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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SU+Tempest</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-08T02:42:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tomb_Raider:_Legend&amp;diff=1519167</id>
		<title>Tomb Raider: Legend</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tomb_Raider:_Legend&amp;diff=1519167"/>
		<updated>2022-09-12T17:55:13Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: USP 9mm magazines holding 20 rounds exist and aren't that implausible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TRL-cover.jpg|thumb|right|300px|''Lara Croft Tomb Raider: Legend'' (2006)]]&lt;br /&gt;
'''''Lara Croft Tomb Raider: Legend''''' is the 7th game in the Tomb Raider series and served as the franchise's first continuity reboot. Published by Eidos Interactive, developed by British-owned U.S. studio Crystal Dynamics. The PS2, Windows, Xbox, and Xbox 360 versions were released in Europe on 7 April 2006 and in North America on 11 April 2006. The North American PSP version was released on 20 June 2006, the Nintendo GameCube, Game Boy Advance and Nintendo DS versions were released during November 2006 and the Mobile version was released in December 2006. The PS3 version was released in 2011.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match== &lt;br /&gt;
Called the &amp;quot;RGB Mach 5&amp;quot; in-game, Lara Croft's (voiced by [[Keeley Hawes]]) signature pistols are a pair of [[Heckler &amp;amp; Koch USP Match]]es, notable for their stylish barrel weights which allow for quicker follow up shots by counteracting muzzle climb. She keeps the pair of USP Matches prominently holstered on her thighs. The USP Matches have unlimited ammo in the game but Lara must reload them once they are empty. They hold 15 rounds per gun for a total of 30 by default, hinting that they're chambered in 9mm, and can be upgraded to 40 rounds (20+20), suggesting the use of 20-round magazines. In-game description of the weapon: ''Lara's signature companions. Ever reliable, ever lethal. Just like Lara. The twin pistols are counterbalanced to reduce recoil, and include custom capacity magazines.''&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:TRL-USP-1.jpg‎|thumb|none|600px| Lara in Spec Ops costume. Her USP Matches are in the holster on her leg.]]&lt;br /&gt;
[[Image:TRL-USP-2.jpg‎|thumb|none|600px| A closer look on the USP Matches, as if that was what anyone was looking at.]]&lt;br /&gt;
[[Image:TRL-USP-3.jpg‎|thumb|none|600px| Lara holding her pistols while crouching in the secret soviet lab.]]&lt;br /&gt;
[[Image:TRL-USP-4.jpg‎|thumb|none|600px| Lara operating a computer.]]&lt;br /&gt;
[[Image:TRL-USP-5.jpg‎|thumb|none|600px| Ms. Croft after the crashed party in Japan.]]&lt;br /&gt;
[[Image:TRL-USP-6.jpg‎|thumb|none|600px| Lara pulling out her pistols in the Croft Manor.]]&lt;br /&gt;
[[Image:TRL-USP-7.jpg‎|thumb|none|600px| Lara holding her pistols in Bolivia.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3 (mocked up as MP5A3)==&lt;br /&gt;
The semi-automatic [[MP5#Heckler &amp;amp; Koch HK94|Heckler &amp;amp; Koch HK94A3]] appears as the stand-in for the MP5A3. It has a shortened barrel and the full-auto firing position is also present, but the model lacks the magazine release paddle. This is a returning weapon from ''Tomb Raider III'' and ''Angel Of Darkness'', however is not featured with either a scope or suppressor as before. Called &amp;quot;MG415 SMG&amp;quot; in the game and has a 40-round magazine, but the model shows a standard 30-round one. Only a few mercenaries and thugs carry the HK94A3, they prefer the more powerful assault rifle or shotgun.&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg‎|thumb|450px|none|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[Image:MP5A3.jpg‎|thumb|none|450px| The real MP5A3 for comparison - 9x19mm]]&lt;br /&gt;
[[Image:TRL-MP5-1.jpg‎|thumb|none|600px| The HK94A3 on Lara's back. (Notice the 0-1-A trigger group on the weapon.)]]&lt;br /&gt;
[[Image:TRL-MP5-2.jpg‎|thumb|none|600px| Lara shooting at Rutland's mercenaries in Bolivia.]]&lt;br /&gt;
[[Image:TRL-MP5-3.jpg‎|thumb|none|600px| Lara reloading the HK94A3. Note the missing magazine release paddle and that the cocking-handle is on the wrong side for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
The &amp;quot;RC650 Assault Rifle&amp;quot; most closely resembles a customized [[Colt Model 933]]. It has a standard handguard, a full-length top rail attached to the standard top rail, the current 6 position stock, an HK-like front sight, a scope and flash suppressor of some sort. The model shows a 20-round magazine, but it carries 30 rounds in the game.&lt;br /&gt;
[[Image:Colt m933 03.jpg‎|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TRL-AR-1.jpg‎|thumb|none|600px| The Colt Model 933 on Lara's back.]]&lt;br /&gt;
[[Image:TRL-AR-4.jpg‎|thumb|none|600px| The Colt Model 933 on the ground in Kazakhstan.]]&lt;br /&gt;
[[Image:TRL-AR-2.jpg‎|thumb|none|600px| Lara holding the assault rifle in the game.]]&lt;br /&gt;
[[Image:TRL-AR-3.jpg‎|thumb|none|600px| Inventory icon and description of the ''RC650'' assault rifle.]]&lt;br /&gt;
[[Image:TRL-AR-5.jpg‎|thumb|none|600px| A thug holds the rifle after the massacre during the party.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Mariner Cruiser==&lt;br /&gt;
The [[Mossberg 590|Mossberg 590 Mariner Cruiser]] with a pistol grip and a Surefire dedicated for-end weapon-light appears as the &amp;quot;Shotgun&amp;quot;. It is a very powerful weapon, it can take out mercenaries or animals with one shot if they are within the range of the weapon.&lt;br /&gt;
[[Image:Moss590ExP.jpg‎|thumb|none|450px| Mossberg 590 Mariner Cruiser with high-capacity magazine tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:TRL-SG-1.jpg‎|thumb|none|600px| The shotgun on Lara's back.]]&lt;br /&gt;
[[Image:TRL-SG-2.jpg‎|thumb|none|600px| Lara pumping the Mossberg.]]&lt;br /&gt;
[[Image:TRL-SG-3.jpg‎|thumb|none|600px| Inventory icon and description of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==RG-6 Grenade Launcher==&lt;br /&gt;
The [[RG-6]] grenade launcher appears as &amp;quot;Grenade Launcher&amp;quot; in Legend. Heavy mercenaries carry it in the later levels. It fires standard frag (hand) grenades at a slow rate. &lt;br /&gt;
[[Image:Rg_6-1.JPG‎|thumb|none|501px| RG-6 / 6G30 - 40mm Caseless]]&lt;br /&gt;
[[Image:TRL-GL-2.jpg‎|thumb|none|600px| The grenade launcher on Lara's back.]]&lt;br /&gt;
[[Image:TRL-GL-3.jpg‎|thumb|none|600px| The grenade launcher in Lara's hands.]]&lt;br /&gt;
[[Image:TRL-GL-1.jpg‎|thumb|none|600px| Inventory icon and description of the GL.]]&lt;br /&gt;
&lt;br /&gt;
== Wall Mounted Drone Gun ==&lt;br /&gt;
Appears in Japan at the relic smuggler's hideout. Has unlimited ammo and &amp;quot;auto-tracking&amp;quot; capability.&lt;br /&gt;
[[Image:TRL-Drone-1.jpg‎|thumb|none|600px| The gun on the wall in Japan.]]&lt;br /&gt;
[[Image:TRL-Drone-2.jpg‎|thumb|none|600px| Another shot of the same gun.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Heavy Machine Gun ==&lt;br /&gt;
Appearing to be a severely deformed [[DShK heavy machine gun]] or [[NSV heavy machine gun]] with most parts out of scale with one another, this .50 cal appears as a mounted turret with unlimited ammunition. Can be used by Lara but also enemy soldiers can use it too.&lt;br /&gt;
[[Image:TRL-MG-1.jpg‎|thumb|none|600px| The heavy machine gun on the roof.]]&lt;br /&gt;
[[Image:TRL-MG-2.jpg‎|thumb|none|600px| Lara standing next to the HMG.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
Tomb Raider: Legend is the first game in the series to feature &amp;quot;hand grenades&amp;quot;. In the previous games Lara could fire grenades only by using grenade launchers. Enemy mercenaries heavily use the [[Mk 2 hand grenade]]s in the game. Lara can carry up to four on her belt. Very useful to take out enemies behind cover. Referred to as &amp;quot;JW33 fragmentation grenade&amp;quot;.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:TRL-G.JPG‎|thumb|none|500px| The Mk 2 hand grenade in Tomb Raider: Legend.]]&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=ArmaLite_AR-10&amp;diff=1519066</id>
		<title>ArmaLite AR-10</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=ArmaLite_AR-10&amp;diff=1519066"/>
		<updated>2022-09-12T03:20:25Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: typos and minor text fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AR-10 original.jpg|thumb|right|400px|Original &amp;quot;Hollywood Humpback&amp;quot; ArmaLite AR-10 prototype - 7.62x51mm NATO. This is the fourth-type prototype; the earliest ones showed a much more rough design.]]&lt;br /&gt;
The '''ArmaLite AR-10''' is the .308 predecessor of the [[AR-15]]. The original AR-10 design (modified and manufactured by the Dutch company Artillerie Inrichtingen) saw limited military use in several countries and a very small number of civilian sales. In the mid 90s Eagle Arms purchased the ArmaLite company name and trademarks and started production on a series of semi-automatic only weapons called the ArmaLite AR-10B. These rifles bear little mechanical resemblance to the original AR-10 rifles and are in actuality a scaled up version of the [[Colt AR-15A2]]. Due to the fact that these weapons were manufactured during the Assault Weapons Ban new high capacity magazines could not be manufactured, so ArmaLite chose to use modified versions of already existing M-14 magazines (the only alternative at the time were magazines for the [[Knight's Armament SR-25]] which were in short supply to civilians at the time). After the Assault Weapons Ban expired and new magazines could be manufactured, ArmaLite introduced the AR-10A series which used the original ArmaLite pattern magazines, which is the standard that Knights chose for their SR-25 series and has since become the de-facto standard for 7.62x51mm AR rifles.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1956 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Battle Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.62x51mm NATO, 7.62x39mm (Finnish trial versions)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 5, 10, 20 round box magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10==&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|right|401px|ArmaLite AR-10, &amp;quot;Sudanese&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AR-10G.jpg|thumb|right|400px|ArmaLite AR-10, &amp;quot;Guatemalan&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Ar-10 transitional.jpg|thumb|right|400px|ArmaLite AR-10, &amp;quot;Transitional&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Armalite AR-10 Portuguese.jpg|thumb|right|401px|ArmaLite AR-10, &amp;quot;Portuguese&amp;quot; model - 7.62x51mm NATO]]&lt;br /&gt;
The original version of the AR-10 was designed by Eugene Stoner and manufactured by ArmaLite (then a division of the Fairchild Aircraft Corporation) in 1956. Only four rifles were completed when it was submitted in the competition which aimed to replace the [[M1 Garand]] (which was eventually won by the [[M14]]). After this an additional 50 or so rifles were built at ArmaLite's Hollywood workshop (which are today referred to as &amp;quot;Hollywood Humpbacks&amp;quot; due to their manufacturing location and the shape of the carry handle) and given to traveling salesmen in order to pitch their new rifle to various countries.&lt;br /&gt;
&lt;br /&gt;
In 1957 ArmaLite awarded a five-year contract to the Dutch company Artillerie Inrichtingen (A.I.), who produced all subsequent examples of the 10,000 or so original AR-10s which were manufactured. There were three primary variants, being the &amp;quot;Sudanese&amp;quot;, the &amp;quot;Transitional&amp;quot; and the &amp;quot;Portuguese&amp;quot;. There were numerous other variants such as carbine or sniper weapons along with smaller contract weapons such as the &amp;quot;Guatemalan&amp;quot; which is similar to the &amp;quot;Sudanese&amp;quot; but with a perforated barrel shroud. All military variants of the rifle feature a shroud pinned to the forward section of the barrel, to which is welded differing bayonet lugs or grenade launching rings which varies with the variant. Civilian &amp;quot;Sporter&amp;quot; models were also produced which lack this shroud giving them the appearance of having a slimmer barrel, even though the actual barrel is the same.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Russia with Love]]'' || || SPECTRE recruits ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blindfold]]'' || [[Guy Stockwell]] || James Fitzpatrick|| || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Love and Bullets]]'' || || FBI agent || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Superman II]]'' || || US Marines || || rowspan=2 | 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Terence Stamp]] || General Zod || Richard Donner Cut&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Race for the Yankee Zephyr]]'' ||[[Ken Wahl]] || Barney ||&amp;quot;Sudanese&amp;quot; model  || rowspan=3 | 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Lesley Ann Warren]] || Sally || &amp;quot;Portuguese&amp;quot; model&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professional, The (Le Professionnel)|The Professional]]''|| [[Jean-Paul Belmondo]] || Joss Beaumont || &amp;quot;Sudanese&amp;quot; model with scope || 1981&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Sheena: Queen of the Jungle]]'' || || Soldiers ||  &amp;quot;Sudanese&amp;quot; model || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || || || In weapon cache || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop's Honor (Parole de Flic)]]'' || [[Alain Delon]] || Daniel Pratt ||  &amp;quot;Sudanese&amp;quot; model || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spies Like Us]]'' ||  || Afghan warriors ||  &amp;quot;Sudanese&amp;quot; model || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gettin' Square]]'' || Dion Wagensveld || Police officer || Seen in undercover police van || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Ruin]]'' || || || Seen at the at the Clelands' home; more like replica || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chappie]]'' ||  ||  ||  &amp;quot;Sudanese&amp;quot; model || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Professionals (TV Series), The|The Professionals]]''||[[Lewis Collins]] || Bodie ||  &amp;quot;Kickback&amp;quot;; Sudanese Sporter model with &amp;amp; without scope || rowspan=3 | 1977 - 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Lewis Collins]] || Bodie ||  &amp;quot;Hunter Hunted&amp;quot;; As the &amp;quot;A180 Assault Rifle&amp;quot;, &amp;quot;Sudanese&amp;quot; model with [[Thompson Submachine Gun|Thompson]] drum magazine, scope, and laser lock sight&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Shaw]] || Doyle ||  &amp;quot;Hunter Hunted&amp;quot;; As the &amp;quot;A180 Assault Rifle&amp;quot;, &amp;quot;Sudanese&amp;quot; model with [[Thompson Submachine Gun|Thompson]] drum magazine, scope, and laser lock sight&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Big Game (Bolshaya igra)]]'' || || Killer || &amp;quot;Guatemalen&amp;quot; model (E01) || rowspan=2 | 1988&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers || (E06)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sopranos]]'' || [[Steven R. Schirripa]]||Bobby Bacala ||Soprano Home Movies (6.13)|| 1999-2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || &amp;quot;Sudanese&amp;quot; model || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver: Parallel Lines]]'' || LI-15 || || &amp;quot;Sudanese&amp;quot; model || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto III]]'' || M16 || || || 2001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10B==&lt;br /&gt;
[[Image:AR10-1B.jpg|thumb|right|400px|Amalite AR-10B - 7.62x51mm NATO]]&lt;br /&gt;
ArmaLite's modern update of the classic AR-10 prototype. It can be identified as an AR-10B because of the modern [[M16 rifle series#M16A2 Rifle|M16A2]]-style sights, bayonet lug and muzzle brake. It also tends to have olive-drab furniture. This model is semi-automatic only.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10 A2==&lt;br /&gt;
[[Image:Ar10-2.jpg|thumb|right|400px|ArmaLite AR-10 A2 - 7.62x51mm NATO]]&lt;br /&gt;
The first M16 based AR-10. Fires semi-automatic. One of the well known civilian weapons, less known in the military role, much like the civilian AR-15.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==ArmaLite AR-10 A2C==&lt;br /&gt;
[[Image:AR10-2C.jpg|thumb|right|400px|ArmaLite AR-10 A2C Carbine - 7.62x51mm NATO]]&lt;br /&gt;
Carbine version of A2 model. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==ArmaLite AR-10 A4==&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|right|400px|ArmaLite AR-10 A4 - 7.62x51mm NATO]]&lt;br /&gt;
Seperated from other AR-10s by the removable carry handle and sight rails.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10 A4C==&lt;br /&gt;
[[Image:AR10-4C.jpg|thumb|right|400px|ArmaLite AR-10 A4C Carbine - 7.62x51mm NATO]]&lt;br /&gt;
Carbine version of A4 model.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Takedown: Red Sabre]]''||LRC-308||Various||Available in both 7.62mm NATO and 6.8x43mm SOCOM; both use same model||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10SB==&lt;br /&gt;
[[Image:AR10-SB.jpg|thumb|right|400px|ArmaLite AR-10SB Target with magazine removed, suppressor, Leupold Mark 4 scope, Magpul PRS stock, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AR10-SB2.jpg|thumb|right|400px|ArmaLite AR-10SB Target with Magpul PRS stock &amp;amp; PMag, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
Target sport edition of the A4 model.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' ||  || NOPD sniper ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]]''||[[Scott Foley]]||Sgt. Bob Brown||&amp;quot;Dedication&amp;quot;||2006-2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10(T)==&lt;br /&gt;
[[Image: Armalite_AR-10(T).jpg‎ |thumb|right|400px|ArmaLite AR-10(T) - 7.62x51mm NATO]]&lt;br /&gt;
Taget model of the AR-10.&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[High School of the Dead]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || With Badger Ordnance Stabilizer handguard, Harris bipod, and Leupold or ELCAN scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cabela's Dangerous Hunts 2009]]''|| ||w/ collapsing stock||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10 TBN .338==&lt;br /&gt;
[[Image:AR10-TBN338.jpg|thumb|right|400px|ArmaLite AR-TBN - .338 Federal]]&lt;br /&gt;
.338 AR-10 A4 target rifle with heavy stainless barrel.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[ArmaLite]] - A list of all firearms manufactured by ArmaLite.&lt;br /&gt;
{{AR}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Michael_Mando&amp;diff=1518283</id>
		<title>Michael Mando</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Michael_Mando&amp;diff=1518283"/>
		<updated>2022-09-08T12:50:35Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BCSS4E02 03.jpg|thumb|right|400px|{{PAGENAME}} (left) holds a [[SIG-Sauer P226]] as Nacho Varga in  ''[[Better Call Saul - Season 4|Better Call Saul]]''.]]&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a Canadian actor known for his role as Nacho Varga in [[AMC]] prequel series ''[[Better Call Saul - Season 4|Better Call Saul]]''. He has also voiced and portrayed Vaas Montenegro in ''[[Far Cry 3]]'' (2012). &lt;br /&gt;
&lt;br /&gt;
{{Actor TV Title}}&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P226]] || Nacho Varga ||  ''[[Better Call Saul - Season 4]]'' ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Browning Hi-Power]] || Nacho Varga || ''[[Better Call Saul - Season 6]]'' || Chrome finish, wood grips || 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 19]] || Nacho Varga || ''[[Better Call Saul - Season 6]]'' ||  || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1518282</id>
		<title>User:SU Tempest</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1518282"/>
		<updated>2022-09-08T12:45:10Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IMFDB user born in France in 1993, writer, tabletop RPG author, video game and movie enthusiast, and more generally, someone who loves all things firearms. I have been a user of the site since about 2011, although I spend more time reading than contributing. On occasion, if I spot something worth editing or adding to, I'll do my best to do what I can as accurately as possible.&lt;br /&gt;
&lt;br /&gt;
== Major contributions ==&lt;br /&gt;
* [[Syphon Filter: The Omega Strain]] (Page recreated, written, and illustrated)&lt;br /&gt;
&lt;br /&gt;
== Minor contributions ==&lt;br /&gt;
* [[Better Call Saul - Season 6]]&lt;br /&gt;
* [[Breaking Bad - Season 3]]&lt;br /&gt;
* [[Fallout: New Vegas]]&lt;br /&gt;
* [[Family, The (2013)]]&lt;br /&gt;
* [[Gomorrah - Season 1]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Better_Call_Saul_-_Season_6&amp;diff=1516094</id>
		<title>Better Call Saul - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Better_Call_Saul_-_Season_6&amp;diff=1516094"/>
		<updated>2022-08-23T21:50:22Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Additional screenshot clearly displaying the Taurus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = ''Better Call Saul'' - Season 6&lt;br /&gt;
|picture=Better Call Saul S6 Poster.jpg&lt;br /&gt;
|country=[[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel=AMC&lt;br /&gt;
|genre=Crime&lt;br /&gt;
|dates=2022&lt;br /&gt;
|episodes=13&lt;br /&gt;
|character1=Jimmy McGill / Saul Goodman&lt;br /&gt;
|actor1=[[Bob Odenkirk]]&lt;br /&gt;
|character2=Mike Ehrmantraut&lt;br /&gt;
|actor2=[[Jonathan Banks]]&lt;br /&gt;
|character3=Kim Wexler&lt;br /&gt;
|actor3=Rhea Seehorn&lt;br /&gt;
|character4=Howard Hamlin&lt;br /&gt;
|actor4=Patrick Fabian&lt;br /&gt;
|character5=Ignacio &amp;quot;Nacho&amp;quot; Varga&lt;br /&gt;
|actor5=[[Michael Mando]]&lt;br /&gt;
|character6=Gustavo &amp;quot;Gus&amp;quot; Fring&lt;br /&gt;
|actor6=[[Giancarlo Esposito]]&lt;br /&gt;
|character7=Lalo Salamanca&lt;br /&gt;
|actor7=Tony Dalton&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|6|Better Call Saul}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS (Full-auto)==&lt;br /&gt;
A gunman shoots into the sky with a full-auto [[Beretta 92FS]] with a compensator.&lt;br /&gt;
[[Image:Beretta 92FS compensator.jpg|thumb|none|350px|Beretta 92FS with attached SGS compensator - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCSS06 09.jpg|thumb|600px|none|The 92FS is fired.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Nacho ([[Michael Mando]]) obtains a [[Browning Hi-Power]] with wood grips and a chrome finish. He uses it while he is in hiding.&lt;br /&gt;
[[File:Hi-Power stainless finish with wood grips.jpg|thumb|none|400px|Browning Hi-Power with stainless finish - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BCSS06 03.jpg|thumb|600px|none|Nacho's Browning lies on the bed with spare magazines and a wad of cash. The essentials.]]&lt;br /&gt;
[[File:BCSS06 04.jpg|thumb|600px|none|The business end of Nacho's Browning.]]&lt;br /&gt;
[[File:BCSS06 07.jpg|thumb|600px|none|Nacho is hiding in a car. His Browning is on the left.]]&lt;br /&gt;
[[File:BCSS06 08.jpg|thumb|600px|none|Nacho in the car. Now his Browning is on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Nacho ([[Michael Mando]]) uses what appears to be a third generation [[Glock 19]] while in hiding.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:BCSS06 08.jpg|thumb|600px|none|Nacho hides in a car, his Glock is on the left. Note the GLOCK logo on the baseplate of the magazine. Also note the shorter slide and barrel than the Browning; if it was a Glock 17, it would be roughly the same length. This could be a Glock 23, but it's probably the more common Glock 19.]]&lt;br /&gt;
[[File:BCSS06 07.jpg|thumb|600px|none|Nacho in the car. Now his Glock is on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Gold Cup National Match Enhanced==&lt;br /&gt;
Salamanca twins ([[Daniel Moncada]] and [[Luis Moncada]]) continue to use what appears to be a [[Colt Gold Cup National Match Enhanced]] pistols in Season 6.&lt;br /&gt;
[[Image:ColtGoldCupNatMatchSS.jpg|thumb|none|350px|Colt Gold Cup National Match (Mark IV, Series 80) Enhanced with stainless steel finish, similar to those used by the cousins. - .45 ACP]]&lt;br /&gt;
[[File:BCSS06 02.jpg|thumb|600px|none|The Cousins carry their 1911s.]]&lt;br /&gt;
[[File:BCSS06 05.jpg|thumb|600px|none|The Cousins carry their 1911s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
Lalo Salamanca ([[Tony Dalton]]) uses a [[Heckler &amp;amp; Koch P7]] variant when he confronts Kim, Jimmy and Howard. It is equipped with a threaded barrel to allow for a suppressor. The scene is dimly lit, so it's hard to tell what specific variant it is. However, it has a single stack magazine and does not appear to have a heel mounted magazine release, so it's probably a P7M8 rather than the similar P7 PSP. Lalo likely acquired this rare German pistol when he was in Germany earlier this season.&lt;br /&gt;
[[File:P7M8Pistol.jpg|thumb|none|350px|Heckler &amp;amp; Koch P7M8 - 9x19mm]]&lt;br /&gt;
[[File:LaloP7.jpg|thumb|600px|none|Lalo Salamanca draws his P7M8. Note the shape of the trigger guard and the single stack magazine.]]&lt;br /&gt;
[[File:LaloP7Suppressed.jpg|thumb|600px|none|Lalo slowly and menacingly screws a suppressor onto the barrel of his P7M8. Note the contour of the slide and the small ejection port. Very distinctive.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taurus PT99AFS==&lt;br /&gt;
Tyrus Kitt ([[Ray Campbell]]) aims his gun at Mike Ehrmantraut. It is a nickel [[Taurus PT99|Taurus PT99AFS]] with black polymer grips judging by the adjustable sights. It is not a [[Beretta 92FS Inox]] because it has no slide-mounted safety.&lt;br /&gt;
[[File:MindPt99.jpg|thumb|none|350px|Taurus PT99AFS with nickel finish - 9x19mm]]&lt;br /&gt;
[[File:Tyruspt99.jpg|thumb|600px|none|Tyrus aims his Taurus at Mike. Even though the rear of the slide is obscured, you can still see the thicker trigger guard, lack of serrations and the adjustable rear sight, proving this to be a Taurus PT99.]]&lt;br /&gt;
[[File:Bcs-s06e03-taurus-in-tyrus-hand.jpg|thumb|600px|none|A more clear shot, clearly displaying the Taurus markings and slide serrations, confirming it is a PT99AFS.]]&lt;br /&gt;
[[File:BCSS06 06.jpg|thumb|600px|none|Tyrus aims his PT99 at the camera.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Bulldog==&lt;br /&gt;
We find out that Gustavo Fring ([[Giancarlo Esposito]]) carries a [[Charter Arms Bulldog]] in an ankle holster.&lt;br /&gt;
[[File:CharterArmsBulldog.jpg|thumb|none|350px|Charter Arms Bulldog hammerless, stainless steel finish and polymer grips - .44 S&amp;amp;W Special]]&lt;br /&gt;
[[File:BCS_CharterArmsBulldog3.jpg|thumb|none|450px|Gus Fring has removed the ankle holster and is contemplating how best to catch/kill Lalo Salamanca ([[Tony Dalton]]).]]&lt;br /&gt;
[[File:BCS_CharterArmsBulldog1.jpg|thumb|none|450px|Gus Fring has hidden his Bulldog under the track of the excavator in the basement under Lavandería Brillante. Because the frame is visible, it's difficult to determine which grips are mounted.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
A cartel sniper uses a [[Barrett M82A1M]] rifle. &lt;br /&gt;
[[Image:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:BCSS06 01.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
{{BetterCallSaul BB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]] &lt;br /&gt;
[[Category:Mystery]] &lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BCS_S06E03_03.jpg&amp;diff=1516093</id>
		<title>File:BCS S06E03 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BCS_S06E03_03.jpg&amp;diff=1516093"/>
		<updated>2022-08-23T21:48:17Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1426830</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1426830"/>
		<updated>2021-06-23T12:52:23Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: fixed redundant sentence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level. Because Myanmar produce his own version of the Galil rifle, (which is already present in-game) called the MA-1, this is jarring.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a quasi-semi-automatic fashion, albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
A unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having a unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm (for comparison)]]&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunov_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not turn them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG''', presumably named as such because Mars is the Roman equivalent of the Greek god of war, Ares. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with a unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3. This gives it a look similar to the [[Heckler &amp;amp; Koch HK53|HK53]].&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with a unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:HK PDW 3rd prototype.jpg|thumb|none|450px|Heckler &amp;amp; Koch PDW (3rd prototype) with iron sights installed and flash hider detached - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; a unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] is available in the game, as simply the '''93R'''. It is depicted in the game with wood grips, a folded foregrip, and an incorrect magazine capacity of 13 rounds, despite being clearly modeled with a 20-round magazine. The weapon is generally depicted as being used like a traditional handgun (presumably to avoid having to design new animations showing the use of the foregrip). Despite the description saying that it has a rate of fire of 1100 rounds ''per second''(!), likely meaning to say per minute instead (which would be correct), the 93R in the game fires at a very reduced rate, resembling three quick semi-automatic trigger pulls more than a true burst fire mode.&lt;br /&gt;
&lt;br /&gt;
The 93R is the most common weapon found in the hands of ALA terrorists during the Carthage levels; in fact, enemies armed with the 93R are very likely to be the first opponents the player will come across in Carthage 1. It is also the weapon of choice of Imani Gray, who instructs the player when going through the obstacle course. She can also be seen wielding the weapon in the Carthage 2 level and in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-93R.jpg|thumb|none|600px|93R in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded. The model is also off, having a short slide similar to the CZ 75 Compact.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 with stainless slide.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[Image:Desert Eagle 10 inch.jpg|thumb|450px|none|Desert Eagle Mark Mark XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu. The suppressor is unrealistically small.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 HC smoke grenade ===&lt;br /&gt;
The [[AN/M8 HC smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with chloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mesrine:_Killer_Instinct&amp;diff=1382408</id>
		<title>Mesrine: Killer Instinct</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mesrine:_Killer_Instinct&amp;diff=1382408"/>
		<updated>2020-11-18T15:45:19Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* PostBan AR15 HBAR */  &amp;quot;US-M1&amp;quot; is an often-used name in France for the M1 Carbine. Link corrected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Mesrinekillerinstinct.jpg|thumb|right|300px|Mesrine: Killer Instinct (2008)  (Original title: ''L'instinct de mort'' ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mesrine: Killer Instinct''''' is part 1 of a two-part 2008 French-Canadian &amp;quot;Mesrine&amp;quot; film series directed by [[Jean-François Richet]] and starring [[Vincent Cassel]] as the French criminal Jacques Mesrine. Based on Mesrine's autobiographical book &amp;quot;L'instinct de mort&amp;quot;, ''Killer Instinct'' details Mesrine's rise in the Paris criminal underworld after serving in the army in Algeria, as well as his early exploits in Paris, and later in Quebec, Canada.  Part 2 is known as ''[[Mesrine: Public Enemy Number 1]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Mesrine uses a [[M1911]] pistol when serving in the French Military to shoot a prisoner in Algeria in the 1950s. Later, he acquires a nickel-plated M1911 in France that he uses for most of the movie. &lt;br /&gt;
[[Image:ColtGovernmentModel.jpg|thumb|none|300px|Colt Government Model]]&lt;br /&gt;
[[Image:Mesrines1911.jpg|thumb|none|600px|Mesrine executes a prisoner in Algeria during the French-Algerian War]]&lt;br /&gt;
[[Image:Mesrine-KI-SilverM1911.jpg‎|thumb|none|600px|Upon Mesrine's return to France, he carries a nickel plated M1911A1]]&lt;br /&gt;
[[Image:Mesrines1911a.jpg|thumb|none|600px|His own pistol is turned against him by his new boss, Guido (played by Gérard Depardieu) who lifted it from him when they hugged for the first time. This is the pistol that Mesrine uses throughout most of the rest of the movie.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 28==&lt;br /&gt;
Members of the Arizona Highway Patrol as seen wielding S&amp;amp;W Model 28 Revolvers during a high speed chase with Mesrine and his girlfriend during 1969 (when he is caught and returned to Quebec).  The real life Mesrine was caught in Arkansas, not Arizona.&lt;br /&gt;
[[Image:Model28HP2.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 28 Highway Patrolman - .357 Magnum]] &lt;br /&gt;
[[Image:Mesrine-KI-S&amp;amp;WMod28.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
During the High speed chase in Arizona in 1969, Jeanne Schneider ([[Cécile De France]]) attempts to use a [[Smith &amp;amp; Wesson Model 60]] when they hit the police roadblock, but Jacques Mesrine tells her to stop and throws the gun to the floor of the car.  [[Image:StainlessS&amp;amp;WModel36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 60 - .38 Special]]&lt;br /&gt;
[[Image:Mesrine-KI-S&amp;amp;WModel60.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Mesrine-KI-S&amp;amp;WMod60Alt.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 64 - .38 Special]] &lt;br /&gt;
[[Image:Mesrine-KI-AHPGuns.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[Image:Mesrine-KI-S&amp;amp;WModel1917.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Revolvers ==&lt;br /&gt;
[[Image:Mesrinesrevolver.jpg|thumb|none|400px|During the bar-fight Mesrine pulls out a small revolver which he uses to shoot 1 of the thugs with twice. It is only seen very briefly, and only in this one scene. Anybody know this weapon? ]]&lt;br /&gt;
[[Image:Mesrinestillrev.jpg|thumb|none|600px|Production still showing Vincent Cassel shooting the unknown revolver.]]&lt;br /&gt;
[[Image:Mesrinesrevolver2.jpg|thumb|none|600px|Jean-Paul target shooting.]]&lt;br /&gt;
[[Image:Mesrinesrevolver3.jpg|thumb|none|600px|Same scene as above.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Silenced Pistols ==&lt;br /&gt;
[[Image:Mesrinessilenced1.jpg|thumb|none|600px|Guido uses a silenced pistol to kill a rival.]]&lt;br /&gt;
[[Image:Mesrinessilenced2.jpg|thumb|none|600px|Same scene from above, different angle.]]&lt;br /&gt;
[[Image:Mesrinessilenced3.jpg|thumb|none|600px|Later on, both Guido and Paul are killed by an assassin also armed with a silenced pistol.]]&lt;br /&gt;
the last one looks to me like a pp or ppk&lt;br /&gt;
&lt;br /&gt;
=Submachine gun=&lt;br /&gt;
== MAT-49==&lt;br /&gt;
Jacques Mesrine ([[Vincent Cassel]]) is shown using a [[MAT-49]] submachine gun during his military service in Algeria. &lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 submachinegun.]]&lt;br /&gt;
[[Image:Mesrinesubmachinegun.jpg|thumb|none|600px|Mesrine is about to use this weapon to hit a prisoner during an interrogation during the war in Algeria.]]&lt;br /&gt;
[[Image:Mesrinesubmachinegun3.jpg|thumb|none|600px|The officer hands Mesrine his pistol to shoot the prisoner. The officer exchanges his pistol for the MAT-49]]&lt;br /&gt;
[[Image:Mesrinedrivebyshooting1.jpg|thumb|none|600px|In Paris Mesrine is attacked by another gang, who shoot at him from a moving vehicle. It is difficult to tell what type of automatic weapon this is. It looks vaguely like a Thompson SMG]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
During the shootout at the Saint-Vincent-de-Paul prison in Quebec, Mesrine throws an [[Uzi]] submachine gun into the prison yard in an attempt to enable the prisoners to escape. &lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|Uzi 9mm.]]&lt;br /&gt;
[[Image:Mesrinesuzi1.jpg|thumb|none|600px|During the final shootout, Mesrine throws weapons into the prison yard to try and enable a breakout. Only one weapon makes it, this Uzi with extra mags attached.]]&lt;br /&gt;
[[Image:Mesrinesuzi2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Mesrinesuzi3.jpg|thumb|none|600px|The prisoner shoots from the hip]]&lt;br /&gt;
&lt;br /&gt;
=Rifle=&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Guards in the watchtowers at the prison are armed with [[Ruger Mini-14]] rifles. &lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|none|450px|Standard Ruger Mini 14.]]&lt;br /&gt;
[[Image:Mesrinesrifle1.jpg|thumb|none|600px|During the breakout attempt, most of the injuries and deaths are caused by the riflemen in the watchtowers armed with Mini 14s.]]&lt;br /&gt;
&lt;br /&gt;
== PostBan AR15 HBAR==&lt;br /&gt;
Mesrine and his accomplice Jean-Paul Mercier ([[Roy Dupuis]]) are armed with anachronistic [[M16A2|PostBan AR15 HBAR]] rifles (most likely a Bushmaster XM15E2) when they attack the Saint-Vincent-de-Paul prison. Their rifles have multiple magazines taped together.  What is unusual is that the filmmakers decided to use post ban AR-15 rifles (which was a cosmetic change forced on the gun industry in 1994 by the Clinton Administration, and has since been expired after 2004).  The heavy barreled rifles have no flash hiders, muzzle threads or bayonet lugs. No military or police unit used these rifles.  The use of these rifles is doubly anachronistic since the sequence takes place in the early 1970s.&lt;br /&gt;
During the real assault, they carried [[M1 Carbine|M1 Carbines]].&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|M16A2.]]&lt;br /&gt;
[[Image:Mesrine-KI-PostBanAR.jpg‎ |thumb|none|600px|Mesrine firing his rifle. Note that in this firing shot, the PostBan XM16E2 has no bayonet lug - 5.56x45mm]]&lt;br /&gt;
[[Image:MesrinesM16a.jpg|thumb|none|600px|Jean-Paul with his PostBan XM16E2 - note that the rifle has a bayonet lug, unlike the Postban XM16E2 that Mesrine is firing, however the barrel is still missing it's flashhider and threaded muzzle.]]&lt;br /&gt;
[[Image:MesrinesM16creloading.jpg|thumb|none|600px|As the battle is quite long, the filmmakers take time to show both sides reloading which adds to the overall realism of the sequence.]]&lt;br /&gt;
[[Image:MesrinesM16e.jpg|thumb|none|600px|Jean-Paul sustains a shoulder wound early in the battle and is unable to use his left arm.]]&lt;br /&gt;
[[Image:MesrinesM16f.jpg|thumb|none|600px|Jean-Paul attempts to fire his M16A2 single handed, but his aim is ineffective as the rifle jumps around uncontrollably.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
Paul ([[Gilles Lellouche]]) steals a [[12 Gauge Double Barreled Shotgun]] from an apartment that he and Mesrine rob in Paris. Mesrine's partner in Quebec, Jean-Paul Mercier ([[Roy Dupuis]]), also carries a double barreled shotgun when he is confronted by two park rangers in the forest. &lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|460px|Generic Double Barrel Shotgun picture]]&lt;br /&gt;
[[Image:Mesrineshotgunantique1.jpg|thumb|none|600px|Paul (played by Gilles Lellouche)finds an antique shotgun during their first robbery in Paris.]]&lt;br /&gt;
[[Image:Mesrineshotgunantique2.jpg|thumb|none|600px|After pretending to be police officers they walk away from the scene of the crime.]]&lt;br /&gt;
[[Image:Mesrinedoublebarrel1.jpg|thumb|none|600px|In Canada, Mesrine and his new partner Jean-Paul (played by Roy Dupuis) murder two elderly Park Rangers. Jean-Paul uses a double barreled shotgun.]]&lt;br /&gt;
[[Image:Mesrinedoublebarrel2.jpg|thumb|none|600px|After expending his two rounds Jean-Paul uses his side by side shotgun to bludgeon the Ranger to death.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Shotgun==&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|460px|Remington Model 870 shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Mesrineshotgunranger1.jpg|thumb|none|600px|The Park Rangers move forward with [[Remington 870]] Shotguns]]&lt;br /&gt;
[[Image:Mesrineshotgunranger2.jpg|thumb|none|600px|The Park Rangers, unaware of the gang's criminal past, walk up with Remington 870 shotguns.]]&lt;br /&gt;
&lt;br /&gt;
== Manufrance Rapid  ==&lt;br /&gt;
Mesrine uses a sawed-off French 12 Gauge pump-action [[Manufrance Rapid]] shotgun during the casino robbery. This hunting shotgun usually had an extended magazine. It is essentially a French copy of the Remington 870 with an aluminum receiver. Sold in the USA during the 1970s as La Salle Riot Gun and later sold imported by F.I.E.&lt;br /&gt;
[[File:Manufrance LaSalle Sawn-Off.jpg|thumb|400px|none|Sawn-Off Manufrance LaSalle shotgun was used by the perpetrator of the 2014 Sydney hostage crisis - 12 Gauge]]&lt;br /&gt;
[[Image:Mesrine-KI-ShortShotgunside.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Mesrinesawedoff1.jpg|thumb|none|600px|Sawed-off shotgun Rapid used in the Casino robbery in Paris. ]]&lt;br /&gt;
[[Image:Mesrinesawedoff2.jpg|thumb|none|600px|Same weapon as above.]]&lt;br /&gt;
[[Image:Mesrinesawedoff3.jpg|thumb|none|600px|Same weapon as above.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 916A Shotgun==&lt;br /&gt;
[[Image:S&amp;amp;WM916.jpg|400px|thumb|none|Smith &amp;amp; Wesson 916 - 12 Gauge.]]&lt;br /&gt;
[[Image:Mesrineshotgun1.jpg|thumb|none|600px|His girlfriend Jeanette Schneider ([[Cécile De France]]) wield a [[Smith &amp;amp; Wesson 916 Shotgun Series|S&amp;amp;W 916A Shotgun]] with extended magazine tube during the casino robbery.]]&lt;br /&gt;
[[Image:Mesrineshotgun2.jpg|thumb|none|600px|Same weapon as above.]]&lt;br /&gt;
&lt;br /&gt;
==J.C. Higgins Model 20==&lt;br /&gt;
[[Image:J.C. Higgins M20.jpg|thumb|none|400px|[[J.C. Higgins Model 20]] - 12 gauge]]&lt;br /&gt;
[[Image:Mesrine-KI-JCHigginsMod20.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
[[Image:IthacaExtMagTub straight.jpg|thumb|none|400px|[[Ithaca 37]] with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:Mesrine-KI-Long-Ithaca37.jpg‎|thumb|none|600px|]]&lt;br /&gt;
[[Image:Mesrine-KI-AHPGuns.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300 Shotgun==&lt;br /&gt;
Most of the prison guards seem to be armed with [[Winchester 1300]] shotguns. Later, two park rangers who come upon Mesrine and his accomplices in the forest are also armed with 1300s.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|450px|Winchester Model 1300 with extended tube &amp;amp; rubber Butt pad - 12 Gauge]]&lt;br /&gt;
[[Image:Mesrineshotgunpolice2.jpg|thumb|none|600px|Winchester 1300.]]&lt;br /&gt;
[[Image:Mesrineshotgunpolice3reloading.jpg|thumb|none|600px|Reloading during the battle - this looks like a Remington 870?]]&lt;br /&gt;
[[Image:Mesrineshotgunpolice.jpg|thumb|none|600px|Shooting in the air to get all the prisoners on the deck.]]&lt;br /&gt;
[[Image:Mesrineshotgunpolice3.jpg|thumb|none|600px|Guards about to be blindsided by the prisoner with the Uzi...]]&lt;br /&gt;
[[Image:Mesrinesawedoff4.jpg|thumb|none|600px|After escaping prison in Canada Mesrine and Jean-Paul go on a bank robbery spree. He is seen here carrying a pistol grip shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade==&lt;br /&gt;
Mercier uses a [[Mk 2 hand grenade]] to destroy a police cruiser when he and Mesrine decide to abort the attack on the prison.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade.]]&lt;br /&gt;
[[Image:Mesrinegrenade1.jpg|thumb|none|600px|Jean-Paul uses a grenade to destroy the police cruiser, allowing them to escape.]]&lt;br /&gt;
[[Image:Mesrinegrenade2.jpg|thumb|none|600px|Same weapon as above.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category:Biographical Movie]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1372299</id>
		<title>User:SU Tempest</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1372299"/>
		<updated>2020-09-29T18:02:56Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IMFDB user born in France in 1993, a tabletop RPG enthusiast and author, a video game and movie enthusiast, and generally a lover of all things firearms.&lt;br /&gt;
&lt;br /&gt;
Constantly desires to learn about firearms history, operation, technical information, and more. Very interested in the subjects of ballistics and handloading, and one day dreams of spending his afternoons reloading ammunition of any and all calibers he can get his hands on.&lt;br /&gt;
Has been an IMFDB user about 2011, being more of a reader than a contributor, though he does, on occasion, provide what little information and tidbits he can.&lt;br /&gt;
&lt;br /&gt;
== Major contributions ==&lt;br /&gt;
* [[Syphon Filter: The Omega Strain]] (Page recreated, written, and illustrated)&lt;br /&gt;
&lt;br /&gt;
== Minor contributions ==&lt;br /&gt;
* [[Breaking Bad - Season 3]]&lt;br /&gt;
* [[Fallout: New Vegas]]&lt;br /&gt;
* [[Family, The (2013)]]&lt;br /&gt;
* [[Gomorrah - Season 1]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1372298</id>
		<title>User:SU Tempest</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1372298"/>
		<updated>2020-09-29T17:59:47Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IMFDB user born in France in 1993, a tabletop RPG enthusiast and author, a video game and movie enthusiast, and generally a lover of all things firearms.&lt;br /&gt;
&lt;br /&gt;
Constantly desires to learn about firearms history, operation, technical information, and more. Very interested in the subjects of ballistics and handloading, and one day dreams of spending his afternoons reloading ammunition of any and all calibers he can get his hands on.&lt;br /&gt;
Has been an IMFDB user about 2011, being more of a reader than a contributor, though he does, on occasion, provide what little information and tidbits he can.&lt;br /&gt;
&lt;br /&gt;
== Major contributions ==&lt;br /&gt;
* [[Syphon Filter: The Omega Strain]] (Page recreated, written, and illustrated)&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1212448</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1212448"/>
		<updated>2018-09-10T13:49:41Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Armsel Protecta */ Since I just re-read the Striker page and learned that the Protecta is not, in fact, semi-automatic...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a quasi-semi-automatic fashion, albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
A unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having a unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm (for comparison)]]&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunov_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not turn them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG''', presumably named as such because Mars is the Roman equivalent of the Greek god of war, Ares. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with a unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3. This gives it a look similar to the [[Heckler &amp;amp; Koch HK53|HK53]].&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with a unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; a unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] is available in the game, as simply the '''93R'''. It is depicted in the game with wood grips, a folded foregrip, and an incorrect magazine capacity of 13 rounds, despite being clearly modeled with a 20-round magazine. The weapon is generally depicted as being used like a traditional handgun (presumably to avoid having to design new animations showing the use of the foregrip). Despite the description saying that it has a rate of fire of 1100 rounds ''per second''(!), likely meaning to say per minute instead (which would be correct), the 93R in the game fires at a very reduced rate, resembling three quick semi-automatic trigger pulls more than a true burst fire mode.&lt;br /&gt;
&lt;br /&gt;
The 93R is most notably Imani Gray's weapon of choice, and it can be obtained if the player receives her commendation, which requires the completion of all objectives in all three Carthage levels. The 93R is also the most common weapon found in the hands ALA terrorists during the Carthage levels; in fact, enemies armed with the 93R are very likely to be the first opponents the player will come across in Carthage 1. It is also the weapon of choice of Imani Gray, who instructs the player when going through the obstacle course. She can also be seen wielding the weapon in the Carthage 2 level and in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-93R.jpg|thumb|none|600px|93R in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded. The model is also off, having a short slide similar to the CZ 75 Compact.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu. The suppressor is unrealistically small.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with chloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1208997</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1208997"/>
		<updated>2018-08-28T17:44:15Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* General overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
A unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having a unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm (for comparison)]]&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunov_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not turn them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG''', presumably named as such because Mars is the Roman equivalent of the Greek god of war, Ares. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with a unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3. This gives it a look similar to the [[Heckler &amp;amp; Koch HK53|HK53]].&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with a unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; a unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] is available in the game, as simply the '''93R'''. It is depicted in the game with wood grips, a folded foregrip, and an incorrect magazine capacity of 13 rounds, despite being clearly modeled with a 20-round magazine. The weapon is generally depicted as being used like a traditional handgun (presumably to avoid having to design new animations showing the use of the foregrip). Despite the description saying that it has a rate of fire of 1100 rounds ''per second''(!), likely meaning to say per minute instead (which would be correct), the 93R in the game fires at a very reduced rate, resembling three quick semi-automatic trigger pulls more than a true burst fire mode.&lt;br /&gt;
&lt;br /&gt;
The 93R is most notably Imani Gray's weapon of choice, and it can be obtained if the player receives her commendation, which requires the completion of all objectives in all three Carthage levels. The 93R is also the most common weapon found in the hands ALA terrorists during the Carthage levels; in fact, enemies armed with the 93R are very likely to be the first opponents the player will come across in Carthage 1. It is also the weapon of choice of Imani Gray, who instructs the player when going through the obstacle course. She can also be seen wielding the weapon in the Carthage 2 level and in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-93R.jpg|thumb|none|600px|93R in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded. The model is also off, having a short slide similar to the CZ 75 Compact.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu. The suppressor is unrealistically small.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with chloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1189280</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1189280"/>
		<updated>2018-06-06T14:05:02Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* M1917 chemical hand grenade */ typo fix, again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
A unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having a unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm (for comparison)]]&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunov_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not turn them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG''', presumably named as such because Mars is the Roman equivalent of the Greek god of war, Ares. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with a unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3. This gives it a look similar to the [[Heckler &amp;amp; Koch HK53|HK53]].&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with a unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; a unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] is available in the game, as simply the '''93R'''. It is depicted in the game with wood grips, a folded foregrip, and an incorrect magazine capacity of 13 rounds, despite being clearly modeled with a 20-round magazine. The weapon is generally depicted as being used like a traditional handgun (presumably to avoid having to design new animations showing the use of the foregrip). Despite the description saying that it has a rate of fire of 1100 rounds ''per second''(!), likely meaning to say per minute instead (which would be correct), the 93R in the game fires at a very reduced rate, resembling three quick semi-automatic trigger pulls more than a true burst fire mode.&lt;br /&gt;
&lt;br /&gt;
The 93R is most notably Imani Gray's weapon of choice, and it can be obtained if the player receives her commendation, which requires the completion of all objectives in all three Carthage levels. The 93R is also the most common weapon found in the hands ALA terrorists during the Carthage levels; in fact, enemies armed with the 93R are very likely to be the first opponents the player will come across in Carthage 1. It is also the weapon of choice of Imani Gray, who instructs the player when going through the obstacle course. She can also be seen wielding the weapon in the Carthage 2 level and in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-93R.jpg|thumb|none|600px|93R in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded. The model is also off, having a short slide similar to the CZ 75 Compact.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu. The suppressor is unrealistically small.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with chloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1189274</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1189274"/>
		<updated>2018-06-06T13:48:03Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Ares FMG */ extra fluff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
A unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having a unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm (for comparison)]]&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunov_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not turn them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG''', presumably named as such because Mars is the Roman equivalent of the Greek god of war, Ares. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with a unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3. This gives it a look similar to the [[Heckler &amp;amp; Koch HK53|HK53]].&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with a unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; a unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] is available in the game, as simply the '''93R'''. It is depicted in the game with wood grips, a folded foregrip, and an incorrect magazine capacity of 13 rounds, despite being clearly modeled with a 20-round magazine. The weapon is generally depicted as being used like a traditional handgun (presumably to avoid having to design new animations showing the use of the foregrip). Despite the description saying that it has a rate of fire of 1100 rounds ''per second''(!), likely meaning to say per minute instead (which would be correct), the 93R in the game fires at a very reduced rate, resembling three quick semi-automatic trigger pulls more than a true burst fire mode.&lt;br /&gt;
&lt;br /&gt;
The 93R is most notably Imani Gray's weapon of choice, and it can be obtained if the player receives her commendation, which requires the completion of all objectives in all three Carthage levels. The 93R is also the most common weapon found in the hands ALA terrorists during the Carthage levels; in fact, enemies armed with the 93R are very likely to be the first opponents the player will come across in Carthage 1. It is also the weapon of choice of Imani Gray, who instructs the player when going through the obstacle course. She can also be seen wielding the weapon in the Carthage 2 level and in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-93R.jpg|thumb|none|600px|93R in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded. The model is also off, having a short slide similar to the CZ 75 Compact.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu. The suppressor is unrealistically small.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1189273</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1189273"/>
		<updated>2018-06-06T13:46:04Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Glock 17 converted to full-auto */ minor wording fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
A unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having a unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm (for comparison)]]&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunov_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not turn them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with a unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3. This gives it a look similar to the [[Heckler &amp;amp; Koch HK53|HK53]].&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with a unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; a unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] is available in the game, as simply the '''93R'''. It is depicted in the game with wood grips, a folded foregrip, and an incorrect magazine capacity of 13 rounds, despite being clearly modeled with a 20-round magazine. The weapon is generally depicted as being used like a traditional handgun (presumably to avoid having to design new animations showing the use of the foregrip). Despite the description saying that it has a rate of fire of 1100 rounds ''per second''(!), likely meaning to say per minute instead (which would be correct), the 93R in the game fires at a very reduced rate, resembling three quick semi-automatic trigger pulls more than a true burst fire mode.&lt;br /&gt;
&lt;br /&gt;
The 93R is most notably Imani Gray's weapon of choice, and it can be obtained if the player receives her commendation, which requires the completion of all objectives in all three Carthage levels. The 93R is also the most common weapon found in the hands ALA terrorists during the Carthage levels; in fact, enemies armed with the 93R are very likely to be the first opponents the player will come across in Carthage 1. It is also the weapon of choice of Imani Gray, who instructs the player when going through the obstacle course. She can also be seen wielding the weapon in the Carthage 2 level and in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-93R.jpg|thumb|none|600px|93R in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded. The model is also off, having a short slide similar to the CZ 75 Compact.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu. The suppressor is unrealistically small.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1189272</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1189272"/>
		<updated>2018-06-06T13:41:31Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* SVD Dragunov */ typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
A unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having a unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm (for comparison)]]&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunov_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not make them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with a unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3. This gives it a look similar to the [[Heckler &amp;amp; Koch HK53|HK53]].&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with a unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; a unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] is available in the game, as simply the '''93R'''. It is depicted in the game with wood grips, a folded foregrip, and an incorrect magazine capacity of 13 rounds, despite being clearly modeled with a 20-round magazine. The weapon is generally depicted as being used like a traditional handgun (presumably to avoid having to design new animations showing the use of the foregrip). Despite the description saying that it has a rate of fire of 1100 rounds ''per second''(!), likely meaning to say per minute instead (which would be correct), the 93R in the game fires at a very reduced rate, resembling three quick semi-automatic trigger pulls more than a true burst fire mode.&lt;br /&gt;
&lt;br /&gt;
The 93R is most notably Imani Gray's weapon of choice, and it can be obtained if the player receives her commendation, which requires the completion of all objectives in all three Carthage levels. The 93R is also the most common weapon found in the hands ALA terrorists during the Carthage levels; in fact, enemies armed with the 93R are very likely to be the first opponents the player will come across in Carthage 1. It is also the weapon of choice of Imani Gray, who instructs the player when going through the obstacle course. She can also be seen wielding the weapon in the Carthage 2 level and in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-93R.jpg|thumb|none|600px|93R in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded. The model is also off, having a short slide similar to the CZ 75 Compact.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu. The suppressor is unrealistically small.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gomorrah_-_Season_1&amp;diff=1165300</id>
		<title>Gomorrah - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gomorrah_-_Season_1&amp;diff=1165300"/>
		<updated>2018-03-03T23:20:36Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Glock 17 */ Better wording and explanations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Gomorra.La.Series.S01.jpg|thumb|right|300px|''Gomorrah - Season 1'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 1 of the television series [[Gomorrah (TV Series)|Gomorrah]]:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
[[Glock 17]]s can be seen in episode 1: &amp;quot;Il clan dei Savastano,&amp;quot; episode 6 &amp;quot;Roulette spagnola,&amp;quot; episode 11 &amp;quot;100 modi per uccidere,&amp;quot; and in brief shots in episode 12 &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Glock 17s seen at the range are fitted with a 9x21mm IMI barrel, as evidenced by the boxes of Fiocchi 9x21mm IMI ammunition near the gun case at the shooting range. 9x21mm IMI is a civilian-legal alternative to 9x19mm Parabellum (with near-identical dimensions and ballistics save for case length). 9x19mm is normally illegal for use by civilians in Italy, as such it makes sense to see 9x21mm IMI instead at a local shooting range; however there is nothing suggesting that the 9mm caliber pistols seen in ''Gomorrah'' are necessarily all chambered in 9x21; it can be reasonably assumed that it only applies to the firearms seen at the range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s30.jpg|thumb|none|500px|In episode 1 Ciro Di Marzio (Marco D'Amore) is seen firing a Glock at a shooting range.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s4.jpg|thumb|none|500px|An obvious Glock gun case is also seen at the shooting range in episode 1. Also visible are the boxes of Fiocchi 9x21mm IMI.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s29.jpg|thumb|none|500px|Ciro's mentor Attilio Diotallevi (Antonio Milo) holding a Glock during the shootout with Conte's men in episode 1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s2.jpg|thumb|none|500px|During his visit to Conte in episode 6 Ciro puts together a Glock while the slide, guide rod and spring are still on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s10.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Tonnino &amp;quot;Spiderman&amp;quot; (Alessio Gallo), one of Genny's goons, fires a Glock at &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Baroncino's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; house in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s9.jpg|thumb|none|500px|What's wrong in this picture? In episode 11 two of Genny's goons let Zecchinetta's kids play with their Glock and Beretta 92FS. Don't worry, they unloaded the guns first.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s13.jpg|thumb|none|500px|Closer shot of Genny's goon offering his Glock to the kid in episode 11.]]&lt;br /&gt;
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[[Image:G12s54.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Brief shot of one of Genny's guards outside holding a Glock in episode 12. The other guard can briefly be seen holding a Beretta 92FS during this scene in which &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Diego's dog accidentally&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is shot.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Ciro Di Marzio (Marco D'Amore) and several other gang members are seen carrying and using a [[Beretta 92FS]] in episode 1: &amp;quot;Il clan dei Savastano,&amp;quot; episode 2: &amp;quot;Ti fidi di me?&amp;quot; episode 4: &amp;quot;Sangue africano,&amp;quot; episode 9: &amp;quot;Gelsomina Verde,&amp;quot; episode 10: &amp;quot;Ora facciamo i Conte,&amp;quot; episode 11: &amp;quot;100 modi per uccidere,&amp;quot; and episode 12: &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
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[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s5.jpg|thumb|none|500px|In episode 1 one of Ciro's crew members at the shooting range is briefly seen firing what appears to be a Beretta 92FS. This is the first of many appearances of the Beretta 92FS in season 1 of the series.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GS11s8.jpg|thumb|none|500px|In episode 1 Ciro brings a Beretta 92FS to the shootout with Don Salvatore Conte's men instead of the Glock he was seen firing earlier at the range.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3s2.jpg|thumb|none|500px|Clear shot of a Beretta 92FS lying on a table in episode 4 along with a blurry Beretta PM12S.]]&lt;br /&gt;
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[[Image:G9s30.jpg|thumb|none|500px|Danielino holding a Beretta 92FS on a rooftop in episode 9. A small hole is visible on top of the barrel indicating it has probably been deactivated. The filmmakers use the same deactivated pistol in the final scene of episode 9.]]&lt;br /&gt;
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[[Image:G9s4.jpg|thumb|none|500px|Danielino pulling back the slide and it appears to be unloaded. He only plays around with the gun and doesn't fire it.]]&lt;br /&gt;
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[[Image:G9s5.jpg|thumb|none|500px|Ciro hiding a Beretta 92FS behind his back as he enters the Romano Brothers car dealership in episode 9. His henchman also uses a Beretta 92FS during this scene.]]&lt;br /&gt;
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[[Image:G9s01.jpg|thumb|none|500px|In episode 9 Chiro tells Danielino not to point the gun sideways. There's an interesting continuity error in episode 12 when Chiro himself holds his gun sideways to protect his family from hitmen.]]&lt;br /&gt;
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[[Image:G9s7.jpg|thumb|none|500px|So you wanna be a hitman? Ciro teaching Danielino how to shoot properly with a Beretta 92FS in episode 9.]]&lt;br /&gt;
