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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-02T13:36:36Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Sword_Art_Online_II&amp;diff=1519144</id>
		<title>Sword Art Online II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sword_Art_Online_II&amp;diff=1519144"/>
		<updated>2022-09-12T13:46:34Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Assault Rifles */ As per 2014 US Army-issued M4s were built by both Colt and FN. Commercial copies were available from multiple other manufacturers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SAO2 BD-DVD cover.jpg|thumb|right|300px|''Sword Art Online II'' (July 5, 2014 - December 20, 2014)]]&lt;br /&gt;
&lt;br /&gt;
In December 2025, months after the end of the events of ''Sword Art Online'' (Season 1), and Kazuto Kirigaya (Username: Kirito) is living peacefully back in the real world. However, he is recruited by Seijirou Kikuoka of the Ministry of Internal Affairs' Virtual Division to investigate in a series of killings in the Virtual Reality MMORPG game ''Gun Gale Online''. A player calling himself &amp;quot;Death Gun&amp;quot; is suspected of causing the deaths of two GGO players via shooting their avatars in the game, somehow coincidentally causing their real bodies to suffer an acute heart attack.&lt;br /&gt;
&lt;br /&gt;
''Gun Gale Online'' is a sci-fi, gun-based VRMMORPG set on a post-apocalyptic Earth, featuring both real firearms as well as sci-fi blaster-style weapons called optical guns which fire light-based ammo; the former are intended for Player vs. Player combat, while the latter are generally for hunting NPC monsters. The main event in the story is a PvP battle royale style tournament called the ''Bullet of Bullets''. As the story is set in a video game, all of the guns in the show appear in that context, with the exception two; one of those two is an airsoft replica.&lt;br /&gt;
&lt;br /&gt;
''Sword Art Online'' as a series has multiple story arcs and settings within the first two seasons. ''Sword Art Online'' features the ''Aincrad'' and ''Fairy Dance'' story arcs, and ''Extra Edition'' bonus episode, while ''Sword Art Online II'' features the ''Phantom Bullet'', ''Calibur'', and ''Mother's Rosario'' story arcs. As ''Phantom Bullet'' is the only of these story arcs to feature firearms, it's the only part of the first two seasons covered on this site. The second season is followed by a movie, ''[[Sword Art Online: Ordinal Scale]]''.&lt;br /&gt;
&lt;br /&gt;
'''''Warning: Some descriptions and images are potential spoilers for the series, read at your own risk.'''''&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Sword Art Online II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Norinco Type 54==&lt;br /&gt;
The player calling himself &amp;quot;Death Gun&amp;quot; uses a [[Norinco Type 54]] &amp;quot;Black Star&amp;quot; to supposedly murder players in ''Gun Gale Online''. In the real world, a Type 54 was also used by a bank robber who was disarmed and killed with his own gun by Shino Asada (Username: Sinon) five years before the main story.&lt;br /&gt;
[[Image:54 type pistol.jpg|thumb|none|400px|Norinco Type 54 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:SAO2 OP.jpg|thumb|none|600px|&amp;quot;Death Gun&amp;quot; holds his Type 54 in the opening credits. (OP)]]&lt;br /&gt;
[[File:SAO TT (2).jpg|600px|thumb|none|&amp;quot;Death Gun&amp;quot; draws and chambers his Black Star in a bar. Note the excellent trigger disciple, which is standard practice in anime. (Ep.1)]]&lt;br /&gt;
[[File:SAO 1 (17).jpg|600px|thumb|none|&amp;quot;Death Gun&amp;quot; fires his Type 54 at a monitor showing high-level player XeXeeD giving an interview. (Ep.1)]]&lt;br /&gt;
[[File:SAO N-1.jpg|600px|thumb|none|In the real world, a crazed bank/post office robber draws his Type 54. Note the awful trigger disciple, fitting the character. (Ep.3)]]&lt;br /&gt;
[[File:SAO 3 (12).jpg|600px|thumb|none|The robber threatens the manager with the Type 54, before shooting him and turning the gun on another employee. (Ep.3)]]&lt;br /&gt;
[[File:SAO 3 (23).jpg|600px|thumb|none|After the gun gets turned on her mother, the eleven-year-old Shino Asada attempts to disarm the robber. (Ep.3)]]&lt;br /&gt;
[[File:SAO N-2.jpg|600px|thumb|none|The robber slams Shino against the wall to get her off, but fumbles and drops his Black Star in the process. (Ep.3)]]&lt;br /&gt;
[[File:SAO N-3.jpg|600px|thumb|none|Shino grabs the pistol before he can... (Ep.3)]]&lt;br /&gt;
[[File:SAO N-4.jpg|600px|thumb|none|...and fires it when he keeps trying to get it back. (Ep.3)]]&lt;br /&gt;
[[File:SAO N-5.jpg|600px|thumb|none|Shino fires her third and final shot. (Ep.3)]]&lt;br /&gt;
[[File:SAO 3 (27).jpg|600px|thumb|none|Shino looks down at her legs and the Type 54, which has suffered a stovepipe jam. (Ep.3)]]&lt;br /&gt;
[[File:SAO 3 (35).jpg|600px|thumb|none|Shino doing research on the Type 54 a few years later. Note the mention of the Type 54 SMG (a [[PPS-43]] copy) under the title, and a reference to the [[Norinco QSZ-92|QSZ-92]] on the right page. (Ep.3)]]&lt;br /&gt;
[[File:SAO 8 Tokarev.jpg|600px|thumb|none|&amp;quot;Death Gun&amp;quot; prepares to execute another target with his Type 54, during the ''Bullet of Bullets'' tournament. (Ep.8)]]&lt;br /&gt;
[[File:SAO N-6.jpg|600px|thumb|none|&amp;quot;Death Gun&amp;quot; then aims his pistol at a holographic camera the audience uses to watch, and again declares his name and supposed ability, finishing with &amp;quot;It's showtime&amp;quot; in English. (Ep.9)]]&lt;br /&gt;
[[File:SAO2 E9 00.jpg|thumb|none|600px|&amp;quot;Death Gun&amp;quot; once again draws his Black Star on a new victim. Note the hammer is down despite being used earlier. Rather than an error, considering &amp;quot;Death Gun&amp;quot;'s love of theatrics it seems he's going out of his way to remove the round from the chamber after each execution, just so he can dramatically chamber it again each time. (Ep. 9)]]&lt;br /&gt;
[[File:SAO N-7.jpg|600px|thumb|none|After another player unexpectedly appears, &amp;quot;Death Gun&amp;quot; swaps his Type 54 for his L115A3. (Ep.10)]]&lt;br /&gt;
[[File:SAOII 10 TT.jpg|600px|thumb|none|&amp;quot;Death Gun&amp;quot; aims his Type 54 atop his pale horse, showing off the gun's rifling. (Ep.10)]]&lt;br /&gt;
[[File:SAO N-8.jpg|600px|thumb|none|A stitched sequence of the Type 54 firing two separate shots, showing the attention to detail with the trigger, hammer, and slide animations. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
After purchasing his Kagemitsu G4 photon sword, Kirito acquires an [[FN Five-seveN]] as his sidearm, per Sinon's recommendation. Sinon's HUD symbol for her sidearm, which is a Glock 18C, is occasionally misrepresented as a Five-seveN.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[File:SAO 2 (126).jpg|600px|thumb|none|Kirito and Sinon face off in the opening; Kirito's Five-seveN can be seen in his holster. (OP)]]&lt;br /&gt;
[[File:SAOII 4 F57 (1).jpg|600px|thumb|none|A picture of a Five-seveN with its stats in the GGO Market. (Ep.4)]]&lt;br /&gt;
[[File:SAOFN57-3.jpg|600px|thumb|none|Kirito aims his Five-seveN at the gun shop's firing range. He uses it left handed due to his photon sword being his primary weapon. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 4 F57 (13).jpg|600px|thumb|none|A FPS-view of the FN Five-seveN. The Bullet Circle (green circle) is essentially the HUD's crosshair function, showing the area in which the bullet could land at that moment. Things like heart-rate, breathing, and similar affect accuracy significantly, and thus the size of the Bullet Circle. (Ep.4)]]&lt;br /&gt;
[[File:SAOFN57-2.jpg|600px|thumb|none|Kirito's fires his Five-seveN for the first time... (Ep.4)]]&lt;br /&gt;
[[File:SAO N-9.jpg|600px|thumb|none|...and is rather impressed. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 5 5-7 (18).jpg|600px|thumb|none|During the qualifying matches, Kirito aims his Five-seveN at Uemaru. (Ep.5)]]&lt;br /&gt;
[[File:SAO N-10.jpg|600px|thumb|none|Kirito fires the pistol at Uemaru to interrupt his attempt to reload, and to cover Kirito's own advance. (Ep.5)]]&lt;br /&gt;
[[File:SAO N-11.jpg|600px|thumb|none|Kirito fires at a player while blocking and deflecting bullets with his photon sword during another qualifying match. (Ep.6)]]&lt;br /&gt;
[[File:SAOII 6 57.jpg|600px|thumb|none|Kirito ejects a round from his Five-seveN... (Ep.6)]]&lt;br /&gt;
[[File:SAOII 13 (9).jpg|600px|thumb|none|...and returns it to his holster, where it stays for a considerable amount of time. (Ep.6)]]&lt;br /&gt;
[[File:SAOII 13 (2).jpg|600px|thumb|none|After being reminded he had it by a familiar sensation, Kirito reaches for his trusty Five-seveN. (Ep.13)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
Sinon uses a [[Glock 18C]] fitted with a 33-round magazine as her secondary weapon; in the original novels it was instead a [[Heckler &amp;amp; Koch MP7]]. Despite being in Sinon's holster for most of the story, it's easily the least-used weapon belonging to a main character.&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|400px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:SAO 1 (204).jpg|600px|thumb|none|Sinon fires her Glock 18C at Yamikaze in the opening. (OP)]]&lt;br /&gt;
[[File:SAO OP Glock.jpg|600px|thumb|none|The Glock in Sinon's holster in the opening. (OP)]]&lt;br /&gt;
[[File:SAO 1 (108).jpg|600px|thumb|none|Sinon fires her 18C at Behemoth and his squad while advancing. (Ep.2)]]&lt;br /&gt;
[[File:SAOII 5 Glock.jpg|600px|thumb|none|Sinon's player card, showing her Glock fitted with a standard 17-round magazine. (Ep.5)]]&lt;br /&gt;
[[File:SAOII 6 Glock (1).jpg|600px|thumb|none|Sinon holds her Glock in a stitched image during her preliminary match against Kirito. (Ep.6)]]&lt;br /&gt;
[[File:SAOII 6 Glock (3).jpg|600px|thumb|none|A close-up in the same scene shows that the 18C is set to semi-auto. (Ep.6)]]&lt;br /&gt;
[[File:SAOII 8 Glock (1).jpg|600px|thumb|none|Sensing someone behind her, Sinon reaches for her Glock. (Ep.8)]]&lt;br /&gt;
[[File:SAOII 8 Glock (12).jpg|600px|thumb|none|Sinon attempts to points her Glock at Kirito, but has her hand knocked away. (Ep.8)]]&lt;br /&gt;
[[File:SAO N-12.jpg|600px|thumb|none|Sinon struggles to aim her 18C at Kirito while he pins her arms down. (Ep.8)]]&lt;br /&gt;
[[File:SAO N-13.jpg|600px|thumb|none|After being released, Sinon is shocked that Kirito trusts her enough to simply let her go when she still has her pistol in her hand. (Ep.8)]]&lt;br /&gt;
[[File:SAO N-14.jpg|600px|thumb|none|Sinon again reaches for her Glock... (Ep.9)]]&lt;br /&gt;
[[File:SAOII 9 Glock.jpg|600px|thumb|none|...only to drop it. This time, however, her inability to use the gun was not Kirito's doing. (Ep.9)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A sign for the ''Untouchable!'' mini-game in ''Gun Gale Online'' has an [[M1911_pistol_series#M1911A1|M1911A1]] on it. In the real world, Endou, a school bully, later tries to use an airsoft M1911A1 borrowed from her brother to extort money from Shino.&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:SAOII 4 M1911.jpg|600px|thumb|none|The sign with an M1911A1 on it. (Ep.4)]]&lt;br /&gt;
[[File:SAO N-15.jpg|600px|thumb|none|Endou pulls the M1911A1 from her purse, after reminding Shino she really meant it when she said she would bring the replica. (Ep.14)]]&lt;br /&gt;
[[File:SAO 14 M1911.jpg|600px|thumb|none|Endou aims her brother's M1911A1 at Shino, looking far too pleased with herself. (Ep.14)]]&lt;br /&gt;
[[File:SAO 14 M1911 (2).jpg|600px|thumb|none|Attempting to pull the trigger, she finds that the gun won't fire and gets mad at it. (Ep.14)]]&lt;br /&gt;
[[File:SAO N-16.jpg|600px|thumb|none|Composing herself, Shino walks over and snatches the M1911A1 from Endou, spinning it into her own hand. The gas-filling port on the bottom of the magazine is visible here. (Ep.14)]]&lt;br /&gt;
[[File:SAO N-17.jpg|600px|thumb|none|Naming it as an M1911, Shino notes that Endou's brother has good taste, though she's not personally a fan. (Ep.14)]]&lt;br /&gt;
[[File:SAO 14 M1911 (3).jpg|600px|thumb|none|She then notes that most guns have a safety, before disengaging it. (Ep.14)]]&lt;br /&gt;
[[File:SAO N-18.jpg|600px|thumb|none|Shino aims the M1911A1, showing the brass &amp;quot;inner barrel&amp;quot;, the true barrel of an airsoft gun. (Ep.14)]]&lt;br /&gt;
[[File:SAO 14 M1911 (4).jpg|600px|thumb|none|A view down the M1911A1's sights as Shino aims it at a can set atop a bucket; Shino had been planning this eventuality. (Ep.14)]]&lt;br /&gt;
[[File:SAO N-19.jpg|600px|thumb|none|Shino fires the pistol, with a white 6mm BB flying out of the barrel... (Ep.14)]]&lt;br /&gt;
[[File:SAO N-20.jpg|600px|thumb|none|...and then the slide cycling. (Ep.14)]]&lt;br /&gt;
[[File:SAO 14 M1911 (5).jpg|600px|thumb|none|After reengaging the safety, Shino puts the M1911A1 back in Endou's hand. (Ep.14)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A player is seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] at the weapon market's firing range. The player's appearance, outfit, (lack of) expression, and choice of weapon all seem like [[Terminator 2#Beretta 92FS|a rather subtle reference to something else]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|400px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:SAO 1 (42).jpg|600px|thumb|none|Kirito and Sinon pass the Beretta-wielding player; Kirito being very much out of his element. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol==&lt;br /&gt;
Ginrou is seen dual-wielding a pair of unknown pistols in the ''Gun Gale Online'' introductory sequence.&lt;br /&gt;
[[File:SAO 1 (36).jpg|600px|thumb|none|Ginrou on the right with a pair of unknown pistols. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] was the first weapon used by Sinon in GGO.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[File:SAO 3 (36).jpg|600px|thumb|none|Sinon with her Python. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 3==&lt;br /&gt;
The mascot for the ''Untouchable!'' mini-game wields a [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson Model 3 Schofield]] as his weapon. The mini-game requires the player to run up a narrow passage dodging the mascot's fire and successfully reach him. As a side note, the mascot speaks very good English, mostly consisting of taunts.&lt;br /&gt;
[[File:S&amp;amp;WSchofieldleft.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 3 Schofield - .45 Schofield.]]&lt;br /&gt;
[[File:SAOII 4 Webley (14).jpg|600px|thumb|none|The mascot fan-fires his Model 3. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 4 Webley (19).jpg|600px|thumb|none|The mascot reloads the break-action Schofield, and does so extremely quickly. (Ep.4)]]&lt;br /&gt;
[[File:SAO N-21.jpg|600px|thumb|none|The mascot aims his Model 3. The rounds in the cylinder can be seen here. (Ep.4)]]&lt;br /&gt;
[[File:SAO N-22.jpg|600px|thumb|none|He prepares to fire the revolver again. (Ep.4)]]&lt;br /&gt;
[[File:SAO N-23.jpg|600px|thumb|none|Entirely out of ammo, the mascot uses his last resort ultimate move: firing a blaster-like shot from his empty Model 3. Note that the cylinders now no longer have bullets visible. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 4 Webley (66).jpg|600px|thumb|none|The mascot spinning his Schofield, ready for another competitor. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1873==&lt;br /&gt;
A player competing in the ''Bullet of Bullets'' preliminaries is seen with a pair of [[Single Action Army|Colt 1873]]s, better known as the Single Action Army. Also, during Sinon's explanation of the BoB tournament, players are seen in a Western face-off drawing Single Action Armys.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt 1873 Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[File:SAO N-50.jpg|600px|thumb|none|The Western-themed player on the left can be seen with two Single Action Armys holstered, the far one being almost entirely hidden. (Ep.5)]]&lt;br /&gt;
[[File:SAOII 5 SAA (1).jpg|600px|thumb|none|A Colt 1873 in its holster... (Ep.5)]]&lt;br /&gt;
[[File:SAOII 5 SAA (11).jpg|600px|thumb|none|...before being drawn and fired. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Calico M900==&lt;br /&gt;
A [[Calico#Calico_M900|Calico M900]] in the long barreled, semi automatic carbine configuration without the M951 style foregrip is wielded by Yamikaze, previously the second-highest rated, and now highest-rated player in the Japanese GGO server. Sinon refers the Calico as an &amp;quot;ultra-lightweight machinegun, the Calico M900A&amp;quot;. Despite M900A not being an official designation, given that the gun is a full-auto conversion of the civilian M900 model, it's the most appropriate designation given the rest of the Calico family's naming scheme.&lt;br /&gt;
[[Image:Calico-M900Carbine.jpg|thumb|none|400px|Calico M900 - 9x19mm]]&lt;br /&gt;
[[File:SAOII 12 Calico.jpg|600px|thumb|none|The introduction of Yamikaze's Calico. (Ep.12)]]&lt;br /&gt;
[[File:SAO 1 (45).jpg|600px|thumb|none|Yamikaze mows down a group of would-be assailants. The weapon of the player on the far left is only visible in this frame, and appears to be some sort of pistol. (Ep.12)]]&lt;br /&gt;
[[File:SAO N-29.jpg|600px|thumb|none|The muzzle end of the M900 as Yamikaze runs through the desert. (Ep.12)]]&lt;br /&gt;
[[File:SAOII 12 Calico (1).jpg|600px|thumb|none|Yamikaze with his Calico after dodging a falling building. (Ep.12)]]&lt;br /&gt;
[[File:SAOII 12 Calico (3).jpg|600px|thumb|none|Yamikaze attempts to take cover with his M900. (Ep.12)]]&lt;br /&gt;
[[File:SAOII 12 Calico (2).jpg|600px|thumb|none|Yamikaze's M900 on the ground. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP40==&lt;br /&gt;
Ginrou, a member of Dyne's squad, uses a [[Heckler &amp;amp; Koch UMP|H&amp;amp;K UMP40]] fitted with a foregrip as his main weapon, denoted by its straight magazine and 30-round capacity.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SAO 2 UMP (6).jpg|600px|thumb|none|Ginrou attempts to hit on Sinon while waving his UMP40 around. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 UMP (15).jpg|600px|thumb|none|Leading the charge, Ginrou aims his UMP40 the enemy squad. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 UMP (11).jpg|600px|thumb|none|A FPS-view of the UMP, showing the 30-round capacity of the .40 version. (Ep.2)]]&lt;br /&gt;
[[File:SAO N-25.jpg|600px|thumb|none|The UMP's muzzle as Ginrou's protective field nullifies the projectiles from the enemies' optical guns. (Ep.2)]]&lt;br /&gt;
[[File:SAO N-26.jpg|600px|thumb|none|Ginrou with his empty UMP40 after eliminating his opponents. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 UMP (22).jpg|600px|thumb|none|Ginrou reloads his UMP40, using the &amp;quot;HK Slap&amp;quot;. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Jin, a member of Dyne's squad, wields an [[Uzi]] as his main weapon.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:SAO 1 (166).jpg|600px|thumb|none|Kirito takes out Jin in the opening. (OP)]]&lt;br /&gt;
[[File:SAO 2 (203).jpg|600px|thumb|none|With cover fire from Miso and Arashi, Jin runs to Sinon's position, armed with his Uzi. (Ep.2)]]&lt;br /&gt;
[[File:SAOII 6 Uzi.jpg|600px|thumb|none|Jin fires his Uzi at Kirito during the BoB preliminaries. (Ep.6)]]&lt;br /&gt;
&lt;br /&gt;
==CZ Vz. 61 Škorpion==&lt;br /&gt;
A player is armed with a [[Sa. Vz.61 Skorpion|Vz. 61 Škorpion]] in the GGO introduction sequence, while BoB participant Keith uses one during the tournament.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|450px|none|CZ Vz.61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:SAO2 01 00.jpg|thumb|none|600px|The player on the left is armed with a Vz. 61 Škorpion. (Ep.1)]]&lt;br /&gt;
[[File:SAOII 8 Skorpion.jpg|thumb|none|600px|Keith fires his Škorpion at Lion King Richie's position... (Ep.8)]]&lt;br /&gt;
[[File:SAO N-28.jpg|thumb|none|600px|...only to quickly find himself out of ammo and under fire, and so Keith pulls out a Model 24 Stielhandgranate. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A player participating in the ''Bullet of Bullets'' tournament is seen using a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]], while another in the BoB waiting room is seen with an MP5 as well.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[File:SAO N-24.jpg|600px|thumb|none|The player at centre-right appears to have an MP5, while the one at centre-left has some sort of large rifle with a bipod. The player on the far right is armed with one of the sci-fi style optical guns. (Ep.5)]]&lt;br /&gt;
[[File:SAO 8 MP5 (2).jpg|600px|thumb|none|A BoB competitor fires at another with his MP5A2. (Ep.8)]]&lt;br /&gt;
[[File:SAO 8 MP5 (10).jpg|600px|thumb|none|Taking fire from behind, the player attempts to return fire on Dyne, who swings in on a rope while firing his SG 550 one-handed. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==MAC M-10==&lt;br /&gt;
A player in the BoB tournament is seen using a [[MAC-10|MAC M-10]] as his main weapon. One of the players that attempts to ambush Yamikaze during Sinon's explanation of his skill level was armed with an M-10 with the stock removed.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Military Armament Corporation M-10 - .45 ACP]]&lt;br /&gt;
[[File:SAO 8 MAC.jpg|600px|thumb|none|A player runs while firing his M-10 into the woods. (Ep.8)]]&lt;br /&gt;
[[File:SAO 8 MAC (2).jpg|600px|thumb|none|The same player attempts to peek out of cover while holding his MAC. (Ep.8)]]&lt;br /&gt;
[[File:SAO N-27.jpg|600px|thumb|none|As Yamikaze mows down the group of would-be ambushers, the one shot in the head is seen with an M-10, while the one on the right as a semi-auto pistol. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A player with a [[Heckler &amp;amp; Koch MP5K|H&amp;amp;K MP5K]] can be seen the first moment Kirito enters ''Gun Gale Online''.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[File:SAOII 4 Mp5K.jpg|600px|thumb|none|The player on the left with their MP5K, fitted to a sling. The player they're talking with has a sniper rifle of some sort. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
A number of players are seen with [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SDs]] with collapsible stocks in the BoB waiting room.&lt;br /&gt;
[[Image:MP5SD3.jpg|400px|thumb|none|Heckler &amp;amp; Koch MP5SD3 - 9x19mm]]&lt;br /&gt;
[[File:SAO N-51.jpg|600px|thumb|none|Behind Shino's friend Kyouji Shinkawa (Username: Spiegel), a couple of players with MP5SD3s can be seen on the left. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A player in a chatroom has an avatar with a [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] on it.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:SAO 3 (40).jpg|600px|thumb|none|The avatar, featuring an MP7A1. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
A player participating in the ''Bullet of Bullets'' preliminary matches is seen with an SMG of some sort slung over his shoulder, likely WWII-era or earlier.&lt;br /&gt;
[[File:SAO ep1 (28).jpg|600px|thumb|none|Sinon walks past the player and his SMG. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
Dyne wields a [[SIG SG 550]] as his main weapon, said to be a rare and good weapon in GGO.&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|400px|SIG SG 550 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO 2 SIG (8).jpg|600px|thumb|none|Dyne aims SG 550. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 SIG (11).jpg|600px|thumb|none|FPS-view of the SIG. The red highlight is the &amp;quot;area of fire&amp;quot; from an enemy. Dyne's HUD also seems to think the SIG SG 550 is Ginrou's UMP40. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 (107).jpg|600px|thumb|none|Dyne charges the enemy squad with his SIG. (Ep.2)]]&lt;br /&gt;
[[File:SAO 8 SIG (2).jpg|600px|thumb|none|Dyne deploys his bipod at the end of a bridge to prepare for Pale Rider... (Ep.8)]]&lt;br /&gt;
[[File:SAO 2 SIG (14).jpg|600px|thumb|none|...but Pale Rider's speed and agility are too much for Dyne, and he's forced to abandon using the bipod. (Ep.8)]]&lt;br /&gt;
[[File:SAO 8 SIG (6).jpg|600px|thumb|none|Dyne fires his SIG SG 550 at Pale Rider. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
An [[M4A1]] is used by Arashi, a member of Dyne's squad, as his main weapon; in the novels he is referred to as &amp;quot;the one with the M4&amp;quot;. Arashi's M4A1 is fitted with a number of aftermarket parts, including its stock, rail system, and gas block, along with a SureFire foregrip/light combo and a red dot scope. One of the players who attempts to ambush Yamikaze is armed with an M4A1 fitted with an EOTech holosight and foregrip.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO 2 (166).jpg|600px|thumb|none|Beside Jin, Arashi holds his M4A1. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 (207).jpg|600px|thumb|none|Arashi provides cover for himself and Jin as they regroup with Sinon and Dyne; Miso is on the very far right. (Ep.2)]]&lt;br /&gt;
[[File:SAO N-30.jpg|600px|thumb|none|The nearest player fires his M4A1, while his muzzle flash illuminates the revolver of the player next to him. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Model 311==&lt;br /&gt;
BoB participant Kakouton attacks Kirito and Sinon with a [[M16_rifle_series#Norinco_Model_311|Norinco Model 311]]; he reloads it with a Beta-C drum magazine when it runs empty.&lt;br /&gt;
[[Image:CQ311.jpg|thumb|none|400px|Norinco Model 311 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO N-31.jpg|600px|thumb|none|Kakouton aims his Model 311 at Kirito and Sinon. (Ep.9)]]&lt;br /&gt;
[[File:SAOII 9 M16 (1).jpg|600px|thumb|none|The Model 311 from the side, showing its distinct stock, handguards, and front sight. (Ep.9)]]&lt;br /&gt;
[[File:SAOII 9 M16 (2).jpg|600px|thumb|none|Kakouton getting shot by Sinon; note the Beta-C magazine. (Ep.9)]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89==&lt;br /&gt;
Although Kyouji Shinkawa is never actually seen with his own main weapon in the show itself, he is seen with a [[Howa Type 89]] on the bluray box cover art. In the novels, Kirito describes him as carrying a &amp;quot;somewhat large machine gun&amp;quot; slung over his shoulder; given Kirito's (lack of) expertise with firearms, this is an appropriate description for a full-size assault rifle like the Type 89.&lt;br /&gt;
[[Image:HowaType89FullStock.jpg‎|400px|thumb|none|Howa Type 89 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO N-53.jpg|600px|thumb|none|Spiegel, behind &amp;quot;Death Gun&amp;quot;'s Type 54, holds his Type 89. The muzzle of a G36C can be seen on the far right, though neither Yamikaze nor Pale Rider use one. (BD Artwork)]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
XeXeeD is seen with an [[FN_F2000#FN_F2000|FN F2000]] paired with the [[FN_EGLM#FN_GL-1|GL-1]] under barrel grenade launcher and standard optical sight, said to be a rare and very good weapon in GGO. Sinon mentions that Yamikaze may be a more skilled player than XeXeeD, but the latter's F2000 and rare armour gave him the edge needed to win the previous BoB.&lt;br /&gt;
[[Image:Fn_f2000_3.jpg|thumb|none|400px|FN F2000 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO 1 (53).jpg|600px|thumb|none|XeXeeD with his F2000/GL-1 combo. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
Player Usujio Tarako used a [[FAMAS#FAMAS G2|FAMAS G2]] as his main weapon.&lt;br /&gt;
[[Image:FAMAS G2 rifle.jpg|thumb|none|400px|FAMAS G2 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO 1 (70).jpg|600px|thumb|none|In the real world, Seijirou Kikuoka holds a digital a file photo showing Usujio Tarako with his FAMAS G2. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
A [[Mk. 18 Mod 0]] with tan furniture is seen held by Usujio Tarako during GGO the introductory sequence.&lt;br /&gt;
[[Image:Mk18SpecializedArmaments.jpg|thumb|none|400px|Mk. 18 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO 1 (24).jpg|600px|thumb|none|Usujio Tarako with a Mk. 18. (Ep.1)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
A player is seen firing a [[Steyr AUG|Steyr AUG A1]] at the gun market's firing range. The AUG will appear again in ''Sword Art Online'', once the inevitable Season 3 (or more likely Season 4) is animated.&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|400px|Steyr AUG A1 - 5.56x45mm]]&lt;br /&gt;
[[File:SAOII 4 AUG.jpg|600px|thumb|none|A player firing an AUG. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A player is seen wielding a [[Bushmaster ACR]] in the market's firing range.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm]]&lt;br /&gt;
[[File:SAOII 4 Masada.jpg|600px|thumb|none|The player up front holding an ACR. The next player is the 92FS user seen above, and the last appears to have a shotgun. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36]] with the built-in 3x scope carry handle is seen when Kirito first enters GGO. The specific variant is unknown as the front end isn't seen.&lt;br /&gt;
[[File:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V - 5.56x45mm]]&lt;br /&gt;
[[File:SAOIIE4 00.jpg|thumb|none|600px|The GGO player with blonde hair is armed with a G36. The other weapons look to be a shotgun, SMG, assault rifle, and optical gun.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR==&lt;br /&gt;
A BoB player killed by &amp;quot;Death Gun&amp;quot; was using a [[FN SCAR|SCAR]] rifle, caliber unknown due to the angle. These players were killed by &amp;quot;Death Gun&amp;quot;'s L115A3, not the Type 54 that supposedly murders people in the real world; they're simply &amp;quot;dead&amp;quot; in a traditional video game sense.&lt;br /&gt;
[[Image:Scar l std.jpg|400px|thumb|none|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[File:SAO N-52.jpg|600px|thumb|none|The SCAR at lower right, clockwise from there an M16 variant, M-10, shotgun, and possibly a PK-family machine gun. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
A number of players watching the BoB tournament are seen with [[AK-74]]s.&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|400px|thumb|none|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:SAOII 4 GGOStore (138).jpg|600px|thumb|none|Some players in the crowd are armed with AK-74s, along with a dozen other rifles and pistols. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[Springfield Armory M1A SOCOM 16]] used by Miso as his main weapon, correctly depicted as semi-auto only.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|400px|M1A SOCOM 16 - 7.62x51mm]]&lt;br /&gt;
[[File:SAO 2 (67).jpg|600px|thumb|none|Miso gets taken out by Kirito in the opening. (OP)]]&lt;br /&gt;
[[File:SAO 2 (181).jpg|600px|thumb|none|Close-up of the M1A as the Miso fights Behemoth. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 (190).jpg|600px|thumb|none|Next to Arashi, Miso fires his M1A. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
Uemaru wields a [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3A3]] as his main weapon in the BoB preliminaries.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm]]&lt;br /&gt;
[[File:SAO 1 (184).jpg|600px|thumb|none|In the opening, Sinon snipes Uemaru who is holding his G3A3. (OP)]]&lt;br /&gt;
[[File:SAOII 5 G3 (1).jpg|600px|thumb|none|Uemaru aims his G3A3 at Kirito... (Ep.5)]]&lt;br /&gt;
[[File:SAO N-32.jpg|600px|thumb|none|...and opens fire, with the bolt cycling and the empty case ejecting. (Ep.5)]]&lt;br /&gt;
[[File:SAOII 5 G3 (5).jpg|600px|thumb|none|Uemaru holds his G3A3 as he crawls prone. (Ep.5)]]&lt;br /&gt;
[[File:SAO N-33.jpg|600px|thumb|none|Kirito melts a 7.62mm bullet from the G3 with his Kagemitsu G4 photon sword. (Ep.5)]]&lt;br /&gt;
[[File:SAO N-34.jpg|600px|thumb|none|Uemaru attempts to reload his empty G3A3. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14. Mod 0==&lt;br /&gt;
Musketeer X, a BoB competitor, wields a scoped [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14. Mod 0]] as her primary weapon. Kirito later picks it up and uses it to provide cover fire for a downed Sinon.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 - 7.62x51mm]]&lt;br /&gt;
[[File:SAOII 10 Mk14 (6).jpg|600px|thumb|none|A glimpse of the Mk. 14's muzzle in Sinon's enhanced vision mode. (Ep.9)]]&lt;br /&gt;
[[File:SAOII 10 Mk14 (1).jpg|600px|thumb|none|A (rather beautiful) stitched image of Musketeer X with her Mk. 14 Mod 0. (Ep.10)]]&lt;br /&gt;
[[File:SAOII 10 Mk14 (5).jpg|600px|thumb|none|Kirito fires Musketeer X's Mk. 14 as he runs to Sinon. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The hired bodyguard Behemoth wields a hand-held [[GE M134 Minigun|M134 Minigun]] to counter Dyne's PvP squad.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[File:SAO 2 Mini (1).jpg|thumb|none|600px|Behemoth's Minigun on his back. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 Mini (12).jpg|thumb|none|600px|Behemoth taking cover with his Minigun, as Arashi and Miso's muzzle flashes are seen in the distance. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 Mini (16).jpg|thumb|none|600px|Behemoth aims the M134 at Sinon. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 Mini (23).jpg|thumb|none|600px|Behemoth fires his Minigun... (Ep.2)]]&lt;br /&gt;
[[File:SAO N-37.jpg|thumb|none|600px|...and just keeps firing. (Ep.2)]]&lt;br /&gt;
[[File:SAO 3 Minigun (13).jpg|thumb|none|600px|Behemoth with his Minigun as Kyouji explains to Shino that the M134's ammo limit and weight penalty make it impractical for the BoB tournament. (Ep.3)]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
An enemy squad that Dyne's squad engages has a player armed with a [[FN Minimi]] to defend against enemy players, as the rest of their squad is armed with optical guns for fighting monsters. Its firepower is a plot point and the gun is called by name frequently.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|FN Minimi - 5.56x45mm]]&lt;br /&gt;
[[File:SAO N-35.jpg|600px|thumb|none|The player with the Minimi walks along Earth's desolate, post-apocalyptic landscape with the rest of his squad. (Ep.2)]]&lt;br /&gt;
[[File:SAO 1 (142).jpg|600px|thumb|none|Sinon scopes in on the Minimi user from 1500 metres. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 (140).jpg|600px|thumb|none|The player's Minimi falls to the ground as he shatters into polygons. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Machine Gun==&lt;br /&gt;
Lion King Richie takes up a defensive position on a mountain with a [[Vickers]] machine gun during the BoB tournament.&lt;br /&gt;
[[File:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[File:SAO 8 Maxim (1).jpg|thumb|none|600px|Lion King Richie with his Vickers machine gun. (Ep.8)]]&lt;br /&gt;
[[File:SAO 8 Maxim (2).jpg|thumb|none|600px|The muzzle flash of Lion King Richie's Vickers. (Ep.8)]]&lt;br /&gt;
[[File:SAO N-36.jpg|thumb|none|600px|Richie destroys Keith's Stielhandgranate, which promptly explodes mid-air. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle==&lt;br /&gt;
A player is seen with a [[Browning Automatic Rifle]] in the ''Bullet of Bullets'' qualifier room.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|400px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:SAOII 5 (1).jpg|thumb|none|600px|A player on the left with his BAR. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
A player is seen with a [[M60E4]] in the ''Bullet of Bullets'' qualifier room.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 - 7.62x51mm]]&lt;br /&gt;
[[File:SAOII 5 (1).jpg|thumb|none|600px|A player on the right with the M60E4. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
BoB tournament competitor Shishigane appears to be wielding a [[Browning M1919]]. The novels state he uses only a [[Jatimatic SMG]] (to save weight for other equipment, such as armor), however this weapon is clearly not that.&lt;br /&gt;
[[Image:M1919A4.jpg|thumb|none|400px|Browning M1919 - .30-06]]&lt;br /&gt;
[[File:SAO 8 (84).jpg|thumb|none|600px|Shishigane in Sinon's scope, carrying what appears to be a M1919. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armalite AR-17==&lt;br /&gt;
The agility-focused Pale Rider uses an [[Armalite AR-17]] as his only weapon in the BoB tournament. Weighing in at a mere 5.5 pounds due to its almost entirely aluminum design, this shotgun is an excellent (and stylish) choice for Pale Rider's aggressive, agile playstyle. The weapon's 2-round capacity is depicted correctly, as is the bolt locking open when empty.&lt;br /&gt;
[[Image:Armalite AR-17.jpg|thumb|none|600px|Armalite AR-17 - 12 Gauge]]&lt;br /&gt;
[[File:SAO 8 Shotgun (1).jpg|thumb|none|600px|Pale Rider charges forward with his AR-17, and fires his first shell. (Ep.8)]]&lt;br /&gt;
[[File:SAO 8 Shotgun (3).jpg|thumb|none|600px|Pale Rider fires a second shot from his AR-17, showing the residual muzzle flash and spent shell. (Ep.8)]]&lt;br /&gt;
[[File:SAO 8 Shotgun (2).jpg|thumb|none|600px|Pale Rider loads a blue shell, presumably a slug. Loading directly into the chamber like this is considerably easier than loading from the bottom, due to the AR-17's strange magazine design (or rather lack thereof).  (Ep.8)]]&lt;br /&gt;
[[File:SAO 8 Shotgun.jpg|thumb|none|600px|Pale Rider's levels his AR-17 on Dyne. (Ep.8)]]&lt;br /&gt;
[[File:SAOII 9 AR-17 (1).jpg|thumb|none|600px|After reloading off-screen, Pale Rider aims his shotgun at a new target... (Ep.9)]]&lt;br /&gt;
[[File:SAOII 9 AR-17 (2).jpg|thumb|none|600px|...&amp;quot;Death Gun&amp;quot; himself. (Ep.9)]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A player is seen racking a [[Remington Model 870]] in the ''Bullet of Bullets'' qualifier room.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington Model 870 - 12 Gauge]]&lt;br /&gt;
[[File:SAOII 5 (19).jpg|thumb|none|600px|A player racks his 870, ejecting a spent shell. Why an empty casing would have been left in the gun after getting all the way back to a safe zone in a mystery. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
==Over And Under Shotgun==&lt;br /&gt;
A player in the BoB waiting room has an [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|over and under shotgun]] slung over his shoulder.&lt;br /&gt;
[[Image:Seelig OU.jpg|400px|thumb|none|Otto Seelig O/U - 12 Gauge]]&lt;br /&gt;
[[File:SAOII 10 Mk14 (4).jpg|600px|thumb|none|The player behind Kirito holds his shotgun, while the two players to the right point and stare at... a wall. The center player in the group of three on the left also has a pistol in their hand. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==PGM Hécate II==&lt;br /&gt;
Sinon uses a [[PGM Hecate II|PGM Hécate II]] as her main weapon. Shino treats her Hécate as an extension of herself and calls it by name often; it is an inseparable part of her Sinon persona.&lt;br /&gt;
[[Image:PGMHecateII.jpg|thumb|none|400px|PGM Hécate II - .50 BMG]]&lt;br /&gt;
[[File:SAO N-38.jpg|thumb|none|600px|Sinon loads her Hécate II. This shot is the only one from the trailer not used in the show itself. (Trailer)]]&lt;br /&gt;
[[File:SAOIIHeacate1.jpg|thumb|none|600px|A full shot of Sinon with her Hécate II in the teaser trailer. (Trailer)]]&lt;br /&gt;
[[File:SAO 1 (233).jpg|600px|thumb|none|Sinon fires her Hécate II at Yamikaze in the opening, showcasing its ''extremely'' impressive muzzle flash. (OP)]]&lt;br /&gt;
[[File:SAO N-39.jpg|thumb|none|600px|Sinon dances while holding her beloved Hécate during the ending credits. (ED)]]&lt;br /&gt;
[[File:SAO 2 Hecate (12).jpg|600px|thumb|none|Sinon's Hécate II at the ready, as her and Dyne's squad prepare their ambush. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 Hecate (5).jpg|600px|thumb|none|Sinon works the Hécate II's bolt after eliminating the Minimi user. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 Hecate (20).jpg|600px|thumb|none|Sinon runs into a building with her Hécate II. (Ep.2)]]&lt;br /&gt;
[[File:SAO N-40.jpg|thumb|none|600px|From near the top, Sinon attempts to get the drop on Behemoth. (Ep.2)]]&lt;br /&gt;
[[File:SAOII 6 Hecate.jpg|600px|thumb|none|Sinon looks for Stinger with her Hécate II during the BoB preliminaries. Sinon states Stinger's weapon is an [[FN SCAR]] carbine, but it is never seen. (Ep.6)]]&lt;br /&gt;
[[File:SAO N-41.jpg|thumb|none|600px|Sinon opens fire on Kirito during their preliminary match, shattering the upper front window of the double-decker bus she's set up in. (Ep.6)]]&lt;br /&gt;
[[File:SAOII 6 Hecate (2).jpg|600px|thumb|none|Sinon confronts Kirito with her Hécate II. The rifle currently only has one round remaining, and it hasn't even been chambered; Sinon is aware of this. (Ep.6)]]&lt;br /&gt;
[[File:SAO N-42.jpg|thumb|none|600px|After a brief talk, Sinon chambers that last round. (Ep.6)]]&lt;br /&gt;
[[File:SAO 8 Hecate.jpg|600px|thumb|none|Sinon peeks out from behind a tree during the BoB, after looking at the satellite scan that shows the position of all players every 15 minutes. (Ep.8)]]&lt;br /&gt;
[[File:SAO 8 Hecate (3).jpg|600px|thumb|none|Sinon aims her Hécate II at Dyne, while mumbling about him not checking his six. (Ep.8)]]&lt;br /&gt;
[[File:SAOII 12 Hecate.jpg|600px|thumb|none|Sinon holds her Hécate II after attaching a night vision optic to her scope. (Ep.12)]]&lt;br /&gt;
[[File:SAO N-43.jpg|thumb|none|600px|A close-up of the Hécate II's receiver, with the night vision attachment visible as well. (Ep.12)]]&lt;br /&gt;
[[File:SAO N-44.jpg|thumb|none|600px|Sinon attempts to track the very fast Yamikaze; the scope's elevation turret actually has visible markings in this shot. (Ep.12)]]&lt;br /&gt;
[[File:SAOIIE13 00.jpg|thumb|none|600px|Sinon prepares to fire her Hécate II. (Ep. 12)]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
&amp;quot;Death Gun&amp;quot;'s rifle is a suppressed [[Accuracy International Arctic Warfare Magnum]]. According to Sinon, it's nicknamed the &amp;quot;Silent Assassin&amp;quot; in-game for its attached suppressor and very good performance. In the novels it's expressly and repeatedly referred to by its British military designation of L115A3. &amp;quot;Death Gun&amp;quot; uses this rifle to pick off opposing players that he's not trying to kill in a real world murder sense; it's only his Type 54 that's treated as having this ability. The extra rod running underneath the barrel is actually his melee weapon, an estoc; the handle is under the suppressor, while the pointy end is plugged into the usual bipod attachment slot.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM - .338 Lapua]]&lt;br /&gt;
[[File:SAOII 8 L96.jpg|600px|thumb|none|An image of the AWM's body as Sinon introduces it. Notice that it does not have Death Gun's custom estoc, as this is simply the baseline Silent Assassin setup featured in GGO. (Ep.8)]]&lt;br /&gt;
[[File:SAOII 8 L96 (2).jpg|600px|thumb|none|&amp;quot;Death Gun&amp;quot; pulls out his AWM to deal with a non-target player... (Ep.10)]]&lt;br /&gt;
[[File:SAOII 10 AWM (1).jpg|600px|thumb|none|...chambers a fresh round... (Ep.10)]]&lt;br /&gt;
[[File:SAOII 10 AWM (2).jpg|600px|thumb|none|...and fires his suppressed rifle at the new threat. (Ep.10)]]&lt;br /&gt;
[[File:SAOII 12 L96.jpg|600px|thumb|none|&amp;quot;Death Gun&amp;quot; fires his AWM... (Ep.12)]]&lt;br /&gt;
[[File:SAOII 12 L96 (1).jpg|600px|thumb|none|...until he's forced to switch to a new target. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
==MAS FR F2==&lt;br /&gt;
The [[FR F2|MAS FR F2]] makes its anime debut as Sinon's main sniper rifle before she acquired her Hécate II. She's seen using the FR F2 about three months before the main story to defeat a large boss monster all by herself after accidentally running into it. Luckily for her, she could sit out if its effective range and simply snipe it to death, netting her the Hécate II as a reward.&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|400px|MAS FR F2 - 7.62x51mm]]&lt;br /&gt;
[[File:SAO N-45.jpg|600px|thumb|none|Sinon aims her FR F2 in an underground dungeon. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 (9).jpg|600px|thumb|none|Sinon with her FR F2. (Ep.2)]]&lt;br /&gt;
[[File:SAO N-46.jpg|600px|thumb|none|Sinon squeezes the rifle's trigger... (Ep.2)]]&lt;br /&gt;
[[File:SAO N-47.jpg|600px|thumb|none|...and fires, with an impressive muzzle flash and shockwave. (Ep.2)]]&lt;br /&gt;
[[File:SAO 2 (20).jpg|600px|thumb|none|The barrel end of the FR F2. (Ep.2)]]&lt;br /&gt;
[[File:SAO N-48.jpg|600px|thumb|none|A line of empty FR F2 magazines. It takes a lot to down a boss monster all by yourself. (Ep.2)]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
A modern scoped rifle is seen held by an entrant in the BoB tournament.&lt;br /&gt;
[[File:SAO 2 (23).jpg|600px|thumb|none|The player's scoped rifle at bottom right. (Ep.5)]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
A &amp;quot;modernized&amp;quot; [[Model 24 Stielhandgranate]] is used by Keith in the BoB tournament, in an attempt to take out Lion King Richie.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|400px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:SAO 8 (35).jpg|600px|thumb|none|Keith's stick grenade flies through the air. (Ep.8)]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
Kirito uses a [[M18 smoke grenade]] borrowed from Musketeer X to cover his and Sinon's escape from &amp;quot;Death Gun&amp;quot;. Though, &amp;quot;borrowing&amp;quot; a grenade, which is how Kirito put it, seems a bit like &amp;quot;borrowing&amp;quot; food...&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade]]&lt;br /&gt;
[[File:SAOII 10 M18 (1).jpg|600px|thumb|none|A smoke grenade thrown by Kirito on the ground. (Ep.10)]]&lt;br /&gt;
[[File:SAOII 10 M18 (2).jpg|600px|thumb|none|The M18 detonates, creating a smoke screen. (Ep.10)]]&lt;br /&gt;
[[File:SAO N-49.jpg|600px|thumb|none|The same M18 attached to Musketeer X's belt, before it and her Mk. 14 are taken by Kirito. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
==Plasma Grenade==&lt;br /&gt;
A futuristic high-explosive grenade is used by Sinon to end the ''Bullet of Bullets'' tournament.&lt;br /&gt;
[[File:SAOII 13 (43).jpg|600px|thumb|none|Sinon gives Kirito the high-explosive grenade. Red means activated. (Ep.13)]]&lt;br /&gt;
&lt;br /&gt;
=Weapon Market=&lt;br /&gt;
The weapon shop in GGO shows only silhouettes and images of the weapons available for purchase, with a weapon materializing upon being purchased by a player. As such, there is a large quantity of firearms that only appear in image form, and these are grouped here for the sake of not flooding the rest of the page with duplicate images and single-image entries.&lt;br /&gt;
&lt;br /&gt;
Weapons shown in the market are grouped by weapon type, with pistols, SMGs/PDWs, assault rifles, shotguns, sniper rifles, rocket launchers, and hand grenades being shown. For the generic silhouette images, each category has four individual models, reused enough times to fill up the board; the silhouette models shown are as follows: '''Pistols:''' [[Nambu Model 60]], Beretta 92FS, Colt M1911A1, [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP SD]]. '''SMG/PDWs:''' [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Compact Carbine|H&amp;amp;K XM8 Compact Carbine]], [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|H&amp;amp;K MP5A3]], H&amp;amp;K MP5N with tactical light forend and reflex sight, [[TDI Vector|KRISS Vector]]. '''Assault Rifles:''' [[M16 rifle series#Colt 9mm Submachine Gun|Colt R0635]] (likely because AR-based), [[AK-47]] with scope rail mount, [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]], Colt M4A1 with Aimpoint sight. '''Shotguns:''' [[Maruzen CA870 CQB]], two unknown shotguns, [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4]]. '''Sniper Rifles:''' [[SVD Dragunov|SVD]], [[Remington Model 700#M40A5 Sniper Rifle|M40A5]], unknown rifle, [[SMLE]]. '''Rocket Launchers:''' [[Carl Gustav Recoilless Rifle#Carl Gustav M2|Carl Gustav M2]], [[Mk 153 SMAW]], [[M72 LAW]], [[RPG-7|RPG-7]]. '''Hand Grenades:''' [[M26 hand grenade|M26]], [[M67 hand grenade|M67]], [[MK3 offensive hand grenade|MK3]], [[M116A1 training grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:SAOII 4 GGOStore Pistols (1).jpg|600px|thumb|none|The main promotional image for ''Bullet of Bullets'' tournament features a silhouette of a player holding a rifle. It resembles a short-barrel M4-type fitted with a large scope and sling, but it's hard to tell for sure. (Ep.1)]]&lt;br /&gt;
[[File:SAOII 4 P239.jpg|600px|thumb|none|An advertisement for a gun shop, featuring a model holding a two-tone [[SIG-Sauer P239#SIG-Sauer P239|SIG-Sauer P239]]. Also note the crossed revolvers on the shop's logo, likely Single Action Armys. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 4 P90.jpg|600px|thumb|none|A promotional image featuring an [[FN P90]] floats by Sinon and Kirito. In the spin-off novel series ''Sword Art Online Alternative Gun Gale Online'', main character Karen Kohiruimaki (Username: LLENN) uses a pink-painted P90. The latter half of the spin-off author's pen name, Keiichi Sigsawa, is derived from &amp;quot;SIG-Sauer&amp;quot;; he previously helped as a technical advisor on this very story arc of the anime. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 4 GGOStore (78).jpg|600px|thumb|none|A wide shot of the market; in the shotgun section, top to bottom, the Maruzen CA870 CQB (airsoft), two unknown shotguns, and Benelli M4 are visible. Also note the giant holographic [[M16A2]], which features a large bulky handguard. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 4 GGOStore (101).jpg|600px|thumb|none|A close-up of the above shot, better showing the sniper rifles which feature, top to bottom, the SVD, M40A5, an unknown rifle, and the SMLE. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 5 (52).jpg|600px|thumb|none|The Colt R0635, two AK-47s, and G36C (M4A1 is visible in full room shot), plus a detailed image of an AR-15 variant being looked at by Kirito, as Sinon explains why assault rifles are heavier than SMGs, despite being lower-caliber. Or rather, as Sinon attempts to explain the entire history and development of the M16 family first. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 4 SMGs.jpg|600px|thumb|none|Sinon and Kirito pass by the SMG/PDW section, which is only seen in this shot. The XM8 Compact Carbine, MP5A3, MP5N, and KRISS Vector are all seen here. (Ep.4)]]&lt;br /&gt;
[[File:SAOIIE04 00.jpg|thumb|none|600px|Another angle of the main part of the market, giving a better angle on the pistols; top to bottom they are the Nambu Model 60, 92FS, M1911A1, and USP SD. (Ep.4)]]&lt;br /&gt;
[[File:SAOIIE04 01.jpg|thumb|none|600px|The grenades are seen as Kirito activates his Kagemitsu G4 photon sword; by column they are the M26, M67, MK3, and M116A1 training grenade. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 4 GGOStore Pistols (2).jpg|600px|thumb|none|A spliced image showing most of the detailed pistols, a few misnamed. By column: [[Smith &amp;amp; Wesson 915|S&amp;amp;W 915]], [[Smith &amp;amp; Wesson Sigma#Smith &amp;amp; Wesson Sigma SD40|S&amp;amp;W SD40 VE]], Beretta 92FS, [[Jericho 941#Jericho 941 Semi-Compact|Jericho 941 Semi-Compact]], [[Jericho 941#Jericho 941|Jericho 941]], [[SP-21 Barak]], [[SIG Pro#SP 2022|SIG-Sauer SP 2022]], [[Heckler &amp;amp; Koch HK45|H&amp;amp;K HK45]], [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|H&amp;amp;K USP]], SIG-Sauer P239, [[SIG-Sauer P250#SIG P250 Compact|SIG-Sauer P250 Compact]], [[SIG Pro#SP 2009|SIG-Sauer SP 2009]], [[SIG-Sauer P220 pistol series#SIG-Sauer P220|Minebea P9]] (Japanese-produced P220), Minebea P9 in two-tone, [[SIG-Sauer P220 pistol series#SIG-Sauer P228|SIG-Sauer P228]]. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 4 GGOStore Pistols (3).jpg|600px|thumb|none|An [[FN FNP#FNX-9|FN FNX-9]], [[Browning Hi-Power|FN L9A1]], and [[Browning BDA|FN BDA]], with the Carl Gustav M2, Mk 153 Mod 0 SMAW, and M72 LAW to the right. (Ep.4)]]&lt;br /&gt;
[[File:SAOII 4 GGOStore Pistols (4).jpg|600px|thumb|none|The bottom of the same FN-themed column, featuring an FN Five-seveN and [[FN FNP#FNX-45|FN FNX-45]], with an RPG-7 and another SMAW to the right. (Ep.4)]]&lt;br /&gt;
&lt;br /&gt;
{{Sword Art Online}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Captain_America:_The_Winter_Soldier&amp;diff=1497341</id>
		<title>Captain America: The Winter Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Captain_America:_The_Winter_Soldier&amp;diff=1497341"/>
		<updated>2022-04-24T09:44:48Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Rifles / Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unknown}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Captain America: The Winter Soldier&lt;br /&gt;
|picture = CapAmer2.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Anthony and Joe Russo]] &lt;br /&gt;
|date= 2014&lt;br /&gt;
|language = &lt;br /&gt;
|studio=Marvel Studios&lt;br /&gt;
|distributor=Walt Disney Pictures&lt;br /&gt;
|character1=Steve Rogers / Captain America&lt;br /&gt;
|actor1=[[Chris Evans]]&lt;br /&gt;
|character2=Natasha Romanoff / Black Widow&lt;br /&gt;
|actor2=[[Scarlett Johansson]]&lt;br /&gt;
|character3=Sam Wilson / Falcon&lt;br /&gt;
|actor3=[[Anthony Mackie]]&lt;br /&gt;
|character4=Director Nick Fury&lt;br /&gt;
|actor4=[[Samuel L. Jackson]]&lt;br /&gt;
|character5=Agent Maria Hill&lt;br /&gt;
|actor5= [[Cobie Smulders]]&lt;br /&gt;
|character6= Alexander Pierce&lt;br /&gt;
|actor6=[[Robert Redford]]&lt;br /&gt;
|character7=Peggy Carter&lt;br /&gt;
|actor7=[[Hayley Atwell]]&lt;br /&gt;
|character9=The Winter Soldier&lt;br /&gt;
|actor9=[[Sebastian Stan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Captain America: The Winter Soldier''''' is the 2014 sequel to 2011's ''[[Captain America: The First Avenger]]''.  [[Chris Evans]] returns as Steve Rogers/Captain America.  ''[[Avengers, The (2012)|Avengers]]'' co-stars [[Samuel L. Jackson]], [[Scarlett Johansson]] and [[Cobie Smulders]] return for this film in addition to new cast members [[Robert Redford]] and [[Anthony Mackie]].  The film also is part of &amp;quot;Phase Two&amp;quot; of the [[Marvel Cinematic Universe]] that includes ''[[Iron Man 3]]'', ''[[Thor: The Dark World]]'', ''[[Guardians of the Galaxy]]'', ''[[Ant-Man]]'' and ''[[Avengers: Age of Ultron]]''.  Evans would return as Captain America in the 2016 film ''[[Captain America: Civil War]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Several SHIELD agents and STRIKE commandos are armed with the  [[Glock 19]] including Brock Rumlow ([[Frank Grillo]]) and Maria Hill ([[Cobie Smulders]]). The Glock 19 also is seen in the hands of Natasha Romanoff ([[Scarlett Johansson]]) and Secretary Alexander Pierce ([[Robert Redford]]) as well as Hawley ([[Jenny Agutter]]) and Yen ([[Chin Han]]), members of the World Security Council. Sharon/Agent 13 ([[Emily VanCamp]]) is seen firing a Glock 19 on a shooting range.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:CAWS 617.jpg|thumb|none|600px|Brock Rumlow ([[Frank Grillo]]) draws his Glock 19.]]&lt;br /&gt;
[[File:CAWS 663.jpg|thumb|none|600px|On the right, Agent Maria Hill ([[Cobie Smulders]]) draws her Glock 19.]]&lt;br /&gt;
[[Image:CAWS-G19.jpg|thumb|none|600px|Secretary Alexander Pierce is given a Glock 19 to threaten the World Security Council members with.]]&lt;br /&gt;
[[File:CAWS 673.jpg|thumb|none|600px|World Security Council member Hawley ([[Jenny Agutter]]) appears to hold the Glock 19.]]&lt;br /&gt;
[[File:CAWS G19.jpg|thumb|none|600px|Natasha Romanoff ([[Scarlett Johansson]]) points a Glock 19 at Pierce.]]&lt;br /&gt;
[[File:CAWS_G19Yen.jpg|thumb|none|600px|Yen ([[Chin Han]]) also points a Glock 19 at Pierce.]]&lt;br /&gt;
[[File:CAWS G19c.jpg|thumb|none|600px|During a confrontation with Captain America aboard the final helicarrier, the Winter Soldier dual-wields a Glock 19 and a P226R.]]&lt;br /&gt;
[[File:Vlcsnap-2014-08-04-16h38m28s71.jpg|thumb|none|600px|Sharon/Agent 13 and a government agent fire a Glock 19 at a shooting range. The lack of accessory rail shows that her Glock is an older, second generation Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
As before in ''[[The Avengers]]'', S.H.I.E.L.D. agent Natasha Romanoff, aka &amp;quot;Black Widow&amp;quot;, ([[Scarlett Johansson]]) wields a pair of [[Glock 26]] pistols as her main weapons throughout the film. In addition, a guard on the ''Lemurian Star'' is seen attempting to attack Captain America ([[Chris Evans]]) with one.&lt;br /&gt;
[[File:Glock 26.jpg|thumb|300px|none|Glock 26 - 9x19mm]]&lt;br /&gt;
[[Image:CA2_313.jpg|thumb|none|602px|SHIELD agent Natasha Romanoff, aka &amp;quot;Black Widow&amp;quot; ([[Scarlett Johansson]]) wields her pair of [[Glock 26]] pistols during the mission aboard the ''Lemurian Star''.]]&lt;br /&gt;
[[Image:Cap2_11.jpg|thumb|none|602px|Romanoff fires her dual Glocks while repelling.]]&lt;br /&gt;
[[Image:CAWS-G26b.jpg|thumb|none|600px|Romanoff's Glock 26 on the car floor during the highway firefight.]]&lt;br /&gt;
[[Image:CAWS_532.jpg|thumb|none|601px|SHIELD agent Natasha Romanoff ([[Scarlett Johansson]]) wields a pair of [[Glock 26]] pistols during a shootout with the Winter Soldier. ]]&lt;br /&gt;
[[Image:CA2_307.jpg|thumb|none|601px|Romanoff holds one of her Glocks while using a grappling device.]]&lt;br /&gt;
[[Image:CAWS_629.jpg|thumb|none|601px|Romanoff with one of her Glock 26 pistols.]]&lt;br /&gt;
[[Image:CAWS-G26.jpg|thumb|none|602px|Captain America proceeds to incapacitate a French mercenary who was armed with a Glock 26 aboard the ''Lemurian Star''.]]&lt;br /&gt;
&lt;br /&gt;
==FNX-45 Tactical==&lt;br /&gt;
S.H.I.E.L.D. agent Sharon Carter, aka &amp;quot;Agent 13&amp;quot;, ([[Emily VanCamp]]) carries an [[FN FNP#FNX-45 Tactical|FNX-45 Tactical]] with a Trijicon red dot sight as her sidearm of choice. This pistol is also seen used by Brock Rumlow ([[Frank Grillo]]).&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|300px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:EmilyCAWS.jpg|thumb|none|500px|A production image of Sharon/Agent 13 ([[Emily VanCamp]]) holding an [[FNP-45]] Tactical.]]&lt;br /&gt;
[[File:CAWS_606.jpg|thumb|none|600px|Sharon/Agent 13 ([[Emily VanCamp]]) draws her pistol while in Rogers' apartment.]]&lt;br /&gt;
[[Image:CAWS-Tactical.jpg|thumb|none|600px|Sharon/Agent 13 points her FNP-45 Tactical at Rumlow during a confrontation.]]&lt;br /&gt;
[[Image:CAWS-Tacticalb.jpg|thumb|none|600px|Sharon/Agent 13 threatens Rumlow with the FNP-45.]]&lt;br /&gt;
[[Image:CAWS-Tacticalc.jpg|thumb|none|600px|Sharon/Agent 13 with her FNP-45 moments before Rumlow disarms her and takes the pistol.]]&lt;br /&gt;
[[Image:CAWS-tacticald.jpg|thumb|none|600px|Rumlow uses Sharon's FNP-45 to fend off SHIELD agents before escaping the SHIELD surveillance room.]]&lt;br /&gt;
[[Image:CAWS-Tacticale.jpg|thumb|none|600px|The FNP-45 locks empty before Rumlow switches to his P226 and escapes.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220ST==&lt;br /&gt;
The Winter Soldier ([[Sebastian Stan]]) can be seen with what appears to be a holstered stainless steel/nickel plated [[SIG-Sauer P220]]ST. The pistol also is seen in the hands of Secretary Alexander Pierce ([[Robert Redford]]). &lt;br /&gt;
[[Image:SigP220RSilver.jpg|thumb|none|300px|SIG-Sauer P220ST pistol - .45 ACP. New model P220 with rails and Hogue Grips]]&lt;br /&gt;
[[File:CAWS Trailer 011.jpg|thumb|601px|none|The Winter Soldier can be seen with a holstered stainless steel/nickel plated [[SIG-Sauer P220]]ST. ]]&lt;br /&gt;
[[File:CAWS 644.jpg|thumb|601px|none|The SIG is holstered on his left thigh.]]&lt;br /&gt;
[[File:CAWS 693.jpg|thumb|601px|none|The [[SIG-Sauer P220]]ST is fired by the Winter Soldier during his battle with Cap.]]&lt;br /&gt;
[[File:CAWS 694.jpg|thumb|601px|none|The Winter Soldier fires his SIG at Cap.]]&lt;br /&gt;
[[Image:CAWS-P226stain.jpg|thumb|none|600px|The Winter Soldier attempts to shoot Captain America during the final helicarrier confrontation.]]&lt;br /&gt;
&lt;br /&gt;
==COP 357 Derringer==&lt;br /&gt;
The Winter Soldier ([[Sebastian Stan]]) can be seen with a holstered [[COP 357 Derringer]] on a custom thigh holster holding two pistols.&lt;br /&gt;
[[File:N-copb.jpg|thumb|300px|none|COP 357 Derringer - .357 Magnum]]&lt;br /&gt;
[[File:CAWS Trailer 010.jpg|thumb|601px|none|The Winter Soldier ([[Sebastian Stan]]) can be seen with a holstered [[COP 357 Derringer]] on a custom thigh holster holding two pistols.]]&lt;br /&gt;
[[File:CAWS Trailer 007.jpg|thumb|601px|none|The [[COP 357 Derringer]]  is one of the pistols on the Winter Soldier's right thigh holster.]]&lt;br /&gt;
[[Image:CAWS-COP357b.jpg|thumb|none|600px|The Winter Soldier attempts to shoot Captain America before Black Widow fires a grenade at him.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-38==&lt;br /&gt;
The [[Intratec TEC-38]] is the second of the pistols on the Winter Soldier's right thigh holster. The blown up image more clearly shows that there are actually two pistols on this holster. An odd configuration to be certain, though in line with the Winter Soldier's &amp;quot;use gun, use bigger gun, use more gun, use all the guns&amp;quot; style of combat. The version displayed here is the two tone nickel plated version that was also seen in ''[[A Low Down Dirty Shame]]''.&lt;br /&gt;
[[File:Tec-38Derringer.jpg|thumb|300px|none|Intratec TEC-38]] &lt;br /&gt;
[[File:CAWS Trailer 010.jpg|thumb|601px|none|The [[Intratec TEC-38]] is the second of the pistols on the Winter Soldier's right thigh holster.]] &lt;br /&gt;
[[File:TWS_COP_and_TEC38.JPG|none|thumb|501px|A blown up image of TWS' right thigh.]]&lt;br /&gt;
[[File:CAWS Trailer 007.jpg|thumb|601px|none|[[Intratec TEC-38]] is the second of the pistols on the Winter Soldier's right thigh holster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Super Capacity Tactical (Customized)==&lt;br /&gt;
STRIKE Agent Brock Rumlow ([[Frank Grillo]]) is seen with what appears to be a custom [[SIG-Sauer P226]] Super Capacity Tactical pistol when threatening a SHIELD technician as well as when he arrives at the mall in search of Romanoff and Captain America.&lt;br /&gt;
[[File:P226 SCT shopped.jpg‎|thumb|none|300px|SIG-Sauer P226 Super Capacity Tactical fitted with Magwell grips - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-P226custom.jpg|thumb|none|600px|After arriving at the mall, Rumlow chambers a P226 SCT as he conceals it in his jacket. Note that he shows excellent trigger discipline in this and the following scenes.]]&lt;br /&gt;
[[File:CAWS 659.jpg‎|thumb|none|600px|STRIKE Agent Brock Rumlow ([[Frank Grillo]]) also is seen with what appears to be a custom [[SIG-Sauer P226]] Super Capacity Tactical pistol when threatening SHIELD tech Cameron Klein (Aaron Himelstein).]]&lt;br /&gt;
[[File:CAWS 660.jpg‎|thumb|none|600px|Klein is threatened with the custom SIG.]]&lt;br /&gt;
[[Image:CAWS-P226alternate.jpg|thumb|none|601px|Another shot of the same scene from a different angle.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
SHIELD Director Nick Fury ([[Samuel L. Jackson]]) continues to carry the [[Smith &amp;amp; Wesson M&amp;amp;P]] as his sidearm. Interestingly, S.H.I.E.L.D. special agents in [[Marvel's Agents of S.H.I.E.L.D.]] are equipped with the [[Smith &amp;amp; Wesson M&amp;amp;P]] as their standard pistol instead of the Glock 17.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|300px|none|Smith &amp;amp; Wesson M&amp;amp;P - 9x19mm]]&lt;br /&gt;
[[File:CAWS 683.jpg|thumb|none|600px|SHIELD Director Nick Fury ([[Samuel L. Jackson]]) draws the [[Smith &amp;amp; Wesson M&amp;amp;P]].]]&lt;br /&gt;
[[File:CAWS 314.jpg|thumb|none|600px|In a scene from the trailer, Nick Fury holds the [[Smith &amp;amp; Wesson M&amp;amp;P]].]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is seen in the hands of HYDRA operatives and S.H.I.E.L.D. agents. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-G17.jpg|thumb|none|600px|HYDRA operatives disguised as SWAT carry what appear to be Glocks in their holsters.]]&lt;br /&gt;
[[Image:CAWS-G17b.jpg|thumb|none|600px|A disguised operative pulls his Glock while chasing down Fury.]]&lt;br /&gt;
[[Image:CAWS-G17c.jpg|thumb|none|600px|Agents of SHIELD pull their Glocks during a control room standoff.]]&lt;br /&gt;
[[Image:CAWS-G17d.jpg|thumb|none|600px|Sharon/Agent 13 ([[Emily VanCamp]]) uses a Glock during a shootout.]]&lt;br /&gt;
[[File:CAWS_608.jpg|thumb|none|600px|A guard at the Smithsonian ([[Stan Lee]]) also appears to carry a Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
After losing his custom P226 during the SHIELD surveillance room standoff, Brock Rumlow ([[Frank Grillo]]) uses a regular P226 right before he confronts Sam Wilson/Falcon ([[Anthony Mackie]]).  &lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 pistol - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-P226.jpg|thumb|none|600px|Rumlow with his P226 right before Wilson lunges at him.]]&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|none|400px|SIG-Sauer Non Gun]]&lt;br /&gt;
[[File:CAWS 653.jpg|thumb|601px|none|The Winter Soldier's pistol is held by Secretary Alexander Pierce ([[Robert Redford]]). This appears to be a [[Non Gun]].]]&lt;br /&gt;
[[File:CAWS 651.jpg|thumb|601px|none|The pistol is fired.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
When S.T.R.I.K.E. apprehends Rogers, Romanoff and Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) after the shootout on the freeway and in the streets of Washington D.C., a few commandos carry custom [[M1911A1]]-type pistols as their sidearms. One even draws his on Romanoff as she is arrested. Later in the end of the film, Nick Fury ([[Samuel L. Jackson]]) takes a 1911 from a portable pistol safe as he prepares to go into hiding. &lt;br /&gt;
[[File:CAWS_696.jpg|thumb|601px|none|A S.T.R.I.K.E. commando holds his pistol on Romanoff as she is arrested.]]&lt;br /&gt;
[[File:CAWS 684.jpg|thumb|601px|none|The handgun with a spare magazine is seen in Fury's pistol safe.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Vz. 61 E Skorpion==&lt;br /&gt;
Another weapon carried by the Winter Soldier ([[Sebastian Stan]]) is a [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]], which he is fitted on the back of his armored vest.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP (7.65x17mm)]]&lt;br /&gt;
[[Image:Cap2_06.jpg|thumb|none|602px|The Winter Soldier also carries a [[Sa. Vz.61 Skorpion]] (carried on the back of his vest).]]&lt;br /&gt;
[[Image:CA2_303.jpg|thumb|none|602px|A Skorpion carried on the back of his vest.]]&lt;br /&gt;
[[Image:CA2_315.jpg|thumb|none|602px|Skorpion (carried on the back of his vest) seen on the Winter Soldier.]]&lt;br /&gt;
[[Image:CAWS-Skorpion.jpg|thumb|none|600px|The Winter Soldier fires his Skorpion at Captain America during the highway fight.]]&lt;br /&gt;
[[Image:CAWS-Skorpionb.jpg|thumb|none|600px|Captain America disarms the Winter Soldier of his Skorpion.]]&lt;br /&gt;
[[Image:CAWS-Skorpionc.jpg|thumb|none|600px|The Winter Soldier kills a SHIELD quinjet pilot during the helicarrier launch.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) appears to be armed with dual [[Steyr SPP]] submachine guns. A HYDRA assassin disguised as a Metropolitan Police Department officer also uses a SPP while attempting to kill Nick Fury ([[Samuel L. Jackson]]).  Falcon's SPPs appear to be collapsible, and it would appear that he carries many of them on his vest. &lt;br /&gt;
[[Image:SteyrSPPPistl.jpg‎|thumb|none|350px|Steyr SPP - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-SPP.jpg|thumb|none|600px|A HYDRA assassin sprints towards Fury's SUV while armed with an SPP.]] &lt;br /&gt;
[[Image:CAWS_520.jpg|thumb|none|602px|A HYDRA assassin disguised as a Metropolitan Police Department officer uses a SPP while attempting to kill Nick Fury ([[Samuel L. Jackson]]).]]&lt;br /&gt;
[[Image:CAWS-SPPb.jpg|thumb|none|600px|The same HYDRA assassin fires at Fury's SUV.]]&lt;br /&gt;
[[File:CA2_311.jpg|thumb|none|600px|Sam Wilson ([[Anthony Mackie]]) appears to be armed with dual [[Steyr SPP]] submachine guns. ]]&lt;br /&gt;
[[Image:CAWS_543.jpg|thumb|none|600px|Closeup of Falcon's SPPs, which appear to be collapsible.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10 (Non-Gun)==&lt;br /&gt;
The Steyr SPP used by the assassin turns into a [[Non Gun]] [[MAC-10]] when fired into Fury's SUV. In some scenes, the pair of Steyr SPP's carried by Falcon turn into MAC-10's.&lt;br /&gt;
[[Image:Ng sub mac10long.jpg|thumb|none|350px|Ingram Non Gun]]&lt;br /&gt;
[[Image:CAWS_515.jpg|thumb|none|601px|The Steyr SPP used by the assassin turns into a [[Non Gun]] [[MAC-10]] when fired into Fury's SUV. ]]&lt;br /&gt;
[[File:CAWS 513.jpg|thumb|none|501px|A BTS image shows [[Anthony Mackie]] firing the MAC pistols instead of the Steyr SPPs.]]&lt;br /&gt;
[[File:CAWS_109.jpg|thumb|none|601px|Agent Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) appears to be armed with dual submachine guns.]]&lt;br /&gt;
[[File:CAWS_110.jpg|thumb|none|601px|Falcon firing the SMG's.]]&lt;br /&gt;
&lt;br /&gt;
==M3/M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
When Rogers visits the Captain America exhibit at the Smithsonian, the [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] that was carried by Jim Morita ([[Kenneth Choi]]) in ''[[Captain America: The First Avenger]]'' is seen on display.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|On the right, the [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] that was carried by Jim Morita ([[Kenneth Choi]]) in ''[[Captain America: The First Avenger]]'' is seen on display.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
What appears to be an [[FN P90]] is carried by a French mercenary aboard the ''Lemurian Star''.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:CAWS-P90.jpg|thumb|none|600px|An FN P90 in the air after Black Widow kills its user.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with a Surefire weaponlight is carried by a hospital security guard near the end of the film.&lt;br /&gt;
[[Image:H%26KMP5A3wSurefire628.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-MP5A3.jpg|thumb|none|600px|A hospital security guard with an MP5A3 patrols the hospital halls.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
When Rogers visits the Captain America exhibit at the Smithsonian, the [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] that was carried by Timothy &amp;quot;Dum Dum&amp;quot; Dugan ([[Neal McDonough]]) in ''[[Captain America: The First Avenger]]'' is seen on display.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]] &lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|Seen left from the middle, the [[Winchester Model 1897|Winchester Model 1897]] &amp;quot;Trench&amp;quot; gun that was carried by Timothy &amp;quot;Dum Dum&amp;quot; Dugan ([[Neal McDonough]]) in ''[[Captain America: The First Avenger]]'' is seen on display.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An archive photo shows the Winter Soldier armed with a [[Barrett M82#Barrett M82A1M|Barrett M82A1M]].&lt;br /&gt;
[[Image:Barrett M82A1M.jpg|thumb|none|550px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:CAWS_65.jpg|thumb|none|600px|A photo shows the Winter Soldier armed with a [[Barrett M82#Barrett M82A1M|Barrett M82A1M]].]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
Several STRIKE commandos use suppressed [[FN F2000|FN F2000 Tactical]] rifles with EOTech sights while rescuing hostages aboard the ''Lemurian Star''. One of the HYDRA agents accompanying the Winter Soldier's henchmen uses an [[FN F2000|FN F2000 Tactical]] fitted with an EOTech 552 holographic sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CAWS 614.jpg|thumb|none|601px|One of the STRIKE commandos aims his suppressed F2000 while rescuing hostages aboard the ''Lemurian Star''.]]&lt;br /&gt;
[[Image:Cap2_04.jpg|thumb|none|602px|The HYDRA agent on the far left with the F2000 Tactical opens fire on Black Widow and Falcon.]]&lt;br /&gt;
&lt;br /&gt;
==Galil MAR==&lt;br /&gt;
A HYDRA agent confronting Rogers, Romanoff and Wilson on the highway with the Winter Soldier uses a [[Galil MAR]] fitted with a railed handguard and EOTech sight. A few French mercenaries carry the Galil MAR as well.&lt;br /&gt;
[[File:Galil m.jpg|thumb|450px|none|Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CAWS-MAR.jpg|thumb|none|600px|A French mercenary falls with his Galil MAR in hand.]]&lt;br /&gt;
[[File:Cap2 06.jpg|thumb|600px|none|The HYDRA agent furthest to the back has a Galil MAR.]]&lt;br /&gt;
[[File:CA2 304.jpg|thumb|600px|none|The same HYDRA agent with his Galil MAR to the far right.]]&lt;br /&gt;
