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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=1284348</id>
		<title>Doctor Who (Classic Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=1284348"/>
		<updated>2019-07-18T15:42:14Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Beretta Jetfire */ Inferno was produced in the 70's when the Tomcat didn't enter production until the 1990s ergo the gun appearing in inferno is not a tomcat but more likely a Jetfire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Smith &amp;amp; Wesson Model 12 ==&lt;br /&gt;
In ''The Green Death'', Captain Mike Yates ([[Richard Franklin]]), after being brainwashed by B.O.S.S., is sent to murder the Doctor ([[Jon Pertwee]]) using a [[Smith &amp;amp; Wesson Model 12]] with large grips. The weapon changes hands between a few other characters.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 12.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 12 - .38 Special]]&lt;br /&gt;
[[Image:green_death10.jpg|thumb|none|600px|The brainwashed Yates points the S&amp;amp;W at the Doctor and the Brigadier ([[Nicholas Courtney]]).]]&lt;br /&gt;
[[Image:green_death11.jpg|thumb|none|600px|Yates with the S&amp;amp;W.]]&lt;br /&gt;
[[Image:green_death12.jpg|thumb|none|600px|Stevens ([[Jerome Willis]]) with the S&amp;amp;W in his office later. The large grips can be seen here.]]&lt;br /&gt;
[[Image:green_death13.jpg|thumb|none|600px|James ([[Roy Skelton]]) points the S&amp;amp;W at Yates after realizing he isn't brainwashed anymore.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 40 ==&lt;br /&gt;
During the May Day festival in ''The Dæmons'', Bert ([[Don McKillop]]) pulls a [[Smith &amp;amp; Wesson Model 40]] on the Doctor ([[Jon Pertwee]]).&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 40 &amp;quot;Centennial&amp;quot; with grip safety - 38 Special]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w1.jpg|thumb|none|600px|The S&amp;amp;W is pulled on the Doctor during the May Day festival.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w2.jpg|thumb|none|600px|The S&amp;amp;W held on the Doctor.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w4.jpg|thumb|none|600px|Bert in his May Day costume with the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4th Model==&lt;br /&gt;
In ''City of Death'', after learning her husband is actually the alien Scaroth, Countess Scarlioni ([[Catherine Schell]]) pulls what seems to be a pearl-handled [[Smith &amp;amp; Wesson 4th Model]] pistol on him.&lt;br /&gt;
[[File:S&amp;amp;W 4th Model DA .32.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4th Model - .32 Calibre]]&lt;br /&gt;
[[Image:cityofdeath7.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
[[Image:cityofdeath8.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The Nazi-like Kaled Scientific Elite in ''Genesis of the Daleks'' employ [[Luger P08]] handguns, notably Security Commander Nyder ([[Peter Miles]]) and General Ravon ([[Guy Siner]]). Harry Sullivan ([[Ian Marter]]) appropriates Ravon's Luger and uses it for a brief while.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:genesis10.jpg|thumb|none|600px|General Ravon with his Luger.]]&lt;br /&gt;
[[Image:genesis11.jpg|thumb|none|600px|Harry holds Ravon's Luger on him after the Doctor uses a riding crop to knock it out of Ravon's hand and into Harry's.]]&lt;br /&gt;
[[Image:genesis15.jpg|thumb|none|600px|Harry keeps the Luger pressed into Ravon's back.]]&lt;br /&gt;
[[Image:genesis30.jpg|thumb|none|600px|Security Commander Nyder with his Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher Model 1905==&lt;br /&gt;
In ''Genesis of the Daleks'', Kaled scientist Ronson ([[James Garbutt]]) carries what appears to be a [[Mannlicher Model 1905]] as his personal sidearm when he helps the Doctor ([[Tom Baker]]) and Harry Sullivan ([[Ian Marter]]) escape from Davros' base.&lt;br /&gt;
[[Image:Mannlicher1905VG.jpg|thumb|none|400px|Mannlicher Model 1905]]&lt;br /&gt;
[[Image:genesis17.jpg|thumb|none|600px|Ronson holds the Mannlicher as he explains how Davros has gone insane.]]&lt;br /&gt;
[[Image:genesis18.jpg|thumb|none|600px|Ronson holds the Mannlicher as he discusses things with the Doctor and Harry.]]&lt;br /&gt;
[[Image:genesis19.jpg|thumb|none|600px|Side view of the Mannlicher as Ronson bids the Doctor farewell as he and Harry escape through a ventilation duct.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
In the second season serial ''The Dalek Invasion of Earth'', Tyler ([[Bernard Kay]]) is seen carrying a [[Webley Revolvers|Webley Mk IV]]. He remarks that it is effective at keeping away alligators hiding in the sewers of London. &lt;br /&gt;
In ''Battlefield'', the retired Brigadier ([[Nicholas Courtney]]) has a [[Webley Revolvers|Webley Mk IV]] kept in a display case as a memento. When he comes out of retirement, he takes the Webley from its case and uses it.&lt;br /&gt;
[[File:Weble .38 Mk IV.jpg|thumb|none|400px|Webley Mk IV - .38 S&amp;amp;W.]]&lt;br /&gt;
[[File:Dw_dalek_invasion_revolver.jpg|thumb|none|500px| Tyler brandishes his Webley.]]&lt;br /&gt;
[[Image:battlefield_webley1.jpg|thumb|none|600px|The Brigadier's Webley in its case.]]&lt;br /&gt;
[[Image:battlefield_webley2.jpg|thumb|none|600px|The Brigadier points his Webley at Morgaine ([[Jean Marsh]]).]]&lt;br /&gt;
[[Image:battlefield_webley4.jpg|thumb|none|600px|The Brigadier pointing his Webley at the temple of a captured Mordred ([[Christopher Bowen]]).]]&lt;br /&gt;
[[Image:battlefield_webley5.jpg|thumb|none|600px|Mordred with the Webley held to his head.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] is another handgun seen used by the Kaled Scientific Elite in ''Genesis of the Daleks''. Security Commander Nyder ([[Peter Miles]]) has one as his personal sidearm in the final episodes of the serial, but hands it over to the dissenters led by Gharman ([[Dennis Chinnery]]). Dr. Fendelman ([[Denis Lill]]) also carries a Webley Mk VI in ''Image of the Fendahl''.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:genesis36.jpg|thumb|none|600px|The guard on the left ([[Alan Chuntz]]) brings his Webley up in response to Gharman appearing armed with a Sten.]]&lt;br /&gt;
[[Image:genesis37.jpg|thumb|none|600px|Nyder confers with Davros, his Webley in hand as Davros instructs him to &amp;quot;surrender.&amp;quot;]]&lt;br /&gt;
[[Image:genesis38.jpg|thumb|none|600px|The scientist second from the left holds a Webley: either Nyder's surrendered one or the one taken off of the guard above.]]&lt;br /&gt;
[[Image:fendahl6.jpg|thumb|none|600px|Dr. Fendelman ([[Denis Lill]]) handles his Webley semi-threateningly over dinner.]]&lt;br /&gt;
[[Image:fendahl4.jpg|thumb|none|600px|Fendlman's Webley sitting on the control panel in the laboratory.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
Thal soldier Bettan ([[Harriet Philpin]]) can be seen with an M1911 style handgun in ''Genesis of the Daleks''. Presumably this is also the primary sidearm of the Thal army. She carries it throughout the latter part of the serial. A silenced M1911 is also used in ''Resurrection of the Daleks'' by a fake policeman to murder an innocent bystander. In Battlefield, Brigadier Winifred Bambera ([[Angela Bruce]]) carries an M1911 as does helicopter pilot Lt. Lavel ([[Dorota Rae]]). Lavel attempts to use hers to kill Morgaine ([[Jean Marsh]]) but fails.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:genesis33.jpg|thumb|none|600px|Bettan with her M1911 as she and other Thals hide from the Daleks in the trenches in ''Genesis of the Daleks''.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
In ''Robot'', Arnold Jellicoe ([[Alec Linstead]]) uses a [[SIG P210]]. After he's knocked out, Sarah Jane Smith ([[Elisabeth Sladen]]) picks the gun up and threatens Ms. Winters with it, but never fires it. In ''The Seeds of Doom'', Scorby ([[John Challis]]) carries what a SIG P210 as his primary sidearm. He uses it throughout the serial and it even briefly winds up in the hands of the Doctor ([[Tom Baker]]) before being reclaimed by Scorby, although the Doctor never uses it.&lt;br /&gt;
[[Image:P210-2.jpg|thumb|none|400px|SIG P210-2 - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom4.jpg|thumb|none|600px|Scorby with his [[SIG P210]].]]&lt;br /&gt;
[[Image:seedsofdoom6.jpg|thumb|none|600px|Scorby holds the Doctor at gunpoint again demanding the location of the Krynoid pod.]]&lt;br /&gt;
[[Image:seedsofdoom13.jpg|thumb|none|600px|The Doctor holds Scorby's [[SIG P210]] on Chase. &amp;quot;''What do you do for an encore, Doctor?''&amp;quot; &amp;quot;''I win!''&amp;quot;]]&lt;br /&gt;
[[Image:seedsofdoom14.jpg|thumb|none|600px|Whilst hiding from Chase's guards, Sarah reminds the Doctor he'd never actually use the gun. &amp;quot;''They don't know that'',&amp;quot; he replies.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In ''The Dalek Invasion of Earth'' David is seen carrying a Hi-Power that he found. In ''The Green Death'', Stevens' chauffeur Hinks ([[Ben Howard]]) carries a Browning Hi-Power. In ''The Seeds of Doom'', Richard Dunbar ([[Kenneth Gilbert]]) carries what appears to be a Hi-Power with him when he infiltrates Chase's mansion, and Major Beresford ([[John Acheson]]) also carries a Hi-Power as his sidearm. The Brigadier ([[Nicholas Courtney]]) uses a Hi-Power as his sidearm (such as ''Robot'').&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Classic Commercial Browning Hi-Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
[[File:Dw_dalek_invasion_hi_power.jpg|thumb|none|600px| David checks how many rounds he has left.]]&lt;br /&gt;
[[File:Dw_dalek_invasion_hi_power2.jpg|thumb|none|600px| David about to use his Hi-Power against a Roboman.]]&lt;br /&gt;
[[Image:green_death1.jpg|thumb|none|600px|&amp;quot;''Gonna have a go? Terrific.''&amp;quot; A sarcastic Hinks holds the Doctor ([[Jon Pertwee]]) at gunpoint prior to being disarmed by Venusian Aikido in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death2.jpg|thumb|none|600px|&amp;quot;''I never thought I'd fire in anger at a dratted caterpillar!''&amp;quot; The Brigadier shoots at a giant maggot in ''The Green Death''.]]&lt;br /&gt;
[[Image:seedsofdoom17.jpg|thumb|none|600px|Dunbar fires at the Krynoid in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom18.jpg|thumb|none|600px|Dunbar realizes his Hi-Power has no effect on the monster.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
In ''The Dæmons'' and ''Invasion of the Dinosaurs'', Captain Mike Yates' ([[Richard Franklin]]) sidearm is a [[Walther PPK]]. General Finch ([[John Bennett]]) also uses a PPK. Sgt. Benton ([[John Levene]]) briefly has one in ''The Time Monster''. In ''The Seeds of Doom'', Scorby ([[John Challis]]) keeps a Walther PPK as his backup pistol in the antarctic base. He gives it to Arnold Keeler ([[Mark Jones]]). Later in the serial, Chase's chauffeur ([[Alan Chuntz]]) pulls a Walther on the Doctor and Sarah Jane Smith.&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|400px|none|Walther PPK - 9mm Kurz aka .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster1.jpg|thumb|none|600px|Benton with his PPK in ''The Time Monster''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs10.jpg|thumb|none|600px|Yates with his PPK in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:yates_walther_ppk2.jpg|thumb|none|600px|Yates points his PPK at Benton ([[John Levene]]). [[Richard Franklin]] had been an officer in the British Army before becoming an actor, and so exhibits good trigger discipline.]]&lt;br /&gt;
[[Image:invasion_dinosaurs12.jpg|thumb|none|600px|General Finch ([[John Bennett]]) pointing his PPK at Sgt. Benton ([[John Levene]])]]&lt;br /&gt;
[[Image:seedsofdoom8.jpg|thumb|none|600px|Keeler holds Scorby's PPK on the Doctor and Sarah in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom9.jpg|thumb|none|600px|The chauffeur turns around and holds his PPK on the Doctor and Sarah in the backseat of the Daimler in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom10.jpg|thumb|none|600px|The chauffeur fires after the Doctor and Sarah after being knocked into the mud.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
In the [[Jon Pertwee]]-era serial ''Inferno'', a [[Walther P38]] is the sidearm of the Brigade Leader ([[Nicholas Courtney]]) in the alternate universe. It is also picked up and used by Director Stahlman ([[Olaf Pooley]]). In ''The Dæmons'', Sergeant Benton ([[John Levene]]) carries a P38, sometimes equipped with a silencer. In the [[Tom Baker]] serial ''City of Death'' the P38 is the primary firearm used by almost every single gun-wielding character. Duggan ([[Tom Chadbon]]) holds one on the Doctor, thugs in the employ of Count Scarlioni ([[Julian Glover]]) including Scarlioni butler Hermann ([[Kevin Flood]]) and ultimately Scarlioni himself, all use P38's. Silver-colored P38's equipped with large silencers are used by the Cybermen's human minions in ''Silver Nemesis''.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:inferno_walther_p38.jpg|thumb|none|600px|The Brigade Leader's P38 in the hand of Director Stahlman ([[Olaf Pooley]]).]]&lt;br /&gt;
[[Image:inferno11.jpg|thumb|none|600px|The Brigade Leader ([[Nicholas Courtney]]) shoots Stahlman, who has regressed into a Primord. Note the holster, which is too big for the P38 and appears to instead be for a Webley or other large pistol.]]&lt;br /&gt;
[[Image:inferno12.jpg|thumb|none|600px|The Brigade Leader pulls his Walther P38 on the Doctor when he won't take him and the others with him.]]&lt;br /&gt;
[[Image:benton_p381.jpg|thumb|none|600px|Sergeant Benton ([[John Levene]]) takes aim with his silenced P38 in ''The Dæmons''.]]&lt;br /&gt;
[[Image:benton_p384.jpg|thumb|none|600px|Benton fires at the escaping Master.]]&lt;br /&gt;
[[Image:cityofdeath1.jpg|thumb|none|600px|&amp;quot;''You know, I think something very funny's going on. You remember that man that was following us? ... Well, he's standing behind me, poking a gun in my back.''&amp;quot;]]&lt;br /&gt;
[[Image:cityofdeath2.jpg|thumb|none|600px|&amp;quot;''What bracelet?''&amp;quot; The Doctor ([[Tom Baker]]) is held at gunpoint by one of Scarlioni's thugs (series regular [[Pat Gorman]]), sent to retrieve his wife's bracelet which the Doctor stole.]]&lt;br /&gt;
[[Image:cityofdeath3.jpg|thumb|none|600px|The Doctor returns the bracelet... by hanging it on the barrel of a thug's P38.]]&lt;br /&gt;
[[Image:cityofdeath5.jpg|thumb|none|600px|The Doctor is held at gunpoint by a P38-wielding thug ([[Anthony Powell]]) inside Scarlioni's mansion.]]&lt;br /&gt;
[[Image:cityofdeath9.jpg|thumb|none|600px|Scarlioni ([[Julian Glover]]), unmasked the Jagaroth alien Scaroth, prepares to go back in time, armed with a P38 to prevent the Doctor from interfering.]]&lt;br /&gt;
[[Image:silver_nemesis11.jpg|thumb|none|600px|Two human minions of the Cybermen with silenced silver P38's in ''Silver Nemesis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In the serial ''Inferno'', the Doctor ([[Jon Pertwee]]) ends up in an alternate universe where the UK is the Republic of Great Britain. RSF Section Leader Elizabeth Shaw ([[Caroline John]]) carries a [[Beretta 3032 Tomcat]] as her sidearm. She uses it throughout the serial, in particular to kill the Brigade Leader.&lt;br /&gt;
[[Image:Beretta3032Tomcat.jpg‎|thumb|none|300px|Beretta 3032 Tomcat - .32 ACP ]]&lt;br /&gt;
[[Image:inferno7.jpg|thumb|none|600px|Section Leader Shaw pulls her Tomcat on the Doctor.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M1934 ==&lt;br /&gt;
In a continuity error, Benton's ([[John Levene]]) Walther PPK becomes a [[Beretta M1934]] when he confronts the Master.&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster2.jpg|thumb|none|600px|Benton pointing his Beretta at the Master and Dr. Percival.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Jetfire==&lt;br /&gt;
In ''Planet of Giants'' Forester ([[Alan Tilvern]]) uses a [[Beretta Jetfire]] to murder Farrow and prevent him from publishing his report condemning Forester's new pesticide.&lt;br /&gt;
[[Image:Beretta950JetfireandClip-Shut.jpg|300px|thumb|none|Beretta Jetfire - .25 ACP]]&lt;br /&gt;
[[Image:Planet-of-giants-jetfire.jpg|500px|thumb|none|Forester checks his Jetfire's iconic tip-up barrel.]]&lt;br /&gt;
&lt;br /&gt;
In the serial ''Inferno'', the Doctor ([[Jon Pertwee]]) ends up in an alternate universe where the UK is the Republic of Great Britain. RSF Section Leader Elizabeth Shaw ([[Caroline John]]) carries a [[Beretta Tomcat]] as her sidearm. She uses it throughout the serial, in particular to kill the Brigade Leader.&lt;br /&gt;
[[Image:inferno7.jpg|thumb|none|600px|Section Leader Shaw pulls her Jetfire on the Doctor.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In ''The Dalek Invasion of Earth'' several human resistance fighters are seen carrying MP40s.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|600px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Dw_dalek_invasion_mp40.jpg|thumb|none|600px| Susan and David cleaning an MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
The Kaled Scientific Elite and their soldiers in ''Genesis of the Daleks'' use black [[Sten Mk I*]] submachine guns.&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I Submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:genesis31.jpg|thumb|none|600px|A Kaled soldier holds his Sten.]]&lt;br /&gt;
[[Image:genesis34.jpg|thumb|none|600px|Harry Sullivan ([[Ian Marter]]), disguised as a Kaled soldier, surprises the guard escorting the captured Doctor.]]&lt;br /&gt;
[[Image:genesis39.jpg|thumb|none|600px|Gharman ([[Dennis Chinnery]]), Kavell ([[Tom Georgeson]]) and other dissenting Kaled Scientific Elite confront Davros armed with Stens.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In ''The Seeds of Doom'' the guards at Harrison Chase's country estate all carry [[Uzi|Uzis]] with shoulder straps and the stocks extended. Scorby ([[John Challis]]) also carries one in some scenes. In ''Silver Nemesis'', the Neo-Nazis led by De Flores ([[Anton Diffring]]) also carry Uzis (ironic, given the gun's Israeli origins).&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom11.jpg|thumb|none|600px|Two guards with their Uzis in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom12.jpg|thumb|none|600px|One of the guards fires his Uzi. The lines across the screen were caused by the gun's muzzle flash and were a constant problem for the ''Doctor Who'' serials shot on video.]]&lt;br /&gt;
[[Image:seedsofdoom15.jpg|thumb|none|600px|Scorby ([[John Challis]]) confronts the Doctor with his Uzi in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom16.jpg|thumb|none|600px|Scorby, his Uzi in hand, activates Chase's compost grinder, intending to put the Doctor in it.]]&lt;br /&gt;
[[Image:silver_nemesis5.jpg|thumb|none|600px|The Neo-Nazis with their Uzis in ''Silver Nemesis''.]]&lt;br /&gt;
[[Image:silver_nemesis8.jpg|thumb|none|600px|A Neo-Nazi firing his Uzi.]]&lt;br /&gt;
[[Image:silver_nemesis9.jpg|thumb|none|600px|Neo-Nazis firing their Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
In ''Silver Nemesis'', Used by Karl ([[Metin Yenal]]). &lt;br /&gt;
[[Image:MiniUzi 01.jpg |thumb|none|400px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:silver_nemesis10.jpg|thumb|none|600px|A Neo-Nazi firing his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa.25==&lt;br /&gt;
In ''Silver Nemesis'', some of the Neo-Nazis use [[Sa.25]]'s.&lt;br /&gt;
[[Image:CzechSA24 SMG.jpg|thumb|none|400px|Czech Sa.25 Submachine Gun - 9x19mm.  The 25 Model indicates a folding stock. The slide on the front handguard is a speedloader for magazines.]]&lt;br /&gt;
[[Image:silver_nemesis2.jpg|thumb|none|600px|A Neo-Nazi gets out of the van with his Sa.25.]]&lt;br /&gt;
[[Image:silver_nemesis4.jpg|thumb|none|600px|A Neo-Nazi at left with his Sa.25. As noted above, the vertical foregrip on Karl's Uzi is seen in this shot.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling SMG==&lt;br /&gt;
UNIT Soldiers are armed with [[Sterling SMG]]s in multiple episodes, such as ''Robot'' and ''Invasion of the Dinosaurs''. A Sterling is also seen briefly in the hands of a Kaled soldier in ''Genesis of the Daleks''.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:invasion_dinosaurs3.jpg|thumb|none|600px|A Sterling SMG in the hands of Corporal Norton ([[Martin Taylor]]) in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs4.jpg|thumb|none|600px|Lodge ([[Trevor Lawrence]]) with a Sterling he took from a soldier.]]&lt;br /&gt;
[[Image:invasion_dinosaurs5.jpg|thumb|none|600px|Norton with his Sterling as he captures the Doctor.]]&lt;br /&gt;
[[Image:invasion_dinosaurs6.jpg|thumb|none|600px|UNIT soldiers with Sterling SMG's.]]&lt;br /&gt;
[[Image:invasion_dinosaurs7.jpg|thumb|none|600px|UNIT soldiers with their Sterlings as the Doctor and the Brigadier arrive.]]&lt;br /&gt;
[[Image:genesis5.jpg|thumb|none|600px|A Thal soldier dies in a hail of Kaled gunfire in ''Genesis of the Daleks'', dropping his Sterling SMG.]]&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
[[M3 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Guns&amp;quot;]] are used by Captain Dent ([[Morris Perry]]) and his men in ''Colony in Space''.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
In ''Resurrection of the Daleks'', two of the Daleks' human minions disguised as London policemen wield silencer-equipped [[MAC-10|MAC-10's]] to massacre some escaping prisoners as well as a hapless tramp.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles and Shotguns=&lt;br /&gt;
==SKS Rifle==&lt;br /&gt;
In the alternate universe seen in ''Inferno'', soldiers serving in the Republican Security Force use what appear to be [[SKS rifle|SKS]] rifles.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.]]&lt;br /&gt;
[[Image:inferno3.jpg|thumb|none|600px|Private Latimer ([[David Simeon]]) fires at the Doctor with his SKS.]]&lt;br /&gt;
[[Image:inferno4.jpg|thumb|none|600px|An RSF soldier takes aim with his SKS.]]&lt;br /&gt;
[[Image:inferno5.jpg|thumb|none|600px|Another RSF soldier shoots his SKS.]]&lt;br /&gt;
[[Image:inferno8.jpg|thumb|none|600px|Platoon Under Leader Benton ([[John Levene]]) points his SKS at the Doctor in the holding cells.]]&lt;br /&gt;
[[Image:inferno_benton.jpg|thumb|none|600px|Benton with his SKS at the lab entrance.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[FN FAL#L1A1 SLR|L1A1 SLR]] is used throughout the classic series, particularly by soldiers in UNIT. Noteworthy serials featuring UNIT soldiers wielding SLR's include ''Inferno'', ''The Green Death'', ''Invasion of the Dinosaurs'', ''Terror of the Zygons'' and ''The Seeds of Doom'', among others. In ''The Dæmons'', Bert ([[Don McKillop]]) uses one in an attempt to kill the Doctor and ''The Seeds of Doom'' also has an SLR used by the scientists at the antarctic research base.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm NATO]]&lt;br /&gt;
[[Image:inferno1.jpg|thumb|none|600px|In ''Inferno'', UNIT soldier Private Wyatt ([[Derek Ware]]) attempts to sneak up on a Primord, his SLR at the ready.]]&lt;br /&gt;
[[Image:inferno2.jpg|thumb|none|600px|After being transformed into a Primord himself, Wyatt wields his SLR as a blunt instrument and attacks the Doctor.]]&lt;br /&gt;
[[Image:bert_fn_fal2.jpg|thumb|none|600px|Bert ([[Don McKillop]]) with his SLR in ''The Dæmons''.]]&lt;br /&gt;
[[Image:bert_fn_fal3.jpg|thumb|none|600px|Bert takes aim at the Doctor.]]&lt;br /&gt;
[[Image:green_death5.jpg|thumb|none|600px|A UNIT soldier fires at giant maggots in ''The Green Death'' with his SLR.]]&lt;br /&gt;
[[Image:seedsofdoom3.jpg|thumb|none|600px|John Stevenson ([[Hubert Rees]]) points his SLR at Scorby in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom5.jpg|thumb|none|600px|The rifle fails to fire because Scorby earlier removed the gun's firing pin. Note the folding charging handle, indicating this is an SLR rather than a regular FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG Carbine == &lt;br /&gt;
The [[Steyr AUG]] Carbine is used by the bomb disposal squad in ''Resurrection of the Daleks''. It is also used by UNIT soldiers in ''Battlefield'', particularly by Brigadier Winifred Bambera ([[Angela Bruce]]).&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|none|450px|Steyr AUG carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Resurrectiondaleksaug.jpg|thumb|none|600px|A member of the bomb disposal squad aims their AUG in ''Resurrection of the Daleks''.]]&lt;br /&gt;
[[Image:battlefield_steyr1.jpg|thumb|none|600px|Brigadier Bambera points her Steyr AUG A1 at Mordred in ''Battlefield''.]]&lt;br /&gt;
[[Image:battlefield_steyr2.jpg|thumb|none|600px|Bambera fires her Steyr at Morgaine's knights while standing up in a moving car.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
In ''The Dæmons'', Garvin ([[John Joyce]]) threatens Sergeant Benton ([[John Levene]]) and Ms. Hawthorne with a [[Double Barreled Shotgun]] in the church. He later uses it to shoot at Azal, but is incinerated. In ''Invasion of the Dinosaurs'', looter Phillips ([[Gordon Reid]]) has a sawed-off shotgun with pistol grips. In ''The Green Death'', the Global Chemicals guards in carry standard shotguns as their main weapons. Double-barreled shotguns are also used by numerous characters in ''Image of the Fendahl''. Ted Moss ([[Edward Evans]]) has one, but it is appropriated by Jack Tyler ([[Geoffrey Hinsliff]]). Loaded with rock salt ammunition, Tyler uses it against the Fendahleen. Security team leader David Mitchell ([[Derek Martin]]) and his men also carry shotguns.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:invasion_dinosaurs1.jpg|thumb|none|600px|Phillips ([[Gordon Reid]]) with his sawed-off shotgun in the jewelry store in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs2.jpg|thumb|none|600px|Phillips grabs his bag of ill-gotten loot, shotgun in hand.]]&lt;br /&gt;
[[Image:green_death14.jpg|thumb|none|600px|A brainwashed guard ([[Terry Walsh]]) refuses to admit the Brigadier ([[Nicholas Courtney]]) in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death15.jpg|thumb|none|600px|The Doctor ([[Jon Pertwee]]) is able to get past the armed guard when B.O.S.S., the computer controlling Global Chemicals, temporarily &amp;quot;shuts down&amp;quot; all the employees.]]&lt;br /&gt;
[[Image:green_death16.jpg|thumb|none|600px|The &amp;quot;shut down&amp;quot; guard is still holding his shotgun when the Doctor comes running out later.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
In ''The Dæmons'', Sergeant Benton ([[John Levene]]) uses a [[bazooka]] in an attempt to kill Bok, the Master's living gargoyle minion. Although he succeeds in blowing Bok up, the gargoyle simply reforms himself.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[Image:benton_bazooka.jpg|thumb|none|600px|Benton prepares to fire at Bok.]]&lt;br /&gt;
[[Image:benton_bazooka2.jpg|thumb|none|600px|Benton with the bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== M20B1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
UNIT soldiers are seen utilizing an [[M20B1 &amp;quot;Super Bazooka&amp;quot;]] in the serial ''Robot''.&lt;br /&gt;
[[Image:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[Image:robot_bazooka1.jpg|thumb|none|600px|A UNIT soldier prepares to take aim.]]&lt;br /&gt;
[[Image:robot_bazooka2.jpg|thumb|none|600px|Firing the bazooka at the robot.]]&lt;br /&gt;
&lt;br /&gt;
==5cm leGrW 36 Mortar==&lt;br /&gt;
In ''Day of the Daleks'' UNIT soldiers use an [[Granatwerfer 36 Mortar|5cm leGrW 36]] mortar to defend Auderly House against the Daleks and the Ogrons. They also use mortars in ''Invasion of the Dinosaurs''.&lt;br /&gt;
[[Image:5cm-granatwerfer-36.jpg|thumb|none|400px|5-cm leichter Granatwerfer 36 Mortar]]&lt;br /&gt;
[[Image:invasion_dinosaurs8.jpg|thumb|none|600px|UNIT soldiers prepare mortars.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Signal Pistol==&lt;br /&gt;
In ''Doctor Who and the Silurians'', Captain Hawkins ([[Paul Darrow]]) uses a [[Webley &amp;amp; Scott Signal Pistol]] to signal to UNIT troops searching the moors for an escaped Silurian.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch]]&lt;br /&gt;
[[Image:silurians_flaregun.jpg|thumb|none|500px|Hawkins prepares to fire the signal pistol.]]&lt;br /&gt;
&lt;br /&gt;
{{Doctor Who Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Beretta_950_Jetfire&amp;diff=978864</id>
		<title>Talk:Beretta 950 Jetfire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Beretta_950_Jetfire&amp;diff=978864"/>
		<updated>2015-11-14T18:05:44Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Post-68 950B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Additional Variants ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Blank firing Beretta Jetfire 950.jpg|thumb|none|500px|Blank firing Beretta Jetfire]]&lt;br /&gt;
[[Image:Spirit950Jetfire.JPG|thumb|none|500px|A Nickel Beretta 950BS Jetfire - .25 ACP‎ as used in ''[[The Spirit]]''. The weapon pictured here was [[Eva Mendes]]' actual pistol in the film.]]&lt;br /&gt;
[[Image:Ber950.jpg|thumb|none|500px|Beretta M950 Jetfire - .25 ACP]]&lt;br /&gt;
[[Image:Beretta Minx.JPG|thumb|none|500px|Long Barreled Beretta Minx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can anyone here get a picture of a stainless or nickel Jetfire? --[[User:Jackbel|Jackbel]] 09:05, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Post-68 950B ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any Beretta marked 950B Only was imported into the U.S. before 1968.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've got a Brazilian made 950B (not BS) with no thumb safety, but the Brazilian Beretta factory didn't open until 1974 when they started making the 92's for the Brazilian government. Interestingly the Brazilian ones say cal 6.35 on the side of the slide instead of .25 like the later US made ones. Actually the grips say .25, so maybe just the slide came from a Brazilian one? Did the import laws not apply to Brazil or did someone just carry it across the border and sell it illegally decades ago and no one noticed?&lt;br /&gt;
&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:26, 14 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Beretta_950_Jetfire&amp;diff=978847</id>
		<title>Talk:Beretta 950 Jetfire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Beretta_950_Jetfire&amp;diff=978847"/>
		<updated>2015-11-14T16:26:26Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Post-68 950B */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Additional Variants ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Blank firing Beretta Jetfire 950.jpg|thumb|none|500px|Blank firing Beretta Jetfire]]&lt;br /&gt;
[[Image:Spirit950Jetfire.JPG|thumb|none|500px|A Nickel Beretta 950BS Jetfire - .25 ACP‎ as used in ''[[The Spirit]]''. The weapon pictured here was [[Eva Mendes]]' actual pistol in the film.]]&lt;br /&gt;
[[Image:Ber950.jpg|thumb|none|500px|Beretta M950 Jetfire - .25 ACP]]&lt;br /&gt;
[[Image:Beretta Minx.JPG|thumb|none|500px|Long Barreled Beretta Minx]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can anyone here get a picture of a stainless or nickel Jetfire? --[[User:Jackbel|Jackbel]] 09:05, 14 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Post-68 950B ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Any Beretta marked 950B Only was imported into the U.S. before 1968.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I've got a Brazilian made 950B (not BS) with no thumb safety, but the Brazilian Beretta factory didn't open until 1974 when they started making the 92's for the Brazilian government. Interestingly the Brazilian ones say cal 6.35 on the side of the slide instead of 25ACP like the later US made ones. Did the import laws not apply to Brazil or did someone just carry it across the border and sell it illegally decades ago and no one noticed.&lt;br /&gt;
&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:26, 14 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=940694</id>
		<title>Doctor Who (Classic Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=940694"/>
		<updated>2015-07-16T18:39:24Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Smith &amp;amp; Wesson Model 12 ==&lt;br /&gt;
In ''The Green Death'', Captain Mike Yates ([[Richard Franklin]]), after being brainwashed by B.O.S.S., is sent to murder the Doctor ([[Jon Pertwee]]) using a [[Smith &amp;amp; Wesson Model 12]] with large grips. The weapon changes hands between a few other characters.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 12.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 12 - .38 Special]]&lt;br /&gt;
[[Image:green_death10.jpg|thumb|none|600px|The brainwashed Yates points the S&amp;amp;W at the Doctor and the Brigadier ([[Nicholas Courtney]]).]]&lt;br /&gt;
[[Image:green_death11.jpg|thumb|none|600px|Yates with the S&amp;amp;W.]]&lt;br /&gt;
[[Image:green_death12.jpg|thumb|none|600px|Stevens ([[Jerome Willis]]) with the S&amp;amp;W in his office later. The large grips can be seen here.]]&lt;br /&gt;
[[Image:green_death13.jpg|thumb|none|600px|James ([[Roy Skelton]]) points the S&amp;amp;W at Yates after realizing he isn't brainwashed anymore.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 40 ==&lt;br /&gt;
During the May Day festival in ''The Dæmons'', Bert ([[Don McKillop]]) pulls a Smith &amp;amp; Wesson Model 40 on the Doctor ([[Jon Pertwee]]).&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 40 &amp;quot;Centennial&amp;quot; with grip safety - 38 Special]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w1.jpg|thumb|none|600px|The S&amp;amp;W is pulled on the Doctor during the May Day festival.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w2.jpg|thumb|none|600px|The S&amp;amp;W held on the Doctor.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w4.jpg|thumb|none|600px|Bert in his May Day costume with the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4th Model==&lt;br /&gt;
After learning her husband is actually the alien Scaroth, Countess Scarlioni ([[Catherine Schell]]) pulls what seems to be a pearl-handled [[Smith &amp;amp; Wesson 4th Model]] pistol on him.&lt;br /&gt;
[[File:S&amp;amp;W 4th Model DA .32.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4th Model - .32 Calibre]]&lt;br /&gt;
[[Image:cityofdeath7.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
[[Image:cityofdeath8.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The Nazi-like Kaled Scientific Elite in ''Genesis of the Daleks'' employ [[Luger P08]] handguns, notably Security Commander Nyder ([[Peter Miles]]) and General Ravon ([[Guy Siner]]). Harry Sullivan ([[Ian Marter]]) appropriates Ravon's Luger and uses it for a brief while.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:genesis10.jpg|thumb|none|600px|General Ravon with his Luger.]]&lt;br /&gt;
[[Image:genesis11.jpg|thumb|none|600px|Harry holds Ravon's Luger on him after the Doctor uses a riding crop to knock it out of Ravon's hand and into Harry's.]]&lt;br /&gt;
[[Image:genesis15.jpg|thumb|none|600px|Harry keeps the Luger pressed into Ravon's back.]]&lt;br /&gt;
[[Image:genesis30.jpg|thumb|none|600px|Security Commander Nyder with his Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher Model 1905==&lt;br /&gt;
In ''Genesis of the Daleks'', Kaled scientist Ronson ([[James Garbutt]]) carries what appears to be a [[Mannlicher Model 1905]] as his personal sidearm when he helps the Doctor ([[Tom Baker]]) and Harry Sullivan ([[Ian Marter]]) escape from Davros' base.&lt;br /&gt;
[[Image:Mannlicher1905VG.jpg|thumb|none|400px|Mannlicher Model 1905]]&lt;br /&gt;
[[Image:genesis17.jpg|thumb|none|600px|Ronson holds the Mannlicher as he explains how Davros has gone insane.]]&lt;br /&gt;
[[Image:genesis18.jpg|thumb|none|600px|Ronson holds the Mannlicher as he discusses things with the Doctor and Harry.]]&lt;br /&gt;
[[Image:genesis19.jpg|thumb|none|600px|Side view of the Mannlicher as Ronson bids the Doctor farewell as he and Harry escape through a ventilation duct.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
In the second season serial ''The Dalek Invasion of Earth'', Tyler ([[Bernard Kay]]) is seen carrying a [[Webley Revolvers|Webley Mk IV]]. He remarks that it is effective at keeping away alligators hiding in the sewers of London. &lt;br /&gt;
In ''Battlefield'', the retired Brigadier ([[Nicholas Courtney]]) has a [[Webley Revolvers|Webley Mk IV]] kept in a display case as a memento. When he comes out of retirement, he takes the Webley from its case and uses it.&lt;br /&gt;
[[File:Weble .38 Mk IV.jpg|thumb|none|400px|Webley Mk IV - .38 S&amp;amp;W.]]&lt;br /&gt;
[[File:Dw_dalek_invasion_revolver.jpg|thumb|none|500px| Tyler brandishes his Webley.]]&lt;br /&gt;
[[Image:battlefield_webley1.jpg|thumb|none|600px|The Brigadier's Webley in its case.]]&lt;br /&gt;
[[Image:battlefield_webley2.jpg|thumb|none|600px|The Brigadier points his Webley at Morgaine ([[Jean Marsh]]).]]&lt;br /&gt;
[[Image:battlefield_webley4.jpg|thumb|none|600px|The Brigadier pointing his Webley at the temple of a captured Mordred ([[Christopher Bowen]]).]]&lt;br /&gt;
[[Image:battlefield_webley5.jpg|thumb|none|600px|Mordred with the Webley held to his head.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] is another handgun seen used by the Kaled Scientific Elite in ''Genesis of the Daleks''. Security Commander Nyder ([[Peter Miles]]) has one as his personal sidearm in the final episodes of the serial, but hands it over to the dissenters led by Gharman ([[Dennis Chinnery]]). Dr. Fendelman ([[Denis Lill]]) also carries a Webley Mk VI in ''Image of the Fendahl''.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:genesis36.jpg|thumb|none|600px|The guard on the left ([[Alan Chuntz]]) brings his Webley up in response to Gharman appearing armed with a Sten.]]&lt;br /&gt;
[[Image:genesis37.jpg|thumb|none|600px|Nyder confers with Davros, his Webley in hand as Davros instructs him to &amp;quot;surrender.&amp;quot;]]&lt;br /&gt;
[[Image:genesis38.jpg|thumb|none|600px|The scientist second from the left holds a Webley: either Nyder's surrendered one or the one taken off of the guard above.]]&lt;br /&gt;
[[Image:fendahl6.jpg|thumb|none|600px|Dr. Fendelman ([[Denis Lill]]) handles his Webley semi-threateningly over dinner.]]&lt;br /&gt;
[[Image:fendahl4.jpg|thumb|none|600px|Fendlman's Webley sitting on the control panel in the laboratory.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
Thal soldier Bettan ([[Harriet Philpin]]) can be seen with an M1911 style handgun in ''Genesis of the Daleks''. Presumably this is also the primary sidearm of the Thal army. She carries it throughout the latter part of the serial. A silenced M1911 is also used in ''Resurrection of the Daleks'' by a fake policeman to murder an innocent bystander. In Battlefield, Brigadier Winifred Bambera ([[Angela Bruce]]) carries an M1911 as does helicopter pilot Lt. Lavel ([[Dorota Rae]]). Lavel attempts to use hers to kill Morgaine ([[Jean Marsh]]) but fails.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:genesis33.jpg|thumb|none|600px|Bettan with her M1911 as she and other Thals hide from the Daleks in the trenches in ''Genesis of the Daleks''.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
In ''Robot'', Arnold Jellicoe ([[Alec Linstead]]) uses a [[SIG P210]]. After he's knocked out, Sarah Jane Smith ([[Elisabeth Sladen]]) picks the gun up and threatens Ms. Winters with it, but never fires it. In ''The Seeds of Doom'', Scorby ([[John Challis]]) carries what a SIG P210 as his primary sidearm. He uses it throughout the serial and it even briefly winds up in the hands of the Doctor ([[Tom Baker]]) before being reclaimed by Scorby, although the Doctor never uses it.&lt;br /&gt;
[[Image:P210-2.jpg|thumb|none|400px|SIG P210-2 - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom4.jpg|thumb|none|600px|Scorby with his [[SIG P210]].]]&lt;br /&gt;
[[Image:seedsofdoom6.jpg|thumb|none|600px|Scorby holds the Doctor at gunpoint again demanding the location of the Krynoid pod.]]&lt;br /&gt;
[[Image:seedsofdoom13.jpg|thumb|none|600px|The Doctor holds Scorby's [[SIG P210]] on Chase. &amp;quot;''What do you do for an encore, Doctor?''&amp;quot; &amp;quot;''I win!''&amp;quot;]]&lt;br /&gt;
[[Image:seedsofdoom14.jpg|thumb|none|600px|Whilst hiding from Chase's guards, Sarah reminds the Doctor he'd never actually use the gun. &amp;quot;''They don't know that'',&amp;quot; he replies.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In ''The Dalek Invasion of Earth'' David is seen carrying a Hi-Power that he found. In ''The Green Death'', Stevens' chauffeur Hinks ([[Ben Howard]]) carries a Browning Hi-Power. In ''The Seeds of Doom'', Richard Dunbar ([[Kenneth Gilbert]]) carries what appears to be a Hi-Power with him when he infiltrates Chase's mansion, and Major Beresford ([[John Acheson]]) also carries a Hi-Power as his sidearm. The Brigadier ([[Nicholas Courtney]]) uses a Hi-Power as his sidearm (such as ''Robot'').&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Classic Commercial Browning Hi-Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
[[File:Dw_dalek_invasion_hi_power.jpg|thumb|none|600px| David checks how many rounds he has left.]]&lt;br /&gt;
[[File:Dw_dalek_invasion_hi_power2.jpg|thumb|none|600px| David about to use his Hi-Power against a Roboman.]]&lt;br /&gt;
[[Image:green_death1.jpg|thumb|none|600px|&amp;quot;''Gonna have a go? Terrific.''&amp;quot; A sarcastic Hinks holds the Doctor ([[Jon Pertwee]]) at gunpoint prior to being disarmed by Venusian Aikido in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death2.jpg|thumb|none|600px|&amp;quot;''I never thought I'd fire in anger at a dratted caterpillar!''&amp;quot; The Brigadier shoots at a giant maggot in ''The Green Death''.]]&lt;br /&gt;
[[Image:seedsofdoom17.jpg|thumb|none|600px|Dunbar fires at the Krynoid in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom18.jpg|thumb|none|600px|Dunbar realizes his Hi-Power has no effect on the monster.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
In ''The Dæmons'' and ''Invasion of the Dinosaurs'', Captain Mike Yates' ([[Richard Franklin]]) sidearm is a [[Walther PPK]]. General Finch ([[John Bennett]]) also uses a PPK. Sgt. Benton ([[John Levene]]) briefly has one in ''The Time Monster''. In ''The Seeds of Doom'', Scorby ([[John Challis]]) keeps a Walther PPK as his backup pistol in the antarctic base. He gives it to Arnold Keeler ([[Mark Jones]]). Later in the serial, Chase's chauffeur ([[Alan Chuntz]]) pulls a Walther on the Doctor and Sarah Jane Smith.&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|400px|none|Walther PPK - 9mm Kurz aka .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster1.jpg|thumb|none|600px|Benton with his PPK in ''The Time Monster''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs10.jpg|thumb|none|600px|Yates with his PPK in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:yates_walther_ppk2.jpg|thumb|none|600px|Yates points his PPK at Benton ([[John Levene]]). [[Richard Franklin]] had been an officer in the British Army before becoming an actor, and so exhibits good trigger discipline.]]&lt;br /&gt;
[[Image:invasion_dinosaurs12.jpg|thumb|none|600px|General Finch ([[John Bennett]]) pointing his PPK at Sgt. Benton ([[John Levene]])]]&lt;br /&gt;
[[Image:seedsofdoom8.jpg|thumb|none|600px|Keeler holds Scorby's PPK on the Doctor and Sarah in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom9.jpg|thumb|none|600px|The chauffeur turns around and holds his PPK on the Doctor and Sarah in the backseat of the Daimler in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom10.jpg|thumb|none|600px|The chauffeur fires after the Doctor and Sarah after being knocked into the mud.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
In the [[Jon Pertwee]]-era serial ''Inferno'', a [[Walther P38]] is the sidearm of the Brigade Leader ([[Nicholas Courtney]]) in the alternate universe. It is also picked up and used by Director Stahlman ([[Olaf Pooley]]). In ''The Dæmons'', Sergeant Benton ([[John Levene]]) carries a P38, sometimes equipped with a silencer. In the [[Tom Baker]] serial ''City of Death'' the P38 is the primary firearm used by almost every single gun-wielding character. Duggan ([[Tom Chadbon]]) holds one on the Doctor, thugs in the employ of Count Scarlioni ([[Julian Glover]]) including Scarlioni butler Hermann ([[Kevin Flood]]) and ultimately Scarlioni himself, all use P38's. Silver-colored P38's equipped with large silencers are used by the Cybermen's human minions in ''Silver Nemesis''.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:inferno_walther_p38.jpg|thumb|none|600px|The Brigade Leader's P38 in the hand of Director Stahlman ([[Olaf Pooley]]).]]&lt;br /&gt;
[[Image:inferno11.jpg|thumb|none|600px|The Brigade Leader ([[Nicholas Courtney]]) shoots Stahlman, who has regressed into a Primord. Note the holster, which is too big for the P38 and appears to instead be for a Webley or other large pistol.]]&lt;br /&gt;
[[Image:inferno12.jpg|thumb|none|600px|The Brigade Leader pulls his Walther P38 on the Doctor when he won't take him and the others with him.]]&lt;br /&gt;
[[Image:benton_p381.jpg|thumb|none|600px|Sergeant Benton ([[John Levene]]) takes aim with his silenced P38 in ''The Dæmons''.]]&lt;br /&gt;
[[Image:benton_p384.jpg|thumb|none|600px|Benton fires at the escaping Master.]]&lt;br /&gt;
[[Image:cityofdeath1.jpg|thumb|none|600px|&amp;quot;''You know, I think something very funny's going on. You remember that man that was following us? ... Well, he's standing behind me, poking a gun in my back.''&amp;quot;]]&lt;br /&gt;
[[Image:cityofdeath2.jpg|thumb|none|600px|&amp;quot;''What bracelet?''&amp;quot; The Doctor ([[Tom Baker]]) is held at gunpoint by one of Scarlioni's thugs (series regular [[Pat Gorman]]), sent to retrieve his wife's bracelet which the Doctor stole.]]&lt;br /&gt;
[[Image:cityofdeath3.jpg|thumb|none|600px|The Doctor returns the bracelet... by hanging it on the barrel of a thug's P38.]]&lt;br /&gt;
[[Image:cityofdeath5.jpg|thumb|none|600px|The Doctor is held at gunpoint by a P38-wielding thug ([[Anthony Powell]]) inside Scarlioni's mansion.]]&lt;br /&gt;
[[Image:cityofdeath9.jpg|thumb|none|600px|Scarlioni ([[Julian Glover]]), unmasked the Jagaroth alien Scaroth, prepares to go back in time, armed with a P38 to prevent the Doctor from interfering.]]&lt;br /&gt;
[[Image:silver_nemesis11.jpg|thumb|none|600px|Two human minions of the Cybermen with silenced silver P38's in ''Silver Nemesis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In the serial ''Inferno'', the Doctor ([[Jon Pertwee]]) ends up in an alternate universe where the UK is the Republic of Great Britain. RSF Section Leader Elizabeth Shaw ([[Caroline John]]) carries a [[Beretta 3032 Tomcat]] as her sidearm. She uses it throughout the serial, in particular to kill the Brigade Leader.&lt;br /&gt;
[[Image:Beretta3032Tomcat.jpg‎|thumb|none|300px|Beretta 3032 Tomcat - .32 ACP ]]&lt;br /&gt;
[[Image:inferno7.jpg|thumb|none|600px|Section Leader Shaw pulls her Tomcat on the Doctor.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M1934 ==&lt;br /&gt;
In a continuity error, Benton's ([[John Levene]]) Walther PPK becomes a [[Beretta M1934]] when he confronts the Master.&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster2.jpg|thumb|none|600px|Benton pointing his Beretta at the Master and Dr. Percival.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Jetfire==&lt;br /&gt;
In ''Planet of Giants'' Forester ([[Alan Tilvern]]) uses a [[Beretta Jetfire]] to murder Farrow and prevent him from publishing his report condemning Forester's new pesticide.&lt;br /&gt;
[[Image:Beretta950JetfireandClip-Shut.jpg|300px|thumb|none|Beretta Jetfire - .25 ACP]]&lt;br /&gt;
[[Image:Planet-of-giants-jetfire.jpg|500px|thumb|none|Forester checks his Jetfire's iconic tip-up barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In ''The Dalek Invasion of Earth'' several human resistance fighters are seen carrying MP40s.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|600px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Dw_dalek_invasion_mp40.jpg|thumb|none|600px| Susan and David cleaning an MP40.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
The Kaled Scientific Elite and their soldiers in ''Genesis of the Daleks'' use black [[Sten Mk I*]] submachine guns.&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I Submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:genesis31.jpg|thumb|none|600px|A Kaled soldier holds his Sten.]]&lt;br /&gt;
[[Image:genesis34.jpg|thumb|none|600px|Harry Sullivan ([[Ian Marter]]), disguised as a Kaled soldier, surprises the guard escorting the captured Doctor.]]&lt;br /&gt;
[[Image:genesis39.jpg|thumb|none|600px|Gharman ([[Dennis Chinnery]]), Kavell ([[Tom Georgeson]]) and other dissenting Kaled Scientific Elite confront Davros armed with Stens.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In ''The Seeds of Doom'' the guards at Harrison Chase's country estate all carry [[Uzi|Uzis]] with shoulder straps and the stocks extended. Scorby ([[John Challis]]) also carries one in some scenes. In ''Silver Nemesis'', the Neo-Nazis led by De Flores ([[Anton Diffring]]) also carry Uzis (ironic, given the gun's Israeli origins).&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom11.jpg|thumb|none|600px|Two guards with their Uzis in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom12.jpg|thumb|none|600px|One of the guards fires his Uzi. The lines across the screen were caused by the gun's muzzle flash and were a constant problem for the ''Doctor Who'' serials shot on video.]]&lt;br /&gt;
[[Image:seedsofdoom15.jpg|thumb|none|600px|Scorby ([[John Challis]]) confronts the Doctor with his Uzi in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom16.jpg|thumb|none|600px|Scorby, his Uzi in hand, activates Chase's compost grinder, intending to put the Doctor in it.]]&lt;br /&gt;
[[Image:silver_nemesis5.jpg|thumb|none|600px|The Neo-Nazis with their Uzis in ''Silver Nemesis''.]]&lt;br /&gt;
[[Image:silver_nemesis8.jpg|thumb|none|600px|A Neo-Nazi firing his Uzi.]]&lt;br /&gt;
[[Image:silver_nemesis9.jpg|thumb|none|600px|Neo-Nazis firing their Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
In ''Silver Nemesis'', Used by Karl ([[Metin Yenal]]). &lt;br /&gt;
[[Image:MiniUzi 01.jpg |thumb|none|400px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:silver_nemesis10.jpg|thumb|none|600px|A Neo-Nazi firing his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa.25==&lt;br /&gt;
In ''Silver Nemesis'', some of the Neo-Nazis use [[Sa.25]]'s.&lt;br /&gt;
[[Image:CzechSA24 SMG.jpg|thumb|none|400px|Czech Sa.25 Submachine Gun - 9x19mm.  The 25 Model indicates a folding stock. The slide on the front handguard is a speedloader for magazines.]]&lt;br /&gt;
[[Image:silver_nemesis2.jpg|thumb|none|600px|A Neo-Nazi gets out of the van with his Sa.25.]]&lt;br /&gt;
[[Image:silver_nemesis4.jpg|thumb|none|600px|A Neo-Nazi at left with his Sa.25. As noted above, the vertical foregrip on Karl's Uzi is seen in this shot.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling SMG==&lt;br /&gt;
UNIT Soldiers are armed with [[Sterling SMG]]s in multiple episodes, such as ''Robot'' and ''Invasion of the Dinosaurs''. A Sterling is also seen briefly in the hands of a Kaled soldier in ''Genesis of the Daleks''.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:invasion_dinosaurs3.jpg|thumb|none|600px|A Sterling SMG in the hands of Corporal Norton ([[Martin Taylor]]) in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs4.jpg|thumb|none|600px|Lodge ([[Trevor Lawrence]]) with a Sterling he took from a soldier.]]&lt;br /&gt;
[[Image:invasion_dinosaurs5.jpg|thumb|none|600px|Norton with his Sterling as he captures the Doctor.]]&lt;br /&gt;
[[Image:invasion_dinosaurs6.jpg|thumb|none|600px|UNIT soldiers with Sterling SMG's.]]&lt;br /&gt;
[[Image:invasion_dinosaurs7.jpg|thumb|none|600px|UNIT soldiers with their Sterlings as the Doctor and the Brigadier arrive.]]&lt;br /&gt;
[[Image:genesis5.jpg|thumb|none|600px|A Kaled soldier dies in a hail of Thal gunfire in ''Genesis of the Daleks'', dropping his Sterling SMG.]]&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
[[M3 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Guns&amp;quot;]] are used by Captain Dent ([[Morris Perry]]) and his men in ''Colony in Space''.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
In ''Resurrection of the Daleks'', two of the Daleks' human minions disguised as London policemen wield silencer-equipped [[MAC-10|MAC-10's]] to massacre some escaping prisoners as well as a hapless tramp.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles and Shotguns=&lt;br /&gt;
==SKS Rifle==&lt;br /&gt;
In the alternate universe seen in ''Inferno'', soldiers serving in the Republican Security Force use what appear to be [[SKS rifle|SKS]] rifles.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.]]&lt;br /&gt;
[[Image:inferno3.jpg|thumb|none|600px|Private Latimer ([[David Simeon]]) fires at the Doctor with his SKS.]]&lt;br /&gt;
[[Image:inferno4.jpg|thumb|none|600px|An RSF soldier takes aim with his SKS.]]&lt;br /&gt;
[[Image:inferno5.jpg|thumb|none|600px|Another RSF soldier shoots his SKS.]]&lt;br /&gt;
[[Image:inferno8.jpg|thumb|none|600px|Platoon Under Leader Benton ([[John Levene]]) points his SKS at the Doctor in the holding cells.]]&lt;br /&gt;
[[Image:inferno_benton.jpg|thumb|none|600px|Benton with his SKS at the lab entrance.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[FN FAL#L1A1 SLR|L1A1 SLR]] is used throughout the classic series, particularly by soldiers in UNIT. Noteworthy serials featuring UNIT soldiers wielding SLR's include ''Inferno'', ''The Green Death'', ''Invasion of the Dinosaurs'', ''Terror of the Zygons'' and ''The Seeds of Doom'', among others. In ''The Dæmons'', Bert ([[Don McKillop]]) uses one in an attempt to kill the Doctor and ''The Seeds of Doom'' also has an SLR used by the scientists at the antarctic research base.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm NATO]]&lt;br /&gt;
[[Image:inferno1.jpg|thumb|none|600px|In ''Inferno'', UNIT soldier Private Wyatt ([[Derek Ware]]) attempts to sneak up on a Primord, his SLR at the ready.]]&lt;br /&gt;
[[Image:inferno2.jpg|thumb|none|600px|After being transformed into a Primord himself, Wyatt wields his SLR as a blunt instrument and attacks the Doctor.]]&lt;br /&gt;
[[Image:bert_fn_fal2.jpg|thumb|none|600px|Bert ([[Don McKillop]]) with his SLR in ''The Dæmons''.]]&lt;br /&gt;
[[Image:bert_fn_fal3.jpg|thumb|none|600px|Bert takes aim at the Doctor.]]&lt;br /&gt;
[[Image:green_death5.jpg|thumb|none|600px|A UNIT soldier fires at giant maggots in ''The Green Death'' with his SLR.]]&lt;br /&gt;
[[Image:seedsofdoom3.jpg|thumb|none|600px|John Stevenson ([[Hubert Rees]]) points his SLR at Scorby in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom5.jpg|thumb|none|600px|The rifle fails to fire because Scorby earlier removed the gun's firing pin. Note the folding charging handle, indicating this is an SLR rather than a regular FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG Carbine == &lt;br /&gt;
A [[Steyr AUG]] Carbine is used by UNIT soldiers in ''Battlefield'', particularly by Brigadier Winifred Bambera ([[Angela Bruce]]).&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|none|450px|Steyr AUG carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:battlefield_steyr1.jpg|thumb|none|600px|Brigadier Bambera points her Steyr AUG A1 at Mordred.]]&lt;br /&gt;
[[Image:battlefield_steyr2.jpg|thumb|none|600px|Bambera fires her Steyr at Morgaine's knights whilst riding standing up in a moving car.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
In ''The Dæmons'', Garvin ([[John Joyce]]) threatens Sergeant Benton ([[John Levene]]) and Ms. Hawthorne with a [[Double Barreled Shotgun]] in the church. He later uses it to shoot at Azal, but is incinerated. In ''Invasion of the Dinosaurs'', looter Phillips ([[Gordon Reid]]) has a sawed-off shotgun with pistol grips. In ''The Green Death'', the Global Chemicals guards in carry standard shotguns as their main weapons. Double-barreled shotguns are also used by numerous characters in ''Image of the Fendahl''. Ted Moss ([[Edward Evans]]) has one, but it is appropriated by Jack Tyler ([[Geoffrey Hinsliff]]). Loaded with rock salt ammunition, Tyler uses it against the Fendahleen. Security team leader David Mitchell ([[Derek Martin]]) and his men also carry shotguns.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:invasion_dinosaurs1.jpg|thumb|none|600px|Phillips ([[Gordon Reid]]) with his sawed-off shotgun in the jewelry store in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs2.jpg|thumb|none|600px|Phillips grabs his bag of ill-gotten loot, shotgun in hand.]]&lt;br /&gt;
[[Image:green_death14.jpg|thumb|none|600px|A brainwashed guard ([[Terry Walsh]]) refuses to admit the Brigadier ([[Nicholas Courtney]]) in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death15.jpg|thumb|none|600px|The Doctor ([[Jon Pertwee]]) is able to get past the armed guard when B.O.S.S., the computer controlling Global Chemicals, temporarily &amp;quot;shuts down&amp;quot; all the employees.]]&lt;br /&gt;
[[Image:green_death16.jpg|thumb|none|600px|The &amp;quot;shut down&amp;quot; guard is still holding his shotgun when the Doctor comes running out later.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
In ''The Dæmons'', Sergeant Benton ([[John Levene]]) uses a [[bazooka]] in an attempt to kill Bok, the Master's living gargoyle minion. Although he succeeds in blowing Bok up, the gargoyle simply reforms himself.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[Image:benton_bazooka.jpg|thumb|none|600px|Benton prepares to fire at Bok.]]&lt;br /&gt;
[[Image:benton_bazooka2.jpg|thumb|none|600px|Benton with the bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== M20B1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
UNIT soldiers are seen utilizing an [[M20B1 &amp;quot;Super Bazooka&amp;quot;]] in the serial ''Robot''.&lt;br /&gt;
[[Image:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[Image:robot_bazooka1.jpg|thumb|none|600px|A UNIT soldier prepares to take aim.]]&lt;br /&gt;
[[Image:robot_bazooka2.jpg|thumb|none|600px|Firing the bazooka at the robot.]]&lt;br /&gt;
&lt;br /&gt;
==L9A1 Mortar==&lt;br /&gt;
In ''Day of the Daleks'' UNIT soldiers use an [[L9A1 Mortar]] to defend Auderly House against the Daleks and the Ogrons. They also use mortars in ''Invasion of the Dinosaurs''.&lt;br /&gt;
[[File:L9A1-Mortar.jpg|thumb|none|400px| L9A1 Light Mortar - 51mm]]&lt;br /&gt;
[[Image:invasion_dinosaurs8.jpg|thumb|none|600px|UNIT soldiers prepare mortars.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Signal Pistol==&lt;br /&gt;
In ''Doctor Who and the Silurians'', Captain Hawkins ([[Paul Darrow]]) uses a [[Webley &amp;amp; Scott Signal Pistol]] to signal to UNIT troops searching the moors for an escaped Silurian.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch]]&lt;br /&gt;
[[Image:silurians_flaregun.jpg|thumb|none|500px|Hawkins prepares to fire the signal pistol.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=940693</id>
		<title>Doctor Who (Classic Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=940693"/>
		<updated>2015-07-16T18:34:50Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Smith &amp;amp; Wesson Model 12 ==&lt;br /&gt;
In ''The Green Death'', Captain Mike Yates ([[Richard Franklin]]), after being brainwashed by B.O.S.S., is sent to murder the Doctor ([[Jon Pertwee]]) using a [[Smith &amp;amp; Wesson Model 12]] with large grips. The weapon changes hands between a few other characters.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 12.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 12 - .38 Special]]&lt;br /&gt;
[[Image:green_death10.jpg|thumb|none|600px|The brainwashed Yates points the S&amp;amp;W at the Doctor and the Brigadier ([[Nicholas Courtney]]).]]&lt;br /&gt;
[[Image:green_death11.jpg|thumb|none|600px|Yates with the S&amp;amp;W.]]&lt;br /&gt;
[[Image:green_death12.jpg|thumb|none|600px|Stevens ([[Jerome Willis]]) with the S&amp;amp;W in his office later. The large grips can be seen here.]]&lt;br /&gt;
[[Image:green_death13.jpg|thumb|none|600px|James ([[Roy Skelton]]) points the S&amp;amp;W at Yates after realizing he isn't brainwashed anymore.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 40 ==&lt;br /&gt;
During the May Day festival in ''The Dæmons'', Bert ([[Don McKillop]]) pulls a Smith &amp;amp; Wesson Model 40 on the Doctor ([[Jon Pertwee]]).&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 40 &amp;quot;Centennial&amp;quot; with grip safety - 38 Special]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w1.jpg|thumb|none|600px|The S&amp;amp;W is pulled on the Doctor during the May Day festival.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w2.jpg|thumb|none|600px|The S&amp;amp;W held on the Doctor.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w4.jpg|thumb|none|600px|Bert in his May Day costume with the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4th Model==&lt;br /&gt;
After learning her husband is actually the alien Scaroth, Countess Scarlioni ([[Catherine Schell]]) pulls what seems to be a pearl-handled [[Smith &amp;amp; Wesson 4th Model]] pistol on him.&lt;br /&gt;
[[File:S&amp;amp;W 4th Model DA .32.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4th Model - .32 Calibre]]&lt;br /&gt;
[[Image:cityofdeath7.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
[[Image:cityofdeath8.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The Nazi-like Kaled Scientific Elite in ''Genesis of the Daleks'' employ [[Luger P08]] handguns, notably Security Commander Nyder ([[Peter Miles]]) and General Ravon ([[Guy Siner]]). Harry Sullivan ([[Ian Marter]]) appropriates Ravon's Luger and uses it for a brief while.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:genesis10.jpg|thumb|none|600px|General Ravon with his Luger.]]&lt;br /&gt;
[[Image:genesis11.jpg|thumb|none|600px|Harry holds Ravon's Luger on him after the Doctor uses a riding crop to knock it out of Ravon's hand and into Harry's.]]&lt;br /&gt;
[[Image:genesis15.jpg|thumb|none|600px|Harry keeps the Luger pressed into Ravon's back.]]&lt;br /&gt;
[[Image:genesis30.jpg|thumb|none|600px|Security Commander Nyder with his Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher Model 1905==&lt;br /&gt;
In ''Genesis of the Daleks'', Kaled scientist Ronson ([[James Garbutt]]) carries what appears to be a [[Mannlicher Model 1905]] as his personal sidearm when he helps the Doctor ([[Tom Baker]]) and Harry Sullivan ([[Ian Marter]]) escape from Davros' base.&lt;br /&gt;
[[Image:Mannlicher1905VG.jpg|thumb|none|400px|Mannlicher Model 1905]]&lt;br /&gt;
[[Image:genesis17.jpg|thumb|none|600px|Ronson holds the Mannlicher as he explains how Davros has gone insane.]]&lt;br /&gt;
[[Image:genesis18.jpg|thumb|none|600px|Ronson holds the Mannlicher as he discusses things with the Doctor and Harry.]]&lt;br /&gt;
[[Image:genesis19.jpg|thumb|none|600px|Side view of the Mannlicher as Ronson bids the Doctor farewell as he and Harry escape through a ventilation duct.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
In the second season serial ''The Dalek Invasion of Earth'', Tyler ([[Bernard Kay]]) is seen carrying a [[Webley Revolvers|Webley Mk IV]]. He remarks that it is effective at keeping away alligators hiding in the sewers of London. &lt;br /&gt;
In ''Battlefield'', the retired Brigadier ([[Nicholas Courtney]]) has a [[Webley Revolvers|Webley Mk IV]] kept in a display case as a memento. When he comes out of retirement, he takes the Webley from its case and uses it.&lt;br /&gt;
[[File:Weble .38 Mk IV.jpg|thumb|none|400px|Webley Mk IV - .38 S&amp;amp;W.]]&lt;br /&gt;
[[File:Dw_dalek_invasion_revolver.jpg|thumb|none|500px| Tyler brandishes his Webley.]]&lt;br /&gt;
[[Image:battlefield_webley1.jpg|thumb|none|600px|The Brigadier's Webley in its case.]]&lt;br /&gt;
[[Image:battlefield_webley2.jpg|thumb|none|600px|The Brigadier points his Webley at Morgaine ([[Jean Marsh]]).]]&lt;br /&gt;
[[Image:battlefield_webley4.jpg|thumb|none|600px|The Brigadier pointing his Webley at the temple of a captured Mordred ([[Christopher Bowen]]).]]&lt;br /&gt;