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[[Image:G10s1.jpg|thumb|none|500px|A clear shot of Danielino's Beretta 92FS in episode 10.]]&lt;br /&gt;
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[[Image:G111s4.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Tonino &amp;quot;Spiderman&amp;quot; pointing a Beretta 92FS at &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;his mobster uncle&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 11.]]&lt;br /&gt;
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[[Image:G11S14.jpg|thumb|none|500px|Genny's goon makes sure the chamber isn't loaded before he lets Zecchinetta's kid play with his Beretta 92FS in episode 11.]]&lt;br /&gt;
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[[Image:G12s6.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 Ciro holds a Beretta 92FS sideways to protect his family from &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Genny's goons&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; even though previously in episode 9 he had told Daniele not to hold a gun like that. An interesting continuity error.]]&lt;br /&gt;
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[[Image:G12s15.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Malammore (Fabio De Caro) uses a Beretta 92FS during his shootout with &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Track&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
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[[Image:G12s41.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Genny Savastano (Salvatore Esposito) says goodbye to Diego. He brings a Beretta 92FS to the showdown with &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
==Danielino's Beretta 92FS==&lt;br /&gt;
This is the first gun in the series that has a continuous role: after receiving it from Ciro Di Marzio the [[Beretta 92FS]] stays in the hands of Danielino (Vincenzo Sacchettino) for the rest of the episode and the next episode and it appears in several scenes. The filmmakers clearly don't always use the same gun in every scene although it isn't always possible to tell. Danielino's Beretta 92FS appears in episode 9: &amp;quot;Gelsomina Verde&amp;quot; and episode 10: &amp;quot;Ora facciamo i Conte.&amp;quot; It is just an ordinary Beretta 92FS without any special markings or customizations.&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s8.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Ciro giving Danielino a Beretta 92FS in episode 9 after instructing him to take out &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Tonino Russo&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;. From here on the Beretta 92FS will keep appearing in Danielino's hands until the end of episode 10.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s9.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Danielino holding the Beretta 92FS just before attacking &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Tonino Russo&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 9.]]&lt;br /&gt;
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[[Image:G9s10.jpg|thumb|none|500px|After dumping the Beretta 92FS Danielino goes back for it later in episode 9. Although it is hard to tell without turning the brightness up there is no small hole on top of the barrel contrary to the Beretta 92FS used in a later scene.]]&lt;br /&gt;
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[[Image:G9s13.jpg|thumb|none|500px|During the dramatic final scene of episode 9 Danielino is holding the Beretta 92FS again. However this time a small hole can clearly be seen on top of the barrel. It is presumably deactivated.]]&lt;br /&gt;
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==Bruni 92==&lt;br /&gt;
&lt;br /&gt;
A chrome [[Bruni 92]] first appears in episode 8: &amp;quot;La scheda bianca.&amp;quot; And a Bruni 92 is carried by several different gang members in a few scenes in episode 12: &amp;quot;Gli Immortali.&amp;quot; Even though the Bruni 92 is used to shoot characters it is never actually seen firing. A real(?) [[Beretta 92FS Inox]] briefly appears in the hands of Ciro in episode 9: &amp;quot;Gelsomina Verde.&amp;quot;&lt;br /&gt;
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[[Image:Bruni92_chrome.jpg|thumb|none|300px|Bruni Model 92 chrome- 8mm Blank]]&lt;br /&gt;
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[[Image:G8s2.jpg|thumb|none|500px|'''Highlight for Spoilers:''' After killing &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;an old schoolmate&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in anger Genny tells Malammore to get rid of his chrome Bruni 92, episode 8.]]&lt;br /&gt;
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[[Image:G9s1.jpg|thumb|none|500px|Ciro Di Marzio packing his things in episode 9. A Beretta 92FS Inox is briefly seen.]]&lt;br /&gt;
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[[Image:G12s3.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 one of the hitmen is holding a chrome Bruni 92 as they search for &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro Di Marzio&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in his apartment.]]&lt;br /&gt;
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[[Image:G12s26.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons loading up a chrome Bruni 92 in preparation for the attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12. This screenshot shows the inscriptions on the slide the clearest.]]&lt;br /&gt;
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==Zoraki 914==&lt;br /&gt;
&lt;br /&gt;
Salvatore Conte's bodyguard is carrying a [[Zoraki 914]] in episode 6: &amp;quot;Roulette spagnola.&amp;quot; It's most clearly visible when they have a polite conversation with the Russian messenger in the bathroom. The bodyguard later appears to use the Zoraki 914 during a shootout though it isn't very visible then.&lt;br /&gt;
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[[Image:ZORAKI-914.jpg|thumb|none|300px|Zoraki 914 with black finish - 9mm P.A.K. blanks]]&lt;br /&gt;
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[[Image:G6s5c.jpg|thumb|none|500px|Don Salvatore Conte and his bodyguard showing off their guns in episode 6. Even though Conte's equipment is made of polymer I've censored it anyway.]]&lt;br /&gt;
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==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
In episode 12: &amp;quot;Gli Immortali&amp;quot; Ciro Di Marzio uses a [[Walther PPK]] during the showdown.&lt;br /&gt;
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[[Image:WaltherPPK.jpg|thumb|none|300px|Walther PPK - 9mm Kurz aka .380 ACP. Note the ring just behind the magazine.]]&lt;br /&gt;
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[[Image:G12s42.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 Ciro uses a Walther PPK pistol to protect his wife and daughter from &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Genny Savastano&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;. This screenshot shows the PPK's contour very well.]]&lt;br /&gt;
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[[Image:G12s43.jpg|thumb|none|500px|An earlier frame shows the hammer is cocked back and it has an identifiable circular hole in it. It also shows the trigger guard more clearly.]]&lt;br /&gt;
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[[Image:G12s44.jpg|thumb|none|500px|Another screenshot of Ciro's Walther PPK. It shows the hammer is cocked back. You can also see there's no buttons on that orange chair, in case you thought so in the previous screenshot.]]&lt;br /&gt;
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=Revolvers=&lt;br /&gt;
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==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
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A nickel plated [[Smith &amp;amp; Wesson Model 36]] is used in episode 2: &amp;quot;Ti fidi di me?&amp;quot; after Don Pietro Savastano (Fortunato Cerlino) orders Ciro to help his son Genny (Salvatore Esposito) commit his first murder. The Smith &amp;amp; Wesson Model 36 later reappears in episode 12: &amp;quot;Gli Immortali&amp;quot; when it is used for one of the assassinations and it can also be spotted in a few other scenes in episode 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:S%26WModel36Nickel.jpg|thumb|none|300px|Nickel Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
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[[Image:G2s1.jpg|thumb|none|500px|Ciro assists Genny with his first kill in episode 2. A Smith &amp;amp; Wesson Model 36 is used.]]&lt;br /&gt;
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[[Image:G12s11.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Carlucciello, Spiderman's uncle,&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is assassinated by one of Genny's goons using a Smith &amp;amp; Wesson Model 36.]]&lt;br /&gt;
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==Blow 38==&lt;br /&gt;
&lt;br /&gt;
In episode 6: &amp;quot;Roulette spagnola&amp;quot; Russian mobster Eremenko pulls out a revolver and suggests Ciro plays Russian Roulette to entertain him and his guests. The revolver however is a blank firing [[Blow 38]].&lt;br /&gt;
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[[Image:Blow_38_Compact_black.jpg|thumb|none|300px|Blow 38, black finish - 9mm R.K and P.A.K. blanks]]&lt;br /&gt;
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[[Image:G6s6.jpg|thumb|none|500px|Eremenko pulls out a Blow 38 and suggests Ciro plays Russian Roulette in episode 6.]]&lt;br /&gt;
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[[Image:G6s7.jpg|thumb|none|500px|While Eremenko unloads the Blow 38 the inscriptions &amp;quot;Luger&amp;quot; and &amp;quot;9mm&amp;quot; can clearly be read.]]&lt;br /&gt;
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[[Image:G6s8.jpg|thumb|none|500px|Clear shot of the Blow 38 as Ciro raises it to his head.]]&lt;br /&gt;
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==Smith &amp;amp; Wesson Model 15 Snub==&lt;br /&gt;
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A [[Smith &amp;amp; Wesson Model 15 Snub]] appears for the first time in episode 7: &amp;quot;Imma contro tutti.&amp;quot; It later reappears in episode 11: &amp;quot;100 modi per uccidere&amp;quot; and episode 12: &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
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[[Image:M15M07.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 15 with 2 inch barrel - .38 Special]]&lt;br /&gt;
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[[Image:G7s2.jpg|thumb|none|500px|In episode 7 Malammore uses a Smith &amp;amp; Wesson Model 15 Snub to execute loanshark Franco Martucci.]]&lt;br /&gt;
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[[Image:G7s6.jpg|thumb|none|500px|In a later scene in episode 7 Malammore can briefly be seen pulling out the same revolver.]]&lt;br /&gt;
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[[Image:G111s5.jpg|thumb|none|500px|One of Genny's goons firing a Smith &amp;amp; Wesson Model 15 Snub next to &amp;quot;Spiderman&amp;quot; who is firing a Glock, episode 11.]]&lt;br /&gt;
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[[Image:G12s8.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 one of Genny's goons assassinates &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Baroncino&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; with a Smith &amp;amp; Wesson Model 15 Snub.]]&lt;br /&gt;
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==Smith &amp;amp; Wesson Model 49==&lt;br /&gt;
&lt;br /&gt;
In episode 10: &amp;quot;Ora facciamo i Conte&amp;quot; Don Salvatore Conte (Marco Palvetti) shoots someone with a [[Smith &amp;amp; Wesson Model 49 &amp;quot;Bodyguard&amp;quot;]]. The weapon is only briefly seen.&lt;br /&gt;
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[[Image:S&amp;amp;WModel38Nickel.jpg|thumb|none|300px|Smith &amp;amp; Wesson Nickel Plated Model 38 (Airweight version) with Pearl Grips - .38 Special]]&lt;br /&gt;
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[[Image:G10s3.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Don Salvatore Conte shoots &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;poor Danielino&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; with a S&amp;amp;W Model 49 &amp;quot;Bodyguard&amp;quot; in episode 10. This is the only time the revolver is visible.]]&lt;br /&gt;
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==Smith &amp;amp; Wesson Model 625==&lt;br /&gt;
&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 625]] is used in episode 7: &amp;quot;Imma contro tutti&amp;quot; and episode 11: &amp;quot;100 modi per uccidere.&amp;quot;&lt;br /&gt;
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[[Image:S&amp;amp;WModel625.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 625 in 3&amp;quot; barrel model - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s11.jpg|thumb|none|500px|'''Highlight for Spoilers:''' A hitman pulls the trigger on his S&amp;amp;W Model 625 when in episode 7 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Luca dressed in a wedding gown&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is murdered. The other hitman is holding a Franchi LF-57.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s3.jpg|thumb|none|500px|In episode 11 Track (Carmine Monaco) uses a Smith &amp;amp; Wesson Model 625 when he pays Zecchinetta a little visit.]]&lt;br /&gt;
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==Ruger GP100==&lt;br /&gt;
&lt;br /&gt;
A [[Ruger GP100]] is carried by one of Genny's goons in episode 12: &amp;quot;Gli Immortali.&amp;quot; However there's a cut below the barrel indicating it's been deactivated.&lt;br /&gt;
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[[Image:RugerGP100Stainless6in.jpg|thumb|none|300px|Ruger GP100 in Stainless Finish with 6&amp;quot; Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum. The Ruger Catalog # is KGP-161, the Model No. is 1707]]&lt;br /&gt;
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[[Image:G12s1.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons carrying a revolver while searching for &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in his apartment, episode 12. It looks like a deactivated Ruger GP100. There's a weird cut under the barrel.]]&lt;br /&gt;
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[[Image:G12s2.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Genny's goon tries to intimidate &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; by pointing his revolver to his own head. That's why they're called goons.]]&lt;br /&gt;
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=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta PM12S]] is used during a shootout in episode 1: &amp;quot;Il clan dei Savastano&amp;quot; but it's barely visible. However in episode 4: &amp;quot;Sangue africano&amp;quot; PM12S's are very visibly used. They reappear in episode 12: &amp;quot;Gli Immortali&amp;quot; when Track (Carmine Monaco) uses one during several scenes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-PM12S-Closed-Stock.jpg|thumb|none|300px|Beretta PM12S with stock closed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s27.jpg|thumb|none|500px|A Beretta PM12S is used during the shootout with Conte's men in episode 1. However it is barely visible during the scene.]]&lt;br /&gt;
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[[Image:G3s3.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Ciro loads up a Beretta PM12S while preparing for the raid on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;the African drug dealers&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 4.]]&lt;br /&gt;
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[[Image:G3s4.jpg|thumb|none|500px|Malammore (Fabio De Caro) disguised as police officer and equipped with a Beretta PM12S just before the raid.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s17.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 Track attempts to assassinate &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Malammore&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; with a Beretta PM12S. A second assassin appears to be using a Beretta PM12S too though his is barely visible.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s32.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Track holds a Beretta PM12S while taking fire from &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Conte's men after he and Genny's goons are confronted in the tunnel&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; during a later scene in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi LF-57==&lt;br /&gt;
&lt;br /&gt;
A [[Franchi LF-57]] is used by hitmen in episode 7 &amp;quot;Imma contro tutti.&amp;quot; The Franchi LF-57 is fired but unfortunately there aren't any shots of it being fired, just windows breaking.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi lf57-2.jpg|thumb|none|300px|Franchi LF-57 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s9.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 7 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Luca wearing a wedding gown&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is killed by two hitmen using a Franchi LF-57 and a Smith &amp;amp; Wesson Model 625.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Vz. 61 E Skorpion==&lt;br /&gt;
&lt;br /&gt;
Spiderman's uncle Carlucciello (Walter Lippa) uses a [[Sa. Vz. 61 Skorpion|CZ Vz. 61 E / Yugoslavian made M84]] in episode 11: &amp;quot;100 modi per uccidere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s11.jpg|thumb|none|500px|Spiderman's uncle (Walter Lippa) approaching with the Skorpion in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s7.jpg|thumb|none|500px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Imma Savastano&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is assassinated in episode 11. There is no closer view of the gun used but it looks like another Skorpion. It is unclear which character pulls the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
&lt;br /&gt;
In episode 12: &amp;quot;Gli Immortali&amp;quot; an [[Uzi]] is seen for the first time when Genny Savastano and his goons are forced to go into hiding. The Uzi is never seen fired however. In episode 1: &amp;quot;Il clan dei Savastano&amp;quot; something that appears to be an Uzi can briefly be seen fired but it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s21.jpg|thumb|none|500px|Genny is entertained by one of his goons who is beatboxing, episode 12. The goon is holding an Uzi while the guy behind him is holding a Beretta PM12S.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s24.jpg|thumb|none|500px|One of Genny's goons holding an AKS-47 while the other holds an Uzi after they are startled by something at the door, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s61.jpg|thumb|none|500px|Unidentified submachine gun used during shootout in episode 1. It's possibly an Uzi.]]&lt;br /&gt;
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=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Type 56-1==&lt;br /&gt;
Several gang members are seen carrying and using [[Type 56-1]]'s and usually with the stock folded. They also carry AKS-47's but it isn't always possible to tell the difference (see also: AKS-47 on this page) They first appear in episode 1: &amp;quot;Il clan dei Savastano.&amp;quot; They later briefly appear on a photograph in episode 4: &amp;quot;Sangue africano.&amp;quot; And in episode 12: &amp;quot;Gli Immortali&amp;quot; Type 56-1's and AKS-47's are used by a lot of gang members.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|300px|Norinco Type 56-1 AK rifle with underfolder stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s9.jpg|thumb|none|500px|'''Highlight for Spoilers:''' A hitman belonging to the Conte clan holding a Type 56-1 while throwing a grenade at &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro Di Marzio&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s7.jpg|thumb|none|500px|Renato &amp;quot;Bullè&amp;quot; Bolletta (Mimmo Esposito), one of the Savastano clan members, firing a Type 56-1 during the shootout with Conte clan members in episode 1. The Type 56-1's characteristic hooded front sight is clearly visible in this shot. However a little bit later he will be seen shooting an AKS-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s24.jpg|thumb|none|500px|Here's Bullè again a little bit later. The AKS-47's open sight is visible in this shot. An interesting continuity error. His partner in crime will make the same mistake in a later shot. (See: AKS-47 on this page)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3s1.jpg|thumb|none|500px|In episode 4 a photograph carried by the African druglord's right-hand man depicts the two of them showing off a Type 56-1 (right) and an AIMS (left) presumably during an African conflict.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s30.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons picks up a Type 56-1 while getting ready for the attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s31.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Genny's goon Bomba (Giovanni Buselli) prepares for the attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s36.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men attacking Genny's goons with a Type 56-1 in the tunnel, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s35.jpg|thumb|none|500px|'''Highlight for Spoilers:''' All of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Conte's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men appear to be using Type 56-1's and AKS-47's though the stocks aren't always visible and in a later shot an AK-47 is seen (see also: AK-47 on this page)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s40.jpg|thumb|none|500px|'''Highlight for Spoilers:''' The men who &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;free Don Pietro Savastano&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; at the end of episode 12 all appear to use Type 56-1's. This clan member certainly is.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1246.jpg|thumb|none|500px|One Type 56-1 lying on the ground and two clan members holding one, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
&lt;br /&gt;
Several gang members are seen with [[AKS-47]]'s in episode 1: &amp;quot;Il clan dei Savastano&amp;quot; and in episode 12: &amp;quot;Gli Immortali.&amp;quot; There's a continuity error when some actors can be seen switching from AKS-47 to Type 56-1 during a shootout in episode 1.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|300px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s23.jpg|thumb|none|500px|In episode 1 an AKS-47 is lying on the roof of a car while Savastano clan members prepare for their attack on Conte's men. Though blurry, the AKS-47's characteristic open sight is visible in this shot. The clan member picking it up, Alfredo ’a Lisca (Emilio Vacca), is also seen in the next shot.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s25.jpg|thumb|none|500px|Here's Alfredo with his AKS-47 during the shootout. The AKS-47's open sight is clearly visible in this shot. However in the next shot he will be carrying a Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s26.jpg|thumb|none|500px|On the left is Alfredo a little bit later. Now he's suddenly holding a Type 56-1. The characteristic hooded sight is clearly visible in this shot. An interesting continuity error. Bullè, who switched from Type 56-1 to AKS-47 earlier is still holding his AKS-47 in this scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s11.jpg|thumb|none|500px|Here are Alfredo (left) and Bullè (right) a little bit earlier when they were both firing AKS-47's. One is reloading while they are taking fire from two Conte clan members shooting a pistol and a Beretta PM12S. The PM12S is barely visible during the shootout.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s56.jpg|thumb|none|500px|In episode 12 two older gangsters are assassinated by two of Genny's goons using AKS-47's.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
An [[AK-47]] can be spotted in several scenes in episode 12: &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|thumb|none|300px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s52.jpg|thumb|none|500px|'''Highlight for Spoilers:''' When the war with &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; forces Genny to go into hiding an AK-47 can be spotted as Genny makes his way to the car. It is seen in the middle of this screenshot, the goon next to it will pick it up as they all head to the hiding place.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s22.jpg|thumb|none|500px|Two of Genny's goons snorting coke in their hiding place while an AK-47 is lying on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s25.jpg|thumb|none|500px|Something at the door startled them. A clear shot of the AK-47 that was lying on the table earlier. The other goons are holding a Beretta 92FS and an Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s39.jpg|thumb|none|500px|'''Highlight for Spoilers:''' After the shootout in the tunnel one of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men can very briefly be seen carrying what looks like an AK-47. It is unclear whether the rifle is fired during the shootout which does clearly show AKS-47's or Type 56-1's being fired.]]&lt;br /&gt;
&lt;br /&gt;
==AIMS==&lt;br /&gt;
&lt;br /&gt;
An [[AIMS]] can be spotted briefly in several scenes in episode 12: &amp;quot;Gli Immortali.&amp;quot; However it is never fired and the front sight is clearly missing.&lt;br /&gt;
&lt;br /&gt;
[[Image:RomanianAIMS_std.jpg|thumb|none|300px|AIMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s50.jpg|thumb|none|500px|An AIMS can be spotted the first time in episode 12 when Genny and his men are forced to go into hiding. One of his goons carries the AIMS as they walk to the car, it's unloaded in this scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s51.jpg|thumb|none|500px|A frame before that shows that it is the same AIMS with the missing front sight that appears in every scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s29.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons holding the AIMS as they get ready to launch an attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s33.jpg|thumb|none|500px|'''Highlight for Spoilers:''' There it is again during the shootout a little bit later in episode 12. It's never fired. The assailant uses a Type 56-1 or AKS-47 just like all of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men appear to during this scene.]]&lt;br /&gt;
&lt;br /&gt;
=Various=&lt;br /&gt;
&lt;br /&gt;
==Hidden stashes and transactions==&lt;br /&gt;
&lt;br /&gt;
Thanks to its gangster theme several characters are seen using hidden gun stashes and covert transactions in episode 1: &amp;quot;Il clan dei Savastano,&amp;quot; episode 2: &amp;quot;Ti fidi di me?&amp;quot; episode 6: &amp;quot;Roulette spagnola&amp;quot; and episode 9: &amp;quot;Gelsomina Verde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s21.jpg|thumb|none|500px|In episode 1 two Savastano clan members open up a sewer that contains a hidden gun stash.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s22.jpg|thumb|none|500px|The weapons are taped up in garbage bags. Later they will turn out to be Type 56-1's and AKS-47's when the Savastano clan uses them to attack the Conte clan.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s6.jpg|thumb|none|500px|A Savastano clan member checking his [[Type 56-1]] before the shootout with Don Salvatore Conte's men in episode 1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s21.jpg|thumb|none|500px|In episode 2 when Genny is ordered to commit his first murder a S&amp;amp;W Model 36 is used. Just before the shooting Ciro can be seen retrieving the revolver from a hole in a wall. It's wrapped in a black cloth.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s22.jpg|thumb|none|500px|Ciro unwraps the [[Smith &amp;amp; Wesson Model 36]] before they go look for their victim.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s21.jpg|thumb|none|500px|In episode 6 when Ciro arrives in Spain to visit Don Salvatore Conte he is seen in a bathroom being handed a package from someone in the stall next to him.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s1.jpg|thumb|none|500px|Later in his hotel room Ciro can be seen putting together a [[Glock]] while an empty box is on the table. Presumably the Glock was in the package earlier. A custom grip tape is also clearly visible in this shot.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s31.jpg|thumb|none|500px|In episode 9 after Ciro handed him a bag holding several [[Beretta 92FS]]'s Danielino can be seen hiding the guns on a rooftop after playing around with one. In this shot he looks at the Beretta 92FS one more time before putting it back in the blue bag with red straps.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s32.jpg|thumb|none|500px|After removing a plastic panel Danielino hides the bag with guns.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s33.jpg|thumb|none|500px|Danielino boarding up the bag with the plastic panel he took off earlier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s34.jpg|thumb|none|500px|Later in episode 9 Danielino brings the blue bag to the Romano brothers car dealership where Ciro and his henchman take out the [[Beretta 92FS]]'s before they head inside.]]&lt;br /&gt;
&lt;br /&gt;
==Ciro's gun permit==&lt;br /&gt;
&lt;br /&gt;
In episode 1: &amp;quot;Il clan dei Savastano&amp;quot; Ciro Di Marzio gets a gun permit after he is seen firing a Glock at a shooting range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s3.jpg|thumb|none|500px|Ciro's gun permit in episode 1. After receiving it he intimidates the rangemaster into handing out three more permits to provide members of his crew with guns.]]&lt;br /&gt;
&lt;br /&gt;
==Genny's gun lamps==&lt;br /&gt;
&lt;br /&gt;
In episode 2: &amp;quot;Ti fidi di me?&amp;quot; two gun lamps can be seen in Genny Savastano's room. These are not real firearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s20.jpg|thumb|none|500px|In episode 2 a [[Beretta 92FS Inox]] lamp can be spotted during a scene when Imma Savastano wakes up Genny. The Cranjo poster is a mockup presumably of Rambo. The pistols held on the poster are still unidentified. Though it looks like it on the screenshot Genny is not holding a firearm, that's a shadow.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s23.jpg|thumb|none|500px|'''Highlight for Spoilers:''' After &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;committing his first murder&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; Genny returns to his room. An [[M16]] lamp is seen in this shot from episode 2.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified suppressed firearm==&lt;br /&gt;
&lt;br /&gt;
In episode 7: &amp;quot;Imma contro tutti&amp;quot; Carlucciello (Walter Lippa) uses an unidentified firearm with a suppressor to take out the Martone brothers. It's only briefly seen as he holds a newspaper over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s7.jpg|thumb|none|500px|Carlucciello (Walter Lippa) uses an unidentified firearm with a suppressor to take out the Martone brothers in episode 7.]]&lt;br /&gt;
&lt;br /&gt;
==Track's light gun==&lt;br /&gt;
&lt;br /&gt;
In episode 12: &amp;quot;Gli Immortali&amp;quot; after Genny's gone into hiding Track can be seen playing a video game with a light gun. However the light gun and the game are presumably a mockup.&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s18.jpg|thumb|none|500px|For the first time we see a more relaxed side of Track as he's playing a videogame while his buddies are sleeping, episode 12. There's an [[AIMS]] with a missing front sight next to him, a [[Beretta PM12S]] lying on the floor and a [[Smith &amp;amp; Wesson Model 36]] lying on the table. The light gun is presumably a mockup and so is the video game he is playing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s20.jpg|thumb|none|500px|Here's the video game Track is playing. Does anyone recognize it?]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gomorrah_-_Season_1&amp;diff=1165296</id>
		<title>Gomorrah - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gomorrah_-_Season_1&amp;diff=1165296"/>
		<updated>2018-03-03T23:17:41Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Gomorra.La.Series.S01.jpg|thumb|right|300px|''Gomorrah - Season 1'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 1 of the television series [[Gomorrah (TV Series)|Gomorrah]]:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
[[Glock 17]]s can be seen in episode 1: &amp;quot;Il clan dei Savastano,&amp;quot; episode 6 &amp;quot;Roulette spagnola,&amp;quot; episode 11 &amp;quot;100 modi per uccidere,&amp;quot; and in brief shots in episode 12 &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These are Glock 17s, with a 9x21mm IMI barrel, as evidenced by the boxes of ammunition near the gun case at the shooting range. 9x21mm IMI is a civilian-legal alternative to 9x19mm Parabellum (with near-identical dimensions and ballistics save for case length), which is illegal for use by civilians in Italy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s30.jpg|thumb|none|500px|In episode 1 Ciro Di Marzio (Marco D'Amore) is seen firing a Glock at a shooting range.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s4.jpg|thumb|none|500px|An obvious Glock gun case is also seen at the shooting range in episode 1. Also visible are the boxes of Fiocchi 9x21mm IMI.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s29.jpg|thumb|none|500px|Ciro's mentor Attilio Diotallevi (Antonio Milo) holding a Glock during the shootout with Conte's men in episode 1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s2.jpg|thumb|none|500px|During his visit to Conte in episode 6 Ciro puts together a Glock while the slide, guide rod and spring are still on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s10.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Tonnino &amp;quot;Spiderman&amp;quot; (Alessio Gallo), one of Genny's goons, fires a Glock at &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Baroncino's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; house in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s9.jpg|thumb|none|500px|What's wrong in this picture? In episode 11 two of Genny's goons let Zecchinetta's kids play with their Glock and Beretta 92FS. Don't worry, they unloaded the guns first.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s13.jpg|thumb|none|500px|Closer shot of Genny's goon offering his Glock to the kid in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s54.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Brief shot of one of Genny's guards outside holding a Glock in episode 12. The other guard can briefly be seen holding a Beretta 92FS during this scene in which &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Diego's dog accidentally&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is shot.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Ciro Di Marzio (Marco D'Amore) and several other gang members are seen carrying and using a [[Beretta 92FS]] in episode 1: &amp;quot;Il clan dei Savastano,&amp;quot; episode 2: &amp;quot;Ti fidi di me?&amp;quot; episode 4: &amp;quot;Sangue africano,&amp;quot; episode 9: &amp;quot;Gelsomina Verde,&amp;quot; episode 10: &amp;quot;Ora facciamo i Conte,&amp;quot; episode 11: &amp;quot;100 modi per uccidere,&amp;quot; and episode 12: &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s5.jpg|thumb|none|500px|In episode 1 one of Ciro's crew members at the shooting range is briefly seen firing what appears to be a Beretta 92FS. This is the first of many appearances of the Beretta 92FS in season 1 of the series.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GS11s8.jpg|thumb|none|500px|In episode 1 Ciro brings a Beretta 92FS to the shootout with Don Salvatore Conte's men instead of the Glock he was seen firing earlier at the range.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3s2.jpg|thumb|none|500px|Clear shot of a Beretta 92FS lying on a table in episode 4 along with a blurry Beretta PM12S.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s30.jpg|thumb|none|500px|Danielino holding a Beretta 92FS on a rooftop in episode 9. A small hole is visible on top of the barrel indicating it has probably been deactivated. The filmmakers use the same deactivated pistol in the final scene of episode 9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s4.jpg|thumb|none|500px|Danielino pulling back the slide and it appears to be unloaded. He only plays around with the gun and doesn't fire it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s5.jpg|thumb|none|500px|Ciro hiding a Beretta 92FS behind his back as he enters the Romano Brothers car dealership in episode 9. His henchman also uses a Beretta 92FS during this scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s01.jpg|thumb|none|500px|In episode 9 Chiro tells Danielino not to point the gun sideways. There's an interesting continuity error in episode 12 when Chiro himself holds his gun sideways to protect his family from hitmen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s7.jpg|thumb|none|500px|So you wanna be a hitman? Ciro teaching Danielino how to shoot properly with a Beretta 92FS in episode 9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G10s1.jpg|thumb|none|500px|A clear shot of Danielino's Beretta 92FS in episode 10.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s4.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Tonino &amp;quot;Spiderman&amp;quot; pointing a Beretta 92FS at &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;his mobster uncle&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11S14.jpg|thumb|none|500px|Genny's goon makes sure the chamber isn't loaded before he lets Zecchinetta's kid play with his Beretta 92FS in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s6.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 Ciro holds a Beretta 92FS sideways to protect his family from &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Genny's goons&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; even though previously in episode 9 he had told Daniele not to hold a gun like that. An interesting continuity error.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s15.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Malammore (Fabio De Caro) uses a Beretta 92FS during his shootout with &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Track&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s41.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Genny Savastano (Salvatore Esposito) says goodbye to Diego. He brings a Beretta 92FS to the showdown with &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
==Danielino's Beretta 92FS==&lt;br /&gt;
This is the first gun in the series that has a continuous role: after receiving it from Ciro Di Marzio the [[Beretta 92FS]] stays in the hands of Danielino (Vincenzo Sacchettino) for the rest of the episode and the next episode and it appears in several scenes. The filmmakers clearly don't always use the same gun in every scene although it isn't always possible to tell. Danielino's Beretta 92FS appears in episode 9: &amp;quot;Gelsomina Verde&amp;quot; and episode 10: &amp;quot;Ora facciamo i Conte.&amp;quot; It is just an ordinary Beretta 92FS without any special markings or customizations.&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s8.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Ciro giving Danielino a Beretta 92FS in episode 9 after instructing him to take out &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Tonino Russo&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;. From here on the Beretta 92FS will keep appearing in Danielino's hands until the end of episode 10.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s9.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Danielino holding the Beretta 92FS just before attacking &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Tonino Russo&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s10.jpg|thumb|none|500px|After dumping the Beretta 92FS Danielino goes back for it later in episode 9. Although it is hard to tell without turning the brightness up there is no small hole on top of the barrel contrary to the Beretta 92FS used in a later scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s13.jpg|thumb|none|500px|During the dramatic final scene of episode 9 Danielino is holding the Beretta 92FS again. However this time a small hole can clearly be seen on top of the barrel. It is presumably deactivated.]]&lt;br /&gt;
&lt;br /&gt;
==Bruni 92==&lt;br /&gt;
&lt;br /&gt;
A chrome [[Bruni 92]] first appears in episode 8: &amp;quot;La scheda bianca.&amp;quot; And a Bruni 92 is carried by several different gang members in a few scenes in episode 12: &amp;quot;Gli Immortali.&amp;quot; Even though the Bruni 92 is used to shoot characters it is never actually seen firing. A real(?) [[Beretta 92FS Inox]] briefly appears in the hands of Ciro in episode 9: &amp;quot;Gelsomina Verde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Bruni92_chrome.jpg|thumb|none|300px|Bruni Model 92 chrome- 8mm Blank]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G8s2.jpg|thumb|none|500px|'''Highlight for Spoilers:''' After killing &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;an old schoolmate&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in anger Genny tells Malammore to get rid of his chrome Bruni 92, episode 8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s1.jpg|thumb|none|500px|Ciro Di Marzio packing his things in episode 9. A Beretta 92FS Inox is briefly seen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s3.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 one of the hitmen is holding a chrome Bruni 92 as they search for &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro Di Marzio&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in his apartment.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s26.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons loading up a chrome Bruni 92 in preparation for the attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12. This screenshot shows the inscriptions on the slide the clearest.]]&lt;br /&gt;
&lt;br /&gt;
==Zoraki 914==&lt;br /&gt;
&lt;br /&gt;
Salvatore Conte's bodyguard is carrying a [[Zoraki 914]] in episode 6: &amp;quot;Roulette spagnola.&amp;quot; It's most clearly visible when they have a polite conversation with the Russian messenger in the bathroom. The bodyguard later appears to use the Zoraki 914 during a shootout though it isn't very visible then.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZORAKI-914.jpg|thumb|none|300px|Zoraki 914 with black finish - 9mm P.A.K. blanks]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s5c.jpg|thumb|none|500px|Don Salvatore Conte and his bodyguard showing off their guns in episode 6. Even though Conte's equipment is made of polymer I've censored it anyway.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
In episode 12: &amp;quot;Gli Immortali&amp;quot; Ciro Di Marzio uses a [[Walther PPK]] during the showdown.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|300px|Walther PPK - 9mm Kurz aka .380 ACP. Note the ring just behind the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s42.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 Ciro uses a Walther PPK pistol to protect his wife and daughter from &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Genny Savastano&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;. This screenshot shows the PPK's contour very well.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s43.jpg|thumb|none|500px|An earlier frame shows the hammer is cocked back and it has an identifiable circular hole in it. It also shows the trigger guard more clearly.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s44.jpg|thumb|none|500px|Another screenshot of Ciro's Walther PPK. It shows the hammer is cocked back. You can also see there's no buttons on that orange chair, in case you thought so in the previous screenshot.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[Smith &amp;amp; Wesson Model 36]] is used in episode 2: &amp;quot;Ti fidi di me?&amp;quot; after Don Pietro Savastano (Fortunato Cerlino) orders Ciro to help his son Genny (Salvatore Esposito) commit his first murder. The Smith &amp;amp; Wesson Model 36 later reappears in episode 12: &amp;quot;Gli Immortali&amp;quot; when it is used for one of the assassinations and it can also be spotted in a few other scenes in episode 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:S%26WModel36Nickel.jpg|thumb|none|300px|Nickel Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s1.jpg|thumb|none|500px|Ciro assists Genny with his first kill in episode 2. A Smith &amp;amp; Wesson Model 36 is used.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s11.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Carlucciello, Spiderman's uncle,&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is assassinated by one of Genny's goons using a Smith &amp;amp; Wesson Model 36.]]&lt;br /&gt;
&lt;br /&gt;
==Blow 38==&lt;br /&gt;
&lt;br /&gt;
In episode 6: &amp;quot;Roulette spagnola&amp;quot; Russian mobster Eremenko pulls out a revolver and suggests Ciro plays Russian Roulette to entertain him and his guests. The revolver however is a blank firing [[Blow 38]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Blow_38_Compact_black.jpg|thumb|none|300px|Blow 38, black finish - 9mm R.K and P.A.K. blanks]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s6.jpg|thumb|none|500px|Eremenko pulls out a Blow 38 and suggests Ciro plays Russian Roulette in episode 6.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s7.jpg|thumb|none|500px|While Eremenko unloads the Blow 38 the inscriptions &amp;quot;Luger&amp;quot; and &amp;quot;9mm&amp;quot; can clearly be read.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s8.jpg|thumb|none|500px|Clear shot of the Blow 38 as Ciro raises it to his head.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15 Snub==&lt;br /&gt;
&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 15 Snub]] appears for the first time in episode 7: &amp;quot;Imma contro tutti.&amp;quot; It later reappears in episode 11: &amp;quot;100 modi per uccidere&amp;quot; and episode 12: &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M15M07.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 15 with 2 inch barrel - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s2.jpg|thumb|none|500px|In episode 7 Malammore uses a Smith &amp;amp; Wesson Model 15 Snub to execute loanshark Franco Martucci.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s6.jpg|thumb|none|500px|In a later scene in episode 7 Malammore can briefly be seen pulling out the same revolver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s5.jpg|thumb|none|500px|One of Genny's goons firing a Smith &amp;amp; Wesson Model 15 Snub next to &amp;quot;Spiderman&amp;quot; who is firing a Glock, episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s8.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 one of Genny's goons assassinates &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Baroncino&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; with a Smith &amp;amp; Wesson Model 15 Snub.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 49==&lt;br /&gt;
&lt;br /&gt;
In episode 10: &amp;quot;Ora facciamo i Conte&amp;quot; Don Salvatore Conte (Marco Palvetti) shoots someone with a [[Smith &amp;amp; Wesson Model 49 &amp;quot;Bodyguard&amp;quot;]]. The weapon is only briefly seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel38Nickel.jpg|thumb|none|300px|Smith &amp;amp; Wesson Nickel Plated Model 38 (Airweight version) with Pearl Grips - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G10s3.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Don Salvatore Conte shoots &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;poor Danielino&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; with a S&amp;amp;W Model 49 &amp;quot;Bodyguard&amp;quot; in episode 10. This is the only time the revolver is visible.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 625==&lt;br /&gt;
&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 625]] is used in episode 7: &amp;quot;Imma contro tutti&amp;quot; and episode 11: &amp;quot;100 modi per uccidere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel625.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 625 in 3&amp;quot; barrel model - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s11.jpg|thumb|none|500px|'''Highlight for Spoilers:''' A hitman pulls the trigger on his S&amp;amp;W Model 625 when in episode 7 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Luca dressed in a wedding gown&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is murdered. The other hitman is holding a Franchi LF-57.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s3.jpg|thumb|none|500px|In episode 11 Track (Carmine Monaco) uses a Smith &amp;amp; Wesson Model 625 when he pays Zecchinetta a little visit.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
&lt;br /&gt;
A [[Ruger GP100]] is carried by one of Genny's goons in episode 12: &amp;quot;Gli Immortali.&amp;quot; However there's a cut below the barrel indicating it's been deactivated.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerGP100Stainless6in.jpg|thumb|none|300px|Ruger GP100 in Stainless Finish with 6&amp;quot; Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum. The Ruger Catalog # is KGP-161, the Model No. is 1707]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s1.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons carrying a revolver while searching for &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in his apartment, episode 12. It looks like a deactivated Ruger GP100. There's a weird cut under the barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s2.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Genny's goon tries to intimidate &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; by pointing his revolver to his own head. That's why they're called goons.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta PM12S]] is used during a shootout in episode 1: &amp;quot;Il clan dei Savastano&amp;quot; but it's barely visible. However in episode 4: &amp;quot;Sangue africano&amp;quot; PM12S's are very visibly used. They reappear in episode 12: &amp;quot;Gli Immortali&amp;quot; when Track (Carmine Monaco) uses one during several scenes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-PM12S-Closed-Stock.jpg|thumb|none|300px|Beretta PM12S with stock closed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s27.jpg|thumb|none|500px|A Beretta PM12S is used during the shootout with Conte's men in episode 1. However it is barely visible during the scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3s3.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Ciro loads up a Beretta PM12S while preparing for the raid on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;the African drug dealers&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3s4.jpg|thumb|none|500px|Malammore (Fabio De Caro) disguised as police officer and equipped with a Beretta PM12S just before the raid.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s17.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 Track attempts to assassinate &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Malammore&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; with a Beretta PM12S. A second assassin appears to be using a Beretta PM12S too though his is barely visible.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s32.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Track holds a Beretta PM12S while taking fire from &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Conte's men after he and Genny's goons are confronted in the tunnel&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; during a later scene in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi LF-57==&lt;br /&gt;
&lt;br /&gt;
A [[Franchi LF-57]] is used by hitmen in episode 7 &amp;quot;Imma contro tutti.&amp;quot; The Franchi LF-57 is fired but unfortunately there aren't any shots of it being fired, just windows breaking.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi lf57-2.jpg|thumb|none|300px|Franchi LF-57 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s9.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 7 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Luca wearing a wedding gown&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is killed by two hitmen using a Franchi LF-57 and a Smith &amp;amp; Wesson Model 625.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Vz. 61 E Skorpion==&lt;br /&gt;
&lt;br /&gt;
Spiderman's uncle Carlucciello (Walter Lippa) uses a [[Sa. Vz. 61 Skorpion|CZ Vz. 61 E / Yugoslavian made M84]] in episode 11: &amp;quot;100 modi per uccidere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s11.jpg|thumb|none|500px|Spiderman's uncle (Walter Lippa) approaching with the Skorpion in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s7.jpg|thumb|none|500px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Imma Savastano&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is assassinated in episode 11. There is no closer view of the gun used but it looks like another Skorpion. It is unclear which character pulls the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
&lt;br /&gt;
In episode 12: &amp;quot;Gli Immortali&amp;quot; an [[Uzi]] is seen for the first time when Genny Savastano and his goons are forced to go into hiding. The Uzi is never seen fired however. In episode 1: &amp;quot;Il clan dei Savastano&amp;quot; something that appears to be an Uzi can briefly be seen fired but it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s21.jpg|thumb|none|500px|Genny is entertained by one of his goons who is beatboxing, episode 12. The goon is holding an Uzi while the guy behind him is holding a Beretta PM12S.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s24.jpg|thumb|none|500px|One of Genny's goons holding an AKS-47 while the other holds an Uzi after they are startled by something at the door, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s61.jpg|thumb|none|500px|Unidentified submachine gun used during shootout in episode 1. It's possibly an Uzi.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Type 56-1==&lt;br /&gt;
Several gang members are seen carrying and using [[Type 56-1]]'s and usually with the stock folded. They also carry AKS-47's but it isn't always possible to tell the difference (see also: AKS-47 on this page) They first appear in episode 1: &amp;quot;Il clan dei Savastano.&amp;quot; They later briefly appear on a photograph in episode 4: &amp;quot;Sangue africano.&amp;quot; And in episode 12: &amp;quot;Gli Immortali&amp;quot; Type 56-1's and AKS-47's are used by a lot of gang members.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|300px|Norinco Type 56-1 AK rifle with underfolder stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s9.jpg|thumb|none|500px|'''Highlight for Spoilers:''' A hitman belonging to the Conte clan holding a Type 56-1 while throwing a grenade at &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro Di Marzio&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s7.jpg|thumb|none|500px|Renato &amp;quot;Bullè&amp;quot; Bolletta (Mimmo Esposito), one of the Savastano clan members, firing a Type 56-1 during the shootout with Conte clan members in episode 1. The Type 56-1's characteristic hooded front sight is clearly visible in this shot. However a little bit later he will be seen shooting an AKS-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s24.jpg|thumb|none|500px|Here's Bullè again a little bit later. The AKS-47's open sight is visible in this shot. An interesting continuity error. His partner in crime will make the same mistake in a later shot. (See: AKS-47 on this page)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3s1.jpg|thumb|none|500px|In episode 4 a photograph carried by the African druglord's right-hand man depicts the two of them showing off a Type 56-1 (right) and an AIMS (left) presumably during an African conflict.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s30.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons picks up a Type 56-1 while getting ready for the attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s31.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Genny's goon Bomba (Giovanni Buselli) prepares for the attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s36.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men attacking Genny's goons with a Type 56-1 in the tunnel, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s35.jpg|thumb|none|500px|'''Highlight for Spoilers:''' All of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Conte's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men appear to be using Type 56-1's and AKS-47's though the stocks aren't always visible and in a later shot an AK-47 is seen (see also: AK-47 on this page)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s40.jpg|thumb|none|500px|'''Highlight for Spoilers:''' The men who &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;free Don Pietro Savastano&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; at the end of episode 12 all appear to use Type 56-1's. This clan member certainly is.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1246.jpg|thumb|none|500px|One Type 56-1 lying on the ground and two clan members holding one, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
&lt;br /&gt;
Several gang members are seen with [[AKS-47]]'s in episode 1: &amp;quot;Il clan dei Savastano&amp;quot; and in episode 12: &amp;quot;Gli Immortali.&amp;quot; There's a continuity error when some actors can be seen switching from AKS-47 to Type 56-1 during a shootout in episode 1.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|300px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s23.jpg|thumb|none|500px|In episode 1 an AKS-47 is lying on the roof of a car while Savastano clan members prepare for their attack on Conte's men. Though blurry, the AKS-47's characteristic open sight is visible in this shot. The clan member picking it up, Alfredo ’a Lisca (Emilio Vacca), is also seen in the next shot.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s25.jpg|thumb|none|500px|Here's Alfredo with his AKS-47 during the shootout. The AKS-47's open sight is clearly visible in this shot. However in the next shot he will be carrying a Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s26.jpg|thumb|none|500px|On the left is Alfredo a little bit later. Now he's suddenly holding a Type 56-1. The characteristic hooded sight is clearly visible in this shot. An interesting continuity error. Bullè, who switched from Type 56-1 to AKS-47 earlier is still holding his AKS-47 in this scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s11.jpg|thumb|none|500px|Here are Alfredo (left) and Bullè (right) a little bit earlier when they were both firing AKS-47's. One is reloading while they are taking fire from two Conte clan members shooting a pistol and a Beretta PM12S. The PM12S is barely visible during the shootout.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s56.jpg|thumb|none|500px|In episode 12 two older gangsters are assassinated by two of Genny's goons using AKS-47's.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
An [[AK-47]] can be spotted in several scenes in episode 12: &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|thumb|none|300px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s52.jpg|thumb|none|500px|'''Highlight for Spoilers:''' When the war with &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; forces Genny to go into hiding an AK-47 can be spotted as Genny makes his way to the car. It is seen in the middle of this screenshot, the goon next to it will pick it up as they all head to the hiding place.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s22.jpg|thumb|none|500px|Two of Genny's goons snorting coke in their hiding place while an AK-47 is lying on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s25.jpg|thumb|none|500px|Something at the door startled them. A clear shot of the AK-47 that was lying on the table earlier. The other goons are holding a Beretta 92FS and an Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s39.jpg|thumb|none|500px|'''Highlight for Spoilers:''' After the shootout in the tunnel one of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men can very briefly be seen carrying what looks like an AK-47. It is unclear whether the rifle is fired during the shootout which does clearly show AKS-47's or Type 56-1's being fired.]]&lt;br /&gt;
&lt;br /&gt;
==AIMS==&lt;br /&gt;
&lt;br /&gt;
An [[AIMS]] can be spotted briefly in several scenes in episode 12: &amp;quot;Gli Immortali.&amp;quot; However it is never fired and the front sight is clearly missing.&lt;br /&gt;
&lt;br /&gt;
[[Image:RomanianAIMS_std.jpg|thumb|none|300px|AIMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s50.jpg|thumb|none|500px|An AIMS can be spotted the first time in episode 12 when Genny and his men are forced to go into hiding. One of his goons carries the AIMS as they walk to the car, it's unloaded in this scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s51.jpg|thumb|none|500px|A frame before that shows that it is the same AIMS with the missing front sight that appears in every scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s29.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons holding the AIMS as they get ready to launch an attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s33.jpg|thumb|none|500px|'''Highlight for Spoilers:''' There it is again during the shootout a little bit later in episode 12. It's never fired. The assailant uses a Type 56-1 or AKS-47 just like all of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men appear to during this scene.]]&lt;br /&gt;
&lt;br /&gt;
=Various=&lt;br /&gt;
&lt;br /&gt;
==Hidden stashes and transactions==&lt;br /&gt;
&lt;br /&gt;
Thanks to its gangster theme several characters are seen using hidden gun stashes and covert transactions in episode 1: &amp;quot;Il clan dei Savastano,&amp;quot; episode 2: &amp;quot;Ti fidi di me?&amp;quot; episode 6: &amp;quot;Roulette spagnola&amp;quot; and episode 9: &amp;quot;Gelsomina Verde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s21.jpg|thumb|none|500px|In episode 1 two Savastano clan members open up a sewer that contains a hidden gun stash.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s22.jpg|thumb|none|500px|The weapons are taped up in garbage bags. Later they will turn out to be Type 56-1's and AKS-47's when the Savastano clan uses them to attack the Conte clan.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s6.jpg|thumb|none|500px|A Savastano clan member checking his [[Type 56-1]] before the shootout with Don Salvatore Conte's men in episode 1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s21.jpg|thumb|none|500px|In episode 2 when Genny is ordered to commit his first murder a S&amp;amp;W Model 36 is used. Just before the shooting Ciro can be seen retrieving the revolver from a hole in a wall. It's wrapped in a black cloth.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s22.jpg|thumb|none|500px|Ciro unwraps the [[Smith &amp;amp; Wesson Model 36]] before they go look for their victim.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s21.jpg|thumb|none|500px|In episode 6 when Ciro arrives in Spain to visit Don Salvatore Conte he is seen in a bathroom being handed a package from someone in the stall next to him.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s1.jpg|thumb|none|500px|Later in his hotel room Ciro can be seen putting together a [[Glock]] while an empty box is on the table. Presumably the Glock was in the package earlier. A custom grip tape is also clearly visible in this shot.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s31.jpg|thumb|none|500px|In episode 9 after Ciro handed him a bag holding several [[Beretta 92FS]]'s Danielino can be seen hiding the guns on a rooftop after playing around with one. In this shot he looks at the Beretta 92FS one more time before putting it back in the blue bag with red straps.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s32.jpg|thumb|none|500px|After removing a plastic panel Danielino hides the bag with guns.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s33.jpg|thumb|none|500px|Danielino boarding up the bag with the plastic panel he took off earlier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s34.jpg|thumb|none|500px|Later in episode 9 Danielino brings the blue bag to the Romano brothers car dealership where Ciro and his henchman take out the [[Beretta 92FS]]'s before they head inside.]]&lt;br /&gt;
&lt;br /&gt;
==Ciro's gun permit==&lt;br /&gt;
&lt;br /&gt;
In episode 1: &amp;quot;Il clan dei Savastano&amp;quot; Ciro Di Marzio gets a gun permit after he is seen firing a Glock at a shooting range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s3.jpg|thumb|none|500px|Ciro's gun permit in episode 1. After receiving it he intimidates the rangemaster into handing out three more permits to provide members of his crew with guns.]]&lt;br /&gt;
&lt;br /&gt;
==Genny's gun lamps==&lt;br /&gt;
&lt;br /&gt;
In episode 2: &amp;quot;Ti fidi di me?&amp;quot; two gun lamps can be seen in Genny Savastano's room. These are not real firearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s20.jpg|thumb|none|500px|In episode 2 a [[Beretta 92FS Inox]] lamp can be spotted during a scene when Imma Savastano wakes up Genny. The Cranjo poster is a mockup presumably of Rambo. The pistols held on the poster are still unidentified. Though it looks like it on the screenshot Genny is not holding a firearm, that's a shadow.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s23.jpg|thumb|none|500px|'''Highlight for Spoilers:''' After &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;committing his first murder&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; Genny returns to his room. An [[M16]] lamp is seen in this shot from episode 2.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified suppressed firearm==&lt;br /&gt;
&lt;br /&gt;
In episode 7: &amp;quot;Imma contro tutti&amp;quot; Carlucciello (Walter Lippa) uses an unidentified firearm with a suppressor to take out the Martone brothers. It's only briefly seen as he holds a newspaper over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s7.jpg|thumb|none|500px|Carlucciello (Walter Lippa) uses an unidentified firearm with a suppressor to take out the Martone brothers in episode 7.]]&lt;br /&gt;
&lt;br /&gt;
==Track's light gun==&lt;br /&gt;
&lt;br /&gt;
In episode 12: &amp;quot;Gli Immortali&amp;quot; after Genny's gone into hiding Track can be seen playing a video game with a light gun. However the light gun and the game are presumably a mockup.&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s18.jpg|thumb|none|500px|For the first time we see a more relaxed side of Track as he's playing a videogame while his buddies are sleeping, episode 12. There's an [[AIMS]] with a missing front sight next to him, a [[Beretta PM12S]] lying on the floor and a [[Smith &amp;amp; Wesson Model 36]] lying on the table. The light gun is presumably a mockup and so is the video game he is playing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s20.jpg|thumb|none|500px|Here's the video game Track is playing. Does anyone recognize it?]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1164133</id>
		<title>User:SU Tempest</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1164133"/>
		<updated>2018-02-28T00:59:54Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IMFDB user born in France in 1993, a tabletop RPG enthusiast and author, a video game and movie enthusiast, and generally a lover of all things firearms.&lt;br /&gt;