[[Image:CAWS-MARb.jpg|thumb|none|600px|A HYDRA agent with a Galil MAR before zip lining.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A few French mercenaries aboard the ''Lemurian Star'' carry what appears to be suppressed [[Heckler &amp;amp; Koch HK416]]s. In the first post-credit scene, HYDRA agents can be seen guarding a lab armed with HK416s.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 D10RS with 10.4 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:CAWS-HK416.jpg|thumb|none|601px|A French mercenary walks past the French interrogator with an HK416.]]&lt;br /&gt;
[[Image:CAWS-HK416b.jpg|thumb|none|600px|The same French mercenary with his HK416.]]&lt;br /&gt;
[[Image:CAWS-HK416c.jpg|thumb|none|601px|A HYDRA agent to the left with an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few mercenaries guarding the hijacked ''Lemurian Star'' are armed with [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36Cs]] with various accessories. One of the HYDRA agents attacking Rogers, Romanoff and Wilson on the highway bridge also uses a G36C. In the first post-credit scene, a rack of G36Cs can also be seen among the many weapons in the arsenal of HYDRA's secret base. &lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:HKG36CEOTechsight.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with an attached EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:CAWS Trailer 014.jpg|thumb|600px|none|A mercenary with his G36C as Black Widow takes him out.]]&lt;br /&gt;
[[Image:CAWS_302.jpg|thumb|none|600px|Another G36C-wielding merc threatens Cap.]]&lt;br /&gt;
[[File:CAWS 7001.jpg|thumb|none|601px|The G36C is held on Cap.]]&lt;br /&gt;
[[Image:CAWS-G36Cb.jpg|thumb|none|600px|Aboard the ''Lemurian Star'', the French Pirate #1 ([[Salvator Xuereb]]) carries a G36C with an EOTech sight.]]&lt;br /&gt;
[[Image:CAWS-G36C.jpg|thumb|none|600px|As the Winter Soldier attempts to kill Romanoff with his MGL during the highway firefight, a HYDRA agent on the left aims his G36C.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
When at his former training base, Steve Rogers ([[Chris Evans]]) visualizes his former self and several other SSR trainees carrying [[M1 Garand]]s.  In the &amp;quot;Howling Commandos&amp;quot; display at the Smithsonian, an M1 Garand is seen with the uniform worn by Jacques Dernier ([[Bruno Ricci]]).  In ''[[Captain America: The First Avenger]]'', Jacques was mainly seen carrying an [[M1A1 Carbine]].&lt;br /&gt;
[[Image:M1 Garand.jpg|550px|thumb|none|M1 Rifle - .30-06]]&lt;br /&gt;
[[File:CAWS 6051.jpg|thumb|none|600px|Steve Rogers ([[Chris Evans]]) visualizes his former self carrying an [[M1 Garand]].]]&lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|On the far left, an M1 Garand is seen with the uniform worn by Jacques Dernier ([[Bruno Ricci]]).]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] carbine is used by S.H.I.E.L.D. STRIKE commandos, including Brock Rumlow ([[Frank Grillo]]) and Agent Maria Hill ([[Cobie Smulders]]), throughout the film, fitted with various accessories including including EOTech holographic sights, vertical foregrips, tactical flashlights and Magpul PMags. During the freeway shootout, Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) takes one from a HYDRA agent he killed to give support to Rogers and Romanoff. The Winter Soldier also uses one fitted with an M203A1 grenade launcher in the same scene, which Romanoff later uses against him. In addition, a French mercenary aboard the ''Lemurian Star'' carries a M4A1 as well. Upon close examination, some of the rifles, including the ones used by the Winter Soldier and Falcon, are actually M4 uppers on [[M16 Rifle|AR-15 (SP1)]] lower receivers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt-manufactured M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:CAWS_525.jpg|thumb|none|602px|HYDRA agents disguised as Washington D.C. police and SWAT officers aim at Nick Fury's trapped SUV with their M4A1s.]]&lt;br /&gt;
[[Image:CAWS-M4A1b.jpg|thumb|none|601px|Rumlow ([[Frank Grillo]]) with his M4A1 fitted with a tactical flashlight and EOTech sight after the missile strike on Camp Lehigh.]] &lt;br /&gt;
[[Image:Cap2_04.jpg|thumb|none|602px|A few of the HYDRA agents fighting alongside the Winter Soldier's firing their M4A1s at Romanoff and Wilson on the freeway.]] &lt;br /&gt;
[[Image:CAWS_640.jpg|thumb|none|601px|Sam Wilson ([[Anthony Mackie]]) also uses the rifle while engaging the Winter Soldier's men.]]&lt;br /&gt;
[[Image:CAWS-M4A1.jpg|thumb|none|600px|A close-up of Wilson's M4A1 right before the Winter Soldier destroys a Federal Protective Service cruiser with a grenade. Aside from the fact that the image is clearly reversed, this image reveals that Wilson's M4 is actually an M4 upper on an AR-15 (SP1) lower receiver, as evidenced by the lack of fencing around the magazine release.]]&lt;br /&gt;
[[Image:CAWS_619.jpg|thumb|none|601px|STRIKE commandos holding their M4A1s on a subdued Rogers after his fight with the Winter Solider. Note that some of the rifles do not have mounted optics or even iron sights.]]&lt;br /&gt;
[[Image:CAWS-M4A1c.jpg|thumb|none|600px|Agent Hill disguised as a STRIKE commando briefly wields an M4A1 Carbine when Wilson, Rogers/Captain America, and Romanoff/Black Widow are briefly apprehended after the highway fight.]]  &lt;br /&gt;
[[Image:CAWS_512.jpg|thumb|none|600px|The Winter Soldier opening fire on non-HYDRA S.H.I.E.L.D. Quinjet pilots with an M4A1. This M4 is also built upon an AR-15 (SP1) lower receiver unit, since it lacks the fencing around the magazine release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
STRIKE team leader Brock Rumlow ([[Frank Grillo]]) uses a suppressed [[Steyr AUG A3]] with a DI Optical DCL-110 sight while rescuing hostages aboard the ''Lemurian Star''. In real life, the DCL-110 is a heavy duty red dot sight intended for use on medium and heavy machine guns. In the film, however, it is portrayed as a fictional high-tech device with the ability to see through solid objects.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|450px|none|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:CAWS_306.jpg|thumb|none|601px|Brock Rumlow ([[Frank Grillo]]) uses a [[Steyr AUG A3]] to cover Cap during the mission aboard the ''Lemurian Star''. ]]&lt;br /&gt;
[[Image:CAWS_611.jpg|thumb|none|601px|Brock Rumlow ([[Frank Grillo]]) uses a [[Steyr AUG A3]] with a DCL-110 sight while rescuing hostages aboard the ''Lemurian Star''. ]]&lt;br /&gt;
[[Image:CAWS-AUG.jpg|thumb|none|602px|Rumlow with his AUG A3 as he escorts the S.H.I.E.L.D. hostages aboard the ''Lemurian Star''.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
As in ''[[The Avengers (2012)|The Avengers]]'', the SHIELD Quinjets in the film are seen armed with an under-mounted multi-barreled weapon that resembles the [[GE M134 Minigun|General Dynamics GAU-17/A]].&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Cap2_03.jpg|thumb|none|601px|A Quinjet armed with a forward-mounted GAU-17/A.]]&lt;br /&gt;
[[Image:CA2_305.jpg|thumb|none|601px|Closeup of the weapon. It is fitted with a collapsible barrel shroud, that can deploy and retract at the pilot's discretion.]]&lt;br /&gt;
[[Image:CAWS 56.jpg|thumb|none|601px|The weapon with the shroud deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
One of the HYDRA agents is armed with a handheld [[M134 Minigun]] during the highway firefight. This particular weapon has shorter barrels than previous versions.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:CAWS 637.jpg|thumb|none|600px|One of the Winter Soldier's men is armed with a handheld [[M134 Minigun]].  ]]&lt;br /&gt;
[[File:Wintersol_minigun.jpg|thumb|none|600px|Firing the handheld [[M134 Minigun]].]]&lt;br /&gt;
[[Image:CAWS-minigun.jpg|thumb|none|600px|A close-up of the handheld M134 Minigun. Note the shorter barrels.]]&lt;br /&gt;
[[Image:CAWS 38.jpg|thumb|none|600px|View of the minigun's ammo pack.]]&lt;br /&gt;
[[Image:CAWS-minigunb.jpg|thumb|none|600px|This minigun seen here is most likely a rubber prop, considering that it is sent flying upwards after Captain pushes the HYDRA agent downwards. Another implication that it is a rubber prop is that the belt chute is gone even though it was seem moments earlier.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
When Rogers visits the Captain America exhibit at the Smithsonian, the [[Browning M1919A4]] machine gun that was carried by Gabe Jones ([[Derek Luke]]) in ''[[Captain America: The First Avenger]]'' is seen on display. &lt;br /&gt;
[[File:Captain America screen used stunt M1919A4.jpg|thumb|500px|none|Screen used resin stunt gun fitted with leather sling and forward grip and ammunition box.]]&lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|Second from the left, the [[Browning M1919A4]] machine gun that was carried by Gabe Jones ([[Derek Luke]]) in ''[[Captain America: The First Avenger]]'' is seen on display. ]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
A [[DShK heavy machine gun]] is seen in a lab.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK HMG - 12.7x109mm]]&lt;br /&gt;
[[File:CAWS_700.jpg|thumb|none|600px|To the left is a  DShK.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RM Equipment M203PI==&lt;br /&gt;
The Winter Soldier is handed an M4A1 fitted with an [[RM Equipment M203PI]] grenade launcher during the highway firefight. It is fitted directly to the railed handguard by replacing the M203PI's mounting lugs with a pair of non-standard rail adapters. Black Widow later uses the grenade launcher as well. &lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|375px|RM Equipment M203PI grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Cap2_06.jpg|thumb|none|600px|The Winter Soldier is handed an M4A1 fitted with an [[M203PI]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-M203c.jpg|thumb|none|600px|The Winter Soldier scans the streets below the highway bridge with his M4A1 Carbine fitted with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-M203.jpg|thumb|none|600px|The Winter Soldier reloads his M203 after destroying a Federal Protective Service police cruiser during the highway firefight. The rails on the M4A1 and the M203 can be seen here.]]&lt;br /&gt;
[[Image:CAWS-M203b.jpg|thumb|none|600px|The Winter Soldier's M203 mounted on the M4A1 in a close-up.]]&lt;br /&gt;
[[Image:CA2_302.jpg|thumb|none|603px|The Winter Soldier with the M4A1 fitted with an [[M203PI]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS_9144.jpg|thumb|none|601px|Black Widow later uses the grenade launcher as well. ]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 13==&lt;br /&gt;
The Winter Soldier can be seen using what appears to be a modified version of a standalone [[FN EGLM|FN Mk 13]] grenade launcher near the end of Fury's SUV chase. The barrel has been displaced downwards in order for the weapon to fire large, disc shaped projectiles from the gap between the barrel and the frame.&lt;br /&gt;
[[File:FN40.jpg|thumb|450px|none|FN Mk 13, standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:CAWS Trailer 009.jpg|thumb|600px|none|The Winter Soldier can be seen using what appears to be a modified version of a standalone [[FN EGLM|FN Mk 13]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-Mk13.jpg|thumb|none|600px|The Winter Soldier's grenade launcher during Fury's SUV chase.]]&lt;br /&gt;
[[Image:CAWS-Mk13b.jpg|thumb|none|600px|The Winter Soldier fires the disc-shaped explosive charge at Fury's SUV.]]&lt;br /&gt;
[[File:CAWS Trailer 007.jpg|thumb|601px|none|The Winter Soldier holds the launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The Winter Soldier can be seen using a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] grenade launcher during the highway firefight and quinjet takeover.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor M32.jpg|thumb|none|400px|M32 MGL - 40mm]]&lt;br /&gt;
[[Image:CAWS-MGL.jpg|thumb|none|600px|One of the Winter Soldier's men provides the Winter Soldier with the MGL.]]&lt;br /&gt;
[[Image:CAWS-MGLb.jpg|thumb|none|600px|The Winter Soldier after temporarily knocking Captain America ([[Chris Evans]]) unconscious with a grenade round by blasting him across the highway into a bus.]]&lt;br /&gt;
[[File:CA2 304.jpg|thumb|601px|none|The Winter Soldier can be seen using a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-MGLc.jpg|thumb|none|600px|The Winter Soldier decimates the SHIELD quinjet airfield with his Milkor MGL.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Captain America takes an [[M67 hand grenade]] off a STRIKE commando and tosses it to take out other enemy combatants during the helicarrier assault. During the same scene, a helicarrier crew chief attempts to toss one at the Winter Soldier, but is unsuccessful.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CAWS 537.jpg|thumb|600px|none|The M67 grenade is seen on the STRIKE agent's vest.]]&lt;br /&gt;
[[File:CAWS 535.jpg|thumb|600px|none|Cap prepares to toss the grenade.]]&lt;br /&gt;
[[File:CAWS 118.jpg|thumb|600px|none|The effects of the grenade.]]&lt;br /&gt;
[[Image:CAWS-M67gren.jpg|thumb|none|600px|The Winter Soldier kills a helicarrier crew chief armed with an M67 hand grenade.]]&lt;br /&gt;
[[Image:CAWS-M67b.jpg|thumb|none|600px|The Winter Soldier catches the M67 in time and...]]&lt;br /&gt;
[[Image:CAWS-M67c.jpg|thumb|none|600px|...tosses it into a SHIELD quinjet.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is seen used by a STRIKE commando while aboard a helicarrier.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|450px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:CATWS-AT4.jpg|thumb|none|600px|A STRIKE commando fires an M136 AT4 at Sam Wilson, aka &amp;quot;Falcon&amp;quot; ([[Anthony Mackie]]).]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
What appears to be a [[Phalanx CIWS]] is seen being used to fire at Sam Wilson.&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:CAWS 59.jpg|thumb|600px|none|What appears to be a [[Phalanx CIWS]] is seen being used to fire at Sam Wilson.]]&lt;br /&gt;
&lt;br /&gt;
==SHIELD Quad-Barreled Weapon==&lt;br /&gt;
When Nick Fury is ambushed by disguised HYDRA agents, his SHIELD vehicle is fitted with a special defensive countermeasure that includes a quad-barreled machine gun and grenade launcher. &lt;br /&gt;
[[File:CAWS_6002.jpg|thumb|none|600px|When Nick Fury is ambushed by disguised HYDRA agents, his SHIELD vehicle is fitted with a special defensive countermeasure that includes a quad-barreled machine gun and grenade launcher. ]]&lt;br /&gt;
[[File:CAWS_603.jpg|thumb|none|600px|Closeup of the grenade launcher.]]&lt;br /&gt;
[[File:CAWS_707.jpg|thumb|none|600px|Fury fires the weapon.]]&lt;br /&gt;
&lt;br /&gt;
{{Marvel Series}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:MCU]]&lt;br /&gt;
[[Category: Anthony and Joe Russo]]&lt;br /&gt;
[[Category:Based on Marvel Comics]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Captain_America:_The_Winter_Soldier&amp;diff=1497340</id>
		<title>Captain America: The Winter Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Captain_America:_The_Winter_Soldier&amp;diff=1497340"/>
		<updated>2022-04-24T09:43:46Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Rifles / Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unknown}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Captain America: The Winter Soldier&lt;br /&gt;
|picture = CapAmer2.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Anthony and Joe Russo]] &lt;br /&gt;
|date= 2014&lt;br /&gt;
|language = &lt;br /&gt;
|studio=Marvel Studios&lt;br /&gt;
|distributor=Walt Disney Pictures&lt;br /&gt;
|character1=Steve Rogers / Captain America&lt;br /&gt;
|actor1=[[Chris Evans]]&lt;br /&gt;
|character2=Natasha Romanoff / Black Widow&lt;br /&gt;
|actor2=[[Scarlett Johansson]]&lt;br /&gt;
|character3=Sam Wilson / Falcon&lt;br /&gt;
|actor3=[[Anthony Mackie]]&lt;br /&gt;
|character4=Director Nick Fury&lt;br /&gt;
|actor4=[[Samuel L. Jackson]]&lt;br /&gt;
|character5=Agent Maria Hill&lt;br /&gt;
|actor5= [[Cobie Smulders]]&lt;br /&gt;
|character6= Alexander Pierce&lt;br /&gt;
|actor6=[[Robert Redford]]&lt;br /&gt;
|character7=Peggy Carter&lt;br /&gt;
|actor7=[[Hayley Atwell]]&lt;br /&gt;
|character9=The Winter Soldier&lt;br /&gt;
|actor9=[[Sebastian Stan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Captain America: The Winter Soldier''''' is the 2014 sequel to 2011's ''[[Captain America: The First Avenger]]''.  [[Chris Evans]] returns as Steve Rogers/Captain America.  ''[[Avengers, The (2012)|Avengers]]'' co-stars [[Samuel L. Jackson]], [[Scarlett Johansson]] and [[Cobie Smulders]] return for this film in addition to new cast members [[Robert Redford]] and [[Anthony Mackie]].  The film also is part of &amp;quot;Phase Two&amp;quot; of the [[Marvel Cinematic Universe]] that includes ''[[Iron Man 3]]'', ''[[Thor: The Dark World]]'', ''[[Guardians of the Galaxy]]'', ''[[Ant-Man]]'' and ''[[Avengers: Age of Ultron]]''.  Evans would return as Captain America in the 2016 film ''[[Captain America: Civil War]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Several SHIELD agents and STRIKE commandos are armed with the  [[Glock 19]] including Brock Rumlow ([[Frank Grillo]]) and Maria Hill ([[Cobie Smulders]]). The Glock 19 also is seen in the hands of Natasha Romanoff ([[Scarlett Johansson]]) and Secretary Alexander Pierce ([[Robert Redford]]) as well as Hawley ([[Jenny Agutter]]) and Yen ([[Chin Han]]), members of the World Security Council. Sharon/Agent 13 ([[Emily VanCamp]]) is seen firing a Glock 19 on a shooting range.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:CAWS 617.jpg|thumb|none|600px|Brock Rumlow ([[Frank Grillo]]) draws his Glock 19.]]&lt;br /&gt;
[[File:CAWS 663.jpg|thumb|none|600px|On the right, Agent Maria Hill ([[Cobie Smulders]]) draws her Glock 19.]]&lt;br /&gt;
[[Image:CAWS-G19.jpg|thumb|none|600px|Secretary Alexander Pierce is given a Glock 19 to threaten the World Security Council members with.]]&lt;br /&gt;
[[File:CAWS 673.jpg|thumb|none|600px|World Security Council member Hawley ([[Jenny Agutter]]) appears to hold the Glock 19.]]&lt;br /&gt;
[[File:CAWS G19.jpg|thumb|none|600px|Natasha Romanoff ([[Scarlett Johansson]]) points a Glock 19 at Pierce.]]&lt;br /&gt;
[[File:CAWS_G19Yen.jpg|thumb|none|600px|Yen ([[Chin Han]]) also points a Glock 19 at Pierce.]]&lt;br /&gt;
[[File:CAWS G19c.jpg|thumb|none|600px|During a confrontation with Captain America aboard the final helicarrier, the Winter Soldier dual-wields a Glock 19 and a P226R.]]&lt;br /&gt;
[[File:Vlcsnap-2014-08-04-16h38m28s71.jpg|thumb|none|600px|Sharon/Agent 13 and a government agent fire a Glock 19 at a shooting range. The lack of accessory rail shows that her Glock is an older, second generation Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
As before in ''[[The Avengers]]'', S.H.I.E.L.D. agent Natasha Romanoff, aka &amp;quot;Black Widow&amp;quot;, ([[Scarlett Johansson]]) wields a pair of [[Glock 26]] pistols as her main weapons throughout the film. In addition, a guard on the ''Lemurian Star'' is seen attempting to attack Captain America ([[Chris Evans]]) with one.&lt;br /&gt;
[[File:Glock 26.jpg|thumb|300px|none|Glock 26 - 9x19mm]]&lt;br /&gt;
[[Image:CA2_313.jpg|thumb|none|602px|SHIELD agent Natasha Romanoff, aka &amp;quot;Black Widow&amp;quot; ([[Scarlett Johansson]]) wields her pair of [[Glock 26]] pistols during the mission aboard the ''Lemurian Star''.]]&lt;br /&gt;
[[Image:Cap2_11.jpg|thumb|none|602px|Romanoff fires her dual Glocks while repelling.]]&lt;br /&gt;
[[Image:CAWS-G26b.jpg|thumb|none|600px|Romanoff's Glock 26 on the car floor during the highway firefight.]]&lt;br /&gt;
[[Image:CAWS_532.jpg|thumb|none|601px|SHIELD agent Natasha Romanoff ([[Scarlett Johansson]]) wields a pair of [[Glock 26]] pistols during a shootout with the Winter Soldier. ]]&lt;br /&gt;
[[Image:CA2_307.jpg|thumb|none|601px|Romanoff holds one of her Glocks while using a grappling device.]]&lt;br /&gt;
[[Image:CAWS_629.jpg|thumb|none|601px|Romanoff with one of her Glock 26 pistols.]]&lt;br /&gt;
[[Image:CAWS-G26.jpg|thumb|none|602px|Captain America proceeds to incapacitate a French mercenary who was armed with a Glock 26 aboard the ''Lemurian Star''.]]&lt;br /&gt;
&lt;br /&gt;
==FNX-45 Tactical==&lt;br /&gt;
S.H.I.E.L.D. agent Sharon Carter, aka &amp;quot;Agent 13&amp;quot;, ([[Emily VanCamp]]) carries an [[FN FNP#FNX-45 Tactical|FNX-45 Tactical]] with a Trijicon red dot sight as her sidearm of choice. This pistol is also seen used by Brock Rumlow ([[Frank Grillo]]).&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|300px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:EmilyCAWS.jpg|thumb|none|500px|A production image of Sharon/Agent 13 ([[Emily VanCamp]]) holding an [[FNP-45]] Tactical.]]&lt;br /&gt;
[[File:CAWS_606.jpg|thumb|none|600px|Sharon/Agent 13 ([[Emily VanCamp]]) draws her pistol while in Rogers' apartment.]]&lt;br /&gt;
[[Image:CAWS-Tactical.jpg|thumb|none|600px|Sharon/Agent 13 points her FNP-45 Tactical at Rumlow during a confrontation.]]&lt;br /&gt;
[[Image:CAWS-Tacticalb.jpg|thumb|none|600px|Sharon/Agent 13 threatens Rumlow with the FNP-45.]]&lt;br /&gt;
[[Image:CAWS-Tacticalc.jpg|thumb|none|600px|Sharon/Agent 13 with her FNP-45 moments before Rumlow disarms her and takes the pistol.]]&lt;br /&gt;
[[Image:CAWS-tacticald.jpg|thumb|none|600px|Rumlow uses Sharon's FNP-45 to fend off SHIELD agents before escaping the SHIELD surveillance room.]]&lt;br /&gt;
[[Image:CAWS-Tacticale.jpg|thumb|none|600px|The FNP-45 locks empty before Rumlow switches to his P226 and escapes.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220ST==&lt;br /&gt;
The Winter Soldier ([[Sebastian Stan]]) can be seen with what appears to be a holstered stainless steel/nickel plated [[SIG-Sauer P220]]ST. The pistol also is seen in the hands of Secretary Alexander Pierce ([[Robert Redford]]). &lt;br /&gt;
[[Image:SigP220RSilver.jpg|thumb|none|300px|SIG-Sauer P220ST pistol - .45 ACP. New model P220 with rails and Hogue Grips]]&lt;br /&gt;
[[File:CAWS Trailer 011.jpg|thumb|601px|none|The Winter Soldier can be seen with a holstered stainless steel/nickel plated [[SIG-Sauer P220]]ST. ]]&lt;br /&gt;
[[File:CAWS 644.jpg|thumb|601px|none|The SIG is holstered on his left thigh.]]&lt;br /&gt;
[[File:CAWS 693.jpg|thumb|601px|none|The [[SIG-Sauer P220]]ST is fired by the Winter Soldier during his battle with Cap.]]&lt;br /&gt;
[[File:CAWS 694.jpg|thumb|601px|none|The Winter Soldier fires his SIG at Cap.]]&lt;br /&gt;
[[Image:CAWS-P226stain.jpg|thumb|none|600px|The Winter Soldier attempts to shoot Captain America during the final helicarrier confrontation.]]&lt;br /&gt;
&lt;br /&gt;
==COP 357 Derringer==&lt;br /&gt;
The Winter Soldier ([[Sebastian Stan]]) can be seen with a holstered [[COP 357 Derringer]] on a custom thigh holster holding two pistols.&lt;br /&gt;
[[File:N-copb.jpg|thumb|300px|none|COP 357 Derringer - .357 Magnum]]&lt;br /&gt;
[[File:CAWS Trailer 010.jpg|thumb|601px|none|The Winter Soldier ([[Sebastian Stan]]) can be seen with a holstered [[COP 357 Derringer]] on a custom thigh holster holding two pistols.]]&lt;br /&gt;
[[File:CAWS Trailer 007.jpg|thumb|601px|none|The [[COP 357 Derringer]]  is one of the pistols on the Winter Soldier's right thigh holster.]]&lt;br /&gt;
[[Image:CAWS-COP357b.jpg|thumb|none|600px|The Winter Soldier attempts to shoot Captain America before Black Widow fires a grenade at him.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-38==&lt;br /&gt;
The [[Intratec TEC-38]] is the second of the pistols on the Winter Soldier's right thigh holster. The blown up image more clearly shows that there are actually two pistols on this holster. An odd configuration to be certain, though in line with the Winter Soldier's &amp;quot;use gun, use bigger gun, use more gun, use all the guns&amp;quot; style of combat. The version displayed here is the two tone nickel plated version that was also seen in ''[[A Low Down Dirty Shame]]''.&lt;br /&gt;
[[File:Tec-38Derringer.jpg|thumb|300px|none|Intratec TEC-38]] &lt;br /&gt;
[[File:CAWS Trailer 010.jpg|thumb|601px|none|The [[Intratec TEC-38]] is the second of the pistols on the Winter Soldier's right thigh holster.]] &lt;br /&gt;
[[File:TWS_COP_and_TEC38.JPG|none|thumb|501px|A blown up image of TWS' right thigh.]]&lt;br /&gt;
[[File:CAWS Trailer 007.jpg|thumb|601px|none|[[Intratec TEC-38]] is the second of the pistols on the Winter Soldier's right thigh holster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Super Capacity Tactical (Customized)==&lt;br /&gt;
STRIKE Agent Brock Rumlow ([[Frank Grillo]]) is seen with what appears to be a custom [[SIG-Sauer P226]] Super Capacity Tactical pistol when threatening a SHIELD technician as well as when he arrives at the mall in search of Romanoff and Captain America.&lt;br /&gt;
[[File:P226 SCT shopped.jpg‎|thumb|none|300px|SIG-Sauer P226 Super Capacity Tactical fitted with Magwell grips - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-P226custom.jpg|thumb|none|600px|After arriving at the mall, Rumlow chambers a P226 SCT as he conceals it in his jacket. Note that he shows excellent trigger discipline in this and the following scenes.]]&lt;br /&gt;
[[File:CAWS 659.jpg‎|thumb|none|600px|STRIKE Agent Brock Rumlow ([[Frank Grillo]]) also is seen with what appears to be a custom [[SIG-Sauer P226]] Super Capacity Tactical pistol when threatening SHIELD tech Cameron Klein (Aaron Himelstein).]]&lt;br /&gt;
[[File:CAWS 660.jpg‎|thumb|none|600px|Klein is threatened with the custom SIG.]]&lt;br /&gt;
[[Image:CAWS-P226alternate.jpg|thumb|none|601px|Another shot of the same scene from a different angle.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
SHIELD Director Nick Fury ([[Samuel L. Jackson]]) continues to carry the [[Smith &amp;amp; Wesson M&amp;amp;P]] as his sidearm. Interestingly, S.H.I.E.L.D. special agents in [[Marvel's Agents of S.H.I.E.L.D.]] are equipped with the [[Smith &amp;amp; Wesson M&amp;amp;P]] as their standard pistol instead of the Glock 17.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|300px|none|Smith &amp;amp; Wesson M&amp;amp;P - 9x19mm]]&lt;br /&gt;
[[File:CAWS 683.jpg|thumb|none|600px|SHIELD Director Nick Fury ([[Samuel L. Jackson]]) draws the [[Smith &amp;amp; Wesson M&amp;amp;P]].]]&lt;br /&gt;
[[File:CAWS 314.jpg|thumb|none|600px|In a scene from the trailer, Nick Fury holds the [[Smith &amp;amp; Wesson M&amp;amp;P]].]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is seen in the hands of HYDRA operatives and S.H.I.E.L.D. agents. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-G17.jpg|thumb|none|600px|HYDRA operatives disguised as SWAT carry what appear to be Glocks in their holsters.]]&lt;br /&gt;
[[Image:CAWS-G17b.jpg|thumb|none|600px|A disguised operative pulls his Glock while chasing down Fury.]]&lt;br /&gt;
[[Image:CAWS-G17c.jpg|thumb|none|600px|Agents of SHIELD pull their Glocks during a control room standoff.]]&lt;br /&gt;
[[Image:CAWS-G17d.jpg|thumb|none|600px|Sharon/Agent 13 ([[Emily VanCamp]]) uses a Glock during a shootout.]]&lt;br /&gt;
[[File:CAWS_608.jpg|thumb|none|600px|A guard at the Smithsonian ([[Stan Lee]]) also appears to carry a Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
After losing his custom P226 during the SHIELD surveillance room standoff, Brock Rumlow ([[Frank Grillo]]) uses a regular P226 right before he confronts Sam Wilson/Falcon ([[Anthony Mackie]]).  &lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 pistol - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-P226.jpg|thumb|none|600px|Rumlow with his P226 right before Wilson lunges at him.]]&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|none|400px|SIG-Sauer Non Gun]]&lt;br /&gt;
[[File:CAWS 653.jpg|thumb|601px|none|The Winter Soldier's pistol is held by Secretary Alexander Pierce ([[Robert Redford]]). This appears to be a [[Non Gun]].]]&lt;br /&gt;
[[File:CAWS 651.jpg|thumb|601px|none|The pistol is fired.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
When S.T.R.I.K.E. apprehends Rogers, Romanoff and Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) after the shootout on the freeway and in the streets of Washington D.C., a few commandos carry custom [[M1911A1]]-type pistols as their sidearms. One even draws his on Romanoff as she is arrested. Later in the end of the film, Nick Fury ([[Samuel L. Jackson]]) takes a 1911 from a portable pistol safe as he prepares to go into hiding. &lt;br /&gt;
[[File:CAWS_696.jpg|thumb|601px|none|A S.T.R.I.K.E. commando holds his pistol on Romanoff as she is arrested.]]&lt;br /&gt;
[[File:CAWS 684.jpg|thumb|601px|none|The handgun with a spare magazine is seen in Fury's pistol safe.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Vz. 61 E Skorpion==&lt;br /&gt;
Another weapon carried by the Winter Soldier ([[Sebastian Stan]]) is a [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]], which he is fitted on the back of his armored vest.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP (7.65x17mm)]]&lt;br /&gt;
[[Image:Cap2_06.jpg|thumb|none|602px|The Winter Soldier also carries a [[Sa. Vz.61 Skorpion]] (carried on the back of his vest).]]&lt;br /&gt;
[[Image:CA2_303.jpg|thumb|none|602px|A Skorpion carried on the back of his vest.]]&lt;br /&gt;
[[Image:CA2_315.jpg|thumb|none|602px|Skorpion (carried on the back of his vest) seen on the Winter Soldier.]]&lt;br /&gt;
[[Image:CAWS-Skorpion.jpg|thumb|none|600px|The Winter Soldier fires his Skorpion at Captain America during the highway fight.]]&lt;br /&gt;
[[Image:CAWS-Skorpionb.jpg|thumb|none|600px|Captain America disarms the Winter Soldier of his Skorpion.]]&lt;br /&gt;
[[Image:CAWS-Skorpionc.jpg|thumb|none|600px|The Winter Soldier kills a SHIELD quinjet pilot during the helicarrier launch.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) appears to be armed with dual [[Steyr SPP]] submachine guns. A HYDRA assassin disguised as a Metropolitan Police Department officer also uses a SPP while attempting to kill Nick Fury ([[Samuel L. Jackson]]).  Falcon's SPPs appear to be collapsible, and it would appear that he carries many of them on his vest. &lt;br /&gt;
[[Image:SteyrSPPPistl.jpg‎|thumb|none|350px|Steyr SPP - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-SPP.jpg|thumb|none|600px|A HYDRA assassin sprints towards Fury's SUV while armed with an SPP.]] &lt;br /&gt;
[[Image:CAWS_520.jpg|thumb|none|602px|A HYDRA assassin disguised as a Metropolitan Police Department officer uses a SPP while attempting to kill Nick Fury ([[Samuel L. Jackson]]).]]&lt;br /&gt;
[[Image:CAWS-SPPb.jpg|thumb|none|600px|The same HYDRA assassin fires at Fury's SUV.]]&lt;br /&gt;
[[File:CA2_311.jpg|thumb|none|600px|Sam Wilson ([[Anthony Mackie]]) appears to be armed with dual [[Steyr SPP]] submachine guns. ]]&lt;br /&gt;
[[Image:CAWS_543.jpg|thumb|none|600px|Closeup of Falcon's SPPs, which appear to be collapsible.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10 (Non-Gun)==&lt;br /&gt;
The Steyr SPP used by the assassin turns into a [[Non Gun]] [[MAC-10]] when fired into Fury's SUV. In some scenes, the pair of Steyr SPP's carried by Falcon turn into MAC-10's.&lt;br /&gt;
[[Image:Ng sub mac10long.jpg|thumb|none|350px|Ingram Non Gun]]&lt;br /&gt;
[[Image:CAWS_515.jpg|thumb|none|601px|The Steyr SPP used by the assassin turns into a [[Non Gun]] [[MAC-10]] when fired into Fury's SUV. ]]&lt;br /&gt;
[[File:CAWS 513.jpg|thumb|none|501px|A BTS image shows [[Anthony Mackie]] firing the MAC pistols instead of the Steyr SPPs.]]&lt;br /&gt;
[[File:CAWS_109.jpg|thumb|none|601px|Agent Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) appears to be armed with dual submachine guns.]]&lt;br /&gt;
[[File:CAWS_110.jpg|thumb|none|601px|Falcon firing the SMG's.]]&lt;br /&gt;
&lt;br /&gt;
==M3/M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
When Rogers visits the Captain America exhibit at the Smithsonian, the [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] that was carried by Jim Morita ([[Kenneth Choi]]) in ''[[Captain America: The First Avenger]]'' is seen on display.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|On the right, the [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] that was carried by Jim Morita ([[Kenneth Choi]]) in ''[[Captain America: The First Avenger]]'' is seen on display.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
What appears to be an [[FN P90]] is carried by a French mercenary aboard the ''Lemurian Star''.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:CAWS-P90.jpg|thumb|none|600px|An FN P90 in the air after Black Widow kills its user.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with a Surefire weaponlight is carried by a hospital security guard near the end of the film.&lt;br /&gt;
[[Image:H%26KMP5A3wSurefire628.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-MP5A3.jpg|thumb|none|600px|A hospital security guard with an MP5A3 patrols the hospital halls.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
When Rogers visits the Captain America exhibit at the Smithsonian, the [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] that was carried by Timothy &amp;quot;Dum Dum&amp;quot; Dugan ([[Neal McDonough]]) in ''[[Captain America: The First Avenger]]'' is seen on display.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]] &lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|Seen left from the middle, the [[Winchester Model 1897|Winchester Model 1897]] &amp;quot;Trench&amp;quot; gun that was carried by Timothy &amp;quot;Dum Dum&amp;quot; Dugan ([[Neal McDonough]]) in ''[[Captain America: The First Avenger]]'' is seen on display.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
Several STRIKE commandos use suppressed [[FN F2000|FN F2000 Tactical]] rifles with EOTech sights while rescuing hostages aboard the ''Lemurian Star''. One of the HYDRA agents accompanying the Winter Soldier's henchmen uses an [[FN F2000|FN F2000 Tactical]] fitted with an EOTech 552 holographic sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CAWS 614.jpg|thumb|none|601px|One of the STRIKE commandos aims his suppressed F2000 while rescuing hostages aboard the ''Lemurian Star''.]]&lt;br /&gt;
[[Image:Cap2_04.jpg|thumb|none|602px|The HYDRA agent on the far left with the F2000 Tactical opens fire on Black Widow and Falcon.]]&lt;br /&gt;
&lt;br /&gt;
==Galil MAR==&lt;br /&gt;
A HYDRA agent confronting Rogers, Romanoff and Wilson on the highway with the Winter Soldier uses a [[Galil MAR]] fitted with a railed handguard and EOTech sight. A few French mercenaries carry the Galil MAR as well.&lt;br /&gt;
[[File:Galil m.jpg|thumb|450px|none|Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CAWS-MAR.jpg|thumb|none|600px|A French mercenary falls with his Galil MAR in hand.]]&lt;br /&gt;
[[File:Cap2 06.jpg|thumb|600px|none|The HYDRA agent furthest to the back has a Galil MAR.]]&lt;br /&gt;
[[File:CA2 304.jpg|thumb|600px|none|The same HYDRA agent with his Galil MAR to the far right.]]&lt;br /&gt;
[[Image:CAWS-MARb.jpg|thumb|none|600px|A HYDRA agent with a Galil MAR before zip lining.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A few French mercenaries aboard the ''Lemurian Star'' carry what appears to be suppressed [[Heckler &amp;amp; Koch HK416]]s. In the first post-credit scene, HYDRA agents can be seen guarding a lab armed with HK416s.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 D10RS with 10.4 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:CAWS-HK416.jpg|thumb|none|601px|A French mercenary walks past the French interrogator with an HK416.]]&lt;br /&gt;
[[Image:CAWS-HK416b.jpg|thumb|none|600px|The same French mercenary with his HK416.]]&lt;br /&gt;
[[Image:CAWS-HK416c.jpg|thumb|none|601px|A HYDRA agent to the left with an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few mercenaries guarding the hijacked ''Lemurian Star'' are armed with [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36Cs]] with various accessories. One of the HYDRA agents attacking Rogers, Romanoff and Wilson on the highway bridge also uses a G36C. In the first post-credit scene, a rack of G36Cs can also be seen among the many weapons in the arsenal of HYDRA's secret base. &lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:HKG36CEOTechsight.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with an attached EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:CAWS Trailer 014.jpg|thumb|600px|none|A mercenary with his G36C as Black Widow takes him out.]]&lt;br /&gt;
[[Image:CAWS_302.jpg|thumb|none|600px|Another G36C-wielding merc threatens Cap.]]&lt;br /&gt;
[[File:CAWS 7001.jpg|thumb|none|601px|The G36C is held on Cap.]]&lt;br /&gt;
[[Image:CAWS-G36Cb.jpg|thumb|none|600px|Aboard the ''Lemurian Star'', the French Pirate #1 ([[Salvator Xuereb]]) carries a G36C with an EOTech sight.]]&lt;br /&gt;
[[Image:CAWS-G36C.jpg|thumb|none|600px|As the Winter Soldier attempts to kill Romanoff with his MGL during the highway firefight, a HYDRA agent on the left aims his G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
STRIKE team leader Brock Rumlow ([[Frank Grillo]]) uses a suppressed [[Steyr AUG A3]] with a DI Optical DCL-110 sight while rescuing hostages aboard the ''Lemurian Star''. In real life, the DCL-110 is a heavy duty red dot sight intended for use on medium and heavy machine guns. In the film, however, it is portrayed as a fictional high-tech device with the ability to see through solid objects.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|450px|none|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:CAWS_306.jpg|thumb|none|601px|Brock Rumlow ([[Frank Grillo]]) uses a [[Steyr AUG A3]] to cover Cap during the mission aboard the ''Lemurian Star''. ]]&lt;br /&gt;
[[Image:CAWS_611.jpg|thumb|none|601px|Brock Rumlow ([[Frank Grillo]]) uses a [[Steyr AUG A3]] with a DCL-110 sight while rescuing hostages aboard the ''Lemurian Star''. ]]&lt;br /&gt;
[[Image:CAWS-AUG.jpg|thumb|none|602px|Rumlow with his AUG A3 as he escorts the S.H.I.E.L.D. hostages aboard the ''Lemurian Star''.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
When at his former training base, Steve Rogers ([[Chris Evans]]) visualizes his former self and several other SSR trainees carrying [[M1 Garand]]s.  In the &amp;quot;Howling Commandos&amp;quot; display at the Smithsonian, an M1 Garand is seen with the uniform worn by Jacques Dernier ([[Bruno Ricci]]).  In ''[[Captain America: The First Avenger]]'', Jacques was mainly seen carrying an [[M1A1 Carbine]].&lt;br /&gt;
[[Image:M1 Garand.jpg|550px|thumb|none|M1 Rifle - .30-06]]&lt;br /&gt;
[[File:CAWS 6051.jpg|thumb|none|600px|Steve Rogers ([[Chris Evans]]) visualizes his former self carrying an [[M1 Garand]].]]&lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|On the far left, an M1 Garand is seen with the uniform worn by Jacques Dernier ([[Bruno Ricci]]).]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] carbine is used by S.H.I.E.L.D. STRIKE commandos, including Brock Rumlow ([[Frank Grillo]]) and Agent Maria Hill ([[Cobie Smulders]]), throughout the film, fitted with various accessories including including EOTech holographic sights, vertical foregrips, tactical flashlights and Magpul PMags. During the freeway shootout, Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) takes one from a HYDRA agent he killed to give support to Rogers and Romanoff. The Winter Soldier also uses one fitted with an M203A1 grenade launcher in the same scene, which Romanoff later uses against him. In addition, a French mercenary aboard the ''Lemurian Star'' carries a M4A1 as well. Upon close examination, some of the rifles, including the ones used by the Winter Soldier and Falcon, are actually M4 uppers on [[M16 Rifle|AR-15 (SP1)]] lower receivers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt-manufactured M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:CAWS_525.jpg|thumb|none|602px|HYDRA agents disguised as Washington D.C. police and SWAT officers aim at Nick Fury's trapped SUV with their M4A1s.]]&lt;br /&gt;
[[Image:CAWS-M4A1b.jpg|thumb|none|601px|Rumlow ([[Frank Grillo]]) with his M4A1 fitted with a tactical flashlight and EOTech sight after the missile strike on Camp Lehigh.]] &lt;br /&gt;
[[Image:Cap2_04.jpg|thumb|none|602px|A few of the HYDRA agents fighting alongside the Winter Soldier's firing their M4A1s at Romanoff and Wilson on the freeway.]] &lt;br /&gt;
[[Image:CAWS_640.jpg|thumb|none|601px|Sam Wilson ([[Anthony Mackie]]) also uses the rifle while engaging the Winter Soldier's men.]]&lt;br /&gt;
[[Image:CAWS-M4A1.jpg|thumb|none|600px|A close-up of Wilson's M4A1 right before the Winter Soldier destroys a Federal Protective Service cruiser with a grenade. Aside from the fact that the image is clearly reversed, this image reveals that Wilson's M4 is actually an M4 upper on an AR-15 (SP1) lower receiver, as evidenced by the lack of fencing around the magazine release.]]&lt;br /&gt;
[[Image:CAWS_619.jpg|thumb|none|601px|STRIKE commandos holding their M4A1s on a subdued Rogers after his fight with the Winter Solider. Note that some of the rifles do not have mounted optics or even iron sights.]]&lt;br /&gt;
[[Image:CAWS-M4A1c.jpg|thumb|none|600px|Agent Hill disguised as a STRIKE commando briefly wields an M4A1 Carbine when Wilson, Rogers/Captain America, and Romanoff/Black Widow are briefly apprehended after the highway fight.]]  &lt;br /&gt;
[[Image:CAWS_512.jpg|thumb|none|600px|The Winter Soldier opening fire on non-HYDRA S.H.I.E.L.D. Quinjet pilots with an M4A1. This M4 is also built upon an AR-15 (SP1) lower receiver unit, since it lacks the fencing around the magazine release.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An archive photo shows the Winter Soldier armed with a [[Barrett M82#Barrett M82A1M|Barrett M82A1M]].&lt;br /&gt;
[[Image:Barrett M82A1M.jpg|thumb|none|550px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:CAWS_65.jpg|thumb|none|600px|A photo shows the Winter Soldier armed with a [[Barrett M82#Barrett M82A1M|Barrett M82A1M]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
As in ''[[The Avengers (2012)|The Avengers]]'', the SHIELD Quinjets in the film are seen armed with an under-mounted multi-barreled weapon that resembles the [[GE M134 Minigun|General Dynamics GAU-17/A]].&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Cap2_03.jpg|thumb|none|601px|A Quinjet armed with a forward-mounted GAU-17/A.]]&lt;br /&gt;
[[Image:CA2_305.jpg|thumb|none|601px|Closeup of the weapon. It is fitted with a collapsible barrel shroud, that can deploy and retract at the pilot's discretion.]]&lt;br /&gt;
[[Image:CAWS 56.jpg|thumb|none|601px|The weapon with the shroud deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
One of the HYDRA agents is armed with a handheld [[M134 Minigun]] during the highway firefight. This particular weapon has shorter barrels than previous versions.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:CAWS 637.jpg|thumb|none|600px|One of the Winter Soldier's men is armed with a handheld [[M134 Minigun]].  ]]&lt;br /&gt;
[[File:Wintersol_minigun.jpg|thumb|none|600px|Firing the handheld [[M134 Minigun]].]]&lt;br /&gt;
[[Image:CAWS-minigun.jpg|thumb|none|600px|A close-up of the handheld M134 Minigun. Note the shorter barrels.]]&lt;br /&gt;
[[Image:CAWS 38.jpg|thumb|none|600px|View of the minigun's ammo pack.]]&lt;br /&gt;
[[Image:CAWS-minigunb.jpg|thumb|none|600px|This minigun seen here is most likely a rubber prop, considering that it is sent flying upwards after Captain pushes the HYDRA agent downwards. Another implication that it is a rubber prop is that the belt chute is gone even though it was seem moments earlier.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
When Rogers visits the Captain America exhibit at the Smithsonian, the [[Browning M1919A4]] machine gun that was carried by Gabe Jones ([[Derek Luke]]) in ''[[Captain America: The First Avenger]]'' is seen on display. &lt;br /&gt;
[[File:Captain America screen used stunt M1919A4.jpg|thumb|500px|none|Screen used resin stunt gun fitted with leather sling and forward grip and ammunition box.]]&lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|Second from the left, the [[Browning M1919A4]] machine gun that was carried by Gabe Jones ([[Derek Luke]]) in ''[[Captain America: The First Avenger]]'' is seen on display. ]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
A [[DShK heavy machine gun]] is seen in a lab.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK HMG - 12.7x109mm]]&lt;br /&gt;
[[File:CAWS_700.jpg|thumb|none|600px|To the left is a  DShK.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RM Equipment M203PI==&lt;br /&gt;
The Winter Soldier is handed an M4A1 fitted with an [[RM Equipment M203PI]] grenade launcher during the highway firefight. It is fitted directly to the railed handguard by replacing the M203PI's mounting lugs with a pair of non-standard rail adapters. Black Widow later uses the grenade launcher as well. &lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|375px|RM Equipment M203PI grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Cap2_06.jpg|thumb|none|600px|The Winter Soldier is handed an M4A1 fitted with an [[M203PI]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-M203c.jpg|thumb|none|600px|The Winter Soldier scans the streets below the highway bridge with his M4A1 Carbine fitted with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-M203.jpg|thumb|none|600px|The Winter Soldier reloads his M203 after destroying a Federal Protective Service police cruiser during the highway firefight. The rails on the M4A1 and the M203 can be seen here.]]&lt;br /&gt;
[[Image:CAWS-M203b.jpg|thumb|none|600px|The Winter Soldier's M203 mounted on the M4A1 in a close-up.]]&lt;br /&gt;
[[Image:CA2_302.jpg|thumb|none|603px|The Winter Soldier with the M4A1 fitted with an [[M203PI]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS_9144.jpg|thumb|none|601px|Black Widow later uses the grenade launcher as well. ]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 13==&lt;br /&gt;
The Winter Soldier can be seen using what appears to be a modified version of a standalone [[FN EGLM|FN Mk 13]] grenade launcher near the end of Fury's SUV chase. The barrel has been displaced downwards in order for the weapon to fire large, disc shaped projectiles from the gap between the barrel and the frame.&lt;br /&gt;
[[File:FN40.jpg|thumb|450px|none|FN Mk 13, standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:CAWS Trailer 009.jpg|thumb|600px|none|The Winter Soldier can be seen using what appears to be a modified version of a standalone [[FN EGLM|FN Mk 13]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-Mk13.jpg|thumb|none|600px|The Winter Soldier's grenade launcher during Fury's SUV chase.]]&lt;br /&gt;
[[Image:CAWS-Mk13b.jpg|thumb|none|600px|The Winter Soldier fires the disc-shaped explosive charge at Fury's SUV.]]&lt;br /&gt;
[[File:CAWS Trailer 007.jpg|thumb|601px|none|The Winter Soldier holds the launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The Winter Soldier can be seen using a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] grenade launcher during the highway firefight and quinjet takeover.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor M32.jpg|thumb|none|400px|M32 MGL - 40mm]]&lt;br /&gt;
[[Image:CAWS-MGL.jpg|thumb|none|600px|One of the Winter Soldier's men provides the Winter Soldier with the MGL.]]&lt;br /&gt;
[[Image:CAWS-MGLb.jpg|thumb|none|600px|The Winter Soldier after temporarily knocking Captain America ([[Chris Evans]]) unconscious with a grenade round by blasting him across the highway into a bus.]]&lt;br /&gt;
[[File:CA2 304.jpg|thumb|601px|none|The Winter Soldier can be seen using a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-MGLc.jpg|thumb|none|600px|The Winter Soldier decimates the SHIELD quinjet airfield with his Milkor MGL.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Captain America takes an [[M67 hand grenade]] off a STRIKE commando and tosses it to take out other enemy combatants during the helicarrier assault. During the same scene, a helicarrier crew chief attempts to toss one at the Winter Soldier, but is unsuccessful.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CAWS 537.jpg|thumb|600px|none|The M67 grenade is seen on the STRIKE agent's vest.]]&lt;br /&gt;
[[File:CAWS 535.jpg|thumb|600px|none|Cap prepares to toss the grenade.]]&lt;br /&gt;
[[File:CAWS 118.jpg|thumb|600px|none|The effects of the grenade.]]&lt;br /&gt;
[[Image:CAWS-M67gren.jpg|thumb|none|600px|The Winter Soldier kills a helicarrier crew chief armed with an M67 hand grenade.]]&lt;br /&gt;
[[Image:CAWS-M67b.jpg|thumb|none|600px|The Winter Soldier catches the M67 in time and...]]&lt;br /&gt;
[[Image:CAWS-M67c.jpg|thumb|none|600px|...tosses it into a SHIELD quinjet.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is seen used by a STRIKE commando while aboard a helicarrier.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|450px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:CATWS-AT4.jpg|thumb|none|600px|A STRIKE commando fires an M136 AT4 at Sam Wilson, aka &amp;quot;Falcon&amp;quot; ([[Anthony Mackie]]).]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
What appears to be a [[Phalanx CIWS]] is seen being used to fire at Sam Wilson.&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:CAWS 59.jpg|thumb|600px|none|What appears to be a [[Phalanx CIWS]] is seen being used to fire at Sam Wilson.]]&lt;br /&gt;
&lt;br /&gt;
==SHIELD Quad-Barreled Weapon==&lt;br /&gt;
When Nick Fury is ambushed by disguised HYDRA agents, his SHIELD vehicle is fitted with a special defensive countermeasure that includes a quad-barreled machine gun and grenade launcher. &lt;br /&gt;
[[File:CAWS_6002.jpg|thumb|none|600px|When Nick Fury is ambushed by disguised HYDRA agents, his SHIELD vehicle is fitted with a special defensive countermeasure that includes a quad-barreled machine gun and grenade launcher. ]]&lt;br /&gt;
[[File:CAWS_603.jpg|thumb|none|600px|Closeup of the grenade launcher.]]&lt;br /&gt;
[[File:CAWS_707.jpg|thumb|none|600px|Fury fires the weapon.]]&lt;br /&gt;
&lt;br /&gt;
{{Marvel Series}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:MCU]]&lt;br /&gt;
[[Category: Anthony and Joe Russo]]&lt;br /&gt;
[[Category:Based on Marvel Comics]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gotham_-_Season_1&amp;diff=1497338</id>
		<title>Gotham - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gotham_-_Season_1&amp;diff=1497338"/>
		<updated>2022-04-24T09:40:57Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Gotham - Season 1&lt;br /&gt;
|picture = Gotham BRS01.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = FOX&lt;br /&gt;
|genre = Crime &amp;lt;br&amp;gt; Drama &amp;lt;br&amp;gt; &lt;br /&gt;
|Director= &lt;br /&gt;
|dates = 2014-15&lt;br /&gt;
|language = English&lt;br /&gt;
|episodes = 22&lt;br /&gt;
|character1=Det. Jim Gordon&lt;br /&gt;
|actor1=[[Ben McKenzie]]&lt;br /&gt;
|character2=Det. Harvey Bullock&lt;br /&gt;
|actor2=[[Donal Logue]]&lt;br /&gt;
|character3=Bruce Wayne&lt;br /&gt;
|actor3=[[ David Mazouz]]&lt;br /&gt;
|character4=Alfred Pennyworth&lt;br /&gt;
|actor4=[[Sean Pertwee]]&lt;br /&gt;
|character5=Oswald 'Penguin' Cobblepot&lt;br /&gt;
|actor5=[[Robin Lord Taylor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|Gotham}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A janitor working for Morry Quillan ([[Wayne Duvall]]) uses a [[Beretta 92FS]] to execute abducted homeless children in &amp;quot;Selina Kyle&amp;quot; (S1E02).&lt;br /&gt;
[[File:92FS+M9Hybrid.jpg|thumb|none|300px|Current American made Beretta 92FS - 9x19mm. Note the slanted dust cover, recurved backstrap and hex grip screws which distinguish this from earlier versions.]]&lt;br /&gt;
[[File:GothamS01E02 04.jpg|thumb|none|600px|The janitor aims the 92FS in &amp;quot;Selina Kyle&amp;quot; (S1E02).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
A [[Beretta 92FS Inox]] is seen in the hands of a Falcone mob soldier in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07). Gabriel ([[Alex Corrado]]), Penguin's main henchman, uses one to intimidate Detective Delaware in &amp;quot;Welcome Back Jim Gordon&amp;quot; (S1E13). One of the Red Hood gangsters uses one with pearl-type grips throughout &amp;quot;Red Hood&amp;quot; (S1E17). Butch Gilzean ([[Drew Powell]]) uses it near the end of &amp;quot;All Happy Families are Alike&amp;quot; (S1E22)&lt;br /&gt;
&lt;br /&gt;
[[File:Inoxflipside.jpg|thumb|none|300px|Beretta 92FS Inox (flip side) - 9x19mm.]]&lt;br /&gt;
[[File:GothamS01E07 03.jpg|thumb|none|600px|A Falcone mob soldier has his Inox out in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:GothamS1E13 01.jpg|thumb|none|600px|Gabriel ([[Alex Corrado]]) aims the Inox at Detective Delaware in &amp;quot;Welcome Back Jim Gordon&amp;quot; (S1E13).]]&lt;br /&gt;
[[File:GothamS1E17 07.jpg|thumb|none|600px|The Red Hood gangster covers his crew in &amp;quot;Red Hood&amp;quot; (S1E17).]]&lt;br /&gt;
[[File:GothamS1E17 06.jpg|thumb|none|600px|The pearl grips are visible in this shot.]]&lt;br /&gt;
[[File:GothamS1E22 10.jpg|thumb|none|600px|Butch aims his sidearm at Fish in &amp;quot;All Happy Families are Alike&amp;quot; (S1E22).]]&lt;br /&gt;
[[File:GothamS1E22 15.jpg|thumb|none|600px|Butch fights off the brainwashing conditioning placed on him by Victor in &amp;quot;All Happy Families are Alike&amp;quot; (S1E22).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
In &amp;quot;Pilot&amp;quot; (S1E01), the mugger uses a Colt [[M1911A1]] to murder the Waynes in an alley. It's seen tucked in the waistband of Ince's pants in the middle of &amp;quot;Selina Kyle&amp;quot; (S1E02). An M1911A1 with a nickel finish is used by Victor Zsaszs ([[Anthony Carrigan]]) as his sidearm, first seen in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07). Alfred Pennyworth ([[Sean Pertwee]]) uses one seized from a disarmed assassin at the start of &amp;quot;Lovecraft&amp;quot; (S1E10). Gerald Crane ([[Julian Sands]]) uses one when he shoots at Gordon and Bullock near the end of &amp;quot;The Fearsome Dr. Crane&amp;quot; (S1E14). Jason Skolimski aka the Ogre ([[Milo Ventimiglia]]) uses a stainless steel M1911A1 as his main sidearm in &amp;quot;The Anvil and the Hammer&amp;quot; (S1E21).&lt;br /&gt;
[[Image:Colt-M1911A1.jpg|thumb|none|300px|The actual M1911A1 Pierce Brosnan used in ''The World Is Not Enough'' - .45 ACP]]&lt;br /&gt;
[[File:GothamS01E01 00.jpg|thumb|none|600px|In &amp;quot;Pilot&amp;quot; (S1E01), the M1911A1 is aimed at Thomas Wayne before he surrenders his wallet.]]&lt;br /&gt;
[[File:GothamS01E01 01.jpg|thumb|none|600px|The business end of the mugger's pistol after he shot Thomas and Martha Wayne in &amp;quot;Pilot&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:GothamS01E02 21.jpg|thumb|none|600px|Ince ([[Charlie Sausa]]) with the M1911A1 tucked in the waistband in &amp;quot;Selina Kyle&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:GothamS01E10 03.jpg|thumb|none|600px|Alfred fires at the assassin with the M1911A1 in &amp;quot;Lovecraft&amp;quot; (S1E10).]]&lt;br /&gt;
[[File:GothamS01E14 00.jpg|thumb|none|600px|Gerald Crane fires his sidearm at Gordon inside the boiler room in &amp;quot;The Fearsome Dr. Crane&amp;quot; (S1E14).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|none|400px|M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:GothamS01E07 11.jpg|thumb|none|600px|Victor Zsaszs ([[Anthony Carrigan]]) executes a wounded GCPD officer in the precient's parking lot, while holding a box cutter in his other hand, with which to mark the kill into his own arm (&amp;quot;Penguin's Umbrella&amp;quot; (S1E07)).]]&lt;br /&gt;
[[File:GothamS01E07 15.jpg|thumb|none|600px|Victor crouches next to an abandoned GCPD squad car while hunting down Gordon in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:GothamS1E12 00.jpg|thumb|none|600px|Victor aims the pistol at Butch near the end of &amp;quot;What the Little Bird told Him&amp;quot; (S1E12).]]&lt;br /&gt;
[[File:GothamS01E21 06.jpg|thumb|none|600px|Jason aims his sidearm at Barbara's parents in &amp;quot;The Anvil and the Hammer&amp;quot; (S1E21).]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
A couple of flintlock pistols are seen in Richard Sionis' ([[Todd Stashwick]]) office in &amp;quot;The Mask&amp;quot; (S1E08).&lt;br /&gt;
&lt;br /&gt;
[[File:Pedersoli Kentucky Flintlock.jpg|thumb|300px|none|Kentucky Flintlock, modern day reproduction made by Pedersoli - .50 caliber]]&lt;br /&gt;
[[File:GothamS01E08 01.jpg|thumb|none|600px|The two flintlocks on display in &amp;quot;The Mask&amp;quot; (S1E08).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Some of the officers in the Gotham City Police Department use Glock 17s as their main sidearm in the series. One of the armed robbers briefly uses one near the end of &amp;quot;Arkham&amp;quot; (S1E04).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd generation) - 9x19mm]]&lt;br /&gt;
[[File:GothamS01E01 04.jpg|thumb|none|600px|A uniformed GCPD officer aims his sidearm at the drug addict in &amp;quot;Pilot&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:GothamS01E01 05.jpg|thumb|none|600px|A uniformed GCPD officer next to Detective Harvey Bullock has her sidearm aimed at the addict (&amp;quot;Pilot&amp;quot;, S1E01).]]&lt;br /&gt;
[[File:GothamS01E04 04.jpg|thumb|none|600px|The robber (upper left) brandishes his Glock 17 in &amp;quot;Arkham&amp;quot; (S1E04).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact appears to be used by Doug ([[Frank Whaley]]) as his main sidearm throughout &amp;quot;Selina Kyle&amp;quot; (S1E02).&lt;br /&gt;
[[Image:Usp compact 3.jpg|thumb|none|300px|H&amp;amp;K USP Compact with full un-bobbed hammer - 9x19mm.]]&lt;br /&gt;
[[File:GothamS01E02 06.jpg|thumb|none|600px|Doug fires the USP Compact at a homeless man at the start of &amp;quot;Selina Kyle&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:GothamS01E02 05.jpg|thumb|none|600px|Doug trains the USP Compact on Morry Quillan ([[Wayne Duvall]]) in &amp;quot;Selina Kyle&amp;quot; (S1E02).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Jericho 941==&lt;br /&gt;
An IMI Jericho 941 is seen in &amp;quot;All Happy Families are Alike&amp;quot; (S1E22) in the hands of a Maroni soldato before Gordon disarms him and uses it to fight back in the hospital shootout.&lt;br /&gt;
&lt;br /&gt;
[[File:Jericho 941 F stainless.jpg|thumb|none|350px|Stainless IMI Jericho 941 F (note decocker on frame)- 9x19mm]]&lt;br /&gt;
[[File:GothamS1E22 06.jpg|thumb|none|600px|Gordon ([[Ben McKenzie]]) holds the pistol with his right hand, with his P226R in his left.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Dr. Francis Dulmacher/The Dollmaker ([[Colm Feore]]) keeps a [[Luger P08]] holstered underneath his desk. He uses it to threaten Fish Mooney in &amp;quot;Beasts of Prey&amp;quot; (S1E19).&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Gotham-Luger-1.jpg|thumb|none|600px|Dr. Dulmacher reaches for his Luger hidden under his desk drawer in &amp;quot;Beasts of Prey&amp;quot; (S1E19).]]&lt;br /&gt;
[[File:Gotham-Luger-2.jpg|thumb|none|600px|Dalmacher points his Luger at Fish Mooney.]]&lt;br /&gt;
[[File:Gotham-Luger-3.jpg|thumb|none|600px|A good closeup of the P08 in Dulmacher's right hand.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Throughout the series, Detective Jim Gordon ([[Ben McKenzie]]) uses a [[SIG-Sauer P226]] as his official sidearm with the GCPD. The fake Richard Gladwell ([[Hakeem Kae-Kazim]]) briefly uses Gordon's own P226 in &amp;quot;Arkham&amp;quot; (S1E04). A P226 appears to be used by a Gotham City Corrections officer in an ambush in &amp;quot;Harvey Dent&amp;quot; (S1E09).  Copperhead ([[Lesley-Ann Brandt]]) takes Gordon's own pistol and uses it to assassinate Richard Lovecraft ([[Al Sapienza]]) in &amp;quot;Lovecraft&amp;quot; (S1E09).  Fish Mooney ([[Jada Pinkett Smith]]) uses one in the season finale, &amp;quot;All Happy Families are Alike&amp;quot; (S1E22).&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:GothamS01E01 20.jpg|thumb|none|600px|Gordon gives chase to a suspect with his P226 aimed at him in &amp;quot;Pilot&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:GothamS01E02 00.jpg|thumb|none|600px|Gordon with the P226 drawn when he searches a deserted warehouse near the end of &amp;quot;Selina Kyle&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:GothamS01E03 00.jpg|thumb|none|600px|The P226 aimed at the Balloonman when he holds Bullock hostage near the end of &amp;quot;The Balloonman&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:GothamS01E04 05.jpg|thumb|none|600px|The fake Gladwell searchs for the mayor in &amp;quot;Arkham&amp;quot; (S1E04).]]&lt;br /&gt;
[[File:GothamS01E08 00.jpg|thumb|none|600px|Gordon confronts a Sionis employee in the middle of &amp;quot;The Mask&amp;quot; (S1E08).]]&lt;br /&gt;
[[File:GothamS1E09 03.jpg|thumb|none|600px|The GCC officer (Melvin Abston) is hit in the chest before he can fire his sidearm in &amp;quot;Harvey Dent&amp;quot; (S1E09).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
Some of the GCPD officers are armed with the SIG-Sauer P226R as their main sidearm in the series. At certain times, Gordon's P226 changes to a P226R. One of Maroni's soldatos uses one in &amp;quot;All Happy Families are Alike&amp;quot; (S1E22).&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:GothamS01E01 02.jpg|thumb|none|600px|A drug addict (William Andrew Brewer) threatens to shoot a female officer with the stolen P226R at the start of &amp;quot;Pilot&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:GothamS01E01 05.jpg|thumb|none|600px|A uniformed GCPD officer (foreground, left) aims his P226R at the addict in &amp;quot;Pilot&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:GothamS01E01 03.jpg|thumb|none|600px|Gordon with the P226R given to him by Harvey Bullock after he &amp;quot;executes&amp;quot; Oswald Cobblepot near the end of &amp;quot;Pilot&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:GothamS01E03 01.jpg|thumb|none|600px|In a brief continuity error, Gordon's P226 changes to a P226R in &amp;quot;The Balloonman&amp;quot; (S1E03). By the time he circles at the back of the van, it changes to a regular P226.]]&lt;br /&gt;
[[File:GothamS1E05 00.jpg|thumb|none|600px|The P226R aimed by Gordon at Stan Potalsky near the end of &amp;quot;Viper&amp;quot; (S1E05).]]&lt;br /&gt;
[[File:GothamS01E07 16.jpg|thumb|none|600px|Detective Crispus Allen ([[Andrew Stewart Jones]]) opens fire with the P226R at Victor in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:GothamS1E17 01.jpg|thumb|none|600px|A GCPD officer fires his sidearm at the Red Hood gang near the end of &amp;quot;Red Hood&amp;quot; (S1E17).]]&lt;br /&gt;
[[File:GothamS1E22 07.jpg|thumb|none|600px|The soldato's pistol locks back after he opens fire on Gordon at the hospital in &amp;quot;All Happy Families are Alike&amp;quot; (S1E22).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 E2==&lt;br /&gt;
What appears to be a SIG-Sauer P229 E2 is seen in &amp;quot;The Anvil or the Hammer&amp;quot; (S1E21) as planted by Butch, being secretly jammed by the Penguin.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG-Sauer P229 E2.jpg|thumb|300px|none|SIG-Sauer P229 E2 - 9x19mm. This is the current production model of the P229 (for the sake of distinguishing between this version and the older-model P229, IMFDB still refers to it as the &amp;quot;P229 E2&amp;quot;, even though SIGArms no longer uses this designation).]]&lt;br /&gt;
[[File:GothamS01E21 02.jpg|thumb|none|600px|Butch prepares the pistol in &amp;quot;The Anvil or the Hammer (S1E21).]]&lt;br /&gt;
[[File:GothamS01E21 03.jpg|thumb|none|600px|Connor ([[Clark Carmichael]]) aims the P229 E2 at Maroni ([[David Zayas]]).]]&lt;br /&gt;
[[File:GothamS01E21 04.jpg|thumb|none|600px|The pistol not working. Check out Maroni's face.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS Stainless==&lt;br /&gt;
What appears to be a Taurus PT92AFS Stainless is used by Butch Gilzean ([[Drew Powell]]) throughout the show. The Penguin ([[Robin Lord Taylor]]) takes one from a dead soldier near the end of &amp;quot;All Happy Families are Alike&amp;quot; (S1E22).&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus_PT92_AFS.jpg|thumb|none|300px|Stainless steel Taurus PT92AFS (current production model with accessory rails) - 9x19mm]]&lt;br /&gt;
[[File:GothamS1E13 00.jpg|thumb|none|600px|Butch fires the pistol at Victor in the middle of &amp;quot;Welcome Back Jim Gordon&amp;quot; (S1E13). It appears to have a rail underneath the barrel.]]&lt;br /&gt;
[[File:GothamS1E22 13.jpg|thumb|none|600px|The pistol on the ground.]]&lt;br /&gt;
[[File:GothamS1E22 14.jpg|thumb|none|600px|The Penguin takes out of Fish's newly recruited soldiers in &amp;quot;All Happy Families Are Alike (S1E22).]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
A [[Tokarev TT-33]] is used by Doug's female accomplice, Patti ([[Lili Taylor]]) throughout &amp;quot;Selina Kyle&amp;quot; (S1E02).&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]&lt;br /&gt;
[[File:GothamS01E02 01.jpg|thumb|none|600px|Patti aims the TT-33 at the eyeless henchman in &amp;quot;Selina Kyle&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:GothamS01E02 02.jpg|thumb|none|600px|A good closeup of the TT-33 fired at the man's forehead.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
Copperhead ([[Lesley-Ann Brandt]]) uses a stainless [[Walther PP]] as her main sidearm throughout &amp;quot;Lovecraft&amp;quot; (S1E10).&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPPK.jpg‎|300px|thumb|none|Nickel Walther PP Pistol - .32 ACP.]]&lt;br /&gt;
[[File:GothamS01E10 00.jpg|thumb|none|600px|Copperhead corners Bruce.]]&lt;br /&gt;
[[File:GothamS01E10 01.jpg|thumb|none|600px|The pistol being aimed at Bruce.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
What appears to be a [[Walther PPK]] is used by Alfred ([[Sean Pertwee]]) when he rescues Bruce near the end of &amp;quot;Lovecraft&amp;quot; (S1E10).&lt;br /&gt;
&lt;br /&gt;
[[Image:PPKNazi1.jpg|thumb|350px|none|Walther PPK with Waffenamt Markings - 7.65mm]]&lt;br /&gt;
[[File:GothamS01E10 05.jpg|thumb|none|600px|Alfred searches for Bruce after shooting at the assassins.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Frankie Carbone ([[Danny Mastrogiorgio]]) appears to use a stainless steel [[Colt Python]] as his main sidearm, first seen in &amp;quot;Arkham&amp;quot; (S1E04). The robber ([[Jake Choi]]) also uses it briefly near the end of the same episode. A Maroni soldato fires one with a 4 inch barrel in the middle of &amp;quot;All Happy Families are Alike&amp;quot; (S1E22).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonSS.jpg|thumb|none|300px|Colt Python Stainless Steel variant with 4&amp;quot; Barrel and Colt marked rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:GothamS01E04 00.jpg|thumb|none|600px|Frankie searches the deserted kitchen after a robbery took place in &amp;quot;Arkham&amp;quot; (S1E04).]]&lt;br /&gt;
&lt;br /&gt;
[[File:10496980 1.jpg|thumb|301px|none|Nickel plated Colt Python with 2.5 inch barrel - .357 magnum]]&lt;br /&gt;
[[File:GothamS01E04 04.jpg|thumb|none|600px|The robber's Python aimed at the door in &amp;quot;Arkham&amp;quot; (S1E04).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonStdBarrel.jpg|thumb|325px|none|Colt Python with 4&amp;quot; Barrel and factory Black rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:GothamS1E22 32.jpg|thumb|none|600px|The soldato fires the revolver at the hijacked ambulance in &amp;quot; All Happy Families are Alike&amp;quot; (S1E22).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Detective Harvey Bullock ([[Donal Logue]]) appears to use a [[Smith &amp;amp; Wesson Model 10]] as his main sidearm throughout the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 10.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 with three inch barrel and round butt - .38 Special.]]&lt;br /&gt;
[[File:GothamS01E02 08.jpg|thumb|none|600px|Detective Bullock ([[Donal Logue]]) aims his sidearm at Doug after he gets cornered in &amp;quot;Selina Kyle&amp;quot; (S1E02).]]&lt;br /&gt;
[[File:GothamS01E03 02.jpg|thumb|none|600px|Bullock investigates an abandoned van alongside Gordon near the end of &amp;quot;The Balloonman&amp;quot; (S1E03).]]&lt;br /&gt;
[[File:GothamS01E04 03.jpg|thumb|none|600px|The revolver accidentally aimed by Bullock at a civilian in &amp;quot;Arkham&amp;quot; (S1E04).]]&lt;br /&gt;
[[File:GothamS1E05 01.jpg|thumb|none|600px|Bullock corners Potalsky near the end of &amp;quot;Viper&amp;quot; (S1E05) alongside Gordon.]]&lt;br /&gt;
[[File:GothamS01E06 01.jpg|thumb|none|600px|Bullock searches for a kidnap victim in &amp;quot;Spirit of the Goat&amp;quot; (S1E06).]]&lt;br /&gt;
[[File:GothamS1E09 00.jpg|thumb|none|600px|The Model 10 is aimed at Nikolai's ex-Boeviks near the end of &amp;quot;Harvey Dent&amp;quot; (S1E09).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Weeson Model 10 Snub==&lt;br /&gt;
James Gordon's ([[Ben McKenzie]]) backup weapon is a [[Smith &amp;amp; Wesson Model 10]] snub, first seen in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07). It is used by Barbara Kean ([[Erin Richards]]) as her weapon of choice in &amp;quot;The Mask&amp;quot; (S1E08) after she was previously abducted.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WModel10SnubEarly.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 10 snub nose - .38 Special]]&lt;br /&gt;
[[File:GothamS01E07 10.jpg|thumb|none|600px|Gordon ([[Ben McKenzie]]) fires his revolver at Victor Zsaszs after emptying his SIG in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:GothamS01E08 02.jpg|thumb|none|600px|Barbara ([[Erin Richards]]) aims the revolver at Gordon in &amp;quot;The Mask&amp;quot; (S1E08).]]&lt;br /&gt;
[[File:GothamS01E08 03.jpg|thumb|none|600px|Gordon reminds Barbara to not drink while handing a revolver in &amp;quot;The Mask&amp;quot; (S1E08).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10HB==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 10HB]] appears to be used by Zsasz's henchwoman (Celia Au) in &amp;quot;Penguin's Umbrella&amp;quot; (S01E07).  A similar revolver is used by Tommy Bones ([[James Andrew O'Connor]]), one of Maroni's men in &amp;quot;The Anvil and the Hammer&amp;quot; (S1E21).&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 10 HB (Heavy barrel) Revolver (Post 1950s Model) - .38 Special]]&lt;br /&gt;
[[File:GothamS01E07 18.jpg|thumb|none|600px|Zsasz's Henchwoman (Celia Au) fires her revolver at Gordon in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07)]]&lt;br /&gt;
[[File:GothamS01E07 20.jpg|thumb|none|600px|Zsasz's Henchwoman fires her revolver at Gordon in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07)]]&lt;br /&gt;
[[File:GothamS01E21 05.jpg|thumb|none|600px|Tommy Bones ([[James Andrew O'Connor]]) prepares to open fire with his revolver in &amp;quot;The Anvil or the Hammer&amp;quot; (S1E21).]]&lt;br /&gt;
 [[Image:S&amp;amp;W-Model-10.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[File:GothamS01E07 22.jpg|thumb|none|600px|Butch Gilzean ([[Drew Powell]]) shoots a Maroni mover in the leg in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 19]] is used by Butch ([[Drew Powell]]) near the end of &amp;quot;Rogue's Gallery&amp;quot; (S1E11). Salvatore Maroni ([[David Zayas]]) is seen preparing one with blanks before the Penguin ([[Robin Lord Taylor]]) uses it on him in &amp;quot;The Fearsome Dr. Crane&amp;quot; (S1E14).&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|300px|none|Smith &amp;amp; Wesson Model 19 Revolver - .357 Magnum.]]&lt;br /&gt;
[[File:GothamS1E11 00.jpg|thumb|none|600px|Butch fires the revolver in &amp;quot;Rogue's Gallery&amp;quot; (S1E11).]]&lt;br /&gt;
[[File:GothamS1E14 00.jpg|thumb|none|600px|Don Maroni handles the revolver in &amp;quot;The Fearsome Dr. Crane&amp;quot; (S1E14).]]&lt;br /&gt;
[[File:GothamS1E14 01.jpg|thumb|none|600px|The Penguin takes aim before being warned of blanks being loaded in &amp;quot;The Fearsome Dr. Crane&amp;quot; (S1E14)..]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 29]] is used by a Red Hood gangster throughout &amp;quot;Red Hood&amp;quot; (S1E17). Maroni ([[David Zayas]]) uses one in the middle of &amp;quot;All Happy Families are Alike&amp;quot; (S1E22).&lt;br /&gt;
&lt;br /&gt;
[[File:Smith &amp;amp; Wesson Model 29-8.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
[[File:GothamS1E17 05.jpg|thumb|none|600px|The Red Hood gangster aims the Model 29 at bank customers during a heist in &amp;quot;Red Hood&amp;quot; (S1E17).]]&lt;br /&gt;
[[File:GothamS1E22 02.jpg|thumb|none|600px|Maroni fires the revolver at the hijacked ambulance in &amp;quot;All Happy Families are Alike&amp;quot; (S1E22).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 36]] is used by Jude ([[Dan Ziskie]]) in &amp;quot;Everyone Has a Cobblepot&amp;quot; (S1E18) during a brief shootout.&lt;br /&gt;
[[Image:S%26Wmodel36square.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 revolver with square butt - .38 Special.]]&lt;br /&gt;
