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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-15T10:17:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alpha_Protocol&amp;diff=434506</id>
		<title>Alpha Protocol</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alpha_Protocol&amp;diff=434506"/>
		<updated>2011-07-02T21:33:23Z</updated>

		<summary type="html">&lt;p&gt;S&amp;amp;WM&amp;amp;P45: /* Smith &amp;amp; Wesson M&amp;amp;P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Alpha_protocol_cover.jpg|thumb|right|300px|''Alpha Protocol'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
''Alpha Protocol'' is a single player-only espionage RPG video game. The game revolves around the adventures of field agent Michael Thorton. It was released in 2010 for the PC, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Alpha Protocol|discussion page]] for information about the fictional weapons in the game.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the game &amp;quot;Alpha Protocol&amp;quot;:'''&lt;br /&gt;
&lt;br /&gt;
==Sidearms==&lt;br /&gt;
While they are fairly weak when it comes to power, pistols are perfect for a stealth approach. All pistols are semi-automatic, and perfect for achieving critical hits. Pistols can be customized with various upgrades, including: Light Pistol Barrel, Suppressor, Compensator, Laser Sight, Reflex Sight, Extended Magazine, Streamlined Pistol Frame and Custom Grip.&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] is known as &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot; in the game. (Probably the creators exchanged the [[Five-seveN]]'s and the [[Glock 17|G17's]] name by mistake, because the 5.7mm Five-seveN appears as &amp;quot;Samael 9mm Pistol&amp;quot;, while the 9mm G17 appears as &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot;.)&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Glock 17|G17]] holds only 10 rounds but is a very accurate pistol. The more advanced variants are called &amp;quot;Cutlass&amp;quot; and &amp;quot;Razor&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-G17-2.jpg|thumb|none|600px|The &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot; with basic pistol sight.]]&lt;br /&gt;
[[Image:A-PROTOCOL-G17-1.jpg|thumb|none|600px|The &amp;quot;Rittergroupen Cutlass&amp;quot; with Mark2 Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The [[FN Five-seveN]] is the second pistol Mike can purchase for himself. The default version is called &amp;quot;Samael 9mm Pistol&amp;quot; and holds only 14 bullets. The &amp;quot;Samael Sidewinder&amp;quot; and &amp;quot;Samael Seraphim&amp;quot; are the more advanced variants with better damage, accuracy and ammunition capacity.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg|thumb|none|400px|FN Five-SeveN USG (U.S. Government) - 5.7x28mm]]&lt;br /&gt;
[[Image:APFN57.jpg|thumb|none|600px|Model of the Five-seveN without any modification. This version is called &amp;quot;Samael 9mm Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-FIVESEVEN-2.jpg|thumb|none|600px|The &amp;quot;Sidewinder&amp;quot; with Mark3 Suppressor and Red Dot Scope.]]&lt;br /&gt;
&lt;br /&gt;
=== KBP Instrument Design Bureau GSh-18 ===&lt;br /&gt;
Called &amp;quot;UC .50 Pistol&amp;quot; in the game, the [[GSh-18]] can be unlocked after finding Grigori in Moscow. It fires .50 caliber rounds in Alpha Protocol, however it is only available in 9mm in real life. The upgraded version with light brown frame is called &amp;quot;UC Cossak&amp;quot;. The more improved variant is the &amp;quot;UC Commissar&amp;quot;. The starting ammo capacity is 12 rounds (13 for the &amp;quot;Commissar&amp;quot;) and it can be boosted to 18, resp. 19.&lt;br /&gt;
[[Image:Gsh18-l.jpg|thumb|none|400px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:AlphaprotocolGSH18.JPG|thumb|none|600px|Alpha Protocol's GSh-18.]]&lt;br /&gt;
[[Image:A-PROTOCOL-GSH18-2.jpg|thumb|none|600px|The &amp;quot;Commissar&amp;quot; with Mark3 Suppressor and Red Dot Scope.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson M&amp;amp;P ===&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P]] appears as &amp;quot;Hamilton .45 Pistol&amp;quot; in the game and is the default pistol. The more improved versions are called &amp;quot;Contender&amp;quot; and &amp;quot;Duelist&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|400px|S&amp;amp;W M&amp;amp;P - ,45 ACP]]&lt;br /&gt;