[[Image:battlefield_webley5.jpg|thumb|none|600px|Mordred with the Webley held to his head.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] is another handgun seen used by the Kaled Scientific Elite in ''Genesis of the Daleks''. Security Commander Nyder ([[Peter Miles]]) has one as his personal sidearm in the final episodes of the serial, but hands it over to the dissenters led by Gharman ([[Dennis Chinnery]]). Dr. Fendelman ([[Denis Lill]]) also carries a Webley Mk VI in ''Image of the Fendahl''.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:genesis36.jpg|thumb|none|600px|The guard on the left ([[Alan Chuntz]]) brings his Webley up in response to Gharman appearing armed with a Sten.]]&lt;br /&gt;
[[Image:genesis37.jpg|thumb|none|600px|Nyder confers with Davros, his Webley in hand as Davros instructs him to &amp;quot;surrender.&amp;quot;]]&lt;br /&gt;
[[Image:genesis38.jpg|thumb|none|600px|The scientist second from the left holds a Webley: either Nyder's surrendered one or the one taken off of the guard above.]]&lt;br /&gt;
[[Image:fendahl6.jpg|thumb|none|600px|Dr. Fendelman ([[Denis Lill]]) handles his Webley semi-threateningly over dinner.]]&lt;br /&gt;
[[Image:fendahl4.jpg|thumb|none|600px|Fendlman's Webley sitting on the control panel in the laboratory.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
Thal soldier Bettan ([[Harriet Philpin]]) can be seen with an M1911 style handgun in ''Genesis of the Daleks''. Presumably this is also the primary sidearm of the Thal army. She carries it throughout the latter part of the serial. A silenced M1911 is also used in ''Resurrection of the Daleks'' by a fake policeman to murder an innocent bystander. In Battlefield, Brigadier Winifred Bambera ([[Angela Bruce]]) carries an M1911 as does helicopter pilot Lt. Lavel ([[Dorota Rae]]). Lavel attempts to use hers to kill Morgaine ([[Jean Marsh]]) but fails.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:genesis33.jpg|thumb|none|600px|Bettan with her M1911 as she and other Thals hide from the Daleks in the trenches in ''Genesis of the Daleks''.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
In ''Robot'', Arnold Jellicoe ([[Alec Linstead]]) uses a [[SIG P210]]. After he's knocked out, Sarah Jane Smith ([[Elisabeth Sladen]]) picks the gun up and threatens Ms. Winters with it, but never fires it. In ''The Seeds of Doom'', Scorby ([[John Challis]]) carries what a SIG P210 as his primary sidearm. He uses it throughout the serial and it even briefly winds up in the hands of the Doctor ([[Tom Baker]]) before being reclaimed by Scorby, although the Doctor never uses it.&lt;br /&gt;
[[Image:P210-2.jpg|thumb|none|400px|SIG P210-2 - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom4.jpg|thumb|none|600px|Scorby with his [[SIG P210]].]]&lt;br /&gt;
[[Image:seedsofdoom6.jpg|thumb|none|600px|Scorby holds the Doctor at gunpoint again demanding the location of the Krynoid pod.]]&lt;br /&gt;
[[Image:seedsofdoom13.jpg|thumb|none|600px|The Doctor holds Scorby's [[SIG P210]] on Chase. &amp;quot;''What do you do for an encore, Doctor?''&amp;quot; &amp;quot;''I win!''&amp;quot;]]&lt;br /&gt;
[[Image:seedsofdoom14.jpg|thumb|none|600px|Whilst hiding from Chase's guards, Sarah reminds the Doctor he'd never actually use the gun. &amp;quot;''They don't know that'',&amp;quot; he replies.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In ''The Dalek Invasion of Earth'' David is seen carrying a Hi-Power that he found. In ''The Green Death'', Stevens' chauffeur Hinks ([[Ben Howard]]) carries a Browning Hi-Power. In ''The Seeds of Doom'', Richard Dunbar ([[Kenneth Gilbert]]) carries what appears to be a Hi-Power with him when he infiltrates Chase's mansion, and Major Beresford ([[John Acheson]]) also carries a Hi-Power as his sidearm. The Brigadier ([[Nicholas Courtney]]) uses a Hi-Power as his sidearm (such as ''Robot'').&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Classic Commercial Browning Hi-Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
[[File:Dw_dalek_invasion_hi_power.jpg|thumb|none|600px| David checks how many rounds he has left.]]&lt;br /&gt;
[[File:Dw_dalek_invasion_hi_power2.jpg|thumb|none|600px| David about to use his Hi-Power against a Roboman.]]&lt;br /&gt;
[[Image:green_death1.jpg|thumb|none|600px|&amp;quot;''Gonna have a go? Terrific.''&amp;quot; A sarcastic Hinks holds the Doctor ([[Jon Pertwee]]) at gunpoint prior to being disarmed by Venusian Aikido in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death2.jpg|thumb|none|600px|&amp;quot;''I never thought I'd fire in anger at a dratted caterpillar!''&amp;quot; The Brigadier shoots at a giant maggot in ''The Green Death''.]]&lt;br /&gt;
[[Image:seedsofdoom17.jpg|thumb|none|600px|Dunbar fires at the Krynoid in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom18.jpg|thumb|none|600px|Dunbar realizes his Hi-Power has no effect on the monster.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
In ''The Dæmons'' and ''Invasion of the Dinosaurs'', Captain Mike Yates' ([[Richard Franklin]]) sidearm is a [[Walther PPK]]. General Finch ([[John Bennett]]) also uses a PPK. Sgt. Benton ([[John Levene]]) briefly has one in ''The Time Monster''. In ''The Seeds of Doom'', Scorby ([[John Challis]]) keeps a Walther PPK as his backup pistol in the antarctic base. He gives it to Arnold Keeler ([[Mark Jones]]). Later in the serial, Chase's chauffeur ([[Alan Chuntz]]) pulls a Walther on the Doctor and Sarah Jane Smith.&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|400px|none|Walther PPK - 9mm Kurz aka .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster1.jpg|thumb|none|600px|Benton with his PPK in ''The Time Monster''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs10.jpg|thumb|none|600px|Yates with his PPK in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:yates_walther_ppk2.jpg|thumb|none|600px|Yates points his PPK at Benton ([[John Levene]]). [[Richard Franklin]] had been an officer in the British Army before becoming an actor, and so exhibits good trigger discipline.]]&lt;br /&gt;
[[Image:invasion_dinosaurs12.jpg|thumb|none|600px|General Finch ([[John Bennett]]) pointing his PPK at Sgt. Benton ([[John Levene]])]]&lt;br /&gt;
[[Image:seedsofdoom8.jpg|thumb|none|600px|Keeler holds Scorby's PPK on the Doctor and Sarah in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom9.jpg|thumb|none|600px|The chauffeur turns around and holds his PPK on the Doctor and Sarah in the backseat of the Daimler in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom10.jpg|thumb|none|600px|The chauffeur fires after the Doctor and Sarah after being knocked into the mud.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
In the [[Jon Pertwee]]-era serial ''Inferno'', a [[Walther P38]] is the sidearm of the Brigade Leader ([[Nicholas Courtney]]) in the alternate universe. It is also picked up and used by Director Stahlman ([[Olaf Pooley]]). In ''The Dæmons'', Sergeant Benton ([[John Levene]]) carries a P38, sometimes equipped with a silencer. In the [[Tom Baker]] serial ''City of Death'' the P38 is the primary firearm used by almost every single gun-wielding character. Duggan ([[Tom Chadbon]]) holds one on the Doctor, thugs in the employ of Count Scarlioni ([[Julian Glover]]) including Scarlioni butler Hermann ([[Kevin Flood]]) and ultimately Scarlioni himself, all use P38's. Silver-colored P38's equipped with large silencers are used by the Cybermen's human minions in ''Silver Nemesis''.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:inferno_walther_p38.jpg|thumb|none|600px|The Brigade Leader's P38 in the hand of Director Stahlman ([[Olaf Pooley]]).]]&lt;br /&gt;
[[Image:inferno11.jpg|thumb|none|600px|The Brigade Leader ([[Nicholas Courtney]]) shoots Stahlman, who has regressed into a Primord. Note the holster, which is too big for the P38 and appears to instead be for a Webley or other large pistol.]]&lt;br /&gt;
[[Image:inferno12.jpg|thumb|none|600px|The Brigade Leader pulls his Walther P38 on the Doctor when he won't take him and the others with him.]]&lt;br /&gt;
[[Image:benton_p381.jpg|thumb|none|600px|Sergeant Benton ([[John Levene]]) takes aim with his silenced P38 in ''The Dæmons''.]]&lt;br /&gt;
[[Image:benton_p384.jpg|thumb|none|600px|Benton fires at the escaping Master.]]&lt;br /&gt;
[[Image:cityofdeath1.jpg|thumb|none|600px|&amp;quot;''You know, I think something very funny's going on. You remember that man that was following us? ... Well, he's standing behind me, poking a gun in my back.''&amp;quot;]]&lt;br /&gt;
[[Image:cityofdeath2.jpg|thumb|none|600px|&amp;quot;''What bracelet?''&amp;quot; The Doctor ([[Tom Baker]]) is held at gunpoint by one of Scarlioni's thugs (series regular [[Pat Gorman]]), sent to retrieve his wife's bracelet which the Doctor stole.]]&lt;br /&gt;
[[Image:cityofdeath3.jpg|thumb|none|600px|The Doctor returns the bracelet... by hanging it on the barrel of a thug's P38.]]&lt;br /&gt;
[[Image:cityofdeath5.jpg|thumb|none|600px|The Doctor is held at gunpoint by a P38-wielding thug ([[Anthony Powell]]) inside Scarlioni's mansion.]]&lt;br /&gt;
[[Image:cityofdeath9.jpg|thumb|none|600px|Scarlioni ([[Julian Glover]]), unmasked the Jagaroth alien Scaroth, prepares to go back in time, armed with a P38 to prevent the Doctor from interfering.]]&lt;br /&gt;
[[Image:silver_nemesis11.jpg|thumb|none|600px|Two human minions of the Cybermen with silenced silver P38's in ''Silver Nemesis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In the serial ''Inferno'', the Doctor ([[Jon Pertwee]]) ends up in an alternate universe where the UK is the Republic of Great Britain. RSF Section Leader Elizabeth Shaw ([[Caroline John]]) carries a [[Beretta 3032 Tomcat]] as her sidearm. She uses it throughout the serial, in particular to kill the Brigade Leader.&lt;br /&gt;
[[Image:Beretta3032Tomcat.jpg‎|thumb|none|300px|Beretta 3032 Tomcat - .32 ACP ]]&lt;br /&gt;
[[Image:inferno7.jpg|thumb|none|600px|Section Leader Shaw pulls her Tomcat on the Doctor.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M1934 ==&lt;br /&gt;
In a continuity error, Benton's ([[John Levene]]) Walther PPK becomes a [[Beretta M1934]] when he confronts the Master.&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster2.jpg|thumb|none|600px|Benton pointing his Beretta at the Master and Dr. Percival.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Jetfire==&lt;br /&gt;
In ''Planet of Giants'' Forester ([[Alan Tilvern]]) uses a [[Beretta Jetfire]] to murder Farrow and prevent him from publishing his report condemning Forester's new pesticide.&lt;br /&gt;
[[Image:Beretta950JetfireandClip-Shut.jpg|300px|thumb|none|Beretta Jetfire - .25 ACP]]&lt;br /&gt;
[[Image:Planet-of-giants-jetfire.jpg|500px|thumb|none|Forester checks his Jetfire's iconic tip-up barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
The Kaled Scientific Elite and their soldiers in ''Genesis of the Daleks'' use black [[Sten Mk I*]] submachine guns.&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I Submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:genesis31.jpg|thumb|none|600px|A Kaled soldier holds his Sten.]]&lt;br /&gt;
[[Image:genesis34.jpg|thumb|none|600px|Harry Sullivan ([[Ian Marter]]), disguised as a Kaled soldier, surprises the guard escorting the captured Doctor.]]&lt;br /&gt;
[[Image:genesis39.jpg|thumb|none|600px|Gharman ([[Dennis Chinnery]]), Kavell ([[Tom Georgeson]]) and other dissenting Kaled Scientific Elite confront Davros armed with Stens.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In ''The Seeds of Doom'' the guards at Harrison Chase's country estate all carry [[Uzi|Uzis]] with shoulder straps and the stocks extended. Scorby ([[John Challis]]) also carries one in some scenes. In ''Silver Nemesis'', the Neo-Nazis led by De Flores ([[Anton Diffring]]) also carry Uzis (ironic, given the gun's Israeli origins).&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom11.jpg|thumb|none|600px|Two guards with their Uzis in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom12.jpg|thumb|none|600px|One of the guards fires his Uzi. The lines across the screen were caused by the gun's muzzle flash and were a constant problem for the ''Doctor Who'' serials shot on video.]]&lt;br /&gt;
[[Image:seedsofdoom15.jpg|thumb|none|600px|Scorby ([[John Challis]]) confronts the Doctor with his Uzi in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom16.jpg|thumb|none|600px|Scorby, his Uzi in hand, activates Chase's compost grinder, intending to put the Doctor in it.]]&lt;br /&gt;
[[Image:silver_nemesis5.jpg|thumb|none|600px|The Neo-Nazis with their Uzis in ''Silver Nemesis''.]]&lt;br /&gt;
[[Image:silver_nemesis8.jpg|thumb|none|600px|A Neo-Nazi firing his Uzi.]]&lt;br /&gt;
[[Image:silver_nemesis9.jpg|thumb|none|600px|Neo-Nazis firing their Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
In ''Silver Nemesis'', Used by Karl ([[Metin Yenal]]). &lt;br /&gt;
[[Image:MiniUzi 01.jpg |thumb|none|400px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:silver_nemesis10.jpg|thumb|none|600px|A Neo-Nazi firing his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa.25==&lt;br /&gt;
In ''Silver Nemesis'', some of the Neo-Nazis use [[Sa.25]]'s.&lt;br /&gt;
[[Image:CzechSA24 SMG.jpg|thumb|none|400px|Czech Sa.25 Submachine Gun - 9x19mm.  The 25 Model indicates a folding stock. The slide on the front handguard is a speedloader for magazines.]]&lt;br /&gt;
[[Image:silver_nemesis2.jpg|thumb|none|600px|A Neo-Nazi gets out of the van with his Sa.25.]]&lt;br /&gt;
[[Image:silver_nemesis4.jpg|thumb|none|600px|A Neo-Nazi at left with his Sa.25. As noted above, the vertical foregrip on Karl's Uzi is seen in this shot.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling SMG==&lt;br /&gt;
UNIT Soldiers are armed with [[Sterling SMG]]s in multiple episodes, such as ''Robot'' and ''Invasion of the Dinosaurs''. A Sterling is also seen briefly in the hands of a Kaled soldier in ''Genesis of the Daleks''.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:invasion_dinosaurs3.jpg|thumb|none|600px|A Sterling SMG in the hands of Corporal Norton ([[Martin Taylor]]) in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs4.jpg|thumb|none|600px|Lodge ([[Trevor Lawrence]]) with a Sterling he took from a soldier.]]&lt;br /&gt;
[[Image:invasion_dinosaurs5.jpg|thumb|none|600px|Norton with his Sterling as he captures the Doctor.]]&lt;br /&gt;
[[Image:invasion_dinosaurs6.jpg|thumb|none|600px|UNIT soldiers with Sterling SMG's.]]&lt;br /&gt;
[[Image:invasion_dinosaurs7.jpg|thumb|none|600px|UNIT soldiers with their Sterlings as the Doctor and the Brigadier arrive.]]&lt;br /&gt;
[[Image:genesis5.jpg|thumb|none|600px|A Kaled soldier dies in a hail of Thal gunfire in ''Genesis of the Daleks'', dropping his Sterling SMG.]]&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
[[M3 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Guns&amp;quot;]] are used by Captain Dent ([[Morris Perry]]) and his men in ''Colony in Space''.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
In ''Resurrection of the Daleks'', two of the Daleks' human minions disguised as London policemen wield silencer-equipped [[MAC-10|MAC-10's]] to massacre some escaping prisoners as well as a hapless tramp.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles and Shotguns=&lt;br /&gt;
==SKS Rifle==&lt;br /&gt;
In the alternate universe seen in ''Inferno'', soldiers serving in the Republican Security Force use what appear to be [[SKS rifle|SKS]] rifles.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.]]&lt;br /&gt;
[[Image:inferno3.jpg|thumb|none|600px|Private Latimer ([[David Simeon]]) fires at the Doctor with his SKS.]]&lt;br /&gt;
[[Image:inferno4.jpg|thumb|none|600px|An RSF soldier takes aim with his SKS.]]&lt;br /&gt;
[[Image:inferno5.jpg|thumb|none|600px|Another RSF soldier shoots his SKS.]]&lt;br /&gt;
[[Image:inferno8.jpg|thumb|none|600px|Platoon Under Leader Benton ([[John Levene]]) points his SKS at the Doctor in the holding cells.]]&lt;br /&gt;
[[Image:inferno_benton.jpg|thumb|none|600px|Benton with his SKS at the lab entrance.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[FN FAL#L1A1 SLR|L1A1 SLR]] is used throughout the classic series, particularly by soldiers in UNIT. Noteworthy serials featuring UNIT soldiers wielding SLR's include ''Inferno'', ''The Green Death'', ''Invasion of the Dinosaurs'', ''Terror of the Zygons'' and ''The Seeds of Doom'', among others. In ''The Dæmons'', Bert ([[Don McKillop]]) uses one in an attempt to kill the Doctor and ''The Seeds of Doom'' also has an SLR used by the scientists at the antarctic research base.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm NATO]]&lt;br /&gt;
[[Image:inferno1.jpg|thumb|none|600px|In ''Inferno'', UNIT soldier Private Wyatt ([[Derek Ware]]) attempts to sneak up on a Primord, his SLR at the ready.]]&lt;br /&gt;
[[Image:inferno2.jpg|thumb|none|600px|After being transformed into a Primord himself, Wyatt wields his SLR as a blunt instrument and attacks the Doctor.]]&lt;br /&gt;
[[Image:bert_fn_fal2.jpg|thumb|none|600px|Bert ([[Don McKillop]]) with his SLR in ''The Dæmons''.]]&lt;br /&gt;
[[Image:bert_fn_fal3.jpg|thumb|none|600px|Bert takes aim at the Doctor.]]&lt;br /&gt;
[[Image:green_death5.jpg|thumb|none|600px|A UNIT soldier fires at giant maggots in ''The Green Death'' with his SLR.]]&lt;br /&gt;
[[Image:seedsofdoom3.jpg|thumb|none|600px|John Stevenson ([[Hubert Rees]]) points his SLR at Scorby in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom5.jpg|thumb|none|600px|The rifle fails to fire because Scorby earlier removed the gun's firing pin. Note the folding charging handle, indicating this is an SLR rather than a regular FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG Carbine == &lt;br /&gt;
A [[Steyr AUG]] Carbine is used by UNIT soldiers in ''Battlefield'', particularly by Brigadier Winifred Bambera ([[Angela Bruce]]).&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|none|450px|Steyr AUG carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:battlefield_steyr1.jpg|thumb|none|600px|Brigadier Bambera points her Steyr AUG A1 at Mordred.]]&lt;br /&gt;
[[Image:battlefield_steyr2.jpg|thumb|none|600px|Bambera fires her Steyr at Morgaine's knights whilst riding standing up in a moving car.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
In ''The Dæmons'', Garvin ([[John Joyce]]) threatens Sergeant Benton ([[John Levene]]) and Ms. Hawthorne with a [[Double Barreled Shotgun]] in the church. He later uses it to shoot at Azal, but is incinerated. In ''Invasion of the Dinosaurs'', looter Phillips ([[Gordon Reid]]) has a sawed-off shotgun with pistol grips. In ''The Green Death'', the Global Chemicals guards in carry standard shotguns as their main weapons. Double-barreled shotguns are also used by numerous characters in ''Image of the Fendahl''. Ted Moss ([[Edward Evans]]) has one, but it is appropriated by Jack Tyler ([[Geoffrey Hinsliff]]). Loaded with rock salt ammunition, Tyler uses it against the Fendahleen. Security team leader David Mitchell ([[Derek Martin]]) and his men also carry shotguns.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:invasion_dinosaurs1.jpg|thumb|none|600px|Phillips ([[Gordon Reid]]) with his sawed-off shotgun in the jewelry store in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs2.jpg|thumb|none|600px|Phillips grabs his bag of ill-gotten loot, shotgun in hand.]]&lt;br /&gt;
[[Image:green_death14.jpg|thumb|none|600px|A brainwashed guard ([[Terry Walsh]]) refuses to admit the Brigadier ([[Nicholas Courtney]]) in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death15.jpg|thumb|none|600px|The Doctor ([[Jon Pertwee]]) is able to get past the armed guard when B.O.S.S., the computer controlling Global Chemicals, temporarily &amp;quot;shuts down&amp;quot; all the employees.]]&lt;br /&gt;
[[Image:green_death16.jpg|thumb|none|600px|The &amp;quot;shut down&amp;quot; guard is still holding his shotgun when the Doctor comes running out later.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
In ''The Dæmons'', Sergeant Benton ([[John Levene]]) uses a [[bazooka]] in an attempt to kill Bok, the Master's living gargoyle minion. Although he succeeds in blowing Bok up, the gargoyle simply reforms himself.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[Image:benton_bazooka.jpg|thumb|none|600px|Benton prepares to fire at Bok.]]&lt;br /&gt;
[[Image:benton_bazooka2.jpg|thumb|none|600px|Benton with the bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== M20B1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
UNIT soldiers are seen utilizing an [[M20B1 &amp;quot;Super Bazooka&amp;quot;]] in the serial ''Robot''.&lt;br /&gt;
[[Image:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[Image:robot_bazooka1.jpg|thumb|none|600px|A UNIT soldier prepares to take aim.]]&lt;br /&gt;
[[Image:robot_bazooka2.jpg|thumb|none|600px|Firing the bazooka at the robot.]]&lt;br /&gt;
&lt;br /&gt;
==L9A1 Mortar==&lt;br /&gt;
In ''Day of the Daleks'' UNIT soldiers use an [[L9A1 Mortar]] to defend Auderly House against the Daleks and the Ogrons. They also use mortars in ''Invasion of the Dinosaurs''.&lt;br /&gt;
[[File:L9A1-Mortar.jpg|thumb|none|400px| L9A1 Light Mortar - 51mm]]&lt;br /&gt;
[[Image:invasion_dinosaurs8.jpg|thumb|none|600px|UNIT soldiers prepare mortars.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Signal Pistol==&lt;br /&gt;
In ''Doctor Who and the Silurians'', Captain Hawkins ([[Paul Darrow]]) uses a [[Webley &amp;amp; Scott Signal Pistol]] to signal to UNIT troops searching the moors for an escaped Silurian.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch]]&lt;br /&gt;
[[Image:silurians_flaregun.jpg|thumb|none|500px|Hawkins prepares to fire the signal pistol.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=940691</id>
		<title>Doctor Who (Classic Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=940691"/>
		<updated>2015-07-16T18:31:57Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Webley Mk IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Smith &amp;amp; Wesson Model 12 ==&lt;br /&gt;
In ''The Green Death'', Captain Mike Yates ([[Richard Franklin]]), after being brainwashed by B.O.S.S., is sent to murder the Doctor ([[Jon Pertwee]]) using a [[Smith &amp;amp; Wesson Model 12]] with large grips. The weapon changes hands between a few other characters.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 12.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 12 - .38 Special]]&lt;br /&gt;
[[Image:green_death10.jpg|thumb|none|600px|The brainwashed Yates points the S&amp;amp;W at the Doctor and the Brigadier ([[Nicholas Courtney]]).]]&lt;br /&gt;
[[Image:green_death11.jpg|thumb|none|600px|Yates with the S&amp;amp;W.]]&lt;br /&gt;
[[Image:green_death12.jpg|thumb|none|600px|Stevens ([[Jerome Willis]]) with the S&amp;amp;W in his office later. The large grips can be seen here.]]&lt;br /&gt;
[[Image:green_death13.jpg|thumb|none|600px|James ([[Roy Skelton]]) points the S&amp;amp;W at Yates after realizing he isn't brainwashed anymore.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 40 ==&lt;br /&gt;
During the May Day festival in ''The Dæmons'', Bert ([[Don McKillop]]) pulls a Smith &amp;amp; Wesson Model 40 on the Doctor ([[Jon Pertwee]]).&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 40 &amp;quot;Centennial&amp;quot; with grip safety - 38 Special]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w1.jpg|thumb|none|600px|The S&amp;amp;W is pulled on the Doctor during the May Day festival.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w2.jpg|thumb|none|600px|The S&amp;amp;W held on the Doctor.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w4.jpg|thumb|none|600px|Bert in his May Day costume with the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4th Model==&lt;br /&gt;
After learning her husband is actually the alien Scaroth, Countess Scarlioni ([[Catherine Schell]]) pulls what seems to be a pearl-handled [[Smith &amp;amp; Wesson 4th Model]] pistol on him.&lt;br /&gt;
[[File:S&amp;amp;W 4th Model DA .32.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4th Model - .32 Calibre]]&lt;br /&gt;
[[Image:cityofdeath7.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
[[Image:cityofdeath8.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The Nazi-like Kaled Scientific Elite in ''Genesis of the Daleks'' employ [[Luger P08]] handguns, notably Security Commander Nyder ([[Peter Miles]]) and General Ravon ([[Guy Siner]]). Harry Sullivan ([[Ian Marter]]) appropriates Ravon's Luger and uses it for a brief while.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:genesis10.jpg|thumb|none|600px|General Ravon with his Luger.]]&lt;br /&gt;
[[Image:genesis11.jpg|thumb|none|600px|Harry holds Ravon's Luger on him after the Doctor uses a riding crop to knock it out of Ravon's hand and into Harry's.]]&lt;br /&gt;
[[Image:genesis15.jpg|thumb|none|600px|Harry keeps the Luger pressed into Ravon's back.]]&lt;br /&gt;
[[Image:genesis30.jpg|thumb|none|600px|Security Commander Nyder with his Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher Model 1905==&lt;br /&gt;
In ''Genesis of the Daleks'', Kaled scientist Ronson ([[James Garbutt]]) carries what appears to be a [[Mannlicher Model 1905]] as his personal sidearm when he helps the Doctor ([[Tom Baker]]) and Harry Sullivan ([[Ian Marter]]) escape from Davros' base.&lt;br /&gt;
[[Image:Mannlicher1905VG.jpg|thumb|none|400px|Mannlicher Model 1905]]&lt;br /&gt;
[[Image:genesis17.jpg|thumb|none|600px|Ronson holds the Mannlicher as he explains how Davros has gone insane.]]&lt;br /&gt;
[[Image:genesis18.jpg|thumb|none|600px|Ronson holds the Mannlicher as he discusses things with the Doctor and Harry.]]&lt;br /&gt;
[[Image:genesis19.jpg|thumb|none|600px|Side view of the Mannlicher as Ronson bids the Doctor farewell as he and Harry escape through a ventilation duct.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
In the second season serial ''The Dalek Invasion of Earth'', Tyler ([[Bernard Kay]]) is seen carrying a [[Webley Revolvers|Webley Mk IV]]. He remarks that it is effective at keeping away alligators hiding in the sewers of London. &lt;br /&gt;
In ''Battlefield'', the retired Brigadier ([[Nicholas Courtney]]) has a [[Webley Revolvers|Webley Mk IV]] kept in a display case as a memento. When he comes out of retirement, he takes the Webley from its case and uses it.&lt;br /&gt;
[[File:Weble .38 Mk IV.jpg|thumb|none|400px|Webley Mk IV - .38 S&amp;amp;W.]]&lt;br /&gt;
[[File:Dw_dalek_invasion_revolver.jpg|thumb|none|500px| Tyler brandishes his Webley.]]&lt;br /&gt;
[[Image:battlefield_webley1.jpg|thumb|none|600px|The Brigadier's Webley in its case.]]&lt;br /&gt;
[[Image:battlefield_webley2.jpg|thumb|none|600px|The Brigadier points his Webley at Morgaine ([[Jean Marsh]]).]]&lt;br /&gt;
[[Image:battlefield_webley4.jpg|thumb|none|600px|The Brigadier pointing his Webley at the temple of a captured Mordred ([[Christopher Bowen]]).]]&lt;br /&gt;
[[Image:battlefield_webley5.jpg|thumb|none|600px|Mordred with the Webley held to his head.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] is another handgun seen used by the Kaled Scientific Elite in ''Genesis of the Daleks''. Security Commander Nyder ([[Peter Miles]]) has one as his personal sidearm in the final episodes of the serial, but hands it over to the dissenters led by Gharman ([[Dennis Chinnery]]). Dr. Fendelman ([[Denis Lill]]) also carries a Webley Mk VI in ''Image of the Fendahl''.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:genesis36.jpg|thumb|none|600px|The guard on the left ([[Alan Chuntz]]) brings his Webley up in response to Gharman appearing armed with a Sten.]]&lt;br /&gt;
[[Image:genesis37.jpg|thumb|none|600px|Nyder confers with Davros, his Webley in hand as Davros instructs him to &amp;quot;surrender.&amp;quot;]]&lt;br /&gt;
[[Image:genesis38.jpg|thumb|none|600px|The scientist second from the left holds a Webley: either Nyder's surrendered one or the one taken off of the guard above.]]&lt;br /&gt;
[[Image:fendahl6.jpg|thumb|none|600px|Dr. Fendelman ([[Denis Lill]]) handles his Webley semi-threateningly over dinner.]]&lt;br /&gt;
[[Image:fendahl4.jpg|thumb|none|600px|Fendlman's Webley sitting on the control panel in the laboratory.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
Thal soldier Bettan ([[Harriet Philpin]]) can be seen with an M1911 style handgun in ''Genesis of the Daleks''. Presumably this is also the primary sidearm of the Thal army. She carries it throughout the latter part of the serial. A silenced M1911 is also used in ''Resurrection of the Daleks'' by a fake policeman to murder an innocent bystander. In Battlefield, Brigadier Winifred Bambera ([[Angela Bruce]]) carries an M1911 as does helicopter pilot Lt. Lavel ([[Dorota Rae]]). Lavel attempts to use hers to kill Morgaine ([[Jean Marsh]]) but fails.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:genesis33.jpg|thumb|none|600px|Bettan with her M1911 as she and other Thals hide from the Daleks in the trenches in ''Genesis of the Daleks''.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
In ''Robot'', Arnold Jellicoe ([[Alec Linstead]]) uses a [[SIG P210]]. After he's knocked out, Sarah Jane Smith ([[Elisabeth Sladen]]) picks the gun up and threatens Ms. Winters with it, but never fires it. In ''The Seeds of Doom'', Scorby ([[John Challis]]) carries what a SIG P210 as his primary sidearm. He uses it throughout the serial and it even briefly winds up in the hands of the Doctor ([[Tom Baker]]) before being reclaimed by Scorby, although the Doctor never uses it.&lt;br /&gt;
[[Image:P210-2.jpg|thumb|none|400px|SIG P210-2 - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom4.jpg|thumb|none|600px|Scorby with his [[SIG P210]].]]&lt;br /&gt;
[[Image:seedsofdoom6.jpg|thumb|none|600px|Scorby holds the Doctor at gunpoint again demanding the location of the Krynoid pod.]]&lt;br /&gt;
[[Image:seedsofdoom13.jpg|thumb|none|600px|The Doctor holds Scorby's [[SIG P210]] on Chase. &amp;quot;''What do you do for an encore, Doctor?''&amp;quot; &amp;quot;''I win!''&amp;quot;]]&lt;br /&gt;
[[Image:seedsofdoom14.jpg|thumb|none|600px|Whilst hiding from Chase's guards, Sarah reminds the Doctor he'd never actually use the gun. &amp;quot;''They don't know that'',&amp;quot; he replies.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In ''The Green Death'', Stevens' chauffeur Hinks ([[Ben Howard]]) carries a Browning Hi-Power. In ''The Seeds of Doom'', Richard Dunbar ([[Kenneth Gilbert]]) carries what appears to be a Hi-Power with him when he infiltrates Chase's mansion, and Major Beresford ([[John Acheson]]) also carries a Hi-Power as his sidearm. The Brigadier ([[Nicholas Courtney]]) uses a Hi-Power as his sidearm (such as ''Robot'').&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Classic Commercial Browning Hi-Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
[[Image:green_death1.jpg|thumb|none|600px|&amp;quot;''Gonna have a go? Terrific.''&amp;quot; A sarcastic Hinks holds the Doctor ([[Jon Pertwee]]) at gunpoint prior to being disarmed by Venusian Aikido in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death2.jpg|thumb|none|600px|&amp;quot;''I never thought I'd fire in anger at a dratted caterpillar!''&amp;quot; The Brigadier shoots at a giant maggot in ''The Green Death''.]]&lt;br /&gt;
[[Image:seedsofdoom17.jpg|thumb|none|600px|Dunbar fires at the Krynoid in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom18.jpg|thumb|none|600px|Dunbar realizes his Hi-Power has no effect on the monster.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
In ''The Dæmons'' and ''Invasion of the Dinosaurs'', Captain Mike Yates' ([[Richard Franklin]]) sidearm is a [[Walther PPK]]. General Finch ([[John Bennett]]) also uses a PPK. Sgt. Benton ([[John Levene]]) briefly has one in ''The Time Monster''. In ''The Seeds of Doom'', Scorby ([[John Challis]]) keeps a Walther PPK as his backup pistol in the antarctic base. He gives it to Arnold Keeler ([[Mark Jones]]). Later in the serial, Chase's chauffeur ([[Alan Chuntz]]) pulls a Walther on the Doctor and Sarah Jane Smith.&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|400px|none|Walther PPK - 9mm Kurz aka .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster1.jpg|thumb|none|600px|Benton with his PPK in ''The Time Monster''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs10.jpg|thumb|none|600px|Yates with his PPK in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:yates_walther_ppk2.jpg|thumb|none|600px|Yates points his PPK at Benton ([[John Levene]]). [[Richard Franklin]] had been an officer in the British Army before becoming an actor, and so exhibits good trigger discipline.]]&lt;br /&gt;
[[Image:invasion_dinosaurs12.jpg|thumb|none|600px|General Finch ([[John Bennett]]) pointing his PPK at Sgt. Benton ([[John Levene]])]]&lt;br /&gt;
[[Image:seedsofdoom8.jpg|thumb|none|600px|Keeler holds Scorby's PPK on the Doctor and Sarah in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom9.jpg|thumb|none|600px|The chauffeur turns around and holds his PPK on the Doctor and Sarah in the backseat of the Daimler in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom10.jpg|thumb|none|600px|The chauffeur fires after the Doctor and Sarah after being knocked into the mud.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
In the [[Jon Pertwee]]-era serial ''Inferno'', a [[Walther P38]] is the sidearm of the Brigade Leader ([[Nicholas Courtney]]) in the alternate universe. It is also picked up and used by Director Stahlman ([[Olaf Pooley]]). In ''The Dæmons'', Sergeant Benton ([[John Levene]]) carries a P38, sometimes equipped with a silencer. In the [[Tom Baker]] serial ''City of Death'' the P38 is the primary firearm used by almost every single gun-wielding character. Duggan ([[Tom Chadbon]]) holds one on the Doctor, thugs in the employ of Count Scarlioni ([[Julian Glover]]) including Scarlioni butler Hermann ([[Kevin Flood]]) and ultimately Scarlioni himself, all use P38's. Silver-colored P38's equipped with large silencers are used by the Cybermen's human minions in ''Silver Nemesis''.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:inferno_walther_p38.jpg|thumb|none|600px|The Brigade Leader's P38 in the hand of Director Stahlman ([[Olaf Pooley]]).]]&lt;br /&gt;
[[Image:inferno11.jpg|thumb|none|600px|The Brigade Leader ([[Nicholas Courtney]]) shoots Stahlman, who has regressed into a Primord. Note the holster, which is too big for the P38 and appears to instead be for a Webley or other large pistol.]]&lt;br /&gt;
[[Image:inferno12.jpg|thumb|none|600px|The Brigade Leader pulls his Walther P38 on the Doctor when he won't take him and the others with him.]]&lt;br /&gt;
[[Image:benton_p381.jpg|thumb|none|600px|Sergeant Benton ([[John Levene]]) takes aim with his silenced P38 in ''The Dæmons''.]]&lt;br /&gt;
[[Image:benton_p384.jpg|thumb|none|600px|Benton fires at the escaping Master.]]&lt;br /&gt;
[[Image:cityofdeath1.jpg|thumb|none|600px|&amp;quot;''You know, I think something very funny's going on. You remember that man that was following us? ... Well, he's standing behind me, poking a gun in my back.''&amp;quot;]]&lt;br /&gt;
[[Image:cityofdeath2.jpg|thumb|none|600px|&amp;quot;''What bracelet?''&amp;quot; The Doctor ([[Tom Baker]]) is held at gunpoint by one of Scarlioni's thugs (series regular [[Pat Gorman]]), sent to retrieve his wife's bracelet which the Doctor stole.]]&lt;br /&gt;
[[Image:cityofdeath3.jpg|thumb|none|600px|The Doctor returns the bracelet... by hanging it on the barrel of a thug's P38.]]&lt;br /&gt;
[[Image:cityofdeath5.jpg|thumb|none|600px|The Doctor is held at gunpoint by a P38-wielding thug ([[Anthony Powell]]) inside Scarlioni's mansion.]]&lt;br /&gt;
[[Image:cityofdeath9.jpg|thumb|none|600px|Scarlioni ([[Julian Glover]]), unmasked the Jagaroth alien Scaroth, prepares to go back in time, armed with a P38 to prevent the Doctor from interfering.]]&lt;br /&gt;
[[Image:silver_nemesis11.jpg|thumb|none|600px|Two human minions of the Cybermen with silenced silver P38's in ''Silver Nemesis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In the serial ''Inferno'', the Doctor ([[Jon Pertwee]]) ends up in an alternate universe where the UK is the Republic of Great Britain. RSF Section Leader Elizabeth Shaw ([[Caroline John]]) carries a [[Beretta 3032 Tomcat]] as her sidearm. She uses it throughout the serial, in particular to kill the Brigade Leader.&lt;br /&gt;
[[Image:Beretta3032Tomcat.jpg‎|thumb|none|300px|Beretta 3032 Tomcat - .32 ACP ]]&lt;br /&gt;
[[Image:inferno7.jpg|thumb|none|600px|Section Leader Shaw pulls her Tomcat on the Doctor.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M1934 ==&lt;br /&gt;
In a continuity error, Benton's ([[John Levene]]) Walther PPK becomes a [[Beretta M1934]] when he confronts the Master.&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster2.jpg|thumb|none|600px|Benton pointing his Beretta at the Master and Dr. Percival.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Jetfire==&lt;br /&gt;
In ''Planet of Giants'' Forester ([[Alan Tilvern]]) uses a [[Beretta Jetfire]] to murder Farrow and prevent him from publishing his report condemning Forester's new pesticide.&lt;br /&gt;
[[Image:Beretta950JetfireandClip-Shut.jpg|300px|thumb|none|Beretta Jetfire - .25 ACP]]&lt;br /&gt;
[[Image:Planet-of-giants-jetfire.jpg|500px|thumb|none|Forester checks his Jetfire's iconic tip-up barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
The Kaled Scientific Elite and their soldiers in ''Genesis of the Daleks'' use black [[Sten Mk I*]] submachine guns.&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I Submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:genesis31.jpg|thumb|none|600px|A Kaled soldier holds his Sten.]]&lt;br /&gt;
[[Image:genesis34.jpg|thumb|none|600px|Harry Sullivan ([[Ian Marter]]), disguised as a Kaled soldier, surprises the guard escorting the captured Doctor.]]&lt;br /&gt;
[[Image:genesis39.jpg|thumb|none|600px|Gharman ([[Dennis Chinnery]]), Kavell ([[Tom Georgeson]]) and other dissenting Kaled Scientific Elite confront Davros armed with Stens.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In ''The Seeds of Doom'' the guards at Harrison Chase's country estate all carry [[Uzi|Uzis]] with shoulder straps and the stocks extended. Scorby ([[John Challis]]) also carries one in some scenes. In ''Silver Nemesis'', the Neo-Nazis led by De Flores ([[Anton Diffring]]) also carry Uzis (ironic, given the gun's Israeli origins).&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom11.jpg|thumb|none|600px|Two guards with their Uzis in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom12.jpg|thumb|none|600px|One of the guards fires his Uzi. The lines across the screen were caused by the gun's muzzle flash and were a constant problem for the ''Doctor Who'' serials shot on video.]]&lt;br /&gt;
[[Image:seedsofdoom15.jpg|thumb|none|600px|Scorby ([[John Challis]]) confronts the Doctor with his Uzi in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom16.jpg|thumb|none|600px|Scorby, his Uzi in hand, activates Chase's compost grinder, intending to put the Doctor in it.]]&lt;br /&gt;
[[Image:silver_nemesis5.jpg|thumb|none|600px|The Neo-Nazis with their Uzis in ''Silver Nemesis''.]]&lt;br /&gt;
[[Image:silver_nemesis8.jpg|thumb|none|600px|A Neo-Nazi firing his Uzi.]]&lt;br /&gt;
[[Image:silver_nemesis9.jpg|thumb|none|600px|Neo-Nazis firing their Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
In ''Silver Nemesis'', Used by Karl ([[Metin Yenal]]). &lt;br /&gt;
[[Image:MiniUzi 01.jpg |thumb|none|400px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:silver_nemesis10.jpg|thumb|none|600px|A Neo-Nazi firing his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa.25==&lt;br /&gt;
In ''Silver Nemesis'', some of the Neo-Nazis use [[Sa.25]]'s.&lt;br /&gt;
[[Image:CzechSA24 SMG.jpg|thumb|none|400px|Czech Sa.25 Submachine Gun - 9x19mm.  The 25 Model indicates a folding stock. The slide on the front handguard is a speedloader for magazines.]]&lt;br /&gt;
[[Image:silver_nemesis2.jpg|thumb|none|600px|A Neo-Nazi gets out of the van with his Sa.25.]]&lt;br /&gt;
[[Image:silver_nemesis4.jpg|thumb|none|600px|A Neo-Nazi at left with his Sa.25. As noted above, the vertical foregrip on Karl's Uzi is seen in this shot.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling SMG==&lt;br /&gt;
UNIT Soldiers are armed with [[Sterling SMG]]s in multiple episodes, such as ''Robot'' and ''Invasion of the Dinosaurs''. A Sterling is also seen briefly in the hands of a Kaled soldier in ''Genesis of the Daleks''.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:invasion_dinosaurs3.jpg|thumb|none|600px|A Sterling SMG in the hands of Corporal Norton ([[Martin Taylor]]) in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs4.jpg|thumb|none|600px|Lodge ([[Trevor Lawrence]]) with a Sterling he took from a soldier.]]&lt;br /&gt;
[[Image:invasion_dinosaurs5.jpg|thumb|none|600px|Norton with his Sterling as he captures the Doctor.]]&lt;br /&gt;
[[Image:invasion_dinosaurs6.jpg|thumb|none|600px|UNIT soldiers with Sterling SMG's.]]&lt;br /&gt;
[[Image:invasion_dinosaurs7.jpg|thumb|none|600px|UNIT soldiers with their Sterlings as the Doctor and the Brigadier arrive.]]&lt;br /&gt;
[[Image:genesis5.jpg|thumb|none|600px|A Kaled soldier dies in a hail of Thal gunfire in ''Genesis of the Daleks'', dropping his Sterling SMG.]]&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
[[M3 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Guns&amp;quot;]] are used by Captain Dent ([[Morris Perry]]) and his men in ''Colony in Space''.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
In ''Resurrection of the Daleks'', two of the Daleks' human minions disguised as London policemen wield silencer-equipped [[MAC-10|MAC-10's]] to massacre some escaping prisoners as well as a hapless tramp.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles and Shotguns=&lt;br /&gt;
==SKS Rifle==&lt;br /&gt;
In the alternate universe seen in ''Inferno'', soldiers serving in the Republican Security Force use what appear to be [[SKS rifle|SKS]] rifles.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.]]&lt;br /&gt;
[[Image:inferno3.jpg|thumb|none|600px|Private Latimer ([[David Simeon]]) fires at the Doctor with his SKS.]]&lt;br /&gt;
[[Image:inferno4.jpg|thumb|none|600px|An RSF soldier takes aim with his SKS.]]&lt;br /&gt;
[[Image:inferno5.jpg|thumb|none|600px|Another RSF soldier shoots his SKS.]]&lt;br /&gt;
[[Image:inferno8.jpg|thumb|none|600px|Platoon Under Leader Benton ([[John Levene]]) points his SKS at the Doctor in the holding cells.]]&lt;br /&gt;
[[Image:inferno_benton.jpg|thumb|none|600px|Benton with his SKS at the lab entrance.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[FN FAL#L1A1 SLR|L1A1 SLR]] is used throughout the classic series, particularly by soldiers in UNIT. Noteworthy serials featuring UNIT soldiers wielding SLR's include ''Inferno'', ''The Green Death'', ''Invasion of the Dinosaurs'', ''Terror of the Zygons'' and ''The Seeds of Doom'', among others. In ''The Dæmons'', Bert ([[Don McKillop]]) uses one in an attempt to kill the Doctor and ''The Seeds of Doom'' also has an SLR used by the scientists at the antarctic research base.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm NATO]]&lt;br /&gt;
[[Image:inferno1.jpg|thumb|none|600px|In ''Inferno'', UNIT soldier Private Wyatt ([[Derek Ware]]) attempts to sneak up on a Primord, his SLR at the ready.]]&lt;br /&gt;
[[Image:inferno2.jpg|thumb|none|600px|After being transformed into a Primord himself, Wyatt wields his SLR as a blunt instrument and attacks the Doctor.]]&lt;br /&gt;
[[Image:bert_fn_fal2.jpg|thumb|none|600px|Bert ([[Don McKillop]]) with his SLR in ''The Dæmons''.]]&lt;br /&gt;
[[Image:bert_fn_fal3.jpg|thumb|none|600px|Bert takes aim at the Doctor.]]&lt;br /&gt;
[[Image:green_death5.jpg|thumb|none|600px|A UNIT soldier fires at giant maggots in ''The Green Death'' with his SLR.]]&lt;br /&gt;
[[Image:seedsofdoom3.jpg|thumb|none|600px|John Stevenson ([[Hubert Rees]]) points his SLR at Scorby in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom5.jpg|thumb|none|600px|The rifle fails to fire because Scorby earlier removed the gun's firing pin. Note the folding charging handle, indicating this is an SLR rather than a regular FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG Carbine == &lt;br /&gt;
A [[Steyr AUG]] Carbine is used by UNIT soldiers in ''Battlefield'', particularly by Brigadier Winifred Bambera ([[Angela Bruce]]).&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|none|450px|Steyr AUG carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:battlefield_steyr1.jpg|thumb|none|600px|Brigadier Bambera points her Steyr AUG A1 at Mordred.]]&lt;br /&gt;
[[Image:battlefield_steyr2.jpg|thumb|none|600px|Bambera fires her Steyr at Morgaine's knights whilst riding standing up in a moving car.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
In ''The Dæmons'', Garvin ([[John Joyce]]) threatens Sergeant Benton ([[John Levene]]) and Ms. Hawthorne with a [[Double Barreled Shotgun]] in the church. He later uses it to shoot at Azal, but is incinerated. In ''Invasion of the Dinosaurs'', looter Phillips ([[Gordon Reid]]) has a sawed-off shotgun with pistol grips. In ''The Green Death'', the Global Chemicals guards in carry standard shotguns as their main weapons. Double-barreled shotguns are also used by numerous characters in ''Image of the Fendahl''. Ted Moss ([[Edward Evans]]) has one, but it is appropriated by Jack Tyler ([[Geoffrey Hinsliff]]). Loaded with rock salt ammunition, Tyler uses it against the Fendahleen. Security team leader David Mitchell ([[Derek Martin]]) and his men also carry shotguns.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:invasion_dinosaurs1.jpg|thumb|none|600px|Phillips ([[Gordon Reid]]) with his sawed-off shotgun in the jewelry store in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs2.jpg|thumb|none|600px|Phillips grabs his bag of ill-gotten loot, shotgun in hand.]]&lt;br /&gt;
[[Image:green_death14.jpg|thumb|none|600px|A brainwashed guard ([[Terry Walsh]]) refuses to admit the Brigadier ([[Nicholas Courtney]]) in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death15.jpg|thumb|none|600px|The Doctor ([[Jon Pertwee]]) is able to get past the armed guard when B.O.S.S., the computer controlling Global Chemicals, temporarily &amp;quot;shuts down&amp;quot; all the employees.]]&lt;br /&gt;
[[Image:green_death16.jpg|thumb|none|600px|The &amp;quot;shut down&amp;quot; guard is still holding his shotgun when the Doctor comes running out later.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
In ''The Dæmons'', Sergeant Benton ([[John Levene]]) uses a [[bazooka]] in an attempt to kill Bok, the Master's living gargoyle minion. Although he succeeds in blowing Bok up, the gargoyle simply reforms himself.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[Image:benton_bazooka.jpg|thumb|none|600px|Benton prepares to fire at Bok.]]&lt;br /&gt;
[[Image:benton_bazooka2.jpg|thumb|none|600px|Benton with the bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== M20B1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
UNIT soldiers are seen utilizing an [[M20B1 &amp;quot;Super Bazooka&amp;quot;]] in the serial ''Robot''.&lt;br /&gt;
[[Image:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[Image:robot_bazooka1.jpg|thumb|none|600px|A UNIT soldier prepares to take aim.]]&lt;br /&gt;
[[Image:robot_bazooka2.jpg|thumb|none|600px|Firing the bazooka at the robot.]]&lt;br /&gt;
&lt;br /&gt;
==L9A1 Mortar==&lt;br /&gt;
In ''Day of the Daleks'' UNIT soldiers use an [[L9A1 Mortar]] to defend Auderly House against the Daleks and the Ogrons. They also use mortars in ''Invasion of the Dinosaurs''.&lt;br /&gt;
[[File:L9A1-Mortar.jpg|thumb|none|400px| L9A1 Light Mortar - 51mm]]&lt;br /&gt;
[[Image:invasion_dinosaurs8.jpg|thumb|none|600px|UNIT soldiers prepare mortars.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Signal Pistol==&lt;br /&gt;
In ''Doctor Who and the Silurians'', Captain Hawkins ([[Paul Darrow]]) uses a [[Webley &amp;amp; Scott Signal Pistol]] to signal to UNIT troops searching the moors for an escaped Silurian.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch]]&lt;br /&gt;
[[Image:silurians_flaregun.jpg|thumb|none|500px|Hawkins prepares to fire the signal pistol.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bernard_Kay&amp;diff=940690</id>
		<title>Bernard Kay</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bernard_Kay&amp;diff=940690"/>
		<updated>2015-07-16T18:30:14Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Television */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrZhivago_BKay.jpg|thumb|right|400px|{{PAGENAME}} with a [[Mosin Nagant M1891]] as Kuril in ''[[Doctor Zhivago]]''.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor FTV Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mosin Nagant M1891]] || Kuril || ''[[Doctor Zhivago]]'' ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Webley .38 Mk IV]] || Carl Tyler || ''[[Doctor_Who_(Classic_Series)]]'' || S2 &amp;quot;The Dalek Invasion of Earth&amp;quot; || 1964&lt;br /&gt;
|-|-&lt;br /&gt;
| [[Webley .38 Mk IV]] || Robert Woolton || ''[[Foyle's War - Season 1]]'' || S1E2 &amp;quot;The White Feather&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bernard_Kay&amp;diff=940689</id>
		<title>Bernard Kay</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bernard_Kay&amp;diff=940689"/>
		<updated>2015-07-16T18:29:47Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Television */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DrZhivago_BKay.jpg|thumb|right|400px|{{PAGENAME}} with a [[Mosin Nagant M1891]] as Kuril in ''[[Doctor Zhivago]]''.]]&lt;br /&gt;
&lt;br /&gt;
{{Actor FTV Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Mosin Nagant M1891]] || Kuril || ''[[Doctor Zhivago]]'' ||  || 1965&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Webley .38 Mk IV]] || Carl Tyler || ''[[Doctor_Who_(Classic_Series)]]'' || S2 &amp;quot;The Dalek Invasion of Earth&amp;quot; || 1964&lt;br /&gt;
|-|-&lt;br /&gt;
| [[Webley .38 Mk IV]] || Robert Woolton || ''[[Foyle's War - Season 1]]'' || S1E2 &amp;quot;The White Feather&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=940688</id>
		<title>Doctor Who (Classic Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Doctor_Who_(Classic_Series)&amp;diff=940688"/>
		<updated>2015-07-16T18:27:14Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Webley Mk IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Smith &amp;amp; Wesson Model 12 ==&lt;br /&gt;
In ''The Green Death'', Captain Mike Yates ([[Richard Franklin]]), after being brainwashed by B.O.S.S., is sent to murder the Doctor ([[Jon Pertwee]]) using a [[Smith &amp;amp; Wesson Model 12]] with large grips. The weapon changes hands between a few other characters.&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 12.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 12 - .38 Special]]&lt;br /&gt;
[[Image:green_death10.jpg|thumb|none|600px|The brainwashed Yates points the S&amp;amp;W at the Doctor and the Brigadier ([[Nicholas Courtney]]).]]&lt;br /&gt;
[[Image:green_death11.jpg|thumb|none|600px|Yates with the S&amp;amp;W.]]&lt;br /&gt;
[[Image:green_death12.jpg|thumb|none|600px|Stevens ([[Jerome Willis]]) with the S&amp;amp;W in his office later. The large grips can be seen here.]]&lt;br /&gt;
[[Image:green_death13.jpg|thumb|none|600px|James ([[Roy Skelton]]) points the S&amp;amp;W at Yates after realizing he isn't brainwashed anymore.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 40 ==&lt;br /&gt;
During the May Day festival in ''The Dæmons'', Bert ([[Don McKillop]]) pulls a Smith &amp;amp; Wesson Model 40 on the Doctor ([[Jon Pertwee]]).&lt;br /&gt;
[[Image:S&amp;amp;WM40.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 40 &amp;quot;Centennial&amp;quot; with grip safety - 38 Special]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w1.jpg|thumb|none|600px|The S&amp;amp;W is pulled on the Doctor during the May Day festival.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w2.jpg|thumb|none|600px|The S&amp;amp;W held on the Doctor.]]&lt;br /&gt;
[[Image:bert_s&amp;amp;w4.jpg|thumb|none|600px|Bert in his May Day costume with the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4th Model==&lt;br /&gt;
After learning her husband is actually the alien Scaroth, Countess Scarlioni ([[Catherine Schell]]) pulls what seems to be a pearl-handled [[Smith &amp;amp; Wesson 4th Model]] pistol on him.&lt;br /&gt;
[[File:S&amp;amp;W 4th Model DA .32.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4th Model - .32 Calibre]]&lt;br /&gt;
[[Image:cityofdeath7.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
[[Image:cityofdeath8.jpg|thumb|none|600px|The Countess points her Smith &amp;amp; Wesson 4th Model at her husband.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The Nazi-like Kaled Scientific Elite in ''Genesis of the Daleks'' employ [[Luger P08]] handguns, notably Security Commander Nyder ([[Peter Miles]]) and General Ravon ([[Guy Siner]]). Harry Sullivan ([[Ian Marter]]) appropriates Ravon's Luger and uses it for a brief while.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[Image:genesis10.jpg|thumb|none|600px|General Ravon with his Luger.]]&lt;br /&gt;
[[Image:genesis11.jpg|thumb|none|600px|Harry holds Ravon's Luger on him after the Doctor uses a riding crop to knock it out of Ravon's hand and into Harry's.]]&lt;br /&gt;
[[Image:genesis15.jpg|thumb|none|600px|Harry keeps the Luger pressed into Ravon's back.]]&lt;br /&gt;
[[Image:genesis30.jpg|thumb|none|600px|Security Commander Nyder with his Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher Model 1905==&lt;br /&gt;
In ''Genesis of the Daleks'', Kaled scientist Ronson ([[James Garbutt]]) carries what appears to be a [[Mannlicher Model 1905]] as his personal sidearm when he helps the Doctor ([[Tom Baker]]) and Harry Sullivan ([[Ian Marter]]) escape from Davros' base.&lt;br /&gt;
[[Image:Mannlicher1905VG.jpg|thumb|none|400px|Mannlicher Model 1905]]&lt;br /&gt;
[[Image:genesis17.jpg|thumb|none|600px|Ronson holds the Mannlicher as he explains how Davros has gone insane.]]&lt;br /&gt;
[[Image:genesis18.jpg|thumb|none|600px|Ronson holds the Mannlicher as he discusses things with the Doctor and Harry.]]&lt;br /&gt;
[[Image:genesis19.jpg|thumb|none|600px|Side view of the Mannlicher as Ronson bids the Doctor farewell as he and Harry escape through a ventilation duct.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
In the second season serial ''The Dalek Invasion of Earth'', Tyler ([[Bernard Kay]]) is seen carrying a [[Webley Revolvers|Webley Mk IV]]. He remarks that it is effective at keeping away alligators hiding in the sewers of London. &lt;br /&gt;
In ''Battlefield'', the retired Brigadier ([[Nicholas Courtney]]) has a [[Webley Revolvers|Webley Mk IV]] kept in a display case as a memento. When he comes out of retirement, he takes the Webley from its case and uses it.&lt;br /&gt;
[[File:Weble .38 Mk IV.jpg|thumb|none|400px|Webley Mk IV - .38 S&amp;amp;W.]]&lt;br /&gt;
[[Image:battlefield_webley1.jpg|thumb|none|600px|The Brigadier's Webley in its case.]]&lt;br /&gt;
[[Image:battlefield_webley2.jpg|thumb|none|600px|The Brigadier points his Webley at Morgaine ([[Jean Marsh]]).]]&lt;br /&gt;
[[Image:battlefield_webley4.jpg|thumb|none|600px|The Brigadier pointing his Webley at the temple of a captured Mordred ([[Christopher Bowen]]).]]&lt;br /&gt;
[[Image:battlefield_webley5.jpg|thumb|none|600px|Mordred with the Webley held to his head.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] is another handgun seen used by the Kaled Scientific Elite in ''Genesis of the Daleks''. Security Commander Nyder ([[Peter Miles]]) has one as his personal sidearm in the final episodes of the serial, but hands it over to the dissenters led by Gharman ([[Dennis Chinnery]]). Dr. Fendelman ([[Denis Lill]]) also carries a Webley Mk VI in ''Image of the Fendahl''.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[Image:genesis36.jpg|thumb|none|600px|The guard on the left ([[Alan Chuntz]]) brings his Webley up in response to Gharman appearing armed with a Sten.]]&lt;br /&gt;
[[Image:genesis37.jpg|thumb|none|600px|Nyder confers with Davros, his Webley in hand as Davros instructs him to &amp;quot;surrender.&amp;quot;]]&lt;br /&gt;
[[Image:genesis38.jpg|thumb|none|600px|The scientist second from the left holds a Webley: either Nyder's surrendered one or the one taken off of the guard above.]]&lt;br /&gt;
[[Image:fendahl6.jpg|thumb|none|600px|Dr. Fendelman ([[Denis Lill]]) handles his Webley semi-threateningly over dinner.]]&lt;br /&gt;
[[Image:fendahl4.jpg|thumb|none|600px|Fendlman's Webley sitting on the control panel in the laboratory.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
Thal soldier Bettan ([[Harriet Philpin]]) can be seen with an M1911 style handgun in ''Genesis of the Daleks''. Presumably this is also the primary sidearm of the Thal army. She carries it throughout the latter part of the serial. A silenced M1911 is also used in ''Resurrection of the Daleks'' by a fake policeman to murder an innocent bystander. In Battlefield, Brigadier Winifred Bambera ([[Angela Bruce]]) carries an M1911 as does helicopter pilot Lt. Lavel ([[Dorota Rae]]). Lavel attempts to use hers to kill Morgaine ([[Jean Marsh]]) but fails.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:genesis33.jpg|thumb|none|600px|Bettan with her M1911 as she and other Thals hide from the Daleks in the trenches in ''Genesis of the Daleks''.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
In ''Robot'', Arnold Jellicoe ([[Alec Linstead]]) uses a [[SIG P210]]. After he's knocked out, Sarah Jane Smith ([[Elisabeth Sladen]]) picks the gun up and threatens Ms. Winters with it, but never fires it. In ''The Seeds of Doom'', Scorby ([[John Challis]]) carries what a SIG P210 as his primary sidearm. He uses it throughout the serial and it even briefly winds up in the hands of the Doctor ([[Tom Baker]]) before being reclaimed by Scorby, although the Doctor never uses it.&lt;br /&gt;
[[Image:P210-2.jpg|thumb|none|400px|SIG P210-2 - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom4.jpg|thumb|none|600px|Scorby with his [[SIG P210]].]]&lt;br /&gt;
[[Image:seedsofdoom6.jpg|thumb|none|600px|Scorby holds the Doctor at gunpoint again demanding the location of the Krynoid pod.]]&lt;br /&gt;
[[Image:seedsofdoom13.jpg|thumb|none|600px|The Doctor holds Scorby's [[SIG P210]] on Chase. &amp;quot;''What do you do for an encore, Doctor?''&amp;quot; &amp;quot;''I win!''&amp;quot;]]&lt;br /&gt;
[[Image:seedsofdoom14.jpg|thumb|none|600px|Whilst hiding from Chase's guards, Sarah reminds the Doctor he'd never actually use the gun. &amp;quot;''They don't know that'',&amp;quot; he replies.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In ''The Green Death'', Stevens' chauffeur Hinks ([[Ben Howard]]) carries a Browning Hi-Power. In ''The Seeds of Doom'', Richard Dunbar ([[Kenneth Gilbert]]) carries what appears to be a Hi-Power with him when he infiltrates Chase's mansion, and Major Beresford ([[John Acheson]]) also carries a Hi-Power as his sidearm. The Brigadier ([[Nicholas Courtney]]) uses a Hi-Power as his sidearm (such as ''Robot'').&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Classic Commercial Browning Hi-Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
[[Image:green_death1.jpg|thumb|none|600px|&amp;quot;''Gonna have a go? Terrific.''&amp;quot; A sarcastic Hinks holds the Doctor ([[Jon Pertwee]]) at gunpoint prior to being disarmed by Venusian Aikido in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death2.jpg|thumb|none|600px|&amp;quot;''I never thought I'd fire in anger at a dratted caterpillar!''&amp;quot; The Brigadier shoots at a giant maggot in ''The Green Death''.]]&lt;br /&gt;
[[Image:seedsofdoom17.jpg|thumb|none|600px|Dunbar fires at the Krynoid in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom18.jpg|thumb|none|600px|Dunbar realizes his Hi-Power has no effect on the monster.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
In ''The Dæmons'' and ''Invasion of the Dinosaurs'', Captain Mike Yates' ([[Richard Franklin]]) sidearm is a [[Walther PPK]]. General Finch ([[John Bennett]]) also uses a PPK. Sgt. Benton ([[John Levene]]) briefly has one in ''The Time Monster''. In ''The Seeds of Doom'', Scorby ([[John Challis]]) keeps a Walther PPK as his backup pistol in the antarctic base. He gives it to Arnold Keeler ([[Mark Jones]]). Later in the serial, Chase's chauffeur ([[Alan Chuntz]]) pulls a Walther on the Doctor and Sarah Jane Smith.&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|400px|none|Walther PPK - 9mm Kurz aka .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster1.jpg|thumb|none|600px|Benton with his PPK in ''The Time Monster''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs10.jpg|thumb|none|600px|Yates with his PPK in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:yates_walther_ppk2.jpg|thumb|none|600px|Yates points his PPK at Benton ([[John Levene]]). [[Richard Franklin]] had been an officer in the British Army before becoming an actor, and so exhibits good trigger discipline.]]&lt;br /&gt;
[[Image:invasion_dinosaurs12.jpg|thumb|none|600px|General Finch ([[John Bennett]]) pointing his PPK at Sgt. Benton ([[John Levene]])]]&lt;br /&gt;
[[Image:seedsofdoom8.jpg|thumb|none|600px|Keeler holds Scorby's PPK on the Doctor and Sarah in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom9.jpg|thumb|none|600px|The chauffeur turns around and holds his PPK on the Doctor and Sarah in the backseat of the Daimler in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom10.jpg|thumb|none|600px|The chauffeur fires after the Doctor and Sarah after being knocked into the mud.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
In the [[Jon Pertwee]]-era serial ''Inferno'', a [[Walther P38]] is the sidearm of the Brigade Leader ([[Nicholas Courtney]]) in the alternate universe. It is also picked up and used by Director Stahlman ([[Olaf Pooley]]). In ''The Dæmons'', Sergeant Benton ([[John Levene]]) carries a P38, sometimes equipped with a silencer. In the [[Tom Baker]] serial ''City of Death'' the P38 is the primary firearm used by almost every single gun-wielding character. Duggan ([[Tom Chadbon]]) holds one on the Doctor, thugs in the employ of Count Scarlioni ([[Julian Glover]]) including Scarlioni butler Hermann ([[Kevin Flood]]) and ultimately Scarlioni himself, all use P38's. Silver-colored P38's equipped with large silencers are used by the Cybermen's human minions in ''Silver Nemesis''.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:inferno_walther_p38.jpg|thumb|none|600px|The Brigade Leader's P38 in the hand of Director Stahlman ([[Olaf Pooley]]).]]&lt;br /&gt;
[[Image:inferno11.jpg|thumb|none|600px|The Brigade Leader ([[Nicholas Courtney]]) shoots Stahlman, who has regressed into a Primord. Note the holster, which is too big for the P38 and appears to instead be for a Webley or other large pistol.]]&lt;br /&gt;
[[Image:inferno12.jpg|thumb|none|600px|The Brigade Leader pulls his Walther P38 on the Doctor when he won't take him and the others with him.]]&lt;br /&gt;
[[Image:benton_p381.jpg|thumb|none|600px|Sergeant Benton ([[John Levene]]) takes aim with his silenced P38 in ''The Dæmons''.]]&lt;br /&gt;
[[Image:benton_p384.jpg|thumb|none|600px|Benton fires at the escaping Master.]]&lt;br /&gt;
[[Image:cityofdeath1.jpg|thumb|none|600px|&amp;quot;''You know, I think something very funny's going on. You remember that man that was following us? ... Well, he's standing behind me, poking a gun in my back.''&amp;quot;]]&lt;br /&gt;
[[Image:cityofdeath2.jpg|thumb|none|600px|&amp;quot;''What bracelet?''&amp;quot; The Doctor ([[Tom Baker]]) is held at gunpoint by one of Scarlioni's thugs (series regular [[Pat Gorman]]), sent to retrieve his wife's bracelet which the Doctor stole.]]&lt;br /&gt;
[[Image:cityofdeath3.jpg|thumb|none|600px|The Doctor returns the bracelet... by hanging it on the barrel of a thug's P38.]]&lt;br /&gt;
[[Image:cityofdeath5.jpg|thumb|none|600px|The Doctor is held at gunpoint by a P38-wielding thug ([[Anthony Powell]]) inside Scarlioni's mansion.]]&lt;br /&gt;
[[Image:cityofdeath9.jpg|thumb|none|600px|Scarlioni ([[Julian Glover]]), unmasked the Jagaroth alien Scaroth, prepares to go back in time, armed with a P38 to prevent the Doctor from interfering.]]&lt;br /&gt;
[[Image:silver_nemesis11.jpg|thumb|none|600px|Two human minions of the Cybermen with silenced silver P38's in ''Silver Nemesis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In the serial ''Inferno'', the Doctor ([[Jon Pertwee]]) ends up in an alternate universe where the UK is the Republic of Great Britain. RSF Section Leader Elizabeth Shaw ([[Caroline John]]) carries a [[Beretta 3032 Tomcat]] as her sidearm. She uses it throughout the serial, in particular to kill the Brigade Leader.&lt;br /&gt;