[[File:GothamS01E18 02.jpg|thumb|none|600px|Jude armed with the Model 36.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 65==&lt;br /&gt;
The Balloonman a.k.a. Davis Lamond ([[Dan Bakkedahl]]) arms himself with a [[Smith &amp;amp; Wesson Model 65]] near the end of &amp;quot;The Balloonman&amp;quot; (S1E03) with Bullock using it to shoot down the weather balloon Lamond got strapped on. &lt;br /&gt;
[[Image:01model65-3b.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 65]]&lt;br /&gt;
[[File:GothamS01E03 03.jpg|thumb|none|600px|Lamond aims his Model 65 at Bullock's head.]]&lt;br /&gt;
[[File:GothamS01E03 04.jpg|thumb|none|600px|Lamond rants about why he killed his victims.]]&lt;br /&gt;
[[File:GothamS01E03 05.jpg|thumb|none|600px|Bullocks opens fire at the airborne weather balloon with the Model 65.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 64==&lt;br /&gt;
Victor Zsaszs' henchwoman ([[Christine Hollingsworth]]) uses a [[Smith &amp;amp; Wesson Model 64]] as her main sidearm in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07).&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel64SS.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 64 Stainless Model - .38 Special]]&lt;br /&gt;
[[File:GothamS01E07 17.jpg|thumb|none|600px|The assassin shoots a female GCPD officer at her leg in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Bullock uses a [[Smith &amp;amp; Wesson Model 66]] as his main sidearm in &amp;quot;Lovecraft&amp;quot; (S1E10) instead of the Model 10.  Regan ([[Kevin T. Collins]]) uses one in &amp;quot;Red Hood&amp;quot; (S1E17).&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W-Mod66wPachmayr.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66 with 2&amp;quot; Barrel - .357 magnum.]]&lt;br /&gt;
[[File:GothamS01E10 04.jpg|thumb|none|600px|''&amp;quot;Am I the only one in this town who waits for backup?!&amp;quot;''&amp;lt;br&amp;gt;Bullock yells at Alfred after he runs toward Bruce's kidnappers in &amp;quot;Lovecraft&amp;quot; (S1E10).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WM66.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel and Uncle Mike's grips - .357 Magnum]]&lt;br /&gt;
[[File:GothamS1E17 10.jpg|thumb|none|600px|Regan ([[Kevin T. Collins]]) aims his revolver at Destro in &amp;quot;Red Hood&amp;quot; (S1E17).]]&lt;br /&gt;
[[File:GothamS1E17 11.jpg|thumb|none|600px|The revolver being aimed at Destro.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 686==&lt;br /&gt;
A Smith &amp;amp; Wesson 686 with a 2.5&amp;quot; barrel is used by Detective Dix ([[Dan Hedaya]]) as his sidearm in &amp;quot;Spirit of the Goat&amp;quot; (S1E06) when he was still Bullock's partner in the GCPD. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson Model 686 -.357 Magnum]]&lt;br /&gt;
[[File:GothamS01E06 00.jpg|thumb|none|600px|Detective Dix ([[Dan Hedaya]]) searches for a serial killer while armed with the Model 686 in &amp;quot;Spirit of the Goat&amp;quot; (S1E06).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
In what seems to be a continuity error, the [[Smith &amp;amp; Wesson Model 10]] Snub changes to a Ruger GP100 in the hands of Barbara Kean ([[Erin Richards]]) in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07). A bank guard is seen using it briefly in &amp;quot;Red Hood&amp;quot; (S1E17).&lt;br /&gt;
&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|300px|Ruger GP100, the Stainless Version - .357 Magnum.]]&lt;br /&gt;
[[File:GothamS01E07 07.jpg|thumb|none|600px|Gordon picks up his revolver in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:GothamS01E07 08.jpg|thumb|none|600px|The revolver being loaded.]]&lt;br /&gt;
[[File:GothamS1E17 09.jpg|thumb|none|600px|The elderly guard takes aim at the Red Hood gang in &amp;quot;Red Hood&amp;quot; (S1E17).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A few Heckler &amp;amp; Koch MP5A3s are used by Maroni's soldatos throughout &amp;quot;All Happy Families are Alike&amp;quot; (S1E22). One of Fish's female soldiers uses one in the same episode.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group (non-colored marking) - 9x19mm]]&lt;br /&gt;
[[File:GothamS1E22 07.jpg|thumb|none|600px|The soldato opens fire on Gordon at the hospital in &amp;quot;All Happy Families are Alike&amp;quot; (S1E22).]]&lt;br /&gt;
[[File:GothamS1E22 31.jpg|thumb|none|600px|The soldato fires on the hijacked ambulance.]]&lt;br /&gt;
[[File:GothamS1E22 12.jpg|thumb|none|600px|Fish's female soldier with the MP5A3. It appears to have a railed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An IMI Uzi is planted by Butch ([[Drew Powell]]) at the start of &amp;quot;The Anvil or the Hammer&amp;quot; (S1E21), being secretly jammed by the Penguin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|350px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:GothamS01E21 00.jpg|thumb|none|600px|Butch sets up the Uzi to be planted in &amp;quot;The Anvil or the Hammer&amp;quot; (S1E21).]]&lt;br /&gt;
[[File:GothamS01E21 01.jpg|thumb|none|600px|The hired hitman realizes that the Uzi has been sabotaged.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
One of the hired gunmen ([[Ivan Quintanilla]]) is seen armed with a MP40 near the end of &amp;quot;Arkham&amp;quot; (S1E04).&lt;br /&gt;
&lt;br /&gt;
[[Image:MGCMP40.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:GothamS01E04 01.jpg|thumb|none|600px|The gunman brandishes his MP40 in &amp;quot;Arkham&amp;quot; (S1E04).]]&lt;br /&gt;
&lt;br /&gt;
==M1921AC Thompson==&lt;br /&gt;
M1921AC Thompsons are used by Maroni's soldatos, including Tommy Bones, when they ambush Falcone's men near the end of &amp;quot;The Anvil and the Hammer&amp;quot; (S1E21).&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|400px|Colt M1921AC Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:GothamS01E21 08.jpg|thumb|none|600px|The M1921ACs being fired at Falcone's men in an ambush in &amp;quot;The Anvil and the Hammer&amp;quot; (S1E21).]]&lt;br /&gt;
[[File:GothamS01E21 10.jpg|thumb|none|600px|One of Maroni's men opens fire at close range.]]&lt;br /&gt;
[[File:GothamS01E21 09.jpg|thumb|none|600px|Tommy Bones opens fire with the M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An AK-47 is seen in a Falcone drug hideout in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07). One of Zeke's men has one near the end of &amp;quot;The Blind Fortune Teller&amp;quot;. A mercenary working for The Catcher is armed with one near the end of &amp;quot;Beasts of Prey&amp;quot; (S1E19).&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg‎|thumb|none|450px|Authentic AK-47 built from US Receiver.  This is an '''Actual Screen used AK-47''' from the film We Were Soldiers] (built by Cinema Weaponry) - 7.62x39mm]]&lt;br /&gt;
[[File:GothamS01E07 12.jpg|thumb|none|600px|The AK-47 on the right side, propped on a chair in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07).]]&lt;br /&gt;
[[File:GothamS1E16 00.jpg|thumb|none|600px|Zeke's man on the left with the AK-47 in &amp;quot;The Blind Fortune Teller&amp;quot; (S1E16).]]&lt;br /&gt;
[[File:GothamS01E19 01.jpg|thumb|none|600px|The mercenary with the AK-47 after leaving the Land Rover in &amp;quot;Beasts of Prey&amp;quot; (S1E19).]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
Frankie Carbone uses an AKS-47 during a raid on a Falcone drug hideout in &amp;quot;Penguin's Umbrella&amp;quot; (S1E07).&lt;br /&gt;
&lt;br /&gt;
[[Image:Poly Tech Model AK-47S Semi-Auto Carbine &amp;quot;Legend Series&amp;quot;.jpg|thumb|none|400px|AKS-47 7.62x39mm]]&lt;br /&gt;
[[File:GothamS01E07 09.jpg|thumb|none|600px|Frankie hands his AKS-47 to a Maroni soldier.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
An AKMS is seen with one of The Catcher's mercenaries near the end of &amp;quot;Beasts of Prey&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKM, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:GothamS01E19 04.jpg|thumb|none|600px|In this shot, you can barely see the barrel of the AKMS.]]&lt;br /&gt;
[[File:GothamS01E19 03.jpg|thumb|none|600px|The mercenary (left) opens fire at the escapees.]]&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15 Sporter Carbine==&lt;br /&gt;
A [[Colt AR-15 Sporter Carbine]] is seen with one of Maroni's soldatos near the end of &amp;quot;Happy Families are Alike&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|none|550px|Colt Sporter II Carbine with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS1E22 11.jpg|thumb|none|600px|The carbine with the Maroni soldato.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A Falcone mob soldier is seen armed with a Colt Model 933 near the end of &amp;quot;Penguin's Umbrella&amp;quot;. As a continuity error in &amp;quot;Happy Families are Alike&amp;quot;, the M4A1 Gordon takes from Butch changes to a Model 933 equipped with a railed foregrip, which is ironically the weapon Butch uses during the hospital &amp;quot;visit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|none|500px|Colt Model 933 with bayonet lug deleted - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:GothamS01E07 04.jpg|thumb|none|600px|A Falcone mob soldier with the M933 eyes the Mayor's approaching sedan.]]&lt;br /&gt;
[[File:GothamS1E22 30.jpg|thumb|none|600px|Butch accompanies Penguin with the railed M933.]]&lt;br /&gt;
[[File:GothamS1E22 05.jpg|thumb|none|600px|Gordon with the railed M933 when he confronts Tommy.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 carbime==&lt;br /&gt;
An M4A1 carbine is carried by Butch when he and Penguin &amp;quot;visit&amp;quot; Falcone at the hospital in &amp;quot;All Happy Families are Alike&amp;quot; before being disarmed, switching from the railed M933. One is seen briefly in hands of Fish's soldier with the carry handle removed.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|M4A1 carbine with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS1E22 03.jpg|thumb|none|600px|Butch says hi while wielding the carbine.]]&lt;br /&gt;
[[File:GothamS1E22 04.jpg|thumb|none|600px|In this shot, you can partially see the barrel since Butch's clothes obstruct it.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt-manufactured M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS1E22 16.jpg|thumb|none|600px|The soldier behind Selina with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Norinco Type 56s are seen first in &amp;quot;Beasts of Prey&amp;quot; with some of the mercenaries led by The Catcher ([[Philip James Griffith]]). Most are outfitted with AKM-type muzzles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chinese-type56-kalashnikov.jpg|thumb|none|500px|Type 56 assault rifle aka M22, early milled receiver model without under-folding (&amp;quot;pig sticker&amp;quot;) bayonet - 7.62x39mm]]&lt;br /&gt;
[[File:GothamS01E19 02.jpg|thumb|none|600px|A mercenary follows The Catcher from the Land Rover's bed, armed with the Type 56.]]&lt;br /&gt;
[[File:GothamS01E19 00.jpg|thumb|none|600px|The Catcher threatens Fish for leaving the Dollmaker's estate.]]&lt;br /&gt;
[[File:GothamS01E19 03.jpg|thumb|none|600px|The Catcher opens fire at the escapees.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 7615P Patrol Rifle==&lt;br /&gt;
A [[Remington 7615P Patrol Rifle]] was briefly used by Gordon when he storms the Falcone estate before he was disarmed in &amp;quot;Penguin's Umbrella&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 7615P rifle.jpg|thumb|none|500px|Remington 7615P with 30-round Magzine - .223 Remington/5.56x45 NATO]]&lt;br /&gt;
[[File:GothamS01E07 01.jpg|thumb|none|600px|Gordon handles the Remington 7615P.]]&lt;br /&gt;
[[File:GothamS01E07 13.jpg|thumb|none|600px|The 7615P is slung on Gordon's right shoulder after he storms the estate.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
A [[Remington 700]] is used by The Catcher to wound Fish escaping by helicopter near the end of &amp;quot;Beasts of Prey&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington Model 700 BDL]] &lt;br /&gt;
[[File:GothamS01E19 05.jpg|thumb|none|600px|The Catcher shoulders the sniper rifle.]]&lt;br /&gt;
[[File:GothamS01E19 06.jpg|thumb|none|600px|Taking aim at the hijacked chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
A [[Winchester Model 70]] is used by Bullock when he assists Gordon in raiding the Falcone estate near the end of &amp;quot;Penguin's Umbrella&amp;quot;. One is possibly seen with one of Zeke's men near the end of &amp;quot;The Blind Fortune Teller&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:458WinMag DHarry.jpg‎|thumb|none|450px|Winchester Model 70 - .458 Winchester Magnum.]]&lt;br /&gt;
[[File:GothamS01E07 14.jpg|thumb|none|600px|Bullock aims the Model 70 at Falcone's disarmed soldiers.]]&lt;br /&gt;
[[File:GothamS1E16 00.jpg|thumb|none|600px|Zeke's man in the middle has the Model 70.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Tx4 Storm==&lt;br /&gt;
A [[Beretta Tx4 Storm]] is used by a Red Hood gangster throughout &amp;quot;Red Hood&amp;quot;.&lt;br /&gt;
[[File:Tx4 Storm.jpg|thumb|none|400px|Beretta Tx4 Storm - 12 gauge.]]&lt;br /&gt;
[[File:GothamS1E17 08.jpg|thumb|none|600px|The Tx4 Storm in the hands of the Red Hood gangster.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
An Ithaca 37 with an extended magazine tube is used by a Falcone mob soldier near the end of &amp;quot;Penguin's Umbrella&amp;quot;. A couple of ex-Boeviks who worked under Nikolai uses one as his main weapon throughout &amp;quot;Harvey Dent&amp;quot;, with and without extended magazine tubes. Marge ([[Becky Ann Baker]]) and the Penguin use the Ithaca 37 throughout &amp;quot;Everyone Has a Cobblepot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca37pistl.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube and pistol grip - 12 Gauge]]&lt;br /&gt;
[[File:GothamS01E07 05.jpg|thumb|none|600px|A Falcone mob soldier approaches the Mayor's sedan.]]&lt;br /&gt;
[[File:GothamS1E09 04.jpg|thumb|none|600px|The ex-Boevik prepares to fire his weapon at GCC officers.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca Model 37 riot version - 12 gauge]]&lt;br /&gt;
[[File:GothamS1E09 05.jpg|thumb|none|600px|An ex-Boevik opens fire on Bullock.]]&lt;br /&gt;
[[File:GothamS01E18 01.jpg|thumb|none|600px|Marge aims the shotgun at Gordon and Bullock during a confrontation.]]&lt;br /&gt;
[[File:GothamS01E18 00.jpg|thumb|none|600px|The Penguin pumps the Ithaca Model 37 before he shoots Marge.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
Don Carmine Falcone's mafia soldiers open fire on Fish's goons with Ithaca 37 &amp;quot;Stakeouts&amp;quot; in &amp;quot;Pilot&amp;quot;. One of the hired robbers fires his &amp;quot;Stakeout&amp;quot; to annouce the holdup in &amp;quot;Arkham&amp;quot;. A mafia soldier working for Maroni uses one during a raid in &amp;quot;Penguin's Umbrella&amp;quot;. Destro ([[Jonny Coyne]]) use it as his main sidearm throughout &amp;quot;Red Hood&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom37.jpg|400px|thumb|none|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[File:GothamS01E01 06.jpg|thumb|none|600px|Falcone's soldiers open fire at Fish's soldiers after they try to resist them.]]&lt;br /&gt;
[[File:GothamS01E04 02.jpg|thumb|none|600px|The masked robber fires his &amp;quot;Stakeout&amp;quot; at the ceiling.]]&lt;br /&gt;
[[File:GothamS01E07 06.jpg|thumb|none|600px|A Maroni soldier secures a Falcone drug hideout while gripping the &amp;quot;Stakeout&amp;quot;.]]&lt;br /&gt;
[[File:GothamS1E17 02.jpg|thumb|none|600px|Destro with the &amp;quot;Stakeout&amp;quot; when he announces the robbery in &amp;quot;Red Hood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
Mossberg 500ATs are apparently used by gunmen working for Doug in &amp;quot;Selina Kyle&amp;quot;. It also appears in &amp;quot;Happy Families are Alike&amp;quot; with one of Fish's soldiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|500px|Mossberg 500 AT with wood furniture - 12 gauge]]&lt;br /&gt;
[[File:GothamS01E02 14.jpg|thumb|none|600px|An armed man guards a section of the deserted warehouse.]]&lt;br /&gt;
[[File:GothamS1E22 16.jpg|thumb|none|600px|The soldier behind Selina with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A Remington 870 with a short barrel and breacher muzzle was used by one of the robbers to execute the restaurant's manager in &amp;quot;Arkham&amp;quot; (S1E04). Some are used by GCC officers throughout &amp;quot;Harvey Dent&amp;quot; (S1E09). One configured in a Police Breacher System is used by one of Nikolai's ex-Boeviks near the end of &amp;quot;Harvey Dent&amp;quot;. One of Zeke's men has one seen near the end of &amp;quot;The Blind Fortune Teller&amp;quot; (S1E16). Selina Kyle ([[Camren Bicondova]]) wields one in &amp;quot;Happy Families Are Alike&amp;quot; (S1E22).&lt;br /&gt;
&lt;br /&gt;
[[Image:Aow9723.jpg|thumb|none|400px|Remington 870 with a sawed-off barrel and stock - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Breach.jpg‎|thumb|none|400px|Remington 870 Breacher Muzzle - 12 gauge.]]&lt;br /&gt;
[[File:GothamS01E04 02.jpg|thumb|none|600px|The robber (middle) armed with the Remington 870. Note the breacher muzzle attached.]]&lt;br /&gt;
[[File:GothamS1E22_16.jpg|thumb|none|600px|Selina with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS CQB Breacher.jpg|thumb|none|450px|Remington 870 Police Breacher System - 12 Gauge.]]&lt;br /&gt;
[[File:GothamS1E09 01.jpg|thumb|none|600px|Gregor Kasyanov ([[Steve Cirbus]]) aims the Police Breacher System at Bullock and Gordon. Note that the setup is very similar to the one used in [[The Blacklist]].]]&lt;br /&gt;
[[File:GothamS1E09 07.jpg|thumb|none|600px|Another ex-Boevik (center left) aims his Police Breacher System at Bullock and Gordon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870 Hard Wood Home Defense.jpg|thumb|none|500px|Remington 870 Hard Wood Home Defense - 12 gauge]]&lt;br /&gt;
[[File:GothamS1E09 02.jpg|thumb|none|600px|An armed GCC officer eyes the transfer of Blackgate prisoner to Arkham Asylum.]]&lt;br /&gt;
[[File:GothamS1E16 00.jpg|thumb|none|600px|Zeke's man on the right has the 870 with the extended magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
A sawed-off shotgun was used by a Red Hood gangster at the start of &amp;quot;Red Hood&amp;quot;. Maroni uses one near the end of &amp;quot;The Anvil and the Hammer&amp;quot; when he leads his men to execute Falcone's men as part of a gang war.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:GothamS1E17 03.jpg|thumb|none|600px|The sawed-off shotgun ported.]]&lt;br /&gt;
[[File:GothamS1E17 04.jpg|thumb|none|600px|You can see the shotgun has a sling attached.]]&lt;br /&gt;
[[File:GothamS01E21 07.jpg|thumb|none|600px|Maroni executes Falcone's men.]]&lt;br /&gt;
[[File:GothamS01E21 11.jpg|thumb|none|600px|Maroni's smug face as he unloads a buckshot round into Falcone's men.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3000==&lt;br /&gt;
A Smith &amp;amp; Wesson 3000 shotgun is seen in the hands of a GCC officer guarding the gate to Arkham Asylum at the end of &amp;quot;Lovecraft&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image: S&amp;amp;W3000shotgun.jpg|thumb|none|450px|Smith &amp;amp; Wesson 3000 shotgun - 12 Gauge]]&lt;br /&gt;
[[File:GothamS01E10 02.jpg|thumb|none|600px|The GCC officer secures the gate to Arkham Asylum.]] &lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1200==&lt;br /&gt;
A few GCC officers are seen armed with Winchester Model 1200s in &amp;quot;Harvey Dent&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1200Police.jpg|thumb|none|450px|Winchester Model 1200 Police Model - 12 gauge.]]&lt;br /&gt;
[[File:GothamS1E09 06.jpg|thumb|none|600px|GCC officers prepare their shotguns for a prisoner transfer.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
What appears to be a FN M249E2 SAW is used by the Penguin in a shootout with Fish's soldiers near the end of &amp;quot;Happy Families are Alike&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:New Model M249.jpg|thumb|none|500px|New M249 SAW - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS1E22 08.jpg|thumb|none|600px|Firing the LMG from the hip due to his badly injured leg.]]&lt;br /&gt;
[[File:GothamS1E22 09.jpg|thumb|none|600px|The Penguin ceases firing the LMG.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
A M72 LAW is used by an assassin to take out Falcone at the start of &amp;quot;Happy Families are Alike&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72 law.jpg|thumb|none|400px|M72 LAW with rocket - 66mm.]]&lt;br /&gt;
[[File:GothamS1E22 00.jpg|thumb|none|600px|The helmeted assassin expands the LAW.]]&lt;br /&gt;
[[File:GothamS1E22 01.jpg|thumb|none|600px|The LAW's sights aimed at Falcone.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Various Small Arms==&lt;br /&gt;
A variety of small arms are seen in &amp;quot;The Anvil and the Hammer&amp;quot; in the hands of Maroni's soldatos.&lt;br /&gt;
&lt;br /&gt;
[[File:GothamS01E21 12.jpg|thumb|none|600px|The man at the right is armed with a Colt Python in a stainless steel finish.]]&lt;br /&gt;
[[File:GothamS01E21 13.jpg|thumb|none|600px|The two men on the left appear to have railed P226s with the middle one having a Colt Python in a black finish.]]&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gotham_-_Season_4&amp;diff=1497336</id>
		<title>Gotham - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gotham_-_Season_4&amp;diff=1497336"/>
		<updated>2022-04-24T09:37:30Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Rifles / Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Gotham - Season 4&lt;br /&gt;
|picture = GothamS4 BR.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = FOX&lt;br /&gt;
|genre = Crime &amp;lt;br&amp;gt; Drama &amp;lt;br&amp;gt; &lt;br /&gt;
|Director= &lt;br /&gt;
|dates = 2017-2018&lt;br /&gt;
|language = English&lt;br /&gt;
|episodes = 22&lt;br /&gt;
|character1=Det. Jim Gordon&lt;br /&gt;
|actor1=[[Ben McKenzie]]&lt;br /&gt;
|character2=Det. Harvey Bullock&lt;br /&gt;
|actor2=[[Donal Logue]]&lt;br /&gt;
|character3=Bruce Wayne&lt;br /&gt;
|actor3=[[ David Mazouz]]&lt;br /&gt;
|character4=Alfred Pennyworth&lt;br /&gt;
|actor4=[[Sean Pertwee]]&lt;br /&gt;
|character5=Oswald 'Penguin' Cobblepot&lt;br /&gt;
|actor5=[[Robin Lord Taylor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|4|Gotham}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A gold Beretta 92FS is used by Barbara Kean ([[Erin Richards]]) in &amp;quot;A Dark Knight: Stop Hitting Yourself&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 92FS Gold.jpg|thumb|none|300px|Gold Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:GothamS4E08 01.jpg|thumb|none|600px|Barbara puts the pistol on Edward in &amp;quot;A Dark Knight: Stop Hitting Yourself&amp;quot;.]]&lt;br /&gt;
[[File:GothamS4E08 03.jpg|thumb|none|600px|Another shot of the gold 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The Beretta 92FS Inox is used by Sampson ([[Stu &amp;quot;Large&amp;quot; Riley]]) in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|American made Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E15 05.jpg|thumb|none|600px|Sampson sticks the Inox in the face of a civilian in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-10C==&lt;br /&gt;
A CZ P-10C is seen with an armed man in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ P-10C.jpg|thumb|none|400px|CZ P-10 C - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E15 12.jpg|thumb|none|600px|The P-10C aimed at Nygma in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The Glock 17 is seen with some Gotham City Police Department officers as their sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E07 08.jpg|thumb|none|600px|The GCPD officer with the background with his Glock out in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 with stainless slide.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E15 10.jpg|thumb|none|600px|Edward Nygma ([[Cory Michael Smith]]) aims the Glock 17 at Oswald in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 11.jpg|thumb|none|600px|Another shot of the pistol seized by Nygma. Note the worn steel slide.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 SAI==&lt;br /&gt;
A [[Glock 17]] SAI is used by Tabitha Galavan ([[Jessica Lucas]]) during an attack on &amp;quot;A Dark Knight: Pieces of a Broken Mirror&amp;quot; (S4E12).&lt;br /&gt;
&lt;br /&gt;
[[Image:SAIGlock17Tier1.jpg|thumb|none|300px|Salient Arms International Glock 17 Tier 1 Model - 9x19 Parabellum]]&lt;br /&gt;
[[File:GothamS04E12 01.jpg|thumb|none|600px|Tabitha encounters Butch in &amp;quot;A Dark Knight: Pieces of a Broken Mirror&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 34 SAI==&lt;br /&gt;
A [[Glock 34]] SAI is used by Tabitha Galavan ([[Jessica Lucas]]) during an attack on Penguin's party in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01), servin as her sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saliant Arms glock 34.jpg|thumb|none|300px|Salient Arms International Glock 34 - 9x19 Parabellum]]&lt;br /&gt;
[[File:GothamS04E01 10.jpg|thumb|none|600px|Tabitha takes possession of the Glock 17 SAI in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi Pistol==&lt;br /&gt;
The IMI Uzi pistol is seen with some League of Shadows assassins in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-Pistol.jpg|thumb|none|275px|IMI Uzi Pistol with 25-round magazine - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E16 04.jpg|thumb|none|600px|Lelia ([[Shiva Shobitha]]) aims the Uzi pistol in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The Intratec TEC-9 is seen with some League of Shadows assassins in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|300px|none|Intratec TEC-9 - 9x19mm.]]&lt;br /&gt;
[[File:GothamS04E16 05.jpg|thumb|none|600px|Some female LOS assassins with the KG-99 in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Super Carry==&lt;br /&gt;
The Kimber Super Carry is used by Wendell aka the Headhunter ([[Kyle Vincent Terry]]), first seen in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Kimber JW2 1.jpg|thumb|none|500px|Kimber Super Carry .45 ACP]]&lt;br /&gt;
[[File:GothamS04E07 10.jpg|thumb|none|600px|The Kimber aimed at GCPD officers in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E07 09.jpg|thumb|none|600px|Wendell smiles after finishing a job.]]&lt;br /&gt;
[[File:GothamS04E15 09.jpg|thumb|none|600px|The pistol fired at Gordon and Bullock in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;. There's a good shot of the weapon with the mounted compensator and extended magbase.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Solo CDP==&lt;br /&gt;
Leslie 'Lee' Thompkins ([[Morena Baccarin]]) begins carrying a Kimber Solo CDP in &amp;quot;A Dark Knight: Stop Hitting Yourself&amp;quot; as her personal sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kimber Solo CDP LG.jpg|thumb|none|300px|Kimber Solo CDP - 9mm]]&lt;br /&gt;
[[File:GothamS4E08 00.jpg|thumb|none|600px|Lee confronts an unwanted visitor in &amp;quot;A Dark Knight: Stop Hitting Yourself&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 15.jpg|thumb|none|600px|Lee takes out Sofia in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] is used by a robber holding up a couple in a deserted road in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01). A stainless version is used by one of the Penguin's men in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Denix-M1911.jpg|thumb|none|300px|Denix non firing M1911A1 Replica]]&lt;br /&gt;
[[File:GothamS04E01 14.jpg|thumb|none|600px|The robber with his M1911A1 in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|none|300px|M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:GothamS04E07 10.jpg|thumb|none|600px|The stainless M1911A1 aimed at GCPD officers in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC E-Series==&lt;br /&gt;
The [[Smith &amp;amp; Wesson SW1911|Smith &amp;amp; Wesson SW1911 SC &amp;quot;E Series&amp;quot;]] is used by Detective Jim Gordon ([[Ben McKenzie]]) as his sidearm again in the season. Lazlo Valentin ([[Michael Cerveris]]) uses it in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot; which Sofia Falcone ([[Crystal Reed]]) uses to shoot Lazlo, using it as her sidearm.&lt;br /&gt;
&lt;br /&gt;
[[File:SW1911SC E Series.jpg|thumb|300px|none|Smith &amp;amp; Wesson SW1911SC &amp;quot;E Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:GothamS04E01 02.jpg|thumb|none|600px|Jim makes an arrest at the end of &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E07 00.jpg|thumb|none|600px|Jim confronts Headhunter in a standoff in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E12 00.jpg|thumb|none|600px|The SW1991SC aimed at a fleeing station wagon in &amp;quot;A Dark Knight: Pieces of a Broken Mirror&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WSW1911 stainless.jpg|thumb|none|350px| Smith &amp;amp; Wesson SW1911 - .45 ACP]]&lt;br /&gt;
[[File:GothamS04E11 13.jpg|thumb|none|600px|Lazlo ''greets'' Jim in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 14.jpg|thumb|none|600px|Sofia takes out Lazlo.]]&lt;br /&gt;
[[File:GothamS04E15 14.jpg|thumb|none|600px|Sofia takes Gordon's rejection very, very badly in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The dual [[SIG-Sauer GSR]]s are used by Victor Zsasz (Anthony Carrigan) again in the season as his main sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer Revolution.jpg|thumb|none|300px|SIG-Sauer GSR with stainless finish - .45 ACP]]&lt;br /&gt;
[[File:GothamS04E01 00.jpg|thumb|none|600px|Zsasz aims his GSR at Merton in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E01 01.jpg|thumb|none|600px|A good shot of the GSR held by Zsasz.]]&lt;br /&gt;
[[File:GothamS04E10 01.jpg|thumb|none|600px|Zsasz aims his GSR at Sofia Falcone in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by Gotham City Corrections officers. Alfred and Jim take them from League of Assassin soldiers posing as GCC officers in &amp;quot;A Dark Knight: The Blade's Path&amp;quot; (S4E05). Pyg uses it briefly in &amp;quot;A Dark Knight: Let Them Eat Pie&amp;quot;. Oswald Cobbelpot ([[Robin Lord Taylor]]) uses it in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:GothamS04E05 00.jpg|thumb|none|600px|Alfred aims the P226R at a fake GCC officer in &amp;quot;A Dark Knight: The Blade's Path&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E05 01.jpg|thumb|none|600px|Jim picks up a dropped P226R.]]&lt;br /&gt;
[[File:GothamS04E09 00.jpg|thumb|none|600px|Pyg aims the P226R at Gordon while taking Detective Harper hostage in &amp;quot;A Dark Knight: Let Them Eat Pie&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 08.jpg|thumb|none|600px|Oswald confronts the Dentist in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The SIG-Sauer P228 is seen with some GCPD officers as their main sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Line of Fire Eastwood Gun Right.jpg|thumb|none|400px|The SIG-Sauer P228 from '''In the Line of Fire'''.]]&lt;br /&gt;
[[File:GothamS04E07 07.jpg|thumb|none|600px|GCPD officers with their P228s in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P Shield==&lt;br /&gt;
A [[Smith &amp;amp; Wesson M&amp;amp;P Shield]] is used by Tabitha as her sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith_Wesson_Shield.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P Shield Semiautomatic Pistol - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E02 09.jpg|thumb|none|600px|Tabita uses the Shield in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5946==&lt;br /&gt;
A Smith &amp;amp; Wesson 5946 is seen with an armed man in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|thumb|none|300px|Smith and Wesson 5946 - 9x19mm.]]&lt;br /&gt;
[[File:GothamS04E11 10.jpg|thumb|none|600px|The 5946 used in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
The [[Colt Official Police]] is ussed by Griffin Krank ([[Thomas Lyon]]) in &amp;quot;A Dark Knight: Pieces of a Broken Mirror&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtOffPolice Stack UT.jpg|400px|thumb|none|Colt Official Police Revolver - .38 Special.]]&lt;br /&gt;
[[File:GothamS04E12 02.jpg|thumb|none|600px|Griffin shot while with the Police in &amp;quot;A Dark Knight: Pieces of a Broken Mirror&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] is seen in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01) with a robber. Edward Nygma ([[Cory Michael Smith]]) uses it when confronting the Penguin at the end of &amp;quot;A Dark Knight: The Demon's Head&amp;quot;. Some League of Shadows assassins use them in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Coltpython25.jpg|thumb|none|300px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:GothamS04E01 03.jpg|thumb|none|600px|The Python being used in a robbery in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonStdBarrel.jpg|thumb|325px|none|Colt Python with 4&amp;quot; Barrel and factory Black rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:GothamS04E04 00.jpg|thumb|none|600px|Nygma confronts Penguin with the revolver in &amp;quot;A Dark Knight: The Demon's Head&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 04.jpg|thumb|none|600px|An armed man checks a gas stove in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E16 00.jpg|thumb|none|600px|A LOS assassin aims his Python at Barbara in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
What appears to be a [[Ruger GP100]] is used by Warden Reed ([[Damian Young]]) in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot; (S4E02).&lt;br /&gt;
&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|300px|Ruger GP100, Stainless Version - .357 Magnum]]&lt;br /&gt;
[[File:GothamS04E02 07.jpg|thumb|none|600px|Warden Reed stumbles around Arkham Asylum in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot; (S4E02).]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A stainless [[Single Action Army]] with engravings is seen in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;, briefly used by Floyd ([[Lee Zarrett]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Single_Action_Army_Custom_Engraved_Ivory_32-20_WCF.jpg|thumb|none|300px|Colt Single Action Army w/ 4.75&amp;quot; barrel, custom engraved with ivory - .32-20 Winchester]]&lt;br /&gt;
[[File:GothamS04E15 06.jpg|thumb|none|600px|The dual engraved SAAs in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 07.jpg|thumb|none|600px|Floyd about to raise the SAA.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 10]] with a short barrel is used by Nygma briefly in &amp;quot;A Dark Knight: The Blade's Path&amp;quot; (S4E05).&lt;br /&gt;
[[Image:S&amp;amp;W MP Rev.jpg|thumb|none|300px|Smith and Wesson Military and Police - .38 Special]]&lt;br /&gt;
[[File:GothamS04E05 02.jpg|thumb|none|600px|Nygma robbing a pharmacy in &amp;quot;A Dark Knight: The Blade's Path&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E05 03.jpg|thumb|none|600px|The unnamed pharmacist ([[Albert M. Chan]]) takes the weapon after disarming Nygma.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 19]] is seen first in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot; with some criminals.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 - .357 Magnum.]]&lt;br /&gt;
[[File:GothamS04E10 06.jpg|thumb|none|600px|Armed crooks aim their revolvers at Lee in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 08.jpg|thumb|none|600px|One of Don Falcone's bodyguards is shot while he draws his revolver in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] is used by a robber in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01). Detective Harvey Bullock uses it as his main sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S%26W_Model_19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Snub Nose (2.5&amp;quot; barrel) - .357 Magnum.]]&lt;br /&gt;
[[File:GothamS04E01 14.jpg|thumb|none|600px|The robber with his Model 19 in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E06 00.jpg|thumb|none|600px|Bullock with his revolver out in &amp;quot;A Dark Knight: Hog Day Afternoon&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 00.jpg|thumb|none|600px|Bullock leaves his sidearm and GCPD badge at the end of &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 00.jpg|thumb|none|600px|The Model 19 snub nose aimed at Oswald in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 37 Airweight==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 37 Airweight]] is used by Jerome Valeska ([[Cameron Monaghan]]) as his main sidearm after he broke out of Arkham, first seen in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M37AirRight.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 37 Airweight - .38 Special]]&lt;br /&gt;
[[File:GothamS04E16 02.jpg|thumb|none|600px|Jerome with the revolver in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E16 01.jpg|thumb|none|600px|A full shot of the Airweight.]]&lt;br /&gt;
[[File:GothamS04E16 03.jpg|thumb|none|600px|Selina Kyle ([[Camren Bicondova]]) uses the Model 37 against Jerome.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The Heckler &amp;amp; Koch MP5A3 is seen with some GCPD officers in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 F stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E11 04.jpg|thumb|none|600px|GCPD officers raid Penguin's safehouse in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The Heckler &amp;amp; Koch MP5K-PDW is seen with some GCPD officers in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E07 01.jpg|thumb|none|600px|A GCPD officer aims the MP5K-PDW with the folded stock in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 03.jpg|thumb|none|600px|The MP5K-PDW aimed at Zsasz during a raid in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A Heckler &amp;amp; Koch MP7A1 is used by Penguin's men in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:GothamS04E11 02.jpg|thumb|none|600px|Penguin's men aim their MP7A1s at GCPD officers in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by smugglers in &amp;quot;A Dark Knight: They Who Hide Behind Masks&amp;quot; (S4E03). One of Sofia's men uses it in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E03 00.jpg|thumb|none|600px|Bruce disarms a smuggler of his weapon in &amp;quot;A Dark Knight: They Who Hide Behind Masks&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 13.jpg|thumb|none|600px|Sofia's man armed with the Uzi in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
A [[Thompson Submachine Gun|1928A1  Thompson]] with no Cutts compensator is used by some criminals in the season.&lt;br /&gt;
&lt;br /&gt;
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]&lt;br /&gt;
[[File:GothamS04E10 02.jpg|thumb|none|600px|The armed man aims his M1928A1 at Lee and Ed in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is seen with some criminals in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGCMP40.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E10 05.jpg|thumb|none|600px|An armed man with the MP40 in the Narrows District in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] is seen in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot; with a hired gun recruited by Sofia Falcone.&lt;br /&gt;
&lt;br /&gt;
[[File:MPX Gen1.jpg|thumb|none|400px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E10 03.jpg|thumb|none|600px|The gunman fires at Penguin in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
An [[Ithaca 37]] is seen with a masked robber and later on, by Merton ([[Michael Buscemi]]) while sawed-off model is used by a masked robber and Alfred later uses during an attack on the Penguin's party, the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] is used by Grady Davis ([[Michael Maize]]) in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01). &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E01 09.jpg|thumb|none|600px|The masked robber with the Ithaca 37 in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E01 11.jpg|thumb|none|600px|Merton rants to Gordon on how the Penguin makes things unfair for criminals like him.]]&lt;br /&gt;
 &lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]] &lt;br /&gt;
[[File:GothamS04E01 07.jpg|thumb|none|600px|The masked robber with the Ithaca 37 with sawed-off in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E01 08.jpg|thumb|none|600px|Alfred with the Ithaca 37 with sawed-off. Note that the loading chamber is not hollow, which means that it's a replica used for stunt work/when the shotgun is not called to be used.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:xxhardball.jpg|none|400px|thumb|Airsoft Ithaca 37 &amp;quot;Stakeout&amp;quot; replica shotgun nearly identical to the one used in the game ''Grand Theft Auto IV''.]]&lt;br /&gt;
[[File:GothamS04E01 12.jpg|thumb|none|600px|Grady corners Bullock in the middle of &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot; with one of Penguin's men.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E07 12.jpg|thumb|none|600px|The armed man on the left with the KSG in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] with Jim uses it while he inspect Arkham Asylum by himself since majority of the GCPD refuse to go and give him backup.Another one is used in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;(S4E07) with black furniture.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E02 08.jpg|thumb|none|600px|Jim enters Arkham Asylum in the middle of &amp;quot;A Dark Knight: The Fear Reaper&amp;quot; (S4E02).]]&lt;br /&gt;
&lt;br /&gt;
[[File:M58B2.jpg|thumb|400px|none|Double Eagle M58B airsoft shotgun with orange barrel protection removed.]]&lt;br /&gt;
[[File:GothamS04E07 14.jpg|thumb|none|600px|An armed man sees a burning tire in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 590]] is used by one of Penguin's men in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:GothamS04E11 09.jpg|thumb|none|600px|The 590 fired at GCPD officers in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
&lt;br /&gt;
===Remington Model 870 MCS===&lt;br /&gt;
A Remington Model 870 MCS is used by an armed man in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 Gauge.]]&lt;br /&gt;
[[File:GothamS04E07 11.jpg|thumb|none|600px|The armed man with the MCS in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870P===&lt;br /&gt;
The Remington 870P with black furniture is seen in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot; by Detective Ruseckas ([[Angelo Berkowitz]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Model870P Speedfeed RS.jpg|thumb|450px|none|Remington 870P with rifle sights and SpeedFeed Standard Stock - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E07 13.jpg|thumb|none|600px|Ruseckas takes cover from gunfire in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Shotgun==&lt;br /&gt;
A [[Sawed-off Double Barrel Shotgun]] is used by Merton in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01).&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E01 13.jpg|thumb|none|600px|A masked Merton wields the shotgun in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] with rails are seen throughout &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01).&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|400px|AKMSU with RIS handguard - 7.62x39mm.]]&lt;br /&gt;
[[File:GothamS04E01 05.jpg|thumb|none|600px|An armed robber raids a wedding party in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E01 04.jpg|thumb|none|600px|The armed man confronted by Tabitha with the railed AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
The AKS-47 can be seen with some criminals in the season.&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-47 T3 unfolded.jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:GothamS04E10 00.jpg|thumb|none|600px|The armed man aims his AKS-47 at Lee in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 03.jpg|thumb|none|600px|An armed man inspects a gas stove at the start of &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36C]] fitted with a [[Cobray CM203]] launcher is seen with one of Penguin's men in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;, which Jim uses later on.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS04E07 04.jpg|thumb|none|600px|The G36C seen in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;. You can see the red dot scope and the CM203 attached via cable ties underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G3A3]] is seen in Barbara's arms stash in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot; (S4E02).&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GothamS04E02 00.jpg|thumb|none|600px|A G3A3 on display in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
The [[Colt M4A1|M4A1 carbine]] is seen in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01). Some are seen in Barbara Kean's arms stash in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot;.&lt;br /&gt;
[[Image:M4A1EOT.jpg|thumb|none|450px|M4A1 Carbine with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS04E01 06.jpg|thumb|none|600px|An armed robber raids a wedding party in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|450px|Colt-manufactured M4A1 with carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS04E02 00.jpg|thumb|none|600px|A couple of M4A1s with no carry handles in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A SIG SG 552 is used by Penguin's men in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot; and in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 5532.jpg|thumb|400px|none|SIG SG 552-2 fitted with C-More sight - 5.56x45mm.]]&lt;br /&gt;
[[File:GothamS04E10 04.jpg|thumb|none|600px|Penguin's man takes cover in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 06.jpg|thumb|none|600px|The SG 552 fired at GCPD officers in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
&lt;br /&gt;
[[File:GothamS04E11 05.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
A [[Blaser R93 LRS2]] is used by Lazlo in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:BlaserR93WithHarrisBipod.jpg|thumb|none|450px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. This rifle has a Harris Bipod mounted.]]&lt;br /&gt;
[[File:GothamS04E11 07.jpg|thumb|none|600px|Lazlo with the fired R93 LRS2 in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout Covert ==&lt;br /&gt;
A [[Desert Tactical Arms Stealth Recon Scout|Desert Tactical Arms Stealth Recon Scout Covert]] is taken by Zsasz in the middle of &amp;quot;A Dark Knight: The Fear Reaper&amp;quot; (S4E02) from Barbara Kean's arsenal.&lt;br /&gt;
[[File:Covert A1.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout Covert with suppressor- .338 Lapua Magnum]]&lt;br /&gt;
[[File:GothamS04E02 00.jpg|thumb|none|600px|''&amp;quot;Hot damn, it's like Christmas!&amp;quot;''&amp;lt;br&amp;gt;Zsasz takes the SRSC from the display case in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
A [[FN M249 SAW]] is seen in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot; with a hired assassin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS04E11 11.jpg|thumb|none|600px|The assassin firing the &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 12.jpg|thumb|none|600px|You can see the feed tray cover, foregrip and barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s are used in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;, rigged up in a trap.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134Minigun.jpg|thumb|none|450px|M134 Minigun with a mounted stand.]]&lt;br /&gt;
[[File:GothamS04E07 06.jpg|thumb|none|600px|The M134 rigged up to fire on Bullock in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Sleep Grenade==&lt;br /&gt;
A sleep grenade is used by Tabitha to abduct Solomon Grundy in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GothamS04E11 01.jpg|thumb|none|600px|The sleep grenade used by Tabitha in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Cobray CM203==&lt;br /&gt;
The [[Cobray CM203]] is seen mounted on a [[Heckler &amp;amp; Koch G36C]] in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt37mm.jpg|thumb|none|375px|Cobray CM203 - 37mm]]&lt;br /&gt;
[[File:GothamS04E07 05.jpg|thumb|none|600px|Jim fires the CM203 to take out the rigged minigun at the end of &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;. Just visible in this shot is the fact that the CM203 appears to only be attached to the rifle with a pair of cable ties.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Barbara's Arsenal==&lt;br /&gt;
[[File:GothamS04E02 01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E02 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E02 03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E02 04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E02 05.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E02 06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E07 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E07 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mr. Freeze's Freeze Gun (Kel-Tec KSG)==&lt;br /&gt;
Mr. Freeze ([[Nathan Darrow]]) uses the same freeze gun back from the previous season. The front end suggests the gun is a modified [[Kel-Tec KSG]].&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E04 01.jpg|thumb|none|600px|Freeze ([[Nathan Darrow]]) says hello with the gun in &amp;quot;A Dark Knight: The Demon's Head&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 01.jpg|thumb|none|600px|Freeze gets impatient and aims his weapon at Oswald in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 02.jpg|thumb|none|600px|Another shot of the modded KSG.]]&lt;br /&gt;
&lt;br /&gt;
==Firefly's Flamethrower==&lt;br /&gt;
Firefly has a flamethrower with a fuel tank strapped on her back as her main weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GothamS4E08 02.jpg|thumb|none|600px|Firefly makes an entrance in &amp;quot;A Dark Knight: Stop Hitting Yourself&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gotham_-_Season_4&amp;diff=1497335</id>
		<title>Gotham - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gotham_-_Season_4&amp;diff=1497335"/>
		<updated>2022-04-24T09:37:08Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Rifles / Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Gotham - Season 4&lt;br /&gt;
|picture = GothamS4 BR.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = FOX&lt;br /&gt;
|genre = Crime &amp;lt;br&amp;gt; Drama &amp;lt;br&amp;gt; &lt;br /&gt;
|Director= &lt;br /&gt;
|dates = 2017-2018&lt;br /&gt;
|language = English&lt;br /&gt;
|episodes = 22&lt;br /&gt;
|character1=Det. Jim Gordon&lt;br /&gt;
|actor1=[[Ben McKenzie]]&lt;br /&gt;
|character2=Det. Harvey Bullock&lt;br /&gt;
|actor2=[[Donal Logue]]&lt;br /&gt;
|character3=Bruce Wayne&lt;br /&gt;
|actor3=[[ David Mazouz]]&lt;br /&gt;
|character4=Alfred Pennyworth&lt;br /&gt;
|actor4=[[Sean Pertwee]]&lt;br /&gt;
|character5=Oswald 'Penguin' Cobblepot&lt;br /&gt;
|actor5=[[Robin Lord Taylor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|4|Gotham}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A gold Beretta 92FS is used by Barbara Kean ([[Erin Richards]]) in &amp;quot;A Dark Knight: Stop Hitting Yourself&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 92FS Gold.jpg|thumb|none|300px|Gold Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:GothamS4E08 01.jpg|thumb|none|600px|Barbara puts the pistol on Edward in &amp;quot;A Dark Knight: Stop Hitting Yourself&amp;quot;.]]&lt;br /&gt;
[[File:GothamS4E08 03.jpg|thumb|none|600px|Another shot of the gold 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The Beretta 92FS Inox is used by Sampson ([[Stu &amp;quot;Large&amp;quot; Riley]]) in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|American made Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E15 05.jpg|thumb|none|600px|Sampson sticks the Inox in the face of a civilian in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ P-10C==&lt;br /&gt;
A CZ P-10C is seen with an armed man in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ P-10C.jpg|thumb|none|400px|CZ P-10 C - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E15 12.jpg|thumb|none|600px|The P-10C aimed at Nygma in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The Glock 17 is seen with some Gotham City Police Department officers as their sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E07 08.jpg|thumb|none|600px|The GCPD officer with the background with his Glock out in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock 17 with stainless slide.jpg|thumb|none|300px|Glock 17 (3rd Generation) with stainless steel slide - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E15 10.jpg|thumb|none|600px|Edward Nygma ([[Cory Michael Smith]]) aims the Glock 17 at Oswald in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 11.jpg|thumb|none|600px|Another shot of the pistol seized by Nygma. Note the worn steel slide.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 SAI==&lt;br /&gt;
A [[Glock 17]] SAI is used by Tabitha Galavan ([[Jessica Lucas]]) during an attack on &amp;quot;A Dark Knight: Pieces of a Broken Mirror&amp;quot; (S4E12).&lt;br /&gt;
&lt;br /&gt;
[[Image:SAIGlock17Tier1.jpg|thumb|none|300px|Salient Arms International Glock 17 Tier 1 Model - 9x19 Parabellum]]&lt;br /&gt;
[[File:GothamS04E12 01.jpg|thumb|none|600px|Tabitha encounters Butch in &amp;quot;A Dark Knight: Pieces of a Broken Mirror&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 34 SAI==&lt;br /&gt;
A [[Glock 34]] SAI is used by Tabitha Galavan ([[Jessica Lucas]]) during an attack on Penguin's party in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01), servin as her sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saliant Arms glock 34.jpg|thumb|none|300px|Salient Arms International Glock 34 - 9x19 Parabellum]]&lt;br /&gt;
[[File:GothamS04E01 10.jpg|thumb|none|600px|Tabitha takes possession of the Glock 17 SAI in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi Pistol==&lt;br /&gt;
The IMI Uzi pistol is seen with some League of Shadows assassins in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-Pistol.jpg|thumb|none|275px|IMI Uzi Pistol with 25-round magazine - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E16 04.jpg|thumb|none|600px|Lelia ([[Shiva Shobitha]]) aims the Uzi pistol in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The Intratec TEC-9 is seen with some League of Shadows assassins in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|300px|none|Intratec TEC-9 - 9x19mm.]]&lt;br /&gt;
[[File:GothamS04E16 05.jpg|thumb|none|600px|Some female LOS assassins with the KG-99 in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Super Carry==&lt;br /&gt;
The Kimber Super Carry is used by Wendell aka the Headhunter ([[Kyle Vincent Terry]]), first seen in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Custom Kimber JW2 1.jpg|thumb|none|500px|Kimber Super Carry .45 ACP]]&lt;br /&gt;
[[File:GothamS04E07 10.jpg|thumb|none|600px|The Kimber aimed at GCPD officers in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E07 09.jpg|thumb|none|600px|Wendell smiles after finishing a job.]]&lt;br /&gt;
[[File:GothamS04E15 09.jpg|thumb|none|600px|The pistol fired at Gordon and Bullock in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;. There's a good shot of the weapon with the mounted compensator and extended magbase.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Solo CDP==&lt;br /&gt;
Leslie 'Lee' Thompkins ([[Morena Baccarin]]) begins carrying a Kimber Solo CDP in &amp;quot;A Dark Knight: Stop Hitting Yourself&amp;quot; as her personal sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kimber Solo CDP LG.jpg|thumb|none|300px|Kimber Solo CDP - 9mm]]&lt;br /&gt;
[[File:GothamS4E08 00.jpg|thumb|none|600px|Lee confronts an unwanted visitor in &amp;quot;A Dark Knight: Stop Hitting Yourself&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 15.jpg|thumb|none|600px|Lee takes out Sofia in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] is used by a robber holding up a couple in a deserted road in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01). A stainless version is used by one of the Penguin's men in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Denix-M1911.jpg|thumb|none|300px|Denix non firing M1911A1 Replica]]&lt;br /&gt;
[[File:GothamS04E01 14.jpg|thumb|none|600px|The robber with his M1911A1 in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|none|300px|M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:GothamS04E07 10.jpg|thumb|none|600px|The stainless M1911A1 aimed at GCPD officers in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC E-Series==&lt;br /&gt;
The [[Smith &amp;amp; Wesson SW1911|Smith &amp;amp; Wesson SW1911 SC &amp;quot;E Series&amp;quot;]] is used by Detective Jim Gordon ([[Ben McKenzie]]) as his sidearm again in the season. Lazlo Valentin ([[Michael Cerveris]]) uses it in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot; which Sofia Falcone ([[Crystal Reed]]) uses to shoot Lazlo, using it as her sidearm.&lt;br /&gt;
&lt;br /&gt;
[[File:SW1911SC E Series.jpg|thumb|300px|none|Smith &amp;amp; Wesson SW1911SC &amp;quot;E Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:GothamS04E01 02.jpg|thumb|none|600px|Jim makes an arrest at the end of &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E07 00.jpg|thumb|none|600px|Jim confronts Headhunter in a standoff in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E12 00.jpg|thumb|none|600px|The SW1991SC aimed at a fleeing station wagon in &amp;quot;A Dark Knight: Pieces of a Broken Mirror&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WSW1911 stainless.jpg|thumb|none|350px| Smith &amp;amp; Wesson SW1911 - .45 ACP]]&lt;br /&gt;
[[File:GothamS04E11 13.jpg|thumb|none|600px|Lazlo ''greets'' Jim in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 14.jpg|thumb|none|600px|Sofia takes out Lazlo.]]&lt;br /&gt;
[[File:GothamS04E15 14.jpg|thumb|none|600px|Sofia takes Gordon's rejection very, very badly in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The dual [[SIG-Sauer GSR]]s are used by Victor Zsasz (Anthony Carrigan) again in the season as his main sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer Revolution.jpg|thumb|none|300px|SIG-Sauer GSR with stainless finish - .45 ACP]]&lt;br /&gt;
[[File:GothamS04E01 00.jpg|thumb|none|600px|Zsasz aims his GSR at Merton in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E01 01.jpg|thumb|none|600px|A good shot of the GSR held by Zsasz.]]&lt;br /&gt;
[[File:GothamS04E10 01.jpg|thumb|none|600px|Zsasz aims his GSR at Sofia Falcone in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P226R]] is used by Gotham City Corrections officers. Alfred and Jim take them from League of Assassin soldiers posing as GCC officers in &amp;quot;A Dark Knight: The Blade's Path&amp;quot; (S4E05). Pyg uses it briefly in &amp;quot;A Dark Knight: Let Them Eat Pie&amp;quot;. Oswald Cobbelpot ([[Robin Lord Taylor]]) uses it in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:GothamS04E05 00.jpg|thumb|none|600px|Alfred aims the P226R at a fake GCC officer in &amp;quot;A Dark Knight: The Blade's Path&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E05 01.jpg|thumb|none|600px|Jim picks up a dropped P226R.]]&lt;br /&gt;
[[File:GothamS04E09 00.jpg|thumb|none|600px|Pyg aims the P226R at Gordon while taking Detective Harper hostage in &amp;quot;A Dark Knight: Let Them Eat Pie&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 08.jpg|thumb|none|600px|Oswald confronts the Dentist in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The SIG-Sauer P228 is seen with some GCPD officers as their main sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Line of Fire Eastwood Gun Right.jpg|thumb|none|400px|The SIG-Sauer P228 from '''In the Line of Fire'''.]]&lt;br /&gt;
[[File:GothamS04E07 07.jpg|thumb|none|600px|GCPD officers with their P228s in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P Shield==&lt;br /&gt;
A [[Smith &amp;amp; Wesson M&amp;amp;P Shield]] is used by Tabitha as her sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith_Wesson_Shield.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P Shield Semiautomatic Pistol - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E02 09.jpg|thumb|none|600px|Tabita uses the Shield in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5946==&lt;br /&gt;
A Smith &amp;amp; Wesson 5946 is seen with an armed man in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|thumb|none|300px|Smith and Wesson 5946 - 9x19mm.]]&lt;br /&gt;
[[File:GothamS04E11 10.jpg|thumb|none|600px|The 5946 used in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
The [[Colt Official Police]] is ussed by Griffin Krank ([[Thomas Lyon]]) in &amp;quot;A Dark Knight: Pieces of a Broken Mirror&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtOffPolice Stack UT.jpg|400px|thumb|none|Colt Official Police Revolver - .38 Special.]]&lt;br /&gt;
[[File:GothamS04E12 02.jpg|thumb|none|600px|Griffin shot while with the Police in &amp;quot;A Dark Knight: Pieces of a Broken Mirror&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] is seen in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01) with a robber. Edward Nygma ([[Cory Michael Smith]]) uses it when confronting the Penguin at the end of &amp;quot;A Dark Knight: The Demon's Head&amp;quot;. Some League of Shadows assassins use them in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Coltpython25.jpg|thumb|none|300px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:GothamS04E01 03.jpg|thumb|none|600px|The Python being used in a robbery in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonStdBarrel.jpg|thumb|325px|none|Colt Python with 4&amp;quot; Barrel and factory Black rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:GothamS04E04 00.jpg|thumb|none|600px|Nygma confronts Penguin with the revolver in &amp;quot;A Dark Knight: The Demon's Head&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 04.jpg|thumb|none|600px|An armed man checks a gas stove in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E16 00.jpg|thumb|none|600px|A LOS assassin aims his Python at Barbara in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
What appears to be a [[Ruger GP100]] is used by Warden Reed ([[Damian Young]]) in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot; (S4E02).&lt;br /&gt;
&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|300px|Ruger GP100, Stainless Version - .357 Magnum]]&lt;br /&gt;
[[File:GothamS04E02 07.jpg|thumb|none|600px|Warden Reed stumbles around Arkham Asylum in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot; (S4E02).]]&lt;br /&gt;
&lt;br /&gt;
==Single Action Army==&lt;br /&gt;
A stainless [[Single Action Army]] with engravings is seen in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;, briefly used by Floyd ([[Lee Zarrett]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Single_Action_Army_Custom_Engraved_Ivory_32-20_WCF.jpg|thumb|none|300px|Colt Single Action Army w/ 4.75&amp;quot; barrel, custom engraved with ivory - .32-20 Winchester]]&lt;br /&gt;
[[File:GothamS04E15 06.jpg|thumb|none|600px|The dual engraved SAAs in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 07.jpg|thumb|none|600px|Floyd about to raise the SAA.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 10]] with a short barrel is used by Nygma briefly in &amp;quot;A Dark Knight: The Blade's Path&amp;quot; (S4E05).&lt;br /&gt;
[[Image:S&amp;amp;W MP Rev.jpg|thumb|none|300px|Smith and Wesson Military and Police - .38 Special]]&lt;br /&gt;
[[File:GothamS04E05 02.jpg|thumb|none|600px|Nygma robbing a pharmacy in &amp;quot;A Dark Knight: The Blade's Path&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E05 03.jpg|thumb|none|600px|The unnamed pharmacist ([[Albert M. Chan]]) takes the weapon after disarming Nygma.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 19]] is seen first in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot; with some criminals.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 - .357 Magnum.]]&lt;br /&gt;
[[File:GothamS04E10 06.jpg|thumb|none|600px|Armed crooks aim their revolvers at Lee in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 08.jpg|thumb|none|600px|One of Don Falcone's bodyguards is shot while he draws his revolver in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] is used by a robber in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01). Detective Harvey Bullock uses it as his main sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S%26W_Model_19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Snub Nose (2.5&amp;quot; barrel) - .357 Magnum.]]&lt;br /&gt;
[[File:GothamS04E01 14.jpg|thumb|none|600px|The robber with his Model 19 in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E06 00.jpg|thumb|none|600px|Bullock with his revolver out in &amp;quot;A Dark Knight: Hog Day Afternoon&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 00.jpg|thumb|none|600px|Bullock leaves his sidearm and GCPD badge at the end of &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 00.jpg|thumb|none|600px|The Model 19 snub nose aimed at Oswald in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 37 Airweight==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 37 Airweight]] is used by Jerome Valeska ([[Cameron Monaghan]]) as his main sidearm after he broke out of Arkham, first seen in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M37AirRight.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 37 Airweight - .38 Special]]&lt;br /&gt;
[[File:GothamS04E16 02.jpg|thumb|none|600px|Jerome with the revolver in &amp;quot;A Dark Knight: One of My Three Soups&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E16 01.jpg|thumb|none|600px|A full shot of the Airweight.]]&lt;br /&gt;
[[File:GothamS04E16 03.jpg|thumb|none|600px|Selina Kyle ([[Camren Bicondova]]) uses the Model 37 against Jerome.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The Heckler &amp;amp; Koch MP5A3 is seen with some GCPD officers in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 F stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E11 04.jpg|thumb|none|600px|GCPD officers raid Penguin's safehouse in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The Heckler &amp;amp; Koch MP5K-PDW is seen with some GCPD officers in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E07 01.jpg|thumb|none|600px|A GCPD officer aims the MP5K-PDW with the folded stock in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 03.jpg|thumb|none|600px|The MP5K-PDW aimed at Zsasz during a raid in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A Heckler &amp;amp; Koch MP7A1 is used by Penguin's men in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:GothamS04E11 02.jpg|thumb|none|600px|Penguin's men aim their MP7A1s at GCPD officers in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is used by smugglers in &amp;quot;A Dark Knight: They Who Hide Behind Masks&amp;quot; (S4E03). One of Sofia's men uses it in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E03 00.jpg|thumb|none|600px|Bruce disarms a smuggler of his weapon in &amp;quot;A Dark Knight: They Who Hide Behind Masks&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 13.jpg|thumb|none|600px|Sofia's man armed with the Uzi in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
A [[Thompson Submachine Gun|1928A1  Thompson]] with no Cutts compensator is used by some criminals in the season.&lt;br /&gt;
&lt;br /&gt;
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]&lt;br /&gt;
[[File:GothamS04E10 02.jpg|thumb|none|600px|The armed man aims his M1928A1 at Lee and Ed in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is seen with some criminals in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGCMP40.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E10 05.jpg|thumb|none|600px|An armed man with the MP40 in the Narrows District in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] is seen in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot; with a hired gun recruited by Sofia Falcone.&lt;br /&gt;
&lt;br /&gt;
[[File:MPX Gen1.jpg|thumb|none|400px|SIG-Sauer MPX SBR, Gen 1 - 9x19mm]]&lt;br /&gt;
[[File:GothamS04E10 03.jpg|thumb|none|600px|The gunman fires at Penguin in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
An [[Ithaca 37]] is seen with a masked robber and later on, by Merton ([[Michael Buscemi]]) while sawed-off model is used by a masked robber and Alfred later uses during an attack on the Penguin's party, the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]] is used by Grady Davis ([[Michael Maize]]) in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01). &lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca37.jpg|thumb|none|400px|Ithaca Model 37 riot with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E01 09.jpg|thumb|none|600px|The masked robber with the Ithaca 37 in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E01 11.jpg|thumb|none|600px|Merton rants to Gordon on how the Penguin makes things unfair for criminals like him.]]&lt;br /&gt;
 &lt;br /&gt;
[[Image:Ithaca_m37sawedoff.jpg|thumb|none|400px|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]] &lt;br /&gt;
[[File:GothamS04E01 07.jpg|thumb|none|600px|The masked robber with the Ithaca 37 with sawed-off in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E01 08.jpg|thumb|none|600px|Alfred with the Ithaca 37 with sawed-off. Note that the loading chamber is not hollow, which means that it's a replica used for stunt work/when the shotgun is not called to be used.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:xxhardball.jpg|none|400px|thumb|Airsoft Ithaca 37 &amp;quot;Stakeout&amp;quot; replica shotgun nearly identical to the one used in the game ''Grand Theft Auto IV''.]]&lt;br /&gt;
[[File:GothamS04E01 12.jpg|thumb|none|600px|Grady corners Bullock in the middle of &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot; with one of Penguin's men.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E07 12.jpg|thumb|none|600px|The armed man on the left with the KSG in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] with Jim uses it while he inspect Arkham Asylum by himself since majority of the GCPD refuse to go and give him backup.Another one is used in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;(S4E07) with black furniture.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E02 08.jpg|thumb|none|600px|Jim enters Arkham Asylum in the middle of &amp;quot;A Dark Knight: The Fear Reaper&amp;quot; (S4E02).]]&lt;br /&gt;
&lt;br /&gt;
[[File:M58B2.jpg|thumb|400px|none|Double Eagle M58B airsoft shotgun with orange barrel protection removed.]]&lt;br /&gt;
[[File:GothamS04E07 14.jpg|thumb|none|600px|An armed man sees a burning tire in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 590]] is used by one of Penguin's men in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg_590_Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]&lt;br /&gt;
[[File:GothamS04E11 09.jpg|thumb|none|600px|The 590 fired at GCPD officers in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
&lt;br /&gt;
===Remington Model 870 MCS===&lt;br /&gt;
A Remington Model 870 MCS is used by an armed man in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 Gauge.]]&lt;br /&gt;
[[File:GothamS04E07 11.jpg|thumb|none|600px|The armed man with the MCS in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870P===&lt;br /&gt;
The Remington 870P with black furniture is seen in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot; by Detective Ruseckas ([[Angelo Berkowitz]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Model870P Speedfeed RS.jpg|thumb|450px|none|Remington 870P with rifle sights and SpeedFeed Standard Stock - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E07 13.jpg|thumb|none|600px|Ruseckas takes cover from gunfire in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Shotgun==&lt;br /&gt;
A [[Sawed-off Double Barrel Shotgun]] is used by Merton in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01).&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Savage/Stevens 311A - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E01 13.jpg|thumb|none|600px|A masked Merton wields the shotgun in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
The [[AKMSU]] with rails are seen throughout &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01).&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|400px|AKMSU with RIS handguard - 7.62x39mm.]]&lt;br /&gt;
[[File:GothamS04E01 05.jpg|thumb|none|600px|An armed robber raids a wedding party in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E01 04.jpg|thumb|none|600px|The armed man confronted by Tabitha with the railed AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