&lt;br /&gt;
Constantly desires to learn about firearms history, operation, technical information, and more. Very interested in the subjects of ballistics and handloading, and one day dreams of spending his afternoons reloading ammunition of any and all calibers he can get his hands on.&lt;br /&gt;
Has been an IMFDB user about 2011, being more of a reader than a contributor, though he does, on occasion, provide what little information and tidbits he can.&lt;br /&gt;
&lt;br /&gt;
== Major contributions ==&lt;br /&gt;
* [[Syphon Filter: The Omega Strain]] (Page recreated, written, and illustrated)&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Owned ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Handled ===&lt;br /&gt;
==== Rifles ====&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|550px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ruger10 22.jpg|thumb|none|450px|Ruger 10/22 (Pre 2005 model) - .22 LR]]&lt;br /&gt;
* German Sport Guns GSG-5 ''(H&amp;amp;K MP5 look-alike)'' - .22 Long Rifle&lt;br /&gt;
* Verney-Carron Impact NT - 7x64mm Brenneke&lt;br /&gt;
&lt;br /&gt;
==== Shotguns ====&lt;br /&gt;
* ''Various double-barreled shotguns in 12 and 16 gauge''&lt;br /&gt;
&lt;br /&gt;
==== Pistols ====&lt;br /&gt;
[[Image:Pamas.jpg|thumb|none|350px|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:RugerLCP.jpg|thumb|none|300px|Ruger LCP (Lightweight Compact Pistol) - .380 ACP]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1164132</id>
		<title>User:SU Tempest</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1164132"/>
		<updated>2018-02-28T00:57:49Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IMFDB user born in France in 1993, a tabletop RPG enthusiast and author, a video game and movie enthusiast, and generally a lover of all things firearms.&lt;br /&gt;
&lt;br /&gt;
Constantly desires to learn about firearms history, operation, and so on. Has been lurking on IMFDB since about 2011, occasionally providing a contribution or two, but largely using the website as a reader.&lt;br /&gt;
&lt;br /&gt;
== Major contributions ==&lt;br /&gt;
* [[Syphon Filter: The Omega Strain]] (Page recreated, written, and illustrated)&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Owned ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Handled ===&lt;br /&gt;
==== Rifles ====&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|550px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ruger10 22.jpg|thumb|none|450px|Ruger 10/22 (Pre 2005 model) - .22 LR]]&lt;br /&gt;
* German Sport Guns GSG-5 ''(H&amp;amp;K MP5 look-alike)'' - .22 Long Rifle&lt;br /&gt;
* Verney-Carron Impact NT - 7x64mm Brenneke&lt;br /&gt;
&lt;br /&gt;
==== Shotguns ====&lt;br /&gt;
* ''Various double-barreled shotguns in 12 and 16 gauge''&lt;br /&gt;
&lt;br /&gt;
==== Pistols ====&lt;br /&gt;
[[Image:Pamas.jpg|thumb|none|350px|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:RugerLCP.jpg|thumb|none|300px|Ruger LCP (Lightweight Compact Pistol) - .380 ACP]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1164130</id>
		<title>User:SU Tempest</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1164130"/>
		<updated>2018-02-28T00:54:38Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IMFDB user born in France in 1993, a tabletop RPG enthusiast and author, a video game and movie enthusiast, and generally a lover of all things firearms.&lt;br /&gt;
&lt;br /&gt;
Constantly desires to learn about firearms history, operation, and so on. Has been lurking on IMFDB since about 2011, occasionally providing a contribution or two, but largely using the website as a reader.&lt;br /&gt;
&lt;br /&gt;
== Major contributions ==&lt;br /&gt;
* [[Syphon Filter: The Omega Strain]] (Page recreated, written, and illustrated)&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Owned ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Handled ===&lt;br /&gt;
==== Rifles ====&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|550px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ruger10 22.jpg|thumb|none|450px|Ruger 10/22 (Pre 2005 model) - .22 LR]]&lt;br /&gt;
* German Sport Guns GSG-5 ''(H&amp;amp;K MP5 look-alike)'' - .22 Long Rifle&lt;br /&gt;
* Verney-Carron Impact NT - 7x64mm Brenneke&lt;br /&gt;
&lt;br /&gt;
==== Shotguns ====&lt;br /&gt;
* ''Various double-barreled shotguns in 12 and 16 gauge''&lt;br /&gt;
&lt;br /&gt;
==== Pistols ====&lt;br /&gt;
[[Image:Pamas.jpg|thumb|none|350px|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:RugerLCP.jpg|thumb|right|300px|Ruger LCP (Lightweight Compact Pistol) - .380 ACP]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Gomorrah_-_Season_1&amp;diff=1164129</id>
		<title>Talk:Gomorrah - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Gomorrah_-_Season_1&amp;diff=1164129"/>
		<updated>2018-02-28T00:52:03Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Done */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AK appears to be a Type 56-1. You can see the hooded front sight in the last cap. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:11, 29 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks for the heads up! I've changed it to Type 56-1. --[[User:Ingen|Ingen]] ([[User talk:Ingen|talk]]) 21:39, 29 March 2017 (EDT)Ingen&lt;br /&gt;
&lt;br /&gt;
: First revolver looks to be a nickeled S&amp;amp;W Model 36. Second is a larger S&amp;amp;W.. possibly a [[Smith &amp;amp; Wesson Model 625|Model 625]]. Last one is stumping me.. It's a blued variant - I'd say a Model 586 snubnose but it looks to have a bit of a cylinder gap which would rule that out. Also seems a bit short (more like a 2&amp;quot; barrel rather than 2.5&amp;quot;).. this may be a Model 15 snub instead. Can any other shot of that one be got? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:31, 30 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks! I've updated the revolvers except the last one. I don't think there's a clearer shot of it. I'll leave it for now. --[[User:Ingen|Ingen]] ([[User talk:Ingen|talk]]) 17:57, 30 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
The SIG-Sauer appears to be a Zoraki 914. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:43, 30 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the bodyguard uses the same pistol in a later scene when they are attacked by the Russians. Can you confirm this? Pretty much all firearms hard difficult to see in this scene. These are the clearest screenshots I could make. --[[User:Ingen|Ingen]] ([[User talk:Ingen|talk]]) 19:33, 30 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've updated SIG-Sauer to Zoraki 914. Thanks for the tip. I removed the two screenshots from the talk page to make space. --[[User:Ingen|Ingen]] ([[User talk:Ingen|talk]]) 21:28, 2 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
Screencaps 'G6s6', 'G6s7' and 'G6s8' are a [[Blow 38]] BFO revolver. G7s6 I think is the same revolver. The screencaps in-between might be the same gun as well, and thinking about it the piece I previously ID'd as a S&amp;amp;W 586/15 snub might also be the same gun, though that revolver looks to have a slightly more pronounced front sight ramp. Bah. Anyway, 'G7s10' looks rather like the aforementioned 625 being re-used while 'G10s3' is a S&amp;amp;W Model 49 'Bodyguard'. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 31 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you! I've updated some and will update more later. The grip of the Blow 38 appears to be different in G6s6.jpg but I'm assuming it's a custom.--[[User:Ingen|Ingen]] ([[User talk:Ingen|talk]]) 18:58, 31 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rifle ==&lt;br /&gt;
&lt;br /&gt;
This rifle is most likely [[AIMS]] or [[AMD-65]]. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 05:45, 1 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Looks to have the East German-style stock, however it also looks like a 5.45 mag rather than the 7.62x39 and a slightly longer barrel with flash-hider, ruling out a standard AIMS. Clearly this is some built-up piece. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:09, 1 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've added it as AIMS but I do mention it is never fired. Thanks! --[[User:Ingen|Ingen]] ([[User talk:Ingen|talk]]) 02:14, 2 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Another ID ==&lt;br /&gt;
&lt;br /&gt;
This gun is very similar to [[Franchi LF-57]] (which is Italian firearm) or (much less likely) [[Walther MPL]].&lt;br /&gt;
&lt;br /&gt;
Thank you! I'll update it later. --[[User:Ingen|Ingen]] ([[User talk:Ingen|talk]]) 06:06, 3 April 2017 (EDT)&lt;br /&gt;
: For the record, the folding stock matches the Franchi (which makes sense). [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:03, 3 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've added the Franchi to the page. --[[User:Ingen|Ingen]] ([[User talk:Ingen|talk]]) 19:01, 3 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Tracks light gun==&lt;br /&gt;
Adding the closeup here in case anyone wants to discuss this. I hope it's ok to keep the light gun mentioned separately on the page, in case anyone does try to look it up. I've removed the screenshots above to make space on the discussion page.&lt;br /&gt;
[[Image:G12s19.jpg|thumb|none|500px|A closer look at the light gun. The light gun is presumably a mockup and so is the video game he is playing.]]&lt;br /&gt;
&lt;br /&gt;
==Done==&lt;br /&gt;
I'm pretty much done updating the page. If anybody sees any mistakes then feel free to update it yourself or leave a message here. Thanks again to everyone who helped ID. --[[User:Ingen|Ingen]] ([[User talk:Ingen|talk]]) 21:21, 8 April 2017 (EDT)&lt;br /&gt;
* Hey, I felt I should add details I spotted during the gun range scene. I edited the Glock section to reflect the changes I spotted and the information I have on Italian gun laws, since I felt they were relevant here. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 19:52, 27 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gomorrah_-_Season_1&amp;diff=1164127</id>
		<title>Gomorrah - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gomorrah_-_Season_1&amp;diff=1164127"/>
		<updated>2018-02-28T00:45:08Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Glock */ Detail and information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Gomorra.La.Series.S01.jpg|thumb|right|300px|''Gomorrah - Season 1'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 1 of the television series [[Gomorrah (TV Series)|Gomorrah]]:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
[[Glock 17]]s can be seen in episode 1: &amp;quot;Il clan dei Savastano,&amp;quot; episode 6 &amp;quot;Roulette spagnola,&amp;quot; episode 11 &amp;quot;100 modi per uccidere,&amp;quot; and in brief shots in episode 12 &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
These are Glock 17s, with a 9x21mm IMI barrel, as evidenced by the boxes of ammunition near the gun case at the shooting range. 9x21mm IMI is a civilian-legal alternative to 9x19mm Parabellum (with near-identical dimensions and ballistics save for case length), which is illegal for use by civilians in Italy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s30.jpg|thumb|none|500px|In episode 1 Ciro Di Marzio (Marco D'Amore) is seen firing a Glock at a shooting range.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s4.jpg|thumb|none|500px|An obvious Glock guncase is also seen at the shooting range in episode 1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s29.jpg|thumb|none|500px|Ciro's mentor Attilio Diotallevi (Antonio Milo) holding a Glock during the shootout with Conte's men in episode 1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s2.jpg|thumb|none|500px|During his visit to Conte in episode 6 Ciro puts together a Glock while the slide, guide rod and spring are still on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s10.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Tonnino &amp;quot;Spiderman&amp;quot; (Alessio Gallo), one of Genny's goons, fires a Glock at &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Baroncino's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; house in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s9.jpg|thumb|none|500px|What's wrong in this picture? In episode 11 two of Genny's goons let Zecchinetta's kids play with their Glock and Beretta 92FS. Don't worry, they unloaded the guns first.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s13.jpg|thumb|none|500px|Closer shot of Genny's goon offering his Glock to the kid in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s54.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Brief shot of one of Genny's guards outside holding a Glock in episode 12. The other guard can briefly be seen holding a Beretta 92FS during this scene in which &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Diego's dog accidentally&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is shot.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Ciro Di Marzio (Marco D'Amore) and several other gang members are seen carrying and using a [[Beretta 92FS]] in episode 1: &amp;quot;Il clan dei Savastano,&amp;quot; episode 2: &amp;quot;Ti fidi di me?&amp;quot; episode 4: &amp;quot;Sangue africano,&amp;quot; episode 9: &amp;quot;Gelsomina Verde,&amp;quot; episode 10: &amp;quot;Ora facciamo i Conte,&amp;quot; episode 11: &amp;quot;100 modi per uccidere,&amp;quot; and episode 12: &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s5.jpg|thumb|none|500px|In episode 1 one of Ciro's crew members at the shooting range is briefly seen firing what appears to be a Beretta 92FS. This is the first of many appearances of the Beretta 92FS in season 1 of the series.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GS11s8.jpg|thumb|none|500px|In episode 1 Ciro brings a Beretta 92FS to the shootout with Don Salvatore Conte's men instead of the Glock he was seen firing earlier at the range.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3s2.jpg|thumb|none|500px|Clear shot of a Beretta 92FS lying on a table in episode 4 along with a blurry Beretta PM12S.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s30.jpg|thumb|none|500px|Danielino holding a Beretta 92FS on a rooftop in episode 9. A small hole is visible on top of the barrel indicating it has probably been deactivated. The filmmakers use the same deactivated pistol in the final scene of episode 9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s4.jpg|thumb|none|500px|Danielino pulling back the slide and it appears to be unloaded. He only plays around with the gun and doesn't fire it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s5.jpg|thumb|none|500px|Ciro hiding a Beretta 92FS behind his back as he enters the Romano Brothers car dealership in episode 9. His henchman also uses a Beretta 92FS during this scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s01.jpg|thumb|none|500px|In episode 9 Chiro tells Danielino not to point the gun sideways. There's an interesting continuity error in episode 12 when Chiro himself holds his gun sideways to protect his family from hitmen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s7.jpg|thumb|none|500px|So you wanna be a hitman? Ciro teaching Danielino how to shoot properly with a Beretta 92FS in episode 9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G10s1.jpg|thumb|none|500px|A clear shot of Danielino's Beretta 92FS in episode 10.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s4.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Tonino &amp;quot;Spiderman&amp;quot; pointing a Beretta 92FS at &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;his mobster uncle&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11S14.jpg|thumb|none|500px|Genny's goon makes sure the chamber isn't loaded before he lets Zecchinetta's kid play with his Beretta 92FS in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s6.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 Ciro holds a Beretta 92FS sideways to protect his family from &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Genny's goons&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; even though previously in episode 9 he had told Daniele not to hold a gun like that. An interesting continuity error.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s15.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Malammore (Fabio De Caro) uses a Beretta 92FS during his shootout with &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Track&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s41.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Genny Savastano (Salvatore Esposito) says goodbye to Diego. He brings a Beretta 92FS to the showdown with &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
==Danielino's Beretta 92FS==&lt;br /&gt;
This is the first gun in the series that has a continuous role: after receiving it from Ciro Di Marzio the [[Beretta 92FS]] stays in the hands of Danielino (Vincenzo Sacchettino) for the rest of the episode and the next episode and it appears in several scenes. The filmmakers clearly don't always use the same gun in every scene although it isn't always possible to tell. Danielino's Beretta 92FS appears in episode 9: &amp;quot;Gelsomina Verde&amp;quot; and episode 10: &amp;quot;Ora facciamo i Conte.&amp;quot; It is just an ordinary Beretta 92FS without any special markings or customizations.&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s8.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Ciro giving Danielino a Beretta 92FS in episode 9 after instructing him to take out &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Tonino Russo&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;. From here on the Beretta 92FS will keep appearing in Danielino's hands until the end of episode 10.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s9.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Danielino holding the Beretta 92FS just before attacking &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Tonino Russo&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s10.jpg|thumb|none|500px|After dumping the Beretta 92FS Danielino goes back for it later in episode 9. Although it is hard to tell without turning the brightness up there is no small hole on top of the barrel contrary to the Beretta 92FS used in a later scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s13.jpg|thumb|none|500px|During the dramatic final scene of episode 9 Danielino is holding the Beretta 92FS again. However this time a small hole can clearly be seen on top of the barrel. It is presumably deactivated.]]&lt;br /&gt;
&lt;br /&gt;
==Bruni 92==&lt;br /&gt;
&lt;br /&gt;
A chrome [[Bruni 92]] first appears in episode 8: &amp;quot;La scheda bianca.&amp;quot; And a Bruni 92 is carried by several different gang members in a few scenes in episode 12: &amp;quot;Gli Immortali.&amp;quot; Even though the Bruni 92 is used to shoot characters it is never actually seen firing. A real(?) [[Beretta 92FS Inox]] briefly appears in the hands of Ciro in episode 9: &amp;quot;Gelsomina Verde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Bruni92_chrome.jpg|thumb|none|300px|Bruni Model 92 chrome- 8mm Blank]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G8s2.jpg|thumb|none|500px|'''Highlight for Spoilers:''' After killing &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;an old schoolmate&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in anger Genny tells Malammore to get rid of his chrome Bruni 92, episode 8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s1.jpg|thumb|none|500px|Ciro Di Marzio packing his things in episode 9. A Beretta 92FS Inox is briefly seen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s3.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 one of the hitmen is holding a chrome Bruni 92 as they search for &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro Di Marzio&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in his apartment.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s26.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons loading up a chrome Bruni 92 in preparation for the attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12. This screenshot shows the inscriptions on the slide the clearest.]]&lt;br /&gt;
&lt;br /&gt;
==Zoraki 914==&lt;br /&gt;
&lt;br /&gt;
Salvatore Conte's bodyguard is carrying a [[Zoraki 914]] in episode 6: &amp;quot;Roulette spagnola.&amp;quot; It's most clearly visible when they have a polite conversation with the Russian messenger in the bathroom. The bodyguard later appears to use the Zoraki 914 during a shootout though it isn't very visible then.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZORAKI-914.jpg|thumb|none|300px|Zoraki 914 with black finish - 9mm P.A.K. blanks]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s5c.jpg|thumb|none|500px|Don Salvatore Conte and his bodyguard showing off their guns in episode 6. Even though Conte's equipment is made of polymer I've censored it anyway.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
In episode 12: &amp;quot;Gli Immortali&amp;quot; Ciro Di Marzio uses a [[Walther PPK]] during the showdown.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg|thumb|none|300px|Walther PPK - 9mm Kurz aka .380 ACP. Note the ring just behind the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s42.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 Ciro uses a Walther PPK pistol to protect his wife and daughter from &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Genny Savastano&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;. This screenshot shows the PPK's contour very well.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s43.jpg|thumb|none|500px|An earlier frame shows the hammer is cocked back and it has an identifiable circular hole in it. It also shows the trigger guard more clearly.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s44.jpg|thumb|none|500px|Another screenshot of Ciro's Walther PPK. It shows the hammer is cocked back. You can also see there's no buttons on that orange chair, in case you thought so in the previous screenshot.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[Smith &amp;amp; Wesson Model 36]] is used in episode 2: &amp;quot;Ti fidi di me?&amp;quot; after Don Pietro Savastano (Fortunato Cerlino) orders Ciro to help his son Genny (Salvatore Esposito) commit his first murder. The Smith &amp;amp; Wesson Model 36 later reappears in episode 12: &amp;quot;Gli Immortali&amp;quot; when it is used for one of the assassinations and it can also be spotted in a few other scenes in episode 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:S%26WModel36Nickel.jpg|thumb|none|300px|Nickel Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s1.jpg|thumb|none|500px|Ciro assists Genny with his first kill in episode 2. A Smith &amp;amp; Wesson Model 36 is used.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s11.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Carlucciello, Spiderman's uncle,&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is assassinated by one of Genny's goons using a Smith &amp;amp; Wesson Model 36.]]&lt;br /&gt;
&lt;br /&gt;
==Blow 38==&lt;br /&gt;
&lt;br /&gt;
In episode 6: &amp;quot;Roulette spagnola&amp;quot; Russian mobster Eremenko pulls out a revolver and suggests Ciro plays Russian Roulette to entertain him and his guests. The revolver however is a blank firing [[Blow 38]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Blow_38_Compact_black.jpg|thumb|none|300px|Blow 38, black finish - 9mm R.K and P.A.K. blanks]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s6.jpg|thumb|none|500px|Eremenko pulls out a Blow 38 and suggests Ciro plays Russian Roulette in episode 6.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s7.jpg|thumb|none|500px|While Eremenko unloads the Blow 38 the inscriptions &amp;quot;Luger&amp;quot; and &amp;quot;9mm&amp;quot; can clearly be read.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s8.jpg|thumb|none|500px|Clear shot of the Blow 38 as Ciro raises it to his head.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15 Snub==&lt;br /&gt;
&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 15 Snub]] appears for the first time in episode 7: &amp;quot;Imma contro tutti.&amp;quot; It later reappears in episode 11: &amp;quot;100 modi per uccidere&amp;quot; and episode 12: &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M15M07.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 15 with 2 inch barrel - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s2.jpg|thumb|none|500px|In episode 7 Malammore uses a Smith &amp;amp; Wesson Model 15 Snub to execute loanshark Franco Martucci.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s6.jpg|thumb|none|500px|In a later scene in episode 7 Malammore can briefly be seen pulling out the same revolver.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s5.jpg|thumb|none|500px|One of Genny's goons firing a Smith &amp;amp; Wesson Model 15 Snub next to &amp;quot;Spiderman&amp;quot; who is firing a Glock, episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s8.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 one of Genny's goons assassinates &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Baroncino&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; with a Smith &amp;amp; Wesson Model 15 Snub.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 49==&lt;br /&gt;
&lt;br /&gt;
In episode 10: &amp;quot;Ora facciamo i Conte&amp;quot; Don Salvatore Conte (Marco Palvetti) shoots someone with a [[Smith &amp;amp; Wesson Model 49 &amp;quot;Bodyguard&amp;quot;]]. The weapon is only briefly seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel38Nickel.jpg|thumb|none|300px|Smith &amp;amp; Wesson Nickel Plated Model 38 (Airweight version) with Pearl Grips - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G10s3.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Don Salvatore Conte shoots &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;poor Danielino&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; with a S&amp;amp;W Model 49 &amp;quot;Bodyguard&amp;quot; in episode 10. This is the only time the revolver is visible.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 625==&lt;br /&gt;
&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 625]] is used in episode 7: &amp;quot;Imma contro tutti&amp;quot; and episode 11: &amp;quot;100 modi per uccidere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel625.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 625 in 3&amp;quot; barrel model - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s11.jpg|thumb|none|500px|'''Highlight for Spoilers:''' A hitman pulls the trigger on his S&amp;amp;W Model 625 when in episode 7 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Luca dressed in a wedding gown&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is murdered. The other hitman is holding a Franchi LF-57.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s3.jpg|thumb|none|500px|In episode 11 Track (Carmine Monaco) uses a Smith &amp;amp; Wesson Model 625 when he pays Zecchinetta a little visit.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
&lt;br /&gt;
A [[Ruger GP100]] is carried by one of Genny's goons in episode 12: &amp;quot;Gli Immortali.&amp;quot; However there's a cut below the barrel indicating it's been deactivated.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerGP100Stainless6in.jpg|thumb|none|300px|Ruger GP100 in Stainless Finish with 6&amp;quot; Barrel, adjustable rear sights &amp;amp; Hogue Grips - .357 Magnum. The Ruger Catalog # is KGP-161, the Model No. is 1707]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s1.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons carrying a revolver while searching for &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in his apartment, episode 12. It looks like a deactivated Ruger GP100. There's a weird cut under the barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s2.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Genny's goon tries to intimidate &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; by pointing his revolver to his own head. That's why they're called goons.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta PM12S]] is used during a shootout in episode 1: &amp;quot;Il clan dei Savastano&amp;quot; but it's barely visible. However in episode 4: &amp;quot;Sangue africano&amp;quot; PM12S's are very visibly used. They reappear in episode 12: &amp;quot;Gli Immortali&amp;quot; when Track (Carmine Monaco) uses one during several scenes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-PM12S-Closed-Stock.jpg|thumb|none|300px|Beretta PM12S with stock closed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s27.jpg|thumb|none|500px|A Beretta PM12S is used during the shootout with Conte's men in episode 1. However it is barely visible during the scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3s3.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Ciro loads up a Beretta PM12S while preparing for the raid on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;the African drug dealers&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3s4.jpg|thumb|none|500px|Malammore (Fabio De Caro) disguised as police officer and equipped with a Beretta PM12S just before the raid.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s17.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 12 Track attempts to assassinate &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Malammore&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; with a Beretta PM12S. A second assassin appears to be using a Beretta PM12S too though his is barely visible.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s32.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Track holds a Beretta PM12S while taking fire from &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Conte's men after he and Genny's goons are confronted in the tunnel&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; during a later scene in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi LF-57==&lt;br /&gt;
&lt;br /&gt;
A [[Franchi LF-57]] is used by hitmen in episode 7 &amp;quot;Imma contro tutti.&amp;quot; The Franchi LF-57 is fired but unfortunately there aren't any shots of it being fired, just windows breaking.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi lf57-2.jpg|thumb|none|300px|Franchi LF-57 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s9.jpg|thumb|none|500px|'''Highlight for Spoilers:''' In episode 7 &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Luca wearing a wedding gown&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is killed by two hitmen using a Franchi LF-57 and a Smith &amp;amp; Wesson Model 625.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Vz. 61 E Skorpion==&lt;br /&gt;
&lt;br /&gt;
Spiderman's uncle Carlucciello (Walter Lippa) uses a [[Sa. Vz. 61 Skorpion|CZ Vz. 61 E / Yugoslavian made M84]] in episode 11: &amp;quot;100 modi per uccidere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s11.jpg|thumb|none|500px|Spiderman's uncle (Walter Lippa) approaching with the Skorpion in episode 11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G111s7.jpg|thumb|none|500px|'''Highlight for Spoilers:''' &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Imma Savastano&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; is assassinated in episode 11. There is no closer view of the gun used but it looks like another Skorpion. It is unclear which character pulls the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
&lt;br /&gt;
In episode 12: &amp;quot;Gli Immortali&amp;quot; an [[Uzi]] is seen for the first time when Genny Savastano and his goons are forced to go into hiding. The Uzi is never seen fired however. In episode 1: &amp;quot;Il clan dei Savastano&amp;quot; something that appears to be an Uzi can briefly be seen fired but it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|300px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s21.jpg|thumb|none|500px|Genny is entertained by one of his goons who is beatboxing, episode 12. The goon is holding an Uzi while the guy behind him is holding a Beretta PM12S.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s24.jpg|thumb|none|500px|One of Genny's goons holding an AKS-47 while the other holds an Uzi after they are startled by something at the door, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s61.jpg|thumb|none|500px|Unidentified submachine gun used during shootout in episode 1. It's possibly an Uzi.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Type 56-1==&lt;br /&gt;
Several gang members are seen carrying and using [[Type 56-1]]'s and usually with the stock folded. They also carry AKS-47's but it isn't always possible to tell the difference (see also: AKS-47 on this page) They first appear in episode 1: &amp;quot;Il clan dei Savastano.&amp;quot; They later briefly appear on a photograph in episode 4: &amp;quot;Sangue africano.&amp;quot; And in episode 12: &amp;quot;Gli Immortali&amp;quot; Type 56-1's and AKS-47's are used by a lot of gang members.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|300px|Norinco Type 56-1 AK rifle with underfolder stock - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s9.jpg|thumb|none|500px|'''Highlight for Spoilers:''' A hitman belonging to the Conte clan holding a Type 56-1 while throwing a grenade at &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Ciro Di Marzio&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s7.jpg|thumb|none|500px|Renato &amp;quot;Bullè&amp;quot; Bolletta (Mimmo Esposito), one of the Savastano clan members, firing a Type 56-1 during the shootout with Conte clan members in episode 1. The Type 56-1's characteristic hooded front sight is clearly visible in this shot. However a little bit later he will be seen shooting an AKS-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s24.jpg|thumb|none|500px|Here's Bullè again a little bit later. The AKS-47's open sight is visible in this shot. An interesting continuity error. His partner in crime will make the same mistake in a later shot. (See: AKS-47 on this page)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G3s1.jpg|thumb|none|500px|In episode 4 a photograph carried by the African druglord's right-hand man depicts the two of them showing off a Type 56-1 (right) and an AIMS (left) presumably during an African conflict.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s30.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons picks up a Type 56-1 while getting ready for the attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s31.jpg|thumb|none|500px|'''Highlight for Spoilers:''' Genny's goon Bomba (Giovanni Buselli) prepares for the attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt;, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s36.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men attacking Genny's goons with a Type 56-1 in the tunnel, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s35.jpg|thumb|none|500px|'''Highlight for Spoilers:''' All of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Conte's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men appear to be using Type 56-1's and AKS-47's though the stocks aren't always visible and in a later shot an AK-47 is seen (see also: AK-47 on this page)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s40.jpg|thumb|none|500px|'''Highlight for Spoilers:''' The men who &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;free Don Pietro Savastano&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; at the end of episode 12 all appear to use Type 56-1's. This clan member certainly is.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1246.jpg|thumb|none|500px|One Type 56-1 lying on the ground and two clan members holding one, episode 12.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
&lt;br /&gt;
Several gang members are seen with [[AKS-47]]'s in episode 1: &amp;quot;Il clan dei Savastano&amp;quot; and in episode 12: &amp;quot;Gli Immortali.&amp;quot; There's a continuity error when some actors can be seen switching from AKS-47 to Type 56-1 during a shootout in episode 1.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|300px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s23.jpg|thumb|none|500px|In episode 1 an AKS-47 is lying on the roof of a car while Savastano clan members prepare for their attack on Conte's men. Though blurry, the AKS-47's characteristic open sight is visible in this shot. The clan member picking it up, Alfredo ’a Lisca (Emilio Vacca), is also seen in the next shot.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s25.jpg|thumb|none|500px|Here's Alfredo with his AKS-47 during the shootout. The AKS-47's open sight is clearly visible in this shot. However in the next shot he will be carrying a Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s26.jpg|thumb|none|500px|On the left is Alfredo a little bit later. Now he's suddenly holding a Type 56-1. The characteristic hooded sight is clearly visible in this shot. An interesting continuity error. Bullè, who switched from Type 56-1 to AKS-47 earlier is still holding his AKS-47 in this scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s11.jpg|thumb|none|500px|Here are Alfredo (left) and Bullè (right) a little bit earlier when they were both firing AKS-47's. One is reloading while they are taking fire from two Conte clan members shooting a pistol and a Beretta PM12S. The PM12S is barely visible during the shootout.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s56.jpg|thumb|none|500px|In episode 12 two older gangsters are assassinated by two of Genny's goons using AKS-47's.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
An [[AK-47]] can be spotted in several scenes in episode 12: &amp;quot;Gli Immortali.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|thumb|none|300px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s52.jpg|thumb|none|500px|'''Highlight for Spoilers:''' When the war with &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; forces Genny to go into hiding an AK-47 can be spotted as Genny makes his way to the car. It is seen in the middle of this screenshot, the goon next to it will pick it up as they all head to the hiding place.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s22.jpg|thumb|none|500px|Two of Genny's goons snorting coke in their hiding place while an AK-47 is lying on the table.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s25.jpg|thumb|none|500px|Something at the door startled them. A clear shot of the AK-47 that was lying on the table earlier. The other goons are holding a Beretta 92FS and an Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s39.jpg|thumb|none|500px|'''Highlight for Spoilers:''' After the shootout in the tunnel one of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men can very briefly be seen carrying what looks like an AK-47. It is unclear whether the rifle is fired during the shootout which does clearly show AKS-47's or Type 56-1's being fired.]]&lt;br /&gt;
&lt;br /&gt;
==AIMS==&lt;br /&gt;
&lt;br /&gt;
An [[AIMS]] can be spotted briefly in several scenes in episode 12: &amp;quot;Gli Immortali.&amp;quot; However it is never fired and the front sight is clearly missing.&lt;br /&gt;
&lt;br /&gt;
[[Image:RomanianAIMS_std.jpg|thumb|none|300px|AIMS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s50.jpg|thumb|none|500px|An AIMS can be spotted the first time in episode 12 when Genny and his men are forced to go into hiding. One of his goons carries the AIMS as they walk to the car, it's unloaded in this scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s51.jpg|thumb|none|500px|A frame before that shows that it is the same AIMS with the missing front sight that appears in every scene.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s29.jpg|thumb|none|500px|'''Highlight for Spoilers:''' One of Genny's goons holding the AIMS as they get ready to launch an attack on &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore Conte&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; in episode 12.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s33.jpg|thumb|none|500px|'''Highlight for Spoilers:''' There it is again during the shootout a little bit later in episode 12. It's never fired. The assailant uses a Type 56-1 or AKS-47 just like all of &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Don Salvatore's&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; men appear to during this scene.]]&lt;br /&gt;
&lt;br /&gt;
=Various=&lt;br /&gt;
&lt;br /&gt;
==Hidden stashes and transactions==&lt;br /&gt;
&lt;br /&gt;
Thanks to its gangster theme several characters are seen using hidden gun stashes and covert transactions in episode 1: &amp;quot;Il clan dei Savastano,&amp;quot; episode 2: &amp;quot;Ti fidi di me?&amp;quot; episode 6: &amp;quot;Roulette spagnola&amp;quot; and episode 9: &amp;quot;Gelsomina Verde.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s21.jpg|thumb|none|500px|In episode 1 two Savastano clan members open up a sewer that contains a hidden gun stash.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G1s22.jpg|thumb|none|500px|The weapons are taped up in garbage bags. Later they will turn out to be Type 56-1's and AKS-47's when the Savastano clan uses them to attack the Conte clan.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s6.jpg|thumb|none|500px|A Savastano clan member checking his [[Type 56-1]] before the shootout with Don Salvatore Conte's men in episode 1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s21.jpg|thumb|none|500px|In episode 2 when Genny is ordered to commit his first murder a S&amp;amp;W Model 36 is used. Just before the shooting Ciro can be seen retrieving the revolver from a hole in a wall. It's wrapped in a black cloth.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s22.jpg|thumb|none|500px|Ciro unwraps the [[Smith &amp;amp; Wesson Model 36]] before they go look for their victim.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s21.jpg|thumb|none|500px|In episode 6 when Ciro arrives in Spain to visit Don Salvatore Conte he is seen in a bathroom being handed a package from someone in the stall next to him.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6s1.jpg|thumb|none|500px|Later in his hotel room Ciro can be seen putting together a [[Glock]] while an empty box is on the table. Presumably the Glock was in the package earlier. A custom grip tape is also clearly visible in this shot.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s31.jpg|thumb|none|500px|In episode 9 after Ciro handed him a bag holding several [[Beretta 92FS]]'s Danielino can be seen hiding the guns on a rooftop after playing around with one. In this shot he looks at the Beretta 92FS one more time before putting it back in the blue bag with red straps.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s32.jpg|thumb|none|500px|After removing a plastic panel Danielino hides the bag with guns.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s33.jpg|thumb|none|500px|Danielino boarding up the bag with the plastic panel he took off earlier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G9s34.jpg|thumb|none|500px|Later in episode 9 Danielino brings the blue bag to the Romano brothers car dealership where Ciro and his henchman take out the [[Beretta 92FS]]'s before they head inside.]]&lt;br /&gt;
&lt;br /&gt;
==Ciro's gun permit==&lt;br /&gt;
&lt;br /&gt;
In episode 1: &amp;quot;Il clan dei Savastano&amp;quot; Ciro Di Marzio gets a gun permit after he is seen firing a Glock at a shooting range.&lt;br /&gt;
&lt;br /&gt;
[[Image:G11s3.jpg|thumb|none|500px|Ciro's gun permit in episode 1. After receiving it he intimidates the rangemaster into handing out three more permits to provide members of his crew with guns.]]&lt;br /&gt;
&lt;br /&gt;
==Genny's gun lamps==&lt;br /&gt;
&lt;br /&gt;
In episode 2: &amp;quot;Ti fidi di me?&amp;quot; two gun lamps can be seen in Genny Savastano's room. These are not real firearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s20.jpg|thumb|none|500px|In episode 2 a [[Beretta 92FS Inox]] lamp can be spotted during a scene when Imma Savastano wakes up Genny. The Cranjo poster is a mockup presumably of Rambo. The pistols held on the poster are still unidentified. Though it looks like it on the screenshot Genny is not holding a firearm, that's a shadow.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G2s23.jpg|thumb|none|500px|'''Highlight for Spoilers:''' After &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;committing his first murder&amp;lt;/font color=&amp;quot;white&amp;quot;&amp;gt; Genny returns to his room. An [[M16]] lamp is seen in this shot from episode 2.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified suppressed firearm==&lt;br /&gt;
&lt;br /&gt;
In episode 7: &amp;quot;Imma contro tutti&amp;quot; Carlucciello (Walter Lippa) uses an unidentified firearm with a suppressor to take out the Martone brothers. It's only briefly seen as he holds a newspaper over it.&lt;br /&gt;
&lt;br /&gt;
[[Image:G7s7.jpg|thumb|none|500px|Carlucciello (Walter Lippa) uses an unidentified firearm with a suppressor to take out the Martone brothers in episode 7.]]&lt;br /&gt;
&lt;br /&gt;
==Track's light gun==&lt;br /&gt;
&lt;br /&gt;
In episode 12: &amp;quot;Gli Immortali&amp;quot; after Genny's gone into hiding Track can be seen playing a video game with a light gun. However the light gun and the game are presumably a mockup.&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s18.jpg|thumb|none|500px|For the first time we see a more relaxed side of Track as he's playing a videogame while his buddies are sleeping, episode 12. There's an [[AIMS]] with a missing front sight next to him, a [[Beretta PM12S]] lying on the floor and a [[Smith &amp;amp; Wesson Model 36]] lying on the table. The light gun is presumably a mockup and so is the video game he is playing.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G12s20.jpg|thumb|none|500px|Here's the video game Track is playing. Does anyone recognize it?]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1148104</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1148104"/>
		<updated>2017-12-21T04:03:55Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Minor grammatical fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
A unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having a unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm (for comparison)]]&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunow_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not make them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with a unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3. This gives it a look similar to the [[Heckler &amp;amp; Koch HK53|HK53]].&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with a unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; a unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] is available in the game, as simply the '''93R'''. It is depicted in the game with wood grips, a folded foregrip, and an incorrect magazine capacity of 13 rounds, despite being clearly modeled with a 20-round magazine. The weapon is generally depicted as being used like a traditional handgun (presumably to avoid having to design new animations showing the use of the foregrip). Despite the description saying that it has a rate of fire of 1100 rounds ''per second''(!), likely meaning to say per minute instead (which would be correct), the 93R in the game fires at a very reduced rate, resembling three quick semi-automatic trigger pulls more than a true burst fire mode.&lt;br /&gt;
&lt;br /&gt;
The 93R is most notably Imani Gray's weapon of choice, and it can be obtained if the player receives her commendation, which requires the completion of all objectives in all three Carthage levels. The 93R is also the most common weapon found in the hands ALA terrorists during the Carthage levels; in fact, enemies armed with the 93R are very likely to be the first opponents the player will come across in Carthage 1. It is also the weapon of choice of Imani Gray, who instructs the player when going through the obstacle course. She can also be seen wielding the weapon in the Carthage 2 level and in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-93R.jpg|thumb|none|600px|93R in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded. The model is also off, having a short slide similar to the CZ 75 Compact.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu. The suppressor is unrealistically small.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1120883</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1120883"/>
		<updated>2017-08-02T21:18:25Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Beretta 93R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
An unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having an unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunow_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not make them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with an unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3.&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with an unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; an unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] is available in the game, as simply the '''93R'''. It is depicted in the game with wood grips, a folded foregrip, and an incorrect magazine capacity of 13 rounds, despite being clearly modeled with a 20-round magazine. The weapon is generally depicted as being used like a traditional handgun (presumably to avoid having to design new animations showing the use of the foregrip). Despite the description saying that it has a rate of fire of 1100 rounds ''per second''(!), likely meaning to say per minute instead (which would be correct), the 93R in the game fires at a very reduced rate, resembling three quick semi-automatic trigger pulls more than a true burst fire mode.&lt;br /&gt;
&lt;br /&gt;
The 93R is most notably Imani Gray's weapon of choice, and it can be obtained if the player receives her commendation, which requires the completion of all objectives in all three Carthage levels. The 93R is also the most common weapon found in the hands ALA terrorists during the Carthage levels; in fact, enemies armed with the 93R are very likely to be the first opponents the player will come across in Carthage 1. It is also the weapon of choice of Imani Gray, who instructs the player when going through the obstacle course. She can also be seen wielding the weapon in the Carthage 2 level and in certain cutscenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-93R.jpg|thumb|none|600px|93R in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1120881</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1120881"/>
		<updated>2017-08-02T21:11:14Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Shame on me, I forgot a weapon! And what a weapon to forget!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
An unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having an unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunow_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not make them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with an unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3.&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with an unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; an unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 93R ===&lt;br /&gt;
The [[Beretta 93R]] is available in the game, as simply the '''93R'''. It is depicted in the game with wood grips, a folded foregrip, and an incorrect magazine capacity of 13 rounds, despite being clearly modeled with a 20-round magazine. The weapon is generally depicted as being used like a traditional handgun (presumably to avoid having to design new animations showing the use of the foregrip). Despite the description saying that it has a rate of fire of 1100 rounds ''per second''(!), likely meaning to say per minute instead (which would be correct), the 93R in the game fires at a very reduced rate, resembling three quick semi-automatic trigger pulls more than a true burst fire mode.&lt;br /&gt;
&lt;br /&gt;
The 93R is most notably Imani Gray's weapon of choice, and it can be obtained if the player receives her commendation, which requires the completion of all objectives in all three Carthage levels. The 93R is also the most common weapon found in the hands ALA terrorists during the Carthage levels; in fact, enemies armed with the 93R are very likely to be the first opponents the player will come across in Carthage 1. It is also the weapon of choice of Imani Gray, who instructs the player when going through the obstacle course. She can also be seen wielding the weapon in the Carthage 2 level, and can be found and picked up from her body, in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta M93.jpg|thumb|none|400px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-93R.jpg|thumb|none|600px|93R in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFOS-93R.jpg&amp;diff=1120880</id>
		<title>File:SFOS-93R.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFOS-93R.jpg&amp;diff=1120880"/>
		<updated>2017-08-02T20:53:17Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1120879</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1120879"/>
		<updated>2017-08-02T20:46:09Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Sawed-off double barreled shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game, the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
An unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having an unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunow_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not make them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with an unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3.&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with an unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; an unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1118939</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1118939"/>
		<updated>2017-07-24T01:50:18Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: It's pretty much complete, I think.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Syphon Filter: The Omega Strain&lt;br /&gt;
|picture = Syphon Filter Omega Strain NTSC-U Cover.jpg&lt;br /&gt;
|caption = PS2 front cover page&lt;br /&gt;
|series= [[Syphon Filter]]&lt;br /&gt;
|date=2004&lt;br /&gt;
|developer=SCE Bend Studio&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;PlayStation 3&lt;br /&gt;
|publisher= Sony Computer Entertainment&lt;br /&gt;
|genre=Stealth, third-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices. (However, particular objectives can still be completed offline with a glitch)&lt;br /&gt;
&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters (although four distinct characters are playable, one for each bonus mission), and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= General overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strategise and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1S90FixedStockPistolGrip.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock and extended magazine tube - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game,the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
An unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having an unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of [[AR-15]] variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunow_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not make them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with an unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3.&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with an unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; an unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. Is said to be a fictional improved variant, although in Chinese designation the number refers to the year of basic model, improved guns usually have a number like -1. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball Grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
{{Template:Syphon Filter Series}}&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1102027</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1102027"/>
		<updated>2017-04-28T15:03:55Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Remington 870 Wingmaster */ The shells aren't brass cased, the plastic is just strangely-colored.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Fallout: New Vegas&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|Fallout: New Vegas Ultimate Edition (2012). The game and all it's DLC was released together as the Ultimate Edition in February 2012. ]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout New Vegas: Ultimate Edition.'' The first, &amp;quot;Dead Money,&amp;quot; revolves around a long planned casino heist in the Sierra Madre, a famous casino locked since the Great War. &amp;quot;Honest Hearts&amp;quot; takes place in the Post-War Zion National Park and among other things adds a new caliber to the game, .45 ACP. &amp;quot;Old World Blues&amp;quot; takes place at the scientific research facility Big Mountain or the Big MT. The final DLC, &amp;quot;Lonesome Road&amp;quot; adds backstory for the main character, Courier 6 as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. An optional pack, &amp;quot;Gun Runner's Arsenal&amp;quot; adds a host of weapons to the Gun Runners, a vendor located outside New Vegas proper.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi Power and the two Colts), upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol,&amp;quot; designed in-game by M&amp;amp;A Gun Manufacturers. It can be modified with an extended magazine and a scope. The 9mm is by far one of the most common weapons in the Mojave, and seems to have been adopted by the NCR as their standard sidearm. The 9mm appears almost everywhere, and is even given to you by Doc Mitchell at Goodsprings at the game's beginning. A unique version called &amp;quot;Maria&amp;quot;, decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy engraving, is carried by Benny (Voice of Matthew Perry), which he uses to execute the player in the opening FMV. The player can then return the favor upon confronting Benny at his casino, The Tops, earning the challenge &amp;quot;Talk About Owned,&amp;quot; provided they chose to kill Benny before the completion of &amp;quot;Ring A-Ding Ding!&amp;quot; The standard Hi Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens.&amp;quot; &lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegasHi-Power.jpg|400px|thumb|none|In-game model for the 9mm Pistol.]]&lt;br /&gt;
[[Image:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|601px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|601px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[Image:FalloutNVHi-Power.jpg|601px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|401px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[Image:Benny With Maria.jpg|thumb|none|600px| &amp;quot;From where you're kneeling it must seem like an 18-carat run of bad luck. Truth is...the game was rigged from the start.&amp;quot; Benny draws Maria from his jacket, before shooting the Courier in the head during the opening FMV.]] &lt;br /&gt;
[[Image:FalloutNV9mmMaria.jpg|601px|thumb|none|The Courier, ironically, holds Benny's own &amp;quot;Maria&amp;quot; on him.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero==&lt;br /&gt;
The [[Ruger Vaquero]] Appears as &amp;quot;.357 Magnum Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%. The Vaquero is a very common gun, used by everyone from Powder Gangers to NCR Patrol Rangers. This gun looks like a Colt Single Action Army but the main design differences between the SAA and the Vaquero are the cylinder can be moved without the hammer being half cocked, use of a transfer bar instead of a firing pin, and the ability to rotate the cylinder in either direction. This clearly identifies the gun as a Vaquero.&lt;br /&gt;
The .357 is one of the first guns you get besides the 9mm and the Varmint Rifle and serves admirably until heavier armor gets involved.&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm, with a club symbol on ivory grips and an engraved black and gold finish. &amp;quot;Lucky&amp;quot; is a notable weapon as it has the fastest rate of fire of all the in-game pistols. Lucky's serves as a high-level eater of .357 Magnum ammo, with it's fast ROF and damage muted only by it's 6 round capacity. Interestingly enough, the real life Ruger factory is located in Arizona (not to far from where the events of the game take place).&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|450px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|450px|The .357 equipped with a longer barrel and a &amp;quot;heavy-duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his Ruger Vaquero while staring out at Outer Vegas. Notice the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, The Courier begins to reload his Vaquero. While shooting the cylinder rotates clockwise but during reloading the cylinder is rotated counter clockwise. Notice the hammer is still forward. This feature is exclusive to the Vaquero.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his Ruger Vaquero.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|450px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, The Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, The Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope. The .44 is a relatively common piece to find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends and Old Ben in Freeside and Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handy man, carries one as his signature weapon. The .44 Magnum is as powerful as it was in Fallout 3 and is easier to use due to the use of ironsights over the fixed scope. The scope is still available as a modification, along with a durability-improving &amp;quot;heavy frame,&amp;quot; giving the gun a matte finish and redwood grips.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel plated finish with engravings, a mother of pearl grip and a mysterious tune that plays whenever the pistol is drawn or holstered. The &amp;quot;Mysterious Magnum&amp;quot; can be obtained by talking to the Lonesome Drifter, who can be found by a Sunset Sasparilla billboard near the El Dorado Dry Lake. The &amp;quot;Mysterious Magnum&amp;quot; is also used by the Mysterious Stranger. The Mysterious Magnum is one of the more fun weapons to use, besides the obvious Mysterious Stranger noises it makes when drawn or holstered, it boosts the crit chance of the standard weapon and makes it a powerful tool for enemy removal.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|450px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|450px|The .44 fitted with a scope and a &amp;quot;heavy frame.&amp;quot;]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|450px|The &amp;quot;Mysterious Magnum.&amp;quot;]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The cartridges textures are glitched.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29.]]&lt;br /&gt;
&lt;br /&gt;
==12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except chambered for the fictional 12.7mm intermediate round (essentially the .50BMG cartridge with shortened projectile and case length), allowing the magazine to be inserted in the grip instead of being housed in front of the trigger like the original 14mm. The 12.7mm Pistol is as rare as it's ammo, such as in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs high Strength and Guns skill to use, the 12.7mm power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level side arm.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the Gun Runners Arsenal DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. However, it can't be modified with standard 12.7mm pistol mods.&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|450px|The in-game model of the 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|450px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat is as fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|450px|The Lil' Devil.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, The Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]], and is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. A laser sight, suppressor, and extended magazine can be added to the gun. The 10mm is very common, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double action, something the real Desert Eagle can't do. The 10mm is a rather good weapon, beating out the 9mm in damage and DPS but falling short when the magnum revolvers come into play.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|450px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|600px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99, due to it being ported over from Fallout 3.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developers side. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called the &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from Fallout 1 and 2&amp;quot;, the .223 Pistol.  Like its predecessor, it chambers 5.56x45mm NATO, and can also chamber .223 which wears out the gun slower, though at the cost of some damage. The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac, or stolen from the back room. The 5.56mm Pistol is more than just old Fallout nostalgia, but a rather good weapon. While it has no modifications available unlike most of the handguns, it can chamber the several 5.56mm variants, such as armor piercing or hollow point ammo.&lt;br /&gt;
Amusingly, the handgun is useable to complete two movie related challenges (non achievement-based tasks outside the main game). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner,'' and requires the Courier (fittingly) kill robots with the pistol, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons.&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|450px|The in-game model for the 5.56mm Pistol. Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|450px|The unique &amp;quot;That Gun.&amp;quot;]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino as well as being sold by Mr Holdout on the Strip. As stated before, the .22 Pistol's overall weakness is beaten by the fact it's suppressed and can be snuck into casinos with lower Sneak skills. Interestingly enough, the real life Ruger factory is located in Arizona (not to far from where the events of the game take place).  &lt;br /&gt;
&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|350px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm..]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at the old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 Magnum rounds. It is fired exclusively in single action, despite the New Service being a double-action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. The weapon is extremely useful in &amp;quot;Dead Money&amp;quot; due to its very high critical hit ratio; it is incredibly useful for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The Colt New Service can be found at the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (&amp;quot;Big Frame Revolver,&amp;quot; or sometimes &amp;quot;Biggest, Finest Revolver&amp;quot;) Chambered in .45-70 Govt'. With the addition of the Gun Runners Arsenal DLC, it adds a DLC variant which can accept modifications, this includes a 6 shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver is a rather solid pistol, allowing for some mid-game usage of .45-70 Government ammo, though it's scope is rather annoying to aim with.&lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel.  The Fallout version differs from the real BFR by being double-action and having a swing-out cylinder, while the actual BFR is single-action and uses a loading gate. The Hunting Revolver can be found in a variety of places, carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave and tucked away in the REPCONN Test Site. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, and with good reason. Firing .45-70 and without a scope, this allows the Sequoia to be used more freely than it's non-unique cousin.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|450px|thumb|none|The standard Hunting Revolver.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|450px|thumb|none|The Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the Gun Runner's Arsenal DLC. A 6-shot cylinder is also available, but does not change the weapon's appearance, not even during reloads.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzleflash considering the caliber.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|450px|thumb|none|The 'Ranger Sequoia', the unique version of the Hunting Revolver.]]&lt;br /&gt;
