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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-03T16:59:12Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1618861</id>
		<title>PUBG: Battlegrounds</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=PUBG:_Battlegrounds&amp;diff=1618861"/>
		<updated>2023-10-18T14:48:49Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Steyr AUG A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=PUBG: Battlegrounds&lt;br /&gt;
|picture= PlayerUnknowns-Battlegrounds.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|date= March 23, 2017 (Early Access) December 20, 2017 (1.0 Release)&lt;br /&gt;
|developer=Bluehole, Inc.&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Bluehole, Inc. &lt;br /&gt;
|genre=First/Third-Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
''PUBG: Battlegrounds'' (formerly known as ''PlayerUnknown's Battlegrounds'') is a survival shooter designed by Brendan &amp;quot;PlayerUnknown&amp;quot; Greene, the same person who created the Battle Royale mod for ''[[Arma 3]]'' and was consulted in the creation of ''H1Z1: King of the Kill''. In ''Battlegrounds'', up to 100 players are airdropped onto a fictional locale, collect weapons and equipment randomly spawned on the map, and fight until only one remains, with a blue wall of electricity chasing players into one final confrontation. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them. For example, the flash hider has a version for SMGs and assault rifles. These attachments include:&lt;br /&gt;
&lt;br /&gt;
* Various foregrips&lt;br /&gt;
* Laser Sights&lt;br /&gt;
* Flash hider (SMG/Sniper rifle/DMR/AR, S12K): reduces the weapon's muzzle flash&lt;br /&gt;
* Suppressor (Pistol/SMG/Sniper rifle/DMR/AR, S12K): Suppresses the weapon's muzzle report, but does not completely silence it, being somewhat realistic in its function.&lt;br /&gt;
* Compensator (SMG/Sniper rifle/DMR/AR, S12K): Reduces muzzle climb during automatic fire.&lt;br /&gt;
* Choke: tightens the pellet spread of the shotguns.&lt;br /&gt;
* Duckbill: horizontally flattens the pellet spread of the shotguns.&lt;br /&gt;
* Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.&lt;br /&gt;
* Extended magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): increases magazine size.&lt;br /&gt;
* Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): enhances reload speed.&lt;br /&gt;
* Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/DMR/AR, S12K): combination of the two above&lt;br /&gt;
* Cheek pad: reduces scope sway while aiming&lt;br /&gt;
* Tactical stocks: improves weapon handling and recoil control&lt;br /&gt;
* Folding Stock for the Uzi and Skorpion: ditto.&lt;br /&gt;
&lt;br /&gt;
Sights featured are the:&lt;br /&gt;
* Red dot sight&lt;br /&gt;
* Holographic sight&lt;br /&gt;
* 2x Aimpoint scope&lt;br /&gt;
* 3x Backlit scope&lt;br /&gt;
* 4x ACOG scope&lt;br /&gt;
* 6x scope&lt;br /&gt;
* 8x CQBSS scope&lt;br /&gt;
* 15x PM II scope&lt;br /&gt;
&lt;br /&gt;
Like weapons, ammunition are collected from the map, with a few different types used by different weapons. As similarly seen in the game ''[[State of Decay]]'', ammunition calibers in PUBG are simplified for the sake of gameplay. For instance, the SKS, AKM, M24, Kar98k, DP-28 and the Nagant revolver all fire the same &amp;quot;7.62MM&amp;quot; ammunition, and the 9x39mm VSS Vintorez uses the same &amp;quot;9MM&amp;quot; ammo as the 9x19mm handguns and submachine guns.&lt;br /&gt;
&lt;br /&gt;
{{Game Title|PUBG: Battlegrounds}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
The [[Beretta 92F]] appears in the game as the &amp;quot;P92&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|thumb|none|300px|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|A boxart character holding a Beretta 92F in his hand.]]&lt;br /&gt;
[[File:Beretta inventory.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F spawn.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; world spawn.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP1.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P92&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta92F world4.jpg|thumb|none|600px|A &amp;quot;P92&amp;quot; with a Micro Red Dot attached. Note the different markings on the slide compared to the real one, and the Beretta trademark is changed to that of a heart logo.]]&lt;br /&gt;
[[File:PUBG Beretta92F world1.jpg|thumb|none|600px|A player executes a hapless victim with his &amp;quot;P92&amp;quot;. Here you can see the slide locking back, exposing the next round in the magazine.]]&lt;br /&gt;
[[File:PUBG Beretta92F world2.jpg|thumb|none|600px|Another shot of a &amp;quot;P92&amp;quot; firing.]]&lt;br /&gt;
[[File:PUBG Beretta92F world3.jpg|thumb|none|600px|The player reloads his &amp;quot;P92&amp;quot; after dispatching a foe.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
The [[Chiappa Rhino 60DS]] appears in the release version of the game as the &amp;quot;R45&amp;quot;, and will be found in random locations exclusive to the maps; Miramar and Sahnok. It can be fitted with a red dot sight, a laser sight, and is apparently chambered in &amp;quot;.45ACP&amp;quot; ammo with speedloaders.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
[[File:PUBG ChiappaRhino Promo1.jpg|thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page. Note the markings labelling it as a &amp;quot;CANO 60DS&amp;quot; and a cow trademark replacing the real deal's rhino logo. A really close look at the markings also indicates its actual caliber, &amp;quot;.357 MAGNUM&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino menu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino spawn.jpg|thumb|none|600px|A highlighted world spawn of a &amp;quot;R45&amp;quot; next to a box of .45 ACP and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP1.jpg|thumb|none|600px|A &amp;quot;R45&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R45&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world2.jpg|thumb|none|600px|A player reloads her &amp;quot;R45&amp;quot; with a speedloader, which appears to be chrome-plated.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world3.jpg|thumb|none|600px|The Twitch Streamer with her &amp;quot;R45&amp;quot; at the ready. Here you can see what appears to be hollow-pointed .357 magnum bullets through the front of the cylinder.]]&lt;br /&gt;
[[File:PUBG ChiappaRhino world1.jpg|thumb|none|600px|Nonplussed about violating holy sanctuary, another player continues the [[ArmA_3#Chiappa_Rhino_60DS|ArmA III]] tradition of bringing a Chiappa into church.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] appears in the game as the &amp;quot;P1911&amp;quot;, and can be found in random buildings. It can be fitted with a suppressor, a laser sight, a red dot sight and all three magazine variations. It uses general &amp;quot;.45ACP&amp;quot; ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.&lt;br /&gt;
[[File:NickelM1911A1.jpg|thumb|none|300px|Satin Nickel M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:PUBG1911icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P1911&amp;quot;. It originally had wooden grips, but it has since been updated with a noticeable nickel finish and black grips.]]&lt;br /&gt;
[[File:PUBG1911Model.jpg|thumb|none|500px|Old world model of the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 spawn.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; with spare boxes of .45 ACP sits at the bottom of a derelict jacuzzi, amongst the trash and badly rendered cockroaches.]]&lt;br /&gt;
[[File:PUBG M1911 FPP1.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG M1911 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world4.jpg|thumb|none|600px|A player reloads his newly acquired &amp;quot;P1911&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M1911 world2.jpg|thumb|none|600px|A &amp;quot;P1911&amp;quot; equipped with a suppressor and magazine speed plate floating in the player's invisible holster. Note the factory markings on the suppressor indicates that it is manufactured by &amp;quot;GG TECH&amp;quot;, a possible spoof of the real-life Gemtech Suppressors company.]]&lt;br /&gt;
[[File:PUBG M1911 world3.jpg|thumb|none|600px|The S.T.A.L.K.E.R holds his &amp;quot;P1911&amp;quot; fitted with an extended magazine, suppressor and Micro Red Dot.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] was added in the June 2019 update and goes by its common moniker, &amp;quot;Deagle&amp;quot; but somehow fires &amp;quot;.45ACP&amp;quot; ammunition. It is a rare spawn in all maps and can also be equipped with all magazine variants, laser sights and red dot or holographic optics. Extended magazines raises the magazine size to 10 cartridges from its original 7 which is consistent with the .50 AE variant, although the cartridges that eject from it appear to be thinner .357 Magnum rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|300px|Magnum Research Desert Eagle Mark XIX w/ stainless finish, railed frame, and railed and ported barrel - .50 AE]]&lt;br /&gt;
[[File:PUBG_DesertEagle_Promo1.jpg|thumb|none|500px|An officially released render of the Deagle in-game model, courtesy of the PUBG Steam Game Update #30 page. Note the nine loose .357 Magnum rounds which hints at the weapon's true caliber and magazine size.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_Icon1.jpg|thumb|none|500px|Inventory icon of the Deagle.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP1.jpg|thumb|none|600px|A Deagle in first person.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP2.jpg|thumb|none|600px|Aiming down the sights of the Deagle.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_FPP3.jpg|thumb|none|600px|Reloading an empty Deagle in first person.]]&lt;br /&gt;
[[File:PUBG_DesertEagle_world1.jpg|thumb|none|600px|A player stylishly flicks a hefty Desert Eagle magazine out sideways while picking up a fresh mag from her pouch. The weapon is equipped with a laser sight and speed plates on its mags.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock 18C]] was added in the June 2017 monthly update, as the &amp;quot;P18C&amp;quot;. It can be fitted with suppressor, a laser sight, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes. It uses general &amp;quot;9MM&amp;quot; ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:PUBG G18CMenu1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;P18C&amp;quot; next to a box of 9x19mm rounds. Note the SCAR-L lying on the floor below it.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP1.jpg|thumb|none|600px|A &amp;quot;P18C&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;P18C&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Glock18C FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;P18C&amp;quot;. Note that the fire selector is now on the full-auto setting.]]&lt;br /&gt;
[[File:PUBG Glock18C world3.jpg|thumb|none|600px|A player's &amp;quot;P18C&amp;quot; locks empty after rapidly expending all 17 rounds, due to its extreme fire rate of 1000 RPM.]]&lt;br /&gt;
[[File:PUBG Glock18C world4.jpg|thumb|none|600px|He then reloads his sidearm. Here you can see the compensated barrel through the openings on the top of the slide.]]&lt;br /&gt;
[[File:PUBG Glock18C world1.jpg|thumb|none|600px|A masked player retaliates with her &amp;quot;P18C&amp;quot; equipped with an extended magazine.]]&lt;br /&gt;
[[File:PUBG Glock18C world2.jpg|thumb|none|600px|Despite meeting a grisly fate, the corpse of the player still has an iron grip on the polymer pistol. A detailed look at the pistol's slide reveals the lack of the Glock trademark as well as the &amp;quot;AUSTRIA&amp;quot; markings being changed to that of &amp;quot;BLUEHOLE&amp;quot;, the original development team of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] appears as the &amp;quot;R1895&amp;quot;, and can be found in random areas exclusive to the maps; Erangel and Sahnok. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general &amp;quot;7.62MM&amp;quot; ammunition, which curiously can be used in rifles as well.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38mmR Nagant]]&lt;br /&gt;
[[File:PUBG1895Icon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot;]]&lt;br /&gt;
[[File:PUBG NagantM1895 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;R1895&amp;quot; next of a box of clearly rifle-sized &amp;quot;7.62mm&amp;quot; rounds that still manages to fit into the revolver anyway.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP1.jpg|thumb|none|600px|A &amp;quot;R1895&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;R1895&amp;quot;.]]&lt;br /&gt;
[[File:PUBG NagantM1895 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;R1895&amp;quot; by ejecting spent rounds with the extractor.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world1.jpg|thumb|none|600px|A player fires a &amp;quot;R1895&amp;quot; creating an impressive muzzle blast. Note that the hammer is not ''quite'' hitting the firing pin despite having already fired the round.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world2.jpg|thumb|none|600px|A player ejects the spent cartridges first before replacing them with new ones.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world3.jpg|thumb|none|600px|After painstakingly reloading all 7 chambers, he pushes the loading gate back into the locked position.]]&lt;br /&gt;
[[File:Nagant M1895 Suppressed.jpg|thumb|none|400px|Nagant M1895 with Bramit suppressor (modern replica) - 7.62x38mmR Nagant]]&lt;br /&gt;
[[File:PUBG1895SilencedIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;R1895&amp;quot; with the suppressor attached.]]&lt;br /&gt;
[[File:PUBG NagantM1895 world4.jpg|thumb|none|600px|A player holds up his &amp;quot;R1895&amp;quot; fitted with a suppressor. It is unclear how this is possible on an unmodified revolver without barrel threading.]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] was initially added to the game in March 2018 during an Event Mode, but as of 2019, it was integrated into the main game as a rare spawn pickup. It occupies the sidearm slot and uses propriety &amp;quot;Flare&amp;quot; ammunition but does no damage to players or vehicles. It can only be used by firing straight up into the air which then calls in an airdrop containing several crate weapons and equipment, or an armored UAZ-469 if the user is within or outside the Blue Zone.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[File:PUBG_FlareGun_spawn.jpg|thumb|none|600px|A world spawn of the Flare Gun along with a box of supposedly five extra 25mm flares, which is blatant false advertising when in actuality only contains a single 12-gauge shell.]]&lt;br /&gt;
[[File:PUBG_FlareGun_world3.jpg|thumb|none|600px|The player reloads a newly acquired Flare Gun.]]&lt;br /&gt;
[[File:PUBG-FlareGun-1.jpg|thumb|none|600px|A player character about to shoot a flare. This one-handed firing animation only appears if the player aims upwards while not aiming down the sights.]]&lt;br /&gt;
[[File:PUBG_FlareGun_world2.jpg|thumb|none|600px|The projectile erupting from the barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN P90 Tactical==&lt;br /&gt;
The [[FN P90 TR]] is a SMG that was released in September 2021 Update 13.2 and fires exclusive &amp;quot;5.7mm&amp;quot; ammunition in standard 50-round magazines. It is a Supply Drop exclusive weapon that comes with a steady supply of its own proprietary 5.7x28mm ammunition, and is the only gun in the game so far to be be chambered in that round. It comes with fixed attachments comprising of a holographic scope with a unique 2X magnifier, a laser sight mounted on a M-LOK handguard and suppressor; none which can be removed or others added to it.&lt;br /&gt;
&lt;br /&gt;
''Trivia: in the mobile edition, the P90 TR appears as an uncommon drop in the Livik map, where it can be customized with any SMG muzzle attachment, laser sight and scopes up to 6x, but is unfortunately incorrectly chambered in 9mm''&lt;br /&gt;
[[Image:P90 tact d 500px.jpg|thumb|none|400px|FN P90 Tactical - FN 5.7x28mm]]&lt;br /&gt;
[[File:PUBG_P90_Promo1.jpg|thumb|none|500px|An officially released render of the F90 in-game model, courtesy of the official PUBG Game #Update 13.2 page. Note the transparent magazine that has visibly depleting rounds as the weapon is fired. Also visible are the two plastic rollers at the end of the magazine; they assist the follower in keeping tension to push the rounds through the P90's spiral feed ramp.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] was added in the March 2019 Update #27, appearing exclusive to the Vikendi map, replacing all [[TDI Vector]] spawns there. It is chambered in &amp;quot;9mm&amp;quot; and can be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, the tactical stock, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|325px|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5K-UMP.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW fitted with a UMP-style stock - 9x19mm]]&lt;br /&gt;
[[File:PUBG MP5K promo.jpg|thumb|none|500px|An officially released render of the MP5K in-game model, courtesy of the PUBG Steam Game Update #27 page. Note the short RIS rails and the adapted UMP stock made by Brügger &amp;amp; Thomet.]]&lt;br /&gt;
[[File:PUBG_MP5K_Icon1.jpg|thumb|none|500px|Inventory icon of the MP5K.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP1.jpg|thumb|none|600px|A MP5K in first person.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP2.jpg|thumb|none|600px|Aiming down the sights of the MP5K.]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP3.jpg|thumb|none|600px|Reloading a MP5K by pulling the charging handle first.....]]&lt;br /&gt;
[[File:PUBG_MP5K_FPP4.jpg|thumb|none|600px|.... then inserting a new magazine followed by the trademark 'HK slap'.]]&lt;br /&gt;
[[File:PUBG_MP5K_world1.jpg|thumb|none|600px|A player rounds a corner with his MP5K, fitted with a suppressor, holographic sight and 40-round extended magazine with speed plates.]]&lt;br /&gt;
[[File:PUBG_MP5K_world2.jpg|thumb|none|600px|Another player fires his MP5K, this one fitted with a UMP-style &amp;quot;tactical stock&amp;quot;, lightweight foregrip, red dot sight and 40-round extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] replaces the original &amp;quot;UMP-9&amp;quot; brother since the March 2019 Update #27, and is chambered in &amp;quot;.45ACP&amp;quot; ammunition. It can be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 35 cartridges from its original 25.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:PUBG_UMP45_Icon1.jpg|thumb|none|500px|Inventory icon of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_spawn.jpg|thumb|none|600px|A world spawn of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP1.jpg|thumb|none|600px|A UMP45 in first person.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP2.jpg|thumb|none|600px|Aiming down the sights of the UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_FPP3.jpg|thumb|none|600px|Inserting a new magazine into the UMP45 in first person.]]&lt;br /&gt;
[[File:PUBG_UMP45_world1.jpg|thumb|none|600px|A player fires a vanilla UMP45.]]&lt;br /&gt;
[[File:PUBG_UMP45_world2.jpg|thumb|none|600px|Another player fires a UMP45 fitted with a red dot sight, vertical foregrip, compensator and speed plates on a 25-round magazine. Note the &amp;quot;BG&amp;quot; trademark on the bolt clearly spoofing the original HK one.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] has replaced the [[Micro Uzi]] since Update 4.1 in June 2019. It fires &amp;quot;9mm&amp;quot; ammunition as before and can be found in all maps as the &amp;quot;Micro Uzi&amp;quot;. It can also be equipped with all magazine variants, muzzle devices, a Micro Uzi's stock, and (thanks to the presence of a top rail) a red dot or holographic sight. Despite being modeled with a 20-round magazine, the weapon holds 25 rounds by default; extended magazines raise this to 35 rounds in what seems to be a 32-round magazine.&lt;br /&gt;
&lt;br /&gt;
In contrast to its select-fire behavior, it is modeled after the pistol variant; the fire position on the safety acts as full-auto, and the safe position is treated as semi-auto. Additionally, the gun has the safety and lower rail of the prototype version, but the lower receiver has the diagonal lines of the production model.&lt;br /&gt;
[[File:UZI-PRO1.jpg|thumb|none|300px|IWI Uzi Pro Pistol, prototype model - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:PUBG_UziPro_Icon1.jpg|thumb|none|500px|Inventory icon of the Uzi Pro. Despite the lower rail, the weapon is unable to mount a laser sight or foregrips of any kind.]]&lt;br /&gt;
[[File:PUBG_UziPro_spawn.jpg|thumb|none|600px|A world spawn of the Uzi Pro.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP1.jpg|thumb|none|600px|A Uzi Pro in first person.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP2.jpg|thumb|none|600px|Aiming down the sights of the Uzi Pro.]]&lt;br /&gt;
[[File:PUBG_UziPro_FPP3.jpg|thumb|none|600px|Reloading the Uzi Pro by pulling the side-mounted charging handle in first person.]]&lt;br /&gt;
[[File:PUBG_UziPro_world1.jpg|thumb|none|600px|A player fires a vanilla Uzi Pro.]]&lt;br /&gt;
[[File:PUBG_UziPro_world2.jpg|thumb|none|600px|Meanwhile in the jungle, a player runs for cover with a much better modified Uzi Pro, equipped with a holographic sight, extended magazine with speed plates, compensator and the extended stock.]]&lt;br /&gt;
&lt;br /&gt;
==M1928/A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] appears in the game as the ''Tommy Gun'', and is chambered in &amp;quot;.45ACP&amp;quot; ammunition. After the September 2017 update, the Tommy Gun was moved from a supply drop-exclusive weapon to an uncommon spawn all over the map. It can be fitted with a suppressor, a vertical foregrip and all magazine attachments. The vertical foregrip will essentially convert the appearance of the Tommy Gun to that of the earlier M1928 version, while the extended magazine attachments will increase its initial capacity of 30 rounds (in box magazines) to 50 rounds (in drum magazines).&lt;br /&gt;
[[File:M1928A1_Thompson.jpg|thumb|none|400px|Thompson M1928A1 - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 Icon1.jpg|thumb|none|500px|The inventory icon of the &amp;quot;Tommy Gun&amp;quot;. Note the rather short stock.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Tommy Gun&amp;quot; its accompanying .45 ACP ammo.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP1.jpg|thumb|none|600px|A &amp;quot;Tommy Gun&amp;quot; in its 1928A1 configuration in first person. Note the bolt handle; the in-game Thompson incorrectly fires from a closed bolt.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP3.jpg|thumb|none|600px|Reloading the 30-round stick magazine of a &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the M1928A1 configuration of the Thompson with speed plates attached to the 30-round stick magazine.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world2.jpg|thumb|none|600px|While taking cover indoor from the randomized artillery strikes, he reloads his &amp;quot;Tommy Gun&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Thompson1928A1 world3.jpg|thumb|none|600px|Another player fires his &amp;quot;Tommy Gun&amp;quot; from behind a HESCO barrier.]]&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|Thompson M1928 - .45 ACP]]&lt;br /&gt;
[[File:PUBGTommyIcon.jpg|thumb|none|500px|Old inventory icon of the &amp;quot;Tommy Gun&amp;quot;. This is a pre-September 2017 update version of the &amp;quot;Tommy Gun&amp;quot;, where it was still supply drop-exclusive and had a foregrip and 50-round drum magazine (with incorrect 100-round capacity) tacked-on by default. Note the raised ladder sight, only visible in the inventory icon, which has since been patched to be lowered.]]&lt;br /&gt;
[[File:PUBG ThompsonM1928 FPP4.jpg|thumb|none|600px|Reloading the 50-round drum magazine of a &amp;quot;Tommy Gun&amp;quot; in its original 1928 configuration.]]&lt;br /&gt;
[[File:PUBG Thompson1928 world1.jpg|thumb|none|600px|The &amp;quot;Tommy Gun&amp;quot; with a vertical foregrip attachment, which will give it the original foregrip of the M1928 version. Note that the markings on the receiver are surprisingly accurate, being manufactured by the Auto Ordinance Corporation in New York, USA as well as the list of patents, except that their positions are reversed.]]&lt;br /&gt;
[[File:PUBG Thompson world1.jpg|thumb|none|600px|A player holds a &amp;quot;Tommy Gun&amp;quot; in the original M1928 configuration, with a drum magazine attached. The strap on the magazine indicates its &amp;quot;quickdraw&amp;quot; functionality, somehow allowing it to be reloaded faster. Also note that his left arm clips into the drum magazine.]]&lt;br /&gt;
===Crossbow===&lt;br /&gt;
The Thompson's model is, curiously enough, also used as the basis for the game's fictional crossbow. The crossbow, which is only ever referred to as such, is fitted with a green-dot sight with drop compensation markings by default, though it can be customized with normal red-dot or holographic sights, as well as a container of arrows underneath the arms, which somehow speeds up reloading despite never being used for anything.&lt;br /&gt;
[[File:PUBGCrossbow.jpg|thumb|none|600px|A player character with a crossbow; note the rather evident re-use of the Thompson's trigger group, pistol grip, and stock.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] was added in the Feb 2019 patch and is only featured in the maps, Erangel and Vikendi. It is chambered in &amp;quot;9mm&amp;quot; ammunition in a 53-round helical magazine which confirms this as the 9x19mm variant. It can only be fitted with all muzzle devices and sights up to the 4x scope.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Promo1.jpg|thumb|none|500px|An officially released render of the PP-19 Bizon in-game model, courtesy of the PUBG Steam Game Update 25# page.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_Icon1.jpg|thumb|none|500px|Inventory icon of the PP-19 Bizon.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_spawn.jpg|thumb|none|600px|A world spawn of the Bizon, along with a box of 9mm and a spare Beretta 92.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP1.jpg|thumb|none|600px|A PP-19 Bizon in first person.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP2.jpg|thumb|none|600px|Aiming down the sights of the PP-19 Bizon]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_FPP3.jpg|thumb|none|600px|Reloading a PP-19 Bizon from empty by tossing aside the empty helical magazine, loading in a fresh mag, then performing a underhanded reload with the left hand.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world1.jpg|thumb|none|600px|A player firing his PP-19 Bizon fitted with a 4X ACOG scope. Note the glitched-out fire selector, which is currently on the 'beyond semi-auto' setting.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world2.jpg|thumb|none|600px|He later reloads it. Note the lack of flash hider when none is attached.]]&lt;br /&gt;
[[File:PUBG_PP19Bizon_world3.jpg|thumb|none|600px|Going for a more stealthy approach, the player engages another with his suppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is a machine pistol that appears in the game simply as the &amp;quot;Skorpion&amp;quot; and apparently chambered in &amp;quot;9mm&amp;quot; ammunition with select-fire capability, even though the firearm is modeled after a .22 LR version. It is the first full-sized machine pistol in PUBG to occupy the sidearm slot and can be found in random spawn locations. It can be equipped with the half/lightweight/vertical foregrips or a laser sight, suppressor, red dot sight, extended stock and only the extended magazine variant for pistols. Extended magazines raise the magazine size from 20-round stick magazines that can be upgraded to 40-round drum magazines.&lt;br /&gt;
[[File:Vz61P22.jpg|thumb|none|300px|Sa vz. 61 Pistol - .22 LR]]&lt;br /&gt;
[[File:PUBG_Skorpion_Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;Skorpion&amp;quot; in-game model, courtesy of the PUBG Steam Game Update #23 page. Note the rail attachments typical of later modernized variants, as well as a threaded barrel.]]&lt;br /&gt;
[[File:PUBG_Skorpion_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Skorpion&amp;quot;.]]&lt;br /&gt;
[[File:PUBG_Skorpion_spawn.jpg|thumb|none|600px|A world spawn of the Skorpion next to a box of 9mm ammo.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP1.jpg|thumb|none|600px|A Skorpion in first person.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP2.jpg|thumb|none|600px|Aiming down the sights of a Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the Skorpion.]]&lt;br /&gt;
[[File:PUBG_Skorpion_FPP4.jpg|thumb|none|600px|Reloading a Skorpion fitted with a drum magazine.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world1.jpg|thumb|none|600px|A player taking shelter with his Skorpion fitted with the extended stock and red dot.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world2.jpg|thumb|none|600px|He reloads it after realizing that he had almost fatally forgot to do so.]]&lt;br /&gt;
[[File:PUBG_Skorpion_world3.jpg|thumb|none|600px|Taking in the sights of the somewhat-out-of-place ''Aurora Borealis'', he marches on with his Skorpion now with an additional vertical foregrip, extended drum mags and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the game simply as the &amp;quot;Vector&amp;quot;, and is now chambered in &amp;quot;9mm&amp;quot; ammunition, previously having used .45 ACP ammo before the March 2019 Update #27 . It can be fitted with half/lightweight/vertical foregrips or a laser sight, all muzzle devices, magazine variants, optics up to the 4x scope and a tactical stock. Extended magazines raise the magazine size to 33 cartridges from its original 19.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:PUBGVectorIcon.jpg|thumb|none|500px|Inventory icon of the Vector.]]&lt;br /&gt;
[[File:PUBGVectorIcon2.jpg|thumb|none|500px|An Inventory icon of a fairly modded Vector, with sound suppressor, vertical foregrip, extended magazines, red dot sight and a UBR stock.]]&lt;br /&gt;
[[File:PUBG Vector spawn.jpg|thumb|none|600px|An old world spawn of a Vector sitting atop of a military crate with a gratuitous amount of .45 ACP ammunition when it was still chambered in it.]]&lt;br /&gt;
[[File:PUBG Vector FPP1.jpg|thumb|none|600px|A Vector in first person. Note the placement of the player character's left hand; while this would normally be okay, the in-game Vector's incorrect reciprocating charging handle makes this position a bit perilous for the user's thumb.]]&lt;br /&gt;
[[File:PUBG Vector FPP2.jpg|thumb|none|600px|Aiming down the sights of a Vector.]]&lt;br /&gt;
[[File:PUBG Vector FPP3.jpg|thumb|none|600px|Reloading the Vector.]]&lt;br /&gt;
[[File:PUBG Vector world1.jpg|thumb|none|600px|A player carries a Vector equipped with a 25-round extended magazine. Note that the KRISS Vector's &amp;quot;V&amp;quot; logo is replaced with that of continuously tessellating triangles, and that the weapon's trademark on the front of the upper receiver reads &amp;quot;PLAYERUNKNOWNS BATTLEGROUNDS&amp;quot;. Also note the threaded barrel.]]&lt;br /&gt;
[[File:PUBG Vector world2.jpg|thumb|none|600px|An upgraded Vector fitted with a tan UBR stock, flash hider, an EOTech holographic sight and the extended magazine as before. The default iron sights are absent when optics are added.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta 686==&lt;br /&gt;
The [[Beretta 686]] appears in the game as the &amp;quot;S686&amp;quot;, and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver in-game. It can be fitted with a choke for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.&lt;br /&gt;
[[File:Beretta-686-E-Evo-12-Bore-Shotgun.jpg|thumb|none|400px|Beretta 686 - 12 gauge]]&lt;br /&gt;
[[File:PUBGBerettaDoubleIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;S686&amp;quot; next to a box of 12 gauge shells and a shotgun choke kit. Here you can make out the engravings, which includes an ''almost'' accurate Beretta trademark, but being spelt as &amp;quot;BERATTA&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP1.jpg|thumb|none|600px|A &amp;quot;S686&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 FPP3.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world1.jpg|thumb|none|600px|A huntress lines up her shot with her &amp;quot;S686&amp;quot;. Here you can see the shell holders wrapped around the stock.]]&lt;br /&gt;
[[File:PUBG Beretta686 world2.jpg|thumb|none|600px|A player runs with his &amp;quot;S686&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Beretta686 world3.jpg|thumb|none|600px|A player ejects the shells of his &amp;quot;S686&amp;quot;. Note the smoke emitting from the freshly fired-from barrels, even if it's a newly acquired gun.]]&lt;br /&gt;
[[File:PUBG Beretta686 world4.jpg|thumb|none|600px|He replaces the shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester M1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] appears in the game as the &amp;quot;S1897&amp;quot;, and can be found in random buildings. It can be fitted with a choke or duckbill for a tighter pellet spread, as well as &amp;quot;bullet loops&amp;quot; for the stock for faster reloading.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:1897inventory.jpg|thumb|none|500px|Inventory icon for the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 spawn.jpg|thumb|none|600px|A world-spawn of the Winchester, along with 2 boxes of 12 gauge shells and a bulletproof vest.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP1.jpg|thumb|none|600px|A &amp;quot;S1897&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP3.jpg|thumb|none|600px|Pumping the rack of the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 FPP4.jpg|thumb|none|600px|Inserting shells into the &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world4.jpg|thumb|none|600px|A player sprints with his newly acquired &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world3.jpg|thumb|none|600px|The same player inserts 12 gauge shells into his &amp;quot;S1897&amp;quot; before running a live-fire obstacle course.]]&lt;br /&gt;
[[File:PUBG WinM1897 world1.jpg|thumb|none|600px|Meanwhile in Miramar, another player fires his &amp;quot;S1897&amp;quot;.]]&lt;br /&gt;
[[File:PUBG WinM1897 world2.jpg|thumb|none|600px|A player racks the pump of his &amp;quot;S1897&amp;quot;. An animation error shows a shell ejecting from the ejection port even if it reloaded from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears in the game as the &amp;quot;S12K&amp;quot;, and can be found in random buildings. It can use a duckbill choke, or otherwise is able to be fitted with all other assault rifle muzzle devices, scopes, a suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:PUBGSaigaIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;S12K&amp;quot;.]]&lt;br /&gt;
[[File:PUBGSaiga.jpg|thumb|none|600px|World model of the Saiga with a box of 12 gauge lying above it.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP1.jpg|thumb|none|600px|A Saiga 12K in first person.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG Saiga12K FPP3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:PUBG Saiga12K world1.jpg|thumb|none|600px|The Spetsnaz Businessman acquires a new Saiga 12K. Note the slightly longer extended magazine attached to it.]]&lt;br /&gt;
[[File:PUBG Saiga12K world2.jpg|thumb|none|600px|Convinced that it's just a flesh wound, the player calmly reloads his shotgun. Note the spare Saiga lying in the closet behind him.]]&lt;br /&gt;
[[File:PUBG Saiga12K world3.jpg|thumb|none|600px|Another player fires his &amp;quot;S12K&amp;quot; fitted with a magazine speed plate, just outside of the cartel mansion. Note the impressive muzzle blast.]]&lt;br /&gt;
&lt;br /&gt;
==Standard Manufacturing DP-12==&lt;br /&gt;
The [[Standard Manufacturing DP-12]] was added into the Oct 2019 &amp;quot;Update 4.3&amp;quot; patch simply as the &amp;quot;DPS&amp;quot; and fires &amp;quot;12 Gauge&amp;quot; ammunition in 14-round double-tube magazines,. It is the first shotgun lootable from Care Packages only, but later was available as an uncommon world spawn for all maps in Oct 2020 &amp;quot;Update 9.0&amp;quot;. It is able to fire two shells in quick succession before each pump-rack for devastating close-quarters damage. It can only equip sights up to 6X.&lt;br /&gt;
[[Image:Standard_Manufacturing_DP-12.jpg|thumb|none|400px|Standard Manufacturing DP-12 (black) - 12 gauge]]&lt;br /&gt;
[[File:PUBG_DP12_Promo1.jpg|thumb|none|500px|An officially released render of the DPS in-game model, courtesy of the PUBG PC Update 4.3 page.]]&lt;br /&gt;
[[File:PUBG_DP12_Icon1.jpg|thumb|none|500px|Inventory icon of the DP-12.]]&lt;br /&gt;
[[File:PUBG_DP12_spawn.jpg|thumb|none|600px|A world spawn of the DP-12 next to a fuel canister.]]&lt;br /&gt;
[[File:PUBG_DP12_FPP1.jpg|thumb|none|600px|A DP-12 in first person.]]&lt;br /&gt;
[[File:PUBG_DP12_FPP2.jpg|thumb|none|600px|Aiming down the default sights of the DP-12.]]&lt;br /&gt;
[[File:PUBG_DP12_FPP3.jpg|thumb|none|600px|Racking the pump of the DP-12 in first person.]]&lt;br /&gt;
[[File:PUBG_DP12_world1.jpg|thumb|none|600px|A player holding a DP-12 fitted with a 2X Aimpoint scope. Note the default ironsights are flipped down.]]&lt;br /&gt;
[[File:PUBG_DP12_world2.jpg|thumb|none|600px|Another player firing her DP-12 with a 6X ECLAN scope.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun]] in a sawed-off configuration appears in the release version of the game as the &amp;quot;Sawed-off&amp;quot; and can be found randomly in the map, Miramar. It is classified as a sidearm, and is chambered in &amp;quot;12 Gauge&amp;quot; and only able to use a shotgun choke as of the May 2018 update.&lt;br /&gt;
[[File:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:PUBG SawedOff Promo1.jpg|thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG SawedOff Icon1.jpg|thumb|none|500px|Inventory icon for the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world4.jpg|thumb|none|600px|A Sawed-off mysteriously hooked onto a recently-deceased player's leg.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP1.jpg|thumb|none|600px|A Sawed-off in first person.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP2.jpg|thumb|none|600px|Aiming down the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff FPP3.jpg|thumb|none|600px|Inserting shells into the Sawed-off.]]&lt;br /&gt;
[[File:PUBG SawedOff world1.jpg|thumb|none|600px|A player wields a Sawed-off in the Mexican desert heat. The markings on the frame is stylized as &amp;quot;SUPER COACH GUN&amp;quot;.]]&lt;br /&gt;
[[File:PUBG SawedOff world2.jpg|thumb|none|600px|The player then ejects the two shells from his Sawed-off. Both are ejected even if only one barrel was fired.]]&lt;br /&gt;
[[File:PUBG SawedOff world3.jpg|thumb|none|600px|He then replaces both shells one-by-one.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
'''Note:''' As of the May 2018 update, the now officially classed Designated Marksman Rifles (i.e. Mini-14, Mk 14, QBU-88, SKS, SLR and VSS) can now utilize both Assault Rifle and/or Sniper Rifle attachments interchangeably. Assault rifles no longer have the capability of using the 8X and 15X scopes for balance reasons.&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights sights up to 6x scope (as it has a picatinny rail on the receiver cover plate), and all muzzle devices.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:PlayerUnknowns-Battlegrounds.jpg|thumb|none|500px|The boxart character has an AKM on his back, with the barrel just sticking over his shoulder.]]&lt;br /&gt;
[[File:PUBGAKMIcon.jpg|thumb|none|500px|The AKM's inventory icon.]]&lt;br /&gt;
[[File:PUBG AKM spawn.jpg|thumb|none|600px|A world spawn of an AKM with a box of copper-jacketed &amp;quot;7.62mm&amp;quot; rounds clipping into the stock and pistol grip.]]&lt;br /&gt;
[[File:PUBG AKM FPP1.jpg|thumb|none|600px|An AKM in first person.]]&lt;br /&gt;
[[File:PUBG AKM FPP2.jpg|thumb|none|600px|Aiming down the sights of an AKM.]]&lt;br /&gt;
[[File:PUBG AKM FPP3.jpg|thumb|none|600px|Reloading the AKM. All Kalashnikov-based weapons in PUBG share the same underhanded bolt pull animation when reloading on an empty chamber.]]&lt;br /&gt;
[[File:PUBG AKM world1.jpg|thumb|none|600px|A player wielding an AKM with a holographic sight, a suppressor, and a 40-round [[RPK]] magazine with a speed plate attached. Note the Vector on his back.]]&lt;br /&gt;
[[File:PUBG AKM world4.jpg|thumb|none|600px|A pair of players with AKMs at the ready. The foremost player has one equipped with an Aimpoint 2X scope, a 40-round RPK mag with a speed plate, and a compensator resembling that of the [[AK-74]]. The background player has another fitted with an ACOG 4X scope and a flash hider.]]&lt;br /&gt;
[[File:PUBG AKM world3.jpg|thumb|none|600px|A player fires her AKM. Note that it has a different flash hider, which only slightly reduces the muzzle flash.]]&lt;br /&gt;
[[File:PUBG AKM world2.jpg|thumb|none|600px|Another player racks a magazine into her AKM fitted with an Aimpoint 2X scope. This one, unlike the one above, has a standard slanted muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Beryl M762==&lt;br /&gt;
The [[Beryl M762]] is an assault rifle that appears in the game correctly as the &amp;quot;Beryl M762&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found in random spawns locations and can also be equipped with all magazine variants, foregrips, muzzle devices a laser sight, and optics up to 6X. It features semi-auto, 3-round burst and full-auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Beryl M762.jpg|thumb|none|400px|Beryl M762 - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_BerylM762_Promo1.jpg|thumb|none|500px|An officially released render of the Beryl M762 in-game model, courtesy of the PUBG Steam Game Update 20# page.]]&lt;br /&gt;
[[File:PUBG_BerylM762_Icon1.jpg|thumb|none|500px|Inventory icon of the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_spawn.jpg|thumb|none|600px|A world spawn of the Beryl M762 next to its &amp;quot;7.62mm&amp;quot; boxes.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP1.jpg|thumb|none|600px|A Beryl M762 in first person.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP2.jpg|thumb|none|600px|Aiming down the sights of a Beryl M762.]]&lt;br /&gt;
[[File:PUBG BerylM762 FPP3.jpg|thumb|none|600px|Reloading the Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world1.jpg|thumb|none|600px|A player runs with her Beryl M762 fitted with an Aimpoint 2X scope, thumb grip, suppressor and 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world2.jpg|thumb|none|600px|The same player fires her suppressed Beryl M762.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world3.jpg|thumb|none|600px|She then reloads her Beryl M762 as the blue zone approaches dangerously close to her.]]&lt;br /&gt;
[[File:PUBG_BerylM762_world4.jpg|thumb|none|600px|Another player fires her Beryl M762 in burst mode, almost showering the camera with spent casings. Hers is fitted with a red dot sight and vertical foregrip instead.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 AKS13==&lt;br /&gt;
The [[CMMG Mk47|CMMG Mk47 AKS13]] is an assault rifle that appears in the game; it is referred to as the &amp;quot;Mk47 Mutant&amp;quot; (a different variant) and fires &amp;quot;7.62&amp;quot; ammunition. Early trailers and renders showed it with the Krink flash hider of the real weapon, but the vanilla model lacks it. The Mk47 can be found in all maps, at random spawn locations and can also be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, a tactical stock and optics up to 6X. It only has semi-auto and 2-round burst firing modes (the latter being fictional, since the real weapon is either semi-auto only or semi-auto/full-auto) from a 20-round magazine that can be upgraded to 30 rounds with extended magazine attachments.&lt;br /&gt;
&lt;br /&gt;
[[File:CMMG Mk47 AKS13.jpg|thumb|none|400px|CMMG Mk47 AKS13 - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Promo1.jpg|thumb|none|500px|An officially released render of the Mk47 AKS13 in-game model with 30-round Magpul magazines and M67 frag grenades lying nearby, courtesy of the PUBG Steam Game Update #21 page.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_Icon1.jpg|thumb|none|500px|Inventory icon of the Mk47.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_spawn.jpg|thumb|none|600px|A world spawn of the Mk47 AKS13 alongside a bike helmet and a M67 frag grenade.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP1.jpg|thumb|none|600px|A Mk47 in first person.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP2.jpg|thumb|none|600px|Aiming down the sights of a Mk47.]]&lt;br /&gt;
[[File:PUBG Mk47Mutant FPP3.jpg|thumb|none|600px|Reloading the Mk47 by pulling the charging handle.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world1.jpg|thumb|none|600px|A player holds her vanilla Mk47 with a 20-round Magpul magazines and ironsights.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world2.jpg|thumb|none|600px|A player in the Training mode holds her Mk47 fitted with an 4X ACOG, 30-round extended mag, thumb grip and a suppressor. Note the default iron sights are absent when optics are added.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world3.jpg|thumb|none|600px|Another player in Miramar fires his M47 fitted with a 3X scope.]]&lt;br /&gt;
[[File:PUBG_Mk47Mutant_world4.jpg|thumb|none|600px|After losing his hat (and nearly his head), he reloads behind cover with the same Mk47, now with the addition of a thumb grip and extended magazines.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo K2]] is an assault rifle that was added in Update 12.2 simply as the &amp;quot;K2&amp;quot; and fires &amp;quot;5.56&amp;quot; ammunition. It can be found in random spawns locations exclusive to the Taego map and can also be equipped with all magazine variants, muzzle devices and optics up to 6X. It features semi-auto, 3-round burst and full-auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[File:K2 rifle with scope mount and sling.jpg|thumb|none|400px|Daewoo K2 with sling, scope mount rail and DI Optical red dot scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBG_DaewooK2_spawn.jpg|thumb|none|600px|A world spawn of a pair of K2 rifles along with a plethora of 5.56 rounds.]]&lt;br /&gt;
[[File:PUBG_DaewooK2_FPP1.jpg|thumb|none|600px|A K2 in first person.]]&lt;br /&gt;
[[File:PUBG_DaewooK2_FPP2.jpg|thumb|none|600px|Aiming down the sights of the K2.]]&lt;br /&gt;
[[File:PUBG_DaewooK2_FPP3.jpg|thumb|none|600px|Reloading the K2 in first person.]]&lt;br /&gt;
[[File:PUBG_DaewooK2_world1.jpg|thumb|none|600px|A player with her K2 fitted with 2X Aimpoint scope, 30-round magazine with speed plates and a compensator.]]&lt;br /&gt;
[[File:PUBG_DaewooK2_world2.jpg|thumb|none|600px|Another player reloads her K2 fitted with 40-round STANAG magazine, flash hider and a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears as the &amp;quot;SCAR-L&amp;quot; in-game, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, and optics up to 6X.&lt;br /&gt;
[[File:FN_SCAR-L_(Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Scar-inventory.jpg|thumb|none|800px|Inventory icon for the SCAR-L. Note the AR-15 style flash hider.]]&lt;br /&gt;
[[File:PUBG SCARL spawn.jpg|thumb|none|600px|A world spawn of a SCAR-L on top of a military crate next to a single box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG SCARL FPP1.jpg|thumb|none|600px|A SCAR-Lin first person.]]&lt;br /&gt;
[[File:PUBG SCARL FPP2.jpg|thumb|none|600px|Aiming down the sights of a SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL FPP3.jpg|thumb|none|600px|Pressing the bolt release of a SCAR-L while reloading.]]&lt;br /&gt;
[[File:PUBG SCARL world2.jpg|thumb|none|600px|A player navigates the abandoned cartel mansion with a default SCAR-L.]]&lt;br /&gt;
[[File:PUBG SCARL world1.jpg|thumb|none|600px|Another player fires her SCAR-L fitted with a red dot, 40-round PMAG and a flash hider (which is modelled after the SCAR-H version). Note that the default ironsights are folded down whenever any optics are added to to top rail.]]&lt;br /&gt;
[[File:PUBG SCARL world3.jpg|thumb|none|600px|Meanwhile in Erangel, a player reloads her SCAR-L. Note that the model's magazine well is filled-in and completely solid.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] was added in the Dec 2018 update simply as the &amp;quot;G36C&amp;quot;, exclusive to the map Vikendi (replacing the SCAR-L spawns) and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices and optics up to 6X.&lt;br /&gt;
[[File:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG G36C Promo1.jpg|thumb|none|500px|An officially released render of the in-game G36C model, courtesy of the PUBG Steam Game Update 24# page. Note the opaque magazines and the 40-round magazine with PMAG speed plates.]]&lt;br /&gt;
[[File:PUBG_G36C_Icon1.jpg|thumb|none|500px|Inventory icon of the G36C.]]&lt;br /&gt;
[[File:PUBG_G36C_spawn1.jpg|thumb|none|600px|A world spawn of the G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP1.jpg|thumb|none|600px|A G36C in first person.]]&lt;br /&gt;
[[File:PUBG G36C FPP2.jpg|thumb|none|600px|Aiming down the sights of a G36C.]]&lt;br /&gt;
[[File:PUBG G36C FPP3.jpg|thumb|none|600px|Pulling the bolt of a G36C while reloading from empty.]]&lt;br /&gt;
[[File:PUBG_G36C_world1.jpg|thumb|none|600px|A player holds a G36C fitted with a red dot sight.]]&lt;br /&gt;
[[File:PUBG_G36C_world2.jpg|thumb|none|600px|Another player prepares for a drive-by with her G36C fitted with a 3X scope, vertical foregrip, extended quickdraw magazines and a suppressor.]]&lt;br /&gt;