The AKS-47 can be seen with some criminals in the season.&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-47 T3 unfolded.jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:GothamS04E10 00.jpg|thumb|none|600px|The armed man aims his AKS-47 at Lee in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 03.jpg|thumb|none|600px|An armed man inspects a gas stove at the start of &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36C]] fitted with a [[Cobray CM203]] launcher is seen with one of Penguin's men in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;, which Jim uses later on.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS04E07 04.jpg|thumb|none|600px|The G36C seen in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;. You can see the red dot scope and the CM203 attached via cable ties underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G3A3]] is seen in Barbara's arms stash in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot; (S4E02).&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GothamS04E02 00.jpg|thumb|none|600px|A G3A3 on display in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
The [[Colt M4A1|M4A1 carbine]] is seen in &amp;quot;A Dark Knight: Pax Penguina&amp;quot; (S4E01). Some are seen in Barbara Kean's arms stash in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot;.&lt;br /&gt;
[[Image:M4A1EOT.jpg|thumb|none|450px|M4A1 Carbine with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS04E01 06.jpg|thumb|none|600px|An armed robber raids a wedding party in &amp;quot;A Dark Knight: Pax Penguina&amp;quot;.]]&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|450px|Colt-manufactured M4A1 with carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS04E02 00.jpg|thumb|none|600px|A couple of M4A1s with no carry handles in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
A SIG SG 552 is used by Penguin's men in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot; and in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 5532.jpg|thumb|400px|none|SIG SG 552-2 fitted with C-More sight - 5.56x45mm.]]&lt;br /&gt;
[[File:GothamS04E10 04.jpg|thumb|none|600px|Penguin's man takes cover in &amp;quot;A Dark Knight: Things That Go Boom&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 06.jpg|thumb|none|600px|The SG 552 fired at GCPD officers in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
&lt;br /&gt;
[[File:GothamS04E11 05.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
A [[Blaser R93 LRS2]] is used by Lazlo in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:BlaserR93WithHarrisBipod.jpg|thumb|none|450px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. This rifle has a Harris Bipod mounted.]]&lt;br /&gt;
[[File:GothamS04E11 07.jpg|thumb|none|600px|Lazlo with the fired R93 LRS2 in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout Covert ==&lt;br /&gt;
A [[Desert Tactical Arms Stealth Recon Scout|Desert Tactical Arms Stealth Recon Scout Covert]] is taken by Zsasz in the middle of &amp;quot;A Dark Knight: The Fear Reaper&amp;quot; (S4E02) from Barbara Kean's arsenal.&lt;br /&gt;
[[File:Covert A1.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout Covert with suppressor- .338 Lapua Magnum]]&lt;br /&gt;
[[File:GothamS04E02 00.jpg|thumb|none|600px|''&amp;quot;Hot damn, it's like Christmas!&amp;quot;''&amp;lt;br&amp;gt;Zsasz takes the SRSC from the display case in &amp;quot;A Dark Knight: The Fear Reaper&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
A [[FN M249 SAW]] is seen in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot; with a hired assassin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS04E11 11.jpg|thumb|none|600px|The assassin firing the &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E11 12.jpg|thumb|none|600px|You can see the feed tray cover, foregrip and barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Dual [[M134 Minigun]]s are used in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;, rigged up in a trap.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134Minigun.jpg|thumb|none|450px|M134 Minigun with a mounted stand.]]&lt;br /&gt;
[[File:GothamS04E07 06.jpg|thumb|none|600px|The M134 rigged up to fire on Bullock in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Sleep Grenade==&lt;br /&gt;
A sleep grenade is used by Tabitha to abduct Solomon Grundy in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GothamS04E11 01.jpg|thumb|none|600px|The sleep grenade used by Tabitha in &amp;quot;A Dark Knight: Queen Takes Knight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Cobray CM203==&lt;br /&gt;
The [[Cobray CM203]] is seen mounted on a [[Heckler &amp;amp; Koch G36C]] in &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt37mm.jpg|thumb|none|375px|Cobray CM203 - 37mm]]&lt;br /&gt;
[[File:GothamS04E07 05.jpg|thumb|none|600px|Jim fires the CM203 to take out the rigged minigun at the end of &amp;quot;A Dark Knight: A Day in the Narrows&amp;quot;. Just visible in this shot is the fact that the CM203 appears to only be attached to the rifle with a pair of cable ties.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Barbara's Arsenal==&lt;br /&gt;
[[File:GothamS04E02 01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E02 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E02 03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E02 04.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E02 05.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E02 06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E07 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GothamS04E07 03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mr. Freeze's Freeze Gun (Kel-Tec KSG)==&lt;br /&gt;
Mr. Freeze ([[Nathan Darrow]]) uses the same freeze gun back from the previous season. The front end suggests the gun is a modified [[Kel-Tec KSG]].&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[File:GothamS04E04 01.jpg|thumb|none|600px|Freeze ([[Nathan Darrow]]) says hello with the gun in &amp;quot;A Dark Knight: The Demon's Head&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 01.jpg|thumb|none|600px|Freeze gets impatient and aims his weapon at Oswald in &amp;quot;A Dark Knight: The Sinking Ship The Grand Applause&amp;quot;.]]&lt;br /&gt;
[[File:GothamS04E15 02.jpg|thumb|none|600px|Another shot of the modded KSG.]]&lt;br /&gt;
&lt;br /&gt;
==Firefly's Flamethrower==&lt;br /&gt;
Firefly has a flamethrower with a fuel tank strapped on her back as her main weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GothamS4E08 02.jpg|thumb|none|600px|Firefly makes an entrance in &amp;quot;A Dark Knight: Stop Hitting Yourself&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:RussianTrooper&amp;diff=1497334</id>
		<title>User talk:RussianTrooper</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:RussianTrooper&amp;diff=1497334"/>
		<updated>2022-04-24T09:35:33Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* M4A1 Manufacturers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About the AK-103 Image==&lt;br /&gt;
As far as I'm concerned, that Image is public domain; Go ahead and use it :)&lt;br /&gt;
&lt;br /&gt;
==images==&lt;br /&gt;
Thanks for the note.  If you can, post the thumbnails on my talk page, so that I can see which images you're talking about. :)  ''Also, I must comment: If you have an opposition to the concept of &amp;quot;copyright&amp;quot;, hypothetically does that mean I can take your gun articles, copy them here word for word, but remove your name as author and put mine instead?'' :)  I know you don't do that, but that is a possible outcome if we had no copyright laws.  Just food for thought. [[User:MoviePropMaster2008|MoviePropMaster2008]] 16:31, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==photos==&lt;br /&gt;
Well since you were polite enough to ask, go ahead, but if you can somewhere, please put an attribution &amp;quot;courtesy of IMFDB&amp;quot; somewhere in the text near the photo.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:53, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hey don't change the AK47 page==&lt;br /&gt;
We keep all the 7.62x39 AND the 5.56x45mm guns on one page.  The AK-74 page only has the 5.45x39mm.  And you don't have to upload EVERY public domain image of an AK on IMFDB.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 19:56, 2 October 2010 (UTC)&lt;br /&gt;
::Thanks but don't take it upon yourself to do a wholesale change to a page.  Despite the gun being an original 5.45mm design that was being built and chambered for 5.56mm later, the 5.56mm variants all go on the original page.  The reason is that most movies made in the U.S. and Canada during the 1980s used Chinese guns (and the random Egyptian or Yugoslavian guns) but the only variants we saw for decades was either 7.62x39mm or 5.56x45mm.  The 5.45mm guns didn't even become seen in films outside of Russia until the 1990s.  Remember that this is not a GUN encyclopedia but a GUNS in movies site.  The original military weapon is fine, but what we actually see in the film takes precedence.  So we tend to list what was used, not what it was supposed to be.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:54, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Russian Movies and shows==&lt;br /&gt;
First of all, we welcome foreign (aka NON American movies and TV shows) as long as the pages don't suck. LOL  If you go to a complete page and follow the formatting rules exactly and make your page just like the IMFDB standard, no one will complain.  My biggest complaint about many foreign (to us that is) members is that their pages are terrible.  If you do nice looking, good resolution screencaps (remember to READ the rules before making pages) with good gun identifications (along with a poster or DVD cover), then we have no problem with it.  The only problem is that many SOVIET films and shows aren't available in good DVD transfers.  I have some CCCP movies in my movie collection and the image and sound quality was terrible compared to American films.  Now current films like 9POTA look good (but the DVD available from Amazon UK is not a good transfer, I've SEEN a high definition version of it and it looks MUCH better but now we don't have access to a high def version of 9POTA  commercially here.  So the short answer is yes, go for it, but do it right.  We get frustrated when people don't do a good job because most of the time, we can't fix it because we don't have access to the films.  Thanks.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 00:09, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Solo Voyage==&lt;br /&gt;
Why would you think it would be banned? America doesn't believe in that sort of thing. We have some really VILE ANTI AMERICAN movies here like Redacted which isn't banned.  Why would we ban an adventure movie like Solo Voyage. In fact, even at the height of the COLD WAR, when Rambo II came out, Stallone spoke about Solo Voyage and how he hoped that there could be a double billing, i.e. a showing of both films.  A lot of guys in the U.S. Military were looking forward to seeing the movie, if only to laugh at how us (the American military) was portrayed.  We figured, hey, the Soviets are the villains in our movies, they should be able to do the same.  It's all in good fun.  I was in West Berlin at the time and we saw our share of Communist Bloc troops over the wire.  At the time I was going, Wow, it sure would be nice to get some of those AK variants and ship them home! LOL. It took me a long time to get over my prejudice against Russians after 1990 because it all happened so suddenly.  Poof, we weren't enemies anymore after DECADES of dislike and distrust.   If you want a more mainstream view of how most Americans viewed the Russians during the Cold War look at [[Firefox]],  rather than [[Red Dawn]] it being too much comic book stuff, even for those of us who hated the Commies :)  It took a short while but eventually I got over it and don't even think about it. [[User:MoviePropMaster2008|MoviePropMaster2008]] 01:29, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK in Spec Ops: The Line ==&lt;br /&gt;
&lt;br /&gt;
Hey man. Can you tell me where did you find that there is a 3-round burst version of the AK-103 called the &amp;quot;AK-103-3&amp;quot;?? I cannot find anything about it. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:46, 4 August 2012 (CDT)&lt;br /&gt;
:Okay, now I see it. Thanks for the info. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 01:03, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Russian users ==&lt;br /&gt;
&lt;br /&gt;
Hello, '''RussianTrooper'''! I'm also from Russia. If you want, you may e-mail me, and we can continue our speech in Russian. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 09:06, 6 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Saiga-MK-03 in Sword, The ==&lt;br /&gt;
&lt;br /&gt;
Thanks a lot about identifying this gun, it really was a hell of a quest to do it. I'm not good with shotguns and semi-auto rifles so I appreciate your help. By the way, are you from Moscow? [[User:SilverFox|SilverFox]] ([[User_talk:SilverFox|talk]]) 15:19, January 2015 (UTC + 4:00)&lt;br /&gt;
&lt;br /&gt;
== M4A1 Manufacturers ==&lt;br /&gt;
&lt;br /&gt;
When exactly did other manufacturers start making M4A1s? Wikipedia claims that Colt's exclusive contract ran out in 2011, and I seem to recall FN's contracts being a relatively recent thing, so a fair number of the games you've been changing presumably still based their M4A1s off Colt-produced guns simply because those were the only &amp;quot;real&amp;quot; M4A1s in existence at the time.&lt;br /&gt;
&lt;br /&gt;
At any rate, the ones in Counter-Strike are definitely meant to be Colt guns, since the fictional manufacturer Maverick is a pretty clear call-out to Colt (a colt is a young male horse, a maverick is an unbranded livestock animal), and Colt definitely had exclusive rights to the M4A1 back in '99. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:41, 20 February 2022 (EST)&lt;br /&gt;
* The ones in Counter Strike are stated to be Maverick-manufactured. Since there are many M4-style rifles manufacturers in USA a fictional one is rather plausible. --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 05:35, 24 April 2022 (EDT)&lt;br /&gt;
:Also, if you remove &amp;quot;Colt,&amp;quot; make sure you re-alphabetize the entry when applicable.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:29, 20 February 2022 (EST)&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enlisted&amp;diff=1485080</id>
		<title>Enlisted</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enlisted&amp;diff=1485080"/>
		<updated>2022-02-19T23:41:20Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ Weapon's exact manufacturer is not stated in game - it's called simply the M4A1. So it could be made by either FN Herstal, Colt, Bushmaster or Norinco - we could not know for sure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Enlisted&lt;br /&gt;
|picture = Enlisted Logo.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Enlisted&lt;br /&gt;
|date= 	March 2, 2021&lt;br /&gt;
|developer=Darkflow Software&lt;br /&gt;
|platforms=	&lt;br /&gt;
Xbox Series X/S&amp;lt;br&amp;gt;&lt;br /&gt;
Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 5&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=	Gaijin Entertainment&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Enlisted''''' is a squad-based massively multiplayer online first-person shooter developed by game developer Darkflow Software and published by Gaijin Entertainment. It is set during the World War 2 and currently featuring four major campaigns: Battle of Moscow, Invasion of Normandy, Battle of Berlin, and Battle of Tunisia.&lt;br /&gt;
&lt;br /&gt;
The twin game for '''Enlisted''' is [[CRSED: F.O.A.D.]] also known as '''Cuisine Royale'''. This is a Battle Royale F2P game. It was a joke at first, but the game took a very good reception and was released as a standalone Steam game. Most of the weapons, cars, characters and maps are the same in both games.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Astra 300==&lt;br /&gt;
The [[Astra_300/400/600#Astra_300|Astra 300]].&lt;br /&gt;
[[file:Astra 300 autor frank d-01.jpg|thumb|none|350px|Astra 300 - 9mm Kurz (.380ACP)]]&lt;br /&gt;
[[file:Enlisted Astra 300 hold.jpeg|thumb|none|600px|Holding a Astra 300.]]&lt;br /&gt;
[[file:Enlisted Astra 300 aim.jpeg|thumb|none|600px|Aiming a Astra 300.]]&lt;br /&gt;
[[file:Enlisted Astra 300 rel 1.jpeg|thumb|none|600px|Reloading a Astra 300.]]&lt;br /&gt;
[[file:Enlisted Astra 300 menu.jpeg|thumb|none|600px|Astra 300 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1923==&lt;br /&gt;
The [[Beretta M1923]]. Available at level 11 in the &amp;quot;Battle of Tunisia&amp;quot; campaign to Axis.&lt;br /&gt;
[[file:Beretta Model 1923.jpg|thumb|none|350px|Beretta M1923 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 hold.jpg|thumb|none|600px|Holding a Beretta M1923.]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 aim.jpg|thumb|none|600px|Aiming a Beretta M1923.]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 rel 1.jpg|thumb|none|600px|Reloading a Beretta M1923.]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 rel 2.jpg|thumb|none|600px|Reloading a Beretta M1923.]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 world.jpg|thumb|none|600px|The soldier holds the Beretta M1923.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]]. Available at level 3 in the &amp;quot;Battle of Tunisia&amp;quot; campaign to Axis.&lt;br /&gt;
[[file:Beretta Model 1934 Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 hold.jpg|thumb|none|600px|Holding a Beretta M1934.]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 aim.jpg|thumb|none|600px|Aiming a Beretta M1934.]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 rel 1.jpg|thumb|none|600px|Reloading a Beretta M1934.]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 rel 2.jpg|thumb|none|600px|Reloading a Beretta M1934.]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 world.jpg|thumb|none|600px|The soldier holds the Beretta M1934.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning_Hi-Power#Browning_Hi-Power|Browning Hi-Power]]. Available to the Allies in Normandy.&lt;br /&gt;
[[file:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Enlisted BrowningHi-Power hold 1.jpg|thumb|none|600px|Holding a Browning Hi-Power.]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power aim 1.jpg|thumb|none|600px|Aiming a Browning Hi-Power.]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power rel 3.jpg|thumb|none|600px|Reloading a Browning Hi-Power.]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power rel 4.jpg|thumb|none|600px|Reloading a Browning Hi-Power.]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power world 2.jpg|thumb|none|600px|The soldier holds the Browning Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1|Colt M1911A1]]. Available at level 10 in the &amp;quot;Battle of Tunisia&amp;quot; campaign to Allied.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 hold.jpg|thumb|none|600px|Holding a Colt M1911A1.]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 aim.jpg|thumb|none|600px|Aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 rel 1.jpg|thumb|none|600px|Reloading a Colt M1911A1.]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 rel 2.jpg|thumb|none|600px|Reloading a Colt M1911A1.]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 world.jpg|thumb|none|600px|The soldier holds the Colt M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service==&lt;br /&gt;
The [[Colt New Service]]. Available at level 3 in the &amp;quot;Battle of Tunisia&amp;quot; campaign to Allied.&lt;br /&gt;
[[file:ColtNewService1917.jpg|thumb|none|350px|Colt New Service - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Colt New Service hold.jpg|thumb|none|600px|Holding a Colt New Service.]]&lt;br /&gt;
[[file:Enlisted Colt New Service aim.jpg|thumb|none|600px|Aiming a Colt New Service.]]&lt;br /&gt;
[[file:Enlisted Colt New Service rel 1.jpg|thumb|none|600px|Reloading a Colt New Service.]]&lt;br /&gt;
[[file:Enlisted Colt New Service rel 2.jpg|thumb|none|600px|Reloading a Colt New Service.]]&lt;br /&gt;
[[file:Enlisted Colt New Service world.jpg|thumb|none|600px|The soldier holds the Colt New Service.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2 Mk. I==&lt;br /&gt;
The [[Enfield No. 2|Enfield No. 2 Mk. I]]. Available at level 3 in the &amp;quot;Battle of Tunisia&amp;quot; campaign to Allied.&lt;br /&gt;
[[file:White Enfield No2 Mk I.jpg|thumb|none|350px|Enfield No. 2 Mk. I - .38 S&amp;amp;W]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI hold.jpg|thumb|none|600px|Holding a Enfield No. 2 Mk. I.]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI aim.jpg|thumb|none|600px|Aiming a Enfield No. 2 Mk. I.]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI rel 1.jpg|thumb|none|600px|Reloading a Enfield No. 2 Mk. I.]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI rel 2.jpg|thumb|none|600px|Reloading a Enfield No. 2 Mk. I.]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI world.jpg|thumb|none|600px|The soldier holds the Enfield No. 2 Mk. I.]]&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
The [[Korovin TK]]. Available at level 7 in the &amp;quot;Battle of Moscow&amp;quot; campaign, level 7 in the &amp;quot;Battle of Berlin&amp;quot; campaign to Allied.&lt;br /&gt;
[[file:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
[[file:Enlisted Korovin TK hold.jpg|thumb|none|600px|Holding a Korovin TK.]]&lt;br /&gt;
[[file:Enlisted Korovin TK aim.jpg|thumb|none|600px|Aiming a Korovin TK.]]&lt;br /&gt;
[[file:Enlisted Korovin TK rel 1.jpg|thumb|none|600px|Reloading a Korovin TK.]]&lt;br /&gt;
[[file:Enlisted Korovin TK rel 2.jpg|thumb|none|600px|Reloading a Korovin TK.]]&lt;br /&gt;
[[file:Enlisted Korovin TK world.jpg|thumb|none|600px|The soldier holds the Korovin TK.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]]. Available at level 7 in the &amp;quot;Battle of Moscow&amp;quot; campaign, level 10 in the &amp;quot;Battle of Berlin&amp;quot; campaign, level 13 in the &amp;quot;Battle of Tunisia&amp;quot; campaign to Axis.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted P08 Luger hold.jpg|thumb|none|600px|Holding a Luger P08.]]&lt;br /&gt;
[[file:Enlisted P08 Luger aim.jpg|thumb|none|600px|Aiming a Luger P08.]]&lt;br /&gt;
[[file:Enlisted P08 Luger rel 1.jpg|thumb|none|600px|Reloading a Luger P08.]]&lt;br /&gt;
[[file:Enlisted P08 Luger rel 2.jpg|thumb|none|600px|Reloading a Luger P08.]]&lt;br /&gt;
[[file:Enlisted P08 Luger world.jpg|thumb|none|600px|The soldier holds the Luger P08.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser_C96#Mauser_C96|Mauser C96]]. Available at level 4 in the &amp;quot;Battle of Moscow&amp;quot; campaign to Axis. Level 14 in the &amp;quot;Battle of Berlin&amp;quot; campaign to Allied and Axis.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser C96 hold.jpg|thumb|none|600px|Holding a Mauser C96.]]&lt;br /&gt;
[[file:Enlisted Mauser C96 aim.jpg|thumb|none|600px|Aiming a Mauser C96.]]&lt;br /&gt;
[[file:Enlisted Mauser C96 rel 1.jpg|thumb|none|600px|Reloading a Mauser C96.]]&lt;br /&gt;
[[file:Enlisted Mauser C96 rel 2.jpg|thumb|none|600px|Reloading a Mauser C96.]]&lt;br /&gt;
[[file:Enlisted Mauser C96 world.jpg|thumb|none|600px|The soldier holds the Mauser C96.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Russian Nagant M1895|Nagant M1895]]. Available at level 4 in the &amp;quot;Battle of Moscow&amp;quot; campaign, level 5 in the &amp;quot;Battle of Berlin&amp;quot; campaign to Allied.&lt;br /&gt;
[[file:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 hold.jpg|thumb|none|600px|Holding a Nagant M1895.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 aim.jpg|thumb|none|600px|Aiming a Nagant M1895.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 rel 1.jpg|thumb|none|600px|Reloading a Nagant M1895.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 rel 2.jpg|thumb|none|600px|Reloading a Nagant M1895.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 world.jpg|thumb|none|600px|The soldier holds the Nagant M1895.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]]. Available at level 10 in the &amp;quot;Battle of Moscow&amp;quot; campaign, level 10 in the &amp;quot;Battle of Berlin&amp;quot; campaign to Allied.&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 hold.jpg|thumb|none|600px|Holding a Tokarev TT-33.]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 aim.jpg|thumb|none|600px|Aiming a Tokarev TT-33.]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 rel 1.jpg|thumb|none|600px|Reloading a Tokarev TT-33.]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 rel 2.jpg|thumb|none|600px|Reloading a Tokarev TT-33.]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 world.jpg|thumb|none|600px|The soldier holds the Tokarev TT-33.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Available at level 10 in the &amp;quot;Battle of Moscow&amp;quot; campaign to Axis.&lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Walther P38 hold.jpg|thumb|none|600px|Holding a Walther P38.]]&lt;br /&gt;
[[file:Enlisted Walther P38 aim.jpg|thumb|none|600px|Aiming a Walther P38.]]&lt;br /&gt;
[[file:Enlisted Walther P38 rel 1.jpg|thumb|none|600px|Reloading a Walther P38.]]&lt;br /&gt;
[[file:Enlisted Walther P38 rel 2.jpg|thumb|none|600px|Reloading a Walther P38.]]&lt;br /&gt;
[[file:Enlisted Walther P38 world.jpg|thumb|none|600px|The soldier holds the Walther P38.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PP|Walther PP]]. Available at level 7 in the &amp;quot;Battle of Berlin&amp;quot; campaign, level 7 in the &amp;quot;Battle of Tunisia&amp;quot; campaign to Axis.&lt;br /&gt;
[[file:Walther PP.jpg|thumb|none|350px|Walther PP - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Walther PP hold.jpg|thumb|none|600px|Holding a Walther PP.]]&lt;br /&gt;
[[file:Enlisted Walther PP aim.jpg|thumb|none|600px|Aiming a Walther PP.]]&lt;br /&gt;
[[file:Enlisted Walther PP rel 1.jpg|thumb|none|600px|Reloading a Walther PP.]]&lt;br /&gt;
[[file:Enlisted Walther PP rel 2.jpg|thumb|none|600px|Reloading a Walther PP.]]&lt;br /&gt;
[[file:Enlisted Walther PP world.jpg|thumb|none|600px|The soldier holds the Walther PP.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]]. Available at level 4 in the &amp;quot;Battle of Berlin&amp;quot; campaign, level 3 in the &amp;quot;Battle of Tunisia&amp;quot; campaign to Axis.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Walther PPK hold.jpg|thumb|none|600px|Holding a Walther PPK.]]&lt;br /&gt;
[[file:Enlisted Walther PPK aim.jpg|thumb|none|600px|Aiming a Walther PPK.]]&lt;br /&gt;
[[file:Enlisted Walther PPK rel 1.jpg|thumb|none|600px|Reloading a Walther PPK.]]&lt;br /&gt;
[[file:Enlisted Walther PPK rel 2.jpg|thumb|none|600px|Reloading a Walther PPK.]]&lt;br /&gt;
[[file:Enlisted Walther PPK world.jpg|thumb|none|600px|The soldier holds the Walther PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley_Revolvers#Webley_.455_Mk_VI|Webley Mk VI]]. Available at level 7 in the &amp;quot;Battle of Tunisia&amp;quot; campaign to Allied.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI hold.jpg|thumb|none|600px|Holding a Webley Mk VI.]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI aim.jpg|thumb|none|600px|Aiming a Webley Mk VI.]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI rel 1.jpg|thumb|none|600px|Reloading a Webley Mk VI.]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI rel 2.jpg|thumb|none|600px|Reloading a Webley Mk VI.]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI world.jpg|thumb|none|600px|The soldier holds the Webley Mk VI.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]]. Weapon temporarily removed from the game.&lt;br /&gt;
[[file:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre WW2) in Sporting/Field configuration - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5.jpg|thumb|none|600px|Browning Auto-5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[file:Enlisted SPAS-12 hold.jpg|thumb|none|600px|Holding a Franchi SPAS-12.]]&lt;br /&gt;
[[file:Enlisted SPAS-12 aim.jpg|thumb|none|600px|Aiming a Franchi SPAS-12.]]&lt;br /&gt;
[[file:Enlisted SPAS-12 rel 1.jpg|thumb|none|600px|Reloading a Franchi SPAS-12.]]&lt;br /&gt;
[[file:Enlisted SPAS-12 rel 2.jpg|thumb|none|600px|Reloading a Franchi SPAS-12.]]&lt;br /&gt;
[[file:Enlisted SPAS-12 world.jpg|thumb|none|600px|The soldier holds the Franchi SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]]. Available at level 4 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side. Level 5 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling hold.jpg|thumb|none|600px|Holding a M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling aim.jpg|thumb|none|600px|Aiming a M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling rel 1.jpg|thumb|none|600px|Reloading a M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling rel 2.jpg|thumb|none|600px|Reloading a M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling world.jpg|thumb|none|600px|The soldier holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ Model B==&lt;br /&gt;
The [[TOZ Model B]]. Available at level 5 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 4 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:TOZ Model B.jpg|thumb|none|450px|TOZ Model B - 12 gauge]]&lt;br /&gt;
[[file:Enlisted TOZ-B hold.jpg|thumb|none|600px|Holding a TOZ Model B.]]&lt;br /&gt;
[[file:Enlisted TOZ-B aim.jpg|thumb|none|600px|Aiming a TOZ Model B.]]&lt;br /&gt;
[[file:Enlisted TOZ-B rel 1.jpg|thumb|none|600px|Reloading a TOZ Model B.]]&lt;br /&gt;
[[file:Enlisted TOZ-B rel 2.jpg|thumb|none|600px|Reloading a TOZ Model B.]]&lt;br /&gt;
[[file:Enlisted TOZ-B world.jpg|thumb|none|600px|The soldier holds the TOZ Model B.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 Riot Gun==&lt;br /&gt;
The [[Winchester Model 1912|Winchester Model 1912 Riot Gun]]. Available at level 16 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 5 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester Model 1912 Riot Gun - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 hold.jpg|thumb|none|600px|Holding a Winchester Model 1912.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 aim.jpg|thumb|none|600px|Aiming a Winchester Model 1912.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 rel 1.jpg|thumb|none|600px|Reloading a Winchester Model 1912.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 rel 2.jpg|thumb|none|600px|Reloading a Winchester Model 1912.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 world.jpg|thumb|none|600px|The soldier holds the Winchester Model 1912.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine gun=&lt;br /&gt;
==Beretta Model 1==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38A|Beretta Model 1]]. Available at level 8 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Beretta Mod.1.jpg|thumb|none|450px|Beretta Model 1 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 hold 1.jpg|thumb|none|600px|Holding a Beretta Model 1.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 aim 1.jpg|thumb|none|600px|Aiming a Beretta Model 1.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 rel 1.jpg|thumb|none|600px|Reloading a Beretta Model 1.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 rel 2.jpg|thumb|none|600px|Reloading a Beretta Model 1.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 world.jpg|thumb|none|600px|The soldier holds the Beretta Model 1.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
===Beretta Model 38A (20 round magazine)===&lt;br /&gt;
The [[Beretta Model 38A]]. Available at level 30 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[File:Beretta_Model_38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Beretta Model 38A (40 round magazine)===&lt;br /&gt;
The [[Beretta Model 38A]]. Available at level 29 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 26 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) hold.jpg|thumb|none|600px|Holding a Beretta Model 38A.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) aim.jpg|thumb|none|600px|Aiming a Beretta Model 38A.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) rel 1.jpg|thumb|none|600px|Reloading a Beretta Model 38A.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) rel 2.jpg|thumb|none|600px|Reloading a Beretta Model 38A.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) world.jpg|thumb|none|600px|The soldier holds the Beretta Model 38A.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38/42==&lt;br /&gt;
The [[Beretta_Model_38#Beretta_Model_38.2F42|Beretta Model 38/42]]. Available at level 26 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Beretta Model 38-42.jpg|thumb|none|450px|Beretta Model 38/42 (aka MAB 38A42) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 hold 1.jpg|thumb|none|600px|Holding a Beretta Model 38/42.]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 aim 1.jpg|thumb|none|600px|Aiming a Beretta Model 38/42.]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 rel 1.jpg|thumb|none|600px|Reloading a Beretta Model 38/42.]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 rel 2.jpg|thumb|none|600px|Reloading a Beretta Model 38/42.]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 world.jpg|thumb|none|600px|The soldier holds the Beretta Model 38/42.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 1918==&lt;br /&gt;
The [[Villar_Perosa_M1915#Beretta_M1918|Beretta Model 1918]] is a Premium Squad primary weapon, as part of the 78th Infantry Division, 195th Infantry Regiment. It is available in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available at level 16 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Beretta 1918.jpg|thumb|none|450px|Beretta Model 1918 &amp;quot;Monogrillo&amp;quot; - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 hold 1.jpg|thumb|none|600px|Holding a Beretta Model 1918.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 aim 1.jpg|thumb|none|600px|Aiming a Beretta Model 1918.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 rel 1.jpg|thumb|none|600px|Reloading a Beretta Model 1918.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 rel 2.jpg|thumb|none|600px|Reloading a Beretta Model 1918.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 world.jpg|thumb|none|600px|The soldier holds the Beretta Model 1918.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Thompson Model 1929==&lt;br /&gt;
The [[BSA Thompson|BSA Thompson Model 1929]].&lt;br /&gt;
[[file:BSA Thompson Model 1929.jpg|thumb|none|450px|BSA Thompson Model 1929 - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 35==&lt;br /&gt;
The [[Erma EMP|Erma EMP 35]].&lt;br /&gt;
[[file:Erma EMP.jpg|thumb|none|450px|Erma EMP 35 - 9x19mm. This is a later model. Note the fixed rear sights and the safety latch in front of the bolt handle.]]&lt;br /&gt;
[[file:Enlisted Erma EMP hold 1.jpg|thumb|none|600px|Holding a Erma EMP 35.]]&lt;br /&gt;
[[file:Enlisted Erma EMP aim 1.jpg|thumb|none|600px|Aiming a Erma EMP 35.]]&lt;br /&gt;
[[file:Enlisted Erma EMP rel 1.jpg|thumb|none|600px|Reloading a Erma EMP 35.]]&lt;br /&gt;
[[file:Enlisted Erma EMP rel 2.jpg|thumb|none|600px|Reloading a Erma EMP 35.]]&lt;br /&gt;
[[file:Enlisted Erma EMP world.jpg|thumb|none|600px|The soldier holds the Erma EMP 35.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 44==&lt;br /&gt;
The [[Erma EMP 44]].&lt;br /&gt;
[[file:Erma EMP 44.jpg|thumb|none|450px|Erma EMP 44 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 hold.jpg|thumb|none|600px|Holding a Erma EMP 44.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 aim.jpg|thumb|none|600px|Aiming a Erma EMP 44.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 rel 1.jpg|thumb|none|600px|Reloading a Erma EMP 44.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 rel 2.jpg|thumb|none|600px|Reloading a Erma EMP 44.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 world.jpg|thumb|none|600px|The soldier holds the Erma EMP 44.]]&lt;br /&gt;
&lt;br /&gt;
==FNA-B 43==&lt;br /&gt;
The [[FNA-B 43]]. Available at level 5 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:FNAB Mod1943.jpg|thumb|none|450px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 hold 1.jpg|thumb|none|600px|Holding a FNA-B 43.]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 aim 1.jpg|thumb|none|600px|Aiming a FNA-B 43.]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 rel 1.jpg|thumb|none|600px|Reloading a FNA-B 43.]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 rel 2.jpg|thumb|none|600px|Reloading a FNA-B 43.]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 world.jpg|thumb|none|600px|The soldier holds the FNA-B 43.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5-N==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5-N]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5-N - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP5N hold.jpg|thumb|none|600px|Holding a Heckler &amp;amp; Koch MP5-N.]]&lt;br /&gt;
[[file:Enlisted MP5N aim.jpg|thumb|none|600px|Aiming a Heckler &amp;amp; Koch MP5-N.]]&lt;br /&gt;
[[file:Enlisted MP5N rel 1.jpg|thumb|none|600px|Reloading a Heckler &amp;amp; Koch MP5-N.]]&lt;br /&gt;
[[file:Enlisted MP5N rel 2.jpg|thumb|none|600px|Reloading a Heckler &amp;amp; Koch MP5-N.]]&lt;br /&gt;
[[file:Enlisted MP5N world.jpg|thumb|none|600px|The soldier holds the Heckler &amp;amp; Koch MP5-N.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler &amp;amp; Koch UMP45]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted UMP45 hold.jpg|thumb|none|600px|Holding a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:Enlisted UMP45 aim.jpg|thumb|none|600px|Aiming a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:Enlisted UMP45 rel 1.jpg|thumb|none|600px|Reloading a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:Enlisted UMP45 rel 2.jpg|thumb|none|600px|Reloading a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:Enlisted UMP45 world.jpg|thumb|none|600px|The soldier holds the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde Model 35==&lt;br /&gt;
The [[Hyde Model 35]].&lt;br /&gt;
[[file:Hyde Model 35.jpg|thumb|none|450px|Hyde Model 35 - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 hold.jpg|thumb|none|600px|Holding a Hyde Model 35.]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 aim.jpg|thumb|none|600px|Aiming a Hyde Model 35.]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 rel 1.jpg|thumb|none|600px|Reloading a Hyde Model 35.]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 rel 2.jpg|thumb|none|600px|Reloading a Hyde Model 35.]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 world.jpg|thumb|none|600px|The soldier holds the Hyde Model 35.]]&lt;br /&gt;
&lt;br /&gt;
==Lanchester Mk. I*==&lt;br /&gt;
The [[Lanchester Mk. I|Lanchester Mk. I*]]. Available at level 26 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 8 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:LanchesterMkI.jpg‎|thumb|none|450px|Lanchester Mk. I*, later model with fire selector removed and simplified rear sight - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I hold 1.jpg|thumb|none|600px|Holding a Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I aim 1.jpg|thumb|none|600px|Aiming a Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I rel 1.jpg|thumb|none|600px|Reloading a Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I rel 2.jpg|thumb|none|600px|Reloading a Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I world.jpg|thumb|none|600px|The soldier holds the Lanchester Mk. I*.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Hyde==&lt;br /&gt;
The [[M2 Hyde]]. Premium weapons. It was available as part of the &amp;quot;Founder Pack&amp;quot;. The weapon is available in the &amp;quot;Invasion of Normandy&amp;quot; campaign for the Allied.&lt;br /&gt;
[[file:M2 Hyde.jpg|thumb|none|450px|M2 Hyde - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M2 Hyde menu.jpeg|thumb|none|600px|M2 Hyde in menu.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
The [[M3_/_M3A1_&amp;quot;Grease_Gun&amp;quot;#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot;]]. Primary weapon for the Allied / American in the &amp;quot;Invasion of Normandy&amp;quot; campaign.&lt;br /&gt;
[[file:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun hold 1.jpg|thumb|none|600px|Holding a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun aim 1.jpg|thumb|none|600px|Aiming a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun rel 1.jpg|thumb|none|600px|Reloading a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun rel 2.jpg|thumb|none|600px|Reloading a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun world.jpg|thumb|none|600px|The soldier holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot; (Field modification)===&lt;br /&gt;
The [[M3_/_M3A1_&amp;quot;Grease_Gun&amp;quot;#M3.2FM3A1_.22Grease_Gun.22|M3 &amp;quot;Grease Gun&amp;quot; (Field modification)]].&lt;br /&gt;
[[File:M3fieldmod.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; with &amp;quot;field modified&amp;quot; charging handle - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod hold 1.jpg|thumb|none|600px|Holding a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod aim 1.jpg|thumb|none|600px|Aiming a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod rel 1.jpg|thumb|none|600px|Reloading a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod rel 2.jpg|thumb|none|600px|Reloading a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod world.jpg|thumb|none|600px|The soldier holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===M3A1 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
The [[M3_/_M3A1_&amp;quot;Grease_Gun&amp;quot;#M3.2FM3A1_.22Grease_Gun.22|M3A1 &amp;quot;Grease Gun&amp;quot;]]. Available at level 9 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side.&lt;br /&gt;
[[file:Grease3 2.jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP. (11.43x23mm). This eliminated the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun hold 1.jpg|thumb|none|600px|Holding a M3A1 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun aim 1.jpg|thumb|none|600px|Aiming a M3A1 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun rel 1.jpg|thumb|none|600px|Reloading a M3A1 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun rel 2.jpg|thumb|none|600px|Reloading a M3A1 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun world.jpg|thumb|none|600px|The soldier holds the M3A1 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MP18/I Bergmann==&lt;br /&gt;
The [[Bergmann MP18|MP18/I Bergmann]].&lt;br /&gt;
[[file:MP18.JPG|thumb|none|450px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 hold 1.jpg|thumb|none|600px|Holding a Bergmann MP18/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 aim 1.jpg|thumb|none|600px|Aiming a Bergmann MMP18/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 rel 1.jpg|thumb|none|600px|Reloading a Bergmann MP18/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 rel 2.jpg|thumb|none|600px|Reloading a Bergmann MP18/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 world.jpg|thumb|none|600px|The soldier holds the Bergmann MP18/I.]]&lt;br /&gt;
&lt;br /&gt;
==MP28/II Haenel==&lt;br /&gt;
===MP28/II Haenel (20 round magazine)===&lt;br /&gt;
The [[Haenel MP28/II]]. Available at level 2 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 2 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Mp28.jpg|thumb|none|450px|Haenel MP28/II - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP 28 hold 1.jpg|thumb|none|600px|Holding a Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP 28 aim 1.jpg|thumb|none|600px|Aiming a Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP 28 rel 1.jpg|thumb|none|600px|Reloading a Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP 28 rel 2.jpg|thumb|none|600px|Reloading a Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP 28 world.jpg|thumb|none|600px|The soldier holds the Haenel MP28/II.]]&lt;br /&gt;
&lt;br /&gt;
===MP28/II Haenel (32 round magazine)===&lt;br /&gt;
The [[Haenel MP28/II]]. Premium weapons. It was available as part of the &amp;quot;Founder Pack&amp;quot;. The weapon is available in the &amp;quot;Invasion of Normandy&amp;quot; campaign for the Axis.&lt;br /&gt;
[[file:Mp28.jpg|thumb|none|450px|Haenel MP28/II - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP28 Extended mag.jpeg|thumb|none|600px|Haenel MP28/II in menu.]]&lt;br /&gt;
[[file:Enlisted MP28 Extended mag hold.jpg|thumb|none|600px|Holding a Haenel MP28/II.]]&lt;br /&gt;
&lt;br /&gt;
==MP34(ö)==&lt;br /&gt;
The [[Steyr MP34|MP34(ö)]]. Primary weapon for the Axis / German in the &amp;quot;Invasion of Normandy&amp;quot; campaign.&lt;br /&gt;
[[file:Mp34.jpg|thumb|none|450px|Steyr-Solothurn S1-100 (MP34(ö)) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP34(ö) hold 1.jpg|thumb|none|600px|Holding a MP34(ö).]]&lt;br /&gt;
[[file:Enlisted MP34(ö) aim 1.jpg|thumb|none|600px|Aiming a MP34(ö).]]&lt;br /&gt;
[[file:Enlisted MP34(ö) rel 1.jpg|thumb|none|600px|Reloading a MP34(ö).]]&lt;br /&gt;
[[file:Enlisted MP34(ö) rel2.jpg|thumb|none|600px|Reloading a MP34(ö).]]&lt;br /&gt;
[[file:Enlisted MP34(ö) world.jpg|thumb|none|600px|The soldier holds the MP34(ö).]]&lt;br /&gt;
&lt;br /&gt;
==MP35/I Bergmann==&lt;br /&gt;
===MP35/I Bergmann===&lt;br /&gt;
The [[Bergmann MP35/I]]. As of the writing date, the weapon is available only at the Axis shooting range. It cannot be purchased or obtained.&lt;br /&gt;
[[file:MP35a.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I hold 1.jpg|thumb|none|600px|Holding a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I aim 1.jpg|thumb|none|600px|Aiming a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I rel 1.jpg|thumb|none|600px|Reloading a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I rel 2.jpg|thumb|none|600px|Reloading a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I world.jpg|thumb|none|600px|The soldier holds the Bergmann MP35/I.]]&lt;br /&gt;
&lt;br /&gt;
===MP35/I Bergmann (long barrel)===&lt;br /&gt;
The [[Bergmann MP35/I]]. Available at Level 26 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 22 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 14 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Weapons available for Axis / German side.&lt;br /&gt;
[[file:Bergmann MP35I long.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 hold 1.jpg|thumb|none|600px|Holding a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 aim 1.jpg|thumb|none|600px|Aiming a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 rel 1.jpg|thumb|none|600px|Reloading a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 rel 2.jpg|thumb|none|600px|Reloading a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 world.jpg|thumb|none|600px|The soldier holds the Bergmann MP35/I.]]&lt;br /&gt;
&lt;br /&gt;
==MP38==&lt;br /&gt;
The [[MP40#MP38|MP38]]. Available at level 5 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Mp38-1.jpg|thumb|none|450px|MP38 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP38 hold 1.jpg|thumb|none|600px|Holding a MP38.]]&lt;br /&gt;
[[file:Enlisted MP38 aim 1.jpg|thumb|none|600px|Aiming a MP38.]]&lt;br /&gt;
[[file:Enlisted MP38 rel 1.jpg|thumb|none|600px|Reloading a MP38.]]&lt;br /&gt;
[[file:Enlisted MP38 rel 2.jpg|thumb|none|600px|Reloading a MP38.]]&lt;br /&gt;
[[file:Enlisted MP38 world.jpg|thumb|none|600px|The soldier holds the MP38.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40#MP40|MP40]]. Available at level 11 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 9 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 8 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side. Level 14 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP40 hold 1.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 aim 1.jpg|thumb|none|600px|Aiming a MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 rel 1.jpg|thumb|none|600px|Reloading a MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 rel 2.jpg|thumb|none|600px|Reloading a MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 world.jpg|thumb|none|600px|The soldier holds the MP40.]]&lt;br /&gt;
&lt;br /&gt;
===MP40/I===&lt;br /&gt;
The [[MP40#MP40|MP40/I]].&lt;br /&gt;
[[file:Mp40i2.jpg|thumb|none|450px|MP40/I Dual Magazine System - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP40-1 hold 1.jpg|thumb|none|600px|Holding a MP40/I.]]&lt;br /&gt;
[[file:Enlisted MP40-1 aim 1.jpg|thumb|none|600px|Aiming a MP40/I.]]&lt;br /&gt;
[[file:Enlisted MP40-1 rel 1.jpg|thumb|none|600px|Reloading a MP40/I.]]&lt;br /&gt;
[[file:Enlisted MP40-1 rel 2.jpg|thumb|none|600px|Reloading a MP40/I.]]&lt;br /&gt;
[[file:Enlisted MP40-1 world.jpg|thumb|none|600px|The soldier holds the MP40/I.]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
The [[MP40#MP41|MP41]]. Premium weapons. It was available as part of the &amp;quot;Founder Pack&amp;quot;. The weapon is available in the &amp;quot;Battle for Moscow&amp;quot; campaign for the Axis.&lt;br /&gt;
[[file:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP41 hold.jpg|thumb|none|600px|Holding a MP41.]]&lt;br /&gt;
[[file:Enlisted MP41 aim.jpg|thumb|none|600px|Aiming a MP41.]]&lt;br /&gt;
[[file:Enlisted MP41 rel 1.jpg|thumb|none|600px|Reloading a MP41.]]&lt;br /&gt;
[[file:Enlisted MP41 rel 2.jpg|thumb|none|600px|Reloading a MP41.]]&lt;br /&gt;
[[file:Enlisted MP41 world.jpg|thumb|none|600px|The soldier holds the MP41.]]&lt;br /&gt;
&lt;br /&gt;
==MP 3008==&lt;br /&gt;
The [[Sten#MP_3008|MP 3008]]. Primary weapon for the Axis / German in the &amp;quot;Battle of Berlin&amp;quot; campaign.&lt;br /&gt;
[[file:MP 3008 wooden stock.jpg|thumb|none|450px|MP 3008 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP 3008 hold 1.jpg|thumb|none|600px|Holding a MP 3008.]]&lt;br /&gt;
[[file:Enlisted MP 3008 aim 1.jpg|thumb|none|600px|Aiming a MP 3008.]]&lt;br /&gt;
[[file:Enlisted MP 3008 rel 1.jpg|thumb|none|600px|Reloading a MP 3008.]]&lt;br /&gt;
[[file:Enlisted MP 3008 rel 2.jpg|thumb|none|600px|Reloading a MP 3008.]]&lt;br /&gt;
[[file:Enlisted MP 3008 world.jpg|thumb|none|600px|The soldier holds the MP 3008.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[Villar_Perosa_M1915#OVP_M1918|OVP M1918]]. Available at level 22 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Villar-perosa 1918.jpg|thumb|none|450px|OVP M1918 - 9mm Glisenti]]&lt;br /&gt;
[[file:Enlisted OVP M1918 hold 1.jpg|thumb|none|600px|Holding a POVP M1918.]]&lt;br /&gt;
[[file:Enlisted OVP M1918 aim 1.jpg|thumb|none|600px|Aiming a OVP M1918.]]&lt;br /&gt;
[[file:Enlisted OVP M1918 rel 1.jpg|thumb|none|600px|Reloading a OVP M1918.]]&lt;br /&gt;
[[file:Enlisted OVP M1918 rel 2.jpg|thumb|none|600px|Reloading a OVP M1918.]]&lt;br /&gt;
[[file:Enlisted OVP M1918 world.jpg|thumb|none|600px|The soldier holds the OVP M1918.]]&lt;br /&gt;
&lt;br /&gt;
==PDM-42 Degtyaryov==&lt;br /&gt;
The [[PPD-40#PDM-42_.2F_PPD-42|PDM-42 Degtyaryov]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Battle of Moscow&amp;quot; and &amp;quot;Battle of Berlin&amp;quot; campaign for the Allied.&lt;br /&gt;
[[file:Degtyarev PDM-42.jpg|thumb|none|450px|PDM-42 Degtyaryov - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 hold 1.jpg|thumb|none|600px|Holding a PDM-42 Degtyaryov.]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 aim 1.jpg|thumb|none|600px|Aiming a PDM-42 Degtyaryov.]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 rel 1.jpg|thumb|none|600px|Reloading a PDM-42 Degtyaryov.]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 rel 2.jpg|thumb|none|600px|Reloading a PDM-42 Degtyaryov.]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 world.jpg|thumb|none|600px|The soldier holds the PDM-42 Degtyaryov.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-29==&lt;br /&gt;
The [[PPD-29]].&lt;br /&gt;
[[file:PPD-30.jpg|thumb|none|450px|PPD-29 - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==PPD-34/38==&lt;br /&gt;
===PPD-34/38 (25 round magazine)===&lt;br /&gt;
The [[PPD-40#PPD-34|PPD-34/38]]. Available at level 2 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:PPD-34-38 SMG.JPG|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev. This is a late version, produced in 1940 before the introduction of the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) hold 1.jpg|thumb|none|600px|Holding a PPD-34/38 (box magazine).]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) aim 1.jpg|thumb|none|600px|Aiming a PPD-34/38 (box magazine).]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) rel 1.jpg|thumb|none|600px|Reloading a PPD-34/38 (box magazine).]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) rel 2.jpg|thumb|none|600px|Reloading a PPD-34/38 (box magazine).]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) world.jpg|thumb|none|600px|The soldier holds the PPD-34/38 (box magazine).]]&lt;br /&gt;
&lt;br /&gt;
===PPD-34/38 (71 round magazine)===&lt;br /&gt;
The [[PPD-40#PPD-34|PPD-34/38]]. Available at level 11 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:PPD-34-38 SMG.JPG|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev. This is a late version, produced in 1940 before the introduction of the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 (drum magazine) hold 1.jpg|thumb|none|600px|Holding a PPD-34/38 (drum magazine).]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 (drum magazine) aim 1.jpg|thumb|none|600px|Aiming a PPD-34/38 (drum magazine).]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 (drum magazine) rel 1.jpg|thumb|none|600px|Reloading a PPD-34/38 (drum magazine).]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 (drum magazine) rel 2.jpg|thumb|none|600px|Reloading a PPD-34/38 (drum magazine).]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 (drum magazine) world.jpg|thumb|none|600px|The soldier holds the PPD-34/38 (drum magazine).]]&lt;br /&gt;
&lt;br /&gt;
==PPD-40==&lt;br /&gt;
===PPD-40===&lt;br /&gt;
The [[PPD-40#PPD-40|PPD-40]]. Available at level 26 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 20 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:PPD40.jpg|thumb|none|450px|PPD-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) hold 1.jpg|thumb|none|600px|Holding a PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) aim 1.jpg|thumb|none|600px|Aiming a PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) rel 1.jpg|thumb|none|600px|Reloading a PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) rel 2.jpg|thumb|none|600px|Reloading a PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) world.jpg|thumb|none|600px|The soldier holds the PPD-40.]]&lt;br /&gt;
&lt;br /&gt;
===PPD-40 DSZ===&lt;br /&gt;
A special variant of the [[PPD-40]] appears as part of a premium squad bundle; referred to as the &amp;quot;PPD-40 DSZ&amp;quot;, it is fitted with a muzzle brake and bayonet lug for mounting an [[SVT-40]] bayonet (alongside various other manufacturing changes, such as a rather distinctive bolt through the stock). The name &amp;quot;DSZ&amp;quot; is an abbreviation of &amp;quot;Dalnevostochniy Sudostroitelniy Zavod&amp;quot; (Far Eastern Shipbuilding Plant) as the weapon is based on a limited run of PPDs produced by (of all things) Shipyard #202 in Vladistovok between 1942 and 1943.&lt;br /&gt;
[[File:PPD-40 Brake.jpg|thumb|none|450px|PPD-40 produced by Vladistovok Shipyard #202 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ hold 1.jpg|thumb|none|600px|Holding a PPD-40 DSZ.]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ aim 1.jpg|thumb|none|600px|Aiming a PPD-40 DSZ.]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ rel 1.jpg|thumb|none|600px|Reloading a PPD-40 DSZ.]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ rel 2.jpg|thumb|none|600px|Reloading a PPD-40 DSZ.]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ world.jpg|thumb|none|600px|The soldier holds the PPD-40 DSZ.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-44 Dolganov==&lt;br /&gt;
The [[PPD-44|PPD-44 Dolganov]]. Premium weapons available for the Allies in Berlin.&lt;br /&gt;
[[file:Dolganov PPD 1944.jpg|thumb|none|450px|Dolganov PPD-44 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov hold 1.jpg|thumb|none|600px|Holding a PPD-44 Dolganov.]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov aim 1.jpg|thumb|none|600px|Aiming a PPD-44 Dolganov.]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov rel 1.jpg|thumb|none|600px|Reloading a PPD-44 Dolganov.]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov rel 2.jpg|thumb|none|600px|Reloading a PPD-44 Dolganov.]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov world.jpg|thumb|none|600px|The soldier holds the PPD-44 Dolganov.]]&lt;br /&gt;
&lt;br /&gt;
==PPK-41 Korovin==&lt;br /&gt;
The [[PPK-41|PPK-41 Korovin]]. Premium weapons. It was available as part of the &amp;quot;Founder Pack&amp;quot;. The weapon is available in the &amp;quot;Battle for Moscow&amp;quot; campaign for the Allied.&lt;br /&gt;
[[file:Korovin PPK-41.jpg|thumb|none|450px|Korovin PPK-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPK-41Korovin hold.jpg|thumb|none|600px|Holding a PPK-41 Korovin.]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin aim.jpg|thumb|none|600px|Aiming a PPK-41 Korovin.]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin rel 1.jpg|thumb|none|600px|Reloading a PPK-41 Korovin.]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin rel 2.jpg|thumb|none|600px|Reloading a PPK-41 Korovin.]]&lt;br /&gt;
&lt;br /&gt;
==PPK-42 Kalashnikov==&lt;br /&gt;
The [[PPK-42|PPK-42 Kalashnikov]]. Unique weapon. Available during the &amp;quot;Battle Summer&amp;quot; event. July 7, 2021. It is available in the &amp;quot;Battle of Berlin&amp;quot; campaign for the Allied/Soviet side.&lt;br /&gt;
[[file:PPK42-museum.jpg|thumb|none|450px|PPK-42 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 hold.jpg|thumb|none|600px|Holding a PPK-42 Kalashnikov.]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 aim 1.jpg|thumb|none|600px|Aiming a PPK-42 Kalashnikov.]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 rel 1.jpg|thumb|none|600px|Reloading a PPK-42 Kalashnikov.]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 rel 2.jpg|thumb|none|600px|Reloading a PPK-42 Kalashnikov.]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 world 2.jpg|thumb|none|600px|The PPK-42 Kalashnikov on the soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
===PPSh-41 (35 round magazine)===&lt;br /&gt;
The [[PPSh-41]]. Available at level 14 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41 (71 round magazine)===&lt;br /&gt;
The [[PPSh-41]]. Available at level 30 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 26 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-41 (drum magazine) hold 1.jpg|thumb|none|600px|Holding a PPSh-41 (drum magazine).]]&lt;br /&gt;
[[file:Enlisted PPSh-41 (drum magazine) aim 1.jpg|thumb|none|600px|Aiming a PPSh-41 (drum magazine).]]&lt;br /&gt;
[[file:Enlisted PPSh-41 (drum magazine) rel 1.jpg|thumb|none|600px|Reloading a PPSh-41 (drum magazine).]]&lt;br /&gt;
[[file:Enlisted PPSh-41 (drum magazine) rel 2.jpg|thumb|none|600px|Reloading a PPSh-41 (drum magazine).]]&lt;br /&gt;
[[file:Enlisted PPSh-41 (drum magazine) world.jpg|thumb|none|600px|The soldier holds the PPSh-41 (drum magazine).]]&lt;br /&gt;
&lt;br /&gt;
==PPS-42==&lt;br /&gt;
The [[PPS-43|PPS-42]]. Primary weapon for the Allied / Soviet in the &amp;quot;Battle of Berlin&amp;quot; campaign.&lt;br /&gt;
[[file:PPS-42.jpg|thumb|none|450px|PPS-42 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPS-42 hold 1.jpg|thumb|none|600px|Holding a PPS-42.]]&lt;br /&gt;
[[file:Enlisted PPS-42 aim 1.jpg|thumb|none|600px|Aiming a PPS-42.]]&lt;br /&gt;
[[file:Enlisted PPS-42 rel 1.jpg|thumb|none|600px|Reloading a PPS-42.]]&lt;br /&gt;
[[file:Enlisted PPS-42 rel 2.jpg|thumb|none|600px|Reloading a PPS-42.]]&lt;br /&gt;
[[file:Enlisted PPS-42 world.jpg|thumb|none|600px|The soldier holds the PPS-42.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The [[PPS-43]]. Available at level 8 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:PPSh-43-Submachine-Gun.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun|Reising M50]].&lt;br /&gt;
[[file:Reising m50-1.jpg|thumb|none|450px|Reising M50 - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Reising M50 hold 1.jpg|thumb|none|600px|Holding a Reising M50.]]&lt;br /&gt;
[[file:Enlisted Reising M50 aim1.jpg|thumb|none|600px|Aiming a Reising M50.]]&lt;br /&gt;
[[file:Enlisted Reising M50 rel 1.jpg|thumb|none|600px|Reloading a Reising M50.]]&lt;br /&gt;
[[file:Enlisted Reising M50 rel 2.jpg|thumb|none|600px|Reloading a Reising M50.]]&lt;br /&gt;
[[file:Enlisted Reising M50 world.jpg|thumb|none|600px|The soldier holds the Reising M50.]]&lt;br /&gt;
&lt;br /&gt;
==Schmeisser MK36.III==&lt;br /&gt;
The [[Schmeisser MK36|Schmeisser MK36.III]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Invasion of Normandy&amp;quot; campaign for the Axis side.&lt;br /&gt;
[[file:Schmeisser MK36.III.jpg|thumb|none|450px|Schmeisser MK36.III - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III hold 1.jpg|thumb|none|600px|Holding a Schmeisser MK36.III.]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III aim 1.jpg|thumb|none|600px|Aiming a Schmeisser MK36.III.]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III rel 1.jpg|thumb|none|600px|Reloading a Schmeisser MK36.III.]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III rel 2.jpg|thumb|none|600px|Reloading a Schmeisser MK36.III.]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III world.jpg|thumb|none|600px|The soldier holds the Schmeisser MK36.III.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-26==&lt;br /&gt;
The [[Suomi KP/-26]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Battle of Moscow&amp;quot; campaign for the Axis side.&lt;br /&gt;
[[file:Suomi KP-26.jpg|thumb|none|450px|Suomi KP/-26 - 7.65×21mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 hold 1.jpg|thumb|none|600px|Holding a Suomi KP/-26.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 aim 1.jpg|thumb|none|600px|Aiming a Suomi KP/-26.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 rel 1.jpg|thumb|none|600px|Reloading a Suomi KP/-26.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 rel 2.jpg|thumb|none|600px|Reloading a Suomi KP/-26.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 world.jpg|thumb|none|600px|The soldier holds the Suomi KP/-26.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II (Canadian)==&lt;br /&gt;
The [[Sten#Sten_Mk_II|Sten Mk II (Canadian)]]. Available at level 22 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 2 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:Unitsten2.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) hold 1.jpg|thumb|none|600px|Holding a Sten Mk II (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) aim 1.jpg|thumb|none|600px|Aiming a Sten Mk II (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) rel 1.jpg|thumb|none|600px|Reloading a Sten Mk II (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) rel 2.jpg|thumb|none|600px|Reloading a Sten Mk II (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) world.jpg|thumb|none|600px|The soldier holds the Sten Mk II (Canadian).]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk III==&lt;br /&gt;
The [[Sten#Sten_Mk_III|Sten Mk III]].&lt;br /&gt;
[[file:Sten MkIII.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk III hold 1.jpg|thumb|none|600px|Holding a Sten Mk III]]&lt;br /&gt;
[[file:Enlisted Sten Mk III aim 1.jpg|thumb|none|600px|Aiming a Sten Mk III.]]&lt;br /&gt;
[[file:Enlisted Sten Mk III rel 1.jpg|thumb|none|600px|Reloading a Sten Mk III.]]&lt;br /&gt;
[[file:Enlisted Sten Mk III rel 2.jpg|thumb|none|600px|Reloading a Sten Mk III.]]&lt;br /&gt;
[[file:Enlisted Sten Mk III world.jpg|thumb|none|600px|The soldier holds the Sten Mk III.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1==&lt;br /&gt;
===Thompson M1===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1_Thompson|Thompson M1]]. Available at level 32 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 22 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:M1Thompson SMG with sling.jpg|thumb|none|450px|Thompson M1 - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1 hold.jpg|thumb|none|600px|Holding a Thompson M1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1 aim.jpg|thumb|none|600px|Aiming a Thompson M1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1 rel 1.jpg|thumb|none|600px|Reloading a Thompson M1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1 rel 2.jpg|thumb|none|600px|Reloading a Thompson M1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1 world.jpg|thumb|none|600px|The soldier holds the Thompson M1.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]]. Available at level 29 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 14 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|450px|Thompson M1A1 - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 hold 1.jpg|thumb|none|600px|Holding a Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 aim 1.jpg|thumb|none|600px|Aiming a Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 rel 1.jpg|thumb|none|600px|Reloading a Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 rel 2.jpg|thumb|none|600px|Reloading a Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 world.jpg|thumb|none|600px|The soldier holds the Thompson M1A1.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1921_Thompson|Thompson M1921AC]]. Available at level 26 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:Colt1921AC.jpg|thumb|none|450px|Thompson M1921AC - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) hold 1.jpg|thumb|none|600px|Holding a Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) aim 1.jpg|thumb|none|600px|Aiming a Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) rel 1.jpg|thumb|none|600px|Reloading a Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted ThompsonM1928 (box magazine) rel 2.jpg|thumb|none|600px|Reloading a Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) world.jpg|thumb|none|600px|The soldier holds the Thompson M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
===Thompson M1928A1 (30 round magazine)===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]]. As of the writing date, the weapon is available only at the Allied shooting range in the &amp;quot;Invasion of Normandy&amp;quot; campaign. It cannot be purchased or obtained.&lt;br /&gt;
[[file:M1928-A1 T.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) hold 1.jpg|thumb|none|600px|Holding a Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) aim 1.jpg|thumb|none|600px|Aiming a Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) rel 1.jpg|thumb|none|600px|Reloading a Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) rel 2.jpg|thumb|none|600px|Reloading a Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) world.jpg|thumb|none|600px|The soldier holds the Thompson M1928A1.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1928A1 (100 round magazine)===&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]]. Weapons currently unavailable in the game.&lt;br /&gt;
[[file:M1928A1Drum.jpg|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP. (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 100 drum.jpg|thumb|none|600px|Thompson M1928A1 (100-round drum magazine)]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev M1927==&lt;br /&gt;
The [[Tokarev M1927]] is a Premium Squad primary weapon, as part of the 18th Infantry Division, 1308th Infantry Regiment. It is available in the &amp;quot;Battle of Moscow&amp;quot; campaign for the Allied/Soviet side. It is one of the few rare weapons whose presence is plausible, as a limited number were used in the Winter War and in the defense of the German offensive.&lt;br /&gt;
[[file:Tokarev M1927 SMG.jpg|thumb|none|450px|Tokarev M1927 - 7.62x38mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 hold 1.jpg|thumb|none|600px|Holding the Tokarev M1927.]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 aim 1.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 rel 1.jpg|thumb|none|600px|Reloading the SMG.]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 rel 2.jpg|thumb|none|600px|About to pull the bolt back.]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 world.jpg|thumb|none|600px|Getting a good view of an early-communist era Soviet soldier with his budenovka hat and Tokarev submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Vollmer-Erma VMP 1926==&lt;br /&gt;
The [[Erma EMP|Vollmer-Erma VMP 1926]].&lt;br /&gt;
[[file:VMP 1926.jpg|thumb|none|450px|Vollmer-Erma VMP 1926 - 9x19mm. It does not have a barrel cover.]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]]. Available at level 26 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles (Bolt-action / Lever-action)=&lt;br /&gt;
==Arisaka Type 38 Carbine==&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38 Carbine]]. Premium weapons. Available as premium squad primary weapon. 60th Infantry Division, 696th Pioneer Regiment. In the &amp;quot;Battle of Moscow&amp;quot; campaign. Weapons available to the Allies.&lt;br /&gt;
[[file:Arisaka Type38.jpg|thumb|none|450px|Arisaka Type 38 Carbine - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine hold 1.jpg|thumb|none|600px|Holding a Arisaka Type 38 Carbine.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine aim 1.jpg|thumb|none|600px|Aiming a Arisaka Type 38 Carbine.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine rel 1.jpg|thumb|none|600px|Reloading a Arisaka Type 38 Carbine.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine rel 2.jpg|thumb|none|600px|Reloading a Arisaka Type 38 Carbine.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine world.jpg|thumb|none|600px|The soldier holds the Arisaka Type 38 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Berdan No.2 M1870==&lt;br /&gt;
The [[Berdan Rifle|Berdan No.2 M1870]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Battle of Moscow&amp;quot; campaign for the Alied / Soviet side.&lt;br /&gt;
[[file:Russian Berdan No2 Rifle.jpg|thumb|none|450px|Russian Berdan No.2 (M1870) Infantry rifle - 10.75x58mm R]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 hold 1.jpg|thumb|none|600px|Holding a Berdan No.2 M1870.]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 aim 1.jpg|thumb|none|600px|Aiming a Berdan No.2 M1870.]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 rel 1.jpg|thumb|none|600px|Reloading a Berdan No.2 M1870.]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 rel 2.jpg|thumb|none|600px|Reloading a Berdan No.2 M1870.]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 world.jpg|thumb|none|600px|The soldier holds the Berdan No.2 M1870.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Model 1916 Carabine==&lt;br /&gt;
The [[Berthier_Rifles#Fusil_Mod.C3.A8le_1916_Carabine|Berthier Model 1916 Carabine]]. Premium weapons available for the Allies in Tunisia.&lt;br /&gt;
[[file:Bert-c92 70.jpg|thumb|none|450px|Berthier Model 1916 Carabine - 8x50mm R]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine hold.jpg|thumb|none|600px|Holding a Berthier Model 1916 Carabine.]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine aim.jpg|thumb|none|600px|Aiming a Berthier Model 1916 Carabine.]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine rel 1.jpg|thumb|none|600px|Reloading a Berthier Model 1916 Carabine.]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine rel 2.jpg|thumb|none|600px|Reloading a Berthier Model 1916 Carabine.]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine world.jpg|thumb|none|600px|The soldier holds the Berthier Model 1916 Carabine.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano Model 1891==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91_Rifle|Carcano Model 1891]]. Available at level 9 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Carcano91.jpg|thumb|none|450px|Carcano Model 1891 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano M91 hold 1.jpg|thumb|none|600px|Holding a Carcano Model 1891.]]&lt;br /&gt;
[[file:Enlisted Carcano M91 aim 1.jpg|thumb|none|600px|Aiming a Carcano Model 1891.]]&lt;br /&gt;
[[file:Enlisted Carcano M91 rel 1.jpg|thumb|none|600px|Reloading a Carcano Model 1891.]]&lt;br /&gt;
[[file:Enlisted Carcano M91 rel 2.jpg|thumb|none|600px|Reloading a Carcano Model 1891.]]&lt;br /&gt;
[[file:Enlisted Carcano M91 world.jpg|thumb|none|600px|The soldier holds the Carcano Model 1891.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano Model 1891/1938==&lt;br /&gt;