[[Image:Beretta3032Tomcat.jpg‎|thumb|none|300px|Beretta 3032 Tomcat - .32 ACP ]]&lt;br /&gt;
[[Image:inferno7.jpg|thumb|none|600px|Section Leader Shaw pulls her Tomcat on the Doctor.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M1934 ==&lt;br /&gt;
In a continuity error, Benton's ([[John Levene]]) Walther PPK becomes a [[Beretta M1934]] when he confronts the Master.&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[Image:benton_time_monster2.jpg|thumb|none|600px|Benton pointing his Beretta at the Master and Dr. Percival.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Jetfire==&lt;br /&gt;
In ''Planet of Giants'' Forester ([[Alan Tilvern]]) uses a [[Beretta Jetfire]] to murder Farrow and prevent him from publishing his report condemning Forester's new pesticide.&lt;br /&gt;
[[Image:Beretta950JetfireandClip-Shut.jpg|300px|thumb|none|Beretta Jetfire - .25 ACP]]&lt;br /&gt;
[[Image:Planet-of-giants-jetfire.jpg|500px|thumb|none|Forester checks his Jetfire's iconic tip-up barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
The Kaled Scientific Elite and their soldiers in ''Genesis of the Daleks'' use black [[Sten Mk I*]] submachine guns.&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I Submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:genesis31.jpg|thumb|none|600px|A Kaled soldier holds his Sten.]]&lt;br /&gt;
[[Image:genesis34.jpg|thumb|none|600px|Harry Sullivan ([[Ian Marter]]), disguised as a Kaled soldier, surprises the guard escorting the captured Doctor.]]&lt;br /&gt;
[[Image:genesis39.jpg|thumb|none|600px|Gharman ([[Dennis Chinnery]]), Kavell ([[Tom Georgeson]]) and other dissenting Kaled Scientific Elite confront Davros armed with Stens.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
In ''The Seeds of Doom'' the guards at Harrison Chase's country estate all carry [[Uzi|Uzis]] with shoulder straps and the stocks extended. Scorby ([[John Challis]]) also carries one in some scenes. In ''Silver Nemesis'', the Neo-Nazis led by De Flores ([[Anton Diffring]]) also carry Uzis (ironic, given the gun's Israeli origins).&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[Image:seedsofdoom11.jpg|thumb|none|600px|Two guards with their Uzis in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom12.jpg|thumb|none|600px|One of the guards fires his Uzi. The lines across the screen were caused by the gun's muzzle flash and were a constant problem for the ''Doctor Who'' serials shot on video.]]&lt;br /&gt;
[[Image:seedsofdoom15.jpg|thumb|none|600px|Scorby ([[John Challis]]) confronts the Doctor with his Uzi in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom16.jpg|thumb|none|600px|Scorby, his Uzi in hand, activates Chase's compost grinder, intending to put the Doctor in it.]]&lt;br /&gt;
[[Image:silver_nemesis5.jpg|thumb|none|600px|The Neo-Nazis with their Uzis in ''Silver Nemesis''.]]&lt;br /&gt;
[[Image:silver_nemesis8.jpg|thumb|none|600px|A Neo-Nazi firing his Uzi.]]&lt;br /&gt;
[[Image:silver_nemesis9.jpg|thumb|none|600px|Neo-Nazis firing their Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
In ''Silver Nemesis'', Used by Karl ([[Metin Yenal]]). &lt;br /&gt;
[[Image:MiniUzi 01.jpg |thumb|none|400px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:silver_nemesis10.jpg|thumb|none|600px|A Neo-Nazi firing his Mini-Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==Sa.25==&lt;br /&gt;
In ''Silver Nemesis'', some of the Neo-Nazis use [[Sa.25]]'s.&lt;br /&gt;
[[Image:CzechSA24 SMG.jpg|thumb|none|400px|Czech Sa.25 Submachine Gun - 9x19mm.  The 25 Model indicates a folding stock. The slide on the front handguard is a speedloader for magazines.]]&lt;br /&gt;
[[Image:silver_nemesis2.jpg|thumb|none|600px|A Neo-Nazi gets out of the van with his Sa.25.]]&lt;br /&gt;
[[Image:silver_nemesis4.jpg|thumb|none|600px|A Neo-Nazi at left with his Sa.25. As noted above, the vertical foregrip on Karl's Uzi is seen in this shot.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling SMG==&lt;br /&gt;
UNIT Soldiers are armed with [[Sterling SMG]]s in multiple episodes, such as ''Robot'' and ''Invasion of the Dinosaurs''. A Sterling is also seen briefly in the hands of a Kaled soldier in ''Genesis of the Daleks''.&lt;br /&gt;
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:invasion_dinosaurs3.jpg|thumb|none|600px|A Sterling SMG in the hands of Corporal Norton ([[Martin Taylor]]) in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs4.jpg|thumb|none|600px|Lodge ([[Trevor Lawrence]]) with a Sterling he took from a soldier.]]&lt;br /&gt;
[[Image:invasion_dinosaurs5.jpg|thumb|none|600px|Norton with his Sterling as he captures the Doctor.]]&lt;br /&gt;
[[Image:invasion_dinosaurs6.jpg|thumb|none|600px|UNIT soldiers with Sterling SMG's.]]&lt;br /&gt;
[[Image:invasion_dinosaurs7.jpg|thumb|none|600px|UNIT soldiers with their Sterlings as the Doctor and the Brigadier arrive.]]&lt;br /&gt;
[[Image:genesis5.jpg|thumb|none|600px|A Kaled soldier dies in a hail of Thal gunfire in ''Genesis of the Daleks'', dropping his Sterling SMG.]]&lt;br /&gt;
&lt;br /&gt;
== M3 &amp;quot;Grease Gun&amp;quot; ==&lt;br /&gt;
[[M3 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Guns&amp;quot;]] are used by Captain Dent ([[Morris Perry]]) and his men in ''Colony in Space''.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
In ''Resurrection of the Daleks'', two of the Daleks' human minions disguised as London policemen wield silencer-equipped [[MAC-10|MAC-10's]] to massacre some escaping prisoners as well as a hapless tramp.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles and Shotguns=&lt;br /&gt;
==SKS Rifle==&lt;br /&gt;
In the alternate universe seen in ''Inferno'', soldiers serving in the Republican Security Force use what appear to be [[SKS rifle|SKS]] rifles.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|500px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm.]]&lt;br /&gt;
[[Image:inferno3.jpg|thumb|none|600px|Private Latimer ([[David Simeon]]) fires at the Doctor with his SKS.]]&lt;br /&gt;
[[Image:inferno4.jpg|thumb|none|600px|An RSF soldier takes aim with his SKS.]]&lt;br /&gt;
[[Image:inferno5.jpg|thumb|none|600px|Another RSF soldier shoots his SKS.]]&lt;br /&gt;
[[Image:inferno8.jpg|thumb|none|600px|Platoon Under Leader Benton ([[John Levene]]) points his SKS at the Doctor in the holding cells.]]&lt;br /&gt;
[[Image:inferno_benton.jpg|thumb|none|600px|Benton with his SKS at the lab entrance.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1 SLR==&lt;br /&gt;
The [[FN FAL#L1A1 SLR|L1A1 SLR]] is used throughout the classic series, particularly by soldiers in UNIT. Noteworthy serials featuring UNIT soldiers wielding SLR's include ''Inferno'', ''The Green Death'', ''Invasion of the Dinosaurs'', ''Terror of the Zygons'' and ''The Seeds of Doom'', among others. In ''The Dæmons'', Bert ([[Don McKillop]]) uses one in an attempt to kill the Doctor and ''The Seeds of Doom'' also has an SLR used by the scientists at the antarctic research base.&lt;br /&gt;
[[File:L1A1-SLR.jpg|thumb|none|400px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm NATO]]&lt;br /&gt;
[[Image:inferno1.jpg|thumb|none|600px|In ''Inferno'', UNIT soldier Private Wyatt ([[Derek Ware]]) attempts to sneak up on a Primord, his SLR at the ready.]]&lt;br /&gt;
[[Image:inferno2.jpg|thumb|none|600px|After being transformed into a Primord himself, Wyatt wields his SLR as a blunt instrument and attacks the Doctor.]]&lt;br /&gt;
[[Image:bert_fn_fal2.jpg|thumb|none|600px|Bert ([[Don McKillop]]) with his SLR in ''The Dæmons''.]]&lt;br /&gt;
[[Image:bert_fn_fal3.jpg|thumb|none|600px|Bert takes aim at the Doctor.]]&lt;br /&gt;
[[Image:green_death5.jpg|thumb|none|600px|A UNIT soldier fires at giant maggots in ''The Green Death'' with his SLR.]]&lt;br /&gt;
[[Image:seedsofdoom3.jpg|thumb|none|600px|John Stevenson ([[Hubert Rees]]) points his SLR at Scorby in ''The Seeds of Doom''.]]&lt;br /&gt;
[[Image:seedsofdoom5.jpg|thumb|none|600px|The rifle fails to fire because Scorby earlier removed the gun's firing pin. Note the folding charging handle, indicating this is an SLR rather than a regular FAL.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG Carbine == &lt;br /&gt;
A [[Steyr AUG]] Carbine is used by UNIT soldiers in ''Battlefield'', particularly by Brigadier Winifred Bambera ([[Angela Bruce]]).&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg|thumb|none|450px|Steyr AUG carbine with 16&amp;quot; Barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:battlefield_steyr1.jpg|thumb|none|600px|Brigadier Bambera points her Steyr AUG A1 at Mordred.]]&lt;br /&gt;
[[Image:battlefield_steyr2.jpg|thumb|none|600px|Bambera fires her Steyr at Morgaine's knights whilst riding standing up in a moving car.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
In ''The Dæmons'', Garvin ([[John Joyce]]) threatens Sergeant Benton ([[John Levene]]) and Ms. Hawthorne with a [[Double Barreled Shotgun]] in the church. He later uses it to shoot at Azal, but is incinerated. In ''Invasion of the Dinosaurs'', looter Phillips ([[Gordon Reid]]) has a sawed-off shotgun with pistol grips. In ''The Green Death'', the Global Chemicals guards in carry standard shotguns as their main weapons. Double-barreled shotguns are also used by numerous characters in ''Image of the Fendahl''. Ted Moss ([[Edward Evans]]) has one, but it is appropriated by Jack Tyler ([[Geoffrey Hinsliff]]). Loaded with rock salt ammunition, Tyler uses it against the Fendahleen. Security team leader David Mitchell ([[Derek Martin]]) and his men also carry shotguns.&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|400px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:invasion_dinosaurs1.jpg|thumb|none|600px|Phillips ([[Gordon Reid]]) with his sawed-off shotgun in the jewelry store in ''Invasion of the Dinosaurs''.]]&lt;br /&gt;
[[Image:invasion_dinosaurs2.jpg|thumb|none|600px|Phillips grabs his bag of ill-gotten loot, shotgun in hand.]]&lt;br /&gt;
[[Image:green_death14.jpg|thumb|none|600px|A brainwashed guard ([[Terry Walsh]]) refuses to admit the Brigadier ([[Nicholas Courtney]]) in ''The Green Death''.]]&lt;br /&gt;
[[Image:green_death15.jpg|thumb|none|600px|The Doctor ([[Jon Pertwee]]) is able to get past the armed guard when B.O.S.S., the computer controlling Global Chemicals, temporarily &amp;quot;shuts down&amp;quot; all the employees.]]&lt;br /&gt;
[[Image:green_death16.jpg|thumb|none|600px|The &amp;quot;shut down&amp;quot; guard is still holding his shotgun when the Doctor comes running out later.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
In ''The Dæmons'', Sergeant Benton ([[John Levene]]) uses a [[bazooka]] in an attempt to kill Bok, the Master's living gargoyle minion. Although he succeeds in blowing Bok up, the gargoyle simply reforms himself.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]&lt;br /&gt;
[[Image:benton_bazooka.jpg|thumb|none|600px|Benton prepares to fire at Bok.]]&lt;br /&gt;
[[Image:benton_bazooka2.jpg|thumb|none|600px|Benton with the bazooka.]]&lt;br /&gt;
&lt;br /&gt;
== M20B1 &amp;quot;Super Bazooka&amp;quot; ==&lt;br /&gt;
UNIT soldiers are seen utilizing an [[M20B1 &amp;quot;Super Bazooka&amp;quot;]] in the serial ''Robot''.&lt;br /&gt;
[[Image:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[Image:robot_bazooka1.jpg|thumb|none|600px|A UNIT soldier prepares to take aim.]]&lt;br /&gt;
[[Image:robot_bazooka2.jpg|thumb|none|600px|Firing the bazooka at the robot.]]&lt;br /&gt;
&lt;br /&gt;
==L9A1 Mortar==&lt;br /&gt;
In ''Day of the Daleks'' UNIT soldiers use an [[L9A1 Mortar]] to defend Auderly House against the Daleks and the Ogrons. They also use mortars in ''Invasion of the Dinosaurs''.&lt;br /&gt;
[[File:L9A1-Mortar.jpg|thumb|none|400px| L9A1 Light Mortar - 51mm]]&lt;br /&gt;
[[Image:invasion_dinosaurs8.jpg|thumb|none|600px|UNIT soldiers prepare mortars.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Signal Pistol==&lt;br /&gt;
In ''Doctor Who and the Silurians'', Captain Hawkins ([[Paul Darrow]]) uses a [[Webley &amp;amp; Scott Signal Pistol]] to signal to UNIT troops searching the moors for an escaped Silurian.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|350px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch]]&lt;br /&gt;
[[Image:silurians_flaregun.jpg|thumb|none|500px|Hawkins prepares to fire the signal pistol.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Doctor_Who_(Classic_Series)&amp;diff=940687</id>
		<title>Talk:Doctor Who (Classic Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Doctor_Who_(Classic_Series)&amp;diff=940687"/>
		<updated>2015-07-16T18:20:10Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Dalek Invasion of Earth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I only have ''The Seeds of Doom'' and ''City of Death'' on DVD, but I figured that for now I should contribute what I could. - [[User:Kooshmeister|Kooshmeister]]&lt;br /&gt;
&lt;br /&gt;
I've made a few updates, but for now the only source I have for images of the Sterling is a streamed review of the serials in question. If anyone's got the DVDs for the episodes I cited, could they get some screencaps? [[User:The Wierd It|The Wierd It]] 08:28, 14 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
I think that this is not a M1911, it is a SIG P210.--[[User:Flavio|Flavio]] 06:19, 14 December 2011&lt;br /&gt;
(CST)&lt;br /&gt;
:Thanks! [[User:Kooshmeister|Kooshmeister]]&lt;br /&gt;
::I noticed that too, without seeing above comment. Took the liberty to correct this and also reset all imagesizes; 400px for gunpics and 600px for screenshots as per IMFDB standards. Thanks for the page, --[[User:PeeWee055|PeeWee055]] 06:58, 14 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rename proposal ==&lt;br /&gt;
&lt;br /&gt;
I'm proposing this be renamed &amp;quot;Doctor Who (Classic Series)&amp;quot; and have the generic page put up as a disambig between this one and [[Doctor Who (New Series)]]. Thoughts? [[User:The Wierd It|The Wierd It]] 13:06, 14 December 2011 (CST)&lt;br /&gt;
:Works for me. - [[User:Kooshmeister|Kooshmeister]]&lt;br /&gt;
&lt;br /&gt;
== All those P38's in ''City of Death'' ==&lt;br /&gt;
Anyone else find it strange that except for the Countess' little revolver, all the guns in ''City of Death'' are P38's? The DVD audio commentary offers no explanation for why every single time a character uses a pistol, good or evil, it's always a P38. Why is this? My only theory is that this was all the show's armorer could get on such short notice, given the series' tight shooting schedules, but it still seems a bit weird. - [[User:Kooshmeister|Kooshmeister]]&lt;br /&gt;
&lt;br /&gt;
The P38 seems to be a popular pistol in Doctor Who especially for villains. It turns up in &amp;quot;The Invasion&amp;quot; and &amp;quot;The Daemons&amp;quot; as well. - [[User:Drawward|Drawward]]&lt;br /&gt;
&lt;br /&gt;
== Firearms in Multiple Serials ==&lt;br /&gt;
&lt;br /&gt;
What about firearms that turn up in multiple serials? As a doctor who completest I would want to see screen caps of each instance a firearm appears in Doctor Who however would this contravene the image rules? I do see some firearm entries getting rather long with all the stories they are featured in.&lt;br /&gt;
For example I've just screen capped the 1968 Patrick Troughton (2nd Doctor) Story “The Invasion.” The P38, M1911 and the L1A1 SLR turn up in this story.&lt;br /&gt;
Also three serials come to mind featuring the Steyr AUG alone.&lt;br /&gt;
At the very least I suggest a table below each weapon detailing which serials the weapon has appeared in and used buy whom.&lt;br /&gt;
Any thoughts? - [[User:Drawward|Drawward]]&lt;br /&gt;
:If the screencaps are clear I say throw 'em up there. [[User:Kooshmeister|Kooshmeister]] ([[User talk:Kooshmeister|talk]]) 09:58, 15 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Not a G 43 ==&lt;br /&gt;
The rifle identified as a Gewehr 43 is clearly an SKS. - [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 23:15, 14 May 2013 (EDT)&lt;br /&gt;
:Having said that, you didn't change it yourself because...? I mean, I know I was incorrect, but having noticed the inaccuracy of my guess, I'm just left wondering why you didn't correct it yourself. [[User:Kooshmeister|Kooshmeister]] ([[User talk:Kooshmeister|talk]]) 09:57, 15 May 2013 (EDT)&lt;br /&gt;
::Many times I will correct the page and then leave a message in the talk section as to the change I have made. I didn't do this last night as it was late and I was tired. I know it would have only taken a few minutes to update the page but really I just wanted to go to sleep. If I wasn't going to make the correction I at least wanted to let you know of the mistake. - [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 10:58, 15 May 2013 (EDT)&lt;br /&gt;
:::Ah, well, my thanks, my friend. I tend to be a bit iffy about ID'ing guns. [[User:Kooshmeister|Kooshmeister]] ([[User talk:Kooshmeister|talk]]) 16:03, 16 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 3032 Tomcats actually Jetfires or other? ==&lt;br /&gt;
&lt;br /&gt;
The page currently lists the Beretta 3032 Tomcat as appearing in Inferno (1970), but wikipedia lists the 3032 Tomcat as having starter production in 1996, obviously wikipedia isn't the most reliable source but is it likely the guns were actually misidentified Jetfires? I'm only on season 2 so far so it will be a few months before I watch Inferno and maybe will know more then, but I was just wondering if anyone knew if Tomcats were produced before 96.&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:03, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Dalek Invasion of Earth ==&lt;br /&gt;
&lt;br /&gt;
Can anyone help with indentifying?&lt;br /&gt;
&lt;br /&gt;
I see some MP40s, what looks like some kind of Sten, a Hi-Power and some sort of revolvers (Webley?)&lt;br /&gt;
&lt;br /&gt;
[[File:Dw_dalek_invasion_mp40.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Dw_dalek_invasion_hi_power.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Dw_dalek_invasion_revolver.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Dw_dalek_invasion_hi_power2.jpg|thumb|none|500px|]]&lt;br /&gt;
:Well, you are right: MP40 on top screenshot, Hi-Powers on the second and fourth ones, Webley .38 Mk IV on the third. I only cannot find the Sten, where it is seen? [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 03:04, 14 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I thought I had seen one but I guess I was mistaken, looks like someone in the back has some other straight mag smg but it's hard to identify.&lt;br /&gt;
http://i.imgur.com/qEipp17.jpg&lt;br /&gt;
Thanks for the help with the rest. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:20, 16 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Doctor_Who_(Classic_Series)&amp;diff=939778</id>
		<title>Talk:Doctor Who (Classic Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Doctor_Who_(Classic_Series)&amp;diff=939778"/>
		<updated>2015-07-13T21:59:08Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Dalek Invasion of Earth */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I only have ''The Seeds of Doom'' and ''City of Death'' on DVD, but I figured that for now I should contribute what I could. - [[User:Kooshmeister|Kooshmeister]]&lt;br /&gt;
&lt;br /&gt;
I've made a few updates, but for now the only source I have for images of the Sterling is a streamed review of the serials in question. If anyone's got the DVDs for the episodes I cited, could they get some screencaps? [[User:The Wierd It|The Wierd It]] 08:28, 14 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
I think that this is not a M1911, it is a SIG P210.--[[User:Flavio|Flavio]] 06:19, 14 December 2011&lt;br /&gt;
(CST)&lt;br /&gt;
:Thanks! [[User:Kooshmeister|Kooshmeister]]&lt;br /&gt;
::I noticed that too, without seeing above comment. Took the liberty to correct this and also reset all imagesizes; 400px for gunpics and 600px for screenshots as per IMFDB standards. Thanks for the page, --[[User:PeeWee055|PeeWee055]] 06:58, 14 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rename proposal ==&lt;br /&gt;
&lt;br /&gt;
I'm proposing this be renamed &amp;quot;Doctor Who (Classic Series)&amp;quot; and have the generic page put up as a disambig between this one and [[Doctor Who (New Series)]]. Thoughts? [[User:The Wierd It|The Wierd It]] 13:06, 14 December 2011 (CST)&lt;br /&gt;
:Works for me. - [[User:Kooshmeister|Kooshmeister]]&lt;br /&gt;
&lt;br /&gt;
== All those P38's in ''City of Death'' ==&lt;br /&gt;
Anyone else find it strange that except for the Countess' little revolver, all the guns in ''City of Death'' are P38's? The DVD audio commentary offers no explanation for why every single time a character uses a pistol, good or evil, it's always a P38. Why is this? My only theory is that this was all the show's armorer could get on such short notice, given the series' tight shooting schedules, but it still seems a bit weird. - [[User:Kooshmeister|Kooshmeister]]&lt;br /&gt;
&lt;br /&gt;
The P38 seems to be a popular pistol in Doctor Who especially for villains. It turns up in &amp;quot;The Invasion&amp;quot; and &amp;quot;The Daemons&amp;quot; as well. - [[User:Drawward|Drawward]]&lt;br /&gt;
&lt;br /&gt;
== Firearms in Multiple Serials ==&lt;br /&gt;
&lt;br /&gt;
What about firearms that turn up in multiple serials? As a doctor who completest I would want to see screen caps of each instance a firearm appears in Doctor Who however would this contravene the image rules? I do see some firearm entries getting rather long with all the stories they are featured in.&lt;br /&gt;
For example I've just screen capped the 1968 Patrick Troughton (2nd Doctor) Story “The Invasion.” The P38, M1911 and the L1A1 SLR turn up in this story.&lt;br /&gt;
Also three serials come to mind featuring the Steyr AUG alone.&lt;br /&gt;
At the very least I suggest a table below each weapon detailing which serials the weapon has appeared in and used buy whom.&lt;br /&gt;
Any thoughts? - [[User:Drawward|Drawward]]&lt;br /&gt;
:If the screencaps are clear I say throw 'em up there. [[User:Kooshmeister|Kooshmeister]] ([[User talk:Kooshmeister|talk]]) 09:58, 15 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Not a G 43 ==&lt;br /&gt;
The rifle identified as a Gewehr 43 is clearly an SKS. - [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 23:15, 14 May 2013 (EDT)&lt;br /&gt;
:Having said that, you didn't change it yourself because...? I mean, I know I was incorrect, but having noticed the inaccuracy of my guess, I'm just left wondering why you didn't correct it yourself. [[User:Kooshmeister|Kooshmeister]] ([[User talk:Kooshmeister|talk]]) 09:57, 15 May 2013 (EDT)&lt;br /&gt;
::Many times I will correct the page and then leave a message in the talk section as to the change I have made. I didn't do this last night as it was late and I was tired. I know it would have only taken a few minutes to update the page but really I just wanted to go to sleep. If I wasn't going to make the correction I at least wanted to let you know of the mistake. - [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 10:58, 15 May 2013 (EDT)&lt;br /&gt;
:::Ah, well, my thanks, my friend. I tend to be a bit iffy about ID'ing guns. [[User:Kooshmeister|Kooshmeister]] ([[User talk:Kooshmeister|talk]]) 16:03, 16 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 3032 Tomcats actually Jetfires or other? ==&lt;br /&gt;
&lt;br /&gt;
The page currently lists the Beretta 3032 Tomcat as appearing in Inferno (1970), but wikipedia lists the 3032 Tomcat as having starter production in 1996, obviously wikipedia isn't the most reliable source but is it likely the guns were actually misidentified Jetfires? I'm only on season 2 so far so it will be a few months before I watch Inferno and maybe will know more then, but I was just wondering if anyone knew if Tomcats were produced before 96.&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:03, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Dalek Invasion of Earth ==&lt;br /&gt;
&lt;br /&gt;
Can anyone help with indentifying?&lt;br /&gt;
&lt;br /&gt;
I see some MP40s, what looks like some kind of Sten, a Hi-Power and some sort of revolvers (Webley?)&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:Dw_dalek_invasion_mp40.jpg&lt;br /&gt;
http://www.imfdb.org/wiki/File:Dw_dalek_invasion_hi_power.jpg&lt;br /&gt;
http://www.imfdb.org/wiki/File:Dw_dalek_invasion_revolver.jpg&lt;br /&gt;
http://www.imfdb.org/wiki/File:Dw_dalek_invasion_hi_power2.jpg&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Dw_dalek_invasion_hi_power2.jpg&amp;diff=939777</id>
		<title>File:Dw dalek invasion hi power2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Dw_dalek_invasion_hi_power2.jpg&amp;diff=939777"/>
		<updated>2015-07-13T21:58:50Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: David readies his Hi-Power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;David readies his Hi-Power&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Dw_dalek_invasion_revolver.jpg&amp;diff=939776</id>
		<title>File:Dw dalek invasion revolver.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Dw_dalek_invasion_revolver.jpg&amp;diff=939776"/>
		<updated>2015-07-13T21:56:19Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Dw_dalek_invasion_hi_power.jpg&amp;diff=939774</id>
		<title>File:Dw dalek invasion hi power.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Dw_dalek_invasion_hi_power.jpg&amp;diff=939774"/>
		<updated>2015-07-13T21:54:59Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: David checks the magazine of his 9mm Hi-Power.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;David checks the magazine of his 9mm Hi-Power.&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Dw_dalek_invasion_mp40.jpg&amp;diff=939772</id>
		<title>File:Dw dalek invasion mp40.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Dw_dalek_invasion_mp40.jpg&amp;diff=939772"/>
		<updated>2015-07-13T21:51:48Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: David and Susan cleaning an MP40 in The Dalek Invasion of Earth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;David and Susan cleaning an MP40 in The Dalek Invasion of Earth.&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=902233</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=902233"/>
		<updated>2015-03-17T00:28:35Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* New Over-Under Shotgun */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 03:13, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5A2/A3/KN? ==&lt;br /&gt;
&lt;br /&gt;
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT)&lt;br /&gt;
:Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:24, 4 July 2014 (EDT)&lt;br /&gt;
[[File:PAYDAY2 weird MP5 fire selector.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me? ==&lt;br /&gt;
&lt;br /&gt;
I m newbie, so don't know too much about it.....&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:14, 21 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PSG-1 from Modded G3? ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&amp;amp;K PSG-1, should it be included in the list?&lt;br /&gt;
and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak&lt;br /&gt;
&lt;br /&gt;
Here's the said rifle:&lt;br /&gt;
[[File:2014-10-05 00001.jpg|800px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 00:50, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looks like [[Heckler &amp;amp; Koch SR9TC]].&lt;br /&gt;
[[File:HKSR9TC.jpg|600px|thumb|none|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm. The TC version has the PSG buttstock as well as the trigger pack.]]&lt;br /&gt;
--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 10:40, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That is exactly what it is in game, it's essentially G3 modded with PSG-1 parts (possible in reality or not aside), now the question is that is it worth mentioning somewhere in the main article or not, even as Modded variant and another gun itself. --[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 21:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL released a new DLC based on [[John Wick]], which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
They added another weapon, a SPAS 12, with it's own sets of mods and all.&lt;br /&gt;
&lt;br /&gt;
== Gage Historic Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
: http://overkillsoftware.com/gagehistoricalpack/ [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
&lt;br /&gt;
== Chicago Typewriter ==&lt;br /&gt;
&lt;br /&gt;
A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group.&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/2million/&lt;br /&gt;
&lt;br /&gt;
Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 21:22, 4 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== L85 is upcoming , in Clover Character Dlc ==&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/games/thediamond/&lt;br /&gt;
&lt;br /&gt;
== The Bomb Heists DLC Weapons ==&lt;br /&gt;
The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named &amp;quot;Lion’s Roar rifle&amp;quot; and &amp;quot;LEO pistol&amp;quot;. --[[User:Seganamcofan|Seganamcofan]]&lt;br /&gt;
&lt;br /&gt;
It's an Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, actually. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:22, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== XDM/HS2000 ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:03, 1 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why do the images have the weapons' actual names in quotes? ==&lt;br /&gt;
&lt;br /&gt;
It seems kind of weird having image descriptions that state things like; 'The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the &amp;quot;CMP&amp;quot;.', or at least remove the quotes? The way that it's set up just really bothers me.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 00:38, 2 February 2015 (EST)&lt;br /&gt;
:It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:11, 2 February 2015 (EST)&lt;br /&gt;
:: Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:04, 2 February 2015 (EST)&lt;br /&gt;
::Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 2 February 2015 (EST)&lt;br /&gt;
:::I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap &amp;quot;player&amp;quot; for &amp;quot;player character?&amp;quot; That one always bugs me, the player isn't the guy in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:55, 2 February 2015 (EST)&lt;br /&gt;
::::Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 22:18, 3 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== We are getting a Minigun and AT4 ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=EWpeEe6qxHc    But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG.&lt;br /&gt;
&lt;br /&gt;
== We are going to get a MAC 11 ==&lt;br /&gt;
&lt;br /&gt;
http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png    &lt;br /&gt;
&lt;br /&gt;
Unlock it through purchase Hotline Miami 2 digital pack on March 10.&lt;br /&gt;
&lt;br /&gt;
It's a MAC 11, right?&lt;br /&gt;
&lt;br /&gt;
Looks more like a Cobray M11/9. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:07, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== OVERKILL DLC ==&lt;br /&gt;
&lt;br /&gt;
The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. [[User:PaperCake|PaperCake]] 12:29, 6 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== M134 Barrels ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:21, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:40, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:25, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
After some testing, I managed to find out that if your game is running at 30, 60 or 120 FPS the barrels appear to not rotate due to the monitor not being able to actually register the spin before it refreshes. In 45, 50, 75, and 135 the barrel jumps around, but some rotation can be seen. So in conclusion, yeah, they do spin. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:01, 8 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you know if the 3rd person model spins as well? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:44, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=_hS6h4NTd3w&amp;amp;feature=youtu.be  --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 17:26, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I have a feeling this might be the same optical illusion that causes car wheels to stop spinning or rotate backwards: if the barrels are in the same position every time the screen refreshes, the minigun will appear to not be turning even though it actually is. The reason it appears to be totally stopped is the lack of motion blur on them, I think. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:33, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: If I knew how to record at around 600-1200 FPS (Which can be done) I could make a video showing the barrels rotating. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:00, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've seen videos of first person showing them spinning (I don't have enough to buy the weapon myself yet.) What I'm asking is if the 3rd person model spins as well. Payday 2 (like lots of games) has separate models for first person and 3rd person, the 3rd person models are significantly lower quality and the animations for them are less precise (look at this mod that replaced the 3rd person models with the 1st person ones to see https://steamcommunity.com/app/218620/discussions/15/558754900072790886). The only person I saw using the minigun ingame only had it for a few seconds and I didn't get a chance to see if the barrels spun in 3rd person. Regardless I removed the part about them not spinning, but may add a note if they don't spin in 3rd person. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 13:16, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==P30L?==&lt;br /&gt;
I'm thinking of buying this game since it's on sale on Steam (along with it's ludicrous amount of DLC). BUT, didn't Overkill really add H&amp;amp;K P30Ls with the John Wick update? I was kinda hoping I'd see them in the game. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:10, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
They added a Glock 26 (Chimano Compact) with John Wick as his signature gun. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 10:03, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
There isn't a P30L in the game, but there are pistols in the game that you can mod to look similar to it, like the USP (Interceptor .45 in game) with either the Facepunch Compensator or the Match slide, the Signature .40 (SIG P226) modified with the Facepunch compensator also looks similar, then the Chimano Custom (Glock 22C) kinda sorta but not really looks like it with the Facepunch again.  But your best bet would be the Interceptor .45[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 22:34, 12 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I got the game a couple of days ago. I'm fine with the USP Expert, but they are not the same as P30Ls. Oh, and I've never been a fan of modifying my weapons in games, and I haven't modified the Expert yet. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 04:53, 13 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Modifying most of your guns to be useful is a pretty key feature in PayDay 2. Most of the weapons are not at their highest capability stock, and some of them are even detrimental as so. It does suck at times, because you often have to make your gun look ridiculously stupid in order for it to be useful, but that's just the way the game works. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 06:49, 13 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I know, right. I've played the first one, which honestly felt a bit frustrating at times (partially because every enemy took almost 15+ rounds to kill depending on the weapon), and the Payday 2 beta. This one is less frustrating. I'm currently using the SCAR-H and the Expert, or the 1911, 'cause they take only a couple of shots to kill the enemies (well, cops, let's be honest) even without any modifications. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:31, 13 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Over-Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
[[File:PD2-OU-Side.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:PD2-OU-Front.jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
Introduced with (free) Bonnie character pack March 13th. A 12 Gauge Over-Under. Anyone know what kind? I think a Beretta, but not sure.[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:28, 16 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PD2-OU-Side.jpg&amp;diff=902232</id>
		<title>File:PD2-OU-Side.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PD2-OU-Side.jpg&amp;diff=902232"/>
		<updated>2015-03-17T00:23:44Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: 12 Gauge Over-Under Side&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;12 Gauge Over-Under Side&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PD2-OU-Front.jpg&amp;diff=902231</id>
		<title>File:PD2-OU-Front.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PD2-OU-Front.jpg&amp;diff=902231"/>
		<updated>2015-03-17T00:23:14Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: 12 Gauge Over-Under Front&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;12 Gauge Over-Under Front&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:S3anyBoy&amp;diff=900725</id>
		<title>User:S3anyBoy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:S3anyBoy&amp;diff=900725"/>
		<updated>2015-03-13T17:11:25Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Q7fc2cXRkVg #FULLGAYCOMMUNISM]&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
==Articles Created:==&lt;br /&gt;
===Actors===&lt;br /&gt;
* [[Alan Tilvern]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
&lt;br /&gt;
==Articles Contributed To:==&lt;br /&gt;
===Actors===&lt;br /&gt;
* [[Barry Corbin]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Colt Model 1903/1908]]&lt;br /&gt;
* [[M79 grenade launcher]]&lt;br /&gt;
* [[Model 24 Stielhandgranate]]&lt;br /&gt;
* [[Taser]]&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
* [[Bananas]]&lt;br /&gt;
* [[Command &amp;amp; Conquer: Red Alert 2]]&lt;br /&gt;
* [[Doctor Who (Classic Series)]]&lt;br /&gt;
* [[Elysium]]&lt;br /&gt;
* [[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
==To Do:==&lt;br /&gt;
* Reorder the AK47 tables chronologically&lt;br /&gt;
* Dr Who Classic Series&lt;br /&gt;
* Broadchurch/Gracepoint&lt;br /&gt;
&lt;br /&gt;
==Useful Tools/Links:==&lt;br /&gt;
===Table Editors===&lt;br /&gt;
* http://wikitable.eu5.org/&lt;br /&gt;
* http://www.tablesgenerator.com/mediawiki_tables&lt;br /&gt;
* http://ckeditor.com/demo&lt;br /&gt;
* http://www.tinymce.com/tryit/full.php&lt;br /&gt;
* http://aloha-editor.org/&lt;br /&gt;
&lt;br /&gt;
===Firearms Identification===&lt;br /&gt;
* https://www.michigan.gov/documents/Firearms_Guide_98674_7.pdf&lt;br /&gt;
* http://www.atf.gov/files/firearms/guides/identification-of-nfa-firearms.html&lt;br /&gt;
* http://myappsinfo.com/recoveredfirearms/&lt;br /&gt;
&lt;br /&gt;
===Steam===&lt;br /&gt;
* http://steamcommunity.com/groups/IMFDB - IMFDB Unofficial Group&lt;br /&gt;
* http://steamcommunity.com/id/S3anyBoy/ - My Steam user page&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=900722</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=900722"/>
		<updated>2015-03-13T16:53:09Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Vidgame DLCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]] and [[Talk:Main_Page/Archive_4]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Help on Shotgun ID==&lt;br /&gt;
About to wrap [[The X-Files - Season 8|Season 8's page]] for ''The X-Files'', but I need a bit of help IDing this particular pump shotgun. It smacks of something familiar but doesn't seem to match anything I've looked at. These are the two best shots I could get, so bear with me -&lt;br /&gt;
[[Image:XF-S8E16-Shotgun-1.jpg|thumb|none|500px|S8E16]]&lt;br /&gt;
[[Image:XF-S8E16-Shotgun-2.jpg|thumb|none|500px|S8E16]]&lt;br /&gt;
Again, looks familiar, but I can't put a definitive finger on it. Any thoughts? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:57, 12 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Not really much to go on, but my gut feeling would probably just be a Mossberg 500. To back that up, there was a similar looking wood furnitured Mossberg 500AT in [[The_X-Files_-_Season_7#Mossberg_500AT|Season 7]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:13, 12 January 2015 (EST)&lt;br /&gt;
:: That's what I had thought initially but something seemed/seems off, the pump grips especially seem rather short and/or the mag tubes and barrels seem a bit long. Slightly odd proportions to me - More like these are riot shotguns with extended mag tubes but with slightly longer barrels (ones that go past the mag tube extension - sorta like the 870 in ''[[Pulp Fiction]]''). But then again these are shots done in movement and at not the best angles - Basically just aren't great pictures. Looking at the episode again, though, another Mossberg seems the most solid guess at this point though. Thanks much. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:14, 12 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
===Shotgun ID Redux===&lt;br /&gt;
Got another one I'm a bit iffy about, this one from the [[The X-Files - Season 9|ninth season]] -&lt;br /&gt;
[[Image:XF-S9E07-OtherPumpShotgun-1.jpg|thumb|none|500px|&amp;quot;John Doe&amp;quot; (S9E07).]]&lt;br /&gt;
&lt;br /&gt;
== Help on Pistol ID ==&lt;br /&gt;
&lt;br /&gt;
Please help to identify this pistol:&lt;br /&gt;
[[File:Tikhaya zastava-Pistol-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Tikhaya zastava-Pistol-4.jpg|thumb|none|600px|]]&lt;br /&gt;
It appears to be a stainless steel compact pistol that resembles Smith &amp;amp; Wesson models but doesn't exactly match any of them. As the pistol is seen in Russian 2011 movie, it can be some blank firing replica (like Umarex) rather than an original S&amp;amp;W pistol. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:18, 8 February 2015 (EST)&lt;br /&gt;
:Maybe a [[Smith &amp;amp; Wesson 3913 LS &amp;quot;Ladysmith&amp;quot;]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:21, 8 February 2015 (EST)&lt;br /&gt;
:: It doesn't seem to have the 'LadySmith' markings, if so, not a 3913LS. It could be the 'Non-Logo' version, the 3913 NL, though. That's doubtful too, however - The forend and slide seem too short, the eject port doesn't seem to be low enough and while it's tough to tell, the slide serrations seem straight and not slanted like those on the S&amp;amp;W autos. The gun also doesn't appear to have the round 'plug' at the right rear of the slide (where the safety would be on a standard 3913). The grip doesn't seem to match up either. Strangely enough, it does seem to have the two-tone alloy frame and stainless slide like you would see on 3913s (and other Smith autos). I think Greg might have had it right initially - That this is not a genuine S&amp;amp;W auto but rather a replica of one. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:06, 8 February 2015 (EST)&lt;br /&gt;
:::[[Zoraki 914]]? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:30, 8 February 2015 (EST)&lt;br /&gt;
:::: ^ That I think is actually the best guess at this point. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:15, 8 February 2015 (EST)&lt;br /&gt;
:::::Or maybe an [[EKOL_series#EKOL_.22Tuna.22|EKOL &amp;quot;Tuna&amp;quot;]]? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:47, 8 February 2015 (EST)&lt;br /&gt;
::::::I guess EKOL Tuna is a better guess as the screen pistol has a rounded trigger guard, like Tuna and unlike Zoraki. Many thanks for help! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:21, 9 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Vidgame DLCs ==&lt;br /&gt;
&lt;br /&gt;
When a weapon is added to a videogame via a dlc release when listing those appearances on the weapon page, should the year be the original year the videogame was published, or the year the dlc was released? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 10:50, 13 March 2015 (EDT)&lt;br /&gt;
:Year the DLC was released. Best would be to also note it's added in the (whatever) pack. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:57, 13 March 2015 (EDT)&lt;br /&gt;
::The link itself is to the page for the game. I would think whenever the game is released, with as you said, a notation for the DLC pack. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:00, 13 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Alright thanks. Also, if anyone is interested I made an IMFDB steam group for users to arrange to play together, discuss games, etc. http://steamcommunity.com/groups/IMFDB Feel free to join and I'll make any IMFDB admins officers or mods if they want. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 12:53, 13 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kel-Tec_KSG&amp;diff=900721</id>
		<title>Kel-Tec KSG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kel-Tec_KSG&amp;diff=900721"/>
		<updated>2015-03-13T16:40:42Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|right|500px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
The '''Kel-Tec KSG''' is a modern pump-action shotgun, the principle feature being twin side-by-side tube magazines under the barrel. Like the [[NeoStead 2000 Shotgun]], it is not uncommon for people to mistake it for a double-barrel shotgun with one tube magazine.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2011 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 12-Gauge&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.9 lbs (3.1 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 26.1 in (66.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 18.5 in (47 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 12+1 or 14+1 (Dual tube magazines)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Kel-Tec KSG can be seen in the following movies and video games:'''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]''|| || Alik's Guard || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet to the Head]]''||[[Jason Momoa]]||Keegan||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge: Anarchy, The|The Purge: Anarchy]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick]]''||[[Keanu Reeves]]||John Wick||||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daylight's End]]''||Mark Hanson||Burton||||2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 6|Burn Notice (Season 6)]]'' || || Thugs || &amp;quot;Down &amp;amp; Out&amp;quot; (S6E14) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Intelligence]]''|| || NSR terrorists || &amp;quot;The Grey Hat&amp;quot; (S1E11) || 2014 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 5|Hawaii Five-0 (Season 5)]]''|| [[Chi McBride]] || Lou Grover || &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03); saddle shell holder || 2014 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
Note: in all video games that feature the KSG, the magazine selector is never seen being operated in-game, which means that the two magazine tubes are incorrectly treated as one continuous tube.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game''' &lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''|| KSG-12 || || Added via update || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 3]]''|| KSG 12 ||  w/ various attachments ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[War Inc. Battlezone]]'' || &amp;quot;KT Decider&amp;quot; || w/ various attachments  || Incorrect 10-round capacity || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Killing Floor]]'' ||&amp;quot;HSG-1&amp;quot; || Futuristic variant modded to load from box magazines; adjustable choke; turkey-hunting sights || Added via update || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Infestation: Survivor Stories]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]'' || KSG || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]'' || || || Added via update || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA III]]'' || || w/ various attachments || Removed from current version || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]'' || &amp;quot;A-Series Mod. 1&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto V]]'' || Bullpup Shotgun || w/ various attachments || Special edition bonus weapon || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Payday 2]]'' || &amp;quot;Raven&amp;quot; ||  || Added via Gage Shotgun Pack DLC in 2014 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warface]]''|| Kel-Tec Shotgun || w/ foregrip|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Contract Wars]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Time Crisis 5]]'' || || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Kel-Tec]] - A list of all firearms manufactured by Kel-Tec. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=900706</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Main_Page&amp;diff=900706"/>
		<updated>2015-03-13T14:50:16Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Vidgame DLCs */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''See [[Talk:Main_Page/Archive_1]], [[Talk:Main_Page/Archive_2]], [[Talk:Main_Page/Archive_3]] and [[Talk:Main_Page/Archive_4]] for older discussions''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Help on Shotgun ID==&lt;br /&gt;
About to wrap [[The X-Files - Season 8|Season 8's page]] for ''The X-Files'', but I need a bit of help IDing this particular pump shotgun. It smacks of something familiar but doesn't seem to match anything I've looked at. These are the two best shots I could get, so bear with me -&lt;br /&gt;
[[Image:XF-S8E16-Shotgun-1.jpg|thumb|none|500px|S8E16]]&lt;br /&gt;
[[Image:XF-S8E16-Shotgun-2.jpg|thumb|none|500px|S8E16]]&lt;br /&gt;
Again, looks familiar, but I can't put a definitive finger on it. Any thoughts? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:57, 12 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Not really much to go on, but my gut feeling would probably just be a Mossberg 500. To back that up, there was a similar looking wood furnitured Mossberg 500AT in [[The_X-Files_-_Season_7#Mossberg_500AT|Season 7]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:13, 12 January 2015 (EST)&lt;br /&gt;
:: That's what I had thought initially but something seemed/seems off, the pump grips especially seem rather short and/or the mag tubes and barrels seem a bit long. Slightly odd proportions to me - More like these are riot shotguns with extended mag tubes but with slightly longer barrels (ones that go past the mag tube extension - sorta like the 870 in ''[[Pulp Fiction]]''). But then again these are shots done in movement and at not the best angles - Basically just aren't great pictures. Looking at the episode again, though, another Mossberg seems the most solid guess at this point though. Thanks much. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:14, 12 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
===Shotgun ID Redux===&lt;br /&gt;
Got another one I'm a bit iffy about, this one from the [[The X-Files - Season 9|ninth season]] -&lt;br /&gt;
[[Image:XF-S9E07-OtherPumpShotgun-1.jpg|thumb|none|500px|&amp;quot;John Doe&amp;quot; (S9E07).]]&lt;br /&gt;
&lt;br /&gt;
== Help on Pistol ID ==&lt;br /&gt;
&lt;br /&gt;
Please help to identify this pistol:&lt;br /&gt;
[[File:Tikhaya zastava-Pistol-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Tikhaya zastava-Pistol-4.jpg|thumb|none|600px|]]&lt;br /&gt;
It appears to be a stainless steel compact pistol that resembles Smith &amp;amp; Wesson models but doesn't exactly match any of them. As the pistol is seen in Russian 2011 movie, it can be some blank firing replica (like Umarex) rather than an original S&amp;amp;W pistol. Thanks in advance! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 08:18, 8 February 2015 (EST)&lt;br /&gt;
:Maybe a [[Smith &amp;amp; Wesson 3913 LS &amp;quot;Ladysmith&amp;quot;]]? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 16:21, 8 February 2015 (EST)&lt;br /&gt;
:: It doesn't seem to have the 'LadySmith' markings, if so, not a 3913LS. It could be the 'Non-Logo' version, the 3913 NL, though. That's doubtful too, however - The forend and slide seem too short, the eject port doesn't seem to be low enough and while it's tough to tell, the slide serrations seem straight and not slanted like those on the S&amp;amp;W autos. The gun also doesn't appear to have the round 'plug' at the right rear of the slide (where the safety would be on a standard 3913). The grip doesn't seem to match up either. Strangely enough, it does seem to have the two-tone alloy frame and stainless slide like you would see on 3913s (and other Smith autos). I think Greg might have had it right initially - That this is not a genuine S&amp;amp;W auto but rather a replica of one. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:06, 8 February 2015 (EST)&lt;br /&gt;
:::[[Zoraki 914]]? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:30, 8 February 2015 (EST)&lt;br /&gt;
:::: ^ That I think is actually the best guess at this point. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:15, 8 February 2015 (EST)&lt;br /&gt;
:::::Or maybe an [[EKOL_series#EKOL_.22Tuna.22|EKOL &amp;quot;Tuna&amp;quot;]]? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:47, 8 February 2015 (EST)&lt;br /&gt;
::::::I guess EKOL Tuna is a better guess as the screen pistol has a rounded trigger guard, like Tuna and unlike Zoraki. Many thanks for help! [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:21, 9 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Vidgame DLCs ==&lt;br /&gt;
&lt;br /&gt;
When a weapon is added to a videogame via a dlc release when listing those appearances on the weapon page, should the year be the original year the videogame was published, or the year the dlc was released? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 10:50, 13 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=899827</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=899827"/>
		<updated>2015-03-10T14:03:58Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* P30L? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 03:13, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5A2/A3/KN? ==&lt;br /&gt;
&lt;br /&gt;
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT)&lt;br /&gt;
:Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:24, 4 July 2014 (EDT)&lt;br /&gt;
[[File:PAYDAY2 weird MP5 fire selector.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me? ==&lt;br /&gt;
&lt;br /&gt;
I m newbie, so don't know too much about it.....&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:14, 21 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PSG-1 from Modded G3? ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&amp;amp;K PSG-1, should it be included in the list?&lt;br /&gt;
and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak&lt;br /&gt;
&lt;br /&gt;
Here's the said rifle:&lt;br /&gt;
[[File:2014-10-05 00001.jpg|800px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 00:50, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looks like [[Heckler &amp;amp; Koch SR9TC]].&lt;br /&gt;
[[File:HKSR9TC.jpg|600px|thumb|none|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm. The TC version has the PSG buttstock as well as the trigger pack.]]&lt;br /&gt;
--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 10:40, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That is exactly what it is in game, it's essentially G3 modded with PSG-1 parts (possible in reality or not aside), now the question is that is it worth mentioning somewhere in the main article or not, even as Modded variant and another gun itself. --[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 21:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL released a new DLC based on [[John Wick]], which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
They added another weapon, a SPAS 12, with it's own sets of mods and all.&lt;br /&gt;
&lt;br /&gt;
== Gage Historic Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
: http://overkillsoftware.com/gagehistoricalpack/ [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
&lt;br /&gt;
== Chicago Typewriter ==&lt;br /&gt;
&lt;br /&gt;
A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group.&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/2million/&lt;br /&gt;
&lt;br /&gt;
Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 21:22, 4 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== L85 is upcoming , in Clover Character Dlc ==&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/games/thediamond/&lt;br /&gt;
&lt;br /&gt;
== The Bomb Heists DLC Weapons ==&lt;br /&gt;
The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named &amp;quot;Lion’s Roar rifle&amp;quot; and &amp;quot;LEO pistol&amp;quot;. --[[User:Seganamcofan|Seganamcofan]]&lt;br /&gt;
&lt;br /&gt;
It's an Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, actually. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:22, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== XDM/HS2000 ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:03, 1 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why do the images have the weapons' actual names in quotes? ==&lt;br /&gt;
&lt;br /&gt;
It seems kind of weird having image descriptions that state things like; 'The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the &amp;quot;CMP&amp;quot;.', or at least remove the quotes? The way that it's set up just really bothers me.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 00:38, 2 February 2015 (EST)&lt;br /&gt;
:It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:11, 2 February 2015 (EST)&lt;br /&gt;
:: Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:04, 2 February 2015 (EST)&lt;br /&gt;
::Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 2 February 2015 (EST)&lt;br /&gt;
:::I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap &amp;quot;player&amp;quot; for &amp;quot;player character?&amp;quot; That one always bugs me, the player isn't the guy in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:55, 2 February 2015 (EST)&lt;br /&gt;
::::Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 22:18, 3 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== We are getting a Minigun and AT4 ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=EWpeEe6qxHc    But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG.&lt;br /&gt;
&lt;br /&gt;
== We are going to get a MAC 11 ==&lt;br /&gt;
&lt;br /&gt;
http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png    &lt;br /&gt;
&lt;br /&gt;
Unlock it through purchase Hotline Miami 2 digital pack on March 10.&lt;br /&gt;
&lt;br /&gt;
It's a MAC 11, right?&lt;br /&gt;
&lt;br /&gt;
Looks more like a Cobray M11/9. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:07, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== OVERKILL DLC ==&lt;br /&gt;
&lt;br /&gt;
The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. [[User:PaperCake|PaperCake]] 12:29, 6 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== M134 Barrels ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:21, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:40, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:25, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
After some testing, I managed to find out that if your game is running at 30, 60 or 120 FPS the barrels appear to not rotate due to the monitor not being able to actually register the spin before it refreshes. In 45, 50, 75, and 135 the barrel jumps around, but some rotation can be seen. So in conclusion, yeah, they do spin. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:01, 8 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you know if the 3rd person model spins as well? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:44, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=_hS6h4NTd3w&amp;amp;feature=youtu.be  --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 17:26, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I have a feeling this might be the same optical illusion that causes car wheels to stop spinning or rotate backwards: if the barrels are in the same position every time the screen refreshes, the minigun will appear to not be turning even though it actually is. The reason it appears to be totally stopped is the lack of motion blur on them, I think. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:33, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: If I knew how to record at around 600-1200 FPS (Which can be done) I could make a video showing the barrels rotating. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:00, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've seen videos of first person showing them spinning (I don't have enough to buy the weapon myself yet.) What I'm asking is if the 3rd person model spins as well. Payday 2 (like lots of games) has separate models for first person and 3rd person, the 3rd person models are significantly lower quality and the animations for them are less precise (look at this mod that replaced the 3rd person models with the 1st person ones to see https://steamcommunity.com/app/218620/discussions/15/558754900072790886). The only person I saw using the minigun ingame only had it for a few seconds and I didn't get a chance to see if the barrels spun in 3rd person. Regardless I removed the part about them not spinning, but may add a note if they don't spin in 3rd person. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 13:16, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==P30L?==&lt;br /&gt;
I'm thinking of buying this game since it's on sale on Steam (along with it's ludicrous amount of DLC). BUT, didn't Overkill really add H&amp;amp;K P30Ls with the John Wick update? I was kinda hoping I'd see them in the game. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:10, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
They added a Glock 26 (Chimano Compact) with John Wick as his signature gun. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 10:03, 10 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=899504</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=899504"/>
		<updated>2015-03-09T17:16:54Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* M134 Barrels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 03:13, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5A2/A3/KN? ==&lt;br /&gt;
&lt;br /&gt;
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT)&lt;br /&gt;
:Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:24, 4 July 2014 (EDT)&lt;br /&gt;
[[File:PAYDAY2 weird MP5 fire selector.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me? ==&lt;br /&gt;
&lt;br /&gt;
I m newbie, so don't know too much about it.....&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:14, 21 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PSG-1 from Modded G3? ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&amp;amp;K PSG-1, should it be included in the list?&lt;br /&gt;
and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak&lt;br /&gt;
&lt;br /&gt;
Here's the said rifle:&lt;br /&gt;
[[File:2014-10-05 00001.jpg|800px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 00:50, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looks like [[Heckler &amp;amp; Koch SR9TC]].&lt;br /&gt;
[[File:HKSR9TC.jpg|600px|thumb|none|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm. The TC version has the PSG buttstock as well as the trigger pack.]]&lt;br /&gt;
--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 10:40, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That is exactly what it is in game, it's essentially G3 modded with PSG-1 parts (possible in reality or not aside), now the question is that is it worth mentioning somewhere in the main article or not, even as Modded variant and another gun itself. --[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 21:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL released a new DLC based on [[John Wick]], which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
They added another weapon, a SPAS 12, with it's own sets of mods and all.&lt;br /&gt;
&lt;br /&gt;