[[File:PUBG_G36C_world3.jpg|thumb|none|600px|While taking cover from a hailstorm of snow and bullets, a player reloads her G36C fitted with an extended magazine and a lightweight grip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the &amp;quot;M416&amp;quot; in-game, and fires the &amp;quot;5.56mm&amp;quot; ammunition. It can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, optics up to 6X, and the tactical stock.&lt;br /&gt;
[[File:HK416_14.5_Current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGHK416Icon.jpg|thumb|none|800px|Inventory icon of the &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;M416&amp;quot; sits on the bottom of a drained pool with a box of 5.56mm rounds.]]&lt;br /&gt;
[[File:PUBG HK416 FPP1.jpg|thumb|none|600px|A &amp;quot;M416&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG HK416 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a &amp;quot;M416&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG HK416 world1.jpg|thumb|none|600px|A player in a firefight with her &amp;quot;M416&amp;quot;. It is fitted a UBR &amp;quot;tactical stock&amp;quot;, a red dot for optics, vertical foregrip and a 40-round PMAG.]]&lt;br /&gt;
[[File:PUBG HK416 world3.jpg|thumb|none|600px|The view of the left side of the receiver. The receiver markings read &amp;quot;M416, MADE IN GERMANY, 5.56x45mm&amp;quot;. On another note, the fire selector markings humorously reads: &amp;quot;NO PEW&amp;quot;, &amp;quot;PEW&amp;quot; and &amp;quot;PEW PEW PEW&amp;quot;.]]&lt;br /&gt;
[[File:PUBG HK416 world2.jpg|thumb|none|600px|A desert Ghillie operator reloads a suppressed &amp;quot;M416&amp;quot;. Note the 5.56 rounds in the magazine are actually modelled out in 3D.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil ACE 32==&lt;br /&gt;
The [[Galil ACE#Galil ACE (7.62x39mm)|IWI Galil ACE 32]] was added in Update 17.1.&lt;br /&gt;
[[File:ACE 32.jpg|thumb|none|400px|IWI Galil ACE 32 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[L1A1]] with picatinny rail on the upper receiver was added in the May 2018 update and appears in the game under the British Army designation of &amp;quot;SLR&amp;quot; and fires &amp;quot;7.62mm&amp;quot; ammunition. It can be found randomly in buildings and can be equipped with all the muzzle devices, sights, and scopes, a cheek pad, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Promo1.jpg|thumb|none|500px|An officially released render of the in-game SLR model, courtesy of the PUBG Twitter page. Note the shorter 10-round magazine.]]&lt;br /&gt;
[[File:PUBG L1A1SLR Icon1.jpg|thumb|none|500px|Inventory icon of the SLR.]]&lt;br /&gt;
[[File:PUBG L1A1SLR spawn1.jpg|thumb|none|600px|A highlighted world spawn of a SLR with a box of &amp;quot;7.62mm&amp;quot; nearby.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP1.jpg|thumb|none|600px|A SLR in first person.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP2.jpg|thumb|none|600px|Aiming down the sights of a SLR.]]&lt;br /&gt;
[[File:PUBG L1A1 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a SLR while reloading.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world1.jpg|thumb|none|600px|The 'Commando' Desert Commando runs with his SLR equipped with a 20-round extended magazine. Note the carry handle.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world2.jpg|thumb|none|600px|The player then fires his SLR. Note the spent brass and muzzle flash.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world3.jpg|thumb|none|600px|Not to be outdone, another player approaches with his own fully kitted SLR, equipped with a 20-round extended magazine, 8X scope, a cheek pad and a (now-functioning) flash hider.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world4.jpg|thumb|none|600px|The player fires his SLR. Note that the present flash hider does a better job at masking the muzzle flash than the one seen two images above.]]&lt;br /&gt;
[[File:PUBG L1A1SLR world5.jpg|thumb|none|600px|Satisfied, he reloads his SLR while in cover.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears under its actual name in-game and fires the &amp;quot;5.56mm&amp;quot; ammunition. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, muzzle devices, a tactical stock and sights up to the 6X. Notably, it appears to have been based on a civilian AR-15 variant rather than a genuine M16A4, as it has &amp;quot;SAFE&amp;quot; and &amp;quot;FIRE&amp;quot; markings on its selector, and no autosear pin in the lower receiver.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|400px|M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:PUBGM16A4Icon.jpg|thumb|none|800px|Inventory icon of the M16A4]]&lt;br /&gt;
[[File:PUBG M16A4 spawn.jpg|thumb|none|600px|World model of the M16A4 with its accompanying boxes of 5.56mm ammunition.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP1.jpg|thumb|none|600px|A M16A4 in first person. Without any optics, the carry handle is attached as its default ironsights.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M16A4.]]&lt;br /&gt;
[[File:PUBG M16A4 FPP3.jpg|thumb|none|600px|Pressing the bolt release of a M16A4 while reloading.]]&lt;br /&gt;
[[File:PUBG M16A4 world1.jpg|thumb|none|600px|A Ghillie suited player fires his M16A4 fitted with a red dot sight and a 40-round PMAG. Note that the bolt in this shot is cycling and loading the next round into the chamber.]]&lt;br /&gt;
[[File:PUBG M16A4 world2.jpg|thumb|none|600px|A female biker reloads her M16A4 while her teammate in the background covers her with her SCAR-L.]]&lt;br /&gt;
[[File:PUBG M16A4 world3.jpg|thumb|none|600px|In a desert town of Miramar, a player puts an incapacitated enemy out of their misery by firing her M16A4 fitted with a holographic sight and custom compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
The [[Mk 12 Special Purpose Rifle]] is a DMR that was added in Update 12.2 simply as the &amp;quot;Mk12&amp;quot; and fires &amp;quot;5.56&amp;quot; ammunition. It can be found in random spawns locations exclusive to the Taego map and can also be equipped with all magazine variants, muzzle devices, all foregrips or a laser sight and optics up to 16X. Extended magazine attachments increases its base capacity of 20 rounds to 30.&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|400px|Mk 12 Mod 0 SPR with A2 buttstock, A.R.M.S. #40 flip-up rear BUIS, PRI flip-up front BUIS, Leupold Mark 4 3.5-10x40mm LR/T M3 Illum. Reticle scope, and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG_Mk12SPR_spawn.jpg|thumb|none|600px|A world spawn of the Mk12.]]&lt;br /&gt;
[[File:PUBG_Mk12SPR_world1.jpg|thumb|none|600px|A player fires her Mk12, fitted with an 8X scope and flash hider.]]&lt;br /&gt;
[[File:PUBG_Mk12SPR_world2.jpg|thumb|none|600px|Another player aiming her Mk12, fitted with a 4X ACOG scope, vertical foregrip, 30-round Magpul magazine and flash hider.]]&lt;br /&gt;
[[File:PUBG_Mk12SPR_world3.jpg|thumb|none|600px|A pair of players with their Mk12 rifles. The foreground player has a 4X ACOG scope, thumbhole grip, 30-round MAGPUL magazine and suppressor, while the background player has an 8X scope, vertical foregrip, 30-round Magpul mag with speed plates and a compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0==&lt;br /&gt;
The [[Mk 14 Mod 0]] Enhanced Battle Rifle was added in the August 2017 update as the &amp;quot;Mk14&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It can be equipped with all the muzzle devices, sights, a cheek pad and scopes, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition and has fire-select capability between semi-auto and full-auto.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBG Mk14 Promo1.jpg|thumb|none|500px|An officially released render of the in-game Mk 14 model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mk14 menu1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mk14&amp;quot;. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP1.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP3.jpg|thumb|none|600px|Pulling the charging handle of a &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 FPP4.jpg|thumb|none|600px|Deployed bipod when prone with the &amp;quot;Mk14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world3.jpg|thumb|none|600px|A &amp;quot;Mk14&amp;quot; with an ACOG attached to the top rail. The markings on the receiver indicates it as an &amp;quot;EBR CHASSIS STOCK&amp;quot; being manufactured by a fictional &amp;quot;MASON INTERNATIONAL LTD.&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Mk14 world2.jpg|thumb|none|600px|A player pulls the charging handle of his &amp;quot;Mk14&amp;quot; while reloading.]]&lt;br /&gt;
[[File:PUBG Mk14 world1.jpg|thumb|none|600px|A Ghillie sniper in his shrubby element fires his &amp;quot;Mk14&amp;quot; at an unsuspecting victim. Here it is attached with an ACOG scope, note the ejected brass casing in front of the helmet visor.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95-1==&lt;br /&gt;
The [[QBZ-95-1]] was added in the Jun 2018 update as the &amp;quot;QBZ95&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the [[QBZ-97]] is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[FN SCAR-L]] there), and can be equipped with all magazine variants, foregrips or a laser sight, muzzle devices, and optics up to 6X.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|400px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBZ95 promo.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBZ95's&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 15# page. It can be identified as the newer 95-1 version from its smoother rear-upper receiver buttstock, non-export magazine well, fire selector above the pistol grip and newer trigger guard. Note the custom railed carry-handle.]]&lt;br /&gt;
[[File:PUBG QBZ95 Icon1.jpg|thumb|none|500px|Inventory icon of the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 spawn.jpg|thumb|none|600px|World spawn of the QBZ95. Note that it is one of the few weapons in the game to spawn without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP1.jpg|thumb|none|600px|A QBZ95 in first person.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 FPP3.jpg|thumb|none|600px|Reloading the QBZ95.]]&lt;br /&gt;
[[File:PUBG QBZ95 world1.jpg|thumb|none|600px|A female player runs with her QBZ95 on hand. It is fitted with a 3X scope and a vertical foregrip.]]&lt;br /&gt;
[[File:PUBG QBZ95 world2.jpg|thumb|none|600px|The same player fires her QBZ95 from cover. Note the Micro Uzi stock sticking out from her holstered weapon.]]&lt;br /&gt;
[[File:PUBG QBZ95 world3.jpg|thumb|none|600px|Another player reloads her QBZ95, this one with an ACOG 4X scope, vertical foregrip, 40-round extended magazine with speed plates and suppressor attached. Apparently trigger discipline in PUBG is slowly becoming a thing.]]&lt;br /&gt;
[[File:PUBG QBZ95 world4.jpg|thumb|none|600px|A player fires his QBZ fitted with a red dot sight, vertical foregrip, speed plates on his magazine and a compensator. Note the stock of the QBU-88 sticking from his back.]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A Groza==&lt;br /&gt;
The [[OTs-14 Groza]] was added in the June 2017 monthly update, as the &amp;quot;Groza&amp;quot; and is only found in crates that are parachuted in, known as &amp;quot;Care Packages&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights up to the 6X and a suppressor.&lt;br /&gt;
[[File:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
[[File:PUBG GrozaMenu1.jpg|thumb|none|500px|Inventory icon of the OTs-14-1A Groza.]]&lt;br /&gt;
[[File:PUBG Groza FPP1.jpg|thumb|none|600px|A Groza in first person.]]&lt;br /&gt;
[[File:PUBG Groza FPP2.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:PUBG Groza FPP3.jpg|thumb|none|600px|Rechambering the Ots-14 from empty.]]&lt;br /&gt;
[[File:PUBG Groza world5.jpg|thumb|none|600px|A default Groza still held by its dying owner.]]&lt;br /&gt;
[[File:PUBG Groza world3.jpg|thumb|none|600px|Back during happier times, a prone player fires his recently-acquired Groza fitted with an EOTech holographic sight and a 40-round RPK magazine.]]&lt;br /&gt;
[[File:PUBG Groza world4.jpg|thumb|none|600px|He reloads his Groza while still prone. Note his terrible trigger discipline.]]&lt;br /&gt;
[[File:PUBG Groza world1.jpg|thumb|none|600px|Another player in Miramar leans while firing her Groza fitted with a red dot sight and an RPK-style 40-round magazine. Note the AWM on her back.]]&lt;br /&gt;
[[File:PUBG Groza world2.jpg|thumb|none|600px|The same player reloads her Groza after putting it to good use.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
The folding stock variant of the [[Ruger AC556]] appears in the September 2017 update as the &amp;quot;Mini 14&amp;quot;. It indeed functions like a Ruger Mini-14 as it can only be fired in semi-automatic mode, but is modeled with (an unused) selector switch at the back of the receiver, which identifies it as an AC556. It fires &amp;quot;5.56mm&amp;quot; ammunition and accepts muzzle and magazines attachments, as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds.&lt;br /&gt;
[[File:RugerAC556 ss Folder.jpg|thumb|none|400px|Stainless Steel Ruger AC556 Carbine with Factory Folder Stock - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG Mini14 Render.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Mini14 Icon1.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Mini 14&amp;quot;.]]&lt;br /&gt;
[[File:PUBG RugerMini14 spawn.jpg|thumb|none|600px|A &amp;quot;Mini 14&amp;quot; sits at the bottom of a cartel mansion's empty pool. This is one of the few weapons in the game that spawns without a magazine in the well.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP1.jpg|thumb|none|600px|The Ruger in first person.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG Mini14 FPP3.jpg|thumb|none|600px|Pulling the charging handle after an empty reload.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world2.jpg|thumb|none|600px|A jacketed player sweltering in the desert heat holds an AC556 fitted with an Aimpoint 2X scope and the default 20-round magazine. Note the selector switch behind the charging handle]]&lt;br /&gt;
[[File:PUBG RugerMini14 world3.jpg|thumb|none|600px|A player fires his rifle fitted with an ACOG 4X scope and an extended 30-round magazine with speed plates attached from the confines of a house. Note the bolt locking back with the next round visible.]]&lt;br /&gt;
[[File:PUBG RugerMini14 world1.jpg|thumb|none|600px|A player with atrocious trigger discipline racks a fresh 30-round magazine into his Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS]] rifle can be found in random buildings. In-game, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, foregrips or a laser sight, scopes, a cheek pad and magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|400px|SKS fitted with a Tapco Intrafuse stock - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_inventory.jpg|thumb|none|500px|Inventory icon for the SKS.]]&lt;br /&gt;
[[File:PUBG SKS spawn.jpg|thumb|none|600px|A world spawn of an SKS with a box of &amp;quot;7.62mm&amp;quot; ammunition. Note the bayonet lug is still present despite the lack of bayonet.]]&lt;br /&gt;
[[File:PUBG SKS FPP1.jpg|thumb|none|600px|A SKS in first person.]]&lt;br /&gt;
[[File:PUBG SKS FPP2.jpg|thumb|none|600px|Aiming down the default sights of a SKS. Note the lack of the rear sight, making this impossible to aim with in reality (although the player seemingly uses the length of the rail to compensate for this somehow).]]&lt;br /&gt;
[[File:PUBG SKS FPP3.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
[[File:PUBG SKS world1.jpg|thumb|none|600px|A player fires her SKS fitted with an 8X scope. Note the bolt cycling and the next round in the magazine ready to be pushed into the chamber. ]]&lt;br /&gt;
[[File:PUBG SKS world2.jpg|thumb|none|600px|The same player reloads her SKS. Note her newly acquired vertical foregrip which clips into her magazine mid-reload. In addition, the extended mag attachment is represented with the SKS being loaded with beige-colored magazines that correctly holds 20-rounds instead of the default black ones that only hold 10 for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] with a custom lower rail appears simply as the &amp;quot;AUG&amp;quot; and since Update 22.2 it was removed from the Care Packages an reintroduced as a regular world spawn weapon. It fires &amp;quot;5.56mm&amp;quot; ammunition, and can be equipped with all magazine variants, foregrips or a laser sight, optics up to the 6X and muzzle devices.&lt;br /&gt;
[[File:STEYR_AUG_A3_16.jpg|thumb|400px|none|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
[[File:PUBG AugA3 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG AUGA3 Icon2.jpg|thumb|800px|none|Inventory icon of the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP1.jpg|thumb|none|600px|An AUG in first person.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:PUBG AUGA3 FPP3.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[File:PUBG AUGA3 world1.jpg|thumb|none|600px|A vanilla AUG held by its off-screen dying owner. While the world model of weapons are correctly rendered with its attachments, they are automatically discarded into the inventory upon death.]]&lt;br /&gt;
[[File:PUBG AUGA3 world2.jpg|thumb|none|600px|A proud owner of an AUG standing by a Care Package, unaware of his eventual fate. It is equipped with a holographic sight, a vertical foregrip and a suppressor. Note that the default ironsights are not present when an optic is equipped.]]&lt;br /&gt;
[[File:PUBG AUGA3 world3.jpg|thumb|none|600px|Another player in Erangel pulls the charging handle of his newly acquired AUG. It is fitted with a suppressor, an 8X scope (no longer possible due to balance changes) and an extended 42-round magazine with speed plates, but it only holds 40 rounds.]]&lt;br /&gt;
[[File:PUBG AUGA3 world4.jpg|thumb|none|600px|Having never quite found a spare foregrip for his AUG, the player soldiers on in search of his chicken dinner.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894==&lt;br /&gt;
The [[Winchester 1894]] appears in the release version of the game as the &amp;quot;Win94&amp;quot;. It is apparently chambered in &amp;quot;.45ACP&amp;quot; (presumably standing-in for .45 Long Colt) and can only equip a rifle bullet loop for quicker reloads. In November 2019, the Winchester 1894 received an updated model that permanently fixes a 2.7x scope to the rifle. It has a capacity of 8 rounds.&lt;br /&gt;
[[File:PheonixentWinchester1894.jpg|thumb|none|400px|Winchester 1894 - .30-30]]&lt;br /&gt;
[[File:PUBG Winchester1894 Promo1.jpg|thumb|none|500px|An officially released render of the older Winchester 1894 in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG Winchester1894 Icon1.jpg|thumb|none|500px|Old inventory icon of the &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Win1894 spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Win94&amp;quot; next to two boxes of .45 ACP ammunition.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP1.jpg|thumb|none|600px|A &amp;quot;Win94&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP2.jpg|thumb|none|600px|Aiming down the scope of a &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Winchester1894 FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Win94&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Win1894 world1.jpg|thumb|none|600px|The player reloads his &amp;quot;Win94&amp;quot; by thumbing rounds into the breech.]]&lt;br /&gt;
[[File:PUBG Win1894 world2.jpg|thumb|none|600px|After taking shelter, the player cocks the lever-action of his rifle in relative safety.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game as the &amp;quot;AWM&amp;quot;, and is only found in crates that are parachuted in, known as &amp;quot;Care Packages.&amp;quot; It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;.300&amp;quot; ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports).&lt;br /&gt;
[[File:AWSM fixed.jpg|thumb|none|400px|Accuracy International AWSM - .300 Winchester Magnum]]&lt;br /&gt;
[[File:PUBGAWMIcon.jpg|thumb|none|500px|Inventory icon of the AWM.]]&lt;br /&gt;
[[File:PUBGAWMModel.jpg|thumb|none|600px|The AWM on player characters back.]]&lt;br /&gt;
[[File:PUBG AWM FPP1.jpg|thumb|none|600px|An AWM in first person.]]&lt;br /&gt;
[[File:PUBG AWM FPP2.jpg|thumb|none|600px|Aiming down the sights of an AWM. Note that it has neither a rear nor front sight in its default state, rendering it impossible to aim with in reality.]]&lt;br /&gt;
[[File:PUBG AWM FPP3.jpg|thumb|none|600px|Cycling the bolt of the AWM.]]&lt;br /&gt;
[[File:PUBG AWM world3.jpg|thumb|none|600px|A player in Miramar holds her newly acquired AWM fitted with an 8X scope.]]&lt;br /&gt;
[[File:PUBG AWM world1.jpg|thumb|none|600px|Another player fires her AWM fitted with an ACOG, a flash hider and a extended magazine with a speed plate. Note that the muzzle flash is reduced, but not completely eliminated; the intended effect of equipping a flash hider.]]&lt;br /&gt;
[[File:PUBG AWM world2.jpg|thumb|none|600px|A Ghillie sniper in Erangel pulls the bolt and ejects a cartridge from his AWM equipped with an ACOG.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] was added in Update 12.1, as the game's first anti-materiel rifle. It can only be found in crates and is referred to as the Lynx AMR. It fires generic &amp;quot;.50 Caliber&amp;quot; ammunition from an (incorrect) 10-round magazine (although it originally had 5 rounds), with no way to reload it (unless you are playing the mobile edition as there it correctly has 5-round mags with 10 rounds given to you). It is the most powerful weapon in the game, able to destroy BDRM's and pierce the windows, allowing you to kill the occupants. One to three shots are all you need to destroy other vehicles, with larger vehicles requiring more shots (e.g. one shot for a motorcycle, two for a Dacia, three for a boat). Level 3 armor gets destroyed in one shot.&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:PUBGLynxPromo.jpg|thumb|none|500px|Promotional artwork for the Lynx.]]&lt;br /&gt;
[[File:PUBG_GepardLynx_FPP1.jpg|thumb|none|600px|A Lynx AMR in first person.]]&lt;br /&gt;
[[File:PUBG_GepardLynx_FPP2.jpg|thumb|none|600px|Aiming down the sights of the Lynx AMR.]]&lt;br /&gt;
[[File:PUBG_GepardLynx_FPP3.jpg|thumb|none|600px|A Lynx AMR with bipod deployed in a prone position. The bipod prongs are currently bugged and do not visually connect back to the base properly.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] appears in the game as the &amp;quot;Kar98k&amp;quot;, and can be found as a random world spawn. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad for reduced scope sway or rifle bullet loops for quicker reloads. It fires the &amp;quot;7.62mm&amp;quot; ammunition; while Wehrmacht-manufactured rifles were historically chambered in 7.92x57mm Mauser, many post-war Karabiner 98ks were indeed rechambered in 7.62x51mm NATO by the militaries of countries such as Israel and Norway. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from the weapon.&lt;br /&gt;
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:PUBG_K98_Icon1.jpg|thumb|none|500px|Inventory icon of the &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Kar98k&amp;quot; magically levitating on the side of a military crate, next to a box of &amp;quot;7.62mm&amp;quot; and non-prescription painkillers.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP1.jpg|thumb|none|600px|A &amp;quot;Kar98k&amp;quot; in first person.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP2.jpg|thumb|none|600px|Aiming down the sights of a &amp;quot;Kar98k&amp;quot;.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP3.jpg|thumb|none|600px|Reloading the &amp;quot;Kar98k&amp;quot; with loose rounds.]]&lt;br /&gt;
[[File:PUBG Kar98K FPP4.jpg|thumb|none|600px|Reloading the empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip.]]&lt;br /&gt;
[[File:PUBG Kar98K world1.jpg|thumb|none|600px|A pair of snipers on overwatch with their &amp;quot;Kar98k&amp;quot; rifles at the ready. The foremost player has a 8X scope attached to its top rail as well as a compensator somehow screwed onto the muzzle while the background player's rifle has an ACOG and a cheek pad on its stock.]]&lt;br /&gt;
[[File:PUBG Kar98KL world3.jpg|thumb|none|600px|A player pulls the bolt and ejects a round of her &amp;quot;Kar98K&amp;quot;]]&lt;br /&gt;
[[File:PUBG Kar98KL world2.jpg|thumb|none|600px|An opposing sniper loads her &amp;quot;Kar98K&amp;quot; round-by-round. Note a visual bug in the form of a stripper clip clipping into her left leg pants.]]&lt;br /&gt;
[[File:PUBG Kar98KL world4.jpg|thumb|none|600px|A player reloads his empty &amp;quot;Kar98k&amp;quot; with a 5-round stripper clip. Note that with an 8 or 15X scope, the rounds clip into the scope itself.]]&lt;br /&gt;
[[File:PUBG Kar98KL world5.jpg|thumb|none|600px|The player then ejects the empty clip by pushing it off with the bolt. The serial numbers on the bolt handle and safety tab indicates 'No. 879'.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] appears in the game as the &amp;quot;M24&amp;quot;, and as of the May 2018 update, can now be found as a rare world loot spawn instead of &amp;quot;Care Packages&amp;quot;. It can be equipped with a muzzle attachments, all the sights and scopes, as well as magazines and a cheek pad. Extended magazines increases its capacity of 5 rounds to 7 rounds. It fires the &amp;quot;7.62mm&amp;quot; ammunition.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|400px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBGM24Icon.jpg|thumb|none|500px|Inventory icon for the M24.]]&lt;br /&gt;
[[File:PUBGM24Model.jpg|thumb|none|600px|A highlighted world model of the M24 with a box of &amp;quot;7.62mm&amp;quot; rounds.]]&lt;br /&gt;
[[File:PUBG M24 FPP1.jpg|thumb|none|600px|An M24 in first person.]]&lt;br /&gt;
[[File:PUBG M24 FPP2.jpg|thumb|none|600px|Aiming down the sights of the M24. Note that it does not have any rear sight in its default state, rendering it impossible to properly aim with in reality.]]&lt;br /&gt;
[[File:PUBG M24 FPP3.jpg|thumb|none|600px|Cycling the bolt of the M24 while reloading.]]&lt;br /&gt;
[[File:PUBG M24 world3.jpg|thumb|none|600px|The Streaker Sniper runs with her equally naked M24.]]&lt;br /&gt;
[[File:PUBG M24 world4.jpg|thumb|none|600px|A player peeks from behind a tree with her suppressed M24, equipped with a cheek pad, 8X scope, extended magazine and suppressor.]]&lt;br /&gt;
[[File:PUBG M24 world1.jpg|thumb|none|600px|A female player ejects a spent round from her M24 fitted with a 6X scope, compensator, extended magazine and a cheek pad. Note the adjustable stock pad clipping into the vest.]]&lt;br /&gt;
[[File:PUBG M24 world2.jpg|thumb|none|600px|Another player in Miramar reloads his M24 fitted with an 8X scope.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
The [[Mosin Nagant Rifle]] was added to the game in Update 7.1 as the &amp;quot;Mosin-Nagant&amp;quot; and fires &amp;quot;7.62&amp;quot; ammunition. It can be found in equal measure as the Kar98k in all maps as it has the same stats as well as attachment options. It can mount all of the sights, as it will mount picatinny rail above the original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad for reduced scope sway or rifle bullet loops for quicker reloads. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from the weapon.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:PUBG_MosinNagant_spawn.jpg|thumb|none|600px|A world spawn of the Mosin Nagant.]]&lt;br /&gt;
[[File:PUBG_MosinNagant_FPP1.jpg|thumb|none|600px|A Mosin Nagant in first person.]]&lt;br /&gt;
[[File:PUBG_MosinNagant_FPP2.jpg|thumb|none|600px|Aiming down the sights of the Mosin Nagant.]]&lt;br /&gt;
[[File:PUBG_MosinNagant_FPP3.jpg|thumb|none|600px|Reloading the Mosin Nagant in first person. When reloading from empty, the player uses stripper clips.]]&lt;br /&gt;
[[File:PUBG_MosinNagant_world1.jpg|thumb|none|600px|A player prones in the grass with his Mosin Nagant equipped with a 6X scope, compensator and bullet loops on the stock for speedier reloads.]]&lt;br /&gt;
[[File:PUBG_MosinNagant_world2.jpg|thumb|none|600px|The player rechambers his Mosin Nagant. The bullet loops can be seen clearer in this shot.]]&lt;br /&gt;
&lt;br /&gt;
==QBU-88/KBU-97A==&lt;br /&gt;
The [[QBU-88]] is a designated marksman rifle added in the July 2018 update and appears in the game simply as the &amp;quot;QBU&amp;quot; and fires &amp;quot;5.56mm&amp;quot; ammunition, probably standing-in for its native 5.8x42mm ammunition (although its exported cousin, the KBU-97A is chambered in NATO 5.56x45mm). It is an exclusive world spawn to the Sanhok map (replacing the [[Ruger Mini-14]] there) and comes with an attached bipod by default which promotes higher stability when prone. It can also be equipped with all the muzzle devices, sights as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds.&lt;br /&gt;
[[File:Qbu-88-0.jpg|thumb|none|400px|QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[File:PUBG QBU88 Promo1.jpg|thumb|none|500px|An officially released render of the &amp;quot;QBU&amp;quot; in-game model, courtesy of the PUBG Steam Game Update 18# page.]]&lt;br /&gt;
[[File:PUBG QBU88 Icon1.jpg|thumb|none|500px|Inventory icon of the QBU. Here you can see the bipod folded-in.]]&lt;br /&gt;
[[File:PUBG QBU88 spawn.jpg|thumb|none|600px|World spawn of the QBU with its accompanying boxes of 5.56mm ammunition. Note the different earth finish on the receiver and a holographic sight clipping in-between the pistol grip and magazine.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP1.jpg|thumb|none|600px|A QBU in first person.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP2.jpg|thumb|none|600px|Aiming down the sights of a QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP3.jpg|thumb|none|600px|Pulling the charging handle of the QBU while reloading.]]&lt;br /&gt;
[[File:PUBG QBU88 FPP4.jpg|thumb|none|600px|Deployed bipod of the QBU.]]&lt;br /&gt;
[[File:PUBG QBU88 world1.jpg|thumb|none|600px|A player reloads his QBU with a compensator and ironsights flipped up.]]&lt;br /&gt;
[[File:PUBG QBU88 world2.jpg|thumb|none|600px|The same player runs with his QBU fitted with a 4x ACOG scope. Note that the built-in ironsights are now flipped down, which happens when sights are attached.]]&lt;br /&gt;
[[File:PUBG QBU88 world3.jpg|thumb|none|600px|Safe from the blue zone, he takes a prone position within a hut. The bipod is seen here deployed.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game simply as &amp;quot;VSS&amp;quot; and as of the July 2017 update, can only be found as a rare loot spawn instead of &amp;quot;Care Packages&amp;quot;. It is classified as a designated marksman rifle, therefore it can only be equipped with a cheek pad and AR/DMR or SR magazine attachments, as it comes with its integrated suppressor and a fixed PSO-1-1 scope. It also has semi-auto and full-auto firing modes. Extended magazines increases its capacity of 10 rounds to 20 rounds. It fires the same &amp;quot;9MM&amp;quot; ammunition as the Beretta 92 or the 9mm Vector, even though it uses 9x39mm ammunition in real life.&lt;br /&gt;
[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:PUBG VSS Icon1.jpg|thumb|none|500px|Inventory icon for the VSS.]]&lt;br /&gt;
[[File:PUBG VSS spawn.jpg|thumb|none|600px|A world spawn of a VSS next to what is clearly the game's common 9x19mm Parabellum ammunition boxes, despite the obvious caliber difference.]]&lt;br /&gt;
[[File:PUBG VSS FPP1.jpg|thumb|none|600px|A VSS in first person.]]&lt;br /&gt;
[[File:PUBG VSS FPP2.jpg|thumb|none|600px|Aiming down the PSO-1-1 scope of a VSS, which has the correct range-finding markings zeroed-in for 9x39mm projectiles.]]&lt;br /&gt;
[[File:PUBG VSS FPP3.jpg|thumb|none|600px|Pulling the charging handle of the VSS while reloading.]]&lt;br /&gt;
[[File:PUBG VSS world1.jpg|thumb|none|600px|A player holds his VSS.]]&lt;br /&gt;
[[File:PUBG VSS world2.jpg|thumb|none|600px|The same player reloading the VSS by unceremoniously tossing aside the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[Degtyaryov DP-28]] machine gun appears in the 1.0 release version of the game and can be found as a uncommon loot spawn exclusive to the map, Erangel. It is chambered in &amp;quot;7.62mm&amp;quot; ammunition in a 47-round pan magazine, and can only accept scopes up to a 6X magnification.&lt;br /&gt;
[[File:DP-28.jpg|thumb|400px|none|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:PUBG DP-28 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]]&lt;br /&gt;
[[File:PUBG DP28 Icon1.jpg|thumb|none|500px|Inventory icon for the DP-28. Note the rails in place of the adjustable rear sight.]]&lt;br /&gt;
[[File:PUBG DP28 spawn.jpg|thumb|none|600px|A DP-28 world spawn with a generous amount of &amp;quot;7.62mm&amp;quot; ammo boxes and the oh-so-totally-helpful SMG magazine upgrade.]]&lt;br /&gt;
[[File:PUBG DP28 FPP1.jpg|thumb|none|600px|A DP-28 in first person. Similar to [[Red Orchestra 2: Heroes of Stalingrad]], the D-ring on the magazine revolves as the rounds are expended giving a visible indicator on the rounds left.]]&lt;br /&gt;
[[File:PUBG DP28 FPP2.jpg|thumb|none|600px|Aiming down the sights of a DP-28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP3.jpg|thumb|none|600px|Reloading the pan magazine of a DP-28.]]&lt;br /&gt;
[[File:PUBG DP28 FPP4.jpg|thumb|none|600px|Deployed bipod of the DP-28.]]&lt;br /&gt;
[[File:PUBG DP28 world1.jpg|thumb|none|600px|A well-dressed marauder fires her DP-28 with a holographic sight attached to the rails. Neat bits of detail is that its spent casings are correctly depicted ejecting from the bottom of the weapon but for some reason the bipod freely wobbles on every shot.]]&lt;br /&gt;
[[File:PUBG DP28 world3.jpg|thumb|none|600px|Another player replaces the pan magazine of his DP-28 fitted with an ACOG.]]&lt;br /&gt;
[[File:PUBG DP28 world4.jpg|thumb|none|600px|A player riding on her team's motorbike's sidecar with the DP-28 at the ready. It is fitted with an Aimpoint 2X scope.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The [[M249-E2 SAW]] appears in-game as the &amp;quot;M249&amp;quot;, and fires the &amp;quot;5.56MM&amp;quot; ammunition from a 75-round belt pouch. Prior to Update 39, this weapon could only be found in crates and only accepted optics up to the 6x scope, but can now accept magazine and tactical stock attachments. Extended mags give it a 150-round plastic box, while the tactical stock turns it into the Para variant. While in reality the cloth pouches and plastic boxes can hold 100 and 200 rounds respectively, the capacity was most likely reduced for gameplay balance purposes.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M249ParaWAmmo.jpg|thumb|none|400px|M249 Paratrooper with Picatinny rail and 200-round drum - 5.56x45mm]]&lt;br /&gt;
[[File:PUBGSAWIcon.jpg|thumb|none|500px|Inventory icon of the &amp;quot;M249&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M249 spawn.jpg|thumb|none|600px|A world spawn of the M249. Note the shorter barrel from the Para variant and the full plastic stock.]]&lt;br /&gt;
[[File:PUBG M249 FPP1.jpg|thumb|none|600px|A M249 in first person.]]&lt;br /&gt;
[[File:PUBG M249 FPP2.jpg|thumb|none|600px|Aiming down the sights of a M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP3.jpg|thumb|none|600px|Reloading the M249.]]&lt;br /&gt;
[[File:PUBG M249 FPP4.jpg|thumb|none|600px|Deployed bipod of the M249.]]&lt;br /&gt;
[[File:PUBG M249 world1.jpg|thumb|none|600px|Hoping to turn the tide of the final battle at Miramar, a player retrieves a M249 and attaches a 4X ACOG to it. Note that the older in-game model of the M249 had a full length barrel.]]&lt;br /&gt;
[[File:PUBG M249 world2.jpg|thumb|none|600px|With the blue zone behind her, the player provides suppressing fire for her teammate. Here you can see the bipod deployed while she is in a prone position.]]&lt;br /&gt;
[[File:PUBG M249 world3.jpg|thumb|none|600px|Unsuccessful at her first attempt, she replaces the belt to try again.]]&lt;br /&gt;
[[File:PUBG M249 world4.jpg|thumb|none|600px|In Paramo, a player fires his M249 skywards. His machinegun is equipped with a 2X Aimpoint scope, 75-round cloth bag and the Para variant &amp;quot;tactical stock&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
The [[MG3]] is a light-machine gun introduced in Update 8.2 under its real name and fires &amp;quot;7.62&amp;quot; ammunition. It has two firing modes; a slower 660 rpm and a faster 990 rpm, reloads from 75-round belts in a drum and is only available from Care Package drops in all maps. It can only be equipped with sights up to 6X.&lt;br /&gt;
&lt;br /&gt;
[[File:MG 3.jpg|thumb|none|400px|MG3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:PUBG_MG3_Promo1.jpg|thumb|none|500px|An officially released render of the MG3 in-game model, courtesy of the PUBG Steam Game Update 8.2 page.]]&lt;br /&gt;
[[File:PUBG_MG3_FPP1.jpg|thumb|none|600px|A MG3 in first person.]]&lt;br /&gt;
[[File:PUBG_MG3_FPP2.jpg|thumb|none|600px|Aiming down the sights of the MG3.]]&lt;br /&gt;
[[File:PUBG_MG3_FPP3.jpg|thumb|none|600px|Reloading the MG3 in first person.]]&lt;br /&gt;
[[File:PUBG_MG3_world1.jpg|thumb|none|600px|A player with his newly-retrieved MG3 equipped with a 2X Aimpoint scope.]]&lt;br /&gt;
[[File:PUBG_MG3_world2.jpg|thumb|none|600px|The player reloads his MG3 as the Blue Zone catches up to him.]]&lt;br /&gt;
[[File:PUBG_MG3_world3.jpg|thumb|none|600px|The player provides covering fire with his MG3, bipod set up while in the prone position.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
A sawed-off [[M79 grenade launcher]] was added in Update 14.2.&lt;br /&gt;
[[File:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|'''Airsoft''' CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust#Panzerfaust 60/100|Panzerfaust]] was added to the game in Update 6.3 in April 2020. It is specifically the Panzerfaust 100, as evidenced by the &amp;quot;100m&amp;quot; writing on the warhead. It occupies a main weapon slot but only fires one shot before completely discarding the spent tube. The warhead has a smaller explosion radius than most other explosives in-game, but deals heavy damage and has a back-blast radius of 3 meters behind the shooter.&lt;br /&gt;
[[File:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:PUBG_Panzerfaust_Promo1.jpg|thumb|none|500px|An officially released promotional image of a player holding a Panzerfaust, courtesy of the PUBG Steam Game Update 6.3 page.]]&lt;br /&gt;
[[File:PUBG_Panzerfaust_spawn.jpg|thumb|none|600px|A world spawn of the Panzerfaust. Note that the leaf sight is collapsed to the safe position.]]&lt;br /&gt;
[[File:PUBG_Panzerfaust_FPP1.jpg|thumb|none|600px|A Panzerfaust in first person.]]&lt;br /&gt;
[[File:PUBG_Panzerfaust_FPP2.jpg|thumb|none|600px|Aiming down the leaf sights of the Panzerfaust in the default 100m zeroing. The player will actually adjust to the correct notches when zeroing to 60m and 150m settings.]]&lt;br /&gt;
[[File:PUBG_Panzerfaust_world2.jpg|thumb|none|600px|A player fires his Panzerfaust, the warhead can be seen with its stabilizing fins deployed mid-flight.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67]] appears in game simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:PUBGFrag.jpg|thumb|none|800px|Inventory icon of the &amp;quot;Frag Grenade&amp;quot;.]]&lt;br /&gt;
[[File:PUBG M67Frag spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Frag Grenade&amp;quot;, with its prospective owner standing by.]]&lt;br /&gt;
[[File:PUBG M67Frag world1.jpg|thumb|none|600px|A &amp;quot;Frag Grenade&amp;quot; floats on a player's belt. Note the relatively accurate markings on the fragmentation coat.]]&lt;br /&gt;
[[File:PUBG M67Frag world2.jpg|thumb|none|600px|A player attempts to throw his &amp;quot;Frag Grenade&amp;quot;. Note while the detached safety pin is present on his left hand, the world model still has yet ''another'' pin attached to it. The same issue occurs with the safety lever if the player decide to cook the grenade.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|800px|Old Early Access menu screen showing an M67 frag grenade on top of an ammo box (top right).]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears in-game simply as the &amp;quot;Smoke Grenade&amp;quot;. Unlike the actual grenade, the M18 in-game is only available in white smoke.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[File:PUBGM18Smoke.jpg|thumb|none|500px|The inventory icon of the M18 smoke grenade.]]&lt;br /&gt;
[[File:PUBG M18Smoke spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Smoke Grenade&amp;quot;. Note the markings.]]&lt;br /&gt;
[[File:PUBG M18Smoke world1.jpg|thumb|none|600px|The Fashion Commissar readies her &amp;quot;Smoke Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in-game as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:PUBG M84Stun icon.jpg|thumb|none|600px|The inventory icon of the M84 stun grenade.]]&lt;br /&gt;
[[File:PUBG M84Stun spawn.jpg|thumb|none|600px|A world spawn of a &amp;quot;Stun Grenade&amp;quot;. Note the markings almost accurate to the image above.]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|The old Early Access menu screen showing M84 stun grenades on top of an ammo box (left).]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
Pillar Armored Vans with several mounted [[Heckler &amp;amp; Koch GMG]]s, each on a CROWS-like system can be seen patrolling the streets of Haven, a season-exclusive map. A total of three such launchers are mounted on each Armored Van; one on the roof, two within the side ports. Upon detecting any player out in the open, it will redirect one of its mounted launchers to fire at the target continuously until they move out of sight or are killed. The launcher does not appear to be loaded with the usual explosive rounds; it fires solid projectiles that does rather anaemic damage per shot, considering its 40mm caliber.&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|400px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
[[File:PUBG_HKGMG_world1.jpg|thumb|none|600px|A HK GMG mounted on the Armored Van.]]&lt;br /&gt;
[[File:PUBG_HKGMG_world2.jpg|thumb|none|600px|The mounted HK GMG fires at a target. Note the seemingly loaded smoke launchers mounted on the front, although they are inert in actual gameplay.]]&lt;br /&gt;
[[File:PUBG_HKGMG_world3.jpg|thumb|none|600px|A view of one of the side port GMGs.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
A Pillar Apache with a mounted [[M230 Chain Gun]] can be seen patrolling around Haven, a season-exclusive map. However does not fire; instead the mounted searchlight locks onto any visible player below it, redirecting any nearby Armored Vans to move in and engage the marked target.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:PUBG_Apache_world1.jpg|thumb|none|600px|A Pillar Apache with its mounted M230 Chain Gun. Note that none of its other attached armaments appear to be loaded, as evident by the empty missile pods.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Frag Grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear in the Early Access menu screen, but are not usable in-game.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 2.jpg|thumb|none|500px|A menu screen showing Mk 2 frag grenades on top of two ammo boxes (2nd and 3rd from right).]]&lt;br /&gt;
&lt;br /&gt;
==M26 Frag Grenade==&lt;br /&gt;
Much like the Mk 2s, [[M26 hand grenade]]s appear in the Early Access menu screen, but aren't usable in game.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|400px|M26 hand grenade]]&lt;br /&gt;
[[File:Pubg menu 1.jpg|thumb|none|500px|A menu screen showing an M26 fragmentation grenade on top of a box (right).]]&lt;br /&gt;
&lt;br /&gt;
=Removed Weapons=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appeared in the game as &amp;quot;UMP-9&amp;quot;, and was chambered in &amp;quot;9mm&amp;quot; ammunition, with the magazine being appropriately curved. It could be fitted with foregrips or a laser sight, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raised the magazine size to 40 cartridges from its original 30. As of the March 2019 Update #27, the UMP-9 was wholly replaced with its .45 ACP brother, the UMP45.&lt;br /&gt;
[[File:UMP9 RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 with Picatinny rails and vertical foregrip - 9x19mm]]&lt;br /&gt;
[[File:PUBGUMP-9 icon.jpg|thumb|none|500px|Inventory icon for the UMP-9.]]&lt;br /&gt;
[[File:PUBG UMP9 spawn.jpg|thumb|none|600px|A UMP-9 world spawn sitting next to several boxes of its 9x19mm rounds.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP1.jpg|thumb|none|600px|A UMP9 in first person.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP2.jpg|thumb|none|600px|Aiming down the sights of a UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 FPP3.jpg|thumb|none|600px|Pulling the charging handle while reloading the UMP9.]]&lt;br /&gt;
[[File:PUBG UMP9 world2.jpg|thumb|none|600px|A player reloads his default UMP-9. A close look at the receiver indicates its model as &amp;quot;GMP&amp;quot;, and that it was manufactured by &amp;quot;Böttcher &amp;amp; Gerst&amp;quot;, a spoof of Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:PUBG UMP9 world3.jpg|thumb|none|600px|Reenacting the opening chase scene from [[Quantum of Solace#Heckler &amp;amp; Koch UMP-9|Quantum of Solace]], a female player performs a drive-by with her suppressed UMP-9 fitted with a red dot sight and speed plate on a 30-round magazine.]]&lt;br /&gt;
[[File:PUBG UMP9 world1.jpg|thumb|none|600px|Totally-not [[Idris Elba]] wields an &amp;quot;UMP-9&amp;quot; fitted with a Holographic sight and a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appeared in the game under its proper name, and was chambered in &amp;quot;9mm&amp;quot; ammunition. It could be fitted with all muzzle devices, magazine variants and a stock, which is a unique attachment for the Uzi. Extended magazines raised the magazine size to 35 cartridges from its original 25. In the Season 4.1 Update, it was wholly replaced with its modern incarnation, the [[IWI Uzi Pro]], allowing it to accept red dot and holographic sights. Despite the presence of an accessory rail below the barrel, the game did not allow lower rail attachments to be used with this weapon. &lt;br /&gt;
[[File:MicroUzi-2.jpg|thumb|none|350px|IMI Micro Uzi with bent trigger guard and folding stock - 9x19mm]]&lt;br /&gt;
[[File:PUBGUZIIcon.jpg|thumb|none|500px|The Micro Uzi's inventory icon.]]&lt;br /&gt;
[[File:PUBGUZI.jpg|thumb|none|600px|The Micro Uzi's world model.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP1.jpg|thumb|none|600px|A Micro Uzi in first person.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP2.jpg|thumb|none|600px|Aiming down the sights of a Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP3.jpg|thumb|none|600px|Pulling the charging handle back while reloading the Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi FPP4.jpg|thumb|none|600px|Firing the Micro Uzi. Note the installed folding stock.]]&lt;br /&gt;
[[File:PUBG MicroUzi world2.jpg|thumb|none|600px|A player reloads a default Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world4.jpg|thumb|none|600px|Another player fires her Micro Uzi.]]&lt;br /&gt;
[[File:PUBG MicroUzi world1.jpg|thumb|none|600px|The Twitch Biker brandishes her Micro Uzi equipped with a flash hider and magazine speed plate. Note the markings suggest that it was manufactured by a fictional &amp;quot;KA ARMS CO.&amp;quot;, but correctly adds &amp;quot;MADE IN ISRAEL&amp;quot;.]]&lt;br /&gt;
[[File:PUBG MicroUzi world5.jpg|thumb|none|600px|A Micro Uzi fitted with a suppressor, folding stock and a 35-round extended magazine being fired in the neck of the woods.]]&lt;br /&gt;
[[File:PUBG MicroUzi world3.jpg|thumb|none|600px|A suppressed Micro Uzi attached onto a player's back, begrudgingly accepting its fate to be replaced with a superior Care Package weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:SSgt_LuLZ&amp;diff=1601154</id>
		<title>User:SSgt LuLZ</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:SSgt_LuLZ&amp;diff=1601154"/>
		<updated>2023-07-31T04:00:36Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
Hi.&lt;br /&gt;
&lt;br /&gt;
I am an avid firearms enthusiast, but living in a country with next to no firearms. But that's ok, because I enjoy watching movies and play games that have guns, and often check this site to find out what weapons are used.&lt;br /&gt;
&lt;br /&gt;
And before you ask; Yes, I have served my 2 years mandatory service in the Singapore Armed Forces; No, I have not seen combat or was even posted to a combat unit (I was what you Americans call &amp;quot;pogues&amp;quot;); No, I am not actually a Staff Sergeant in the army: my username is a reference to the rank I attained during secondary school in the National Police Cadet Corps (think of it as a police academy for youth) and the nickname stuck.&lt;br /&gt;
&lt;br /&gt;
I enjoy reading up on this site, and I would love to contribute by editing page formatting or grammatical errors and continue to make this site pleasant reading for all.&lt;br /&gt;
&lt;br /&gt;
=Pages I've created:=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OPChro_Poster.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Operation Chromite]]&amp;lt;br&amp;gt;(2016)&amp;lt;/div&amp;gt;&lt;br /&gt;
TMITHC-S3poster1.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[The Man in the High Castle - Season 3]]&amp;lt;br&amp;gt;(2018)&lt;br /&gt;
T-34_Poster.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[T-34]]&amp;lt;br&amp;gt;(2018)&lt;br /&gt;
BOJangsari_Poster.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[The Battle of Jangsari]]&amp;lt;br&amp;gt;(2019)&amp;lt;/div&amp;gt;&lt;br /&gt;
STH_movie_poster.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sonic the Hedgehog]]&amp;lt;br&amp;gt;(2020)&amp;lt;/div&amp;gt;&lt;br /&gt;
DangerClose poster.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Danger Close: The Battle of Long Tan]]&amp;lt;br&amp;gt;(2019)&amp;lt;/div&amp;gt;&lt;br /&gt;