[[Image:AP Handgun.jpg|thumb|none|600px|Model of the M&amp;amp;P without any modification. This model is called &amp;quot;Hamilton .45 Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M&amp;amp;P-1.jpg|thumb|none|600px|Mike uses his M&amp;amp;P to threaten Shaheed.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M&amp;amp;P-3.jpg|thumb|none|600px|Mike points his &amp;quot;Duelist&amp;quot; at Surkov.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92FS ===&lt;br /&gt;
Conrad Marburg uses a [[92FS]] in the Museum of Art in Rome. This version of the pistol is unusable.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-92FS.jpg|thumb|none|600px|Marburg holds his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92FS Inox ===&lt;br /&gt;
Conrad Marburg's [[Beretta 92FS]] turns into a [[Beretta 92FS Inox]] when collected by the player.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:APGame Beretta92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=== Unknown Snub-Nose Revolver ===&lt;br /&gt;
Sis uses two yet unknown revolvers aboard Lazo's yacht.&lt;br /&gt;
[[Image:A-PROTOCOL-REVOLVER.jpg|thumb|none|600px|Sis holds her two revolvers.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
Like pistols, they don't pack much punch, but they fire very rapidly. Being a fully automatic type of weapon that has a fast rate of fire, SMG's are perfect for clearing rooms. Submachine guns can be upgraded with the following: Muzzle Assist, Lighter SMG Barrel, Linear Compensator, Muzzle Break, Muzzle Assist, Recoil Nullifier, Reflex Sight, Laser Sight, Extended Magazines, Lighter Grips and many more. SMG's can fire normal, High Velocity and Hollow Point rounds.&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7‎|MP7A1]] is a gun featured in the game and appears as part of the &amp;quot;Hamilton SMG&amp;quot; series. The default variant is the &amp;quot;SMX&amp;quot;. The improved model is called &amp;quot;Vigilance&amp;quot; which holds +2 rounds and has a slightly better accuracy. The ultimate variant is the &amp;quot;Patriot&amp;quot; with a little bit better attributes.&amp;lt;br&amp;gt;&lt;br /&gt;
The default ammo capacity is 30 rounds what can be upgraded to 42. This gun can also be dual-wielded.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP7A1-2.jpg|thumb|none|600px|The default model of the MP7A1 with hi-cap mags and RDS and Holo-sight - called &amp;quot;Hamilton SMX&amp;quot;]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP7A1-1.jpg|thumb|none|600px|Mike reloads his dual MP7A1's.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
Known as &amp;quot;Samael PMG&amp;quot; in the game. Can be dual-wielded and appears with rails. The [[Uzi]] offers good accuracy and high rate of fire, but the small range can be frustrating sometimes.&amp;lt;br&amp;gt;&lt;br /&gt;
The improved variants are the &amp;quot;Storm&amp;quot;, &amp;quot;Hurricane&amp;quot; and &amp;quot;Typhoon&amp;quot;.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-1.jpg|thumb|none|600px|The Uzi in the game. This version is called &amp;quot;PMG&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-3.jpg|thumb|none|600px|The &amp;quot;Storm&amp;quot; with hi-cap magazine.]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-2.jpg|thumb|none|600px|Mike reloads his dual Uzis fitted with high-capacity magazines.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[MP5K]] is seen as part of the &amp;quot;Rittergroupen SMG&amp;quot; series. It's pretty accurate but holds only 28 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic variant is the &amp;quot;FMP&amp;quot;. The improved version with light brown finish is the &amp;quot;Rampage&amp;quot;. The &amp;quot;Blitzkrieg&amp;quot; is the last version which holds correctly 30 rounds and it contains carbon fiber parts.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[Image:AP MP5K.jpg|thumb|none|600px|The &amp;quot;Rittengroupen FMP&amp;quot; with Featherweight Magazine - the default model in the &amp;quot;Rittergroupen SMG&amp;quot; family. Note that the magazine release paddle is missing.]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5K-2.jpg|thumb|none|600px|The &amp;quot;Rittengroupen Rampage&amp;quot; with Compensator - the improved version of the &amp;quot;FMP&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5K-3.jpg|thumb|none|600px|The &amp;quot;Rittengroupen Blitzkrieg&amp;quot; - the most advanced version of this submachine gun. Some parts are made of carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