===Carcano Model 1891/1938===&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F38_Short_Rifle|Carcano Model 1891/1938]]. Available at level 4 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano Model 1891/1938 - 7.35x51mm]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm hold 1.jpg|thumb|none|600px|Holding a Carcano Model 1891/1938.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm aim 1.jpg|thumb|none|600px|Aiming a Carcano Model 1891/1938.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm rel 1.jpg|thumb|none|600px|Reloading a Carcano Model 1891/1938.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm rel 2.jpg|thumb|none|600px|Reloading a Carcano Model 1891/1938.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm world.jpg|thumb|none|600px|The soldier holds the Carcano Model 1891/1938.]]&lt;br /&gt;
&lt;br /&gt;
===Carcano Model 1891/1938 Cavalry Carbine===&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F38_Cavalry_Carbine|Carcano Model 1891/1938 Cavalry Carbine]]. Premium weapons available for the Axis in Tunisia.&lt;br /&gt;
[[file:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano Model 1891/1938 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine hold.jpg|thumb|none|600px|Holding a Carcano Model 1891/1938 Cavalry Carbine.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine aim.jpg|thumb|none|600px|Aiming a Carcano Model 1891/1938 Cavalry Carbine.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine rel 1.jpg|thumb|none|600px|Reloading a Carcano Model 1891/1938 Cavalry Carbine.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine rel 2.jpg|thumb|none|600px|Reloading a Carcano Model 1891/1938 Cavalry Carbine.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine world.jpg|thumb|none|600px|The soldier holds the Carcano Model 1891/1938 Cavalry Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano Model 1891/1941==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F41|Carcano Model 1891/1941]]. Primary weapon for the Axis / Italian in the &amp;quot;Battle of Tunisia&amp;quot; campaign.&lt;br /&gt;
[[file:CarcanoM91Rifle.jpg|thumb|none|450px|Carcano Model 1891/1941 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano M41 hold 1.jpg|thumb|none|600px|Holding a Model 1891/1941.]]&lt;br /&gt;
[[file:Enlisted Carcano M41 aim 1.jpg|thumb|none|600px|Aiming a Model 1891/1941.]]&lt;br /&gt;
[[file:Enlisted Carcano M41 rel 1.jpg|thumb|none|600px|Reloading a Model 1891/1941.]]&lt;br /&gt;
[[file:Enlisted Carcano M41 rel 2.jpg|thumb|none|600px|Reloading a Model 1891/1941.]]&lt;br /&gt;
[[file:Enlisted Carcano M41 world.jpg|thumb|none|600px|The soldier holds the Model 1891/1941.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888/05==&lt;br /&gt;
The [[Gewehr 1888/05]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Battle of Moscow&amp;quot; campaign for the Axis / German side.&lt;br /&gt;
[[file:G88 05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 hold 1.jpg|thumb|none|600px|Holding a Gewehr 1888/05.]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 aim 1.jpg|thumb|none|600px|Aiming a Gewehr 1888/05.]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 rel 1.jpg|thumb|none|600px|Reloading a Gewehr 1888/05.]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 rel 2.jpg|thumb|none|600px|Reloading a Gewehr 1888/05.]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 world.jpg|thumb|none|600px|The soldier holds the Gewehr 1888/05.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]]. Available at level 2 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Primary weapon for the Axis / German in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available at level 3 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side. Level 2 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kar98K hold 1.jpg|thumb|none|600px|Holding a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Kar98K aim 1.jpg|thumb|none|600px|Aiming a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Kar98K rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Kar98K rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Kar98K world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;===&lt;br /&gt;
The [[Karabiner 98k|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]]. Primary weapon for the Axis / German in the &amp;quot;Battle of Berlin&amp;quot; campaign.&lt;br /&gt;
[[file:Kar 98k semi kriegsmodell.jpg|thumb|none|450px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell hold 1.jpg|thumb|none|600px|Holding a Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell aim 1.jpg|thumb|none|600px|Aiming a Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k trench===&lt;br /&gt;
The [[Karabiner 98k|Karabiner 98k trench]]. Weapon available during alpha testing. Temporarily removed from the game.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:Gewehr24t with trench magazine.jpg|thumb|none|450px|Gewehr 24(t) (Czech vz. 24) with 25-round (5+20) trench magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted kar98k trench.jpg|thumb|none|600px|Karabiner 98k trench in game.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k Pre-War===&lt;br /&gt;
The [[Karabiner 98k|Karabiner 98k Pre-War]]. Available at level 6 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War hold 1.jpg|thumb|none|600px|Holding a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War aim 1.jpg|thumb|none|600px|Aiming a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k Pre-War.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Model 1886 M93==&lt;br /&gt;
The [[Lebel 1886|Lebel Model 1886 M93]].&lt;br /&gt;
[[file:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 M93 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 hold 1.jpg|thumb|none|600px|Holding a Lebel Model 1886 M93.]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 aim 1.jpg|thumb|none|600px|Aiming a Lebel Model 1886 M93.]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 rel 1.jpg|thumb|none|600px|Reloading a Lebel Model 1886 M93.]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 rel 2.jpg|thumb|none|600px|Reloading a Lebel Model 1886 M93.]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 world.jpg|thumb|none|600px|The soldier holds the Lebel Model 1886 M93.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk III==&lt;br /&gt;
The [[Lee-Enfield_rifle_series#Lee-Enfield_No._1|Lee-Enfield No. 1 Mk III]]. Available at level 4 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III hold 1.jpg|thumb|none|600px|Holding a Lee-Enfield No. 1 Mk III.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III aim 1.jpg|thumb|none|600px|Aiming a Lee-Enfield No. 1 Mk III.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III rel 1.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 1 Mk III.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III rel 2.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 1 Mk III.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III world.jpg|thumb|none|600px|The soldier holds the Lee-Enfield No. 1 Mk III.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Lee-Enfield_rifle_series#Lee-Enfield_No._4|Lee-Enfield No. 4 Mk I]]. Available at level 3 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 9 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I hold 1.jpg|thumb|none|600px|Holding a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I aim 1.jpg|thumb|none|600px|Aiming a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I rel 1.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I rel 2.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I world.jpg|thumb|none|600px|The soldier holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
&lt;br /&gt;
==M/28 Finnish Mosin-Nagant==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#M39_Finnish_Mosin-Nagant_Rifle|M/28 Finnish Mosin-Nagant]].&lt;br /&gt;
[[file:Finnish M28.jpg|thumb|none|450px|M/28 Finnish Mosin-Nagant - 7.62x53mmR]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant hold 1.jpg|thumb|none|600px|Holding a M/28 Finnish Mosin-Nagant.]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant aim 1.jpg|thumb|none|600px|Aiming a M/28 Finnish Mosin-Nagant.]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant rel 1.jpg|thumb|none|600px|Reloading a M/28 Finnish Mosin-Nagant.]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant rel 2.jpg|thumb|none|600px|Reloading a M/28 Finnish Mosin-Nagant.]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant world.jpg|thumb|none|600px|The soldier holds the M/28 Finnish Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-36==&lt;br /&gt;
The [[MAS-36]]. Available at level 3 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[file:Enlisted MAS-36 hold 1.jpg|thumb|none|600px|Holding a MAS-36.]]&lt;br /&gt;
[[file:Enlisted MAS-36 aim 1.jpg|thumb|none|600px|Aiming a MAS-36.]]&lt;br /&gt;
[[file:Enlisted MAS-36 rel 1.jpg|thumb|none|600px|Reloading a MAS-36.]]&lt;br /&gt;
[[file:Enlisted MAS-36 el 2.jpg|thumb|none|600px|Reloading a MAS-36.]]&lt;br /&gt;
[[file:Enlisted MAS-36 world.jpg|thumb|none|600px|The soldier holds the MAS-36.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Model 1891==&lt;br /&gt;
===Mosin Nagant Model 1891===&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant Model 1891]]. Pre-sale available.&lt;br /&gt;
[[file:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|450px|Russian Mosin Nagant M1891 Infantry Rifle in original configuration - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry render.jpeg|thumb|none|600px|Mosin Nagant Model 1891 in game.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1891 Dragoon===&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant Model 1891 Dragoon]]. Available at level 3 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:MosinDragoon1891.jpg|thumb|none|450px|Imperial Russian Mosin Nagant M1891 Dragoon - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1891 Dragoon.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1891 Dragoon.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891 Dragoon.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891 Dragoon.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1891 Dragoon.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1891/1930===&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant Model 1891/30]]. Available at level 2 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 3 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant Model 1891/1930 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1891/1930 (sniper variant without scope)===&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant Model 1891/1930 Sniper Rifle]]. The rifle has a characteristic reloading handle adapted to the use of a scope. Is the first rifle available for purchase in the &amp;quot;Battle of Moscow&amp;quot; campaign as a sniper rifle. The scope can be removed from it. Weapons available to the Allies.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 Sniper Rifle with PU scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Model 1907 Carbine==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Model_1907_Carbine|Mosin Nagant Model 1907 Carbine]]. Primary weapon for the Allied / Sovied in the &amp;quot;Battle of Moscow&amp;quot; campaign.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|none|450px|Mosin Nagant Model 1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1907 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1907 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1907 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1907 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1907 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Model 1938 Carbine==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Model_1938_Carbine|Mosin Nagant Model 1938 Carbine]]. Available at level 6 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Soviet side. Primary weapon for the Allied / Soviet in the &amp;quot;Battle of Berlin&amp;quot; campaign.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|none|450px|Mosin Nagant Model 1938 Carbine - 7.62x54mm R]] &lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1938 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1938 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1938 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1938 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1938 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Model 1944 Carbine==&lt;br /&gt;
===Mosin Nagant Model 1944 Carbine===&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Model_1944_Carbine|Mosin Nagant Model 1944 Carbine]]. Available at level 2 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.[[file:M44Carbine.jpg|thumb|none|450px|Mosin Nagant Model 1944 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1944 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1944 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1944 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1944 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1944 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1944 L===&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Model_1944_Carbine|Mosin Nagant Model 1944 L]].&lt;br /&gt;
[[file:Mosin Nagant Model 1944 L.jpg|thumb|none|450px|Mosin Nagant Model 1944 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1944 L.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1944 L.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1944 L.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1944 L.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1944 L.]]&lt;br /&gt;
&lt;br /&gt;
==Pattern M1917 Enfield==&lt;br /&gt;
The [[Pattern 1914 Enfield|Pattern M1917 Enfield]]. Available at level 2 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:M1917enfield.jpg|thumb|none|450px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield hold 1.jpg|thumb|none|600px|Holding a Pattern M1917 Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield aim 1.jpg|thumb|none|600px|Aiming a Pattern M1917 Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield rel 1.jpg|thumb|none|600px|Reloading a Pattern M1917 Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield rel 2.jpg|thumb|none|600px|Reloading a Pattern M1917 Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield world.jpg|thumb|none|600px|The soldier holds the Pattern M1917 Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk III Model 1910==&lt;br /&gt;
The [[Ross_Rifle#Ross_Mk_III|Ross Mk III Model 1910]]. Available at level 2 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side.&lt;br /&gt;
[[file:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 hold 1.jpg|thumb|none|600px|Holding a Ross Mk III Model 1910.]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 aim 1.jpg|thumb|none|600px|Aiming a Ross Mk III Model 1910.]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 rel 1.jpg|thumb|none|600px|Reloading a Ross Mk III Model 1910.]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 rel 2.jpg|thumb|none|600px|Reloading a Ross Mk III Model 1910.]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 world.jpg|thumb|none|600px|The soldier holds the Ross Mk III Model 1910.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
===Springfield M1903 Air Service===&lt;br /&gt;
The [[M1903_Springfield#M1903_Springfield|Springfield M1903 Air Service]]. It is a weapon rewarded to people who contributed to the crowdfunding in 2016.&lt;br /&gt;
[[file:M1903AirService.jpg|thumb|none|450px|Springfield M1903 Air Service - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service render.jpg|thumb|none|600px|M1903 Air Service.]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service menu.jpeg|thumb|none|600px|M1903 Air Service in menu.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903 Mk 1===&lt;br /&gt;
The [[M1903_Springfield#M1903_Springfield|Springfield M1903 Mk 1]]. Primary weapon for the Allied / American in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Primary weapon for the Allied / British in the &amp;quot;Battle of Tunisia&amp;quot; campaign.&lt;br /&gt;
[[file:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 hold 1.jpg|thumb|none|600px|Holding a Springfield M1903 Mk 1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903 Mk 1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903 Mk 1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903 Mk 1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1world.jpg|thumb|none|600px|The soldier holds the Springfield M1903 Mk 1.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield|Springfield M1903A1]]. Available at level 2 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 2 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 hold 1.jpg|thumb|none|600px|Holding a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 world.jpg|thumb|none|600px|The soldier holds the Springfield M1903A1.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1895 Short Rifle==&lt;br /&gt;
The [[Steyr Mannlicher M1895|Steyr M1895 Short Rifle]]. Available at level 2 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:SteyrM95Short.jpg|thumb|none|450px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle hold 1.jpg|thumb|none|600px|Holding a Steyr M1895 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle aim 1.jpg|thumb|none|600px|Aiming a Steyr M1895 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle rel 1.jpg|thumb|none|600px|Reloading a Steyr M1895 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle rel 2.jpg|thumb|none|600px|Reloading a Steyr M1895 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle world.jpg|thumb|none|600px|The soldier holds the Steyr M1895 Short Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Volksgewehr 2==&lt;br /&gt;
The [[Volksgewehr#Volksgewehr_2_.28Spreewerk_Berlin.29|Volksgewehr 2]]. Available at level 2 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Volkssturmgewehr 2.jpg|thumb|none|450px|Volksgewehr 2 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 hold 1.jpg|thumb|none|600px|Holding a Volksgewehr 2.]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 aim 1.jpg|thumb|none|600px|Aiming a Volksgewehr 2.]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 rel 1.jpg|thumb|none|600px|Reloading a Volksgewehr 2.]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 rel 2.jpg|thumb|none|600px|Reloading a Volksgewehr 2.]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 world.jpg|thumb|none|600px|The soldier holds the Volksgewehr 2.]]&lt;br /&gt;
&lt;br /&gt;
==Vz. 24 Czech Mauser==&lt;br /&gt;
The [[vz. 24 Czech Mauser]]. Available at level 3 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Czech vz. 24.jpg|thumb|none|450px|Vz. 24 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser hold 1.jpg|thumb|none|600px|Holding a Vz. 24 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser aim 1.jpg|thumb|none|600px|Aiming a Vz. 24 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser rel 1.jpg|thumb|none|600px|Reloading a Vz. 24 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser rel 2.jpg|thumb|none|600px|Reloading Vz. 24 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser world.jpg|thumb|none|600px|The soldier holds the Vz. 24 Czech Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Vz. 33 Czech Mauser (Gewehr 33/40 (t))==&lt;br /&gt;
The [[vz. 24 Czech Mauser|Vz. 33 Czech Mauser (Gewehr 33/40 (t))]]. Primary weapon for the Axis / German in the &amp;quot;Battle of Moscow&amp;quot; campaign.&lt;br /&gt;
[[file:Vz33-CzM.jpg|thumb|none|450px|Vz. 33 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) hold 1.jpg|thumb|none|600px|Holding a Vz. 33 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) aim 1.jpg|thumb|none|600px|Aiming a Vz. 33 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) rel 1.jpg|thumb|none|600px|Reloading a Vz. 33 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) rel 2.jpg|thumb|none|600px|Reloading a Vz. 33 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) world.jpg|thumb|none|600px|The soldier holds the Vz. 33 Czech Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]]. Available on level 13 in Moscow for the Allies.&lt;br /&gt;
[[file:Russian.jpg|thumb|none|450px|A Russian contract Model 1895 in 7.62x54 Russian. Note the loading bridge over the receiver]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 hold.jpg|thumb|none|600px|Holding a Winchester Model 1895.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 aim.jpg|thumb|none|600px|Aiming a Winchester Model 1895.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 rel 1.jpg|thumb|none|600px|Reloading a Winchester Model 1895.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 rel 2.jpg|thumb|none|600px|Reloading a Winchester Model 1895.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 world.jpg|thumb|none|600px|The soldier holds the Winchester Model 1895.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Battle Rifles (Semi-automatic)=&lt;br /&gt;
&lt;br /&gt;
==Armaguerra Model 1939==&lt;br /&gt;
The [[Armaguerra Model 1939]]. Available at level 12 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Armaguerra 39.jpg|thumb|none|450px|Armaguerra Model 1939 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 hold 1.jpg|thumb|none|600px|Holding a Armaguerra Model 1939.]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 aim 1.jpg|thumb|none|600px|Aiming a Armaguerra Model 1939.]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 rel 1.jpg|thumb|none|600px|Reloading a Armaguerra Model 1939.]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 rel 2.jpg|thumb|none|600px|Reloading a Armaguerra Model 1939.]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 world.jpg|thumb|none|600px|The soldier holds the Armaguerra Model 1939.]]&lt;br /&gt;
&lt;br /&gt;
==Gerät 03==&lt;br /&gt;
The [[Gewehr_43#Ger.C3.A4t_03|Gerät 03]]. Premium weapons available for the Axis in Berlin.&lt;br /&gt;
[[file:Gerät 03.jpg|thumb|none|450px|Gerät 03 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gerät 03 hold 1.jpg|thumb|none|600px|Holding a Gerät 03.]]&lt;br /&gt;
[[file:Enlisted Gerät 03 aim 1.jpg|thumb|none|600px|Aiming a Gerät 03.]]&lt;br /&gt;
[[file:Enlisted Gerät 03 rel 1.jpg|thumb|none|600px|Reloading a Gerät 03.]]&lt;br /&gt;
[[file:Enlisted Gerät 03 rel 2.jpg|thumb|none|600px|Reloading a Gerät 03.]]&lt;br /&gt;
[[file:Enlisted Gerät 03 world.jpg|thumb|none|600px|The soldier holds the Gerät 03.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 41==&lt;br /&gt;
===Gewehr 41 (Mauser Design)===&lt;br /&gt;
The [[Gewehr 41]].&lt;br /&gt;
[[file:Gewehr 41 mauser.jpg|thumb|none|450px|Gewehr 41 (Mauser Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser hold 1.jpg|thumb|none|600px|Holding a Gewehr 41.]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser aim 1.jpg|thumb|none|600px|Aiming a Gewehr 41.]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser rel 1.jpg|thumb|none|600px|Reloading a Gewehr 41.]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser rel 2.jpg|thumb|none|600px|Reloading a Gewehr 41.]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser world.jpg|thumb|none|600px|The soldier holds the Gewehr 41.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41 (Walther Design)===&lt;br /&gt;
The [[Gewehr 41]]. Available at level 21 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side. Level 25 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:G41w.jpg|thumb|none|450px|Gewehr 41 (Walther Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 hold 1.jpg|thumb|none|600px|Holding a Gewehr 41.]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 aim 1.jpg|thumb|none|600px|Aiming a Gewehr 41.]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 rel 1.jpg|thumb|none|600px|Reloading a Gewehr 41.]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 rel 2.jpg|thumb|none|600px|Reloading a Gewehr 41.]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 world.jpg|thumb|none|600px|The soldier holds the Gewehr 41.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]]. Available at level 7 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 7 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 hold 1.jpg|thumb|none|600px|Holding a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 aim 1.jpg|thumb|none|600px|Aiming a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 rel 1.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 rel 2.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 world.jpg|thumb|none|600px|The soldier holds the Gewehr 43.]]&lt;br /&gt;
&lt;br /&gt;
==Johnson M1941==&lt;br /&gt;
The [[M1941 Johnson rifle]].&lt;br /&gt;
[[file:M1941Johnson.jpg|thumb|none|450px|Johnson M1941 - .30-06. (7.62x63mm)]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 hold 1.jpg|thumb|none|600px|Holding a Johnson M1941.]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 aim 1.jpg|thumb|none|600px|Aiming a Johnson M1941.]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 rel 1.jpg|thumb|none|600px|Reloading a Johnson M1941.]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 rel 2.jpg|thumb|none|600px|Reloading a Johnson M1941.]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 world.jpg|thumb|none|600px|The soldier holds the Johnson M1941.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]].&lt;br /&gt;
[[file:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M hold 1.jpg|thumb|none|600px|Holding a Kbsp wz. 38M.]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M aim 1.jpg|thumb|none|600px|Aiming a Kbsp wz. 38M.]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M rel 1.jpg|thumb|none|600px|Reloading a Kbsp wz. 38M.]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M rel 2.jpg|thumb|none|600px|Reloading a Kbsp wz. 38M.]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M world.jpg|thumb|none|600px|The soldier holds the Kbsp wz. 38M.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1_Garand#M1_Garand|M1 Garand]]. Available at level 7 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 25 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06. (7.62x63mm)]]&lt;br /&gt;
[[file:Enlisted M1 Garand hold 1.jpg|thumb|none|600px|Holding a M1 Garand.]]&lt;br /&gt;
[[file:Enlisted M1 Garand aim 1.jpg|thumb|none|600px|Aiming a M1 Garand.]]&lt;br /&gt;
[[file:Enlisted M1 Garand rel 1.jpg|thumb|none|600px|Reloading a M1 Garand.]]&lt;br /&gt;
[[file:Enlisted M1 Garand rel 2.jpg|thumb|none|600px|Reloading a M1 Garand.]]&lt;br /&gt;
[[file:Enlisted M1 Garand world.jpg|thumb|none|600px|The soldier holds the M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Pavesi Model 1938==&lt;br /&gt;
The [[Pavesi Model 1938]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Battle of Tunisia&amp;quot; campaign for the Axis / Italian side.&lt;br /&gt;
[[file:Pavesi Model 1938.jpg|thumb|none|450px|Pavesi Model 1938 - 8x59mm]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 hold 1.jpg|thumb|none|600px|Holding a Pavesi Model 1938.]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 aim 1.jpg|thumb|none|600px|Aiming a Pavesi Model 1938.]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 rel 1.jpg|thumb|none|600px|Reloading a Pavesi Model 1938.]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 rel 2.jpg|thumb|none|600px|Reloading a Pavesi Model 1938.]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 world.jpg|thumb|none|600px|The soldier holds the Pavesi Model 1938.]]&lt;br /&gt;
&lt;br /&gt;
==Pedersen Rifle==&lt;br /&gt;
The [[Pedersen Rifle]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Invasion of Normandy&amp;quot; and &amp;quot;Battle of Tunisia&amp;quot; campaign for the Allied.&lt;br /&gt;
[[file:Vickers-Armstrong Pedersen.jpg|thumb|none|450px|Pedersen/T1E3 Rifle - .276 Pedersen. (7×51mm)]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle hold 1.jpg|thumb|none|600px|Holding a Pedersen Rifle.]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle aim 1.jpg|thumb|none|600px|Aiming a Pedersen Rifle.]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle rel 1.jpg|thumb|none|600px|Reloading a Pedersen Rifle.]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle rel 2.jpg|thumb|none|600px|Reloading a Pedersen Rifle.]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle world.jpg|thumb|none|600px|The soldier holds the Pedersen Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SKS-31==&lt;br /&gt;
The [[SKS rifle|SKS-31]].&lt;br /&gt;
[[File:SKS-31.jpg|thumb|450px|none|SKS-31 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted SKS-31 hold 1.jpg|thumb|none|600px|Holding a SKS-31.]]&lt;br /&gt;
[[file:Enlisted SKS-31 aim 1.jpg|thumb|none|600px|Aiming a SKS-31.]]&lt;br /&gt;
[[file:Enlisted SKS-31 rel 1.jpg|thumb|none|600px|Reloading a SKS-31.]]&lt;br /&gt;
[[file:Enlisted SKS-31 rel 2.jpg|thumb|none|600px|Reloading a SKS-31.]]&lt;br /&gt;
[[file:Enlisted SKS-31 world.jpg|thumb|none|600px|The soldier holds the SKS-31.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]]. Available at level 21 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:Svt38fullright.JPG|thumb|none|450px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 hold.jpg|thumb|none|600px|Holding a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38aim.jpg|thumb|none|600px|Aiming a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 rel 1.jpg|thumb|none|600px|Reloading a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 rel 2.jpg|thumb|none|600px|Reloading a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 world.jpg|thumb|none|600px|The soldier holds the Tokarev SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]]. Available at level 7 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 hold 1.jpg|thumb|none|600px|Holding a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Aiming a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 rel 1.jpg|thumb|none|600px|Reloading a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 rel 2.jpg|thumb|none|600px|Reloading a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 world.jpg|thumb|none|600px|The soldier holds the Tokarev SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]]. Available at level 27 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:ZH-29 5rd.jpg|thumb|none|450px|ZH-29 with 5-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Battle Rifles (Full-automatic)=&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat M1923==&lt;br /&gt;
The [[Fedorov Avtomat|Fedorov Avtomat M1923]]. Weapon available during alpha testing. Temporarily removed from the game.&lt;br /&gt;
[[file:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923.jpg|thumb|none|600px|Fedorov Avtomat M1923 in game.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42/I==&lt;br /&gt;
The [[FG_42#FG_42.2FI|FG 42/I]]. Available at level 23 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 21 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:FG421stPattern.jpg|thumb|none|450px|FG 42 with iron sights flipped up (no scope mounted), 1st pattern (metal buttstock and sharply-angled pistol grip) - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[file:Enlisted FG 42-1 hold.jpg|thumb|none|600px|Holding a FG 42/I.]]&lt;br /&gt;
[[file:Enlisted FG 42-1 aim 1.jpg|thumb|none|600px|Aiming a FG 42/I.]]&lt;br /&gt;
[[file:Enlisted FG 42-1 rel 1.jpg|thumb|none|600px|Reloading a FG 42/I.]]&lt;br /&gt;
[[file:Enlisted FG 42-1 rel 2.jpg|thumb|none|600px|Reloading a FG 42/I.]]&lt;br /&gt;
[[file:Enlisted FG 42-1 world.jpg|thumb|none|600px|The soldier holds the FG 42/I.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42/II==&lt;br /&gt;
===FG 42/II===&lt;br /&gt;
The [[FG_42#FG_42.2FII|FG 42/II]]. Available at level 29 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 hold.jpg|thumb|none|600px|Holding a FG 42/II.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 aim.jpg|thumb|none|600px|Aiming a FG 42/II.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 rel 1.jpg|thumb|none|600px|Reloading a FG 42/II.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 rel 2.jpg|thumb|none|600px|Reloading a FG 42/II.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 world.jpg|thumb|none|600px|The soldier holds the FG 42/II.]]&lt;br /&gt;
&lt;br /&gt;
===FG 42/II (ZF4 Scope)===&lt;br /&gt;
The [[FG_42#FG_42.2FII|FG 42/II]] with ZF4 4x. Available at level 21 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42/II with ZF4 4x - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[Simonov AVS-36]]. Available at level 27 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 21 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 hold 1.jpg|thumb|none|600px|Holding a Simonov AVS-36.]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 aim 1.jpg|thumb|none|600px|Aiming a Simonov AVS-36.]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 rel 1.jpg|thumb|none|600px|Reloading a Simonov AVS-36.]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 rel 2.jpg|thumb|none|600px|Reloading a Simonov AVS-36.]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 world.jpg|thumb|none|600px|The soldier holds the Simonov AVS-36.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev AKT-40==&lt;br /&gt;
The [[Tokarev_SVT-40#Tokarev_AKT-40|Tokarev AKT-40]]. Premium weapons. Available as premium squad primary weapon. 50th Infantry Division, 359th Infantry Regiment. In the &amp;quot;Battle of Moscow&amp;quot; campaign. Weapons available to the Allies.&lt;br /&gt;
[[file:AKT-40.jpg|thumb|none|450px|Tokarev AKT-40 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 hold 1.jpg|thumb|none|600px|Holding a Tokarev AKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 aim 1.jpg|thumb|none|600px|Aiming a Tokarev AKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 rel 1.jpg|thumb|none|600px|Reloading a Tokarev AKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 rel 2.jpg|thumb|none|600px|Reloading a Tokarev AKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 world.jpg|thumb|none|600px|The soldier holds the Tokarev AKT-40.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev AVT-40==&lt;br /&gt;
The [[Tokarev_SVT-40#Tokarev_AVT-40|Tokarev AVT-40]]. Available at level 29 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:AVT-40.jpg|thumb|none|450px|Tokarev AVT-40 with 15-round magazine - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
=Carbine (Semi-automatic)=&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr MP507==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr|Gustloff Volkssturmgewehr MP507]]. Available at level 20 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 hold 1.jpg|thumb|none|600px|Holding a Gustloff Volkssturmgewehr MP507.]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 aim 1.jpg|thumb|none|600px|Aiming a Gustloff Volkssturmgewehr MP507.]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 rel 1.jpg|thumb|none|600px|Reloading a Gustloff Volkssturmgewehr MP507.]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 rel 2.jpg|thumb|none|600px|Reloading a Gustloff Volkssturmgewehr MP507.]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 world.jpg|thumb|none|600px|The soldier holds the Gustloff Volkssturmgewehr MP507.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]]. Available at level 5 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 12 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:AutoOrdM1Carbine.jpg|thumb|none|450px|M1 Carbine - .30 Carbine. (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1 Carbine hold 1.jpg|thumb|none|600px|Holding a M1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1 Carbine aim 1.jpg|thumb|none|600px|Aiming a M1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1 Carbine rel 1.jpg|thumb|none|600px|Reloading a M1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1 Carbine rel 2.jpg|thumb|none|600px|Reloading a M1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1 Carbine world.jpg|thumb|none|600px|The soldier holds the M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1A2 Carbine===&lt;br /&gt;
The [[M1_Carbine#M1.2FM1A1_Carbine|M1A2 Carbine]]. Weapons currently unavailable in the game.&lt;br /&gt;
[[file:M1A2 Carbine.jpg|thumb|none|450px|M1A2 Carbine - .30 Carbine. (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine.jpg|thumb|none|600px|M1A2 Carbine]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Pedersen device==&lt;br /&gt;
The [[M1903_Springfield#Pedersen_Device|Springfield M1903 Pedersen device]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Invasion of Normandy&amp;quot; campaign for the Allied.&lt;br /&gt;
[[file:Pederson_Device.jpg|thumb|none|450px|M1903 Mk 1 fitted with Pedersen device - .30-18 Auto. (7.65x20mm Longue)]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device hold 1.jpg|thumb|none|600px|Holding a Springfield M1903 Pedersen device.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903 Pedersen device.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903 Pedersen device.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903 Pedersen device.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device world.jpg|thumb|none|600px|The soldier holds the Springfield M1903 Pedersen device.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Carbine (Full-automatic)=&lt;br /&gt;
&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
The [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 carbine]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt Firearms-manufactured M4A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 hold.jpg|thumb|none|600px|Holding an M4A1 carbine.]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 aim.jpg|thumb|none|600px|Aiming an M4A1 carbine.]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 rel 1.jpg|thumb|none|600px|Reloading an M4A1 carbine.]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 rel 2.jpg|thumb|none|600px|Reloading an M4A1 carbine.]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 world.jpg|thumb|none|600px|The soldier holds the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L STD==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L STD]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD hold.jpg|thumb|none|600px|Holding a FN SCAR-L STD.]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD aim.jpg|thumb|none|600px|Aiming a FN SCAR-L STD.]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD rel 1.jpg|thumb|none|600px|Reloading a FN SCAR-L STD.]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD rel 2.jpg|thumb|none|600px|Reloading a FN SCAR-L STD.]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD world.jpg|thumb|none|600px|The soldier holds the FN SCAR-L STD.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-103==&lt;br /&gt;
===Izhmash AK-103===&lt;br /&gt;
The [[AK-47#AK-103|Izhmash AK-103]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:AK103.jpg|thumb|none|450px|Izhmash AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AK-103 hold.jpg|thumb|none|600px|Holding a Izhmash AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 aim.jpg|thumb|none|600px|Aiming a Izhmash AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 rel 1.jpg|thumb|none|600px|Reloading a Izhmash AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 rel 2.jpg|thumb|none|600px|Reloading a Izhmash AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 world.jpg|thumb|none|600px|The soldier holds the Izhmash AK-103.]]&lt;br /&gt;
&lt;br /&gt;
===Izhmash AK-103 (PU Scope)===&lt;br /&gt;
The [[AK-47#AK-103|AK-103]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. The scope was copied from a Mosin rifle (fast and sloppy).&lt;br /&gt;
[[file:AK103.jpg|thumb|none|450px|Izhmash AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped hold.jpg|thumb|none|600px|Holding a Izhmash AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped aim.jpg|thumb|none|600px|Aiming a Izhmash AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped rel 1.jpg|thumb|none|600px|Reloading a Izhmash AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped rel 2.jpg|thumb|none|600px|Reloading a Izhmash AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped world.jpg|thumb|none|600px|The soldier holds the Izhmash AK-103.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AK-47#AKM|Izhmash AKM]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|450px|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AKM hold.jpg|thumb|none|600px|Holding a Izhmash AKM.]]&lt;br /&gt;
[[file:Enlisted AKM aim.jpg|thumb|none|600px|Aiming a Izhmash AKM.]]&lt;br /&gt;
[[file:Enlisted AKM rel 1.jpg|thumb|none|600px|Reloading a Izhmash AKM.]]&lt;br /&gt;
[[file:Enlisted AKM rel 2.jpg|thumb|none|600px|Reloading a Izhmash AKM.]]&lt;br /&gt;
[[file:Enlisted AKM world.jpg|thumb|none|600px|The soldier holds the Izhmash AKM.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
===M2 Carbine===&lt;br /&gt;
The [[M1_Carbine#M2.2FM2A1_Carbine|M2 Carbine]]. Available at level 23 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side.&lt;br /&gt;
[[file:M2 carbine MP.jpg|thumb|none|450px|M2 Carbine - .30 Carbine. (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M2 Carbine hold.jpg|thumb|none|600px|Holding a M2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine aim.jpg|thumb|none|600px|Aiming a M2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine rel 1.jpg|thumb|none|600px|Reloading a M2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine rel 2.jpg|thumb|none|600px|Reloading a M2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine world.jpg|thumb|none|600px|The soldier holds the M2 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M2A1 Carbine===&lt;br /&gt;
The [[M1_Carbine#M2.2FM2A1_Carbine|M2A1 Carbine]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Invasion of Normandy&amp;quot; campaign for the Allied.&lt;br /&gt;
[[file:M2 carbine paratrooper 2.jpg|thumb|none|450px|M2A1 Carbine - .30 Carbine. (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper hold 1.jpg|thumb|none|600px|Holding a M2A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper aim 1.jpg|thumb|none|600px|Aiming a M2A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper rel 1.jpg|thumb|none|600px|Reloading a M2A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper rel 2.jpg|thumb|none|600px|Reloading a M2A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper world.jpg|thumb|none|600px|The soldier holds the M2A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Maschinenkarabiner 35/III Vollmer==&lt;br /&gt;
The [[Vollmer Maschinenkarabiner 35|Maschinenkarabiner 35/III Vollmer]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Battle of Moscow&amp;quot;, &amp;quot;Invasion of Normandy&amp;quot; and &amp;quot;Battle of Berlin&amp;quot; campaign for the Axis.&lt;br /&gt;
[[file:Maschinenkarabiner 35 2.jpg|thumb|none|450px|Maschinenkarabiner 35/III Vollmer - 7.75x39mm]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 hold 1.jpg|thumb|none|600px|Holding a MKb 35.]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 aim 1.jpg|thumb|none|600px|Aiming a MKb 35.]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 rel 1.jpg|thumb|none|600px|Reloading a MKb 35.]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 rel 2.jpg|thumb|none|600px|Reloading a MKb 35.]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 world.jpg|thumb|none|600px|The soldier holds the MKb 35.]]&lt;br /&gt;
&lt;br /&gt;
==Maschinenkarabiner 42(H) Haenel==&lt;br /&gt;
The [[Sturmgewehr_44#Haenel_MKb_42.28H.29|Maschinenkarabiner 42(H) Haenel]]. Available at level 31 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|450px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
==Maschinenpistole 43/1==&lt;br /&gt;
The [[Sturmgewehr 44|Maschinenpistole 43/1]]. Available at level 32 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:MP 43-1 Haenel sn5401C right.jpg|thumb|none|450px|Maschinenpistole 43/1 - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr_AUG#Steyr_AUG_A1|Steyr AUG A1]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 hold.jpg|thumb|none|600px|Holding a Steyr AUG A1.]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 aim.jpg|thumb|none|600px|Aiming a Steyr AUG A1.]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 rel 1.jpg|thumb|none|600px|Reloading a Steyr AUG A1.]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 rel 2.jpg|thumb|none|600px|Reloading a Steyr AUG A1.]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 world.jpg|thumb|none|600px|The soldier holds the Steyr AUG A1.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]].Weapon available during alpha testing. Temporarily removed from the game.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted StG 44 Alfa.jpg|thumb|none|601px|Sturmgewehr 44 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr G-43 DFE==&lt;br /&gt;
The [[Gewehr_43#Sturmgewehr_G-43|Sturmgewehr G-43 DFE]]. Premium weapons. Available for purchase in the store with &amp;quot;Gold Tokens&amp;quot; in the &amp;quot;Invasion of Normandy&amp;quot; and &amp;quot;Battle of Berlin&amp;quot; campaign for the Axis.&lt;br /&gt;
[[file:Sturmgewehr G-43 DFE.jpeg|thumb|none|450px|Sturmgewehr G-43 DFE - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 Chambered in 7.92×33mm Kurz hold 1.jpg|thumb|none|600px|Holding a Sturmgewehr G-43 DFE.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 Chambered in 7.92×33mm Kurz aim 1.jpg|thumb|none|600px|Aiming a Sturmgewehr G-43 DFE.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 Chambered in 7.92×33mm Kurz rel 1.jpg|thumb|none|600px|Reloading a Sturmgewehr G-43 DFE.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 Chambered in 7.92×33mm Kurz rel 2.jpg|thumb|none|600px|Reloading a Sturmgewehr G-43 DFE.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 Chambered in 7.92×33mm Kurz world.jpg|thumb|none|600px|The soldier holds the Sturmgewehr G-43 DFE.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett_M82#Barrett_M82A1M|Barrett M82A1M]]. The weapon does not penetrate the armor of the tank, so it can be treated as a sniper rifle. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG. (12.7x99mm NATO)]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M hold.jpg|thumb|none|600px|Holding a Barrett M82A1M.]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M aim.jpg|thumb|none|600px|Aiming a Barrett M82A1M.]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M rel 1.jpg|thumb|none|600px|Reloading a Barrett M82A1M.]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M rel 2.jpg|thumb|none|600px|Reloading a Barrett M82A1M.]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M world.jpg|thumb|none|600px|The soldier holds the Barrett M82A1M.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carcano Model 1891 (Scheibler/Amigues scope)==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91_Rifle|Carcano Model 1891]] with French Scheibler/Amigues scope. Available at level 27 in Tunisia for the Axis.&lt;br /&gt;
[[file:Carcanosniper.jpg|thumb|none|450px|Carcano Model 1891 with French Scheibler/Amigues scope - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped hold 1.jpg|thumb|none|600px|Holding a Carcano Model 1891.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped aim 1.jpg|thumb|none|600px|Aiming a Carcano Model 1891.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped aim.jpg|thumb|none|600px|Aiming a Carcano Model 1891.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped rel 1.jpg|thumb|none|600px|Reloading a Carcano Model 1891.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped rel 2.jpg|thumb|none|600px|Reloading a Carcano Model 1891.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped world.jpg|thumb|none|600px|The soldier holds the Carcano Model 1891.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano Model 1891/1938 (Carcano mod.38 scope)==&lt;br /&gt;
The [[Carcano_Rifle_Series#Carcano_M91.2F38_Short_Rifle|Carcano Model 1891/1938]] with Scope Carcano model 38. Available at level 2 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano Model 1891/1938 - 7.35x51mm]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper hold 1.jpg|thumb|none|600px|Holding a Carcano Model 1891/1938.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper aim 1.jpg|thumb|none|600px|Aiming a Carcano Model 1891/1938.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper aim.jpg|thumb|none|600px|Aiming a Carcano Model 1891/1938.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper rel 1.jpg|thumb|none|600px|Reloading a Carcano Model 1891/1938.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper rel 2.jpg|thumb|none|600px|Reloading a Carcano Model 1891/1938.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper world.jpg|thumb|none|600px|The soldier holds the Carcano Model 1891/1938.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43 (ZF4 scope)==&lt;br /&gt;
The [[Gewehr 43]] with ZF4. Available at level 14 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 24 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Gew 43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper aim 1.jpg|thumb|none|600px|Holding a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper aim.jpg|thumb|none|600px|Aiming a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper rel 1.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper rel 2.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper world.jpg|thumb|none|600px|The soldier holds the Gewehr 43.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
===Karabiner 98k (ZF-39 scope)===&lt;br /&gt;
The [[Karabiner 98k|Karabiner 98k]] with ZF-39. Available at level 2 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 2 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 2 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Kar98k ZF39.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF39 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kar98K sniper hold 1.jpg|thumb|none|600px|Holding a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Kar98K sniper aim 1.jpg|thumb|none|600px|Aiming a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Kar98K sniper aim.jpg|thumb|none|600px|Aiming a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Kar98K sniper rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Kar98K sniper rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Kar98K sniper world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;===&lt;br /&gt;
The [[Karabiner 98k|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]] with ZF-39. Weapon available during alpha testing. Temporarily removed from the game.&lt;br /&gt;
[[file:Kar 98k semi kriegsmodell.jpg|thumb|none|450px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper.jpg|thumb|none|600px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k Pre-War (ZF-39 scope)===&lt;br /&gt;
The [[Karabiner 98k|Karabiner 98k Pre-War]] with ZF-39. Available at level 16 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 13 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side. Level 15 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper hold 1.jpg|thumb|none|600px|Holding a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper aim 1.jpg|thumb|none|600px|Aiming a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper aim.jpg|thumb|none|600px|Aiming a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k Pre-War.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I (T) (No. 32 Mk.2 scope)==&lt;br /&gt;
The [[Lee-Enfield_rifle_series#Lee-Enfield_No._4|Lee-Enfield No. 4 Mk I (T)]] with No. 32 Mk.2 scope. Available at level 27 in Tunisia for the Allies.&lt;br /&gt;
[[file:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==M1D Garand (M84 scope)==&lt;br /&gt;
The [[M1_Garand#M1_Garand|M1D Garand]] with M84 scope. Available at level 21 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side.&lt;br /&gt;
[[file:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06]]&lt;br /&gt;
[[file:Enlisted M1D Garand hold.jpg|thumb|none|600px|Holding a M1D Garand.]]&lt;br /&gt;
[[file:Enlisted M1D Garand aim 2.jpg|thumb|none|600px|Aiming a M1D Garand.]]&lt;br /&gt;
[[file:Enlisted M1D Garand aim.jpg|thumb|none|600px|Aiming a M1D Garand.]]&lt;br /&gt;
[[file:Enlisted M1D Garand rel 1.jpg|thumb|none|600px|Reloading a M1D Garand.]]&lt;br /&gt;
[[file:Enlisted M1D Garand rel 2.jpg|thumb|none|600px|Reloading a M1D Garand.]]&lt;br /&gt;
[[file:Enlisted M1D Garand world.jpg|thumb|none|600px|The soldier holds the M1D Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]]. Available at level 24 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Mauser g98 sniper.jpg|thumb|none|450px|Post WW1 Weimar reissue Scharfschutzengewehr98 - 7.92x57mm Mauser. Note tangent-leaf rear sight, indicative of Reichswehr service.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Model 1891/1930==&lt;br /&gt;
===Mosin Nagant Model 1891/1930 (PE scope)===&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant Model 1891/1930]] with PE. Available at level 2 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Sovied side.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper aim.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1891/1930 (PU scope)===&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant Model 1891/1930]] with PU. Available at level 2 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 with PU 3.5x - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope aim.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1891/1930.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[Simonov AVS-36]]. Available at level 31 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1 (Unertl scope)==&lt;br /&gt;
The [[M1903_Springfield#M1903A1_Springfield|Springfield M1903A1]] with Unertl. Available at level 2 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 2 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper hold 1.jpg|thumb|none|600px|Holding a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper aim.jpg|thumb|none|600px|Aiming a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper world.jpg|thumb|none|600px|The soldier holds the Springfield M1903A1.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4 (Weaver Model 330 Scope)==&lt;br /&gt;
The [[M1903_Springfield#M1903A4_Springfield|Springfield M1903A4]] with Weaver Model 330 scope. Available at level 14 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 15 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:M1903A4Weaver.jpeg|thumb|none|450px|Springfield M1903A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 hold 1.jpg|thumb|none|600px|Holding a Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 aim.jpg|thumb|none|600px|Aiming a Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 world.jpg|thumb|none|600px|The soldier holds the Springfield M1903A4.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38 (PU scope)==&lt;br /&gt;
The [[Tokarev SVT-38]] with PU scope. Available at level 16 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 13 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:SVT-38 Sniper.jpg|thumb|none|450px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper hold.jpg|thumb|none|600px|Holding a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper aim 1.jpg|thumb|none|600px|Aiming a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper aim 2.jpg|thumb|none|600px|Aiming a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper rel 1.jpg|thumb|none|600px|Reloading a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper rel 2.jpg|thumb|none|600px|Reloading a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper world.jpg|thumb|none|600px|The soldier holds the Tokarev SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40 (PU scope)==&lt;br /&gt;
The [[Tokarev SVT-40]] with PU scope. Available at level 24 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 24 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper hold.jpg|thumb|none|600px|Holding a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper aim 1.jpg|thumb|none|600px|Aiming a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper aim 2.jpg|thumb|none|600px|Aiming a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper rel 1.jpg|thumb|none|600px|Reloading a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper rel 2.jpg|thumb|none|600px|Reloading a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world.jpg|thumb|none|600px|The soldier holds the Tokarev SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
=Anti Material rifles=&lt;br /&gt;
==Boys MKI==&lt;br /&gt;
The [[Boys anti-tank rifle|Boys MKI]]. Available at level 7 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:BoysMkIATRifle.jpg|thumb|none|450px|Boys MKI Anti-Tank Rifle - .55 Boys. (13.9x99mmB)]]&lt;br /&gt;
[[file:Enlisted Boys MKI hold 1.jpg|thumb|none|600px|Holding a Boys MKI.]]&lt;br /&gt;
[[file:Enlisted Boys MKI aim 1.jpg|thumb|none|600px|Aiming a Boys MKI.]]&lt;br /&gt;
[[file:Enlisted Boys MKI rel 1.jpg|thumb|none|600px|Reloading a Boys MKI.]]&lt;br /&gt;
[[file:Enlisted Boys MKI rel 2.jpg|thumb|none|600px|Reloading a Boys MKI.]]&lt;br /&gt;
[[file:Enlisted Boys MKI world.jpg|thumb|none|600px|The soldier holds the Boys MKI.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 38==&lt;br /&gt;
The [[Panzerbüchse_38_/_39#Panzerb.C3.BCchse_38|Panzerbüchse 38]]. Available at level 9 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side. Level 7 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:PzB-38.jpg|thumb|none|450px|PzB-38 Anti-tank rifle with reloading accelerator - 7.92×94 mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 38 hold 1.jpg|thumb|none|600px|Holding a Panzerbüchse 8.]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 38 aim 1.jpg|thumb|none|600px|Aiming a Panzerbüchse 38.]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 38 rel 1.jpg|thumb|none|600px|Reloading a Panzerbüchse 38.]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 38 rel 2.jpg|thumb|none|600px|Reloading a Panzerbüchse 38.]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 38 world.jpg|thumb|none|600px|The soldier holds the Panzerbüchse 38.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 39==&lt;br /&gt;
The [[Panzerbüchse_38_/_39#Panzerb.C3.BCchse_39|Panzerbüchse 39]]. Available at level 23 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:PzB-39.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94 mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 39 hold 1.jpg|thumb|none|600px|Holding a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 39 aim 1.jpg|thumb|none|600px|Aiming a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 39 rel 1.jpg|thumb|none|600px|Reloading a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 39 rel 2.jpg|thumb|none|600px|Reloading a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 39 rel 3.jpg|thumb|none|600px|Reloading a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbüchse 39 world.jpg|thumb|none|600px|The soldier holds the Panzerbüchse 39.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
The [[PTRD-41]]. Available at level 9 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:PTRD-41.jpg|thumb|none|450px|PTRD-41 - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted PTRD-41 hold 1.jpg|thumb|none|600px|Holding a PTRD-41.]]&lt;br /&gt;
[[file:Enlisted PTRD-41 aim 1.jpg|thumb|none|600px|Aiming a PTRD-41.]]&lt;br /&gt;
[[file:Enlisted PTRD-41 rel 1.jpg|thumb|none|600px|Reloading a PTRD-41.]]&lt;br /&gt;
[[file:Enlisted PTRD-41 rel 2.jpg|thumb|none|600px|Reloading a PTRD-41.]]&lt;br /&gt;
[[file:Enlisted PTRD-41 world.jpg|thumb|none|600px|The soldier holds the PTRD-41.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]]. Available at level 28 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted PTRS-41 hold 1.jpg|thumb|none|600px|Holding a PTRS-41.]]&lt;br /&gt;
[[file:Enlisted PTRS-41 aim 1.jpg|thumb|none|600px|Aiming a PTRS-41.]]&lt;br /&gt;
[[file:Enlisted PTRS-41 rel 1.jpg|thumb|none|600px|Reloading a PTRS-41.]]&lt;br /&gt;
[[file:Enlisted PTRS-41 rel 2.jpg|thumb|none|600px|Reloading a PTRS-41.]]&lt;br /&gt;
[[file:Enlisted PTRS-41 world.jpg|thumb|none|600px|The soldier holds the PTRS-41.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]]. Available at level 11 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Axis / German side. Level 10 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Breda 30.jpg|thumb|none|450px|Breda Modello 30 - 6.5 mm Carcano]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 hold 1.jpg|thumb|none|600px|Holding a Breda Modello 30.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 aim 1.jpg|thumb|none|600px|Aiming a Breda Modello 30.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 rel 1.jpg|thumb|none|600px|Reloading a Breda Modello 30.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 rel 2.jpg|thumb|none|600px|Reloading a Breda Modello 30.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 world.jpg|thumb|none|600px|The soldier holds the Modello 30.]]&lt;br /&gt;
&lt;br /&gt;
==Bren==&lt;br /&gt;
===Bren Mk1===&lt;br /&gt;
The [[Bren gun|Bren Mk1]]. Available at level 19 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:Bren mk1-2.jpg|thumb|none|450px|Bren Mk1 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 hold 1.jpg|thumb|none|600px|Holding a Bren Mk1.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 aim 1.jpg|thumb|none|600px|Aiming a Bren Mk1.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 rel 1.jpg|thumb|none|600px|Reloading a Bren Mk1.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 rel 2.jpg|thumb|none|600px|Reloading a Bren Mk1.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 world.jpg|thumb|none|600px|The soldier holds the Bren Mk1.]]&lt;br /&gt;
&lt;br /&gt;
===Bren Mk2===&lt;br /&gt;
The [[Bren gun|Bren Mk2]]. Available at level 11 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side.&lt;br /&gt;
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mark 2 hold 2.jpg|thumb|none|600px|Holding a Bren Mk2.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 2 aim 1.jpg|thumb|none|600px|Aiming a Bren Mk2.]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 rel 1.jpg|thumb|none|600px|Removing a magazine.]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 rel 2.jpg|thumb|none|600px|Setting in a new one.]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 world.jpg|thumb|none|600px|A British soldier lying prone with the Bren.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle==&lt;br /&gt;
===Browning Automatic Rifle M1918===&lt;br /&gt;
The [[Browning_Automatic_Rifle#M1918_Browning_Automatic_Rifle|Browning Automatic Rifle M1918]] is the earliest variant of Browning Automatic Rifle. The American M1918 BAR Squad is obtainable by purchasing the &amp;quot;Invasion of Normandy&amp;quot; Machine Gun Bundle along with the German Browning wz. 1928 Squad and both of them are only available in the Invasion of Normandy campaign.&lt;br /&gt;
[[file:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 hold 1.jpg|thumb|none|600px|Holding a Browning Automatic Rifle M1918.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 aim 1.jpg|thumb|none|600px|Aiming a Browning Automatic Rifle M1918.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 rel 1.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 rel 2.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 world.jpg|thumb|none|600px|The soldier holds the Browning Automatic Rifle M1918.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle M1918A1===&lt;br /&gt;
The [[Browning_Automatic_Rifle#M1918A1_Browning_Automatic_Rifle|Browning Automatic Rifle M1918A1]]. Available at level 19 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side.&lt;br /&gt;
[[file:BAR M1918A1.jpg|thumb|none|450px|M1918A1 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 hold 1.jpg|thumb|none|600px|Holding a Browning Automatic Rifle M1918A1.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 aim 1.jpg|thumb|none|600px|Aiming a Browning Automatic Rifle M1918A1.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 rel 1.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918A1.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 rel 2.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918A1.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 world.jpg|thumb|none|600px|The soldier holds the Browning Automatic Rifle M1918A1.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle M1918A2===&lt;br /&gt;
The [[Browning_Automatic_Rifle#M1918A2_Browning_Automatic_Rifle|Browning Automatic Rifle M1918A2]]. Available at level 25 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side.&lt;br /&gt;
[[file:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 hold 1.jpg|thumb|none|600px|Holding a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 aim 1.jpg|thumb|none|600px|Aiming a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 rel 1.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 rel 2.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 world.jpg|thumb|none|600px|The soldier holds the Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
&lt;br /&gt;
==Browning wz. 1928==&lt;br /&gt;
The [[Browning_Automatic_Rifle#Browning_wz._1928|Browning wz. 1928]] is a Polish version of the Browning Automatic Rifle M1918. The German Browning wz. 1928 Squad is obtainable by purchasing the &amp;quot;Invasion of Normandy&amp;quot; Machine Gun Bundle along with the American M1918 BAR squad and both of them are only available in the Invasion of Normandy campaign. &lt;br /&gt;
[[file:Browning wz. 1928.jpg|thumb|none|450px|Browning wz. 1928 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 hold 1.jpg|thumb|none|600px|Holding a Browning wz. 1928.]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 aim 1.jpg|thumb|none|600px|Aiming a Browning wz. 1928.]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 rel 1.jpg|thumb|none|600px|Reloading a Browning wz. 1928.]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 rel 2.jpg|thumb|none|600px|Reloading a Browning wz. 1928.]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 world.jpg|thumb|none|600px|The soldier holds the Browning wz. 1928.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Lee-Enfield_rifle_series#Charlton_Automatic_Rifle|Charlton Automatic Rifle]] is a Premium Squad primary weapon, as part of the 2nd New Zealand Division, 24th Battalion. It is available in the &amp;quot;Battle of Tunisia&amp;quot; campaign for the Allied/British side. The rifle is a reward for Operation Fiery November. The Operation available from the 29th of October to the 15th of November 2021.&lt;br /&gt;
[[file:Charlton Automatic Rifle.jpg|thumb|none|450px|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle hold 1.jpg|thumb|none|600px|Holding a Charlton Automatic Rifle.]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle aim 1.jpg|thumb|none|600px|Aiming a Charlton Automatic Rifle.]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle rel 1.jpg|thumb|none|600px|Reloading a Charlton Automatic Rifle.]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle rel 2.jpg|thumb|none|600px|Reloading a Charlton Automatic Rifle.]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle world.jpg|thumb|none|600px|The soldier holds the Charlton Automatic Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle 1915==&lt;br /&gt;
The [[Chauchat|Chauchat Mle 1915]]. Premium weapons. Available as premium squad primary weapon. 133rd Infantry Division, 521st Infantry Regiment. In the &amp;quot;Battle of Moscow&amp;quot; campaign. Weapons available to the Allies.&lt;br /&gt;
[[file:Chauchat without sights.jpg|thumb|none|450px|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 hold 1.jpg|thumb|none|600px|Holding a Chauchat Mle 1915.]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 aim 1.jpg|thumb|none|600px|Aiming a Chauchat Mle 1915.]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 rel 1.jpg|thumb|none|600px|Reloading a Chauchat Mle 1915.]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 rel 2.jpg|thumb|none|600px|Reloading a Chauchat Mle 1915.]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 world.jpg|thumb|none|600px|The soldier holds the Chauchat Mle 1915.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP==&lt;br /&gt;
===Degtyaryov DP-27===&lt;br /&gt;
The [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-27]]. Available at level 20 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 9 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 hold 1.jpg|thumb|none|600px|Holding a Degtyaryov DP-27.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 aim 1.jpg|thumb|none|600px|Aiming a Degtyaryov DP-27.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 rel 1.jpg|thumb|none|600px|Reloading a Degtyaryov DP-27.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 rel 2.jpg|thumb|none|600px|Reloading a Degtyaryov DP-27.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 world.jpg|thumb|none|600px|The soldier holds the Degtyaryov DP-27.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov DPM===&lt;br /&gt;
The [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DPM|Degtyaryov DPM]]. Available at level 18 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:Dpm.jpg|thumb|none|450px|Degtyaryov DPM - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov DT===&lt;br /&gt;
The [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DT|Degtyaryov DT]]. Available at level 23 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:DT tank machine gun TBiU 11.jpg|thumb|none|450px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==Lewis==&lt;br /&gt;
The [[Lewis Gun]]. Premium weapons available for the Allies in Moscow.&lt;br /&gt;
[[file:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[file:Enlisted Lewis hold 1.jpg|thumb|none|600px|Holding a Lewis.]]&lt;br /&gt;
[[file:Enlisted Lewis aim 1.jpg|thumb|none|600px|Aiming a Lewis.]]&lt;br /&gt;
[[file:Enlisted Lewis rel 1.jpg|thumb|none|600px|Reloading a Lewis.]]&lt;br /&gt;
[[file:Enlisted Lewis rel 2.jpg|thumb|none|600px|Reloading a Lewis.]]&lt;br /&gt;
[[file:Enlisted Lewisworld.jpg|thumb|none|600px|The soldier holds the Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1904==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1904]]. Available at level 10 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:Russian M 1904 machine gun Madsen, calibre 7.62 Mosin.jpg|thumb|none|450px|Russian Madsen M1904 - 7.62x54R.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 hold 1.jpg|thumb|none|600px|Holding a Madsen M1904.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 aim 1.jpg|thumb|none|600px|Aiming a Madsen M1904.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 rel 1.jpg|thumb|none|600px|Reloading a Madsen M1904.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 rel 2.jpg|thumb|none|600px|Reloading a Madsen M1904.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 world.jpg|thumb|none|600px|The soldier holds the Madsen M1904.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim-Tokarev==&lt;br /&gt;
The [[Maxim-Tokarev]]. Weapon available during alpha testing. Temporarily removed from the game.&lt;br /&gt;
[[file:Maxim-Tokarev 1926.jpg|thumb|none|450px|Maxim-Tokarev - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==MG13==&lt;br /&gt;
===MG13 (25 round magazine)===&lt;br /&gt;
The [[MG13]]. Available at level 10 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:MG13 full.jpg|thumb|none|450px|MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[file:Enlisted MG13 hold 1.jpg|thumb|none|600px|Holding a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 aim 1.jpg|thumb|none|600px|Aiming a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 rel 1.jpg|thumb|none|600px|Reloading a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 rel 2.jpg|thumb|none|600px|Reloading a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 world.jpg|thumb|none|600px|The soldier holds the MG13.]]&lt;br /&gt;
&lt;br /&gt;
===MG13 (75 round magazine)===&lt;br /&gt;
The [[MG13]]. Premium weapons available for the Axis in Moscow.&lt;br /&gt;
[[file:MG13 Drum mag.jpg|thumb|none|450px|MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) hold 1.jpg|thumb|none|600px|Holding a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) aim 1.jpg|thumb|none|600px|Aiming a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) rel 1.jpg|thumb|none|600px|Reloading a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) rel 2.jpg|thumb|none|600px|Reloading a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) world.jpg|thumb|none|600px|The soldier holds the MG13.]]&lt;br /&gt;
&lt;br /&gt;
==MG30 /Steyr-Solothurn S2-200==&lt;br /&gt;
The [[Steyr-Solothurn S2-200]].&lt;br /&gt;
[[file:Steyr S2-200.jpg|thumb|none|450px|Steyr-Solothurn S2-200 / Austrian MG30 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG30 hold 1.jpg|thumb|none|600px|Holding a MG30.]]&lt;br /&gt;
[[file:Enlisted MG30 aim 1.jpg|thumb|none|600px|Aiming a MG30.]]&lt;br /&gt;
[[file:Enlisted MG30 rel 1.jpg|thumb|none|600px|Reloading a MG30.]]&lt;br /&gt;
[[file:Enlisted MG30 rel 2.jpg|thumb|none|600px|Reloading a MG30.]]&lt;br /&gt;