ABTMPt1-MoviePoster.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Ah Boys to Men]]&amp;lt;br&amp;gt;(2012)&amp;lt;/div&amp;gt;&lt;br /&gt;
Marauders cover.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Marauders (video game)]]&amp;lt;br&amp;gt;(2022)&amp;lt;/div&amp;gt;&lt;br /&gt;
STH2_movie_poster.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Sonic the Hedgehog 2]]&amp;lt;br&amp;gt;(2022)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pages I've significantly contributed to:=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The-Foreigner-Film-poster.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[The Foreigner (2017)]]&amp;lt;br&amp;gt;(2017)&amp;lt;/div&amp;gt;&lt;br /&gt;
PlayerUnknowns-Battlegrounds.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[Playerunknown's Battlegrounds]]&amp;lt;br&amp;gt;(2018)&amp;lt;/div&amp;gt;&lt;br /&gt;
TMITHC-S4.jpg|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;[[The Man in the High Castle - Season 4]]&amp;lt;br&amp;gt;(2019)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1593015</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1593015"/>
		<updated>2023-07-27T02:09:05Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu. Note the folded wire stock, despite the options for a stock being empty in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==SPP-1 Underwater Pistol==&lt;br /&gt;
The [[SPP-1 Underwater Pistol]] appears in the game as the &amp;quot;SPP-1&amp;quot; using generic &amp;quot;Dart Ammo&amp;quot; with 4-round capacity. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:SPP-1.jpg|thumb|none|300px|SPP-1 underwater pistol - 4.5x40mmR. Note the enlarged trigger guard.]]&lt;br /&gt;
[[File:Mar_SPP1_1.jpg|none|thumb|600px|The default model of the SPP-1 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default Welrod in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with either a traditional wooden stock or metal retracting stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_3.jpg|none|thumb|600px|An Uzi with suppressor and metal extended stock.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock, 32-round mag and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' with both semi and full-auto fire selection. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]]. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function. The gun-shield which is in-fact, functional gives the shooter a degree of ballistic protection. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson Special&amp;quot;===&lt;br /&gt;
A unique integrally suppressed variant of the Thompson appears as the &amp;quot;Thompson Special&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. It appears to be an amalgamation of the original [[M1919 Thompson]] &amp;quot;Annihilator&amp;quot; barrel shroud and receiver, handguard assembly of the belt-fed &amp;quot;Persuader&amp;quot; prototype and the rear sight guard of the [[M1A1 Thompson]]. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Annihilator.jpg|thumb|none|400px|M1918/1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo).]]&lt;br /&gt;
[[Image:Persuader.jpg|thumb|none|400px|Belt-fed Thompson &amp;quot;Persuader&amp;quot; prototype - .45 ACP. Ammunition was supplied from an attached box.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_1.jpg|none|thumb|600px|The default model of the &amp;quot;Thompson Special&amp;quot; in the Workbench.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_2.jpg|none|thumb|600px|A fully modded &amp;quot;Thompson Special&amp;quot; with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with. It can also be equipped with a suppressor.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==APS Underwater Assault Rifle==&lt;br /&gt;
The [[APS Underwater Assault Rifle]] appears in the game as the &amp;quot;APS Rifle&amp;quot; missing its stock by default and using generic &amp;quot;Dart Ammo&amp;quot; which only holds 20-rounds in a 26-round magazine. It can be attached with a unique wire stock. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:APS underwater rifle.jpg|thumb|none|450px|APS underwater assault rifle with extended stock - 5.66x39 MPS]]&lt;br /&gt;
[[File:Mar APS 1.jpg|none|thumb|600px|The default model of the APS Rifle in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines, suppressor and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It can be equipped with 30-round magazines, wire stock and either a compensator or suppressor. It is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Krasa_2.jpg|none|thumb|600px|A Krása with extended mag and wire stock attached.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] appears in the game as the &amp;quot;MAS 44&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for 7.5x54mm French) in 10-round magazines and can be found in the hands of U.A Marines.&lt;br /&gt;
[[Image:MAS-44.jpg|thumb|none|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:Mar_MAS44_1.jpg|none|thumb|600px|The default model of the MAS-44 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. It can be upgraded with 30-round magazines and either a compensator or suppressor. It is commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU]] is an upcoming weapon set to appear in a future update. It is uniquely re-chambered for the same &amp;quot;Dart Rounds&amp;quot; as the APS and SPP-1 Pistols and is reflected in the 3D model, being loaded with the same mags as that of the APS underwater rifle.&lt;br /&gt;
[[Image:SVU-A.jpg|thumb|none|450px|SVU-A - 7.62x54mm R. Note 3-position fire-selector.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope, suppressor and has options for either a 20-round extended magazine or the AVT-40's 40-round drum magazine.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_Krasa_2.jpg&amp;diff=1593013</id>
		<title>File:Mar Krasa 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_Krasa_2.jpg&amp;diff=1593013"/>
		<updated>2023-07-27T02:07:13Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1593005</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1593005"/>
		<updated>2023-07-27T01:50:37Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* APS Underwater Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu. Note the folded wire stock, despite the options for a stock being empty in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==SPP-1 Underwater Pistol==&lt;br /&gt;
The [[SPP-1 Underwater Pistol]] appears in the game as the &amp;quot;SPP-1&amp;quot; using generic &amp;quot;Dart Ammo&amp;quot; with 4-round capacity. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:SPP-1.jpg|thumb|none|300px|SPP-1 underwater pistol - 4.5x40mmR. Note the enlarged trigger guard.]]&lt;br /&gt;
[[File:Mar_SPP1_1.jpg|none|thumb|600px|The default model of the SPP-1 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default Welrod in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with either a traditional wooden stock or metal retracting stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_3.jpg|none|thumb|600px|An Uzi with suppressor and metal extended stock.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock, 32-round mag and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' with both semi and full-auto fire selection. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]]. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function. The gun-shield which is in-fact, functional gives the shooter a degree of ballistic protection. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson Special&amp;quot;===&lt;br /&gt;
A unique integrally suppressed variant of the Thompson appears as the &amp;quot;Thompson Special&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. It appears to be an amalgamation of the original [[M1919 Thompson]] &amp;quot;Annihilator&amp;quot; barrel shroud and receiver, handguard assembly of the belt-fed &amp;quot;Persuader&amp;quot; prototype and the rear sight guard of the [[M1A1 Thompson]]. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Annihilator.jpg|thumb|none|400px|M1918/1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo).]]&lt;br /&gt;
[[Image:Persuader.jpg|thumb|none|400px|Belt-fed Thompson &amp;quot;Persuader&amp;quot; prototype - .45 ACP. Ammunition was supplied from an attached box.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_1.jpg|none|thumb|600px|The default model of the &amp;quot;Thompson Special&amp;quot; in the Workbench.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_2.jpg|none|thumb|600px|A fully modded &amp;quot;Thompson Special&amp;quot; with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with. It can also be equipped with a suppressor.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==APS Underwater Assault Rifle==&lt;br /&gt;
The [[APS Underwater Assault Rifle]] appears in the game as the &amp;quot;APS Rifle&amp;quot; missing its stock by default and using generic &amp;quot;Dart Ammo&amp;quot; which only holds 20-rounds in a 26-round magazine. It can be attached with a unique wire stock. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:APS underwater rifle.jpg|thumb|none|450px|APS underwater assault rifle with extended stock - 5.66x39 MPS]]&lt;br /&gt;
[[File:Mar APS 1.jpg|none|thumb|600px|The default model of the APS Rifle in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines, suppressor and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It can be equipped with 30-round magazines, wire stock and either a compensator or suppressor. It is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] appears in the game as the &amp;quot;MAS 44&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for 7.5x54mm French) in 10-round magazines and can be found in the hands of U.A Marines.&lt;br /&gt;
[[Image:MAS-44.jpg|thumb|none|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:Mar_MAS44_1.jpg|none|thumb|600px|The default model of the MAS-44 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. It can be upgraded with 30-round magazines and either a compensator or suppressor. It is commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope, suppressor and has options for either a 20-round extended magazine or the AVT-40's 40-round drum magazine.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_APS_1.jpg&amp;diff=1593004</id>
		<title>File:Mar APS 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_APS_1.jpg&amp;diff=1593004"/>
		<updated>2023-07-27T01:49:44Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1593003</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1593003"/>
		<updated>2023-07-27T01:48:56Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* IMI Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu. Note the folded wire stock, despite the options for a stock being empty in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==SPP-1 Underwater Pistol==&lt;br /&gt;
The [[SPP-1 Underwater Pistol]] appears in the game as the &amp;quot;SPP-1&amp;quot; using generic &amp;quot;Dart Ammo&amp;quot; with 4-round capacity. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:SPP-1.jpg|thumb|none|300px|SPP-1 underwater pistol - 4.5x40mmR. Note the enlarged trigger guard.]]&lt;br /&gt;
[[File:Mar_SPP1_1.jpg|none|thumb|600px|The default model of the SPP-1 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default Welrod in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with either a traditional wooden stock or metal retracting stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_3.jpg|none|thumb|600px|An Uzi with suppressor and metal extended stock.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock, 32-round mag and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' with both semi and full-auto fire selection. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]]. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function. The gun-shield which is in-fact, functional gives the shooter a degree of ballistic protection. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson Special&amp;quot;===&lt;br /&gt;
A unique integrally suppressed variant of the Thompson appears as the &amp;quot;Thompson Special&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. It appears to be an amalgamation of the original [[M1919 Thompson]] &amp;quot;Annihilator&amp;quot; barrel shroud and receiver, handguard assembly of the belt-fed &amp;quot;Persuader&amp;quot; prototype and the rear sight guard of the [[M1A1 Thompson]]. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Annihilator.jpg|thumb|none|400px|M1918/1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo).]]&lt;br /&gt;
[[Image:Persuader.jpg|thumb|none|400px|Belt-fed Thompson &amp;quot;Persuader&amp;quot; prototype - .45 ACP. Ammunition was supplied from an attached box.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_1.jpg|none|thumb|600px|The default model of the &amp;quot;Thompson Special&amp;quot; in the Workbench.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_2.jpg|none|thumb|600px|A fully modded &amp;quot;Thompson Special&amp;quot; with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with. It can also be equipped with a suppressor.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==APS Underwater Assault Rifle==&lt;br /&gt;
The [[APS Underwater Assault Rifle]] appears in the game as the &amp;quot;APS Rifle&amp;quot; missing its stock by default and using generic &amp;quot;Dart Ammo&amp;quot; which only holds 20-rounds in a 26-round magazine. It can be attached with a unique wire stock. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:APS underwater rifle.jpg|thumb|none|450px|APS underwater assault rifle with extended stock - 5.66x39 MPS]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines, suppressor and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It can be equipped with 30-round magazines, wire stock and either a compensator or suppressor. It is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] appears in the game as the &amp;quot;MAS 44&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for 7.5x54mm French) in 10-round magazines and can be found in the hands of U.A Marines.&lt;br /&gt;
[[Image:MAS-44.jpg|thumb|none|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:Mar_MAS44_1.jpg|none|thumb|600px|The default model of the MAS-44 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. It can be upgraded with 30-round magazines and either a compensator or suppressor. It is commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope, suppressor and has options for either a 20-round extended magazine or the AVT-40's 40-round drum magazine.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_IMIUzi_3.jpg&amp;diff=1593002</id>
		<title>File:Mar IMIUzi 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_IMIUzi_3.jpg&amp;diff=1593002"/>
		<updated>2023-07-27T01:48:06Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bren_gun&amp;diff=1592410</id>
		<title>Bren gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bren_gun&amp;diff=1592410"/>
		<updated>2023-07-23T16:29:51Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bren mk1-2.jpg|thumb|right|400px|Bren Mk1 - .303 British. This example is missing the folding metal butt strap on top of the stock: note the dovetail mount and screw hole on the side of the receiver under the magazine, which was for attaching a dial sight which does not seem to have ever been issued, and is only present on this version.]]&lt;br /&gt;
[[Image:Bren gun.JPG|thumb|right|400px|Bren Mk1 (M) - .303 British. Simplified version with no grip or butt strap on the stock and with dovetail mount on the left side of the receiver deleted, and a slightly different flash hider]]&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|right|400px|Bren Mk2 - .303 British. Even more simplified wartime production variant: note the lack of the Mk1's expensive stainless steel flash hider, differently-shaped carry handle, non-adjustable bipod legs, and the simplified ladder rear sight without the adjustment drum of the Mk1. The Mk2 also has a distinctive lightening hole drilled in the middle of the magazine release catch, though this Mk2 part could end up on other variants as a replacement.]]&lt;br /&gt;
[[Image:Bren_l4a4.jpg‎|thumb|right|400px|Bren L4A4 - 7.62x51mm NATO. Note the almost straight magazine (due to the rimless 7.62 NATO rounds) of the same type used by the Canadian C2A1 heavy-barrel FAL, and the slotted flash hider.]]&lt;br /&gt;
&lt;br /&gt;
The '''Bren Gun''' was the main light machine gun used by British Commonwealth forces throughout the Second World War. A derivative of the Czech [[ZB26 Machine Gun]] (much like the Japanese [[Type 97 light machine gun]]) designed by Václav Holek, the name is a hybrid of those of the two manufacturers, [[Zbrojovka Brno|Brno]] and [[Royal Small Arms Factory|Enfield]]. During WW2, Brens were also manufactured by John Inglis and Company and Long Branch Arsenal in Canada, the Lithgow Small Arms Factory in Australia, and the Ishapore Rifle Factory in India.&lt;br /&gt;
&lt;br /&gt;
The Bren is a relatively slow-firing gas-operated machine gun (480-540rpm depending on variant) with an overhead-loading magazine, ejecting spent casings downwards. This forces the weapon's sights to be offset to the left side. It was known throughout its service life for its reliability and accuracy; while some claim that the earlier versions were actually ''too'' accurate to the point it impacted their usefulness as suppression weapons, these claims are largely unfounded.&lt;br /&gt;
&lt;br /&gt;
The Mk1 Bren is the first production version, with a dovetail mount for a scope that does not seem to have actually been issued, a rear grip and a folding buttstrap. Canadian-produced variants lacked the dovetail mount, grip and buttstrap and had a slightly different flash hider, and were known as Mk1 (M). In 1941 a simplified version, the Mk2, was produced, primarily by Inglis in Canada: this featured extensive changes to reduce the amount of milling required to produce each gun: they also featured some concessions to lightening including a distinctive hole drilled in the magazine release catch, had a simplified flip-up ladder-type rear sight with an adjustment knob at the top rather than the large adjustment drum of earlier models that controlled an aperture sight, a simplified carry handle, a fixed charging handle rather than the folding one of previous versions, lacked the Mk1's expensive stainless steel barrel, had a sheet metal buttplate instead of a buffer, and guns made in England deleted the ability to mount the [[Vickers K]]-style 100 round pan magazine, which had rarely been used anyway. The Mk3 and Mk4 were light variants for paratroop use developed in 1944, with a slightly shortened barrel and various parts milled down further than a standard Bren to reduce weight: Mk3 was the term for a Mk1 modified in this fashion, while the Mk4 was the same done to a Mk2. After Britain joined NATO in 1954, the Bren was modified to fire standardised 7.62x51mm NATO ammunition using inch-pattern FAL magazines, with this variant becoming known as the L4.&lt;br /&gt;
&lt;br /&gt;
Captured Brens were pressed into use by Nazi Germany under the designation ''7.7mm Leichtes MG 138(e)''.&lt;br /&gt;
&lt;br /&gt;
A belt-fed Bren derivative, the Taden Gun, was produced in 1951 using the .280 British intermediate round, but was axed along with the [[Enfield EM-2]] due to the standardisation of the 7.62x51mm NATO round.&lt;br /&gt;
&lt;br /&gt;
The Bren had an incredibly long service life: while it was partially supplanted by the [[FN MAG]] in British use, 7.62mm examples continued to serve and were used in combat by British forces in the Falklands War: they continued to be used to train British cadets until the introduction of the L98A1 Cadet Rifle in 1987. The Irish Reserve Defence Forces did not fully phase out the Bren until 2006, and the Indian Army not until 2012. It is still manufactured by Indian Ordnance Factories as the &amp;quot;Gun, Machine 7.62mm 1B.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1935 – 1971)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Light machine gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .303 British, 8mm Mauser (China), 7.62x39mm (China) .30-06 (Italian police), 7.62x51mm NATO (L4 and later)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|11.25}} loaded (Mk1 &amp;amp; Mk2), {{convert|kg|9.75}} (Mk3 &amp;amp; Mk4)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|45.5}} (Mk1 &amp;amp; Mk2), {{convert|in|42.9}} (Mk3 &amp;amp; Mk4)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|25}} (Mk1 &amp;amp; Mk2), {{convert|in|22.4}} (Mk3 &amp;amp; Mk4)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:'''  30 round box (usually only loaded with 27-28 due to spring issues), 100-round pan (Mk1 only, rare), 20 / 30-round inch-pattern [[FN FAL]] magazine (L4)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto / Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Bren gun and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Do Not Wake Me Up (Ne budi menya)]]'' |||| ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dunkirk (2017)|Dunkirk]]'' |||| British soldiers|| Mk1 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Jadotville]]'' || || Irish soldiers|| || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Soldier]]'' || || A Black Commando member || Mk1 (M)  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || || ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flowers of War, The|The Flowers of War]]'' || || Nationalist Chinese Soldiers || 7.92x57mm Mauser variant|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaolin_(2011)|Shaolin]]'' || [[Nicholas Tse]] || Cao Man || 7.92x57mm Mauser variant|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaolin_(2011)|Shaolin]]'' || ||  Cao Man's soldiers || 7.92x57mm Mauser variant|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Turbo]]'' ||[[Flip van der Kuil]] || Barry ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Rabe]]'' || || Nationalist Chinese Soldiers || 7.92x57mm Mauser variant|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red and White (Merah Putih)]]'' ||  || Dutch soldier ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tobruk (2008)|Tobruk]]'' ||  || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mummy: Tomb of the Dragon Emperor, The]]'' || [[John Hannah]] || Jonathan ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Frontier(s)]]'' || [[Samuel Le Bihan]] || Goetz || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Atonement]]'' || || British soldiers || Mk. I || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Book]]'' || || ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kokoda (2006)]]''||[[Christopher Baker]]||Blue||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kokoda (2006)]]''||[[Travis McMahon]]||Darko||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''The Last Drop'' || [[Nick Moran]] ||Pvt. Alan Ives || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lakshya]]'' || || Indian and Pakistani soldiers || Indian 1B version  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[LOC Kargil]]'' || [[Sunil Shetty]] || Sepoy Sanjay Kumar || rowspan=2| Indian 1B version  || rowspan=2| 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Ajay Devgn]] || Lt. Maroj Kumar Pandey&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock, Stock and Two Smoking Barrels]]'' || [[Huggy Leaver]] || Paul ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock, Stock and Two Smoking Barrels]]'' || [[Suzy Ratner]] || Gloria ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock, Stock and Two Smoking Barrels]]'' || [[Ronnie Fox]] || Mickey ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Years in Tibet]]'' || || British-Indian || Mk 1|| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[An Ungentlemanly Act]]'' || || British and Argentinian soldiers || L4A4 Bren  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Farewell To The King]]''|| [[Nick Nolte]] || Learoyd || ||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tumbledown]]'' || ||Scotish guard soldier  || L4A4 || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Empire of the Sun]]'' || || Imperial Japanese soldiers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Les Morfalous]]'' || [[Jean-Paul Belmondo]] || Sergeant Pierre Augagneur||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[African, The|The Africain (L'Africain)]]'' || || The poacher || L4 || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Bukit Kepong]]''||  || Bukit Kepong police officers || rowspan=&amp;quot;3&amp;quot;| Mk I || rowspan=&amp;quot;3&amp;quot;| 1982&lt;br /&gt;
|-&lt;br /&gt;
| || Police Jungle Squad&lt;br /&gt;
|-&lt;br /&gt;
| || Communist terrorists&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wild Geese]]'' || || Various mercenaries ||  || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Bridge Too Far]]'' || || British soldiers ||  || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paper Tiger]]'' || || British soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission in Kabul (Missiya v Kabule)]]'' || [[Algimantas Masiulis]] || Gerhard Epp || Without magazine; supposedly Mk.1 || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Grenade, The|The Last Grenade]]'' ||||British soldier|| On Jeep mounted || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Too Late the Hero]]'' || [[Sean MacDuff]] || Private Rogers  ||  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Escape]]'' || || || L4, visually modified as [[Degtyaryov DT]]; top mounted on a Soviet tank || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overrun (Di Marsa Matruh)]]'' || [[Ivan Rassimov]] || Lt. Alan Crossland || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Rommel!]]'' || [[Anton Diffring]] || Captain Richard Howell  ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Rommel!]]'' || [[Carl Parker]] || Lieutenant George Morris  ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Rommel!]]'' || [[Renato Romano]] || Sergeant Atwell  ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If...]]'' || [[Malcolm McDowell]] || Mick Travis ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Won the War]]'' || [[Michael Crawford]] || Lt. Goodbody ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Won the War]]'' || [[Lee Montague]] || Sgt. Transom ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Won the War]]'' || || Musketeers (British soldiers) || Mounted on Dodge M-37, Daimler Dingo, Ford F-60 || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cast a Giant Shadow]]''||[[Stathis Giallelis]]||Ram Oren|| ||1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judith]]'' || [[Peter Finch]] || Aaron Stein ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judith]]'' || [[Shraga Friedman]] || Nathan ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judith]]'' ||  || Haganah fighters ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[So Darling So Deadly]]'' || || || Seen in Golden Dragon's lair || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death is Nimble, Death is Quick]]'' || Joe Abey || Inspector Khamar || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unvanquished (L'Insoumis)]]'' || || French legionnaires and Algerian insurgents || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Longest Day]]'' ||  [[Sean Connery]] || Private Flanagan ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Russia With Love]]'' || || ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dr. No]]'' || || Crab Key guard ||  || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Escape from Zahrain]]'' || || Police || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Return of Doctor Mabuse]]'' || || German police || Mk 2 (?) || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Konga]]'' || || British soldier ||  || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Guns of Navarone]]'' || [[James Darren]] || Private Spiros Pappadimos ||  || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gorgo]]'' || || British troops || Mounted on Centurion tank || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giant Behemoth, The|The Giant Behemoth]]'' || || British soldiers ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yesterday's Enemy]]'' || || British soldiers || Mk 1 || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dunkirk (1958)|Dunkirk]]'' || || British soldiers || Mk 1 || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Lions, The|The Young Lions]]'' || || British soldiers ||  || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''The Steel Bayonet'' || [[Leo Genn]] ||Maj. Alan Gerrard || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''The Steel Bayonet'' || || British Soldiers || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot;|''[[A Hill in Korea]]'' || [[Harry Landis]] || Private Rabin || rowspan=&amp;quot;9&amp;quot;| Mk. 2 || rowspan=&amp;quot;9&amp;quot;| 1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Shaw]] || Lance Corporal Hodge&lt;br /&gt;
|-&lt;br /&gt;
| [[Barry Lowe]] || Pte. Neill&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Brown]] || Pte O'Brien&lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Laurence]] || Pte. Kim&lt;br /&gt;
|-&lt;br /&gt;
| [[David Morrell]] || Pte. Henson&lt;br /&gt;
|-&lt;br /&gt;
| [[Harry Andrews]] || Sgt. Payne&lt;br /&gt;
|-&lt;br /&gt;
| [[Ronald Lewis]] || Private Wyatt&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Baker]] || Corporal Ryker&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desert Rats, The]]'' || || Australian commandos ||  || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paratrooper]]'' || || British paratroopers || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Went the Day Well?]]'' || || German Paratroopers || || 1942&lt;br /&gt;
|-&lt;br /&gt;
|''[[Somewhere in France]]'' || || || || 1942&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4| ''[[Gilligan's Island - Season 1]]'' || [[Bob Denver]] || Gilligan || rowspan=2| &amp;quot;So Sorry, My Island Now&amp;quot; (S1E15), &amp;quot;Diogenes, Won't You Please Go Home?&amp;quot;(S1E31) || rowspan=4| 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn Wells]] || Mary Ann Summers&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Hale Jr.]] || The Skipper || rowspan=2| &amp;quot;Diogenes, Won't You Please Go Home?&amp;quot;(S1E31)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vito Scotti]] || Japanese soldier&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Prisoner]]'' || [[Patrick McGoohan]] || No. 6 || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blott on the Landscape]]'' || [[David Suchet]] || Blott || Mk.1 || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sahara (1995)]]'' || [[Alan David Lee]] || Bates || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 1]]'' || || British soldiers || &amp;quot;The White Feather&amp;quot; (S1E2) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 2]]'' || || British soldiers || &amp;quot;Fifty Ships&amp;quot; (S2E1) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kokoda (2010)|Kokoda]]'' || || Australian soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || British paratroopers || Mk1 || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parer's War]]'' || || Australian Commandos || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Endeavour - Season 2]]'' || || A reenactor of British Army of WW2 || Mk.1; &amp;quot;Trove&amp;quot; (S02E01) || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Arrow - Season 5]] || || || seen in gunstore; &amp;quot;Vigilante&amp;quot; (S5E07)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crown, The|The Crown]]''||||British military||episode: &amp;quot;Misadventure&amp;quot; (S02E01)||2017 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Madiba]]'' || || South African Police || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mandalorian, The - Season 1|The Mandalorian]]||[[Gina Carano]]||Cara Dune||mocked up to resemble a blaster||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop (2021)]]||[[Josh Randall]]||Pierrot Le Fou||Episode 8||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[SAS Rogue Heroes]]''||Various||British soldiers|| ||2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Modifications'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War II Online: Battleground Europe]]''|| |||| Bren Mk2 ||  2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]''|| |||| Secret Weapons of WWII Expansion pack ||  2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]''|| |||| Man-portable, mounted in machine gun nests and bunkers and on the Universal Carrier and M3A1 Halftrack || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty]]''|| || ||  ||  2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden &amp;amp; Dangerous 2]]'' || |||| ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Finest Hour]]'' || &amp;quot;Bren&amp;quot; || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2]]''|| || ||  ||  2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]] |||| With deployable bipod || Mounted on Bren Carrier || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 3]]''|| || ||  ||  2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]''|| || || Mk. II ||  2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far East War]]'' || &amp;quot;Bren Gun&amp;quot; || || Mk. I (M) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Clive Barker's Jericho]]''|| ||w/ bayonet || unusable|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Forgotten Hope 2]]''|| &amp;quot;Bren Mk I&amp;quot; || rowspan=2| || Bren Mk1 (M), can appear mounted on AA tripods and light vehicles || rowspan=2|2007&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Bren Mk II&amp;quot; || Added in v2.53 (2018), can appear mounted on light vehicles&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Royal Marines Commando]]''|| |||| Bren Mk2 ||  2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mare Nostrum]]'' ||  || || ||  2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karma Online]]'' || || ||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]]''|| || || Mk. II ||  2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Bren MKII || ||Bren Mk2  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' |||| || Bren Mk2 || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Wildlands]]'' || ||Heavily customized, fitted with a wooden vertical grip || Bren Mk2 || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' ||Bren || ||Bren Mk1 (M) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || &amp;quot;Bren Mk. III&amp;quot; || || Mk3 lightened variant, has tripod and Universal Carrier mounts that feed from drum magazines || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' ||Bren Gun || ||Bren Mk1 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Enlisted]]'' || || ||Bren Mk1 || rowspan=3| 2021&lt;br /&gt;
|-&lt;br /&gt;
||| || Bren Mk2&lt;br /&gt;
|-&lt;br /&gt;
||| || Bren Mk2 vehicle mounted&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Vanguard]]'' ||Bren || ||Bren Mk2 || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2042]]'' || Bren LMG || || Bren Mk2 || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)|Marauders]]'' ||&amp;quot;Bren Mk2&amp;quot;|| Straight 7.62 NATO mag, .303 curved mag, Drum mag, AA spider sights || Bren Mk2; Incorrectly chambered in &amp;quot;7.62mm&amp;quot; || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches]]'' || Pierrette-Henriette Clostermann || Mk 1 (M) without bipod || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches 2]]'' || Pierrette-Henriette Clostermann || Mk 1 (M) without bipod || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strike Witches: The Movie]]'' || Pierrette-Henriette Clostermann || Mk 1 (M) without bipod || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Girls und Panzer: This is the Real Anzio Battle!]]'' ||  || Mounting on an APC || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Strike Witches: Operation Victory Arrow]]'' || Pierrette-Henriette Clostermann || rowspan=2 | Mk 1 (M) without bipod || rowspan=2 | 2014-2015&lt;br /&gt;
|-&lt;br /&gt;
| Amelie Planchard&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brave Witches]]'' || Nora Taylor || Mk 1 (M) without bipod || 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Strike Witches: Road to Berlin]]'' || Pierrette-Henriette Clostermann || rowspan=2 | Mk 1 (M) without bipod || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| Yoshika Miyafuji&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Royal Small Arms Factory]] - A list of weapons produced by RSAF Enfield&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MAS_Rifle_Series&amp;diff=1592406</id>
		<title>MAS Rifle Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MAS_Rifle_Series&amp;diff=1592406"/>
		<updated>2023-07-23T16:23:57Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During and after World War II, the [[Manufacture d'armes de Saint-Étienne|Saint-Étienne Weapons Factory]] (''Manufacture d'Armes de Saint-Étienne'', abbr. MAS), developed and manufactured a series of semi-automatic rifles that later became the standard service rifles of the French Army.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=MAS-40=&lt;br /&gt;
[[File:Mas40-2.jpg|thumb|right|400px|MAS-40 - 7.5x54mm French]]&lt;br /&gt;
[[File:MAS-40 20 round mag.jpg|thumb|right|400px|MAS-40 - 7.5x54mm French. Model with 25-round [[Chatellerault M1924/29]] magazines.]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-40''' was an early French semi-auto battle rifle. This was the second prototype in the line of MAS semi-automatic rifles, following the MAS-38/39 prototype (which had a lot of parts in common with [[MAS-36]]). While the most of MAS-38/39 and MAS-40 rifles were fed from a standard 5-round fixed magazine (similar to the [[MAS-36]]), several were modified to loaded from 25-round [[Chatellerault M1924/29]] magazines.&lt;br /&gt;
&lt;br /&gt;
It was produced only in very small quantities (no more than 50 were made), and was never officially issued by the French army. The stocks of rifles were eventually captured by the German army, but were left without interest; in 1944, they were recaptured and ended up in the hands of the French Resistance.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1940&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5x54mm French&lt;br /&gt;
| weight = &lt;br /&gt;
| length = &lt;br /&gt;
| barrel_length = &lt;br /&gt;
| feed_system = 5-round fixed mag.&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War II Online: Battleground Europe]]'' || || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MAS-44=&lt;br /&gt;
[[File:MAS-44.jpg|thumb|right|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-44''' was an early French service semi-auto battle rifle, derived from the earlier MAS-40. It did not enter mass production due to an excess of weapons received from the Allies (such as the [[M1 Garand]] and [[M1 Carbine]]). The produced rifles afterwards were was used in Indochina, and, in addition, continued to be in the arsenals of French warships back in the 80s.&lt;br /&gt;
&lt;br /&gt;
6,300 MAS-44 rifles were produced in total.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1944 - 1951&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5×54mm French&lt;br /&gt;
| weight = {{Convert|kg|4.4}}&lt;br /&gt;
| length = {{Convert|mm|1075}}&lt;br /&gt;
| barrel_length = {{Convert|mm|580}}&lt;br /&gt;
| feed_system = 10-round detachable magazine&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || || || Added in &amp;quot;Lightning Strikes&amp;quot; update in 2019 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || || || Added in ''Excavation Update'' in 2023 || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MAS-49=&lt;br /&gt;
[[File:MAS-49-firstmodel.jpg|thumb|right|400px|MAS-49 - 7.5x54mm French]]&lt;br /&gt;
[[File:MAS-49 with APX L806 scope.jpg|thumb|right|400px|MAS-49 with APX L806 scope - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-49''' is the successor to the MAS-44, and was adopted as the standard French service rifle from 1951 to 1979, replacing the earlier bolt-action rifles. Unlike earlier MAS semi-automatic rifles, the MAS-49 featured a detachable magazine.&lt;br /&gt;
&lt;br /&gt;
The MAS-49 was manufactured and adopted in relatively limited numbers (20,600 made in total), and would later be replaced by the MAS-49/56. It was used by French forces in the Indochina, Algerian and Suez conflicts.&lt;br /&gt;
&lt;br /&gt;
There are two unique variants of the MAS-49 specifically:&lt;br /&gt;
*'''MAS-49 (Syrian):''' - An export version produced for Syrian orders. The main difference from the French version was that the rifle is equipped with a bayonet base and a bayonet copied from the MAS 38.&lt;br /&gt;
*'''MAS-49 (selection):''' - A series of accurized MAS-49s used as sniper rifles. They were made from select MAS-49 rifles identified as having low shot dispersion, with their grenade-launching parts removed and equipped with the APX L Mle53 optical sight (magnification 3.85x). This version was replaced by the [[MAS FR F1|FR F1 rifles]].&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1949 - 1965&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5×54mm French&lt;br /&gt;
| weight =  {{Convert|kg|4.7}}&lt;br /&gt;
| length = {{Convert|mm|1100}}&lt;br /&gt;
| barrel_length = {{Convert|mm|580}}&lt;br /&gt;
| feed_system = 10-round detachable box magazine&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The 317th Platoon]]'' ||[[Jacques Perrin]]||Le sous-lieutenant Torrens||with APX L806 scope||rowspan=&amp;quot;2&amp;quot; | 1965&lt;br /&gt;
|-&lt;br /&gt;
| || A Laotian soldier||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Algiers, The|The Battle of Algiers]]''  ||  || French soldiers ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Adventure]]'' ||  || African soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shock Troops (Un homme de trop)]]'' || [[Jacques Perrin]] || Kerk || with APX L806 scope || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Gendarme Gets Married]]'' || || || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Jackal]]'' ||  || French gendarmes  ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Holy Year (L'année sainte)]]''|| || Italian police || ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Police War,The (La Guerre des polices)|The Police War (La Guerre des polices)]]''|| || French police || || 1979&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554]]'' || || ||with APX L806 scope|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Rising Storm 2: Vietnam]]'' ||  ||  ||standard variant; added in Update 1.3||rowspan=&amp;quot;3&amp;quot; | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || || grenade launcher version with 6 HE Rifle Grenades; added in Update 1.3&lt;br /&gt;
|-&lt;br /&gt;
| || ||Marksman version with an APX scope; added in Update 1.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MAS-49/56=&lt;br /&gt;
[[File:MAS49RifleA.jpg|thumb|right|400px|MAS-49/56 - 7.5x54mm French]]&lt;br /&gt;
[[File:MAS-49 scope.jpg|thumb|right|400px|MAS-49/56 with APX L806 scope - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
The '''MAS-49/56''' is an improved version of the MAS-49 that was shorter, lighter, and had a built-in muzzle brake/grenade launcher. Originally developed for the airborne troops, the MAS-49/56 soon replaced the MAS-49 as the standard rifle of the French military, being adopted between 1957 and 1979 in larger numbers than the MAS-49 (275,240 MAS-49/56 were produced in total). A knife bayonet could be mounted on the barrel.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
{{Specifications&lt;br /&gt;
| years_of_production = 1956 - 1978&lt;br /&gt;
| type = Battle Rifle, Semi-automatic rifle&lt;br /&gt;
| caliber = 7.5×54mm French, 7.62x51mm (prototypes and Century Arms conversions)&lt;br /&gt;
| weight = {{Convert|kg|4.1}}&lt;br /&gt;
| length = {{Convert|mm|1020}}&lt;br /&gt;
| barrel_length = {{Convert|mm|525}}&lt;br /&gt;
| feed_system = 10-round detachable box magazine&lt;br /&gt;
| fire_modes = Semi-automatic&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eye of the Monocle (L'oeil du monocle)]]'' || || French Foreign Legionnaires || MAS-49/56 with bayonets || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Jackal]]'' ||  ||  ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret, The (Le secret)|The Secret (Le secret)]]'' || || French soldiers || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drummer-Crab (Le Crabe-Tambour)]]'' || || French sailors || MAS-49/56 || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Escape (La carapate)]]'' || || French gendarmes || MAS-49/56 || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Leopard (La légion saute sur Kolwezi)]]'' || || French paratroopers || MAS-49/56; Some with rifle grenades || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Believed Violent (Présumé dangereux)]]'' || || A police sniper || With sniper scope || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Corned Beef (L'opération Corned Beef)|Operation Corned Beef]]'' || || French honor guards || MAS-49/56 || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Goldeneye]]'' ||  || French Sailor ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Straight Shooter]]'' || || French Foreign Legion paratrooper || MAS-49/56 || 1999 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || MAS-49/56 ||APX L806 scope  ||MAS-49/56 || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;MAS 49/56&amp;quot; || ||MAS-49/56 || rowspan=2 | 2016&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;All Rounder&amp;quot; || Heavily stylized, with some [[AK]]-esque elements || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: A New Frontier, The|The Walking Dead: A New Frontier]]'' || || ||MAS-49/56; seen in New Richmond Armory|| 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead: The Final Season, The| The Walking Dead: The Final Season]]'' || ||with APX L806 scope ||MAS-49/56  || 2018&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=APS_Underwater_Assault_Rifle&amp;diff=1592404</id>
		<title>APS Underwater Assault Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=APS_Underwater_Assault_Rifle&amp;diff=1592404"/>
		<updated>2023-07-23T16:22:12Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:APSunderwater.jpg|thumb|right|450px|APS underwater assault rifle - 5.66x39 MPS]]&lt;br /&gt;
[[Image:APS_underwater_rifle.jpg|thumb|right|450px|APS underwater assault rifle with extended stock - 5.66x39 MPS]]&lt;br /&gt;
[[Image:QBS-06.jpg|thumb|right|450px|QBS-06 - 5.8x42mm DBS-06]]&lt;br /&gt;
&lt;br /&gt;
The '''APS Underwater Assault Rifle''' (Russian: Автомат Подводный Специальный; ''Avtomat Podvodny Spetsialnyy'', lit. &amp;quot;Special Underwater Automatic Rifle&amp;quot;) is a rather bizarre derivative of the [[AK-74]] developed in the early 70s for issue to divers guarding Soviet naval installations, to give them more firepower and range than the [[SPP-1 Underwater Pistol]]s they had been issued previously. The weapon is a smoothbore gun firing {{convert|mm|120}} long dart-shaped projectiles from modified 5.45x39mm cases: the effective range depends on the depth it is fired at, from about 100 feet at a 16 foot depth to about 36ft at 130ft: at these ranges it delivers more power than a conventional speargun and is easily capable of penetrating reinforced military diving suits. A variable gas regulator compensates for depth, and as a result the weapon's rate of fire decreases the deeper it is used. The distinctive stepped magazine is a product of the magazine's follower only pushing on the casings, since pressing on such a long projectile might unseat it from the case.&lt;br /&gt;
&lt;br /&gt;
While the APS achieved the difficult challenge of building a fully automatic weapon that can be fired underwater, it had numerous shortcomings. When fired in air the rifle has an effective range of just 55 yards, and because of the gas seals in the weapon's action its lifespan drops dramatically above water, from 2,000 shots to just 180. Since the receiver is practically open on one side to allow water to be forced out as the bolt travels backwards, it is also horrendously prone to fouling when used above the water. The APS's magazine is also bulky and the sights are extremely crude.&lt;br /&gt;
&lt;br /&gt;
These shortcomings meant that while it was fine for defensive use, Spetznatz amphibious warfare teams tended to stick with the SPP-1 pistol as otherwise they would have to carry two full-sized rifles. This lead to the development of the ASM-DT, a rifle that could used a 5.45mm dart round but also load standard AK-74 magazines, in 2000, but this proved problematic due to its complicated magazine well and requirement to carry a set of bulky underwater magazines very much like those of the APS. Further work led to the [[ADS Amphibious Rifle]] in 2013, a bullpup rifle derived from KBP's [[A-91]] design which uses a thin saboted round that can fit in a standard 5.45mm magazine. This is planned to totally replace the APS in service.&lt;br /&gt;
&lt;br /&gt;
China produced their own rifle based on the APS for use by Navy divers in 2006, known as the '''QBS-06''', using a round derived from their domestic 5.8x42mm intermediate casing with a dart of the same length as that used by the APS, with a non-stepped 25-round magazine.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1975 - Present, full replacement with ADS Amphibious Rifle began in 2013)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Underwater Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Origin:''' Soviet Union&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.66x39mm MPS dart (dart is 5.66x120mm)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.4}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|614}} (Stock Retracted), {{convert|mm|823}} (Stock Extended)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|300}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 26 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