Two not so well done [[Heckler &amp;amp; Koch MP5A3]] submachine guns can be seen on the logo of the black market arms dealer company &amp;quot;Clearinghouse&amp;quot;.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5A3-A5.jpg|thumb|none|600px|The logo of the &amp;quot;Clearinghouse&amp;quot;. Note missing magazine release paddles, shortened barrels, Navy-shaped trigger units, and MP5F stocks.]]&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
Shotguns are the most powerful weapons in the game. They can kill most enemies with one or two shots. However, they have several disadvantages: short range, long reload times and a strong recoil. Shotguns can sometimes knock enemies off of their feet. Shotguns can be upgraded with Skeet Choke, Light Barrel, Muzzle Break, Muzzle Assist, Compensator, Recoil Dampener, Basic Sight, Extended Magazines, Composite Stock and Reinforced Components.&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] holds 10 shells in the game and appears with a shortened barrel and tubular magazine. Fires in semi-auto mode, like all the shotguns in the game. The stock version, with black finish is called &amp;quot;Samael .66 Gauge&amp;quot;. The improved versions are the &amp;quot;Samael Vengeance&amp;quot; and &amp;quot;Samael Redeemer&amp;quot;.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|SPAS-12 - 12 ga.]]&lt;br /&gt;
[[Image:APSpas12.jpg|thumb|none|600px|The &amp;quot;Vengeance&amp;quot; modified with Holographic Sight and Modified Magazine (which adds only '''1''' shell to the capacity).]]&lt;br /&gt;
[[Image:A-PROTOCOL-SPAS12-2.jpg|thumb|none|600px|The &amp;quot;Redeemer&amp;quot; with &amp;quot;Skeet Choke&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
Assault Rifles are deadly long range weapons but are ineffective when firing from the hip. Assault Rifles can be upgraded with the following: Accelerator, Light Barrel, Compensator, Scope, Improved Scope, Laser Sight, Rifle Sight, Reflex Sight, Extended Magazine, Lighter Stock and many more. Assault rifles can fire normal, Subsonic and APDS (Armor Piercing Depleted Sabot) rounds.&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[G36C]] can be purchased in Moscow. The default version is called &amp;quot;Rittergruppen CE20&amp;quot; and holds 24 rounds. The &amp;quot;Rittergruppen Fauchard&amp;quot; is a more improved variant with better accuracy. The &amp;quot;Rittergruppen Halberd&amp;quot; is an even more advanced version with the capacity of 27 rounds. The &amp;quot;Grizzly&amp;quot; is an exclusive Assault Pack item.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon fires only in 3-round burst mode. No [[G36]] rifle can fire in 3-round burst mode in real life, however the 2-round burst mode can be present on some special models.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-G36C-1.jpg|thumb|none|600px|The &amp;quot;Rittergruppen Fauchard&amp;quot;]]&lt;br /&gt;
[[Image:A-PROTOCOL-G36C-2.jpg|thumb|none|600px|Michael holds a &amp;quot;Rittergruppen Halberd&amp;quot; fitted with red dot scope, holographic sight, extended magazine and compensator. Note that the carry handle and handguard are made of carbon fiber to reduce weight.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L CQC ===&lt;br /&gt;
The [[FN SCAR|SCAR-L CQC]] is the first assault rifle the player can purchase in the game. Offers good accuracy and moderate damage. It can only fire in 3-round bursts, something no real SCAR rifle can do.&amp;lt;br&amp;gt;&lt;br /&gt;