[[Image:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of this weapon. After beating the main questline of Honest Hearts, .45 Auto (and the weapons which fire them) are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights where going to be an upgrade, with the gun having default, more traditional M1911 sights, this ended up being cut and these sights are permanent on the default weapon in the final game. It correctly holds 7 rounds. The M1911A1 is a powerful weapon, with damage output on par with the 12.7mm Pistol, though during your trip in Zion, ammo may be hard to come by.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, unused iron sights can still be found in the game files, as seen here.]]&lt;br /&gt;
[[Image:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[Image:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1.]]&lt;br /&gt;
[[Image:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[Image:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas 1911.jpg|450px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[Image:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, The Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. A Light Shining in Darkness holds 6 rounds of .45 Auto in its magazine. As stated before, A Light Shining in Darkness is a rather solid handgun stat wise, and while doesn't come with any night sights, the glowing slide is good enough.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|In-game model for the unique &amp;quot;A Light Shining in Darkness&amp;quot;. Note that the slide seems to be modeled more off of a [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, giving us a look at the snakeskin grip and inscription.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you. &lt;br /&gt;
&lt;br /&gt;
The Gun Runners DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot; which has an integral suppressor and greater damage and rate of fire. It is also a Holdout weapon that can be carried into Casinos and is the ONLY Automatic Holdout weapon available. Sleepytyme is one of the rarer SMG's that allows to be suppressed, and snuck into casino's make it a solid SMG.&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_SMG.jpg|thumb|none|450px|The in-game model for the 10mm SMG.]]&lt;br /&gt;
[[Image:10mm SMG with extended mag and recoil comp.jpg|thumb|none|450px|The 10mm SMG fitted with an extended magazine and a recoil compensator.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-2.jpg|thumb|none|600px|The Courier reloads his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-3.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNewVegasSleepytyme.jpg|thumb|none|450px|The in-game model for the unique supressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVSleepytyme.jpg|thumb|none|600px|The Courier holds his &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm Submachine Gun&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire. The 9mm SMG is fairly common, with one in Doc Mitchell's house waiting for repairs just at the start of the game. The 9mm SMG is a very good starter to the world of fully automatic pistol caliber carnage. It's standard 30 round magazine and easy to find 9mm ammo make it one of the better starter weapons.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the Vikki and Vance Casino in Primm, you will find that Vance's famous SMG is missing. If one goes to the Wins Hideout near Westside, the unique version of the &amp;quot;9mm SMG&amp;quot; can be acquired and either returned or kept for one's self. &amp;quot;Vance's 9mm submachine gun&amp;quot;, comes with a pristine black finish, wood or bakelite grips, no stock, express-type sights, and a drum magazine. It serves as New Vegas's SMG bullet hose, with 60 rounds of 9mm to spare, that allows anything to be killed up to a Deathclaw.&lt;br /&gt;
&lt;br /&gt;
In the Lonesome Road DLC, the Courier can use the &amp;quot;H&amp;amp;H Tools nail gun&amp;quot; as a weapon. The nail gun bears a striking resemblance to the M3, featuring a very similar profile and layout, with even having the M3's crank lever and the ejection port has been replaced by a safety switch.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the &amp;quot;9mm SMG.&amp;quot;]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|The unique Vance's 9mm SMG. The drum magazines can also be added to the normal 9mm SMG as a modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at it's tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|600px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It is a .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The Silenced .22 SMG can be upgraded with a larger drum magazine that increases capacity by 60 rounds. It can be found on Fiend raiders in Vault 3 and Gomorrah Bank Guards. It's high rate of fire and rather large magazine capacity coexist with it's weak chambering and inaccuracy to make one of New Vegas's forgotten weapons.&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:Silenced22SMG.jpg|600px|thumb|none|The .22 Submachine Gun in all it's glory.]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting extra 60 rounds. This also raises the ironsights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood. The RCW is a rather decent energy weapon, beating out the pistol based weapons but falling short in the long run. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|550px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights aren't too different from a normal Thompson.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving us a look at all of the glowy bits.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the ''.45 Auto Submachine Gun'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire. The weapon is used heavily by the White Legs tribe who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful round tempered by rather bad inaccuracy.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, The Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine and a very high rate of fire. It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire. The Assault Carbine can be found in any former military installation in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Possible Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants. The Assault Carbine is similar to the Light Machinegun as both serve as rifle alternatives to the miniguns. The Carbine boasts a minigun's high rate of fire and same 5mm caliber, allowing for armor shredding at the cost of small 24 round magazines.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine, note the knob on the bolt that acts as the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with a SIR railed foregrip and a Magpul PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is a knob located directly on the bolt on the right side where the brass ejects instead. The Marksmen Carbine is a common weapon, and most military facilities contain a couple. The Marksman Carbine is a powerful weapon, dealing very accurate shots to any target.&lt;br /&gt;
&lt;br /&gt;
The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine, and the 82nd Airborne division badge on the magazine well. The All American is one of New Vegas's best scoped weapons, dealing accurate shots with high damage without eating through hard to find ammunition.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside Gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All American&amp;quot; rifle.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, The Courier stands holding the &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] appears in the game, called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the right side of the receiver, attached directly to the bolt in the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. The Service Rifle is a better rifle in comparison to the Varmint Rifle as it loads more ammo per magazine and deals more damage, but gets outclassed quickly by other rifles like the Assault Carbine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 [[Alexander Arms .50 Beowulf|.50 Beowulf]] upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot; The Survivalist's Rifle can be found on top of the Red Gate, next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to it's name. The accuracy of the standard Service Rifle combined with the power of the 12.7mm Round are a lethal combination for any target, in and out of Zion.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle, note the knob on the bolt that acts as the charging handle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the Honest Hearts DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Service Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, The Courier reloads the unique Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM 'Hecate II'==&lt;br /&gt;
The [[PGM 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round and is the most powerful bullet-firing weapon, capable of killing Deathclaws in only a few shots. A variant added through the Gun Runner's Arsenal DLC, gives it the capability to mount modifications such as a Carbon Fibre body which decreases weight, a custom bolt increasing rate of fire and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the guns extremely loud report to a more comfortable level. The rifle is very rare, usually found on NCR Veteran Rangers. &lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|550px|In-game model for the Anti-Material Rifle.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Material rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|The Courier fires his Anti-Material rifle, with massive recoil.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds; along with the Browning Hi-Power, it is probably the first weapon acquired by the player, as a free one is received from Sunny Smiles during &amp;quot;Back in the Saddle.&amp;quot; It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. The Varmint is a good starter rifle, boasting some decent DPS and accuracy, but after armor and such get pulled into the picture, it would be a good idea to replace the Varmint Rifle with a more powerful weapon.&lt;br /&gt;
&lt;br /&gt;
There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 (heh) tally marks on the rear right. The Varmint Rifle is very common early in the game and is given to you for free by Sunny Smiles during the non-optional quest &amp;quot;Back in the Saddle.&amp;quot; The unique &amp;quot;Ratslayer&amp;quot; rifle can be found in Broc Flower Cave. The Ratslayer is good for lightly armored enemies, especially rats and radroaches. &lt;br /&gt;
[[Image:FalloutNewVegasVarmintrifle.jpg|thumb|450px|none|In-game model for the standard Varmint Rifle.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron guarded gate.]]&lt;br /&gt;
[[Image:FONV Ratslayer.jpg|thumb|none|450px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, The Courier holds Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists'; 'Well This Machine Kills Commies' is inscribed on the left side of the gun). The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game. This Machine is a powerful rifle, eating through .308 via standard en-bloc clips. It's accuracy is rather bad for a rifle, but it's power and rate of fire make up for it in the long run.&lt;br /&gt;
&lt;br /&gt;
To obtain &amp;quot;This Machine&amp;quot; is a bit convoluted, either you do a unmarked quest given to you by Sgt. Contreras at Camp McCarren, following the quests completion, the rifle is able to be purchased from him, or you can download the McCarren Weapon Manifest, give it to Lt Carrie Boyd and get the rifle for free. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater in the game. The rifle takes .357 Magnum ammunition rather than standard 44-40 and is common mid-game. The Cowboy Repeater serves as the replacement for the Varmint Rifle and is a potent weapon against animals and unarmored opponents, though once armor gets involved the Repeater loses it's usefulness.&lt;br /&gt;
&lt;br /&gt;
There is a special variant, called La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver. The La Longue Carabine is found on Corporal Sterling of the 1st Reconnaissance Battalion that are stationed at Camp McCarran. La Longue Carabine is a very interesting weapon, adding a scope to the Cowboy Repeater equation. It's accuracy and DPS make it a good sniper rifle, though only against lighter armored enemies.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester 1886 - .45-70 Govt]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough it's marksmen sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Carbine&amp;quot;, and fires .44 Magnum. It can be found in places such as Bonnie Springs or Red Rock Canyon. The Trail Carbine is a very good rifle, being the second to last rifle before the Brush Gun, and allows for another use of .44 Magnum ammo and with the addition of a scope, can be a very good sniping weapon.&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, The Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, The Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 Winchester. Most likely based off the [[Winchester Model 70]]. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots. The Hunting Rifle is one of the higher-level rifles and serves as a sniping tool sitting between Varmint and Sniper rifles. It's precise, reliable and good at dealing with anything short of a BoS Paladin or a Deathclaw.&lt;br /&gt;
&lt;br /&gt;
A unique variant added through the Gun Runner's Arsenal DLC is called the &amp;quot;Paciencia&amp;quot; (Spanish for Patience), boasting has extra damage and reliability, but aptly-named due to a reduced magazine capacity of 3 rounds, making patience a virtue, and each missed shot even more punishing than with the regular rifle. It is also much different than the normal version as it isn't as beaten up as the normal version, it also has a Mexican flag wrapped around the stock as a makeshift cheek rest and a gold bead sight. Paciencia's a interesting rifle, dealing more damage than it's standard counterpart and boasting a zoom level on par with the Sniper Rifle, but is tempered by it's 3 round magazine capacity. &lt;br /&gt;
&lt;br /&gt;
Another unique variant is carried by former 1st Recon sniper Craig Boone. Called simply &amp;quot;Boone's Hunting Rifle&amp;quot; it has the distinction of being the only companion weapon in the game to feature an attachment, a scope. Depending on how the player completes Boone's quest &amp;quot;I Forgot to Remember to Forget,&amp;quot; Mister New Vegas, the DJ who runs Radio New Vegas, will describe the rifle as &amp;quot;a .308 flaming sword of Justice with a telescopic sight.&amp;quot; &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Notice how the bullet in the magazine is just a 2-dimensional picture, likely intended to pass off as a 3d bullet.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, as well as Legion Assassins, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the [[Marlin Model 1895]]. Its forged receiver modification, however, does resemble the receiver of a Model 1886. The Brush Gun is the king of the rifle class of weapons, dealing a ton of pain to anything on the receiving end. It is tempered by using rather hard to find .45-70 ammunition, but the fact it's used by both sides in the Mojave is evidence of it's power.&lt;br /&gt;
&lt;br /&gt;
The Gun Runner's Arsenal DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot;, which is superior to the regular Brush Gun in nearly every aspect, and features a much less intrusive ghost ring sight and has a stainless steel or nickel finish on the reciever. It also has a dream catcher on its stock. Namesake aside, the Medicine Stick is one of the best guns out of the Gun Runner's Arsenal, managing to make the Brush Gun better in every way except magazine capacity, and is one of the best ways to remove bad spirits in the Mojave.&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeings something approaching him, The Courier aims his Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier fires his Brush Gun and begins to cycle it's action.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, The Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick. Notice the different sight, compared to the non-unique Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears simply as &amp;quot;Light machine gun&amp;quot; in the game, seems to be an [[FN Minimi]] with a wooden [[M60]] style hand guard and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game. It can be found either on NCR Heavy Troops at Hoover Dam, or in the deathclaw filled Quarry Junction. The Light Machine Gun is a powerful weapon, dealing pain while using plentiful 5.56 ammo, unlike the 5mm chambered miniguns.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners Arsenal DLC adds a unique variant known as the Bozar, previously seen in Fallout 2. The rifle, described as the &amp;quot;ultimate refinement of the sniper's art&amp;quot;, has a light stainless or nickel finish, a scope, a lengthened barrel, a unique solid stock, and a 30 round magazine; it, along with the 5.56mm Pistol, are used in the challenge &amp;quot;Vault 13's Revenge.&amp;quot; The Bozar is a rather interesting weapon, being a fully automatic sniper rifle. It is very accurate, though precision shots are harder to do.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the wood-clad Minimi.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the sight of his light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his light machine gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; variant of the FN Minimi from Fallout New Vegas' Gun Runners Arsenal DLC.]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds. The &amp;quot;Automatic Rifle&amp;quot; comes with one modification, &amp;quot;upgraded internals&amp;quot; that boost it's rate of fire. The Automatic Rifle can be found in the Sierra Madre in a multitude of places, from the Villa Police Station's contraband store room to one of Dean Domino's Secret Stashes. The Automatic Rifle is a powerful weapon, while chewing through .308 caliber ammunition, it can take down the toughest of the Sierra Madre's enemies.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|The in-game model of the Automatic Rifle, complete with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot. The Hunting Shotgun is a powerful weapon, allowing more accurate shots in comparison with the semi-automatic Riot Shotgun.&lt;br /&gt;
&lt;br /&gt;
The unique version, the Dinner Bell, has synthetic camo furniture and is the most accurate scattergun style weapon in-game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry,&amp;quot; given by Red Lucy, who runs The Thorn. Dinner Bell serves as the most accurate scattergun style weapon and is useful for throwing 12 gauge caliber death at targets farther than the other shotguns.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|500px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|550px|none|The standard Hunting Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some 12 gauge shells.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|550px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun. Note the camouflage, which appears to be Mossy Oak Shadow Grass, a camo specifically designed for duck hunting.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at w Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear, with duct tape around the stock and a crack in the forend. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; can serve as a decent shotgun mid-game and is commonly found on, fittingly, Crimson Caravan guards. The Caravan Shotgun is a decent weapon, beating the Single Shotgun, but lacks power due to the 20 gauge chambering.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|500px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|450px|In-game model for the Caravan Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is on this gun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;. A rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. A powerful weapon in the right circumstances, the Riot Shotgun does demand a hefty surplus of 12 gauge ammo.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|450px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom. The &amp;quot;Lever-Action Shotgun&amp;quot;, as it is called in game, serves as a stop-gap for players between the Caravan and Hunting shotguns. &lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|450px|The Lever-Action Shotgun in the game.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier aims his Lever-Action Shotgun at something.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter and is rather accurate, though is beaten out by the Lever-Action and later Hunting shotguns.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Pardner.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20-gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun. letting us look at his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle.&amp;quot; The Grenade Rifle can be found in one of the houses at Nipton, various Fiends and Vipers as well as Oscar Velasco and sold by many different vendors. The Grenade Rifle is a good start for explosive weapons, allowing for 40mm explosive doom to be propelled easier, though later on it falls out for the Grenade Launcher and Grenade Machinegun. &lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the ''most'' unique variants of any weapon in the game. The first, called the &amp;quot;Mercenary Grenade Rifle&amp;quot; is available as a pre-order bonus, and features a unique, longer barrel; this is given to the player as soon as they wake up inside Doc Mitchell's house in Goodsprings, suggesting it was originally the Courier's. Regular version can be upgraded with a longer barrel for longer range.There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor, with a drawing of an angry beaver holding a rifle on the stock and the long barrel modification built in.&lt;br /&gt;
&lt;br /&gt;
''Lonesome Road'' adds the Red Victory, with a stock painted to resemble the Chinese flag, and the Great Bear grenade rifle, which has a blue grip and forend and a white Army star on the grip.  The Great Bear and Red Victory variants can only be obtained following the completion of the Lonesome Road campaign and depends on your actions at the end of the quest.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle, with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|550px|The unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, note the beaver holding an [[M1 Garand]].]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels. While powerful, the Grenade Launcher is hampered by slow reload time and the slow pumping animation.&lt;br /&gt;
&lt;br /&gt;
A modified one called the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles. The &amp;quot;Holorifle&amp;quot; is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though MFC cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game render of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade Launcher after &amp;quot;accidently&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade Launcher, note the lack of a front sight.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QLZ-87==&lt;br /&gt;
The &amp;quot;Grenade machinegun&amp;quot; is a large fully-automatic grenade launcher firing a fictional 25mm grenade and is comparable to the game's gatling guns and flamethrowers in size and layout, also utilizing an ammo storage carried on the user's back. The gun also carries a large amount of electronics , complete with a monitor at the top which seems to be feeding Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they might assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears resemblance to the [[Norinco QL-series grenade launchers#QLZ-87|Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which's spares are presumably carried in the backpack.&lt;br /&gt;
&lt;br /&gt;
In Dead Wind Cavern, one can find an unique version of the weapon called &amp;quot;Mercy.&amp;quot; Mercy fires the larger 40mm grenades, similar to the [[Mk 19 grenade launcher]], giving it even more destructive potential with the cost of less ammo per magazine, and in Hardcore mode the ammo is quite heavy. Apparently a relic from the Old War, it has &amp;quot;Hei Guy Bye Bye&amp;quot; spraypainted on it's body (Hei Gui is the name of the Chinese stealth armor in the game) and is in extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun.&lt;br /&gt;
[[Image:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[Image:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[Image:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot;.]]&lt;br /&gt;
[[Image:Action-grenede launcher.jpg|thumb|none|600px|The Courier lets it rain on some super mutants, also giving us a look at the ammo pack.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The [[M84 stun grenade]] is added in &amp;quot;Lonesome Road&amp;quot;. Referred to as &amp;quot;Flash Bang&amp;quot;. These come into use against some of the more mutated creatures in Lonesome Road like deathclaws and tunnelers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|600px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1102026</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1102026"/>
		<updated>2017-04-28T15:02:56Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Remington 870 Wingmaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Fallout: New Vegas&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|Fallout: New Vegas Ultimate Edition (2012). The game and all it's DLC was released together as the Ultimate Edition in February 2012. ]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout New Vegas: Ultimate Edition.'' The first, &amp;quot;Dead Money,&amp;quot; revolves around a long planned casino heist in the Sierra Madre, a famous casino locked since the Great War. &amp;quot;Honest Hearts&amp;quot; takes place in the Post-War Zion National Park and among other things adds a new caliber to the game, .45 ACP. &amp;quot;Old World Blues&amp;quot; takes place at the scientific research facility Big Mountain or the Big MT. The final DLC, &amp;quot;Lonesome Road&amp;quot; adds backstory for the main character, Courier 6 as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. An optional pack, &amp;quot;Gun Runner's Arsenal&amp;quot; adds a host of weapons to the Gun Runners, a vendor located outside New Vegas proper.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi Power and the two Colts), upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol,&amp;quot; designed in-game by M&amp;amp;A Gun Manufacturers. It can be modified with an extended magazine and a scope. The 9mm is by far one of the most common weapons in the Mojave, and seems to have been adopted by the NCR as their standard sidearm. The 9mm appears almost everywhere, and is even given to you by Doc Mitchell at Goodsprings at the game's beginning. A unique version called &amp;quot;Maria&amp;quot;, decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy engraving, is carried by Benny (Voice of Matthew Perry), which he uses to execute the player in the opening FMV. The player can then return the favor upon confronting Benny at his casino, The Tops, earning the challenge &amp;quot;Talk About Owned,&amp;quot; provided they chose to kill Benny before the completion of &amp;quot;Ring A-Ding Ding!&amp;quot; The standard Hi Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens.&amp;quot; &lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegasHi-Power.jpg|400px|thumb|none|In-game model for the 9mm Pistol.]]&lt;br /&gt;
[[Image:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|601px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|601px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[Image:FalloutNVHi-Power.jpg|601px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|401px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[Image:Benny With Maria.jpg|thumb|none|600px| &amp;quot;From where you're kneeling it must seem like an 18-carat run of bad luck. Truth is...the game was rigged from the start.&amp;quot; Benny draws Maria from his jacket, before shooting the Courier in the head during the opening FMV.]] &lt;br /&gt;
[[Image:FalloutNV9mmMaria.jpg|601px|thumb|none|The Courier, ironically, holds Benny's own &amp;quot;Maria&amp;quot; on him.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero==&lt;br /&gt;
The [[Ruger Vaquero]] Appears as &amp;quot;.357 Magnum Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%. The Vaquero is a very common gun, used by everyone from Powder Gangers to NCR Patrol Rangers. This gun looks like a Colt Single Action Army but the main design differences between the SAA and the Vaquero are the cylinder can be moved without the hammer being half cocked, use of a transfer bar instead of a firing pin, and the ability to rotate the cylinder in either direction. This clearly identifies the gun as a Vaquero.&lt;br /&gt;
The .357 is one of the first guns you get besides the 9mm and the Varmint Rifle and serves admirably until heavier armor gets involved.&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm, with a club symbol on ivory grips and an engraved black and gold finish. &amp;quot;Lucky&amp;quot; is a notable weapon as it has the fastest rate of fire of all the in-game pistols. Lucky's serves as a high-level eater of .357 Magnum ammo, with it's fast ROF and damage muted only by it's 6 round capacity. Interestingly enough, the real life Ruger factory is located in Arizona (not to far from where the events of the game take place).&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|450px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|450px|The .357 equipped with a longer barrel and a &amp;quot;heavy-duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his Ruger Vaquero while staring out at Outer Vegas. Notice the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, The Courier begins to reload his Vaquero. While shooting the cylinder rotates clockwise but during reloading the cylinder is rotated counter clockwise. Notice the hammer is still forward. This feature is exclusive to the Vaquero.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his Ruger Vaquero.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|450px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, The Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, The Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope. The .44 is a relatively common piece to find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends and Old Ben in Freeside and Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handy man, carries one as his signature weapon. The .44 Magnum is as powerful as it was in Fallout 3 and is easier to use due to the use of ironsights over the fixed scope. The scope is still available as a modification, along with a durability-improving &amp;quot;heavy frame,&amp;quot; giving the gun a matte finish and redwood grips.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel plated finish with engravings, a mother of pearl grip and a mysterious tune that plays whenever the pistol is drawn or holstered. The &amp;quot;Mysterious Magnum&amp;quot; can be obtained by talking to the Lonesome Drifter, who can be found by a Sunset Sasparilla billboard near the El Dorado Dry Lake. The &amp;quot;Mysterious Magnum&amp;quot; is also used by the Mysterious Stranger. The Mysterious Magnum is one of the more fun weapons to use, besides the obvious Mysterious Stranger noises it makes when drawn or holstered, it boosts the crit chance of the standard weapon and makes it a powerful tool for enemy removal.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|450px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|450px|The .44 fitted with a scope and a &amp;quot;heavy frame.&amp;quot;]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|450px|The &amp;quot;Mysterious Magnum.&amp;quot;]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The cartridges textures are glitched.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29.]]&lt;br /&gt;
&lt;br /&gt;
==12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except chambered for the fictional 12.7mm intermediate round (essentially the .50BMG cartridge with shortened projectile and case length), allowing the magazine to be inserted in the grip instead of being housed in front of the trigger like the original 14mm. The 12.7mm Pistol is as rare as it's ammo, such as in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs high Strength and Guns skill to use, the 12.7mm power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level side arm.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the Gun Runners Arsenal DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. However, it can't be modified with standard 12.7mm pistol mods.&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|450px|The in-game model of the 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|450px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat is as fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|450px|The Lil' Devil.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, The Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]], and is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. A laser sight, suppressor, and extended magazine can be added to the gun. The 10mm is very common, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double action, something the real Desert Eagle can't do. The 10mm is a rather good weapon, beating out the 9mm in damage and DPS but falling short when the magnum revolvers come into play.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|450px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|600px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99, due to it being ported over from Fallout 3.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developers side. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called the &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from Fallout 1 and 2&amp;quot;, the .223 Pistol.  Like its predecessor, it chambers 5.56x45mm NATO, and can also chamber .223 which wears out the gun slower, though at the cost of some damage. The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac, or stolen from the back room. The 5.56mm Pistol is more than just old Fallout nostalgia, but a rather good weapon. While it has no modifications available unlike most of the handguns, it can chamber the several 5.56mm variants, such as armor piercing or hollow point ammo.&lt;br /&gt;
Amusingly, the handgun is useable to complete two movie related challenges (non achievement-based tasks outside the main game). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner,'' and requires the Courier (fittingly) kill robots with the pistol, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons.&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|450px|The in-game model for the 5.56mm Pistol. Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|450px|The unique &amp;quot;That Gun.&amp;quot;]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino as well as being sold by Mr Holdout on the Strip. As stated before, the .22 Pistol's overall weakness is beaten by the fact it's suppressed and can be snuck into casinos with lower Sneak skills. Interestingly enough, the real life Ruger factory is located in Arizona (not to far from where the events of the game take place).  &lt;br /&gt;
&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|350px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm..]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at the old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 Magnum rounds. It is fired exclusively in single action, despite the New Service being a double-action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. The weapon is extremely useful in &amp;quot;Dead Money&amp;quot; due to its very high critical hit ratio; it is incredibly useful for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The Colt New Service can be found at the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (&amp;quot;Big Frame Revolver,&amp;quot; or sometimes &amp;quot;Biggest, Finest Revolver&amp;quot;) Chambered in .45-70 Govt'. With the addition of the Gun Runners Arsenal DLC, it adds a DLC variant which can accept modifications, this includes a 6 shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver is a rather solid pistol, allowing for some mid-game usage of .45-70 Government ammo, though it's scope is rather annoying to aim with.&lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel.  The Fallout version differs from the real BFR by being double-action and having a swing-out cylinder, while the actual BFR is single-action and uses a loading gate. The Hunting Revolver can be found in a variety of places, carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave and tucked away in the REPCONN Test Site. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, and with good reason. Firing .45-70 and without a scope, this allows the Sequoia to be used more freely than it's non-unique cousin.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|450px|thumb|none|The standard Hunting Revolver.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|450px|thumb|none|The Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the Gun Runner's Arsenal DLC. A 6-shot cylinder is also available, but does not change the weapon's appearance, not even during reloads.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzleflash considering the caliber.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|450px|thumb|none|The 'Ranger Sequoia', the unique version of the Hunting Revolver.]]&lt;br /&gt;
[[Image:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of this weapon. After beating the main questline of Honest Hearts, .45 Auto (and the weapons which fire them) are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights where going to be an upgrade, with the gun having default, more traditional M1911 sights, this ended up being cut and these sights are permanent on the default weapon in the final game. It correctly holds 7 rounds. The M1911A1 is a powerful weapon, with damage output on par with the 12.7mm Pistol, though during your trip in Zion, ammo may be hard to come by.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, unused iron sights can still be found in the game files, as seen here.]]&lt;br /&gt;
[[Image:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[Image:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1.]]&lt;br /&gt;
[[Image:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[Image:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas 1911.jpg|450px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[Image:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, The Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. A Light Shining in Darkness holds 6 rounds of .45 Auto in its magazine. As stated before, A Light Shining in Darkness is a rather solid handgun stat wise, and while doesn't come with any night sights, the glowing slide is good enough.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|In-game model for the unique &amp;quot;A Light Shining in Darkness&amp;quot;. Note that the slide seems to be modeled more off of a [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, giving us a look at the snakeskin grip and inscription.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you. &lt;br /&gt;
&lt;br /&gt;
The Gun Runners DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot; which has an integral suppressor and greater damage and rate of fire. It is also a Holdout weapon that can be carried into Casinos and is the ONLY Automatic Holdout weapon available. Sleepytyme is one of the rarer SMG's that allows to be suppressed, and snuck into casino's make it a solid SMG.&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_SMG.jpg|thumb|none|450px|The in-game model for the 10mm SMG.]]&lt;br /&gt;
[[Image:10mm SMG with extended mag and recoil comp.jpg|thumb|none|450px|The 10mm SMG fitted with an extended magazine and a recoil compensator.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-2.jpg|thumb|none|600px|The Courier reloads his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-3.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNewVegasSleepytyme.jpg|thumb|none|450px|The in-game model for the unique supressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVSleepytyme.jpg|thumb|none|600px|The Courier holds his &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm Submachine Gun&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire. The 9mm SMG is fairly common, with one in Doc Mitchell's house waiting for repairs just at the start of the game. The 9mm SMG is a very good starter to the world of fully automatic pistol caliber carnage. It's standard 30 round magazine and easy to find 9mm ammo make it one of the better starter weapons.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the Vikki and Vance Casino in Primm, you will find that Vance's famous SMG is missing. If one goes to the Wins Hideout near Westside, the unique version of the &amp;quot;9mm SMG&amp;quot; can be acquired and either returned or kept for one's self. &amp;quot;Vance's 9mm submachine gun&amp;quot;, comes with a pristine black finish, wood or bakelite grips, no stock, express-type sights, and a drum magazine. It serves as New Vegas's SMG bullet hose, with 60 rounds of 9mm to spare, that allows anything to be killed up to a Deathclaw.&lt;br /&gt;
&lt;br /&gt;
In the Lonesome Road DLC, the Courier can use the &amp;quot;H&amp;amp;H Tools nail gun&amp;quot; as a weapon. The nail gun bears a striking resemblance to the M3, featuring a very similar profile and layout, with even having the M3's crank lever and the ejection port has been replaced by a safety switch.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the &amp;quot;9mm SMG.&amp;quot;]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|The unique Vance's 9mm SMG. The drum magazines can also be added to the normal 9mm SMG as a modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at it's tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|600px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It is a .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The Silenced .22 SMG can be upgraded with a larger drum magazine that increases capacity by 60 rounds. It can be found on Fiend raiders in Vault 3 and Gomorrah Bank Guards. It's high rate of fire and rather large magazine capacity coexist with it's weak chambering and inaccuracy to make one of New Vegas's forgotten weapons.&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:Silenced22SMG.jpg|600px|thumb|none|The .22 Submachine Gun in all it's glory.]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting extra 60 rounds. This also raises the ironsights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood. The RCW is a rather decent energy weapon, beating out the pistol based weapons but falling short in the long run. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|550px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights aren't too different from a normal Thompson.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving us a look at all of the glowy bits.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the ''.45 Auto Submachine Gun'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire. The weapon is used heavily by the White Legs tribe who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful round tempered by rather bad inaccuracy.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, The Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine and a very high rate of fire. It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire. The Assault Carbine can be found in any former military installation in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Possible Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants. The Assault Carbine is similar to the Light Machinegun as both serve as rifle alternatives to the miniguns. The Carbine boasts a minigun's high rate of fire and same 5mm caliber, allowing for armor shredding at the cost of small 24 round magazines.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine, note the knob on the bolt that acts as the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with a SIR railed foregrip and a Magpul PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is a knob located directly on the bolt on the right side where the brass ejects instead. The Marksmen Carbine is a common weapon, and most military facilities contain a couple. The Marksman Carbine is a powerful weapon, dealing very accurate shots to any target.&lt;br /&gt;
&lt;br /&gt;
The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine, and the 82nd Airborne division badge on the magazine well. The All American is one of New Vegas's best scoped weapons, dealing accurate shots with high damage without eating through hard to find ammunition.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside Gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All American&amp;quot; rifle.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, The Courier stands holding the &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] appears in the game, called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the right side of the receiver, attached directly to the bolt in the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. The Service Rifle is a better rifle in comparison to the Varmint Rifle as it loads more ammo per magazine and deals more damage, but gets outclassed quickly by other rifles like the Assault Carbine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 [[Alexander Arms .50 Beowulf|.50 Beowulf]] upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot; The Survivalist's Rifle can be found on top of the Red Gate, next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to it's name. The accuracy of the standard Service Rifle combined with the power of the 12.7mm Round are a lethal combination for any target, in and out of Zion.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle, note the knob on the bolt that acts as the charging handle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the Honest Hearts DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Service Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, The Courier reloads the unique Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM 'Hecate II'==&lt;br /&gt;
The [[PGM 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round and is the most powerful bullet-firing weapon, capable of killing Deathclaws in only a few shots. A variant added through the Gun Runner's Arsenal DLC, gives it the capability to mount modifications such as a Carbon Fibre body which decreases weight, a custom bolt increasing rate of fire and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the guns extremely loud report to a more comfortable level. The rifle is very rare, usually found on NCR Veteran Rangers. &lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|550px|In-game model for the Anti-Material Rifle.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Material rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|The Courier fires his Anti-Material rifle, with massive recoil.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds; along with the Browning Hi-Power, it is probably the first weapon acquired by the player, as a free one is received from Sunny Smiles during &amp;quot;Back in the Saddle.&amp;quot; It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. The Varmint is a good starter rifle, boasting some decent DPS and accuracy, but after armor and such get pulled into the picture, it would be a good idea to replace the Varmint Rifle with a more powerful weapon.&lt;br /&gt;
&lt;br /&gt;
There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 (heh) tally marks on the rear right. The Varmint Rifle is very common early in the game and is given to you for free by Sunny Smiles during the non-optional quest &amp;quot;Back in the Saddle.&amp;quot; The unique &amp;quot;Ratslayer&amp;quot; rifle can be found in Broc Flower Cave. The Ratslayer is good for lightly armored enemies, especially rats and radroaches. &lt;br /&gt;
[[Image:FalloutNewVegasVarmintrifle.jpg|thumb|450px|none|In-game model for the standard Varmint Rifle.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron guarded gate.]]&lt;br /&gt;
[[Image:FONV Ratslayer.jpg|thumb|none|450px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, The Courier holds Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists'; 'Well This Machine Kills Commies' is inscribed on the left side of the gun). The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game. This Machine is a powerful rifle, eating through .308 via standard en-bloc clips. It's accuracy is rather bad for a rifle, but it's power and rate of fire make up for it in the long run.&lt;br /&gt;
&lt;br /&gt;
To obtain &amp;quot;This Machine&amp;quot; is a bit convoluted, either you do a unmarked quest given to you by Sgt. Contreras at Camp McCarren, following the quests completion, the rifle is able to be purchased from him, or you can download the McCarren Weapon Manifest, give it to Lt Carrie Boyd and get the rifle for free. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater in the game. The rifle takes .357 Magnum ammunition rather than standard 44-40 and is common mid-game. The Cowboy Repeater serves as the replacement for the Varmint Rifle and is a potent weapon against animals and unarmored opponents, though once armor gets involved the Repeater loses it's usefulness.&lt;br /&gt;
&lt;br /&gt;
There is a special variant, called La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver. The La Longue Carabine is found on Corporal Sterling of the 1st Reconnaissance Battalion that are stationed at Camp McCarran. La Longue Carabine is a very interesting weapon, adding a scope to the Cowboy Repeater equation. It's accuracy and DPS make it a good sniper rifle, though only against lighter armored enemies.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester 1886 - .45-70 Govt]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough it's marksmen sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Carbine&amp;quot;, and fires .44 Magnum. It can be found in places such as Bonnie Springs or Red Rock Canyon. The Trail Carbine is a very good rifle, being the second to last rifle before the Brush Gun, and allows for another use of .44 Magnum ammo and with the addition of a scope, can be a very good sniping weapon.&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, The Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, The Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 Winchester. Most likely based off the [[Winchester Model 70]]. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots. The Hunting Rifle is one of the higher-level rifles and serves as a sniping tool sitting between Varmint and Sniper rifles. It's precise, reliable and good at dealing with anything short of a BoS Paladin or a Deathclaw.&lt;br /&gt;
&lt;br /&gt;
A unique variant added through the Gun Runner's Arsenal DLC is called the &amp;quot;Paciencia&amp;quot; (Spanish for Patience), boasting has extra damage and reliability, but aptly-named due to a reduced magazine capacity of 3 rounds, making patience a virtue, and each missed shot even more punishing than with the regular rifle. It is also much different than the normal version as it isn't as beaten up as the normal version, it also has a Mexican flag wrapped around the stock as a makeshift cheek rest and a gold bead sight. Paciencia's a interesting rifle, dealing more damage than it's standard counterpart and boasting a zoom level on par with the Sniper Rifle, but is tempered by it's 3 round magazine capacity. &lt;br /&gt;
&lt;br /&gt;
Another unique variant is carried by former 1st Recon sniper Craig Boone. Called simply &amp;quot;Boone's Hunting Rifle&amp;quot; it has the distinction of being the only companion weapon in the game to feature an attachment, a scope. Depending on how the player completes Boone's quest &amp;quot;I Forgot to Remember to Forget,&amp;quot; Mister New Vegas, the DJ who runs Radio New Vegas, will describe the rifle as &amp;quot;a .308 flaming sword of Justice with a telescopic sight.&amp;quot; &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Notice how the bullet in the magazine is just a 2-dimensional picture, likely intended to pass off as a 3d bullet.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, as well as Legion Assassins, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the [[Marlin Model 1895]]. Its forged receiver modification, however, does resemble the receiver of a Model 1886. The Brush Gun is the king of the rifle class of weapons, dealing a ton of pain to anything on the receiving end. It is tempered by using rather hard to find .45-70 ammunition, but the fact it's used by both sides in the Mojave is evidence of it's power.&lt;br /&gt;
&lt;br /&gt;
The Gun Runner's Arsenal DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot;, which is superior to the regular Brush Gun in nearly every aspect, and features a much less intrusive ghost ring sight and has a stainless steel or nickel finish on the reciever. It also has a dream catcher on its stock. Namesake aside, the Medicine Stick is one of the best guns out of the Gun Runner's Arsenal, managing to make the Brush Gun better in every way except magazine capacity, and is one of the best ways to remove bad spirits in the Mojave.&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeings something approaching him, The Courier aims his Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier fires his Brush Gun and begins to cycle it's action.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, The Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick. Notice the different sight, compared to the non-unique Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears simply as &amp;quot;Light machine gun&amp;quot; in the game, seems to be an [[FN Minimi]] with a wooden [[M60]] style hand guard and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game. It can be found either on NCR Heavy Troops at Hoover Dam, or in the deathclaw filled Quarry Junction. The Light Machine Gun is a powerful weapon, dealing pain while using plentiful 5.56 ammo, unlike the 5mm chambered miniguns.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners Arsenal DLC adds a unique variant known as the Bozar, previously seen in Fallout 2. The rifle, described as the &amp;quot;ultimate refinement of the sniper's art&amp;quot;, has a light stainless or nickel finish, a scope, a lengthened barrel, a unique solid stock, and a 30 round magazine; it, along with the 5.56mm Pistol, are used in the challenge &amp;quot;Vault 13's Revenge.&amp;quot; The Bozar is a rather interesting weapon, being a fully automatic sniper rifle. It is very accurate, though precision shots are harder to do.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the wood-clad Minimi.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the sight of his light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his light machine gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; variant of the FN Minimi from Fallout New Vegas' Gun Runners Arsenal DLC.]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds. The &amp;quot;Automatic Rifle&amp;quot; comes with one modification, &amp;quot;upgraded internals&amp;quot; that boost it's rate of fire. The Automatic Rifle can be found in the Sierra Madre in a multitude of places, from the Villa Police Station's contraband store room to one of Dean Domino's Secret Stashes. The Automatic Rifle is a powerful weapon, while chewing through .308 caliber ammunition, it can take down the toughest of the Sierra Madre's enemies.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|The in-game model of the Automatic Rifle, complete with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot. The Hunting Shotgun is a powerful weapon, allowing more accurate shots in comparison with the semi-automatic Riot Shotgun.&lt;br /&gt;
&lt;br /&gt;
The unique version, the Dinner Bell, has synthetic camo furniture and is the most accurate scattergun style weapon in-game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry,&amp;quot; given by Red Lucy, who runs The Thorn. Dinner Bell serves as the most accurate scattergun style weapon and is useful for throwing 12 gauge caliber death at targets farther than the other shotguns.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|500px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|550px|none|The standard Hunting Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some brass-cased 12 gauge shells.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|550px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun. Note the camouflage, which appears to be Mossy Oak Shadow Grass, a camo specifically designed for duck hunting.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at w Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear, with duct tape around the stock and a crack in the forend. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; can serve as a decent shotgun mid-game and is commonly found on, fittingly, Crimson Caravan guards. The Caravan Shotgun is a decent weapon, beating the Single Shotgun, but lacks power due to the 20 gauge chambering.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|500px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|450px|In-game model for the Caravan Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is on this gun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;. A rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. A powerful weapon in the right circumstances, the Riot Shotgun does demand a hefty surplus of 12 gauge ammo.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|450px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom. The &amp;quot;Lever-Action Shotgun&amp;quot;, as it is called in game, serves as a stop-gap for players between the Caravan and Hunting shotguns. &lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|450px|The Lever-Action Shotgun in the game.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier aims his Lever-Action Shotgun at something.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter and is rather accurate, though is beaten out by the Lever-Action and later Hunting shotguns.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Pardner.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20-gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun. letting us look at his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle.&amp;quot; The Grenade Rifle can be found in one of the houses at Nipton, various Fiends and Vipers as well as Oscar Velasco and sold by many different vendors. The Grenade Rifle is a good start for explosive weapons, allowing for 40mm explosive doom to be propelled easier, though later on it falls out for the Grenade Launcher and Grenade Machinegun. &lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the ''most'' unique variants of any weapon in the game. The first, called the &amp;quot;Mercenary Grenade Rifle&amp;quot; is available as a pre-order bonus, and features a unique, longer barrel; this is given to the player as soon as they wake up inside Doc Mitchell's house in Goodsprings, suggesting it was originally the Courier's. Regular version can be upgraded with a longer barrel for longer range.There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor, with a drawing of an angry beaver holding a rifle on the stock and the long barrel modification built in.&lt;br /&gt;
&lt;br /&gt;
''Lonesome Road'' adds the Red Victory, with a stock painted to resemble the Chinese flag, and the Great Bear grenade rifle, which has a blue grip and forend and a white Army star on the grip.  The Great Bear and Red Victory variants can only be obtained following the completion of the Lonesome Road campaign and depends on your actions at the end of the quest.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle, with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|550px|The unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, note the beaver holding an [[M1 Garand]].]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels. While powerful, the Grenade Launcher is hampered by slow reload time and the slow pumping animation.&lt;br /&gt;
&lt;br /&gt;
A modified one called the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles. The &amp;quot;Holorifle&amp;quot; is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though MFC cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game render of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade Launcher after &amp;quot;accidently&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade Launcher, note the lack of a front sight.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QLZ-87==&lt;br /&gt;
The &amp;quot;Grenade machinegun&amp;quot; is a large fully-automatic grenade launcher firing a fictional 25mm grenade and is comparable to the game's gatling guns and flamethrowers in size and layout, also utilizing an ammo storage carried on the user's back. The gun also carries a large amount of electronics , complete with a monitor at the top which seems to be feeding Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they might assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears resemblance to the [[Norinco QL-series grenade launchers#QLZ-87|Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which's spares are presumably carried in the backpack.&lt;br /&gt;
&lt;br /&gt;
In Dead Wind Cavern, one can find an unique version of the weapon called &amp;quot;Mercy.&amp;quot; Mercy fires the larger 40mm grenades, similar to the [[Mk 19 grenade launcher]], giving it even more destructive potential with the cost of less ammo per magazine, and in Hardcore mode the ammo is quite heavy. Apparently a relic from the Old War, it has &amp;quot;Hei Guy Bye Bye&amp;quot; spraypainted on it's body (Hei Gui is the name of the Chinese stealth armor in the game) and is in extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun.&lt;br /&gt;
[[Image:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[Image:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[Image:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot;.]]&lt;br /&gt;
[[Image:Action-grenede launcher.jpg|thumb|none|600px|The Courier lets it rain on some super mutants, also giving us a look at the ammo pack.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The [[M84 stun grenade]] is added in &amp;quot;Lonesome Road&amp;quot;. Referred to as &amp;quot;Flash Bang&amp;quot;. These come into use against some of the more mutated creatures in Lonesome Road like deathclaws and tunnelers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|600px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1102025</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1102025"/>
		<updated>2017-04-28T14:59:40Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Winchester 1886 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Fallout: New Vegas&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|Fallout: New Vegas Ultimate Edition (2012). The game and all it's DLC was released together as the Ultimate Edition in February 2012. ]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]] and Matthew Perry can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout New Vegas: Ultimate Edition.'' The first, &amp;quot;Dead Money,&amp;quot; revolves around a long planned casino heist in the Sierra Madre, a famous casino locked since the Great War. &amp;quot;Honest Hearts&amp;quot; takes place in the Post-War Zion National Park and among other things adds a new caliber to the game, .45 ACP. &amp;quot;Old World Blues&amp;quot; takes place at the scientific research facility Big Mountain or the Big MT. The final DLC, &amp;quot;Lonesome Road&amp;quot; adds backstory for the main character, Courier 6 as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. An optional pack, &amp;quot;Gun Runner's Arsenal&amp;quot; adds a host of weapons to the Gun Runners, a vendor located outside New Vegas proper.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi Power and the two Colts), upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol,&amp;quot; designed in-game by M&amp;amp;A Gun Manufacturers. It can be modified with an extended magazine and a scope. The 9mm is by far one of the most common weapons in the Mojave, and seems to have been adopted by the NCR as their standard sidearm. The 9mm appears almost everywhere, and is even given to you by Doc Mitchell at Goodsprings at the game's beginning. A unique version called &amp;quot;Maria&amp;quot;, decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy engraving, is carried by Benny (Voice of Matthew Perry), which he uses to execute the player in the opening FMV. The player can then return the favor upon confronting Benny at his casino, The Tops, earning the challenge &amp;quot;Talk About Owned,&amp;quot; provided they chose to kill Benny before the completion of &amp;quot;Ring A-Ding Ding!&amp;quot; The standard Hi Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens.&amp;quot; &lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegasHi-Power.jpg|400px|thumb|none|In-game model for the 9mm Pistol.]]&lt;br /&gt;
[[Image:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|601px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|601px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[Image:FalloutNVHi-Power.jpg|601px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|401px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[Image:Benny With Maria.jpg|thumb|none|600px| &amp;quot;From where you're kneeling it must seem like an 18-carat run of bad luck. Truth is...the game was rigged from the start.&amp;quot; Benny draws Maria from his jacket, before shooting the Courier in the head during the opening FMV.]] &lt;br /&gt;
[[Image:FalloutNV9mmMaria.jpg|601px|thumb|none|The Courier, ironically, holds Benny's own &amp;quot;Maria&amp;quot; on him.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero==&lt;br /&gt;
The [[Ruger Vaquero]] Appears as &amp;quot;.357 Magnum Revolver&amp;quot;. It is chambered in .357 Magnum. Can be modified with a &amp;quot;Cavalry&amp;quot; barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%. The Vaquero is a very common gun, used by everyone from Powder Gangers to NCR Patrol Rangers. This gun looks like a Colt Single Action Army but the main design differences between the SAA and the Vaquero are the cylinder can be moved without the hammer being half cocked, use of a transfer bar instead of a firing pin, and the ability to rotate the cylinder in either direction. This clearly identifies the gun as a Vaquero.&lt;br /&gt;