== Gage Historic Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
: http://overkillsoftware.com/gagehistoricalpack/ [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
&lt;br /&gt;
== Chicago Typewriter ==&lt;br /&gt;
&lt;br /&gt;
A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group.&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/2million/&lt;br /&gt;
&lt;br /&gt;
Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 21:22, 4 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== L85 is upcoming , in Clover Character Dlc ==&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/games/thediamond/&lt;br /&gt;
&lt;br /&gt;
== The Bomb Heists DLC Weapons ==&lt;br /&gt;
The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named &amp;quot;Lion’s Roar rifle&amp;quot; and &amp;quot;LEO pistol&amp;quot;. --[[User:Seganamcofan|Seganamcofan]]&lt;br /&gt;
&lt;br /&gt;
It's an Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, actually. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:22, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== XDM/HS2000 ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:03, 1 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why do the images have the weapons' actual names in quotes? ==&lt;br /&gt;
&lt;br /&gt;
It seems kind of weird having image descriptions that state things like; 'The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the &amp;quot;CMP&amp;quot;.', or at least remove the quotes? The way that it's set up just really bothers me.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 00:38, 2 February 2015 (EST)&lt;br /&gt;
:It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:11, 2 February 2015 (EST)&lt;br /&gt;
:: Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:04, 2 February 2015 (EST)&lt;br /&gt;
::Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 2 February 2015 (EST)&lt;br /&gt;
:::I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap &amp;quot;player&amp;quot; for &amp;quot;player character?&amp;quot; That one always bugs me, the player isn't the guy in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:55, 2 February 2015 (EST)&lt;br /&gt;
::::Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 22:18, 3 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== We are getting a Minigun and AT4 ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=EWpeEe6qxHc    But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG.&lt;br /&gt;
&lt;br /&gt;
== We are going to get a MAC 11 ==&lt;br /&gt;
&lt;br /&gt;
http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png    &lt;br /&gt;
&lt;br /&gt;
Unlock it through purchase Hotline Miami 2 digital pack on March 10.&lt;br /&gt;
&lt;br /&gt;
It's a MAC 11, right?&lt;br /&gt;
&lt;br /&gt;
Looks more like a Cobray M11/9. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:07, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== OVERKILL DLC ==&lt;br /&gt;
&lt;br /&gt;
The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. [[User:PaperCake|PaperCake]] 12:29, 6 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== M134 Barrels ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:21, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:40, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:25, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
After some testing, I managed to find out that if your game is running at 30, 60 or 120 FPS the barrels appear to not rotate due to the monitor not being able to actually register the spin before it refreshes. In 45, 50, 75, and 135 the barrel jumps around, but some rotation can be seen. So in conclusion, yeah, they do spin. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:01, 8 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you know if the 3rd person model spins as well? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:44, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=_hS6h4NTd3w&amp;amp;feature=youtu.be  --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 17:26, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I have a feeling this might be the same optical illusion that causes car wheels to stop spinning or rotate backwards: if the barrels are in the same position every time the screen refreshes, the minigun will appear to not be turning even though it actually is. The reason it appears to be totally stopped is the lack of motion blur on them, I think. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:33, 8 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: If I knew how to record at around 600-1200 FPS (Which can be done) I could make a video showing the barrels rotating. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:00, 9 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've seen videos of first person showing them spinning (I don't have enough to buy the weapon myself yet.) What I'm asking is if the 3rd person model spins as well. Payday 2 (like lots of games) has separate models for first person and 3rd person, the 3rd person models are significantly lower quality and the animations for them are less precise (look at this mod that replaced the 3rd person models with the 1st person ones to see https://steamcommunity.com/app/218620/discussions/15/558754900072790886). The only person I saw using the minigun ingame only had it for a few seconds and I didn't get a chance to see if the barrels spun in 3rd person. Regardless I removed the part about them not spinning, but may add a note if they don't spin in 3rd person. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 13:16, 9 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=899503</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=899503"/>
		<updated>2015-03-09T17:16:48Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Hand Held M134 Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns&lt;br /&gt;
&lt;br /&gt;
As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the four pistols that can be dual-wielded. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
===Beretta 92FS Centurion Akimbo===&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine. Some time after release, the TP9 was given a stubby foregrip&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. Originally it could only use one of three suppressors, though a few more compatible parts have been added in patches&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.  Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C Generation 3==&lt;br /&gt;
The [[Glock 22|Glock 22C Generation 3]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom&amp;quot;, with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an identical-colored frame to the Glock 18C. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22C Generation 3 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
The [[Glock 26]] appears as a new gun added in the John Wick update (10/22/2014) and is named the &amp;quot;Chimano Compact&amp;quot;. It correctly holds 10 rounds and presently is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
===Glock 26 Akimbo===&lt;br /&gt;
[[File:Payday2 Glock 26 akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Expert|Heckler &amp;amp; Koch USP Expert]] is used if the USP Tactical is equipped with the Expert Slide modification. &lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]] is used if the USP Tactical is equipped with the Match Slide modification. This noticeably changes the color of the USP's slide and darkens the frame slightly&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the LEO pistol as part of the Butcher DLC along with the VHS rifle.Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version.The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; -.45 ACP with 4.5 inch barrel.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
===IMI Desert Eagle Mark XIX Akimbo===&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
The [[Intratec AB-10]] is used if the TEC-9 is equipped with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. The &amp;quot;Broomstick&amp;quot; has a rather high damage, but is hindered by its 10 round magazine.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1-mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 carbine \ Mauser C96 &amp;quot;Broomhandle&amp;quot; Hybrid==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 carbine]] appears if the &amp;quot;Broomstick&amp;quot; is modified with the Precision Barrel and Holster Stock.&lt;br /&gt;
[[file:C96carbine.jpg|thumb|350px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
===Springfield Armory 1911 Lightweight Operator Akimbo===&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the space between the barrel and cylinder&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/45 Long Colt]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]] is seen if the PPK is equipped with it's Long Slide modification&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total and it has only one unique accessory&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|One of GenSec Elite SWAT officer hold UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the &amp;quot;Adjustable Stock&amp;quot; modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with &amp;quot;The Ninja Foregrip&amp;quot;&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1-holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The &amp;quot;Ninja Foregrip&amp;quot; and the &amp;quot;Adjustable Stock&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the &amp;quot;Bare Essentials&amp;quot; stock and &amp;quot;Sehr Kurze Foregrip&amp;quot;, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10 and MP5/40==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler &amp;amp; Koch MP5/10 and MP5/40|Heckler &amp;amp; Koch MP5/10 and MP5/40]] equipped with the Adjustable Stock is used only by Cloaker. Oddly, it seems to make the same sounds as an unsuppressed MP5 despite clearly having a suppressor&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:Payday2_Cloaker%27sMP540.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2_CloakersMP540_3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;Spec Ops&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds and has a foregrip&lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. Its &amp;quot;Extended Magazine&amp;quot; modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine attached to the side of the first one&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A1]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in standard magazine, but the weapon is the most powerful SMG.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L34A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L34A1]] is used if the Sterling L2A1 is equipped with the &amp;quot;Supressed Barrel&amp;quot; modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to the full 30. &lt;br /&gt;
[[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|350px|Sterling L34A1 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]] was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|Thompson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1-reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds. By default its accuracy is exceptional, but its damage is some of the lowest in the assault rifle category&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with the Caesar stock and Karbin Ceres handguard.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;.  Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a very long reload time&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion&amp;quot; rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS#FAMAS_G2|FAMAS G1]] is used if the &amp;quot;G2 Grip&amp;quot; is equipped to the FAMAS F1 (Before Update #37, &amp;quot;G2 Grip&amp;quot; is called &amp;quot;Retro Grip&amp;quot; although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[Image:Payday2_famasg1.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[Image:Payday2_famasg1_2.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
Attaching the &amp;quot;Belgian Heat&amp;quot; handguard to the AK5 allows it to impersonate the [[FN_FNC#FN_FNC|FN Herstal FNC]] (although the AK5 charging handle and barrel remain the same).  It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_fal_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The FAL can become a [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] by the &amp;quot;CQB Foregrip&amp;quot; &amp;quot;Tactical Grip&amp;quot; and &amp;quot;CQB Stock&amp;quot; modification.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW - 7.62x51mm NATO.]] &lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; to the FAL allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]] (although the FAL buttstock and barrel remain the same). &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a modified stock is used by some Murkywater PMC enemies&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Gewehr 3&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds and has a long reload time, and can be made to resemble a PSG-1 with the correct parts&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_g3_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_g3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] is used if the G36KV is equipped with the &amp;quot;Compact Foregrip&amp;quot; modification.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon. It is one of three assault rifles with the highest ammo reserve of 180, with the others being the L85A2 and Colt Model 733&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-2]] was released as part of the Dragan Character Pack DLC, much like the L85 was part of Clover's DLC. It has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|350px|HS Produkt VHS-2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds and is shown with an unusable bipod extended&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|350px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:Payday2_galil_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galil.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[Galil#Galil MAR|7.62mm variants of IMI Galil MAR]] is used if the Galil ARM is equipped with the &amp;quot;CQB Foregrip&amp;quot; and &amp;quot;Skeletal Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilmar.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilmar_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper Rifle==&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|IMI Galil Sniper Rifle]] is used if the Galil ARM is equipped with the &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|350px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilsniper.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilsniper_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds. Like the M16A4, the gas block disappears if a sight is used. This is more noticeable with the Railed Handguard&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AIMR==&lt;br /&gt;
Attaching the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the Izhmash AK's and allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]] (although the AKMS stock remain the same).&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|350px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|350px|Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker/Protecta==&lt;br /&gt;
The [[Armsel Striker and variants|Armsel Striker/Protecta]]. Named the &amp;quot;Street Sweeper&amp;quot; in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the name of the Cobray Street Sweeper. This weapon was added in the Gage Shotgun Pack DLC. It holds 12 shells&lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker]]&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2ArmselSttrikerLeftSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA]] is used when the M1014 is equipped with the Short Barrel and Collapsed Stock&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|350px|Benelli M4 NFA - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA Tactical]] is used if the M1014 is equipped with the Short Barrel and Solid Stock&lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|350px|Benelli M4 NFA Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]]. Named the &amp;quot;M1014&amp;quot; in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells by default&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Tactical]] is used if the M1014 is equipped with the Solid Stock&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|350px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications, &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special,&amp;quot; both of which saw down the barrels and stock respectively&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as a new gun added in the Crimefest update (10/26/2014) and is named the &amp;quot;Predator 12G&amp;quot;. It correctly fires in semi auto and holds six rounds. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the &amp;quot;Killdozer&amp;quot; that wears black armor. His model of Saiga uniquely has an unobtainable solid stock, and before it was removed in a patch, a drum magazine&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers and the basic green Bulldozer&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified. The &amp;quot;Road Warrior&amp;quot; barrel saws the barrels down, while the &amp;quot;Gangsta Special&amp;quot; saws off the stock&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods in order to fire from a stationary position. This also applies to the MG-42, which was released later&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by the Deathwish-exclusive Bulldozer, known to some as the Skulldozer. The weapon is also used by the Commissar, the target of the Hotline Miami DLC heist&lt;br /&gt;
[[file:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It has a large 150-round drum&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|350px|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]'s handguard is used if the M249 is equipped with the Railed Foregrip, though the M249 keeps its STANAG mag well&lt;br /&gt;
[[file:Mk46.jpg|thumb|350px|none|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant, which was released later&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum.]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game so far, having an astounding damage stat of '''2880''' (in comparison, the second-most powerful weapon, the R93, deals only 250)&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] is seen as the &amp;quot;Mosin-Nagant&amp;quot; and is part of the Gage Historical Pack DLC. Unlike the other three sniper rifles of the game, it can use an ironsight&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|350px|none|Mosin Nagant M1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is seen when the Mosin-Nagant is modified with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|350px|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is seen when the &amp;quot;Mosin-Nagant&amp;quot; is modified with the &amp;quot;Long Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M9130.jpg|thumb|350px|none|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game. Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Unlike the original Payday, the [[M79 Grenade Launcher]] was not included at release, but was added in the Gage Assault Pack. Known as the GL40 in game, it holds a single grenade in the chamber and the player can carry a maximum of 6 shots at once. Like the M67 it has friendly fire and can easily kill civilians unintentionally. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|M79 Grenade Launcher, called the GL40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added to the game in the Gage Historical Pack, and is referred to in game as the &amp;quot;Potato Masher&amp;quot;. Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:pd2-stick-grenade.jpg|thumb|none|600px|Model 24 Stielhandgranate, called the &amp;quot;Potato Masher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack DLC, and has the highest damage of any weapon in the game, but can only carry 4 rounds at a time.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
The [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. The weapon also appears to have no power source. &lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|350px|Hand Held M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=899150</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=899150"/>
		<updated>2015-03-08T18:44:15Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* M134 Barrels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 03:13, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5A2/A3/KN? ==&lt;br /&gt;
&lt;br /&gt;
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT)&lt;br /&gt;
:Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:24, 4 July 2014 (EDT)&lt;br /&gt;
[[File:PAYDAY2 weird MP5 fire selector.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me? ==&lt;br /&gt;
&lt;br /&gt;
I m newbie, so don't know too much about it.....&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:14, 21 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PSG-1 from Modded G3? ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&amp;amp;K PSG-1, should it be included in the list?&lt;br /&gt;
and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak&lt;br /&gt;
&lt;br /&gt;
Here's the said rifle:&lt;br /&gt;
[[File:2014-10-05 00001.jpg|800px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 00:50, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looks like [[Heckler &amp;amp; Koch SR9TC]].&lt;br /&gt;
[[File:HKSR9TC.jpg|600px|thumb|none|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm. The TC version has the PSG buttstock as well as the trigger pack.]]&lt;br /&gt;
--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 10:40, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That is exactly what it is in game, it's essentially G3 modded with PSG-1 parts (possible in reality or not aside), now the question is that is it worth mentioning somewhere in the main article or not, even as Modded variant and another gun itself. --[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 21:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL released a new DLC based on [[John Wick]], which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
They added another weapon, a SPAS 12, with it's own sets of mods and all.&lt;br /&gt;
&lt;br /&gt;
== Gage Historic Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
: http://overkillsoftware.com/gagehistoricalpack/ [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
&lt;br /&gt;
== Chicago Typewriter ==&lt;br /&gt;
&lt;br /&gt;
A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group.&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/2million/&lt;br /&gt;
&lt;br /&gt;
Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 21:22, 4 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== L85 is upcoming , in Clover Character Dlc ==&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/games/thediamond/&lt;br /&gt;
&lt;br /&gt;
== The Bomb Heists DLC Weapons ==&lt;br /&gt;
The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named &amp;quot;Lion’s Roar rifle&amp;quot; and &amp;quot;LEO pistol&amp;quot;. --[[User:Seganamcofan|Seganamcofan]]&lt;br /&gt;
&lt;br /&gt;
It's an Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, actually. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:22, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== XDM/HS2000 ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:03, 1 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why do the images have the weapons' actual names in quotes? ==&lt;br /&gt;
&lt;br /&gt;
It seems kind of weird having image descriptions that state things like; 'The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the &amp;quot;CMP&amp;quot;.', or at least remove the quotes? The way that it's set up just really bothers me.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 00:38, 2 February 2015 (EST)&lt;br /&gt;
:It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:11, 2 February 2015 (EST)&lt;br /&gt;
:: Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:04, 2 February 2015 (EST)&lt;br /&gt;
::Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 2 February 2015 (EST)&lt;br /&gt;
:::I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap &amp;quot;player&amp;quot; for &amp;quot;player character?&amp;quot; That one always bugs me, the player isn't the guy in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:55, 2 February 2015 (EST)&lt;br /&gt;
::::Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 22:18, 3 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== We are getting a Minigun and AT4 ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=EWpeEe6qxHc    But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG.&lt;br /&gt;
&lt;br /&gt;
== We are going to get a MAC 11 ==&lt;br /&gt;
&lt;br /&gt;
http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png    &lt;br /&gt;
&lt;br /&gt;
Unlock it through purchase Hotline Miami 2 digital pack on March 10.&lt;br /&gt;
&lt;br /&gt;
It's a MAC 11, right?&lt;br /&gt;
&lt;br /&gt;
Looks more like a Cobray M11/9. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:07, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== OVERKILL DLC ==&lt;br /&gt;
&lt;br /&gt;
The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. [[User:PaperCake|PaperCake]] 12:29, 6 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== M134 Barrels ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:21, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:40, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:25, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
After some testing, I managed to find out that if your game is running at 30, 60 or 120 FPS the barrels appear to not rotate due to the monitor not being able to actually register the spin before it refreshes. In 45, 50, 75, and 135 the barrel jumps around, but some rotation can be seen. So in conclusion, yeah, they do spin. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:01, 8 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Do you know if the 3rd person model spins as well? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:44, 8 March 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=898932</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=898932"/>
		<updated>2015-03-07T19:25:21Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* M134 Barrels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 03:13, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5A2/A3/KN? ==&lt;br /&gt;
&lt;br /&gt;
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT)&lt;br /&gt;
:Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:24, 4 July 2014 (EDT)&lt;br /&gt;
[[File:PAYDAY2 weird MP5 fire selector.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me? ==&lt;br /&gt;
&lt;br /&gt;
I m newbie, so don't know too much about it.....&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:14, 21 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PSG-1 from Modded G3? ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&amp;amp;K PSG-1, should it be included in the list?&lt;br /&gt;
and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak&lt;br /&gt;
&lt;br /&gt;
Here's the said rifle:&lt;br /&gt;
[[File:2014-10-05 00001.jpg|800px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 00:50, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looks like [[Heckler &amp;amp; Koch SR9TC]].&lt;br /&gt;
[[File:HKSR9TC.jpg|600px|thumb|none|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm. The TC version has the PSG buttstock as well as the trigger pack.]]&lt;br /&gt;
--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 10:40, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --[[User:James Dalcan|James Dalcan]]&lt;br /&gt;
&lt;br /&gt;
:That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That is exactly what it is in game, it's essentially G3 modded with PSG-1 parts (possible in reality or not aside), now the question is that is it worth mentioning somewhere in the main article or not, even as Modded variant and another gun itself. --[[User:Pyronite|Pyronite]] ([[User talk:Pyronite|talk]]) 21:27, 5 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== John Wick DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL released a new DLC based on [[John Wick]], which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
They added another weapon, a SPAS 12, with it's own sets of mods and all.&lt;br /&gt;
&lt;br /&gt;
== Gage Historic Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
: http://overkillsoftware.com/gagehistoricalpack/ [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:18, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. ([[User:PaperCake|PaperCake]])&lt;br /&gt;
&lt;br /&gt;
== Chicago Typewriter ==&lt;br /&gt;
&lt;br /&gt;
A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group.&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/2million/&lt;br /&gt;
&lt;br /&gt;
Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 21:22, 4 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== L85 is upcoming , in Clover Character Dlc ==&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/games/thediamond/&lt;br /&gt;
&lt;br /&gt;
== The Bomb Heists DLC Weapons ==&lt;br /&gt;
The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named &amp;quot;Lion’s Roar rifle&amp;quot; and &amp;quot;LEO pistol&amp;quot;. --[[User:Seganamcofan|Seganamcofan]]&lt;br /&gt;
&lt;br /&gt;
It's an Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;, actually. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:22, 26 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== XDM/HS2000 ==&lt;br /&gt;
&lt;br /&gt;
I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:03, 1 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why do the images have the weapons' actual names in quotes? ==&lt;br /&gt;
&lt;br /&gt;
It seems kind of weird having image descriptions that state things like; 'The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the &amp;quot;CMP&amp;quot;.', or at least remove the quotes? The way that it's set up just really bothers me.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 00:38, 2 February 2015 (EST)&lt;br /&gt;
:It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:11, 2 February 2015 (EST)&lt;br /&gt;
:: Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:04, 2 February 2015 (EST)&lt;br /&gt;
::Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 2 February 2015 (EST)&lt;br /&gt;
:::I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap &amp;quot;player&amp;quot; for &amp;quot;player character?&amp;quot; That one always bugs me, the player isn't the guy in the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:55, 2 February 2015 (EST)&lt;br /&gt;
::::Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 22:18, 3 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== We are getting a Minigun and AT4 ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=EWpeEe6qxHc    But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG.&lt;br /&gt;
&lt;br /&gt;
== We are going to get a MAC 11 ==&lt;br /&gt;
&lt;br /&gt;
http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png    &lt;br /&gt;
&lt;br /&gt;
Unlock it through purchase Hotline Miami 2 digital pack on March 10.&lt;br /&gt;
&lt;br /&gt;
It's a MAC 11, right?&lt;br /&gt;
&lt;br /&gt;
Looks more like a Cobray M11/9. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 18:07, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== OVERKILL DLC ==&lt;br /&gt;
&lt;br /&gt;
The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. [[User:PaperCake|PaperCake]] 12:29, 6 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== M134 Barrels ==&lt;br /&gt;
&lt;br /&gt;
The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:21, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 09:40, 7 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 14:25, 7 March 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=898684</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=898684"/>
		<updated>2015-03-06T20:50:13Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: Moved minigun to other since it's not an LMG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns&lt;br /&gt;
&lt;br /&gt;
As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the four pistols that can be dual-wielded. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
===Beretta 92FS Centurion Akimbo===&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine. Some time after release, the TP9 was given a stubby foregrip&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. Originally it could only use one of three suppressors, though a few more compatible parts have been added in patches&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.  Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C Generation 3==&lt;br /&gt;
The [[Glock 22|Glock 22C Generation 3]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom&amp;quot;, with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an identical-colored frame to the Glock 18C. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22C Generation 3 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
The [[Glock 26]] appears as a new gun added in the John Wick update (10/22/2014) and is named the &amp;quot;Chimano Compact&amp;quot;. It correctly holds 10 rounds and presently is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
===Glock 26 Akimbo===&lt;br /&gt;
[[File:Payday2 Glock 26 akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Expert|Heckler &amp;amp; Koch USP Expert]] is used if the USP Tactical is equipped with the Expert Slide modification. &lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]] is used if the USP Tactical is equipped with the Match Slide modification. This noticeably changes the color of the USP's slide and darkens the frame slightly&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the LEO pistol as part of the Butcher DLC along with the VHS rifle.Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version.The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; -.45 ACP with 4.5 inch barrel.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
===IMI Desert Eagle Mark XIX Akimbo===&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
The [[Intratec AB-10]] is used if the TEC-9 is equipped with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. The &amp;quot;Broomstick&amp;quot; has a rather high damage, but is hindered by its 10 round magazine.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1-mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 carbine \ Mauser C96 &amp;quot;Broomhandle&amp;quot; Hybrid==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 carbine]] appears if the &amp;quot;Broomstick&amp;quot; is modified with the Precision Barrel and Holster Stock.&lt;br /&gt;
[[file:C96carbine.jpg|thumb|350px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
===Springfield Armory 1911 Lightweight Operator Akimbo===&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the space between the barrel and cylinder&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/45 Long Colt]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]] is seen if the PPK is equipped with it's Long Slide modification&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total and it has only one unique accessory&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|One of GenSec Elite SWAT officer hold UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the &amp;quot;Adjustable Stock&amp;quot; modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with &amp;quot;The Ninja Foregrip&amp;quot;&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1-holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The &amp;quot;Ninja Foregrip&amp;quot; and the &amp;quot;Adjustable Stock&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the &amp;quot;Bare Essentials&amp;quot; stock and &amp;quot;Sehr Kurze Foregrip&amp;quot;, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10 and MP5/40==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler &amp;amp; Koch MP5/10 and MP5/40|Heckler &amp;amp; Koch MP5/10 and MP5/40]] equipped with the Adjustable Stock is used only by Cloaker. Oddly, it seems to make the same sounds as an unsuppressed MP5 despite clearly having a suppressor&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:Payday2_Cloaker%27sMP540.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2_CloakersMP540_3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;Spec Ops&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds and has a foregrip&lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. Its &amp;quot;Extended Magazine&amp;quot; modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine attached to the side of the first one&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A1]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in standard magazine, but the weapon is the most powerful SMG.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L34A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L34A1]] is used if the Sterling L2A1 is equipped with the &amp;quot;Supressed Barrel&amp;quot; modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to the full 30. &lt;br /&gt;
[[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|350px|Sterling L34A1 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]] was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|Thompson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1-reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds. By default its accuracy is exceptional, but its damage is some of the lowest in the assault rifle category&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with the Caesar stock and Karbin Ceres handguard.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;.  Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a very long reload time&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion&amp;quot; rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS#FAMAS_G2|FAMAS G1]] is used if the &amp;quot;G2 Grip&amp;quot; is equipped to the FAMAS F1 (Before Update #37, &amp;quot;G2 Grip&amp;quot; is called &amp;quot;Retro Grip&amp;quot; although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[Image:Payday2_famasg1.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[Image:Payday2_famasg1_2.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
Attaching the &amp;quot;Belgian Heat&amp;quot; handguard to the AK5 allows it to impersonate the [[FN_FNC#FN_FNC|FN Herstal FNC]] (although the AK5 charging handle and barrel remain the same).  It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_fal_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The FAL can become a [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] by the &amp;quot;CQB Foregrip&amp;quot; &amp;quot;Tactical Grip&amp;quot; and &amp;quot;CQB Stock&amp;quot; modification.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW - 7.62x51mm NATO.]] &lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; to the FAL allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]] (although the FAL buttstock and barrel remain the same). &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a modified stock is used by some Murkywater PMC enemies&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Gewehr 3&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds and has a long reload time, and can be made to resemble a PSG-1 with the correct parts&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_g3_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_g3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] is used if the G36KV is equipped with the &amp;quot;Compact Foregrip&amp;quot; modification.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon. It is one of three assault rifles with the highest ammo reserve of 180, with the others being the L85A2 and Colt Model 733&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-2]] was released as part of the Dragan Character Pack DLC, much like the L85 was part of Clover's DLC. It has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|350px|HS Produkt VHS-2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds and is shown with an unusable bipod extended&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|350px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:Payday2_galil_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galil.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[Galil#Galil MAR|7.62mm variants of IMI Galil MAR]] is used if the Galil ARM is equipped with the &amp;quot;CQB Foregrip&amp;quot; and &amp;quot;Skeletal Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilmar.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilmar_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper Rifle==&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|IMI Galil Sniper Rifle]] is used if the Galil ARM is equipped with the &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|350px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilsniper.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilsniper_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds. Like the M16A4, the gas block disappears if a sight is used. This is more noticeable with the Railed Handguard&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AIMR==&lt;br /&gt;
Attaching the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the Izhmash AK's and allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]] (although the AKMS stock remain the same).&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|350px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|350px|Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker/Protecta==&lt;br /&gt;
The [[Armsel Striker and variants|Armsel Striker/Protecta]]. Named the &amp;quot;Street Sweeper&amp;quot; in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the name of the Cobray Street Sweeper. This weapon was added in the Gage Shotgun Pack DLC. It holds 12 shells&lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker]]&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2ArmselSttrikerLeftSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA]] is used when the M1014 is equipped with the Short Barrel and Collapsed Stock&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|350px|Benelli M4 NFA - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA Tactical]] is used if the M1014 is equipped with the Short Barrel and Solid Stock&lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|350px|Benelli M4 NFA Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]]. Named the &amp;quot;M1014&amp;quot; in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells by default&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Tactical]] is used if the M1014 is equipped with the Solid Stock&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|350px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications, &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special,&amp;quot; both of which saw down the barrels and stock respectively&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as a new gun added in the Crimefest update (10/26/2014) and is named the &amp;quot;Predator 12G&amp;quot;. It correctly fires in semi auto and holds six rounds. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the &amp;quot;Killdozer&amp;quot; that wears black armor. His model of Saiga uniquely has an unobtainable solid stock, and before it was removed in a patch, a drum magazine&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers and the basic green Bulldozer&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified. The &amp;quot;Road Warrior&amp;quot; barrel saws the barrels down, while the &amp;quot;Gangsta Special&amp;quot; saws off the stock&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods in order to fire from a stationary position. This also applies to the MG-42, which was released later&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by the Deathwish-exclusive Bulldozer, known to some as the Skulldozer. The weapon is also used by the Commissar, the target of the Hotline Miami DLC heist&lt;br /&gt;
[[file:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It has a large 150-round drum&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|350px|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]'s handguard is used if the M249 is equipped with the Railed Foregrip, though the M249 keeps its STANAG mag well&lt;br /&gt;
[[file:Mk46.jpg|thumb|350px|none|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant, which was released later&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum.]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game so far, having an astounding damage stat of '''2880''' (in comparison, the second-most powerful weapon, the R93, deals only 250)&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] is seen as the &amp;quot;Mosin-Nagant&amp;quot; and is part of the Gage Historical Pack DLC. Unlike the other three sniper rifles of the game, it can use an ironsight&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|350px|none|Mosin Nagant M1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is seen when the Mosin-Nagant is modified with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|350px|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is seen when the &amp;quot;Mosin-Nagant&amp;quot; is modified with the &amp;quot;Long Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M9130.jpg|thumb|350px|none|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game. Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Unlike the original Payday, the [[M79 Grenade Launcher]] was not included at release, but was added in the Gage Assault Pack. Known as the GL40 in game, it holds a single grenade in the chamber and the player can carry a maximum of 6 shots at once. Like the M67 it has friendly fire and can easily kill civilians unintentionally. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|M79 Grenade Launcher, called the GL40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added to the game in the Gage Historical Pack, and is referred to in game as the &amp;quot;Potato Masher&amp;quot;. Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:pd2-stick-grenade.jpg|thumb|none|600px|Model 24 Stielhandgranate, called the &amp;quot;Potato Masher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack DLC, and has the highest damage of any weapon in the game, but can only carry 4 rounds at a time.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
The [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, having the weapon equipped results in a movement speed penalty. The weapon also appears to have no power source and the barrels do not spin. &lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|350px|Hand Held M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=898683</id>
		<title>M134 Minigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=898683"/>
		<updated>2015-03-06T20:44:00Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|right|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''M134 Minigun''' is a six-barreled, electrically-driven rotary gun originally designed by General Electric. Essentially a miniaturized version of the 20mm [[M61 Vulcan]] chambered in 7.62x51mm NATO, it was originally designed during the Vietnam War to provide a high-volume-of-fire weapon suitable for mounting on helicopters. Boasting a fire rate of up to 6,000 rounds per minute, the minigun proved far more capable than any single-barreled weapon in this role and, through numerous updates, remains in it to this day.&lt;br /&gt;
&lt;br /&gt;
A distinctive invention of fiction is the hand-held M134 minigun, a concept which was popularized by the film ''[[Predator]]''. Physically demanding even for a slowed-down minigun firing blanks, such a weapon would be near impossible, and highly impractical for a human being to either carry or operate. This fact has not stopped it appearing frequently in other works, especially in video games. Generally such depictions will totally ignore the weapon's need for external power, and sometimes even forget it requires a source of ammunition.&lt;br /&gt;
&lt;br /&gt;
'''The M134 Minigun and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
[[Image:M134.JPG|thumb|right|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SUU.jpg|thumb|right|400px|GE M134 Minigun in an SUU-11/A gunpod - 7.62x51mm NATO]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sharknado]]'' || || || Mounted on a modified Hummer || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' || Channing Tatum || John Cale || Mounted on a Chevrolet Suburban SUV || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleship (2012)|Battleship]]'' || [[Rihanna]] || Raikes || Garwood Industries upgraded GE M134's mounted on rigid inflatable boat || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]]'' || [[Sam Rockwell]] || Justin Hammer || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted either side of tow truck cab ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' ||   ||  || Mounted on UH-1 helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   ||  || Mounted on a helicopter, (continuity error)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' ||   ||  || Used to fire pistol rounds to study how bullets shatter ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||   ||  || Mounted on &amp;quot;The Dreadnought&amp;quot; ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on &amp;quot;The Monster&amp;quot; 2006 Ford Mustang GT ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on Carson's Pontiac Trans AM ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on Siad' BMW E32, fitted with oversized slotted flash suppressor||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  ||  || Tiny version produced by feral transformer ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]]  || Jane Smith  || Unrated Cut ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)|Alone in the Dark ]]'' ||  ||  || On tripod ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  ||  || UH-1 Huey Gunship ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  ||  || AH-6 Little Bird Helicopter ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' ||  || T-1 robots || Oversized non-functional prop weapons ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Included in a display of weaponry which will be mounted on Xander's car ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Rick Yune]] || Zao || Mounted in Jaguar car ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || [[Greg Kinnear]] || Major Bruce 'Snake' Crandall || UH-1H Huey Gunships, also seen displayed on a table ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  ||  || USMC UH-1 Huey Gunships ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || Mounted on a Bell 212 Helicopter ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Michael Wright]] || Sonny ||  ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' ||  ||  || MH-53 Pave Low Helicopter ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Action Hero]]'' ||  ||  || Extremely short barrels ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || || Future War Resistance Soldier || Not the same as the handheld weapon used later (see below) ||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || RoboCop 2 / RoboCain unit || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' ||  ||  || AH-1 Cobra Helicopters ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman (1989)]]'' || [[Michael Keaton]] || Batman || Mounted on the Batwing || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Scorpion]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||  || Helicopter gunner  || UH-1 Huey Helicopter (see below for handheld version) ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Running Man]]'' ||  ||  || UH-1 Huey Gunship, stock footage from ''[[King Kong (1976)|King Kong]]''||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' ||  ||  || USMC UH-1 Huey Gunships ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Gun]]'' ||  ||  || Mounted in fictional MiG-28 (possible substitute for [[M61 Vulcan]] ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' ||  || POW  || Bell 212 Helicopter||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' ||  || U.S Army helicopter gunners  || First pattern models; mounted on UH-1 Huey helicopters ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' ||  ||  || Seen in wreckage ||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' ||  || Helicopter gunner  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' ||  ||  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Kong (1976)|King Kong]]'' ||  ||  || UH-1 Huey Gunship ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Berets]]'' ||  ||  || AC-47 Gunship ||1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum Leap]]'' || || || || 1989-1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || || ||Mounted on a test army vehicle(episode &amp;quot;Operation Blackout&amp;quot;) || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 4]]'' || || || Mounted on black-ops military Jeep / &amp;quot;Max&amp;quot; (S4E18) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]''|| || || &amp;quot;Shooting Fish in a Barrel&amp;quot; (S05E22) || 2003- &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' || || || || 2006-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' || ||Hungarian secret service ||mounted on UH-1 || 2009 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Revolution (TV Series)|Revolution]]'' || || ||Mounted on Bell-UH1 || 2012-2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King of Thorn]]'' || || Mounted on Blackhawk helicopters || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || || Attached to VTOL transport vehicles || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Starship Operators]]'' || AGI guards || Fitted with shields || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Tachikoma think-tank || Extremely short barrels || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Tachikoma think-tank || Extremely short barrels || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island: Riptide]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || Ghosts, rebels, Watchgate PMC || Mounted on Black Hawk helicopters, also as stationary turrets || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' ||  || Mounted on UH-1C Huey helicopters in M21 armament subsystem || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ace Combat: Assault Horizon]]'' || || Mounted on MH-60L Black Hawk helicopters || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]]'' || || Oversized M134-based gatlings mounted on enemy helicopters || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' ||  || Mounted on Black Hawk helicopters || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis 2]]'' || || Mounted on helicopters, trailers only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || Enemies, MSF || XM-196, mounted on AH-56 &amp;quot;bomber&amp;quot; variant || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || Soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, Alexander Mirkov, enemy soldiers || Mounted on military helicopters, fighters, land vehicles and motor torpedo boats || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat, 2010 DLC map No Mercy only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conduit, The|The Conduit]]'' || || Mounted on National Guard helicopters || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Sheva Alomar || Mounted on the back of a HMMWV || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R. 2: Project Origin]]'' || Armacham soldiers || mounted on helicopters || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis|Crysis Warhead]]'' || Michael &amp;quot;Psycho&amp;quot; Sykes, enemies || ''Crysis''' portable Hurricane is fictional, but ''Warhead's'' mounted guns are clearly M134s with minimal changes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil_May_Cry_Series#Devil_May_Cry_4|Devil May Cry 4]]'' || Dante || &amp;quot;Pandora;&amp;quot; elaborate semi-portable ground mounting, used in the air anyway; shortened M134 barrels with one of the front clamps missing || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R.]]'' || || Door guns on Black Hawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || Mounted on Black Hawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' ||  || Mounted on Black Hawk and Little Bird helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' ||Neo   || Mounted on helicopter ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Island Thunder]]'' || || mounted on Black Hawk || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shinobi]]'' || Hiruko (via magic) || Mounted in SUU-11/A gunpods on posessed Black Hawk helicopter || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || || Available in multiplayer mode only, and with certain weapon sets || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
[[Image:Minigun.jpg|thumb|right|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:DAM134DT.jpg|thumb|right|400px|Dillon Aero M134D-H (H stands for Hybrid) combines the titanium and skeletonized parts that were engineered for use in the M134D-T minigun with the steel housing of the previous M134D - 7.62x51mm NATO]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' ||  ||  || Mounted on roof of Autobot Wreckers #42, fitted with GE barrel clamp || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' ||  ||  || Mounted in grill of Autobot Wreckers #88, fitted with GE barrel clamp || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' ||   ||  || Mounted on V-22 Osprey||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted on T-600's right arm ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' || [[Adewale Akinnuoye-Agbaje]] || &amp;quot;Heavy Duty&amp;quot; || Handheld ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' ||  || NEST soldier || Handheld, lightweight titanium model ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   || Helicopter gunner || Mounted on a helicopter, used to shoot at The Abomination ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kingdom]]'' ||   ||  || Mounted on a Saudi helicopter ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]]   || Himself || Mounted on Humvee||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' ||  || Operator || Mounted on helicopters||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' || ||  || used as the icon of a modded [[M60]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || || || Door-mounted on MH-60S Seahawk, primary armament of AH-6J Little Bird || 2009&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation]]'' || T-600 Terminators || not usable|||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|right|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The USAF version of the M134, fitted with a slotted flash hider.&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' ||  || || Mounted on a MH-60L Black Hawk || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]'' ||  || US Navy SEALs || Mounted on Special Operation Craft - Riverine || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]]'' || [[Don Cheadle]] || Lt. Col. Rhodes || Miniaturised version, mounted on the &amp;quot;War Machine&amp;quot;|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted on Pave Hawk helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' ||  ||  || Mounted on MH-60L Black Hawks. Footage taken from ''[[Black Hawk Down]]''. ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' ||  ||  US Army soldiers || Mounted on MH-60L Black Hawk and AH-6 Little Bird helicopters ||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;600&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty Online]] || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spec Ops: The Line]] || Walker ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || Derek &amp;quot;Frost&amp;quot; Westbrook, Yuri, others || Mounted on Black Hawk helicopter, incorrectly mounted on M1A1 Abrams, also seen as part of &amp;quot;M5 sentry turret&amp;quot; rig || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' ||SPC. Dante Adams  || mounted on Chinook helicopter|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' ||  || Mounted in remote turrets || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine (VG)|X-Men Origins: Wolverine]]''|| ||  As an automated turret; unusable ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Joseph Allen || Mounted on HMMWV: also seen in various other locations and as the weapon of fictional &amp;quot;M5 sentry turret&amp;quot; rig || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;Soap&amp;quot; McTavish, Black Hawk door gunner || Mounted on helicopters || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || || Mounted on helicopters || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || NPCs || Mounted on helicopters || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || Mounted on AH-6 Little Bird helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || Door-mounted on a UH-60 Black Hawk || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' || || Door-mounted on helicopters || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hand Held M134 Minigun ==&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|right|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator]]'' - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|right|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]]'' || || HYDRA agent || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Expendables 3, The|The Expendables 3]]'' || [[Terry Crews]] || Hale Caesar || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]]'' || [[Sergio Hasselbaink]] || Jeffrey || non-functional prop || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predators]]'' || [[Oleg Taktarov]] || Nikolai || (substituting for a GShG-7.62) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Rise of Cobra]]''|| [[Adewale Akinnuoye-Agbaje]] || Heavy Duty  ||(M134DT minigun by Dillion Aero)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Transformers: Revenge of the Fallen]]'' ||||N.E.S.T. soldier || (M134DT minigun by Dillion Aero) ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Apocalypse]]'' ||[[Matthew G. Taylor]] ||Nemesis || gauntlet mounted Minigun customized with short barrels and an aluminum housing || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || The Terminator || Pulled from T-1 robot and held by mounting; oversized non-functional prop ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||George Sharperson||Big Sexy|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow Never Dies]]'' ||||||Seen on gun rack ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]]''|| [[Kurt Russell]] || Sgt. Todd || (short-barrel commando version)||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Best of the Best 3: No Turning Back]]'' || Mark Rolston|| Donnie Hansen ||(short-barrel commando version)|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' ||[[Arnold Schwarzenegger]] || The Terminator || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scrooged]]'' ||[[Lee Majors]] || Himself ||[[M60 machine gun|M60]]-style handguard || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Bill Duke]] || Sgt. Mac || [[M60 machine gun|M60]]-style handguard|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Jesse Ventura]] || Blain || [[M60 machine gun|M60]]-style handguard|| 1987 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck - Season 3]]'' || [[Adam Baldwin]] || Colonel John Casey   || || 2010&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ''[[JAG - Season 3]]'' || [[Dennis Burkley]] || Jungle Larry   || || 1997-1998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Manami || With T2-style chainsaw grip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Lobos' henchmen || With T2-style chainsaw grip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]''|| Batou || With dual ammo pods mounted underneath || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excel Saga]]''|| Menchi || With T2-style chainsaw grip || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]'' || Mobsters || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kurogane Communication]]''|| Sone || Modelled after the M134 used in ''[[Predator]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan]]''|| Fatman ||  Mounted to character's arm with T2-style overhead front grip || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kochikame]]'' || Jodie Karen || Based on ECHO 1 airsoft gun, with stick magazine on right hand side || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]]'' || &amp;quot;Behemoth&amp;quot; ||  || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;600&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' |||||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty Online]]'' |||||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' |||||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || || Barrels do not spin|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' ||  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' |||||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' ||Nate, Heavy Troopers ||five barrels only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: The Mercenaries 3D]]'' || Gatling Gun Majini  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 3: BFE]]'' || Sam &amp;quot;Serious&amp;quot; Stone || &amp;quot;XM-214-A&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || Alex Mason || Referred to as &amp;quot;Death Machine&amp;quot;. Heavily altered with custom barrel clamps, offset front grip, ejects up and to left || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]''||||Based on &amp;quot;Sasha&amp;quot; layout from ''Team Fortress 2''||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || Lara Croft, Totec ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted and used by enemies, but can be detached and carried by player. T2-style chainsaw grip. No ammo drum when carried || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || Nathan Drake, heavy soldier (boss enemy) || Called &amp;quot;GAU-19&amp;quot; and with GAU-19 pickup icon but M134 model, shown with only five barrels || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Chris Redfield, Gatling Gun Majini (boss enemy) || With large ammo backpack || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 3]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]]''||Mercenaries||mounted on various vehicles||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ||  &amp;quot;Vulcan machine gun&amp;quot;, now also has &amp;quot;Christmas Special&amp;quot; and &amp;quot;Upgraped version&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || Eliot Salem, Tyson Rios, Ali Yousef (enemy) || Has half-circle attachment point for ''Predator'' M60 foregrip, but not the grip itself; presumably based on the airsoft version pictured above || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || The Heavy || &amp;quot;Sasha&amp;quot; and &amp;quot;Natasha,&amp;quot; both with large ammunition drum mounted to the weapon || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STALKER: Shadow of Chernobyl]]'' || Marked One || Only present in leaked alpha from 2003: removed from final game. Released build 1935 includes textures but no weapon model. || 2007 &lt;br /&gt;