* '''Rate of fire:''' 600 RPM (in air), cyclic rate of fire decreases with depth&lt;br /&gt;
&lt;br /&gt;
* '''Capacity: ''' 25-round box magazine &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Third Planet (Tretya planeta)]]'' ||  || Special forces fighter ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| '' [[Black Lagoon]] || Revy || || 2006 -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Referred As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notations'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force: Land Warrior]]'' || APS Assault Rifle / Water Rifle || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' || APS Underwater Rifle || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Depth]]'' || APS Rifle || ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || &amp;quot;UGR&amp;quot; || || Added in 2022 update || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || &amp;quot;APS Rifle&amp;quot; || wire stock missing; can be re-equipped || Added in ''Excavation Update'' in 2023 || 2022&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[TsNIITochMash]] - A list of all firearms manufactured by TsNIITochMash.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Underwater Firearm]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SPP-1_Underwater_Pistol&amp;diff=1592402</id>
		<title>SPP-1 Underwater Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SPP-1_Underwater_Pistol&amp;diff=1592402"/>
		<updated>2023-07-23T16:19:49Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SPP-1 Underwater Pistol.jpg|thumb|right|300px|SPP-1 underwater pistol - 4.5x40mmR]]&lt;br /&gt;
[[File:SPP-1.jpg|thumb|right|300px|SPP-1 underwater pistol - 4.5x40mmR. Note the enlarged trigger guard.]]&lt;br /&gt;
[[File:SPP-1M.jpg|thumb|right|300px|SPP-1M underwater pistol - 4.5x40mmR. Note the spring and new trigger design.]]&lt;br /&gt;
&lt;br /&gt;
The '''SPP-1 Underwater Pistol''' (СПП-1, Специальный подводный пистолет, &amp;quot;Special Underwater Pistol&amp;quot;) is a four-barreled Russian underwater pistol designed by TsNIITochMash and produced by [[TOZ]]. Originally designed in late 1960s, it was used by Soviet frogmen and is still used by modern Russian frogmen. The gun operates in DAO, where the striker is mounted on a rotating base and cocked and rotated to the next of the four barrels upon firing. Its ammo are long steel rods in 40mm long rimmed bottlenecked cases.&lt;br /&gt;
&lt;br /&gt;
An improved variant known as the SPP-1M is made. It was described by multiple sources that the 1M model features an extra spring above the sear to improve the trigger pull and an expanded trigger guard, but multiple images existing online show that enlarged trigger guards already existed for SPP-1 models, and it appears that what was actually modified was the trigger.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(1971 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Underwater Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 4.5x40mmR&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.1 lbs (950 g)  (empty)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|244}} 244 mm&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 4 rounds&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]'' || || || SPP-1M||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Depth]]'' || SPP-1 Pistol ||  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || &amp;quot;SPP-1&amp;quot; ||  || Added in ''Excavation Update'' in 2023 || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[TsNIITochMash]] - A list of all firearms manufactured by TsNIITochMash.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Underwater Firearm]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1592352</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1592352"/>
		<updated>2023-07-23T04:49:34Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Reising M50 */ They put back the fire selector&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu. Note the folded wire stock, despite the options for a stock being empty in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==SPP-1 Underwater Pistol==&lt;br /&gt;
The [[SPP-1 Underwater Pistol]] appears in the game as the &amp;quot;SPP-1&amp;quot; using generic &amp;quot;Dart Ammo&amp;quot; with 4-round capacity. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:SPP-1.jpg|thumb|none|300px|SPP-1 underwater pistol - 4.5x40mmR. Note the enlarged trigger guard.]]&lt;br /&gt;
[[File:Mar_SPP1_1.jpg|none|thumb|600px|The default model of the SPP-1 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default Welrod in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with either a traditional wooden stock or metal retracting stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' with both semi and full-auto fire selection. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]]. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function. The gun-shield which is in-fact, functional gives the shooter a degree of ballistic protection. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson Special&amp;quot;===&lt;br /&gt;
A unique integrally suppressed variant of the Thompson appears as the &amp;quot;Thompson Special&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. It appears to be an amalgamation of the original [[M1919 Thompson]] &amp;quot;Annihilator&amp;quot; barrel shroud and receiver, handguard assembly of the belt-fed &amp;quot;Persuader&amp;quot; prototype and the rear sight guard of the [[M1A1 Thompson]]. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Annihilator.jpg|thumb|none|400px|M1918/1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo).]]&lt;br /&gt;
[[Image:Persuader.jpg|thumb|none|400px|Belt-fed Thompson &amp;quot;Persuader&amp;quot; prototype - .45 ACP. Ammunition was supplied from an attached box.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_1.jpg|none|thumb|600px|The default model of the &amp;quot;Thompson Special&amp;quot; in the Workbench.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_2.jpg|none|thumb|600px|A fully modded &amp;quot;Thompson Special&amp;quot; with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with. It can also be equipped with a suppressor.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==APS Underwater Assault Rifle==&lt;br /&gt;
The [[APS Underwater Assault Rifle]] appears in the game as the &amp;quot;APS Rifle&amp;quot; missing its stock by default and using generic &amp;quot;Dart Ammo&amp;quot; which only holds 20-rounds in a 26-round magazine. It can be attached with a unique wire stock. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:APS underwater rifle.jpg|thumb|none|450px|APS underwater assault rifle with extended stock - 5.66x39 MPS]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines, suppressor and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It can be equipped with 30-round magazines, wire stock and either a compensator or suppressor. It is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] appears in the game as the &amp;quot;MAS 44&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for 7.5x54mm French) in 10-round magazines and can be found in the hands of U.A Marines.&lt;br /&gt;
[[Image:MAS-44.jpg|thumb|none|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:Mar_MAS44_1.jpg|none|thumb|600px|The default model of the MAS-44 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. It can be upgraded with 30-round magazines and either a compensator or suppressor. It is commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope, suppressor and has options for either a 20-round extended magazine or the AVT-40's 40-round drum magazine.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1592351</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1592351"/>
		<updated>2023-07-23T04:48:08Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu. Note the folded wire stock, despite the options for a stock being empty in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==SPP-1 Underwater Pistol==&lt;br /&gt;
The [[SPP-1 Underwater Pistol]] appears in the game as the &amp;quot;SPP-1&amp;quot; using generic &amp;quot;Dart Ammo&amp;quot; with 4-round capacity. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:SPP-1.jpg|thumb|none|300px|SPP-1 underwater pistol - 4.5x40mmR. Note the enlarged trigger guard.]]&lt;br /&gt;
[[File:Mar_SPP1_1.jpg|none|thumb|600px|The default model of the SPP-1 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default Welrod in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with either a traditional wooden stock or metal retracting stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has only semi-auto capability despite being select-fire in real life. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]]. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function. The gun-shield which is in-fact, functional gives the shooter a degree of ballistic protection. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson Special&amp;quot;===&lt;br /&gt;
A unique integrally suppressed variant of the Thompson appears as the &amp;quot;Thompson Special&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. It appears to be an amalgamation of the original [[M1919 Thompson]] &amp;quot;Annihilator&amp;quot; barrel shroud and receiver, handguard assembly of the belt-fed &amp;quot;Persuader&amp;quot; prototype and the rear sight guard of the [[M1A1 Thompson]]. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Annihilator.jpg|thumb|none|400px|M1918/1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo).]]&lt;br /&gt;
[[Image:Persuader.jpg|thumb|none|400px|Belt-fed Thompson &amp;quot;Persuader&amp;quot; prototype - .45 ACP. Ammunition was supplied from an attached box.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_1.jpg|none|thumb|600px|The default model of the &amp;quot;Thompson Special&amp;quot; in the Workbench.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_2.jpg|none|thumb|600px|A fully modded &amp;quot;Thompson Special&amp;quot; with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with. It can also be equipped with a suppressor.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==APS Underwater Assault Rifle==&lt;br /&gt;
The [[APS Underwater Assault Rifle]] appears in the game as the &amp;quot;APS Rifle&amp;quot; missing its stock by default and using generic &amp;quot;Dart Ammo&amp;quot; which only holds 20-rounds in a 26-round magazine. It can be attached with a unique wire stock. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:APS underwater rifle.jpg|thumb|none|450px|APS underwater assault rifle with extended stock - 5.66x39 MPS]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines, suppressor and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It can be equipped with 30-round magazines, wire stock and either a compensator or suppressor. It is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] appears in the game as the &amp;quot;MAS 44&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for 7.5x54mm French) in 10-round magazines and can be found in the hands of U.A Marines.&lt;br /&gt;
[[Image:MAS-44.jpg|thumb|none|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:Mar_MAS44_1.jpg|none|thumb|600px|The default model of the MAS-44 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. It can be upgraded with 30-round magazines and either a compensator or suppressor. It is commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope, suppressor and has options for either a 20-round extended magazine or the AVT-40's 40-round drum magazine.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1592350</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1592350"/>
		<updated>2023-07-23T04:41:33Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu. Note the folded wire stock, despite the options for a stock being empty in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==SPP-1 Underwater Pistol==&lt;br /&gt;
The [[SPP-1 Underwater Pistol]] appears in the game as the &amp;quot;SPP-1&amp;quot; using generic &amp;quot;Dart Ammo&amp;quot; with 4-round capacity. It is depicted as integrally suppressed due to using dart munitions (incorrect) and causes higher chances of bleeding damage.&lt;br /&gt;
[[Image:SPP-1.jpg|thumb|none|300px|SPP-1 underwater pistol - 4.5x40mmR. Note the enlarged trigger guard.]]&lt;br /&gt;
[[File:Mar_SPP1_1.jpg|none|thumb|600px|The default model of the SPP-1 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default Welrod in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with either a traditional wooden stock or metal retracting stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has only semi-auto capability despite being select-fire in real life. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]]. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function. The gun-shield which is in-fact, functional gives the shooter a degree of ballistic protection. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson Special&amp;quot;===&lt;br /&gt;
A unique integrally suppressed variant of the Thompson appears as the &amp;quot;Thompson Special&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. It appears to be an amalgamation of the original [[M1919 Thompson]] &amp;quot;Annihilator&amp;quot; barrel shroud and receiver, handguard assembly of the belt-fed &amp;quot;Persuader&amp;quot; prototype and the rear sight guard of the [[M1A1 Thompson]]. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Annihilator.jpg|thumb|none|400px|M1918/1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo).]]&lt;br /&gt;
[[Image:Persuader.jpg|thumb|none|400px|Belt-fed Thompson &amp;quot;Persuader&amp;quot; prototype - .45 ACP. Ammunition was supplied from an attached box.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_1.jpg|none|thumb|600px|The default model of the &amp;quot;Thompson Special&amp;quot; in the Workbench.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_2.jpg|none|thumb|600px|A fully modded &amp;quot;Thompson Special&amp;quot; with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with. It can also be equipped with a suppressor.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines, suppressor and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It can be equipped with 30-round magazines, wire stock and either a compensator or suppressor. It is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] appears in the game as the &amp;quot;MAS 44&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for 7.5x54mm French) in 10-round magazines and can be found in the hands of U.A Marines.&lt;br /&gt;
[[Image:MAS-44.jpg|thumb|none|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:Mar_MAS44_1.jpg|none|thumb|600px|The default model of the MAS-44 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. It can be upgraded with 30-round magazines and either a compensator or suppressor. It is commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope, suppressor and has options for either a 20-round extended magazine or the AVT-40's 40-round drum magazine.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_SPP1_1.jpg&amp;diff=1592349</id>
		<title>File:Mar SPP1 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_SPP1_1.jpg&amp;diff=1592349"/>
		<updated>2023-07-23T04:37:26Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M60_machine_gun&amp;diff=1591547</id>
		<title>M60 machine gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M60_machine_gun&amp;diff=1591547"/>
		<updated>2023-07-17T09:54:33Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* M60E6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M60.jpg|thumb|right|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M60GPMG.jpg‎|thumb|right|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
:'''''M60''' redirects here. For other uses of M60 or Model 60 see [[M60 (disambiguation)]].''&lt;br /&gt;
&lt;br /&gt;
The '''M60''' is a belt-fed 7.62mm general-purpose machine gun first adopted by the US military in 1957. Having seen the GPMG concept proven by the German [[MG42]], the US decided to develop their own to replace the aging [[Browning Automatic Rifle]] as a squad automatic weapon and the [[Browning M1919]] in the medium machine gun role. Seeking a more mobile weapon without the MG42's fearsome rate of fire (the design requirements specified the weapon should be fireable from the shoulder like the BAR), Saco Defense's winning design was based on an [[FG 42]] paratrooper rifle converted to belt feed using an MG42 receiver cover called the T44.&lt;br /&gt;
&lt;br /&gt;
The weapon was noted for performance issues in Vietnam, though often well-regarded by troops; like the early [[M16]] versions, it was prone to fouling and mechanical issues in the harsh jungle environment. Perhaps the most criticized feature was that the weapon mounted the barrel, gas regulator, bipod and front sight as a single inseparable group with no handle, making barrel changes difficult (requiring the use of an easy-to-lose asbestos glove) and increasing the weight of spares. The weapon aged poorly and by the 1980s, there were complaints regarding runaway fire and worn pins resulting in guns literally falling apart: the fact that the entire trigger group is only secured with a single pin certainly did not help with this.&lt;br /&gt;
&lt;br /&gt;
The M60 was partially replaced in the SAW role in the US Army by the [[M249 SAW]] in the 1980s and in the GPMG role by the [[M240]] in 1995, but is still employed as a door gun on helicopters and enhanced versions used by a number of US military branches and other militaries. Fully-automatic M60s were available on the civilian market in the US prior to the passage of the Hughes Amendment which outlawed new production, and some companies produce semi-automatic clones.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
1957-present&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Medium Machine Gun / General-Purpose Machine Gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 100 or 200 round belt&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Fully Automatic (~600 RPM)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danger Close: The Battle of Long Tan]]'' || || Australian soldiers || Both infantry and UH-1 Huey door-mounted variants || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triple Threat]]'' || [[Ron Smoorenburg]] || Steiner || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Gutenberg]]''||Jack Kao||General||Mounted on truck||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold the Dark]]'' || Julian Black Antelope || Cheeon || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman v Superman: Dawn of Justice]]'' ||  || Henchman || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Son of a Gun]]'' || [[Brenton Thwaites]]  || JR || With railed handguard and ELCAN scope || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dark Truth]]'' ||  || Ecuadorian soldiers || Mounted on a jeep. || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || || || Seen in The Hunter's hideout. || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' || [[Jasen Wade]] || Derek || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Tropic Thunder]]'' || [[Jack Black]] || Jeff &amp;quot;Fats&amp;quot; Portnoy || Nicknamed &amp;quot;The Pig&amp;quot; || rowspan=2 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| || A door-gunner || Seen in the opening sequence&lt;br /&gt;
|- &lt;br /&gt;
|  ''[[American Gangster]]'' || || soldier in Vietnam || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Delta Farce]]'' || [[Larry the Cable Guy]] || Corporal Larry McCoy || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Long Tan, The|The Battle of Long Tan]] || || Australian soldiers || w/ bipod deployed || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]''  || || || Seen sitting in Eddie's house || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Lord of War]]''  || [[Sammi Rotibi]] ||  André Baptiste Jr. || Nicknamed &amp;quot;the gun of Rambo&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Resident Evil: Apocalypse]]'' || || S.T.A.R.S. officer || for a second, during the shootout with the overrunning zombies || 2004&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Without a Paddle]]'' || [[Ethan Suplee]] || Elwood || the belt is loaded with crimped blank rounds || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saving Jessica Lynch]]'' ||  || Iraqi insurgents ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cradle 2 the Grave]]'' || [[Anthony Anderson]] ||  Tommy ||  Erroneously shown mounted on an M1 Abrams tank || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coast Guard, The|The Coast Guard]]'' || || South Korean marines || Fitted with bipod || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warriors (Guerreros)]]'' ||  || Albanian soldiers || Bipod-mounted || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crocodile Hunter: Collision Course]]'' || || US Army Rangers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[We Were Soldiers]]'' || || US Army 1st Cavalry Division soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[2009: Lost Memories]]'' ||  || Fureisenjin terrorist || Futurized with digital ammo counter || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' ||  [[Ewen Bremner]] ||  US Army Ranger Nelson ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]''  || ||  United States Marines ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tigerland]]'' || ||  U.S. Army soldiers  || ||   2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Beach]]''  ||   [[Robert Carlyle]] ||  Daffy ||  ||  2000&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[General's Daughter, The|The General's Daughter]]'' || || US soldier  || humvee-mounted; training sequence during the end credits  ||  rowspan=2 | 1999&lt;br /&gt;
|-&lt;br /&gt;
| || || Two M60's are seen in the crate in the armory&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Zero]]'' || || || can be seen on the Yamazaki's base. || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Three Kings]]'' || [[Ice Cube]] || SSG &amp;quot;Chief&amp;quot; Elgin || || rowspan=2 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike Jonze]] ||  PFC Vig ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]]'' || || || Mounted on Humvees || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Godzilla (1998)|Godzilla]]'' || ||  U.S Army Soldiers  ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege]]'' || || || Mounted on U.S. Army Humvees || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ultimate Weapon]]'' || || Gunrunners || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Time to Kill]]''||||Army National Guard||mounted on vehicle||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courage Under Fire]]''  || || U.S. Army soldier || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' || || || Mounted on Humvees || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard with a Vengence]]'' || [[Jeremy Irons]] || Simon Gruber ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Soldier Boyz]]'' || [[David Barry Gray]] || Lamb ||  || rowspan=3 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Cary-Hiroyuki Tagawa]] || Vinh Moc ||&lt;br /&gt;
|-&lt;br /&gt;
| || Vinh Moc's soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forrest Gump]]'' || || U.S. Army soldiers || ||  1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' || || U.S. Coast Guard personnel &amp;amp; reciprocity team member ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demolition Man]]'' || || || Seen mounted in opening sequence || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || || || Seen in the weapons cache || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Universal Soldier]]'' || [[Dolph Lundgren]] || Sgt Andrew Scott/GR13 ||  ||  1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Flight of the Intruder]] ||  || USAF crewmen || Door-mounted on HH-3 &amp;quot;Jolly Green&amp;quot; helicopter || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || || || seen inside the Mojave desert armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last of the Finest, The|The Last of the Finest]]''||||Criminals||||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy]]'' || || North Vietnamesse soldiers || mounted on the military vehicle and patrol boat ||  1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' || || U.S. DEA Agent || ||  1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jacknife]]''||[[Robert De Niro]]||Joseph &amp;quot;Jacknife&amp;quot; Megessey ||||1989&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[UHF]]'' || [[&amp;quot;Weird Al&amp;quot; Yankovic]] || George || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Casualties of War]]'' || ||  U.S Army soldiers  || ||  1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born on the Fourth of July]]'' || || U.S. Marines || ||  1989&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Hell Comes to Frogtown]]'' || [[Cec Verrell]] ||  Centinella || ||  1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scrooged]]''||||Santa's elves||||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Off Limits (1988)|Off Limits]]''||||mounted on various military vehicles||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BAT*21]]''|| ||S-61 Sea King doorgunner|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' ||  ||  Helicopter door gunner  ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[I Love Maria]]''||||Scientist|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]''   || || US Army soldiers and Việt Cộng  ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Full Metal Jacket]]'' || [[Tim Colceri]] ||  helicopter door gunner || Mounted on H-34 Choctaw helicopter || rowspan=3 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Baldwin]]  || &amp;quot;Animal Mother&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Matthew Modine]] || &amp;quot;Private Joker&amp;quot;  ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Eastern Condors]] ''|| [[Yuen Biao]]  ||  Rat Chieh||   || rowspan=2 | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Joyce Godenzi]]  ||  Guerilla Girl #1  ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gardens of Stone]]''  || [[Casey Siemaszko]]|| Pvt. Wildman|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Country]]'' || || US troops || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Police Academy 3]]'' || [[David Graf]] || Eugene Tackleberry || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6 | ''[[Platoon]]'' || [[Willem Dafoe]] || Sgt. Elias Grodin || || rowspan=6 | 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Depp]] || Lerner || armed on the watch&lt;br /&gt;
|-&lt;br /&gt;
| [[David Neidorf]] || Tex || Pvt. Junior Martin ([[Reggie Johnson]]) feeds the ammunition belt&lt;br /&gt;
|-&lt;br /&gt;
| [[Keith David]] || King || keeps in the typical Vietnam configuration with the bipod down&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Eshelman]] || Morehouse || Big Harold [[Forest Whitaker]] feeds the ammunition belt&lt;br /&gt;
|- &lt;br /&gt;
| [[Dale Dye]] || A helicopter door gunner || mounted on a UH-1 'Huey'&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' ||  [[Peter Koch]] ||  &amp;quot;Swede&amp;quot; Johanson ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' || || Viet Cong guerrillas || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja]]'' ||[[Steve James]] ||Cpl. Jackson  ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || Andy Wood || CIA operator Banks || the bipod removed door-mounted on the UH-1 'Huey' || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Commando Leopard]]'' || [[Lewis Collins]] || Enrique Carrasco || || rowspan=2 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers and rebels ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || || US Army soldier || Footage || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheels of Fire]]'' || || Scourge's Man ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghostbusters]]'' || ||Army National Guard soldier ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing In Action]]''  || [[Chuck Norris]]  ||	Col. James Braddock  || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Red Dawn]]'' || || || Gorunov SGM mockup || rowspan=2 | 1984&lt;br /&gt;
|-&lt;br /&gt;
| || || used as a door gun on a US Army &amp;quot;Huey&amp;quot; helicopter&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Code Name: Wild Geese]]'' || [[Manfred Lehmann]] || Klein || || rowspan=4 | 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee Van Cleef]] || Travers ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Klaus Kinski]] || Charleton ||&lt;br /&gt;
|-&lt;br /&gt;
| || General Khan's soldiers, Charleton's men ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exterminator 2]]'' || || || Seen in X's hideout || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Wolf McQuade]]''  || [[David Carradine]]  ||	Rawley Wilkes || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Octopussy]]''  || || South American soldiers || Mounted on Dodge M37 || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Fire]]''||.||Chadian Military||.||1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Thunder]]''||||LAPD S.W.A.T.||||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || [[Randall &amp;quot;Tex&amp;quot; Cobb]] || Sailor || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[First Blood]]''   || [[Sylvester Stallone]]  || John Rambo  || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[The Dogs of War]]'' || || Zangaran troops || fixed mount || rowspan=3 | 1981&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Freeman]] || Derek || removes it from the mount&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Exterminator]]'' || [[Steve James]] || Michael Jefferson || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || [[Laurence Fishburne]] || Tyrone &amp;quot;Mr Clean&amp;quot; Miller ||  Mounted on U.S. Navy Patrol boat || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' ||  || Australian SAS Troopers ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boys in Company C]]''||[[Andrew Stevens]]||Billy Ray Pike||||1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hickey &amp;amp; Boggs]]'' || [[Michael Moriarty]]|| Ballard || || 1972&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-O (1968)|Hawaii Five-O]]'' || Various || Revolutionaries ||Season 2 Episode: &amp;quot;Savage Sunday&amp;quot; || 1968-1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum, P.I.]]|| [[Larry Manetti]] ||  Rick Orville Wright  || ||  1980-1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnum P.I. - Season 3|Magnum P.I.]]''||[[James Wainwright]]||Lyden||&amp;quot;Past Tense&amp;quot; (S3E05)||1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V: The Original Miniseries]]'' || ||  Various  || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The|A-Team]]'' || ||  Various  || || 1983 - 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miami Vice]]'' || Coati Mundi  || Ramone  || || 1984 - 1989 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || U.S. military personnel  || || 1987 - 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietnam War Story]]''||[[Eriq La Salle]]||KC||||1987-1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietnam War Story]]''||[[Todd Graff]]||Pvt. Malone||&amp;quot;Seperated&amp;quot;||1987&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The X-Files]]'' || ||  Various || || 1993 - 2002&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Stand, The (1994 miniseries)|The Stand]]'' || ||   U.S. military personnel  || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viper (TV Series)]]'' || || Gangbaner || || 1996 - 1999 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]]'' || ||  Various  || || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Ultimate Force - Season 4|Ultimate Force]]'' ||  || Columbian Army || || rowspan=&amp;quot;2&amp;quot;|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Trevor White]] || Ritzic || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns (2008 miniseries)|Guns]]'' ||  ||  || || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadliest Warrior]]'' ||  || Medellin Cartel ||Season 2 Episode: &amp;quot;Somali Pirate vs Medellin Cartel&amp;quot; || 2009-???&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || North Korean terrorists  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaking Bad - Season 5]]'' || [[Bryan Cranston]] || Walter White || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortunate Son]]'' || || US Marine || Seen in documentary footage; &amp;quot;White Rabbit&amp;quot; (S01E06) || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Money Heist: Korea – Joint Economic Area]]'' ||  ||  || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kochikame, The UFO Movie]]'' || || || 1996 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan (1998)]]'' || Yu Ominae || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You're Under Arrest: The Movie]]''|| Yoriko Nikaidou || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''  || Batou || With futuristic detailing and furniture || 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Filipino Army soldier || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon: The Second Barrage]]'' || Rico || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin the 3rd vs. Detective Conan]]'' || Vespania soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rideback]]'' || BMA terrorist || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C3]]'' || Karila Hatsuse || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doom (VG)|Doom]]'' || rowspan=3 | Plasma Gun || rowspan=3 | || rowspan=3 | the front end of a dart-firing Nerf M60 replica was used for sprite design || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''Doom II: Hell on Earth'' || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''Final Doom'' || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 2]]'' || || || Seen in cutscene, used by depllyed Allied GIs || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint]]'' || || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon]]'' || || || Added with ''Desert Siege'' expansion || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tactical Ops: Assault on Terror]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || || || Handheld and mounted on helicopter || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Vietnam]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || || Upgradeable with extended barrel and 1,000-round ammo backpack || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' || || || Handheld and mounted on rigid inflatable boats || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Suffering: Ties That Bind]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World in Conflict]]'' || || || Cutscenes only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M60&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || || With weaponlight and optional laser sight || Cannot be reloaded || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || M60|| || w/ various upgrades || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Bad Company 2]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breach (VG)|Breach]]'' || || railed top cover ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' || Minigun || || twin-mounted on Humvees and Black Hawks || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || || || Hand-held and vehicle-mounted || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' ||M60 || ||added in Fugitive Weapon Pack (2020) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||M60 ||  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alekhine's Gun]]'' || || || Unusable || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Warrior 2]]'' || MG Triple-6 || || w/ golden parts || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || |||| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || &amp;quot;M60-V&amp;quot; || || Hours of Darkness DLC || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Action]]'' || &amp;quot;M60&amp;quot; || ||M60E3 vertical foregrip||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Division 2]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]''|| M60 ||w/ various attachments || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;M60 NV&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2042]]'' || || || || 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M60B Machine Gun==&lt;br /&gt;
[[Image:Lohcockpit.jpg|thumb|right|500px|M60B machine gun - 7.62x51mm NATO]]&lt;br /&gt;
Short-lived variant without a pintle mount or bipod that was used in helicopters but was not actually mounted. Some versions also lacked a stock. Replaced by the spade-grip M60D.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || M60 (SB) ||  || Used as a standard handheld weapon || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M60C Machine Gun==&lt;br /&gt;
[[Image:M60C.jpg|thumb|right|500px|M60C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
Aircraft-mounted stockless variant with an electronic firing control and hydraulic cocking mechanism, used on US helicopter external mounts in the 60s and 70s.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Vehicle'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invasion U.S.A.]]'' || UH-1 Huey || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Starman]]'' || UH-1 Huey ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' || UH-1 Huey || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Berets]]'' || UH-1 Huey ||  || 1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M60D Machine Gun==&lt;br /&gt;
[[Image:M60d.jpg|thumb|right|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60DDM.jpg|thumb|right|400px|M60D machine gun new version - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Spade-grip pintle mount version with no handguard, made as a replacement for the M60B.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Our Agent Tiger (Le Tigre se parfume à la dynamite)]]'' || [[Micaela Pignatelli]] || Sarita Sanchez  || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Berets, The|The Green Berets]]'' ||  || US Army soldiers || Door-mounted on UH-1 Huey helicopters || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' ||  || US Army soldiers || Door-mounted on UH-1 Huey helicopters || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Red Dawn]]'' || [[Lea Thompson]] || Erica Mason || Mocked up as [[DShK heavy machine gun]], mounted on tripod || rowspan=2 |  1984&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet Army soldiers || Mocked up as [[DShK heavy machine gun]], mounted on tripods &amp;amp; fake T-72 tanks and door-mounted on fake Mi-24 Hind helicopters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' ||  || Soviet Army soldiers || Mocked up as DShK heavy machine gun, door-mounted on fake Mi-24 Hind helicopter || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando Leopard]]'' || || Soldiers || Door-mounted on helicopters || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Annihilators]]'' || || || Door-mounted on UH-1 Huey helicopter; Footage || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' ||  || US Army soldiers || Door-mounted on UH-1 Huey helicopters || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' ||  || US Army soldiers || Door-mounted on UH-1 Huey helicopters || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Delta Force 2: The Colombian Connection]]'' ||  ||  || Door-mounted on helicopter || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || || US Army soldiers || Door-mounted on UH-60 Blackhawk helicopters || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' ||  ||  || Mounted on desert patrol vehicles || 1994&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mercenary]]''||[[Olivier Gruner]]||'Hawk'||modded to look like a DShK|| rowspan=2|1996&lt;br /&gt;
|-&lt;br /&gt;
| || Mercenaries || modded to look like a DShK&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courage Under Fire]]'' ||  || US Army soldiers || Standing in for [[FN MAG#M240 Machine Gun|M240D machine gun]], mounted on fake M1 Abrams tanks || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Peacemaker]]''||||USAF||door mounted helicopter||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[April Captains (Capitães de Abril)]]'' || || Portuguese soldiers || Mounted on M48A5 tanks || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' ||  || US Marine || Door-mounted on UH-1 Huey helicopter || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  || US Marines || Door-mounted on UH-1N &amp;amp; UH-1H Huey helicopters || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]]'' ||  || US Navy crewmen || Door-mounted on SH-60 Seahawk helicopters || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saving Jessica Lynch]]'' ||  || US Army soldiers || Door-mounted on UH-60 Black Hawk helicopters || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  ||  || Door-mounted on UH-1N Huey helicopter || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tropic Thunder]]'' ||  || Door gunner || Door-mounted on UH-1 Huey helicopter || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || [[Christian Bale]] || John Connor || Door-mounted on UH-1 Huey helicopter || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R2B: Return to Base]]'' ||  || South Korean pararecsueman || Door-mounted on SH-60 Black Hawk helicopters || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]]'' ||  || henchman || &amp;quot;Heart of Gold&amp;quot; (S01E13) || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Ultimate Force - Season 4|''Ultimate Force'']] || ||  || Unused, door-mounted on UH-1 Huey helicopters || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Situation Critical]]'' || ||  ||  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Revolution (TV Series)|''Revolution'']] || ||  || S01E10, seen door-mounted on UH-1 Huey helicopters  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Magnum P.I. (2018) - Season 1|Magnum P.I.]]'' || [[Zachary Knighton]] || Orville &amp;quot;Rick&amp;quot; Wright ||  || 2018-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranger Things - Season 3|Stranger Things]]''||||U.S. Army||&amp;quot;Chapter Eight: &amp;quot;The Battle of Starcourt&amp;quot; (S3E08) || 2019 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]]'' ||  ||  || mounted on various vehicles || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || ||||mounted on the UH-1 'Huey' helicopter || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upotte!!]]'' || || mounted in UH-1 and CH-47 helicopters || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M60E3 Machine Gun==&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|right|450px|M60E3 machine gun with short barrel as seen in ''[[Commando]]'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|right|450px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Lightweight version developed in the mid-eighties for the US Marine Corps and adopted in 1986 to replace their stocks of original production M60s, using a bipod mounted to the handguard rather than the barrel and fitted with a front pistol grip. The decreased weight led to decreased reliability and heating problems, and the E3 was largely replaced in service by the M240.&lt;br /&gt;
&lt;br /&gt;
As a side-note, the M60E1 was a version with the bipod mount moved to the handguard which never entered production, while the E2 is a coaxial version with no furnishings or stock and a lengthened gas tube used on the M48A5 and M60 Patton tanks (replacing the alarmingly awful [[M73 machine gun]]) and the South Korean K1 MBT.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Commando]]'' || [[Arnold Schwarzenegger]] || John Matrix || Short barrel || rowspan=2 | 1985&lt;br /&gt;
|-&lt;br /&gt;
| || Arius' men || Short barrel&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' || [[Sylvester Stallone]] || John Rambo || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''Never Too Young to Die'' || || Doorgunner || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' || [[Bill Duke]] || Sgt.Mac || Short barrel || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage of Honor]]'' || || Henchmen || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || || Terrorists || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bulletproof (1988)|Bulletproof]]'' || [[Danny Trejo]] || Sharkey || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Shots! Part Deux]]'' || [[Charlie Sheen]] || Topper Harley || Short barrel || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Pauly Shore]] || PFC Bones Conway || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clear and Present Danger]]'' || || Special Ops members || Short barrel || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Steve Harris]] || Pvt. McCoy || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' || [[Götz Otto]] || Robert Stamper || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || || A helicopter gunner || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' || || U.S. Marines || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A-Team, The (2010)|The A-Team]]'' || || A helicopter gunner || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[FDR: American Badass]]'' || || || Anachronistic || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate SG-1]]'' || || U.S. military personnel || || 1997 – 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harsh Realm]]'' || || Republican Guard || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlestar Galactica]]'' || || Colonial Marine || || 2004-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]'' || ||   || remote-controlled / Episode 2 &amp;quot;Split Second&amp;quot;  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear the Walking Dead - Season 1]]'' ||[[Panou]] ||U.S. Army Soldier || &amp;quot;The Good Man&amp;quot; (S1E06)|| 2015&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Blue]]'' || A rebel || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden of the East]]'' || || Seen in Takizawa's closet || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || &amp;quot;M60&amp;quot; || || Black Thorn expansion || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard: Nakatomi Plaza]]'' || N/A || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm II]]'' || || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Chaos Theory]]'' || || || Seen in crate of weapons, unusable || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Global Terror]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher, The (VG)|Punisher]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas]]'' || || || cut weapon || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;M60E4&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;M60E3&amp;quot; || || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Vegas 2]]'' || || || cut weapon || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || &amp;quot;M60&amp;quot; || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || &amp;quot;M60&amp;quot; || w/ optional Colt scope, Aimpoint Electronic reflex sight, or foregrip || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' || Mk-60 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M60E3&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M60E4 Machine Gun==&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|right|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60E4.jpg|thumb|right|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
Improved M60E3 with improved internals, a new front pistol grip/handguard and a redesigned gas system.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (2004)|''Dawn of the Dead'']] || [[Zack Snyder]] || Commando ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blade: Trinity]]'' || [[Paul Levesque]] || Jarko Grimwood ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black and White]]'' || || Sarkozy group || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || || ||Xbox 360 only || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || || ||Xbox 360 only || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]]'' || || || Available in the Operation Arrowhead expansion  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' ||&amp;quot;M60E4&amp;quot; || |Railed handguard || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || &amp;quot;M60&amp;quot; || Missing foregrip || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call to Arms]]'' || || || M60E4 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' || || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || &amp;quot;Rambo's M60&amp;quot; || || Officially licensed Rambo bundle item || 2021&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M60E6==&lt;br /&gt;
[[File:M60E6.jpg|thumb|right|500px|M60E6 machine gun with ELCAN scope - 7.62x51mm NATO]]&lt;br /&gt;
A lighter and improved variant designed for Swedish Armed forces. &lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unthinkable]]'' |||| Swedish soldier || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Insurgency: Sandstorm]]'' || &amp;quot;M60E4&amp;quot; || various attachments || Added in 2022, Update 1.13 || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 0/1==&lt;br /&gt;
[[File:Mk43Mod0.jpg|thumb|right|450px|Mk 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|right|450px|Mk 43 Mod 1 with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