[[file:Enlisted MG30 world.jpg|thumb|none|600px|The soldier holds the MG30.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
===MG34 (50 round magazine)===&lt;br /&gt;
The [[MG34]]. Available at level 20 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 19 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 9 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Mg-34man-portable.jpg|thumb|none|450px|MG34 with 50 round belt drum Gurtrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) hold 1.jpg|thumb|none|600px|Holding a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) aim 1.jpg|thumb|none|600px|Aiming a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) rel 1.jpg|thumb|none|600px|Reloading a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) rel 2.jpg|thumb|none|600px|Reloading a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) world.jpg|thumb|none|600px|The soldier holds the MG34.]]&lt;br /&gt;
&lt;br /&gt;
===MG34 (75 round magazine)===&lt;br /&gt;
The [[MG34]] with Patronentrommel 34 magazine. Available at level 23 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:MG34 Patronentrommel34.jpg|thumb|none|450px|MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) hold 1.jpg|thumb|none|600px|Holding a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) aim 1.jpg|thumb|none|600px|Aiming a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) rel 1.jpg|thumb|none|600px|Reloading a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) rel 2.jpg|thumb|none|600px|Reloading a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) world.jpg|thumb|none|600px|The soldier holds the MG34.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]]. Available at level 25 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 18 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG42 hold 1.jpg|thumb|none|600px|Holding a MG42.]]&lt;br /&gt;
[[file:Enlisted MG42 aim 1.jpg|thumb|none|600px|Aiming a MG42.]]&lt;br /&gt;
[[file:Enlisted MG42 rel 1.jpg|thumb|none|600px|Reloading a MG42.]]&lt;br /&gt;
[[file:Enlisted MG42 rel 2.jpg|thumb|none|600px|Reloading a MG42.]]&lt;br /&gt;
[[file:Enlisted MG42 world.jpg|thumb|none|600px|The soldier holds the MG42.]]&lt;br /&gt;
&lt;br /&gt;
==RD-44==&lt;br /&gt;
The [[RPD|RD-44]]. Weapon available during alpha testing. Temporarily removed from the game.&lt;br /&gt;
[[file:RD-44.jpg|thumb|none|450px|RD-44 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Vickers-Berthier Mk.1==&lt;br /&gt;
The [[Vickers-Berthier|Vickers-Berthier Mk.1]]. Available at level 10 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:Vickers-Berthier Mk1.jpg|thumb|none|450px|Vickers-Berthier Mk.1 - .303 British]] &lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 hold 1.jpg|thumb|none|600px|Holding a Vickers-Berthier Mk.1.]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 aim 1.jpg|thumb|none|600px|Aiming a Vickers-Berthier Mk.1.]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 rel 1.jpg|thumb|none|600px|Reloading a Vickers-Berthier Mk.1.]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 rel 2.jpg|thumb|none|600px|Reloading a Vickers-Berthier Mk.1.]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 world.jpg|thumb|none|600px|The soldier holds the Vickers-Berthier Mk.1.]]&lt;br /&gt;
&lt;br /&gt;
==ZB vz. 26==&lt;br /&gt;
The [[ZB_vz._26#ZB-26|ZB vz. 26]]. Available at level 13 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side. Level 19 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 hold 1.jpg|thumb|none|600px|Holding a ZB vz. 26.]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 aim 1.jpg|thumb|none|600px|Aiming a ZB vz. 26.]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 rel 1.jpg|thumb|none|600px|Reloading a ZB vz. 26.]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 rel 2.jpg|thumb|none|600px|Reloading a ZB vz. 26.]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 world.jpg|thumb|none|600px|The soldier holds the ZB vz. 26.]]&lt;br /&gt;
&lt;br /&gt;
=Rifle grenade launchers=&lt;br /&gt;
==Dyakonov Grenade Launcher==&lt;br /&gt;
The [[Dyakonov Rifle Grenade Launcher|Dyakonov Grenade Launcher]] mounted on [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant Model 1891/1930]]. Available at level 17 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 15 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:Dyakonov Rifle Grenade Launcher.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 - 7.62x54mm R with Dyakonov Grenade Launcher (40.8 mm)]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher hold.jpg|thumb|none|600px|Holding a Dyakonov Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher aim.jpg|thumb|none|600px|Aiming a Dyakonov Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher rel 1.jpg|thumb|none|600px|Reloading a Dyakonov Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher rel 2.jpg|thumb|none|600px|Reloading a Dyakonov Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world.jpg|thumb|none|600px|The soldier holds the Dyakonov Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr-Granatpatrone 40==&lt;br /&gt;
The [[Gewehrgranatengerät#Gewehr-Granatpatrone_40|Gewehr-Granatpatrone 40]] mounted on [[Karabiner 98k|Karabiner 98k]]. Available at level 33 in Normandy for the Axis.&lt;br /&gt;
[[file:Kar98k with GGP40.jpg|thumb|none|450px|Gewehr-Granatpatrone 40 mounted on Kar98k rifle.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] mounted on [[M1_Garand#M1_Garand|M1 Garand]]. Available at level 33 in Normandy for the Allies.&lt;br /&gt;
[[file:M1 Garand Rifle Grenade.jpg|thumb|none|450px|M1 Garand with M7 rifle grenade launcher, M15 GL sight (not visible from right side), and rubber recoil boot]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher hold.jpg|thumb|none|600px|Holding a M7 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher aim.jpg|thumb|none|600px|Aiming a M7 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px|Reloading a M7 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px|Reloading a M7 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world.jpg|thumb|none|600px|The soldier holds the M7 Rifle Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==M8 Rifle Grenade Launcher==&lt;br /&gt;
The [[M8 Rifle Grenade Launcher]] mounted on [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]]. Available at level 17 in Normandy for the Allies.&lt;br /&gt;
[[file:M1 Carbine with M8 Grenade Launcher.jpg|thumb|none|450px|M1 Carbine - .30 Carbine with M8 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher hold.jpg|thumb|none|600px|Holding a M8 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher aim.jpg|thumb|none|600px|Aiming a M8 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px|Reloading a M8 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px|Reloading a M8 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world.jpg|thumb|none|600px|The soldier holds the M8 Rifle Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==No.1 Mk.I Cup Discharger==&lt;br /&gt;
The [[No.1 Mk.I Cup Discharger]] mounted on [[Lee-Enfield_rifle_series#Lee-Enfield_No._1|Lee-Enfield No. 1 Mk III]]. Available at level 20 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:Enfield Grenade Launcher.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* with No.1 Mk.I Cup Discharger and reinforcements]]&lt;br /&gt;
&lt;br /&gt;
==Schiessbecher grenade launcher==&lt;br /&gt;
The [[Gewehrgranatengerät#Schiessbecher_grenade_launcher|Schiessbecher grenade launcher]] mounted on [[Karabiner 98k|Karabiner 98k]]. Available at level 17 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 17 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 15 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side. Level 20 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Karabiner 98k Schiessbecher grenade launcher.jpg|thumb|none|450px|Karabiner 98k Schiessbecher grenade launcher - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher hold.jpg|thumb|none|600px|Holding a Schiessbecher grenade launcher.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher aim.jpg|thumb|none|600px|Aiming a Schiessbecher grenade launcher.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher rel 1.jpg|thumb|none|600px|Reloading a Schiessbecher grenade launcher.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher rel 2.jpg|thumb|none|600px|Reloading a Schiessbecher grenade launcher.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world.jpg|thumb|none|600px|The soldier holds the Schiessbecher grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Granatbüchse Modell 39==&lt;br /&gt;
The [[Panzerbüchse_38_/_39#Granatb.C3.BCchse_Modell_39|Granatbüchse Modell 39]]. Available at level 28 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Axis / German side. Level 23 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Granatbüchse Modell 39.jpg|thumb|none|450px|Granatbüchse Modell 39 - 30mm grenade]]&lt;br /&gt;
[[file:Enlisted GrB 39 hold 1.jpg|thumb|none|600px|Holding a Granatbüchse Modell 39.]]&lt;br /&gt;
[[file:Enlisted GrB 39 aim 1.jpg|thumb|none|600px|Aiming a Granatbüchse Modell 39.]]&lt;br /&gt;
[[file:Enlisted GrB 39 rel 1.jpg|thumb|none|600px|Reloading a Granatbüchse Modell 39.]]&lt;br /&gt;
[[file:Enlisted GrB 39 rel 2.jpg|thumb|none|600px|Reloading a Granatbüchse Modell 39.]]&lt;br /&gt;
[[file:Enlisted GrB 39 world.jpg|thumb|none|600px|The soldier holds the Granatbüchse Modell 39.]]&lt;br /&gt;
&lt;br /&gt;
==M1 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1_.22Bazooka.22_.282.36.22_Rocket.29|M1 &amp;quot;Bazooka&amp;quot;]]. Available at level 30 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side.&lt;br /&gt;
[[file:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka hold 1.jpg|thumb|none|600px|Holding a M1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka aim 1.jpg|thumb|none|600px|Aiming a M1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka rel 1.jpg|thumb|none|600px|Reloading a M1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka rel 2.jpg|thumb|none|600px|Reloading a M1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka world.jpg|thumb|none|600px|The soldier holds the M1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M9 &amp;quot;Bazooka&amp;quot;==&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M9_.22Bazooka.22_.282.36.22_Rocket.29|M9 &amp;quot;Bazooka&amp;quot;]]. Weapons currently unavailable in the game.&lt;br /&gt;
[[file:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka.jpg|thumb|none|600px|M9 &amp;quot;Bazooka&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 60==&lt;br /&gt;
The [[Panzerfaust#Panzerfaust_60.2F100|Panzerfaust 60]]. Available at level 30 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Axis / German side. Available at level 6 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side and Axis / German side.&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 hold.jpg|thumb|none|600px|Holding a Panzerfaust 60.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 aim.jpg|thumb|none|600px|Aiming a Panzerfaust 60.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 rel 1.jpg|thumb|none|600px|Reloading a Panzerfaust 60.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 rel 2.jpg|thumb|none|600px|Reloading a Panzerfaust 60.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 world.jpg|thumb|none|600px|The soldier holds the Panzerfaust 60.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 100==&lt;br /&gt;
The [[Panzerfaust#Panzerfaust_60.2F100|Panzerfaust 100]]. Available at level 30 in Berlin for the Axis and Allies.&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 hold.jpg|thumb|none|600px|Holding a Panzerfaust 100.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 aim.jpg|thumb|none|600px|Aiming a Panzerfaust 100.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 rel 1.jpg|thumb|none|600px|Reloading a Panzerfaust 100.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 rel 2.jpg|thumb|none|600px|Reloading a Panzerfaust 100.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 world.jpg|thumb|none|600px|The soldier holds the Panzerfaust 100.]]&lt;br /&gt;
&lt;br /&gt;
==PIAT==&lt;br /&gt;
The [[PIAT]]. Available at level 8 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 23 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:Piat gun loaded.jpg|thumb|none|450px|Projector, Infantry, Anti Tank (PIAT) with loaded bomb - 3.25 in]]&lt;br /&gt;
[[file:Enlisted PIAT hold 1.jpg|thumb|none|600px|Holding a PIAT.]]&lt;br /&gt;
[[file:Enlisted PIAT aim 1.jpg|thumb|none|600px|Aiming a PIAT.]]&lt;br /&gt;
[[file:Enlisted PIAT rel 1.jpg|thumb|none|600px|Reloading a PIAT.]]&lt;br /&gt;
[[file:Enlisted PIAT rel 2.jpg|thumb|none|600px|Reloading a PIAT.]]&lt;br /&gt;
[[file:Enlisted PIAT world.jpg|thumb|none|600px|The soldier holds the PIAT.]]&lt;br /&gt;
&lt;br /&gt;
==RMN-50==&lt;br /&gt;
The [[RMN-50]]. Premium weapons available in Berlin for the Allies.&lt;br /&gt;
[[file:RMN-50.jpg|thumb|none|450px|RMN-50 - 50mm grenade]]&lt;br /&gt;
[[file:Enlisted RMN-50 hold.jpg|thumb|none|600px|Holding a RMN-50.]]&lt;br /&gt;
[[file:Enlisted RMN-50 aim.jpg|thumb|none|600px|Aiming a RMN-50.]]&lt;br /&gt;
[[file:Enlisted RMN-50 rel 1.jpg|thumb|none|600px|Reloading a RMN-50.]]&lt;br /&gt;
[[file:Enlisted RMN-50 rel 2.jpg|thumb|none|600px|Reloading a RMN-50.]]&lt;br /&gt;
[[file:Enlisted RMN-50 world.jpg|thumb|none|600px|The soldier holds the RMN-50.]]&lt;br /&gt;
&lt;br /&gt;
==RPzB 43 &amp;quot;Panzerschreck&amp;quot;==&lt;br /&gt;
The [[Panzerschreck|RPzB 43 &amp;quot;Panzerschreck&amp;quot;]]. Weapon available during alpha testing. Temporarily removed from the game.&lt;br /&gt;
[[file:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 &amp;quot;Panzerschreck&amp;quot; - 88mm]]&lt;br /&gt;
[[file:Enlisted panzerschreck.jpg|thumb|none|600px|RPzB 43 &amp;quot;Panzerschreck&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmpistole==&lt;br /&gt;
The [[Leuchtpistole#Sturmpistole|Sturmpistole]]. Available at level 8 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Sturmpistole.jpg|thumb|none|450px|Sturmpistole - 26.65mm / 23mm. This one appears to be made from a Kampfpistole and can thus also use Kampfpistole ammunition.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole hold 1.jpg|thumb|none|600px|Holding a Sturmpistole.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole aim 1.jpg|thumb|none|600px|Aiming a Sturmpistole.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole rel 1.jpg|thumb|none|600px|Reloading a Sturmpistole.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole rel 2.jpg|thumb|none|600px|Reloading a Sturmpistole.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole world.jpg|thumb|none|600px|The soldier holds the Sturmpistole.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==AN/M8 HC smoke grenade==&lt;br /&gt;
The [[AN/M8 HC smoke grenade]].&lt;br /&gt;
[[file:AN-M8.jpg|thumb|none|150px|AN/M8 HC smoke grenade]]&lt;br /&gt;
[[file:Enlisted ANM8 HC smoke grenade.jpg|thumb|none|600px|AN/M8 HC smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==Explosion Pack==&lt;br /&gt;
[[file:Enlisted Explosion Pack.jpg|thumb|none|600px|Explosion Pack in game.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]].&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Enlisted F-1 hand grenade.jpg|thumb|none|600px|F-1 High-Explosive in game.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Mine==&lt;br /&gt;
The [[M1 Mine]].&lt;br /&gt;
[[file:Minem1wc9.jpg|thumb|none|150px|M1 (left), M1A1 (right) Anti-tank mine]]&lt;br /&gt;
[[file:Enlisted M1 Mine.jpg|thumb|none|600px|M1 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mine==&lt;br /&gt;
The [[M2 Mine]].&lt;br /&gt;
[[file:M2A3 Mine.jpg|thumb|none|150px|M2 Mine]]&lt;br /&gt;
[[file:Enlisted M2 Mine.jpg|thumb|none|600px|M2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II anti-personnel mine==&lt;br /&gt;
The [[Mk II anti-personnel mine]].&lt;br /&gt;
[[file:Mk II AP mine.jpg|thumb|none|150px|Mk II anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]].&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[file:Enlisted Mk 2 hand grenade.jpg|thumb|none|600px|Mk 2 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk V anti-tank mine==&lt;br /&gt;
The [[Mk V anti-tank mine]].&lt;br /&gt;
[[file:Mk V AT mine.jpg|thumb|none|150px|Mk V anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Mk V anti-tank mine.jpg|thumb|none|600px|Mk V anti-tank mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
[[file:Enlisted Molotov.jpg|thumb|none|600px|Molotov Cocktail in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[file:24-43 grenade.jpg|thumb|none|150px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[file:Enlisted M24 Grenade.jpg|thumb|none|600px|Model 24 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The [[Nebelhandgranate 39]].&lt;br /&gt;
[[file:M39Smoke.jpg|thumb|none|150px|Nebelhandgranate 39]]&lt;br /&gt;
[[file:Enlisted Nebelhandgranate 39.jpg|thumb|none|600px|Nebelhandgranate 39 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Pignone anti-tank mines==&lt;br /&gt;
The [[Pignone anti-tank mines]].&lt;br /&gt;
[[file:Pignone mod.43 type 2.jpg|thumb|none|150px|Pignone mod.43 type 2 - Anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Pignone anti-tank mines.jpg|thumb|none|600px|Pignone anti-tank mines in game.]]&lt;br /&gt;
&lt;br /&gt;
==POMZ-2 anti-personnel mine==&lt;br /&gt;
The [[POMZ-2 anti-personnel mine]].&lt;br /&gt;
[[file:POMZ-2M.jpg|thumb|none|150px|POMZ-2M anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted POMZ-2 anti-personnel mine.jpg|thumb|none|600px|POMZ-2M anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-1 smoke grenade==&lt;br /&gt;
The [[RDG-1 smoke grenade]]&lt;br /&gt;
[[file:RDG-1 Diagram.jpg|thumb|none|150px|RDG-1 smoke grenade]]&lt;br /&gt;
[[file:Enlisted RDG-1 smoke grenade.jpg|thumb|none|600px|RDG-1 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]]&lt;br /&gt;
[[file:SMine35.jpg|thumb|none|150px|S-Mine]]&lt;br /&gt;
[[file:Enlisted S-Mine.jpg|thumb|none|600px|S-Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]].&lt;br /&gt;
[[file:Normal tmi-35.jpg|thumb|none|150px|Tellermine 35 (Stahl)]]&lt;br /&gt;
[[file:Enlisted Tellermine 35.jpg|thumb|none|600px|Tellermine 35 (Stahl) in game.]]&lt;br /&gt;
&lt;br /&gt;
==TM-41 anti-tank mine==&lt;br /&gt;
The [[TM-41 anti-tank mine]].&lt;br /&gt;
[[file:TM-41 Mine.jpg|thumb|none|150px|Soviet TM-41 anti-tank mine]]&lt;br /&gt;
[[file:Enlisted TM-41 anti-tank mine 1.jpg|thumb|none|600px|TM-41 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Vaudagna B4 anti-personnel mine==&lt;br /&gt;
The [[Vaudagna B4 anti-personnel mine]].&lt;br /&gt;
[[file:Vaudagna B4.jpg|thumb|none|150px|Vaudagna B4 anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Vaudagna B4 anti-personnel mine.jpg|thumb|none|600px|Vaudagna B4 anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=Mortars=&lt;br /&gt;
==Granatwerfer 36 Mortar==&lt;br /&gt;
The [[Granatwerfer 36 Mortar]]. Available at level 14 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 13 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 11 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side. Level 13 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:5cm-granatwerfer-36.jpg|thumb|none|150px|5-cm leichter Granatwerfer 36 Mortar]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 Mortar 1.jpg|thumb|none|600px|Granatwerfer 36 Mortar in game.]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 Mortar 2.jpg|thumb|none|600px|Granatwerfer 36 Mortar in game.]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 world.jpg|thumb|none|600px|The soldier holds the Granatwerfer 36.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance SBML 2 inch Mortar==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar]]. Available at level 13 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 13 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:2inch Mortar.jpg|thumb|none|150px|Ordnance SBML 2 inch Mortar]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar hold.jpg|thumb|none|600px|Ordnance SBML 2 inch Mortar in game.]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar rel.jpg|thumb|none|600px|Ordnance SBML 2 inch Mortar in game.]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar world.jpg|thumb|none|600px|The soldier holds the Ordnance SBML 2 inch Mortar.]]&lt;br /&gt;
&lt;br /&gt;
==RM-38 Mortar==&lt;br /&gt;
The [[RM-38 Mortar]]. Available at level 14 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 11 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:50mm Mortar M1938.jpg|thumb|none|150px|Soviet 50-mm RM-38 Mortar]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar hold.jpg|thumb|none|600px|RM-38 Mortar in game.]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar rel.jpg|thumb|none|600px|RM-38 Mortar in game.]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar world.jpg|thumb|none|600px|The soldier holds the RM-38 Mortar.]]&lt;br /&gt;
&lt;br /&gt;
==RM-40 Mortar==&lt;br /&gt;
The [[RM-38 Mortar|RM-40 Mortar]]. Available at level 23 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:RM40 Mortar.jpg|thumb|none|150px|Soviet 50-mm RM-40 Mortar]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar hold.jpg|thumb|none|600px|RM-40 Mortar in game.]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar rel.jpg|thumb|none|600px|RM-40 Mortar in game.]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar world.jpg|thumb|none|600px|The soldier holds the RM-40 Mortar.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]]. Available at level 18 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 6 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 17 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side. Level 17 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Axis / Italian side.&lt;br /&gt;
[[file:Flammenwerfer41-05.jpg|thumb|none|150px|Flammenwerfer 35 flamethrower]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 hold.jpg|thumb|none|600px|Flammenwerfer 35 in hands.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 shoot.jpg|thumb|none|600px|Shooting with the Flammenwerfer 35.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 world.jpg|thumb|none|600px|The soldier holds the Flammenwerfer 35.]]&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The [[Flammenwerfer 41]]. Available at level 28 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Level 27 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Axis / German side.&lt;br /&gt;
[[file:Flammenwerfer 41.jpg|thumb|none|150px|Flammenwerfer mit Strahlpatrone 41. This variant is distinguished from the first model by the second tube mounted on the flame wand.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 1.jpg|thumb|none|600px|Flammenwerfer 41 in hands.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 2.jpg|thumb|none|600px|Shooting with the Flammenwerfer 41.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 3.jpg|thumb|none|600px|The soldier holds the Flammenwerfer 41.]]&lt;br /&gt;
&lt;br /&gt;
==ROKS-2 flamethrowers==&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-2 flamethrowers]]. Available at level 18 in the &amp;quot;Battle of Moscow&amp;quot; campaign. Level 17 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:ROKS-2 flamethrower.jpg|thumb|none|150px|ROKS-2 flamethrower]]&lt;br /&gt;
[[file:Enlisted ROKS-2 1.jpg|thumb|none|600px|ROKS-2 in hands.]]&lt;br /&gt;
[[file:Enlisted ROKS-2 2.jpg|thumb|none|600px|Shooting with the ROKS-2.]]&lt;br /&gt;
[[file:Enlisted ROKS-2 3.jpg|thumb|none|600px|The soldier holds the ROKS-2.]]&lt;br /&gt;
&lt;br /&gt;
==ROKS-3 flamethrowers==&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-3 flamethrowers]]. Available at level 27 in the &amp;quot;Battle of Berlin&amp;quot; campaign. Available to Allied / Soviet side.&lt;br /&gt;
[[file:Roks3.jpg|thumb|none|150px|ROKS-3 flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M1 Flamethrower==&lt;br /&gt;
The [[M1 Flamethrower]]. Available at level 6 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side. Level 17 in the &amp;quot;Battle of Tunisia&amp;quot; campaign. Available to Allied / British side.&lt;br /&gt;
[[file:M1A1 Flamethrower.JPG|thumb|none|150px|M1A1 Flamethrower]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower hold.jpg|thumb|none|600px|M1 Flamethrower in hands.]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower shoot.jpg|thumb|none|600px|Shooting with the M1 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower world.jpg|thumb|none|600px|The soldier holds the M1 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]]. Available at level 28 in the &amp;quot;Invasion of Normandy&amp;quot; campaign. Available to Allied / American side.&lt;br /&gt;
[[file:M2-2FlameAth.jpg|thumb|none|150px|M2-2 flamethrower]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower hold.jpg|thumb|none|600px|M2 Flamethrower in hands.]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower shoot.jpg|thumb|none|600px|Shooting with the M2 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower world.jpg|thumb|none|600px|The soldier holds the M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted (usable)=&lt;br /&gt;
All utility weapons in the game. Cannons, AA-guns, stationary guns, tank machine guns. I do not include tank cannons.&lt;br /&gt;
&lt;br /&gt;
==2 cm Flakvierling 38==&lt;br /&gt;
The [[2cm_FlaK_38#Flakvierling_38|2 cm Flakvierling 38]]. The Engineer can build this weapon.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|450px|2 cm Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 1.jpg|thumb|none|600px|2 cm Flakvierling 38 in game.]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 2.jpg|thumb|none|600px|2 cm Flakvierling 38 in game.]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 3.jpg|thumb|none|600px|2 cm Flakvierling 38 in game.]]&lt;br /&gt;
&lt;br /&gt;
==45 mm M1937 (53-K)==&lt;br /&gt;
The [[45 mm anti-tank gun M1937 (53-K)|45 mm M1937 (53-K)]]. The engineer can build these weapons in Moscow for the Allies.&lt;br /&gt;
[[file:53-K.jpg|thumb|none|450px|M1937 (53-K) - 45 mm]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 1.jpg|thumb|none|600px|45 mm M1937 (53-K in game.]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 2.jpg|thumb|none|600px|45 mm M1937 (53-K in game.]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 3.jpg|thumb|none|600px|45 mm M1937 (53-K in game.]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
The [[5 cm Pak 38]]. The Engineer can build this weapon.&lt;br /&gt;
[[file:5cm-PAK 38.jpg|thumb|none|450px|5 cm Pak 38 - 50x419mm R]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 1.jpg|thumb|none|600px|5 cm Pak 38 in game.]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 2.jpg|thumb|none|600px|5 cm Pak 38 in game.]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 3.jpg|thumb|none|600px|5 cm Pak 38 in game.]]&lt;br /&gt;
&lt;br /&gt;
==57mm M1==&lt;br /&gt;
The '''57mm M1'''. The Engineer can build this weapon.&lt;br /&gt;
[[file:57-mm M1.jpg|thumb|none|450px|57mm M1 - 57×441 mm R]]&lt;br /&gt;
[[file:Enlisted 57mm M1 1.jpg|thumb|none|600px|57mm M1 in game.]]&lt;br /&gt;
[[file:Enlisted 57mm M1 2.jpg|thumb|none|600px|57mm M1 in game.]]&lt;br /&gt;
[[file:Enlisted 57mm M1 3.jpg|thumb|none|600px|57mm M1 in game.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
The [[7.5 cm Pak 40]]. The Engineer can build this weapon.&lt;br /&gt;
[[file:7,5 cm-Pak 40.jpg|thumb|none|450px|7.5 cm Pak 40 - 75x714mm R]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 1.jpg|thumb|none|600px|7.5 cm Pak 40 in game.]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 2.jpg|thumb|none|600px|7.5 cm Pak 40 in game.]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 3.jpg|thumb|none|600px|7.5 cm Pak 40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
The [[Breda Modello 38]]. Mounted on the roof of the tank Carro Armato M13/40 and Carro Armato M14/41 in the &amp;quot;Battle for Tunisia&amp;quot; campaign.&lt;br /&gt;
[[file:Breda38.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 1.jpg|thumb|none|600px|Breda Modello 38 in game.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 2.jpg|thumb|none|600px|Breda Modello 38 in game.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 3.jpg|thumb|none|600px|Breda Modello 38 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk2==&lt;br /&gt;
The [[Bren gun|Bren Mk2]] is mounted on a WD Big 4 motorcycle in the Tunisian campaign.&lt;br /&gt;
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 1.jpg|thumb|none|600px|Bren Mk2 in game.]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 2.jpg|thumb|none|600px|Bren Mk2 in game.]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 3.jpg|thumb|none|600px|Bren Mk2 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2 Heavy Barrel]]. Most of the US tank variants in the Normandy Campaign come with M2HB. Among others, the M4, M8, M10 and M24 tank. Mounted on the &amp;quot;Abrams&amp;quot; tank during the &amp;quot;Modern Conflict&amp;quot; event.&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 1.jpg|thumb|none|600px|Browning M2 Heavy Barrel in game.]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 2.jpg|thumb|none|600px|Browning M2 Heavy Barrel in game.]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 3.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted on the &amp;quot;Abrams&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]]. Mounted on the M5A1 tank in the Normandy Campaign. Also mounted on the WLA motorcycle in Campania, Tunisia.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 1.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 2.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 3.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 4.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;Abrams&amp;quot; tank.&lt;br /&gt;
[[file:M240C.jpg|thumb|none|450px|M240C - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Enlisted M240D 1.jpg|thumb|none|600px|M240C in game.]]&lt;br /&gt;
[[file:Enlisted M240D 2.jpg|thumb|none|600px|M240C in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]]. Most of the German tank variants in the Normandy and Berlin Campaigns have an MG34 with belt cartridges and an anti-aircraft sight. Tanks like Pz.III, Pz.IV, Panther. In the Battle of Tunisia, the motorized troops have the MG34 in the army configuration.&lt;br /&gt;
[[file:Mg-34.jpg|thumb|none|450px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:MG34 HMG with bipod and AA sight.jpg|thumb|none|450px|MG34 Panzerlauf with bipod and anti-aircraft sight - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 1.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 2.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 3.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 4.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 5.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG37(t)==&lt;br /&gt;
The [[ZB-53 / vz. 37|MG37(t)]]. The &amp;quot;Battle for Moscow&amp;quot; campaign includes the Pz.38 (t) F tank with an MG37 (t) machine gun mounted.&lt;br /&gt;
[[file:ZB-53 machine gun no turret.jpg|thumb|none|450px|MG 37(t) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG37(t) on Pz.38(t) 1.jpg|thumb|none|600px|MG 37(t) in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42#MG42|MG42]]. All stationary machine guns are MG42. Regardless of the campaign and faction. An engineer can build a station from the MG42. The rifle can be found on almost every map in the game. One shot at the rifle is enough to destroy it.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 1.jpg|thumb|none|600px|Stationary MG42 in game.]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 2.jpg|thumb|none|600px|Stationary MG42 in game.]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 3.jpg|thumb|none|600px|Stationary MG42 in game.]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 4.jpg|thumb|none|600px|Stationary MG42 in game.]]&lt;br /&gt;
&lt;br /&gt;
==NSV-T==&lt;br /&gt;
The [[NSV heavy machine gun|NSV-T]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;T80&amp;quot; tank.&lt;br /&gt;
[[file:NSVTMG.jpg|thumb|none|450px|NSV-T - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted NSVT 1.jpg|thumb|none|600px|NSV-T in game.]]&lt;br /&gt;
[[file:Enlisted NSVT 2.jpg|thumb|none|600px|NSV-T in game.]]&lt;br /&gt;
[[file:Enlisted NSVT 3.jpg|thumb|none|600px|NSV-T in game.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted (not usable)=&lt;br /&gt;
==8.8cm Flak 37==&lt;br /&gt;
The Flak 37. Weapons can be found in virtually every campaign. Cannot be used.&lt;br /&gt;
[[file:FlaK37-36Barrel.jpg|thumb|none|450px|A British Staff Sergeant posing with an 8.8 cm FlaK 37 with FlaK 36-style two-piece barrel in front of the ''Reichstag'' building in Berlin, approx. July 1945. Note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles - 88x571mm R]]&lt;br /&gt;
[[file:Enlisted flak 18 1.jpg|thumb|none|600px|Flak 37 in game.]]&lt;br /&gt;
[[file:Enlisted flak 18 2.jpg|thumb|none|600px|Flak 37 in game.]]&lt;br /&gt;
&lt;br /&gt;
==122 mm howitzer M1938 (M-30)==&lt;br /&gt;
The 122 mm howitzer M1938 (M-30). Can be found in the campaign &amp;quot;Battle of Berlin&amp;quot;.&lt;br /&gt;
[[file:Howitzer M1938.jpg|thumb|none|450px|122 mm howitzer M1938 (M-30) - 122 x 284mm .R]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 1.jpg|thumb|none|600px|122 mm howitzer M1938 (M-30) in game.]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 2.jpg|thumb|none|600px|122 mm howitzer M1938 (M-30) in game.]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 3.jpg|thumb|none|600px|122 mm howitzer M1938 (M-30) in game.]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 4.jpg|thumb|none|600px|122 mm howitzer M1938 (M-30) in game.]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 5.jpg|thumb|none|600px|122 mm howitzer M1938 (M-30) in game.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 18==&lt;br /&gt;
A Mörser 18 is seen on the train on the &amp;quot;Seelow Heights&amp;quot; map.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|450px|21 cm-Mörser 18 - 210 mm]]&lt;br /&gt;
[[file:Enlisted 21 cm Mörser 18 1.jpg|thumb|none|600px|21 cm Mörser 18 in game.]]&lt;br /&gt;
[[file:Enlisted 21 cm Mörser 18 2.jpg|thumb|none|600px|21 cm Mörser 18 in game.]]&lt;br /&gt;
[[file:Enlisted 21 cm Mörser 18 3.jpg|thumb|none|600px|21 cm Mörser 18 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBT==&lt;br /&gt;
The [[Berezin UB|Berezin UBT]] is mounted on the turret of the IL-2-37 aircraft. &lt;br /&gt;
[[file:Berezin UBT.jpg|thumb|none|450px|Berezin UBT - 12.7x108mm (Turret version of UB with spade grips)]]&lt;br /&gt;
[[file:Enlisted Berezin UBT 1.jpg|thumb|none|600px|Berezin UBT in game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
The [[Browning_M2#Browning_M2_Aircraft|Browning M2 Aircraft]] is mounted on the turret of the A-20G-25 &amp;amp; SBD-3 aircraft. &lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 1.jpg|thumb|none|600px|Browning M2 Aircraft in game.]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 6.jpg|thumb|none|600px|Browning M2 Aircraft in game.]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 2.jpg|thumb|none|600px|Browning M2 Aircraft in game.]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 3.jpg|thumb|none|600px|Browning M2 Aircraft in game.]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 4.jpg|thumb|none|600px|Browning M2 Aircraft in game.]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 5.jpg|thumb|none|600px|Browning M2 Aircraft in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG 15==&lt;br /&gt;
The [[MG15|MG 15]] is mounted in the Junkers Ju 87. Can't shoot.&lt;br /&gt;
[[file:MG15.jpg|thumb|none|450px|MG 15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG15 1.jpg|thumb|none|600px|MG 15 in game.]]&lt;br /&gt;
[[file:Enlisted MG15 2.jpg|thumb|none|600px|MG 15 in game.]]&lt;br /&gt;
[[file:Enlisted MG15 3.jpg|thumb|none|600px|MG 15 in game.]]&lt;br /&gt;
[[file:Enlisted MG15 4.jpg|thumb|none|600px|MG 15 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG 81Z==&lt;br /&gt;
The [[MG81#MG_81Z|MG 81Z]] mounted in the Messerschmitt Bf 110 in the &amp;quot;Normandy Invasion&amp;quot; campaign. It cannot be fired.&lt;br /&gt;
[[file:Mg81 z.jpg|thumb|none|450px|MG 81Z - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG 81Z 1.jpg|thumb|none|600px|MG 81Z in game.]]&lt;br /&gt;
[[file:Enlisted MG 81Z 2.jpg|thumb|none|600px|MG 81Z in game.]]&lt;br /&gt;
[[file:Enlisted MG 81Z 3.jpg|thumb|none|600px|MG 81Z in game.]]&lt;br /&gt;
[[file:Enlisted MG 81Z 4.jpg|thumb|none|600px|MG 81Z in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG 131==&lt;br /&gt;
The [[MG131|MG 131]] mounted in the Junkers Ju 188 in the &amp;quot;Normandy Invasion&amp;quot; campaign. It cannot be fired.&lt;br /&gt;
[[file:MG 131.jpg|thumb|none|450px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:Enlisted MG131 1.jpg|thumb|none|600px|MG131 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG 151/20==&lt;br /&gt;
The [[MG 151 cannon|MG 151/20]] mounted in the Junkers Ju 188 in the &amp;quot;Normandy Invasion&amp;quot; campaign. It cannot be fired.&lt;br /&gt;
[[file:Mg15120.jpg|thumb|none|450px|MG 151/20 - 20x82mm.]]&lt;br /&gt;
[[file:Enlisted MG 151 1.jpg|thumb|none|600px|MG 151/20 in game.]]&lt;br /&gt;
[[file:Enlisted MG 151 2.jpg|thumb|none|600px|MG 151/20 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
The [[Shpitalny-Komaritski ShKAS]]. It cannot be fired.&lt;br /&gt;
[[file:ShKAS.jpg|thumb|none|450px|Shpitalny-Komaritski ShKAS - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted ShKAS 4.jpg|thumb|none|600px|Shpitalny-Komaritski ShKAS in game.]]&lt;br /&gt;
[[file:Enlisted ShKAS 1.jpg|thumb|none|600px|Shpitalny-Komaritski ShKAS in game.]]&lt;br /&gt;
[[file:Enlisted ShKAS 2.jpg|thumb|none|600px|Shpitalny-Komaritski ShKAS in game.]]&lt;br /&gt;
[[file:Enlisted ShKAS 3.jpg|thumb|none|600px|Shpitalny-Komaritski ShKAS in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1485079</id>
		<title>Batman: Arkham Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1485079"/>
		<updated>2022-02-19T23:36:14Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Batman: Arkham Knight&lt;br /&gt;
|picture=BAKTitleTemp.jpg&lt;br /&gt;
|caption=Front cover page&lt;br /&gt;
|series=[[Batman]]&lt;br /&gt;
|date=2015 &lt;br /&gt;
|developer=Rocksteady Studios, Feral Interactive (Mac OS X)&lt;br /&gt;
|platforms=Playstation 4, Xbox 1, PC&lt;br /&gt;
|publisher=DC Entertainment, Warner Bros Games &lt;br /&gt;
|genre=Stealth, action adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Batman: Arkham Knight''''' is the final installment of Rocksteady's ''Arkham'' series of Batman games, produced by Warner Brothers Interactive Entertainment and released for PS4, Xbox One and Windows PC (allegedly) in 2015.&lt;br /&gt;
&lt;br /&gt;
The game takes place after the events of ''[[Batman: Arkham City]]'', with villain Scarecrow recovering from being mauled by Killer Croc in ''[[Batman: Arkham Asylum|Arkham Asylum]]'' to terrorize Gotham City once again, now threatening to swamp the entire Eastern Seaboard in his 'fear toxin'. Along with him is a mysterious new figure named the Arkham Knight, commanding a vast mercenary army and seeming to have a personal grudge to settle with Batman. The Caped Crusader must use all the resources at his disposal, including a new controllable Batmobile, to deal with this threat ... but can he also deal with his ''own'' inner demons?&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17== &lt;br /&gt;
&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a backup pistol seemingly based on the [[Glock 17]], though heavily stylized, presumably to fit with his futuristic soldier aesthetic. While they seem to be modified in the same way as his Desert Eagles below, and he does indeed carry a pair, further suggesting this, he only pulls them out one of a time, losing the first one when Batman disarms him prior to his boss fight, and then pulling another one at the end of said fight, when his Desert Eagles are knocked away form him. This second pistol is never used again in the game, leaving it's fate unknown.&lt;br /&gt;
Second Generation Glock 17s are used by GCPD officers in an attempt to defend themselves from the newly formed alliance between Gotham's major villains in the &amp;quot;Father to Son&amp;quot; trailer for the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BAKGlock17.jpg|thumb|none|600px|A GCPD officer fires his 2nd Generation Glock 17 into the onslaught of mooks.]]&lt;br /&gt;
[[File:ArK-Glock.jpg|thumb|none|600px|The Arkham Knight holds Batman at gunpoint, seemingly unhappy that he hasn't been able to figure out his secret identity yet.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a pair of extensively modified [[Desert Eagle|Desert Eagles]], one fitted with a retractable scope and laser sight, and the other with a folding stock, as his weapons of choice. During his boss fight, he somehow combines both of them, extending the scoped one's barrel to around fourteen inches, and turning them into a straight-pull bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
The Red Hood (also voiced by Baker) carries similar weapons, but without the scope nor stock, apparently being straight out of factory weapons, marking the first time since the Joker's playable appearance in [[Batman: Arkham Asylum]] that the player is allowed to freely use lethal force to deal with their opponents.&lt;br /&gt;
&lt;br /&gt;
Deathstroke's (voiced by [[Mark Rolston]]) display in the GCPD lockup includes a completely normal Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Desert_Eagle_Mk_I_14_inch_barrel.jpg|thumb|none|400px|Desert Eagle Mark I with 14 inch barrel - .50 AE]]&lt;br /&gt;
[[File:ArK_Desert_Eagle.jpg|thumb|none|600px|The Arkham Knight, with his face censored to avoid spoilers, whips around with his Desert Eagles at the ready.]]&lt;br /&gt;
[[File:ArK_desert_eagle-stock.jpg|thumb|none|600px|After screaming at Batman how he's going to personally kill him for three quarters of the game, the Arkham Knight finally makes good on his threats, extending the stock on one of his Desert Eagles...]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-combined.jpg|thumb|none|600px|...Then extending the barrel on his other one, and locking them together.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-sniper_rifle.jpg|thumb|none|600px|The Arkham Knight, now visorless thanks to Batman destroying it in an attempt to disarm him earlier, poses with his combined pistols before jumping away, beginning the boss fight. Note the flip-up section on the front pistol just has the scope in it somehow.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-laser_sight.jpg|thumb|none|600px|Apparently, the Arkham Knight was a big fan of Power Rangers S.P.D. when he was a kid.]]&lt;br /&gt;
[[File:RedHoodArkhamKnight.jpg|thumb|none|600px|The Red Hood with two Desert Eagles in a promotional poster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220/P228R Hybrid==&lt;br /&gt;
A strange, almost bizarre amalgamation of several variants of the [[SIG-Sauer P220]], combining the full size and single stack mag of the P220, along with the almost full-length rail of the P228R, along with a slide mounted decocker/safety, appears as the game's most commonly used pistol, replacing the [[Sphinx 3000]] from the previous games. The weapon is proportioned in a extremely cartoonish matter, with grossly exaggerated features, including an extremely over-sized ejection port and a thin, almost comically small grip. Why this design was chosen, given the realistic style of the rest of the game, it's unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:SiGP220RNewModel.jpg|thumb|none|400px|SIG-Sauer P220R - 9x19 mm]]&lt;br /&gt;
[[File:SIG-Sauer_P228R.jpg|thumb|none|400px|SIG-Sauer P228R - 9x19 mm]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-Dent.jpg|thumb|none|600px|Two Face (voiced by Troy Baker) holds the SIG hybrid in his character showcase, showing the massive ejection port and Picatinny rail extending past the front of the slide.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-safety.jpg|thumb|none|600px|An intruder at Wayne Enterprises (with his face and name censored to avoid spoilers from Arkham City), holds Lucius Fox hostage, showing off the slide-mounted decocker/safety. Also note the lack of a bulged grip, indicating the use of single-stack magazines.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-side.jpg|thumb|none|600px|Christina Bell (voiced by Sarah Cravens), one of the people infected with Joker's blood mentioned in the previous game, uses her gun as a pointer while ordering Harley Quinn's mooks around. Rather unsurprisingly, she ends up shooting one of them by accident, as denoted by the subtitles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A stainless 4-inch [[Colt Python]] with rubber grips is used by Commissioner James Gordon (voiced by [[Jonathan Banks]]) as his sidearm, replacing the nickel plated [[Desert Eagle]] he carried in the previous games. The revolver is, for some reason or another, not only modeled with a trigger guard relief, but also without a cylinder latch.&lt;br /&gt;
&lt;br /&gt;
Two Face (voiced by Troy Baker) also owns, not surprisingly, a pair of these revolvers, one with a stainless finish, and one with a blued finish, similar to the ones the character carries in [[Batman Forever]].&lt;br /&gt;
&lt;br /&gt;
[[File:ColtPythonSS.jpg|thumb|none|400px|Stainless Steel Colt Python with 4&amp;quot; Barrel and rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|400px|A blued Colt Python, similar to the one found on Two-Face's display, though lacking the rubber grips]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-1.jpg|thumb|none|600px|Commissioner Gordon holds his revolver in his character showcase, showing off the relieved trigger guard, along with the strangely modeled hammer.]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-2.jpg|thumb|none|600px|The other side, while out of focus, and further blurred with a simulated chromatic aberration effect, it's still shown clear enough to note that it doesn't have a cylinder latch, making one wonder how is the weapon supposed to be loaded.]]&lt;br /&gt;
[[File:ArK_MGL-140_Ugly_Revolver_Thing-Dent.jpg|thumb|none|600px|Two-Face's cache in the GCPD Evidence Room holds his two revolvers, along with his Milkor MGL from the Catwoman DLC from Arkham City. Strangely enough, he never uses any of these weapons in game, instead sticking with a sawn-off [[Mossberg 500]] instead.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Joker's (voiced by [[Mark Hamill]]) stylized [[Taurus Raging Bull]] returns from his DLC in [[Batman: Arkham Asylum]], held in a glass case in the GCPD Evidence Room, along with the rest of his gadgets from that particular game. Ironically enough, according to Aaron Cash, the revolver is loaded with five actual bullets, and a single &amp;quot;Bang!&amp;quot; flag, when in it's titular DLC it only had one bullet loaded (although knowing The Joker, the flag is probably just as lethal as the rest of the ammo in the gun). The flag may be a possible reference to [[Batman (1989)|the original Batman]], where the Joker intimidates Vicki Vale with a seemingly loaded pistol only for a flag to appear when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_barrel_JPG.jpg|thumb|none|600px|A close-up of the barrel of Joker's Raging Bull, showing the &amp;quot;Bang!&amp;quot; flag hanging out of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_closeup_JPG.jpg|thumb|none|600px|A more general view of the revolver, showing it still has the same cartoonish proportions from Arkham Asylum.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bat Killer&amp;quot;==&lt;br /&gt;
Harley Quinn's (voiced by Tara Strong) comically oversized hand-howitzer returns from the &amp;quot;Harley's Revenge&amp;quot; DLC for [[Batman: Arkham City]], being found in the GCPD Evidence Room. The design seems to have changed following the events of the DLC, with a nickel finish, brighter wood grips, and the lack of the danger stripes on the backside of the weapon, whether this is artistic license or damage following the ending of &amp;quot;Harley's Revenge&amp;quot; is unknown. The in-game description states it is a modified flaregun.&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Bat_Killer.jpg|thumb|none|600px|The &amp;quot;Bat Killer&amp;quot;, collecting dust in a glass case.]]&lt;br /&gt;
&lt;br /&gt;
==Deadshot's Wrist Guns==&lt;br /&gt;
A remodelled version of the wrist guns used by the assassin Deadshot in ''Arkham City'' can be seen in the GCPD evidence lockup. They are somewhat changed from their previous appearance: while they still use a fairly anonymous pistol receiver, they are not as chunky, and each unit is now a single pistol with a scope rather than two pistols with no visible means of aiming them. The weapons may be a reference to [[Suicide Squad]], where Deadshot also appears  and uses the same pistols.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Auto Ordnance Thompson M1927==&lt;br /&gt;
A [[Thompson Submachine Gun#Auto Ordnance M1927 Thompson|M1927 Thompson]] previously belonging to Arnold Wesker, or more likely his &amp;quot;puppet&amp;quot; Scarface, can be seen in a display case at the GCPD Evidence Room. One can also be seen in the first of Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arkham Knight TommyGun.jpg‎ |thumb|none|600px|Batman checks out the civilian M1927 Tommy Gun belonging to the Ventriloquist.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_M1927_closeup_JPG.jpg|thumb|none|600px|A close-up of the M1927, showing the lack of a front sight and holes in the Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Joker's Shotgun==&lt;br /&gt;
&lt;br /&gt;
In a sequence towards the end of the game, the Joker (voiced by [[Mark Hamill]]) is seen using a massive, ridiculous fictional shotgun covered in random wires (half of which are broken) and futuristic embellishments.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The series' staple [[Remington 870]] shotgun with pistol grip returns once again, and is seen in the hands of various criminals, usually during stealth sections.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870Pstlgrip.jpg|thumb|none|400px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
Multiple [[M4A1]] rifles are used by Harley Quinn's men in the Announce Trailer, some with M203 launchers as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt Firearms-manufactured M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:BAKM4A1.jpg|thumb|none|600px|One of Harley Quinn's men fires his M4A1 carbine at a GCPD cruiser.]]&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203(2).jpg|thumb|none|600px|Several goons with M203s attached to their M4s.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face brings his M203 to bear as he spot the Batmobile charging towards him.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
The strange amalgamation of the [[Noveske N4 Diplomat]], along with the top rail of an [[Heckler &amp;amp; Koch SL8]] returns from [[Batman: Arkham City]], once again used by the GCPD, the Arkham Knight's army, and every second armed thug from Crime Alley to Wayne Tower, this time with both the upper and lower receivers painted in coyote brown. Once again, they're incorrectly depicted as having two left sides, with the ejection port and forward assist nowhere to be found. Rather unsurprisingly, The Penguin still sells the rifle on the black market, his stock going unchanged between this game and the one before it.&lt;br /&gt;
&lt;br /&gt;
[[File:NDiplomat.jpg|thumb|none|400px|Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SL8-1_newModel.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybrid_closeup_JPG.jpg|thumb|none|600px|A Noveckler DipSL8 sits on the GCPD Evidence Locker, a room separate from the archived evidence, which inventory changes as Batman defeats enemies with different firearms.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybryd_penguin_mooks.jpg|thumb|none|600px|One of Penguin's mooks holding the hybrid rifle on the Model Gallery, showing off the lack of ejection port, also note the lack of any kind of optical sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-table.jpg|thumb|none|600px|A loaded hybrid rifle left on a table next to high security holding cells, pointed at the hostages that can be rescued on different side missions.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
After apprehending Deathstroke (an exceptionally 90s-style bad guy), he gets a weapon display in the GCPD evidence lockup, with the most tacti-cool of hardware: a [[Desert Eagle]], a straight-bladed &amp;quot;ninjato&amp;quot; sword which is referred to as a katana, and a [[Heckler &amp;amp; Koch XM8]] with what appears to be a [[CZ 805 BREN]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ArkhamKnight-XM8-1.jpg|thumb|none|600px|What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
As in ''Arkham City'', snipers in the game use a modified [[TAR-21]] rifle with a massive, silly barrel extension and a long-rang scope: this weapon has a new model, but is still fundamentally the same. When used by regular enemies, they have red visible laser sights with the beam coming out of the barrel (!) that make a &amp;quot;laser&amp;quot; sound when the sniper is targeting Batman. The sniper Deadshot's rifle from ''Arkham City'' can also be found in the GCPD evidence room, and uses the new rifle model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
When she is encountered in the film studio, Harley Quinn (voiced by Tara Strong) has what appears to be a customised [[Mk 46 Mod 0]] machine gun equipped with an M203 and a folding stock. Because it is ''Harley's'' gun, it also has pink fluffy dice hanging off the M203's trigger guard, a fluffy pink sleeve over the carry handle, and a photograph of Mr. J taped to the right side of the belt box (another possible reference to [[Suicide Squad]]). The weapon is later found in her second section in the GCPD evidence room.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:ArkhamKnight-Mk46-1.jpg|thumb|none|600px|Harley holds her modified Mk 46 Mod 0 as the Boy Wonder tries to talk his way out of this sticky situation.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling gun==&lt;br /&gt;
Minigunner enemies use a fictional 8-barrel rotary gun as their primary weapon. Oddly, this is shown with a belt that simply runs from one part of the gun to another, with no actual ammo storage.&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Pyromaniac villain Firefly (voiced by Crispin Freeman) carries a bulky weapon which appears to be an [[M2 Flamethrower]] covered in futurey embellishments, with the fuel tank behind the pistol grip and a rotary grenade launcher mounted upside-down on top of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2-2FlameAth.jpg|thumb|none|400px|M2-2 flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
When he confronts Batman on an airship, the Arkham Knight pulls out what appears to be an [[M202 FLASH]] as he makes his escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A1 FLASH - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
Several [[M203]] launchers are seen attached to M4A1 rifles. Before he fired the grenade, the editing made it seemed like he pumps the M203 like a shotgun, despite seeing animation of the launcher opening and closing.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face aims his M203.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Milkor MGL Mk 1S|Milkor MGL Mk 1S]] launcher can be seen in the GCPD lockup for Two-Face once his side missions are completed. They are also found in Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
Several times during the game, the Arkham Knight's forces use RPG-7 rocket launchers, including when they are shown firing at one of Poison Ivy's plants. The RPG-7 is shown fitted with an optic, which bizarrely is mounted on the ''right'' side of the tube where it would be impossible for a right-handed shooter to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
M112 demolition charges are seen in the trunks of police cars set up by the Mad Hatter in his DLC mission, and can also be seen on the suicide vest Joker wears during a hallucination sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
&lt;br /&gt;
Armed thugs sometimes use [[Mk 2 hand grenade]]s to flush the player character out of cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Anti-Personnel Mine==&lt;br /&gt;
&lt;br /&gt;
A land mine resembling a flattened-out and oversized Italian [[TS-50 anti-personnel mine]] with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|200px|TS-50 anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weaponry=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
The Batmobile's &amp;quot;tank mode&amp;quot; reveals a remote weapon station the centrepiece of which is a &amp;quot;60mm cannon&amp;quot; which appears to actually be a [[Barrett M82A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
The Arkham Knight's APCs mount a [[Browning M2]] heavy machine gun, though they never use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The Rattler drone tank and Serpent aerial drone mount 6-barrel [[M134 Minigun]]s. The Cobra drone instead mounts a fictional 7-barrel weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The large twin-rotor transport helicopters used by the Arkham Knight's forces have chin-mounted [[M230 Chain Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
&lt;br /&gt;
= Batmobile weaponry =&lt;br /&gt;
Despite Batman's penchant for refusing to kill, the Batmobile is equipped with some serious firepower. Most of it's weapons are mounted on a retractable turret in the rear top portion of the car.&lt;br /&gt;
&lt;br /&gt;
== 60mm Cannon ==&lt;br /&gt;
The primary weapon; capable of penetrating 820mm of steel, albeit never mentioned at what distance for destroying drone tanks and for demolishing obstacles.&lt;br /&gt;
&lt;br /&gt;
== 25mm Vulcan ==&lt;br /&gt;
Similar to the real world [[General Dynamics GAU-12/U]]. The 25mm Vulcan is the mainstay for aerial drone targeting and secondary anti armor.&lt;br /&gt;
&lt;br /&gt;
== Riot suppressor ==&lt;br /&gt;
A personnel non-lethal weapon that fires plastic rounds capable of causing concussive injury. Criminals around Gotham can be heard comparing it to &amp;quot;being punched by an angry gorilla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Missile barrage ==&lt;br /&gt;
An 8 celled turret mounted launcher capable of firing laser guided homing anti-armor missiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1485078</id>
		<title>Batman: Arkham Knight</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman:_Arkham_Knight&amp;diff=1485078"/>
		<updated>2022-02-19T23:35:56Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Batman: Arkham Knight&lt;br /&gt;
|picture=BAKTitleTemp.jpg&lt;br /&gt;
|caption=Front cover page&lt;br /&gt;
|series=[[Batman]]&lt;br /&gt;
|date=2015 &lt;br /&gt;
|developer=Rocksteady Studios, Feral Interactive (Mac OS X)&lt;br /&gt;
|platforms=Playstation 4, Xbox 1, PC&lt;br /&gt;
|publisher=DC Entertainment, Warner Bros Games &lt;br /&gt;
|genre=Stealth, action adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Batman: Arkham Knight''''' is the final installment of Rocksteady's ''Arkham'' series of Batman games, produced by Warner Brothers Interactive Entertainment and released for PS4, Xbox One and Windows PC (allegedly) in 2015.&lt;br /&gt;
&lt;br /&gt;
The game takes place after the events of ''[[Batman: Arkham City]]'', with villain Scarecrow recovering from being mauled by Killer Croc in ''[[Batman: Arkham Asylum|Arkham Asylum]]'' to terrorize Gotham City once again, now threatening to swamp the entire Eastern Seaboard in his 'fear toxin'. Along with him is a mysterious new figure named the Arkham Knight, commanding a vast mercenary army and seeming to have a personal grudge to settle with Batman. The Caped Crusader must use all the resources at his disposal, including a new controllable Batmobile, to deal with this threat ... but can he also deal with his ''own'' inner demons?&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17== &lt;br /&gt;
&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a backup pistol seemingly based on the [[Glock 17]], though heavily stylized, presumably to fit with his futuristic soldier aesthetic. While they seem to be modified in the same way as his Desert Eagles below, and he does indeed carry a pair, further suggesting this, he only pulls them out one of a time, losing the first one when Batman disarms him prior to his boss fight, and then pulling another one at the end of said fight, when his Desert Eagles are knocked away form him. This second pistol is never used again in the game, leaving it's fate unknown.&lt;br /&gt;
Second Generation Glock 17s are used by GCPD officers in an attempt to defend themselves from the newly formed alliance between Gotham's major villains in the &amp;quot;Father to Son&amp;quot; trailer for the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BAKGlock17.jpg|thumb|none|600px|A GCPD officer fires his 2nd Generation Glock 17 into the onslaught of mooks.]]&lt;br /&gt;
[[File:ArK-Glock.jpg|thumb|none|600px|The Arkham Knight holds Batman at gunpoint, seemingly unhappy that he hasn't been able to figure out his secret identity yet.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Arkham Knight (voiced by Troy Baker) carries a pair of extensively modified [[Desert Eagle|Desert Eagles]], one fitted with a retractable scope and laser sight, and the other with a folding stock, as his weapons of choice. During his boss fight, he somehow combines both of them, extending the scoped one's barrel to around fourteen inches, and turning them into a straight-pull bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
The Red Hood (also voiced by Baker) carries similar weapons, but without the scope nor stock, apparently being straight out of factory weapons, marking the first time since the Joker's playable appearance in [[Batman: Arkham Asylum]] that the player is allowed to freely use lethal force to deal with their opponents.&lt;br /&gt;
&lt;br /&gt;
Deathstroke's (voiced by [[Mark Rolston]]) display in the GCPD lockup includes a completely normal Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Desert_Eagle_Mk_I_14_inch_barrel.jpg|thumb|none|400px|Desert Eagle Mark I with 14 inch barrel - .50 AE]]&lt;br /&gt;
[[File:ArK_Desert_Eagle.jpg|thumb|none|600px|The Arkham Knight, with his face censored to avoid spoilers, whips around with his Desert Eagles at the ready.]]&lt;br /&gt;
[[File:ArK_desert_eagle-stock.jpg|thumb|none|600px|After screaming at Batman how he's going to personally kill him for three quarters of the game, the Arkham Knight finally makes good on his threats, extending the stock on one of his Desert Eagles...]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-combined.jpg|thumb|none|600px|...Then extending the barrel on his other one, and locking them together.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-sniper_rifle.jpg|thumb|none|600px|The Arkham Knight, now visorless thanks to Batman destroying it in an attempt to disarm him earlier, poses with his combined pistols before jumping away, beginning the boss fight. Note the flip-up section on the front pistol just has the scope in it somehow.]]&lt;br /&gt;
[[File:ArK_Desert_Eagle-laser_sight.jpg|thumb|none|600px|Apparently, the Arkham Knight was a big fan of Power Rangers S.P.D. when he was a kid.]]&lt;br /&gt;
[[File:RedHoodArkhamKnight.jpg|thumb|none|600px|The Red Hood with two Desert Eagles in a promotional poster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220/P228R Hybrid==&lt;br /&gt;
A strange, almost bizarre amalgamation of several variants of the [[SIG-Sauer P220]], combining the full size and single stack mag of the P220, along with the almost full-length rail of the P228R, along with a slide mounted decocker/safety, appears as the game's most commonly used pistol, replacing the [[Sphinx 3000]] from the previous games. The weapon is proportioned in a extremely cartoonish matter, with grossly exaggerated features, including an extremely over-sized ejection port and a thin, almost comically small grip. Why this design was chosen, given the realistic style of the rest of the game, it's unknown.&lt;br /&gt;
&lt;br /&gt;
[[File:SiGP220RNewModel.jpg|thumb|none|400px|SIG-Sauer P220R - 9x19 mm]]&lt;br /&gt;
[[File:SIG-Sauer_P228R.jpg|thumb|none|400px|SIG-Sauer P228R - 9x19 mm]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-Dent.jpg|thumb|none|600px|Two Face (voiced by Troy Baker) holds the SIG hybrid in his character showcase, showing the massive ejection port and Picatinny rail extending past the front of the slide.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-safety.jpg|thumb|none|600px|An intruder at Wayne Enterprises (with his face and name censored to avoid spoilers from Arkham City), holds Lucius Fox hostage, showing off the slide-mounted decocker/safety. Also note the lack of a bulged grip, indicating the use of single-stack magazines.]]&lt;br /&gt;
[[File:ArK_SIG_Handcannon-side.jpg|thumb|none|600px|Christina Bell (voiced by Sarah Cravens), one of the people infected with Joker's blood mentioned in the previous game, uses her gun as a pointer while ordering Harley Quinn's mooks around. Rather unsurprisingly, she ends up shooting one of them by accident, as denoted by the subtitles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A stainless 4-inch [[Colt Python]] with rubber grips is used by Commissioner James Gordon (voiced by [[Jonathan Banks]]) as his sidearm, replacing the nickel plated [[Desert Eagle]] he carried in the previous games. The revolver is, for some reason or another, not only modeled with a trigger guard relief, but also without a cylinder latch.&lt;br /&gt;
&lt;br /&gt;
Two Face (voiced by Troy Baker) also owns, not surprisingly, a pair of these revolvers, one with a stainless finish, and one with a blued finish, similar to the ones the character carries in [[Batman Forever]].&lt;br /&gt;
&lt;br /&gt;
[[File:ColtPythonSS.jpg|thumb|none|400px|Stainless Steel Colt Python with 4&amp;quot; Barrel and rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|400px|A blued Colt Python, similar to the one found on Two-Face's display, though lacking the rubber grips]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-1.jpg|thumb|none|600px|Commissioner Gordon holds his revolver in his character showcase, showing off the relieved trigger guard, along with the strangely modeled hammer.]]&lt;br /&gt;
[[File:ArK_Gordon-Ugly_Revolver_Thing-2.jpg|thumb|none|600px|The other side, while out of focus, and further blurred with a simulated chromatic aberration effect, it's still shown clear enough to note that it doesn't have a cylinder latch, making one wonder how is the weapon supposed to be loaded.]]&lt;br /&gt;
[[File:ArK_MGL-140_Ugly_Revolver_Thing-Dent.jpg|thumb|none|600px|Two-Face's cache in the GCPD Evidence Room holds his two revolvers, along with his Milkor MGL from the Catwoman DLC from Arkham City. Strangely enough, he never uses any of these weapons in game, instead sticking with a sawn-off [[Mossberg 500]] instead.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Joker's (voiced by [[Mark Hamill]]) stylized [[Taurus Raging Bull]] returns from his DLC in [[Batman: Arkham Asylum]], held in a glass case in the GCPD Evidence Room, along with the rest of his gadgets from that particular game. Ironically enough, according to Aaron Cash, the revolver is loaded with five actual bullets, and a single &amp;quot;Bang!&amp;quot; flag, when in it's titular DLC it only had one bullet loaded (although knowing The Joker, the flag is probably just as lethal as the rest of the ammo in the gun). The flag may be a possible reference to [[Batman (1989)|the original Batman]], where the Joker intimidates Vicki Vale with a seemingly loaded pistol only for a flag to appear when the trigger is pulled.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus_Raging_Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_barrel_JPG.jpg|thumb|none|600px|A close-up of the barrel of Joker's Raging Bull, showing the &amp;quot;Bang!&amp;quot; flag hanging out of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Joker-Ragingbull_closeup_JPG.jpg|thumb|none|600px|A more general view of the revolver, showing it still has the same cartoonish proportions from Arkham Asylum.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bat Killer&amp;quot;==&lt;br /&gt;
Harley Quinn's (voiced by Tara Strong) comically oversized hand-howitzer returns from the &amp;quot;Harley's Revenge&amp;quot; DLC for [[Batman: Arkham City]], being found in the GCPD Evidence Room. The design seems to have changed following the events of the DLC, with a nickel finish, brighter wood grips, and the lack of the danger stripes on the backside of the weapon, whether this is artistic license or damage following the ending of &amp;quot;Harley's Revenge&amp;quot; is unknown. The in-game description states it is a modified flaregun.&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_Bat_Killer.jpg|thumb|none|600px|The &amp;quot;Bat Killer&amp;quot;, collecting dust in a glass case.]]&lt;br /&gt;
&lt;br /&gt;
==Deadshot's Wrist Guns==&lt;br /&gt;
A remodelled version of the wrist guns used by the assassin Deadshot in ''Arkham City'' can be seen in the GCPD evidence lockup. They are somewhat changed from their previous appearance: while they still use a fairly anonymous pistol receiver, they are not as chunky, and each unit is now a single pistol with a scope rather than two pistols with no visible means of aiming them. The weapons may be a reference to [[Suicide Squad]], where Deadshot also appears  and uses the same pistols.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Auto Ordnance Thompson M1927==&lt;br /&gt;
A [[Thompson Submachine Gun#Auto Ordnance M1927 Thompson|M1927 Thompson]] previously belonging to Arnold Wesker, or more likely his &amp;quot;puppet&amp;quot; Scarface, can be seen in a display case at the GCPD Evidence Room. One can also be seen in the first of Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1927AutoOrd.jpg|thumb|none|400px|M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arkham Knight TommyGun.jpg‎ |thumb|none|600px|Batman checks out the civilian M1927 Tommy Gun belonging to the Ventriloquist.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_M1927_closeup_JPG.jpg|thumb|none|600px|A close-up of the M1927, showing the lack of a front sight and holes in the Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Joker's Shotgun==&lt;br /&gt;
&lt;br /&gt;
In a sequence towards the end of the game, the Joker (voiced by [[Mark Hamill]]) is seen using a massive, ridiculous fictional shotgun covered in random wires (half of which are broken) and futuristic embellishments.&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The series' staple [[Remington 870]] shotgun with pistol grip returns once again, and is seen in the hands of various criminals, usually during stealth sections.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870Pstlgrip.jpg|thumb|none|400px|Sawn-off Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
Multiple [[M4A1]] rifles are used by Harley Quinn's men in the Announce Trailer, some with M203 launchers as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt Firearms-manufactured M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:BAKM4A1.jpg|thumb|none|600px|One of Harley Quinn's men fires his M4A1 carbine at a GCPD cruiser.]]&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203(2).jpg|thumb|none|600px|Several goons with M203s attached to their M4s.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face brings his M203 to bear as he spot the Batmobile charging towards him.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
The strange amalgamation of the [[Noveske N4 Diplomat]], along with the top rail of an [[Heckler &amp;amp; Koch SL8]] returns from [[Batman: Arkham City]], once again used by the GCPD, the Arkham Knight's army, and every second armed thug from Crime Alley to Wayne Tower, this time with both the upper and lower receivers painted in coyote brown. Once again, they're incorrectly depicted as having two left sides, with the ejection port and forward assist nowhere to be found. Rather unsurprisingly, The Penguin still sells the rifle on the black market, his stock going unchanged between this game and the one before it.&lt;br /&gt;
&lt;br /&gt;