The .357 is one of the first guns you get besides the 9mm and the Varmint Rifle and serves admirably until heavier armor gets involved.&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm, with a club symbol on ivory grips and an engraved black and gold finish. &amp;quot;Lucky&amp;quot; is a notable weapon as it has the fastest rate of fire of all the in-game pistols. Lucky's serves as a high-level eater of .357 Magnum ammo, with it's fast ROF and damage muted only by it's 6 round capacity. Interestingly enough, the real life Ruger factory is located in Arizona (not to far from where the events of the game take place).&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|450px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|450px|The .357 equipped with a longer barrel and a &amp;quot;heavy-duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his Ruger Vaquero while staring out at Outer Vegas. Notice the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, The Courier begins to reload his Vaquero. While shooting the cylinder rotates clockwise but during reloading the cylinder is rotated counter clockwise. Notice the hammer is still forward. This feature is exclusive to the Vaquero.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his Ruger Vaquero.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|450px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, The Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, The Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope. The .44 is a relatively common piece to find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends and Old Ben in Freeside and Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handy man, carries one as his signature weapon. The .44 Magnum is as powerful as it was in Fallout 3 and is easier to use due to the use of ironsights over the fixed scope. The scope is still available as a modification, along with a durability-improving &amp;quot;heavy frame,&amp;quot; giving the gun a matte finish and redwood grips.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel plated finish with engravings, a mother of pearl grip and a mysterious tune that plays whenever the pistol is drawn or holstered. The &amp;quot;Mysterious Magnum&amp;quot; can be obtained by talking to the Lonesome Drifter, who can be found by a Sunset Sasparilla billboard near the El Dorado Dry Lake. The &amp;quot;Mysterious Magnum&amp;quot; is also used by the Mysterious Stranger. The Mysterious Magnum is one of the more fun weapons to use, besides the obvious Mysterious Stranger noises it makes when drawn or holstered, it boosts the crit chance of the standard weapon and makes it a powerful tool for enemy removal.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|450px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|450px|The .44 fitted with a scope and a &amp;quot;heavy frame.&amp;quot;]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|450px|The &amp;quot;Mysterious Magnum.&amp;quot;]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The cartridges textures are glitched.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29.]]&lt;br /&gt;
&lt;br /&gt;
==12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except chambered for the fictional 12.7mm intermediate round (essentially the .50BMG cartridge with shortened projectile and case length), allowing the magazine to be inserted in the grip instead of being housed in front of the trigger like the original 14mm. The 12.7mm Pistol is as rare as it's ammo, such as in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs high Strength and Guns skill to use, the 12.7mm power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level side arm.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the Gun Runners Arsenal DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. However, it can't be modified with standard 12.7mm pistol mods.&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|450px|The in-game model of the 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|450px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat is as fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|450px|The Lil' Devil.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, The Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]], and is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. A laser sight, suppressor, and extended magazine can be added to the gun. The 10mm is very common, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double action, something the real Desert Eagle can't do. The 10mm is a rather good weapon, beating out the 9mm in damage and DPS but falling short when the magnum revolvers come into play.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|450px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|600px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99, due to it being ported over from Fallout 3.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developers side. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called the &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from Fallout 1 and 2&amp;quot;, the .223 Pistol.  Like its predecessor, it chambers 5.56x45mm NATO, and can also chamber .223 which wears out the gun slower, though at the cost of some damage. The Gun Runners' DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac, or stolen from the back room. The 5.56mm Pistol is more than just old Fallout nostalgia, but a rather good weapon. While it has no modifications available unlike most of the handguns, it can chamber the several 5.56mm variants, such as armor piercing or hollow point ammo.&lt;br /&gt;
Amusingly, the handgun is useable to complete two movie related challenges (non achievement-based tasks outside the main game). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner,'' and requires the Courier (fittingly) kill robots with the pistol, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons.&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|450px|The in-game model for the 5.56mm Pistol. Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|450px|The unique &amp;quot;That Gun.&amp;quot;]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino as well as being sold by Mr Holdout on the Strip. As stated before, the .22 Pistol's overall weakness is beaten by the fact it's suppressed and can be snuck into casinos with lower Sneak skills. Interestingly enough, the real life Ruger factory is located in Arizona (not to far from where the events of the game take place).  &lt;br /&gt;
&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|350px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm..]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at the old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Pistol&amp;quot;. It uses .357 Magnum rounds. It is fired exclusively in single action, despite the New Service being a double-action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. The weapon is extremely useful in &amp;quot;Dead Money&amp;quot; due to its very high critical hit ratio; it is incredibly useful for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The Colt New Service can be found at the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (&amp;quot;Big Frame Revolver,&amp;quot; or sometimes &amp;quot;Biggest, Finest Revolver&amp;quot;) Chambered in .45-70 Govt'. With the addition of the Gun Runners Arsenal DLC, it adds a DLC variant which can accept modifications, this includes a 6 shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver is a rather solid pistol, allowing for some mid-game usage of .45-70 Government ammo, though it's scope is rather annoying to aim with.&lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel.  The Fallout version differs from the real BFR by being double-action and having a swing-out cylinder, while the actual BFR is single-action and uses a loading gate. The Hunting Revolver can be found in a variety of places, carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave and tucked away in the REPCONN Test Site. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, and with good reason. Firing .45-70 and without a scope, this allows the Sequoia to be used more freely than it's non-unique cousin.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|450px|thumb|none|The standard Hunting Revolver.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|450px|thumb|none|The Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the Gun Runner's Arsenal DLC. A 6-shot cylinder is also available, but does not change the weapon's appearance, not even during reloads.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzleflash considering the caliber.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|450px|thumb|none|The 'Ranger Sequoia', the unique version of the Hunting Revolver.]]&lt;br /&gt;
[[Image:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of this weapon. After beating the main questline of Honest Hearts, .45 Auto (and the weapons which fire them) are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights where going to be an upgrade, with the gun having default, more traditional M1911 sights, this ended up being cut and these sights are permanent on the default weapon in the final game. It correctly holds 7 rounds. The M1911A1 is a powerful weapon, with damage output on par with the 12.7mm Pistol, though during your trip in Zion, ammo may be hard to come by.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, unused iron sights can still be found in the game files, as seen here.]]&lt;br /&gt;
[[Image:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[Image:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1.]]&lt;br /&gt;
[[Image:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[Image:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas 1911.jpg|450px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[Image:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, The Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. A Light Shining in Darkness holds 6 rounds of .45 Auto in its magazine. As stated before, A Light Shining in Darkness is a rather solid handgun stat wise, and while doesn't come with any night sights, the glowing slide is good enough.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|In-game model for the unique &amp;quot;A Light Shining in Darkness&amp;quot;. Note that the slide seems to be modeled more off of a [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, giving us a look at the snakeskin grip and inscription.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you. &lt;br /&gt;
&lt;br /&gt;
The Gun Runners DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot; which has an integral suppressor and greater damage and rate of fire. It is also a Holdout weapon that can be carried into Casinos and is the ONLY Automatic Holdout weapon available. Sleepytyme is one of the rarer SMG's that allows to be suppressed, and snuck into casino's make it a solid SMG.&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_SMG.jpg|thumb|none|450px|The in-game model for the 10mm SMG.]]&lt;br /&gt;
[[Image:10mm SMG with extended mag and recoil comp.jpg|thumb|none|450px|The 10mm SMG fitted with an extended magazine and a recoil compensator.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-2.jpg|thumb|none|600px|The Courier reloads his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-3.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNewVegasSleepytyme.jpg|thumb|none|450px|The in-game model for the unique supressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVSleepytyme.jpg|thumb|none|600px|The Courier holds his &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the &amp;quot;9mm Submachine Gun&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire. The 9mm SMG is fairly common, with one in Doc Mitchell's house waiting for repairs just at the start of the game. The 9mm SMG is a very good starter to the world of fully automatic pistol caliber carnage. It's standard 30 round magazine and easy to find 9mm ammo make it one of the better starter weapons.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the Vikki and Vance Casino in Primm, you will find that Vance's famous SMG is missing. If one goes to the Wins Hideout near Westside, the unique version of the &amp;quot;9mm SMG&amp;quot; can be acquired and either returned or kept for one's self. &amp;quot;Vance's 9mm submachine gun&amp;quot;, comes with a pristine black finish, wood or bakelite grips, no stock, express-type sights, and a drum magazine. It serves as New Vegas's SMG bullet hose, with 60 rounds of 9mm to spare, that allows anything to be killed up to a Deathclaw.&lt;br /&gt;
&lt;br /&gt;
In the Lonesome Road DLC, the Courier can use the &amp;quot;H&amp;amp;H Tools nail gun&amp;quot; as a weapon. The nail gun bears a striking resemblance to the M3, featuring a very similar profile and layout, with even having the M3's crank lever and the ejection port has been replaced by a safety switch.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the &amp;quot;9mm SMG.&amp;quot;]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|The unique Vance's 9mm SMG. The drum magazines can also be added to the normal 9mm SMG as a modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at it's tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|600px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It is a .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The Silenced .22 SMG can be upgraded with a larger drum magazine that increases capacity by 60 rounds. It can be found on Fiend raiders in Vault 3 and Gomorrah Bank Guards. It's high rate of fire and rather large magazine capacity coexist with it's weak chambering and inaccuracy to make one of New Vegas's forgotten weapons.&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:Silenced22SMG.jpg|600px|thumb|none|The .22 Submachine Gun in all it's glory.]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting extra 60 rounds. This also raises the ironsights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the ''Laser RCW''. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.  In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&amp;amp;K [[G36C]]'s. The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood. The RCW is a rather decent energy weapon, beating out the pistol based weapons but falling short in the long run. &lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|550px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights aren't too different from a normal Thompson.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving us a look at all of the glowy bits.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the ''.45 Auto Submachine Gun'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC.  It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire. The weapon is used heavily by the White Legs tribe who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful round tempered by rather bad inaccuracy.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, The Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20-round magazine and a very high rate of fire. It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire. The Assault Carbine can be found in any former military installation in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Possible Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants. The Assault Carbine is similar to the Light Machinegun as both serve as rifle alternatives to the miniguns. The Carbine boasts a minigun's high rate of fire and same 5mm caliber, allowing for armor shredding at the cost of small 24 round magazines.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine, note the knob on the bolt that acts as the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with a SIR railed foregrip and a Magpul PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is a knob located directly on the bolt on the right side where the brass ejects instead. The Marksmen Carbine is a common weapon, and most military facilities contain a couple. The Marksman Carbine is a powerful weapon, dealing very accurate shots to any target.&lt;br /&gt;
&lt;br /&gt;
The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine, and the 82nd Airborne division badge on the magazine well. The All American is one of New Vegas's best scoped weapons, dealing accurate shots with high damage without eating through hard to find ammunition.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside Gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All American&amp;quot; rifle.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, The Courier stands holding the &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] appears in the game, called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the right side of the receiver, attached directly to the bolt in the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. The Service Rifle is a better rifle in comparison to the Varmint Rifle as it loads more ammo per magazine and deals more damage, but gets outclassed quickly by other rifles like the Assault Carbine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 [[Alexander Arms .50 Beowulf|.50 Beowulf]] upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot; The Survivalist's Rifle can be found on top of the Red Gate, next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to it's name. The accuracy of the standard Service Rifle combined with the power of the 12.7mm Round are a lethal combination for any target, in and out of Zion.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle, note the knob on the bolt that acts as the charging handle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the Honest Hearts DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Service Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, The Courier reloads the unique Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM 'Hecate II'==&lt;br /&gt;
The [[PGM 'Hecate II']] appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;.  It's the only rifle in the game to use the .50 BMG round and is the most powerful bullet-firing weapon, capable of killing Deathclaws in only a few shots. A variant added through the Gun Runner's Arsenal DLC, gives it the capability to mount modifications such as a Carbon Fibre body which decreases weight, a custom bolt increasing rate of fire and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the guns extremely loud report to a more comfortable level. The rifle is very rare, usually found on NCR Veteran Rangers. &lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|550px|In-game model for the Anti-Material Rifle.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Material rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|The Courier fires his Anti-Material rifle, with massive recoil.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds; along with the Browning Hi-Power, it is probably the first weapon acquired by the player, as a free one is received from Sunny Smiles during &amp;quot;Back in the Saddle.&amp;quot; It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. The Varmint is a good starter rifle, boasting some decent DPS and accuracy, but after armor and such get pulled into the picture, it would be a good idea to replace the Varmint Rifle with a more powerful weapon.&lt;br /&gt;
&lt;br /&gt;
There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 (heh) tally marks on the rear right. The Varmint Rifle is very common early in the game and is given to you for free by Sunny Smiles during the non-optional quest &amp;quot;Back in the Saddle.&amp;quot; The unique &amp;quot;Ratslayer&amp;quot; rifle can be found in Broc Flower Cave. The Ratslayer is good for lightly armored enemies, especially rats and radroaches. &lt;br /&gt;
[[Image:FalloutNewVegasVarmintrifle.jpg|thumb|450px|none|In-game model for the standard Varmint Rifle.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron guarded gate.]]&lt;br /&gt;
[[Image:FONV Ratslayer.jpg|thumb|none|450px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, The Courier holds Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists'; 'Well This Machine Kills Commies' is inscribed on the left side of the gun). The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game. This Machine is a powerful rifle, eating through .308 via standard en-bloc clips. It's accuracy is rather bad for a rifle, but it's power and rate of fire make up for it in the long run.&lt;br /&gt;
&lt;br /&gt;
To obtain &amp;quot;This Machine&amp;quot; is a bit convoluted, either you do a unmarked quest given to you by Sgt. Contreras at Camp McCarren, following the quests completion, the rifle is able to be purchased from him, or you can download the McCarren Weapon Manifest, give it to Lt Carrie Boyd and get the rifle for free. &lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater in the game. The rifle takes .357 Magnum ammunition rather than standard 44-40 and is common mid-game. The Cowboy Repeater serves as the replacement for the Varmint Rifle and is a potent weapon against animals and unarmored opponents, though once armor gets involved the Repeater loses it's usefulness.&lt;br /&gt;
&lt;br /&gt;
There is a special variant, called La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver. The La Longue Carabine is found on Corporal Sterling of the 1st Reconnaissance Battalion that are stationed at Camp McCarran. La Longue Carabine is a very interesting weapon, adding a scope to the Cowboy Repeater equation. It's accuracy and DPS make it a good sniper rifle, though only against lighter armored enemies.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester 1886 - .45-70 Govt]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough it's marksmen sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Carbine&amp;quot;, and fires .44 Magnum. It can be found in places such as Bonnie Springs or Red Rock Canyon. The Trail Carbine is a very good rifle, being the second to last rifle before the Brush Gun, and allows for another use of .44 Magnum ammo and with the addition of a scope, can be a very good sniping weapon.&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, The Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, The Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 Winchester. Most likely based off the [[Winchester Model 70]]. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots. The Hunting Rifle is one of the higher-level rifles and serves as a sniping tool sitting between Varmint and Sniper rifles. It's precise, reliable and good at dealing with anything short of a BoS Paladin or a Deathclaw.&lt;br /&gt;
&lt;br /&gt;
A unique variant added through the Gun Runner's Arsenal DLC is called the &amp;quot;Paciencia&amp;quot; (Spanish for Patience), boasting has extra damage and reliability, but aptly-named due to a reduced magazine capacity of 3 rounds, making patience a virtue, and each missed shot even more punishing than with the regular rifle. It is also much different than the normal version as it isn't as beaten up as the normal version, it also has a Mexican flag wrapped around the stock as a makeshift cheek rest and a gold bead sight. Paciencia's a interesting rifle, dealing more damage than it's standard counterpart and boasting a zoom level on par with the Sniper Rifle, but is tempered by it's 3 round magazine capacity. &lt;br /&gt;
&lt;br /&gt;
Another unique variant is carried by former 1st Recon sniper Craig Boone. Called simply &amp;quot;Boone's Hunting Rifle&amp;quot; it has the distinction of being the only companion weapon in the game to feature an attachment, a scope. Depending on how the player completes Boone's quest &amp;quot;I Forgot to Remember to Forget,&amp;quot; Mister New Vegas, the DJ who runs Radio New Vegas, will describe the rifle as &amp;quot;a .308 flaming sword of Justice with a telescopic sight.&amp;quot; &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Notice how the bullet in the magazine is just a 2-dimensional picture, likely intended to pass off as a 3d bullet.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, as well as Legion Assassins, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun,&amp;quot; alhough it appears to be based solely on the [[Marlin Model 1895]]. Its forged receiver modification, however, does resemble the receiver of a Model 1886. The Brush Gun is the king of the rifle class of weapons, dealing a ton of pain to anything on the receiving end. It is tempered by using rather hard to find .45-70 ammunition, but the fact it's used by both sides in the Mojave is evidence of it's power.&lt;br /&gt;
&lt;br /&gt;
The Gun Runner's Arsenal DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot;, which is superior to the regular Brush Gun in nearly every aspect, and features a much less intrusive ghost ring sight and has a stainless steel or nickel finish on the reciever. It also has a dream catcher on its stock. Namesake aside, the Medicine Stick is one of the best guns out of the Gun Runner's Arsenal, managing to make the Brush Gun better in every way except magazine capacity, and is one of the best ways to remove bad spirits in the Mojave.&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeings something approaching him, The Courier aims his Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier fires his Brush Gun and begins to cycle it's action.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, The Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick. Notice the different sight, compared to the non-unique Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears simply as &amp;quot;Light machine gun&amp;quot; in the game, seems to be an [[FN Minimi]] with a wooden [[M60]] style hand guard and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game. It can be found either on NCR Heavy Troops at Hoover Dam, or in the deathclaw filled Quarry Junction. The Light Machine Gun is a powerful weapon, dealing pain while using plentiful 5.56 ammo, unlike the 5mm chambered miniguns.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners Arsenal DLC adds a unique variant known as the Bozar, previously seen in Fallout 2. The rifle, described as the &amp;quot;ultimate refinement of the sniper's art&amp;quot;, has a light stainless or nickel finish, a scope, a lengthened barrel, a unique solid stock, and a 30 round magazine; it, along with the 5.56mm Pistol, are used in the challenge &amp;quot;Vault 13's Revenge.&amp;quot; The Bozar is a rather interesting weapon, being a fully automatic sniper rifle. It is very accurate, though precision shots are harder to do.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the wood-clad Minimi.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the sight of his light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his light machine gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; variant of the FN Minimi from Fallout New Vegas' Gun Runners Arsenal DLC.]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds. The &amp;quot;Automatic Rifle&amp;quot; comes with one modification, &amp;quot;upgraded internals&amp;quot; that boost it's rate of fire. The Automatic Rifle can be found in the Sierra Madre in a multitude of places, from the Villa Police Station's contraband store room to one of Dean Domino's Secret Stashes. The Automatic Rifle is a powerful weapon, while chewing through .308 caliber ammunition, it can take down the toughest of the Sierra Madre's enemies.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|The in-game model of the Automatic Rifle, complete with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot. The Hunting Shotgun is a powerful weapon, allowing more accurate shots in comparison with the semi-automatic Riot Shotgun.&lt;br /&gt;
&lt;br /&gt;
The unique version, the Dinner Bell, has synthetic camo furniture and is the most accurate scattergun style weapon in-game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry,&amp;quot; given by Red Lucy, who runs The Thorn. Dinner Bell serves as the most accurate scattergun style weapon and is useful for throwing 12 gauge caliber death at targets father than the other shotguns.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|500px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|550px|none|The standard Hunting Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some brass-cased 12 gauge shells.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|550px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun. Note the camouflage, which appears to be Mossy Oak Shadow Grass, a camo specifically designed for duck hunting.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at w Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear, with duct tape around the stock and a crack in the forend. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; can serve as a decent shotgun mid-game and is commonly found on, fittingly, Crimson Caravan guards. The Caravan Shotgun is a decent weapon, beating the Single Shotgun, but lacks power due to the 20 gauge chambering.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|500px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|450px|In-game model for the Caravan Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is on this gun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;. A rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. A powerful weapon in the right circumstances, the Riot Shotgun does demand a hefty surplus of 12 gauge ammo.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|450px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom. The &amp;quot;Lever-Action Shotgun&amp;quot;, as it is called in game, serves as a stop-gap for players between the Caravan and Hunting shotguns. &lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|450px|The Lever-Action Shotgun in the game.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier aims his Lever-Action Shotgun at something.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter and is rather accurate, though is beaten out by the Lever-Action and later Hunting shotguns.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Pardner.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20-gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun. letting us look at his weapon of choice.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle.&amp;quot; The Grenade Rifle can be found in one of the houses at Nipton, various Fiends and Vipers as well as Oscar Velasco and sold by many different vendors. The Grenade Rifle is a good start for explosive weapons, allowing for 40mm explosive doom to be propelled easier, though later on it falls out for the Grenade Launcher and Grenade Machinegun. &lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the ''most'' unique variants of any weapon in the game. The first, called the &amp;quot;Mercenary Grenade Rifle&amp;quot; is available as a pre-order bonus, and features a unique, longer barrel; this is given to the player as soon as they wake up inside Doc Mitchell's house in Goodsprings, suggesting it was originally the Courier's. Regular version can be upgraded with a longer barrel for longer range.There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor, with a drawing of an angry beaver holding a rifle on the stock and the long barrel modification built in.&lt;br /&gt;
&lt;br /&gt;
''Lonesome Road'' adds the Red Victory, with a stock painted to resemble the Chinese flag, and the Great Bear grenade rifle, which has a blue grip and forend and a white Army star on the grip.  The Great Bear and Red Victory variants can only be obtained following the completion of the Lonesome Road campaign and depends on your actions at the end of the quest.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle, with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|550px|The unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, note the beaver holding an [[M1 Garand]].]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels. While powerful, the Grenade Launcher is hampered by slow reload time and the slow pumping animation.&lt;br /&gt;
&lt;br /&gt;
A modified one called the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles. The &amp;quot;Holorifle&amp;quot; is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though MFC cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game render of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade Launcher after &amp;quot;accidently&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade Launcher, note the lack of a front sight.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QLZ-87==&lt;br /&gt;
The &amp;quot;Grenade machinegun&amp;quot; is a large fully-automatic grenade launcher firing a fictional 25mm grenade and is comparable to the game's gatling guns and flamethrowers in size and layout, also utilizing an ammo storage carried on the user's back. The gun also carries a large amount of electronics , complete with a monitor at the top which seems to be feeding Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they might assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears resemblance to the [[Norinco QL-series grenade launchers#QLZ-87|Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which's spares are presumably carried in the backpack.&lt;br /&gt;
&lt;br /&gt;
In Dead Wind Cavern, one can find an unique version of the weapon called &amp;quot;Mercy.&amp;quot; Mercy fires the larger 40mm grenades, similar to the [[Mk 19 grenade launcher]], giving it even more destructive potential with the cost of less ammo per magazine, and in Hardcore mode the ammo is quite heavy. Apparently a relic from the Old War, it has &amp;quot;Hei Guy Bye Bye&amp;quot; spraypainted on it's body (Hei Gui is the name of the Chinese stealth armor in the game) and is in extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun.&lt;br /&gt;
[[Image:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[Image:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[Image:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot;.]]&lt;br /&gt;
[[Image:Action-grenede launcher.jpg|thumb|none|600px|The Courier lets it rain on some super mutants, also giving us a look at the ammo pack.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The [[M84 stun grenade]] is added in &amp;quot;Lonesome Road&amp;quot;. Referred to as &amp;quot;Flash Bang&amp;quot;. These come into use against some of the more mutated creatures in Lonesome Road like deathclaws and tunnelers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|600px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=1102024</id>
		<title>Metal Gear Solid 3: Snake Eater</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_3:_Snake_Eater&amp;diff=1102024"/>
		<updated>2017-04-28T14:47:48Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Makarov PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Solid 3: Snake Eater&lt;br /&gt;
|picture = Metal_Gear_Solid_3_Cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Kojima Productions&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Nintendo 3DS&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Stealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Metal Gear Solid 3: Snake Eater''' is a 2004 stealth-action / third-person shooter video game directed by Hideo Kojima, developed by Kojima Productions and published by Konami. A prequel to ''[[Metal Gear Solid]]'' and ''[[Metal Gear Solid 2: Sons of Liberty]]'', this game takes place in the year 1964, and focusses on the Cold War exploits of Big Boss, a significant character in the Metal Gear series' backstory who had thus far not been a playable character. In a nod to the game's era and spy-thriller nature, several nods to the 1960s [[James Bond]] films can be seen in the game. &lt;br /&gt;
&lt;br /&gt;
The game's story opens with Big Boss (referred to by his codename &amp;quot;Naked Snake&amp;quot; at this point in the series' timeline) performing a HALO jump into a fictional Soviet wilderness area named &amp;quot;Tselinoyarsk&amp;quot; (Cyrillic: Целиноярск or &amp;quot;The Virgin Cliffs&amp;quot; in English) to exfiltrate a defecting Soviet scientist by the name of Dr. Nikolai Sokolov who is working on a new superweapon platform in a nearby Soviet base, in an operation called the Virtuous Mission. However, a series of extreme events causes the Virtuous Mission to fail, and Big Boss is sent into a Tselinoyarsk a second time to perform &amp;quot;Operation Snake Eater.&amp;quot; His objectives this time are to destroy the new Soviet superweapon known only as the &amp;quot;Shagohod,&amp;quot; rescue Sokolov again, and kill a traitor to both him and the United States. &lt;br /&gt;
&lt;br /&gt;
An updated re-release of ''Metal Gear Solid 3'' with the subtitle of ''Subsistence'' was the first of the non-portable ''Metal Gear'' titles to feature online multiplayer in a separate mode named '''Metal Gear Online'''. It was only online for a year after the release of ''Subsistence'' in each region, and each multiplayer weapon's description is accurate at the moment that Metal Gear Online was shut down. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Metal Gear Solid 3: Snake Eater.'' Unless otherwise noted, each weapon is only available in the singleplayer portion of the game:''' &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
In a break from its predecessors, '''Metal Gear Solid 3''' (MGS3) was the first in the ''Metal Gear'' series to use more than a single lifebar for the player character. A new stamina meter, previously only seen on boss characters in ''[[Metal Gear Solid 2]]'' (MGS2), was incorporated into the game for the player character, and would slowly deplete over time or more quickly through certain attacks or environmental conditions. A low stamina meter would cause a great deal of &amp;quot;aiming sway&amp;quot; when aiming in First Person View, unless replenished by having the player character eat food or by performing a few other actions. Bosses defeated by stamina-depleting weapons or attacks (i.e., basically any weapon on this page that is listed as non-lethal, plus blunt-force melee attacks) would also drop certain special items, unlike MGS2. The game also introduced a &amp;quot;backpack&amp;quot; system in which a limited amount of items and weapons had to be pre-equipped so as to be available to the player (the previous ''Metal Gear Solid'' titles had the entirety of the player's inventory accessible at all times barring certain plot-related events). The backpack itself was represented by a small-of-back dump pouch attached to Big Boss' equipment belt, which had no problem containing every weapon on this page along with its associated ammunition. MGS3 was also the first MGS title to simulate recoil-caused muzzle climb and muzzle jump for its in-game firearms, and also the first to allow use of the iron sights on long guns (long guns in MGS2 only used laser sights and were completely accurate even when using full-auto fire). Whether a particular in-game gun had usable iron sights is detailed in its own entry. &lt;br /&gt;
&lt;br /&gt;
Another new gameplay element is the inclusion of a fictional (and at times rather silly) hand-to-hand fighting style named CQC (or Close Quarters Combat) which includes actions like grappling an opponent or using one as a human shield while still using a gun, whereas in the previous ''[[Metal Gear Solid]]'' (MGS) titles, player characters were limited to preset hand-to-hand combos or hitting enemies with firearms, and to taking human shields while having no weapon equipped. CQC in this game was at its most effective when handguns or knives were equipped; player characters cannot grapple when long guns are equipped and will instead use them as improvised clubs. These knife-and-gun techniques were made up by the production team, and have no real equivalent in military close combat systems.&lt;br /&gt;
&lt;br /&gt;
Keeping with the &amp;quot;on-site procurement&amp;quot; gameplay mechanic of the previous MGS titles, it is not possible to obtain or use weapons dropped from enemies in-game (they will simply disappear, with absolutely no in-game explanation given this time as to why the player character can't simply commandeer them)--thus, the only obtainable weapons in this game those that are in storage or otherwise lying around the game's levels. Grenades held by NPCs are the only exception to this rule in singleplayer, and only when they they are looted from an NPC's dead or unconscious body, or if the player makes Big Boss hold up an enemy for his items (somewhat unrealistically, ammunition for weapons that NPCs are never seen using in-game can be taken from them this way). Weapons could, however, be freely looted from other player characters in the game's multiplayer mode. &lt;br /&gt;
&lt;br /&gt;
Finally, stealth in MGS3, taking place as it does largely in outdoor environments, is focused around the use of camouflaged clothing and face paint to match Big Boss' surroundings, unlike the previous MGS games which were centered more around staying outside of the vision range of enemies, making a minimum of noise, and sneaking behind cover rather than any sort of camouflage (a gameplay mechanic inherited from the earlier 2D titles in the ''Metal Gear'' series). Despite the fact that almost all weapons in this game don't come with camouflage of their own, they will not compromise Big Boss' camouflage unless fired or used (with the exception of the in-game sniper rifles).&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
'''Note:''' With the exception of the Single Action Army, all in-game handguns available to the player can be used while simultaneously taking a character hostage--the handgun in question can then be used to fire at hesitant enemies until it runs out of ammunition (a feature this game introduced to the MGS series), whereupon the player character will have to release the hostage to reload the handgun or switch to another weapon. &lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
The in-game [[Colt Single Action Army]] is a 6-shot single-action only revolver chambered for .45 Long Colt, and is reloaded manually, one round at a time (though it can still be reloaded instantly by unequipping and re-equipping it). To fire, the hammer must be cocked first (which is done if the player uses the gun's iron sights), or the gun can be rapidly fanned from the hip. The in-game version's advantage over the semi-automatic custom 1911 is that the SAA's bullets will commonly ricochet off walls and hit targets even if you miss (the ricocheting bullets tend to bounce at angles that will hit enemies even if this would be physically unlikely). Some dramatic license is taken with this; in real life, at more severe angles and distances (especially after multiple ricochets), the bullets would hit with stinging, but nonlethal force. &lt;br /&gt;
&lt;br /&gt;
Major Ocelot carries three of these revolvers as his signature weapons. After switching from his [[Makarov PM]], Ocelot carried a heavily-engraved nickel-plated SAA with black grips, but switched to three blued black powder models after being told that the engraving offers no advantage as well as forgetting that his new weapon only carries six shots. Ocelot professionally spins two of them and also uses a cavalry stock he fits on the the heel of the grip to fire it like a carbine rifle. As a sign of his ability (or likely, his brashness), he keeps all six chambers on both guns loaded, risking an unintended discharge should he drop one of his guns or have the hammer fall due to one of his numerous trickshooting stunts, including juggling all three of his weapons at several points in the game for the purpose of playing a version of Russian Roulette. Real SAA users would usually keep the chamber under the hammer empty and make do with five rounds, since the SAA's hammer has a tendency to drop if the weapon is handled roughly.&lt;br /&gt;
&lt;br /&gt;
To show his enthusiasm for his new handguns (and to fit in with the love Ocelot had for them in the original [[Metal Gear Solid]]), Ocelot is heard to quip about the &amp;quot;joy of reloading&amp;quot; whenever he does so, especially in multiplayer.&lt;br /&gt;
&lt;br /&gt;
While Ocelot is the main user of the SAA, The Boss for her part confiscates one of his three SAAs after he uses them to &amp;quot;test&amp;quot; Tatyana during Big Boss' torture sequence.  She then uses it to shoot Big Boss in the left thigh with a &amp;quot;special payload;&amp;quot; how her &amp;quot;special payload&amp;quot; could correctly chamber and fire in a gun she took on the spur-of-the-moment is not at all clear. Big Boss can then use the SAA from that point forward in the game, but can also access an SAA before this point in the story in a new game, if the final dual with Ocelot is done correctly. &lt;br /&gt;
&lt;br /&gt;
This weapon was available in multiplayer, but only to the Major Ocelot special character. Unlike every other pistol available to player characters, the SAA cannot be used in conjunction with a knife for CQC techniques--it can only be used to pistol-whip other characters with the barrel in melee.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA Hidalgo.jpg|thumb|none|400px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:TheQuickandtheDeadCimmaronSAALMO.jpg|thumb|none|400px|Two heavily engraved nickel SAA revolvers, similar to the one Ocelot had before switching to 3 regular SAA revolvers.]]&lt;br /&gt;
[[File:MGS3EngravedSAA.jpg|thumb|none|500px|Ocelot aims his engraved SAA at Big Boss.]]&lt;br /&gt;
[[File:MGS3EngravedSAA3.jpg|thumb|none|500px|A close up of the engraved SAA's detail.]]&lt;br /&gt;
[[File:MGS3ColtSAA.jpg|thumb|none|500px|Ocelot aims his plain Colt SAA at Sokolov.]]&lt;br /&gt;
[[File:MGS3ColtSAAJugle.jpg|thumb|none|501px|Ocelot in the middle of juggling three SAA revolvers.]]&lt;br /&gt;
[[File:MGS3ColtSAADual.jpg|thumb|none|500px|'''Ocelot:''' ''Let me face him. I've been waiting for this moment... time to get &lt;br /&gt;
even!'' &amp;lt;br&amp;gt; Right before Big Boss' fight with Volgin, Ocelot wields two SAAs.]]&lt;br /&gt;
[[File:MGS3ColtSAA&amp;amp;Stock.jpg|thumb|none|500px|Ocelot aims his Colt SAA with a stock attached. He later loses this particular SAA during the motorcycle chase sequence.]]&lt;br /&gt;
[[File:MGS3ColtSAA&amp;amp;Stock2.jpg|thumb|none|500px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
== EZ Gun (modified FP-45 Liberator) ==&lt;br /&gt;
&lt;br /&gt;
The EZ gun was created by SIGINT and is based on an [[FP-45 Liberator]]. SIGINT's version is a tranquilizer gun with a built-in laser sight. According to a radio conversation with The Boss it does not have a suppressor, instead using &amp;quot;silent&amp;quot; ammunition, presumably of a similar type to that used by the Russian [[PSS Silent Pistol]]. True to its name, Snake will never get hungry while using this weapon, nor will his camouflage index (a part of the game's GUI that determines how visible he is to enemies) ever drop below 80% when this gun is equipped. While the real Liberator is a single-shot weapon, the EZ Gun is treated as if it is bolt-action with an infinitely deep magazine. It is normally only available on the &amp;quot;Very Easy&amp;quot; difficulty, though it can be unlocked for other difficulties by collecting at least one of every edible item in-game.&lt;br /&gt;
&lt;br /&gt;
The EZ Gun is also used in the &amp;quot;Snake Versus Monkey&amp;quot; mode in the two PS2 releases, where Solid Snake must capture a series of ''Ape Escape'' monkeys because of reasons. This mode is not present in the multiplatform ''Metal Gear Solid HD Collection'' release due to ''Ape Escape'' being the property of Sony.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS_EZGun.jpg|thumb|none|350px|'''Non-firing model''' of EZ gun featured in MGS series by kagerou works]]&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|350px|The FP-45 Liberator Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#M1911A1|M1911A1]] is Big Boss' signature weapon in the game, it is chambered in .45 ACP and has a magazine capacity of 7 rounds. Big Boss initially uses a standard M1911A1 before it is dismantled by The Boss. After this, Snake receives a heavily-customized 1911 from Eva, who states it was probably obtained from a captured US armory by the Russians, and probably belonged to an officer. The custom version has several professionally-done modifications including a polished feed ramp, polished slide flats, perfectly meshed slide, beveled magazine well, raised mag release, a skeleton hammer (referred to as a &amp;quot;ring hammer&amp;quot;), removed grip safety, three-dot combat sights with a raised front sight, stepping on the grip, front cocking serrations, and an extended thumb safety. Big Boss comments that this is the best gun he has ever used shortly before carving the wood grip panel to accommodate his knife. It can also be fitted with a suppressor via a threaded barrel. As with most of the other magazine-fed guns in the game, the extra round in the chamber is added after Big Boss does a &amp;quot;Tactical Reload&amp;quot; (via quickly unequipping and re-equipping the gun). This weapon is available in multiplayer, and is the only lethal pistol in that mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Snakematch.jpg|thumb|none|350px|Custom 1911 '''Airsoft''' &amp;quot;Snake Match&amp;quot;]]&lt;br /&gt;
[[File:MGS3M1911Dismantle.jpg|thumb|none|500px|The M1911A1 being dismantled by The Boss after she meets Big Boss on her horse. Note how the disassembly procedure - locking back the slide and removing the slide stop release - is that of a [[Browning Hi-Power]], not a supposedly GI 1911 with a one piece guide rod, which requires the barrel bushing be removed and the slide lined up to remove the slide stop (this is possible with a full length guide rod). When she throws away the slide, you can see the barrel still in place.]]&lt;br /&gt;
[[File:MGS3M1911Custom.jpg|thumb|none|500px|Big Boss' custom 1911 at the ready.]]&lt;br /&gt;
[[File:MGS3M1911Custom2.jpg|thumb|none|500px|Big Boss holds his custom 1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] is the sidearm of every enemy in the game, although it is never available to the player. The Makarov fires 9x18mm Makarov rounds from an eight-round magazine. Many officer-type NPCs patrolling indoor areas in the game have Makarovs as their main armament. &lt;br /&gt;
&lt;br /&gt;
The Makarov PM is most notably used by Major Ocelot during an ambush on the Virtuous Mission, when he spins it and effortlessly disposes of several KGB soldiers. After trying what, according to Big Boss, is a Middle Eastern technique where you reflexively rack the slide to make sure there is a round in the chamber, despite it already being loaded, Ocelot causes a failure to feed jam. With the gun failing to go into battery, Big Boss ambushes him with CQC and subdues him easily. Big Boss tells him after that his techniques with the gun would be better suited for a revolver, which causes him to switch to the [[Colt Single Action Army]].&lt;br /&gt;
&lt;br /&gt;
According to Big Boss, Ocelot tends to twist his arm to absorb the recoil of the pistol, whereas a more stoic grip and stance would result in greater accuracy. SIGINT, however, theorizes (during a call to him after the encounter) that the jam was caused by a combination of the manual ejection, and the twisting action failing to provide enough resistance to cycle the slide correctly.&lt;br /&gt;
&lt;br /&gt;
Eva also possessed a Makarov during the ending, which she intended to use to kill Big Boss, but she never used it due to promising The Boss not to kill him.  In addition, Major Raikov always carried a Makarov on his person while doing rounds of the East Wing of Groznyj Grad as does Colonel Volgin. Although the player never actually uses the Makarov during gameplay, Big Boss himself used one once to hold Volgin up after disarming him, and also attempted to use it on The Boss, but the latter disarmed him before he could get the chance to do so.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm PM]]&lt;br /&gt;
[[File:MGS3Makarov.jpg|thumb|none|500px|As he is being confronted by KGB agents, Ocelot pulls out a Makarov PM.]]&lt;br /&gt;
[[File:MGS3Makarov2.jpg|thumb|none|500px|Ocelot aims the Makarov PM.]]&lt;br /&gt;
[[File:MGS3Makarov3.jpg|thumb|none|500px|The Makarov in the air.]]&lt;br /&gt;
[[File:MGS3MakarovJam.jpg|thumb|none|500px|The Makarov jams, giving Big Boss a chance to attack.]]&lt;br /&gt;
[[File:MGS3MakarovVolgin.jpg|thumb|none|500px|After seeing through (or rather feeling through) Big Boss's disguise as Major Raikov, Volgin aims his Makarov at him, before deciding to shoot Sokolov in his knees for no reason other than that he can. This gives Big Boss the opening he needs to disarm Volgin.]]&lt;br /&gt;
[[File:MGS3MakarovToss.jpg|thumb|none|500px|When The Boss faces the imposter she is quickly able to disarm Big Boss of &amp;quot;his&amp;quot; Makarov (Actually Volgin's, as Big Boss disarmed him earlier) with CQC.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 39#Mk_22_Mod_0_.22Hush_Puppy.22|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]] (a Navy-modified Smith &amp;amp; Wesson Model 39) handgun appears in the game upgraded as the &amp;quot;MK22 Hush Puppy&amp;quot; tranquilizer gun, a non-lethal option compared to the [[M1911A1]]. It can be fitted with a suppressor. The Hush Puppy in the game fires fictional 9mm tranquilizer rounds which, as usual in fiction, are always a perfect dose of anesthetic. As with the real-life gun, it has a slide locking mechanism to eliminate the sound of the weapon cycling after each fired round, which cannot be disengaged. It has a magazine capacity of 8 rounds, and is also available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[File:MK 22 MOD 0 suppressor attached.jpg|thumb|350px|none|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor attached - 9x19mm]]&lt;br /&gt;
[[Image:Mgs3mk22.jpg|thumb|500px|none|Mk 22 Mod 0 in the Survival Viewer's model viewer.]]&lt;br /&gt;
[[Image:Mgs31.jpg|thumb|500px|none|Big Boss holding his Mk 22]]&lt;br /&gt;
[[File:MGS3Mk22.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:MGS3Mk22Close.jpg|thumb|500px|none|Closeup on the Mk 22.]]&lt;br /&gt;
[[File:MGS3Mk22Closer.jpg|thumb|500px|none|Nice shot of the Mk 22.]]&lt;br /&gt;
&lt;br /&gt;
== Shansi Type 17 ==&lt;br /&gt;
The Shansi Type 17, a Chinese copy of the [[Mauser C96]], is Eva's signature weapon, but it is never made available to the player. It is chambered in .45 ACP and has a 10-round capacity in its integral fixed magazine, which must be reloaded using stripper clips. She most notably uses it to shoot and kill several GRU soldiers near the beginning of Operation Snake Eater with a technique known as a &amp;quot;Bandit Shooting,&amp;quot; and then reloads the Type 17 with a single large 10-round stripper clip; this is unusual, since the weapon was usually issued with 5-round clips. EVA loses this weapon when Ocelot knocks it from her hands while in a motorcycle chase.&lt;br /&gt;
&lt;br /&gt;
On a second playthrough, SIGINT explains the &amp;quot;Bandit Shooting&amp;quot; method during a radio call as a way of holding the gun sideways and using the recoil to create a horizontal sweep with the gun to clear a room, and questions where EVA is from.&lt;br /&gt;
&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|350px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:MGS3Type17.jpg|thumb|none|500px|Eva holding her Type 17 Pistol during the motorcycle chase.]]&lt;br /&gt;
[[File:MGS3Type17(2).jpg|thumb|none|500px|Eva's Type 17 after it is knocked out of her hands.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Machine Pistols=&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
The Pain, a member of The Boss' infamous &amp;quot;Cobra&amp;quot; Special Forces Unit and the second boss of the game, uses a [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|M1928A1 Thompson]] with a stick magazine in his fight with Snake. The Pain's version is made from either bees or hornets [!] and seemingly also fires them; he forms it by shouting &amp;quot;Tommy Gun!&amp;quot; and raising his arm, the hornets forming around it, then somehow managing to make themselves into a wood and metal sub-machine gun that actually functions. It is identified as an M1928A1 rather than a conventional 1928 by its straight foregrip, as opposed to the forward pistol grip on the regular 1928. The M1928A1 is never made available to the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1928-A1_T.jpg|thumb|none|400px|M1928A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:ThePainTommy_gun.jpg|thumb|none|400px|The Pain forms his &amp;quot;Tommy Gun.&amp;quot; One frame later, it's a Thompson. You have to feel sorry for the hornet that has to be the firing pin.]]&lt;br /&gt;
&lt;br /&gt;
== Sa. Vz.61 Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion SA|Sa. Vz.61 Skorpion]] machine pistol is the standard-issue weapon for enemies in motorcycle sidecars or for those piloting flying platforms, and can be obtained by the player as well from a storeroom in Groznyj Grad. While modeled with a 20-round magazine, it actually holds 30 rounds of .32 ACP ammunition in-game. It is fitted with a highly anachronistic laser sight the size of a modern one; the laser had only just been invented in 1960, a laser diode which projected a continuous beam at room temperature would not exist until 1970, and the first firearm laser sights, created in the late 70s, were bulky helium-neon gas lasers (the LaserLok sight for the [[American-180]] SMG being about the size of an entire Skorpion) which required a 10,000 volt power supply to switch on. Its iron sights cannot be used, unlike the AK-47 or XM16E1. It has both semi-automatic and fully-automatic firing modes; unlike almost every other firearm capable of fully-automatic fire, it possesses no muzzle climb, even when fired in full-auto. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The real-life weapon uses a closed bolt blow-back system that locks the bolt for a millisecond in the rear position before slamming back home to reduce the immense rate of fire to a controllable 850 RPM, but the in-game version has an unrealistically slow rate of fire. &lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:MGS3Skorpion.jpg|thumb|none|500px|The Skorpion SA Vz 61 in game, modelled with a 20-round magazine that somehow holds 30 rounds. The folding buttstock cannot be unfolded ingame.]]&lt;br /&gt;
[[File:MGS3SkorpionBiker.jpg|thumb|none|500px|A GRU biker aims his Skorpion SA Vz 61]]&lt;br /&gt;
[[File:MGS3SkorpionSAVz61Platform.jpg|thumb|none|500px|After the battle with the Shagohod, GRU soldiers on flying platforms arrive on scene. Note the lack of a magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The sole shotgun in the game is an [[Ithaca 37]] (referred to as the M37) with a sawed-off stock and barrel, available to the player in the Peschera Cave in-game. It is also used by several members of the Ocelot Unit. Unlike many media depictions of shotguns with tube magazines, characters manually reloading the Ithaca 37 in this game will use a rod-like device to insert all four shells into the tube magazine at once. Furthermore, this shotgun is not depicted with iron sights; accordingly, characters using it always fire it from the hip. &lt;br /&gt;
&lt;br /&gt;
The Ithaca 37 has a tube magazine capacity of four 12 gauge shells plus one in the chamber, and suffers from drastically decreased damage at range.  This weapon is available in multiplayer, but due to its high close-range damage plus its tendency to knock other player characters down with a hit (an ability it also has when used against most NPCs in the singleplayer game), it was disallowed on many multiplayer servers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|350px|none|Ithaca 37 with sawed-off stock and barrel - 12 gauge]]&lt;br /&gt;
[[File:MGS3Ithaca37Model.jpg|thumb|500px|none|M37 in the Survival Viewer's model viewer.]]&lt;br /&gt;
[[File:MGS3Ithaca37.jpg|thumb|500px|none|A member of the Ocelot unit holds his Ithaca 37.]]&lt;br /&gt;
[[File:MGS3Ithaca37(2).jpg|thumb|500px|none|Another member of the Ocelot unit holds an Ithaca 37.]]&lt;br /&gt;
[[File:MGS3Ithaca37(3).jpg|thumb|501px|none|An Ocelot unit member holds an Ithaca 37, while pursuing Big Boss after his escape from Colonel Volgin's torture chamber.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The standard-issue assault rifle for most of the enemies (both GRU and KGB) is the [[AK-47]]. The AK-47 can also be obtained by the player in Operation Snake Eater, and it is capable of semi-automatic and fully automatic fire. The AK uses 30 round magazines firing 7.62x39mm rounds. The AK-47 is also one of only three long guns which players can use the iron sights for. It was available in multiplayer. As appropriate for its cartridge, the AK-47 has more muzzle climb than the XM16E1 when fired with or without using the iron sights. &lt;br /&gt;
&lt;br /&gt;
A strange note about this weapon, is that on one side of the receiver it has the stamped style indent, and on the other side the milled style indent. Furthermore, despite being standard-issue among enemies who nearly always wear camouflaged uniforms, the AK-47 was never depicted with camouflage of its own.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|AK-47 Milled Receiver - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM Stamped Receiver - 7.62x39mm]]&lt;br /&gt;
[[File:MGS3AK47KGB.jpg|thumb|500px|none|A KGB agent with the AK-47.]]&lt;br /&gt;
[[File:MGS3AK47KGB2.jpg|thumb|500px|none|Another view.]]&lt;br /&gt;
[[File:MGS3AK47KGB3.jpg|thumb|500px|none|Close up.]]&lt;br /&gt;
[[File:MGS3AK47GRU.jpg|thumb|500px|none|A GRU soldier at Groznyj Grad with his AK-47.]]&lt;br /&gt;
[[File:MGS3AK47GRUSquad.jpg|thumb|500px|none|A squad of GRU soldiers fire their AK-47s in full-auto at an escaping Big Boss and Eva during the game's motorcycle chase sequence at Groznyj Grad. Despite the fact that they are speeding away in a straight line from this squad, none of their bullets find their marks.]]&lt;br /&gt;
&lt;br /&gt;
== AMD-65 ==&lt;br /&gt;
&lt;br /&gt;
The [[AMD-65]] is a Hungarian-made assault rifle based off of the [[AK-47]] used by the Ocelot Unit. Like the Makarov it is unavailable to the player. According to SIGINT, the Ocelot Unit's AMD-65s were prototypes that were shipped to the Soviet Union for testing.&lt;br /&gt;
&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|none|450px|AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:MGS3AMD.jpg|thumb|500px|none|An Ocelot unit soldier with the AMD-65, being held hostage by Big Boss before promptly being slammed to the ground with a CQC move.]]&lt;br /&gt;
[[File:MGS3AMD-63(2).jpg|thumb|500px|none|An Ocelot Unit soldier with the AMD-65.]]&lt;br /&gt;
[[File:MGS3AMD-63.jpg|thumb|501px|none|Another Ocelot Unit soldier with an AMD-65, on the left.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Patriot&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The Boss' signature weapon is the &amp;quot;Patriot,&amp;quot; seemingly a cut-down [[M16A1]] fitted with an anachronistic Beta C-Mag carrying infinite ammunition (claimed to be from its &amp;quot;feed mechanism&amp;quot; being in the shape of an infinity symbol), with no buttstock or front sight, and has the addition of a short, smooth handguard and a muzzle brake. It is partially inspired by the real-life [[M231 Firing Port Weapon]], which was designed to clear enemies from short ranges, around 10 to 20 meters, around the Bradley Infantry Fighting Vehicle, with the weapon's instruction manual strongly advising against using the M231 as an assault rifle. It is not completely based on an M231, due to the presence of a forward-assist and a rear sight which actual M231s do not have.&lt;br /&gt;
&lt;br /&gt;
The Patriot shows some very strange ballistics in a cutscene where The Boss obliterates Big Boss' infiltration vehicle with sustained fire; the fired bullets tumble end-over-end as they exit the barrel, and at least one actually exits the barrel facing backwards. The Patriot is made available to the player right from the beginning of a second playthrough from a previously-cleared game save. &lt;br /&gt;
&lt;br /&gt;
The game also classifies the Patriot as an &amp;quot;assault pistol&amp;quot; (possibly a mistaken fusion of the terms &amp;quot;assault rifle&amp;quot; and &amp;quot;machine pistol&amp;quot;) when in fact, its caliber makes it an ultracompact carbine despite its resemblance to various real-life &amp;quot;AR pistols&amp;quot; (AR-15s cut down and/or possessing modified actions to fire from barrel lengths of 10 inches or less, and often lacking buttstocks). Another possible reason that the Patriot was classified as a type of pistol is the fact that The Boss always fires it one-handed like an oversized handgun, but Big Boss for his part puts his offhand on the weapon's handguard instead. Big Boss can also use the Patriot's rear sight for more accurate shots, though in reality this would be less-than-reliable since the Patriot has no front sight to properly align the weapon. Despite SIGINT describing the Patriot's recoil as &amp;quot;unbelievable,&amp;quot; it is depicted as having no muzzle climb even when fired in full-auto by either The Boss or Big Boss.&lt;br /&gt;
&lt;br /&gt;
The Patriot has a few additional properties unique to it in this game. When used by The Boss in her own boss fight, she becomes immune to anything Big Boss can throw at her if she is firing the Patriot directly at him, necessitating that the player either catch The Boss off-guard with ranged weapons by using stealth, or otherwise counter her CQC attacks to render her briefly vulnerable. Befitting its status as a bonus weapon, it can also be implausibly used to take down in-game helicopters (a feature not carried over to [[Metal_Gear_Solid_4:_Guns_of_the_Patriots|the next MGS game]]). To increase the emotional impact of a certain scene near the end of the game, the player is the one who must prompt Big Boss to fire the Patriot's final in-game shot. &lt;br /&gt;
&lt;br /&gt;
[[Image:Wm 1119951786543207.jpg|thumb|none|400px|Similar-looking Rocky Mountain Arms &amp;quot;M16-Style Pistol&amp;quot; - 5.56x45mm. This has a A2 upper and pistol grip, whereas the weapon in the game has the older A1 upper (simpler rear sight and forward assist but no brass deflector) and an original-style pistol grip.]]&lt;br /&gt;
[[Image:Mgs313.jpg|thumb|none|500px|The Boss firing her &amp;quot;Patriot.&amp;quot;]]&lt;br /&gt;
[[File:MGS3Patriot.jpg|thumb|none|500px|Another angle of the same scene. Note the tumbling bullets.]]&lt;br /&gt;
[[File:MGS3M231.jpg|thumb|none|500px|Right before the final battle The Boss holds her unloaded &amp;quot;Patriot&amp;quot;.]]&lt;br /&gt;
[[File:MGS3M231Load.jpg|thumb|none|500px|The Boss loads her &amp;quot;Patriot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16A1]] appears as the &amp;quot;XM16E1&amp;quot;. It is chambered in 5.56x45mm NATO, has a 20-round magazine, and semi-burst-auto fire modes. It can be distinguished from a real XM16E1 by the full fencing on the lower receiver and birdcage flash hider. It can be obtained in both the Virtuous Mission and Operation Snake Eater. It can also be fitted with a suppressor. It is not used by any NPCs in the singleplayer game. The in-game version was modified by a gunsmith to sport camouflage tape and paint making it more suitable for jungle combat, and thus is the only weapon with its own camouflage. Like the AK-47, players can use the iron sights of this assault rifle. This weapon was available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[File:MGS3XM16E1.jpg|thumb|500px|none|The XM16E1 ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles / Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Sniper Rifles in the game's singleplayer mode have a degree of &amp;quot;scope glint&amp;quot; that can give away the user's location (when used by NPCs) or alert NPCs to the player character's general location under certain circumstances.&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant]] is The End's signature weapon, The End being the game's fourth boss and the third member of the Cobra unit that the player faces. It is a single-shot, manually-chambered rifle that has been modified to fire tranquilizer darts, and can be obtained by the player if The End is beaten with a stamina kill. It features the standard Soviet PU 3.5x scope as well as a custom-fitted folding skeleton stock and pistol grip. This weapon was available in multiplayer. For some reason, the rifle makes a loud report when used by The End during his boss fight, but it makes next to no firing noise when used by player characters, even though there is no way to fit a suppressor to the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
If contacted while Big Boss is holding the rifle, SIGINT will speculate that the skeleton stock and pistol grip were fitted for parachute jumps, but in the end simply says the master sniper must have known what he was doing when he had them fitted. SIGINT also advises Big Boss to go for &amp;quot;One shot, one kill&amp;quot; due to the bolt-action nature of the rifle, in spite of the fact that its tranquilizer ammunition makes it incapable of directly killing NPCs. Contrary to SIGINT's advice, the Mosin Nagant's lengthy reload animation can be bypassed by quickly unequipping and re-equipping it, like every other firearm in this game. &lt;br /&gt;
&lt;br /&gt;
Besides The End's Mosin Nagant, non-sniper versions of the rifle (presumably unmodified) also briefly appear in several cinematic scenes as the main firearm of various Soviet foot soldiers during a military parade, based on [http://www.youtube.com/watch?v=TTClok-ujMM actual footage] of the May Day parades on Red Square.&lt;br /&gt;