An M60E4 variant designed for the US Navy, largely identical to the standard E4. The Mod 1 version features additional RIS mounts. Largely replaced in service by the Mk48 Mod 0/1.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Tears of the Sun]]'' || [[Cole Hauser]] || James &amp;quot;Red&amp;quot; Atkins || Mk 43 Mod 0 variant || rowspan=3 | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Francis]] || Danny &amp;quot;Doc&amp;quot; Kelley ||&lt;br /&gt;
|-&lt;br /&gt;
| || U.S. Marine ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unit]]'' ||[[Dennis Haysbert]]|| Jonas || S04E07 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 2]]'' || || Fat Au's man || Episode 10 || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns of the Patriots]]'' || &amp;quot;M60E4&amp;quot; || With optional foregrip, laser pointer, and various optics || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' || &amp;quot;M60 Machine Gun&amp;quot; || || Can be fitted with sights || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' || &amp;quot;M60&amp;quot; || || With optional tan foregrip, pistol grip, and stock || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 3]]'' || &amp;quot;M60E4&amp;quot; || With various optional attachments || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || &amp;quot;M60&amp;quot; || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || &amp;quot;M60E4&amp;quot; || w/ various optional attachments || added with ''Second Assault'' DLC || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Warface]]'' ||&amp;quot;M60E4&amp;quot;  |||| ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M60E4&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2042]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Replica or Airsoft Variants==&lt;br /&gt;
[[File:A&amp;amp;K-Airsoft-M60VN.jpg |thumb|right|550px|A&amp;amp;K M60 VN - 6mm BBs]]&lt;br /&gt;
Several manufacturers made the Vietnam Era Model Airsoft gun.  LCT Full Steel, ASGK and A&amp;amp;K.  The A&amp;amp;K Version is notable because, despite being the first pattern Vietnam Era Model, it has the receiver, the pistol grip assembly and the Buttstock of the M60E3 which makes it a bit of a frankengun.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rookie, The - Season 4]]'' ||[[Chris Gann]]|| Evan Rando || S04E02 A&amp;amp;K M60VN || 2021&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[U.S. Ordnance]] - A list of all firearms manufactured by USORD.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1591496</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1591496"/>
		<updated>2023-07-17T06:41:46Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with either a traditional wooden stock or metal retracting stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has only semi-auto capability despite being select-fire in real life. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]]. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function. The gun-shield which is in-fact, functional gives the shooter a degree of ballistic protection. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson Special&amp;quot;===&lt;br /&gt;
A unique integrally suppressed variant of the Thompson appears as the &amp;quot;Thompson Special&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. It appears to be an amalgamation of the original [[M1919 Thompson]] &amp;quot;Annihilator&amp;quot; barrel shroud and receiver, handguard assembly of the belt-fed &amp;quot;Persuader&amp;quot; prototype and the rear sight guard of the [[M1A1 Thompson]]. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Annihilator.jpg|thumb|none|400px|M1918/1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo).]]&lt;br /&gt;
[[Image:Persuader.jpg|thumb|none|400px|Belt-fed Thompson &amp;quot;Persuader&amp;quot; prototype - .45 ACP. Ammunition was supplied from an attached box.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_1.jpg|none|thumb|600px|The default model of the &amp;quot;Thompson Special&amp;quot; in the Workbench.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_2.jpg|none|thumb|600px|A fully modded &amp;quot;Thompson Special&amp;quot; with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with. It can also be equipped with a suppressor.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines, suppressor and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It can be equipped with 30-round magazines, wire stock and either a compensator or suppressor. It is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] appears in the game as the &amp;quot;MAS 44&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for 7.5x54mm French) in 10-round magazines and can be found in the hands of U.A Marines.&lt;br /&gt;
[[Image:MAS-44.jpg|thumb|none|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:Mar_MAS44_1.jpg|none|thumb|600px|The default model of the MAS-44 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. It can be upgraded with 30-round magazines and either a compensator or suppressor. It is commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope, suppressor and has options for either a 20-round extended magazine or the AVT-40's 40-round drum magazine.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sa._81_Kr%C3%A1sa&amp;diff=1591495</id>
		<title>Sa. 81 Krása</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sa._81_Kr%C3%A1sa&amp;diff=1591495"/>
		<updated>2023-07-17T06:28:15Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sa 81 KRÁSA.jpg|thumb|right|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
(1980-1983)&lt;br /&gt;
*'''Type:''' Carbine&lt;br /&gt;
*'''Caliber:''' 7.62x39mm &lt;br /&gt;
*'''Weight:''' {{convert|kg|2.2}} &lt;br /&gt;
*'''Length:''' {{convert|mm|56.2}} (stock extended), {{convert|mm|31.5}} (stock folded) &lt;br /&gt;
*'''Barrel Length:''' {{convert|mm|22}}&lt;br /&gt;
*'''Capacity:''' 20-round box magazine&lt;br /&gt;
*'''Fire Mode:''' Select-fire&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color:#ffffff; font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Game Title&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Appears as&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Mods&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Notation&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Release Date&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)|Marauders]]'' || Krása Rifle || 30-round mags, wire stock and compensator or suppressor || 20-round magazines, missing stock by default || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Carbine]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_Krasa_1.jpg&amp;diff=1591494</id>
		<title>File:Mar Krasa 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_Krasa_1.jpg&amp;diff=1591494"/>
		<updated>2023-07-17T06:26:44Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: SSgt LuLZ uploaded a new version of File:Mar Krasa 1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1591488</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1591488"/>
		<updated>2023-07-17T06:19:05Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* MAS-44 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]]. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function. The gun-shield which is in-fact, functional gives the shooter a degree of ballistic protection. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson Special&amp;quot;===&lt;br /&gt;
A unique integrally suppressed variant of the Thompson appears as the &amp;quot;Thompson Special&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. It appears to be an amalgamation of the original [[M1919 Thompson]] &amp;quot;Annihilator&amp;quot; barrel shroud and receiver, handguard assembly of the belt-fed &amp;quot;Persuader&amp;quot; prototype and the rear sight guard of the [[M1A1 Thompson]]. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Annihilator.jpg|thumb|none|400px|M1918/1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo).]]&lt;br /&gt;
[[Image:Persuader.jpg|thumb|none|400px|Belt-fed Thompson &amp;quot;Persuader&amp;quot; prototype - .45 ACP. Ammunition was supplied from an attached box.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_1.jpg|none|thumb|600px|The default model of the &amp;quot;Thompson Special&amp;quot; in the Workbench.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines, suppressor and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It can be equipped with 30-round magazines, wire stock and either a compensator or suppressor. It is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] appears in the game as the &amp;quot;MAS 44&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for 7.5x54mm French) in 10-round magazines and can be found in the hands of U.A Marines.&lt;br /&gt;
[[Image:MAS-44.jpg|thumb|none|400px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:Mar_MAS44_1.jpg|none|thumb|600px|The default model of the MAS-44 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. It can be upgraded with 30-round magazines and either a compensator or suppressor. It is commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope, suppressor and has options for either a 20-round extended magazine or the AVT-40's 40-round drum magazine.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_MAS44_1.jpg&amp;diff=1591487</id>
		<title>File:Mar MAS44 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_MAS44_1.jpg&amp;diff=1591487"/>
		<updated>2023-07-17T06:12:21Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1591486</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1591486"/>
		<updated>2023-07-17T06:10:59Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* M1928A1 Thompson */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]]. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function. The gun-shield which is in-fact, functional gives the shooter a degree of ballistic protection. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Thompson Special&amp;quot;===&lt;br /&gt;
A unique integrally suppressed variant of the Thompson appears as the &amp;quot;Thompson Special&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. It appears to be an amalgamation of the original [[M1919 Thompson]] &amp;quot;Annihilator&amp;quot; barrel shroud and receiver, handguard assembly of the belt-fed &amp;quot;Persuader&amp;quot; prototype and the rear sight guard of the [[M1A1 Thompson]]. It is compatible with the 50-round drum mag and wooden stock options given to the regular M1928A1 Thompson.&lt;br /&gt;
[[Image:Annihilator.jpg|thumb|none|400px|M1918/1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo).]]&lt;br /&gt;
[[Image:Persuader.jpg|thumb|none|400px|Belt-fed Thompson &amp;quot;Persuader&amp;quot; prototype - .45 ACP. Ammunition was supplied from an attached box.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_1.jpg|none|thumb|600px|The default model of the &amp;quot;Thompson Special&amp;quot; in the Workbench.]]&lt;br /&gt;
[[File:Mar_ThompsonSpecial_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines, suppressor and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It can be equipped with 30-round magazines, wire stock and either a compensator or suppressor. It is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] appears in the game as the &amp;quot;MAS 44&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; in 10-round magazines and can be commonly found in the hands of U.A Marines.&lt;br /&gt;
[[Image:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. It can be upgraded with 30-round magazines and either a compensator or suppressor. It is commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope, suppressor and has options for either a 20-round extended magazine or the AVT-40's 40-round drum magazine.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_ThompsonSpecial_2.jpg&amp;diff=1591485</id>
		<title>File:Mar ThompsonSpecial 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_ThompsonSpecial_2.jpg&amp;diff=1591485"/>
		<updated>2023-07-17T06:02:27Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_ThompsonSpecial_1.jpg&amp;diff=1591484</id>
		<title>File:Mar ThompsonSpecial 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_ThompsonSpecial_1.jpg&amp;diff=1591484"/>
		<updated>2023-07-17T06:02:18Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1591137</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1591137"/>
		<updated>2023-07-15T14:16:00Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]] Annihilator. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines, suppressor and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It can be equipped with 30-round magazines, wire stock and either a compensator or suppressor. It is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] appears in the game as the &amp;quot;MAS 44&amp;quot;. It is chambered in &amp;quot;7.62mm&amp;quot; in 10-round magazines and can be commonly found in the hands of U.A Marines.&lt;br /&gt;
[[Image:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. It can be upgraded with 30-round magazines and either a compensator or suppressor. It is commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope, suppressor and has options for either a 20-round extended magazine or the AVT-40's 40-round drum magazine.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1591040</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1591040"/>
		<updated>2023-07-15T06:33:06Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Luger P08 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is a hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. It can be fitted with the M712 Mauser suppressor. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30 rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Luger P08 suppressed.jpg|thumb|none|300px|Luger P08 with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_LugerP08_2.jpg|none|thumb|600px|A Luger P08 with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7 rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default, it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines, very reminiscent of the [[M1919 Thompson]] Annihilator. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56 rounds as opposed to the real-life 71 rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5 rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of U.A Marines and veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope and is uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36 rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_LugerP08_2.jpg&amp;diff=1591038</id>
		<title>File:Mar LugerP08 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_LugerP08_2.jpg&amp;diff=1591038"/>
		<updated>2023-07-15T06:32:36Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1576546</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1576546"/>
		<updated>2023-05-07T08:46:17Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
'''NOTES''': ''Due to the game's nature as an Early Access title, many of the featured firearms have placeholder reloading animations: such as belt-fed weapons reloading from invisible mags, shotguns reloading off-screen (as functionally their reload systems are coded similar to magazine-fed weapons), etc. Another commonly noted quirk is that most weapons are missing rear irons sights, which may be the developers' creative decision to clear up the ADS sight picture for more casual audiences.''&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for U.A Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7-rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock, suppressor and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock and suppressor modification as the regular Mauser M712.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the U.A Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor. It can be uncommonly found in the hands of Raiders.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator. They are commonly found in the hands of Prisoners.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments. It is commonly found in the hands of escaped Prisoners.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor. They are commonly found in the hands of Central Empire Commandos and Raiders.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact. They are commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5-rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;. It fcan only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines and a scope based on the Colt 3x20. The M16 is commonly seen in the hands of U.A Marines and veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the receiver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector. The Colt 3x20, while mounted accurately on the carry-handle is proportionally undersized and backwards.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives. It is incorrectly depicted as semi-auto due to placeholder animations.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[File:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M1A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope and is uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_MauserM712_2.jpg&amp;diff=1576545</id>
		<title>File:Mar MauserM712 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_MauserM712_2.jpg&amp;diff=1576545"/>
		<updated>2023-05-07T08:26:38Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: SSgt LuLZ uploaded a new version of File:Mar MauserM712 2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_M16A1_details1.jpg&amp;diff=1576544</id>
		<title>File:Mar M16A1 details1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_M16A1_details1.jpg&amp;diff=1576544"/>
		<updated>2023-05-07T08:26:17Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: SSgt LuLZ uploaded a new version of File:Mar M16A1 details1.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mauser_C96&amp;diff=1576070</id>
		<title>Mauser C96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mauser_C96&amp;diff=1576070"/>
		<updated>2023-05-04T15:11:06Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whats up doc.jpg|thumb|right|400px|Mauser C96 prototype - 7.63x25mm Mauser. This is the first functional prototype of the Mauser C96. The date of its first successful firing, 15 March 1895, is engraved on the frame. The location of this specimen is unknown.]]&lt;br /&gt;
The '''Mauser C96''' (commonly called the &amp;quot;Broomhandle&amp;quot; or &amp;quot;Broomhandle Mauser&amp;quot; due to its distinctive grip), was a German semi-automatic pistol, developed in 1893-1895, and manufactured from 1896 to circa 1937. The C96 Mauser was one of the first semi-automatic pistols to see widespread use and was copied in Spain and China. In China, C96 and variants have the nickname &amp;quot;box cannon,&amp;quot; with various explanations for this being either the weapon's weight (2 pounds heavier than the 9mm or 7.63mm variants), its boxy appearance, and / or its ability to be stowed inside its own stock.&lt;br /&gt;
&lt;br /&gt;
One particular point of interest with the C96 is that the weapon is entirely held together through the fit of the parts: there are no pins and only one screw in the entire gun, the one that holds the grip panels on. One unfortunate aspect of this construction is that the barrel and the rest of the upper are a single forging: many vintage 7.63x25mm Mausers have &amp;quot;shot out&amp;quot; barrels that cannot easily be replaced, and so have been re-bored for 9mm rounds. It should also be noted that with the stock attached, it is more or less necessary to use an irregular hold (thumb of the strong hand not wrapped around the grip) to avoid the hammer slamming into the user's thumb.&lt;br /&gt;
&lt;br /&gt;
Like many early smokeless powder firearms produced before the first World War, in something of a display of wishful thinking most C96 models feature a tangent rear sight that is adjustable for ranges up to 1000 meters. Some of the later models had a sight adjustable to a less extreme but still unrealistic 500 meters. C96 pistols with fixed rear sights are very rare.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=Mauser C96=&lt;br /&gt;
&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|right|400px|Mauser C96 &amp;quot;Pre-War Commercial&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SixshotBroomhandle.jpg|thumb|right|400px|Mauser C96 with 6-round magazine - 7.63x25mm Mauser. Note the &amp;quot;cone&amp;quot; style hammer, also seen on early examples of the standard ten shot model, and the early-style safety with no hole through the knob.]]&lt;br /&gt;
[[File:Mauser C96 M1930.jpg|thumb|right|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:M712.jpg|thumb|right|400px|Mauser C96 M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|right|400px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
Throughout the four decades of C96's production, dozens or hundreds of variants were made. Mauser's production of the C96 can be divided into the &amp;quot;Early Production Period&amp;quot; (1896 - 1905), when Mauser have not yet established a single production model for the C96 and made regular improvements on the C96's design, resulting in many different variants, and the &amp;quot;Stable Production Period&amp;quot; (1905 - 1937), when the C96's design was finalized, with further variants deriving from that. The vast majority of the C96s are made in the Stable Production period.&lt;br /&gt;
&lt;br /&gt;
Mauser did not assign specific model names for most C96 variants, and most C96 variant names are instead nicknames developed by collectors. &lt;br /&gt;
&lt;br /&gt;
Notable models from the Early Production period:&lt;br /&gt;
* &amp;quot;Cone Hammer&amp;quot;: These are the earliest production versions of the C96. They feature a distinctive snail-like cone hammer. The Cone Hammers had what's called the &amp;quot;Early style&amp;quot; safety, a holeless short-travel safety (with a difference between the two positions of only 0.18in) where down is the safe position.&lt;br /&gt;
* &amp;quot;Large Ring Hammer&amp;quot;: Another early production period with a distinctive large ring hammer. It also had the &amp;quot;Early style&amp;quot; safety.&lt;br /&gt;
** &amp;quot;Flatside&amp;quot;: Also known as &amp;quot;Slabside&amp;quot; or &amp;quot;C99 Regia Marina&amp;quot;, it was a variant of the Large Ring Hammer model with a completely flat frame side that lacks any milling. The first batch of the Flatside was a contract sale of 5000 guns to the Royal Navy of Italy in 1899; it was the first semiautomatic pistol to be ever issued to an Italian armed force (even before the Glisenti 1910). It is chambered in 7.63x25mm.&lt;br /&gt;
&lt;br /&gt;
During the Early Production Period, Mauser also experimented with 20-round fixed magazines; because of the inconvenience of reloading, this variant did not become popular. Mauser also experimented with compact models with short barrels, 6-round magazines, and short grips (called &amp;quot;Pre-War Bolo&amp;quot; or &amp;quot;Officer's Model&amp;quot;); their design was later recycled for the &amp;quot;Post-War Bolo&amp;quot; production model after World War I.&lt;br /&gt;
&lt;br /&gt;
Notable models produced by Mauser during the Stable Production period include:&lt;br /&gt;
* &amp;quot;Pre-War Commercial&amp;quot;: This is the first stable Mauser C96 design, and the design on which all later C96 models are derived from. It features a full-sized long grip, a fixed ten-round magazine, a 5.5-inch [140mm] barrel, adjustable tangent iron sights calibrated to 1000 meters, 7.63x25mm Mauser (aka .30 Mauser) chambering, the &amp;quot;Small Ring Hammer&amp;quot;, and the &amp;quot;Late style, first type&amp;quot; safety. The safety lever was designed for the 1902 American trials, with longer travel and up as the safe position; it can be recognised by having a hole through the knob at the end of the lever.&lt;br /&gt;
** &amp;quot;Persian Contract&amp;quot;: A variant of the &amp;quot;Pre-War Commercial&amp;quot; model, it was largely identical to the &amp;quot;Pre-War Commercial&amp;quot; aside from some Persian markings.&lt;br /&gt;
** &amp;quot;M1912 Export Model&amp;quot;: A rare variant designed for the South American market, chambered in 9x25mm Mauser Export. &lt;br /&gt;
* &amp;quot;Wartime Commercial&amp;quot;: A slightly modified version of the &amp;quot;Pre-War Commercial&amp;quot; that superseded it in production at around 1912; it is identical to &amp;quot;Pre-War Commercial&amp;quot; aside from its &amp;quot;New Safety&amp;quot; (a.k.a. &amp;quot;Late style, second type&amp;quot; safety), which lacks a hole.&lt;br /&gt;
* &amp;quot;Red 9&amp;quot; (a.k.a. &amp;quot;1916 Prussian Contract&amp;quot;): A 9x19mm version of the &amp;quot;Wartime Commercial&amp;quot; (with some other adjustments) produced during World War I. It has its own section on this page.&lt;br /&gt;
* &amp;quot;Post-War Bolo&amp;quot;: This was the first major production variant of the C96 after World War I. It is a short-barreled derivative of the &amp;quot;Wartime Commercial&amp;quot; model with a distinctive short &amp;quot;Bolo&amp;quot; grip. These C96s were produced with the short barrel because the Treaty of Versailles prohibited German pistols from having 100mm or longer barrels and 9mm or larger calibers. Bolos were experimented with during the Early Production Period, but the &amp;quot;Post-War Bolo&amp;quot; sees the Bolos becoming the main production variant of the C96. It has its own section on this page.&lt;br /&gt;
* Model 1930 (a.k.a. &amp;quot;M30&amp;quot;): This is a simplified model of the Prewar Commercial that had a 5.2-inch [132mm] (1930) or 5.5-inch [140mm] (later) long barrel, a solid one-piece grip frame and large wooden grips, and a lack of decorative milling on the frame and hammer. The M30 had another new safety, the &amp;quot;Universal Safety&amp;quot;, which featured a hole again. They are primarily identified by the &amp;quot;step&amp;quot; in their barrel contour. It superseded the Post-War Bolo as the new standard production variant of the C96.&lt;br /&gt;
** A very small number of the M1930 Model C96s were made with M712-styled detachable magazines (though they are not select-fire); these are nicknamed the &amp;quot;M711&amp;quot; by military surplus dealers to distinguish it from M712. It should also be noted that semi-auto-only M712-like C96s could also be genuine M712 Schnellfeuers with their select-fire components removed for import into the American market in the 1980s.&lt;br /&gt;
* &amp;quot;Schnellfeuer&amp;quot;: A machine pistol version of the M1930. It has its own section on this page.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1896-1937)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol, Pistol-Carbine&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.63x25mm Mauser, 9x19mm, 9x25mm Mauser Export (1912)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10-round fixed box magazine was standard. 6-round fixed box magazine (1896-1899) or 20-round fixed box magazine (1896) were used on experimental models&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-Automatic (most variants)&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Finances of the Grand Duke (Die Finanzen des Großherzogs)]]'' || [[Walter Rilla]] || Luis Hernandez || || 1924&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[The Death Ray (Luch smerti)]]'' || [[Vsevolod Pudovkin]] || Father Revo ||rowspan=&amp;quot;3&amp;quot; |  || rowspan=&amp;quot;3&amp;quot; | 1925&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandra Khokhlova]] || Female shooter&lt;br /&gt;
|-&lt;br /&gt;
| || Fascist agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross and Mauser (Krest i mauzer)]]'' || [[Naum Rogozhin]] || Vicar Shur || || 1925&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bennie the Howl (Benya Krik)]]'' || || Tsysin's aide || || 1926&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Miss Mend]]'' || [[Vladimir Fogel]] || Fogel || rowspan=2| || rowspan=2|1926&lt;br /&gt;
|-&lt;br /&gt;
| || American police, Soviet ''Militsiya'', Chiche's henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Young Eagles (Noored kotkad)]]'' || ||Estonian military leader||Seen only in holster|| 1927&lt;br /&gt;
|-&lt;br /&gt;
| ''[[October: Ten Days That Shook the World (Oktyabr)]]'' || || Red sailors || || 1927&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spies]]'' || ||Haghi's Henchmen|| || 1928&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oktyabryukhov and Dekabryukhov]]'' || || A Red sailor || || 1928&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[The Blue Express]]'' || [[Ivan Savelyev]] || An Overseer ||rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 1929&lt;br /&gt;
|-&lt;br /&gt;
| || British diplomat&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Fragment of an Empire (Oblomok imperii)]]'' || [[Sergey Gerasimov]] || A ''Menshevik'' || rowspan=2| || rowspan=2|1929&lt;br /&gt;
|-&lt;br /&gt;
| || A White Army officer&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Last Attraction (Posledniy attraktsion)]]'' || Ivan Bykov || Kurapov || rowspan=3| || rowspan=3|1929&lt;br /&gt;
|-&lt;br /&gt;
| Leonid Yurenev || Vanechka&lt;br /&gt;
|-&lt;br /&gt;
| || Red sailors, White officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mutiny (Myatezh)]]'' || Nikolay Pavlov || Kolyshev || || 1929&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | ''[[My Motherland (Moya Rodina)]]'' || Yun Fa-shu || Manchurian officer ||rowspan=&amp;quot;4&amp;quot; |  || rowspan=&amp;quot;4&amp;quot; | 1933&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Zhakov]] || Capt. Alyabyev&lt;br /&gt;
|-&lt;br /&gt;
| Aleksandr Melnikov || Vaska Melnikov&lt;br /&gt;
|-&lt;br /&gt;
| || Kuomintang and Red Armies officers, White Army emigrants&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outskirts (Okraina)]]'' || || A Red Guard || || 1933&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man Who Knew Too Much, The (1934)|The Man Who Knew Too Much]]''||[[Peter Lorre]]||Abbott||||1934&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Dzhulbars (1935)|Dzhulbars]]'' || [[Nikolai Makarenko]] || Tkachenko ||rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 1935&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frontier (Aerograd)]]'' || [[Stepan Shagaida]] || Stepan Glushak || || 1935&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[China Seas]]'' || Ivan Lebedeff || Ngah || In the belt || rowspan=2|1935&lt;br /&gt;
|-&lt;br /&gt;
| || Malay pirates || In holsters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thirteen (Trinadtsat), The]]'' || [[Andrey Fayt]] || Colonel Skuratov || || 1936&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Generation of Victors (Pokolenie pobediteley)]]'' || Vladimir Kandelaki || Niko Gotseridze || || 1936&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Alamases's Gorge (Ushchelye Alamasov)]]'' || Ir. Kan || Enemy commander ||rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 1937&lt;br /&gt;
|-&lt;br /&gt;
| || Enemy soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Border Is Locked Tight (Granitsa na zamke)]]'' || [[Mikhail Grodskiy]] || Von Steinbach ||rowspan=&amp;quot;3&amp;quot; |  || rowspan=&amp;quot;3&amp;quot; | 1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Semyon Svashenko]] || Lt. Stashenko&lt;br /&gt;
|-&lt;br /&gt;
| || Saboteurs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Ski Battalion (Za Sovetskuyu Rodinu)]]'' || [[Pyotr Kirillov]] || Lt. Riuttu || rowspan=3| || rowspan=3|1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Filippov]] || Finnish Sgt.&lt;br /&gt;
|-&lt;br /&gt;
| || A Finnish officer&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lenin in October (Lenin v oktyabre)]]'' || || Red Guards || || 1937&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fedka]]'' || || Red cavalrymen || In holster || 1937&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Knight Without Armour]]'' || [[Robert Donat]] || Peter Ouranoff || || rowspan=4|1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlene Dietrich]] || Alexandra Adraxine ||&lt;br /&gt;
|-&lt;br /&gt;
| || Russian Imperial police, Bolsheviks ||&lt;br /&gt;
|-&lt;br /&gt;
| || A Bolshevik || Large Ring Hammer Model&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Soviet Border (Na granitse)]]'' || [[Erast Garin]] || Volkov || rowspan=&amp;quot;4&amp;quot;| || rowspan=&amp;quot;4&amp;quot;|1938&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Michurin]] || Nikodim Gubin&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Nemchenko]] || Usvakh &lt;br /&gt;
|-&lt;br /&gt;
|  || Japanese Imperial Army officers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Man with the Rifle (Chelovek s ruzhyom)]]'' || [[Vladimir Lukin]] || Nikolai Chibisov || rowspan=3| || rowspan=3|1938&lt;br /&gt;
|-&lt;br /&gt;
| [[Stepan Kayukov]] || Andrei Dymov&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Kryuchkov]] || Sidorov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Friends from the Gypsy Camp (Druzya iz tabora)]]'' || [[Nikolai Arsky]] || Kazberyuk || || rowspan=2|1938&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Dorofeyev]] || Kuzmich || In holster&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Courage (Muzhestvo)]]'' || [[Dmitri Dudnikov]] || Mustafa Hajji ||rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1939&lt;br /&gt;
|-&lt;br /&gt;
| || Saboteurs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Shchors]]'' || [[Ivan Skuratov]] || Vasily Bozhenko || rowspan=2| || rowspan=2|1939&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Khvylya]] || Savka Troyan&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Lenin in 1918 (Lenin v 1918 godu)]]'' || [[Nikolai Okhlopkov]] || Vasily || In holster || rowspan=3|1939&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Arsky]] || Blinov || In holster&lt;br /&gt;
|-&lt;br /&gt;
| || ''Chekists'' ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Disappearance of &amp;quot;Oryol&amp;quot; (Gibel &amp;quot;Orla&amp;quot;)]]'' || [[Andrey Fayt]] || Counterintelligence Officer ||rowspan=&amp;quot;3&amp;quot; |  || rowspan=&amp;quot;3&amp;quot; | 1940&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergei Stolyarov]] || Fyodor Fyodorovich Chistyakov&lt;br /&gt;
|-&lt;br /&gt;
| || White Army Officers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Yakov Sverdlov]]'' || [[Nikolai Kryuchkov]] || Trofimov || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1940&lt;br /&gt;
|-&lt;br /&gt;
| || Red sailors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 2 (Boyevoy kinosbornik No. 2)]]'' || Dmitry Milovzorov || Karl || || 1941&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 7 (Boyevoy kinosbornik No. 7)]]'' || [[Georgiy Georgiu]] || The adjutant || In holster || 1941&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Aleksandr Parkhomenko]]'' || [[Aleksandr Khvylya]] || Aleksandr Parkhomenko || || rowspan=6|1942&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyotr Aleynikov]] || Vasya Gaivoron ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Chirkov]] || Nestor Makhno ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stepan Kayukov]] || Terenty Lamychev ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Amvrosi Buchma]] || Maksyuta ||&lt;br /&gt;
|-&lt;br /&gt;
| || Anarchist sailors ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Will Come Back (Sekretar raykoma)]]'' || [[Anatoliy Alekseev]] || Smolyak || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kotovsky]]'' || [[Nikolai Mordvinov]] || Grigory Kotovsky || In holster || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 11 (Boyevoy kinosbornik No. 11)]]'' || [[Lavrenti Masokha]] || ''Gefreiter'' Puch || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Fighting Film Collection No. 12 (Boyevoy kinosbornik No. 12)]]'' || [[Boris Blinov]] || Vasiliy Vasilyevich || rowspan=2| || rowspan=2|1942&lt;br /&gt;
|-&lt;br /&gt;
| || German officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schweik Is Preparing for Battle (Schweik gotovitsya k boyu)]]'' || || A Czech resistance fighter || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[How the Steel Was Tempered (Kak zakalyalas stal) (1942)|How the Steel Was Tempered (Kak zakalyalas stal)]]'' || [[Dmitriy Kapka]] || An Ukrainian officer || rowspan=2| || rowspan=2|1942&lt;br /&gt;
|-&lt;br /&gt;
| || German Imperial officers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[His Name Is Sukhe-Bator (Yego zovut Sukhe-Bator)]]'' || [[Lev Sverdlin]] || Damdin Sukhbaatar || || rowspan=7|1942&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Cherkasov]] || Baron Ungern ||&lt;br /&gt;
|-&lt;br /&gt;
| Chimidiin Tsaveen || Bair-Gun || With attached holster-stock&lt;br /&gt;
|-&lt;br /&gt;
| Tsagaany Tsegmid || Prince Erdene ||&lt;br /&gt;
|-&lt;br /&gt;
| Gelik-Dordji || Khorloogiin Choibalsan || In holster&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivan Bobrov]] || Cossack officer Sipaga || In holster&lt;br /&gt;
|-&lt;br /&gt;
| || Red Mongols, Chinese officers and soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invincible (Nepobedimye)]]'' || || A German officer || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Military Secret (Poyedinok)]]'' || || A German officer, a Soviet State Security operative || || 1945&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Golden Path (Oqros biliki)]]'' || [[Vladimir Chobur]] || Perekrestov Sr. || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1945&lt;br /&gt;
|-&lt;br /&gt;
| Pyotr Mosrskoy || Militiaman&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Zigmund Kolosovskiy]]'' || [[Boris Dmokhovsky]] || Zygmunt Kolosowski || rowspan=3| || rowspan=3|1946&lt;br /&gt;
|-&lt;br /&gt;
| Pyotr Skorokhod || Stefan Rakushka&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Grodskiy]] || SS Capt. Hauch&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Road Home (Synovya)]]'' || || SS soldier || || 1946&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stolen Border,The (Uloupená hranice)|The Stolen Border (Uloupená hranice)]]'' || [[Robert Vrchota]] || Kurt Reichman ||  || 1947&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Agent (Podvig razvedchika)]]'' || || A German officer || || 1947&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Daughters of China (Zhong Hua nu er)]]''|| [[Shen Yue]] || Leng Yun || || rowspan=2|1949&lt;br /&gt;
|-&lt;br /&gt;
|[[Feng Jin]] || Lt. Zhou ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Department: File 649]]'' || || || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Unforgettable Year 1919 (Nezabyvaemyy 1919 god)]]'' || [[Boris Andreyev]] || Vladimir Shibayev || rowspan=3| || rowspan=3|1951&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrei Popov]] || Nikolay Neklyudov&lt;br /&gt;
|-&lt;br /&gt;
| || Red sailors&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Witch (Noita palaa elämään)]]'' || || || can be seen hanged on the wall of Baron's castle || 1952&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kansas City Confidential]]'' || [[Preston Foster]]||Tim Foster|| || 1952&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[School of Courage (Shkola muzhestva)]]'' || [[Mikhail Pugovkin]] || Vasily Shmakov || rowspan=3| || rowspan=3|1954&lt;br /&gt;
|-&lt;br /&gt;
| [[Vadim Zakharchenko]] || Fyodor Syrtsov&lt;br /&gt;
|-&lt;br /&gt;
| || Red sailors, Anarchists&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Crash of the Emirate (Krushenie emirata)]]'' || [[Sanat Divanov]] || Sherali Yakubov || rowspan=2| || rowspan=2|1955&lt;br /&gt;
|-&lt;br /&gt;
| || ''Basmachi''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forty-first, The (Sorok pervyy)|The Forty-first (Sorok pervyy)]]'' || [[Nikolai Kryuchkov]] || Ansenti Yevsyukov || || 1956&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Pavel Korchagin]]'' || [[Vladimir Marenkov]] || Ivan Zharkiy || In holster || rowspan=7|1956&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Lebedev]] || Nikolay Okunev ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Parkhomenko]] || Kholyava ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Usovnichenko]] || Fyodor Zhukhrai || In holster&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Grinko]] || The head of the railway station || In holster&lt;br /&gt;
|-&lt;br /&gt;
| [[Valentin Kobas]] || ''Komsomol'' activist ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yevgeny Morgunov]] || A thug in train || In holster&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder on Dante Street (Ubiystvo na ulitse Dante)]]'' || || A German officer; a French Resistance fighter || || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Poet]]'' || [[Nikolay Kryuchkov]] || Nikolay Tzaryov || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Hostile Whirlwinds (Vikhri vrazhdebnye)]]'' || [[Ivan Lyubeznov]] || Lemekh || rowspan=3| || rowspan=3|1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Pirogov]] || The commandant of the staff of rebels&lt;br /&gt;
|-&lt;br /&gt;
| || Rebels&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miles of Fire (Ognennye versty)]]'' || [[Ivan Savkin]] || Grigory Zavragin || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[And Quiet Flows the Don (Tikhiy Don) (1957)|And Quiet Flows the Don (Tikhiy Don)]]'' || [[Viktor Bubnov]] || Yakov Fomin || || rowspan=2|1957&lt;br /&gt;
|-&lt;br /&gt;
| || Red sailors ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Baltic Glory (Baltiyskaya slava)]]'' || [[Leonid Kmit]] || Timofey Vikharev || rowspan=2|In holster || rowspan=2|1957&lt;br /&gt;
|-&lt;br /&gt;
| || Anarchist sailors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When a Woman Meddles (Quand la femme s'en mêle)]]'' || [[Bruno Cremer]] || Bernard || With attached holster-stock || 1957&lt;br /&gt;
|-&lt;br /&gt;
|''[[Queen of Outer Space]]'' || || || The astronauts' weapons were short magazine C96 Mausers painted gold || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Wind (Veter)]]'' || [[Leonid Gaidai]] || Naumenko || Only seen holstered in a signature wooden stock/holster combo || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Other Side (Po tu storonu)]]'' || || An Anarchist || In wooden holster || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Count's Ruins (Na grafskikh razvalinakh)]]'' || || ''Chekists'' || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Road to Calvary: 1918 (Khozhdenie po mukam: Vosemnadtsatyy god)|1918 (Vosemnadtsatyy god)]]'' || [[Evgeniy Matveev]] || Ivan Sorokin || rowspan=4| || rowspan=4|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Parkhomenko]] || Aleksey Krasilnikov&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Gladysh]] || Gymza&lt;br /&gt;
|-&lt;br /&gt;
| || Makhno's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Oleko Dundich]]'' || [[Yury Solovyov]] || Vanya || rowspan=3| || rowspan=5|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Ljuba Tadic]] || Dragich&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragomir Felba]] || Palich&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Troshin]] || Kliment Yefremovich Voroshilov || rowspan=2| In holster&lt;br /&gt;
|-&lt;br /&gt;
| [[Lev Sverdlin]] || Semyon Mikhailovich Budyonny&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Kochubey]]'' || [[Nikolay Rybnikov]] || Ivan Kochubey || || rowspan=4|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislav Stankevich]] || Ivan Sorokin || In holster&lt;br /&gt;
|-&lt;br /&gt;
| [[Yulian Panich]] || Sashko Nalivayko ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Vasilyev]] || Pelipenko ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Personally Known (Lichno izvesten)]]'' || [[Gurgen Tonunts]] || Kamo || rowspan=2|In holster || rowspan=2|1958&lt;br /&gt;
|-&lt;br /&gt;
| [[Artyom Karapetyan]] || &amp;quot;Long-haired&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Soldiers Were Going (Shli soldaty...)]]'' || [[Ivan Selyanin]] || A revolutionary sailor || rowspan=2| || rowspan=2|1959&lt;br /&gt;
|-&lt;br /&gt;
| || Red Guards, an Anarchist robber&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Road to Calvary: Gloomy Morning (Khozhdenie po mukam: Khmuroe utro)|Gloomy Morning (Khmuroe utro)]]'' || [[Boris Andreyev]] || Chugai || rowspan=4| || rowspan=4|1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Parkhomenko]] || Aleksey Krasilnikov&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Golubitsky]] ||  Shurygin&lt;br /&gt;
|-&lt;br /&gt;
| || Makhno's men&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Green Wagon (Zelyonyy Furgon) (1959), The|The Green Wagon (Zelyonyy Furgon)]]'' || [[Dmitri Milyutenko]] || Taras Koltsov || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ferry to Hong Kong]]'' || || Pirates || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cruelty (Zhestokost)]]'' || [[Nikolay Kryuchkov]] || Yefrem Yefremovich || In holster || 1959&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Golden Eshelon (Zolotoy eshelon)]]'' || [[Pavel Usovnichenko]] || Aleksey Bylinkin || In holster || rowspan=2|1959&lt;br /&gt;
|-&lt;br /&gt;
| || Red partisans ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Avalanche from the Mountains (Lavina s gor)]]'' || [[Sergei Papov]] || Prince Naurbekh || || rowspan=5|1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Belokurov]] || Ataman Shkuro ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Zosimov]] || Cossack ''Khorunzhiy'' || In holster&lt;br /&gt;
|-&lt;br /&gt;
| T. Rakhaev || Ozyrmes || In holster&lt;br /&gt;
|-&lt;br /&gt;
| || A German Imperial officer ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Probation (Ispytatelnyy Srok), The|The Probation (Ispytatelnyy Srok)]]'' || [[Yuri Kireyev]] || Pashka Ozherelyev || rowspan=2| || rowspan=2|1960&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Tabakov]] || Aleksandr Yegorov&lt;br /&gt;
|- &lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]'' || [[Xijuan Zhu]] || Wu Qionghua || || rowspan=&amp;quot;6&amp;quot;|1961&lt;br /&gt;
|-&lt;br /&gt;
| [[Mei Xiang]] || Fu Honglian || &lt;br /&gt;
|-&lt;br /&gt;
| [[Li Wang]] || Company commander || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weiming Zhang]] || Elder sister || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ben Niu]] || Xiao Pang || &lt;br /&gt;
|-&lt;br /&gt;
|  || Nan Batian´s guard, Local militia officers || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Lawrence of Arabia]]'' || || Turkish Army officers || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Eye of the Monocle (L'oeil du monocle)]]'' || [[Charles Millot]] || Matlov || rowspan=2| || rowspan=2|1962&lt;br /&gt;
|-&lt;br /&gt;
| [[Henri Cogan]] || Archiloque&lt;br /&gt;
|-&lt;br /&gt;
|''[[From Russia With Love]]'' || [[Robert Shaw]] || Red Grant || || 1963&lt;br /&gt;
|-&lt;br /&gt;
|''[[Naked Among Wolves (1963)|Naked Among Wolves]]'' || || A KZ inmate || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monsieur Gangster]]'' || [[Venantino Venantini]] || Pascal || Suppressed || 1963&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Optimistic Tragedy (Optimisticheskaya tragediya)]]'' || [[Boris Andreyev]] || Vozhak || rowspan=3| || rowspan=3|1963&lt;br /&gt;
|-&lt;br /&gt;
| [[Vsevolod Sanayev]] || Sipliy&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikita Kondratyev]] || An anarchist&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behold A Pale Horse]]'' || [[Gregory Peck]] || Manuel Artiguez || || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goldfinger]]''||||||Part of a wall display||1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Spy Chase, The (Les Barbouzes)|The Great Spy Chase (Les Barbouzes)]]'' || [[Charles Millot]] || Hans Müller || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Cheka Employee (Sotrudnik ChK)]]'' || [[Vladimir Zamanskiy]] || Grigory Smagin || C96 and C96 M1930 || rowspan=2|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Valentina Malyavina]] || Marusya Korolyova ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Mandate]]'' || [[Igor Bogolyubov]] || Gleb Prokhorov || rowspan=2| || rowspan=2|1964&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Vasilyev]] || Dubok&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Second Best Secret Agent in the Whole Wide World]]'' || [[Tom Adams]] || Agent Charles Vine || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Up to His Ears (Les tribulations d'un Chinois en Chine)]]'' || [[Paul Préboist]] || Cornac || || rowspan=3|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Mario David]] || Roquentin ||&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Chinese triads&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sucker (Le corniaud)]]'' || [[Bob Lerick]] || Loulou || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Letter (Paket)]]'' || [[Gennady Sayfulin]] || Zavarukhin || || rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Kuznetsov]] || Belopolskiy || In holster&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Elusive Avengers (Neulovimye mstiteli)]]'' || [[Vladimir Treshchalov]] || Sidor Lutiy || || rowspan=3|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasiliy Vasilyev]] || Yashka the Gypsy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Yefim Kopelyan]] || Burnash ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Fury (Yarost) (1966)|Fury (Yarost)]]'' || [[Evgeniy Matveev]] || Vasiliy Gulyavin || rowspan=2| || rowspan=2|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Valentin Grudinin]] || A Red sailor&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[An Extraordinary Assignment (Chrezvychajnoe poruchenie)]]'' || [[Gurgen Tonunts]] || Kamo || rowspan=3| || rowspan=3|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Kenigson]] || Krivoy&lt;br /&gt;
|-&lt;br /&gt;