[[File:NDiplomat.jpg|thumb|none|400px|Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SL8-1_newModel.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybrid_closeup_JPG.jpg|thumb|none|600px|A Noveckler DipSL8 sits on the GCPD Evidence Locker, a room separate from the archived evidence, which inventory changes as Batman defeats enemies with different firearms.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-hybryd_penguin_mooks.jpg|thumb|none|600px|One of Penguin's mooks holding the hybrid rifle on the Model Gallery, showing off the lack of ejection port, also note the lack of any kind of optical sight.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ArK_G36-AR47-table.jpg|thumb|none|600px|A loaded hybrid rifle left on a table next to high security holding cells, pointed at the hostages that can be rescued on different side missions.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
After apprehending Deathstroke (an exceptionally 90s-style bad guy), he gets a weapon display in the GCPD evidence lockup, with the most tacti-cool of hardware: a [[Desert Eagle]], a straight-bladed &amp;quot;ninjato&amp;quot; sword which is referred to as a katana, and a [[Heckler &amp;amp; Koch XM8]] with what appears to be a [[CZ 805 BREN]] handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ArkhamKnight-XM8-1.jpg|thumb|none|600px|What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
As in ''Arkham City'', snipers in the game use a modified [[TAR-21]] rifle with a massive, silly barrel extension and a long-rang scope: this weapon has a new model, but is still fundamentally the same. When used by regular enemies, they have red visible laser sights with the beam coming out of the barrel (!) that make a &amp;quot;laser&amp;quot; sound when the sniper is targeting Batman. The sniper Deadshot's rifle from ''Arkham City'' can also be found in the GCPD evidence room, and uses the new rifle model.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
When she is encountered in the film studio, Harley Quinn (voiced by Tara Strong) has what appears to be a customised [[Mk 46 Mod 0]] machine gun equipped with an M203 and a folding stock. Because it is ''Harley's'' gun, it also has pink fluffy dice hanging off the M203's trigger guard, a fluffy pink sleeve over the carry handle, and a photograph of Mr. J taped to the right side of the belt box (another possible reference to [[Suicide Squad]]). The weapon is later found in her second section in the GCPD evidence room.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:ArkhamKnight-Mk46-1.jpg|thumb|none|600px|Harley holds her modified Mk 46 Mod 0 as the Boy Wonder tries to talk his way out of this sticky situation.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Gatling gun==&lt;br /&gt;
Minigunner enemies use a fictional 8-barrel rotary gun as their primary weapon. Oddly, this is shown with a belt that simply runs from one part of the gun to another, with no actual ammo storage.&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Pyromaniac villain Firefly (voiced by Crispin Freeman) carries a bulky weapon which appears to be an [[M2 Flamethrower]] covered in futurey embellishments, with the fuel tank behind the pistol grip and a rotary grenade launcher mounted upside-down on top of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2-2FlameAth.jpg|thumb|none|400px|M2-2 flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
&lt;br /&gt;
When he confronts Batman on an airship, the Arkham Knight pulls out what appears to be an [[M202 FLASH]] as he makes his escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A1 FLASH - 66mm]]&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
&lt;br /&gt;
Several [[M203]] launchers are seen attached to M4A1 rifles. Before he fired the grenade, the editing made it seemed like he pumps the M203 like a shotgun, despite seeing animation of the launcher opening and closing.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BAKM4A1M203.jpg|thumb|none|600px|Two-Face is handed an M4A1 with an M203 launcher.]]&lt;br /&gt;
[[File:BAKM4A1M203Aim.jpg|thumb|none|600px|Two-Face aims his M203.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Milkor MGL Mk 1S|Milkor MGL Mk 1S]] launcher can be seen in the GCPD lockup for Two-Face once his side missions are completed. They are also found in Penguin's arms caches.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
Several times during the game, the Arkham Knight's forces use RPG-7 rocket launchers, including when they are shown firing at one of Poison Ivy's plants. The RPG-7 is shown fitted with an optic, which bizarrely is mounted on the ''right'' side of the tube where it would be impossible for a right-handed shooter to use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
&lt;br /&gt;
M112 demolition charges are seen in the trunks of police cars set up by the Mad Hatter in his DLC mission, and can also be seen on the suicide vest Joker wears during a hallucination sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
&lt;br /&gt;
Armed thugs sometimes use [[Mk 2 hand grenade]]s to flush the player character out of cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Anti-Personnel Mine==&lt;br /&gt;
&lt;br /&gt;
A land mine resembling a flattened-out and oversized Italian [[TS-50 anti-personnel mine]] with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|200px|TS-50 anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weaponry=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
&lt;br /&gt;
The Batmobile's &amp;quot;tank mode&amp;quot; reveals a remote weapon station the centrepiece of which is a &amp;quot;60mm cannon&amp;quot; which appears to actually be a [[Barrett M82A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
The Arkham Knight's APCs mount a [[Browning M2]] heavy machine gun, though they never use it.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The Rattler drone tank and Serpent aerial drone mount 6-barrel [[M134 Minigun]]s. The Cobra drone instead mounts a fictional 7-barrel weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
The large twin-rotor transport helicopters used by the Arkham Knight's forces have chin-mounted [[M230 Chain Gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
&lt;br /&gt;
= Batmobile weaponry =&lt;br /&gt;
Despite Batman's penchant for refusing to kill, the Batmobile is equipped with some serious firepower. Most of it's weapons are mounted on a retractable turret in the rear top portion of the car.&lt;br /&gt;
&lt;br /&gt;
== 60mm Cannon ==&lt;br /&gt;
The primary weapon; capable of penetrating 820mm of steel, albeit never mentioned at what distance for destroying drone tanks and for demolishing obstacles.&lt;br /&gt;
&lt;br /&gt;
== 25mm Vulcan ==&lt;br /&gt;
Similar to the real world [[General Dynamics GAU-12/U]]. The 25mm Vulcan is the mainstay for aerial drone targeting and secondary anti armor.&lt;br /&gt;
&lt;br /&gt;
== Riot suppressor ==&lt;br /&gt;
A personnel non-lethal weapon that fires plastic rounds capable of causing concussive injury. Criminals around Gotham can be heard comparing it to &amp;quot;being punched by an angry gorilla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Missile barrage ==&lt;br /&gt;
An 8 celled turret mounted launcher capable of firing laser guided homing anti-armor missiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Batman:_Arkham_City&amp;diff=1485077</id>
		<title>Batman: Arkham City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Batman:_Arkham_City&amp;diff=1485077"/>
		<updated>2022-02-19T23:35:03Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ Manufacturer of the rifles in question is not actually stated in-game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Batman: Arkham City&lt;br /&gt;
|picture=ARKHAMCITY-LOGO.jpg&lt;br /&gt;
|caption=Front cover page&lt;br /&gt;
|series=[[Batman]]&lt;br /&gt;
|date=2011&lt;br /&gt;
|developer=Rocksteady Studios, Feral Interactive (Mac OS X)&lt;br /&gt;
|platforms=Playstation 3, Xbox 360, Microsoft Windows, Wii U, IOS&lt;br /&gt;
|publisher=DC Entertainment, Warner Bros. Games, Feral Interactive (Mac OS X) &lt;br /&gt;
|genre=Stealth, action adventure&lt;br /&gt;
}}&lt;br /&gt;
'''''Batman: Arkham City''''' is the sequel to the award-winning ''[[Batman: Arkham Asylum]]''. The game takes place one year later, when the derelict &amp;quot;Arkham City&amp;quot; area of Gotham has been turned into a massive prison for criminals and psychopaths, with security provided by a PMC called &amp;quot;TYGER.&amp;quot; When a speech by Bruce Wayne regarding closing Arkham City ends in his capture by the mysterious Hugo Strange, he, as Batman, must discover what Hugo's plans are and end them.&lt;br /&gt;
&lt;br /&gt;
The game features new gadgets, Catwoman as a playable character, more challenging puzzles and additional optional missions. [[Mark Hamill]] returns as the voice of Joker in this sequel.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Batman: Arkham City'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sphinx 3000==&lt;br /&gt;
&lt;br /&gt;
Two-Face (voiced by Troy Baker) uses two [[Sphinx 3000]] pistols, erroneously described in-game as .45s, when he is first seen in the courthouse. Joker (voiced by [[Mark Hamill]]) is later seen also using one of these pistols, and Gotham City Police officers are shown holding them in the game's ending. An early screenshot shows that it was going to have a black finish instead.&lt;br /&gt;
[[File:Sphinx 3000.jpg|thumb|300px|none|Sphinx 3000 - 9x19mm]]&lt;br /&gt;
[[Image:Batman-TFpistol-1.jpg|thumb|none|600px|Two-Face aims his pistol at Catwoman as the game attempts to fit every courtroom-related pun in existence into a single cutscene.]]&lt;br /&gt;
[[Image:Batman-TFpistol-3.jpg|thumb|none|600px|Among others, Batman's shout of &amp;quot;Objection!&amp;quot; has Two-Face assume his best Phoenix Wright pose and &amp;quot;overrule&amp;quot; the vigilante with his handgun.]]&lt;br /&gt;
[[Image:Batman-TFpistol-2.jpg|thumb|none|600px|Somehow it surprises Catwoman that Two-Face has two of something.]]&lt;br /&gt;
[[Image:Batman-Tavor-1.jpg|thumb|none|600px|Two-Face's pistols are also seen on the wall in the GCPD building.]]&lt;br /&gt;
[[File:BACSphinx3000Joker.jpg|thumb|none|600px|A worse for wear Joker holds the Sphinx 3000.]]&lt;br /&gt;
[[File:BACSphinx3000Black.jpg|thumb|none|600px|Two Face holds a black Sphinx 3000 in an early screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
&lt;br /&gt;
An [[Browning_Hi-Power#Inglis_Hi-Power|Inglis Hi-Power]] is seen in silhouette on posters near the central &amp;quot;Restricted Area&amp;quot; of Arkham City.&lt;br /&gt;
&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|300px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:Batman-Pistol-1.jpg|thumb|none|600px|The Inglis Hi-Power is seen on a TYGER PMC poster. Note the raised, fixed rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The Abramovici Twins have dual [[M1911A1]] pistols tattooed on their chests. This is only visible on an unlockable concept art, in the actual game they have different tattoos.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|World War II Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:The Abramovici Twins.jpg|thumb|600px|none|Unlockable concept art of the Abramovici Twins.]]&lt;br /&gt;
&lt;br /&gt;
== Deadshot's wrist guns ==&lt;br /&gt;
&lt;br /&gt;
Deadshot, a minor villain encountered at the end of a side-mission, carries four fictional custom pistol-like weapons strapped to the backs of his wrists, fitted with large muzzle devices resembling suppressors. The weapons lack any clear mode of operation, being just recievers without triggers or visible sources of ammunition, and have no sights, Deadshot apparently being so good he doesn't need a reference point to aim them. The reason for this is explained in [[Suicide Squad]]: the man is an expert marksman who seemingly 'never misses'.&lt;br /&gt;
&lt;br /&gt;
[[File:BACDeadshotHandguns.jpg|thumb|600px|none|Deadshot with his custom guns in a game over screen.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
The short barreled [[Remington 870]] shotgun with a pistol grip seen in [[Batman: Arkham Asylum]] returns, and is seen in the hands of gang members, usually during stealth sections. A cop patrolling a captured portion of Penguin's museum called them &amp;quot;fully automatic assault shotguns&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[File:Remington870Pstlgrip.jpg|thumb|none|400px|Remington 870 Compact with Pachmayr Vindicator pistol grip and foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Batman-Remington-1.jpg|thumb|none|600px|Immediately before the start of the first stealth section, Joker's thugs get the drop on Batman, one aiming his Remington 870.]]&lt;br /&gt;
[[Image:Batman-Shotgun.jpg|thumb|none|600px|Several Remington 870s seen on the wall in the GCPD building.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Fictional AR15-pattern rifles are used by criminals, undercover police, TYGER guards, and members of Aaron Cash's Medical Protection Team. These weapons are incorrectly shown with the right side the same as the left, meaning they have no ejection port or forward assist. They appear to be loosely based on the [[Noveske Rifleworks Diplomat]]s seen in ''[[The Expendables]]'', even featuring a rather exaggerated version of the Vltor VIS-1 upper's handguard. They also feature a slightly altered &amp;quot;compromise rail&amp;quot;, which is a optional attachment made for the [[G36]] family of rifles. According to Penguin they fire over 100 rounds a minute (hopefully a fairly ''long'' way over, considering one could manually pull the trigger at around that speed) and are so inaccurate the shooter doesn't even need to try aiming; he incorrectly calls them machine guns. In the Harley Quinn DLC the rifle receives a bit of a makeover via graffiti painted on it.&lt;br /&gt;
&lt;br /&gt;
[[File:NDiplomat.jpg|thumb|none|400px|Noveske Rifleworks Diplomat with M68 Aimpoint red dot scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:SL8-1 newModel.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-6 Commercial rifle - 5.56x45mm. The fictional rifle's carry handle is copied from the one fitted here.]]&lt;br /&gt;
[[Image:Batman-UnknownAR-5.jpg|thumb|none|600px|Returning character Aaron Cash shows off the rifle's left hand side...]]&lt;br /&gt;
[[Image:Batman-UnknownAR-4.jpg|thumb|none|600px|...And its ''other'' left hand side.]]&lt;br /&gt;
[[Image:Batman-UnknownAR-1.jpg|thumb|none|600px|The fictional rifles seen on the skills menu.]]&lt;br /&gt;
[[Image:Batman-UnknownAR-3.jpg|thumb|none|600px|Another image of the rifle on the skills screen, as Batman reveals that the real reason he doesn't use guns is that he's just really bad at it.]]&lt;br /&gt;
[[Image:Batman-UnknownAR-2.jpg|thumb|none|600px|Low-detail models seen on the wall in the abandoned Gotham City Police Department (GCPD) building.]]&lt;br /&gt;
[[File:RTA-AR.jpg|thumb|none|600px|The Assault Rifle in the ''Return to Arkham'' remaster. Yes, it still has the mirrored left side.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
&lt;br /&gt;
While the rifle model in the game has changed, the icon shown in Detective Vision mode when looking at enemies armed with rifles is still the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36KV]] from the first game. The rifle also appears in early screenshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36KV-bk.jpg|thumb|none|401px|'''Airsoft''' Umarex &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot; with G36A2 carry handle and retractable stock - (fake) 5.56x45mm. The version shown in the game has a &amp;quot;C&amp;quot; carrying handle, but a similar stock.]]&lt;br /&gt;
[[Image:Batman-G36Icon-1.jpg|thumb|none|600px|The red icon to the right is identical to the one used in the original game.]]&lt;br /&gt;
[[File:BACSIGSG552.jpg|thumb|none|600px|A Joker goon holds a low detailed G36KV. This scene never appears in the game.]]&lt;br /&gt;
[[File:BACSIGSG552(2).jpg|thumb|none|600px|Another Joker goon holds a better detailed G36KV. Note the younger looking Batman.]]&lt;br /&gt;
[[File:BACSIGSG552Hostage.jpg|thumb|none|600px|A Joker clown takes a Humanitarian Aid doctor hostage. This seen is in the game but takes place in the church rather than outside.]]&lt;br /&gt;
[[File:BACSIGSG552StockSmash.jpg|thumb|none|600px|Batman apparently angry as always smashes a goon in the face with the stock of the G36KV. Note the black Joker goon on the left, the wooden baseball bat, also Batman cannot do this attack in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
&lt;br /&gt;
Members of the TYGER PMC sent to apprehend Batman were shown using what appeared to be [[M4A1]] rifles in the &amp;quot;Hugo Strange&amp;quot; trailer. These were replaced with the fictional rifle in the final game, though parts of this trailer are used in the animated icon for the game on the PS3 and Xbox 360 dashboards.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:ARKHAMCITY-M4-1.jpg|thumb|none|601px|One of the PMC troops holds his M4A1 as he searches for Batman.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
Snipers in the game use a modified [[TAR-21]] rifle with a massive, silly barrel extension which apparently turns it into a .50 calibre rifle without changing the 5.56mm magazine. This is an improvement on the preview screenshots, however, which had Batman's &amp;quot;Detective Vision&amp;quot; identify it as a &amp;quot;120mm sniper.&amp;quot; When used by regular enemies, they have red visible laser sights with the beam coming out of the barrel (!) that make a &amp;quot;laser&amp;quot; sound when the sniper is targeting Batman. The sniper Deadshot also uses the modified TAR-21 in addition to his four fictional pistols, despite the game acting like his rifle is extremely distinctive. Penguin claims that they can &amp;quot;blow a single hair off a man at 1000 yards&amp;quot; and if aimed lower there won't even be a head left.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Batman-Tavor-1.jpg|thumb|none|600px|One of the modified TAR-21s seen on the wall of the GCPD building.]]&lt;br /&gt;
[[Image:Batman-Tavor-3.jpg|thumb|none|600px|The first sight of the Tavor-sniper-thing in the game is through the rifle's scope, an SVD-style reticle minus the stadiametric rangefinder and numbers. The green dot, as it turns out, is actually a laser sight...]]&lt;br /&gt;
[[Image:Batman-Tavor-2.jpg|thumb|none|600px|...''a smiley face'' laser sight, in fact. While putting a laser aiming module on a sniper rifle (or an assault rifle that thinks it's one) is generally a terrible idea, this is ''Joker'' we're talking about.]]&lt;br /&gt;
[[Image:Batman-Tavor-4.jpg|thumb|none|600px|Batman uses his suit's Detective Mode, which apparently includes a portable ballistics lab, to scan the bullet hole. The text in this scene read &amp;quot;120mm sniper&amp;quot; in preview screenshots.]]&lt;br /&gt;
[[Image:Batman-Tavor-5.jpg|thumb|none|600px|Seemingly Gotham City itself is rather less bothered by ballistics since bullets travel in perfectly straight lines there.]]&lt;br /&gt;
[[Image:Batman-Tavor-6.jpg|thumb|none|600px|Finally locating the &amp;quot;sniper rifle,&amp;quot; Batman discovers this makeshift remote control rig attached to it.]]&lt;br /&gt;
[[Image:Batman-Tavor-7.jpg|thumb|none|600px|Despite Deadshot using the same TAR-21 as anyone else, the game acts like his one is unique; this includes his use of 10.36x77mm rounds, better known as .408 Cheytac.]]&lt;br /&gt;
[[Image:Batman-Tavor-8.jpg|thumb|none|600px|Deadshot, being a ''comic book'' sniper, also does everything with four pistols strapped to the backs of his forearms.]]&lt;br /&gt;
[[File:RTA-TAR21.jpg|thumb|none|600px|The TAR-21 in the ''Return to Arkham'' remaster.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is shown on posters throughout Arkham City in the hands of a PMC soldier. It is shown with an extended barrel and incorrectly has a magazine added forward of the grip and a handguard added to the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG A1 - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[Image:Batman-AUG-1.jpg|thumb|none|600px|Batman admires the strange mutant AUG on a billboard.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Milkor MGL Mk 1S|Milkor MGL Mk 1S]] is used by Two-Face in the E3 2011 video, and is used in Batman's campaign by Penguin; Two-Face only uses it when fighting Catwoman at the end of her missions. Like the TAR-21, the barrel has been extended, though not by nearly as much.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S - 40x46mm]]&lt;br /&gt;
[[Image:Batman-MGL-1.jpg|thumb|none|600px|Penguin reels, grenade launcher in hand, as Batman prepares to administer a well-deserved beating.]]&lt;br /&gt;
[[Image:Batman-MGL-2.jpg|thumb|none|600px|In Penguin's museum, this boney customer has an MGL of his own, posed as if the weapon is fitted with a foregrip even though the model doesn't have one. The button for this display case has Penguin claim that the rounds in the MGL weigh &amp;quot;three and a half pounds,&amp;quot; seven times what the average 40mm grenade warhead weighs.]]&lt;br /&gt;
[[Image:Batman-MGL-3.jpg|thumb|none|600px|At the end of Catwoman's side-missions she has to take down Two-Face in a stealth section, the villain having replaced his pistols with an MGL...]]&lt;br /&gt;
[[Image:Batman-MGL-4.jpg|thumb|none|600px|...which seems to be loaded with old-school scrolling shooter ammo, given that it fires two rockets which orbit one another.]]&lt;br /&gt;
[[File:RTA-MGLMk1S.jpg|thumb|none|600px|The MGL Mk 1S in the ''Return to Arkham'' remaster.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
&lt;br /&gt;
Armed thugs sometimes use [[Mk 2 hand grenade]]s to flush the player character out of cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Batman-Mk2-1.jpg|thumb|none|600px|In Penguin's museum, Batman encounters various cases with posed human skeletons, including these doing the Three Wise Monkeys poses. With hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Anti-Personnel Mine==&lt;br /&gt;
&lt;br /&gt;
A land mine resembling a flattened-out and oversized Italian [[TS-50 anti-personnel mine]] with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game. Penguin referrers to them as &amp;quot;a pound or two of C4&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tecnovar TS-50.jpg|thumb|none|200px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[Image:Batman-Mine-2.jpg|thumb|none|600px|Several belts of mines protect approaches to an underpass near the city Museum taken over by Penguin.]]&lt;br /&gt;
[[Image:Batman-Mine-1.jpg|thumb|none|600px|Penguin's skeletons act out a very strange game of baseball. As is often the case in fiction, the human skeleton in the two ''Arkham'' games seems to be fully posable even when all the stuff actually holding it together is gone.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
&lt;br /&gt;
Patrolling TYGER PMC helicopters seen over the city are armed with [[M230 Chain Gun]]s on their undersides, equipped with searchlights. TYGER also use M230s rigged as sentry guns to protect fixed locations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:Batman-M230-1.jpg‎|thumb|none|600px|Batman hangs from one of the TYGER helicopters, showing off the chin-mounted M230.]]&lt;br /&gt;
[[Image:Batman-M230-2.jpg‎|thumb|none|600px|Later he comes across a TYGER PMC turret guarding a Riddler trophy.]]&lt;br /&gt;
[[Image:Batman-M230-3.jpg|thumb|none|600px|It proves no match for Batman's new &amp;quot;Disruptor&amp;quot; gadget, however. Note it completely lacks a source of ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bat Killer&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Harley Quinn gains a new weapon in the ''Harley's Revenge'' DLC. Called the &amp;quot;Bat Killer&amp;quot;, the gun fires rockets similar to the MGL Mk 1S used by Two-Face, only it fires one rocket at a time.&lt;br /&gt;
&lt;br /&gt;
[[File:RTA-BatKiller.jpg|thumb|none|600px|Harley Quinn with the &amp;quot;Bat Killer&amp;quot; in a loadscreen in the ''Return to Arkham'' remaster.]]&lt;br /&gt;
[[File:RTA-BatKiller2.jpg|thumb|none|600px|Harley holding the &amp;quot;Bat Killer&amp;quot; in the ''Return to Arkham'' remaster.]]&lt;br /&gt;
[[File:BACUnknown3.jpg|thumb|none|600px|The &amp;quot;Bat Killer&amp;quot;. Apparently the gun itself was made custom for Quinn and judging by the marking it is chambered for &amp;quot;Cal .44.&amp;quot;, despite it being gigantic enough to chamber 40mm rounds despite that it fires rockets in-game.]]&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike&amp;diff=1485076</id>
		<title>Counter-Strike</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike&amp;diff=1485076"/>
		<updated>2022-02-19T23:30:47Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ M4 carbine in-game is actually stated to be manufactured by fictional company Maverick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike&lt;br /&gt;
|picture = CS1.6Cover.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 1999&lt;br /&gt;
|developer=Valve Corporation&lt;br /&gt;
|platforms=Microsoft Windows (PC) / Xbox&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Valve Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Counter-Strike''''' ('''''CS''''') is the original Counter-Terrorists vs Terrorists competitive multiplayer first-person shooter released in 1999. Originally developed as a mod for ''[[Half-Life]]'', ''Counter-Strike'' was later released as a standalone title following Valve's acquisition of the CS IP. As a multiplayer-only game, ''Counter-Strike'' pits one team of Counter-Terrorists (CT) against another team of Terrorists (T). Teams compete against each other on maps to either eliminate the enemy team or achieve their objectives, which include planting a bomb as a T on bomb maps, defusing the bomb after it was planted as CTs, rescuing hostages as a CT on hostage maps, and running down the time and prevent the enemy from completing their objectives.&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike'' spawned a series of games and several Free-To-Play spin-off titles. While graphics are updated and other content were introduced to the games, the core gameplay of the series has remained almost completely unchanged after more than 10 years.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Counter-Strike'':'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Counter-Strike'' features a money and weapon store system; when the player first spawns in a round in a game, they receive their team's spawn pistol, a knife (that can never be dropped), and a small amount of money. Completing objectives and eliminating enemies will grant a player with more money. At the start of every round, players have some time to access a buy menu inside their spawn area to purchase new weapons with money. Ammo also needs to be purchased. Players can also drop their weapons and pick up other dropped weapons, and the loadout of surviving players in a round carry over into the next round. When dead players respawn at the start of a new round, they will only get their team's spawn pistol. Money management is thus crucial for long-term victory.&lt;br /&gt;
&lt;br /&gt;
Trivia notes:&lt;br /&gt;
* Many of the weapons in ''Counter-Strike'' are flipped in right-handed first-person view, causing features like the ejection port, mag release, forward assist, and brass deflector to be placed on the wrong side of the receiver. This is because the weapon animator was left-handed, and initially animated the right-handed weapons with left-handed operation in first person view, which were later simply flipped for right handed players.&lt;br /&gt;
* Older mod versions of ''Counter-Strike'' lists the real names of all firearms in-game. However, the official retail version of the game features fictional weapon names such as &amp;quot;Night Hawk .50C&amp;quot; standing for Desert Eagle .50 AE. This page primarily covers the retail version of the game.&lt;br /&gt;
* Pistols and submachine guns of the same caliber will use the same spare ammunition pool in-game. An example is the Glock 17C and the H&amp;amp;K MP5, both chambered for 9x19mm Parabellum, and both top off at 120 spare rounds.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Glock 17C ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;9x19mm Sidearm&amp;quot; in-game. 2nd Gen [[Glock 17|Glock 17C]]'s are the starting weapon for the Terrorist faction. It has semi-automatic and (incorrect) 3-round burst firing modes, and an incorrect 20-round magazine capacity (in reality this would only be achievable with a 19-round magazine and an extra round in the chamber). Of note is that is has an extended barrel. Considered the weakest gun in the game.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Cs Glock.jpg|thumb|none|600px|A Terrorist holding a Glock 17C on cs_militia. It is identified as C model by the two compensator cuts on the slide near the front sight.]]&lt;br /&gt;
[[Image:Cs1.6 Glock 2.jpg|thumb|none|600px|Reloading the Glock 17C.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The world model for the [[Glock 17]] is actually a [[Glock 18]]. Since older CS mods refer to the pistol as a Glock 18C, this implies that the gun was meant to be a Glock 18, but was accidentally modeled with a Glock 17C slide in first person view (and also has an incorrect 3-round burst mode instead of full-auto for balance purposes).&lt;br /&gt;
&lt;br /&gt;
[[image:Glock18 Gen2.jpg|thumb|none|400px|2nd Gen Glock 18 - 9x19mm]]&lt;br /&gt;
[[Image:Glockworldmdl havij321.JPG|thumb|none|400px|Glock 17 world model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 Tactical ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;KM .45 Tactical&amp;quot; in-game. The [[Heckler &amp;amp; Koch USP Tactical|Heckler &amp;amp; Koch USP45 Tactical]] possesses a stainless steel slide and odd overall blue tint. It serves as the starting weapon of the Counter-Terrorists. It comes with a detachable .45 ACP Knight's Armament sound suppressor from the [[Heckler &amp;amp; Koch Mark 23]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 Tactical - .45 ACP]]&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 - .45 ACP. Image provided to show the KAC suppressor]]&lt;br /&gt;
[[Image:Uspworldmdl havij321.JPG|thumb|none|400px|Heckler &amp;amp; Koch USP45 Tactical world model. Note the permanently affixed suppressor.]] &lt;br /&gt;
[[Image:Cs Usp.jpg|thumb|none|600px|The Heckler &amp;amp; Koch USP45 Tactical in a Counter-Terrorist's hands.]]&lt;br /&gt;
[[Image:Cs1.6 USP 2.jpg|thumb|none|600px|Firing the USP45 Tactical.]]&lt;br /&gt;
[[Image:Cs1.6 USP 3.jpg|thumb|none|600px|Reloading the suppressed USP45 Tactical. Note the old gen .45 ACP KAC suppressor identifiable by the groove in the middle and the circular perforations.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;228 Compact&amp;quot; in-game. It is a [[SIG-Sauer P228]] incorrectly chambered in .357 SIG. The P228 was never designed to handle the hotter .357 SIG round do to its lighter weight cast slide that could only take the higher pressure rounds if an overly heavy spring were installed. The .357 SIG round was first introduced with the [[SIG-Sauer P229]] which had a different heavier CNC machined steel slide that could take the high velocity return with a standard spring and not damage the pistol. It also holds 13 rounds as if it's still in the proper 9x19mm chambering even though it should hold 12 rounds if it was actually a P229 chambered in .357 SIG.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228 - 9x19mm]]  &lt;br /&gt;
[[Image:P228worldmdl havij321.JPG|thumb|none|400px|SIG-Sauer P228 world model.]]&lt;br /&gt;
[[Image:CS P228.jpg|thumb|none|600px|Holding a SIG-Sauer P228 on cs_militia.]]&lt;br /&gt;
[[Image:Cs1.6 P226 shield.jpg|thumb|none|600px|Wielding a P228 in conjunction with the tactical shield on de_inferno. Note that the hammer is now down for some reason.]]&lt;br /&gt;
[[Image:Cs1.6 P226 2.jpg|thumb|none|600px|Reloading the P228.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
Named the &amp;quot;Night Hawk .50C&amp;quot; in-game. It can be identified as the Mark XIX version of the [[Desert Eagle]] because of the weaver rail over the barrel and the taller cocking serrations on the slide. It correctly holds 7 rounds of .50 Action Express. Counter-Strike is the game that coined the ever popular nickname &amp;quot;Deagle&amp;quot; for the Desert Eagle (which is actually the weapon's name in the game files).&lt;br /&gt;
&lt;br /&gt;
The Desert Eagle is the most powerful pistol in-game, with most players prefering it over other pistols due to its long range power and 1 tap headshot capability.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Deagleworldmdl havij321.JPG|thumb|none|400px|IMI Desert Eagle Mark XIX world model.]]&lt;br /&gt;
[[Image:Cs Deagle.jpg|thumb|none|600px|Holding the Desert Eagle on cs_militia. Note the rear target sight and the backwards slide release and front sight.]]&lt;br /&gt;
[[Image:Cs1.6 Deagle 2.jpg|thumb|none|600px|Reloading the Desert Eagle. Here you can see an eagle head on the barrel and that the backwards slide release is raised way too far up when the slide locks back.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
Named the &amp;quot;ES Five-Seven&amp;quot; in-game. The [[FN Five-seveN]] is exclusive to the Counter-Terrorists.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[Image:Fivesevenworldmdl havij321.JPG|thumb|none|400px|FN Five-Seven world model.]]&lt;br /&gt;
[[Image:Cs fiveseven.jpg|thumb|none|600px|The FN Five-seveN on de_ccble.]]&lt;br /&gt;
[[Image:Cs1.6 57 2.jpg|thumb|none|600px|A Counter-Terrorist racks the slide during the draw animation.]]&lt;br /&gt;
[[Image:Cs1.6 57 3.jpg|thumb|none|600px|The Five-seveN being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92G Elite ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92G |Beretta 92G Elite]] is the only dual-wielded weapon in the game. Called the &amp;quot;.40 Dual Elites&amp;quot;, it is a Terrorist exclusive weapon(s). Although its name would imply it's a 96G Elite model chambered in .40 S&amp;amp;W, each pistol holds 15 rounds like the 92G Elite in 9x19mm for a total of 30 rounds, as where the .40 S&amp;amp;W model would hold 11 rounds in the standard magazines shown for a total of 22 rounds. Also, the shop menu describes it being chambered for 9mm, thus confirming it as a 92G Elite and not a 96g Elite. In the later games, it is replaced with Elite II model with correct two-tone finish or Inox M9A1s. It is the only handgun that cannot be used together with the Tactical Shield.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 92G Elite 1A right side.jpg|thumb|none|350px|Beretta 92G Elite 1A - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Elitesworldmdl havij321.JPG|thumb|none|400px|Beretta 92G Elite world model. Note &amp;quot;Elite&amp;quot; marking(s) on the slide(s), without the &amp;quot;II&amp;quot;.]]&lt;br /&gt;
[[Image:Cs 92.jpg|thumb|none|600px|Holding the dual Beretta 92G Elites on de_dust2.]]&lt;br /&gt;
[[Image:Cs1.6 Dubble- 2.jpg|thumb|none|600px|Reloading the Beretta 92G Elites. Note again the &amp;quot;Elite&amp;quot; markings, indicating the older Elite 1 model.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
Dubbed the &amp;quot;Leone 12 Gauge Super&amp;quot;, The [[Benelli M3 Super 90]] in-game is fitted with a weaponlight fore-end and heat-shield. It holds 8 rounds, despite being modeled with the shorter 5-round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:M3worldmdl havij321.JPG|thumb|none|400px|Benelli M3 Super 90 world model.]]&lt;br /&gt;
[[Image:Cs M3.jpg|thumb|none|600px|A Benelli M3 in the hands of a CT on de_cbble. Note the HK rear sight instead of the more familiar LPA Italy sight shown in later game installments.]]&lt;br /&gt;
[[Image:Cs1.6 Shot 2.jpg|thumb|none|600px|Close-up of the pump-action. Note the weaponlight fore-end and heat-shield.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Leone YG1265 Auto Shotgun&amp;quot;. It correctly holds 7 rounds. Older mods name it under its prototype name &amp;quot;XM1014&amp;quot;, as the shotgun was still in the USMC testing phase when the game was developed in 1999.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:Xm1014worldmdl havij321.JPG|thumb|none|400px|Benelli M4 Super 90 world model.]]&lt;br /&gt;
[[Image:Cs 1014.jpg|thumb|none|600px|Holding a Benelli M4 on cs_assault.]]&lt;br /&gt;
[[Image:Cs1.6 Autoshot 2.jpg|thumb|none|600px|Inserting fresh shells.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Schmidt Machine Pistol&amp;quot;. The [[Steyr TMP]] is exclusive to the Counter-Terrorists. It comes with a non-detachable suppressor. &lt;br /&gt;
 &lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:Tmpworldmdl havij321.JPG|thumb|none|400px|Steyr TMP world model.]]&lt;br /&gt;
[[Image:cs Tmp.jpg|thumb|none|600px|The Steyr TMP on de_cbble.]]&lt;br /&gt;
[[Image:Cs1.6 TMP 2.jpg|thumb|none|600px|Inserting a new magazine into the TMP.]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
The [[MAC-10]] retains its name because the company holding the rights to the name went bankrupt. Exclusive to the Terrorist faction. The model is erroneously shown as a closed-bolt weapon. It is equipped with a front strap in first person though the third person model lacks it.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10worldmdl havij321.JPG|thumb|none|400px|Ingram MAC-10 world model.]]&lt;br /&gt;
[[Image:Cs M10.jpg|thumb|none|600px|A Terrorist holding a MAC-10 on cs_militia.]]&lt;br /&gt;
[[Image:Cs1.6 MAC10 2.jpg|thumb|none|600px|Reloading the MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears as the &amp;quot;KM Sub-machine Gun&amp;quot; in-game. When reloading the MP5A5, the player character will incorrectly rack the charging handle back and forth after changing magazines, instead of the proper procedure of manually locking back the charging handle to its notch then slapping/tugging it down after a mag change.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[Image:cs Mp5.jpg|thumb|none|600px|Holding the MP5A5 on de_cbble.]]&lt;br /&gt;
[[Image:Cs1.6 MP5 2.jpg|thumb|none|600px|Pulling the charging handle. Note how the hand clips right through the fore-end.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The world model for the [[Heckler &amp;amp; Koch MP5A5]] is actually a [[Heckler &amp;amp; Koch MP5A3]].&lt;br /&gt;
&lt;br /&gt;
[[image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Mp5worldmdl havij321.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 world model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;KM UMP45&amp;quot; in the game. The charging handle incorrectly locks back on its own before reloading. It correctly holds 25 rounds. It has a Knight's Armament grip attached via an underbarrel mounted rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Ump45worldmdl havij321.JPG|thumb|none|400px|Heckler &amp;amp; Koch UMP45 world model.]]&lt;br /&gt;
[[Image:Cs ump.jpg|thumb|none|600px|A Heckler &amp;amp; Koch UMP45 on de_dust2.]]&lt;br /&gt;
[[Image:Cs1.6 UMP 2.jpg|thumb|none|600px|Inserting a new magazine into the UMP45. Note the closed bolt despite the bolt handle being in the locked open position, a trait shared with all (averted with [[CS:GO|Global Offensive]]) games in the series.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is called the &amp;quot;ES C90&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:P90worldmdl havij321.JPG|thumb|none|400px|FN P90 world model.]]&lt;br /&gt;
[[Image:cs P90.jpg|thumb|none|600px|The FN P90 on de_cbble.]]&lt;br /&gt;
[[Image:Cs1.6 P90 2.jpg|thumb|none|600px|Pulling the charging handle on the FN P90.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] is dubbed the &amp;quot;Clarion 5.56&amp;quot;. An exclusive primary weapon for the Counter-Terrorists. Like the in-game Glock 17, it comes with a 3-round burst mode which can be toggled using the alternate fire key.&lt;br /&gt;
&lt;br /&gt;
The weapon correctly holds 25 rounds in the proprietary F1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Famasworldmdl havij321.JPG|thumb|none|400px|FAMAS F1 world model.]]&lt;br /&gt;
[[Image:cs Famas.jpg|thumb|none|600px|Holding a FAMAS F1 shortly before the round begins.]]&lt;br /&gt;
[[Image:Cs1.6 FAMAS 2.jpg|thumb|none|600px|Reloading the FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM 7.62==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Galil ARM]] appears as the &amp;quot;IDF Defender&amp;quot; in-game, and is only available to the Terrorists. It is modeled after the 7.62x51mm NATO version, but has the 35-round capacity of the 5.56x45mm variant and is stated in-game to be chambered after this latter caliber. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|400px|7.62x51mm NATO variant of the IMI Galil ARM. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image:Galilworldmdl havij321.JPG|thumb|none|400px|IMI Galil ARM 7.62 world model.]]&lt;br /&gt;
[[Image:cs Galil.jpg|thumb|none|600px|A Galil ARM on de_dust2.]]&lt;br /&gt;
[[Image:Cs1.6 Galil 2.jpg|thumb|none|600px|Pulling the bolt handle during reload.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] carbine is called the &amp;quot;Maverick M4A1 Carbine&amp;quot; (pointing out to fictional company Maverick that supposed to have made the rifle in qustion) in-game and is only available to the Counter-Terrorists. It's fitted with a Knight's Armament railed handguard and uses the same .45 ACP Knight's Armament sound suppressor from the [[Heckler &amp;amp; Koch Mark 23]] which is also utilized with the USP45 Tactical in game, with a slight difference that it is treated as a QD suppressor (instantly attached with one twist, rather than several ones). It also had an ACOG scope in the beta versions, but it was removed in the final game, though, the ACOG is present on the world model and the HUD icon. The player character will chamber it by incorrectly pulling the forward assist instead of the charging handle.&lt;br /&gt;
&lt;br /&gt;
The M4A1's ejection port dust cover is incorrectly closed while the rifle is in use. Bizarrely, the dust cover will open and close while the gun is firing and ejecting casings, which of course is complete bonkers.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt Firearms-manufactured M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:M4a1worldmdl havij321.JPG|thumb|none|400px|M4A1 carbine world model. Note the ACOG scope in place of the carrying handle and the permanently affixed suppressor. The suppressor's model is also unusually large compared to the first person model.]]&lt;br /&gt;
[[Image:Cs m4a1.jpg|thumb|none|600px|The M4A1 Carbine with its suppressor attached.]]&lt;br /&gt;
[[Image:Cs1.6 M4A1 3.jpg|thumb|none|600px|A CT attaching the M4A1's suppressor on cs_offic. Note that the M4A1 reuses the same old gen .45 ACP Knight's Armament suppressor used with the USP45 Tactical, something that is dubious to work in reality. In addition to destroying the suppressor after a few shots, the suppressor wouldn't be doing a lot of sound dampening in the first place, as the 5.56x45mm round generates vastly more energy than any other .45 ACP round available, which the .45 suppressor is not designed to tolerate.]]&lt;br /&gt;
[[Image:Cs1.6 M4A1 2.jpg|thumb|none|600px|Reloading the M4A1. While not shown here, the user is incorrectly depicted as pulling the forward assist to charge the weapon. Apart from the fact that's not what the forward assist does, the FA cannot be pulled back in general.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The Type III [[AK-47]] is called the &amp;quot;CV-47&amp;quot; in-game and is only available to the Terrorists. Unique to it is that this is the only automatic rifle in the game that is fired from the hip from the third-person perspective, despite the first-person model has the operator firing it from the shoulder like all other primary guns, save for the M249.&lt;br /&gt;
&lt;br /&gt;
The weapon, along with the M4A1, is one of the most popular primaries in the game for it's ability to instantly kill an enemy with a single headshot, even with armor.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Ak47worldmdl havij321.JPG|thumb|none|400px|AK-47 world model.]]&lt;br /&gt;
[[Image:Cs Ak47.jpg|thumb|none|600px|Holding the AK-47 on cs_militia.]]&lt;br /&gt;
[[Image:Cs1.6 AK47 2.jpg|thumb|none|600px|The AK-47 being reloaded. It is incorrectly shown to have the magazine insert directly into the mag well, without the &amp;quot;rock-and-lock&amp;quot; motion necessary to even get it inside in the first place.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG A1]] is simply named the &amp;quot;Bullpup&amp;quot;. It is fitted with a gray stock and like the USP45 Tactical, it has an odd blue tint. Only available to the Counter-Terrorists. The weapon has a unique x1.5 &amp;quot;zoom&amp;quot; function that lowers RoF, in exchange for being able to place precision shots easier. Zoom is in quotes because its not looking through the gun's magnified optic, and more of focusing on the fore-end of the weapon, like the operator brought the entire fore-end of the weapon to his face and is shooting from where the charging handle is.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|400px|Steyr AUG A1 with black stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Augworldmdl havij321.JPG|thumb|none|400px|Steyr AUG A1 world model.]]&lt;br /&gt;
[[Image:Cs Aug.jpg|thumb|none|600px|The Steyr AUG A1 on cs_assault.]]&lt;br /&gt;
[[Image:Cs1.6 Aug 2.jpg|thumb|none|600px|A CT inserts a new magazine during a reload.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 552]] is named the &amp;quot;Krieg 552&amp;quot; in the game. Only available to the Terrorists. It is fitted with an ACOG scope that has the same x1.5 zoom function of the operator pressing his face against the fore-end of the gun to bring it on par with the CT's AUG A1. Compared to the AUG, it does more damage, at the cost of slightly less accuracy and larger recoil.&lt;br /&gt;
&lt;br /&gt;
It incorrectly holds 30 rounds in a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|400px|none|SIG SG 552 Commando - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Sg552worldmdl havij321.JPG|thumb|none|400px|SIG SG 552 world model.]]&lt;br /&gt;
[[Image:Cs Sg552.jpg|thumb|none|600px|A Terrorist holding a SIG SG 552 on de_nuke.]]&lt;br /&gt;
[[Image:Cs1.6 SG552 2 2.jpg|thumb|none|600px|Reloading the SG 552.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout == &lt;br /&gt;
&lt;br /&gt;
The [[Steyr Scout]] is called the &amp;quot;Schmidt Scout&amp;quot; in-game. It has a Steyr made extended magwell module and correctly holds 10 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scoutworldmdl havij321.JPG|thumb|none|400px|Steyr Scout world model.]]&lt;br /&gt;
[[Image:Cs Scout.jpg|thumb|none|600px|A Steyr Scout held on cs_assault.]]&lt;br /&gt;
[[Image:Cs1.6 Scout 2.jpg|thumb|none|600px|The Scout without a magazine inserted during reload. Note 10-round magwell.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Arctic Warfare Magnum]] appears as the &amp;quot;Magnum Sniper Rifle&amp;quot;. It holds 10 rounds but in reality the AWM only has a 5-round capacity. It is modeled with front sights from the G22. It is infamous for being able to one-shot kill full health enemies from the waist up.&lt;br /&gt;
&lt;br /&gt;
Notably, some in-dev versions of the original mod incorrectly called the weapon the AWP, a 7.62x51mm NATO police variant of the Arctic Warfare. It seems that the developers intended to portray an AWP (since the AWP does have a 10-round magazine), but ended up modeling an AWM. The AWP name would prove to be the far more commonly used name however (likely because &amp;quot;Magnum Sniper Rifle&amp;quot; is a mouthful, and the popularity of CS as an eSport as well as mods that restore real weapon names leading to the widespread use of the name AWP), and became the official weapon name in ''[[Counter-Strike: Global Offensive]]''.&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWM - .338 Lapua Magnum]]&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|400px|none|G22 (AWM-F) - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:Awpworldmdl havij321.JPG|thumb|none|400px|Accuracy International Arctic Warfare Magnum world model.]]&lt;br /&gt;
[[Image:Cs Awp.jpg|thumb|none|600px|Holding a AWM at the Counter-Terrorist spawnpoint on de_nuke.]]&lt;br /&gt;
[[Image:Cs1.6 AWP 2.jpg|thumb|none|600px|Inserting a new magazine into the AWM.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 Sniper  ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550 SR|SIG SG 550 Sniper]] is only available to the Counter-Terrorists and named the &amp;quot;Krieg 550 Commando&amp;quot;. Like the SIG SG 552, it incorrectly holds 30 rounds in a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|400px|SIG SG 550 Sniper  - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Sg550worldmdl havij321.JPG|thumb|none|400px|AIG SG 550 Sniper world model.]]&lt;br /&gt;
[[Image:Cs Sg550.jpg|thumb|none|600px|Holding the SG 550 Sniper on de_nuke.]]&lt;br /&gt;
[[Image:Cs1.6 SG552 2.jpg|thumb|none|600px|Smacking a new magazine into the SG 550 Sniper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3SG/1]] is referred to as the &amp;quot;D3/AU-1&amp;quot; by the game and has an odd green tint. It can only be bought by the Terrorist faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3sg1worldmdl havij321.JPG|thumb|none|400px|Heckler &amp;amp; Koch G3SG/1 world model.]]&lt;br /&gt;
[[Image:Cs G3sg1.jpg|thumb|none|600px|Wielding the G3SG/1 on de_train.]]&lt;br /&gt;
[[Image:Cs1.6 SG1 2.jpg|thumb|none|600px|Reloading the G3SG/1.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW Para ==&lt;br /&gt;
&lt;br /&gt;
The [[M249|FN M249 SAW Para]] retains its name as the &amp;quot;M249&amp;quot;. It is the only available machine gun and among the most expensive weapons in the game. It lacks a stock, fires at an unrealistically slow rate of fire (600 RPM in comparison to 650-900 RPM in real life), and for some reason it uses a tiny feed cover that opens to the right.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|FN M249 SAW Paratrooper - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M249worldmdl havij321.JPG|thumb|none|400px|FN M249 SAW Para world model.]]&lt;br /&gt;
[[Image:Cs M249.jpg|thumb|none|600px|A M249 SAW Para  on cs_assault.]]&lt;br /&gt;
[[Image:Cs1.6 M249 1.jpg|thumb|none|600px|Closing the very unusual feed tray cover.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M7A3 CS Gas Grenade ==&lt;br /&gt;
&lt;br /&gt;
The HE, Flashbang, and Smoke grenades are all modeled after the [[M7 CS gas grenade|M7A3 CS gas grenade]], complete with an &amp;quot;M7A3 RIOT CS&amp;quot; markings on the grenade. The HE grenade is gray with two red stripes around the top and bottom shells, the Flashbang model is gray throughout, the Smoke grenade is gray with a green lever and a green stripe around the bottom shell.  It is likely that their models originated from the cut &amp;quot;CS Grenade&amp;quot; (which had yellow stripes), their textures slightly modified and used as the models for the three grenades in-game.&lt;br /&gt;
&lt;br /&gt;
Players can only carry a single grenade of each type, except the Flashbang which users can carry two.&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|200px|M7A3 CS gas grenade]]&lt;br /&gt;
[[Image:Cshegrenadeworldmdl havij321.JPG|thumb|none|400px|HE Grenade world model.]]&lt;br /&gt;
[[Image:Csflashbangworldmdl havij321.JPG|thumb|none|400px|Flashbang world model.]]&lt;br /&gt;
[[Image:Cssmokegrenadeworldmdl havij321.JPG|thumb|none|400px|Smoke Grenade world model.]]&lt;br /&gt;
[[Image:Cshegrenade havij321.jpg |thumb|none|600px|Holding a HE Grenade on de_survivor.]]&lt;br /&gt;
[[Image:Csflashbang havij321.jpg |thumb|none|600px|Holding a Flashbang on de_survivor.]]&lt;br /&gt;
[[Image:Cssmokegrenade havij321.jpg |thumb|none|600px|Holding a Smoke Grenade on de_survivor.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Counter-Strike Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Condition_Zero&amp;diff=1485075</id>
		<title>Counter-Strike: Condition Zero</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Condition_Zero&amp;diff=1485075"/>
		<updated>2022-02-19T23:28:00Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Counter-Strike: Condition Zero&lt;br /&gt;
|picture = CounterStrikeCZ Cover.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Counter Strike (disambiguation)|Counter-Strike]]&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Valve Corporation&lt;br /&gt;
|platforms=Microsoft Windows (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Valve Corporation&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Counter-Strike: Condition Zero'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:Condition Zero Glock.jpg|thumb|none|500px|Glock 18C in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-05-29-11.jpg|thumb|none|500px|Glock 18C with Tactical Shield.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-32-22-23.jpg|thumb|none|500px|The Glock 18C discovered in &amp;quot;Secret War&amp;quot;. Note the additional detail on the slide, making it a more true representation of 18C.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|[[USP#USP|Heckler &amp;amp; Koch USP Tactical]] - .45 ACP]]&lt;br /&gt;
[[Image:Condition Zero USP.jpg|thumb|none|500px|USP in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-02-11-95.jpg|thumb|none|500px|Ditto,with silencer.]]&lt;br /&gt;
[[Image:Shield USP.jpg|thumb|none|500px|USP with Tactical Shield.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-26-44-19.jpg|thumb|none|500px|The USP in Deleted Scenes.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-26-50-81.jpg|thumb|none|500px|Ditto, with silencer.]]&lt;br /&gt;
[[Image:Urban.jpg|thumb|none|500px|A SEAL Team operator with a silenced USP.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|[[SIG-Sauer P220 pistol series#SIG P228|SIG P228]] - 9x19mm]]  &lt;br /&gt;
[[Image:Hl 2011-02-09 17-55-56-82.jpg|thumb|none|500px|P228 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-04-51-78.jpg|thumb|none|500px|P228 with Tactical Shield.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-35-57-23.jpg|thumb|none|500px|P228 appeared in &amp;quot;Turn of the Crank&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|The silver [[Desert Eagle]] in multiplayer version - .50 AE]]&lt;br /&gt;
[[Image:Hl 2011-02-09 17-56-16-00.jpg|thumb|none|500px|Desert Eagle in Multiplayer Version. Note the incorrect fluted barrel, an error also present in Counter Strike: Source.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-05-04-15.jpg|thumb|none|500px|Desert Eagle with Tactical Shield.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark VII ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|350px|none|The black Desert Eagle from Deleted Scenes.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-38-14-37.jpg|thumb|none|500px|The Desert Eagle in &amp;quot;Rise Hard&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|350px|[[FN FiveseveN|FN Five-SeveN]] - 5.7x28mm]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-02-28-10.jpg|thumb|none|600px|Five-Seven in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-05-16-89.jpg|thumb|none|600px|Five-Seven with Shield.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-40-37-35.jpg|thumb|none|600px|The Five-Seven appeared in &amp;quot;Motor Assault&amp;quot;.]]&lt;br /&gt;
[[Image:CzShield.jpg|thumb|none|600px|An operator of the SWAT with an Five-Seven and a Tactical Shield.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92G Elite II ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92GEliteII.jpg|thumb|none|350px|[[Beretta 92 pistol series#Beretta 92G Elite II |Beretta 92G]] - 9x19mm]]&lt;br /&gt;
[[Image:Hl 2011-02-09 17-56-33-37.jpg|thumb|none|600px|Dual Elites in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-31-23-24.jpg|thumb|none|600px|The Dual Elites in Deleted Scenes. Similar to 1.6 blue-tinted versions of USP and AUG, it has an odd brown tint.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|thumb|none|500px|[[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] - 12 gauge]]&lt;br /&gt;
[[Image:Hl 2011-02-09 17-56-46-99.jpg|thumb|none|600px|M3 Super 90 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 20-05-02-02.jpg|thumb|none|600px|M3 Super 90 in Deleted Scenes.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] - 12 gauge]]&lt;br /&gt;
[[Image:Hl 2011-02-09 17-57-03-22.jpg|thumb|none|600px|M1014 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 20-06-59-02.jpg|thumb|none|600px|The M1014 in &amp;quot;Drug Lab&amp;quot;.]]&lt;br /&gt;
[[Image:CzSas.jpg|thumb|none|600px|An operator of the SAS with an M4 Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
 &lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|[[Steyr TMP]] - 9x19mm]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-02-49-58.jpg|thumb|none|600px|TMP in Multiplayer Version. Note the Picatinny rail, which would make iron sights unusable in reality.]]&lt;br /&gt;
[[Image:Hl_2011-02-09_19-26-38-24.jpg|thumb|none|600px|The TMP in &amp;quot;Miami Heat&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px|[[MAC-10#MAC-10 |MAC-10]] - .45 ACP]]&lt;br /&gt;
[[Image:Hl 2011-02-09 17-57-30-56.jpg|thumb|none|600px|MAC-10 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-57-10-99.jpg|thumb|none|600px|MAC-10 in Deleted Scenes.]]&lt;br /&gt;
[[Image:CsMilitia.jpg|thumb|none|600px|A Militia member with a MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A5Sure-Fire.jpg|thumb|none|450px|[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|Heckler &amp;amp; Koch MP5A5]] with sure-fire tactical light - 9x19mm]]&lt;br /&gt;
[[Image:Hl 2011-02-09 17-58-08-92.jpg|thumb|none|600px|MP5 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-30-31-97.jpg|thumb|none|600px|The MP5 in &amp;quot;Secret War&amp;quot;.]]&lt;br /&gt;
[[Image:CzdsSeal.jpg|thumb|none|600px|The SWAT operator at the left hand side armed with an MP5]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|[[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP |Heckler &amp;amp; Koch UMP45]] - .45 ACP]]&lt;br /&gt;
[[Image:Hl 2011-02-09 17-58-23-39.jpg|thumb|none|600px|UMP45 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-42-27-86.jpg|thumb|none|600px|UMP45 in Deleted Scenes]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|[[FN P90|FN P90 PDW]] - 5.7x28mm]]&lt;br /&gt;
[[Image:Hl 2011-02-09 17-58-35-39.jpg|thumb|none|600px|P90 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 20-01-47-82.jpg|thumb|none|600px|P90 in Deleted Scenes.]]&lt;br /&gt;
[[Image:CzdsGsg9.jpg|thumb|none|600px|An operator of the GSG-9 with an P90. As for the guy on the left, one can wonder what [[:File:Rock_403.jpg| Sean Connery's]] doing here.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|500px|[[FAMAS|FAMAS F1]] - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-03-00-89.jpg|thumb|none|600px|FAMAS in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-34-59-15.jpg|thumb|none|600px|The FAMAS appears as the player's primary weapon in &amp;quot;Downed Pilot&amp;quot;.]]&lt;br /&gt;
[[Image:CzdsSeal.jpg|thumb|none|600px|The SWAT officer at the right hand side armed with a FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM==&lt;br /&gt;
&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|600px|The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image:Hl 2011-02-09 17-58-48-39.jpg|thumb|none|600px|Galil in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-50-00-58.jpg|thumb|none|600px|Galil in Deleted Scenes.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
Unlike ''Counter-Strike'', the reload animation actually involves pulling the charging handle instead of the forward assist.&amp;lt;br&amp;gt;&lt;br /&gt;
In-game data describe the weapon as being manufactured by fictional weapon manufacturing company named ''Maverick''.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|[[M16 rifle series#M4/M4A1 Carbine|Colt Firearms-manufactured M4A1 Carbine]] - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-03-09-97.jpg|thumb|none|600px|M4A1 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-03-14-21.jpg|thumb|none|600px|Ditto, with suppressor.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-24-17-63.jpg|thumb|none|600px|The M4A1 used by the player in the first mission of Deleted Scenes: &amp;quot;Recoil&amp;quot;]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-24-25-15.jpg|thumb|none|600px|Ditto, equipped with suppressor.]]&lt;br /&gt;
[[Image:Gign2.jpg|thumb|none|600px|An operator of the GIGN arming with a suppressed M4A1.]]&lt;br /&gt;
[[Image:CzdsSeal.jpg|thumb|none|600px|The SWAT operator in the middle armed with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|[[AK-47]] - 7.62x39mm NATO]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-00-13-45.jpg|thumb|none|600px|AK-47 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-29-56-25.jpg|thumb|none|600px|The AK used by the player in &amp;quot;Pipe Dream&amp;quot;.]]&lt;br /&gt;
[[Image:csGuerilla.jpg|thumb|none|600px|A member of the Guerrilla Warfare with an AK-47.]]&lt;br /&gt;
[[Image:CZDSSpetz.jpg|thumb|none|600px|A Spetsnaz operator with an AK-47]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A1 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|500px|[[Steyr AUG]] - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|The green [[Steyr AUG]] is seen on a poster of a GIGN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-03-25-72.jpg|thumb|none|600px|AUG in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-51-08-83.jpg|thumb|none|600px|AUG in Deleted Scenes.]]&lt;br /&gt;
[[Image:CsGign.jpg|thumb|none|400px|An operator of the GIGN with a green AUG.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|500px|none|[[SIG SG 550#SIG SG 552|SIG SG 552]] - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-01-05-37.jpg|thumb|none|600px|SG 552 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-32-59-99.jpg|thumb|none|600px|SG 552 discovered in &amp;quot;Secret War&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout == &lt;br /&gt;
&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|500px|[[Steyr Scout]] - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-00-26-50.jpg|thumb|none|600px|Scout in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-48-24-37.jpg|thumb|none|600px|The Scout in &amp;quot;Building Recon&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|[[Accuracy International Arctic Warfare series#AWM|Accuracy International AWM]] - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-01-19-01.jpg|thumb|none|600px|AWP in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-46-40-16.jpg|thumb|none|600px|AWP in Deleted Scenes.]]&lt;br /&gt;
[[Image:CsArctic.jpg|thumb|none|600px|A member of the Arctic Avengers with an AWM.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 550 Sniper ==&lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|501px|[[SIG SG 550#SIG SG 550|SIG SG 550 Sniper]] - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-04-23-88.jpg|thumb|none|600px|SG550 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-53-06-10.jpg|thumb|none|600px|The SG550 in &amp;quot;Lost Cause&amp;quot;.]]&lt;br /&gt;
[[Image:CsGsg9.jpg|thumb|none|600px|An operator of the GSG-9 with an SG550.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎ |thumb|none|500px|[[Heckler &amp;amp; Koch G3#H&amp;amp;K G3SG/1|Heckler &amp;amp; Koch G3SG/1]] - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-01-32-96.jpg|thumb|none|600px|G3SG1 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 19-54-54-59.jpg|thumb|none|600px|G3SG1 in Delete Scenes.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|500px|[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 PARA SAW]] - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Hl 2011-02-09 18-01-47-05.jpg|thumb|none|600px|M249 in Multiplayer Version.]]&lt;br /&gt;
[[Image:Hl 2011-02-09 20-13-33-48.jpg|thumb|none|600px|The M249 found in &amp;quot;Building Recon&amp;quot;.]]&lt;br /&gt;
[[Image:CsSpetsnaz.jpg|thumb|none|600px|An operator of the Spetsnaz armed with a M249.]]&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
The M60 appears in Deleted Scenes only, feeds 100 rounds in a ammunition box.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|[[M60]] - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hl 2011-02-09 20-10-37-79.jpg|thumb|none|600px|The M60 used by the player during the final battle in &amp;quot;Alamo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
The .50 Cal appears in delete scenes, mostly used by enemy forces. Some of them can be used by player.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|[[M2HB]] - .50 BMG]]&lt;br /&gt;
[[Image:Hl 2011-02-09 20-09-18-82.jpg|thumb|none|600px|A destroyed.50 Cal in Deleted Scenes.]]&lt;br /&gt;
[[Image:Firingm2.jpg|thumb|none|600px|The playing firing the .50 Cal.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The M72 LAW appears in Deleted Scenes only, as the only rocket launcher in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|[[M72 LAW]] - 66mm]]&lt;br /&gt;
[[Image:Hl 2011-02-09 20-12-11-79.jpg|thumb|none|600px|The player prepared to destroy a tank with a LAW.]]&lt;br /&gt;
[[Image:CZDSSpetz.jpg|thumb|none|600px|The Spetsnaz soldier at the farthest is seen firing a LAW]]&lt;br /&gt;
&lt;br /&gt;
{{Counter-Strike Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Captain_America:_The_Winter_Soldier&amp;diff=1482455</id>
		<title>Captain America: The Winter Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Captain_America:_The_Winter_Soldier&amp;diff=1482455"/>
		<updated>2022-02-07T01:13:25Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ At that time period US Armed Forces-issued M4A1 carbines could already be either Colt or FN Herstal manufactured.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unknown}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Captain America: The Winter Soldier&lt;br /&gt;
|picture = CapAmer2.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Anthony and Joe Russo]] &lt;br /&gt;
|date= 2014&lt;br /&gt;
|language = &lt;br /&gt;
|studio=Marvel Studios&lt;br /&gt;
|distributor=Walt Disney Pictures&lt;br /&gt;
|character1=Steve Rogers / Captain America&lt;br /&gt;
|actor1=[[Chris Evans]]&lt;br /&gt;
|character2=Natasha Romanoff / Black Widow&lt;br /&gt;
|actor2=[[Scarlett Johansson]]&lt;br /&gt;
|character3=Sam Wilson / Falcon&lt;br /&gt;
|actor3=[[Anthony Mackie]]&lt;br /&gt;
|character4=Director Nick Fury&lt;br /&gt;
|actor4=[[Samuel L. Jackson]]&lt;br /&gt;
|character5=Agent Maria Hill&lt;br /&gt;
|actor5= [[Cobie Smulders]]&lt;br /&gt;
|character6= Alexander Pierce&lt;br /&gt;
|actor6=[[Robert Redford]]&lt;br /&gt;
|character7=Peggy Carter&lt;br /&gt;
|actor7=[[Hayley Atwell]]&lt;br /&gt;
|character9=The Winter Soldier&lt;br /&gt;
|actor9=[[Sebastian Stan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Captain America: The Winter Soldier''''' is the 2014 sequel to 2011's ''[[Captain America: The First Avenger]]''.  [[Chris Evans]] returns as Steve Rogers/Captain America.  ''[[Avengers, The (2012)|Avengers]]'' co-stars [[Samuel L. Jackson]], [[Scarlett Johansson]] and [[Cobie Smulders]] return for this film in addition to new cast members [[Robert Redford]] and [[Anthony Mackie]].  The film also is part of &amp;quot;Phase Two&amp;quot; of the [[Marvel Cinematic Universe]] that includes ''[[Iron Man 3]]'', ''[[Thor: The Dark World]]'', ''[[Guardians of the Galaxy]]'', ''[[Ant-Man]]'' and ''[[Avengers: Age of Ultron]]''.  Evans would return as Captain America in the 2016 film ''[[Captain America: Civil War]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Several SHIELD agents and STRIKE commandos are armed with the  [[Glock 19]] including Brock Rumlow ([[Frank Grillo]]) and Maria Hill ([[Cobie Smulders]]). The Glock 19 also is seen in the hands of Natasha Romanoff ([[Scarlett Johansson]]) and Secretary Alexander Pierce ([[Robert Redford]]) as well as Hawley ([[Jenny Agutter]]) and Yen ([[Chin Han]]), members of the World Security Council. Sharon/Agent 13 ([[Emily VanCamp]]) is seen firing a Glock 19 on a shooting range.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:CAWS 617.jpg|thumb|none|600px|Brock Rumlow ([[Frank Grillo]]) draws his Glock 19.]]&lt;br /&gt;
[[File:CAWS 663.jpg|thumb|none|600px|On the right, Agent Maria Hill ([[Cobie Smulders]]) draws her Glock 19.]]&lt;br /&gt;
[[Image:CAWS-G19.jpg|thumb|none|600px|Secretary Alexander Pierce is given a Glock 19 to threaten the World Security Council members with.]]&lt;br /&gt;
[[File:CAWS 673.jpg|thumb|none|600px|World Security Council member Hawley ([[Jenny Agutter]]) appears to hold the Glock 19.]]&lt;br /&gt;
[[File:CAWS G19.jpg|thumb|none|600px|Natasha Romanoff ([[Scarlett Johansson]]) points a Glock 19 at Pierce.]]&lt;br /&gt;
[[File:CAWS_G19Yen.jpg|thumb|none|600px|Yen ([[Chin Han]]) also points a Glock 19 at Pierce.]]&lt;br /&gt;
[[File:CAWS G19c.jpg|thumb|none|600px|During a confrontation with Captain America aboard the final helicarrier, the Winter Soldier dual-wields a Glock 19 and a P226R.]]&lt;br /&gt;
[[File:Vlcsnap-2014-08-04-16h38m28s71.jpg|thumb|none|600px|Sharon/Agent 13 and a government agent fire a Glock 19 at a shooting range. The lack of accessory rail shows that her Glock is an older, second generation Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
As before in ''[[The Avengers]]'', S.H.I.E.L.D. agent Natasha Romanoff, aka &amp;quot;Black Widow&amp;quot;, ([[Scarlett Johansson]]) wields a pair of [[Glock 26]] pistols as her main weapons throughout the film. In addition, a guard on the ''Lemurian Star'' is seen attempting to attack Captain America ([[Chris Evans]]) with one.&lt;br /&gt;
[[File:Glock 26.jpg|thumb|300px|none|Glock 26 - 9x19mm]]&lt;br /&gt;
[[Image:CA2_313.jpg|thumb|none|602px|SHIELD agent Natasha Romanoff, aka &amp;quot;Black Widow&amp;quot; ([[Scarlett Johansson]]) wields her pair of [[Glock 26]] pistols during the mission aboard the ''Lemurian Star''.]]&lt;br /&gt;
[[Image:Cap2_11.jpg|thumb|none|602px|Romanoff fires her dual Glocks while repelling.]]&lt;br /&gt;
[[Image:CAWS-G26b.jpg|thumb|none|600px|Romanoff's Glock 26 on the car floor during the highway firefight.]]&lt;br /&gt;
[[Image:CAWS_532.jpg|thumb|none|601px|SHIELD agent Natasha Romanoff ([[Scarlett Johansson]]) wields a pair of [[Glock 26]] pistols during a shootout with the Winter Soldier. ]]&lt;br /&gt;
[[Image:CA2_307.jpg|thumb|none|601px|Romanoff holds one of her Glocks while using a grappling device.]]&lt;br /&gt;
[[Image:CAWS_629.jpg|thumb|none|601px|Romanoff with one of her Glock 26 pistols.]]&lt;br /&gt;
[[Image:CAWS-G26.jpg|thumb|none|602px|Captain America proceeds to incapacitate a French mercenary who was armed with a Glock 26 aboard the ''Lemurian Star''.]]&lt;br /&gt;
&lt;br /&gt;
==FNX-45 Tactical==&lt;br /&gt;
S.H.I.E.L.D. agent Sharon Carter, aka &amp;quot;Agent 13&amp;quot;, ([[Emily VanCamp]]) carries an [[FN FNP#FNX-45 Tactical|FNX-45 Tactical]] with a Trijicon red dot sight as her sidearm of choice. This pistol is also seen used by Brock Rumlow ([[Frank Grillo]]).&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|300px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[File:EmilyCAWS.jpg|thumb|none|500px|A production image of Sharon/Agent 13 ([[Emily VanCamp]]) holding an [[FNP-45]] Tactical.]]&lt;br /&gt;
[[File:CAWS_606.jpg|thumb|none|600px|Sharon/Agent 13 ([[Emily VanCamp]]) draws her pistol while in Rogers' apartment.]]&lt;br /&gt;
[[Image:CAWS-Tactical.jpg|thumb|none|600px|Sharon/Agent 13 points her FNP-45 Tactical at Rumlow during a confrontation.]]&lt;br /&gt;
[[Image:CAWS-Tacticalb.jpg|thumb|none|600px|Sharon/Agent 13 threatens Rumlow with the FNP-45.]]&lt;br /&gt;
[[Image:CAWS-Tacticalc.jpg|thumb|none|600px|Sharon/Agent 13 with her FNP-45 moments before Rumlow disarms her and takes the pistol.]]&lt;br /&gt;
[[Image:CAWS-tacticald.jpg|thumb|none|600px|Rumlow uses Sharon's FNP-45 to fend off SHIELD agents before escaping the SHIELD surveillance room.]]&lt;br /&gt;
[[Image:CAWS-Tacticale.jpg|thumb|none|600px|The FNP-45 locks empty before Rumlow switches to his P226 and escapes.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220ST==&lt;br /&gt;
The Winter Soldier ([[Sebastian Stan]]) can be seen with what appears to be a holstered stainless steel/nickel plated [[SIG-Sauer P220]]ST. The pistol also is seen in the hands of Secretary Alexander Pierce ([[Robert Redford]]). &lt;br /&gt;
[[Image:SigP220RSilver.jpg|thumb|none|300px|SIG-Sauer P220ST pistol - .45 ACP. New model P220 with rails and Hogue Grips]]&lt;br /&gt;