&lt;br /&gt;
[[File:M9130.jpg|thumb|none|490px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|490px|Mosin Nagant M91/30 - 7.62x54mm R w/ scope]]&lt;br /&gt;
[[File:MGS3MosinNagant.jpg|thumb|none|500px|Mosin Nagants seen in the footage.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd.jpg|thumb|none|500px|The End takes aim with his Mosin Nagant.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd2.jpg|thumb|none|500px|Another view.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd3.jpg|thumb|none|500px|A third view. Note that The End's age spots had disappeared due to photosynthesis earlier.]]&lt;br /&gt;
[[File:MGS3MosinNagantTheEnd4.jpg|thumb|none|500px|The End taking aim while kneeling.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
Another sniper rifle in the game is the [[SVD Dragunov]], which had only just begun serial production in the game's timeframe, a possible sly nod to the rare PSG-1 used in MGS1. It has two zoom options, and be seen being used by a member of the Ocelot Unit during an ambush shortly after Big Boss meets Eva, or at Sokrovenno if the player kills The End before his boss fight in Operation Snake Eater. It fires the same round as the Mosin-Nagant, the 7.62x54R cartridge from a 10 round magazine, but fires semi-automatically, and for some reason is shown to have no recoil-caused muzzle jump if Big Boss' stamina is high when firing, nor even barrel sway when aiming in this condition; this is unlike MGS2, where sniper rifles often swayed a great deal unless a certain item was used. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:MGS3SVDModel.jpg|thumb|none|500px|SVD in the game.]]&lt;br /&gt;
[[File:MGS3SVD.jpg|thumb|none|500px|Big Boss, assisted by Eva, aims his SVD Dragonov at the C3 charges mounted on a bridge in an attempt to destroy the Shagohod piloted by Colonel Volgin.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
The light machine gun configuration of the modular [[Stoner 63]] weapon system is also used in the game. It holds 101 rounds of 5.56x45mm ammunition in the belt and Big Boss yells Rambo-style while firing it. It is available in multiplayer, but only as a pick-up weapon (i.e., it is not a weapon the player character can spawn in with). The weapon's iron sights cannot be used. The Stoner 63 can be found around the midpoint of the singleplayer game after facing the third boss enemy, or in a weapons shack at Groznyj Grad. The latter will remain available if the weapon was not previously picked up, even after Big Boss is stripped of all his ammunition and almost all his weaponry after his torture session, making it a valuable (if noisy) asset during that portion of the game. &lt;br /&gt;
&lt;br /&gt;
[[File:StonerM63.jpg|thumb|none|500px|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[File:MGS3Stoner63Model.jpg|thumb|none|500px|Stoner 63 in the game.]]&lt;br /&gt;
[[File:MGS3Stoner63.jpg|thumb|none|500px|An Ocelot unit member with the Stoner 63 while Big Boss takes him down.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades= &lt;br /&gt;
&lt;br /&gt;
==Chaff Grenade==&lt;br /&gt;
Chaff grenades are a fictional miniature broad-spectrum electronic warfare device which combine the effects of a radar jammer and EMP-like effects on certain technology. Chaff consists of small aluminum strips that are specifically designed to confuse radar frequencies, and normally used by aircraft to fool radar-guided missiles. The individual strips are cut in such a way that they wreak havoc with a radar's transmitted frequencies. The Chaff Grenade's main effects are to prevent in-game enemies from being able to call for help via radio, and to fool the guidance systems of guided missiles fired at Big Boss. The game implies that this grenade variant was developed in the Soviet Union. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==Flashbang Grenade==&lt;br /&gt;
&lt;br /&gt;
A grenade that uses magnesium-based powder to produce a massive flash and sound burst, knocking people unconscious rather than killing them. They were implied to be developed by the Soviets. They are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The most common hand grenades in the game are Russian [[RGD-5 hand grenade]]s. They are used by GRU soldiers, and can also be obtained by Big Boss in various areas in the game. The Pain also carries them, but instead of throwing them he orders his bees to carry and drop them at Snake's location (shooting them while they are held aloft by his bees will cause them to prematurely detonate). They are available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|250px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:MGS3RGD5.jpg|thumb|none|500px|The RGD-5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
A grenade that dispersed smoke. The Smoke Grenades, implied to have been developed by the Soviets in Tselinoyarsk, were grenades that, via a combustion agent of a combined zinc oxide, ammonium chloride, aluminum, and other related gasses and items, released a grayish-white smoke. It also has a tear-gas like effect on enemy soldiers and attack dogs. They are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==White Phosphorus Grenade==&lt;br /&gt;
An incendiary grenade that releases white phosphorous, which results in people catching fire. These are available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] also makes an appearance in the game, which takes place three years after it was introduced. It is obtainable by the player and used several times by enemies. It has PGO-7 scope attached to it for accurate aiming, and is the most powerful weapon in the game, able to instantly kill large groups of enemies in one hit. The primary use of the RPG-7, however, is fighting Volgin's massive &amp;quot;Shagohod&amp;quot; vehicle, which is only vulnerable to fire from heavy weapons. Although the player can utilize any weapon to finish off the Volgin/Shagohod phase of the battle, the cutscene immediately after the battle implies that Big Boss finished off Volgin with the RPG-7. This weapon is available in multiplayer, but only as a pick-up weapon and not a weapon the player character can spawn in with. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MGS3RPG7Model.jpg|thumb|none|700px|The RPG-7 in game.]]&lt;br /&gt;
[[File:MGS3RPG7.jpg|thumb|none|500px|Big Boss aims the RPG-7 in the finale.]]&lt;br /&gt;
[[File:MGS3RPG7Warhead.jpg|thumb|none|500px|The warhead in flight.]]&lt;br /&gt;
[[File:MGS3RPG7Empty.jpg|thumb|none|500px|Big Boss strikes a pose with an empty RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle/Platform-mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==130mm M-65 rifled gun L/60==&lt;br /&gt;
&lt;br /&gt;
The 130mm M-65 rifled gun L/60 is mounted onto at least 6 Obyekt 279s (spelled &amp;quot;Objekt 279s&amp;quot;) seen in-game. However, they were never used, as an enraged Volgin proceeded to total them while driving the Shagohod around Groznyj Grad. The tanks' history was explained in a radio call to SIGINT, where it implies that Volgin managed to secretly restart development of the tanks with the use of the Philosophers' Legacy.&lt;br /&gt;
&lt;br /&gt;
==Afanasev A-12.7==&lt;br /&gt;
&lt;br /&gt;
The [[Afanasev A-12.7]] is mounted on all the Mi-24A  helicopters in the game. Technically anachronistic, although various Codec calls implied that the choppers, alongside the gun itself, had been created far earlier than expected due to Volgin's use of the Philosophers' Legacy.&lt;br /&gt;
&lt;br /&gt;
[[File:Afanasev A-12.7.jpg|thumb|none|450px|Afanasev A-12.7 mounted on a Mi-4A helicopter -  12.7x108mm]]&lt;br /&gt;
[[File:MGS3HindAYak-B.jpg|thumb|none|500px|The Mi-24A with the A-12.7.]]&lt;br /&gt;
&lt;br /&gt;
== DShK == &lt;br /&gt;
&lt;br /&gt;
Able to commandeered by the player, [[DShK heavy machine gun]]s are found throughout the game. They are also mounted on Volgin's &amp;quot;Shagohod&amp;quot; hovertank, and Volgin uses them if he's not using the central volley gun in the &amp;quot;mouth&amp;quot; of the Shagohod.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK 38/46 - 12.7x108mm]]&lt;br /&gt;
[[File:MGS3DShK.JPG|thumb|none|500px|A mounted DShK.]]&lt;br /&gt;
[[File:MGS3DShKShagohod.jpg|thumb|none|500px|The DShk mounted on the Shagohod.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2|ZU-23-2]] is a 23mm Soviet anti-aircraft gun. They can be commandeered by Big Boss and are capable of shooting down helicopters and flying platforms. They are found in the mountains of Tselinoyarsk and in the final battle with the Shagohod.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 Anti-Aircraft gun - 23x152mm]]&lt;br /&gt;
[[File:MGS3ZU-23.jpg|thumb|none|500px|The ZU-23-2 behind Eva.]]&lt;br /&gt;
&lt;br /&gt;
==M1931 Field Gun==&lt;br /&gt;
&lt;br /&gt;
A battery of Soviet M1931 field guns is seen in a cutscene describing The Boss's &amp;quot;involvement&amp;quot; in &amp;quot;The Bay of Pigs.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:M1931 Field Gun.jpg|thumb|none|450px|Soviet M1931 (A19) field gun displayed in Hämeenlinna Artillery Museum, Finland - 122mm]]&lt;br /&gt;
[[File:MGS3UnknownAAGun.jpg|thumb|none|500px|Stock film shows a battery of Soviet M1931 field guns firing, most likely during either World War 2 or in Cuba.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==C3==&lt;br /&gt;
The predecessor to the C4 used in other games, it was composed of 77% RDX and 23% plasticizer, could be molded into any shape, and is stable enough to not be detonated by gunfire. Big Boss used it to destroy the Shagohod's hangar, and was likewise used by Eva to rig the rail bridge out of Groznyj Grad to deter pursuit when they were to leave for Rokovoj Bereg. In the latter case, it's also implied that she modified the C3 to contain detonators that will automatically set off when physically touched, presumably as a precaution in case an EOD was tasked to the bridge upon the explosives' discovery, which was later used to Big Boss' advantage when he had to snipe the C3 to blow the bridge underneath Volgin and the other GRU members.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS3C3Block.jpg|thumb|none|500px|A block of C3.]]&lt;br /&gt;
[[File:MGS3C3Heart.jpg|thumb|none|500px|Eva makes a heart made of C3.]]&lt;br /&gt;
[[File:MGS3C3.jpg|thumb|none|500px|The C3 being planted on the liquid rocket fuel tanks of the Shagohod's hangar.]]&lt;br /&gt;
[[File:MGS3C3Butterfly.jpg|thumb|none|500px|The final block of C3 molded into the shape of a butterfly, just before Big Boss slams it onto the timer of the bomb. While he doesn't have a personal timepiece to keep track of the remaining time on the bombs (unlike Raiden of [[Metal Gear Solid 2]]), he does have some supernatural help telling him just how much time he has left before detonation. The butterfly-C3 also appears in Super Smash Bros Brawl.]]&lt;br /&gt;
[[File:MGS3C3Pack.jpg|thumb|none|500px|The pack of C3 on the bridge.]]&lt;br /&gt;
&lt;br /&gt;
== Big Joe 5 and Little Joe Crossbows ==&lt;br /&gt;
&lt;br /&gt;
The Fear uses a pair of crossbows, at least once of which has bolts laced with the venom of the Brazilian Wandering Spider, often said to be the most fearsome spider venom in the world. The &amp;quot;William Tell&amp;quot; is a &amp;quot;Big Joe 5&amp;quot; crossbow (some sources indicate this may have been a real nickname of the Big Joe 5) while the &amp;quot;Little Joe&amp;quot; uses its real name. Both were developed by the OSS during World War II, the &amp;quot;Big Joe 5&amp;quot; being intended for use at up to 200m while the &amp;quot;Little Joe&amp;quot; was a smaller device intended for eliminating sentries silently, for usage by the British military. The Big Joe 5 was only produced in very limited quantities, while the Little Joe never underwent production at all; surviving crossbows are rare, and the darts even rarer. Neither crossbow is ever available to the player. Ocelot does, however, threaten Tatyana with the Little Joe, in a scene Big Boss can watch by spying on them in Groznyj Grad from a mountaintop.&lt;br /&gt;
&lt;br /&gt;
[[Image:BJ5.jpg|thumb|400px|none|Big Joe 5 crossbow.]]&lt;br /&gt;
[[File:Little Joe Crossbow.jpg|thumb|none|400px|Little Joe crossbow.]]&lt;br /&gt;
[[File:MGS3FearCrossbow.jpg|thumb|none|500px|The Fear with his &amp;quot;William Tell&amp;quot; Big Joe 5 crossbow.]]&lt;br /&gt;
[[File:MGS3FearsCrossbow2.jpg|thumb|none|500px|The Little Joe on the ground.]]&lt;br /&gt;
[[File:MGS3FearsCrossbowSpin.jpg|thumb|none|500px|Ocelot spins the Little Joe.]]&lt;br /&gt;
[[File:MGS3CrossbowBoltCloseup.jpg|thumb|none|500px|The bolt of the Little Joe.]]&lt;br /&gt;
&lt;br /&gt;
== The Fury's Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
During The Fury's boss battle, he uses a custom flamethrower which appears to be a highly reworked version of the German [[Flammenwerfer 41]]. According to SIGINT, The Fury's flamethrower uses UDMH (unsymmetrical dimethylhydrazine) and NTO (nitrogen tetroxide), a rocket fuel mixture, rather than the usual incendiary liquids used in flamethrowers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Flammenwerfer 41.jpg|thumb|none|400px|Flammenwerfer 41 flamethrower]]&lt;br /&gt;
[[File:MGS3FuryFlamethrower.jpg|thumb|none|500px|The Fury holds his Flamethrower]]&lt;br /&gt;
[[File:MGS3FuryFlamethrowerTanks.jpg|thumb|none|500px|The flamethrower tanks on The Fury's back.]]&lt;br /&gt;
&lt;br /&gt;
==Lipstick Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Kiss of Death&amp;quot; is based on a KGB-issue 4.5mm single-shot pistol disguised as lipstick, one example of which was captured in West Berlin at an American checkpoint during the Cold War. In Tatyana's first appearance during the Virtuous Mission, Volgin forcibly confiscates the kiss of death from Volgin when he notices her reaching for it, thus resulting in them suspecting she was KGB, although Volgin gives it back to her anyway, thinking she'll prove useful. Tatyana is implied to be using one when she attempts to threaten Sokolov into giving up the Shagohod's test data, but it turns out to be ordinary lipstick. She later tries to use the real one from earlier against Volgin, only to have him twist her arm (and the gun's barrel) away before she can trigger it. &lt;br /&gt;
&lt;br /&gt;
There were originally going to be more espionage devices in ''Snake Eater'' besides the Kiss of Death, the chloroform-laced handkerchief, and the Cigarette Narcosis Gun (a disguised chemical dispenser that sprays knockout gas a short distance), but these plans were dropped after the Beltway Sniper shootings forced Kojima and his team to abandon going to the International Spy Museum to research more on spy devices used during the Cold War.&lt;br /&gt;
&lt;br /&gt;
[[Image:KissofDeath.jpg|thumb|none|400px|&amp;quot;Kiss of Death&amp;quot; KGB lipstick gun at the International Spy Museum - 4.5mm]]&lt;br /&gt;
[[File:MGS3KissofDeath.jpg|thumb|none|500px|Colonel Volgin inspects the Kiss of Death after taking it from Tatyana shortly after the Virtuous Mission fails.]]&lt;br /&gt;
&lt;br /&gt;
== MON-50 anti-personnel mine ==&lt;br /&gt;
&lt;br /&gt;
These camouflaged landmines are occasionally encountered in the jungle. They are triggered by Big Boss' proximity to their frontal arc rather than through a trip wire or command detonation through a wire as in the real life version. They can be found using a mine detector (which uses a sound beacon) or seen easily through Big Boss' thermal goggles (the latter being a gameplay mechanic inherited from previous games). The game implies that the proximity detonation was a modification made by the GRU soldiers stationed in Tselinoyarsk after they stole several copies from American battlefields. Several claymores were also placed in Bolshaya Past South to further deter intruders. As with their incarnation in MGS2, placing MON-50 mines while holding down the &amp;quot;fire&amp;quot; button will outline (in red laser light) the mine's trigger zone. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Although the mines are explicitly referred to as &amp;quot;Claymores&amp;quot; in-game, the weapon bore a stronger resemblance to the MON-50 anti-personnel mine. Humorously, Sigint when called about the weapon would allude to the MON-50's development by mentioning that the Russians will soon develop &amp;quot;Claymoraski mines&amp;quot; since the Claymore's design is extremely easy to replicate.&lt;br /&gt;
&lt;br /&gt;
[[File:MON-50.jpg|thumb|none|250px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[File:MGS3Claymore.jpg|thumb|none|500px|MON-50 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M2 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
The [[M2 Flamethrower]] appears in the game and is used by several specially-suited GRU flame troopers on the Krasnogorje mountain in Tselinoyarsk. While unavailable to the player in the singleplayer portion of the game, it is available to as a pick-up weapon in the multiplayer mode, and has infinite ammunition there. Somewhat unrealistically, shooting the fuel tanks on the backs of the GRU flame troopers in singleplayer with a lethal weapon will immediately cause them to be engulfed in a ball of fire, although SIGINT implies in a radio conversation that they had their fuel tanks self destruct upon defeat in order to avoid capture. In addition, the same radio conversation also reveals that they had procured the flamethrowers from American forces for study purposes, and that the GRU flame troopers were most likely planning to use the flamethrowers specifically against Big Boss, implying that they were doing so under Volgin's orders because he wanted revenge against Big Boss for killing off three of the Cobra Unit members by that point (or if the player kills more soldiers, doing it on their own volition to avenge their comrades). &lt;br /&gt;
&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|250px|M2 Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M-388 Davy Crockett==&lt;br /&gt;
&lt;br /&gt;
The M-388 Davy Crockett tactical nuclear recoilless rifle is a key plot device. Neither the launcher nor its ammunition are ever made available to the player.&lt;br /&gt;
&lt;br /&gt;
At the end of the Virtuous Mission (the game's prologue where Big Boss is sent to extract the scientist Sokolov), The Boss is seen with a launcher and one fictional (though not physically impossible; see below) high-yield warhead, and promptly gives them to Colonel Volgin as a &amp;quot;gift&amp;quot; for her &amp;quot;new hosts.&amp;quot; Volgin then uses it to destroy Nikolai Sokolov's OKB-754 research facility, by firing it in the most ill-advised manner possible--hefting and triggering the launcher with his own hands(!). The resultant nuclear detonation triggers the events of Operation Snake Eater. The Boss later duplicates Volgin's feat by firing the second warhead (again, by hand, and even though she only had one warhead during the handover) to obliterate Groznyj Grad and Graniny Gorki. Johnson and SIGINT mention that she stole it from a military base, although the debriefing in the ending implies that the United States faked the theft and had supplied The Boss with the launcher and its ammunition to begin with. &lt;br /&gt;
&lt;br /&gt;
In reality, the launcher, two warheads, and their cases would weigh over three hundred kilograms, but both The Boss and Volgin are depicted in the game as being able to carry this entire load unassisted. The director's commentary for the game indicated that this was deliberate in order to showcase The Boss's physical strength. The real-life Davy Crockett's warheads were also fairly anemic for nuclear weapons, providing the explosive power of just 10-20 tons of TNT (in fact the warhead's primary damage mechanism would be radiological, from the ionising radiation and fallout), as higher-yield warheads would catch anyone firing the weapon in the blast radius given the weapon's limited range of 2 km for the M28 version and 4 km for the M29 version. The game handwaves the unrealistically massive destruction caused, by having SIGINT claim that the warheads used were experimental models with a higher yield than regular Davy Crockett warheads; this is not actually impossible, since the W54 warhead used by the Davy Crockett was also used by the Mk 54 Special Atomic Demolition Munition, which had a yield of up to one kiloton. The game also implies that the blast radius was at least three miles, as Volgin's usage of the Davy Crockett in the Virtuous Mission was mentioned to have caused nuclear fallout at Rassvet potent enough that none of Volgin's forces could go there unprotected, when the briefing made clear that Tselinoyarsk was three miles west of the Sokolov Design Bureau. This is more than a little unlikely, since if the weapon had a vastly higher yield than normal while being the same size, there would be less highly radioactive unreacted material to scatter as fallout.&lt;br /&gt;
&lt;br /&gt;
Of more immediate concern is that launcher is shown launching warheads as if they are self-propelled, which Davy Crockett warheads are not: instead, a propelling charge about the size of a LAW rocket launcher has to be inserted into the barrel, followed by a &amp;quot;launching piston&amp;quot; which transferred the force of the explosive to the projectile. Without this charge, the nuke would not leave the barrel of the launcher. Though the warhead is only armed by firing, it requires the setting of a timer safety dial on the base of the round to actually function; no character is ever shown setting this, and unless the timer was set to at least one second the warhead would never arm. In addition, firing the launcher in reality required the use of a triggering device linked to a cable that unwound from the back of the loaded launcher, with the device having no actual trigger of its own.&lt;br /&gt;
&lt;br /&gt;
The real-life Davy Crockett was also inaccurate in testing and required the use of a spotting rifle to put its warheads on target, along with a tripod mount to offer a stable firing platform and the ability to precisely adjust the weapon's trajectory. Neither of these components are used by Volgin or The Boss. Though Volgin's case might be forgiven as an unlikely case of &amp;quot;point shooting&amp;quot; with the launcher tube and the fact that his target was visible to him, The Boss manages to place the warhead in the precise area necessary (via a ballistic, non-line-of-sight trajectory, no less!) to destroy both Graniny Gorki and Groznyj Grad, with no sign of having dialled in the correct trajectory beforehand (as that would require spotting shots and the tripod mount).&lt;br /&gt;
&lt;br /&gt;
[[File:Davy Crockett Nuke.jpg|thumb|none|250px|M-388 Davy Crockett on M28 launcher]]&lt;br /&gt;
[[File:MGS3Davy.jpg|thumb|none|500px|The two pieces of the Davy Crockett.]]&lt;br /&gt;
[[File:MGS3DavyWarhead.jpg|thumb|none|500px|The warhead. Oddly, despite it being repeatedly stated later on that The Boss stole ''two'' warheads and the second one being used, there is only one when the launcher is handed over.]]&lt;br /&gt;
[[File:MGS3DavyLanucher.jpg|thumb|none|500px|The launcher tube, minus the tripod mount needed to provide a stable firing platform.]]&lt;br /&gt;
[[File:MGS3DavyBlackblast.jpg|thumb|none|500px|The backblast from firing. It's a miracle that it didn't kill everyone on the chopper.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
&lt;br /&gt;
Big Boss can find and attach TNT bundles on various surfaces (even on the backs of wandering enemies) for explosive detonation via radio trigger. They can also be used to demolish ammunition and food storage areas, causing guards to become hungry, slower to react, easier to knock out via CQC attacks, and to run out of ammunition faster. They can also be used to save some trouble later on by blowing up a Mil Mi-24 Hind A that was being parked at the Bolshaya Past base for maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:MGS3TNT.jpg|thumb|none|500px|The TNT in game.]]&lt;br /&gt;
{{Metal Gear Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1078820</id>
		<title>User:SU Tempest</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:SU_Tempest&amp;diff=1078820"/>
		<updated>2017-01-24T13:48:00Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firearm, movie and video game enthusiast born in France in 1993, a tabletop RPG enthusiast as well as the author of one such game. Constantly desires to learn about firearms history, operation, and so on. Has been lurking on IMFDB since about 2011, occasionally providing a contribution or two, but largely using the website as a reader.&lt;br /&gt;
&lt;br /&gt;
== Major contributions ==&lt;br /&gt;
* [[Syphon Filter: The Omega Strain]] (Page recreated, written, and illustrated)&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
=== Owned ===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Handled ===&lt;br /&gt;
==== Rifles ====&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|550px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Ruger10 22.jpg|thumb|none|450px|Ruger 10/22 (Pre 2005 model) - .22 LR]]&lt;br /&gt;
* German Sport Guns GSG-5 ''(H&amp;amp;K MP5 look-alike)'' - .22 Long Rifle&lt;br /&gt;
* Verney-Carron Impact NT - 7x64mm Brenneke&lt;br /&gt;
&lt;br /&gt;
==== Shotguns ====&lt;br /&gt;
* ''Various double-barreled shotguns in 12 and 16 gauge''&lt;br /&gt;
&lt;br /&gt;
==== Pistols ====&lt;br /&gt;
[[Image:Pamas.jpg|thumb|none|350px|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1078216</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1078216"/>
		<updated>2017-01-21T15:26:40Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Steyr AUG Para */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Syphon Filter Omega Strain NTSC-U Cover.jpg|thumb|right|301px|''Syphon Filter The Omega Strain'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices.&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters, and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strageize and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1super.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game,the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
An unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having an unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of AR-15 variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunow_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large total ammunition pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not make them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with an unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3.&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with an unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; an unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941|IMI Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1077910</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1077910"/>
		<updated>2017-01-19T23:37:06Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Article is officially complete! At least, it has all of the weapons and required screenshots, now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Syphon Filter Omega Strain NTSC-U Cover.jpg|thumb|right|301px|''Syphon Filter The Omega Strain'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices.&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters, and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strageize and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1super.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game,the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
An unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having an unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of AR-15 variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunow_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large magazine pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not make them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with an unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3.&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with an unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; an unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941|IMI Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Syphon_Filter:_The_Omega_Strain&amp;diff=1077909</id>
		<title>Talk:Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Syphon_Filter:_The_Omega_Strain&amp;diff=1077909"/>
		<updated>2017-01-19T23:36:00Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Gurkha knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melee weapons =&lt;br /&gt;
&lt;br /&gt;
== Bladed ==&lt;br /&gt;
&lt;br /&gt;
=== K-BAR ===&lt;br /&gt;
The '''K-BAR''' is likely standing in for the USMC issue '''KA-BAR''' knife.&lt;br /&gt;
&lt;br /&gt;
The K-BAR is unlocked upon completing the Training level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-KBAR.jpg|thumb|none|600px|K-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Shuriken ===&lt;br /&gt;
A generic '''shuriken''', with four points, is available in the game. Shurikens are predominantly featured as the main weapon carried by Lian Xing in the Kyrgyzstan level. Her shurikens in that specific mission are more powerful than the shurikens unlocked for use by the player; she explains that they have been coated in a special poison, which are handwaved as being the reason why they will kill in a single hit; the regular shurikens require multiple body hits, and can only kill in one hit if thrown at the head. Shuriken are notorious for their short range, relatively low speed, and parabolic trajectory; they will drop significantly after a certain distance, preventing them from being used at any significant ranges, particularly against moving targets.&lt;br /&gt;
&lt;br /&gt;
The shuriken can be unlocked by obtaining the Advanced Combat Knife Specialist (ACKS) rating, which requires 100 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Shuriken.jpg|thumb|none|600px|Shuriken in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Stiletto ===&lt;br /&gt;
A '''stiletto''' knife is available in the game. The weapon description perpetrates the long-debunked myth that Teflon is a magical coating capable of penetrating armor; although unlike in the PS1 episode of the game, where that myth was applied to the '''K3G4''' and its ammunition (explaining its ability to shoot -through- enemy body armor, and inexplicably allowing Gabe to pick up said armor and refill his armor gauge), this time in ''Omega Strain'', it's a magical Teflon-coated armor-piercing ''knife''. The purported armor piercing capabilities of the knife are not overstated; it is possible to kill armored opponents in a single hit with this knife.&lt;br /&gt;
&lt;br /&gt;
The Stiletto can be unlocked by obtaining the Intermediate Combat Knife Specialist (ICKS) rating, which requires 50 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-StilettoK.jpg|thumb|none|600px|Stiletto in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IPCA Commando ===&lt;br /&gt;
The '''IPCA Commando''', also referred to as the '''Comblade''' in the weapon description, appears to be a sort of large, bowie knife.&lt;br /&gt;
&lt;br /&gt;
The IPCA Commando can be unlocked by obtaining the Expert Combat Knife Specialist (ECKS) rating, which requires 250 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Comblade.jpg|thumb|none|600px|IPCA Commando in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VibroBlade ===&lt;br /&gt;
The '''VibroBlade''' is another combat knife, this time with a design that appears inspired from a Rambo-style survival knife. The description for this weapon, however, makes it out to be some sort of post-modern, advanced piece of technology which has more in common with Metal Gear Solid pseudoscience than any basis in reality. &lt;br /&gt;
&lt;br /&gt;
The VibroBlade can be unlocked by obtaining the Elite Combat Knife Specialist (ECKS2) rating, which requires 450 kills with bladed weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-VibroBlade.jpg|thumb|none|600px|VibroBlade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Gurkha knife ===&lt;br /&gt;
A '''Gurkha knife''' is present in the game as a cut weapon. Sadly, it lacks a weapon description, and its stats are the same as that of any other knife, although it appears capable to defeat any enemy, with or without body armor, in a single hit.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, it can only be obtained through the use of the Magic Box trick, or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Gurkha.jpg|thumb|none|600px|Gurkha knife in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Non-lethal ==&lt;br /&gt;
&lt;br /&gt;
=== Stun Jack ===&lt;br /&gt;
The '''Stun Jack''' appears to be some sort of stun baton, which has the ability to instantly incapacitate any target, provided the player can strike them. It doesn't matter what body part, or whether the target has body armor; it will work.&lt;br /&gt;
&lt;br /&gt;
The Stun Jack is available right from the start to any new player, like the smoke grenades and the 92F.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-StunJack.jpg|thumb|none|600px|Stun Jack in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
&lt;br /&gt;
A '''torch''' is present in the game as a cut weapon. There is no description in the equipment menu, and the model there lacks a flame and simply appears as an unlit stick, but when wielded in the game, the flame correctly appears. As one would expect from a torch, it emits light, serving as an alternate way to see in the dark, although it is a little pointless considering the standard wrist torch (which doesn't impede the use of weapons) and the NVGs are also present. It can also be used as a weapon; it will not deal any damage to targets, instead setting them on fire and letting the fire burn away their health until they go down. Interestingly, and perhaps appropriately, kills made with the torch do not count as anything other than normal kills; they do not add to the knife, headshot, or non-lethal tallies.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the only way to use the torch is through the use of the Magic Box trick, or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-action-torch.jpg|thumb|none|600px|The player character with a torch, and the logical consequences of applying a torch to an enemy.]]&lt;br /&gt;
&lt;br /&gt;
= Talk page =&lt;br /&gt;
Okay, yes, I know, this is an old article, which was deleted in June 2012 due to lack of effort at the time. I remember looking at it eons ago ; it didn't feature screenshots, or if it did, they were of poor quality. But I have the capability of making decent screenshots, as well as access all of the game's weapons. I think this PS2 game has too many guns NOT to be included on IMFDB, and it deserves justice. This is the first article I intend to completely build from the ground up, so if I'm doing anything wrong please let me know here or on my own talk page. Due to the sheer amount of weapons in the game, this will be a multiple-day effort. This is quite evidently a work in progress, the page is FAR from complete, but I will be coming back to this article as regularly as possible. Please bear with me! [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 19:39, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:How are you getting screenshots? PS2 titles don't exactly have &amp;quot;HD resolution&amp;quot; visuals if they haven't been officially remastered. Anyway, is there any chance you could go back through the earlier Syphon Filter titles and screencap the Air Taser, the series' most infamous weapon? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:50, 9 January 2017 (EST)&lt;br /&gt;
::I am using an emulator to get these screenshots. Turns out this title runs perfectly well on PCSX2! The resolution is arguably not the native one, rather it matches that of my monitor; I hope that is not an issue, native resolution is something around 640x450. As for your air taser screenshot request, [http://puu.sh/thahe/a36b8e7fd4.jpg here you go], from Syphon Filter 3.  [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 22:33, 9 January 2017 (EST)&lt;br /&gt;
:That's one of the advantages of emulators, since we can get higher-resolution screenshots from older games (pity nothing can be done about the models' polycounts and textures without remastering, though). Anyway, make sure to include entries for the various taser models in the Syphon Filter series. I left a placeholder on [[Taser#Air_Taser_Model_34000|the Taser page here]] just for the Syphon Filter series in general, since it's probably one of the first &amp;quot;Lethal Joke weapons&amp;quot; that became popular in a major game series. Why Sony hasn't remastered ''Omega Strain'' is anyone's guess. A remake of the first 3 games would also be welcome.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:07, 11 January 2017 (EST) &lt;br /&gt;
::I'll happily include the EDT and the EPDD, Omega Strain's tasers, on the page, as soon as I get to them. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 10:54, 11 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unidentified weapons ==&lt;br /&gt;
=== Combat shotgun ===&lt;br /&gt;
Tentative guess is Remington 11-87 with extended tube, but I'm really not certain. The front sight blade throws me off. Here are extra screenshots, if anyone can tell me what that is? [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 23:37, 9 January 2017 (EST)&lt;br /&gt;
[[File:SFOS-action-combatshotgun.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SFOS-action-combatshotgun2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
: My guess is that it is a Beretta 1201FP semi auto shotgun: http://picturearchive.gunauction.com/861095710/9734406/dscf0066.jpg_thumbnail1.jpg --[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 11:38, 10 January 2017 (EST)&lt;br /&gt;
:: Good eye! I think that might be it. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 19:18, 10 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== format ==&lt;br /&gt;
&lt;br /&gt;
I think it would be more readable in the traditional handguns, shotguns, smgs,... layout. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: I agree weapons should be classified by type as done elsewhere, this is way too unwieldy for reference. If you want, you could perhaps make the existing categories level one headings and from there into actual weapon-type categories (level two) with the weapons themselves on level-three headings, similar to what has been done on WWII pages with Axis/Allies sections, etc. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:08, 17 January 2017 (EST)&lt;br /&gt;
:: I was thinking the same, especially after seeing there's about fifty weapons in the Back category; subdivisions will probably help. As soon as I'm finished with adding every weapon to the page, I'll get to sorting them in a more readable fashion. StanTheMan, I think your suggestion is a good one, I'll do it that way. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 16:20, 17 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Syphon_Filter:_The_Omega_Strain&amp;diff=1077908</id>
		<title>Talk:Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Syphon_Filter:_The_Omega_Strain&amp;diff=1077908"/>
		<updated>2017-01-19T23:35:33Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* VibroBlade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melee weapons =&lt;br /&gt;
&lt;br /&gt;
== Bladed ==&lt;br /&gt;
&lt;br /&gt;
=== K-BAR ===&lt;br /&gt;
The '''K-BAR''' is likely standing in for the USMC issue '''KA-BAR''' knife.&lt;br /&gt;
&lt;br /&gt;
The K-BAR is unlocked upon completing the Training level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-KBAR.jpg|thumb|none|600px|K-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Shuriken ===&lt;br /&gt;
A generic '''shuriken''', with four points, is available in the game. Shurikens are predominantly featured as the main weapon carried by Lian Xing in the Kyrgyzstan level. Her shurikens in that specific mission are more powerful than the shurikens unlocked for use by the player; she explains that they have been coated in a special poison, which are handwaved as being the reason why they will kill in a single hit; the regular shurikens require multiple body hits, and can only kill in one hit if thrown at the head. Shuriken are notorious for their short range, relatively low speed, and parabolic trajectory; they will drop significantly after a certain distance, preventing them from being used at any significant ranges, particularly against moving targets.&lt;br /&gt;
&lt;br /&gt;
The shuriken can be unlocked by obtaining the Advanced Combat Knife Specialist (ACKS) rating, which requires 100 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Shuriken.jpg|thumb|none|600px|Shuriken in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Stiletto ===&lt;br /&gt;
A '''stiletto''' knife is available in the game. The weapon description perpetrates the long-debunked myth that Teflon is a magical coating capable of penetrating armor; although unlike in the PS1 episode of the game, where that myth was applied to the '''K3G4''' and its ammunition (explaining its ability to shoot -through- enemy body armor, and inexplicably allowing Gabe to pick up said armor and refill his armor gauge), this time in ''Omega Strain'', it's a magical Teflon-coated armor-piercing ''knife''. The purported armor piercing capabilities of the knife are not overstated; it is possible to kill armored opponents in a single hit with this knife.&lt;br /&gt;
&lt;br /&gt;
The Stiletto can be unlocked by obtaining the Intermediate Combat Knife Specialist (ICKS) rating, which requires 50 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-StilettoK.jpg|thumb|none|600px|Stiletto in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IPCA Commando ===&lt;br /&gt;
The '''IPCA Commando''', also referred to as the '''Comblade''' in the weapon description, appears to be a sort of large, bowie knife.&lt;br /&gt;
&lt;br /&gt;
The IPCA Commando can be unlocked by obtaining the Expert Combat Knife Specialist (ECKS) rating, which requires 250 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Comblade.jpg|thumb|none|600px|IPCA Commando in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VibroBlade ===&lt;br /&gt;
The '''VibroBlade''' is another combat knife, this time with a design that appears inspired from a Rambo-style survival knife. The description for this weapon, however, makes it out to be some sort of post-modern, advanced piece of technology which has more in common with Metal Gear Solid pseudoscience than any basis in reality. &lt;br /&gt;
&lt;br /&gt;
The VibroBlade can be unlocked by obtaining the Elite Combat Knife Specialist (ECKS2) rating, which requires 450 kills with bladed weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-VibroBlade.jpg|thumb|none|600px|VibroBlade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Gurkha knife ===&lt;br /&gt;
A '''Gurkha knife''' is present in the game as a cut weapon. Sadly, it lacks a weapon description, and its stats are the same as that of any other knife, although it appears capable to defeat any enemy, with or without body armor, in a single hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Gurkja.jpg|thumb|none|600px|Gurkha knife in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Non-lethal ==&lt;br /&gt;
&lt;br /&gt;
=== Stun Jack ===&lt;br /&gt;
The '''Stun Jack''' appears to be some sort of stun baton, which has the ability to instantly incapacitate any target, provided the player can strike them. It doesn't matter what body part, or whether the target has body armor; it will work.&lt;br /&gt;
&lt;br /&gt;
The Stun Jack is available right from the start to any new player, like the smoke grenades and the 92F.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-StunJack.jpg|thumb|none|600px|Stun Jack in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
&lt;br /&gt;
A '''torch''' is present in the game as a cut weapon. There is no description in the equipment menu, and the model there lacks a flame and simply appears as an unlit stick, but when wielded in the game, the flame correctly appears. As one would expect from a torch, it emits light, serving as an alternate way to see in the dark, although it is a little pointless considering the standard wrist torch (which doesn't impede the use of weapons) and the NVGs are also present. It can also be used as a weapon; it will not deal any damage to targets, instead setting them on fire and letting the fire burn away their health until they go down. Interestingly, and perhaps appropriately, kills made with the torch do not count as anything other than normal kills; they do not add to the knife, headshot, or non-lethal tallies.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the only way to use the torch is through the use of the Magic Box trick, or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-action-torch.jpg|thumb|none|600px|The player character with a torch, and the logical consequences of applying a torch to an enemy.]]&lt;br /&gt;
&lt;br /&gt;
= Talk page =&lt;br /&gt;
Okay, yes, I know, this is an old article, which was deleted in June 2012 due to lack of effort at the time. I remember looking at it eons ago ; it didn't feature screenshots, or if it did, they were of poor quality. But I have the capability of making decent screenshots, as well as access all of the game's weapons. I think this PS2 game has too many guns NOT to be included on IMFDB, and it deserves justice. This is the first article I intend to completely build from the ground up, so if I'm doing anything wrong please let me know here or on my own talk page. Due to the sheer amount of weapons in the game, this will be a multiple-day effort. This is quite evidently a work in progress, the page is FAR from complete, but I will be coming back to this article as regularly as possible. Please bear with me! [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 19:39, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:How are you getting screenshots? PS2 titles don't exactly have &amp;quot;HD resolution&amp;quot; visuals if they haven't been officially remastered. Anyway, is there any chance you could go back through the earlier Syphon Filter titles and screencap the Air Taser, the series' most infamous weapon? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:50, 9 January 2017 (EST)&lt;br /&gt;
::I am using an emulator to get these screenshots. Turns out this title runs perfectly well on PCSX2! The resolution is arguably not the native one, rather it matches that of my monitor; I hope that is not an issue, native resolution is something around 640x450. As for your air taser screenshot request, [http://puu.sh/thahe/a36b8e7fd4.jpg here you go], from Syphon Filter 3.  [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 22:33, 9 January 2017 (EST)&lt;br /&gt;
:That's one of the advantages of emulators, since we can get higher-resolution screenshots from older games (pity nothing can be done about the models' polycounts and textures without remastering, though). Anyway, make sure to include entries for the various taser models in the Syphon Filter series. I left a placeholder on [[Taser#Air_Taser_Model_34000|the Taser page here]] just for the Syphon Filter series in general, since it's probably one of the first &amp;quot;Lethal Joke weapons&amp;quot; that became popular in a major game series. Why Sony hasn't remastered ''Omega Strain'' is anyone's guess. A remake of the first 3 games would also be welcome.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:07, 11 January 2017 (EST) &lt;br /&gt;
::I'll happily include the EDT and the EPDD, Omega Strain's tasers, on the page, as soon as I get to them. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 10:54, 11 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unidentified weapons ==&lt;br /&gt;
=== Combat shotgun ===&lt;br /&gt;
Tentative guess is Remington 11-87 with extended tube, but I'm really not certain. The front sight blade throws me off. Here are extra screenshots, if anyone can tell me what that is? [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 23:37, 9 January 2017 (EST)&lt;br /&gt;
[[File:SFOS-action-combatshotgun.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SFOS-action-combatshotgun2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
: My guess is that it is a Beretta 1201FP semi auto shotgun: http://picturearchive.gunauction.com/861095710/9734406/dscf0066.jpg_thumbnail1.jpg --[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 11:38, 10 January 2017 (EST)&lt;br /&gt;
:: Good eye! I think that might be it. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 19:18, 10 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== format ==&lt;br /&gt;
&lt;br /&gt;
I think it would be more readable in the traditional handguns, shotguns, smgs,... layout. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: I agree weapons should be classified by type as done elsewhere, this is way too unwieldy for reference. If you want, you could perhaps make the existing categories level one headings and from there into actual weapon-type categories (level two) with the weapons themselves on level-three headings, similar to what has been done on WWII pages with Axis/Allies sections, etc. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:08, 17 January 2017 (EST)&lt;br /&gt;
:: I was thinking the same, especially after seeing there's about fifty weapons in the Back category; subdivisions will probably help. As soon as I'm finished with adding every weapon to the page, I'll get to sorting them in a more readable fashion. StanTheMan, I think your suggestion is a good one, I'll do it that way. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 16:20, 17 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Syphon_Filter:_The_Omega_Strain&amp;diff=1077907</id>
		<title>Talk:Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Syphon_Filter:_The_Omega_Strain&amp;diff=1077907"/>
		<updated>2017-01-19T23:33:31Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: /* Torch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melee weapons =&lt;br /&gt;
&lt;br /&gt;
== Bladed ==&lt;br /&gt;
&lt;br /&gt;
=== K-BAR ===&lt;br /&gt;
The '''K-BAR''' is likely standing in for the USMC issue '''KA-BAR''' knife.&lt;br /&gt;
&lt;br /&gt;
The K-BAR is unlocked upon completing the Training level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-KBAR.jpg|thumb|none|600px|K-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Shuriken ===&lt;br /&gt;
A generic '''shuriken''', with four points, is available in the game. Shurikens are predominantly featured as the main weapon carried by Lian Xing in the Kyrgyzstan level. Her shurikens in that specific mission are more powerful than the shurikens unlocked for use by the player; she explains that they have been coated in a special poison, which are handwaved as being the reason why they will kill in a single hit; the regular shurikens require multiple body hits, and can only kill in one hit if thrown at the head. Shuriken are notorious for their short range, relatively low speed, and parabolic trajectory; they will drop significantly after a certain distance, preventing them from being used at any significant ranges, particularly against moving targets.&lt;br /&gt;
&lt;br /&gt;
The shuriken can be unlocked by obtaining the Advanced Combat Knife Specialist (ACKS) rating, which requires 100 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Shuriken.jpg|thumb|none|600px|Shuriken in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Stiletto ===&lt;br /&gt;
A '''stiletto''' knife is available in the game. The weapon description perpetrates the long-debunked myth that Teflon is a magical coating capable of penetrating armor; although unlike in the PS1 episode of the game, where that myth was applied to the '''K3G4''' and its ammunition (explaining its ability to shoot -through- enemy body armor, and inexplicably allowing Gabe to pick up said armor and refill his armor gauge), this time in ''Omega Strain'', it's a magical Teflon-coated armor-piercing ''knife''. The purported armor piercing capabilities of the knife are not overstated; it is possible to kill armored opponents in a single hit with this knife.&lt;br /&gt;
&lt;br /&gt;
The Stiletto can be unlocked by obtaining the Intermediate Combat Knife Specialist (ICKS) rating, which requires 50 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-StilettoK.jpg|thumb|none|600px|Stiletto in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IPCA Commando ===&lt;br /&gt;
The '''IPCA Commando''', also referred to as the '''Comblade''' in the weapon description, appears to be a sort of large, bowie knife.&lt;br /&gt;
&lt;br /&gt;
The IPCA Commando can be unlocked by obtaining the Expert Combat Knife Specialist (ECKS) rating, which requires 250 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Comblade.jpg|thumb|none|600px|IPCA Commando in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VibroBlade ===&lt;br /&gt;
The '''VibroBlade''' is another combat knife, this time with a design that appears inspired from a Rambo-style survival knife. The description for this weapon, however, makes it out to be some sort of post-modern, advanced piece of technology which has more in common with Metal Gear Solid pseudoscience than any basis in reality. &lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-VibroBlade.jpg|thumb|none|600px|VibroBlade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Gurkha knife ===&lt;br /&gt;
A '''Gurkha knife''' is present in the game as a cut weapon. Sadly, it lacks a weapon description, and its stats are the same as that of any other knife, although it appears capable to defeat any enemy, with or without body armor, in a single hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Gurkja.jpg|thumb|none|600px|Gurkha knife in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Non-lethal ==&lt;br /&gt;
&lt;br /&gt;
=== Stun Jack ===&lt;br /&gt;
The '''Stun Jack''' appears to be some sort of stun baton, which has the ability to instantly incapacitate any target, provided the player can strike them. It doesn't matter what body part, or whether the target has body armor; it will work.&lt;br /&gt;
&lt;br /&gt;
The Stun Jack is available right from the start to any new player, like the smoke grenades and the 92F.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-StunJack.jpg|thumb|none|600px|Stun Jack in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
&lt;br /&gt;
A '''torch''' is present in the game as a cut weapon. There is no description in the equipment menu, and the model there lacks a flame and simply appears as an unlit stick, but when wielded in the game, the flame correctly appears. As one would expect from a torch, it emits light, serving as an alternate way to see in the dark, although it is a little pointless considering the standard wrist torch (which doesn't impede the use of weapons) and the NVGs are also present. It can also be used as a weapon; it will not deal any damage to targets, instead setting them on fire and letting the fire burn away their health until they go down. Interestingly, and perhaps appropriately, kills made with the torch do not count as anything other than normal kills; they do not add to the knife, headshot, or non-lethal tallies.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the only way to use the torch is through the use of the Magic Box trick, or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-action-torch.jpg|thumb|none|600px|The player character with a torch, and the logical consequences of applying a torch to an enemy.]]&lt;br /&gt;
&lt;br /&gt;
= Talk page =&lt;br /&gt;
Okay, yes, I know, this is an old article, which was deleted in June 2012 due to lack of effort at the time. I remember looking at it eons ago ; it didn't feature screenshots, or if it did, they were of poor quality. But I have the capability of making decent screenshots, as well as access all of the game's weapons. I think this PS2 game has too many guns NOT to be included on IMFDB, and it deserves justice. This is the first article I intend to completely build from the ground up, so if I'm doing anything wrong please let me know here or on my own talk page. Due to the sheer amount of weapons in the game, this will be a multiple-day effort. This is quite evidently a work in progress, the page is FAR from complete, but I will be coming back to this article as regularly as possible. Please bear with me! [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 19:39, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:How are you getting screenshots? PS2 titles don't exactly have &amp;quot;HD resolution&amp;quot; visuals if they haven't been officially remastered. Anyway, is there any chance you could go back through the earlier Syphon Filter titles and screencap the Air Taser, the series' most infamous weapon? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:50, 9 January 2017 (EST)&lt;br /&gt;
::I am using an emulator to get these screenshots. Turns out this title runs perfectly well on PCSX2! The resolution is arguably not the native one, rather it matches that of my monitor; I hope that is not an issue, native resolution is something around 640x450. As for your air taser screenshot request, [http://puu.sh/thahe/a36b8e7fd4.jpg here you go], from Syphon Filter 3.  [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 22:33, 9 January 2017 (EST)&lt;br /&gt;
:That's one of the advantages of emulators, since we can get higher-resolution screenshots from older games (pity nothing can be done about the models' polycounts and textures without remastering, though). Anyway, make sure to include entries for the various taser models in the Syphon Filter series. I left a placeholder on [[Taser#Air_Taser_Model_34000|the Taser page here]] just for the Syphon Filter series in general, since it's probably one of the first &amp;quot;Lethal Joke weapons&amp;quot; that became popular in a major game series. Why Sony hasn't remastered ''Omega Strain'' is anyone's guess. A remake of the first 3 games would also be welcome.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:07, 11 January 2017 (EST) &lt;br /&gt;
::I'll happily include the EDT and the EPDD, Omega Strain's tasers, on the page, as soon as I get to them. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 10:54, 11 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unidentified weapons ==&lt;br /&gt;
=== Combat shotgun ===&lt;br /&gt;
Tentative guess is Remington 11-87 with extended tube, but I'm really not certain. The front sight blade throws me off. Here are extra screenshots, if anyone can tell me what that is? [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 23:37, 9 January 2017 (EST)&lt;br /&gt;
[[File:SFOS-action-combatshotgun.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SFOS-action-combatshotgun2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
: My guess is that it is a Beretta 1201FP semi auto shotgun: http://picturearchive.gunauction.com/861095710/9734406/dscf0066.jpg_thumbnail1.jpg --[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 11:38, 10 January 2017 (EST)&lt;br /&gt;
:: Good eye! I think that might be it. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 19:18, 10 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== format ==&lt;br /&gt;
&lt;br /&gt;
I think it would be more readable in the traditional handguns, shotguns, smgs,... layout. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: I agree weapons should be classified by type as done elsewhere, this is way too unwieldy for reference. If you want, you could perhaps make the existing categories level one headings and from there into actual weapon-type categories (level two) with the weapons themselves on level-three headings, similar to what has been done on WWII pages with Axis/Allies sections, etc. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:08, 17 January 2017 (EST)&lt;br /&gt;
:: I was thinking the same, especially after seeing there's about fifty weapons in the Back category; subdivisions will probably help. As soon as I'm finished with adding every weapon to the page, I'll get to sorting them in a more readable fashion. StanTheMan, I think your suggestion is a good one, I'll do it that way. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 16:20, 17 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Syphon_Filter:_The_Omega_Strain&amp;diff=1077906</id>
		<title>Talk:Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Syphon_Filter:_The_Omega_Strain&amp;diff=1077906"/>
		<updated>2017-01-19T23:33:03Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Melee weapons =&lt;br /&gt;
&lt;br /&gt;
== Bladed ==&lt;br /&gt;
&lt;br /&gt;
=== K-BAR ===&lt;br /&gt;
The '''K-BAR''' is likely standing in for the USMC issue '''KA-BAR''' knife.&lt;br /&gt;
&lt;br /&gt;
The K-BAR is unlocked upon completing the Training level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-KBAR.jpg|thumb|none|600px|K-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Shuriken ===&lt;br /&gt;
A generic '''shuriken''', with four points, is available in the game. Shurikens are predominantly featured as the main weapon carried by Lian Xing in the Kyrgyzstan level. Her shurikens in that specific mission are more powerful than the shurikens unlocked for use by the player; she explains that they have been coated in a special poison, which are handwaved as being the reason why they will kill in a single hit; the regular shurikens require multiple body hits, and can only kill in one hit if thrown at the head. Shuriken are notorious for their short range, relatively low speed, and parabolic trajectory; they will drop significantly after a certain distance, preventing them from being used at any significant ranges, particularly against moving targets.&lt;br /&gt;
&lt;br /&gt;
The shuriken can be unlocked by obtaining the Advanced Combat Knife Specialist (ACKS) rating, which requires 100 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Shuriken.jpg|thumb|none|600px|Shuriken in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Stiletto ===&lt;br /&gt;
A '''stiletto''' knife is available in the game. The weapon description perpetrates the long-debunked myth that Teflon is a magical coating capable of penetrating armor; although unlike in the PS1 episode of the game, where that myth was applied to the '''K3G4''' and its ammunition (explaining its ability to shoot -through- enemy body armor, and inexplicably allowing Gabe to pick up said armor and refill his armor gauge), this time in ''Omega Strain'', it's a magical Teflon-coated armor-piercing ''knife''. The purported armor piercing capabilities of the knife are not overstated; it is possible to kill armored opponents in a single hit with this knife.&lt;br /&gt;
&lt;br /&gt;
The Stiletto can be unlocked by obtaining the Intermediate Combat Knife Specialist (ICKS) rating, which requires 50 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-StilettoK.jpg|thumb|none|600px|Stiletto in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IPCA Commando ===&lt;br /&gt;
The '''IPCA Commando''', also referred to as the '''Comblade''' in the weapon description, appears to be a sort of large, bowie knife.&lt;br /&gt;
&lt;br /&gt;
The IPCA Commando can be unlocked by obtaining the Expert Combat Knife Specialist (ECKS) rating, which requires 250 kills with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Comblade.jpg|thumb|none|600px|IPCA Commando in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VibroBlade ===&lt;br /&gt;
The '''VibroBlade''' is another combat knife, this time with a design that appears inspired from a Rambo-style survival knife. The description for this weapon, however, makes it out to be some sort of post-modern, advanced piece of technology which has more in common with Metal Gear Solid pseudoscience than any basis in reality. &lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-VibroBlade.jpg|thumb|none|600px|VibroBlade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Gurkha knife ===&lt;br /&gt;
A '''Gurkha knife''' is present in the game as a cut weapon. Sadly, it lacks a weapon description, and its stats are the same as that of any other knife, although it appears capable to defeat any enemy, with or without body armor, in a single hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Gurkja.jpg|thumb|none|600px|Gurkha knife in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Non-lethal ==&lt;br /&gt;
&lt;br /&gt;
=== Stun Jack ===&lt;br /&gt;
The '''Stun Jack''' appears to be some sort of stun baton, which has the ability to instantly incapacitate any target, provided the player can strike them. It doesn't matter what body part, or whether the target has body armor; it will work.&lt;br /&gt;
&lt;br /&gt;
The Stun Jack is available right from the start to any new player, like the smoke grenades and the 92F.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-StunJack.jpg|thumb|none|600px|Stun Jack in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Torch ===&lt;br /&gt;
&lt;br /&gt;
A '''torch''' is present in the game as a cut weapon. There is no description in the equipment menu, and the model there lacks a flame and simply appears as an unlit stick, but when wielded in the game, the flame correctly appears. As one would expect from a torch, it emits light, serving as an alternate way to see in the dark, although it is a little pointless considering the standard wrist torch (which doesn't impede the use of weapons) and the NVGs are also present. It can also be used as a weapon; it will not deal any damage to targets, instead setting them on fire and letting the fire burn away their health until they go down. Interestingly, and perhaps appropriately, kills made with the torch do not count as anything other than normal kills; they do not add to the knife, headshot, or non-lethal tallies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-action-torch.jpg|thumb|none|600px|The player character with a torch, and the logical consequences of applying a torch to an enemy.]]&lt;br /&gt;
&lt;br /&gt;
= Talk page =&lt;br /&gt;
Okay, yes, I know, this is an old article, which was deleted in June 2012 due to lack of effort at the time. I remember looking at it eons ago ; it didn't feature screenshots, or if it did, they were of poor quality. But I have the capability of making decent screenshots, as well as access all of the game's weapons. I think this PS2 game has too many guns NOT to be included on IMFDB, and it deserves justice. This is the first article I intend to completely build from the ground up, so if I'm doing anything wrong please let me know here or on my own talk page. Due to the sheer amount of weapons in the game, this will be a multiple-day effort. This is quite evidently a work in progress, the page is FAR from complete, but I will be coming back to this article as regularly as possible. Please bear with me! [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 19:39, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:How are you getting screenshots? PS2 titles don't exactly have &amp;quot;HD resolution&amp;quot; visuals if they haven't been officially remastered. Anyway, is there any chance you could go back through the earlier Syphon Filter titles and screencap the Air Taser, the series' most infamous weapon? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:50, 9 January 2017 (EST)&lt;br /&gt;
::I am using an emulator to get these screenshots. Turns out this title runs perfectly well on PCSX2! The resolution is arguably not the native one, rather it matches that of my monitor; I hope that is not an issue, native resolution is something around 640x450. As for your air taser screenshot request, [http://puu.sh/thahe/a36b8e7fd4.jpg here you go], from Syphon Filter 3.  [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 22:33, 9 January 2017 (EST)&lt;br /&gt;
:That's one of the advantages of emulators, since we can get higher-resolution screenshots from older games (pity nothing can be done about the models' polycounts and textures without remastering, though). Anyway, make sure to include entries for the various taser models in the Syphon Filter series. I left a placeholder on [[Taser#Air_Taser_Model_34000|the Taser page here]] just for the Syphon Filter series in general, since it's probably one of the first &amp;quot;Lethal Joke weapons&amp;quot; that became popular in a major game series. Why Sony hasn't remastered ''Omega Strain'' is anyone's guess. A remake of the first 3 games would also be welcome.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 00:07, 11 January 2017 (EST) &lt;br /&gt;