| || Anarchists&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Sorrel Flower (Fleur d'oseille)]]'' || [[Dominique Zardi]] || Jeannot || || rowspan=2|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcel Gassouk]] || &amp;quot;The Limping&amp;quot; || Fitted with a stock.&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Naked Runner]]'' || [[Frank Sinatra]] || Sam Laker || Modified to convert into a sniper rifle. Used in &amp;quot;The Protectors&amp;quot;, and in &amp;quot;Star Wars&amp;quot; || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's Got the Black Box (La route de Corinthe)]]'' || || One of Khalidès men ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Wedding in Malinovka (Svadba v Malinovke)]]'' || [[Grigori Abrikosov]] || Gritsian || || rowspan=2|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Vodyanoy]] || Popandopulo || In wooden holster&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Red and the White (Csillagosok, katonák)]]'' || [[Mikhail Kozakov]] || Nestor || With attached holster-stock || rowspan=2|1967&lt;br /&gt;
|-&lt;br /&gt;
| || White officers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strong with Spirit (Silnye dukhom)]]'' || [[Ivan Pereverzev]] || Col. Dmitriy Medvedev || In holster || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branded to Kill]]'' || [[Jô Shishido]] || Goro Hanada || Flashpaper replica, based on a custom C96 with 20-round detachable magazine || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Exodus (Iskhod)]]'' || Laykhansurengijn Lkhasuren || Munko || rowspan=3| || rowspan=3|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Dmitriy Masanov]] || ''Sotnik'' Sipaylov&lt;br /&gt;
|-&lt;br /&gt;
| || Mongols and Chinese officers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sergey Lazo]]'' || uncredited || Ivan Zakharovich || In holster || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| || Red Army soldiers, brigands ||&lt;br /&gt;
|- &lt;br /&gt;
|''[[Salt and Pepper]]'' || [[John Le Mesurier]] || ||had shoulder stock attached|| 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Great Silence|The Great Silence (Il Grande Silenzio)]]'' || [[Jean-Louis Trintignant]] || Silence (Silenzio) || || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Vonetta McGee]] || Paulina ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ho!]]'' || [[Tony Taffin]] || Schwartz-elder || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The New Adventures of the Elusive Avengers (Novye prikluchenya Neulovimykh)]]'' || [[Yefim Kopelyan]] || Burnash || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Two Comrades Were Serving (Sluzhili dva tovarishcha)]]'' || [[Oleg Yankovskiy]] || Andrei Nekrasov || rowspan=2|C96 M1930 || rowspan=4|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolan Bykov]] || Ivan Karyakin&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoly Papanov]] || Red regiment commander || rowspan=2|C96&lt;br /&gt;
|-&lt;br /&gt;
| [[Alla Demidova]] || Red commissar&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don't Take God's Children for Wild Geese (Faut pas prendre les enfants du bon Dieu pour des canards sauvages)|Don't Take God's Children for Wild Geese]]'' || [[Bernard Blier]] || Charles || Dual-wields || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Sixth of July (Shestoe iyulya)]]'' || [[Aleksandr Yanvaryov]] || Dmitry Popov || In holster || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| || Left SR fighters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Storm Over the Belaya (Groza nad Beloy)]]'' || Aleksey Yakovlev || Andrey Karpov || rowspan=2| || rowspan=3|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Gennadiy Yukhtin]] || Abalov&lt;br /&gt;
|-&lt;br /&gt;
| || Red Army commanders || Mostly in holsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Seventh Companion (Sedmoy sputnik)]]'' || [[Pyotr Chernov]] || Mikhail Zykov || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Diamond Arm (Brilliantovaya Ruka)]]'' || || || Seen on the wall in the smugglers' den || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Shine, Shine, My Star (Gori, gori, moya zvezda)]]'' || [[Leonid Kuravlyov]] || Serdyuk || || rowspan=2|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Dyachkov]] || Ohrim ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[White Sun of the Desert (Beloye solntse pustyni)]]'' || [[Kakhi Kavsadze]] || Abdullah the Black || || rowspan=&amp;quot;4&amp;quot;|1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoly Kuznetsov]] || Fyodor Sukhov || &lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Luspekaev]] || Pavel Vereshchagin || &lt;br /&gt;
|-&lt;br /&gt;
|  || Several of the Abdullah's men || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Flight (Beg)]] || [[Mikhail Ulyanov]] || General Charnota || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[About Friends-Comrades (O druzyakh-tovarishchakh)]]'' || [[Ivan Lapikov]] || Ivolgin ||rowspan=4| || rowspan=4|1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Kokshenov]] || Aleksey Utrobin&lt;br /&gt;
|-&lt;br /&gt;
| [[Uldis Lieldidzs]] || Yakov Peters&lt;br /&gt;
|-&lt;br /&gt;
| || ''Chekists'' and conspirators&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Square (Krasnaya ploshchad)]]'' || [[Vyacheslav Shalevich]] || Nikolay Kutasov || In holster || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Can't Win 'Em All]]'' || [[Michèle Mercier]] || Aila || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Conformist]]'' || [[Pierre Clémenti]] || Lino || || rowspan=2|1970&lt;br /&gt;
|-&lt;br /&gt;
| Pasquale Fortunato || Young Marcello Clerici ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Lyubov Yarovaya]]'' || [[Kirill Lavrov]] || Fyodor Shvandya || rowspan=2|May be [[Astra 900]] || rowspan=2|1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Novikov]] || Konstantin Grozny&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission in Kabul (Missiya v Kabule)]]'' || [[Vladimir Zamanskiy]] || Aleksey Repin || In holster, may be a mockup || 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Property of Republic (Dostoyanie respubliki), The|The Property of Republic (Dostoyanie respubliki)]]'' || || Red commissar || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel's Leap (Le Saut de l'ange)]]'' ||  || Vietnamese henchman ||  ||1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[10th Victim, The|The 10th Victim (La decimation vittima)]]'' || || German victim || || rowspan=2|1971&lt;br /&gt;
|-&lt;br /&gt;
| || Chinese hunter ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crown of the Russian Empire, or the Elusive Avengers Again (Korona Rossiyskoy Imperii, ili Snova Neulovimye)|The Crown of the Russian Empire, or the Elusive Avengers Again]]'' || [[Arkadi Tolbuzin]] || Colonel Kudasov  || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Officers (Ofitsery)]]'' || [[Vasili Lanovoy]] || Ivan Varravva || rowspan=&amp;quot;3&amp;quot;| || rowspan=&amp;quot;3&amp;quot;|1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Yumatov]] || Aleksei Trofimov &lt;br /&gt;
|-&lt;br /&gt;
|  || Basmachi (Middle Asian Muslim rebels)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Seventh Bullet (Sedmaya pulya)]]'' || [[Nurmukhan Zhanturin]] || Qurboshi ||rowspan=4| || rowspan=4|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Suymenkul Chokmorov]] || Maxumov&lt;br /&gt;
|-&lt;br /&gt;
| [[Melis Abzalov]] || Basmach&lt;br /&gt;
|-&lt;br /&gt;
| Sherali Pulatov || Basmach&lt;br /&gt;
|-&lt;br /&gt;
|[[Young Winston]] || [[Simon Ward]] || Winston Churchill || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|[[Joe Kidd]] || [[Don Stroud]] || Lamarr Simms || || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Clint Eastwood]] || Joe Kidd ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[She No Longer Talks She Shoots]]'' || [[André Pousse]] || Max || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Annie Girardot]] || Rosamonde&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Gang War in Naples]]'' || [[Ugo D'Alessio]] || Pietro Russo || C99 &amp;quot;Regia Marina&amp;quot; || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Fabio Testi]] || Tonino Russo || C99 &amp;quot;Regia Marina&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Dauria]]'' || [[Vitali Solomin]] || Roman Ulybin || rowspan=5| || rowspan=5|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Kokshenov]] || Fedot Muratov&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Dubrovin]] || Kuzma&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgiy Shtil]] || Georgiy Lavrov&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Vesyolkin]] || An Anarchist&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Bamboo House of Dolls]]''|| Lieh Lo || Tsui Kuo-Tung || || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
|  || Partisans ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[MacKintosh Man, The|The Mackintosh Man]]''|| [[Paul Newman]] || Joseph Rearden || || rowspan=3|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Dominique Sanda]] || Mrs. Smith ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian Bannen]] || Ronald Slade ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Detroit 9000]] || Various || Robbers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
|[[Hell Up in Harlem]] || [[Fred Williamson]] || Tommy Gibbs || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Man from Acapulco, The (Le Magnifique)|The Man from Acapulco (Le Magnifique)]]'' || [[Jean-Paul Belmondo]] || Bob Saint-Claire || Equipped as sniper rifle with silencers || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| || Karpof's henchman ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Massacre in Rome]] (Rappresaglia)'' || [[Richard Burton]] || Lt. Col. Herbert Kappler || C96s with fixed 20-round magazines || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| || Executioners ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[An Hour Before the Dawn (Za chas do rassveta)]]'' || [[Aleksandr Lazarev, Sr.]] || Andrey Derzhavin || rowspan=5| || rowspan=6|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergei Kharchenko]] || Taras Zhurba&lt;br /&gt;
|-&lt;br /&gt;
| [[Gurgen Tonunts]] || Djigit&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruslan Akhmetov]] || Sadyk Kurnabayev&lt;br /&gt;
|-&lt;br /&gt;
| || White Army officers, Red commanders&lt;br /&gt;
|-&lt;br /&gt;
|[[Nikifor Kolofidin]] || Anton Gusev || C96 M1930&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[In the Black Sands (V chyornykh peskakh)]]'' || [[Leonhard Merzin]] || Peltin || rowspan=4| || rowspan=4|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Inogam Adylov]] || A ''Basmach''&lt;br /&gt;
|-&lt;br /&gt;
| [[Farkhad Khaydarov]] || A ''Basmach''&lt;br /&gt;
|-&lt;br /&gt;
| [[Pulat Saidkasymov]] || A ''Basmach''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Captain (Chyornyy kapitan)]]'' || [[Les Serdyuk]] || Osip Zaburunnyy || || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thunderbolt and Lightfoot]] ||[[Roy Jenson]] || Dunlop ||twenty round integral magazine || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And on the Pacific... (I na Tikhom Okeane...)]]'' || || Red partisan ||  || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Destiny (Moya sudba)]]'' || || Nefyodova's accomplice || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last Deed of Kamo (Posledniy podvig Kamo)]]'' || [[Gurgen Tonunts]] || Kamo || rowspan=2| || rowspan=2|1974&lt;br /&gt;
|-&lt;br /&gt;
| Vladimir Abadjyan || Voskanyan&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Friday Foster]]''||[[Carl Weathers]]||Yarbro||||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wind and the Lion, The|The Wind and the Lion]]'' || [[Antoine Saint-John]] || Colonel Von Roerkel || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Three Days of the Condor]]'' || [[Max von Sydow]] || Joubert ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakout]]'' || || || Seen in warden's office || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peasant Son (Krestyanskiy syn)]]'' || [[Georgiy Burkov]] || Andrey Petrakov || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[There, Far, Beyond the River (Tam vdali, za rekoy)]]'' || [[Vladimir Ivanov]] || Ivan Yefimovich Sakhno || rowspan=5| || rowspan=5|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrey Podubinskiy]] || Semyon Semechkin&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Mazhuga]] || Yegor Tarakanov&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Shpudejko]] || Fyodor Panko&lt;br /&gt;
|-&lt;br /&gt;
| [[Lev Perfilov]] || A bandit&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Climber (L'ambizioso)]]'' || || A hitman || &amp;quot;Large Ring Hammer&amp;quot; or C99 &amp;quot;Regia Marina&amp;quot; || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[Assault on Precinct 13 (1976)|Assault on Precinct 13]]'' || [[Frank Doubleday]] || White Warlord || Suppressed || rowspan=2| 1976&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot;Street Thunder&amp;quot; gang members ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Days of the Turbins (Dni Turbinykh)]]'' || [[Vladimir Basov]] || Capt. Myshlayevsky || || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrei Rostotsky]] || Nikolai Turbin ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rome Armed to the Teeth]]'' || || A police inspector || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Free Hand for a Tough Cop]]'' || || A hitman || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent Naples (Napoli violenta)]]'' || || A hitman || C99 &amp;quot;Regia Marina&amp;quot; || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Golden River (Zolotaya rechka)]]'' || || A Red sailor || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Victor (Pobeditel)]]'' || [[Yuri Gusev]] || Mikhail || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Diamonds for the Dictatorship of the Proletariat (Brillianty dlya diktatury proletariata)]]'' || [[Aleksandr Porokhovshchikov]] || Osip Shelekhes || rowspan=3| || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Rasmi Dzhabrailov]] || Tarykin&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Smirnov]] || Yevplanov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Fiery Bridge (Ognennyy most)]]'' || [[Aleksandr Movchan]] || ''Sotnik'' Gorbenko || In holster || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Belov]] || Kuzma Poryvayev || In holster&lt;br /&gt;
|-&lt;br /&gt;
| || Red Guards, Ukrainian ''Haidamaks'' ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Assault on the Secret Police (Uzbrukums slepenpolicijai)]]'' || [[Arnis Licitis]] || &amp;quot;Dashing&amp;quot; || rowspan=4| || rowspan=4|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland Zagorskis]] || Straume&lt;br /&gt;
|-&lt;br /&gt;
| Edmunds Freibergs || Jepis&lt;br /&gt;
|-&lt;br /&gt;
| (uncredited) || Martins&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Tachanka from the South (Tachanka s yuga)]]'' || [[Stanislav Korenev]] || Bardin || || rowspan=4|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Strigalyov]] || Shura ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Stepanenko]] || Siry ||&lt;br /&gt;
|-&lt;br /&gt;
| || Cheka agents ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Duty (Dolg)]]'' || [[Nikolay Olyalin]] || Selivanov || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Markov]] || Col. Stepanov&lt;br /&gt;
|-&lt;br /&gt;
| [[Anuarbek Moldabekov]] || Khan Dzengenev&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ask the Dead About the Price of Death (Surma hinda küsi surnutelt)]]'' || Rudolf Allabert || Agent &amp;quot;A&amp;quot; || rowspan=2| || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| Robert Gutman || Agent &amp;quot;B&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star_Wars_(1977) | Star Wars (A New Hope, 1977)]]'' || [[Harrison Ford]] || Han Solo || as the &amp;quot;DL-44 Blaster&amp;quot; || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The_Empire_Strikes_Back | Star Wars (The Empire Strikes Back, 1980)]]'' || [[Harrison Ford]] || Han Solo || as the &amp;quot;DL-44 Blaster&amp;quot; || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return_of_the_Jedi | Star Wars (Return of the Jedi, 1983)]]'' || [[Harrison Ford]] || Han Solo || as the &amp;quot;DL-44 Blaster&amp;quot; || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star_Wars:_The_Force_Awakens | Star Wars: The Force Awakens]]'' || [[Harrison Ford]] || Han Solo || as the &amp;quot;DL-44 Blaster&amp;quot; || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge (Revansa)]]'' || [[Gheorghe Dinica]] || Paraipan || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The End of the Emperor of the Taiga (Konets imperatora taygi)]]'' || [[Ivan Krasko]] || Ivan Solovyov || Nickel plated || rowspan=3|1978&lt;br /&gt;
|-&lt;br /&gt;
| [[German Kachin]] || Pavel Nikitin || Nickel plated&lt;br /&gt;
|-&lt;br /&gt;
| [[Nartai Begalin]] || Akhmai ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Fight in the Taiga (Poedinok v tayge)]]'' || Vladimir Izotov || An official || In holster || 1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Last Year of Berkut (Posledniy god Berkuta)]]'' || [[Georgiy Drozd]] || ''Poruchik'' Kharbinka || rowspan=3| || rowspan=3|1978&lt;br /&gt;
|-&lt;br /&gt;
| Tsyden Badmayev || Alarchon&lt;br /&gt;
|-&lt;br /&gt;
| Samson Artonov || Epse&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max]]'' || [[Geoff Parry]] || Bubba Zanetti || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Escape to Athena]]'' || [[Telly Savalas]] || Zeno ||  with holster/stock combo, suppressed || rowspan=2|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Elliott Gould]] || Charlie Dane ||  with holster/stock combo, suppressed&lt;br /&gt;
|-&lt;br /&gt;
|''[[Money Movers]]''||[[Terry Camilleri]]||Dino||equipped with silencer||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forget the Word 'Death' (Zabud'te slovo 'smert')]]'' || [[Oleg Korchikov]] || Levchenko || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Wait for John Grafton (Gaidiet &amp;quot;Dzonu Graftonu&amp;quot;)]]'' || [[Juris Plavins]] || Christophor Krasilnikov || rowspan=2|M1912 || rowspan=2|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Janis Paukstello]] || Trautman&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Catch the Wind (Ishchi vetra...)]]'' || Vitali Titov || Ovechkin || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breaker Morant]]'' || || Boer Commando || || 1980&lt;br /&gt;
|-&lt;br /&gt;
|[[Kto zaplatit za udachu?]] || [[Vitaly Solomin]] || Kuskov || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Bread, Gold and the Nagant Revolver (Khleb, zoloto, nagan)]]'' || [[Yuriy Grigorev]] || Sasha Andronov || || rowspan=3|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Eduard Martsevich]] || Mezentsev ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Elgudzha Burduli]] || Pashka the Gypsy ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From the Bug to the Vistula (Ot Buga do Visly)]]'' || [[Les Serdyuk]] || Nikolay Moskalenko || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Hunt (Poslednyaya okhota)]]'' || || A Red commander || In holster || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Girl from the Legend (Devushka iz legendy)]]'' || [[Shoira Tursunbayeva]] || Mayna Khasanova || rowspan=2|With holster stock attached || rowspan=4|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuatbai Abdreimov]] || Valikhan&lt;br /&gt;
|-&lt;br /&gt;
| [[Khamza Umarov]] || Abdukarim || rowspan=2|In holster&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Nazarov]] || Ivan Shuvalov&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fiasco of Operation Terror (Krakh operatsii &amp;quot;Terror&amp;quot;)]]'' || [[Valeriy Skorobogatov]] || Lyubovtsev || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Across the Gobi and the Khingan (Govi Khyangand tulaldsan ni)]]'' || [[Vladimir Ivashov]] || Maj. Matveev ||rowspan=&amp;quot;3&amp;quot; |  || rowspan=&amp;quot;3&amp;quot; | 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Nevedomsky]] || Lieutenant colonel Moroz&lt;br /&gt;
|-&lt;br /&gt;
| || Brigands, Imperial Japanese soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Raiders of the Lost Ark]]'' || [[Karen Allen]] || Marion Ravenwood || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Order: Don't Open Fire (Prikaz: ogon ne otkryvat)]]'' || || Soviet border guards officer || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sixth (Shestoy)]]'' || [[Igor Klass]] || Korytin || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Keep Your Eyes Open! (Smotri v oba!)]]'' || [[Aleksandr Yakovlev]] || Filin || || rowspan=3|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Smirnov]] || Red commissar || In holster&lt;br /&gt;
|-&lt;br /&gt;
| || White soldiers || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Do Not Set Traps for Leshiy... (Ne stavte Leshemu kapkany...)]]'' || [[Sattar Dikambayev]] || Sygda Kirbizhekov || rowspan=6| || rowspan=7|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Ignatyev]] || Ignatyev&lt;br /&gt;
|-&lt;br /&gt;
| [[Ulmas Alikhodzhayev]] || Turka&lt;br /&gt;
|-&lt;br /&gt;
| [[Edilbek Chokubayev]] || Asan&lt;br /&gt;
|-&lt;br /&gt;
| [[Sultan Dikambayev]] || A shaggy bandit&lt;br /&gt;
|-&lt;br /&gt;
| Yuri Majnagashev || Chemenev&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Nazarov]] || Nikolay Ilyich Zarudnev || In holster&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Against the Current (Protiv techeniya)]]'' || [[Pyotr Velyaminov]] || Commissar Sobol || || rowspan=3|1981&lt;br /&gt;
|-&lt;br /&gt;
| Pyotr Korobov || Regiment commander Semenchuk || In holster&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitali Titov]] || Chief mate Nazarych ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Fight at the Crossroads (Boy na Perekryostke)]]'' || [[Valeri Ryzhakov]] || Kalugin || rowspan=2| || rowspan=2|1982&lt;br /&gt;
|-&lt;br /&gt;
| || Socialists-Revolutionaries&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Cossack Outpost (Kazachya zastava)]]'' || [[Bolot Beyshenaliev]] || Liu Fang-Chin || rowspan=3| || rowspan=3|1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Mentai Utepbergenov]] || ''Honghuzi''&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Li]] || ''Honghuzi''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urgent... Secret... Gubcheka (Srochno... sekretno... Gubcheka)]]'' || [[Islam Kaziyev]] || Kara || M1930 || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sahara (1983)|Sahara]]''|| [[Horst Buchholz]] || Eric von Glessing || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|[[The Green Wagon (Zelyonyy Furgon) (1983)|The Green Wagon (Zelyonyy Furgon)]] || [[Konstantin Grigoryev]] || Chief of ''Ugolovny Rozysk'' || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Start Liquidation (Pristupit k likvidatsii)]]'' || [[Oleg Strizhenov]] || Colonel Danilov || With attached holster-stock || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Road To China]]'' || || Thug || Slab-side model || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ruffian]]'' || || The blond robber || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Project A]]'' || [[Jackie Chan]] || Dragon Ma || rowspan=2| || rowspan=2|1983&lt;br /&gt;
|-&lt;br /&gt;
| || Gangsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Inheritors (Die Erben)]]'' || John Ottwald || Günther || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Yes, Madam! (Huang jia shi jie)]]''||[[Hark Tsui]]  || &amp;quot;Aspirin&amp;quot; || in the trunk || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| || Robber ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mad Max Beyond Thunderdome]] || [[Mel Gibson]] || Max || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Last Inspection (Poslednyaya inspektsiya)]]'' || [[Murad Radzhabov]] || Riza Iskanderov || rowspan=3| || rowspan=3|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagun Omayev]] || Achilov&lt;br /&gt;
|-&lt;br /&gt;
| || Bandits&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[A Trap for Jackals (Kapkan dlya shakalov)]]'' || [[Elgudzha Burduli]] || Gaib-bek || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Maksud Imatshoyev]] || Ali&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[In the Shooting Solitude (V strelyayushchey glushi)]]'' || [[Sergey Vlasov]] || Zhlobin Jr. || rowspan=3| || rowspan=3|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Smirnov]] || Grigoriy&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Koltakov]] || Fyodor Krokhov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[Lighthorsemen, The|The Lighthorsemen]] || [[Jon Blake]] || Scotty || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1987&lt;br /&gt;
|-&lt;br /&gt;
|  || Turkish soldiers &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Magnificent Warriors]]'' || [[Tung-Shing Yee]] || Sky 1 || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Ng]] || Luk&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Island of Lost Ships (Ostrov pogibshikh korabley)]]'' || [[Sergei Parshin]] || &amp;quot;Sailor&amp;quot; || rowspan=2| || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || Islanders&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moonzund]]'' || [[Vladimir Gostyukhin]] || Trophim Semenchuk || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|[[In the Line of Duty III: Force of the Dragon]] || [[Stephan Berwick]] || Underground Gunsmith || rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1988&lt;br /&gt;
|-&lt;br /&gt;
|  || Client &lt;br /&gt;
|-&lt;br /&gt;
|''[[Indiana Jones and the Last Crusade]]'' || || Kazim || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Art of Living in Odessa (Iskusstvo zhit v Odesse)]]'' || [[Viktor Avilov]] || Vladislav Simen || rowspan=3| || rowspan=3|1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Oleg Shkolnik]] || Misha Yablochko&lt;br /&gt;
|-&lt;br /&gt;
| || ''Cheka'' agents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Baltazar's Feasts, or The Night with Stalin (Piry Valtasara, ili noch so Stalinym)]]'' || [[Aleksey Petrenko]] || Koba Jughashvili || rowspan=2| || rowspan=3|1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergei Silkin]] || An ''abrek''&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksey Safonov]] || Nestor Lakoba || M1930&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savoy]]'' || [[Vladimir Steklov]] || Sergey Gusev || With holster stock || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mother]]'' || || || Seen in gun store || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Zdraviya zhelayu! ili Beshenyy dembel]]'' || (uncredited) || A midget stoker || Possibly with shortened barrel || rowspan=3|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Anton Androsov]] || Mitya Agafonov || rowspan=2|Only on promotion still&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Geiko]] || &amp;quot;Zamotay&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hands of a Murderer]]'' || [[Nickolas Grace]] || Oberstein || rowspan=2|Postwar Commercial || rowspan=2|1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Warren Clarke]] || Colonel Gould&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dusk (Zakat)]]'' || || Benya Krik's gang members || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stray Dog: Kerberos Panzer Cops]]'' || [[Yoshikazu Fujiki]] || Inui || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rocketeer, The|The Rocketeer]]''||[[Billy Campbell]]||Cliff Secord||||1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[If Looks Could Kill]]'' || [[Roger Rees]] || Augustus Steranko || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassin of the Tsar]]'' || || Yurovsky's subordinate || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joker]]'' || [[Valeriy Storozhik]] || Joker || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sherlock Holmes and the Leading Lady]]'' || [[Michael Siberry]] || Franz Winterhauser || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weather Is Good on Deribasovskaya, It Rains Again on Brighton Beach]]'' || [[Mikhail Kokshenov]] || Kravchuk || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Arbiter (Arbitr)]]'' || || Andrei's man || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Wild East]]'' || [[Konstantin Fyodorov]] || Strannik || rowspan=3| M1930 || rowspan=3|1993&lt;br /&gt;
|-&lt;br /&gt;
| Viacheslav Chernykh || Skull&lt;br /&gt;
|-&lt;br /&gt;
| || Skull's thug&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trouble Bound]] || [[Rustam Branaman]] || Ratman || || 1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Last Action Hero]]''||||Mobster at funeral||||1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Price of Treasures (Tsena sokrovishch)]]'' || [[Aleksandr Koznov]] || Pavel || rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| || Cocker's bandits&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up (Nalyot)]]'' || [[Anatoli Stolbov]] || Pal Palych || Holster-stock attached || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jonathan of the Bears]]'' || [[Rodrigo Obregón]] || Kaspar ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shirli-Myrli]]'' || [[Armen Dzhigarkhanyan]] || Kozyulski || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Fatal Eggs (Rokovye yaytsa)]]'' || [[Aleksei Zharkov]] || Schukin || || rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Pashutin]] || Polaitis ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Wolf Blood (Volchya krov)]]'' || [[Eugeni Sidikhin]] || Rodion Dobrykh || || rowspan=2|1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Garmash]] || Frol ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantom, The|The Phantom]]'' || [[Agoes Widjaya Soedjarwo]] || Pirate || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Michael Collins]]'' || [[Liam Neeson]] || IRA forces || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lost World, The (1998)|The Lost World]]'' ||[[Patrick Bergin]]||Professor George Challenger|| || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Half a Chance]]'' ||[[Jean-Paul Belmondo]]||Leo|| || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deserter´s Gold]]'' || [[Boguslaw Linda]] || Rysiek &amp;quot;Rudy&amp;quot; || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Things]]'' || || || Seen in the gun cabinet || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[All the King's Men]]'' || || Turkish Officer || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sunshine (1999)|Sunshine]]''|| ||Lenin Boys commander|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mummy]]'' || || The Medjai || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hey Ram]]'' || [[Kamal Hassan]] || Saket Ram || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[From Dusk Till Dawn 3: The Hangman's Daughter]]''||[[Marco Leonardi]]||Johnny Madrid|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Avalon]]'' ||[[Malgorzata Foremniak]]||Ash||Equipped with rifle stock|| 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Mummy Returns]]'' || [[Adewale Akinnuoye-Agbaje]] || Lock-Nah || || rowspan=2|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Quill Roberts]] || Shafek ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[K-9: P.I.]]'' || || || Seen in police precinct || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senso '45]]'' || || Italian partisans commander || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Smart Philip]]''|| [[Jirí Machácek]] || De Soto || || rowspan=2|2003&lt;br /&gt;
|-&lt;br /&gt;
| || Mobsters || Mocked up as [[M1921 Thompson]]&lt;br /&gt;
|-&lt;br /&gt;
|''[[League of Extraordinary Gentlemen, The|The League of Extraordinary Gentlemen]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Antikiller 2: Antiterror]]'' || [[Valentin Golubenko]] || &amp;quot;Gangrena&amp;quot; || Nickel plated || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kung Fu Hustle]]'' || || Axe gang members || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agatha Christie's Poirot: The Hollow]]''||||Sir Henry's gun collection||||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Down in the Valley]]'' || || || Seen in the gun cabinet || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Joy Division]]'' || [[Tom Schilling]] || Thomas || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fido]]''||||Zomcom clerk||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wind That Shakes The Barley, The|The Wind That Shakes The Barley]]''|| ||IRA||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal Rising]]'' || [[Gaspard Ulliel]] || Hannibal Lecter || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border, The (2007)|The Border]]'' || || Finnish White soldiers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Philosophy of a Knife]]''|||||| on the wall ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Speed Racer]]'' || [[Matthew Fox]] || Racer X || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Manus: Man of War]]'' ||  || German officer ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 39 Steps (2008)|The 39 Steps]]''|| [[Werner Daehn]] || Ackerman || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captive (Plennyy)]]'' || || || Seen among captured firearms || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of April]]'' || [[Eero Aho]] || Emil Hallenberg ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Samurai Avenger: The Blind Wolf]]'' || Domiziano Arcangeli || Nathan Flesher || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dnieper Line: Love and War]]'' || [[Igor Sigov]] || General Zubov || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beneath Hill 60]]'' || Extra || German Soldier || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Death and Glory in Changde]] || [[Wenkang Yuan]] || Capt. Feng Baohua || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wind Blast (Xi Feng Lie)]]'' || [[Yu Xia]] || Zhang Ning || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shanghai]]''||[[Andy On]]||Juan|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Djinns (Stranded)]]'' || [[Saïd Taghmaoui]] || Aroui  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Crimson Colour of the Snowfall (Bagrovy Tsvet Snegopada)]]'' || [[Aleksandr Tsurkan]] || Trofim Krjazhnyh || Nickel plated || rowspan=3|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniela Stoyanovich]] || Ksenia Gerstel || Nickel plated&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeni Mundum]] || Austrian officer ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tracker (2010)|Tracker]]'' || [[Ray Winstone]] || Arjan van Diemen || rowspan=2|&amp;quot;Large Ring Hammer&amp;quot; || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Temuera Morrison]] || Kereama&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of the Falcon (Or noir)]]''|| [[Jan Uddin]] || Ibn Idriss || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Front Line (2011)]]''||||North Korean Army captain|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Steel (Bian di lang yan)]]'' || || Chinese resistance fighters || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Lux]]'' || [[Juraj Kukura]] || Wassili Wassiljewitsch Ulrich || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saints and Soldiers: Airborne Creed]]''||[[Lance Otto]]|| Jacques || w/ &amp;quot;broomhandle&amp;quot; stock || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gangster Squad]]''||[[Troy Garity]]||Wrevock||||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Courier of Special Importance (Kurersky osoboy vazhnosti)]]'' || [[Aleksey Faddeev]] || ''Poruchik'' Andrey Belkin || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Konstantin Demidov]] || Grisha Skok&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City 44]]'' || [[Michal Czernecki]] || Captain of ''AK'' || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batalion]]'' || || German officers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Max: Fury Road]]''||[[John Howard (II)]]||The People Eater||||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wonder Woman (2017)|Wonder Woman]]''||||German Army officer||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Miyavi]]||Gunpei Ikari ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unknown Soldier, The (2017)|The Unknown Soldier]]''|| [[Pirkka-Pekka Petelius]] || Captain Kaarna ||||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tanks for Stalin (Tanki)]]'' || [[Yuriy Itskov]] || &amp;quot;Batya&amp;quot; || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| || White bandits&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 3 - Parabellum]]'' || || || Seen in armory || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eight Hundred, The|The Eight Hundred]]''|||| Nationalist Army officer ||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Time Crisis]]'' || || || unusable || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout]]'' || &amp;quot;9mm Mauser&amp;quot; || || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Time Crisis II]]'' || || || unusable || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout 2]]'' || || || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Underground]]'' || || || Seen in Mission Art || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: 1918]]'' ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vietcong 2]]'' || &amp;quot;Mauser C96 mod.1912&amp;quot; || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitman: Blood Money]]'' || &amp;quot;WW1 Pistol&amp;quot; || || || 2006 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Time Crisis IV]]'' || || || unusable || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Airborne]]'' || &amp;quot;C96 Mauser&amp;quot; || ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Mauser M1896&amp;quot; || || firing three-round bursts || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mafia II]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dead Redemption]]'' || &amp;quot;Mauser Pistol&amp;quot; || || Fires in full-auto ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far East War]]'' || &amp;quot;Mauser C96&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Time Crisis 5]]'' || || || unusable || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Mauser C96 ||Stock  ||Golden  || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Verdun]]'' || &amp;quot;Mauser C96 Broomhandle&amp;quot; || || ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heroes &amp;amp; Generals]]'' || &amp;quot;Mauser C96&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 1]]'' || &amp;quot;C96&amp;quot; || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;C96 Mauser&amp;quot; || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Screaming Steel: 1914-1918]]''|| &amp;quot;C-96 Mauser&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || || || Introduced in ''Plan Jaune'' update || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunt: Showdown]]''|| &amp;quot;Dolch 96&amp;quot; ||Can be fitted with a shoulder stock|| || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dead Redemption II]]'' || &amp;quot;Mauser Pistol&amp;quot; || || ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tannenberg]]'' || &amp;quot;Mauser C96 Broomhandle&amp;quot; || || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond The Wire]]'' || &amp;quot;C96 Mauser&amp;quot; || || || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Isonzo]]'' || &amp;quot;Mauser C96 Broomhandle&amp;quot; || || Introduced in ''Caporetto'' expansion || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[The Man from U.N.C.L.E. - Season 1|The Man from U.N.C.L.E.]]||||various characters||||1964-1968&lt;br /&gt;
|-&lt;br /&gt;
|[[The Man from U.N.C.L.E. - Season 1|The Man from U.N.C.L.E.]]||[[John Van Dreelen]]||Harold Bufferton||  &amp;quot;The Giuoco Piano Affair&amp;quot; (S01E07) ||1964-1968&lt;br /&gt;
|-&lt;br /&gt;
|[[The Man from U.N.C.L.E. - Season 1|The Man from U.N.C.L.E.]]||[[Robert Vaughn]]||Napoleon Solo ||||1964-1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|[[Czterej pancerni i pies]] || [[Janusz Gajos]]  || Cpl. Janek Kos || || rowspan=2|1966-1970&lt;br /&gt;
|-&lt;br /&gt;
| || German officers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Operation Trust (Operatsiya &amp;quot;Trest&amp;quot;)]]'' || [[Armen Dzhigarkhanyan]] || Artur Artuzov || rowspan=5|C96 M1930 || rowspan=5|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Lyudmila Kasatkina]] || Maria Zakharchenko&lt;br /&gt;
|-&lt;br /&gt;
| [[Donatas Banionis]] || Eduard Staunitz&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Shulgin]] || Col. Zhukovskiy&lt;br /&gt;
|-&lt;br /&gt;
| || ''OGPU'' agents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heart of Bonivur (Serdtse Bonivura)]]'' || [[Yevgeni Burenkov]] || Toporkov || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Adjutant of His Excellency (Adyutant ego prevoskhoditelstva)]]'' || [[Anatoli Papanov]] || Ataman Angel || rowspan=3|C96 || rowspan=5|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[German Yushko]] || Timka&lt;br /&gt;
|-&lt;br /&gt;
| [[Valentin Smirnitskiy]] || Capt. Rostovtsev&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Shutov]] || Semyon Krasilnikov || rowspan=2|C96 M1930&lt;br /&gt;
|-&lt;br /&gt;
| || A brigand&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Shadows Disappear at Noon (Teni ischezayut v polden)]]'' || [[Sergey Polezhaev]] || Filipp Menshikov || rowspan=4| || rowspan=6|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Novikov]] || Taras&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoli Sobolev]] || A brigand&lt;br /&gt;
|-&lt;br /&gt;
|[[Aleksey Bakhar]] || A brigand&lt;br /&gt;
|-&lt;br /&gt;
| [[Valeri Gatayev]] || Frol Kurganov || rowspan=2| In holster&lt;br /&gt;
|-&lt;br /&gt;
| [[Konstantin Berdikov]] || Red Commissar&lt;br /&gt;
|-&lt;br /&gt;
|[[Mission: Impossible - Season 7|Mission Impossible]]||[[Barry Atwater]]||Matthew Royce|| &amp;quot;The Western&amp;quot; (S07E21)||1972-1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Here Lies the Border (Zdes prokhodit granitsa)]]'' || [[Yakub Akhmedov]] || Talibkhan || Ep.1 || rowspan=3|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Razak Khamrayev]] || Dzhafarbek || C96 M1930, Ep.1&lt;br /&gt;
|-&lt;br /&gt;
| || ''Basmachi'', smugglers || C96 and C96 M1930, Ep.1&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: On the Night of the 20th (Rozhdyonnaya revolyutsiey: V noch na 20-e)]]'' || || A Soviet officer || Seen in documentary footage || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Strogovs (Strogovy)]]'' || [[Aleksey Plavinskiy]] || Artyom Strogov || Mauser C96 || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Adolf Ilyin]] || Evdokim Yutkin ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Valeri Smolyakov]] || A Red partisan ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Eternal Call (Vechnyy zov) - Season 1|Eternal Call (Vechnyy zov)]]'' || [[Vladlen Biryukov]] || Yakov Aleinikov || C96 and C96 M1930 || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Ivanov]] || Ivan Saveliev || C96 and C96 M1930&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Mikheev]] || Demyan Inyutin || C96&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Road to Calvary (Khozhdenie po mukam), The (1977)|The Road to Calvary (Khozhdenie po mukam)]]'' || [[Mikhail Golubovich]] || Ivan Sorokin || Ep.6 || rowspan=6|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksey Krychenkov]] || Nestor Makhno || M1930; Ep.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Pavlov]] || Gymza || Ep.6&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Penkov]] || Lyova Zadov || Ep.11&lt;br /&gt;
|-&lt;br /&gt;
| [[Konstantin Grigorev]] || Chugai || Ep.10&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitaliy Bezrukov]] || Latugin || M1930; Ep.12&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Data Tutashkhia]]'' || [[Otar Megvinetukhutsesi]] || Data Tutashkhia || rowspan=7| || rowspan=7|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Guram Pirtskhalava]] || Razha Sarchimelia&lt;br /&gt;
|-&lt;br /&gt;
| [[Zurab Kapianidze]] || Bekar Jeiranishvili&lt;br /&gt;
|-&lt;br /&gt;
| [[Leo Pilpani]] || Bodgo Kvaltava&lt;br /&gt;
|-&lt;br /&gt;
| [[Zurab Laperadze]] || Mose Zamtaradze&lt;br /&gt;
|-&lt;br /&gt;
| [[Karlo Sakandelidze]] || Nicandro Kilia&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruslan Mikaberidze]] || Shvangiradze&lt;br /&gt;
|-&lt;br /&gt;
|''[[Professionals (TV Series), The|The Professionals]]'' ||||assassin||&amp;quot;Everest was also Conquered&amp;quot;||1977-1983&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[It Was in Kokand (Eto bylo v Kokande)]]'' || [[Murad Radzhabov]] || Irgash || || rowspan=5|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Khamza Umarov]] || Dzhabbar Makhmud ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Turgun Azizov]] || Dalabai ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Vyacheslav Shalevich]] || Denis Makarovich Avvakumov || M1930&lt;br /&gt;
|-&lt;br /&gt;
| || ''Basmachi'' ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Fury (Yarost) (1979)|Fury (Yarost)]]'' || [[Vasiliy Bochkaryov]] || Viktor Gulyaev || rowspan=5| || rowspan=7|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Igor Okhlupin]] || Stepan Spiridonovich Klych&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Martynov]] || Seleznyov&lt;br /&gt;
|-&lt;br /&gt;
| [[Nodar Shashigoglu]] || Dolinskiy&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladlen Paulus]] || Porfiriy&lt;br /&gt;
|-&lt;br /&gt;
| [[Grigori Abrikosov]] || Ataman Kikot || rowspan=2|In holster&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuri Smirnov]] || Kostyura&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 2, The|The State Border: Film 2]] ||  || Russian Border guards || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Syndicate-2 (Sindikat-2)]]'' || [[Nikolay Olyalin]] || Pavlovskiy || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Meeting at High Snows (Vstrecha u vysokikh snegov)]]'' || [[Les Serdyuk]] || Konstantin Zubov || rowspan=5| || rowspan=5|1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Avgust Baltrusaitis]] || Timokha &amp;quot;The Earring&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Valeri Olshansky]] || Aleksandr Feofanov&lt;br /&gt;
|-&lt;br /&gt;
| [[Bakhadyr Yuldashev]] || Mukhtarov&lt;br /&gt;
|-&lt;br /&gt;
| [[Dzhanik Fayziev]] || Khudayberdy&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Peace to Your House (Mir vashemu domu)]]'' || [[Mukhamadali Makhmadov]] || Mirzo || rowspan=6| || rowspan=6|1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Takhir Sabirov]] || Rustam-bek&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharif Kabulov]] || Yusuf-bek&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Kochegarov]] || Mikhail Kobrin&lt;br /&gt;
|-&lt;br /&gt;
| [[Galib Islamov]] || Elmurad&lt;br /&gt;
|-&lt;br /&gt;
| || Red commanders and ''Basmachi''&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 3, The|The State Border: Film 3]] ||  || Chinese police || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[20th of December (20-e dekabrya)]]'' || [[Yuri Kamornyj]] || Anatoliy Zheleznyak || &amp;quot;Flatside&amp;quot; || rowspan=3|1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Dyukov-Samarskiy]] || Pavel Dybenko || In holster&lt;br /&gt;
|-&lt;br /&gt;
| || ''Chekists'', counter-revolutionaries || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Reilly: Ace of Spies]] || [[David Suchet]] || Inspector Tsientsin ||. || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eternal Call (Vechnyy zov) - Season 2]]'' || || A Soviet officer || Seen in documentary footage || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Fiery Roads (Ognennye dorogi)]]'' || [[Ulmas Alikhodzhayev]] || Hamza Hakimzade Niyazi || Ep.17 || rowspan=4|1983-1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Bimbolat Vatayev]] || Sadiqjan-bai || Ep.13,15-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Tariyel Qasimov]] || Mahmudali || Ep.17&lt;br /&gt;
|-&lt;br /&gt;