|-	&lt;br /&gt;
| ''[[Driver: Parallel Lines]]'' || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow the Hedgehog]]'' || Shadow the Hedgehog, GUN Walkers (enemies) || Mounted on walkers, only carried by Shadow || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 2]]'' || Serious Sam, enemies || &amp;quot;XM-214-A&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || JJ (boss enemy) || With large ammo backpack || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || Carl Johnson || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam: Next Encounter]]'' || Sam &amp;quot;Serious&amp;quot; Stone || &amp;quot;XM4000&amp;quot;, re-chambered to fire 9mm bullets || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || Agent 47 || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]''|| Jack Carver, enemy mercenaries || Mounted, but with T2-style chainsaw grip || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || Tommy Vercetti || &amp;quot;Minigun&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam]]'' || || &amp;quot;XM-214-A&amp;quot; || various&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || || Only three barrels || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Only three barrels|| 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=898682</id>
		<title>M134 Minigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M134_Minigun&amp;diff=898682"/>
		<updated>2015-03-06T20:43:06Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|right|400px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''M134 Minigun''' is a six-barreled, electrically-driven rotary gun originally designed by General Electric. Essentially a miniaturized version of the 20mm [[M61 Vulcan]] chambered in 7.62x51mm NATO, it was originally designed during the Vietnam War to provide a high-volume-of-fire weapon suitable for mounting on helicopters. Boasting a fire rate of up to 6,000 rounds per minute, the minigun proved far more capable than any single-barreled weapon in this role and, through numerous updates, remains in it to this day.&lt;br /&gt;
&lt;br /&gt;
A distinctive invention of fiction is the hand-held M134 minigun, a concept which was popularized by the film ''[[Predator]]''. Physically demanding even for a slowed-down minigun firing blanks, such a weapon would be impossible for a human being to either carry or operate. This fact has not stopped it appearing frequently in other works, especially in video games. Generally such depictions will totally ignore the weapon's need for external power, and sometimes even forget it requires a source of ammunition.&lt;br /&gt;
&lt;br /&gt;
'''The M134 Minigun and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
[[Image:M134.JPG|thumb|right|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SUU.jpg|thumb|right|400px|GE M134 Minigun in an SUU-11/A gunpod - 7.62x51mm NATO]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sharknado]]'' || || || Mounted on a modified Hummer || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' || Channing Tatum || John Cale || Mounted on a Chevrolet Suburban SUV || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleship (2012)|Battleship]]'' || [[Rihanna]] || Raikes || Garwood Industries upgraded GE M134's mounted on rigid inflatable boat || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]]'' || [[Sam Rockwell]] || Justin Hammer || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted either side of tow truck cab ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' ||   ||  || Mounted on UH-1 helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   ||  || Mounted on a helicopter, (continuity error)||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' ||   ||  || Used to fire pistol rounds to study how bullets shatter ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||   ||  || Mounted on &amp;quot;The Dreadnought&amp;quot; ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on &amp;quot;The Monster&amp;quot; 2006 Ford Mustang GT ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on Carson's Pontiac Trans AM ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  ||  || Mounted on Siad' BMW E32, fitted with oversized slotted flash suppressor||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers]]'' ||  ||  || Tiny version produced by feral transformer ||2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]]  || Jane Smith  || Unrated Cut ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alone in the Dark (2005)|Alone in the Dark ]]'' ||  ||  || On tripod ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' ||  ||  || UH-1 Huey Gunship ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  ||  || AH-6 Little Bird Helicopter ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' ||  || T-1 robots || Oversized non-functional prop weapons ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XXX|xXx]]'' ||  ||  || Included in a display of weaponry which will be mounted on Xander's car ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]]'' || [[Rick Yune]] || Zao || Mounted in Jaguar car ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Were Soldiers]]'' || [[Greg Kinnear]] || Major Bruce 'Snake' Crandall || UH-1H Huey Gunships, also seen displayed on a table ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' ||  ||  || USMC UH-1 Huey Gunships ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || Mounted on a Bell 212 Helicopter ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Point Blank (1998)|Point Blank]]'' || [[Michael Wright]] || Sonny ||  ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow Never Dies]]'' ||  ||  || MH-53 Pave Low Helicopter ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Action Hero]]'' ||  ||  || Extremely short barrels ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || || Future War Resistance Soldier || Not the same as the handheld weapon used later (see below) ||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 2]]'' ||  || RoboCop 2 / RoboCain unit || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire Birds]]'' ||  ||  || AH-1 Cobra Helicopters ||1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batman (1989)]]'' || [[Michael Keaton]] || Batman || Mounted on the Batwing || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Scorpion]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]]'' ||  ||  || Soviet &amp;quot;Hind&amp;quot; Helicopter ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||  || Helicopter gunner  || UH-1 Huey Helicopter (see below for handheld version) ||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Running Man]]'' ||  ||  || UH-1 Huey Gunship, stock footage from ''[[King Kong (1976)|King Kong]]''||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heartbreak Ridge]]'' ||  ||  || USMC UH-1 Huey Gunships ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Gun]]'' ||  ||  || Mounted in fictional MiG-28 (possible substitute for [[M61 Vulcan]] ||1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo: First Blood Part II]]'' ||  || POW  || Bell 212 Helicopter||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coordinates of Death (Koordinaty smerti)]]'' ||  || U.S Army helicopter gunners  || First pattern models; mounted on UH-1 Huey helicopters ||1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' ||  ||  || Seen in wreckage ||1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Now]]'' ||  || Helicopter gunner  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Odd Angry Shot]]'' ||  ||  || UH-1 Huey Gunship ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King Kong (1976)|King Kong]]'' ||  ||  || UH-1 Huey Gunship ||1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Berets]]'' ||  ||  || AC-47 Gunship ||1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;175&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum Leap]]'' || || || || 1989-1993&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lois &amp;amp; Clark: The New Adventures of Superman]]'' || || ||Mounted on a test army vehicle(episode &amp;quot;Operation Blackout&amp;quot;) || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 4]]'' || || || Mounted on black-ops military Jeep / &amp;quot;Max&amp;quot; (S4E18) || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mythbusters]]''|| || || &amp;quot;Shooting Fish in a Barrel&amp;quot; (S05E22) || 2003- &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Future Weapons]]'' || || || || 2006-2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' || ||Hungarian secret service ||mounted on UH-1 || 2009 &lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Revolution (TV Series)|Revolution]]'' || || ||Mounted on Bell-UH1 || 2012-2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King of Thorn]]'' || || Mounted on Blackhawk helicopters || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flag]]'' || || Attached to VTOL transport vehicles || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Starship Operators]]'' || AGI guards || Fitted with shields || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || Tachikoma think-tank || Extremely short barrels || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]'' || Tachikoma think-tank || Extremely short barrels || 2002&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Island: Riptide]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || Ghosts, rebels, Watchgate PMC || Mounted on Black Hawk helicopters, also as stationary turrets || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]]'' ||  || Mounted on UH-1C Huey helicopters in M21 armament subsystem || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ace Combat: Assault Horizon]]'' || || Mounted on MH-60L Black Hawk helicopters || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]]'' || || Oversized M134-based gatlings mounted on enemy helicopters || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Play4Free]]'' ||  || Mounted on Black Hawk helicopters || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis 2]]'' || || Mounted on helicopters, trailers only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]'' || Enemies, MSF || XM-196, mounted on AH-56 &amp;quot;bomber&amp;quot; variant || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || Soldiers ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, Alexander Mirkov, enemy soldiers || Mounted on military helicopters, fighters, land vehicles and motor torpedo boats || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead 2]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat, 2010 DLC map No Mercy only || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conduit, The|The Conduit]]'' || || Mounted on National Guard helicopters || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Sheva Alomar || Mounted on the back of a HMMWV || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R. 2: Project Origin]]'' || Armacham soldiers || mounted on helicopters || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left 4 Dead]]'' || || &amp;quot;Minigun.&amp;quot; Mounted on a monopod, can overheat || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Command &amp;amp; Conquer: Red Alert 3]]'' || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crysis|Crysis Warhead]]'' || Michael &amp;quot;Psycho&amp;quot; Sykes, enemies || ''Crysis''' portable Hurricane is fictional, but ''Warhead's'' mounted guns are clearly M134s with minimal changes || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil_May_Cry_Series#Devil_May_Cry_4|Devil May Cry 4]]'' || Dante || &amp;quot;Pandora;&amp;quot; elaborate semi-portable ground mounting, used in the air anyway; shortened M134 barrels with one of the front clamps missing || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F.E.A.R.]]'' || || Door guns on Black Hawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || Mounted on Black Hawk helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality]]'' ||  || Mounted on Black Hawk and Little Bird helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix: Path of Neo]]'' ||Neo   || Mounted on helicopter ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Island Thunder]]'' || || mounted on Black Hawk || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shinobi]]'' || Hiruko (via magic) || Mounted in SUU-11/A gunpods on posessed Black Hawk helicopter || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[007: Nightfire]]'' || || Available in multiplayer mode only, and with certain weapon sets || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
[[Image:Minigun.jpg|thumb|right|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:DAM134DT.jpg|thumb|right|400px|Dillon Aero M134D-H (H stands for Hybrid) combines the titanium and skeletonized parts that were engineered for use in the M134D-T minigun with the steel housing of the previous M134D - 7.62x51mm NATO]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' ||  ||  || Mounted on roof of Autobot Wreckers #42, fitted with GE barrel clamp || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' ||  ||  || Mounted in grill of Autobot Wreckers #88, fitted with GE barrel clamp || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' ||   ||  || Mounted on V-22 Osprey||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted on T-600's right arm ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' || [[Adewale Akinnuoye-Agbaje]] || &amp;quot;Heavy Duty&amp;quot; || Handheld ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Revenge of the Fallen]]'' ||  || NEST soldier || Handheld, lightweight titanium model ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Incredible Hulk]]'' ||   || Helicopter gunner || Mounted on a helicopter, used to shoot at The Abomination ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Kingdom]]'' ||   ||  || Mounted on a Saudi helicopter ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load with R. Lee Ermey]]'' || [[R. Lee Ermey]]   || Himself || Mounted on Humvee||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' ||  || Operator || Mounted on helicopters||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Harvest: Phantom Ops]]'' || ||  || used as the icon of a modded [[M60]] || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint 2: Dragon Rising]]'' || || || Door-mounted on MH-60S Seahawk, primary armament of AH-6J Little Bird || 2009&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Terminator Salvation (VG)|Terminator Salvation]]'' || T-600 Terminators || not usable|||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|right|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The USAF version of the M134, fitted with a slotted flash hider.&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]]'' ||  || || Mounted on a MH-60L Black Hawk || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Act of Valor]]'' ||  || US Navy SEALs || Mounted on Special Operation Craft - Riverine || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iron Man 2]]'' || [[Don Cheadle]] || Lt. Col. Rhodes || Miniaturised version, mounted on the &amp;quot;War Machine&amp;quot;|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' ||   ||  || Mounted on Pave Hawk helicopter ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: The Rise of Cobra]]'' ||  ||  || Mounted on MH-60L Black Hawks. Footage taken from ''[[Black Hawk Down]]''. ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' ||  ||  US Army soldiers || Mounted on MH-60L Black Hawk and AH-6 Little Bird helicopters ||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;600&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty Online]] || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spec Ops: The Line]] || Walker ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || Derek &amp;quot;Frost&amp;quot; Westbrook, Yuri, others || Mounted on Black Hawk helicopter, incorrectly mounted on M1A1 Abrams, also seen as part of &amp;quot;M5 sentry turret&amp;quot; rig || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]'' ||SPC. Dante Adams  || mounted on Chinook helicopter|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' ||  || Mounted in remote turrets || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine (VG)|X-Men Origins: Wolverine]]''|| ||  As an automated turret; unusable ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]]'' || Joseph Allen || Mounted on HMMWV: also seen in various other locations and as the weapon of fictional &amp;quot;M5 sentry turret&amp;quot; rig || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]]'' || &amp;quot;Soap&amp;quot; McTavish, Black Hawk door gunner || Mounted on helicopters || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]]'' || || Mounted on helicopters || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter]]'' || NPCs || Mounted on helicopters || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2]]'' || || Mounted on AH-6 Little Bird helicopters || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[America's Army]]'' || || Door-mounted on a UH-60 Black Hawk || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' || || Door-mounted on helicopters || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hand Held M134 Minigun ==&lt;br /&gt;
[[Image:Minigun 1.JPG|thumb|right|400px|&amp;quot;Ol' Painless&amp;quot; Handheld M134 Minigun with [[M60 machine gun|M60]] Handguard, as seen in ''[[Predator]]'' - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|right|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]]'' || || HYDRA agent || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Expendables 3, The|The Expendables 3]]'' || [[Terry Crews]] || Hale Caesar || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Zombie!]]'' || [[Sergio Hasselbaink]] || Jeffrey || non-functional prop || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predators]]'' || [[Oleg Taktarov]] || Nikolai || (substituting for a GShG-7.62) || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Rise of Cobra]]''|| [[Adewale Akinnuoye-Agbaje]] || Heavy Duty  ||(M134DT minigun by Dillion Aero)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Transformers: Revenge of the Fallen]]'' ||||N.E.S.T. soldier || (M134DT minigun by Dillion Aero) ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Apocalypse]]'' ||[[Matthew G. Taylor]] ||Nemesis || gauntlet mounted Minigun customized with short barrels and an aluminum housing || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Arnold Schwarzenegger]] || The Terminator || Pulled from T-1 robot and held by mounting; oversized non-functional prop ||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' ||George Sharperson||Big Sexy|||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow Never Dies]]'' ||||||Seen on gun rack ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier]]''|| [[Kurt Russell]] || Sgt. Todd || (short-barrel commando version)||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Best of the Best 3: No Turning Back]]'' || Mark Rolston|| Donnie Hansen ||(short-barrel commando version)|| 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgment Day]]'' ||[[Arnold Schwarzenegger]] || The Terminator || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Scrooged]]'' ||[[Lee Majors]] || Himself ||[[M60 machine gun|M60]]-style handguard || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Bill Duke]] || Sgt. Mac || [[M60 machine gun|M60]]-style handguard|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Predator]]'' ||[[Jesse Ventura]] || Blain || [[M60 machine gun|M60]]-style handguard|| 1987 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck - Season 3]]'' || [[Adam Baldwin]] || Colonel John Casey   || || 2010&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| ''[[JAG - Season 3]]'' || [[Dennis Burkley]] || Jungle Larry   || || 1997-1998&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Manami || With T2-style chainsaw grip || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Lobos' henchmen || With T2-style chainsaw grip || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell Stand Alone Complex]]''|| Batou || With dual ammo pods mounted underneath || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excel Saga]]''|| Menchi || With T2-style chainsaw grip || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cowboy Bebop]]'' || Mobsters || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kurogane Communication]]''|| Sone || Modelled after the M134 used in ''[[Predator]]'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spriggan]]''|| Fatman ||  Mounted to character's arm with T2-style overhead front grip || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kochikame]]'' || Jodie Karen || Based on ECHO 1 airsoft gun, with stick magazine on right hand side || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sword Art Online II]]'' || &amp;quot;Behemoth&amp;quot; ||  || 2014&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title''' &lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;600&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Ghosts]]'' |||||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty Online]]'' |||||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]'' |||||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || || Barrels do not spin|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' ||  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops II]]'' |||||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' ||Nate, Heavy Troopers ||five barrels only || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: The Mercenaries 3D]]'' || Gatling Gun Majini  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 3: BFE]]'' || Sam &amp;quot;Serious&amp;quot; Stone || &amp;quot;XM-214-A&amp;quot; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]]'' || Alex Mason || Referred to as &amp;quot;Death Machine&amp;quot;. Heavily altered with custom barrel clamps, offset front grip, ejects up and to left || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]''||||Based on &amp;quot;Sasha&amp;quot; layout from ''Team Fortress 2''||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || Lara Croft, Totec ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Just Cause 2]]'' || Rico Rodriguez, enemy soldiers || Mounted and used by enemies, but can be detached and carried by player. T2-style chainsaw grip. No ammo drum when carried || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 2: Among Thieves]]'' || Nathan Drake, heavy soldier (boss enemy) || Called &amp;quot;GAU-19&amp;quot; and with GAU-19 pickup icon but M134 model, shown with only five barrels || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 5]]'' || Chris Redfield, Gatling Gun Majini (boss enemy) || With large ammo backpack || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fallout 3]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints Row 2]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]]''||Mercenaries||mounted on various vehicles||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Combat Arms]]'' || || With T2-style chainsaw grip || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ||  &amp;quot;Vulcan machine gun&amp;quot;, now also has &amp;quot;Christmas Special&amp;quot; and &amp;quot;Upgraped version&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army Of Two]]'' || Eliot Salem, Tyson Rios, Ali Yousef (enemy) || Has half-circle attachment point for ''Predator'' M60 foregrip, but not the grip itself; presumably based on the airsoft version pictured above || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Team Fortress 2]]'' || The Heavy || &amp;quot;Sasha&amp;quot; and &amp;quot;Natasha,&amp;quot; both with large ammunition drum mounted to the weapon || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STALKER: Shadow of Chernobyl]]'' || Marked One || Only present in leaked alpha from 2003: removed from final game. Released build 1935 includes textures but no weapon model. || 2007 &lt;br /&gt;
|-	&lt;br /&gt;
| ''[[Driver: Parallel Lines]]'' || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow the Hedgehog]]'' || Shadow the Hedgehog, GUN Walkers (enemies) || Mounted on walkers, only carried by Shadow || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam 2]]'' || Serious Sam, enemies || &amp;quot;XM-214-A&amp;quot; || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || JJ (boss enemy) || With large ammo backpack || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: San Andreas]]'' || Carl Johnson || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam: Next Encounter]]'' || Sam &amp;quot;Serious&amp;quot; Stone || &amp;quot;XM4000&amp;quot;, re-chambered to fire 9mm bullets || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Contracts]]'' || Agent 47 || &amp;quot;Minigun&amp;quot; || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry]]''|| Jack Carver, enemy mercenaries || Mounted, but with T2-style chainsaw grip || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto: Vice City]]'' || Tommy Vercetti || &amp;quot;Minigun&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Serious Sam]]'' || || &amp;quot;XM-214-A&amp;quot; || various&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitman: Codename 47]]'' || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 3: Nemesis]]'' || || Only three barrels || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 2]]'' || || Only three barrels|| 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=898681</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=898681"/>
		<updated>2015-03-06T20:30:10Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the '''Mastermind''', '''Enforcer''', '''Technician''', '''Ghost''', and '''Fugitive''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles. In addition, every weapon DLC pack since (and a few heist DLCs) have had even more new guns and melee weapons, and have begun to lock weapon addons to specific achievements rather than random drops. Finally, a noteworthy addition from the Gage Shotgun Pack DLC is the option to use different shell types for any of the game's shotguns&lt;br /&gt;
&lt;br /&gt;
As a final addition, starting with the October 22, 2014 patch, players with a specific skill set are also allowed to replace their primary with two dual-wielded pistols, though this obviously comes with penalties to aiming and recoil and can currently can only be done with a few pistols. Dual-wielding can be done by any player with enough perks in the Hitman perk deck unlocked, or by players who have the Akimbo skill from the Fugitive tree&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine. Presently, it is one of the four pistols that can be dual-wielded. The name &amp;quot;B9-S&amp;quot; is visible on the slide, as a nod to the pistol's name from the first Payday&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
===Beretta 92FS Centurion Akimbo===&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine. Some time after release, the TP9 was given a stubby foregrip&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. Originally it could only use one of three suppressors, though a few more compatible parts have been added in patches&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.  Notably, it is one of 3 select-fire capable guns in the game that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C Generation 3==&lt;br /&gt;
The [[Glock 22|Glock 22C Generation 3]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom&amp;quot;, with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an identical-colored frame to the Glock 18C. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22C Generation 3 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 22C Generation 3 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 22C Generation 3 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 22C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
The [[Glock 26]] appears as a new gun added in the John Wick update (10/22/2014) and is named the &amp;quot;Chimano Compact&amp;quot;. It correctly holds 10 rounds and presently is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Glock 26.jpg‎|thumb|none|350px|Glock 26 subcompact Pistol - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 26 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26&amp;quot;.]]&lt;br /&gt;
===Glock 26 Akimbo===&lt;br /&gt;
[[File:Payday2 Glock 26 akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 26 akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 26 Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Tactical -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Expert|Heckler &amp;amp; Koch USP Expert]] is used if the USP Tactical is equipped with the Expert Slide modification. &lt;br /&gt;
[[file:HK-USP expert.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Expert - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Expert -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Expert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP_Match|Heckler &amp;amp; Koch USP Match]] is used if the USP Tactical is equipped with the Match Slide modification. This noticeably changes the color of the USP's slide and darkens the frame slightly&lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch USP Match -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch USP Match -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch USP Match&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XD#Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] appears as the LEO pistol as part of the Butcher DLC along with the VHS rifle.Initially a Croatian design (as the HS2000), it has an 19-round magazine, which is correct for the 9mm version.The markings are inconsistent however, showing on the slide that the chambering is .40 S&amp;amp;W, but the ejection port markings show that is chambered for .45 ACP.&lt;br /&gt;
[[file:XDM-45.jpg‎|thumb|350px|none|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; -.45 ACP with 4.5 inch barrel.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory XDM menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory XDM variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
===IMI Desert Eagle Mark XIX Akimbo===&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Blaster 9mm&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 20 rounds by default&lt;br /&gt;
[[file:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec TEC-9 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec TEC-9 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec TEC-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec AB-10==&lt;br /&gt;
The [[Intratec AB-10]] is used if the TEC-9 is equipped with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:IntratecAB10Black.jpg‎|thumb|none|350px|Intratec AB-10 pistol in factory Black Finish - 9x19mm. Note the absence of barrel threads.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Intratec AB-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Intratec AB-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Intratec AB-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 &amp;quot;Broomhandle&amp;quot;==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 &amp;quot;Broomhandle&amp;quot;]] appears as the &amp;quot;Broomstick&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. The &amp;quot;Broomstick&amp;quot; has a rather high damage, but is hindered by its 10 round magazine.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1-mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 &amp;quot;Broomhandle&amp;quot;&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 carbine \ Mauser C96 &amp;quot;Broomhandle&amp;quot; Hybrid==&lt;br /&gt;
The [[C96#Mauser_C96_.22Broomhandle.22|Mauser C96 carbine]] appears if the &amp;quot;Broomstick&amp;quot; is modified with the Precision Barrel and Holster Stock.&lt;br /&gt;
[[file:C96carbine.jpg|thumb|350px|none|Mauser C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:C96STOCK.jpg|thumb|350px|none|Mauser C96 &amp;quot;Broomhandle&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mauser C96 carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mauser C96 carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mauser C96 carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds and its extended magazine unusually has no concealment penalty (unlike those for most weapons)&lt;br /&gt;
[[file:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 SIG-Sauer P226R -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 SIG-Sauer P226R -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine. It is one of the four pistols that can be dual-wielded&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
===Springfield Armory 1911 Lightweight Operator Akimbo===&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator akimbo -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator Akimbo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 4510PLYFS==&lt;br /&gt;
The [[Taurus 4510PLYFS]] was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. It shoots the .410 Bore and holds 5 shells, and is classed by the game as a shotgun, so handgun skills have no effects on it. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the space between the barrel and cylinder&lt;br /&gt;
[[file:Taurus 4510Plyfs.jpg|thumb|none|350px|Taurus 4510PLYFS - .410 Bore/45 Long Colt]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus 4510PLYFS -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus 4510PLYFS -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus 4510PLYFS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]] is seen if the PPK is equipped with it's Long Slide modification&lt;br /&gt;
[[file:Walther-PP-Post-War.jpg|thumb|350px|none|Walther PP - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PP -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PP -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PP&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Walther PPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Walther PPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Carl Gustav M45 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Carl Gustav M45 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total and it has only one unique accessory&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN PS90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN PS90 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used only by some NPCs, namely the GenSec Elite SWAT and the Murkywater PMC enemies. It is unavailable for player use at the present time&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|One of GenSec Elite SWAT officer hold UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A4 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the &amp;quot;Adjustable Stock&amp;quot; modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with &amp;quot;The Ninja Foregrip&amp;quot;&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1-holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The &amp;quot;Ninja Foregrip&amp;quot; and the &amp;quot;Adjustable Stock&amp;quot;.&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5SD6 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the &amp;quot;Bare Essentials&amp;quot; stock and &amp;quot;Sehr Kurze Foregrip&amp;quot;, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5KA4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5/10 and MP5/40==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler &amp;amp; Koch MP5/10 and MP5/40|Heckler &amp;amp; Koch MP5/10 and MP5/40]] equipped with the Adjustable Stock is used only by Cloaker. Oddly, it seems to make the same sounds as an unsuppressed MP5 despite clearly having a suppressor&lt;br /&gt;
[[Image:Heckler and Koch MP510.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]&lt;br /&gt;
[[File:Payday2_Cloaker%27sMP540.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2_CloakersMP540_3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[ MP7 | Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;Spec Ops&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. It comes with its 20-round magazine by default&lt;br /&gt;
[[file:MP7A2.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP7A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP7A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]] appears as the &amp;quot;Uzi&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. It holds 30 rounds and has a foregrip&lt;br /&gt;
[[file:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 IMI Uzi -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Uzi -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Uzi&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears as the &amp;quot;Cobra&amp;quot; and is unlocked for purchase by buying the Hotline Miami DLC. Its &amp;quot;Extended Magazine&amp;quot; modification is odd, increasing the magazine size from 20 to 40 rounds despite simply being a second magazine attached to the side of the first one&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|none|350px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sa. Vz.61 Skorpion -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sa. Vz.61 Skorpion -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sa. Vz.61 Skorpion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L2A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L2A1]] appears as the &amp;quot;Patchett L2A1&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It also holds an incorrect 20 bullets in standard magazine, but the weapon is the most powerful SMG.&lt;br /&gt;
[[file:SterlingSMG.jpg|thumb|none|350px|Sterling Mk. IV Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L2A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L2A1 -hd1- variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sterling L34A1==&lt;br /&gt;
The [[Sterling SMG|Sterling L34A1]] is used if the Sterling L2A1 is equipped with the &amp;quot;Supressed Barrel&amp;quot; modification. Like the Sterling L2A1, it incorrectly holds 20 rounds which can be modified to the full 30. &lt;br /&gt;
[[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|350px|Sterling L34A1 - 9x19mm]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sterling L34A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sterling L34A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sterling L34A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]] was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications.  It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|350px|Thompson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M1928 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1-reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1928 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Thompson M1928A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds. By default its accuracy is exceptional, but its damage is some of the lowest in the assault rifle category&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with the Caesar stock and Karbin Ceres handguard.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds, without any magazine modifications. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a different location for mounting a laser pointer. As in the first Payday, this weapon is still used by SWAT Snipers, despite there being more appropriate weapon models available&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M4A1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M4A1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was added alongside the ''Clover Character Pack'' as the &amp;quot;Queen's Wrath&amp;quot;.  Notably, it is the only select-fire capable primary (and one of three select-fire guns available in the entire game) that does not get the fire-mode locking mods. By default it holds 30 rounds and has a very long reload time&lt;br /&gt;
[[file:L85A2Iron.jpg|thumb|none|350px|Enfield L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Enfield L85A2 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Enfield L85A2 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Enfield L85A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the &amp;quot;Clarion&amp;quot; rifle and is unlocked for purchase by buying the Gage Assault Pack DLC. It incorrectly holds 30 rounds.&lt;br /&gt;
[[file:Famas.jpg|thumb|none|350px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FAMAS F1 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FAMAS F1 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FAMAS F1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
The [[FAMAS#FAMAS_G2|FAMAS G1]] is used if the &amp;quot;G2 Grip&amp;quot; is equipped to the FAMAS F1 (Before Update #37, &amp;quot;G2 Grip&amp;quot; is called &amp;quot;Retro Grip&amp;quot; although the FAMAS G1 is newer model of FAMAS F1). Like FAMAS F1, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[Image:Payday2_famasg1.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
[[Image:Payday2_famasg1_2.jpg|thumb|none|600px|In-game variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
Attaching the &amp;quot;Belgian Heat&amp;quot; handguard to the AK5 allows it to impersonate the [[FN_FNC#FN_FNC|FN Herstal FNC]] (although the AK5 charging handle and barrel remain the same).  It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the FAL was the first weapon to have its accessories linked to DLC achievements rather than random drops&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_fal_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The FAL can become a [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] by the &amp;quot;CQB Foregrip&amp;quot; &amp;quot;Tactical Grip&amp;quot; and &amp;quot;CQB Stock&amp;quot; modification.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|350px|DSA SA58 OSW - 7.62x51mm NATO.]] &lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
==IMI Romat==&lt;br /&gt;
Attaching the &amp;quot;Retro Foregrip&amp;quot; to the FAL allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]] (although the FAL buttstock and barrel remain the same). &lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|350px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_RomatstyleFAL_2.jpg.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a modified stock is used by some Murkywater PMC enemies&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3]] appears as the &amp;quot;Gewehr 3&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It holds 20 rounds and has a long reload time, and can be made to resemble a PSG-1 with the correct parts&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Navy trigger-group - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_g3_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_g3.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] is used if the G36KV is equipped with the &amp;quot;Compact Foregrip&amp;quot; modification.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon. It is one of three assault rifles with the highest ammo reserve of 180, with the others being the L85A2 and Colt Model 733&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-2==&lt;br /&gt;
The [[HS Produkt VHS|HS Produkt VHS-2]] was released as part of the Dragan Character Pack DLC, much like the L85 was part of Clover's DLC. It has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|350px|HS Produkt VHS-2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HS Produkt VHS-2 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HS Produkt VHS-2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;HS Produkt VHS-2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil#Galil 7.62|7.62mm variants of IMI Galil ARM]] appears as the &amp;quot;Gecko 7.62&amp;quot; rifle and is available to purchase for owners of the Gage Assault Pack DLC. It incorrectly holds 30 rounds and is shown with an unusable bipod extended&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|350px|IMI Galil ARM chambered in 7.62x51mm NATO. Note the thicker, straight box magazine.]]&lt;br /&gt;
[[Image:Payday2_galil_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galil.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil MAR==&lt;br /&gt;
The [[Galil#Galil MAR|7.62mm variants of IMI Galil MAR]] is used if the Galil ARM is equipped with the &amp;quot;CQB Foregrip&amp;quot; and &amp;quot;Skeletal Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|IMI Galil MAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilmar.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilmar_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper Rifle==&lt;br /&gt;
The [[Galil#Galil Sniper Rifle|IMI Galil Sniper Rifle]] is used if the Galil ARM is equipped with the &amp;quot;Sniper Foregrip&amp;quot; and &amp;quot;Sniper Stock&amp;quot; modification. Like Galil ARM, It incorrectly holds 30 rounds.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|350px|Galil Sniper - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Payday2_galilsniper.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_galilsniper_2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds. Like the M16A4, the gas block disappears if a sight is used. This is more noticeable with the Railed Handguard&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AIMR==&lt;br /&gt;
Attaching the &amp;quot;AK Slavic Dragon Barrel&amp;quot; to the Izhmash AK's and allows it to impersonate the [[AK-47#AIMR|Romanian AIMR]] (although the AKMS stock remain the same).&lt;br /&gt;
[[file:PM md. 90 Krinkov.jpg|thumb|none|350px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|350px|Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker/Protecta==&lt;br /&gt;
The [[Armsel Striker and variants|Armsel Striker/Protecta]]. Named the &amp;quot;Street Sweeper&amp;quot; in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the name of the Cobray Street Sweeper. This weapon was added in the Gage Shotgun Pack DLC. It holds 12 shells&lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker]]&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2ArmselSttrikerLeftSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA]] is used when the M1014 is equipped with the Short Barrel and Collapsed Stock&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|350px|Benelli M4 NFA - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 NFA -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 NFA -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 NFA&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 NFA Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 NFA Tactical]] is used if the M1014 is equipped with the Short Barrel and Solid Stock&lt;br /&gt;
[[File:M4NFATactical.jpg|thumb|none|350px|Benelli M4 NFA Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]]. Named the &amp;quot;M1014&amp;quot; in-game. First introduced in the Death Wish Update in the hands of some GenSec Elite SWATs, though with a fixed stock. A player-usable version was finally added in the Gage Shotgun Pack DLC. It holds 8 shells by default&lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Benelli M4 Super 90 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Benelli M4 Super 90 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Benelli M4 Super 90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Tactical]] is used if the M1014 is equipped with the Solid Stock&lt;br /&gt;
[[File:M4 Tactical.jpg|thumb|none|350px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications, &amp;quot;Road Warrior&amp;quot; and &amp;quot;Gangsta Special,&amp;quot; both of which saw down the barrels and stock respectively&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears as a new gun added in the Crimefest update (10/26/2014) and is named the &amp;quot;Predator 12G&amp;quot;. It correctly fires in semi auto and holds six rounds. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and is shown as being fully-automatic with select fire available. Prior to the Gage Shotgun Pack DLC, it was the only semi-auto shotgun in the game. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant called the &amp;quot;Killdozer&amp;quot; that wears black armor. His model of Saiga uniquely has an unobtainable solid stock, and before it was removed in a patch, a drum magazine&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the Gage Shotgun Pack DLC&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers and the basic green Bulldozer&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified. The &amp;quot;Road Warrior&amp;quot; barrel saws the barrels down, while the &amp;quot;Gangsta Special&amp;quot; saws off the stock&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods in order to fire from a stationary position. This also applies to the MG-42, which was released later&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
The [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]]&lt;br /&gt;
[[file:Minigun 2.JPG|thumb|none|350px|Hand Held M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- minigun menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- minigun variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Hand Held M134 Minigun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch HK 21E -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch HK 21E&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 RPK -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 RPK -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash RPK&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by the Deathwish-exclusive Bulldozer, known to some as the Skulldozer. The weapon is also used by the Commissar, the target of the Hotline Miami DLC heist&lt;br /&gt;
[[file:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]] appears as the &amp;quot;Buzzsaw 42&amp;quot; and is unlocked for purchase by buying the Gage Historical Pack DLC. It has a large 150-round drum&lt;br /&gt;
[[file:MG42 Left.jpg|thumb|350px|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 MG42 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 MG42 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;MG42&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]'s handguard is used if the M249 is equipped with the Railed Foregrip, though the M249 keeps its STANAG mag well&lt;br /&gt;
[[file:Mk46.jpg|thumb|350px|none|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant, which was released later&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser R93|Blaser R93 LRS2 Precision Sniper Rifle]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum.]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Notably, it is the strongest weapon in the entire game so far, having an astounding damage stat of '''2880''' (in comparison, the second-most powerful weapon, the R93, deals only 250)&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1907 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] is seen as the &amp;quot;Mosin-Nagant&amp;quot; and is part of the Gage Historical Pack DLC. Unlike the other three sniper rifles of the game, it can use an ironsight&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|350px|none|Mosin Nagant M1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant Model 1907 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant Model 1907 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M1907 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]] is seen when the Mosin-Nagant is modified with the &amp;quot;Short Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|350px|none|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M38 Carbine -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M38 Carbine -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]] is seen when the &amp;quot;Mosin-Nagant&amp;quot; is modified with the &amp;quot;Long Barrel&amp;quot; modification.&lt;br /&gt;
[[file:M9130.jpg|thumb|350px|none|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Mosin Nagant M9130 -hd1- menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Mosin Nagant M9130 -hd1- variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
C4 can only be used with the right Technician skills. By default, it is used as tripmines, which can be used to set traps for enemies. The tripmines themselves are unlocked simply by starting to learn Technician skills. The later Shaped Charge skill allows players with it to use their explosives to instead blow up doors and safe doors, potentially saving a lot of time for them and their team. Certain skills also allow them to be toggled into 'Sensor Mode' in which they will not explode, but will mark enemies that pass by. This can be useful in stealth runs. Some C4 packs are also used for certain objectives, and can be used by any player when picked up&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times. The Commissar in Hotline Miami also uses one when fought&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] is only usable by players with the first Gage Weapon Pack DLC, unless they buy the Grenade Case for their team during a heist. Grenades have a fairly wide blast radius that can go through walls, and they will stun enemies that aren't killed outright. Players can carry up to three and should be careful, as they can easily cause civilian kills or friendly fire if handled improperly. Notably, it's possible for enemies to shoot the grenades in mid-air, causing immediate detonation. All grenades are shown with the red Overkill bomb logo painted on the side.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game. Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Unlike the original Payday, the [[M79 Grenade Launcher]] was not included at release, but was added in the Gage Assault Pack. Known as the GL40 in game, it holds a single grenade in the chamber and the player can carry a maximum of 6 shots at once. Like the M67 it has friendly fire and can easily kill civilians unintentionally. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[file:pd2-m79-grenade-launcher.jpg|thumb|none|600px|M79 Grenade Launcher, called the GL40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] was added to the game in the Gage Historical Pack, and is referred to in game as the &amp;quot;Potato Masher&amp;quot;. Unlike the M67, it is not used as a thrown explosive, but rather as a melee weapon, similar to the Demoman from Team Fortress 2. &lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[file:pd2-stick-grenade.jpg|thumb|none|600px|Model 24 Stielhandgranate, called the &amp;quot;Potato Masher&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] was added in the Overkill Pack DLC, and has the highest damage of any weapon in the game, but can only carry 4 rounds at a time.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 -hd1- rpg-7 menu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 -hd1- rpg-7 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;RPG-7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=898314</id>
		<title>Talk:Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=898314"/>
		<updated>2015-03-05T21:25:23Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* X2 Photos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A TASER is NOT a firearm!==&lt;br /&gt;
This is a prime candidate for DELETION.  There are many other less lethal devices used by police and civilians.  Stunguns, Pepper spray, beanbag rounds, rubber.  Though the original Taser is classified by the ATF as a firearm, only because some of the models use chemical charges to fire the darts (some others don't) it's a pure technicality.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:16, 31 January 2010 (UTC)  Opinions from other members on the subject are requested.&lt;br /&gt;
:I know it is not a firearm but the FN 303 is also not a firearm as it also uses compressed air and it has a page, I just thought that I would make a page for the taser as it is seen in quite a few movies and tv shows these days. --[[User:ThePotShot|ThePotShot]] 05:47, 31 January 2010 (UTC)&lt;br /&gt;
::That page can easily be removed if you so desire, however, one of the criteria is whether or not the general public will confuse it with a firearm (or the generally accepted definition of a firearm).  No one wonders what a Taser is, they know what a Taser is and they KNOW it's not a firearm in the conventional sense of the word.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:16, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I say let it stay. If you can hold it in your hand and use it to shoot a projectile out at someone, it's a firearm in my eyes, More so, even than some of the &amp;quot;fantasy weapons&amp;quot; allowed on here.--[[User:Spikemonkey|Spikemonkey]] 05:25, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suppose if you want to get pedantic, firearms are ranged weapons that rely on chemical explosives (where the &amp;quot;fire&amp;quot; in &amp;quot;firearm&amp;quot; comes from) to propel a projectile at something or someone to cause harm to it by breaking the target apart, and receives all of its propulsive energy at the start (unlike missiles or rockets which gradually accelerate). By this definition, a speargun is not a firearm (since it relies on tension rather than expanding gases to launch the projectile) and rail- or coil-guns don't count either, since they electromagnetically accelerate a projectile rather than using a chemical explosive (maybe the technical term should be &amp;quot;EMAC gun&amp;quot; and not rifle since they don't require any rifling in a barrel?). &lt;br /&gt;
&lt;br /&gt;
I myself don't mind which way this wiki swings, since here we also list things that are not strictly man-portable firearms either (like the entries for rocket launchers, mines and vehicle-mounted weapons such as the Bushmaster chaingun). I would like this wiki to be on the inclusive side, so as long as it's within reason. One example is how I plan to include the &amp;quot;Less-Lethal Shotgun&amp;quot; on the [[S.W.A.T. 4]] page since it's converted from a Benelli Nova shotgun and still uses chemical explosives to propel its beanbags, but won't include the Pepper Spray in the game since it's not a ranged weapon nor was it made from a conventional firearm. The Pepper-ball gun I've decided to include anyway for completeness' sake, despite using compressed air instead of chemical explosives. &lt;br /&gt;
&lt;br /&gt;
Either way, whichever the decision the powers-that-be here on this wiki make, it should be clear and posted somewhere easily accessed and seen so that the policy of this wiki will be clear and easily enforced for all contributors. --[[User:Mazryonh|Mazryonh]] 05:44, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks.  Will do. The problem is that SOME NEW MEMBERS always find a way to 'stretch' the definition of what should be on the site.  I suppose that is why rules and regulations always end up being so LONG.  This IS the Movie FIREARMS database, and yes, I've had FIGHTS with other members as to the 'mission creep' of ever expanding lists of stuff that appears on the site.   One of these days we'll have a page for 'Sharp Stick' and there will be someone arguing as to why it should be here.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:13, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no idea if this is finished or not but I think that if you delete this on the basis that it is not strictly a firearm, well, there will be so much other things that should be removed from the site, just like mines &amp;amp; such. Rocket launchers arn't firearms either. Just saying my view. :)&lt;br /&gt;
--[[User:ZacharyXD|ZacharyXD]] ([[User talk:ZacharyXD|talk]]) 14:49, 11 September 2012 (EDT)&lt;br /&gt;
: I agree with --ZacharyXD, after all even Airsoft-Guns and Non-guns are listed, and they're even further &amp;quot;off&amp;quot; from the firearm-classification.  So this definitely deserves to stay here.&lt;br /&gt;
&lt;br /&gt;
== X2 Photos ==&lt;br /&gt;
&lt;br /&gt;
The existing X2/3 pics look like concept renders. I put up the first photo of an X2 I have right now. I plan to take some more photos of the X2, probably next week. I'll try to get pics of the safety, lcd screen, aiming lasers, and cartridges. I don't have any X3s to get photos of unfortunately. Should I try to get a white background or is that orange textured one fine? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 23:04, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's no wonder you don't have an X3 to take photos of; it was discontinued in 2013, likely due to how wide and unwieldy it was to keep on a police utility belt, though it was also offered in a &amp;quot;Home Defender&amp;quot; variant which likely shouldn't have had those issues to that extent. See if you can get a white background if at all possible. If not, the current one will suffice for now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:36, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I didn't want to waste IMFDB bandwidth uploading ones that would go unused. I made an imgur album of the photos I took. Which do you think belong on the article? I'll probably replace the last photo I took with one with a white background, maybe one of the &amp;quot;half-loaded&amp;quot; ones. It was hard to get a good picture of the aiming light/laser, especially since the bottom dot flashes, but I got a good one of the screen and top blade sights. http://imgur.com/a/36w6Q&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:47, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:You don't need to worry about wasting bandwidth; the moderators here are fairly on-the-ball about deleting unused or unwanted pictures on this wiki. It's great that you're helping by contributing photographs of your X2, but it would be even better if you could retake those pictures with a camera that was able to focus properly on the weapon, so that it's crystal clear when viewed at full resolution. I don't know if you took those photos with a phone's camera or not, but the pictures are clearly much fuzzier than most of the other photos on this wiki. Anyway, what you have is a good start. Here's a primer on what else you should look into taking pictures of: &lt;br /&gt;