::I'll happily include the EDT and the EPDD, Omega Strain's tasers, on the page, as soon as I get to them. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 10:54, 11 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Unidentified weapons ==&lt;br /&gt;
=== Combat shotgun ===&lt;br /&gt;
Tentative guess is Remington 11-87 with extended tube, but I'm really not certain. The front sight blade throws me off. Here are extra screenshots, if anyone can tell me what that is? [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 23:37, 9 January 2017 (EST)&lt;br /&gt;
[[File:SFOS-action-combatshotgun.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:SFOS-action-combatshotgun2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
: My guess is that it is a Beretta 1201FP semi auto shotgun: http://picturearchive.gunauction.com/861095710/9734406/dscf0066.jpg_thumbnail1.jpg --[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 11:38, 10 January 2017 (EST)&lt;br /&gt;
:: Good eye! I think that might be it. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 19:18, 10 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== format ==&lt;br /&gt;
&lt;br /&gt;
I think it would be more readable in the traditional handguns, shotguns, smgs,... layout. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: I agree weapons should be classified by type as done elsewhere, this is way too unwieldy for reference. If you want, you could perhaps make the existing categories level one headings and from there into actual weapon-type categories (level two) with the weapons themselves on level-three headings, similar to what has been done on WWII pages with Axis/Allies sections, etc. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:08, 17 January 2017 (EST)&lt;br /&gt;
:: I was thinking the same, especially after seeing there's about fifty weapons in the Back category; subdivisions will probably help. As soon as I'm finished with adding every weapon to the page, I'll get to sorting them in a more readable fashion. StanTheMan, I think your suggestion is a good one, I'll do it that way. [[User:SU Tempest|SU Tempest]] ([[User talk:SU Tempest|talk]]) 16:20, 17 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFOS-action-torch.jpg&amp;diff=1077905</id>
		<title>File:SFOS-action-torch.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFOS-action-torch.jpg&amp;diff=1077905"/>
		<updated>2017-01-19T23:31:05Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFOS-Gurkha.jpg&amp;diff=1077904</id>
		<title>File:SFOS-Gurkha.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFOS-Gurkha.jpg&amp;diff=1077904"/>
		<updated>2017-01-19T23:26:39Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFOS-VibroBlade.jpg&amp;diff=1077903</id>
		<title>File:SFOS-VibroBlade.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFOS-VibroBlade.jpg&amp;diff=1077903"/>
		<updated>2017-01-19T23:19:51Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFOS-Comblade.jpg&amp;diff=1077902</id>
		<title>File:SFOS-Comblade.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFOS-Comblade.jpg&amp;diff=1077902"/>
		<updated>2017-01-19T23:16:57Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFOS-StilettoK.jpg&amp;diff=1077901</id>
		<title>File:SFOS-StilettoK.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFOS-StilettoK.jpg&amp;diff=1077901"/>
		<updated>2017-01-19T22:56:59Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFOS-StunJack.jpg&amp;diff=1077900</id>
		<title>File:SFOS-StunJack.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFOS-StunJack.jpg&amp;diff=1077900"/>
		<updated>2017-01-19T22:52:38Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFOS-Shuriken.jpg&amp;diff=1077899</id>
		<title>File:SFOS-Shuriken.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFOS-Shuriken.jpg&amp;diff=1077899"/>
		<updated>2017-01-19T22:48:23Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFOS-KBAR.jpg&amp;diff=1077898</id>
		<title>File:SFOS-KBAR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFOS-KBAR.jpg&amp;diff=1077898"/>
		<updated>2017-01-19T22:45:36Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1077897</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1077897"/>
		<updated>2017-01-19T22:43:56Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: Categorized the weapons in the game, minor text fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Unknown}}&lt;br /&gt;
[[Image:Syphon Filter Omega Strain NTSC-U Cover.jpg|thumb|right|301px|''Syphon Filter The Omega Strain'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
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The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices.&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters, and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
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'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
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= Overview =&lt;br /&gt;
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Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
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A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
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Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
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All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
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As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strageize and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
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= Back weapons =&lt;br /&gt;
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== Assault rifles ==&lt;br /&gt;
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=== AKM ===&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
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The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
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A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
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The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
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[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
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=== Colt M4A1 ===&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
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The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
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[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
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=== Colt M16 SP1 ===&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
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The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
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[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
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=== Colt Model 933 ===&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
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The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
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A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
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[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
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=== FAMAS F1 ===&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
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The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
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[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
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=== FN FAL 50.61 Paratrooper ===&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
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The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
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[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
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=== Heckler &amp;amp; Koch G11K2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
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[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
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=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
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It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
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A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
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The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
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[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
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=== Heckler &amp;amp; Koch G36V ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
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Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
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Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
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[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
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=== Heckler &amp;amp; Koch HK33A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
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The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
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A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
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[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
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=== Heckler &amp;amp; Koch XM29 OICW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
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[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
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=== HK51 ===&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
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[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
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=== IMI Galil AR ===&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
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The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
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[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
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=== Norinco SKS-D ===&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
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The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
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A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
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Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
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[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
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=== SA vz. 58V ===&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
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[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
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=== SIG SG 550 ===&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
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The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
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[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
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=== Steyr ACR ===&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
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The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
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[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
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=== Vektor R4 ===&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
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The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
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[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M70B1 ===&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=== M134 Minigun ===&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 ===&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
=== RPK ===&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG HBAR ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Armsel Protecta ===&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Benelli M1 Super 90 ===&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1super.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 1201FP ===&lt;br /&gt;
The '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-15 ===&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch CAWS ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Pancor Jackhammer ===&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Riot shotgun&amp;quot; ===&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sawed-off double barreled shotgun ===&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game,the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester Model 1300 ===&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== USAS-12 ===&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Barrett M82A1M ===&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M16 ===&lt;br /&gt;
An unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MSG90 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having an unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Galatz ===&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;M-16k&amp;quot; ===&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of AR-15 variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunow_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== VSS Vintorez ===&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M76 ===&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr AUG Para ===&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large magazine pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Launchers ==&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
=== Milkor MGL ===&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 mod 0 SMAW ===&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ===&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== Assault rifles ==&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK53 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
=== Zastava M85 ===&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Calico M950 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 converted to full-auto ===&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not make them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Intratec TEC-9 ===&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine guns ==&lt;br /&gt;
&lt;br /&gt;
=== Agram 2000 ===&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Ares FMG ===&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with an unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Calico M951 ===&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A2 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
The The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3.&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K-PDW ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5SD1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with an unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP-45 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; an unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 ===&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 64 ===&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== PP-19 Bizon ===&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SA vz. 61 Skorpion ===&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SITES Spectre M4 ===&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Air pistol&amp;quot; ===&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== CZ 75BD ===&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 29 ===&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch Mark 23 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle Mark XIX ===&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941R ===&lt;br /&gt;
The [[Jericho 941|IMI Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== IZHMEKH PSM ===&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG Sauer P229 ===&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK ===&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
=== AN/M8 smoke grenade ===&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M47 grenade ===&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M67 hand grenade ===&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== M1917 chemical hand grenade ===&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk 2 hand grenade ===&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== Sting-Ball grenade ===&lt;br /&gt;
A grenade resembling the [[Sting-Ball grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Anti-armor frag&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;XM-84D flashbang grenade&amp;quot; ===&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
=== E.D.T. / E.P.D.D. ===&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1077858</id>
		<title>Syphon Filter: The Omega Strain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_The_Omega_Strain&amp;diff=1077858"/>
		<updated>2017-01-19T19:43:03Z</updated>

		<summary type="html">&lt;p&gt;SU Tempest: All grenades found in the game added + spelling and formatting fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Unknown}}&lt;br /&gt;
[[Image:Syphon Filter Omega Strain NTSC-U Cover.jpg|thumb|right|301px|''Syphon Filter The Omega Strain'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
'''''Syphon Filter: The Omega Strain''''' is the fourth installment in the Syphon Filter franchise, and the first to be released on the Playstation 2. It was developed by SCE Bend Studios (formerly known as Eidetic) and published by Sony Computer Entertainment. It was released in May 2004 in North America, and in June 2004 in Europe. The Omega Strain takes place an unspecified amount of time after the events of Syphon Filter 3. Following the destruction of the Syphon Filter virus, the Agency, now known as the International Presidential Consulting Agency (IPCA), falls under the control of series protagonist Gabe Logan. The Agency is now dedicated to battling all forms of terrorism. However, not long after the IPCA is established, outbreaks of a new virus are reported across the world, with increasing evidence that it behaves like the Syphon Filter virus.&lt;br /&gt;
&lt;br /&gt;
The game remains unique in the Syphon Filter franchise for its focus on the now-defunct online play feature, which allowed for up to 4 players in co-operation. Certain objectives in select missions could only be legitimately completed with other players, rendering the game impossible to 100% complete without exploiting glitches or the use of cheating devices.&lt;br /&gt;
It is also unique for putting the player in control of a new recruit to the IPCA, rather than Gabe Logan, Lian Xing or any of the other main characters, and for featuring extensive character customization and a surprisingly large amount of weapons, the majority of which being firearms - possibly one of the largest armories in a single PS2 game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''Syphon Filter: The Omega Strain'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
Weapons in the game are classified into five categories: '''Back''', which represents a large range of primary weapons (rifles, shotguns, grenade launchers, rocket launchers, and certain special weapons), '''Sidearm''', which is entirely composed of pistols (some of which are automatic, some others featuring suppressors), '''Auxiliary''', which represents mostly submachine guns and very short rifles, '''Grenade''', which is self-explanatory, and '''Melee''', which represents mostly knives and certain non-lethal weapons. The franchise-famous &amp;quot;air taser&amp;quot; is present in this category, in the form of the &amp;quot;E.D.T.&amp;quot; and &amp;quot;E.P.D.D.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A large amount of weapons were cut or rendered unavailable through normal means (whether by unlocking them or by finding them in the field), certain of which were later reused in name or in purpose in later games, such as ''Logan's Shadow'' or ''Dark Mirror''. These weapons can however be accessed via one of two methods; the [http://syphonfilter.wikia.com/wiki/Magic_Box_Trick| Magic Box trick], or through the use of cheating devices, such as Action Replay.&lt;br /&gt;
&lt;br /&gt;
Consistently with the rest of the games in the franchise, revolvers are absent from ''The Omega Strain''. However, as a departure from the PS1 episodes, shotguns now mostly fire buckshot rather than singular projectiles, with the exception of certain shotguns marked as being specifically loaded with slugs. All shotguns firing buckshot in the game fire exactly five projectiles, with a rough [https://en.wikipedia.org/wiki/Quincunx quincunx] pattern. As is common with most video games, ammunition between shot-firing and slug-firing shotguns is not interchangeable, nor is there any way to switch between the two without switching weapons entirely.&lt;br /&gt;
&lt;br /&gt;
All shotguns in the game appear to be victims of a developer oversight: the firing sound allocated to shotguns is followed by the sound of a pump action, even though nearly every shotgun in the game is either semi-automatic or capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
As a new addition to the series, a rather unique game mechanic allows players to draw from the ammunition pool of other weapons if they run out of ammo with one, provided that the chamberings match. As such, if the player were to run out of ammo with their '''Biz-9''' (PP-19 Bizon in 9x19mm), if they are equipped with a 9mm sidearm such as the '''G-17''' (Glock 17), they will draw the equivalent of one magazine for the Biz-9 (32 rounds) from the G-17's reserves. This system allows players to strageize and optimize their loadout based on whether they expect to be able to find suitable ammunition on the field.&lt;br /&gt;
&lt;br /&gt;
= Back weapons =&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] is available in the game as the '''AK-47''', with a correct 30-round capacity, but a rather elevated rate of fire (it seems to be much higher in the game than the real life 600 RPM). It can be identified as an AKM instead of an AK-47 proper, through close observation of the receiver texture; it displays the small indentation of an AKM, indicating a stamped receiver, rather than the large indentation of a milled-receiver AK-47, despite the absence of a visible slanted muzzle brake.&lt;br /&gt;
&lt;br /&gt;
The AKM is not unlockable, but can be predominantly found in the hands of enemies in the Belarus 1 and 2 stages, as well as in the Ukraine stage.&lt;br /&gt;
&lt;br /&gt;
A similar weapon, which the game refers as the '''China type 56''', is also available. It is presumably meant to stand in for a [[Norinco Type 56]], and is described in the game as having a lower rate of fire than the original AK-47 (which is untrue in real life). Despite that, it lacks the &amp;quot;pig sticker&amp;quot; bayonet, and in fact appears to simply be the same as the AK-47, including performance (with the same elevated rate of fire) and reusing the same model, with a simple retexture of the wood furniture, which appears lighter.&lt;br /&gt;
&lt;br /&gt;
The China type 56 can be unlocked by obtaining the Republic of Korea Service Award medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-AK47.jpg|thumb|none|600px|AK-47 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Type56.jpg|thumb|none|600px|China type 56 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] is present in the game as the '''Sweeper 12 gauge'''. Although the name may suggest that it is intended to be a Cobray Street Sweeper, the drum is missing any sort of knob or key, making it closer to a Protecta. Unusually for a video game, the Protecta is depicted in the game with its stock unfolded, as well as a 12 inch barrel. It is featured with an incorrect 8-round capacity, fires buckshot, and can be used in a semi-automatic fashion (which is accurate), albeit with a slight delay between each shot. &lt;br /&gt;
&lt;br /&gt;
The Protecta can be unlocked by earning the South African Freedom Medal, which can be obtained only after completing specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Sweeper12g.jpg|thumb|none|600px|Sweeper 12 gauge in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1M ==&lt;br /&gt;
The [[Barrett M82A1M]] is available in the game as the rather aptly named '''M82 BFG'''. It features an incorrect 8-round magazine, a zoomable optic, an unusable bipod, and a strange firing sound. Appropriately enough, it is so powerful, all unarmored enemies and most of those wearing a flak jacket will be killed in one shot when using this weapon.&lt;br /&gt;
&lt;br /&gt;
The M82 can be unlocked by obtaining the Elite Combat Sharp Shooter (ECSS2) rating, which requires 1100 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:SFOS-M82BFG.jpg|thumb|none|600px|M82 BFG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1 Super 90 ==&lt;br /&gt;
The [[Benelli M1 Super 90]] is present in the game as the '''M1 Super 90'''. It features a correct 7-round tube capacity and fires buckshot. The M1 in the game is fitted with a pistol grip stock and an unusable flashlight.&lt;br /&gt;
&lt;br /&gt;
The M1 Super 90 can be unlocked by obtaining the Intermediate Team Efficiency Specialist (ITES) rating, by completing 2 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
Another weapon called the '''M1-90''' exists in the game files, however it appears to be a complete duplicate of the M1 Super 90, including performance and description. It is unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1super.jpg‎|thumb|none|450px|Benelli M1 Super 90 with pistol grip stock - 12 gauge]] &lt;br /&gt;
[[Image:SFOS-M1Super90.jpg|thumb|none|600px|M1 Super 90 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M1-90-dw.jpg|thumb|none|600px|&amp;quot;M1-90&amp;quot; in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 1201FP ==&lt;br /&gt;
A '''Beretta 1201FP''' is available in the game, referred to by the game as the '''Combat shotgun'''. It features an incorrect 5-shell capacity and fires buckshot. The weapon appears to be missing a rear sight.&lt;br /&gt;
&lt;br /&gt;
The combat shotgun can be unlocked by obtaining the rank of Intelligence Agent (R3). It is also found in the hands of certain enemies in the Carthage 1 and 2 stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:1201FP.jpg|thumb|400px|none|Beretta 1201FP semi-automatic shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SFOS-combatshotgun.jpg|thumb|none|600px|Combat shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[Colt M4A1|M4A1]] with the older 4-position stock is referred to by the game as simply the '''M4'''. Magazine capacity is a correct 30 rounds. Strangely enough, when pressing L1 to use first person aiming, the game displays an optic reticle, despite the visible lack of optics on the rifle.&lt;br /&gt;
&lt;br /&gt;
The M4 can be unlocked after obtaining the rank of Investigative Operations Commander (C5).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-M4.jpg|thumb|none|600px|M4 in the equipment menu, describing a non-existent &amp;quot;rise compensator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16 ==&lt;br /&gt;
An unique [[M16 rifle series|M16]], referred to as the '''SR-15''', is portrayed as Gary &amp;quot;Stone&amp;quot; Stoneman's personal rifle. The description claims it is the &amp;quot;earliest model of an M16-type weapon produced&amp;quot;, suggesting that it is meant to be an original, pre-A1 M16 rifle. The rifle does feature a full stock, triangular handguards, and a 20 inch barrel, but appears to be fitted with a 30-round magazine and some sort of telescopic sight. The rifle, however, appears to lack a flash hider or muzzle device of any sort.&lt;br /&gt;
&lt;br /&gt;
In the game, the SR-15 has a capacity of 1 ; which suggests that the magazine is actually empty or loaded with only one round at a time, but it doesn't explain why the total ammunition carried is also 1. Fortunately, since it is chambered in 5.56 NATO, it is possible to pick up ammunition from dead enemies with 5.56 NATO weapons, or to carry a 5.56 auxiliary, such as the '''G 53''' (H&amp;amp;K HK53), to effectively extend the total amount of ammunition for this weapon by 120 rounds. It is unknown whether the SR-15 is select-fire or not, due to the 1-round capacity of the weapon. The optic is unique, and features a crack, just as described in the equipment menu.&lt;br /&gt;
&lt;br /&gt;
Stone claims that it &amp;quot;gives the weapon character&amp;quot;, and that he refuses to upgrade to a newer or better rifle because he has gone through &amp;quot;too much&amp;quot; with it. Nevertheless, the player character may unlock the SR-15 for their own use by obtaining Gary Stoneman's commendation, which requires completion of all objectives in the Italy, Belarus 1 and Belarus 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SR15.jpg|thumb|none|600px|SR-15 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16 SP1 ==&lt;br /&gt;
An [[M16 rifle series|M16]] variant with triangular handguards, birdcage flash hider, and semi-automatic fire only, resembles in form and function to an '''M16 SP1''' with A1 handguards. The same model is used for three weapons, referred to in game as the '''M16''', the '''M16 A1''' and the '''M16 A2'''. Both the M16 and the M16 A1 feature an incorrect magazine capacity of 24 rounds, despite being seen with 30-round magazines, while the M16 A2 features its correct magazine capacity of 30 rounds. Aside from capacity, there is no difference between the three weapons, the M16 A2 does not have its usual rounded handguards (as it shares its weapon model with the M16 and M16 A1), and is even incorrectly capable of firing in full-auto, despite the real-life M16A2 being only capable of three-round bursts at the most. The equipment menu description states that the M16 A2 is the current service model of the US military; even at the time of the game's release (2004), it was incorrect; the M16A4 is in service since 1998.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M16&amp;quot; cannot be obtained via normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A1 can be unlocked after obtaining the rank of Investigative Officer (O2). It can also be found at the shooting range of the IPCA training center.&amp;lt;br/&amp;gt;&lt;br /&gt;
The M16 A2 can be unlocked after obtaining the rank of Intelligence Supervisor (C3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider, used to resemble the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M16.jpg|thumb|none|600px|M16 in the equipment menu. The description of the M16's performance is eyebrow-raising at best.]]&lt;br /&gt;
[[Image:SFOS-M16A1.jpg|thumb|none|600px|M16 A1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M16A2.jpg|thumb|none|600px|M16 A2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
The [[M16 rifle series#Colt Model 933|Colt Model 933]] with the older 4-position stock is referred to by the game as the '''M4 carbine'''. It has no relation to the weapon simply called '''M4''', which is listed above as a Colt M4A1. Features an incorrect 24-round magazine, an always-collapsed stock, and a slightly oversized handguard.&lt;br /&gt;
&lt;br /&gt;
The Colt 933 can be unlocked by obtaining the rank of Investigative Supervisor (C2). &lt;br /&gt;
&lt;br /&gt;
A cut weapon, which reuses the Model 933's weapon model, is listed in the game as the '''M4_M203''', but appears to behave no differently from the &amp;quot;M4 carbine&amp;quot; and has no text in the equipment menu description. It is likely that this is an unfinished weapon, which was meant to be a combination of Model 933 and [[M203 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-M4carb.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-M4M203-dw.jpg|thumb|none|600px|M4 carbine in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS F1]] is present in the game as the '''FA-MAS'''. It features a correct 25-round magazine capacity, and a somewhat reduced rate of fire compared to its real-life equivalent.&lt;br /&gt;
&lt;br /&gt;
The FA-MAS can be unlocked by obtaining the Advanced Combat Specialist (ACS) rating, which requires 600 kills. It is also commonly found in the hands of the better-equipped enemies in the Carthage 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[Image:SFOS-FAMAS.jpg|thumb|none|600px|FA-MAS in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL 50.61 Paratrooper ==&lt;br /&gt;
The [[FAL#FN FAL|FAL 50.61 Paratrooper]] is present in the game as the '''FAL'''. It features an incorrect 24-round magazine capacity and appears to be missing its carrying handle. There also exists a scoped variant, known as the '''FAL SG-1''' in the game. The FAL SG-1 uses is fitted with a variable zoom optic which is visible on the weapon model, but is semi-automatic, and benefits from an even more incorrect 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FAL can be unlocked by obtaining the Expert Combat Specialist (ECS) rating, which requires 900 kills. &amp;lt;br/&amp;gt;&lt;br /&gt;
The FAL SG-1 can be unlocked after receiving the Homeland Security Service Citation medal, which requires the completion of specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FAL-50.61.jpg|thumb|none|500px|FN FAL 50.61 Paratrooper with 21&amp;quot; barrel - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:SFOS-FAL.jpg|thumb|none|600px|FAL in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-FALSG1.jpg|thumb|none|600px|FAL SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game as the '''SPA-12 shotgun'''. A rare occurrence in video games, it is depicted with the stock unfolded. The weapon features an incorrect magazine capacity of 10 rounds. Although it is described in the equipment menu as firing &amp;quot;specially-designed frangible slugs&amp;quot;, the SPAS-12 fires buckshot when used in the game.&lt;br /&gt;
&lt;br /&gt;
The SPAS-12 can be unlocked by obtaining the Kinshi Kunsho: Order of the Golden Dragon medal, a fictional Japanese award, which requires having earned the Republic of Korea Service Award and having completed all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SPA12.jpg|thumb|none|600px|SPA-12 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-15 ==&lt;br /&gt;
The [[Franchi SPAS-15]] is present in the game as the '''SPA-15 shotgun'''. It is described as &amp;quot;one of the most powerful shotguns available&amp;quot;, loaded with &amp;quot;MIL rounds&amp;quot; which, according to the description, are slugs with a steel-tungsten alloy core. However, when used in the game, the SPA-15 fires buckshot, and is (incorrectly) capable of firing in full-auto (the real SPAS-15 is a selectable Pump-action/Semi-auto instead). It is depicted with an 8-round magazine capacity, and while 8-round mags for the SPAS-15 do exist, the weapon model suggests that a 6-round magazine is inserted, making it incorrect.&lt;br /&gt;
&lt;br /&gt;
The SPAS-15 can be unlocked by obtaining Stone's Medal of Courage, which is based on the real-life Purple Heart. This medal can be obtained by rescuing Stone in the Belarus 2 level, then by providing cover fire for Stone in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|500px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:SFOS-SPA15.jpg|thumb|none|600px|SPA-15 shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch CAWS ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch CAWS]] is available in the game as the '''GAWS 12 ga.'''. In the game, this weapon fires buckshot and fires only in semi-automatic mode, despite the real CAWS being capable of both semi and fully-automatic fire. It features a correct magazine capacity of 10 rounds, and (surprisingly) realistically, is not compatible with regular 12 gauge ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS with scope and short barrel - 12 gauge CAWS]]&lt;br /&gt;
[[Image:SFOS-GAWS12ga.jpg|thumb|none|600px|GAWS 12 ga. in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11K2]] returns once again in the Syphon Filter franchise as the '''C11''', featuring an incorrect magazine capacity of 50 rounds (the real G11K2 had 45-round magazines). &lt;br /&gt;
The weapon can be unlocked by completing the Omega Strain cure and obtaining the United Nations Peace Award medal. It is also found in the hands of certain enemies in the Minsk level, and in the hands of several shock troops in the underground section of the Ukraine level. Consistently with previous games, the C11 is one of the best assault rifles in the game, with a zoomable optic, full-auto capability, large magazine capacity and decent total ammunition pool. However, and also consistent with previous games in the franchise, unless the player finds C11s on dead enemies, extra ammunition is virtually impossible to acquire.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K2 - 4.73x33mm]]&lt;br /&gt;
[[Image:SFOS-C11.jpg|thumb|none|600px|C11 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] is present in the game as the '''SG-36''', with incorrectly modeled carry handle and stock, and an incorrect 24-round magazine capacity. This rifle features an optic with variable zoom, and semi-automatic mode only, consistent with the role the rifle is supposed to fit ingame; that of a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
It is notable for being the weapon of choice of ALA sniper Jean Fournier, who is posted above the entrance of the theater in the Carthage 2 level. His weapon can be obtained if his body is flung off of his sniping position, e.g. with a grenade.&lt;br /&gt;
&lt;br /&gt;
A cut weapon using the same model also exists, called the '''MC-36'''. It features the same optic as the SG-36 and full-auto capability, as well as a now-incorrect 32-round capacity. The MC-36's description seems to indicate it was meant to be a [[Heckler &amp;amp; Koch MG36]], but the weapon model does not show a drum, nor does the weapon have 50-round capacity indicated on the equipment menu description.&lt;br /&gt;
&lt;br /&gt;
The SG-36 can be found in the Carthage 2 level, as mentioned above. It can also be found in the Myanmar level. &amp;lt;br/&amp;gt;&lt;br /&gt;
The MC-36 is a cut weapon, and is therefore unobtainable through normal means; it can only be acquired through the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SG36.jpg|thumb|none|600px|SG-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MC36.jpg|thumb|none|600px|MC-36 rifle in the equipment menu. Note the reference to the correct &amp;quot;G36&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36V ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] is a cut weapon in the game as the '''C-36 rifle''', with incorrectly modeled carry handle and stock. It differs from the regular G36 due to the lack of dual optics. Strangely enough, the rifle is also only capable of firing three-round bursts in the game. Features a correct 30-round magazine capacity.&lt;br /&gt;
&lt;br /&gt;
Another cut weapon, referred to as the '''C3 assault rifle''' by the game, reuses the same model as the C-36. However, given its chambering (7.62 NATO), description, and ingame behavior (24-round magazine, capable of full-auto fire at a slow rate of fire), it seems to be a placeholder model, as the weapon was clearly meant to be a [[Heckler &amp;amp; Koch G3|G3]].&lt;br /&gt;
&lt;br /&gt;
Because both weapons are cut, they are unobtainable through normal means, requiring the use of the Magic Box Trick or cheats to be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-C36.jpg|thumb|none|600px|C-36 rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-C3.jpg|thumb|none|600px|C3 assault rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK33A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|Heckler &amp;amp; Koch HK33A3]] is present in the game as the '''G 33E'''. It features a 24-round capacity, one round off the real life 25-round magazine. The rifle appears to be missing both a rear and a front sight.&lt;br /&gt;
&lt;br /&gt;
The G 33E can be unlocked by obtaining the Intermediate Combat Specialist (ICS) rating, which requires 300 kills.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, referred to as the '''33 SC-1''' and reusing the same weapon model and statistics, can also be found through the use of cheats or the Magic Box Trick. It is identical in every way, with the exception of being semi-automatic only. It is likely that the 33 SC-1 is an unfinished weapon and was meant to be a &amp;quot;sniper&amp;quot; version of the G 33E.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK33w25rdMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-G33E.jpg|thumb|none|600px|G 33E rifle in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-33SC1.jpg|thumb|none|600px|33 SC-1 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1]] is a cut weapon in the game, known as simply the '''Grenade launcher''' (or the '''Grenade launcher-69''' in the equipment menu). Outside from being comically oversized, it is similar to the M79; it is a single-shot grenade launcher, for which the player can carry up to 15 rounds total. The main difference with the M79 is in the behavior of the projectile; instead of exploding on impact, they detonate on a roughly 3 second timer. The projectiles do bounce off of walls and solid objects, but at with equally comical amount of strength; so much so that when fired at the wall in the first room of the IPCA training center at roughly eye level, the grenade has enough strength to bounce off the front wall, the back wall, and once more on the floor, before detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-GrenadeLauncher.jpg|thumb|none|600px|Grenade launcher in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-oversizedHK69.jpg|thumb|none|600px|The... rather oversized HK69 in the hands of a player character. At this size it's dubious whether we can call it a 40mm anymore.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MSG90 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MSG90]] is present in the game as the '''C8 rifle'''. It is notable for having an unique, red-tinted optic reticle when aimed in first person mode, and for its wildly unrealistic magazine capacity of 50 rounds. The weapon is depicted with a handguard almost one third longer than its real life equivalent, and lacks a bipod, although the handguard appears to bear a forward grip.&lt;br /&gt;
&lt;br /&gt;
Although it is called the C8, it has no relation to the [[Diemaco C8]]. Two other weapons, the '''SG-8''' and the '''HK_MSG90''' also exist in the game, using the exact same model as the C8. They can only be obtained when using the Magic Box Trick or through the use of cheats, which reveals that this weapon may have been intended to be a Heckler &amp;amp; Koch MSG90, although it is unclear. The cut weapons are exactly the same as the C8 rifle, save for a lower rate of fire (&amp;quot;Fire Rate: II&amp;quot;) than the C8, and in the SG-8's case, lower magazine capacity (a more reasonable but still incorrect 24 rounds) and total extra ammunition (72 rounds).&lt;br /&gt;
&lt;br /&gt;
The C8 rifle can be unlocked by obtaining the Elite Combat Specialist (ECS2) rating, which requires 1300 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|401px|Heckler &amp;amp; Koch MSG90A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-C8.jpg|thumb|none|600px|C8 rifle in the equipment menu, described as being capable to &amp;quot;fire semi-auto or 1-round burst&amp;quot;(!)]]&lt;br /&gt;
[[Image:SFOS-SG8.jpg|thumb|none|600px|SG-8 in the equipment menu, which describes the forward grip.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is available in the game as the '''DSC-1'''. It features an incorrect 8-round magazine, a variable zoom optic, and strangely enough, appears to be integrally suppressed as this weapon, along with the VSS Vintorez, are the only suppressed rifles in the game. A variant called the '''DSC-1 Thermal''' also exists; it is identical in every way except when aimed in first person; the Thermal variant will, as the name suggests, display thermal vision.&lt;br /&gt;
&lt;br /&gt;
The regular DSC-1 can be unlocked by obtaining the President's Official Liberty Award medal, based on the real-life Presidential Medal of Freedom, which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The DSC-1 Thermal is normally only found during the Minsk level, where several can be found stashed away in sniping spots to aid the player in discretely dispatching the enemies located there.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-DSC1.jpg|thumb|none|600px|DSC-1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DSC1Thermal.jpg|thumb|none|600px|DSC-1 Thermal in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM29 OICW ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM29 OICW|OICW]] is referred to by the game as simply the '''OICW'''. It is a cut weapon, with no description in the equipment menu, which can only be obtained through the use of cheats or the Magic Box Trick. Features an incorrect 15-round magazine capacity for the rifle, an unusable grenade launcher, and only seems to shoot in high-recoiling, three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|450px|2002 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20x28mm. This is the most common version mocked up or modeled in videogames.]]&lt;br /&gt;
[[Image:SFOS-OICW.jpg|thumb|none|600px|OICW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== HK51 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch G3#HK11|HK51]] is present in the game as the '''G 51 A3'''. It features an incorrect magazine capacity of 24 rounds. Despite the equipment menu description which claims the rifle fires &amp;quot;5.56 AP&amp;quot; ammunition, the damage model, the shape of the collapsible stock (which resembles that of a G3KA4) and that of the magazine all seem to point out that it is in fact a 7.62mm firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[Image:SFOS-G51A3.jpg|thumb|none|600px|G 51 A3 rifle in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil AR ==&lt;br /&gt;
The [[Galil|IMI Galil AR]] is present in the game, referred to as the '''Galil AR''' is present in the game. Although it features a 24-round magazine, it is depicted with a magazine of exaggerated length which appears to be capable of fitting far more than 24 rounds. It is also fitted with a full, wooden stock, reminiscent to that of a [[Valmet M76]].&lt;br /&gt;
&lt;br /&gt;
The Galil AR can primarily be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|450px|none|IMI Galil AR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ValmetM76.jpg|thumb|none|450px|Valmet M76 - 5.56x45mm. The Valmet M76 was also offered in 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-GalilAR.jpg|thumb|none|600px|Galil AR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galatz ==&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|Galatz]] is present in the game, referred to as the '''Galil SG-1'''. Featured with an incorrect 8-round magazine, the weapon is, according to the description menu, chambered in 5.56x45mm NATO in the game, even though the real-life rifle it is modeled after is chambered in 7.62x51mm NATO.&lt;br /&gt;
&lt;br /&gt;
The Galil SG-1 can be unlocked by obtaining the Karkadann medal, which requires the completion of a specific objective in the Kyrgyzstan level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|450px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-GalilSG1.jpg|thumb|none|600px|Galil SG-1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;M-16k&amp;quot; ==&lt;br /&gt;
The weapon referred to as an '''M-16k''' appears to be some sort of AR-15 variant with rounded handguards, no front sight, some sort of variable zoom optic, a full stock and an 18 inch barrel. Although listed with a capacity of 30 rounds, which matches the magazine depicted on the weapon model, the description given in the equipment menu is downright ridiculous; describled as a &amp;quot;submachine gun&amp;quot;, &amp;quot;modified M16&amp;quot; and capable of firing &amp;quot;.45 glazer&amp;quot; rounds (likely to avoid copyright infringement with Glaser), despite being apparently fitted with a standard, STANAG magazine. In the game, the weapon functions like a sniper rifle, with a variable zoom optic, but is capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The M-16k can be unlocked after obtaining the Elite Team Efficiency Specialist (ETES2) rating, by completing 9 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became impossible to unlock. The M-16k can also be found in the hands of the unknown ALA female sniper in the Carthage 2 level, and in the hands of a sniper in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-M16k.jpg|thumb|none|600px|M-16k in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60E3]] is available in the game as the '''US M60 E3'''. It is featured in a short barrel configuration, similar to the one depicted in movies such as ''[[Commando]]''. It is correctly depicted with a carry handle, a foregrip which the player character holds onto (or tries to, at least), an unusable bipod, but appears to be missing an ammunition box or any sort of visible ammunition belt. It is featured with a 200-round capacity.&lt;br /&gt;
&lt;br /&gt;
The M60E3 can be unlocked by obtaining the Medal of Distinction, which requires beating every single mission under par time in offline mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M60E3.jpg|thumb|none|600px|US M60 E3 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-m60hold.jpg|thumb|none|600px|When the player character is at rest, his support hand is not aligned with the foregrip correctly; likely a developer oversight.]]&lt;br /&gt;
[[Image:SFOS-action-m60aim.jpg|thumb|none|600px|However, when aiming and firing, the support hand is correctly holding onto the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79]] returns once again in the Syphon Filter franchise under its correct name, '''M79'''. Just like in the PS1 episodes, this weapon fires grenades which explode on impact, making it dangerous to use in close quarters. Unlike in the PS1 episodes however, the weapon requires reloading between shots, just as it should, fires ammunition that is virtually impossible to find on the field (the player's maximum ammunition pool with this weapon is 15 grenades, including 1 loaded in the weapon) and it takes up a Back weapon slot, which could be used for a much more valuable weapon, decreasing the overall usefulness of the weapon. The weapon model appears to be missing its sights as well.&lt;br /&gt;
&lt;br /&gt;
The M79 can be unlocked by obtaining the Elite Tactical Explosives Specialist (ETXS2) rating, which requires 500 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-M79.jpg|thumb|none|600px|M79 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
The [[M134 Minigun]] is present in the game as the '''M-134 Minigun'''. It is featured with an astounding &amp;quot;clip size&amp;quot; of 5000 rounds and a maximum ammunition capacity of 30000 rounds.&lt;br /&gt;
&lt;br /&gt;
The behavior of this weapon is unique - it fires either in 25-round(!) bursts or in full-auto after a short delay, but is capable of one-shot kills on any target, regardless of armor. Also unique to this weapon is that when equipped, the player character will immediately use the same stance as Ryusaki does in the game. Although the player character will walk very slowly when equipped with the Minigun, despite what the description says, the player character remains perfectly capable (somehow) of rolling with it, or simply switch to another weapon and move at normal speed with the Minigun slung on the back, further details which indicate that the weapon was indeed never meant to be used by the player. Evidently, it can only be used through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
The most prominent user of the Minigun is, of course, Ryusaki, the armored mini-boss in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SFOS-M134Minigun.jpg|thumb|none|600px|M134 Minigun in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-minigunback.jpg|thumb|none|600px|The minigun on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-minigunstance.jpg|thumb|none|600px|The minigun being held by a player character, mimicking Ryusaki's stance...]]&lt;br /&gt;
[[Image:SFOS-action-minigunshoot.jpg|thumb|none|600px|...before firing it. [[Predator|Mac]] would be proud.]]&lt;br /&gt;
&lt;br /&gt;
== M249 ==&lt;br /&gt;
The [[M249]] is present in the game as the '''M-249 SAW'''. It lacks a bipod, and it fitted with an apparently empty box of ammunition which holds 200 rounds in the game, but appears to have the size of a 100-round box.&lt;br /&gt;
&lt;br /&gt;
The M249 can be unlocked after obtaining the Agency Medal of Valor, which is obtained after earning the highest rank, all ratings, special ratings, commendations and all other medals; in other words, this is the 100% completion reward.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm.  The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.  Other minor changes would result in the M249-E1 and the M249-E2.]]&lt;br /&gt;
[[Image:SFOS-M249.jpg|thumb|none|600px|M-249 SAW in the equipment menu. Another rather strange description.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
The [[Milkor MGL]] is present in the game as the '''MGL'''. It features an incorrect 5-round capacity. As with most explosive weapons in the game, grenades fired by the MGL detonate on impact, no matter how close from the launcher. This makes it a hazardous weapon to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
The MGL can be unlocked after obtaining the Military Tactics Expert special rating, which requires completing certain specific objectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SFOS-MGL.jpg|thumb|none|600px|MGL in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 mod 0 SMAW ==&lt;br /&gt;
The [[SMAW]] is present in the game, under the same name; '''SMAW''', as the game's only (usable) equivalent to a rocket launcher. True to form, the weapon fires exploding projectiles which detonate on impact and fly in a straight line until finding a target, a wall, or a skybox. The weapon is featured with a capacity of 5, meaning it has the inexplicable ability to fire five times before requiring to be reloaded. It is also possibly one of the few weapons that has two different weapon models; one when stowed on the back, and one when readied.&lt;br /&gt;
&lt;br /&gt;
The SMAW can only be found in the Belarus 2 level. Stone notably equips one after he is rescued, and uses it to distract a tank, which the player is tasked with destroying.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:SFOS-SMAW.jpg|thumb|none|600px|SMAW in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWfolded.jpg|thumb|none|600px|The SMAW on the back of a player character.]]&lt;br /&gt;
[[Image:SFOS-action-SMAWready.jpg|thumb|none|600px|The SMAW in the hands of a player character, ready to be fired.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco SKS-D ==&lt;br /&gt;
The [[SKS|Norinco SKS-D]] is present in the game as the '''SKS'''. Featuring a wildly inaccurate magazine capacity of 50 rounds, it is also somehow capable of fully-automatic fire, despite the fact real SKS rifles were semi-automatic. Amusingly enough, this makes the SKS in the game more useful than the AK-47, despite being based on an older design, because of its greater magazine capacity and stability.&lt;br /&gt;
&lt;br /&gt;
The SKS-D cannot be unlocked, but can be found in the hands of certain enemies in the Belarus 2 level.&lt;br /&gt;
&lt;br /&gt;
A cut variant called the '''SKS SG1''' can be found in the game, presumably as an unfinished weapon. It is essentially a retextured SKS with a winter camouflaged pattern. The name and description seem to indicate that it was meant to be fitted with a scope, but it is absent from the weapon model, and only the standard aiming reticle appears in first person aiming mode. Curiously, this variant has the correct magazine capacity of 30 rounds and correctly functions in semi-automatic only, as it would in real life.&lt;br /&gt;
&lt;br /&gt;
Another cut variant called the '''SKSM''' can also be found in the game. The description claims that the weapon is fitted with a folding stock, but it is not visible on the weapon model, which is recycled from the SKS and simply a re-textured, this time with a synthetic black finish. This variant features an incorrect-again 24-round capacity, capable of firing in full-auto just like the standard SKS.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-SKS.jpg|thumb|none|600px|SKS in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSSG1.jpg|thumb|none|600px|SKS SG1 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SKSM.jpg|thumb|none|600px|SKSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
The [[Pancor Jackhammer]] is present in the game in two forms; the '''ShotHammer''', and the '''SlugHammer''', which as the names indicate, respectively fire buckshot and slugs. Both weapons fire in a semi-automatic fashion, and possess a correct magazine capacity of 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The slug version can be unlocked by obtaining the rank of Field Operations Commander (C4), while the slug version is unlocked at the rank of Assistant Chief of Operations (T1).&amp;lt;br/&amp;gt;&lt;br /&gt;
Buckshot-firing Jackhammers can also be seen in the hands of certain enemies during the outside portion of the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]&lt;br /&gt;
[[Image:SFOS-Shothammer.jpg|thumb|none|600px|ShotHammer in the equipment menu. Despite what the description says, the &amp;quot;ShotHammer&amp;quot; still only fires 5 pellets per shot like all other shotguns in the game.]]&lt;br /&gt;
[[Image:SFOS-Slughammer.jpg|thumb|none|600px|SlugHammer in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Riot shotgun&amp;quot; ==&lt;br /&gt;
A weapon referred to by the game as the '''Riot shotgun''' is described as being a &amp;quot;modified combat shotgun&amp;quot; capable of firing 12 gauge bean bag rounds. The weapon model resembles that of an MGL, with several differences: the weapon model is overall smaller, the stock is missing, the foregrip and optic are shaped differently, the cylinder is visibly shorter, and the texture colors the weapon a lighter gray than that of the MGL. In the game, the weapon's capacity is 5 rounds, and behaves similarly to a slug shotgun. It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed.&lt;br /&gt;
&lt;br /&gt;
The riot shotgun can be unlocked by obtaining Lawrence Mujari's commendation, which requires the completion of all objectives in the Lorelei and Chechnya levels. It can also be found in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-RiotShotgun.jpg|thumb|none|600px|Riot shotgun in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] is available in the game as the '''RPK'''. It features an unrealistic 64-round capacity, and seems to lack a bipod. Just as with the AK-47, the RPK in the game has an abnormally high rate of fire.&lt;br /&gt;
&lt;br /&gt;
The RPK can be found in the Ukraine level, and is otherwise unobtainable through normal means.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-RPK.jpg|thumb|none|600px|RPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== SA vz. 58V ==&lt;br /&gt;
The [[SA Vz.58 assault rifle#SA Vz. 58V|SA vz. 58V]] is a cut weapon, known in the game as the '''CZ-58'''. The weapon appears to be missing its stock, and is fitted with an unknown optic. It is featured with an incorrect 32-round magazine, as opposed to the real-life 30. In addition, the weapon in the game is incapable of fully automatic fire, instead strangely shooting only in three-round bursts.&lt;br /&gt;
&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|450px|SA vz. 58V ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-CZ58.jpg|thumb|none|600px|CZ-58 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off double barreled shotgun ==&lt;br /&gt;
A [[Double barreled shotgun]] of unknown make is in the game as a cut weapon, referred to as the '''Sawed-Off'''. It is a 12 gauge, side-by-side shotgun with only the barrels shortened; very uncommonly for a sawed-off shotgun in a video game,the barrels are shortened, but the stock was not removed. The weapon in the game is, inexplicably enough, capable of firing six times before requiring a reload, and like most other shotguns in the game, fires buckshot.&lt;br /&gt;
&lt;br /&gt;
The Sawed-Off is unobtainable through normal means, and must be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|500px|A Stevens 1960s SBS with the barrels sawed-off - 12 Gauge (Photoshopped). Made from one of MPM's pictures.]]&lt;br /&gt;
[[Image:SFOS-SawedOff.jpg|thumb|none|600px|Sawed-Off in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 ==&lt;br /&gt;
The [[SIG SG 550|SG550]] is present in the game as two weapons, the '''SSG 550''', which features an incorrect 24-round capacity, and the '''SSG 550 Sniper''', with an also incorrect 8-round capacity. The regular SSG 550 is capable of fully automatic fire, while the Sniper variant is semi-automatic only. Contrary to what the equipment menu description says, the SSG 550 Sniper recoils heavily as though it was firing a more powerful round, despite being chambered for the same cartridge.&lt;br /&gt;
&lt;br /&gt;
The SSG 550 can be unlocked by obtaining the rank of Investigative Analyst Specialist (O8). The SSG 550 Sniper is not obtainable through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-SSG550.jpg|thumb|none|600px|SSG 550 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-SSG550sniper.jpg|thumb|none|600px|SSG 550 Sniper in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr ACR ==&lt;br /&gt;
The [[Steyr ACR]] is available in the game, simply known as the '''ACR'''. The magazine capacity is an incorrect 15-round, as opposed to the real Steyr ACR's 24. The in-game ACR is only capable of semi-automatic fire, and benefits from a zoomable optic.&lt;br /&gt;
&lt;br /&gt;
The ACR can be unlocked by obtaining the Expert Combat Sharp Shooter (ECSS) rating, which requires 750 headshot kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyracr.jpg|thumb|none|400px|Steyr ACR, 5.56x45mm SCF]]&lt;br /&gt;
[[Image:SFOS-ACR.jpg|thumb|none|600px|ACR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG HBAR|Steyr AUG HBAR]] returns in the Syphon Filter franchise under two forms; the '''AU300 Mod-R''' and the '''AU300 H-BAR''' (also referred to as the '''AU300/HB''' in the equipment menu). Although the ''Syphon Filter 3'' incarnation of the AU300 gave the player the very broken and very unrealistic ability to see - and shoot - through walls, the ''Omega Strain'' iterations of this weapon are (slightly) more reasonable.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R features a thermal optic, like the DSC-1 Thermal. It features a correct magazine capacity of 30 rounds, is capable of firing in full-auto, has a black texture, and appears to be missing its bipod.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR is a differently textured (light grey instead of black), but otherwise reuses the same model. This variant has a now-incorrect magazine capacity of 42 rounds, likely meant to reflect on extended AUG magazines in real life which are meant to be used on the AUG HBAR, and which are of that capacity. The optic of the AU300 H-BAR is a more conventional, fixed magnification optic, allowing the weapon to be used at will as either a sniper rifle or an assault rifle.&lt;br /&gt;
&lt;br /&gt;
The AU300 Mod-R can be unlocked by obtaining the Advanced Combat Sharp Shooter (ACSS) rating, which requires 450 headshot kills. It is the weapon of choice of ALA leader Soren Masson, as well as his backup enemy snipers in Carthage 3. It is also used by Abdul Khorsh in the Yemen 1 level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The AU300 H-BAR can be unlocked by obtaining the rank of Assistant Chief of Operations (T2), which is the highest possible achievable rank in offline mode, when exploiting all possible glitches of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModR.jpg|thumb|none|600px|AU300 Mod-R in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-AU300HBAR.jpg|thumb|none|600px|AU300 H-BAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG Para ==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG Para|Steyr AUG Para]] makes an appearance in the game as the '''AU300 Mod-SMG'''. Despite being, for all intents and purposes, a 9mm submachine gun, this weapon occupies a valuable Back weapon slot. It is featured with a magazine capacity of 30 rounds, which is incorrect - a real AUG Para as depicted in the game would have a capacity of 32 rounds instead. As expected, it is capable of fully automatic fire, although at a very slow rate of fire. It is also featured with a fixed-zoom optic, making it somewhat of an impromptu &amp;quot;sniper rifle&amp;quot;. Because it can be unlocked early in the game (see below), this weapon essentially serves as the player's first equivalent to a sniper rifle, and is an excellent way to get headshot kills from very early on. Due to its 9mm chambering, it allows a player to be equipped entirely with 9mm firearms in all three gun slots (Back, Auxiliary and Sidearm), giving the player a potentially absurdly large magazine pool to draw from. This, combined with the fact that 9mm firearms are common (particularly in the first levels), makes it an often-used primary weapon by player in the early game, until they have access to better, more powerful gear.&lt;br /&gt;
&lt;br /&gt;
The AUG Para can be unlocked by obtaining the rank of Field Officer (O1).&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-AU300ModSMG.jpg|thumb|none|600px|AU300 Mod-SMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is present in the game as the '''Dragunov'''. It features an incorrect 6-round magazine, and is depicted with what appears to be a rubber shoulder pad fitted on the stock. The description claims correctly that it is equipped with a PSO-1 scope, but when aiming in first person with the Dragunov, the depicted optic is the regular mil-dot scope reticle.&lt;br /&gt;
&lt;br /&gt;
The Dragunov can be unlocked by obtaining the Intermediate Combat Sharp Shooter (ICSS) rating, which requires 200 headshot kills. It can also be found in the hands of snipers in the Belarus 1 and 2 levels.&lt;br /&gt;
&lt;br /&gt;
A differently textured version referred to by the game as '''Dragunow_Snow''' can also be found, although it cannot be obtained through normal means. As the name indicates, this variant sports winter camouflage. The first person optic is also unique and blue tinted.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SFOS-Dragunov.jpg|thumb|none|600px|Dragunov in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DragunovSnow.jpg|thumb|none|600px|Dragunov_Snow in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;TH3 Blaster&amp;quot; / Flamethrower ==&lt;br /&gt;
A completely fictional firearm, referred to by the game as a '''TH3 Blaster''', is available in the game. Based on the appearance and the description, it appears to be a cross of several weapons; it is overall shaped and held like a rifle, is fitted with a fixed skeletal stock, and appears to have a paintball canister and a pilot light, making it a sort of weird rifle-paintball gun-flamethrower cross. The weapon essentially behaves like a sort of rocket launcher, but instead of exploding on impact, the projectile deflagrates, causing damage and setting people on fire - including the user themselves, if they are standing too close.&lt;br /&gt;