| || ''Basmachi'', Red Army commanders || Ep.13,15&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 4, The|The State Border: Film 4]] ||  || Various characters || || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Anzacs]] || [[Johnathon Sweet]] || Bill Sweet ||.|| 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunter - Season 3|Hunter]]||[[John Beck]] || Neil Jordan || &amp;quot;The Castro Connection&amp;quot; (3.04)||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Professionals (TV Series), The|The Professionals]] || || || Customized with long barrel, skeleton stock, and telescopic sight || 1977-1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Special Operations Squad (Otryad spetsyalnogo naznacheniya)]]'' || [[Yuri Grebenshchikov]] || Col. Dmitriy Medvedev || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Wounded Stones (Ranenyye kamni)]]'' || [[Bimbolat Vatayev]] || Osman || rowspan=2| || rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Barasbi Mulayev]] || Soltanbek&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Life of Klim Samgin (Zhizn Klima Samgina)]]'' || [[Vadim Yakovlev]] || Yakov || Ep.10 || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Incident at the Airport (Sluchay v aeroportu)]]'' || Makham Khadzhikulov || Ravshan || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' ||  || is seen in a showcase|| with holster/stock combo/ &amp;quot;Columbo Cries Wolf&amp;quot; (S09E02) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 8|Bergerac]]'' || || A hitman || &amp;quot;Diplomatic Incident&amp;quot; (S08E10) || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young Indiana Jones Chronicles: Volume 2, The|The Young Indiana Jones Chronicles]] || [[Daniel Craig]] || Captain Schiller || &amp;quot;Daredevils of the Desert&amp;quot;(S2E21) || 1992-1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Rough Riders]] || || Spanish and German officers || || rowspan=2|1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Johnson]] || Henry Nash ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Angel (TV Series)]]|| ||bounty hunter ||&amp;quot;Shorty's In Love&amp;quot;(S1E15) || 2000-2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]] || || Used by French soldier to execute German soldiers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitler: The Rise of Evil]]''|| ||Freikorp soldier||||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Solomon's Mines (2004)|King Solomon's Mines]] ||[[Nick Boraine]] || Ivan Fleekov || C96 M1930 || 2004 &lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''|| ||German SS Officer||&amp;quot;Yahrezit&amp;quot; (S05E22)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Verdun: Descent into Hell]]'' ||  || German lieutenant Werner Müller || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[His Majesty's Secret Service (Sekretnaya sluzhba Ego Velichestva)]]'' || [[Valeriy Kukhareshin]] || Gustav Schlegel || rowspan=2| || rowspan=2|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrey Rodimov]] || &amp;quot;Pyatnitsa&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit - Season 3|The Unit]] || || Used by an attempted assassin ||&amp;quot;Gone Missing&amp;quot; (S3E10) || 2006-2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guns (2008 miniseries)|Guns]] |||| Gun show customer |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI Andel (Kriminálka Andel)|CSI Andel (Kriminálka Andel) - Season 1]]''|| || || &amp;quot;Baba na zabití&amp;quot; (S1E09) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadliest Warrior]] |||| Nazi Waffen SS Leader |||| 2009-???&lt;br /&gt;
|-&lt;br /&gt;
| ''[[&amp;quot;Narkomovskiy&amp;quot; Train (Narkomovskiy oboz)]]'' || || Red Commissair || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rasputin (2011)|Rasputin]]'' || Andrey Astrakhantsev || Yakov Yurovsky || C96 M1930 || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Birdsong]]''||||German soldier||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elementary - Season 1|Elementary]]||||Masked Home Invader||&amp;quot;One Way to Get Off&amp;quot; (Episode 1.07)||2012-????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Guard (Belaya gvardiya)]]'' || [[Mikhail Porechenkov]] || Viktor Myshlaevskiy || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The White Guard (Belaya gvardiya)]]'' || [[Sergey Garmash]] || Col. Kozyr-Leshko || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Mountains (Krasnye gory)]]''|||| || Hanged on the wall ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Peaky Blinders]]''||||Billy Kimber's bodyguards || with the stocks attached ||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Spies (Razvedchitsy)]]'' || [[Svetlana Ivanova]] || Arina Prozorovskaya || rowspan=2|Denix non-firing replica || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Svetlana Ustinova]] || Zoya Velichko&lt;br /&gt;
|-&lt;br /&gt;
|''[[Penny Dreadful]] || [[Timothy Dalton]] || Malcolm Murray || The C96 is described as a 'prototype', yet the first prototype of the C96 was not built until 1895, and was certainly not sold to the public. However, a genuine early 'conehammer' pistol is used for the prop, and is accurately depicted in use. ||2014-???&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tunnel, The - Season 1|The Tunnel]]''||[[Clémence Poésy]]||Capt. Wassermann||||2013-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tunnel, The - Season 1|The Tunnel]]''||[[Stephen Dillane]]||DCI Reebuck||||2013-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bitch War (Suchya voyna)]]'' || || A MUR detective || May be Denix replica || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And Quiet Flows the Don (Tikhiy Don) (2015)|And Quiet Flows the Don (Tikhiy Don)]]'' || [[Evgeniy Tkachuk]] || Grigoriy Melekhov || In [[Stechkin APS]] holster || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Son - Season 1]]''||[[J. Quinton Johnson]]||Neptune ||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trotsky]]'' || || A revolutionary; a Red sailor || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Babylon Berlin - Season 1‎]]'' ||  ||  ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Babylon Berlin - Season 2‎]]'' ||  || Henchmen || with stock and suppresser || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Orville]] || || || Modified. Season 1 Episode 4 &amp;quot;If the Stars Should Appear&amp;quot; || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alyosha]]'' || || The Soviet partisans commander || In holster || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eldorado KaDeWe]]'' || || A robber || Ep. 01 || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paris Police 1900]]'' || || A member of the ''Ligue Antisemitique'' || Supposedly Cone Hammer model || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Porco Rosso]]'' || A Pirate || ||  1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' || || it is seen the shop and at Rally's house || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Jin-Roh: The Wolf Brigade]]'' || Fuse  ||  || rowspan=2 | 1998&lt;br /&gt;
|-&lt;br /&gt;
| Kerberos member || with stock attachment&lt;br /&gt;
|-&lt;br /&gt;
| ''[[FLCL]] ''|| Giant robot || Massively scaled-up || 2000 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Fullmetal Alchemist: Conqueror of Shamballa]]'' || Dietlinde Eckhart || rowspan=&amp;quot;4&amp;quot; |  || rowspan=4 | 2005&lt;br /&gt;
|-&lt;br /&gt;
| Rudolph Heß&lt;br /&gt;
|-&lt;br /&gt;
| Police officer Hughes&lt;br /&gt;
|-&lt;br /&gt;
| Thule Society members&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hellsing Ultimate]]'' || &amp;quot;The Captain&amp;quot; || C96 pistols with Carbine-length barrels || 2006 - 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon: The Second Barrage]]'' || Rotton the Wizard || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Baccano!]]'' || ''Daily Days'' Reporter || Stocked || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[First Squad: The Moment of Truth]]'' || Leo || with stock attachment || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eden of the East]]'' ||. ||Seen with stock in Takizawa's closet || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fullmetal Alchemist: Brotherhood]]'' || Captain Buccaneer ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[C³]]'' || Peavey ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suisei no Gargantia]]'' || sailor, Amy ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fate/Apocrypha]]'' || Darnic Prestone Yggdmillennia || Ep. &amp;quot;Hundreds of Flames and Hundreds of Flowers&amp;quot; || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Princess Principal]]'' || Kingdom Agents and Todo Jubei's men || Ep. 01 and 05  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sirius the Jaeger]]'' || Dorothea || Ep. 05 || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Golden Kamuy - Season 1]]''  ||  || Ep. &amp;quot;Race&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Golden Kamuy - Season 2]]''  || Toni Anji || Ep. &amp;quot;Blue Eyes&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saga of Tanya the Evil: The Movie]]'' || Tanya von Degurechaff || M1930 || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Golden Kamuy - Season 3]]''  || Svetlana || Ep. &amp;quot;To Live&amp;quot;; with 20.round magazine || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin Zero]]''  || Armed men || || 2022-2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Atlantis, The Lost Empire]] || ||Helga Sinclair || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What If...? - Season 1]]'' || [[Ross Marquand]] || Johann &amp;quot;The Red Skull&amp;quot; Schmidt ||&amp;quot;What If... Captain Carter Were The First Avenger?&amp;quot; (S1E01)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mauser C96 Carbine=&lt;br /&gt;
[[File:C96carbine.jpg|thumb|right|400px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96 Carbine.jpg|thumb|right|400px|Mauser C96 Carbine with slab-sided receiver and aperture rear sight - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
Mauser produced produced about 1100 full-stocked C96 Carbines during the early production period. However, it is estimated that most C96 Carbines existing today are reproductions or replicas.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eight Hundred, The|The Eight Hundred]]'' || || Chinese soldier || ||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 1]]'' || &amp;quot;C96 Carbine&amp;quot; || || Flatside, with aperture rear sight ||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Dejima refugee || C96 Carbine || 2004-2005&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Mauser C96 &amp;quot;Red 9&amp;quot;=&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|right|400px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm.  This model is World War I dated.]]&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|right|400px|Mauser C96 &amp;quot;Red 9&amp;quot; with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M1916 &amp;quot;Red 9&amp;quot; ''' was a 9x19mm model produced to fill a contract for the Prussian army during the First World War. As it was externally identical to the concurrently produced 7.63mm version, its caliber was burned on each side of the grip and prominently marked in red or black paint. Some collectors refer to the 'Red 9' version as the ''1916 Prussian Contract''.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10-round fixed box magazine&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Sidney Street ]]'' || [[Kieron Moore]] || Tosca ||  || 1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[Officers (Ofitsery)]] ||. ||Basmachi (Middle Asian Muslim rebel) || || 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Caesar]] || [[Fred Williamson]] || Tommy Gibbs ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Friday Foster]] || [[Carl Weathers]] || Yarbo || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Razor's Edge, The|The Razor's Edge]]''||||German officers||||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Be Dragons]] || [[Wes Bentley]] || Manolo Torres || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Water Diviner, The|The Water Diviner]]''|| ||Greek and Turkish soldiers||||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Chromite]] || [[Lee Beom-soo]] || Commander Lim Gye-Jin || Black grips || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Strogovs (Strogovy)]]'' || [[Leonid Nevedomsky]] || Markel Golovanov || rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| Mikhail Mitin || Tikhon Chyorny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' || &amp;quot;HSI Mauser&amp;quot; ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || Red 9 || || with an optional stock and fitted with an underbarrel laser pointer || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: The Mercenaries 3D]]'' || ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4 (2023 VG)]]'' || Red9 || || optional stock || 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dream Hunter Rem: Massacre in the Phantasmic Labyrinth]]'' ||  || is seen in the Geppetto base ||1992&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mauser C96 &amp;quot;1920 Rework&amp;quot;=&lt;br /&gt;
&lt;br /&gt;
[[File:C96Redshort.jpg|thumb|right|400px|Mauser C96 &amp;quot;1920 Rework&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mauser C96 M1920 Rework Red Nine.jpg|thumb|right|400px|Mauser C96 &amp;quot;1920 Rework&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
The '''M1920 &amp;quot;Rework&amp;quot;''' model is a series of post-war C96s made in the Weimar Republic. They were all prewar or wartime Mauser C96s modified to meet the restrictions set in the Treaty of Versailles, which prohibited pistols from having barrels longer than 100 millimeters and 9mm calibers. They had cut-down 3.9-inch [99mm] barrels and reworked and simplified fixed sights. Pistols chambered in non-standard chamberings like 9x19mm Parabellum were converted to chamber standard 7.63x25mm Mauser rounds. Converted models were stamped &amp;quot;1920&amp;quot; to show they were compliant; this practice continued on government-issue weapons even after the ban was no longer in effect.&lt;br /&gt;
&lt;br /&gt;
As all the &amp;quot;Rework&amp;quot; guns are made from preexisting Mauser C96s, they may display a wide variety of features. The key identifying features are their shortened barrels, fixed rear sight, and soldered on front sight without a barrel band on the muzzle (like on the &amp;quot;Bolo&amp;quot; guns).&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight Without Armour]]'' || || A Bolshevik || || 1937&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Massacre in Rome]]'' || || Executioner ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[20th of December (20-e dekabrya)]]'' || [[Viktor Terekhov]] || A ''Chekist'' || || 1982&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Mauser C96 &amp;quot;Bolo&amp;quot;=&lt;br /&gt;
[[File:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|right|400px|Mauser C96 &amp;quot;Bolo&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mauser Bolo With Stock.jpg|thumb|right|400px|Mauser C96 &amp;quot;Bolo&amp;quot; with rifle stock attached - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:SixshotBoloMauser.jpg|right|thumb|400px|Mauser C96 &amp;quot;Bolo&amp;quot; with 6-round magazine and fixed rear sight - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Superbolo.jpg|thumb|right|400px|Engraved Mauser C96 &amp;quot;Bolo&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
The '''M1921 &amp;quot;Bolo&amp;quot;''' model had small grips, a 10-round magazine, and  a short 3.9-inch [99mm] barrel. It was first produced as a variant model for domestic sales from 1920 to 1921, going into full production from 1921 to 1930. The name &amp;quot;Bolo&amp;quot; is short for Bolshevik. Reportedly the Russian Communists or Bolsheviks favored the Broomhandle and in particular the Model 1921. The model was also popular with Poles, Lithuanians, German Freikorps, and White Russians. Among collectors the Bolo model is one of the most popular. &lt;br /&gt;
&lt;br /&gt;
Of note is that &amp;quot;Bolo&amp;quot; is sometimes used to describe compact Mauser C96 pistols made in the early production period. For the purposes of IMFDB, unless otherwise stated, &amp;quot;Bolo&amp;quot; C96s are the &amp;quot;Post-War Bolo&amp;quot; model.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.63x25mm Mauser, 9x25mm Mauser Export (rare)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 6 (early), 10 (normal production) or 20 (very early) round fixed box magazine&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sea Outpost (Morskoy post), The|The Sea Outpost (Morskoy post)]]'' || [[Pyotr Arzhanov]] || Japanese officer || || 1938&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Valery Chkalov]]'' || [[Vladimir Belokurov]] || Valery Chkalov || || 1941&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Gambler (Bob le flambeur)]]'' || || A gangster || || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And Quiet Flows the Don (Tikhiy Don) (1957)|And Quiet Flows the Don (Tikhiy Don)]]'' || || White Army officer || Nickel plated || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Eshelon (Zolotoy eshelon)]]'' || || A Red partisan || || 1959&lt;br /&gt;
|-&lt;br /&gt;
|''[[Officers (Ofitsery)]] || [[Vasili Lanovoy]] ||  Ivan Varravva || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Bumbarash]]'' || [[Yuri Smirnov]] || Gavrila || rowspan=4| || rowspan=4|1971&lt;br /&gt;
|-&lt;br /&gt;
| [[Yekaterina Vasilyeva]] || Sofya Tulchinskaya&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonid Bakshtayev]] || Chubatov&lt;br /&gt;
|-&lt;br /&gt;
| || A German officer&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Black Captain (Chyornyy kapitan)]]'' || [[Aleksandr Goloborodko]] || Fyodor Galatenko || rowspan=2| || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Irina Borisova]] || Galya Islenyeva&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Deed of Kamo (Posledniy podvig Kamo)]]'' || || Voskanyan's second-in-command || In holster || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Lost Expedition (Propavshaya ekspeditsiya)]]'' || [[Vakhtang Kikabidze]] || Arsen Kabakhidze || Standard &amp;quot;Bolo&amp;quot; and what appears to be a short-barreled version of pre-war C96 || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tachanka from the South (Tachanka s yuga)]]'' || [[Viktor Stepanenko]] || Siry || rowspan=2| || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Dvornikov]] || Pirozhenko&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[R.V.S.]]'' || [[Anatoli Barchuk]] || Pavel Sergeev || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Volkov]] || Ataman Kozolup&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Gornostal]] || Ataman Lyovka&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bread, Gold and the Nagant Revolver (Khleb, zoloto, nagan)]]'' || [[Yuriy Grigorev]] || Sasha Andronov || Nickel plated || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Don't Be Afraid, I Am Here For You (Ne boysya, ya s toboy)]]'' || || Farzally-beg's servant || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sixth (Shestoy)]]'' || [[Igor Klass]] || Korytin || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lethal Weapon 2]] || [[Joss Ackland]] ||  Arjen Rudd || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Laser Mission]]'' || Guy Pringle || Kalishnakov's Lieutenant ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Passchendaele]] ||  || German Seargant || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heart of Bonivur (Serdtse Bonivura)]]'' || || || Seen in gun pile || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[How the Steel Was Tempered (Kak zakalyalas stal) (1973)|How the Steel Was Tempered (Kak zakalyalas stal)]]'' || [[Vladimir Konkin]] || Pavel Korchagin || rowspan=5| || rowspan=5|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Konstantin Stepankov]] || Fyodor Zhukhrai&lt;br /&gt;
|-&lt;br /&gt;
| [[Fyodor Panasenko]] || Anton Tokarev&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Talashko]] || Vladimir Okunyov&lt;br /&gt;
|-&lt;br /&gt;
| || A bandit&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Born by Revolution: Hard Autumn (Rozhdyonnaya revolyutsiey: Trudnaya osen)]]'' || [[Evgeniy Zharikov]] || Nikolay Kondratyev || rowspan=4| || rowspan=4|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislav Borodokin]] || Vasily Voinov&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Dvoretskiy]] || Lebedev&lt;br /&gt;
|-&lt;br /&gt;
| || ''Militsia'' and criminals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Born by Revolution: Assault (Rozhdyonnaya revolyutsiey: Napadenie)]]'' || [[Vitaly Rozstalny]] || Somov || rowspan=5| || rowspan=5|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Sherstnyov]] || Plavskiy&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Yanvaryov]] || Kutkov&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Aleksandrov]] || Kutkov's henchman&lt;br /&gt;
|-&lt;br /&gt;
| [[Valentin Grudinin]] || Valet&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Born by Revolution: On Fire (Rozhdyonnaya revolyutsiey: V ogne)]]'' || [[Evgeniy Zharikov]] || Nikolay Kondratyev || rowspan=2| || rowspan=2|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Dyukov-Samarskiy]] || Lyonka Panteleev&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: We Will Help You (Rozhdyonnaya revolyutsiey: My pomozhem tebe)]]'' || [[Yuriy Popelov]] || A bandit || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Waves of the Black Sea (Volny Chyornogo morya)]]'' || [[Fyodor Panasenko]] || Sinichkin || rowspan=2|[[Waves of the Black Sea (Volny Chyornogo morya) - Film 2|Film 2]] || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Nikonenko]] || Rodion Zhukov&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Shattered Sky (Raskolotoe nebo)]]'' || [[Abesalom Loria]] || Yakov Gnevnyy || rowspan=2| || rowspan=2|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Nazarov]] || Mikhail Konyaev&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reilly: Ace of Spies]]'' || Alan Downer || General Bazan || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Makar the Pathfinder (Makar-sledopyt)]]'' || [[Oleg Borisov]] || Staff Capt. Chyorniy || rowspan=2|Possibly converted standard C96 || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrey Rostotskiy]] || Myachik&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Save Our Souls (Spasite nashi dushi)]]'' || | [[Yuriy Tsurilo]] || Gould || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Peaky Blinders]]''||||Billy Kimber's bodyguard || with the stocks attached ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mauser M712 ''Schnellfeuer''=&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|right|400px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:712good.jpg|thumb|right|400px|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|400px|right|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:PASAM Mod 2 pistol.jpg|thumb|400px|right|PASAM Mod 2 - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
The '''''&amp;quot;Schnellfeuer&amp;quot;''''' (&amp;quot;fast fire&amp;quot;) was introduced in the early 1930s in response to the Spanish select-fire C96 copies made in the late 1920s by companies like Astra or Beistegui Hermanos. It used ten- or twenty-round detachable magazines and a select-fire mechanism designed by Joseph Nickl (1930-1932), later improved by Karl Westinger (1932-1936), the latter the most commonly seen. With a rate of fire of 900-1,000 rpm, the ten-round magazine lasts around two-thirds of a second: recoil and muzzle climb is ferocious. Despite this, the model was highly successful: production began in 1932 and ended in 1936 after a run of around 98,000 guns.&lt;br /&gt;
&lt;br /&gt;
The ''Schnellfeuer'' is popularly known as the &amp;quot;M712&amp;quot;, its Wehrmacht designation during World War 2, and some collectors also refer to it as the &amp;quot;M1932.&amp;quot; Semi-auto only variants were imported into the US following the introduction of the National Firearms Act, since the $200 &amp;quot;machine gun&amp;quot; transfer tax was originally significantly higher than the cost of the Schnellfeuer itself.&lt;br /&gt;
&lt;br /&gt;
An interesting variant of the M712 is the '''PASAM''' (''Pistolas Automaticas e Semi-Automaticas Mauser'', &amp;quot;Mauser Automatic and Semi-Automatic Pistols&amp;quot;), a series of 7.63x25mm Mauser M712s purchased in the 30s by Brazilian police forces. The name is usually used to refer to two distinctive modifications from the 70s, attempting to make the 900rpm machine pistol a little more controllable. 295 PASAMs are just regular M712s, but 101 &amp;quot;Modification One&amp;quot; guns were modified with an extension welded to the magazine housing which mounted a metal foregrip, and 89 &amp;quot;Modification Two&amp;quot; guns received a more comprehensive upgrade with a foregrip with wooden grip panels and a lengthened rear grip with a {{convert|mm|320}} fixed tubular stock permanently attached to it. Oddly, Brazil only ever purchased 10-round magazines for these weapons.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.63x25mm Mauser&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10 or 20-round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Deadlock]]'' || [[Anthony Dawson]] || Anthony Sunshine || rowspan=3|With sniper scope and holster-stock || rowspan=3|1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Mario Adorf]] || Charles Dump&lt;br /&gt;
|-&lt;br /&gt;
| [[Marquard Bohm]] || Kid&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Sitting Target]] || [[Oliver Reed]] || Harry Lomart || || rowspan=3|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Ian McShane]] || Birdy Williams ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Robert Beatty]] || The gun dealer ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[A Police Commissioner Accuses (Un comisar acuza)]]'' || [[Gheorghe Dinica]] || Paraipan || || rowspan=3|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Mircea Pascu]] || Tanasescu ||&lt;br /&gt;
|-&lt;br /&gt;
| || Iron Guard legionnaires ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brannigan]] || [[Daniel Pilon]] || Gorman ||. || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across the Gobi and the Khingan (Govi Khyangand tulaldsan ni)]] || uncredited || Demchig || .|| 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Spectacles, The|The Red Spectacles]] ||. || Kerberos squad members || .|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Richard III]]'' || [[Ian McKellen]] || Richard Gloucester || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Fifth Element]] || [[Luke Perry]] || Billy || .|| 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wanted]] || [[Morgan Freeman]] || Sloan ||. || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lieutenant Suvorov]]'' || || A German soldier || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Mean (Zolotoe sechenie)]]'' ||  ||  || on the image || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Wild Target]]''|| [[Emily Blunt]]|| Rose  || || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Freeman]] || Dixon ||&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Sherlock Holmes: A Game Of Shadows]]''|| [[Robert Downey Jr.]] || Sherlock Holmes || || rowspan=2|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Anderson]]|| Colonel Sebastian Moran ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The ABCs of Death]]'' || Je$$ica || Rice Woman || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nightingale the Robber (Solovey-Razboynik)]] || [[Ivan Okhlobystin]] || Solovey-Razboynik  ||Golden finish || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[King's Man, The|The King's Man]]''||[[David Kross]]||Adolf Hitler||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mob City]]''||[[Richard Brake]]||Terry Mandel||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tyrant]]''|||| || seen in Jamal's arsenal/ Episode 5 ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hetaeras of Major Sokolov (Getery mayora Sokolova)]]'' || || A Finnish serviceman || May be a replica || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]'' || A Gangster || || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Geobreeders]]'' || Maki Umezaki || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon: The Second Barrage]]'' || Lotton the Wizard || Ep. &amp;quot;Greenback Jane&amp;quot; and &amp;quot;Mr. Benny's Good Fortune&amp;quot; || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shigofumi: Letters from the Departed]]'' ||  || &amp;quot;Beginning&amp;quot; (E08) || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Skull Man]]'' || The Skull Man || 10 round magazine|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| |''[[The Magnificent Kotobuki]]'' || Johnny || ||  2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Archer - Season 1]] || Manfred || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Archer - Season 2]] || Malory || Flashback || 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Archer - Season 2]] || Le Chuffre || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Archer - Season 4]] || Krieger || Fires blanks || 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Archer - Season 5]] || Charles and Rudy || Fires blanks || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || Mauz 9mm || || 20-round magazine|| 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis 3]]'' ||  ||  || unusable, 20-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day of Defeat: Source]]'' ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Are Empty (VG)|You Are Empty]]'' || ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest Hour: Europe '44-'45]]'' || || With Broomhandle stock || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Airborne]]'' ||  ||  || Third &amp;amp; final weapon upgrade (after improved rate of fire and 20-round magazine) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || Mauser M712 and M712 Carbine || Carbine version has a longer barrel and fixed stock || 10, 20 and 30-round magazines || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Saboteur]]'' || &amp;quot;Raum Pistol&amp;quot; || || 10 and 20-round magazines || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || &amp;quot;C96&amp;quot; ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Orchestra 2: Heroes of Stalingrad]]'' || &amp;quot;Mauser C96&amp;quot; || || Fully uprgraded C96 pistol || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall Adventures]]'' || C-96 ||  || 20 round detachable magazine || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survarium]]'' || || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || &amp;quot;M-712&amp;quot; || ||10 round magazine ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || &amp;quot;Mauser C96&amp;quot; || ||10 round magazine ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;Mauser M712&amp;quot;|| || || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Mauser Assault Carbine&amp;quot; || PASAM conversion with Vz. 61 stock and Thompson style foregrip||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 4]]'' || Mauser M712 || || &amp;quot;Lock and Load Weapons Pack&amp;quot; DLC || 2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: WWII]]'' || &amp;quot;Machine Pistol&amp;quot; || || ||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strange Brigade]]'' || &amp;quot;Katzen Machine Pistol&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Vanguard]] || &amp;quot;Machine Pistol&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]] || || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Marauders (video game)|Marauders]]'' || &amp;quot;Mauser M712&amp;quot;|| 10-round mag, semi/full-auto select fire || Broomhandle stock, 20-round mag , suppressor available || rowspan=2|2022&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;M712 Special&amp;quot; || 20-round mag, full-auto only; PASAM conversion with wooden foregrip|| Broomhandle stock, suppressor available; Added in ''Red Baron'' update&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=M1917 Trench Carbine=&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|right|400px|Mauser M1917 Trench Carbine with 40-round magazine - 9x19mm Parabellum. This is a later variant; the first carbines had a slightly different receiver, which also allowed for the use of short 10-shot magazines, which became impossible on later M1917s (but 20 and 40-round magazines were interchangeable).]]&lt;br /&gt;
&lt;br /&gt;
The '''M1917 &amp;quot;Trench Carbine&amp;quot; ''' was a rare 9.5-inch barrel fixed-stock carbine variant of the 9x19mm M1916 modified to use a massive 40-round detachable box magazine (10 and 20-round magazines were also developed; the 10-shot being incompatible with later M1917s, because of different receivers), intended to compete with the ''Trommelmagazin''-equipped Luger as a trench raiding weapon. It was rejected on cost grounds with prototype serial numbers not exceeding double digits, and most of the prototypes were destroyed due to the terms of the Treaty of Versailles, with just four examples surviving to the present day.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Trench Carbine&amp;quot; itself is clearly nothing more than a modern contrived nickname; the original examples have no special markings other than the manufacturer and the year of produce (1917).&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol-Carbine&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 20, 40-round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-Automatic&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 1]]'' || || || ||2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || Incorrectly chambered in 7.63x25mm Mauser and has long barrel || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Astra 900=&lt;br /&gt;
&lt;br /&gt;
[[File:ASTRA900.jpg|thumb|right|400px|Astra 900 - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
The '''Astra 900''' was a Spanish copy of the C96 produced by Unceta &amp;amp; Cia. The Astra 900 can be distinguished from the Mauser pistols by the appearances of their frames; the right side of an Astra 900 is flat and blank save for a series of pins that are found on none of the Mauser models, while the left side of an Astra 900 features a noticable side plate with Astra markings, which is removable during disassembly.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mandate]]'' ||  [[Mikhail Vasilyev]] || Dubok || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Chief of Chukotka (Nachalnik Chukotki), The|The Chief of Chukotka (Nachalnik Chukotki)]]'' || [[Mikhail Kononov]] || Alexei || || rowspan=2|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Gribov]] || Khramov ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Strogovs (Strogovy)]]'' || [[Aleksey Plavinskiy]] || Artyom Strogov || || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Susnin]] || Sanya ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Makar the Pathfinder (Makar-sledopyt)]]'' || [[Oleg Borisov]] || Staff Capt. Chyorniy || || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Valeri Mironov]] || White Army ''Poruchik'' ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Astra 901/902/903/Model F=&lt;br /&gt;
[[File:Astra902.jpg|thumb|right|400px|Astra 902 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:52690a1x1 (1).jpg|thumb|right|400px|Astra 902 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:ASTRA903.jpg|thumb|right|400px|Astra 903 - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
The '''Astra 901''' was a select-fire variant of the Astra 900. Introduced in 1928, it was one of the first factory select-fire versions of C96; the very first C96 machine pistols were made by Beistegui Hermanos in 1927/1928. Interestingly, the Mauser factory experimented with a their own selective-fire C96 pistol (very similar to the Astra 901) back in 1926, but this not entered to serial production. The Astra 901 did not last long in production, due having a very low capacity (10-round fixed magazine) for a full-auto pistol. The '''Astra 902''' was an updated model of the Astra 901, featuring a 20-round fixed magazine and 180mm-long barrel.&lt;br /&gt;
&lt;br /&gt;
The '''Astra 903''' was an update to the Astra 902, featuring detachable box magazines instead of fixed magazines. It is effectively Unceta's equivalent of the M1932 Schnellfeuer, though unlike Beistegui's later versions the 903 was not compatible with Schnellfeuer magazines. The '''Astra Model F''' was a further improved version of the Astra 903 with an adjustable fire rate control mechanism that can lower the fire rate down to 250 RPM, and is chambered in 9mm Largo.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.63x25mm Mauser, 9x23mm Largo (Astra Model F)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10-round fixed box magazine (Astra 901), 20-round fixed box magazine (Astra 902), 10, 20-round detachable box magazine (Astra 903, Astra Model F)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-Auto/Full-Auto; a small number of Astra 902s were made in semi-auto only&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[That Man in Istanbul (Estanbul 65)]]''|| || Taiwanese agents || Astra 902 ||1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Spy Who Loved Me]]'' || [[Richard Kiel]] || Jaws || Astra 902 || 1977&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=Shansi Type 17=&lt;br /&gt;
[[File:C96-10.jpg|thumb|right|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Type 17 side view.jpg|thumb|right|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
[[File:Type 17 with attachable stock.jpg|thumb|right|400px|Shansi Type 17 with attachable stock - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The '''Type 17''' was a .45 ACP version produced in Shanxi, China under the orders of ruling warlord Yan Xishan in order to maintain ammunition compatibility with the [[Thompson_Submachine_Gun|Thompson M1921]] clones his Taiyuan Arsenal already produced. C96 copies of varying quality were also produced by Chinese arsenals at Hanyang, Taku, and several other locations.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10-round fixed box magazine&lt;br /&gt;
&lt;br /&gt;
=== Movies ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tiger on the Beat]]'' || Norman Chu ||Poison Snake Ping || rowspan=2| || rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
| Chia Hui Liu (credited as Gordon Liu) || Fai&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 3: Snake Eater]]'' ||. ||. ||. || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]''|| Type 17 || .|| Incorrectly shown as select-fire, with an M712 Schnellfeuer fire selector|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Fallout 3]] ''|| Chinese Pistol|| || rowspan=&amp;quot;2&amp;quot;| Fires 10mm Auto || rowspan=&amp;quot;2&amp;quot; | 2008&lt;br /&gt;
|-&lt;br /&gt;
|Zhu Rong v418 Chinese Pistol || Bullets set target on fire &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hanyang C96=&lt;br /&gt;
[[File:Hanyang C96 pistol.jpg|thumb|right|400px|Hanyang C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Hanyang C96 left side.jpg|thumb|right|400px|Hanyang C96 - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
The '''Hanyang C96''' was another Chinese copy of the Mauser C96, produced by Hanyang Arsenal from 1923 to the 1930's. Around 13,000 guns were manufactured.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.63x25mm Mauser&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10-round fixed box magazine (normal production)&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Fist of Legend]]'' || [[Cheung-Yan Yuen]] || Captain Jie || rowspan=3| || rowspan=3|1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Chun]] || Uncle Noh&lt;br /&gt;
|-&lt;br /&gt;
| || Shanghai cops&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Rabe]]''|| || A Chinese Officer || ||2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=12|''[[Let the Bullets Fly]]''|| [[Wen Jiang]] || Pocky Zhang || rowspan=12| || rowspan=12|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Chow Yun-Fat]] || Master Huang&lt;br /&gt;
|-&lt;br /&gt;
| [[You Ge]] || Ma Bangde&lt;br /&gt;
|-&lt;br /&gt;
| [[Bing Shao]] || Two&lt;br /&gt;
|-&lt;br /&gt;
| [[Fan Liao]] || Three&lt;br /&gt;
|-&lt;br /&gt;
| [[John Do]] || Four&lt;br /&gt;
|-&lt;br /&gt;
| [[Li Jing]] || Five&lt;br /&gt;
|-&lt;br /&gt;
| [[Mo Zhang]] || Six&lt;br /&gt;
|-&lt;br /&gt;
| [[Xiao Wei]] || Seven&lt;br /&gt;
|-&lt;br /&gt;
| [[Lu Yao]] || Hu Qian&lt;br /&gt;
|-&lt;br /&gt;
| [[Yun Zhou]] || Flora&lt;br /&gt;
|-&lt;br /&gt;
| || Soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Legend of the Fist: The Return of Chen Zhen]]''|| [[Huang Bo]] || Inspector Huang Haolong || rowspan=2| || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| || Resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Mauser]] - A list of all firearms manufactured by Mauser.&lt;br /&gt;
&lt;br /&gt;
* [[Astra]] - A list of all firearms manufactured by Astra-Unceta.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Stoner_63&amp;diff=1576065</id>
		<title>Stoner 63</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Stoner_63&amp;diff=1576065"/>
		<updated>2023-05-04T15:00:50Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stoner 63 Assault Rifle.jpg|thumb|right|400px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Stoner 63 LMG.jpg|thumb|right|400px|Stoner 63, Light Machine Gun configuration (XM207) - 5.56x45mm]]&lt;br /&gt;
[[File:Stoner 63A Commando Right Feed.jpg|thumb|right|400px|Stoner 63A, Commando configuration (Mark 23 Mod 0) - 5.56x45mm]]&lt;br /&gt;
[[File:Stoner 63A Assault Rifle.jpg|thumb|right|400px|Stoner 63A, Assault Rifle configuration (XM22E1) - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Stoner 63''' was a 5.56x45mm modular weapon system designed by Eugene Stoner, designer of the [[AR-15]] rifle. It was produced by Cadillac Gage, now known as Textron. Eugene Stoner conceived the idea of a system built around a common receiver that could be configured as a bottom-loading magazine-fed assault rifle, a top-loading magazine-fed light machine gun, or a top-loading belt-fed machine gun depending on what additional parts were fitted, and fitted with either a carbine barrel or full-length rifle barrel.&lt;br /&gt;
&lt;br /&gt;
The first prototype of Stoner's design was the '''Stoner M69W''', designed in 1962, chambered in 7.62x51mm NATO. It was named such because its designation is an ambigram, which appears the same when read upside down, symbolizing Stoner's concept of an invertible receiver that can support the bottom-loaded magazine feed and the top-loaded belt feed configurations. Stoner modified the M69W design slightly and created the '''Stoner 62''', still chambered in 7.62mm. The caliber was changed to 5.56mm in the Stoner 63, first produced in 1963.&lt;br /&gt;
&lt;br /&gt;
The possible configurations for the Stoner 63 system, as described by the sales brochure, are the following:&lt;br /&gt;
&lt;br /&gt;
*Fixed Machine Gun: Basic component group with belt feed, grip replaced with solenoid and trigger linkage, no iron sights, no buttstock, no carry handle, and machine gun barrel. Feeds from belt boxes, firing from open bolt.&lt;br /&gt;
*Light Machine Gun, Belt Fed: Basic component group with belt feed, iron sights, machine gun barrel, carry handle, machine gun forearm, bipod, and buttstock. Feeds from belt boxes, firing from open bolt.&lt;br /&gt;
*Light Machine Gun, Magazine-Fed (sometimes called &amp;quot;Automatic Rifle&amp;quot; configuration): Basic component group with top-feeding magazine feed adapter, offset iron sights, machine gun barrel, carry handle, machine gun forearm, bipod, and buttstock. Feeds from rifle magazines, firing from open bolt.&lt;br /&gt;
*Medium Machine Gun: Basic component group with belt feed, iron sights, machine gun barrel, carry handle, and tripod with cradle adaptor. Feeds from belt boxes, firing from open bolt.&lt;br /&gt;
*Assault Rifle: Basic component group with bottom-feeding magazine feed adapter, rifle-type iron sights, rifle barrel, rifle forearm, and buttstock. Feeds from rifle magazines, firing from closed bolt.&lt;br /&gt;
*Carbine: Same as assault rifle, but with folding buttstock and carbine barrel.&lt;br /&gt;
&lt;br /&gt;
Two additional configurations were used or tested by the US Military:&lt;br /&gt;
&lt;br /&gt;
*Commando: Derived from the LMG configuration, with a shortened carbine-length but machine gun heavy profile barrel that had no carrying handle and featured grooves on it. Later models of the Commando version fed from the right and ejected to the left; the original machine gun variations of the Stoner 63 awkwardly fed from the left and ejected to the left, which sometimes resulted in empty casings bouncing back into the action. It also had a bottom-mounted charging handle derived from the 63A rifle charging handle; the right side-mounted charging handle was blocked by the right-side feeding ammo belts, so these weapons featured an extended 63A charging handle, and a large slot was cut into the handguard so that the charging handle can be pulled.&lt;br /&gt;
*Survival Rifle: Similar to the assault rifle configuration, but has a cut-down pistol grip, folding stock, simplified sights, no handguard, shortened barrel and receiver, and a top-mounted cocking handle. One prototype was made.&lt;br /&gt;
&lt;br /&gt;
Some &amp;quot;Dutch Pattern&amp;quot; Stoner 63s were also modified with MP40-like underfolding and later side-folding stocks.&lt;br /&gt;
&lt;br /&gt;
The Stoner 63 was fielded during the Vietnam War by the United States Marine Corps (who tested the assault rifle and magazine-fed LMG versions in 1967) and the Navy SEALs (who used the belt-fed machine gun and Commando derivative). Feedback from the field testing led to the improved '''Stoner 63A''' model, made in 1966. The rifle configurations of the 63A model had an improved charging handle mounted to the top of the receiver, replacing the original side mounted charging handle (the machine gun configurations used the same charging handle). The Army conducted further testing of the machine gun variant with Green Beret units in 1970-71, but rejected the system as overcomplicated and too maintenance-intensive.&lt;br /&gt;
&lt;br /&gt;
The weapons all had testing designations: the standard assault rifle was the XM22 with the 63A version XM22E1 and E2 (the only difference being a different rate of twist in the rifling: E1 variants were 1:12 while E2 variants were 1:9, the latter never produced in quantity), the carbine XM23 with the same E1 and E2 sub-variants for the 63A, the LMG configuration XM207 with the same E1 and E2 variants, and the Commando given the Navy designation &amp;quot;Gun, Machine, 5.56 millimeter, Mk 23 Mod 0.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In spite of its interesting concept, the system failed to find a buyer: by 1971 all production had ceased, though the Navy SEALs continued to use their modified &amp;quot;Commando&amp;quot; variant of the 63A machine gun until the adoption of the M249 SAW in the late 80s. This was in spite of the gas operating system having functional issues with the carbine barrel which were never fully resolved: specifically, while tapping the gas so close to the muzzle was not a problem for the standard action, the stiffer belt-fed mechanism often failed to cycle properly due to the pressure dropping off before the piston had completed its stroke.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1963 - 1971)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle; Light Machine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''&lt;br /&gt;
** AR: {{convert|kg|4.62}}&lt;br /&gt;
** Carbine: {{convert|kg|3.58}}&lt;br /&gt;
** Belt-fed: {{convert|kg|5.3}}&lt;br /&gt;
** Commando: {{convert|kg|4.76}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:'''&lt;br /&gt;
** Full-length variants: {{convert|in|40.25}}&lt;br /&gt;
** Carbines: {{convert|in|36.68}} stock extended / {{convert|in|26.6}} stock folded&lt;br /&gt;
** Commando: {{convert|in|35.95}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''&lt;br /&gt;
** Rifle: {{convert|in|20}}&lt;br /&gt;
** Carbine: {{convert|in|15.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:'''&lt;br /&gt;
**Magazine-fed: 20 or 30-round detachable box magazines&lt;br /&gt;
**Belt-fed: 100 or 150-round rectangular plastic belt box. The early left-feeding models hooked them to the side. The right-feeding Commando models added a bracket that allowed the 100-round boxes to be hung on the bottom and feed from the right.&lt;br /&gt;
** Left-feeding 150-round belt drum. 250-round drum tested but never manufactured.&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:'''&lt;br /&gt;
** Rifle: Semi-Auto/Full-Auto&lt;br /&gt;
** Machine gun: Full-Auto only&lt;br /&gt;
-----&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quantum Leap]]''||[[Scott Bakula]]|| Sam Beckett || Commando configuration ||1989-1993&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 3: Snake Eater]]'' || M63 || || Light Machine Gun configuration ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid: Peace Walker]]''|| M63A1 || || Light Machine Gun and Commando configuration ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: Bad Company 2: Vietnam]]''|| XM22 || || Mirrored Commando configuration; Medic kit only ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]]'' || Stoner63 || Optional extended magazine, red dot sight/reflex sight/ACOG scope/thermal scope, camouflage || 63A Assault rifle configuration ||2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]''||&amp;quot;Stoner 63 AR&amp;quot;|| || Assault Rifle configuration ||rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Stoner 63 LMG&amp;quot; || ||Light Machinegun configuration&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killing Floor 2]]'' || Stoner 63A LMG || || Commando configuration ||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops Cold War]]'' || Stoner 63 || || || 2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marauders (video game)]]'' || Stoner 63A || Wooden stock || Assault Rifle configuration; added in ''United Allies'' update in 2023 || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M79_grenade_launcher&amp;diff=1576064</id>
		<title>M79 grenade launcher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M79_grenade_launcher&amp;diff=1576064"/>
		<updated>2023-05-04T14:57:46Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M79-Grenade-Launcher.jpg|thumb|right|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M79 grenade launcher''' is a shoulder-fired standalone breech-loading 40mm launcher developed during the Vietnam War. It uses a low-recoil 40mm grenade round developed as part of project NIBLICK, a sub-project of the SALVO (which does not stand for anything) and SPIW (Special Purpose Individual Weapon) advanced weapon trials run by the US military. This round used the high-low recoil mitigation system developed by Nazi Germany during the Second World War, allowing a large projectile to be fired with manageable recoil. The result would be a grenade round with greater range, accuracy and convenience than a rifle grenade, while remaining more portable than a light mortar.&lt;br /&gt;