&lt;br /&gt;
*A view of your X2 with the muzzle visible, kind of like the X2 Render picture we used to have on this page, but with the muzzle pointing in the opposite direction (perhaps you can position the X2 upright while balancing the bottom edge of the muzzle against the table while setting up a white background--would removing the battery help?). Because your X2 is mostly bright yellow, it's hard to differentiate it from the X3's render picture, and the number of cartridges in a fully-loaded muzzle is the surest way to determine whether it's an X2 or X3. Perhaps if you remove the battery you can place it alongside the X2, kind of like how semiautomatic pistols on this wiki sometimes appear in photos next to their ammunition magazines, or even turn on the integral flashlight from this viewpoint to show where exactly the light comes out from.&lt;br /&gt;
&lt;br /&gt;
*A properly-focused picture of the X2's LED and iron sights but without either your fingers and or hands in the picture. Would it be possible to balance the X2 on a table without your fingers holding it up, perhaps with the muzzle on the surface of the table so you can take a clear picture without your hands/fingers in the picture? &lt;br /&gt;
&lt;br /&gt;
*A clear picture of the smart cartridge with the muzzle end flat against your wooden ruler's measuring edge. You clearly had trouble with aligning the longest edge to be parallel to the ruler, so perhaps you could just use the flattest edge to make it easier. &lt;br /&gt;
&lt;br /&gt;
*A clear picture of the &amp;quot;warning arc&amp;quot; being used from the X2 while cartridges are still unfired. This could go at the top of the page as a demonstration of an ability common to all CEWs released so far. Technically I'd like one from the older Tasers as well (either from the X26 or the M26) that shows how they needed to remove cartridges or have expended ones for it to work, but this will do for now. &lt;br /&gt;
&lt;br /&gt;
:I realize this might sound like a tall order, but you can do this piece by piece so as to get the most informative photos for this wiki. See if you can get a good white light source so your pictures are properly lit as well. Things like the X2's integral flashlight and aiming laser can wait for a bit--does the Home Defender version have two aiming lasers or not? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:39, 1 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
They actually were taken with a phone camera. My last dedicated camera was broken and I haven't gotten a replacement yet, probably will sometime next week and try to get the photos after that. As far as I know there is no &amp;quot;Home Defender&amp;quot; version, the product's full title is just &amp;quot;TASER X2 Defender&amp;quot;. It's got a flashlight and dual lasers coming from the small port on the bottom of the weapon, but the bottom laser flashes, so sometimes it doesn't show up in photos, the light and laser can be turned on/off independently but requires going into a menu to do so. Technically it isn't MY X2, it belongs to my department, so I'm not always able to take photos of it if it's being used for training or being carried by someone else. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 15:57, 1 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I get it; just see what you can do about my suggestions when it's convenient. It's too bad that good photos of this weapon (especially in use or with its features visible) are so hard to find. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:05, 2 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Another album: http://imgur.com/a/layP6&lt;br /&gt;
&lt;br /&gt;
These were taken with a dedicated camera, but it's a pretty cheap one. I went for as many photos as possible (51, so be careful if you have bandwidth limits), and tried to ge tthe shots you asked for. Trying to get a focused shot of the sights is hard, the focus on this camera is a bit silly. Should the focus be on the front sight, rear sights, or what? Getting a photo of the arc is also pretty hard, I tried holding the weapon and camera but that was very awkward, the best I got was with it lying down on it's and I simply pressed the button, but the arc also flickers, so many of the shots were between arcs.  I've got some stuff to do but in 3-4 hours I should have some more time to take some additional pictures if they are needed, I'm thinking I might just use the video function to get the arc and take a screencap from that. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:36, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Wow, thanks for your hard work. I'll look these over soon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 12:06, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I took a video and took screencaps of that for the warning arc, the video resolution is significantly lower than the stills (1280x720 vs 5152x3684) but taking a still timed correctly to show the arc was too much trouble, even continuous shutter didn't work. Interesting I noticed the arc starts on the left cartridge, then alternates to the right one, but doesn't have them both active at once. &lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/tME28&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 16:19, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Conducted Energy Weapons from other companies ==&lt;br /&gt;
&lt;br /&gt;
So far, Taser International has done a good job of maintaining its market share (and Taser has more or less become the byword for electroshock CEWs). There have been a few other CEWs made by other companies that have turned up in media that would be suitable for inclusion on this wiki, however. Since I see gun entries for guns that appear only in one piece of media, would those non-Taser-International-made CEWs get their own pages or go on this one? &lt;br /&gt;
&lt;br /&gt;
Two examples are the Stinger S-400, the first commercially available multishot CEW, found in [[SWAT 4]], and the Stinger S-200, which greatly resembles the CEW used in [[Grand Theft Auto V]]. Both were made by the now-defunct Stinger Systems. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:08, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I would think they probably go on this page, especially since most people would probably think of it as a &amp;quot;taser&amp;quot; anyway, and especially if it's only got one or 2 appearances in media, but I'm no admin or expert. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:01, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I agree that we should group those other ones on this page, since they fall under the umbrella of 'Taser' and also don't seem to have enough entries or exposure to warrant their own pages, as stated. True these would be from different companies but just like how SAAs, Single/Double-Barrel Shotguns, etc are all generally consolidated on single pages, I think that same deal can apply here. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:57, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Should probably move this page to &amp;quot;Conducted Energy Weapon&amp;quot; with Taser as a redirect if we're doing that, since &amp;quot;Taser&amp;quot; is currently still a non-generic trademark and all. Otherwise it'd be like calling every carbine AR15 an M4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:07, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Hasn't Taser become something of a genericized trademark for CEWs by now, like Kleenex? Anyway, if this page gets moved to &amp;quot;conducted energy weapon&amp;quot; (which is the technical term for this weapon class, even with the one exception of the X12, which fires an electroshock projectile rather than conductive wires), then Taser should redirect to the new title. Perhaps sorting this page by manufacturer would do. There are other entries for weapons here that only appear in one piece of media, so including the non-Taser CEWs that also appear in one piece of media could be included here. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:27, 23 February 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=898313</id>
		<title>Talk:Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=898313"/>
		<updated>2015-03-05T21:19:21Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* X2 Photos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A TASER is NOT a firearm!==&lt;br /&gt;
This is a prime candidate for DELETION.  There are many other less lethal devices used by police and civilians.  Stunguns, Pepper spray, beanbag rounds, rubber.  Though the original Taser is classified by the ATF as a firearm, only because some of the models use chemical charges to fire the darts (some others don't) it's a pure technicality.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:16, 31 January 2010 (UTC)  Opinions from other members on the subject are requested.&lt;br /&gt;
:I know it is not a firearm but the FN 303 is also not a firearm as it also uses compressed air and it has a page, I just thought that I would make a page for the taser as it is seen in quite a few movies and tv shows these days. --[[User:ThePotShot|ThePotShot]] 05:47, 31 January 2010 (UTC)&lt;br /&gt;
::That page can easily be removed if you so desire, however, one of the criteria is whether or not the general public will confuse it with a firearm (or the generally accepted definition of a firearm).  No one wonders what a Taser is, they know what a Taser is and they KNOW it's not a firearm in the conventional sense of the word.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:16, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I say let it stay. If you can hold it in your hand and use it to shoot a projectile out at someone, it's a firearm in my eyes, More so, even than some of the &amp;quot;fantasy weapons&amp;quot; allowed on here.--[[User:Spikemonkey|Spikemonkey]] 05:25, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suppose if you want to get pedantic, firearms are ranged weapons that rely on chemical explosives (where the &amp;quot;fire&amp;quot; in &amp;quot;firearm&amp;quot; comes from) to propel a projectile at something or someone to cause harm to it by breaking the target apart, and receives all of its propulsive energy at the start (unlike missiles or rockets which gradually accelerate). By this definition, a speargun is not a firearm (since it relies on tension rather than expanding gases to launch the projectile) and rail- or coil-guns don't count either, since they electromagnetically accelerate a projectile rather than using a chemical explosive (maybe the technical term should be &amp;quot;EMAC gun&amp;quot; and not rifle since they don't require any rifling in a barrel?). &lt;br /&gt;
&lt;br /&gt;
I myself don't mind which way this wiki swings, since here we also list things that are not strictly man-portable firearms either (like the entries for rocket launchers, mines and vehicle-mounted weapons such as the Bushmaster chaingun). I would like this wiki to be on the inclusive side, so as long as it's within reason. One example is how I plan to include the &amp;quot;Less-Lethal Shotgun&amp;quot; on the [[S.W.A.T. 4]] page since it's converted from a Benelli Nova shotgun and still uses chemical explosives to propel its beanbags, but won't include the Pepper Spray in the game since it's not a ranged weapon nor was it made from a conventional firearm. The Pepper-ball gun I've decided to include anyway for completeness' sake, despite using compressed air instead of chemical explosives. &lt;br /&gt;
&lt;br /&gt;
Either way, whichever the decision the powers-that-be here on this wiki make, it should be clear and posted somewhere easily accessed and seen so that the policy of this wiki will be clear and easily enforced for all contributors. --[[User:Mazryonh|Mazryonh]] 05:44, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks.  Will do. The problem is that SOME NEW MEMBERS always find a way to 'stretch' the definition of what should be on the site.  I suppose that is why rules and regulations always end up being so LONG.  This IS the Movie FIREARMS database, and yes, I've had FIGHTS with other members as to the 'mission creep' of ever expanding lists of stuff that appears on the site.   One of these days we'll have a page for 'Sharp Stick' and there will be someone arguing as to why it should be here.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:13, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no idea if this is finished or not but I think that if you delete this on the basis that it is not strictly a firearm, well, there will be so much other things that should be removed from the site, just like mines &amp;amp; such. Rocket launchers arn't firearms either. Just saying my view. :)&lt;br /&gt;
--[[User:ZacharyXD|ZacharyXD]] ([[User talk:ZacharyXD|talk]]) 14:49, 11 September 2012 (EDT)&lt;br /&gt;
: I agree with --ZacharyXD, after all even Airsoft-Guns and Non-guns are listed, and they're even further &amp;quot;off&amp;quot; from the firearm-classification.  So this definitely deserves to stay here.&lt;br /&gt;
&lt;br /&gt;
== X2 Photos ==&lt;br /&gt;
&lt;br /&gt;
The existing X2/3 pics look like concept renders. I put up the first photo of an X2 I have right now. I plan to take some more photos of the X2, probably next week. I'll try to get pics of the safety, lcd screen, aiming lasers, and cartridges. I don't have any X3s to get photos of unfortunately. Should I try to get a white background or is that orange textured one fine? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 23:04, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's no wonder you don't have an X3 to take photos of; it was discontinued in 2013, likely due to how wide and unwieldy it was to keep on a police utility belt, though it was also offered in a &amp;quot;Home Defender&amp;quot; variant which likely shouldn't have had those issues to that extent. See if you can get a white background if at all possible. If not, the current one will suffice for now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:36, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I didn't want to waste IMFDB bandwidth uploading ones that would go unused. I made an imgur album of the photos I took. Which do you think belong on the article? I'll probably replace the last photo I took with one with a white background, maybe one of the &amp;quot;half-loaded&amp;quot; ones. It was hard to get a good picture of the aiming light/laser, especially since the bottom dot flashes, but I got a good one of the screen and top blade sights. http://imgur.com/a/36w6Q&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:47, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:You don't need to worry about wasting bandwidth; the moderators here are fairly on-the-ball about deleting unused or unwanted pictures on this wiki. It's great that you're helping by contributing photographs of your X2, but it would be even better if you could retake those pictures with a camera that was able to focus properly on the weapon, so that it's crystal clear when viewed at full resolution. I don't know if you took those photos with a phone's camera or not, but the pictures are clearly much fuzzier than most of the other photos on this wiki. Anyway, what you have is a good start. Here's a primer on what else you should look into taking pictures of: &lt;br /&gt;
&lt;br /&gt;
*A view of your X2 with the muzzle visible, kind of like the X2 Render picture we used to have on this page, but with the muzzle pointing in the opposite direction (perhaps you can position the X2 upright while balancing the bottom edge of the muzzle against the table while setting up a white background--would removing the battery help?). Because your X2 is mostly bright yellow, it's hard to differentiate it from the X3's render picture, and the number of cartridges in a fully-loaded muzzle is the surest way to determine whether it's an X2 or X3. Perhaps if you remove the battery you can place it alongside the X2, kind of like how semiautomatic pistols on this wiki sometimes appear in photos next to their ammunition magazines, or even turn on the integral flashlight from this viewpoint to show where exactly the light comes out from.&lt;br /&gt;
&lt;br /&gt;
*A properly-focused picture of the X2's LED and iron sights but without either your fingers and or hands in the picture. Would it be possible to balance the X2 on a table without your fingers holding it up, perhaps with the muzzle on the surface of the table so you can take a clear picture without your hands/fingers in the picture? &lt;br /&gt;
&lt;br /&gt;
*A clear picture of the smart cartridge with the muzzle end flat against your wooden ruler's measuring edge. You clearly had trouble with aligning the longest edge to be parallel to the ruler, so perhaps you could just use the flattest edge to make it easier. &lt;br /&gt;
&lt;br /&gt;
*A clear picture of the &amp;quot;warning arc&amp;quot; being used from the X2 while cartridges are still unfired. This could go at the top of the page as a demonstration of an ability common to all CEWs released so far. Technically I'd like one from the older Tasers as well (either from the X26 or the M26) that shows how they needed to remove cartridges or have expended ones for it to work, but this will do for now. &lt;br /&gt;
&lt;br /&gt;
:I realize this might sound like a tall order, but you can do this piece by piece so as to get the most informative photos for this wiki. See if you can get a good white light source so your pictures are properly lit as well. Things like the X2's integral flashlight and aiming laser can wait for a bit--does the Home Defender version have two aiming lasers or not? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:39, 1 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
They actually were taken with a phone camera. My last dedicated camera was broken and I haven't gotten a replacement yet, probably will sometime next week and try to get the photos after that. As far as I know there is no &amp;quot;Home Defender&amp;quot; version, the product's full title is just &amp;quot;TASER X2 Defender&amp;quot;. It's got a flashlight and dual lasers coming from the small port on the bottom of the weapon, but the bottom laser flashes, so sometimes it doesn't show up in photos, the light and laser can be turned on/off independently but requires going into a menu to do so. Technically it isn't MY X2, it belongs to my department, so I'm not always able to take photos of it if it's being used for training or being carried by someone else. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 15:57, 1 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I get it; just see what you can do about my suggestions when it's convenient. It's too bad that good photos of this weapon (especially in use or with its features visible) are so hard to find. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:05, 2 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Another album: http://imgur.com/a/layP6&lt;br /&gt;
&lt;br /&gt;
These were taken with a dedicated camera, but it's a pretty cheap one. I went for as many photos as possible (51, so be careful if you have bandwidth limits), and tried to ge tthe shots you asked for. Trying to get a focused shot of the sights is hard, the focus on this camera is a bit silly. Should the focus be on the front sight, rear sights, or what? Getting a photo of the arc is also pretty hard, I tried holding the weapon and camera but that was very awkward, the best I got was with it lying down on it's and I simply pressed the button, but the arc also flickers, so many of the shots were between arcs.  I've got some stuff to do but in 3-4 hours I should have some more time to take some additional pictures if they are needed, I'm thinking I might just use the video function to get the arc and take a screencap from that. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:36, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Wow, thanks for your hard work. I'll look these over soon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 12:06, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I took a video and took screencaps of that for the warning arc, the video resolution is significantly lower than the stills (1280x720 vs 5152x3684) but taking a still timed correctly to show the arc was too much trouble, even continuous shutter didn't work. Interesting I noticed the arc starts on the right cartridge, then alternates to the left. &lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/tME28&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 16:19, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Conducted Energy Weapons from other companies ==&lt;br /&gt;
&lt;br /&gt;
So far, Taser International has done a good job of maintaining its market share (and Taser has more or less become the byword for electroshock CEWs). There have been a few other CEWs made by other companies that have turned up in media that would be suitable for inclusion on this wiki, however. Since I see gun entries for guns that appear only in one piece of media, would those non-Taser-International-made CEWs get their own pages or go on this one? &lt;br /&gt;
&lt;br /&gt;
Two examples are the Stinger S-400, the first commercially available multishot CEW, found in [[SWAT 4]], and the Stinger S-200, which greatly resembles the CEW used in [[Grand Theft Auto V]]. Both were made by the now-defunct Stinger Systems. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:08, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I would think they probably go on this page, especially since most people would probably think of it as a &amp;quot;taser&amp;quot; anyway, and especially if it's only got one or 2 appearances in media, but I'm no admin or expert. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:01, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I agree that we should group those other ones on this page, since they fall under the umbrella of 'Taser' and also don't seem to have enough entries or exposure to warrant their own pages, as stated. True these would be from different companies but just like how SAAs, Single/Double-Barrel Shotguns, etc are all generally consolidated on single pages, I think that same deal can apply here. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:57, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Should probably move this page to &amp;quot;Conducted Energy Weapon&amp;quot; with Taser as a redirect if we're doing that, since &amp;quot;Taser&amp;quot; is currently still a non-generic trademark and all. Otherwise it'd be like calling every carbine AR15 an M4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:07, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Hasn't Taser become something of a genericized trademark for CEWs by now, like Kleenex? Anyway, if this page gets moved to &amp;quot;conducted energy weapon&amp;quot; (which is the technical term for this weapon class, even with the one exception of the X12, which fires an electroshock projectile rather than conductive wires), then Taser should redirect to the new title. Perhaps sorting this page by manufacturer would do. There are other entries for weapons here that only appear in one piece of media, so including the non-Taser CEWs that also appear in one piece of media could be included here. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:27, 23 February 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=898251</id>
		<title>Talk:Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=898251"/>
		<updated>2015-03-05T16:41:03Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* X2 Photos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A TASER is NOT a firearm!==&lt;br /&gt;
This is a prime candidate for DELETION.  There are many other less lethal devices used by police and civilians.  Stunguns, Pepper spray, beanbag rounds, rubber.  Though the original Taser is classified by the ATF as a firearm, only because some of the models use chemical charges to fire the darts (some others don't) it's a pure technicality.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:16, 31 January 2010 (UTC)  Opinions from other members on the subject are requested.&lt;br /&gt;
:I know it is not a firearm but the FN 303 is also not a firearm as it also uses compressed air and it has a page, I just thought that I would make a page for the taser as it is seen in quite a few movies and tv shows these days. --[[User:ThePotShot|ThePotShot]] 05:47, 31 January 2010 (UTC)&lt;br /&gt;
::That page can easily be removed if you so desire, however, one of the criteria is whether or not the general public will confuse it with a firearm (or the generally accepted definition of a firearm).  No one wonders what a Taser is, they know what a Taser is and they KNOW it's not a firearm in the conventional sense of the word.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:16, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I say let it stay. If you can hold it in your hand and use it to shoot a projectile out at someone, it's a firearm in my eyes, More so, even than some of the &amp;quot;fantasy weapons&amp;quot; allowed on here.--[[User:Spikemonkey|Spikemonkey]] 05:25, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suppose if you want to get pedantic, firearms are ranged weapons that rely on chemical explosives (where the &amp;quot;fire&amp;quot; in &amp;quot;firearm&amp;quot; comes from) to propel a projectile at something or someone to cause harm to it by breaking the target apart, and receives all of its propulsive energy at the start (unlike missiles or rockets which gradually accelerate). By this definition, a speargun is not a firearm (since it relies on tension rather than expanding gases to launch the projectile) and rail- or coil-guns don't count either, since they electromagnetically accelerate a projectile rather than using a chemical explosive (maybe the technical term should be &amp;quot;EMAC gun&amp;quot; and not rifle since they don't require any rifling in a barrel?). &lt;br /&gt;
&lt;br /&gt;
I myself don't mind which way this wiki swings, since here we also list things that are not strictly man-portable firearms either (like the entries for rocket launchers, mines and vehicle-mounted weapons such as the Bushmaster chaingun). I would like this wiki to be on the inclusive side, so as long as it's within reason. One example is how I plan to include the &amp;quot;Less-Lethal Shotgun&amp;quot; on the [[S.W.A.T. 4]] page since it's converted from a Benelli Nova shotgun and still uses chemical explosives to propel its beanbags, but won't include the Pepper Spray in the game since it's not a ranged weapon nor was it made from a conventional firearm. The Pepper-ball gun I've decided to include anyway for completeness' sake, despite using compressed air instead of chemical explosives. &lt;br /&gt;
&lt;br /&gt;
Either way, whichever the decision the powers-that-be here on this wiki make, it should be clear and posted somewhere easily accessed and seen so that the policy of this wiki will be clear and easily enforced for all contributors. --[[User:Mazryonh|Mazryonh]] 05:44, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks.  Will do. The problem is that SOME NEW MEMBERS always find a way to 'stretch' the definition of what should be on the site.  I suppose that is why rules and regulations always end up being so LONG.  This IS the Movie FIREARMS database, and yes, I've had FIGHTS with other members as to the 'mission creep' of ever expanding lists of stuff that appears on the site.   One of these days we'll have a page for 'Sharp Stick' and there will be someone arguing as to why it should be here.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:13, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no idea if this is finished or not but I think that if you delete this on the basis that it is not strictly a firearm, well, there will be so much other things that should be removed from the site, just like mines &amp;amp; such. Rocket launchers arn't firearms either. Just saying my view. :)&lt;br /&gt;
--[[User:ZacharyXD|ZacharyXD]] ([[User talk:ZacharyXD|talk]]) 14:49, 11 September 2012 (EDT)&lt;br /&gt;
: I agree with --ZacharyXD, after all even Airsoft-Guns and Non-guns are listed, and they're even further &amp;quot;off&amp;quot; from the firearm-classification.  So this definitely deserves to stay here.&lt;br /&gt;
&lt;br /&gt;
== X2 Photos ==&lt;br /&gt;
&lt;br /&gt;
The existing X2/3 pics look like concept renders. I put up the first photo of an X2 I have right now. I plan to take some more photos of the X2, probably next week. I'll try to get pics of the safety, lcd screen, aiming lasers, and cartridges. I don't have any X3s to get photos of unfortunately. Should I try to get a white background or is that orange textured one fine? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 23:04, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's no wonder you don't have an X3 to take photos of; it was discontinued in 2013, likely due to how wide and unwieldy it was to keep on a police utility belt, though it was also offered in a &amp;quot;Home Defender&amp;quot; variant which likely shouldn't have had those issues to that extent. See if you can get a white background if at all possible. If not, the current one will suffice for now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:36, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I didn't want to waste IMFDB bandwidth uploading ones that would go unused. I made an imgur album of the photos I took. Which do you think belong on the article? I'll probably replace the last photo I took with one with a white background, maybe one of the &amp;quot;half-loaded&amp;quot; ones. It was hard to get a good picture of the aiming light/laser, especially since the bottom dot flashes, but I got a good one of the screen and top blade sights. http://imgur.com/a/36w6Q&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:47, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:You don't need to worry about wasting bandwidth; the moderators here are fairly on-the-ball about deleting unused or unwanted pictures on this wiki. It's great that you're helping by contributing photographs of your X2, but it would be even better if you could retake those pictures with a camera that was able to focus properly on the weapon, so that it's crystal clear when viewed at full resolution. I don't know if you took those photos with a phone's camera or not, but the pictures are clearly much fuzzier than most of the other photos on this wiki. Anyway, what you have is a good start. Here's a primer on what else you should look into taking pictures of: &lt;br /&gt;
&lt;br /&gt;
*A view of your X2 with the muzzle visible, kind of like the X2 Render picture we used to have on this page, but with the muzzle pointing in the opposite direction (perhaps you can position the X2 upright while balancing the bottom edge of the muzzle against the table while setting up a white background--would removing the battery help?). Because your X2 is mostly bright yellow, it's hard to differentiate it from the X3's render picture, and the number of cartridges in a fully-loaded muzzle is the surest way to determine whether it's an X2 or X3. Perhaps if you remove the battery you can place it alongside the X2, kind of like how semiautomatic pistols on this wiki sometimes appear in photos next to their ammunition magazines, or even turn on the integral flashlight from this viewpoint to show where exactly the light comes out from.&lt;br /&gt;
&lt;br /&gt;
*A properly-focused picture of the X2's LED and iron sights but without either your fingers and or hands in the picture. Would it be possible to balance the X2 on a table without your fingers holding it up, perhaps with the muzzle on the surface of the table so you can take a clear picture without your hands/fingers in the picture? &lt;br /&gt;
&lt;br /&gt;
*A clear picture of the smart cartridge with the muzzle end flat against your wooden ruler's measuring edge. You clearly had trouble with aligning the longest edge to be parallel to the ruler, so perhaps you could just use the flattest edge to make it easier. &lt;br /&gt;
&lt;br /&gt;
*A clear picture of the &amp;quot;warning arc&amp;quot; being used from the X2 while cartridges are still unfired. This could go at the top of the page as a demonstration of an ability common to all CEWs released so far. Technically I'd like one from the older Tasers as well (either from the X26 or the M26) that shows how they needed to remove cartridges or have expended ones for it to work, but this will do for now. &lt;br /&gt;
&lt;br /&gt;
:I realize this might sound like a tall order, but you can do this piece by piece so as to get the most informative photos for this wiki. See if you can get a good white light source so your pictures are properly lit as well. Things like the X2's integral flashlight and aiming laser can wait for a bit--does the Home Defender version have two aiming lasers or not? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:39, 1 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
They actually were taken with a phone camera. My last dedicated camera was broken and I haven't gotten a replacement yet, probably will sometime next week and try to get the photos after that. As far as I know there is no &amp;quot;Home Defender&amp;quot; version, the product's full title is just &amp;quot;TASER X2 Defender&amp;quot;. It's got a flashlight and dual lasers coming from the small port on the bottom of the weapon, but the bottom laser flashes, so sometimes it doesn't show up in photos, the light and laser can be turned on/off independently but requires going into a menu to do so. Technically it isn't MY X2, it belongs to my department, so I'm not always able to take photos of it if it's being used for training or being carried by someone else. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 15:57, 1 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I get it; just see what you can do about my suggestions when it's convenient. It's too bad that good photos of this weapon (especially in use or with its features visible) are so hard to find. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:05, 2 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Another album: http://imgur.com/a/layP6&lt;br /&gt;
&lt;br /&gt;
These were taken with a dedicated camera, but it's a pretty cheap one. I went for as many photos as possible (51, so be careful if you have bandwidth limits), and tried to ge tthe shots you asked for. Trying to get a focused shot of the sights is hard, the focus on this camera is a bit silly. Should the focus be on the front sight, rear sights, or what? Getting a photo of the arc is also pretty hard, I tried holding the weapon and camera but that was very awkward, the best I got was with it lying down on it's and I simply pressed the button, but the arc also flickers, so many of the shots were between arcs.  I've got some stuff to do but in 3-4 hours I should have some more time to take some additional pictures if they are needed, I'm thinking I might just use the video function to get the arc and take a screencap from that. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:36, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Conducted Energy Weapons from other companies ==&lt;br /&gt;
&lt;br /&gt;
So far, Taser International has done a good job of maintaining its market share (and Taser has more or less become the byword for electroshock CEWs). There have been a few other CEWs made by other companies that have turned up in media that would be suitable for inclusion on this wiki, however. Since I see gun entries for guns that appear only in one piece of media, would those non-Taser-International-made CEWs get their own pages or go on this one? &lt;br /&gt;
&lt;br /&gt;
Two examples are the Stinger S-400, the first commercially available multishot CEW, found in [[SWAT 4]], and the Stinger S-200, which greatly resembles the CEW used in [[Grand Theft Auto V]]. Both were made by the now-defunct Stinger Systems. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:08, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I would think they probably go on this page, especially since most people would probably think of it as a &amp;quot;taser&amp;quot; anyway, and especially if it's only got one or 2 appearances in media, but I'm no admin or expert. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:01, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I agree that we should group those other ones on this page, since they fall under the umbrella of 'Taser' and also don't seem to have enough entries or exposure to warrant their own pages, as stated. True these would be from different companies but just like how SAAs, Single/Double-Barrel Shotguns, etc are all generally consolidated on single pages, I think that same deal can apply here. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:57, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Should probably move this page to &amp;quot;Conducted Energy Weapon&amp;quot; with Taser as a redirect if we're doing that, since &amp;quot;Taser&amp;quot; is currently still a non-generic trademark and all. Otherwise it'd be like calling every carbine AR15 an M4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:07, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Hasn't Taser become something of a genericized trademark for CEWs by now, like Kleenex? Anyway, if this page gets moved to &amp;quot;conducted energy weapon&amp;quot; (which is the technical term for this weapon class, even with the one exception of the X12, which fires an electroshock projectile rather than conductive wires), then Taser should redirect to the new title. Perhaps sorting this page by manufacturer would do. There are other entries for weapons here that only appear in one piece of media, so including the non-Taser CEWs that also appear in one piece of media could be included here. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:27, 23 February 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=898250</id>
		<title>Talk:Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=898250"/>
		<updated>2015-03-05T16:36:08Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* X2 Photos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A TASER is NOT a firearm!==&lt;br /&gt;
This is a prime candidate for DELETION.  There are many other less lethal devices used by police and civilians.  Stunguns, Pepper spray, beanbag rounds, rubber.  Though the original Taser is classified by the ATF as a firearm, only because some of the models use chemical charges to fire the darts (some others don't) it's a pure technicality.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:16, 31 January 2010 (UTC)  Opinions from other members on the subject are requested.&lt;br /&gt;
:I know it is not a firearm but the FN 303 is also not a firearm as it also uses compressed air and it has a page, I just thought that I would make a page for the taser as it is seen in quite a few movies and tv shows these days. --[[User:ThePotShot|ThePotShot]] 05:47, 31 January 2010 (UTC)&lt;br /&gt;
::That page can easily be removed if you so desire, however, one of the criteria is whether or not the general public will confuse it with a firearm (or the generally accepted definition of a firearm).  No one wonders what a Taser is, they know what a Taser is and they KNOW it's not a firearm in the conventional sense of the word.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:16, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I say let it stay. If you can hold it in your hand and use it to shoot a projectile out at someone, it's a firearm in my eyes, More so, even than some of the &amp;quot;fantasy weapons&amp;quot; allowed on here.--[[User:Spikemonkey|Spikemonkey]] 05:25, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suppose if you want to get pedantic, firearms are ranged weapons that rely on chemical explosives (where the &amp;quot;fire&amp;quot; in &amp;quot;firearm&amp;quot; comes from) to propel a projectile at something or someone to cause harm to it by breaking the target apart, and receives all of its propulsive energy at the start (unlike missiles or rockets which gradually accelerate). By this definition, a speargun is not a firearm (since it relies on tension rather than expanding gases to launch the projectile) and rail- or coil-guns don't count either, since they electromagnetically accelerate a projectile rather than using a chemical explosive (maybe the technical term should be &amp;quot;EMAC gun&amp;quot; and not rifle since they don't require any rifling in a barrel?). &lt;br /&gt;
&lt;br /&gt;
I myself don't mind which way this wiki swings, since here we also list things that are not strictly man-portable firearms either (like the entries for rocket launchers, mines and vehicle-mounted weapons such as the Bushmaster chaingun). I would like this wiki to be on the inclusive side, so as long as it's within reason. One example is how I plan to include the &amp;quot;Less-Lethal Shotgun&amp;quot; on the [[S.W.A.T. 4]] page since it's converted from a Benelli Nova shotgun and still uses chemical explosives to propel its beanbags, but won't include the Pepper Spray in the game since it's not a ranged weapon nor was it made from a conventional firearm. The Pepper-ball gun I've decided to include anyway for completeness' sake, despite using compressed air instead of chemical explosives. &lt;br /&gt;
&lt;br /&gt;
Either way, whichever the decision the powers-that-be here on this wiki make, it should be clear and posted somewhere easily accessed and seen so that the policy of this wiki will be clear and easily enforced for all contributors. --[[User:Mazryonh|Mazryonh]] 05:44, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks.  Will do. The problem is that SOME NEW MEMBERS always find a way to 'stretch' the definition of what should be on the site.  I suppose that is why rules and regulations always end up being so LONG.  This IS the Movie FIREARMS database, and yes, I've had FIGHTS with other members as to the 'mission creep' of ever expanding lists of stuff that appears on the site.   One of these days we'll have a page for 'Sharp Stick' and there will be someone arguing as to why it should be here.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:13, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no idea if this is finished or not but I think that if you delete this on the basis that it is not strictly a firearm, well, there will be so much other things that should be removed from the site, just like mines &amp;amp; such. Rocket launchers arn't firearms either. Just saying my view. :)&lt;br /&gt;
--[[User:ZacharyXD|ZacharyXD]] ([[User talk:ZacharyXD|talk]]) 14:49, 11 September 2012 (EDT)&lt;br /&gt;
: I agree with --ZacharyXD, after all even Airsoft-Guns and Non-guns are listed, and they're even further &amp;quot;off&amp;quot; from the firearm-classification.  So this definitely deserves to stay here.&lt;br /&gt;
&lt;br /&gt;
== X2 Photos ==&lt;br /&gt;
&lt;br /&gt;
The existing X2/3 pics look like concept renders. I put up the first photo of an X2 I have right now. I plan to take some more photos of the X2, probably next week. I'll try to get pics of the safety, lcd screen, aiming lasers, and cartridges. I don't have any X3s to get photos of unfortunately. Should I try to get a white background or is that orange textured one fine? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 23:04, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's no wonder you don't have an X3 to take photos of; it was discontinued in 2013, likely due to how wide and unwieldy it was to keep on a police utility belt, though it was also offered in a &amp;quot;Home Defender&amp;quot; variant which likely shouldn't have had those issues to that extent. See if you can get a white background if at all possible. If not, the current one will suffice for now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:36, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I didn't want to waste IMFDB bandwidth uploading ones that would go unused. I made an imgur album of the photos I took. Which do you think belong on the article? I'll probably replace the last photo I took with one with a white background, maybe one of the &amp;quot;half-loaded&amp;quot; ones. It was hard to get a good picture of the aiming light/laser, especially since the bottom dot flashes, but I got a good one of the screen and top blade sights. http://imgur.com/a/36w6Q&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:47, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:You don't need to worry about wasting bandwidth; the moderators here are fairly on-the-ball about deleting unused or unwanted pictures on this wiki. It's great that you're helping by contributing photographs of your X2, but it would be even better if you could retake those pictures with a camera that was able to focus properly on the weapon, so that it's crystal clear when viewed at full resolution. I don't know if you took those photos with a phone's camera or not, but the pictures are clearly much fuzzier than most of the other photos on this wiki. Anyway, what you have is a good start. Here's a primer on what else you should look into taking pictures of: &lt;br /&gt;
&lt;br /&gt;
*A view of your X2 with the muzzle visible, kind of like the X2 Render picture we used to have on this page, but with the muzzle pointing in the opposite direction (perhaps you can position the X2 upright while balancing the bottom edge of the muzzle against the table while setting up a white background--would removing the battery help?). Because your X2 is mostly bright yellow, it's hard to differentiate it from the X3's render picture, and the number of cartridges in a fully-loaded muzzle is the surest way to determine whether it's an X2 or X3. Perhaps if you remove the battery you can place it alongside the X2, kind of like how semiautomatic pistols on this wiki sometimes appear in photos next to their ammunition magazines, or even turn on the integral flashlight from this viewpoint to show where exactly the light comes out from.&lt;br /&gt;
&lt;br /&gt;
*A properly-focused picture of the X2's LED and iron sights but without either your fingers and or hands in the picture. Would it be possible to balance the X2 on a table without your fingers holding it up, perhaps with the muzzle on the surface of the table so you can take a clear picture without your hands/fingers in the picture? &lt;br /&gt;
&lt;br /&gt;
*A clear picture of the smart cartridge with the muzzle end flat against your wooden ruler's measuring edge. You clearly had trouble with aligning the longest edge to be parallel to the ruler, so perhaps you could just use the flattest edge to make it easier. &lt;br /&gt;
&lt;br /&gt;
*A clear picture of the &amp;quot;warning arc&amp;quot; being used from the X2 while cartridges are still unfired. This could go at the top of the page as a demonstration of an ability common to all CEWs released so far. Technically I'd like one from the older Tasers as well (either from the X26 or the M26) that shows how they needed to remove cartridges or have expended ones for it to work, but this will do for now. &lt;br /&gt;
&lt;br /&gt;
:I realize this might sound like a tall order, but you can do this piece by piece so as to get the most informative photos for this wiki. See if you can get a good white light source so your pictures are properly lit as well. Things like the X2's integral flashlight and aiming laser can wait for a bit--does the Home Defender version have two aiming lasers or not? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:39, 1 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
They actually were taken with a phone camera. My last dedicated camera was broken and I haven't gotten a replacement yet, probably will sometime next week and try to get the photos after that. As far as I know there is no &amp;quot;Home Defender&amp;quot; version, the product's full title is just &amp;quot;TASER X2 Defender&amp;quot;. It's got a flashlight and dual lasers coming from the small port on the bottom of the weapon, but the bottom laser flashes, so sometimes it doesn't show up in photos, the light and laser can be turned on/off independently but requires going into a menu to do so. Technically it isn't MY X2, it belongs to my department, so I'm not always able to take photos of it if it's being used for training or being carried by someone else. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 15:57, 1 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I get it; just see what you can do about my suggestions when it's convenient. It's too bad that good photos of this weapon (especially in use or with its features visible) are so hard to find. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:05, 2 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Another album: http://imgur.com/a/layP6&lt;br /&gt;
&lt;br /&gt;
These were taken with a dedicated camera, but it's a pretty cheap one. I went for as many photos as possible, and tried to ge tthe shots you asked for. Trying to get a focused shot of the sights is hard, the focus on this camera is a bit silly. Should the focus be on the front sight, rear sights, or what? Getting a photo of the arc is also pretty hard, I tried holding the weapon and camera but that was very awkward, the best I got was with it lying down on it's and I simply pressed the button, but the arc also flickers, so many of the shots were between arcs.  I've got some stuff to do but in 3-4 hours I should have some more time to take some additional pictures if they are needed, I'm thinking I might just use the video function to get the arc and take a screencap from that. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:36, 5 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Conducted Energy Weapons from other companies ==&lt;br /&gt;
&lt;br /&gt;
So far, Taser International has done a good job of maintaining its market share (and Taser has more or less become the byword for electroshock CEWs). There have been a few other CEWs made by other companies that have turned up in media that would be suitable for inclusion on this wiki, however. Since I see gun entries for guns that appear only in one piece of media, would those non-Taser-International-made CEWs get their own pages or go on this one? &lt;br /&gt;
&lt;br /&gt;
Two examples are the Stinger S-400, the first commercially available multishot CEW, found in [[SWAT 4]], and the Stinger S-200, which greatly resembles the CEW used in [[Grand Theft Auto V]]. Both were made by the now-defunct Stinger Systems. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:08, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I would think they probably go on this page, especially since most people would probably think of it as a &amp;quot;taser&amp;quot; anyway, and especially if it's only got one or 2 appearances in media, but I'm no admin or expert. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:01, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I agree that we should group those other ones on this page, since they fall under the umbrella of 'Taser' and also don't seem to have enough entries or exposure to warrant their own pages, as stated. True these would be from different companies but just like how SAAs, Single/Double-Barrel Shotguns, etc are all generally consolidated on single pages, I think that same deal can apply here. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:57, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Should probably move this page to &amp;quot;Conducted Energy Weapon&amp;quot; with Taser as a redirect if we're doing that, since &amp;quot;Taser&amp;quot; is currently still a non-generic trademark and all. Otherwise it'd be like calling every carbine AR15 an M4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:07, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Hasn't Taser become something of a genericized trademark for CEWs by now, like Kleenex? Anyway, if this page gets moved to &amp;quot;conducted energy weapon&amp;quot; (which is the technical term for this weapon class, even with the one exception of the X12, which fires an electroshock projectile rather than conductive wires), then Taser should redirect to the new title. Perhaps sorting this page by manufacturer would do. There are other entries for weapons here that only appear in one piece of media, so including the non-Taser CEWs that also appear in one piece of media could be included here. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:27, 23 February 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:S3anyBoy&amp;diff=897302</id>
		<title>User talk:S3anyBoy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:S3anyBoy&amp;diff=897302"/>
		<updated>2015-03-03T02:22:49Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Request for contact over e-mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
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If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 15:29, 11 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sortable tables ==&lt;br /&gt;
&lt;br /&gt;
Please hold off on modifying the tables, at least for now. I'm not sure that would be compatible with rowspans. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:54, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saboteur]]'' ||  || Tobin's man ||  || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| ''[[Torture Ship]]'' || [[Lyle Talbot]] || Lt. Bob Bennett || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1939&lt;br /&gt;
|-&lt;br /&gt;
| [[Russell Hopton]] || Harry 'The Carver' Bogard&lt;br /&gt;
|-&lt;br /&gt;
| [[Eddie Holden]] || Ole Olson&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheeler Oakman]] || John Ritter&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Blystone]] || Briggs&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;| ''[[Algiers]]'' || [[Gino Corrado]] || Detective || rowspan=&amp;quot;3&amp;quot;|  || rowspan=&amp;quot;3&amp;quot;| 1938&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Downs]] || Pierrot&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Fields]] || Carlos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Slight Case of Murder]]'' ||  ||  || Seen in the pile of weapon || 1938&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;| ''[[Bulldog Drummond in Africa]]'' || [[Reginald Denny]] || Algy Longworth || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1938&lt;br /&gt;
|-&lt;br /&gt;
| [[E.E. Clive]] || &amp;quot;Tenny&amp;quot; Tennison&lt;br /&gt;
|-&lt;br /&gt;
| [[John Howard]] || Capt. 'Bulldog' Drummond&lt;br /&gt;
|-&lt;br /&gt;
| [[J. Carrol Naish]] || Richard Lane&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Quinn]] || Fordine ||&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;| ''[[Bulldog Drummond Escapes]]'' || [[Heather Angel]] || Phyllis Clavering || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Reginald Denny]] || Algy Longworth&lt;br /&gt;
|-&lt;br /&gt;
| [[Porter Hall]] || Norman Merridew&lt;br /&gt;
|-&lt;br /&gt;
| [[Walter Kingsford]] || Professor Stanton&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Milland]] || Capt. 'Bulldog' Drummond&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| ''[[Bulldog Drummond's Revenge]]'' || [[John Barrymore]] || Col. J.A. Nielson || rowspan=&amp;quot;4&amp;quot;|  || rowspan=&amp;quot;4&amp;quot;| 1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Reginald Denny]] || Algy Longworth&lt;br /&gt;
|-&lt;br /&gt;
| [[E.E. Clive]] || 'Tenny' Tennison&lt;br /&gt;
|-&lt;br /&gt;
| [[John Howard]] || Capt. 'Bulldog' Drummond&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saboteur]]'' ||  || Tobin's man ||  || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| ''[[Torture Ship]]'' || [[Lyle Talbot]] || Lt. Bob Bennett || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1939&lt;br /&gt;
|-&lt;br /&gt;
| [[Russell Hopton]] || Harry 'The Carver' Bogard&lt;br /&gt;
|-&lt;br /&gt;
| [[Eddie Holden]] || Ole Olson&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheeler Oakman]] || John Ritter&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Blystone]] || Briggs&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;| ''[[Algiers]]'' || [[Gino Corrado]] || Detective || rowspan=&amp;quot;3&amp;quot;|  || rowspan=&amp;quot;3&amp;quot;| 1938&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Downs]] || Pierrot&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Fields]] || Carlos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Slight Case of Murder]]'' ||  ||  || Seen in the pile of weapon || 1938&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;| ''[[Bulldog Drummond in Africa]]'' || [[Reginald Denny]] || Algy Longworth || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1938&lt;br /&gt;
|-&lt;br /&gt;
| [[E.E. Clive]] || &amp;quot;Tenny&amp;quot; Tennison&lt;br /&gt;
|-&lt;br /&gt;
| [[John Howard]] || Capt. 'Bulldog' Drummond&lt;br /&gt;
|-&lt;br /&gt;
| [[J. Carrol Naish]] || Richard Lane&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Quinn]] || Fordine ||&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;| ''[[Bulldog Drummond Escapes]]'' || [[Heather Angel]] || Phyllis Clavering || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Reginald Denny]] || Algy Longworth&lt;br /&gt;
|-&lt;br /&gt;
| [[Porter Hall]] || Norman Merridew&lt;br /&gt;
|-&lt;br /&gt;
| [[Walter Kingsford]] || Professor Stanton&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Milland]] || Capt. 'Bulldog' Drummond&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Idk what you really mean, it appears to work fine here. It doesn't group them together when they're sorted, but they stay that way by default, and it simply duplicates entries when they are separated by sorting. &lt;br /&gt;
&lt;br /&gt;
What exactly is supposed to be the precedent for tables when multiple characters in a single film use the same weapon? Should you use rowspan or not? I spent a lot of time merging the entries in the 1903 article but that was also reverted by you in addition to the table change. I'm putting back the addition but I'm leaving the multi character entries as is until someone specifies if rowspan should be used. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 17:41, 19 February 2015 (EST)&lt;br /&gt;
:I hadn't noticed, I'm sorry. Personally, I would prefer sortable tables, but that's not up to me. As for rowspan or not, I'm not sure if there's a set policy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:55, 19 February 2015 (EST)&lt;br /&gt;
Alright, thanks [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 18:33, 19 February 2015 (EST)&lt;br /&gt;
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&lt;br /&gt;
https://en.wikipedia.org/wiki/Help:Sorting#Tables_with_complex_datarows&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tables can have cells spanning multiple rows, using |rowspan=n. (See Help:rowspan).&lt;br /&gt;
&lt;br /&gt;
The number of rows must be indicated with each use of rowspan. Before any sorting can be done, the rowspan setup must be correct. An incorrect rowspan organisation breaks sorting option, leaving incorrect data. In a sortable table, |rowspan=n and colspan=m can not be combined in the body of a table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So as long as the table uses only rowspan and not rowspan and colspan together it can be sortable without issue. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 16:48, 20 February 2015 (EST)&lt;br /&gt;
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== No... ==&lt;br /&gt;
&lt;br /&gt;
I'm not stopping you having an opinion, I'm saying this is not the place for publicising it. There are plenty of political forums if you wish to debate whether Che was a bad guy or America is mean. I used to moderate one of them, and I do not intend for that to happen to me again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:11, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So what is allowed on my talk page?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Communism will win&amp;quot; or &amp;quot;#fullcommunism&amp;quot; okay with you my holy Czar? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 22:20, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, I'd rather you avoided politics. Or, you know, had some fun with it. If you want to stick a red star banner up there and declare yourself vice-commissar of the people's edit I won't stop you, I just don't want people with user pages that are clearly trying to wind people up and cause discussions we'd rather people not have on our little patch of the internet. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:33, 20 February 2015 (EST)&lt;br /&gt;
::Look, no one give a crap, so take a down a notch. Save your coffee shop revolutionary rhetoric for a political forum. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:34, 20 February 2015 (EST)&lt;br /&gt;
If no one gives a crap why do you keep removing it from my talk page? Just leave it up. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 22:37, 20 February 2015 (EST)&lt;br /&gt;
:::  When an administrator removes something from your page, it is something that is deemed inappropriate. When more than one adminstrator has had to give you comments about it, I would strongly suggest you leave off what was removed if you would wish to continue to contribute to the site.  I would suggest that you take a look at the [[Rules, Standards and Principles]], particularly the Principles.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 00:02, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Request for contact over e-mail ==&lt;br /&gt;
&lt;br /&gt;
This website has a feature that lets users contact one another via e-mail without making any addresses public, but I'd like to ask your permission first. I'd like to talk to you about a couple things you mentioned to me earlier if it's not a problem. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:20, 2 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yea it's fine. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 21:22, 2 March 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:S3anyBoy&amp;diff=897301</id>
		<title>User talk:S3anyBoy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:S3anyBoy&amp;diff=897301"/>
		<updated>2015-03-03T02:21:43Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Request for contact over e-mail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 15:29, 11 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Sortable tables ==&lt;br /&gt;
&lt;br /&gt;
Please hold off on modifying the tables, at least for now. I'm not sure that would be compatible with rowspans. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:54, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saboteur]]'' ||  || Tobin's man ||  || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| ''[[Torture Ship]]'' || [[Lyle Talbot]] || Lt. Bob Bennett || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1939&lt;br /&gt;
|-&lt;br /&gt;
| [[Russell Hopton]] || Harry 'The Carver' Bogard&lt;br /&gt;
|-&lt;br /&gt;