The three variants are called: &amp;quot;AR 21&amp;quot;, &amp;quot;Hawk&amp;quot; and &amp;quot;Eagle&amp;quot;.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|400px|Third-Generation FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:APFNScar-L.jpg|thumb|none|600px|The &amp;quot;AR 21&amp;quot; without any attachments. Note that the in-game model has ejection port cover and H&amp;amp;K-style selector pictographs.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-3.jpg|thumb|none|600px|The &amp;quot;Hawk&amp;quot; with upgraded sights and muzzle compensator.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-4.jpg|thumb|none|600px|The &amp;quot;Eagle&amp;quot; fitted with sights and extended magazine.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-2.jpg|thumb|none|600px|Mike reloads his &amp;quot;AR 21&amp;quot; fitted with Red Dot Scope, Holographic sight and Accelerator.]]&lt;br /&gt;
&lt;br /&gt;
=== Bushmaster/Remington ACR ===&lt;br /&gt;
The [[Bushmaster ACR|Bushmaster/Remington ACR]] appears in the game as one of the best assault rifles. Is incorrectly stated that it's manufactured in Israel.&amp;lt;br&amp;gt;&lt;br /&gt;
The stock version is called &amp;quot;FR99&amp;quot; and comes with a 33-round magazine. The &amp;quot;Executioner&amp;quot; is the upgraded version with the capacity of 39 rounds and slightly better accuracy and higher damage. The &amp;quot;Assassin&amp;quot; is the ultimate variant. It comes with a 42-round magazine. The &amp;quot;Retribution&amp;quot; is an exlusive Assault Pack item with even better stats.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster/Remington ACR - 5.56x45mm / 7.62x39mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-ACR-1.jpg|thumb|none|600px|The &amp;quot;FR99&amp;quot; in the game. Note the absence of the rear sight.]]&lt;br /&gt;
[[Image:A-PROTOCOL-ACR-2.jpg|thumb|none|600px|The &amp;quot;Executioner&amp;quot; with Red Dot Scope, Holographic Sight and Muzzle Assist.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
[[QBZ-95/97|Norinco QBZ-95 rifles]] can be seen in Nasri's hideout but are unusable by the player.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:APgame-Type05.jpg|thumb|none|600px|A QBZ-95 on the table.]]&lt;br /&gt;
[[Image:A-PROTOCOL-QBZ95-G22.jpg|thumb|none|600px|A member of the G22 terrorist organization can be seen holding a QBZ-95 on a photo.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM8 ===&lt;br /&gt;
One U.S. Marine can be seen holding an [[XM8]] rifle at the U.S. Embassy in a cutscene. The [[XM8]] turns into a [[FN SCAR-L]] when the cutscene is over.&lt;br /&gt;
[[Image:Xm8_rightmed.jpg|thumb|none|400px|H&amp;amp;K XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Remington/USMC M40A3 ===&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|Remington/USMC M40A3]] sniper rifle used throughout the game. It can be picked up, but cannot be carried. Has unlimited ammo.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3 sniper rifle with Harris bipod - 7.62x51mm]]&lt;br /&gt;
[[Image:APGAMESniper.jpg|thumb|none|600px|Michael holds a suppressed M40A3 rifle during the mission in Italy.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M40A3-2.jpg|thumb|none|600px|The scope of the M40A3.]]&lt;br /&gt;
&lt;br /&gt;
=== Tranquilizer Gun ===&lt;br /&gt;
Can be used by Mike during the first level of the game. Holds six rounds.&lt;br /&gt;
[[Image:A-PROTOCOL-TRANQ-GUN.jpg|thumb|none|600px|Michael aims at an enemy guard.]]&lt;br /&gt;
&lt;br /&gt;
=== U.S. Ordnance M60 ===&lt;br /&gt;
An [[M60]] machine gun is used by a mercenary named SIE in a cutscene. She kills some Russian mobsters with it.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-2.jpg|thumb|none|600px|SIE holds her M60 while talking to Michael.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-1.jpg|thumb|none|600px|The M60 on SIE's shoulder.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-3.jpg|thumb|none|600px|The M60 as a stationary turret. It has unlimited ammo but can overheat.]]&lt;br /&gt;
&lt;br /&gt;
=== PKM ===&lt;br /&gt;
Numerous [[PKM]] machine guns can be seen in Rome.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|450px|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:A-PROTOCOL-PKM.jpg|thumb|none|600px|PKM machine guns in the game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>S&amp;WM&amp;P45</name></author>
	</entry>
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