&lt;br /&gt;
SPIW was intended to produce a combination of a flechette-firing rifle and a multi-shot grenade launcher, but while technical problems dogged the main project, one of Springfield's grenade launcher prototypes, a single-shot break-open launcher called S-3 that resembled a giant shotgun, showed promise. Its competitor, the three-shot magazine-fed T148 (not related to the [[XM148 grenade launcher]]) proved too complex and too unreliable, and the Army chose a refined version of the S-3, the S-5, as their new weapon, the XM79. With the further addition of a new sight, the weapon was adopted as the M79 in December 1960, thus beginning the curious tendency of American advanced rifle projects to produce grenade launchers instead of rifles. This was later continued by the SPIW program's [[M203]], the [[Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon|OICW]] program's [[XM25]], and the OICW Increment 1 ([[Heckler &amp;amp; Koch XM8|XM8]]) program's [[Heckler &amp;amp; Koch M320|M320]]. &lt;br /&gt;
&lt;br /&gt;
It was well-liked in Vietnam where it was regarded as &amp;quot;the platoon leader's artillery&amp;quot; and its distinctive ''thoomp'' report led to nicknames like &amp;quot;blooper&amp;quot; and &amp;quot;thumper.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
While the M79 is relatively light, weighing just six and a half pounds loaded, it is 29 inches long, meaning that it had to be issued as a primary weapon to dedicated grenadiers. As a result, over time it was largely replaced by the underbarrel [[M203]] in service, though it is still used today in niche roles due to its superior accuracy and range. The weapon is sometimes seen with its stock and / or barrel sawed down to make it handier, though this limits its accuracy. It is known that American DEVGRU operators use a pistol-length version fitted with a reflex sight, affectionately known as the &amp;quot;pirate gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A similar tube magazine-fed pump-action weapon, the [[China Lake Launcher]], was developed for use by Navy SEALS.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
''(1961-present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 40x46mm (M79), 37mm (Spike's Tactical Thumper)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 1 (breech loaded)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single shot&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Berets]]'' || || U.S. Special Forces || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' ||  [[Herb Rice]] || The Roach || With tiger-stripe paint scheme || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || || LRRP Team member || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing In Action]]'' || [[Chuck Norris]] || Col. James Braddock || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing In Action]]'' || || Vietnamese Assassin || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheels of Fire]]'' || || Scourge's Men ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Latino]]'' || || ''Contras'' soldier || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || [[Tommy Lee Jones]] || Mitch || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || [[Jong Soo Park]] || Tran Chan Dinh || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || [[Andrew B. Clark]] || Tubbs || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || || US Army soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Kong Lives]]'' || || US Army soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demon of Paradise]]'' ||  || Soldier || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || [[Don James]] || McDaniel || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || [[Tim Quill]] || Pvt. Joe Beletsky || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || || U.S. Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Michael J. Fox]] || PFC Max Eriksson || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Don Harvey]] || Cpl. Thomas E. Clark || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Firebase Gloria]]'' || [[Wings Hauser]] ||Cpl. DiNardo || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Firebase Gloria]]'' || [[R. Lee Ermey]] ||Sgt. Maj. Bill Hafner || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born on the Fourth of July]]'' || || A US marine || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || || ARVN soldiers || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marked for Death]]'' || [[Tom Wright]] || Charles || ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || [[Jody Abrahams]] || Pango || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || [[Dwayne Alexandre]] || Carl Brackston || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || [[Arnold Schwarzenegger]] || T-800 || With &amp;amp; without shattered stock || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Target]]'' || [[Arnold Vosloo]] ||Van Cleef || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || || A police officer || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || || Vinh Moc's soldier || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The (1995)|The Walking Dead]]'' || [[Vonte Sweet]] ||Pfc. Joe Brooks || ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Tiani Warden]] || Cyndi || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Zero]]'' || [[Makoto Inamiya]] || Captain || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' || [[Jaimz Woolvett]] || Tex Atkins || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || [[Blake Heron]] || Spc. Galen Bungum || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || || U.S. 1st Cavalry soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellboy]]'' || || || Seen in arsenal case || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Typhoon]]'' || || ROKN UDT/SEAL commandos || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watchmen]]'' || [[Jeffrey Dean Morgan]] || The Comedian || With smoke rounds || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 2]]'' || ||Arms dealer || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Dolph Lundgren]] || Gunnar Jansen || With laser pointer || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MacGruber]]'' || || Von Cunth's man || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || || LRA troops || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Number Four]]'' || [[Teresa Palmer]]|| Number Six || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || [[Bob Cymbalski]] || Texas || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ragnarok]]'' || [[Sofia Helin]] || Elisabeth || As improvised harpoon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ragnarok]]'' || [[Nicolai Cleve Broch]] || Allan || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mad Max: Fury Road]]'' || [[Jon Iles]] || The Ace || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hardcore Henry]]'' || [[Oleg Poddubniy]] || Yuri || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Post, The|the Post]]''|| ||U.S. Marines||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Shea Whigham]]||Captain Earl Cole ||||rowspan=4|2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]'' || || || Seen in armory &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Malay Regiment]]'' || ||17th Royal Malay Regiment troopers || &lt;br /&gt;
|-&lt;br /&gt;
| || Communist guerillas ||  &lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Chris Hemsworth]]||Tyler Rake||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Birds of Prey]]''||[[Margot Robbie]]||Harley Quinn||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || US Army soldiers || || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' || [[Summer Glau]] || Cameron Phillips || &amp;quot;Dungeons and Dragons&amp;quot; || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' || [[Brian Austin Green]] || Derek Reese || &amp;quot;Mouse Trap&amp;quot; || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KochiKame]]'' || Mokomichi Hayami || Keiichi Nakagawa || (Ep. 08) ||2009   &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' || || || Seen in IRIS base || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || Soldiers || &amp;quot;Firepower&amp;quot;; archive footage || 2009 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || Grenade Launcher || With Pistol Grip || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Operative: No One Lives Forever]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Survivor]]'' || Grenade Gun || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' ||Grenade Launcher || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]'' || Grenade Launcher || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Code Veronica]]'' || Grenade Launcher || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' || GL 40 || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Getaway, The|The Getaway]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]''|| || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postal 2]]'' || Grenade Launcher ||  || Fires [[M26 hand grenade]]s || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Vietnam]]'' || || w/ camo paint || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Zone|Time Crisis: Crisis Zone]]'' || &amp;quot;Grenade&amp;quot; || || Depicted with a rather slow bullet velocity || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver 3]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Fear]]'' || M79 || || Sawed-off barrel and stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]''|| || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver: Parallel Lines]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis IV]]'' || &amp;quot;Grenade&amp;quot; || Sawed-off barrel, with pistol grip || Appears as a weapon icon in arcade mode || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''||&amp;quot;M79 GrenadeLauncher&amp;quot;|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || &amp;quot;Loch and Load&amp;quot; || With over/under double barrels||Erroneously holds 3 rounds at a time || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]''|| || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || M79 Saw-Off || Shortened barrel &amp;amp; cut-off stock; classified as a pistol; comes with a gold-plated variant || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || Grenade Launcher || Optional laser sight || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]''||Thumper||||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation]]'' || || with M4-style stock || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || Grenade Launcher || || Shown to be muzzle loaded || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]'' || || ||Featured with a tiger-stripe finish || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || Grenade Rifle || Extended barrel available as an upgrade || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || GL40 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || M79 ||w/ pistol grip || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || M79 ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || M79 || Cut-down &amp;quot;pirate pistol&amp;quot; configuration || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' || || Firing HE and smoke rounds || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || || Firing HE, smoke, and buckshot rounds || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || Compact Grenade Launcher || Sawed-off || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || GL40 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || M79 ||  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M79 Thumper || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Warrior 2]]'' || One Trick Pony || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || |||| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || M-79 || Sawed-off |||| 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 76]]'' || M79 Grenade Launcher || Sawed-off || Stock and barrel can be restored || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' ||M-79|| Sawed-off |||| 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2 (2019)]]'' ||&amp;quot;GM 79&amp;quot;|| Pistol-grip; full-length stock and leaf sight can be attached as upgrades |||| 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || M79 || || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || M-79 || Sawed-off |||| 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || &amp;quot;Mini Thumper&amp;quot; || Sawed-off || Added in ''United Allies'' update in 2023 || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Magic M-66]] || Spec-Ops Commandos || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]] || Deunan Knute || Fitted with red dot scope || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dominion Tank Police]] || Criminal || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]] || Henchman ||  || 1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]] || Outlaw || || 1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]] || Revy || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Rei]] || Kasai || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coppelion]] || Kanon Ozu || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin Zero]]''  || Gaucho || Ep. &amp;quot;Young Lupin Calls Himself &amp;quot;the Third&amp;quot; || 2022 - 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M79_grenade_launcher&amp;diff=1576058</id>
		<title>M79 grenade launcher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M79_grenade_launcher&amp;diff=1576058"/>
		<updated>2023-05-04T14:54:05Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M79-Grenade-Launcher.jpg|thumb|right|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
The '''M79 grenade launcher''' is a shoulder-fired standalone breech-loading 40mm launcher developed during the Vietnam War. It uses a low-recoil 40mm grenade round developed as part of project NIBLICK, a sub-project of the SALVO (which does not stand for anything) and SPIW (Special Purpose Individual Weapon) advanced weapon trials run by the US military. This round used the high-low recoil mitigation system developed by Nazi Germany during the Second World War, allowing a large projectile to be fired with manageable recoil. The result would be a grenade round with greater range, accuracy and convenience than a rifle grenade, while remaining more portable than a light mortar.&lt;br /&gt;
&lt;br /&gt;
SPIW was intended to produce a combination of a flechette-firing rifle and a multi-shot grenade launcher, but while technical problems dogged the main project, one of Springfield's grenade launcher prototypes, a single-shot break-open launcher called S-3 that resembled a giant shotgun, showed promise. Its competitor, the three-shot magazine-fed T148 (not related to the [[XM148 grenade launcher]]) proved too complex and too unreliable, and the Army chose a refined version of the S-3, the S-5, as their new weapon, the XM79. With the further addition of a new sight, the weapon was adopted as the M79 in December 1960, thus beginning the curious tendency of American advanced rifle projects to produce grenade launchers instead of rifles. This was later continued by the SPIW program's [[M203]], the [[Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon|OICW]] program's [[XM25]], and the OICW Increment 1 ([[Heckler &amp;amp; Koch XM8|XM8]]) program's [[Heckler &amp;amp; Koch M320|M320]]. &lt;br /&gt;
&lt;br /&gt;
It was well-liked in Vietnam where it was regarded as &amp;quot;the platoon leader's artillery&amp;quot; and its distinctive ''thoomp'' report led to nicknames like &amp;quot;blooper&amp;quot; and &amp;quot;thumper.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
While the M79 is relatively light, weighing just six and a half pounds loaded, it is 29 inches long, meaning that it had to be issued as a primary weapon to dedicated grenadiers. As a result, over time it was largely replaced by the underbarrel [[M203]] in service, though it is still used today in niche roles due to its superior accuracy and range. The weapon is sometimes seen with its stock and / or barrel sawed down to make it handier, though this limits its accuracy. It is known that American DEVGRU operators use a pistol-length version fitted with a reflex sight, affectionately known as the &amp;quot;pirate gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A similar tube magazine-fed pump-action weapon, the [[China Lake Launcher]], was developed for use by Navy SEALS.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
&lt;br /&gt;
''(1961-present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 40x46mm (M79), 37mm (Spike's Tactical Thumper)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 1 (breech loaded)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Single shot&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Berets]]'' || || U.S. Special Forces || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' ||  [[Herb Rice]] || The Roach || With tiger-stripe paint scheme || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncommon Valor]]'' || || LRRP Team member || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing In Action]]'' || [[Chuck Norris]] || Col. James Braddock || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing In Action]]'' || || Vietnamese Assassin || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheels of Fire]]'' || || Scourge's Men ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Latino]]'' || || ''Contras'' soldier || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || [[Tommy Lee Jones]] || Mitch || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Park is Mine]]'' || [[Jong Soo Park]] || Tran Chan Dinh || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || [[Andrew B. Clark]] || Tubbs || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Platoon]]'' || || US Army soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Kong Lives]]'' || || US Army soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demon of Paradise]]'' ||  || Soldier || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || [[Don James]] || McDaniel || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hamburger Hill]]'' || [[Tim Quill]] || Pvt. Joe Beletsky || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Full Metal Jacket]]'' || || U.S. Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Michael J. Fox]] || PFC Max Eriksson || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casualties of War]]'' || [[Don Harvey]] || Cpl. Thomas E. Clark || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Firebase Gloria]]'' || [[Wings Hauser]] ||Cpl. DiNardo || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege of Firebase Gloria]]'' || [[R. Lee Ermey]] ||Sgt. Maj. Bill Hafner || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born on the Fourth of July]]'' || || A US marine || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet in the Head]]'' || || ARVN soldiers || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marked for Death]]'' || [[Tom Wright]] || Charles || ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || [[Jody Abrahams]] || Pango || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Ninja 4: The Annihilation]]'' || [[Dwayne Alexandre]] || Carl Brackston || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || [[Arnold Schwarzenegger]] || T-800 || With &amp;amp; without shattered stock || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Target]]'' || [[Arnold Vosloo]] ||Van Cleef || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Never Say Die]]'' || || A police officer || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || || Vinh Moc's soldier || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The (1995)|The Walking Dead]]'' || [[Vonte Sweet]] ||Pfc. Joe Brooks || ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rage, The (1997)|The Rage]]'' || [[Tiani Warden]] || Cyndi || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Zero]]'' || [[Makoto Inamiya]] || Captain || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Going Back]]'' || [[Jaimz Woolvett]] || Tex Atkins || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || [[Blake Heron]] || Spc. Galen Bungum || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || || U.S. 1st Cavalry soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellboy]]'' || || || Seen in arsenal case || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Typhoon]]'' || || ROKN UDT/SEAL commandos || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watchmen]]'' || [[Jeffrey Dean Morgan]] || The Comedian || With smoke rounds || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Marine 2]]'' || ||Arms dealer || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Dolph Lundgren]] || Gunnar Jansen || With laser pointer || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MacGruber]]'' || || Von Cunth's man || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machine Gun Preacher]]'' || || LRA troops || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Number Four]]'' || [[Teresa Palmer]]|| Number Six || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleground (2012)|Battleground]]'' || [[Bob Cymbalski]] || Texas || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ragnarok]]'' || [[Sofia Helin]] || Elisabeth || As improvised harpoon || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ragnarok]]'' || [[Nicolai Cleve Broch]] || Allan || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mad Max: Fury Road]]'' || [[Jon Iles]] || The Ace || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hardcore Henry]]'' || [[Oleg Poddubniy]] || Yuri || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Post, The|the Post]]''|| ||U.S. Marines||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kong: Skull Island]]''||[[Shea Whigham]]||Captain Earl Cole ||||rowspan=4|2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 2]]'' || || || Seen in armory &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Malay Regiment]]'' || ||17th Royal Malay Regiment troopers || &lt;br /&gt;
|-&lt;br /&gt;
| || Communist guerillas ||  &lt;br /&gt;
|-&lt;br /&gt;
|''[[Extraction (2020)|Extraction]]''||[[Chris Hemsworth]]||Tyler Rake||||2020&lt;br /&gt;
|-&lt;br /&gt;
|''[[Birds of Prey]]''||[[Margot Robbie]]||Harley Quinn||||2020&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tour of Duty]]'' || || US Army soldiers || || 1987 - 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' || [[Summer Glau]] || Cameron Phillips || &amp;quot;Dungeons and Dragons&amp;quot; || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' || [[Brian Austin Green]] || Derek Reese || &amp;quot;Mouse Trap&amp;quot; || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KochiKame]]'' || Mokomichi Hayami || Keiichi Nakagawa || (Ep. 08) ||2009   &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' || || || Seen in IRIS base || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || Soldiers || &amp;quot;Firepower&amp;quot;; archive footage || 2009 - 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || Grenade Launcher || With Pistol Grip || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Operative: No One Lives Forever]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil Survivor]]'' || Grenade Gun || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout Tactics]]'' ||Grenade Launcher || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Max Payne (video game)|Max Payne]]'' || Grenade Launcher || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Code Veronica]]'' || Grenade Launcher || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' || GL 40 || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Getaway, The|The Getaway]]'' || || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong]]''|| || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Postal 2]]'' || Grenade Launcher ||  || Fires [[M26 hand grenade]]s || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Vietnam]]'' || || w/ camo paint || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Zone|Time Crisis: Crisis Zone]]'' || &amp;quot;Grenade&amp;quot; || || Depicted with a rather slow bullet velocity || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver 3]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shellshock Nam '67]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Vietnam]]'' || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Fear]]'' || M79 || || Sawed-off barrel and stock || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vietcong 2]]'' || || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elite Warriors Vietnam]]''|| || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driver: Parallel Lines]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scarface: The World is Yours]]'' || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Time Crisis IV]]'' || &amp;quot;Grenade&amp;quot; || Sawed-off barrel, with pistol grip || Appears as a weapon icon in arcade mode || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''||&amp;quot;M79 GrenadeLauncher&amp;quot;|| || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || &amp;quot;Loch and Load&amp;quot; || With over/under double barrels||Erroneously holds 3 rounds at a time || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 2]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Xenus 2: White Gold]]''|| || || ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || M79 Saw-Off || Shortened barrel &amp;amp; cut-off stock; classified as a pistol; comes with a gold-plated variant || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || Grenade Launcher || Optional laser sight || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]''||Thumper||||||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Floor]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1968 Tunnel Rats (VG)]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation]]'' || || with M4-style stock || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wheelman]]'' || Grenade Launcher || || Shown to be muzzle loaded || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: Bad Company 2|Battlefield: Bad Company 2: Vietnam]]'' || || ||Featured with a tiger-stripe finish || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || Grenade Rifle || Extended barrel available as an upgrade || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday: The Heist]]'' || GL40 || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || M79 ||w/ pistol grip || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || M79 ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || M79 || Cut-down &amp;quot;pirate pistol&amp;quot; configuration || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Falklands]]'' || || Firing HE and smoke rounds || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' || || Firing HE, smoke, and buckshot rounds || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ravaged]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || Compact Grenade Launcher || Sawed-off || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || GL40 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || M79 ||  || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || M79 Thumper || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Warrior 2]]'' || One Trick Pony || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]'' || |||| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || M-79 || Sawed-off |||| 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 76]]'' || M79 Grenade Launcher || Sawed-off || Stock and barrel can be restored || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry New Dawn]]'' ||M-79|| Sawed-off |||| 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops Cold War]]'' || M79 || || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || M-79 || Sawed-off |||| 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || &amp;quot;Mini Thumper&amp;quot; || Sawed-off || Added in ''United Allies'' update in 2023 || 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Magic M-66]] || Spec-Ops Commandos || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appleseed]] || Deunan Knute || Fitted with red dot scope || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Dominion Tank Police]] || Criminal || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]] || Henchman ||  || 1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]] || Outlaw || || 1998 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]] || Revy || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When They Cry: Rei]] || Kasai || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coppelion]] || Kanon Ozu || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin Zero]]''  || Gaucho || Ep. &amp;quot;Young Lupin Calls Himself &amp;quot;the Third&amp;quot; || 2022 - 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Animation==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Love, Death &amp;amp; Robots - Season 3]]'' ||  ||  ||seen in armory; &amp;quot;Kill Team Kill&amp;quot; (S3E05) ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=China_Lake_Launcher&amp;diff=1576057</id>
		<title>China Lake Launcher</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=China_Lake_Launcher&amp;diff=1576057"/>
		<updated>2023-05-04T14:51:58Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Video Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:China Lake.jpg|thumb|right|400px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
The '''China Lake Launcher''' was a prototype pump-action grenade launcher developed in the 1960s by the Naval Air Weapons Station China Lake. The weapon is essentially a pump-action [[M79 Grenade Launcher]] with a 3-round tubular magazine added under the barrel. The weapon was used in limited numbers by US Navy SEAL Teams, Marine Force Recon, and the 5th Special Forces Group. Only four complete original weapons are thought to exist; one at the UDT/SEAL Museum, one in a Vietnamese war museum, one in the hands of the ATF Technologies branch, and the last by Brian Fauci of Canal Side Guns, who make a knock-off of the weapon called &amp;quot;The Ultimate M79.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In 2009, it was reported that Airtronic USA (a company also known for manufacturing modernised RPG-7s under license from Bazalt) has started manufacture of the China Lake launcher and a modernised model with a retractable M4-type stock, pistol grip and Picatinny rails. Initially marketed towards the United State Marine Corps, the design was modified to fire flare rounds and the larger 40x53mm grenades used in automatic grenade launchers like the [[Mk 19 Grenade Launcher|Mk 19]]. The project was interrupted, however, when Airtronic USA got into a legal dispute with CSG/Trident over ownership of the design, and the Marine Corps subsequently adopted the [[Milkor MGL Mk 1L]] as the M32 Multi-Shot Grenade Launcher, essentially ending any further development of the China Lake launcher.&lt;br /&gt;
&lt;br /&gt;
The China Lake is not to be confused with the later EX-41 Launcher, a separately developed pump-action grenade launcher made in 1995.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1968-Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Grenade Launcher &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 40x46mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.72}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|875}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|356}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 3-round tubular magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Anime==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon: Roberta's Blood Trail]]''||Fabiola Iglesias || ||2010-11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Game==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || &amp;quot;China Lake&amp;quot; || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout: New Vegas]]'' || &amp;quot;Grenade Launcher&amp;quot;, &amp;quot;Holorifle&amp;quot; || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;China Lake&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mafia III]]'' || &amp;quot;GL KORSKY&amp;quot; || Added with ''Stones Unturned'' DLC || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops III]]'' || &amp;quot;MAX-GL&amp;quot; || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marauders (video game)]]'' || &amp;quot;China Lake&amp;quot; || Added in ''United Allies'' update in 2023. Incorrectly loaded from 3-round box magazines || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Grenade Launcher]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1576052</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1576052"/>
		<updated>2023-05-04T14:49:20Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Tokarev SVT-40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for UA Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7-rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock modification as the regular Mauser M712 with suppressor.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the UA Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5-rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines and a scope. The M16 is commonly seen in the hands of U.A Marines and veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the reciver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[Image:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M11A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope and is uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_SVT40_2.jpg|none|thumb|600px|A closeup of the attached PU scope on the SVT-40. Note that the scope itself seems to be shortened or sawed-off compared to the real deal.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_SVT40_2.jpg&amp;diff=1576051</id>
		<title>File:Mar SVT40 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_SVT40_2.jpg&amp;diff=1576051"/>
		<updated>2023-05-04T14:48:01Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1576049</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1576049"/>
		<updated>2023-05-04T14:46:13Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* M79 Grenade Launcher (sawed-off) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for UA Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7-rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock modification as the regular Mauser M712 with suppressor.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the UA Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5-rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines and a scope. The M16 is commonly seen in the hands of U.A Marines and veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the reciver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[Image:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M11A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope and is uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
[[File:Mar_M79GL_1.jpg|none|thumb|600px|The default model of the M79 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_M79GL_1.jpg&amp;diff=1576048</id>
		<title>File:Mar M79GL 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_M79GL_1.jpg&amp;diff=1576048"/>
		<updated>2023-05-04T14:45:24Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1576046</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1576046"/>
		<updated>2023-05-04T14:44:36Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* MAT-49 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for UA Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7-rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock modification as the regular Mauser M712 with suppressor.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the UA Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders. It is commonly used by Raiders and U.A Security personnel.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mat49_2.jpg|none|thumb|600px|The left side of the Mat-49 equipped with wire stock.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5-rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines and a scope. The M16 is commonly seen in the hands of U.A Marines and veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the reciver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[Image:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M11A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope and is uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_Mat49_2.jpg&amp;diff=1576043</id>
		<title>File:Mar Mat49 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_Mat49_2.jpg&amp;diff=1576043"/>
		<updated>2023-05-04T14:42:54Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1575277</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1575277"/>
		<updated>2023-04-30T09:12:33Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Stoner 63A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for UA Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7-rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock modification as the regular Mauser M712 with suppressor.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the UA Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5-rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines and a scope. The M16 is commonly seen in the hands of U.A Marines and veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the reciver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[Image:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M11A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope and is uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1574963</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1574963"/>
		<updated>2023-04-29T07:36:17Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* China Lake Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for UA Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7-rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock modification as the regular Mauser M712 with suppressor.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the UA Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5-rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines and a scope. The M16 is commonly seen in the hands of U.A Marines and veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the reciver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[Image:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M11A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration of the with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope and is uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the weapon loads from box magazines despite already having a magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
[[File:Mar ChinaLake 1.jpg|none|thumb|600px|The default model of the China Lake in the Workbench. Note the missing adjustable front sights and magazine loaded into the loading bay; an impossible technical method due to the elevator being in the way of properly loading the weapon]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_ChinaLake_1.jpg&amp;diff=1574962</id>
		<title>File:Mar ChinaLake 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_ChinaLake_1.jpg&amp;diff=1574962"/>
		<updated>2023-04-29T07:06:24Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1574961</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1574961"/>
		<updated>2023-04-29T07:04:39Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Stoner 63A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for UA Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7-rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock modification as the regular Mauser M712 with suppressor.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the UA Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5-rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines and a scope. The M16 is commonly seen in the hands of U.A Marines and veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the reciver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[Image:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M11A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration of the with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
[[File:Mar Stoner63 1.jpg|none|thumb|600px|The default model of the Stoner 63 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope and is uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the model appears to reload from a fictional box magazine despite already having a shotgun-like magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_Stoner63_1.jpg&amp;diff=1574960</id>
		<title>File:Mar Stoner63 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_Stoner63_1.jpg&amp;diff=1574960"/>
		<updated>2023-04-29T07:01:54Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: Category:Screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1574959</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1574959"/>
		<updated>2023-04-29T07:01:09Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: /* Mauser M712 Schnellfeuer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for UA Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7-rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster, suppressor and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock modification as the regular Mauser M712 with suppressor.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock and suppressor attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the UA Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5-rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines and a scope. The M16 is commonly seen in the hands of U.A Marines and veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the reciver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[Image:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M11A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration of the with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope and is uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the model appears to reload from a fictional box magazine despite already having a shotgun-like magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mar_PASAM_2.jpg&amp;diff=1574958</id>
		<title>File:Mar PASAM 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mar_PASAM_2.jpg&amp;diff=1574958"/>
		<updated>2023-04-29T06:58:52Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: SSgt LuLZ uploaded a new version of File:Mar PASAM 2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Screenshot]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1574615</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1574615"/>
		<updated>2023-04-27T18:41:43Z</updated>

		<summary type="html">&lt;p&gt;SSgt LuLZ: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
===M1911A1===&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazines. Compared to the Stamped versions, the &amp;quot;1911 Government&amp;quot; pistols appear to do more damage. While relatively rare as world spawns, they are more commonly found as sidearms for UA Medics.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A [[M1911 pistol series#Experimental Stamped M1911|rare experimental variant of the M1911]] made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies. Compared to the original M1911 models, these only hold 7-rounds of &amp;quot;.45 ACP&amp;quot;.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|300px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M712 Special&amp;quot; (PASAM machine pistol)===&lt;br /&gt;
A unique variant of the Schnellfeuer modelled after the Brazilian PASAM machine pistol prototypes is exclusively carried by the Red Baron called the &amp;quot;M712 Special&amp;quot; was added in his eponymous &amp;quot;Red Baron Update&amp;quot;. It is chambered in .45 ACP, comes with a default 20-round magazine and unlike the Schnellfeuer, occupies the primary weapon slots instead of the sidearm slot. It is able to take the same stock modification as the regular Mauser M712 with an additional suppressor.&lt;br /&gt;
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar PASAM 1.jpg|none|thumb|600px|The default model of the PASAM in the Workbench.]]&lt;br /&gt;
[[File:Mar PASAM 2.jpg|none|thumb|600px|The right side of the PASAM with the wooden C96 stock attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|300px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley .455 Mk I]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|300px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name. It is the standard SMG of the UA Marines and the occasional Raider.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and either a suppressor or compensator.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Ingram_MAC_10.jpg|thumb|400px|none|MAC-10 with detachable barrel extension - .45 ACP.]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_2.jpg|none|thumb|600px|A modded MAC-10 with the &amp;quot;Heavy Barrel&amp;quot; attachment. Note that the barrel extension is put on backwards.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact.&lt;br /&gt;
[[File:MP Jelen.jpg|thumb|none|350px|MP Jelen - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5-rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator Mark II==&lt;br /&gt;
The prototype [[Winchester Liberator]] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
&lt;br /&gt;
[[File:Liberator MkII.jpg|thumb|none|300px|Winchester Liberator Mark II - 16 gauge]]&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_DaewooK1_2.jpg|none|thumb|600px|A fully upgraded K1 rifle, with wire stock, compensator attached and 30-round STANAG mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] was added in the &amp;quot;Red Baron&amp;quot; update as the &amp;quot;L1A1 Battle Rifle&amp;quot;; despite being named as its British semi-auto counterpart it actually has full-auto capability like a regular FAL. It is chambered in &amp;quot;.300 Magnum&amp;quot; (despite the more 'correct' &amp;quot;7.62mm&amp;quot; already existing in-game) in 20-round magazines, but can be upgraded with 30-round extended mags and a muzzle device.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|450px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mar_L1A1_1.jpg|none|thumb|600px|The default model of the FAL in the Workbench. Note the 3-hole wooden handguard of the older FALs.]]&lt;br /&gt;
[[File:Mar_L1A1_2.jpg|none|thumb|600px|The right side of a modified FAL with extended L1A1 30-round magazine and muzzle brake. Note the ribbed metal carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed [[Sa. 81 Krása]] carbine appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Sa 81 KRÁSA.jpg|thumb|none|400px|Sa 81 Krása - 7.62x39mm]]&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is an upcoming weapon set to appear in a future update as seen in the Early Access Roadmap.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines and a scope. The M16 is commonly seen in the hands of U.A Marines and veteran Raiders.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defector indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the reciver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly seen in the hands of U.A Marines.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel, U.A Marines and Raiders.&lt;br /&gt;
[[Image:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M11A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Stoner 63A==&lt;br /&gt;
The [[Stoner 63]]A appears in the game under it's actual name. It is chambered for &amp;quot;5.56mm&amp;quot; ammo in 30-round magazines with no attachments to its name. The rifle is modelled after the 63A assault rifle configuration of the with a wooden stock but retains the polycarbonate armguard.&lt;br /&gt;
[[Image:Stoner_63A_Assault_Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It can mount a PU sniper scope and is uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_BAR_2.jpg|none|thumb|600px|A fully upgraded BAR with Cutts compensator and a 40-round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
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=Launchers=&lt;br /&gt;
==M79 Grenade Launcher (sawed-off)==&lt;br /&gt;
A sawed-off variant of the [[M79 grenade launcher]] appears in the game as the &amp;quot;Mini Thumper&amp;quot;. It occupies the sidearm slot and fires &amp;quot;40mm grenade&amp;quot; rounds.&lt;br /&gt;
[[Image:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|350px|Airsoft CAW M79 sawed off with 3 airsoft grenades.]]&lt;br /&gt;
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==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] appears in the game as the &amp;quot;China Lake&amp;quot;. It has a 3-round capacity and fires &amp;quot;40mm grenade&amp;quot; rounds. Strangely the model appears to reload from a fictional box magazine despite already having a shotgun-like magazine tube already attached.&lt;br /&gt;
[[Image:China Lake.jpg|thumb|none|450px|China Lake Launcher - 40x46mm]]&lt;br /&gt;
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=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
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==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO Flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
[[File:Mar LPOFlame 1.jpg|none|thumb|600px|The default model of the LPO-50 in the Workbench.]]&lt;br /&gt;
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==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench. Note the different fuse.]]&lt;br /&gt;
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[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>SSgt LuLZ</name></author>
	</entry>
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