| [[Eddie Holden]] || Ole Olson&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheeler Oakman]] || John Ritter&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Blystone]] || Briggs&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;| ''[[Algiers]]'' || [[Gino Corrado]] || Detective || rowspan=&amp;quot;3&amp;quot;|  || rowspan=&amp;quot;3&amp;quot;| 1938&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Downs]] || Pierrot&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Fields]] || Carlos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Slight Case of Murder]]'' ||  ||  || Seen in the pile of weapon || 1938&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;| ''[[Bulldog Drummond in Africa]]'' || [[Reginald Denny]] || Algy Longworth || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1938&lt;br /&gt;
|-&lt;br /&gt;
| [[E.E. Clive]] || &amp;quot;Tenny&amp;quot; Tennison&lt;br /&gt;
|-&lt;br /&gt;
| [[John Howard]] || Capt. 'Bulldog' Drummond&lt;br /&gt;
|-&lt;br /&gt;
| [[J. Carrol Naish]] || Richard Lane&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Quinn]] || Fordine ||&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;| ''[[Bulldog Drummond Escapes]]'' || [[Heather Angel]] || Phyllis Clavering || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Reginald Denny]] || Algy Longworth&lt;br /&gt;
|-&lt;br /&gt;
| [[Porter Hall]] || Norman Merridew&lt;br /&gt;
|-&lt;br /&gt;
| [[Walter Kingsford]] || Professor Stanton&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Milland]] || Capt. 'Bulldog' Drummond&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| ''[[Bulldog Drummond's Revenge]]'' || [[John Barrymore]] || Col. J.A. Nielson || rowspan=&amp;quot;4&amp;quot;|  || rowspan=&amp;quot;4&amp;quot;| 1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Reginald Denny]] || Algy Longworth&lt;br /&gt;
|-&lt;br /&gt;
| [[E.E. Clive]] || 'Tenny' Tennison&lt;br /&gt;
|-&lt;br /&gt;
| [[John Howard]] || Capt. 'Bulldog' Drummond&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saboteur]]'' ||  || Tobin's man ||  || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| ''[[Torture Ship]]'' || [[Lyle Talbot]] || Lt. Bob Bennett || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1939&lt;br /&gt;
|-&lt;br /&gt;
| [[Russell Hopton]] || Harry 'The Carver' Bogard&lt;br /&gt;
|-&lt;br /&gt;
| [[Eddie Holden]] || Ole Olson&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheeler Oakman]] || John Ritter&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Blystone]] || Briggs&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;3&amp;quot;| ''[[Algiers]]'' || [[Gino Corrado]] || Detective || rowspan=&amp;quot;3&amp;quot;|  || rowspan=&amp;quot;3&amp;quot;| 1938&lt;br /&gt;
|-&lt;br /&gt;
| [[Johnny Downs]] || Pierrot&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanley Fields]] || Carlos&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Slight Case of Murder]]'' ||  ||  || Seen in the pile of weapon || 1938&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;| ''[[Bulldog Drummond in Africa]]'' || [[Reginald Denny]] || Algy Longworth || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1938&lt;br /&gt;
|-&lt;br /&gt;
| [[E.E. Clive]] || &amp;quot;Tenny&amp;quot; Tennison&lt;br /&gt;
|-&lt;br /&gt;
| [[John Howard]] || Capt. 'Bulldog' Drummond&lt;br /&gt;
|-&lt;br /&gt;
| [[J. Carrol Naish]] || Richard Lane&lt;br /&gt;
|-&lt;br /&gt;
| [[Anthony Quinn]] || Fordine ||&lt;br /&gt;
|-&lt;br /&gt;
|  rowspan=&amp;quot;5&amp;quot;| ''[[Bulldog Drummond Escapes]]'' || [[Heather Angel]] || Phyllis Clavering || rowspan=&amp;quot;5&amp;quot;|  || rowspan=&amp;quot;5&amp;quot;| 1937&lt;br /&gt;
|-&lt;br /&gt;
| [[Reginald Denny]] || Algy Longworth&lt;br /&gt;
|-&lt;br /&gt;
| [[Porter Hall]] || Norman Merridew&lt;br /&gt;
|-&lt;br /&gt;
| [[Walter Kingsford]] || Professor Stanton&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Milland]] || Capt. 'Bulldog' Drummond&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Idk what you really mean, it appears to work fine here. It doesn't group them together when they're sorted, but they stay that way by default, and it simply duplicates entries when they are separated by sorting. &lt;br /&gt;
&lt;br /&gt;
What exactly is supposed to be the precedent for tables when multiple characters in a single film use the same weapon? Should you use rowspan or not? I spent a lot of time merging the entries in the 1903 article but that was also reverted by you in addition to the table change. I'm putting back the addition but I'm leaving the multi character entries as is until someone specifies if rowspan should be used. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 17:41, 19 February 2015 (EST)&lt;br /&gt;
:I hadn't noticed, I'm sorry. Personally, I would prefer sortable tables, but that's not up to me. As for rowspan or not, I'm not sure if there's a set policy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:55, 19 February 2015 (EST)&lt;br /&gt;
Alright, thanks [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 18:33, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Help:Sorting#Tables_with_complex_datarows&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tables can have cells spanning multiple rows, using |rowspan=n. (See Help:rowspan).&lt;br /&gt;
&lt;br /&gt;
The number of rows must be indicated with each use of rowspan. Before any sorting can be done, the rowspan setup must be correct. An incorrect rowspan organisation breaks sorting option, leaving incorrect data. In a sortable table, |rowspan=n and colspan=m can not be combined in the body of a table.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So as long as the table uses only rowspan and not rowspan and colspan together it can be sortable without issue. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 16:48, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== No... ==&lt;br /&gt;
&lt;br /&gt;
I'm not stopping you having an opinion, I'm saying this is not the place for publicising it. There are plenty of political forums if you wish to debate whether Che was a bad guy or America is mean. I used to moderate one of them, and I do not intend for that to happen to me again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:11, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So what is allowed on my talk page?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Communism will win&amp;quot; or &amp;quot;#fullcommunism&amp;quot; okay with you my holy Czar? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 22:20, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, I'd rather you avoided politics. Or, you know, had some fun with it. If you want to stick a red star banner up there and declare yourself vice-commissar of the people's edit I won't stop you, I just don't want people with user pages that are clearly trying to wind people up and cause discussions we'd rather people not have on our little patch of the internet. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:33, 20 February 2015 (EST)&lt;br /&gt;
::Look, no one give a crap, so take a down a notch. Save your coffee shop revolutionary rhetoric for a political forum. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:34, 20 February 2015 (EST)&lt;br /&gt;
If no one gives a crap why do you keep removing it from my talk page? Just leave it up. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 22:37, 20 February 2015 (EST)&lt;br /&gt;
:::  When an administrator removes something from your page, it is something that is deemed inappropriate. When more than one adminstrator has had to give you comments about it, I would strongly suggest you leave off what was removed if you would wish to continue to contribute to the site.  I would suggest that you take a look at the [[Rules, Standards and Principles]], particularly the Principles.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 00:02, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Request for contact over e-mail ==&lt;br /&gt;
&lt;br /&gt;
This website has a feature that lets users contact one another via e-mail without making any addresses public, but I'd like to ask your permission first. I'd like to talk to you about a couple things you mentioned to me earlier if it's not a problem. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:20, 2 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yea it's fine. 21:21, 2 March 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=896920</id>
		<title>Talk:Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=896920"/>
		<updated>2015-03-01T20:57:16Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* X2 Photos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A TASER is NOT a firearm!==&lt;br /&gt;
This is a prime candidate for DELETION.  There are many other less lethal devices used by police and civilians.  Stunguns, Pepper spray, beanbag rounds, rubber.  Though the original Taser is classified by the ATF as a firearm, only because some of the models use chemical charges to fire the darts (some others don't) it's a pure technicality.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:16, 31 January 2010 (UTC)  Opinions from other members on the subject are requested.&lt;br /&gt;
:I know it is not a firearm but the FN 303 is also not a firearm as it also uses compressed air and it has a page, I just thought that I would make a page for the taser as it is seen in quite a few movies and tv shows these days. --[[User:ThePotShot|ThePotShot]] 05:47, 31 January 2010 (UTC)&lt;br /&gt;
::That page can easily be removed if you so desire, however, one of the criteria is whether or not the general public will confuse it with a firearm (or the generally accepted definition of a firearm).  No one wonders what a Taser is, they know what a Taser is and they KNOW it's not a firearm in the conventional sense of the word.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:16, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I say let it stay. If you can hold it in your hand and use it to shoot a projectile out at someone, it's a firearm in my eyes, More so, even than some of the &amp;quot;fantasy weapons&amp;quot; allowed on here.--[[User:Spikemonkey|Spikemonkey]] 05:25, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suppose if you want to get pedantic, firearms are ranged weapons that rely on chemical explosives (where the &amp;quot;fire&amp;quot; in &amp;quot;firearm&amp;quot; comes from) to propel a projectile at something or someone to cause harm to it by breaking the target apart, and receives all of its propulsive energy at the start (unlike missiles or rockets which gradually accelerate). By this definition, a speargun is not a firearm (since it relies on tension rather than expanding gases to launch the projectile) and rail- or coil-guns don't count either, since they electromagnetically accelerate a projectile rather than using a chemical explosive (maybe the technical term should be &amp;quot;EMAC gun&amp;quot; and not rifle since they don't require any rifling in a barrel?). &lt;br /&gt;
&lt;br /&gt;
I myself don't mind which way this wiki swings, since here we also list things that are not strictly man-portable firearms either (like the entries for rocket launchers, mines and vehicle-mounted weapons such as the Bushmaster chaingun). I would like this wiki to be on the inclusive side, so as long as it's within reason. One example is how I plan to include the &amp;quot;Less-Lethal Shotgun&amp;quot; on the [[S.W.A.T. 4]] page since it's converted from a Benelli Nova shotgun and still uses chemical explosives to propel its beanbags, but won't include the Pepper Spray in the game since it's not a ranged weapon nor was it made from a conventional firearm. The Pepper-ball gun I've decided to include anyway for completeness' sake, despite using compressed air instead of chemical explosives. &lt;br /&gt;
&lt;br /&gt;
Either way, whichever the decision the powers-that-be here on this wiki make, it should be clear and posted somewhere easily accessed and seen so that the policy of this wiki will be clear and easily enforced for all contributors. --[[User:Mazryonh|Mazryonh]] 05:44, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks.  Will do. The problem is that SOME NEW MEMBERS always find a way to 'stretch' the definition of what should be on the site.  I suppose that is why rules and regulations always end up being so LONG.  This IS the Movie FIREARMS database, and yes, I've had FIGHTS with other members as to the 'mission creep' of ever expanding lists of stuff that appears on the site.   One of these days we'll have a page for 'Sharp Stick' and there will be someone arguing as to why it should be here.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:13, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no idea if this is finished or not but I think that if you delete this on the basis that it is not strictly a firearm, well, there will be so much other things that should be removed from the site, just like mines &amp;amp; such. Rocket launchers arn't firearms either. Just saying my view. :)&lt;br /&gt;
--[[User:ZacharyXD|ZacharyXD]] ([[User talk:ZacharyXD|talk]]) 14:49, 11 September 2012 (EDT)&lt;br /&gt;
: I agree with --ZacharyXD, after all even Airsoft-Guns and Non-guns are listed, and they're even further &amp;quot;off&amp;quot; from the firearm-classification.  So this definitely deserves to stay here.&lt;br /&gt;
&lt;br /&gt;
== X2 Photos ==&lt;br /&gt;
&lt;br /&gt;
The existing X2/3 pics look like concept renders. I put up the first photo of an X2 I have right now. I plan to take some more photos of the X2, probably next week. I'll try to get pics of the safety, lcd screen, aiming lasers, and cartridges. I don't have any X3s to get photos of unfortunately. Should I try to get a white background or is that orange textured one fine? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 23:04, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's no wonder you don't have an X3 to take photos of; it was discontinued in 2013, likely due to how wide and unwieldy it was to keep on a police utility belt, though it was also offered in a &amp;quot;Home Defender&amp;quot; variant which likely shouldn't have had those issues to that extent. See if you can get a white background if at all possible. If not, the current one will suffice for now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:36, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didn't want to waste IMFDB bandwidth uploading ones that would go unused. I made an imgur album of the photos I took. Which do you think belong on the article? I'll probably replace the last photo I took with one with a white background, maybe one of the &amp;quot;half-loaded&amp;quot; ones. It was hard to get a good picture of the aiming light/laser, especially since the bottom dot flashes, but I got a good one of the screen and top blade sights. http://imgur.com/a/36w6Q&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:47, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:You don't need to worry about wasting bandwidth; the moderators here are fairly on-the-ball about deleting unused or unwanted pictures on this wiki. It's great that you're helping by contributing photographs of your X2, but it would be even better if you could retake those pictures with a camera that was able to focus properly on the weapon, so that it's crystal clear when viewed at full resolution. I don't know if you took those photos with a phone's camera or not, but the pictures are clearly much fuzzier than most of the other photos on this wiki. Anyway, what you have is a good start. Here's a primer on what else you should look into taking pictures of: &lt;br /&gt;
&lt;br /&gt;
*A view of your X2 with the muzzle visible, kind of like the X2 Render picture we used to have on this page, but with the muzzle pointing in the opposite direction (perhaps you can position the X2 upright while balancing the bottom edge of the muzzle against the table while setting up a white background--would removing the battery help?). Because your X2 is mostly bright yellow, it's hard to differentiate it from the X3's render picture, and the number of cartridges in a fully-loaded muzzle is the surest way to determine whether it's an X2 or X3. Perhaps if you remove the battery you can place it alongside the X2, kind of like how semiautomatic pistols on this wiki sometimes appear in photos next to their ammunition magazines, or even turn on the integral flashlight from this viewpoint to show where exactly the light comes out from.&lt;br /&gt;
&lt;br /&gt;
*A properly-focused picture of the X2's LED and iron sights but without either your fingers and or hands in the picture. Would it be possible to balance the X2 on a table without your fingers holding it up, perhaps with the muzzle on the surface of the table so you can take a clear picture without your hands/fingers in the picture? &lt;br /&gt;
&lt;br /&gt;
*A clear picture of the smart cartridge with the muzzle end flat against your wooden ruler's measuring edge. You clearly had trouble with aligning the longest edge to be parallel to the ruler, so perhaps you could just use the flattest edge to make it easier. &lt;br /&gt;
&lt;br /&gt;
*A clear picture of the &amp;quot;warning arc&amp;quot; being used from the X2 while cartridges are still unfired. This could go at the top of the page as a demonstration of an ability common to all CEWs released so far. Technically I'd like one from the older Tasers as well (either from the X26 or the M26) that shows how they needed to remove cartridges or have expended ones for it to work, but this will do for now. &lt;br /&gt;
&lt;br /&gt;
:I realize this might sound like a tall order, but you can do this piece by piece so as to get the most informative photos for this wiki. See if you can get a good white light source so your pictures are properly lit as well. Things like the X2's integral flashlight and aiming laser can wait for a bit--does the Home Defender version have two aiming lasers or not? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:39, 1 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
They actually were taken with a phone camera. My last dedicated camera was broken and I haven't gotten a replacement yet, probably will sometime next week and try to get the photos after that. As far as I know there is no &amp;quot;Home Defender&amp;quot; version, the product's full title is just &amp;quot;TASER X2 Defender&amp;quot;. It's got a flashlight and dual lasers coming from the small port on the bottom of the weapon, but the bottom laser flashes, so sometimes it doesn't show up in photos, the light and laser can be turned on/off independently but requires going into a menu to do so. Technically it isn't MY X2, it belongs to my department, so I'm not always able to take photos of it if it's being used for training or being carried by someone else. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 15:57, 1 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Conducted Energy Weapons from other companies ==&lt;br /&gt;
&lt;br /&gt;
So far, Taser International has done a good job of maintaining its market share (and Taser has more or less become the byword for electroshock CEWs). There have been a few other CEWs made by other companies that have turned up in media that would be suitable for inclusion on this wiki, however. Since I see gun entries for guns that appear only in one piece of media, would those non-Taser-International-made CEWs get their own pages or go on this one? &lt;br /&gt;
&lt;br /&gt;
Two examples are the Stinger S-400, the first commercially available multishot CEW, found in [[SWAT 4]], and the Stinger S-200, which greatly resembles the CEW used in [[Grand Theft Auto V]]. Both were made by the now-defunct Stinger Systems. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:08, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I would think they probably go on this page, especially since most people would probably think of it as a &amp;quot;taser&amp;quot; anyway, and especially if it's only got one or 2 appearances in media, but I'm no admin or expert. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:01, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I agree that we should group those other ones on this page, since they fall under the umbrella of 'Taser' and also don't seem to have enough entries or exposure to warrant their own pages, as stated. True these would be from different companies but just like how SAAs, Single/Double-Barrel Shotguns, etc are all generally consolidated on single pages, I think that same deal can apply here. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:57, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Should probably move this page to &amp;quot;Conducted Energy Weapon&amp;quot; with Taser as a redirect if we're doing that, since &amp;quot;Taser&amp;quot; is currently still a non-generic trademark and all. Otherwise it'd be like calling every carbine AR15 an M4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:07, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Hasn't Taser become something of a genericized trademark for CEWs by now, like Kleenex? Anyway, if this page gets moved to &amp;quot;conducted energy weapon&amp;quot; (which is the technical term for this weapon class, even with the one exception of the X12, which fires an electroshock projectile rather than conductive wires), then Taser should redirect to the new title. Perhaps sorting this page by manufacturer would do. There are other entries for weapons here that only appear in one piece of media, so including the non-Taser CEWs that also appear in one piece of media could be included here. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:27, 23 February 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:S3anyBoy&amp;diff=895757</id>
		<title>User:S3anyBoy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:S3anyBoy&amp;diff=895757"/>
		<updated>2015-02-26T15:19:25Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* To Do: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#FULLGAYCOMMUNISM&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
https://www.youtube.com/watch?v=Q7fc2cXRkVg&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
==Articles Created:==&lt;br /&gt;
===Actors===&lt;br /&gt;
* [[Alan Tilvern]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
&lt;br /&gt;
==Articles Contributed To:==&lt;br /&gt;
===Actors===&lt;br /&gt;
* [[Barry Corbin]]&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Colt Model 1903/1908]]&lt;br /&gt;
* [[M79 grenade launcher]]&lt;br /&gt;
* [[Model 24 Stielhandgranate]]&lt;br /&gt;
* [[Taser]]&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
* [[Bananas]]&lt;br /&gt;
* [[Command &amp;amp; Conquer: Red Alert 2]]&lt;br /&gt;
* [[Doctor Who (Classic Series)]]&lt;br /&gt;
* [[Elysium]]&lt;br /&gt;
* [[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
==To Do:==&lt;br /&gt;
* Reorder the AK47 tables chronologically&lt;br /&gt;
* Add the PD2 dlc weapons in March&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=895460</id>
		<title>Talk:Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=895460"/>
		<updated>2015-02-26T02:00:26Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* X2 Photos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A TASER is NOT a firearm!==&lt;br /&gt;
This is a prime candidate for DELETION.  There are many other less lethal devices used by police and civilians.  Stunguns, Pepper spray, beanbag rounds, rubber.  Though the original Taser is classified by the ATF as a firearm, only because some of the models use chemical charges to fire the darts (some others don't) it's a pure technicality.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:16, 31 January 2010 (UTC)  Opinions from other members on the subject are requested.&lt;br /&gt;
:I know it is not a firearm but the FN 303 is also not a firearm as it also uses compressed air and it has a page, I just thought that I would make a page for the taser as it is seen in quite a few movies and tv shows these days. --[[User:ThePotShot|ThePotShot]] 05:47, 31 January 2010 (UTC)&lt;br /&gt;
::That page can easily be removed if you so desire, however, one of the criteria is whether or not the general public will confuse it with a firearm (or the generally accepted definition of a firearm).  No one wonders what a Taser is, they know what a Taser is and they KNOW it's not a firearm in the conventional sense of the word.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:16, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I say let it stay. If you can hold it in your hand and use it to shoot a projectile out at someone, it's a firearm in my eyes, More so, even than some of the &amp;quot;fantasy weapons&amp;quot; allowed on here.--[[User:Spikemonkey|Spikemonkey]] 05:25, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suppose if you want to get pedantic, firearms are ranged weapons that rely on chemical explosives (where the &amp;quot;fire&amp;quot; in &amp;quot;firearm&amp;quot; comes from) to propel a projectile at something or someone to cause harm to it by breaking the target apart, and receives all of its propulsive energy at the start (unlike missiles or rockets which gradually accelerate). By this definition, a speargun is not a firearm (since it relies on tension rather than expanding gases to launch the projectile) and rail- or coil-guns don't count either, since they electromagnetically accelerate a projectile rather than using a chemical explosive (maybe the technical term should be &amp;quot;EMAC gun&amp;quot; and not rifle since they don't require any rifling in a barrel?). &lt;br /&gt;
&lt;br /&gt;
I myself don't mind which way this wiki swings, since here we also list things that are not strictly man-portable firearms either (like the entries for rocket launchers, mines and vehicle-mounted weapons such as the Bushmaster chaingun). I would like this wiki to be on the inclusive side, so as long as it's within reason. One example is how I plan to include the &amp;quot;Less-Lethal Shotgun&amp;quot; on the [[S.W.A.T. 4]] page since it's converted from a Benelli Nova shotgun and still uses chemical explosives to propel its beanbags, but won't include the Pepper Spray in the game since it's not a ranged weapon nor was it made from a conventional firearm. The Pepper-ball gun I've decided to include anyway for completeness' sake, despite using compressed air instead of chemical explosives. &lt;br /&gt;
&lt;br /&gt;
Either way, whichever the decision the powers-that-be here on this wiki make, it should be clear and posted somewhere easily accessed and seen so that the policy of this wiki will be clear and easily enforced for all contributors. --[[User:Mazryonh|Mazryonh]] 05:44, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks.  Will do. The problem is that SOME NEW MEMBERS always find a way to 'stretch' the definition of what should be on the site.  I suppose that is why rules and regulations always end up being so LONG.  This IS the Movie FIREARMS database, and yes, I've had FIGHTS with other members as to the 'mission creep' of ever expanding lists of stuff that appears on the site.   One of these days we'll have a page for 'Sharp Stick' and there will be someone arguing as to why it should be here.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:13, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no idea if this is finished or not but I think that if you delete this on the basis that it is not strictly a firearm, well, there will be so much other things that should be removed from the site, just like mines &amp;amp; such. Rocket launchers arn't firearms either. Just saying my view. :)&lt;br /&gt;
--[[User:ZacharyXD|ZacharyXD]] ([[User talk:ZacharyXD|talk]]) 14:49, 11 September 2012 (EDT)&lt;br /&gt;
: I agree with --ZacharyXD, after all even Airsoft-Guns and Non-guns are listed, and they're even further &amp;quot;off&amp;quot; from the firearm-classification.  So this definitely deserves to stay here.&lt;br /&gt;
&lt;br /&gt;
== X2 Photos ==&lt;br /&gt;
&lt;br /&gt;
The existing X2/3 pics look like concept renders. I put up the first photo of an X2 I have right now. I plan to take some more photos of the X2, probably next week. I'll try to get pics of the safety, lcd screen, aiming lasers, and cartridges. I don't have any X3s to get photos of unfortunately. Should I try to get a white background or is that orange textured one fine? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 23:04, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's no wonder you don't have an X3 to take photos of; it was discontinued in 2013, likely due to how wide and unwieldy it was to keep on a police utility belt, though it was also offered in a &amp;quot;Home Defender&amp;quot; variant which likely shouldn't have had those issues to that extent. See if you can get a white background if at all possible. If not, the current one will suffice for now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:36, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didn't want to waste IMFDB bandwidth uploading ones that would go unused. I made an imgur album of the photos I took. Which do you think belong on the article? I'll probably replace the last photo I took with one with a white background, maybe one of the &amp;quot;half-loaded&amp;quot; ones. It was hard to get a good picture of the aiming light/laser, especially since the bottom dot flashes, but I got a good one of the screen and top blade sights. http://imgur.com/a/36w6Q&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:47, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'll get on that soon. Most of the imgur images look a bit out-of-focus though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:39, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I just went with the 2 I thought were best, the side shot and the one with a clear picture of the screen. If you think any of the others should be there feel free to upload them. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 21:00, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Conducted Energy Weapons from other companies ==&lt;br /&gt;
&lt;br /&gt;
So far, Taser International has done a good job of maintaining its market share (and Taser has more or less become the byword for electroshock CEWs). There have been a few other CEWs made by other companies that have turned up in media that would be suitable for inclusion on this wiki, however. Since I see gun entries for guns that appear only in one piece of media, would those non-Taser-International-made CEWs get their own pages or go on this one? &lt;br /&gt;
&lt;br /&gt;
Two examples are the Stinger S-400, the first commercially available multishot CEW, found in [[SWAT 4]], and the Stinger S-200, which greatly resembles the CEW used in [[Grand Theft Auto V]]. Both were made by the now-defunct Stinger Systems. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:08, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I would think they probably go on this page, especially since most people would probably think of it as a &amp;quot;taser&amp;quot; anyway, and especially if it's only got one or 2 appearances in media, but I'm no admin or expert. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:01, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I agree that we should group those other ones on this page, since they fall under the umbrella of 'Taser' and also don't seem to have enough entries or exposure to warrant their own pages, as stated. True these would be from different companies but just like how SAAs, Single/Double-Barrel Shotguns, etc are all generally consolidated on single pages, I think that same deal can apply here. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:57, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Should probably move this page to &amp;quot;Conducted Energy Weapon&amp;quot; with Taser as a redirect if we're doing that, since &amp;quot;Taser&amp;quot; is currently still a non-generic trademark and all. Otherwise it'd be like calling every carbine AR15 an M4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:07, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Hasn't Taser become something of a genericized trademark for CEWs by now, like Kleenex? Anyway, if this page gets moved to &amp;quot;conducted energy weapon&amp;quot; (which is the technical term for this weapon class, even with the one exception of the X12, which fires an electroshock projectile rather than conductive wires), then Taser should redirect to the new title. Perhaps sorting this page by manufacturer would do. There are other entries for weapons here that only appear in one piece of media, so including the non-Taser CEWs that also appear in one piece of media could be included here. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:27, 23 February 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taser&amp;diff=895456</id>
		<title>Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taser&amp;diff=895456"/>
		<updated>2015-02-26T01:33:10Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Taser X3/X2 Defender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taserdart.jpg|thumb|right|400px|The dart fired from a TASER cartridge. This dart came from an X2 training cartridge and is slightly shorter than the standard length. There is also a even longer XP Extra Penetration dart for use against targets wearing thick clothing.]]&lt;br /&gt;
&lt;br /&gt;
The '''Taser''' (Thomas A. Swift's Electric Rifle) is a less-lethal weapon manufactured by Taser International. It is used by many law enforcement agencies around the world as a way to subdue potentially dangerous targets where normally a lethal weapon would have been used. The Taser works by firing small canisters of nitrogen gas to propel two electrode darts up to 160 fps that can pierce clothing and will stick into your skin. Each dart has conductive wires trailing behind them to carry the electric charge from the main unit. The electric shock lasts for 5 seconds (10/30 for civilian models) and will deliver 0.02-0.04 amps which will cause neuromuscular incapacitation, in which the target's nervous system would have no control of the muscles causing instant and unavoidable incapacitation. The Taser can double as a standard stun gun by removing the cartridges, or in the case of the X2 and X3, by holding the button on the side and pressing the Taser to the intended target.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Air Taser Model 34000==&lt;br /&gt;
&lt;br /&gt;
The predecessor to the more well-known Taser M26, the Air Taser Model 34000 is the first Taser product that pioneered many features in later Taser models.&lt;br /&gt;
&lt;br /&gt;
Introduced in 1994, the Model 34000 is a refinement of the earlier TASER TF-76, using compressed air instead of gunpowder to propel its darts, thereby bypassing classification as a firearm and the accompanying restrictions on who could buy and use them. It was also the first model to introduce the AFID ('''A'''nti-'''F'''elon '''Id'''entification) tags that emerged whenever a Taser cartridge was fired, as a means of providing evidence of use and identifying the weapon used, because conventional ballistic fingerprinting cannot be used with Tasers. Like the later models, the Air Taser 34000 can also be used as a conventional stun gun if cartridges are not loaded. &lt;br /&gt;
&lt;br /&gt;
When first introduced, this model did not come with any sights at all, but an external laser sight accessory eventually became commercially available. Its power source, fitting its early-1990s origins, was a 9-volt alkaline battery, and in practice this meant it occasionally had trouble at incapacitating targets, or delivering as many shocks, compared to later models.&lt;br /&gt;
&lt;br /&gt;
[[File:Taser 34000.jpg|thumb|right|400px|The Air Taser 34000 with cartridges loaded and a laser sight on the yellow &amp;quot;power handle&amp;quot; (actually the base unit that both looked and worked like a conventional stun gun).]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range''': 15'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle''': 30 seconds&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Looper]]''||[[Noah Segan]]||Kid Blue||With external laser sight||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Syphon Filter]]'' series || Air Taser || Completely black, needles emerge from the top edge of the weapon || Cannot be used in &amp;quot;Drive Stun&amp;quot; mode, has unlimited ammunition and battery power, and in several games possesses enough charge to set targets that are shocked for long enough on fire || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
&lt;br /&gt;
Released in 1999, the M26 was the first widely-adopted Taser model that is still being manufactured to this day and used by different law enforcement agencies and military personnel for less-lethal take-downs. Refinements over the Model 34000 include an ergonomic pistol-like shape, basic iron sights, and an integral laser sight. The power source is an array of 8 AA batteries stored in the pistol grip, much like the ammunition magazine of many semiautomatic pistols. &lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|right|400px|Advanced Taser M26]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range'''(All are LE only unless otherwise noted)''':''' 15'(Civilian), 21', 25', 35'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle'''(All are LE only unless otherwise noted)''':''' 5 seconds, 30 seconds(civilian)&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Matthew G. Taylor]] || Useldinger || Used only in Drive Stun mode, and depicted with a fictional voltage selector || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal]]'' || Ivano Marescotti || Carlo || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral Damage]]'' || || FBI Agent || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' || [[Joe Morton]] || Agent Dodge || All-black colour scheme || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Treasure]]'' || || Henchman || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cutter]]'' || [[Aaron Norris]] || Anthony Maylam || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' || [[Jason Clarke]] || Ulrich || Had a scope attached || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nine Dead]]'' || [[John Terry]] || Shooter || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' || [[Ray Winstone]] ||Jack Regan || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || Alejandra Nolasco || BART Officer Salazar || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2]] || [[Peter Outerbridge]] || Ronnie Stark || || 04/15/03&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || [[George Frangides]] || Officer Bob Smiley || S1E09 &amp;amp; S1E17 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]] || [[Gabrielle Anwar]] || Fiona Glenanne || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] || [[Jack Coleman]] || Noah Bennett || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS]] || [[Pauley Perrette]] || Abby || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || Randy Brenner || Cop || S4E21 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]/ &amp;quot;Hero II&amp;quot; || || || Used without cartridge in contact mode || 2010&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: The Angel of Darkness]] || &amp;quot;K2 Impactor&amp;quot; ||fully black finish, no blast doors  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. 4]]||&amp;quot;Taser&amp;quot;||||Cannot be used in &amp;quot;Drive-stun&amp;quot; mode||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Secret Service (2008)|Secret Service]] ||&amp;quot;Taser&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror's Edge]] || || ||not usable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloody Good Time]] ||&amp;quot;Taser&amp;quot; || ||Slightly modified || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] || Zeus X27 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Metal Panic!|Full Metal Panic?: Fumoffu]] || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[ Aria the Scarlet Ammo ]] || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X26==&lt;br /&gt;
The X26 is the smaller but upgraded version of the M26. The X26 is 60% smaller in size than the M26 but produces greater incapacitating effects due to its Shaped Pulse Technologies. The cartridges are interchangeable with the M26.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|right|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[File:X26 with XDPM.jpg|thumb|400px|right|X26 Taser fitted with an XDPM (Extended Digital Power Magazine), a battery pack with a grip extension that can accept a spare cartridge]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range'''(All are LE only unless otherwise noted)''':''' 15'(Civilian), 21', 25', 35'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle'''(All are LE only unless otherwise noted)''':''' 5 seconds, 10 seconds(civilian)&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ninja Assassin]]''||||Various Europol agents||Modified and Changed to fire taser darts||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' ||[[Cyril Raffaelli]] || Damien || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Salt]]''||[[Angelina Jolie]]||Evelyn Salt||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Piranha]]''||[[Elisabeth Shue]]||Sheriff Julie Forester||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thor]]''|| Kat Dennings || Darcy Lewis||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Courageous]]''|| ||Police|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmopolis]]'' || Patricia McKenzie || Kendra Hays || With XDPM and spare cartridge|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Channing Tatum]] || Jenko || holstered || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Jonah Hill]] || Schmidt || holstered || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || [[Chad Michael Murray]] || BART Officer Ingram || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || [[Kevin Durand]] || BART Officer Caruso || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 6|CSI: NY]]''|| ||NYPD Officer||&amp;quot;Uncertainty Rules&amp;quot; (S06E16)||2004-Present&lt;br /&gt;
|- &lt;br /&gt;
|''[[Future Weapons]]''|||||| Less-Than Lethal||11/29/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 2]]''||[[Wade Williams]] || Brad Bellick||with yellow finish and XDPM||2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name is Earl]]''||[[Ethan Suplee]]||Randy||||11/08/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]''||[[George Eads]]||Nick Stokes||||05/01/08&lt;br /&gt;
|-&lt;br /&gt;
|''[[FlashForward]]''|| ||NCAP Guard|| ||05/27/10&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order: Los Angeles]]'' ||[[Skeet Ulrich]] || Det. Rex Winters || &amp;quot;Harbor City&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadliest Warrior]]''|| || || ||04/20/10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[James Bond 007: Blood Stone]]||&amp;quot;Stun Gun&amp;quot;||Used by Bangkok police ||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||&amp;quot;UB Stun Gun&amp;quot;||can be mounted on [[Remington ACR|ACR]], [[5.56A-91]], [[AK-200]], [[AKM]], [[AN-94]], [[HK417]], [[M14|Mk 14 Mod 0]] and [[TAR-21]]||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taser X12 LLS==&lt;br /&gt;
The Taser X12 LLS (for '''L'''ess '''L'''ethal '''S'''hotgun) was the result of a collaboration between Taser International and Mossberg that took a standard [[Mossberg 500-series shotgun]] and modified it by giving it ghost ring iron sights, a rifled barrel set to a custom 1:18 twist rate, yellow furniture to indicate that it was a dedicated less-lethal weapon, a Picatinny rail, and the Radial Ammunition Key to prevent the firing of lethal 12-gauge shells. Its associated ammunition, the Taser XREP (E'''X'''tended '''R'''ange '''E'''lectro-Muscular '''P'''rojectile) shell, on the other hand, can be fired out of any 12-gauge shotgun. The XREP ammunition was released in 2007, with the LLS released in 2009, and both were available to Law Enforcement only.&lt;br /&gt;
&lt;br /&gt;
Given the high cost of the ammunition (the shells were essentially flying, self-contained stun guns good only for a single hit, and may or may not have been recyclable after use), issues with effectiveness in the field, and concerns about its ability to cause inadvertent lethalities, TASER International discontinued sales of the Taser X12 and the Taser XREP ammunition in April 2012. It is therefore unlikely that either will appear in live-action productions after that date. &lt;br /&gt;
&lt;br /&gt;
[[File:TaserX12.jpg|thumb|right|500px|Taser X12]]&lt;br /&gt;
[[Image:XREPM500.jpg|thumb|right|500px|Mossberg 590 XREP with an underbarrel X26 and XREP shells held in the stock. The underslung X26 was to allow the user of the weapon to engage a target at very close range with less of risk inadvertent lethalities, since less-lethal shotgun ammunition can possess enough force at close range to kill via blunt trauma. The picture here implies that a user would have to put his/her  off hand between the shotgun's foreend and the top side of the X26 to work the pump-action.]]&lt;br /&gt;
[[File:Taser_XREP_Ammunition.jpg|thumb|right|350px|The XREP ammunition in its deployed state. When fired, 4 barbs extend forward and spring-loaded fins extend to spin-stabilize the projectile even if deployed from a smoothbore shotgun. The shell even had the ability to electrify its upper body in case a target were to attempt extracting an embedded round by hand.]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range:''' Max of 100'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle:''' 20 seconds&lt;br /&gt;
&lt;br /&gt;
'''Fire Mode:''' Pump-action&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 1]]''|| [[Alex O'Loughlin]] || Lt. Cmdr. Steve McGarrett || &amp;quot;Powa Maka Moani&amp;quot; (S1E17)|| &lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 1]]''|| [[Daniel Dae Kim]] || Chin Ho Kelly || &amp;quot;Powa Maka Moani&amp;quot; (S1E17)|| &lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]''||||||&amp;quot;Less-Than Lethal&amp;quot;||11/29/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back]]''|| Philip Winchester || Sergeant Michael Stonebridge || S03E08 ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taser X3/X2 Defender==&lt;br /&gt;
[[file:taser_x3.jpg|thumb|right|300px|TASER X3 Render]]&lt;br /&gt;
[[File:Taser-x2-obg.jpg|thumb|right|295px| TASER X2 Defender with one cartridge partially ejected]]&lt;br /&gt;
[[File:aim-x2.jpg|thumb|right|295px| TASER X2 LCD Screen and blade sights. The screen indicates that 2 standard 25-foot cartridges are installed and ready]]&lt;br /&gt;
&lt;br /&gt;
The Taser X2 and X3 are the newest tasers on the market. They use &amp;quot;Smart Cartridges&amp;quot; which differ from those used by the M26 and the X26 by virtue of being slimmer and having the ability to emit a &amp;quot;warning arc&amp;quot; of electricity to intimidate a potential target or otherwise allow the X2 or X3 to be used in &amp;quot;Drive Stun&amp;quot; mode without needing to be fired or unloaded. &lt;br /&gt;
&lt;br /&gt;
The weapon themselves are fully ambidextrous, have a more detailed LCD screen than the X26, dual visible aiming lasers, an aiming light, plastic blade sights on top, and a new button on the side of the gun to trigger the &amp;quot;warning arc,&amp;quot; engage &amp;quot;Drive Stun&amp;quot; mode, or to keep applying electricity to any target(s) previously hit. The difference between the X2, and X3, as their  names state, are the amount of cartridges they hold.&lt;br /&gt;
&lt;br /&gt;
The Taser X3 was introduced in 2009 and discontinued around 2013, most likely due to its higher weight, bulk, and comparatively low sales. The Taser X2 was introduced in 2011 and currently remains in production. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range:''' 15'(Training and Civilian versions), 25', 30'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle:''' 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Triffids (2009)]]'' ||[[Eddie Izzard]] || Torrence || Episode 1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||&amp;quot;Stun Gun&amp;quot;||Black finish, incorrectly shown to be single-shot||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Less-Than Lethal]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Aim-x2.jpg&amp;diff=895455</id>
		<title>File:Aim-x2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Aim-x2.jpg&amp;diff=895455"/>
		<updated>2015-02-26T01:28:23Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: Taser X2 LCD screen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taser X2 LCD screen&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taser&amp;diff=895454</id>
		<title>Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taser&amp;diff=895454"/>
		<updated>2015-02-26T01:27:34Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Taser X3/X2 Defender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taserdart.jpg|thumb|right|400px|The dart fired from a TASER cartridge. This dart came from an X2 training cartridge and is slightly shorter than the standard length. There is also a even longer XP Extra Penetration dart for use against targets wearing thick clothing.]]&lt;br /&gt;
&lt;br /&gt;
The '''Taser''' (Thomas A. Swift's Electric Rifle) is a less-lethal weapon manufactured by Taser International. It is used by many law enforcement agencies around the world as a way to subdue potentially dangerous targets where normally a lethal weapon would have been used. The Taser works by firing small canisters of nitrogen gas to propel two electrode darts up to 160 fps that can pierce clothing and will stick into your skin. Each dart has conductive wires trailing behind them to carry the electric charge from the main unit. The electric shock lasts for 5 seconds (10/30 for civilian models) and will deliver 0.02-0.04 amps which will cause neuromuscular incapacitation, in which the target's nervous system would have no control of the muscles causing instant and unavoidable incapacitation. The Taser can double as a standard stun gun by removing the cartridges, or in the case of the X2 and X3, by holding the button on the side and pressing the Taser to the intended target.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Air Taser Model 34000==&lt;br /&gt;
&lt;br /&gt;
The predecessor to the more well-known Taser M26, the Air Taser Model 34000 is the first Taser product that pioneered many features in later Taser models.&lt;br /&gt;
&lt;br /&gt;
Introduced in 1994, the Model 34000 is a refinement of the earlier TASER TF-76, using compressed air instead of gunpowder to propel its darts, thereby bypassing classification as a firearm and the accompanying restrictions on who could buy and use them. It was also the first model to introduce the AFID ('''A'''nti-'''F'''elon '''Id'''entification) tags that emerged whenever a Taser cartridge was fired, as a means of providing evidence of use and identifying the weapon used, because conventional ballistic fingerprinting cannot be used with Tasers. Like the later models, the Air Taser 34000 can also be used as a conventional stun gun if cartridges are not loaded. &lt;br /&gt;
&lt;br /&gt;
When first introduced, this model did not come with any sights at all, but an external laser sight accessory eventually became commercially available. Its power source, fitting its early-1990s origins, was a 9-volt alkaline battery, and in practice this meant it occasionally had trouble at incapacitating targets, or delivering as many shocks, compared to later models.&lt;br /&gt;
&lt;br /&gt;
[[File:Taser 34000.jpg|thumb|right|400px|The Air Taser 34000 with cartridges loaded and a laser sight on the yellow &amp;quot;power handle&amp;quot; (actually the base unit that both looked and worked like a conventional stun gun).]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range''': 15'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle''': 30 seconds&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Looper]]''||[[Noah Segan]]||Kid Blue||With external laser sight||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Syphon Filter]]'' series || Air Taser || Completely black, needles emerge from the top edge of the weapon || Cannot be used in &amp;quot;Drive Stun&amp;quot; mode, has unlimited ammunition and battery power, and in several games possesses enough charge to set targets that are shocked for long enough on fire || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
&lt;br /&gt;
Released in 1999, the M26 was the first widely-adopted Taser model that is still being manufactured to this day and used by different law enforcement agencies and military personnel for less-lethal take-downs. Refinements over the Model 34000 include an ergonomic pistol-like shape, basic iron sights, and an integral laser sight. The power source is an array of 8 AA batteries stored in the pistol grip, much like the ammunition magazine of many semiautomatic pistols. &lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|right|400px|Advanced Taser M26]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range'''(All are LE only unless otherwise noted)''':''' 15'(Civilian), 21', 25', 35'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle'''(All are LE only unless otherwise noted)''':''' 5 seconds, 30 seconds(civilian)&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Matthew G. Taylor]] || Useldinger || Used only in Drive Stun mode, and depicted with a fictional voltage selector || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal]]'' || Ivano Marescotti || Carlo || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral Damage]]'' || || FBI Agent || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' || [[Joe Morton]] || Agent Dodge || All-black colour scheme || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Treasure]]'' || || Henchman || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cutter]]'' || [[Aaron Norris]] || Anthony Maylam || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' || [[Jason Clarke]] || Ulrich || Had a scope attached || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nine Dead]]'' || [[John Terry]] || Shooter || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' || [[Ray Winstone]] ||Jack Regan || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || Alejandra Nolasco || BART Officer Salazar || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2]] || [[Peter Outerbridge]] || Ronnie Stark || || 04/15/03&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || [[George Frangides]] || Officer Bob Smiley || S1E09 &amp;amp; S1E17 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]] || [[Gabrielle Anwar]] || Fiona Glenanne || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] || [[Jack Coleman]] || Noah Bennett || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS]] || [[Pauley Perrette]] || Abby || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || Randy Brenner || Cop || S4E21 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]/ &amp;quot;Hero II&amp;quot; || || || Used without cartridge in contact mode || 2010&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: The Angel of Darkness]] || &amp;quot;K2 Impactor&amp;quot; ||fully black finish, no blast doors  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. 4]]||&amp;quot;Taser&amp;quot;||||Cannot be used in &amp;quot;Drive-stun&amp;quot; mode||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Secret Service (2008)|Secret Service]] ||&amp;quot;Taser&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror's Edge]] || || ||not usable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloody Good Time]] ||&amp;quot;Taser&amp;quot; || ||Slightly modified || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] || Zeus X27 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Metal Panic!|Full Metal Panic?: Fumoffu]] || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[ Aria the Scarlet Ammo ]] || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X26==&lt;br /&gt;
The X26 is the smaller but upgraded version of the M26. The X26 is 60% smaller in size than the M26 but produces greater incapacitating effects due to its Shaped Pulse Technologies. The cartridges are interchangeable with the M26.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|right|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[File:X26 with XDPM.jpg|thumb|400px|right|X26 Taser fitted with an XDPM (Extended Digital Power Magazine), a battery pack with a grip extension that can accept a spare cartridge]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range'''(All are LE only unless otherwise noted)''':''' 15'(Civilian), 21', 25', 35'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle'''(All are LE only unless otherwise noted)''':''' 5 seconds, 10 seconds(civilian)&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ninja Assassin]]''||||Various Europol agents||Modified and Changed to fire taser darts||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' ||[[Cyril Raffaelli]] || Damien || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Salt]]''||[[Angelina Jolie]]||Evelyn Salt||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Piranha]]''||[[Elisabeth Shue]]||Sheriff Julie Forester||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thor]]''|| Kat Dennings || Darcy Lewis||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Courageous]]''|| ||Police|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmopolis]]'' || Patricia McKenzie || Kendra Hays || With XDPM and spare cartridge|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Channing Tatum]] || Jenko || holstered || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Jonah Hill]] || Schmidt || holstered || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || [[Chad Michael Murray]] || BART Officer Ingram || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || [[Kevin Durand]] || BART Officer Caruso || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 6|CSI: NY]]''|| ||NYPD Officer||&amp;quot;Uncertainty Rules&amp;quot; (S06E16)||2004-Present&lt;br /&gt;
|- &lt;br /&gt;
|''[[Future Weapons]]''|||||| Less-Than Lethal||11/29/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 2]]''||[[Wade Williams]] || Brad Bellick||with yellow finish and XDPM||2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name is Earl]]''||[[Ethan Suplee]]||Randy||||11/08/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]''||[[George Eads]]||Nick Stokes||||05/01/08&lt;br /&gt;
|-&lt;br /&gt;
|''[[FlashForward]]''|| ||NCAP Guard|| ||05/27/10&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order: Los Angeles]]'' ||[[Skeet Ulrich]] || Det. Rex Winters || &amp;quot;Harbor City&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadliest Warrior]]''|| || || ||04/20/10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[James Bond 007: Blood Stone]]||&amp;quot;Stun Gun&amp;quot;||Used by Bangkok police ||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||&amp;quot;UB Stun Gun&amp;quot;||can be mounted on [[Remington ACR|ACR]], [[5.56A-91]], [[AK-200]], [[AKM]], [[AN-94]], [[HK417]], [[M14|Mk 14 Mod 0]] and [[TAR-21]]||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taser X12 LLS==&lt;br /&gt;
The Taser X12 LLS (for '''L'''ess '''L'''ethal '''S'''hotgun) was the result of a collaboration between Taser International and Mossberg that took a standard [[Mossberg 500-series shotgun]] and modified it by giving it ghost ring iron sights, a rifled barrel set to a custom 1:18 twist rate, yellow furniture to indicate that it was a dedicated less-lethal weapon, a Picatinny rail, and the Radial Ammunition Key to prevent the firing of lethal 12-gauge shells. Its associated ammunition, the Taser XREP (E'''X'''tended '''R'''ange '''E'''lectro-Muscular '''P'''rojectile) shell, on the other hand, can be fired out of any 12-gauge shotgun. The XREP ammunition was released in 2007, with the LLS released in 2009, and both were available to Law Enforcement only.&lt;br /&gt;
&lt;br /&gt;
Given the high cost of the ammunition (the shells were essentially flying, self-contained stun guns good only for a single hit, and may or may not have been recyclable after use), issues with effectiveness in the field, and concerns about its ability to cause inadvertent lethalities, TASER International discontinued sales of the Taser X12 and the Taser XREP ammunition in April 2012. It is therefore unlikely that either will appear in live-action productions after that date. &lt;br /&gt;
&lt;br /&gt;
[[File:TaserX12.jpg|thumb|right|500px|Taser X12]]&lt;br /&gt;
[[Image:XREPM500.jpg|thumb|right|500px|Mossberg 590 XREP with an underbarrel X26 and XREP shells held in the stock. The underslung X26 was to allow the user of the weapon to engage a target at very close range with less of risk inadvertent lethalities, since less-lethal shotgun ammunition can possess enough force at close range to kill via blunt trauma. The picture here implies that a user would have to put his/her  off hand between the shotgun's foreend and the top side of the X26 to work the pump-action.]]&lt;br /&gt;
[[File:Taser_XREP_Ammunition.jpg|thumb|right|350px|The XREP ammunition in its deployed state. When fired, 4 barbs extend forward and spring-loaded fins extend to spin-stabilize the projectile even if deployed from a smoothbore shotgun. The shell even had the ability to electrify its upper body in case a target were to attempt extracting an embedded round by hand.]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range:''' Max of 100'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle:''' 20 seconds&lt;br /&gt;
&lt;br /&gt;
'''Fire Mode:''' Pump-action&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 1]]''|| [[Alex O'Loughlin]] || Lt. Cmdr. Steve McGarrett || &amp;quot;Powa Maka Moani&amp;quot; (S1E17)|| &lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 1]]''|| [[Daniel Dae Kim]] || Chin Ho Kelly || &amp;quot;Powa Maka Moani&amp;quot; (S1E17)|| &lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]''||||||&amp;quot;Less-Than Lethal&amp;quot;||11/29/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back]]''|| Philip Winchester || Sergeant Michael Stonebridge || S03E08 ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taser X3/X2 Defender==&lt;br /&gt;
[[file:taser_x3.jpg|thumb|right|300px|TASER X3 Render]]&lt;br /&gt;
[[File:Taser-x2-obg.jpg|thumb|right|295px| TASER X2 Defender with one cartridge partially ejected]]&lt;br /&gt;
&lt;br /&gt;
The Taser X2 and X3 are the newest tasers on the market. They use &amp;quot;Smart Cartridges&amp;quot; which differ from those used by the M26 and the X26 by virtue of being slimmer and having the ability to emit a &amp;quot;warning arc&amp;quot; of electricity to intimidate a potential target or otherwise allow the X2 or X3 to be used in &amp;quot;Drive Stun&amp;quot; mode without needing to be fired or unloaded. &lt;br /&gt;
&lt;br /&gt;
The weapon themselves have a more detailed LCD screen than the X26, dual visible aiming lasers, and a new button on the side of the gun to trigger the &amp;quot;warning arc,&amp;quot; engage &amp;quot;Drive Stun&amp;quot; mode, or to keep applying electricity to any target(s) previously hit. The difference between the X2, and X3, as their  names state, are the amount of cartridges they hold.&lt;br /&gt;
&lt;br /&gt;
The Taser X3 was introduced in 2009 and discontinued around 2013, most likely due to its higher weight, bulk, and comparatively low sales. The Taser X2 was introduced in 2011 and currently remains in production. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range:''' 15'(Training and Civilian versions), 25', 30'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle:''' 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Triffids (2009)]]'' ||[[Eddie Izzard]] || Torrence || Episode 1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||&amp;quot;Stun Gun&amp;quot;||Black finish, incorrectly shown to be single-shot||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Less-Than Lethal]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Taser&amp;diff=895453</id>
		<title>Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Taser&amp;diff=895453"/>