&lt;br /&gt;
The TH3 Blaster is notably seen in the hands of certain enemies in the Chechnya level, on the way to the missile silo. It can also be unlocked by earning the Golden Cross of Russia medal, a fictional award that appears to be based on the &amp;quot;Hero of the Soviet Union&amp;quot; award. This medal requires the completion of many specific objectives in order to be earned.&lt;br /&gt;
&lt;br /&gt;
A variant, called simply the '''Flame Thrower''', can also be found. It is not meant to be used by the player (judging by the lack of description in the equipment menu), but it can be acquired through cheats or the use of the Magic Box Trick. This weapon reuses the weapon model of the TH3 Blaster, but with a slightly lighter texture. The flame thrower does behave exactly like a proper flamethrower, firing a long stream of fire. The weapon's actual range appears to be relatively short. The flamethrower is also featured in the Chechnya level, in the hands of certain enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TH3Blaster.jpg|thumb|none|600px|TH3 Blaster in the equipment menu. This shot is angled, in order to see the pilot light more clearly.]]&lt;br /&gt;
[[Image:SFOS-flamethrower.jpg|thumb|none|600px|Flame thrower in the equipment menu. Same as above.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] returns once again in the Syphon Filter franchise, this time under the correct name of '''USAS 12'''. It is one of the few fully-automatic shotguns in the game, sporting an unrealistic capacity of 28 rounds in a drum that can only contain 20 in real-life. Possibly as a nod to the PS1 episodes, the USAS 12 in ''Omega Strain'' fires slugs rather than buckshot, and the description even makes a reference the final mission of ''Syphon Filter 2''.&lt;br /&gt;
&lt;br /&gt;
The USAS-12 can only be found in the Montenegro level, which the special level (and the only instance in the game) in which the player character is, appropriately enough, Gabe Logan himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 CQ with 20-round drum - 12 Gauge. Notice that unlike the original USAS-12 (seen above), the CQ version lacks the front sight, and also has a re-designed carry handle. This version is typically seen in productions filmed in British Columbia, Canada (i.e. ''[[Stargate: SG1]]'', ''[[Jumanji]]'').]]&lt;br /&gt;
[[Image:SFOS-USAS12.jpg|thumb|none|600px|USAS-12 in the equipment menu, with the ''Syphon Filter 2'' reference.]]&lt;br /&gt;
&lt;br /&gt;
== Vektor R4 ==&lt;br /&gt;
The [[Vektor R4]] is present in the game as the '''Vek R4'''. Despite the model showing a 50-round magazine, the ingame magazine capacity is an incorrect 30 instead. The weapon appears to be missing its bipod, and the folding stock is incorrectly shaped. The equipment menu claims that it is chambered in &amp;quot;5.56 Incendiary&amp;quot;; despite that, it seems no different from other 5.56 NATO weapons in the game, and the ammunition pool can in fact be refilled with other 5.56 NATO weapons.&lt;br /&gt;
&lt;br /&gt;
The Vek R4 is only featured in the Myanmar level, where it is the primary weapon of most enemy soldiers in the level.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR4.jpg|thumb|none|450px|Vektor R4 assault rifle of the South African forces with 50-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-VekR4.jpg|thumb|none|600px|Vek R4 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== VSS Vintorez ==&lt;br /&gt;
The [[VSS Vintorez]] is present in the game in two forms, the '''VSS-DU''' and the '''VSS-Special'''. Both variants use the same weapon model, which appears to be fitted with a NSPU-3 &amp;quot;Kazuar&amp;quot; nightvision optic as well as 20-round magazines. Both variants feature an incorrect 24-round capacity, are (correctly) integrally suppressed, and are fitted with variable zoom optics. The only differences between the two variants are in the texture and the first person view; the VSS-DU's stock appears to be wood, while the VSS-Special is synthetic black.&lt;br /&gt;
&lt;br /&gt;
When aiming in first person mode, the VSS-DU's optic appears to be a nightvision device, which is correct (although with the wrong optic reticle) relative to the optic it is fitted with. The VSS-Special's first person reticle is the standard mil-dot reticle as with most other scoped weapons in the game.&lt;br /&gt;
&lt;br /&gt;
Despite the fact the VSS-DU is described as shooting &amp;quot;bullets with infused depleted uranium&amp;quot;, the VSS-DU does not possess special armor-piercing capabilities, and two to three shots to the body may still be required to kill an enemy with a flak jacket equipped.&lt;br /&gt;
&lt;br /&gt;
The VSS-DU can be found in the Yemen 1 level, and can be unlocked by obtaining the Stealth Operations Expert special rating.&amp;lt;br/&amp;gt;&lt;br /&gt;
The VSS-Special is the primary weapon equipped by Gabe Logan in the Montenegro level. It cannot be obtained otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|451px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:SFOS-VSSDU.jpg|thumb|none|600px|VSS-DU in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-VSSSpecial.jpg|thumb|none|600px|VSS-Special in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1300 ==&lt;br /&gt;
The [[Winchester Model 1300]] is present in the game in two forms, the '''Shot Defender''', and the '''Slug Defender''', presumably named as such because the Winchester 1300 is sometimes referred to as the Defender in real life. The Shot Defender features a black synthetic pistol grip with stainless barrel and magazine tube, and is stockless. As the name implies, this variant shoots buckshot. It may possibly be a reference to the standard Shotgun in the PS1 episodes. The Slug Defender is a completely black version, fitted with a synthetic black stock, and just as the name implies as well, this variant shoots slugs. Both weapons have an incorrect capacity of 5 rounds.&lt;br /&gt;
&lt;br /&gt;
It appears that both weapons are featured with the pump locked back, and it is not animated when firing. Despite that and despite the fact that all shotguns re-use the same firing sound (a shot followed by a pumping sound) regardless of whether they have a pump at all, both weapons have such a low rate of fire that they cannot fire again until roughly after the sound has played in its entirety, giving the illusion that they are actually pump-action shotguns.&lt;br /&gt;
&lt;br /&gt;
The Shot Defender can be unlocked by obtaining the Advanced Team Efficiency Specialist (ATES) rating, by completing 4 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Slug Defender can be unlocked by obtaining the rank of Field Analyst Specialist (O7).&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-ShotDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
[[Image:Win1300Defender.jpg|thumb|none|450px|New Version Winchester Model 1300 Defender - 12 gauge]]&lt;br /&gt;
[[Image:SFOS-SlugDefender.jpg|thumb|none|600px|Shot Defender in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Zastava M70B1 ==&lt;br /&gt;
The [[AK-47#Zastava M70|Zastava M70B1]] is featured in the game as the '''Stava M70 B1'''. It features an incorrect 32-round magazine capacity, and a rather reduced rate of fire, which appears to be slower than what it would be in real life. It is otherwise no different from the other AK variants in the game.&lt;br /&gt;
&lt;br /&gt;
The M70B1 can be unlocked by obtaining the rank of Intelligence Operations Commander (C6), the highest rank legitimately achievable in offline mode, without the use of glitches.&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:SFOS-stavaM70B1.jpg|thumb|none|600px|Stava M70 B1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Zastava M76 ==&lt;br /&gt;
The [[Zastava M76]] is present in the game as the '''Stava SG-76 HBAR'''. Interestingly enough, the magnification on this weapon is non-adjustable. Although the description of the weapon in the equipment menu correctly indicates it is chambered in 7.92mm Mauser, it features a hilariously unrealistic capacity of 50 rounds.&lt;br /&gt;
&lt;br /&gt;
The M76 cannot be obtained through normal means, and can only be acquired through cheating, or use of the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:SFOS-StavaSG76HBAR.jpg|thumb|none|600px|Stava SG-76 HBAR in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Auxiliary weapons =&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is available in the game as the '''AK-74 SU'''. Interestingly, it is the only 5.45x39mm firearm in the entire game. The weapon model incorrectly depicts the charging handle and fire selector on the left side. It is featured with an incorrect magazine capacity of 32 rounds, two more than actual AK-74 magazines.&lt;br /&gt;
&lt;br /&gt;
The AKS-74U can only be found in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:SFOS-AK74SU.jpg|thumb|none|600px|AK-74 SU in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Agram 2000 ==&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] is present in the game as the '''ABRAM 2000'''. The weapon is depicted with a 32-round magazine inserted, however the in-game capacity is exactly half of it; 16 rounds. 15-round magazines did exist for this weapon, but would fit almost flush within the weapon's magazine well.&lt;br /&gt;
&lt;br /&gt;
The Agram 2000 can only be found in the Montenegro level, in the hands of the goons guarding the mansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-ABRAM2000.jpg|thumb|none|600px|ABRAM 2000 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Ares FMG ==&lt;br /&gt;
The [[Ares FMG]] returns in the Syphon Filter franchise as the '''Marz FMG'''. Returning from ''Syphon Filter 3'', it behaves almost exactly the same as it did in ''SF3''; a compact, fast-firing submachine gun with an unique shape; although in ''Omega Strain'', it is depicted with an incorrect 40-round magazine.&lt;br /&gt;
&lt;br /&gt;
The FMG can only be found in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:ARES FMG.jpg|thumb|none|450px|ARES FMG - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MarzFMG.jpg|thumb|none|600px|Marz FMG in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Calico M950 ==&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M950/950A|Calico M950]] is a cut weapon in the game, known as the '''Helico pistol-950'''. The weapon is correctly depicted as a semi-automatic pistol with a 50-round capacity, although it is in the Auxiliary category, possibly due to its size.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the Calico M950 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM950.jpg‎|thumb|none|350px|Calico M950 '''semiautomatic''' pistol - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Helicopistol950.jpg|thumb|none|600px|Helico pistol-950 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Calico M951 ==&lt;br /&gt;
The [[Calico Series of Rifles and Pistols#Calico M900|Calico M951]] is present in the game as the '''Helico 960''', the name being likely a reference to the '''helic'''al magazine. It is a 951 rather than a 955 or 960 because it is a full-auto, rifle-length model fitted with a 50-round magazine, whereas the 960 is a pistol-length model, and the 955 is fitted with a 100-round magazine. The in-game weapon is featured with a full, fixed stock, as well as a longer barrel, and is depicted with its correct magazine capacity of 50 rounds, although it appears to have a much lower cyclic rate than its real-life counter part.&lt;br /&gt;
&lt;br /&gt;
The Calico can only be found in the hands of certain enemies in the Tokyo level.&lt;br /&gt;
&lt;br /&gt;
[[Image:CalicoM900.jpg‎|thumb|none|500px|Calico M900 with M951 style foregrip - 9x19mm. The Calico M951 is a select fire version of the nearly identical M900 Semi Auto Carbine, except the 951 has a special compensator (much like a mini Cutts Compensator) that is larger than the compensator for the M900.]]&lt;br /&gt;
[[Image:SFOS-Helico960.jpg|thumb|none|600px|Helico 960 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is present in the game as the '''SSP 90'''. It appears to be an older model, without picatinny rails. it is correctly depicted in the game with a 50-round magazine and a high rate of fire. Because it combines high rate of fire, high magazine size, high total ammunition (250 rounds total) and high stability, the P90 is one of the most useful auxiliary weapons in the game, only limited in its effectiveness by its chambering; 5.7mm weapons cannot be found on the field as no enemies carry the SSP 90 or the SP-57, the ingame name for the Five-seveN. However, by equipping both of these weapons, it is possible to carry extra ammunition for the P90; up to 160 extra rounds if the player character has the dual-wielding ability (which not only allows carrying two of the same sidearms, but also doubles the maximum ammunition for these sidearms).&lt;br /&gt;
&lt;br /&gt;
The P90 can be unlocked after obtaining the Elite Combat Expert special rating, which requires having unlocked every single normal rating in the game, including the Team Efficiency ratings. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SSP90.jpg|thumb|none|600px|SSP 90 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 converted to full-auto ==&lt;br /&gt;
A [[Glock 17]], converted to full-auto, can be found in the game as a cut weapon, known as the '''G-18 MP''', likely meant to stand in for the Glock 18. This weapon re-uses the same model as the G-17 sidearm, and it is in the Auxiliary category, despite being for all intents and purposes a sidearm. Like the G-17, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 32 rounds, despite the weapon model not reflecting the presence of an extended magazine. The weapon description also claims it can hold 33 rounds, but the in-game capacity appears to be 32. In reality, both 32- and 33-round magazines exist for Glock 9mm pistols, although 32-round magazines are generally made by third-party companies. OEM high-capacity magazines, as intended for use with the Glock 18, have a capacity of 33 rounds. The rate of fire is appropriately high, as is the spread when firing continuously. Most importantly, the weapon description clearly states that it is &amp;quot;a G-17 converted into a fully automatic firing pistol&amp;quot;. Although it is possible to convert real Glock 17s to full-auto, that does not make them into Glock 18s; real G18s are purpose-built as select-fire machine pistols, with a fire selector switch on the left side of the slide, and are not the result of a conversion job.&lt;br /&gt;
&lt;br /&gt;
[[File:Jamesgeorgopoulosdarkknightimfdb.jpg|thumb|none|350px|Two-tone 3rd Generation Glock 17 converted to full-auto - 9x19mm. Visually resembles both the ingame G-17 and G-18 MP.]]&lt;br /&gt;
[[Image:SFOS-G18MP.jpg|thumb|none|600px|G-18 MP in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK53|Heckler &amp;amp; Koch HK53]] is available in the game as the '''G 53'''. The weapon in the game is depicted as having a capacity of 30 rounds; 30-round magazines did exist for the HK33 family of rifles, of which the HK53 is a part of, and surprisingly enough, it appears that the weapon model correctly reflects the capacity. It is notably one of only two 5.56 NATO Auxiliary weapons in the game (the other one is the Zastava M85), and the only one of the two that can be unlocked legitimately. This makes it an extremely valuable weapon, not only on its own merits, but also as a way to extend the total ammunition available if the player chooses to carry a 5.56 NATO primary weapon. It is also notable for being one of the few weapons for which there are two different models; one with a retracted stock (slung), and one with an extended stock (in hands).&lt;br /&gt;
&lt;br /&gt;
The HK53 can be unlocked by obtaining Teresa Lipan's commendation, which requires the completion of all objectives in the Zurich level.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53A3, with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SFOS-G53.jpg|thumb|none|600px|G 53 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-g53retracted.jpg|thumb|none|600px|The G 53 carried by a player character. The stock is visibly retracted when slung...]]&lt;br /&gt;
[[Image:SFOS-action-g53extended.jpg|thumb|none|600px|...but is visibly extended when in his hands. It is one of the few weapons with which it is possible.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] is available in the game as the '''MDS A4'''. Although the name may suggest that it is an MP5A4, the weapon texture, while blurry, seems to indicate that it is an MP5A2 instead, as evidenced by the lack of red pictogram markings on the trigger group. The MP5A2 is correctly depicted in the game as having a 30-round magazine. The weapon model appears to be fitted with the &amp;quot;tropical&amp;quot; wide handguards, but seems to be missing both a rear sight and a front sight. The weapon description in the equipment menu referring to the weapon as an &amp;quot;A5&amp;quot; seems to be a goof, as it describes a &amp;quot;fixed plastic butt&amp;quot;, which would be correct for an MP5A2 or MP5A4. Although the same description states the weapon is &amp;quot;set to fire in 3-round bursts&amp;quot;, the weapon may fire in either semi-auto (when tapping the Square button) or full-auto (when holding Square down).&lt;br /&gt;
&lt;br /&gt;
The MP5A2 can only be found in the Carthage 1 and 3 levels. The one in the Carthage 1 level is inside a CHA tent guarded by a CHA officer, who will fire at the player as they try to crawl into the tent through the ventilation tube. The ones in the Carthage 3 levels are on the bodies of the downed SWAT officers; they can be picked up by the player, as the officers are unconscious.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with &amp;quot;tropical&amp;quot; wide handguard - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA4.jpg|thumb|none|600px|MDS A4 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MDSA4left.jpg|thumb|none|600px|Left side of the MDS A4.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
The The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is available in the game as the '''MDS A3'''. Although the weapon model is correctly featuring a retractable stock and sights, the magazine appears to be both too large and too short; it seems to be a magazine that can hold no more than 10 rounds at best, and of vastly incorrect size for a 9mm MP5, almost approaching a 5.56 magazine in size. Despite that, it has a capacity of 30 rounds, which would be correct for a real-life MP5A3.&lt;br /&gt;
It is arguably one of the best Auxiliary weapons in the game due to two simple factors: a 9mm chambering, which is very common in the game (therefore allowing plenty of ammunition pickups), and an astoundingly large amount of total ammunition (750 rounds total; 30 in the weapon, 720 in reserve; which would be 25 full magazines in real life). Combined with the fact that there is a 9mm primary weapon (the Steyr AUG Para) and several 9mm sidearms, the player may equip this weapon and have well over a thousand rounds of 9mm ammunition on themselves, and effectively, virtually limitless ammo for the duration of one mission.&lt;br /&gt;
&lt;br /&gt;
The MP5A3 can be unlocked by obtaining the Expert Team Efficiency Specialist (ETES) rating, by completing 6 missions with a team online under par time. Due to the shutdown of the online services, however, this weapon became unobtainable through normal means. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSA3.jpg|thumb|none|600px|MDS A3 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K-PDW ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|Heckler &amp;amp; Koch MP5K-PDW]] is available in the game as the '''MDS-k PDW'''. The weapon model seems to be lacking sights, but seems to be otherwise correct, including the magazine capacity, a correct 30 rounds. Like the MP5A3 mentioned above, equipping the MP5K-PDW allows the player to carry an absurd amount of ammunition (750 rounds total), allowing for the same loadout strategies mentioned above, however it is less stable and has slightly more spread than the MP5A3, making it a slightly less useful weapon.&lt;br /&gt;
&lt;br /&gt;
The MP5K-PDW can be unlocked by obtaining the Great Lakes Service Medal, which requires the completion of all objectives in all Carthage levels, as well as two specific objectives, one in Yemen 1 and one in Zurich.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:SFOS-MDSk.jpg|thumb|none|600px|MDS-k PDW in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD1]] is a cut weapon, known in the game as the '''MDS SD2'''. Although the name may suggest it was meant to be an MP5SD2, it is an MP5SD1, based on the lack of buttstock, the shape of the end-cape and the shape of the 15-round magazine. Despite that, the weapon in the game holds 30 rounds. The weapon description claims that it is chambered in .40; no MP5SD models were ever produced in .40 S&amp;amp;W, let alone any .40 MP5 with 15-round magazines.&lt;br /&gt;
&lt;br /&gt;
Because it is a cut weapon, the MP5SD1 cannot be obtained through normal means, and can only be acquired through cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD1 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-MDSSD2.jpg|thumb|none|600px|MDS SD2 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is available in the game as the '''MDS-7'''. The stock on the weapon model appears to be a folding stock of incorrect type and shape; real MP7s have retractable stocks. It is depicted with an unfolded foregrip, but appears to be lacking any sort of accessory rails, which makes it closer to a H&amp;amp;K PDW, the prototype predecessor to the MP7. However, because the model is insufficiently detailed, it is impossible to tell which specific MP7 model it may be. Although the weapon model is fitted with a flush-fit 20 round magazine, the in-game capacity is 40 rounds. 40-round MP7 magazines do exist, but they visibly extend under the pistol grip; making the capacity incorrect in the game.&lt;br /&gt;
&lt;br /&gt;
The MDS-7 can be unlocked by obtaining the rank of Intelligence Research Specialist (O6). It can also be found in item boxes on the Lorelei level. &lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
[[Image:SFOS-MDS7.jpg|thumb|none|600px|MDS-7 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP-45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]] is present in the game as the '''UNP 45'''. The weapon model depicts it being fitted with two picatinny rails; an unused top rail, and a handguard rail which is fitted with a foregrip. The weapon is depicted with an incorrect magazine capacity of 32 rounds, the real-life magazine capacity being 25. &lt;br /&gt;
The UMP-45 is another one of the better Auxiliary weapons in the game; it uses a relatively common .45 chambering, is powerful, has relatively low spread, and offers a generous amount of ammunition (320 rounds total; 32 in the magazine plus 288 extra) when equipped. Because it is chambered in .45, if the player should ever need more ammunition, they may equip a .45 sidearm for extra ammo; the best candidate being the Mark 23 (or its SD variant), both of which may allow up to 288 extra rounds; effectively doubling the amount of .45 ammunition available to the player.&lt;br /&gt;
&lt;br /&gt;
Bizarrely enough, despite being a submachine gun with an 8&amp;quot; barrel, longer than that of most pistols, the UMP-45 in the game deals significantly less damage than .45 ''pistols'', requiring two shots against unarmored enemies, and four to five against armored ones; .45 pistols in the game such as the Mark 23 or the M1911A1 require, respectively, only a single shot to kill against unarmored, and only two(!) against armored enemies.&lt;br /&gt;
&lt;br /&gt;
The UMP-45 can be unlocked by obtaining the Computer Information Expert special rating, which can be obtained by completing specific objectives, all in relation with computers and/or hacking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKUMP45.JPG|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP with RIS foregrip]]&lt;br /&gt;
[[Image:SFOS-UNP45.jpg|thumb|none|600px|UNP 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[Uzi]] is present in the game under two forms; the first is simply called the '''Uzi''', and the second is called the '''Uzi 45'''. The former is correctly chambered in 9mm, while the latter is, as the name implies, chambered in .45. Both weapons are featured with collapsed buttstocks and 32-round magazines, which, while accurate for the 9mm variant, is highly incorrect for the .45 version; a magazine of the size depicted in the game would hold 16 rounds. Both weapons seem to behave exactly the same way, with the exact same rate of fire; the only differences besides chambering seems to be texture (slightly darker for the .45 variant), and weapon spread when fired in full-auto; it is slightly greater for the .45 variant, which, if not 100% realistic, at least makes sense.&lt;br /&gt;
&lt;br /&gt;
The regular Uzi can only be found in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Uzi 45 cannot be obtained through normal means, and can only be acquired through the use of cheats or the Magic Box Trick.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Uzi.jpg|thumb|none|600px|Uzi in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Uzi45.jpg|thumb|none|600px|Uzi 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec TEC-9 ==&lt;br /&gt;
The [[Tec-9|Intratec TEC-9]] is present in the game as simply the '''Tec 9'''. It is featured with a correct 32-round magazine, but is capable of fully-automatic fire, which is normally only possible through modifications to the firearm; which makes sense, considering that it is found in the hands of yakuza, they are probably responsible for these modifications. Interestingly enough, the TEC-9 in ''Omega Strain'' is classified in the Auxiliary category of weapons alongside submachine guns, despite being a pistol converted to full-auto. The player character will also hold it with two hands, exactly like a pistol, with the support hand cupped over the firing hand; an extremely rare sight in video game TEC-9s.&lt;br /&gt;
&lt;br /&gt;
The TEC-9 can only be found in the Tokyo level in the hands of certain yakuza enemies.&lt;br /&gt;
&lt;br /&gt;
A variant, referred to as the '''Tec 45''', can also be found. It is meant to be a .45 variant of the TEC-9, which is for all intents and purposes, fictional. The weapon model of the Tec 45 features an extended barrel and barrel shield, as well as a foregrip, which the player character uses. Aside from damage (higher than the TEC-9), the weapon behaves otherwise identically, down to the exact same recoil pattern, which is handwaved by the equipment menu description as being a result of the longer barrel and foregrip allowing it to be &amp;quot;equally accurate&amp;quot; to the 9mm version.&lt;br /&gt;
&lt;br /&gt;
The Tec 45 can be unlocked by earning the Ellison Warner Award medal, which requires the completion of three specific objectives; destroying the Scud missiles in the Belarus 2 and Yemen 2 levels, and retrieving the flight recorder of the crashed plane in the Myanmar level.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Tec9.jpg|thumb|none|600px|Tec 9 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-tec9.jpg|thumb|none|600px|A player character shooting the Tec-9, with both hands!]]&lt;br /&gt;
[[Image:SFOS-Tec45.jpg|thumb|none|600px|Tec 45 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
The [[MAC-10]] is present in the game under two forms, the '''MAK-32''' and the '''MAK-10 10mm'''.&lt;br /&gt;
&lt;br /&gt;
The so-called '''MAK-32''' is depicted in the game the same way as in most media and video games, with its stock retracted. However, just like with the TEC-9 described above, the player character will hold the weapon with both hands, like a regular handgun. Although it is featured with a 32-round magazine, which would be correct for a 9mm MAC-10, the &amp;quot;MAK-32&amp;quot; is instead described as being chambered in &amp;quot;.32&amp;quot;, suggesting .32 ACP. No Ingram submachine guns were ever produced in .32 ACP in real life.&lt;br /&gt;
&lt;br /&gt;
The '''MAK-10 10mm''' is even weirder. The weapon model for this variant depicts the weapon with its stock extended (a rarity in media), which the player character will shoulder when in use, and interestingly enough, is retracted when not in use, in a manner similar to the G 53 (HK53) listed above. It is also fitted with what appears to be an extended barrel, which is mated to a foregrip; which the player character will also hold onto when firing. Although it looks similar to a suppressor, it is apparently not meant to be one, as the weapon is clearly unsuppressed in the game. The weapon description claims that the weapon is chambered in &amp;quot;10mm Super Auto&amp;quot;, either a misnomer or a fictional variant of the real-life 10mm Auto round, a caliber in which no Ingrams were ever produced either. The MAK-10 is also depicted as having a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
The MAK-32 is a cut weapon and cannot be obtained through legitimate means, requiring the use of the Magic Box trick or cheats.&amp;lt;br/&amp;gt;&lt;br /&gt;
The MAK-10 can be unlocked by obtaining the rank of Investigative Research Specialist (O5).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 open bolt submachine gun - 9x19mm]]‎&lt;br /&gt;
[[Image:SFOS-MAK32.jpg|thumb|none|600px|MAK-32 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-MAK10.jpg|thumb|none|600px|MAK-10 10mm in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-action-mak10fire.jpg|thumb|none|600px|The player character, doing what almost no-one in video games does with a MAC-10: using the stock.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 64 ==&lt;br /&gt;
The [[Norinco Type 64]] is available in the game as the '''China type 67'''. The weapon is depicted in the game almost completely incorrectly; the &amp;quot;type 67&amp;quot; designation refers to the [[Norinco Type 67]], which is a light machine gun. It is shown as having a vastly underestimated magazine capacity of 12 rounds (the real-life weapon can hold 30 in the magazine), is based on a weapon that is fitted with an integral suppressor, but fires unsuppressed in the game (therefore breaking stealth) despite the weapon model visibly depicting the suppressor and the weapon description speaking of special subsonic rounds. It is also inexplicably semi-automatic only, despite the real Type 64 being capable of fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 64 can be unlocked by obtaining Lian Xing's commendation, which requires the completion of all objectives in the Kyrgyzstan, Tokyo, and Myanmar levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type64SMG.jpg|thumb|none|450px|Norinco Type 64 with integral suppressor - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:SFOS-Type67.jpg|thumb|none|600px|China type 67 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
The [[PP-19 Bizon]] is available in the game as the '''Biz-9'''. It is described in the game as being chambered in 9mm, which suggests 9x19mm, as well as having a capacity of 32 rounds; however, it appears to be based on the older Bizon-1 model rather than the newer Bizon-2, therefore making both the chambering (older Bizon-1s were only produced in 9x18 Makarov) and the capacity incorrect (a real PP-19 Bizon in 9x19mm would have a magazine capacity of 45 rounds).&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the Bizon can be unlocked after completing Carthage 3 and unlocking the Belarus 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Biz9.jpg|thumb|none|600px|Biz-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== SA vz. 61 Skorpion ==&lt;br /&gt;
The [[Skorpion|Skorpion vz.61]] returns in the Syphon Filter franchise, this time simply known as the '''Scorpion'''. It was previously known ''Syphon Filter 3'' as the ''SPYDER''. The ''Omega Strain'' incarnation of the weapon is depicted with black grips, an unfolded stock (which hilariously enough, rests vertically ON the player character's shoulder when firing), and a 20-round magazine that incorrectly holds 32 rounds of, amusingly enough, .32 caliber ammunition.&lt;br /&gt;
It is the only .32 ACP auxiliary weapon in the game that can be legitimately acquired. Although it is a decent submachine gun which can be obtained right at the start of the game, has very low spread and a generous amount of ammunition, it is not very powerful (requiring 3 to 4 shots on an unarmored target for a kill, and far more against flak jackets), although the low power can be alleviated with manual aiming and carefully placed headshots. The real issue stems from its chambering, for which there are no weapons that can be found on the field. The problem of ammunition can be somewhat alleviated by equipping both this weapon and the PPK (which can provide up to 96 extra rounds), it would be much more effective to equip a more powerful auxiliary weapon to begin with.&lt;br /&gt;
&lt;br /&gt;
The Skorpion can be unlocked by completing the bonus objective (&amp;quot;Shoot all the targets in under 45 seconds&amp;quot;) in the training level.&lt;br /&gt;
&lt;br /&gt;
[[File:Skorpion left side.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and unfolded stock - .32 ACP]]&lt;br /&gt;
[[Image:SFOS-Scorpion.jpg|thumb|none|600px|Scorpion in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
The [[Spectre M4|SITES Spectre M4]] is available in the game, simply called the '''Spectre'''. An already rare weapon, yet rarer in media and video games, it is probably one of the rare few to depict the weapon with an unfolded and extended stock. Although the weapon description outright states that the magazine is designed to hold 50 rounds (which would be, in fact, the correct capacity), the game manages to both make an incorrect statement and lie within the same sentence; by claiming that the magazine has the same length as a &amp;quot;30-round clip&amp;quot;, and because the Spectre in the game can only hold up to 32 rounds, rather than the stated 50 rounds. The weapon also fires in either 3-round bursts or fully-automatic, which is incorrect; the real Spectre does not have a three-round burst setting.&lt;br /&gt;
&lt;br /&gt;
The Spectre can only be unlocked by obtaining the Carthage Exemplary Service Tribute medal, which requires the completion of specific objectives: protecting the CHA officers in Carthage 1 and 2, eliminating the ALA death squad in Carthage 2, and rescuing the SWAT officers in Carthage 3. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sites Spectre.jpg|thumb|400px|none|Spectre M4 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-Spectre.jpg|thumb|none|600px|Spectre in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Zastava M85 ==&lt;br /&gt;
The [[AK-47#Zastava M85|Zastava M85]] is available in the game as the '''Stava M85'''. The weapon model appears to be fitted with a 20-round magazine, despite the ingame weapon capacity being 30 rounds, which would be correct for a real-life Zastava M85. The stock also appears to be too short. It is one of only two Auxiliary weapons chambered in 5.56 NATO, the other being the Heckler &amp;amp; Koch HK53 (G 53 in the game), already mentioned above.&lt;br /&gt;
&lt;br /&gt;
The Zastava M85 can only be found in the hands of certain enemies in the Lorelei level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M85 5 12.jpg|thumb|none|400px|Zastava M85 - 5.56x45mm]]&lt;br /&gt;
[[Image:SFOS-stavaM85.jpg|thumb|none|600px|Stava M85 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Air pistol&amp;quot; ==&lt;br /&gt;
A weapon known in the game as the '''Air pistol''' can be found. Similar in form and function to a [[Air Guns#Dan Inject Model JM|Dan Inject air rifle]], it functions in the game as a single-shot, less-lethal dart gun which is capable of instantaneously incapacitating any target it hits, with two exceptions: targets with body armor will not be affected when hit in the torso, and any target will be killed if hit in the head, rather than incapacitated; just as the weapon description warns.&lt;br /&gt;
&lt;br /&gt;
A cut weapon called '''Tanfoglio_TA90''', which reuses the air pistol model, can also be found, however the model appears to be a placeholder. The ingame TA90 behaves like a semi-automatic firearm, with a magazine capacity of 12, a fire rate rating of III and a damage rating of III; it is presumably an unfinished weapon meant to represent the actual [[EAA Witness|Tanfoglio TA90]].&lt;br /&gt;
&lt;br /&gt;
The air pistol can be unlocked by obtaining the Expert Non-Lethal Force Specialist (ENLFS) rating, which requires 200 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:DIJM.jpg|thumb|none|400px|Dan Inject JM Standard Model, for comparison.]]&lt;br /&gt;
[[Image:SFOS-AirPistol.jpg|thumb|none|600px|Air pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Sidearms =&lt;br /&gt;
After the player completes the Yemen 2 level, Ehud Ben Zohar will teach the player character dual-wielding. This allows the player character to carry a pair of the selected sidearm, instead of just one. Dual wielding presents two major advantages; the first, and most obvious, is the literal doubling of firepower when using sidearms. Both handguns are fired exactly at the same time, rather than in an alternative motion; this means that ''generally'', if the player scores a hit, it will be a hit with both weapons. There is no penalty to dual-wielding either; weapon spread remains exactly the same. The second advantage is the doubling of total ammunition carried for sidearms, which can be an enormous advantage when using Auxiliary weapons or even Back weapons chambered in the same caliber. For instance, a player carrying just one Mark 23 would have a maximum reserve ammunition count of 144 rounds, but when carrying two, it would be doubled to 288. Being a .45 weapon, the Mark 23 can be paired with the UNP 45, a .45 Auxiliary, which also comes with a maximum ammunition count of 288 rounds. By equipping both the Mark 23 and the UNP 45 with dual wielding taught, the player character would have 576 rounds of .45 at their disposal, to be used in either weapon; much more than necessary in most missions.&lt;br /&gt;
&lt;br /&gt;
== Beretta 92F ==&lt;br /&gt;
The [[Beretta 92F]] is available in the game, as simply the '''92F'''. It is depicted in the game with an incorrect magazine capacity of 12 rounds. &lt;br /&gt;
&lt;br /&gt;
The 92F is the first firearm the player character starts with in ''Omega Strain'', and is therefore available from the start. Being the first weapon the player has access to, it is not very powerful, nor is the fire rate very high, although it has a common chambering and a relatively generous total ammunition pool of 144 rounds, ensuring that the player remains stocked with plenty of ammunition at all times. In most cases, however, it is ditched as soon as players have access to better sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|none|Beretta 92F (Early Model) - 9x19mm.]]&lt;br /&gt;
[[Image:SFOS-92F.jpg|thumb|none|600px|92F in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] is available in the game, as the '''M1911 A1'''. The weapon is depicted with what appears to be a blued finish, as well as black grips. The magazine capacity in the game is 8 rounds, which is plausible; many modern .45 M1911 magazines have a capacity of 8 rounds, but would protrude under the magazine well slightly. True flush-fit magazines, as the weapon in the game seems to be fitted with, should have a capacity of 7 rounds instead. As is seemingly the case with every .45 pistol in the game, the M1911A1 is depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The M1911A1 can be unlocked by obtaining the rank of Intelligence Officer (O3).&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:SFOS-M1911A1.jpg|thumb|none|600px|M1911 A1 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75BD ==&lt;br /&gt;
A variant of the CZ 75, the [[CZ 75BD]], is present in the game under two forms, the '''CZ 75''' and the '''CZ Mach 9''', both of which re-use the same model. The weapon model appears to be fitted with a compensator, which is confirmed in the description of the Mach 9. The regular CZ 75 behaves as a semi-automatic pistol with a correct magazine capacity of 15 rounds, which the Mach 9 variant is a fully-automatic machine pistol, likely meant to stand in for the CZ 75 Automatic, with an unrealistically high magazine capacity of 32 rounds. Being a sidearm, the Mach 9 can be dual-wielded, giving the player character two fully-automatic pistols and a total of 64 rounds at their disposal, when fully loaded.&lt;br /&gt;
&lt;br /&gt;
The regular CZ 75 can only be found on certain enemies in the Minsk level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mach 9 can be unlocked by obtaining Maggie Powers's commendation, which requires the completion of all objectives in the Minsk level.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-CZ75.jpg|thumb|none|600px|CZ 75 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-CZMach9.jpg|thumb|none|600px|CZ Mach-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
The original, pre-USG [[Five-seveN]] is available in the game as the '''SP-57'''. The weapon model is featured with a strange, brown-bronzeish sheen, and seems to lack a rear sight, but is otherwise depicted with a correct magazine capacity of 20 rounds. The Five-seveN in the game appears to be very powerful, capable of killing unarmored enemies in one shot, and armored ones in two or three, likely meant to represent the armor-piercing capabilities of a 5.7x28mm AP round, although it also presents the same strange conundrum as the UMP-45 and .45 pistols, in that the sidearm appears to be more powerful than its auxiliary counterpart (the P90), which requires 2 shots to defeat unarmored opponents, and three to four against armored ones. Being the only other 5.7mm firearm in the game, it may serve as a source of extra ammunition for the SSP90, should the player wish to carry both.&lt;br /&gt;
&lt;br /&gt;
The Five-seveN can be unlocked by obtaining the rank of Intelligence Analyst Specialist (O9).&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]&lt;br /&gt;
[[Image:SFOS-SP57.jpg|thumb|none|600px|SP-57 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] can be found in the game, simply known as the '''G-17''', Like the G-18 MP, with which it shares the same weapon model, it is two-toned, with black frame and silver slide. It is featured in the game as having a capacity of 12 rounds, although a standard Glock 17 should have a capacity of 17 rounds, which is hinted at in the weapon description; claiming it has &amp;quot;the largest magazine capacity of any conventional pistol made&amp;quot;. Even then, this description would have been a vastly untrue statement even in 2004; many other pistols were released at that time with a magazine capacity greater than 17 rounds. Statistically, it appears to be no different from the 92F, with a rating of III in both fire rate and damage, although it seems to be slightly more stable.&lt;br /&gt;
&lt;br /&gt;
A cut weapon, known in the game as the '''G-22 SD''', also exists. It re-uses the weapon model of the G-17 (and G-18 MP), although the slide texture appears to be a darker gray. The name and weapon description hint at the fact this weapon was meant to be suppressed; and in fact, even the firing sound is that of a suppressed pistol, but it doesn't appear to behave as such in the game - firing this weapon will break stealth, which hints at the possibility it is an unfinished weapon. The weapon description states that it is chambered in .40 S&amp;amp;W and that it is &amp;quot;compact like the G-20&amp;quot;, which seems to indicate it was meant to be a suppressed Glock 27.&lt;br /&gt;
&lt;br /&gt;
The G-17 is likely to be any player's very first unlock, as it can be unlocked by obtaining the rank of Investigative Agent (R2).&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;G-22 SD&amp;quot; is a cut weapon, and is therefore unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-G17.jpg|thumb|none|600px|G-17 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-G22SD.jpg|thumb|none|600px|G-22 SD in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 29 ==&lt;br /&gt;
A [[Glock 29]] can be found as a cut weapon in the game, referred to as the '''G-20'''. The weapon model appears to be based on a subcompact model with a slightly too long slide, and is described as being chambered in 10mm Auto, as well as &amp;quot;more compact and concealable than the G-17&amp;quot;. Based on the name, weapon model and description, it can be inferred that the weapon was meant to be the Glock 29. This would make it the first known appearance of a Glock 29 in any video game, and probably one of the only (known and confirmed) appearances in any media.&lt;br /&gt;
Like the G-17 in the game, this weapon is two-toned with black frame and silver slide, and has a magazine capacity of 12 rounds, which is also incorrect ; a real Glock 29 would hold 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G-20&amp;quot; is unobtainable through normal means and can only be acquired through the Magic Box Trick or cheats. &lt;br /&gt;
&lt;br /&gt;
[[Image:G29.jpg|thumb|none|300px|Glock 29 - 10mm Auto]]&lt;br /&gt;
[[Image:SFOS-G20.jpg|thumb|none|600px|G-20 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] is present in the game in two forms; an unsuppressed variant, known as simply the '''Mark 23''', and a suppressed one, known as the '''Mark 23 SD'''. Both weapons are depicted as two-toned, with black frame and silver-colored slide. The SD version is fitted with a grey-colored suppressor. Both weapons are depicted with a correct magazine capacity of 12 rounds, and, besides the fact the SD version is a suppressed weapon viable for stealth, the weapons only differ in the amount of recoil generated; the unsuppressed version appears to recoil significantly more than the SD version. As is seemingly the case with every .45 pistol in the game, both variants of the Mark 23 are depicted as being very powerful, capable of taking down unarmored targets in a single shot, and most armored ones in just two.&lt;br /&gt;
&lt;br /&gt;
The regular Mark 23 can be unlocked by obtaining the rank of Field Supervisor (C1).&amp;lt;br/&amp;gt;&lt;br /&gt;
The Mark 23 SD can be unlocked by obtaining the rank of Commander in Chief (T4), the highest rank in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23.jpg|thumb|none|600px|Mark 23 in the equipment menu.]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP]]&lt;br /&gt;
[[Image:SFOS-Mark23SD.jpg|thumb|none|600px|Mark 23 SD in the equipment menu. Apparently, only the Commander in Chief of the IPCA is allowed to carry a suppressed .45 handgun.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is available in the game under multiple forms; two of which with the same weapon model, depicting a standard, 6&amp;quot; barrel, the '''Desert Express .50''' and the '''Desert Eliminator .357''', and the last with a long, 10&amp;quot; barrel and mounted scope, the '''Desert Sniper .44'''.&lt;br /&gt;
&lt;br /&gt;
On the .357 and .50 variants, barely visible on the weapon texture, is the older scope rail, which identifies the weapon as a Mark XIX. The weapon is depicted in the game as two-tone; gray frame with black barrel and grips. The .50 version is depicted with a correct magazine capacity of 7 rounds. Being the most powerful handgun of the game, it will easily eliminate most enemies in a single hit, including those with body armor. Dual-wielding is, as a result, largely overkill. The .357 version is nearly just as powerful, but is depicted with an incorrect magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
On the .44 variant, the weapon model is depicted with a lighter, chromed frame, with black grips as well, a chromed barrel, and a mounted optic, which can be used in the game when aimed in first-person mode; making it the only such sidearm. In addition, the optic is variable zoom, allowing the player to quite literally treat the Desert Eagle as a sort of &amp;quot;sniper handgun&amp;quot;. The magazine capacity in the game is an incorrect 10 rounds.&lt;br /&gt;
&lt;br /&gt;
The .357 version can be unlocked by obtaining the Karkadann, Alima's unicorn charm, a type of medal which requires the completion of certain objectives.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .44 version can be unlocked by obtaining Ehud Ben Zohar's commendation, which requires the completion of all objectives in the Yemen 1 and 2 levels.&amp;lt;br/&amp;gt;&lt;br /&gt;
The .50 version can be unlocked by obtaining Gabe Logan's commendation, which requires the completion of all objectives in the Montenegro and Ukraine levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:SFOS-DE50.jpg|thumb|none|600px|Desert Express .50 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-DE357.jpg|thumb|none|600px|Desert Eliminator .357 in the equipment menu.]]&lt;br /&gt;
[[File:440cbdeagle.jpg|thumb|450px|none|Desert Eagle Mark XIX with 10&amp;quot; barrel - .440 Cor-bon, a discontinued version.]]&lt;br /&gt;
[[Image:SFOS-DE44.jpg|thumb|none|600px|Desert Sniper .44 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Jericho 941R ==&lt;br /&gt;
The [[Jericho 941|IMI Jericho 941R]] is available in the game under two forms: the '''Jerico-41''' and the '''Jerico-9'''. The weapon model is shared by both variants, and features a stainless frame and slide, as well as a slide safety. As the name and weapon description of the first variant confirm, the Jerico-41 is chambered in .41 AE, a chambering that is now obsolete and discontinued for the Jericho line of pistols. The second variant is - unsurprisingly - a 9mm version of the same weapon. The 41 variant has a magazine capacity of 12 rounds, while the 9 variant's is 16 rounds - both of which are slightly incorrect, in the sense that respectively, real Jericho pistols would load 11 rounds of .41 and 15 rounds of 9mm in the magazine, although the extra round can be achieved by loading one in the chamber.&lt;br /&gt;
&lt;br /&gt;
The .41 Jericho can be unlocked by obtaining the rank of Field Research Specialist (O4).&amp;lt;br/&amp;gt;&lt;br /&gt;
The 9mm Jericho cannot be unlocked, but can be found in the Yemen 1 level.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|400px|Stainless IMI Jericho 941 R - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[Image:SFOS-Jerico41.jpg|thumb|none|600px|Jerico-41 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Jerico9.jpg|thumb|none|600px|Jerico-9 in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== IZHMEKH PSM ==&lt;br /&gt;
The [[PSM pistol|PSM]] is present in the game, under its proper name, '''PSM'''. It features an incorrect magazine capacity of 12 rounds, whereas the real life PSM only holds 8 rounds in the magazine. Despite being chambered in 5.45x18mm, a very small cartridge which develops very little stopping power, the ingame PSM is capable of killing unarmored targets in a single shot, and three to four shots only are required to take down armored opponents. &lt;br /&gt;
&lt;br /&gt;
The PSM can only be found in the Lorelei and Zurich levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|300px|PSM - 5.45x18mm]]&lt;br /&gt;
[[Image:SFOS-PSM.jpg|thumb|none|600px|PSM in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A [[Makarov PM]] can be found in the game, known as the '''Makarov Pistol'''. It is depicted with the original bakelite grips with Russian star, as well as a magazine capacity of 12 rounds; although this would be correct for a ''PMM'', the weapon is clearly an original PM, and thus the magazine capacity is incorrect. The PM in the game behaves in a wildly unrealistic manner; it has almost no spread, yet tremendous amounts of power; capable of killing unarmored targets in a single shot, and armored ones in two to three shots - directly contradicting the weapon description, which states its stopping power is no different from that of a 92F.&lt;br /&gt;
&lt;br /&gt;
The Makarov can only be found in two spots; in a box at the arms bazaar in Yemen 1, and in the hands of certain enemies in the Ukraine level.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:SFOS-Makarov.jpg|thumb|none|600px|Makarov Pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG Sauer P229 ==&lt;br /&gt;
The [[SIG-Sauer P229|SIG P229]] is available in the game as the '''D229'''. The weapon is depicted in the game with a two-tone finish, with black frame and controls, and silver-colored slide. Although the magazine capacity in the game is 13 rounds, which would be correct for a 9mm variant, the weapon description states that it is chambered in .40 S&amp;amp;W, therefore making the magazine capacity in the game incorrect; real-life .40 S&amp;amp;W P229s have a magazine capacity of 12 rounds.&lt;br /&gt;
&lt;br /&gt;
A special variant can also be found, recognizable with its yellow slide, as the '''Riot pistol'''. This weapon is depicted as a less-lethal variant of the D229, firing &amp;quot;9mm rubber bullets&amp;quot;. Interestingly, and despite that chambering, it is featured with a magazine capacity of 12 rounds - correct for a .40 S&amp;amp;W P229 as stated above, but now incorrect for a 9mm variant.  It is considered to be a non-lethal weapon; unarmored targets struck with it in any body part will be considered to be taken down non-lethally, unless shot in the head; in which case they will be killed. &lt;br /&gt;
&lt;br /&gt;
The standard P229 can only be found in the hands of certain enemies in the Tokyo level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The &amp;quot;riot pistol&amp;quot; can only be found in a weapon box, in the Zurich level, where it can be used to non-lethally dispose of the guards without breaking the &amp;quot;no collateral damage&amp;quot; parameter, for players that did not unlock non-lethal weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig p229.jpg|thumb|none|300px|Two tone SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:SFOS-D229.jpg|thumb|none|600px|D229 in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Riotpistol.jpg|thumb|none|600px|Riot pistol in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
The [[Walther PPK]] is present in the game, as simply the '''PPK'''. The weapon model is missing slide serrations, an ejection port, and a hammer, and appears to be fitted with black grips and an unrealistically short suppressor. It is featured in the game with an incorrect 12-round magazine capacity. The PPK is one of the first suppressed firearms the player gains access to, and is very likely to rely on it for stealth missions, as the other unlockable suppressed sidearm is the Mark 23 SD, which is now unobtainable through normal means due to the shutdown of online services.&lt;br /&gt;
&lt;br /&gt;
Although unlisted in the game as an unlockable weapon, the PPK can be unlocked after completing Yemen 2 and unlocking the Minsk level. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPKSuppressed.jpg|thumb|none|350px|Walther PPK fitted with a sound suppressor - .380 ACP (black grips)]]&lt;br /&gt;
[[Image:SFOS-WalPPK.jpg|thumb|none|600px|PPK in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== AN/M8 smoke grenade ==&lt;br /&gt;
The [[AN/M8 smoke grenade]] is available in the game, as simply the '''Smoke grenade'''. The weapon description clearly states that it is filled with HC gas and that it releases white smoke, positively identifying it as an AN/M8 grenade rather than an M38 (which uses TA) or an M18 (which releases only colored gas). The smoke grenade does not explode on impact, instead detonating only when the grenade stops moving. In doing so, the smoke grenade will release a slowly-expanding cloud of vision-obstructing gas. The way it functions against the enemies in the game is that if the player is inside the cloud of smoke, the player will be treated as being completely invisible to the AI; meaning that they will not fire, no matter how close they are physically to the player's position (including right in front of their noses!). This can make it a particularly useful grenade to players needing to be shielded from enemy fire while doing something that renders them incapable of firing back, particularly in the Carthage 3 level, where enemies will come out and attack the players when trying to lock the doors, disable the viral bombs, or move the downed SWAT officers to safety.&lt;br /&gt;
&lt;br /&gt;
The smoke grenade is the first grenade available to the player, and initially the only one. It is available right from the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:SFOS-Smoke.jpg|thumb|none|600px|Smoke grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== M47 grenade ==&lt;br /&gt;
The [[M47 CS grenade|M47 grenade]] is present in the game as the '''Incendiary grenade'''. The weapon model is depicted with a raised neck, and seems to lack a ring. As the name suggests, it is much unlike the real-life grenade on which it is based, which only releases CS (tear gas). In the game, the grenade behaves similarly to the smoke grenade; detonating only when it stops moving. When it does, it instantly covers a large radius on the ground with flames, which will set any characters caught in it on fire, rapidly depleting their health through their armor until death occurs.&lt;br /&gt;
&lt;br /&gt;
The incendiary grenade can be unlocked by obtaining the Advanced Tactical Explosives Specialist (ATXS) rating, which requires 200 kills with explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM47E3.jpg|thumb|none|220px|XM47E3 (standardized as the M47) CS grenade]]&lt;br /&gt;
[[Image:SFOS-Incendiary.jpg|thumb|none|600px|Incendiary grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is available in the game as the '''M67 Delayed frag grenade'''. The grenade behaves differently than most other grenades in the game, in that it does not detonate on impact, but rather after a timer of roughly 3 seconds, as the name suggests. The weapon model - a gray, spherical grenade with a red band - is reminiscent of the grenades in the PS1 ''Syphon Filter'' games.&lt;br /&gt;
&lt;br /&gt;
The M67 can only be found in three instances; the Carthage 3 level, where a specific terrorist might throw them at the player if they are trying to disarm the viral bombs; the Belarus 2 level, in a weapon box, and the Ukraine level, also in a weapon box.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:SFOS-M67delayed.jpg|thumb|none|600px|M67 Delayed frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== M1917 chemical hand grenade ==&lt;br /&gt;
A grenade resembling the [[M1917 Chemical Hand Grenade]] can be found in the game under two forms: the '''DormaGen gas''' and the '''Sarin nerve agent'''. The particular shape of the grenade in the game appears to match that of the M1917, the only visible difference being in the texture; DormaGen grenades are all-gray, Sarin grenades are brownish-gray with a bright orange sticker, featuring a stereotypical black skull and cross-bones logo.&lt;br /&gt;
&lt;br /&gt;
The chemical compound in the DormaGen grenades appears to be some form of extremely fast-acting anaesthetic gas. As with most other grenades in the game, the DormaGen will explode on impact. In doing so, it will release a quickly expanding bluish gas cloud which will non-lethally incapacitate any character caught in it, including the player. Interestingly, because it is a non-lethal grenade, the game will not count self-incapacitation done that way as a 'death', even though the player will respawn at the last checkpoint afterwards.&lt;br /&gt;
&lt;br /&gt;
The Sarin grenade in the game is closer to its real-life equivalent, in that the real-life M1917 was typically loaded with choloropicrin, a WW1-era poison gas. In the game, the Sarin grenade behaves similarly to the DormaGen, with the exception that the gas cloud is yellowish, and of course, lethal to any character caught in it. The ingame weapon description features a lengthy description of the effects of sarin gas on its victims, concluding with an anecdote about Saddam Hussein having manufactured large amounts of sarin gas, followed with the US government classifying it as a weapon of mass destruction in 2003 as a justification for the 2003 War in Iraq; rather dark irony considering the IPCA is a federal agency willing to supply some of its agents with such a weapon, despite their stated objective being anti-terrorism and preventing the spread of WMDs!&lt;br /&gt;
&lt;br /&gt;
[[File:Russian_Gas_Hand_Grenade_M1917.jpg|thumb|none|400px|Russian M1917 Chemical hand grenade]]&lt;br /&gt;
[[Image:SFOS-DormaGen.jpg|thumb|none|600px|DormaGen gas in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-Sarin.jpg|thumb|none|600px|Sarin nerve agent in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 hand grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is available in the game, as the '''M61 frag grenade'''. Despite the name, the weapon model, and weapon description stating it is &amp;quot;pineapple shaped&amp;quot; all point out that it is a WW2-era Mk 2 instead. In the game, the grenade explodes on impact after being thrown (as most other grenades in the game), making it particularly hazardous to use in enclosed spaces.&lt;br /&gt;
&lt;br /&gt;
The Mk 2 can be unlocked by obtaining the Intermediate Tactical Explosives Specialist (ITXS) rating, which requires 100 kills with explosives. However, because the player does not start with any explosive grenades unlocked at the beginning of the game, they must rely on pickups. Mk 2 grenades can be found in a box near the grenade training range in the training level; as there are several enemies in this level to test weapons on, the most frequent method to unlock the Mk 2 is to simply play the training level over and over, using the grenades provided exclusively to kill all the enemies in the level, of which there are six; thus requiring 17 playthroughs of the level using this method in order to unlock this grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)]]&lt;br /&gt;
[[Image:SFOS-M61frag.jpg|thumb|none|600px|M61 frag grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== Sting-Ball grenade ==&lt;br /&gt;
A grenade resembling the [[Sting-Ball grenade]] can be found in the game under the name '''Tear Gas'''. As the name indicates, the grenade behaves nothing like the real-life Sting-Ball, instead exploding on impact, releasing a slowly expanding cloud of tear gas. Any character caught in the cloud of tear gas may be temporarily stunned, incapable of moving and displaying the same animation as if they were stunned by the taser, for a few seconds. &lt;br /&gt;
&lt;br /&gt;
The Tear Gas grenade is a cut weapon, and is therefore unobtainable through normal means, requiring the use of the Magic Box Trick or cheats.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sting-ball.jpg|thumb|none|200px|Model 9590 Sting-ball grenade]]&lt;br /&gt;
[[Image:SFOS-TearGas.jpg|thumb|none|600px|Tear Gas in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Anti-armor frag&amp;quot; ==&lt;br /&gt;
A grenade can be found in the game, referred to as the '''Anti-Armor frag'''. It is a large grenade, shaped like a dumbbell, which explodes on impact and generally behaves like the standard fragmentation grenade, with the exception that it can be used to cause damage to the tank in the Belarus 2 level; in fact, they are the only weapon that can defeat the tank - even the SMAW will deal no damage. The grenade does not appear to be based on any real-life design.&lt;br /&gt;
&lt;br /&gt;
The anti-armor grenade can only be found in a weapon box in Belarus 2, in a weapon box, behind the chair on which Gary Stoneman can be found.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-AntiArmor.jpg|thumb|none|600px|Anti-Armor frag in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XM-84D flashbang grenade&amp;quot; ==&lt;br /&gt;
A grenade can be found in the game, referred to as the '''XM-84D flashbang grenade'''. Although the weapon model depicts a generic, cylindrical grenade with the letters &amp;quot;FLASH&amp;quot; printed on the side, the name and behavior of the grenade in the game indicate it was likely meant to be an [[M84 stun grenade]]. The grenade detonates on a timer, after roughly 3 seconds. Any characters caught sufficiently close will be blinded; enemy soldiers will be seen covering their eyes and not firing. If the player is caught in the blast, their entire screen will be briefly turned white and the sound turned all the way down, to simulate vision and hearing impairment. If caught in the blast while wearing nightvision goggles, the blinding effect lasts longer, which simulates the light receptors being overloaded, effectively blinding its wearer. It must be noted that the effect is inefficient if the characters caught in the blast were not looking in the direction of the grenade when it explodes; the player can therefore completely evade the effects of a flashbang simply by looking away.&lt;br /&gt;
&lt;br /&gt;
The flashbang grenade can only be found in the Carthage 1 level in a weapon box. It is also used by enemies in the same level, in the metro tunnel, which is pitch dark; to try and blind the player in the hopes they are using NVGs, in order to shoot at them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-Flash.jpg|thumb|none|600px|Flashbang grenade in the equipment menu.]]&lt;br /&gt;
&lt;br /&gt;
= Melee =&lt;br /&gt;
== E.D.T. / E.P.D.D. ==&lt;br /&gt;
Although the game also features a few melee weapons, many of which being bladed weapons, they will not be listed here; see the Discussion page for these. However, it wouldn't be ''Syphon Filter'' without the iconic Taser. In ''Omega Strain'', presumably to avoid copyright infringement, the weapon does not appear under the Taser name, nor do they have the shape of the original [[Taser#Air Taser Model 34000|Air Taser]] as in the PS1 games; or, for that matter, the shape of any recognizable weapon in particular. It is available in two forms, the '''E.D.T.''' (an acronym which seems to stand for '''E'''lectromuscular '''D'''isruption '''T'''echnology) and the '''E.P.D.D.''' (. Just like in the original trilogy, these weapons are capable of stunning enemies to incapacitation, but if tased for too long, the bodies of the tased enemies will eventually catch fire, transforming a non-lethal incapacitation into a kill. It must be noted, however, that neither weapon is capable of penetrating body armor; aiming at a leg, or with sufficient skill, an arm or the head (!) is required in these cases. The only difference between the two seems to be maximum range; the E.D.T. is stated in the weapon description to require the user to be within 25 feet of the target; in the game, the maximum distance appears to be closer to 25 ''meters'', but it does have a maximum range. The E.P.D.D. does not have such problems and its wire will eventually reach any target in direct line of sight, even if they are at an exceedingly long distance.&lt;br /&gt;
&lt;br /&gt;
The '''E.D.T.''' is recognizable with its green shell, and can be unlocked by obtaining the Intermediate Non-Lethal Force Specialist (INLFS) rating, which requires 50 non-lethal incapacitations.&amp;lt;br/&amp;gt;&lt;br /&gt;
The '''E.P.D.D.''' possesses a gray shell, and can be unlocked by obtaining the Elite Non-Lethal Force Specialist (ENLFS2) rating, which requires 350 non-lethal incapacitations.&lt;br /&gt;
&lt;br /&gt;
[[Image:SFOS-TaserEDT.jpg|thumb|none|600px|E.D.T. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEDTmuzzle.jpg|thumb|none|600px|Muzzle of the E.D.T.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDD.jpg|thumb|none|600px|E.P.D.D. in the equipment menu.]]&lt;br /&gt;
[[Image:SFOS-TaserEPDDmuzzle.jpg|thumb|none|600px|Muzzle of the E.P.D.D.]]&lt;br /&gt;
[[Image:SFOS-action-epddrange.jpg|thumb|none|600px|The E.P.D.D. in action, demonstrating its unrealistically long range. Release too early and the target will be unharmed. Release at the right time, and it will drop down, non-lethally incapacitated. Release too late...]]&lt;br /&gt;
[[Image:SFOS-action-epddFIRE.pg.jpg|thumb|none|600px|''&amp;lt;high-pitched screaming&amp;gt;'']]&lt;br /&gt;
[[Image:SFOS-action-epddfiredead.jpg|thumb|none|600px|...and this is what happens, in pure ''Syphon Filter'' tradition of making CEWs obscenely powerful.]]&lt;/div&gt;</summary>
		<author><name>SU Tempest</name></author>
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