		<updated>2015-02-26T01:26:44Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Taser X3/X2 Defender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Taserdart.jpg|thumb|right|400px|The dart fired from a TASER cartridge. This dart came from an X2 training cartridge and is slightly shorter than the standard length. There is also a even longer XP Extra Penetration dart for use against targets wearing thick clothing.]]&lt;br /&gt;
&lt;br /&gt;
The '''Taser''' (Thomas A. Swift's Electric Rifle) is a less-lethal weapon manufactured by Taser International. It is used by many law enforcement agencies around the world as a way to subdue potentially dangerous targets where normally a lethal weapon would have been used. The Taser works by firing small canisters of nitrogen gas to propel two electrode darts up to 160 fps that can pierce clothing and will stick into your skin. Each dart has conductive wires trailing behind them to carry the electric charge from the main unit. The electric shock lasts for 5 seconds (10/30 for civilian models) and will deliver 0.02-0.04 amps which will cause neuromuscular incapacitation, in which the target's nervous system would have no control of the muscles causing instant and unavoidable incapacitation. The Taser can double as a standard stun gun by removing the cartridges, or in the case of the X2 and X3, by holding the button on the side and pressing the Taser to the intended target.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Air Taser Model 34000==&lt;br /&gt;
&lt;br /&gt;
The predecessor to the more well-known Taser M26, the Air Taser Model 34000 is the first Taser product that pioneered many features in later Taser models.&lt;br /&gt;
&lt;br /&gt;
Introduced in 1994, the Model 34000 is a refinement of the earlier TASER TF-76, using compressed air instead of gunpowder to propel its darts, thereby bypassing classification as a firearm and the accompanying restrictions on who could buy and use them. It was also the first model to introduce the AFID ('''A'''nti-'''F'''elon '''Id'''entification) tags that emerged whenever a Taser cartridge was fired, as a means of providing evidence of use and identifying the weapon used, because conventional ballistic fingerprinting cannot be used with Tasers. Like the later models, the Air Taser 34000 can also be used as a conventional stun gun if cartridges are not loaded. &lt;br /&gt;
&lt;br /&gt;
When first introduced, this model did not come with any sights at all, but an external laser sight accessory eventually became commercially available. Its power source, fitting its early-1990s origins, was a 9-volt alkaline battery, and in practice this meant it occasionally had trouble at incapacitating targets, or delivering as many shocks, compared to later models.&lt;br /&gt;
&lt;br /&gt;
[[File:Taser 34000.jpg|thumb|right|400px|The Air Taser 34000 with cartridges loaded and a laser sight on the yellow &amp;quot;power handle&amp;quot; (actually the base unit that both looked and worked like a conventional stun gun).]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range''': 15'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle''': 30 seconds&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Looper]]''||[[Noah Segan]]||Kid Blue||With external laser sight||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Syphon Filter]]'' series || Air Taser || Completely black, needles emerge from the top edge of the weapon || Cannot be used in &amp;quot;Drive Stun&amp;quot; mode, has unlimited ammunition and battery power, and in several games possesses enough charge to set targets that are shocked for long enough on fire || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
&lt;br /&gt;
Released in 1999, the M26 was the first widely-adopted Taser model that is still being manufactured to this day and used by different law enforcement agencies and military personnel for less-lethal take-downs. Refinements over the Model 34000 include an ergonomic pistol-like shape, basic iron sights, and an integral laser sight. The power source is an array of 8 AA batteries stored in the pistol grip, much like the ammunition magazine of many semiautomatic pistols. &lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|right|400px|Advanced Taser M26]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range'''(All are LE only unless otherwise noted)''':''' 15'(Civilian), 21', 25', 35'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle'''(All are LE only unless otherwise noted)''':''' 5 seconds, 30 seconds(civilian)&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Matthew G. Taylor]] || Useldinger || Used only in Drive Stun mode, and depicted with a fictional voltage selector || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hannibal]]'' || Ivano Marescotti || Carlo || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collateral Damage]]'' || || FBI Agent || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' || [[Joe Morton]] || Agent Dodge || All-black colour scheme || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Treasure]]'' || || Henchman || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cutter]]'' || [[Aaron Norris]] || Anthony Maylam || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' || [[Jason Clarke]] || Ulrich || Had a scope attached || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nine Dead]]'' || [[John Terry]] || Shooter || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' || [[Ray Winstone]] ||Jack Regan || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || Alejandra Nolasco || BART Officer Salazar || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[24 - Season 2]] || [[Peter Outerbridge]] || Ronnie Stark || || 04/15/03&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || [[George Frangides]] || Officer Bob Smiley || S1E09 &amp;amp; S1E17 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]] || [[Gabrielle Anwar]] || Fiona Glenanne || || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| [[Heroes]] || [[Jack Coleman]] || Noah Bennett || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS]] || [[Pauley Perrette]] || Abby || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[My Name is Earl]] || Randy Brenner || Cop || S4E21 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Sanctuary]]/ &amp;quot;Hero II&amp;quot; || || || Used without cartridge in contact mode || 2010&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tomb Raider: The Angel of Darkness]] || &amp;quot;K2 Impactor&amp;quot; ||fully black finish, no blast doors  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[S.W.A.T. 4]]||&amp;quot;Taser&amp;quot;||||Cannot be used in &amp;quot;Drive-stun&amp;quot; mode||2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Secret Service (2008)|Secret Service]] ||&amp;quot;Taser&amp;quot; || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Mirror's Edge]] || || ||not usable || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloody Good Time]] ||&amp;quot;Taser&amp;quot; || ||Slightly modified || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] || Zeus X27 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Metal Panic!|Full Metal Panic?: Fumoffu]] || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|[[ Aria the Scarlet Ammo ]] || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X26==&lt;br /&gt;
The X26 is the smaller but upgraded version of the M26. The X26 is 60% smaller in size than the M26 but produces greater incapacitating effects due to its Shaped Pulse Technologies. The cartridges are interchangeable with the M26.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|right|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[File:X26 with XDPM.jpg|thumb|400px|right|X26 Taser fitted with an XDPM (Extended Digital Power Magazine), a battery pack with a grip extension that can accept a spare cartridge]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range'''(All are LE only unless otherwise noted)''':''' 15'(Civilian), 21', 25', 35'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle'''(All are LE only unless otherwise noted)''':''' 5 seconds, 10 seconds(civilian)&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ninja Assassin]]''||||Various Europol agents||Modified and Changed to fire taser darts||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' ||[[Cyril Raffaelli]] || Damien || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Salt]]''||[[Angelina Jolie]]||Evelyn Salt||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Piranha]]''||[[Elisabeth Shue]]||Sheriff Julie Forester||||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Thor]]''|| Kat Dennings || Darcy Lewis||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Courageous]]''|| ||Police|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmopolis]]'' || Patricia McKenzie || Kendra Hays || With XDPM and spare cartridge|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Channing Tatum]] || Jenko || holstered || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Jonah Hill]] || Schmidt || holstered || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || [[Chad Michael Murray]] || BART Officer Ingram || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fruitvale Station]]'' || [[Kevin Durand]] || BART Officer Caruso || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 6|CSI: NY]]''|| ||NYPD Officer||&amp;quot;Uncertainty Rules&amp;quot; (S06E16)||2004-Present&lt;br /&gt;
|- &lt;br /&gt;
|''[[Future Weapons]]''|||||| Less-Than Lethal||11/29/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 2]]''||[[Wade Williams]] || Brad Bellick||with yellow finish and XDPM||2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name is Earl]]''||[[Ethan Suplee]]||Randy||||11/08/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]''||[[George Eads]]||Nick Stokes||||05/01/08&lt;br /&gt;
|-&lt;br /&gt;
|''[[FlashForward]]''|| ||NCAP Guard|| ||05/27/10&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law &amp;amp; Order: Los Angeles]]'' ||[[Skeet Ulrich]] || Det. Rex Winters || &amp;quot;Harbor City&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadliest Warrior]]''|| || || ||04/20/10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[James Bond 007: Blood Stone]]||&amp;quot;Stun Gun&amp;quot;||Used by Bangkok police ||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||&amp;quot;UB Stun Gun&amp;quot;||can be mounted on [[Remington ACR|ACR]], [[5.56A-91]], [[AK-200]], [[AKM]], [[AN-94]], [[HK417]], [[M14|Mk 14 Mod 0]] and [[TAR-21]]||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Taser X12 LLS==&lt;br /&gt;
The Taser X12 LLS (for '''L'''ess '''L'''ethal '''S'''hotgun) was the result of a collaboration between Taser International and Mossberg that took a standard [[Mossberg 500-series shotgun]] and modified it by giving it ghost ring iron sights, a rifled barrel set to a custom 1:18 twist rate, yellow furniture to indicate that it was a dedicated less-lethal weapon, a Picatinny rail, and the Radial Ammunition Key to prevent the firing of lethal 12-gauge shells. Its associated ammunition, the Taser XREP (E'''X'''tended '''R'''ange '''E'''lectro-Muscular '''P'''rojectile) shell, on the other hand, can be fired out of any 12-gauge shotgun. The XREP ammunition was released in 2007, with the LLS released in 2009, and both were available to Law Enforcement only.&lt;br /&gt;
&lt;br /&gt;
Given the high cost of the ammunition (the shells were essentially flying, self-contained stun guns good only for a single hit, and may or may not have been recyclable after use), issues with effectiveness in the field, and concerns about its ability to cause inadvertent lethalities, TASER International discontinued sales of the Taser X12 and the Taser XREP ammunition in April 2012. It is therefore unlikely that either will appear in live-action productions after that date. &lt;br /&gt;
&lt;br /&gt;
[[File:TaserX12.jpg|thumb|right|500px|Taser X12]]&lt;br /&gt;
[[Image:XREPM500.jpg|thumb|right|500px|Mossberg 590 XREP with an underbarrel X26 and XREP shells held in the stock. The underslung X26 was to allow the user of the weapon to engage a target at very close range with less of risk inadvertent lethalities, since less-lethal shotgun ammunition can possess enough force at close range to kill via blunt trauma. The picture here implies that a user would have to put his/her  off hand between the shotgun's foreend and the top side of the X26 to work the pump-action.]]&lt;br /&gt;
[[File:Taser_XREP_Ammunition.jpg|thumb|right|350px|The XREP ammunition in its deployed state. When fired, 4 barbs extend forward and spring-loaded fins extend to spin-stabilize the projectile even if deployed from a smoothbore shotgun. The shell even had the ability to electrify its upper body in case a target were to attempt extracting an embedded round by hand.]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range:''' Max of 100'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle:''' 20 seconds&lt;br /&gt;
&lt;br /&gt;
'''Fire Mode:''' Pump-action&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 1]]''|| [[Alex O'Loughlin]] || Lt. Cmdr. Steve McGarrett || &amp;quot;Powa Maka Moani&amp;quot; (S1E17)|| &lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 1]]''|| [[Daniel Dae Kim]] || Chin Ho Kelly || &amp;quot;Powa Maka Moani&amp;quot; (S1E17)|| &lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]''||||||&amp;quot;Less-Than Lethal&amp;quot;||11/29/07&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strike Back]]''|| Philip Winchester || Sergeant Michael Stonebridge || S03E08 ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taser X3/X2 Defender==&lt;br /&gt;
[[file:taser_x3.jpg|thumb|right|300px|TASER X3]]&lt;br /&gt;
[[file:taser_x2.jpg|thumb|right|300px|TASER X2 Defender]]&lt;br /&gt;
[[File:Taser-x2-obg.jpg|thumb|right|300px| TASER X2 Defender with one cartridge partially ejected]]&lt;br /&gt;
&lt;br /&gt;
The Taser X2 and X3 are the newest tasers on the market. They use &amp;quot;Smart Cartridges&amp;quot; which differ from those used by the M26 and the X26 by virtue of being slimmer and having the ability to emit a &amp;quot;warning arc&amp;quot; of electricity to intimidate a potential target or otherwise allow the X2 or X3 to be used in &amp;quot;Drive Stun&amp;quot; mode without needing to be fired or unloaded. &lt;br /&gt;
&lt;br /&gt;
The weapon themselves have a more detailed LCD screen than the X26, dual visible aiming lasers, and a new button on the side of the gun to trigger the &amp;quot;warning arc,&amp;quot; engage &amp;quot;Drive Stun&amp;quot; mode, or to keep applying electricity to any target(s) previously hit. The difference between the X2, and X3, as their  names state, are the amount of cartridges they hold.&lt;br /&gt;
&lt;br /&gt;
The Taser X3 was introduced in 2009 and discontinued around 2013, most likely due to its higher weight, bulk, and comparatively low sales. The Taser X2 was introduced in 2011 and currently remains in production. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
&lt;br /&gt;
'''Range:''' 15'(Training and Civilian versions), 25', 30'&lt;br /&gt;
&lt;br /&gt;
'''Pulse Cycle:''' 5 seconds&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Day of the Triffids (2009)]]'' ||[[Eddie Izzard]] || Torrence || Episode 1 || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon: Future Soldier]]||&amp;quot;Stun Gun&amp;quot;||Black finish, incorrectly shown to be single-shot||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Less-Than Lethal]]&lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Taser-x2-obg.jpg&amp;diff=895452</id>
		<title>File:Taser-x2-obg.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Taser-x2-obg.jpg&amp;diff=895452"/>
		<updated>2015-02-26T01:23:02Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: S3anyBoy uploaded a new version of &amp;amp;quot;File:Taser-x2-obg.jpg&amp;amp;quot;: Taser X2 Defender with one cartridge partially ejected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taser X2 Defender&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Taser-x2-obg.jpg&amp;diff=895451</id>
		<title>File:Taser-x2-obg.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Taser-x2-obg.jpg&amp;diff=895451"/>
		<updated>2015-02-26T01:20:45Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: S3anyBoy uploaded a new version of &amp;amp;quot;File:Taser-x2-obg.jpg&amp;amp;quot;: Taser X2 Defender with one cartridge partially ejected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taser X2 Defender&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=895312</id>
		<title>Talk:Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=895312"/>
		<updated>2015-02-25T16:47:54Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* X2 Photos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A TASER is NOT a firearm!==&lt;br /&gt;
This is a prime candidate for DELETION.  There are many other less lethal devices used by police and civilians.  Stunguns, Pepper spray, beanbag rounds, rubber.  Though the original Taser is classified by the ATF as a firearm, only because some of the models use chemical charges to fire the darts (some others don't) it's a pure technicality.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:16, 31 January 2010 (UTC)  Opinions from other members on the subject are requested.&lt;br /&gt;
:I know it is not a firearm but the FN 303 is also not a firearm as it also uses compressed air and it has a page, I just thought that I would make a page for the taser as it is seen in quite a few movies and tv shows these days. --[[User:ThePotShot|ThePotShot]] 05:47, 31 January 2010 (UTC)&lt;br /&gt;
::That page can easily be removed if you so desire, however, one of the criteria is whether or not the general public will confuse it with a firearm (or the generally accepted definition of a firearm).  No one wonders what a Taser is, they know what a Taser is and they KNOW it's not a firearm in the conventional sense of the word.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:16, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I say let it stay. If you can hold it in your hand and use it to shoot a projectile out at someone, it's a firearm in my eyes, More so, even than some of the &amp;quot;fantasy weapons&amp;quot; allowed on here.--[[User:Spikemonkey|Spikemonkey]] 05:25, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suppose if you want to get pedantic, firearms are ranged weapons that rely on chemical explosives (where the &amp;quot;fire&amp;quot; in &amp;quot;firearm&amp;quot; comes from) to propel a projectile at something or someone to cause harm to it by breaking the target apart, and receives all of its propulsive energy at the start (unlike missiles or rockets which gradually accelerate). By this definition, a speargun is not a firearm (since it relies on tension rather than expanding gases to launch the projectile) and rail- or coil-guns don't count either, since they electromagnetically accelerate a projectile rather than using a chemical explosive (maybe the technical term should be &amp;quot;EMAC gun&amp;quot; and not rifle since they don't require any rifling in a barrel?). &lt;br /&gt;
&lt;br /&gt;
I myself don't mind which way this wiki swings, since here we also list things that are not strictly man-portable firearms either (like the entries for rocket launchers, mines and vehicle-mounted weapons such as the Bushmaster chaingun). I would like this wiki to be on the inclusive side, so as long as it's within reason. One example is how I plan to include the &amp;quot;Less-Lethal Shotgun&amp;quot; on the [[S.W.A.T. 4]] page since it's converted from a Benelli Nova shotgun and still uses chemical explosives to propel its beanbags, but won't include the Pepper Spray in the game since it's not a ranged weapon nor was it made from a conventional firearm. The Pepper-ball gun I've decided to include anyway for completeness' sake, despite using compressed air instead of chemical explosives. &lt;br /&gt;
&lt;br /&gt;
Either way, whichever the decision the powers-that-be here on this wiki make, it should be clear and posted somewhere easily accessed and seen so that the policy of this wiki will be clear and easily enforced for all contributors. --[[User:Mazryonh|Mazryonh]] 05:44, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks.  Will do. The problem is that SOME NEW MEMBERS always find a way to 'stretch' the definition of what should be on the site.  I suppose that is why rules and regulations always end up being so LONG.  This IS the Movie FIREARMS database, and yes, I've had FIGHTS with other members as to the 'mission creep' of ever expanding lists of stuff that appears on the site.   One of these days we'll have a page for 'Sharp Stick' and there will be someone arguing as to why it should be here.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:13, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no idea if this is finished or not but I think that if you delete this on the basis that it is not strictly a firearm, well, there will be so much other things that should be removed from the site, just like mines &amp;amp; such. Rocket launchers arn't firearms either. Just saying my view. :)&lt;br /&gt;
--[[User:ZacharyXD|ZacharyXD]] ([[User talk:ZacharyXD|talk]]) 14:49, 11 September 2012 (EDT)&lt;br /&gt;
: I agree with --ZacharyXD, after all even Airsoft-Guns and Non-guns are listed, and they're even further &amp;quot;off&amp;quot; from the firearm-classification.  So this definitely deserves to stay here.&lt;br /&gt;
&lt;br /&gt;
== X2 Photos ==&lt;br /&gt;
&lt;br /&gt;
The existing X2/3 pics look like concept renders. I put up the first photo of an X2 I have right now. I plan to take some more photos of the X2, probably next week. I'll try to get pics of the safety, lcd screen, aiming lasers, and cartridges. I don't have any X3s to get photos of unfortunately. Should I try to get a white background or is that orange textured one fine? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 23:04, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's no wonder you don't have an X3 to take photos of; it was discontinued in 2013, likely due to how wide and unwieldy it was to keep on a police utility belt, though it was also offered in a &amp;quot;Home Defender&amp;quot; variant which likely shouldn't have had those issues to that extent. See if you can get a white background if at all possible. If not, the current one will suffice for now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:36, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I didn't want to waste IMFDB bandwidth uploading ones that would go unused. I made an imgur album of the photos I took. Which do you think belong on the article? I'll probably replace the last photo I took with one with a white background, maybe one of the &amp;quot;half-loaded&amp;quot; ones. It was hard to get a good picture of the aiming light/laser, especially since the bottom dot flashes, but I got a good one of the screen and top blade sights. http://imgur.com/a/36w6Q&lt;br /&gt;
[[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 11:47, 25 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Conducted Energy Weapons from other companies ==&lt;br /&gt;
&lt;br /&gt;
So far, Taser International has done a good job of maintaining its market share (and Taser has more or less become the byword for electroshock CEWs). There have been a few other CEWs made by other companies that have turned up in media that would be suitable for inclusion on this wiki, however. Since I see gun entries for guns that appear only in one piece of media, would those non-Taser-International-made CEWs get their own pages or go on this one? &lt;br /&gt;
&lt;br /&gt;
Two examples are the Stinger S-400, the first commercially available multishot CEW, found in [[SWAT 4]], and the Stinger S-200, which greatly resembles the CEW used in [[Grand Theft Auto V]]. Both were made by the now-defunct Stinger Systems. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:08, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I would think they probably go on this page, especially since most people would probably think of it as a &amp;quot;taser&amp;quot; anyway, and especially if it's only got one or 2 appearances in media, but I'm no admin or expert. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:01, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I agree that we should group those other ones on this page, since they fall under the umbrella of 'Taser' and also don't seem to have enough entries or exposure to warrant their own pages, as stated. True these would be from different companies but just like how SAAs, Single/Double-Barrel Shotguns, etc are all generally consolidated on single pages, I think that same deal can apply here. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:57, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Should probably move this page to &amp;quot;Conducted Energy Weapon&amp;quot; with Taser as a redirect if we're doing that, since &amp;quot;Taser&amp;quot; is currently still a non-generic trademark and all. Otherwise it'd be like calling every carbine AR15 an M4. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:07, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Hasn't Taser become something of a genericized trademark for CEWs by now, like Kleenex? Anyway, if this page gets moved to &amp;quot;conducted energy weapon&amp;quot; (which is the technical term for this weapon class, even with the one exception of the X12, which fires an electroshock projectile rather than conductive wires), then Taser should redirect to the new title. Perhaps sorting this page by manufacturer would do. There are other entries for weapons here that only appear in one piece of media, so including the non-Taser CEWs that also appear in one piece of media could be included here. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:27, 23 February 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kingsman:_The_Secret_Service&amp;diff=895120</id>
		<title>Talk:Kingsman: The Secret Service</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kingsman:_The_Secret_Service&amp;diff=895120"/>
		<updated>2015-02-24T17:13:23Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Hello, Creating this page so hopefully someone can help me identify the firearms in this upcoming film. The trailer (link below) shows a number of firearms mounted on display and in use. The one gun that most intrigues me are the pistols that appear to be standard issue with &amp;quot;Kingsman&amp;quot;, they appear to be Colt 1903/1908 hammerless? There are some Ar-15 type rifles visible, a subcompact glock in silouette and a sniper rifle too. I recall kick ass 2 had a page before the film came out identifying firearms in the trailer.&lt;br /&gt;
&lt;br /&gt;
TRAILER ---&amp;gt; [https://www.youtube.com/watch?v=m4NCribDx4U]&lt;br /&gt;
&lt;br /&gt;
--[[User:Tomnorthwales|Tomnorthwales]] ([[User talk:Tomnorthwales|talk]]) 09:36, 8 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Given the size, can theses be Tokarevs? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:29, 8 June 2014 (EDT)&lt;br /&gt;
:Actually, nevermind. I have no idea what these can be. I don't think they're Colts either. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:31, 8 June 2014 (EDT)&lt;br /&gt;
Those are Tokarevs. Custom grip panels and missing the hammer, but they are. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 20:58, 9 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
My first thought was Tokarevs as well due to the serrations. I was quite impressed they seemed to have filed away the hammers to make it appear hammerless and worked on the body to change it cosmetically. However Having seen the post below I agree that they are Colt Pocket Hammerless pistols, nice knowledge! - StaticHunter&lt;br /&gt;
Zooming the waistband image up shows that the right hand pistol has a slide stop and mag release button,which '03 Colts don't.Also the slide serrations seem to have been deeply milled away. They are way too big to be Colts,so I'm going with Tokarev,for now.Looks like the armourers and art directors have done their job:confuse the heck out of us.--[[User:Tecolote|Tecolote]] ([[User talk:Tecolote|talk]]) 01:25, 13 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Those guns confuse the hell out of me. Sure they do look like TTs, and early ones at that, but... that trigger. Various characters in the movie put their fingers behind the triggers, you can't do that with a TT. --[[User:Seriously Mike|Seriously Mike]] ([[User talk:Seriously Mike|talk]]) 05:27, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
If you look closely, the pistols have two triggers.  The more prominent one that we see would be for the underbarrel shotgun while the second one behind it (you can barely make it out but it's there) operates the pistol. Very classy looking pistols.--[[User:ODnick717|ODnick717]] ([[User talk:ODnick717|talk]]) 18:25, 23 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:I now feel ''very'' stupid for not realizing this. xD [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:54, 24 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Speaking of the underbarrel shotguns, does anyone know what kind of performance a 1-2 inch barrel like that would give with what I assume are 12ga shells? I've seen videos of shells being set off outside barrels, which has basically no power at all because most powder won't burn. A barrel means it should work better but considering how short the barrel is, it still seems like it would be fairly weak, maybe only capable of killing someone if it were pressed to their head. Maybe it was intended for breaching doors or something? I think Galahad fired the shotgun in the church scene, but I'm not sure. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 12:13, 24 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kingsman Arsenal==&lt;br /&gt;
The sniper rifles in the center cabinet are (at least I am pretty sure they are) all Accuracy International products.  The first and third rifles (in the center cabinet) are Accuracy International AX50 rifles in .50BMG and the second and fourth rifles are [[Accuracy International AX308]]s.  I am going by the size of the mags as well as the muzzle brakes on both weapons as identifiers.  In addition the rifles on the left both appear to be [[Heckler &amp;amp; Koch HK416|HK416]]s and the ones on the right also seem to be [[Bushmaster ACR]]s (again I believe so). --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 20:59, 10 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Poster ==&lt;br /&gt;
In a play on the Bond film [[For Your Eyes Only]] various characters (in this case [[Colin Firth]]) are seen standing between the legs of someone who appears to be holding a stand alone [[FN EGLM]]. --[[User:Charon68|Charon68]] ([[User talk:Charon68|talk]]) 05:56, 27 November 2014 (EST)&lt;br /&gt;
[[File:Kingsman Promo -1.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Merlin's HK==&lt;br /&gt;
It looked (and sounded, jeez) like a 417 to me; it also had aftermarket flip-up sights. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:38, 22 February 2015 (EST)&lt;br /&gt;
: 417? Odd. I was pretty certain that was a 416, as for the sound, foley artists usually spice up the gunshots in post so they sound more interesting (I've heard loads of different guns firing in movies and video games, reality got nothing on those ;) ). --[[User:Seriously Mike|Seriously Mike]] ([[User talk:Seriously Mike|talk]]) 05:27, 23 February 2015 (EST)&lt;br /&gt;
::That's why I put the sound bit in brackets, but either way it sounded ''very'' beefy; I was impressed. Oh, found it, it was the short mags with that slightly wider baseplate that [http://40.media.tumblr.com/8631a8a2cd8dcc8d92c71a5ae50aea25/tumblr_ne3j8kvk6Y1qgaz2ao1_1280.png made me think 417]. Now that I see the picture I also remember being able to read &amp;quot;HK 416 D&amp;quot; on it during the movie. :/ [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:03, 24 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=WORK IN PROGRESS PAGE (keep all chat above here)=&lt;br /&gt;
&lt;br /&gt;
[[Image:Kingsman-secret-service-poster.jpg|thumb|right|300px|''Kingsman: The Secret Service'' (2014)]] &lt;br /&gt;
&lt;br /&gt;
''''Kingsman: The Secret Service'''' is an upcoming British [[spy film]] from director [[Mathew Vaughan]]. The film is based on the comic book ''The Scret Service'' by Mark Millar and Dave Gibbons. It is the second original comic of Mark Millar that Matthew Vaughn has adapted to film, following on from [[Kick-Ass]]&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt Pocket Hammerless==&lt;br /&gt;
&lt;br /&gt;
Various members of Kingsman are seen using what appears to be a [[Colt Model 1903/1908]] Pocket Hammerless pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|none|300px|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kingsman-ColtHammerless.jpg|thumb|none|600px|Colt Model 1903/1908 Pocket Hammerless - unknown caliber, .32ACP or .380ACP, with what appears to be an under barrel torch and a small suppressor mounted on the wall above.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtHammerlessWaistband.jpg|thumb|none|600px|Being withdrawn from the someone's rear waistband.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kingsman-ColtHammerlessAgent.jpg|thumb|none|600px|A female Kingsman agent is seen aiming a Colt Model 1903/1908 Pocket Hammerless]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=894924</id>
		<title>Talk:Taser</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taser&amp;diff=894924"/>
		<updated>2015-02-24T01:01:00Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Conducted Energy Weapons from other companies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==A TASER is NOT a firearm!==&lt;br /&gt;
This is a prime candidate for DELETION.  There are many other less lethal devices used by police and civilians.  Stunguns, Pepper spray, beanbag rounds, rubber.  Though the original Taser is classified by the ATF as a firearm, only because some of the models use chemical charges to fire the darts (some others don't) it's a pure technicality.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:16, 31 January 2010 (UTC)  Opinions from other members on the subject are requested.&lt;br /&gt;
:I know it is not a firearm but the FN 303 is also not a firearm as it also uses compressed air and it has a page, I just thought that I would make a page for the taser as it is seen in quite a few movies and tv shows these days. --[[User:ThePotShot|ThePotShot]] 05:47, 31 January 2010 (UTC)&lt;br /&gt;
::That page can easily be removed if you so desire, however, one of the criteria is whether or not the general public will confuse it with a firearm (or the generally accepted definition of a firearm).  No one wonders what a Taser is, they know what a Taser is and they KNOW it's not a firearm in the conventional sense of the word.   [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:16, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I say let it stay. If you can hold it in your hand and use it to shoot a projectile out at someone, it's a firearm in my eyes, More so, even than some of the &amp;quot;fantasy weapons&amp;quot; allowed on here.--[[User:Spikemonkey|Spikemonkey]] 05:25, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I suppose if you want to get pedantic, firearms are ranged weapons that rely on chemical explosives (where the &amp;quot;fire&amp;quot; in &amp;quot;firearm&amp;quot; comes from) to propel a projectile at something or someone to cause harm to it by breaking the target apart, and receives all of its propulsive energy at the start (unlike missiles or rockets which gradually accelerate). By this definition, a speargun is not a firearm (since it relies on tension rather than expanding gases to launch the projectile) and rail- or coil-guns don't count either, since they electromagnetically accelerate a projectile rather than using a chemical explosive (maybe the technical term should be &amp;quot;EMAC gun&amp;quot; and not rifle since they don't require any rifling in a barrel?). &lt;br /&gt;
&lt;br /&gt;
I myself don't mind which way this wiki swings, since here we also list things that are not strictly man-portable firearms either (like the entries for rocket launchers, mines and vehicle-mounted weapons such as the Bushmaster chaingun). I would like this wiki to be on the inclusive side, so as long as it's within reason. One example is how I plan to include the &amp;quot;Less-Lethal Shotgun&amp;quot; on the [[S.W.A.T. 4]] page since it's converted from a Benelli Nova shotgun and still uses chemical explosives to propel its beanbags, but won't include the Pepper Spray in the game since it's not a ranged weapon nor was it made from a conventional firearm. The Pepper-ball gun I've decided to include anyway for completeness' sake, despite using compressed air instead of chemical explosives. &lt;br /&gt;
&lt;br /&gt;
Either way, whichever the decision the powers-that-be here on this wiki make, it should be clear and posted somewhere easily accessed and seen so that the policy of this wiki will be clear and easily enforced for all contributors. --[[User:Mazryonh|Mazryonh]] 05:44, 31 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks.  Will do. The problem is that SOME NEW MEMBERS always find a way to 'stretch' the definition of what should be on the site.  I suppose that is why rules and regulations always end up being so LONG.  This IS the Movie FIREARMS database, and yes, I've had FIGHTS with other members as to the 'mission creep' of ever expanding lists of stuff that appears on the site.   One of these days we'll have a page for 'Sharp Stick' and there will be someone arguing as to why it should be here.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:13, 1 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no idea if this is finished or not but I think that if you delete this on the basis that it is not strictly a firearm, well, there will be so much other things that should be removed from the site, just like mines &amp;amp; such. Rocket launchers arn't firearms either. Just saying my view. :)&lt;br /&gt;
--[[User:ZacharyXD|ZacharyXD]] ([[User talk:ZacharyXD|talk]]) 14:49, 11 September 2012 (EDT)&lt;br /&gt;
: I agree with --ZacharyXD, after all even Airsoft-Guns and Non-guns are listed, and they're even further &amp;quot;off&amp;quot; from the firearm-classification.  So this definitely deserves to stay here.&lt;br /&gt;
&lt;br /&gt;
== X2 Photos ==&lt;br /&gt;
&lt;br /&gt;
The existing X2/3 pics look like concept renders. I put up the first photo of an X2 I have right now. I plan to take some more photos of the X2, probably next week. I'll try to get pics of the safety, lcd screen, aiming lasers, and cartridges. I don't have any X3s to get photos of unfortunately. Should I try to get a white background or is that orange textured one fine? [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 23:04, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's no wonder you don't have an X3 to take photos of; it was discontinued in 2013, likely due to how wide and unwieldy it was to keep on a police utility belt, though it was also offered in a &amp;quot;Home Defender&amp;quot; variant which likely shouldn't have had those issues to that extent. See if you can get a white background if at all possible. If not, the current one will suffice for now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 15:36, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Conducted Energy Weapons from other companies ==&lt;br /&gt;
&lt;br /&gt;
So far, Taser International has done a good job of maintaining its market share (and Taser has more or less become the byword for electroshock CEWs). There have been a few other CEWs made by other companies that have turned up in media that would be suitable for inclusion on this wiki, however. Since I see gun entries for guns that appear only in one piece of media, would those non-Taser-International-made CEWs get their own pages or go on this one? &lt;br /&gt;
&lt;br /&gt;
Two examples are the Stinger S-400, the first commercially available multishot CEW, found in [[SWAT 4]], and the Stinger S-200, which greatly resembles the CEW used in [[Grand Theft Auto V]]. Both were made by the now-defunct Stinger Systems. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:08, 21 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I would think they probably go on this page, especially since most people would probably think of it as a &amp;quot;taser&amp;quot; anyway, and especially if it's only got one or 2 appearances in media, but I'm no admin or expert. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 20:01, 23 February 2015 (EST)&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Model_24_Stielhandgranate&amp;diff=894874</id>
		<title>Model 24 Stielhandgranate</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Model_24_Stielhandgranate&amp;diff=894874"/>
		<updated>2015-02-23T21:53:12Z</updated>

		<summary type="html">&lt;p&gt;S3anyBoy: /* Video Games */ added dino-d-day&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Hand-grenade&lt;br /&gt;
&lt;br /&gt;
'''Filling:''' TNT&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' N/A&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' N/A&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Model 24 Stielhandgranate appears in the following films, television series, and video games used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|right|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|right|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|right|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|right|300px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge.]]&lt;br /&gt;
[[Image:Stielhandgranate.jpg|thumb|right|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Immortal Sergeant]]'' || || Italian and german soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]'' || [[Boris Chirkov]] || Zakhar Fomichyov || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]'' || [[Stepan Kayukov]] || Daddy || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]'' || [[Erast Garin]] || Tikhon Spiridonovich || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]'' || || German soldiers and Soviet sailors || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen Border,The (Uloupená hranice)|The Stolen Border (Uloupená hranice)]]|| || Ordners || || 1947&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Darkness, The (Bílá tma)|The White Darkness (Bílá tma)]]|| [[Boris Andreyev]] || Dugin ||  || 1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wolves' Lairs (Vlcie diery)]]'' || || German soldiers || || 1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolves' Lairs (Vlcie diery)]]'' || [[Mikuláš Huba]] || Matúš Svrčina || || 1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolves' Lairs (Vlcie diery)]]'' || [[Jozef Budský]] || Ondrej Svrčina || || 1948&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daughters of China (Zhong Hua nu er)]]''|| [[Shen Yue]] || Leng Yun || Chinese Type 23 Stick Grenade || 1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daughters of China (Zhong Hua nu er)]]''|| [[Zheng Zhang]] || Hu Xiuzhi || Chinese Type 23 Stick Grenade || 1949&lt;br /&gt;
|-&lt;br /&gt;
|''[[Daughters of China (Zhong Hua nu er)]]''||  || Chinese Red Army soldiers || Chinese Type 23 Stick Grenade || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Barricade, The|The Silent Barricade]]|| [[Barbara Drapinska]] || Halina ||  || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Barricade, The|The Silent Barricade]]|| [[Robert Vrchota]] || The Sergeant  ||  || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Barricade, The|The Silent Barricade]]|| || German soldiers  ||  || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Little Partisan (Malý partyzán)]]|| || Partisans  || || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attention! Bandits! (Achtung! Banditi!)]]'' || [[Bruno Berellini]] || &amp;quot;Blondie&amp;quot; || || 1951&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attention! Bandits! (Achtung! Banditi!)]]'' ||  || German soldiers || || 1951&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Action B (Akce B)]]''|| [[Miloslav Holub]] || Burlak  ||  || 1952&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldiers (Soldaty)]]''|| ||German soldiers || || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canal (Kanal)]]''|| || Polish insurgents || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unconquered, The (Neporazení)|The Unconquered (Neporazení)]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[At That Time, at Christmas... (Tenkrát o vánocích)]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Dabac]]''|| || German soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Everybody Go Home! (Tutti a casa)]]'' || || Italian and German soldiers || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortress on Wheels (Krepost na kolesah)]]'' || [[Pavel Dubashinsky]] || Yurko || || 1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Weiming Zhang]] || Elder sister || Chinese Type 23 Stick Grenade || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Xin-Gang Wang]] || Hong Changqing || Chinese Type 23 Stick Grenade || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| [[Shugui Shi]] || Dan Zhu ||  || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Detachment of Women, The (Hong se niang zi jun)|The Red Detachment of Women (Hong se niang zi jun)]]''|| || Chinese Red Army soldiers || Chinese Type 23 Stick Grenade || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Beyond the Forest (Tam za lesem)]]''|| [[Július Vasek]] || Martin ||  || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[There Beyond the Forest (Tam za lesem)]]''|| ||German soldiers || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Is Called Engelchen]]''|| [[Otto Lackovic]] || Ondrej ||  || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Is Called Engelchen]]''|| ||German troops and partisans || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Spy Chase, The (Les Barbouzes)|The Great Spy Chase (Les Barbouzes)]]'' ||  || The spies || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination, The (Atentát)|The Assassination (Atentát)]]''|| ||German soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Living and the Dead (Zhivye i Myortvye), The|The Living and the Dead (Zhivye i Myortvye)]]'' || ||Russian soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[Where is the General? (Gdzie jest general?)]]''|| [[Zygmunt Zintel]] || Sturmbanführer Heulinger || ||1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adventures of Werner Holt (Die Abenteuer des Werner Holt), The|The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || [[Klaus-Peter Thiele]] || Werner Holt || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adventures of Werner Holt (Die Abenteuer des Werner Holt), The|The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || || German soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[And All Will Be Quiet (Potem nastapi cisza)]]''  || [[Daniel Olbrychski]] || SLt. Stefan 'Zbik' Olewicz ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Adventure]]''||[[Lino Ventura]]|| Roland Darbont || ||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spring on The Oder (Vesna na Odere)]]''|| || German soldiers || ||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Where Eagles Dare]]'' || ||German soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' || [[Jaroslav Mareš]] || German NCO on a motorcycle || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' || [[Jan Skopecek]] || German NCO in a sidecar || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' ||  || German soldiers and Czech insurgents || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation: Breakthrough]]'' || ||German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Neretva, The|The Battle of Neretva]]'' || || German soldiers and partisans ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Five for Hell]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Unleashed World War II]]'' || ||German soldiers || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Naval Mettle (Morskoy kharakter)]]'' || || German soldiers || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation: The Battle of Berlin]]'' || ||Polish soldiers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (Obratnoj dorogi net)]]'' || [[Aleksandr Yanvarev]] || Yegor Gonta ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (Obratnoj dorogi net)]]'' || [[Nikolai Merzlikin]] || Lyovushkin ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bedknobs and Broomsticks]] || ||German soldiers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Winter (Horká zima)]]'' || [[Ladislav Trojan]] || Fousek ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Winter (Horká zima)]]'' ||  || German soldiers, Partisans ||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Four Days]]'' || || German soldiers and Italian partisans || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Gun, The (Le vieux fusil)|The Old Gun (Le vieux fusil)]]'' || [[Robert Hoffman]] || SS-lieutenant || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Gun, The (Le vieux fusil)|The Old Gun (Le vieux fusil)]]'' ||  || SS soldiers and ''maquisards'' ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Long Miles of War (Dolgie vyorsty voyny)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Libera, My Love (Libera, amore mio ...)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier of Orange]]'' || ||German paratroopers  || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow I'll Wake Up and Scald Myself with Tea]]'' || [[Vladimír Mensík]] || Rolf Kraus || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow I'll Wake Up and Scald Myself with Tea]]'' || [[Vlastimil Brodský]] || Ing. Bauer || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomorrow I'll Wake Up and Scald Myself with Tea]]'' || [[Petr Kostka]] || Jan Bureš || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation of Prague, The|The Liberation of Prague]]'' || || Czech insurgents  || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Passage, The|The Passage]]||[[Malcolm McDowell]]|| Capt. von Berkow || ||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All Quiet on the Western Front (1979)|All Quiet on the Western Front]]'' || [[Richard Thomas]] || Paul Baumer ||  || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[All Quiet on the Western Front (1979)|All Quiet on the Western Front]]'' || ||German soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choice of Arms]]'' || || || Seen in Jean's armoury || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Until the End (Až do konce)]]'' || || German soldiers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || [[Farid Chopel]] || Mustapha || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Moscow]]'' || || German troops ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Come and See (Idi i smotri)]]'' || || SS soldiers, Soviet partisans || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Plenty]]'' ||  || Maquisard ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Biggles: Adventures in Time]]'' || [[Marcus Gilbert]] || Erich Von Stalhein ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Biggles: Adventures in Time]]'' || || German soldiers || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Indiana Jones and the Last Crusade]]'' || ||German soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stray Dog: Kerberos Panzer Cops]]'' || ||Kerberos Squad || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad]]'' || ||German soldiers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saving Private Ryan]]'' || ||Waffen SS soldiers || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2 (Brat 2)]]''  || [[Sergei Bodrov]] || Danila Bagrov ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pianist, The|The Pianist]]'' || || German soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deathwatch]]''  || [[Hugh O'Conor]] || Sgt. David Tate ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathwatch]]'' || [[Andy Serkis]] || Pte. Thomas Quinn || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deathwatch]]''  || [[Jamie Bell]] || Pte. Charlie Shakespeare || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Downfall (Der Untergang)]] || ||Wehrmacht and Waffen-SS soldiers  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of Glory (2006)|Days of Glory]]'' || || German soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at St. Anna]]'' || || German soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitler's Kaput! (Gitler kaput!)]]'' ||  || ''Gestapo'' men ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Back in Time (My iz budushchego)]]'' ||  || German soldiers  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Local Importance (Boi mestnogo znacheniya)]]'' || [[Nikolay Dobrynin]] || Pvt. Stryapukhin || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Local Importance (Boi mestnogo znacheniya)]]'' || || German soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother's War]] || [[Tino Struckmann]] || Capt. Klaus Mueller || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spoils of War]] || [[Jerry Facchini]] || Pvt. Martino || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dnieper Line: Love and War]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Brest Fortress (Brestskaya Krepost)]] || || German soldiers  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beneath Hill 60]]'' || ||German soldier || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paradox Soldiers (My iz budushchego 2)]]'' || [[Vladimir Yaglych]] || Oleg Vasilev || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paradox Soldiers (My iz budushchego 2)]]'' ||  || German soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burnt by the Sun 2 (Utomlennye solntsem 2)]] ||  || Soviet soldier ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Warsaw 1920]]'' || [[Borys Szyc]] ||  Jan Krynicki ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]'' || || German soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Border]]'' || || German soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Border]]'' ||[[Bjorn Sundquist]] || Egil || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War of the Dead]]'' || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hans Kloss. Stawka wieksza niz smierc]]'' || [[Adam Woronowicz]] || Lau || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hans Kloss. Stawka wieksza niz smierc]]'' || [[Stanislaw Mikulski]] || Hans Kloss || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Saints and Soldiers: Airborne Creed]]'' || || German soldiers || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Manhunt (Oblawa)]]'' || [[Marcin Dorocinski]] || Cpl. 'Wydra' ||  || 2012&lt;br /&gt;
|-  &lt;br /&gt;
| ''[[Manhunt (Oblawa)]]'' || [[Alan Andersz]] || 'Rudzielec' ||  || 2012&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Bullet Vanishes, The|The Bullet Vanishes]]'' || [[Wu Gang]]  || Chief Jin || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cockneys vs. Zombies]]'' || || Nazi Soldier || Alternate scene || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]'' || || German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City 44]]'' || [[Anna Próchniak]] || Kama ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City 44]]'' || [[Antoni Królikowski]] || &amp;quot;Beksa&amp;quot; ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City 44]]'' || [[Michal Zurawski]] || &amp;quot;Czarny&amp;quot; ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City 44]]'' || || German soldiers, Polish insurgents || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smrt sa volá Engelchen]] '' || [[Ivan Mistrík]] || Volodya || ||1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smrt sa volá Engelchen]]'' || [[Stefan Kvietik]] || Fred || ||1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smrt sa volá Engelchen]]'' || || The partisans ||  ||1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rat Patrol]]'' || [[Christopher George]] || Sgt. Sam Troy || || 1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rat Patrol]]'' || || Sheik ||  &amp;quot;The Fire and Brimstone Raid&amp;quot; || 1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rat Patrol]]'' || || German soldiers || || 1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stawka wieksza niz zycie]]'' || [[Stanislaw Mikulski]] || Capt. Hans Kloss ||  &amp;quot;Wiem kim jestes&amp;quot; (S1E01) || 1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stawka wieksza niz zycie]]'' || [[Andrzej May]] || Jacek ||  &amp;quot;Wiem kim jestes&amp;quot; (S1E01) || 1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stawka wieksza niz zycie]]'' || || German and Polish soldiers || || 1966 - 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legend of the Living Dead (Legenda o živých mrtvých) ]]''||   || German soldiers ||  ||1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archiv des Todes]]'' || [[Alfred Struwe]] || Standartenführer Hauk ||  &amp;quot;Das Grab im Schacht&amp;quot; (S1E11) || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archiv des Todes ]]'' || || German soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anzacs]]'' || || German troops || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State Border: Film 5, The|The State Border: Film 5]]'' ||  || German soldiers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of Brothers]]'' || || German soldiers || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liquidation (Likvidatsiya)]]'' || [[Sergey Makovetskiy]] || Fima Poluzhid || Model 24 &amp;quot;Geballte Ladung&amp;quot; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snipers. Love Under the Gun (Snaypery. Lyubov pod pritselom)]]'' ||  || German soldiers ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Our Mothers, Our Fathers]]'' || || German soldiers|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Peaky Blinders]] ||  ||   || as booby trap || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 8]]'' || || German soldiers || &amp;quot;Sunflower&amp;quot; (S8E3) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
  ! align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot; | '''Game Title'''&lt;br /&gt;
  ! align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot; | '''Appears as'''&lt;br /&gt;
  ! align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot; | '''Notation'''&lt;br /&gt;
  ! align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot; | '''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Time Crisis]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 1996&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Medal of Honor: Underground]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2000&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Return to Castle Wolfenstein]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2001&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Medal of Honor: Frontline]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2002&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Call of Duty]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2003&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Day of Defeat]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2003&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Medal of Honor: Infiltrator]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2003&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Wolfenstein: Enemy Territory]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2003&lt;br /&gt;
|-&lt;br /&gt;
  | [[Battlefield: 1918]]&lt;br /&gt;
  | &lt;br /&gt;
  | Geballte Ladung configuration&lt;br /&gt;
  | 2004&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2004&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Shellshock Nam '67]]''&lt;br /&gt;
  | Stick Grenade&lt;br /&gt;
  | &lt;br /&gt;
  | 2004&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Call of Duty 2]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2005&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Day of Defeat: Source]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2005&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Call of Duty 3]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2006&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Darkest Hour: Europe '44-'45]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2006&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Red Orchestra: Ostfront 41-45]]''&lt;br /&gt;
  | Stg 39&lt;br /&gt;
  | &lt;br /&gt;
  | 2006&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[UberSoldier]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2006&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[You Are Empty (VG)]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2006&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Call of Duty: World at War]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2008&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Counter-Strike Online]]''&lt;br /&gt;
  | M24 Grenade&lt;br /&gt;
  | &lt;br /&gt;
  | 2008&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[The Royal Marines Commando]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2008&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Team Fortress 2]]''&lt;br /&gt;
  | Ullapool Caber&lt;br /&gt;
  | Unlockable Demoman melee weapon&lt;br /&gt;
  | 2008&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Death to Spies: Moment of Truth]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2009&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Resident Evil 5]]''&lt;br /&gt;
  | &lt;br /&gt;
  | not usable by the player&lt;br /&gt;
  | 2009&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Velvet Assassin]]''&lt;br /&gt;
  | &lt;br /&gt;
  | not usable by the player&lt;br /&gt;
  | 2009&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2010&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Mafia II]]''&lt;br /&gt;
  | &lt;br /&gt;
  | not usable&lt;br /&gt;
  | 2010&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[7554]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2011&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Dino D-Day]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2011&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Karma Online]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2011&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[World War II Online: Battleground Europe]]''&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2011&lt;br /&gt;
|-&lt;br /&gt;
  | ''[[Heroes &amp;amp; Generals]]''&lt;br /&gt;
  | Stielhandgranate 24&lt;br /&gt;
  | &lt;br /&gt;
  | 2012&lt;br /&gt;
|-&lt;br /&gt;
  | [[Deadfall Adventures]]&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2013&lt;br /&gt;
|-&lt;br /&gt;
  | [[Payday 2]]&lt;br /&gt;
  | Potato Masher&lt;br /&gt;
  | Melee weapon, non-explosive&lt;br /&gt;
  | 2013&lt;br /&gt;
|-&lt;br /&gt;
  | [[Project Reality: Normandy]]&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2013&lt;br /&gt;
|-&lt;br /&gt;
  | [[Enemy Front]]&lt;br /&gt;
  | Stielhandgranate&lt;br /&gt;
  | &lt;br /&gt;
  | 2014&lt;br /&gt;
|-&lt;br /&gt;
  | [[Sniper Elite III]]&lt;br /&gt;
  | &lt;br /&gt;
  | &lt;br /&gt;
  | 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Ruth Loose || [[Trigun]] || &amp;quot;Geballte Ladung&amp;quot; configuration || 1996 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Kochikame]] ||  || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| Kei Yuki || [[Space Pirate Captain Herlock: The Endless Odyssey - Outside Legend]] ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| Fuhrer King Bradley || [[Fullmetal Alchemist: Brotherhood]] ||  || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| Guild Members || [[Angel Beats!]] ||High-Explosives || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Allied soldiers during World War 2 refer to the stick grenade as the &amp;quot;potato masher&amp;quot; due to it's unique shape.&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Grenade]]&lt;/div&gt;</summary>
		<author><name>S3anyBoy</name></author>
	</entry>
</feed>