[[File:CAWS Trailer 011.jpg|thumb|601px|none|The Winter Soldier can be seen with a holstered stainless steel/nickel plated [[SIG-Sauer P220]]ST. ]]&lt;br /&gt;
[[File:CAWS 644.jpg|thumb|601px|none|The SIG is holstered on his left thigh.]]&lt;br /&gt;
[[File:CAWS 693.jpg|thumb|601px|none|The [[SIG-Sauer P220]]ST is fired by the Winter Soldier during his battle with Cap.]]&lt;br /&gt;
[[File:CAWS 694.jpg|thumb|601px|none|The Winter Soldier fires his SIG at Cap.]]&lt;br /&gt;
[[Image:CAWS-P226stain.jpg|thumb|none|600px|The Winter Soldier attempts to shoot Captain America during the final helicarrier confrontation.]]&lt;br /&gt;
&lt;br /&gt;
==COP 357 Derringer==&lt;br /&gt;
The Winter Soldier ([[Sebastian Stan]]) can be seen with a holstered [[COP 357 Derringer]] on a custom thigh holster holding two pistols.&lt;br /&gt;
[[File:N-copb.jpg|thumb|300px|none|COP 357 Derringer - .357 Magnum]]&lt;br /&gt;
[[File:CAWS Trailer 010.jpg|thumb|601px|none|The Winter Soldier ([[Sebastian Stan]]) can be seen with a holstered [[COP 357 Derringer]] on a custom thigh holster holding two pistols.]]&lt;br /&gt;
[[File:CAWS Trailer 007.jpg|thumb|601px|none|The [[COP 357 Derringer]]  is one of the pistols on the Winter Soldier's right thigh holster.]]&lt;br /&gt;
[[Image:CAWS-COP357b.jpg|thumb|none|600px|The Winter Soldier attempts to shoot Captain America before Black Widow fires a grenade at him.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-38==&lt;br /&gt;
The [[Intratec TEC-38]] is the second of the pistols on the Winter Soldier's right thigh holster. The blown up image more clearly shows that there are actually two pistols on this holster. An odd configuration to be certain, though in line with the Winter Soldier's &amp;quot;use gun, use bigger gun, use more gun, use all the guns&amp;quot; style of combat. The version displayed here is the two tone nickel plated version that was also seen in ''[[A Low Down Dirty Shame]]''.&lt;br /&gt;
[[File:Tec-38Derringer.jpg|thumb|300px|none|Intratec TEC-38]] &lt;br /&gt;
[[File:CAWS Trailer 010.jpg|thumb|601px|none|The [[Intratec TEC-38]] is the second of the pistols on the Winter Soldier's right thigh holster.]] &lt;br /&gt;
[[File:TWS_COP_and_TEC38.JPG|none|thumb|501px|A blown up image of TWS' right thigh.]]&lt;br /&gt;
[[File:CAWS Trailer 007.jpg|thumb|601px|none|[[Intratec TEC-38]] is the second of the pistols on the Winter Soldier's right thigh holster.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Super Capacity Tactical (Customized)==&lt;br /&gt;
STRIKE Agent Brock Rumlow ([[Frank Grillo]]) is seen with what appears to be a custom [[SIG-Sauer P226]] Super Capacity Tactical pistol when threatening a SHIELD technician as well as when he arrives at the mall in search of Romanoff and Captain America.&lt;br /&gt;
[[File:P226 SCT shopped.jpg‎|thumb|none|300px|SIG-Sauer P226 Super Capacity Tactical fitted with Magwell grips - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-P226custom.jpg|thumb|none|600px|After arriving at the mall, Rumlow chambers a P226 SCT as he conceals it in his jacket. Note that he shows excellent trigger discipline in this and the following scenes.]]&lt;br /&gt;
[[File:CAWS 659.jpg‎|thumb|none|600px|STRIKE Agent Brock Rumlow ([[Frank Grillo]]) also is seen with what appears to be a custom [[SIG-Sauer P226]] Super Capacity Tactical pistol when threatening SHIELD tech Cameron Klein (Aaron Himelstein).]]&lt;br /&gt;
[[File:CAWS 660.jpg‎|thumb|none|600px|Klein is threatened with the custom SIG.]]&lt;br /&gt;
[[Image:CAWS-P226alternate.jpg|thumb|none|601px|Another shot of the same scene from a different angle.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
SHIELD Director Nick Fury ([[Samuel L. Jackson]]) continues to carry the [[Smith &amp;amp; Wesson M&amp;amp;P]] as his sidearm. Interestingly, S.H.I.E.L.D. special agents in [[Marvel's Agents of S.H.I.E.L.D.]] are equipped with the [[Smith &amp;amp; Wesson M&amp;amp;P]] as their standard pistol instead of the Glock 17.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|300px|none|Smith &amp;amp; Wesson M&amp;amp;P - 9x19mm]]&lt;br /&gt;
[[File:CAWS 683.jpg|thumb|none|600px|SHIELD Director Nick Fury ([[Samuel L. Jackson]]) draws the [[Smith &amp;amp; Wesson M&amp;amp;P]].]]&lt;br /&gt;
[[File:CAWS 314.jpg|thumb|none|600px|In a scene from the trailer, Nick Fury holds the [[Smith &amp;amp; Wesson M&amp;amp;P]].]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is seen in the hands of HYDRA operatives and S.H.I.E.L.D. agents. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-G17.jpg|thumb|none|600px|HYDRA operatives disguised as SWAT carry what appear to be Glocks in their holsters.]]&lt;br /&gt;
[[Image:CAWS-G17b.jpg|thumb|none|600px|A disguised operative pulls his Glock while chasing down Fury.]]&lt;br /&gt;
[[Image:CAWS-G17c.jpg|thumb|none|600px|Agents of SHIELD pull their Glocks during a control room standoff.]]&lt;br /&gt;
[[Image:CAWS-G17d.jpg|thumb|none|600px|Sharon/Agent 13 ([[Emily VanCamp]]) uses a Glock during a shootout.]]&lt;br /&gt;
[[File:CAWS_608.jpg|thumb|none|600px|A guard at the Smithsonian ([[Stan Lee]]) also appears to carry a Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
After losing his custom P226 during the SHIELD surveillance room standoff, Brock Rumlow ([[Frank Grillo]]) uses a regular P226 right before he confronts Sam Wilson/Falcon ([[Anthony Mackie]]).  &lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 pistol - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-P226.jpg|thumb|none|600px|Rumlow with his P226 right before Wilson lunges at him.]]&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|none|400px|SIG-Sauer Non Gun]]&lt;br /&gt;
[[File:CAWS 653.jpg|thumb|601px|none|The Winter Soldier's pistol is held by Secretary Alexander Pierce ([[Robert Redford]]). This appears to be a [[Non Gun]].]]&lt;br /&gt;
[[File:CAWS 651.jpg|thumb|601px|none|The pistol is fired.]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
When S.T.R.I.K.E. apprehends Rogers, Romanoff and Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) after the shootout on the freeway and in the streets of Washington D.C., a few commandos carry custom [[M1911A1]]-type pistols as their sidearms. One even draws his on Romanoff as she is arrested. Later in the end of the film, Nick Fury ([[Samuel L. Jackson]]) takes a 1911 from a portable pistol safe as he prepares to go into hiding. &lt;br /&gt;
[[File:CAWS_696.jpg|thumb|601px|none|A S.T.R.I.K.E. commando holds his pistol on Romanoff as she is arrested.]]&lt;br /&gt;
[[File:CAWS 684.jpg|thumb|601px|none|The handgun with a spare magazine is seen in Fury's pistol safe.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Vz. 61 E Skorpion==&lt;br /&gt;
Another weapon carried by the Winter Soldier ([[Sebastian Stan]]) is a [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]], which he is fitted on the back of his armored vest.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP (7.65x17mm)]]&lt;br /&gt;
[[Image:Cap2_06.jpg|thumb|none|602px|The Winter Soldier also carries a [[Sa. Vz.61 Skorpion]] (carried on the back of his vest).]]&lt;br /&gt;
[[Image:CA2_303.jpg|thumb|none|602px|A Skorpion carried on the back of his vest.]]&lt;br /&gt;
[[Image:CA2_315.jpg|thumb|none|602px|Skorpion (carried on the back of his vest) seen on the Winter Soldier.]]&lt;br /&gt;
[[Image:CAWS-Skorpion.jpg|thumb|none|600px|The Winter Soldier fires his Skorpion at Captain America during the highway fight.]]&lt;br /&gt;
[[Image:CAWS-Skorpionb.jpg|thumb|none|600px|Captain America disarms the Winter Soldier of his Skorpion.]]&lt;br /&gt;
[[Image:CAWS-Skorpionc.jpg|thumb|none|600px|The Winter Soldier kills a SHIELD quinjet pilot during the helicarrier launch.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) appears to be armed with dual [[Steyr SPP]] submachine guns. A HYDRA assassin disguised as a Metropolitan Police Department officer also uses a SPP while attempting to kill Nick Fury ([[Samuel L. Jackson]]).  Falcon's SPPs appear to be collapsible, and it would appear that he carries many of them on his vest. &lt;br /&gt;
[[Image:SteyrSPPPistl.jpg‎|thumb|none|350px|Steyr SPP - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-SPP.jpg|thumb|none|600px|A HYDRA assassin sprints towards Fury's SUV while armed with an SPP.]] &lt;br /&gt;
[[Image:CAWS_520.jpg|thumb|none|602px|A HYDRA assassin disguised as a Metropolitan Police Department officer uses a SPP while attempting to kill Nick Fury ([[Samuel L. Jackson]]).]]&lt;br /&gt;
[[Image:CAWS-SPPb.jpg|thumb|none|600px|The same HYDRA assassin fires at Fury's SUV.]]&lt;br /&gt;
[[File:CA2_311.jpg|thumb|none|600px|Sam Wilson ([[Anthony Mackie]]) appears to be armed with dual [[Steyr SPP]] submachine guns. ]]&lt;br /&gt;
[[Image:CAWS_543.jpg|thumb|none|600px|Closeup of Falcon's SPPs, which appear to be collapsible.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10 (Non-Gun)==&lt;br /&gt;
The Steyr SPP used by the assassin turns into a [[Non Gun]] [[MAC-10]] when fired into Fury's SUV. In some scenes, the pair of Steyr SPP's carried by Falcon turn into MAC-10's.&lt;br /&gt;
[[Image:Ng sub mac10long.jpg|thumb|none|350px|Ingram Non Gun]]&lt;br /&gt;
[[Image:CAWS_515.jpg|thumb|none|601px|The Steyr SPP used by the assassin turns into a [[Non Gun]] [[MAC-10]] when fired into Fury's SUV. ]]&lt;br /&gt;
[[File:CAWS 513.jpg|thumb|none|501px|A BTS image shows [[Anthony Mackie]] firing the MAC pistols instead of the Steyr SPPs.]]&lt;br /&gt;
[[File:CAWS_109.jpg|thumb|none|601px|Agent Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) appears to be armed with dual submachine guns.]]&lt;br /&gt;
[[File:CAWS_110.jpg|thumb|none|601px|Falcon firing the SMG's.]]&lt;br /&gt;
&lt;br /&gt;
==M3/M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
When Rogers visits the Captain America exhibit at the Smithsonian, the [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] that was carried by Jim Morita ([[Kenneth Choi]]) in ''[[Captain America: The First Avenger]]'' is seen on display.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|On the right, the [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;]] that was carried by Jim Morita ([[Kenneth Choi]]) in ''[[Captain America: The First Avenger]]'' is seen on display.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
What appears to be an [[FN P90]] is carried by a French mercenary aboard the ''Lemurian Star''.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:CAWS-P90.jpg|thumb|none|600px|An FN P90 in the air after Black Widow kills its user.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with a Surefire weaponlight is carried by a hospital security guard near the end of the film.&lt;br /&gt;
[[Image:H%26KMP5A3wSurefire628.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:CAWS-MP5A3.jpg|thumb|none|600px|A hospital security guard with an MP5A3 patrols the hospital halls.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
When Rogers visits the Captain America exhibit at the Smithsonian, the [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] that was carried by Timothy &amp;quot;Dum Dum&amp;quot; Dugan ([[Neal McDonough]]) in ''[[Captain America: The First Avenger]]'' is seen on display.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]] &lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|Seen left from the middle, the [[Winchester Model 1897|Winchester Model 1897]] &amp;quot;Trench&amp;quot; gun that was carried by Timothy &amp;quot;Dum Dum&amp;quot; Dugan ([[Neal McDonough]]) in ''[[Captain America: The First Avenger]]'' is seen on display.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
The [[M4A1|M4A1]] carbines is used by S.H.I.E.L.D. STRIKE commandos, including Brock Rumlow ([[Frank Grillo]]) and Agent Maria Hill ([[Cobie Smulders]]), throughout the film, fitted with various accessories including including EOTech holographic sights, vertical foregrips, tactical flashlights and Magpul PMags. During the freeway shootout, Sam Wilson, aka &amp;quot;Falcon&amp;quot;, ([[Anthony Mackie]]) takes one from a HYDRA agent he killed to give support to Rogers and Romanoff. The Winter Soldier also uses one fitted with an M203A1 grenade launcher in the same scene, which Romanoff later uses against him. In addition, a French mercenary aboard the ''Lemurian Star'' carries a M4A1 as well. Upon close examination, some of the rifles, including the ones used by the Winter Soldier and Falcon, are actually M4 uppers on [[M16 Rifle|AR-15 (SP1)]] lower receivers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt-manufactured M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:CAWS_525.jpg|thumb|none|602px|HYDRA agents disguised as Washington D.C. police and SWAT officers aim at Nick Fury's trapped SUV with their M4A1s.]]&lt;br /&gt;
[[Image:CAWS-M4A1b.jpg|thumb|none|601px|Rumlow ([[Frank Grillo]]) with his M4A1 fitted with a tactical flashlight and EOTech sight after the missile strike on Camp Lehigh.]] &lt;br /&gt;
[[Image:Cap2_04.jpg|thumb|none|602px|A few of the HYDRA agents fighting alongside the Winter Soldier's firing their M4A1s at Romanoff and Wilson on the freeway.]] &lt;br /&gt;
[[Image:CAWS_640.jpg|thumb|none|601px|Sam Wilson ([[Anthony Mackie]]) also uses the rifle while engaging the Winter Soldier's men.]]&lt;br /&gt;
[[Image:CAWS-M4A1.jpg|thumb|none|600px|A close-up of Wilson's M4A1 right before the Winter Soldier destroys a Federal Protective Service cruiser with a grenade. Aside from the fact that the image is clearly reversed, this image reveals that Wilson's M4 is actually an M4 upper on an AR-15 (SP1) lower receiver, as evidenced by the lack of fencing around the magazine release.]]&lt;br /&gt;
[[Image:CAWS_619.jpg|thumb|none|601px|STRIKE commandos holding their M4A1s on a subdued Rogers after his fight with the Winter Solider. Note that some of the rifles do not have mounted optics or even iron sights.]]&lt;br /&gt;
[[Image:CAWS-M4A1c.jpg|thumb|none|600px|Agent Hill disguised as a STRIKE commando briefly wields an M4A1 Carbine when Wilson, Rogers/Captain America, and Romanoff/Black Widow are briefly apprehended after the highway fight.]]  &lt;br /&gt;
[[Image:CAWS_512.jpg|thumb|none|600px|The Winter Soldier opening fire on non-HYDRA S.H.I.E.L.D. Quinjet pilots with an M4A1. This M4 is also built upon an AR-15 (SP1) lower receiver unit, since it lacks the fencing around the magazine release.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
Several STRIKE commandos use suppressed [[FN F2000|FN F2000 Tactical]] rifles with EOTech sights while rescuing hostages aboard the ''Lemurian Star''. One of the HYDRA agents accompanying the Winter Soldier's henchmen uses an [[FN F2000|FN F2000 Tactical]] fitted with an EOTech 552 holographic sight.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CAWS 614.jpg|thumb|none|601px|One of the STRIKE commandos aims his suppressed F2000 while rescuing hostages aboard the ''Lemurian Star''.]]&lt;br /&gt;
[[Image:Cap2_04.jpg|thumb|none|602px|The HYDRA agent on the far left with the F2000 Tactical opens fire on Black Widow and Falcon.]]&lt;br /&gt;
&lt;br /&gt;
==Galil MAR==&lt;br /&gt;
A HYDRA agent confronting Rogers, Romanoff and Wilson on the highway with the Winter Soldier uses a [[Galil MAR]] fitted with a railed handguard and EOTech sight. A few French mercenaries carry the Galil MAR as well.&lt;br /&gt;
[[File:Galil m.jpg|thumb|450px|none|Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CAWS-MAR.jpg|thumb|none|600px|A French mercenary falls with his Galil MAR in hand.]]&lt;br /&gt;
[[File:Cap2 06.jpg|thumb|600px|none|The HYDRA agent furthest to the back has a Galil MAR.]]&lt;br /&gt;
[[File:CA2 304.jpg|thumb|600px|none|The same HYDRA agent with his Galil MAR to the far right.]]&lt;br /&gt;
[[Image:CAWS-MARb.jpg|thumb|none|600px|A HYDRA agent with a Galil MAR before zip lining.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A few French mercenaries aboard the ''Lemurian Star'' carry what appears to be suppressed [[Heckler &amp;amp; Koch HK416]]s. In the first post-credit scene, HYDRA agents can be seen guarding a lab armed with HK416s.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 D10RS with 10.4 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:CAWS-HK416.jpg|thumb|none|601px|A French mercenary walks past the French interrogator with an HK416.]]&lt;br /&gt;
[[Image:CAWS-HK416b.jpg|thumb|none|600px|The same French mercenary with his HK416.]]&lt;br /&gt;
[[Image:CAWS-HK416c.jpg|thumb|none|601px|A HYDRA agent to the left with an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A few mercenaries guarding the hijacked ''Lemurian Star'' are armed with [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36Cs]] with various accessories. One of the HYDRA agents attacking Rogers, Romanoff and Wilson on the highway bridge also uses a G36C. In the first post-credit scene, a rack of G36Cs can also be seen among the many weapons in the arsenal of HYDRA's secret base. &lt;br /&gt;
[[File:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:HKG36CEOTechsight.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with an attached EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:CAWS Trailer 014.jpg|thumb|600px|none|A mercenary with his G36C as Black Widow takes him out.]]&lt;br /&gt;
[[Image:CAWS_302.jpg|thumb|none|600px|Another G36C-wielding merc threatens Cap.]]&lt;br /&gt;
[[File:CAWS 7001.jpg|thumb|none|601px|The G36C is held on Cap.]]&lt;br /&gt;
[[Image:CAWS-G36Cb.jpg|thumb|none|600px|Aboard the ''Lemurian Star'', the French Pirate #1 ([[Salvator Xuereb]]) carries a G36C with an EOTech sight.]]&lt;br /&gt;
[[Image:CAWS-G36C.jpg|thumb|none|600px|As the Winter Soldier attempts to kill Romanoff with his MGL during the highway firefight, a HYDRA agent on the left aims his G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
STRIKE team leader Brock Rumlow ([[Frank Grillo]]) uses a suppressed [[Steyr AUG A3]] with a DI Optical DCL-110 sight while rescuing hostages aboard the ''Lemurian Star''. In real life, the DCL-110 is a heavy duty red dot sight intended for use on medium and heavy machine guns. In the film, however, it is portrayed as a fictional high-tech device with the ability to see through solid objects.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|450px|none|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:CAWS_306.jpg|thumb|none|601px|Brock Rumlow ([[Frank Grillo]]) uses a [[Steyr AUG A3]] to cover Cap during the mission aboard the ''Lemurian Star''. ]]&lt;br /&gt;
[[Image:CAWS_611.jpg|thumb|none|601px|Brock Rumlow ([[Frank Grillo]]) uses a [[Steyr AUG A3]] with a DCL-110 sight while rescuing hostages aboard the ''Lemurian Star''. ]]&lt;br /&gt;
[[Image:CAWS-AUG.jpg|thumb|none|602px|Rumlow with his AUG A3 as he escorts the S.H.I.E.L.D. hostages aboard the ''Lemurian Star''.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
When at his former training base, Steve Rogers ([[Chris Evans]]) visualizes his former self and several other SSR trainees carrying [[M1 Garand]]s.  In the &amp;quot;Howling Commandos&amp;quot; display at the Smithsonian, an M1 Garand is seen with the uniform worn by Jacques Dernier ([[Bruno Ricci]]).  In ''[[Captain America: The First Avenger]]'', Jacques was mainly seen carrying an [[M1A1 Carbine]].&lt;br /&gt;
[[Image:M1 Garand.jpg|550px|thumb|none|M1 Rifle - .30-06]]&lt;br /&gt;
[[File:CAWS 6051.jpg|thumb|none|600px|Steve Rogers ([[Chris Evans]]) visualizes his former self carrying an [[M1 Garand]].]]&lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|On the far left, an M1 Garand is seen with the uniform worn by Jacques Dernier ([[Bruno Ricci]]).]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An archive photo shows the Winter Soldier armed with a [[Barrett M82#Barrett M82A1M|Barrett M82A1M]].&lt;br /&gt;
[[Image:Barrett M82A1M.jpg|thumb|none|550px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:CAWS_65.jpg|thumb|none|600px|A photo shows the Winter Soldier armed with a [[Barrett M82#Barrett M82A1M|Barrett M82A1M]].]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
As in ''[[The Avengers (2012)|The Avengers]]'', the SHIELD Quinjets in the film are seen armed with an under-mounted multi-barreled weapon that resembles the [[GE M134 Minigun|General Dynamics GAU-17/A]].&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Cap2_03.jpg|thumb|none|601px|A Quinjet armed with a forward-mounted GAU-17/A.]]&lt;br /&gt;
[[Image:CA2_305.jpg|thumb|none|601px|Closeup of the weapon. It is fitted with a collapsible barrel shroud, that can deploy and retract at the pilot's discretion.]]&lt;br /&gt;
[[Image:CAWS 56.jpg|thumb|none|601px|The weapon with the shroud deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
One of the HYDRA agents is armed with a handheld [[M134 Minigun]] during the highway firefight. This particular weapon has shorter barrels than previous versions.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''[[Predator]]''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:CAWS 637.jpg|thumb|none|600px|One of the Winter Soldier's men is armed with a handheld [[M134 Minigun]].  ]]&lt;br /&gt;
[[File:Wintersol_minigun.jpg|thumb|none|600px|Firing the handheld [[M134 Minigun]].]]&lt;br /&gt;
[[Image:CAWS-minigun.jpg|thumb|none|600px|A close-up of the handheld M134 Minigun. Note the shorter barrels.]]&lt;br /&gt;
[[Image:CAWS 38.jpg|thumb|none|600px|View of the minigun's ammo pack.]]&lt;br /&gt;
[[Image:CAWS-minigunb.jpg|thumb|none|600px|This minigun seen here is most likely a rubber prop, considering that it is sent flying upwards after Captain pushes the HYDRA agent downwards. Another implication that it is a rubber prop is that the belt chute is gone even though it was seem moments earlier.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
When Rogers visits the Captain America exhibit at the Smithsonian, the [[Browning M1919A4]] machine gun that was carried by Gabe Jones ([[Derek Luke]]) in ''[[Captain America: The First Avenger]]'' is seen on display. &lt;br /&gt;
[[File:Captain America screen used stunt M1919A4.jpg|thumb|500px|none|Screen used resin stunt gun fitted with leather sling and forward grip and ammunition box.]]&lt;br /&gt;
[[File:CAWS_610.jpg|thumb|none|600px|Second from the left, the [[Browning M1919A4]] machine gun that was carried by Gabe Jones ([[Derek Luke]]) in ''[[Captain America: The First Avenger]]'' is seen on display. ]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
A [[DShK heavy machine gun]] is seen in a lab.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK HMG - 12.7x109mm]]&lt;br /&gt;
[[File:CAWS_700.jpg|thumb|none|600px|To the left is a  DShK.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RM Equipment M203PI==&lt;br /&gt;
The Winter Soldier is handed an M4A1 fitted with an [[RM Equipment M203PI]] grenade launcher during the highway firefight. It is fitted directly to the railed handguard by replacing the M203PI's mounting lugs with a pair of non-standard rail adapters. Black Widow later uses the grenade launcher as well. &lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|375px|RM Equipment M203PI grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Cap2_06.jpg|thumb|none|600px|The Winter Soldier is handed an M4A1 fitted with an [[M203PI]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-M203c.jpg|thumb|none|600px|The Winter Soldier scans the streets below the highway bridge with his M4A1 Carbine fitted with an M203 grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-M203.jpg|thumb|none|600px|The Winter Soldier reloads his M203 after destroying a Federal Protective Service police cruiser during the highway firefight. The rails on the M4A1 and the M203 can be seen here.]]&lt;br /&gt;
[[Image:CAWS-M203b.jpg|thumb|none|600px|The Winter Soldier's M203 mounted on the M4A1 in a close-up.]]&lt;br /&gt;
[[Image:CA2_302.jpg|thumb|none|603px|The Winter Soldier with the M4A1 fitted with an [[M203PI]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS_9144.jpg|thumb|none|601px|Black Widow later uses the grenade launcher as well. ]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 13==&lt;br /&gt;
The Winter Soldier can be seen using what appears to be a modified version of a standalone [[FN EGLM|FN Mk 13]] grenade launcher near the end of Fury's SUV chase. The barrel has been displaced downwards in order for the weapon to fire large, disc shaped projectiles from the gap between the barrel and the frame.&lt;br /&gt;
[[File:FN40.jpg|thumb|450px|none|FN Mk 13, standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:CAWS Trailer 009.jpg|thumb|600px|none|The Winter Soldier can be seen using what appears to be a modified version of a standalone [[FN EGLM|FN Mk 13]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-Mk13.jpg|thumb|none|600px|The Winter Soldier's grenade launcher during Fury's SUV chase.]]&lt;br /&gt;
[[Image:CAWS-Mk13b.jpg|thumb|none|600px|The Winter Soldier fires the disc-shaped explosive charge at Fury's SUV.]]&lt;br /&gt;
[[File:CAWS Trailer 007.jpg|thumb|601px|none|The Winter Soldier holds the launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The Winter Soldier can be seen using a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] grenade launcher during the highway firefight and quinjet takeover.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor M32.jpg|thumb|none|400px|M32 MGL - 40mm]]&lt;br /&gt;
[[Image:CAWS-MGL.jpg|thumb|none|600px|One of the Winter Soldier's men provides the Winter Soldier with the MGL.]]&lt;br /&gt;
[[Image:CAWS-MGLb.jpg|thumb|none|600px|The Winter Soldier after temporarily knocking Captain America ([[Chris Evans]]) unconscious with a grenade round by blasting him across the highway into a bus.]]&lt;br /&gt;
[[File:CA2 304.jpg|thumb|601px|none|The Winter Soldier can be seen using a [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] grenade launcher.]]&lt;br /&gt;
[[Image:CAWS-MGLc.jpg|thumb|none|600px|The Winter Soldier decimates the SHIELD quinjet airfield with his Milkor MGL.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Captain America takes an [[M67 hand grenade]] off a STRIKE commando and tosses it to take out other enemy combatants during the helicarrier assault. During the same scene, a helicarrier crew chief attempts to toss one at the Winter Soldier, but is unsuccessful.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CAWS 537.jpg|thumb|600px|none|The M67 grenade is seen on the STRIKE agent's vest.]]&lt;br /&gt;
[[File:CAWS 535.jpg|thumb|600px|none|Cap prepares to toss the grenade.]]&lt;br /&gt;
[[File:CAWS 118.jpg|thumb|600px|none|The effects of the grenade.]]&lt;br /&gt;
[[Image:CAWS-M67gren.jpg|thumb|none|600px|The Winter Soldier kills a helicarrier crew chief armed with an M67 hand grenade.]]&lt;br /&gt;
[[Image:CAWS-M67b.jpg|thumb|none|600px|The Winter Soldier catches the M67 in time and...]]&lt;br /&gt;
[[Image:CAWS-M67c.jpg|thumb|none|600px|...tosses it into a SHIELD quinjet.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is seen used by a STRIKE commando while aboard a helicarrier.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|450px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:CATWS-AT4.jpg|thumb|none|600px|A STRIKE commando fires an M136 AT4 at Sam Wilson, aka &amp;quot;Falcon&amp;quot; ([[Anthony Mackie]]).]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
What appears to be a [[Phalanx CIWS]] is seen being used to fire at Sam Wilson.&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:CAWS 59.jpg|thumb|600px|none|What appears to be a [[Phalanx CIWS]] is seen being used to fire at Sam Wilson.]]&lt;br /&gt;
&lt;br /&gt;
==SHIELD Quad-Barreled Weapon==&lt;br /&gt;
When Nick Fury is ambushed by disguised HYDRA agents, his SHIELD vehicle is fitted with a special defensive countermeasure that includes a quad-barreled machine gun and grenade launcher. &lt;br /&gt;
[[File:CAWS_6002.jpg|thumb|none|600px|When Nick Fury is ambushed by disguised HYDRA agents, his SHIELD vehicle is fitted with a special defensive countermeasure that includes a quad-barreled machine gun and grenade launcher. ]]&lt;br /&gt;
[[File:CAWS_603.jpg|thumb|none|600px|Closeup of the grenade launcher.]]&lt;br /&gt;
[[File:CAWS_707.jpg|thumb|none|600px|Fury fires the weapon.]]&lt;br /&gt;
&lt;br /&gt;
{{Marvel Series}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:MCU]]&lt;br /&gt;
[[Category: Anthony and Joe Russo]]&lt;br /&gt;
[[Category:Based on Marvel Comics]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ready_or_Not_(VG)&amp;diff=1474186</id>
		<title>Talk:Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ready_or_Not_(VG)&amp;diff=1474186"/>
		<updated>2022-01-02T23:27:47Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* AR-15 style rifles identification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==EOTech EXPS3==&lt;br /&gt;
The EOTech EXPS3 is featured with a fictionalized &amp;quot;LEOTEC&amp;quot; brand.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==We are coordinating the editing of this page in the Ready or Not Discord==&lt;br /&gt;
&lt;br /&gt;
https://discord.gg/readyornot&lt;br /&gt;
&lt;br /&gt;
[[User:Childworker|Childworker]] ([[User talk:Childworker|talk]]) 20:59, 27 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Gameplay trailer ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=JcA7Nwa1L9I&amp;amp;feature=youtu.be &lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:25, 7 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault rifle section rework ==&lt;br /&gt;
&lt;br /&gt;
Made an overhaul to assault rifle section to represent what's in-game at this point of time. &amp;lt;br&amp;gt;&lt;br /&gt;
Also have to note that G36C, FN SCAR-L, M14 and full-sized FN FAL are either suspect-only weapons at this point (this need confirmation) or scrapped from the game entirely.--[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 16:59, 2 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== AR-15 style rifles identification ==&lt;br /&gt;
&lt;br /&gt;
Also, need some help indentifying the AR-15 variants appearing in game&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SR16RONG.jpg|thumb|600px|none|An &amp;quot;SR-16&amp;quot; - 5,56x45mm NATO]]&lt;br /&gt;
[[File:SBR30.jpg|thumb|600px|none|An &amp;quot;SBR-300&amp;quot; - .300 Blackout]]&lt;br /&gt;
anybody have any ideas on these? --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 17:02, 2 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
The first one is a Knight Armanent Company SR-16 with their URX 3.1 railed handguard, KAC folding front and rear sights and a Magpul MOE grip and CTR stock. Effectively just a standard SR-16 with a few added parts on the back. The SBR-300 is a mix-master of a gun, although it seems to mostly be made to look like the Wilson Combat SBR Tactical, given the .300 Blackout chambering. The lower matches, same with the upper receiver and handguard. I think it's even got the same sort of weird texture WC puts on their handguards, and the stock is the same. Only non-WC parts on it is the Radian charging handle and the same KAC folding sights as the SR-16. --[[User:PaperCake|PaperCake]] 17:15, 2 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
: Thanks a lot! Updated the article accordingly --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 18:27, 2 January 2022 (EST)&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474185</id>
		<title>Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474185"/>
		<updated>2022-01-02T23:25:59Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ready Or Not&lt;br /&gt;
|picture = BetterCoverArtForReadyOrNot.jpg&lt;br /&gt;
|caption =  Promotional Art&lt;br /&gt;
|date= TBA&lt;br /&gt;
|developer= Void Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ready or Not''''' is a upcoming first person shooter being developed by Void Interactive that places the player in the role of leader of a SWAT Team in a &amp;quot;Nondescript Modern America&amp;quot;. It has a focus on the singleplayer and coop campaign but also features a PVP multiplayer side with an alternate story and game modes. It is considered to be the spiritual successor to ''[[SWAT 4]]'' and original ''[[Rainbow Six]]'' Games. &lt;br /&gt;
&lt;br /&gt;
'''The following list is all firearms and grenades that make appearances in Ready or Not:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In Ready or Not, the player character is able to carry two firearms at one time which are chosen at a pre-mission startup. Similar to other games, most notably [[SWAT 4]], the first weapon slot is for larger weapons such as rifles and shotguns, while the second slot is for pistols, pepper ball guns, and tasers. The player also is able to carry multiple grenades that are able to be selected at startup. &lt;br /&gt;
&lt;br /&gt;
Most firearms that appear have multiple different combination of attachments. They can accept either full metal jacket or hollow point ammunition. Firearms in game have knock-off names to avoid copyright conflicts and some of the in game attachments have slight modifications from their real life counterparts to avoid licensing issues as well. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
One of two firearms the player character, NPC Officers, and NPC suspects can use. Mostly seen as the backup weapon for the player character as they take up the secondary weapon slot on the players inventory.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Chambered in .45 ACP, the [[M1911 pistol series|Colt M1911]] appears in Ready or Not, primarily in the hands of the suspects.&lt;br /&gt;
[[File:COLTM1911_1913.jpg|thumb|none|400px|M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1==&lt;br /&gt;
Chambered in .45 ACP, the [[Colt XSE|Colt M45A1]] appears as a sidearm option in Ready or Not.&lt;br /&gt;
[[File:M45A1.jpg|thumb|none|400px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in Ready or Not as a sidearm, as the largest caliber handgun in the police equipment lineup. &lt;br /&gt;
[[File:Pythstainless6.jpg|thumb|none|400px|Colt Python Stainless Steel variant with 6&amp;quot; Barrel and Colt marked rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:ReadyOrNotColtPytonThirdPerson.JPG|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
[[File:RoN ColtPythonThirdPerson.jpeg|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
RoN ColtPythonThirdPerson.jpeg&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Ready or Not chambered in 9x19mm, incorrectly called the &amp;quot;M9A1&amp;quot;. The devs intend to update the model in the January Content update.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotBeretta92FS.JPG|thumb|none|600px|A Beretta 92FS being held by a SWAT Officer in the First Person point of view.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPQ==&lt;br /&gt;
The [[Walther PPQ]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:Walther PPQ.jpg|thumb|none|400px|Walther PPQ original model, also referred to as the &amp;quot;M1&amp;quot; or &amp;quot;Classic&amp;quot; model; note the paddle magazine release - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in Ready or Not, chambered in .380 ACP as a primary weapon of a lot of suspects in missions.&lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal IJ-70 (commercial variant of the Makarov PM) - .380 ACP]]&lt;br /&gt;
[[File:ReadyOrNotPPK.jpg|thumb|none|600px|An official promotional image showing off a Makarov. It appears to be nickel-plated, though this may just be the lighting.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] appears in Ready or Not chambered in 9x19mm, equipped with Glock aftermarket 3-dot night sights. It's also seen in the hands of suspects.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:ReadyorNotGlockFirstPersonView.JPG|thumb|none|600px|A Glock 19 equipped with a silencer being held in the hands of a SWAT Officer at night in the first person point of view.]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|A Glock 19 in the hands of a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-Seven==&lt;br /&gt;
The [[FN Five-seveN]] appears in Ready or Not chambered in 5.7x28mm. It has an unrealistic 17 round capacity in Ready or Not compared to its real life counterparts of 10, 20 (standard), and 30 round magazines. Its recoil is quite large for the round size compared to its real life recoil. &lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|400px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN]]&lt;br /&gt;
[[File:ReadyOrNotFiveSevenFirstPersonViewPlaceHolder.JPG|thumb|none|600px|A Five-Seven being held in the first person view.]]&lt;br /&gt;
[[File:ReadyorNotFiveSevenRiotShield.jpeg|thumb|none|600px|A Five-Seven being held by a SWAT Officer who is also holding a shield.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns are carbines that fire pistol size rounds. They take up the primary firearm slot in Ready or Not. &lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in Ready or Not chambered in 5.7x28mm. &lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:ReadyorNotP90ThirdPerson.JPG|thumb|none|600px| P90 being held by a SWAT Officer while chasing a suspect. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in Ready or Not chambered in 9x19mm. The MP5A4 reload animation in Ready or Not is missing the notorious &amp;quot;H&amp;amp;K Slap&amp;quot; that is found in the instruction manual and recommended for reloading many Heckler &amp;amp; Koch firearms. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.]]&lt;br /&gt;
[[File:ReadyOrNotFirstPersonMP5PlaceHolder.jpg|thumb|none|600px|First Person view of a MP5 in Ready or Not that has a Micro Red Dot Sight attached.]]&lt;br /&gt;
[[File:ReadyOrNotMP5ThirdPerson.JPG|thumb|none|600px|MP5 being held by a SWAT Officer. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in Ready or Not. It is chambered in .45 ACP. In a rarely scene bit of realism, the reload of the UMP uses the bolt release instead of most games that use the H&amp;amp;K slap.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:ReadyOrNotUMPFirstPerson.JPG|thumb|none|600px|UMP being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotUMPThirdPersonPlaceHolder.JPG|thumb|none|600px|UMP being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in Ready or Not chambered in 9x19mm. It is primarily a weapon of the criminals.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|The Uzi of a dead suspect lies on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The [[Walther MP|Walther MPL]] appears in Ready or Not chambered in 9x19mm. The gun makes frequent appearances in early marketing material by Void Interactive despite its rarity in American SWAT units and in America in general.  &lt;br /&gt;
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotMPL.jpg|thumb|none|600px|MPL being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotMPL3rdPerson.jpg|thumb|none|600px|MPL being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The TEC-9 appears in-game as a common weapon for a lot of AI suspects. &lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|450px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The shotguns in-game have a great use in close-quarter combat due to their ability to put large amounts of lead down range. They have the ability to use less-lethal beanbag rounds, birdshot, and buckshot. They fill the primary weapon slot intended for large firearms. &lt;br /&gt;
==Benelli Nova Tactical==&lt;br /&gt;
The [[Benelli Nova Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Nova.jpg|thumb|none|450px|Benelli Nova Tactical with ghost ring sights - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is a 12 gauge shotgun that appears in the game as the &amp;quot;Breaching Shotgun&amp;quot;, fitted with a pistol grip and used for breaching doors.&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge.  This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
[[File:ReadyorNotBreaching870FirstPerson.JPG|thumb|none|600px|A SWAT Officer holding a Breaching Variant of the 500.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:BenelliM1Super90.jpg‎|thumb|none|450px|Benelli M1 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:Readyornotm4benelli.jpg|thumb|600px|none|A SWAT Officer holding a Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS Tactical==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
In Ready or Not, Assault Rifles fill the Primary Weapon slot that is for large firearms. &lt;br /&gt;
&lt;br /&gt;
==Mk.18 Mod.0 Carbine==&lt;br /&gt;
The [[M16_rifle_series#Mk_18_Mod_0|Mk.18 Mod.0]] appears in Ready or Not chambered in 5.56x45mm NATO, incorrectly named as &amp;quot;M4A1&amp;quot; carbine. It is a select-fire weapon.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|450px|Mk.18 Mod.0 - 5.56x45mm]]&lt;br /&gt;
[[File:MK18RONG.jpg|thumb|600px|none|A SWAT Officer holding a Mk.18 Mod.0]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-16 CQB==&lt;br /&gt;
The [[Knight%27s_Armament_SR-15|Knight's Armament SR-16 CQB]] assault rifle appears in Ready or Not chambered in 5.56x45mm NATO. It is a select-fire weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
Rifle in question also seem to be outfitted with Magpul MOE grip and CTR stock.&lt;br /&gt;
[[File:KAC_SR-16_CQB.jpg|thumb|none|450px|Knight's Armament SR-16 CQB – 5.56x45mm]]&lt;br /&gt;
[[File:SR16RONG.jpg|thumb|600px|none|A SWAT Officer holding an SR-16]]&lt;br /&gt;
&lt;br /&gt;
==Wilson Combat SBR Tactical==&lt;br /&gt;
The Wilson Combat SBR Tactical (one of the [[AR-15]] derivatives) assault rifle appears (under the moniker &amp;quot;SBR-300&amp;quot;) in Ready or Not chambered in .300 Blackout. It is a select-fire weapon.&lt;br /&gt;
[[File:SBR30.jpg|thumb|600px|none|A SWAT Officer holding an Wilson Combat SBR Tactical]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Elite Compact==&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Elite_Compact|DSA SA58 Para Elite Compact]] assault rifle appears in Ready or Not chambered in 7,62x51mm NATO. It is a select-fire weapon.&lt;br /&gt;
[[File:SA58ParaElite.jpg|thumb|none|450px|DSA SA58 Para Elite Compact – 7.62x51mm]]&lt;br /&gt;
[[File:SA58.jpg|thumb|600px|none|A SWAT Officer holding an DSA SA58 Para Elite Compact]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[HK416#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]] assault rifle appears in Ready or Not chambered in 5.56x45mm NATO. It is a select-fire weapon.&lt;br /&gt;
[[File:Heckler_and_Koch_416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 – 5.56x45mm]]&lt;br /&gt;
[[File:HK416RONG.jpg|thumb|600px|none|A SWAT Officer holding an HK416]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-18==&lt;br /&gt;
The [[Armalite AR-18]] (or any of it's commercial copies from some other manufacturer) makes an appearance in Ready or Not chambered in 5.56x45mm NATO. It's a suspect-only weapon although&lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|Armalite AR-18 – 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is seen in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotG36CExternalPicture.jpg|thumb|none|600px|A SWAT Officer firing a G36C.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appeared in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed. &lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotScarFirstPerson.JPG|thumb|600px|none|A SCAR-L from the First Person Point of View. It is equipped with a Trijicon MRO red dot sight.]]&lt;br /&gt;
[[File:ReadyOrNotScarLThirdPerson.jpg|thumb|600px|none|A SWAT Officer holding a SCAR. It is equipped with a modified EoTech MPO III Hybrid Sight, a vertical grip, and a laser.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14 Rifle]] appears in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed. &lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNot m14.jpg|thumb|none|600px| First Person view of the M14.]]&lt;br /&gt;
[[File:ReadyOrNotM14ThirdPerson.JPG|thumb|none|600px| A SWAT Officer holding an M14. ]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed. &lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyorNotFALThirdPersonPlaceHolder.jpeg|thumb|none|600px|An FAL being held by a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[Remington 700]] appears in Ready or Not under the name [[M40 Sniper Rifle | M40]] chambered in 7.62x51mm. It is only usable by remote controlled Police Sniper Units. &lt;br /&gt;
[[File:M40A5.jpg|thumb|none|450px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotHDSniperPictureScaledDown.jpg|thumb|600|none|A two man sniper team equipped with the M40. This is the only released picture of the M40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns in Ready or Not take up the primary weapon slot as they are very large firearms. &lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] appears in Ready or Not chambered in 7.62x39. Interestingly enough, there is no bipod functionality in game, which would make firing the gun very hard due to its large round size and weight. &lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ReadyorNot RPD.jpg|thumb|none|600px|RPD Machine Gun held by the Suspect to the left - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades in Ready or Not take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be underhand thrown or overhand thrown. &lt;br /&gt;
==M7A3 Riot CS==&lt;br /&gt;
The CS Grenade releases a CS gas compound that incapacitates targets who inhale the substance by asphyxiation. &lt;br /&gt;
[[Image:ReadyOrNotCSGrenade.JPG|thumb|none|600px|A preview image for the CS Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. &lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|A M84 Flash Bang Grenade]]&lt;br /&gt;
[[Image:ReadyOrNotFlashBangGrenade.JPG|thumb|none|600px|A preview image for the Flashbang Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==Model 9590 Stingball==&lt;br /&gt;
The Stingball Grenade is a less-lethal grenade that explodes, ejecting hundreds of rubber balls in every direction. If detonated too close to a person, it may injure or kill them. &lt;br /&gt;
[[Image:ReadyOrNotStingballGrenade.JPG|thumb|none|600px|A preview image for the String Ball Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]] appears in Ready or Not firing a 40mm grenade that can include smoke, rubber, and various non-lethal ammunition. There is no high-explosive rounds available in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ReadyOrNot MilkorMGL.JPG|thumb|none|600px|Promotional art of the MGL Grenade Launcher with the Armson OEG reflex sight - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Tippman Marker Pepperball Gun==&lt;br /&gt;
The Pepperball gun is a less-lethal paintball gun that fires balls of OC pepper that are used to incapacitate targets by irritating their skin, eyes, and lungs.&lt;br /&gt;
[[Image:ReadyOrNotPepperBallThird.JPG|thumb|none|600px|A SWAT Officer holding a Tippman Pepperball gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M26 taser==&lt;br /&gt;
The [[Taser|M26 Taser]] makes an appearance in Ready or Not as a less-lethal sidearm. It has two probes that must make contact with the target to deliver the electrical shock as intended. It is a less-lethal sidearm that takes up the secondary firearm slot.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|400px|The Advanced Taser M26, loaded with a 25' range &amp;quot;Extra Penetration&amp;quot; cartridge (indicated by the green blast doors, and normally used to pierce thicker clothing such as that worn in colder environments). The integral laser sight is just below the muzzle, with the emitter in line with the lower edge of the trigger guard.]]&lt;br /&gt;
[[File:ReadyOrNotM26Taser.jpg|thumb|none|600px|Promotional Art of a SWAT Officer deploying an M26 in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ready_or_Not_(VG)&amp;diff=1474182</id>
		<title>Talk:Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ready_or_Not_(VG)&amp;diff=1474182"/>
		<updated>2022-01-02T22:02:21Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* AR-15 style rifles identification */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==EOTech EXPS3==&lt;br /&gt;
The EOTech EXPS3 is featured with a fictionalized &amp;quot;LEOTEC&amp;quot; brand.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==We are coordinating the editing of this page in the Ready or Not Discord==&lt;br /&gt;
&lt;br /&gt;
https://discord.gg/readyornot&lt;br /&gt;
&lt;br /&gt;
[[User:Childworker|Childworker]] ([[User talk:Childworker|talk]]) 20:59, 27 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Gameplay trailer ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=JcA7Nwa1L9I&amp;amp;feature=youtu.be &lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:25, 7 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault rifle section rework ==&lt;br /&gt;
&lt;br /&gt;
Made an overhaul to assault rifle section to represent what's in-game at this point of time. &amp;lt;br&amp;gt;&lt;br /&gt;
Also have to note that G36C, FN SCAR-L, M14 and full-sized FN FAL are either suspect-only weapons at this point (this need confirmation) or scrapped from the game entirely.--[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 16:59, 2 January 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== AR-15 style rifles identification ==&lt;br /&gt;
&lt;br /&gt;
Also, need some help indentifying the AR-15 variants appearing in game&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:SR16RONG.jpg|thumb|600px|none|An &amp;quot;SR-16&amp;quot; - 5,56x45mm NATO]]&lt;br /&gt;
[[File:SBR30.jpg|thumb|600px|none|An &amp;quot;SBR-300&amp;quot; - .300 Blackout]]&lt;br /&gt;
anybody have any ideas on these? --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 17:02, 2 January 2022 (EST)&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ready_or_Not_(VG)&amp;diff=1474181</id>
		<title>Talk:Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ready_or_Not_(VG)&amp;diff=1474181"/>
		<updated>2022-01-02T21:59:02Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Assault rifle section rework */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attachments=&lt;br /&gt;
==EOTech EXPS3==&lt;br /&gt;
The EOTech EXPS3 is featured with a fictionalized &amp;quot;LEOTEC&amp;quot; brand.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==We are coordinating the editing of this page in the Ready or Not Discord==&lt;br /&gt;
&lt;br /&gt;
https://discord.gg/readyornot&lt;br /&gt;
&lt;br /&gt;
[[User:Childworker|Childworker]] ([[User talk:Childworker|talk]]) 20:59, 27 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Gameplay trailer ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=JcA7Nwa1L9I&amp;amp;feature=youtu.be &lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:25, 7 March 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Assault rifle section rework ==&lt;br /&gt;
&lt;br /&gt;
Made an overhaul to assault rifle section to represent what's in-game at this point of time. &amp;lt;br&amp;gt;&lt;br /&gt;
Also have to note that G36C, FN SCAR-L, M14 and full-sized FN FAL are either suspect-only weapons at this point (this need confirmation) or scrapped from the game entirely.--[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 16:59, 2 January 2022 (EST)&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474180</id>
		<title>Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474180"/>
		<updated>2022-01-02T21:56:06Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Assault Rifles */  Section's complete overhaul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ready Or Not&lt;br /&gt;
|picture = BetterCoverArtForReadyOrNot.jpg&lt;br /&gt;
|caption =  Promotional Art&lt;br /&gt;
|date= TBA&lt;br /&gt;
|developer= Void Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ready or Not''''' is a upcoming first person shooter being developed by Void Interactive that places the player in the role of leader of a SWAT Team in a &amp;quot;Nondescript Modern America&amp;quot;. It has a focus on the singleplayer and coop campaign but also features a PVP multiplayer side with an alternate story and game modes. It is considered to be the spiritual successor to ''[[SWAT 4]]'' and original ''[[Rainbow Six]]'' Games. &lt;br /&gt;
&lt;br /&gt;
'''The following list is all firearms and grenades that make appearances in Ready or Not:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In Ready or Not, the player character is able to carry two firearms at one time which are chosen at a pre-mission startup. Similar to other games, most notably [[SWAT 4]], the first weapon slot is for larger weapons such as rifles and shotguns, while the second slot is for pistols, pepper ball guns, and tasers. The player also is able to carry multiple grenades that are able to be selected at startup. &lt;br /&gt;
&lt;br /&gt;
Most firearms that appear have multiple different combination of attachments. They can accept either full metal jacket or hollow point ammunition. Firearms in game have knock-off names to avoid copyright conflicts and some of the in game attachments have slight modifications from their real life counterparts to avoid licensing issues as well. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
One of two firearms the player character, NPC Officers, and NPC suspects can use. Mostly seen as the backup weapon for the player character as they take up the secondary weapon slot on the players inventory.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Chambered in .45 ACP, the [[M1911 pistol series|Colt M1911]] appears in Ready or Not. The developers have stated the ingame model is a STI DS 2011. It is seen in promotional art with a under barrel flashlight and can also equip a red dot laser. &lt;br /&gt;
[[File:COLTM1911_1913.jpg|thumb|none|400px|M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in Ready or Not as a sidearm. It is chambered in .357 Magnum. &lt;br /&gt;
[[File:Pythstainless6.jpg|thumb|none|400px|Colt Python Stainless Steel variant with 6&amp;quot; Barrel and Colt marked rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:ReadyOrNotColtPytonThirdPerson.JPG|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
[[File:RoN ColtPythonThirdPerson.jpeg|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
RoN ColtPythonThirdPerson.jpeg&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotBeretta92FS.JPG|thumb|none|600px|A Beretta 92FS being held by a SWAT Officer in the First Person point of view.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPQ==&lt;br /&gt;
The [[Walther PPQ]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:Walther PPQ.jpg|thumb|none|400px|Walther PPQ original model, also referred to as the &amp;quot;M1&amp;quot; or &amp;quot;Classic&amp;quot; model; note the paddle magazine release - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in Ready or Not, chambered in .380 ACP. &lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal IJ-70 (commercial variant of the Makarov PM) - .380 ACP]]&lt;br /&gt;
[[File:ReadyOrNotPPK.jpg|thumb|none|600px|An official promotional image showing off a Makarov. It appears to be nickel-plated, though this may just be the lighting.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] appears in Ready or Not chambered in 9x19mm. It is seen used with glowing iron sights. &lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:ReadyorNotGlockFirstPersonView.JPG|thumb|none|600px|A Glock 19 equipped with a silencer being held in the hands of a SWAT Officer at night in the first person point of view.]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|A Glock 19 in the hands of a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-Seven==&lt;br /&gt;
The [[FN Five-seveN]] appears in Ready or Not chambered in 5.7x28mm. It has an unrealistic 17 round capacity in Ready or Not compared to its real life counterparts of 10, 20 (standard), and 30 round magazines. Its recoil is quite large for the round size compared to its real life recoil. &lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|400px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN]]&lt;br /&gt;
[[File:ReadyOrNotFiveSevenFirstPersonViewPlaceHolder.JPG|thumb|none|600px|A Five-Seven being held in the first person view.]]&lt;br /&gt;
[[File:ReadyorNotFiveSevenRiotShield.jpeg|thumb|none|600px|A Five-Seven being held by a SWAT Officer who is also holding a shield.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns are carbines that fire pistol size rounds. They take up the primary firearm slot in Ready or Not. &lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in Ready or Not chambered in 5.7x28mm. &lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:ReadyorNotP90ThirdPerson.JPG|thumb|none|600px| P90 being held by a SWAT Officer while chasing a suspect. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in Ready or Not chambered in 9x19mm. The MP5A4 reload animation in Ready or Not is missing the notorious &amp;quot;H&amp;amp;K Slap&amp;quot; that is found in the instruction manual and recommended for reloading many Heckler &amp;amp; Koch firearms. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.]]&lt;br /&gt;
[[File:ReadyOrNotFirstPersonMP5PlaceHolder.jpg|thumb|none|600px|First Person view of a MP5 in Ready or Not that has a Micro Red Dot Sight attached.]]&lt;br /&gt;
[[File:ReadyOrNotMP5ThirdPerson.JPG|thumb|none|600px|MP5 being held by a SWAT Officer. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in Ready or Not. It is chambered in .45 ACP.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:ReadyOrNotUMPFirstPerson.JPG|thumb|none|600px|UMP being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotUMPThirdPersonPlaceHolder.JPG|thumb|none|600px|UMP being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in Ready or Not chambered in 9x19mm. It is primarily a weapon of the criminals.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|The Uzi of a dead suspect lies on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The [[Walther MP|Walther MPL]] appears in Ready or Not chambered in 9x19mm. The gun makes frequent appearances in early marketing material by Void Interactive despite its rarity in American SWAT units and in America in general.  &lt;br /&gt;
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotMPL.jpg|thumb|none|600px|MPL being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotMPL3rdPerson.jpg|thumb|none|600px|MPL being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The TEC-9 is seen in gameplay footage.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|450px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The shotguns in-game have a great use in close-quarter combat due to their ability to put large amounts of lead down range. They have the ability to use less-lethal beanbag rounds, birdshot, and buckshot. They fill the primary weapon slot intended for large firearms. &lt;br /&gt;
==Benelli Nova Tactical==&lt;br /&gt;
The [[Benelli Nova Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Nova.jpg|thumb|none|450px|Benelli Nova Tactical with ghost ring sights - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge.  This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
[[File:ReadyorNotBreaching870FirstPerson.JPG|thumb|none|600px|A SWAT Officer holding a Breaching Variant of the 500.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:BenelliM1Super90.jpg‎|thumb|none|450px|Benelli M1 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:Readyornotm4benelli.jpg|thumb|600px|none|A SWAT Officer holding a Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS Tactical==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
In Ready or Not, Assault Rifles fill the Primary Weapon slot that is for large firearms. &lt;br /&gt;
&lt;br /&gt;
==Mk.18 Mod.0 Carbine==&lt;br /&gt;
The [[M16_rifle_series#Mk_18_Mod_0|Mk.18 Mod.0]] appears in Ready or Not chambered in 5.56x45mm NATO, incorrectly named as &amp;quot;M4A1&amp;quot; carbine. It is a select-fire weapon.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|450px|Mk.18 Mod.0 - 5.56x45mm]]&lt;br /&gt;
[[File:MK18RONG.jpg|thumb|600px|none|A SWAT Officer holding a Mk.18 Mod.0]]&lt;br /&gt;
&lt;br /&gt;
==SR-16==&lt;br /&gt;
A full-auto [[AR-15]] derivative assault rifle appears (under the moniker &amp;quot;SR-16&amp;quot;) in Ready or Not chambered in 5.56x45mm NATO. It is a select-fire weapon.&lt;br /&gt;
[[File:SR16RONG.jpg|thumb|600px|none|A SWAT Officer holding an SR-16]]&lt;br /&gt;
&lt;br /&gt;
==SBR-300==&lt;br /&gt;
A full-auto [[AR-15]] derivative assault rifle appears (under the moniker &amp;quot;SBR-300&amp;quot;) in Ready or Not chambered in .300 Blackout. It is a select-fire weapon.&lt;br /&gt;
[[File:SBR30.jpg|thumb|600px|none|A SWAT Officer holding an SBR-300]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Elite Compact==&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Elite_Compact|DSA SA58 Para Elite Compact]] assault rifle appears in Ready or Not chambered in 7,62x51mm NATO. It is a select-fire weapon.&lt;br /&gt;
[[File:SA58ParaElite.jpg|thumb|none|450px|DSA SA58 Para Elite Compact – 7.62x51mm]]&lt;br /&gt;
[[File:SA58.jpg|thumb|600px|none|A SWAT Officer holding an DSA SA58 Para Elite Compact]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[HK416#Heckler_.26_Koch_HK416|Heckler &amp;amp; Koch HK416]] assault rifle appears in Ready or Not chambered in 5.56x45mm NATO. It is a select-fire weapon.&lt;br /&gt;
[[File:Heckler_and_Koch_416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 – 5.56x45mm]]&lt;br /&gt;
[[File:HK416RONG.jpg|thumb|600px|none|A SWAT Officer holding an HK416]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-18==&lt;br /&gt;
The [[Armalite AR-18]] (or any of it's commercial copies from some other manufacturer) makes an appearance in Ready or Not chambered in 5.56x45mm NATO. It's a suspect-only weapon although&lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|Armalite AR-18 – 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is seen in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotG36CExternalPicture.jpg|thumb|none|600px|A SWAT Officer firing a G36C.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appeared in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed. &lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotScarFirstPerson.JPG|thumb|600px|none|A SCAR-L from the First Person Point of View. It is equipped with a Trijicon MRO red dot sight.]]&lt;br /&gt;
[[File:ReadyOrNotScarLThirdPerson.jpg|thumb|600px|none|A SWAT Officer holding a SCAR. It is equipped with a modified EoTech MPO III Hybrid Sight, a vertical grip, and a laser.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14 Rifle]] appears in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed. &lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNot m14.jpg|thumb|none|600px| First Person view of the M14.]]&lt;br /&gt;
[[File:ReadyOrNotM14ThirdPerson.JPG|thumb|none|600px| A SWAT Officer holding an M14. ]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in Ready or Not game's concept art during development phase of the game. Its presence in current game is not confirmed. &lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyorNotFALThirdPersonPlaceHolder.jpeg|thumb|none|600px|An FAL being held by a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[Remington 700]] appears in Ready or Not under the name [[M40 Sniper Rifle | M40]] chambered in 7.62x51mm. It is only usable by remote controlled Police Sniper Units. &lt;br /&gt;
[[File:M40A5.jpg|thumb|none|450px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotHDSniperPictureScaledDown.jpg|thumb|600|none|A two man sniper team equipped with the M40. This is the only released picture of the M40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns in Ready or Not take up the primary weapon slot as they are very large firearms. &lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] appears in Ready or Not chambered in 7.62x39. Interestingly enough, there is no bipod functionality in game, which would make firing the gun very hard due to its large round size and weight. &lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ReadyorNot RPD.jpg|thumb|none|600px|RPD Machine Gun held by the Suspect to the left - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades in Ready or Not take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be underhand thrown or overhand thrown. &lt;br /&gt;
==M7A3 Riot CS==&lt;br /&gt;
The CS Grenade releases a CS gas compound that incapacitates targets who inhale the substance by asphyxiation. &lt;br /&gt;
[[Image:ReadyOrNotCSGrenade.JPG|thumb|none|600px|A preview image for the CS Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. &lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|A M84 Flash Bang Grenade]]&lt;br /&gt;
[[Image:ReadyOrNotFlashBangGrenade.JPG|thumb|none|600px|A preview image for the Flashbang Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==Model 9590 Stingball==&lt;br /&gt;
The Stingball Grenade is a less-lethal grenade that explodes, ejecting hundreds of rubber balls in every direction. If detonated too close to a person, it may injure or kill them. &lt;br /&gt;
[[Image:ReadyOrNotStingballGrenade.JPG|thumb|none|600px|A preview image for the String Ball Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]] appears in Ready or Not firing a 40mm grenade that can include smoke, rubber, and various non-lethal ammunition. There is no high-explosive rounds available in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ReadyOrNot MilkorMGL.JPG|thumb|none|600px|Promotional art of the MGL Grenade Launcher with the Armson OEG reflex sight - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Tippman Marker Pepperball Gun==&lt;br /&gt;
The Pepperball gun is a less-lethal paintball gun that fires balls of OC pepper that are used to incapacitate targets by irritating their skin, eyes, and lungs.&lt;br /&gt;
[[Image:ReadyOrNotPepperBallThird.JPG|thumb|none|600px|A SWAT Officer holding a Tippman Pepperball gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M26 taser==&lt;br /&gt;
The [[Taser|M26 Taser]] makes an appearance in Ready or Not as a less-lethal sidearm. It has two probes that must make contact with the target to deliver the electrical shock as intended. It is a less-lethal sidearm that takes up the secondary firearm slot.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|400px|The Advanced Taser M26, loaded with a 25' range &amp;quot;Extra Penetration&amp;quot; cartridge (indicated by the green blast doors, and normally used to pierce thicker clothing such as that worn in colder environments). The integral laser sight is just below the muzzle, with the emitter in line with the lower edge of the trigger guard.]]&lt;br /&gt;
[[File:ReadyOrNotM26Taser.jpg|thumb|none|600px|Promotional Art of a SWAT Officer deploying an M26 in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HK416RONG.jpg&amp;diff=1474179</id>
		<title>File:HK416RONG.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HK416RONG.jpg&amp;diff=1474179"/>
		<updated>2022-01-02T21:47:19Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: Screenshot from Ready of Not videogame copyright (c) by VOID Interactive. Used per fair use clause&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot from Ready of Not videogame copyright (c) by VOID Interactive. Used per fair use clause&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SA58.jpg&amp;diff=1474178</id>
		<title>File:SA58.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SA58.jpg&amp;diff=1474178"/>
		<updated>2022-01-02T21:43:04Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: Screenshot from Ready of Not videogame copyright (c) by VOID Interactive. Used per fair use clause&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot from Ready of Not videogame copyright (c) by VOID Interactive. Used per fair use clause&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474177</id>
		<title>Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474177"/>
		<updated>2022-01-02T21:36:15Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Mk.18 Mod.0 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ready Or Not&lt;br /&gt;
|picture = BetterCoverArtForReadyOrNot.jpg&lt;br /&gt;
|caption =  Promotional Art&lt;br /&gt;
|date= TBA&lt;br /&gt;
|developer= Void Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ready or Not''''' is a upcoming first person shooter being developed by Void Interactive that places the player in the role of leader of a SWAT Team in a &amp;quot;Nondescript Modern America&amp;quot;. It has a focus on the singleplayer and coop campaign but also features a PVP multiplayer side with an alternate story and game modes. It is considered to be the spiritual successor to ''[[SWAT 4]]'' and original ''[[Rainbow Six]]'' Games. &lt;br /&gt;
&lt;br /&gt;
'''The following list is all firearms and grenades that make appearances in Ready or Not:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In Ready or Not, the player character is able to carry two firearms at one time which are chosen at a pre-mission startup. Similar to other games, most notably [[SWAT 4]], the first weapon slot is for larger weapons such as rifles and shotguns, while the second slot is for pistols, pepper ball guns, and tasers. The player also is able to carry multiple grenades that are able to be selected at startup. &lt;br /&gt;
&lt;br /&gt;
Most firearms that appear have multiple different combination of attachments. They can accept either full metal jacket or hollow point ammunition. Firearms in game have knock-off names to avoid copyright conflicts and some of the in game attachments have slight modifications from their real life counterparts to avoid licensing issues as well. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
One of two firearms the player character, NPC Officers, and NPC suspects can use. Mostly seen as the backup weapon for the player character as they take up the secondary weapon slot on the players inventory.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Chambered in .45 ACP, the [[M1911 pistol series|Colt M1911]] appears in Ready or Not. The developers have stated the ingame model is a STI DS 2011. It is seen in promotional art with a under barrel flashlight and can also equip a red dot laser. &lt;br /&gt;
[[File:COLTM1911_1913.jpg|thumb|none|400px|M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in Ready or Not as a sidearm. It is chambered in .357 Magnum. &lt;br /&gt;
[[File:Pythstainless6.jpg|thumb|none|400px|Colt Python Stainless Steel variant with 6&amp;quot; Barrel and Colt marked rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:ReadyOrNotColtPytonThirdPerson.JPG|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
[[File:RoN ColtPythonThirdPerson.jpeg|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
RoN ColtPythonThirdPerson.jpeg&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotBeretta92FS.JPG|thumb|none|600px|A Beretta 92FS being held by a SWAT Officer in the First Person point of view.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPQ==&lt;br /&gt;
The [[Walther PPQ]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:Walther PPQ.jpg|thumb|none|400px|Walther PPQ original model, also referred to as the &amp;quot;M1&amp;quot; or &amp;quot;Classic&amp;quot; model; note the paddle magazine release - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in Ready or Not, chambered in .380 ACP. &lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal IJ-70 (commercial variant of the Makarov PM) - .380 ACP]]&lt;br /&gt;
[[File:ReadyOrNotPPK.jpg|thumb|none|600px|An official promotional image showing off a Makarov. It appears to be nickel-plated, though this may just be the lighting.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] appears in Ready or Not chambered in 9x19mm. It is seen used with glowing iron sights. &lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:ReadyorNotGlockFirstPersonView.JPG|thumb|none|600px|A Glock 19 equipped with a silencer being held in the hands of a SWAT Officer at night in the first person point of view.]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|A Glock 19 in the hands of a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-Seven==&lt;br /&gt;
The [[FN Five-seveN]] appears in Ready or Not chambered in 5.7x28mm. It has an unrealistic 17 round capacity in Ready or Not compared to its real life counterparts of 10, 20 (standard), and 30 round magazines. Its recoil is quite large for the round size compared to its real life recoil. &lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|400px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN]]&lt;br /&gt;
[[File:ReadyOrNotFiveSevenFirstPersonViewPlaceHolder.JPG|thumb|none|600px|A Five-Seven being held in the first person view.]]&lt;br /&gt;
[[File:ReadyorNotFiveSevenRiotShield.jpeg|thumb|none|600px|A Five-Seven being held by a SWAT Officer who is also holding a shield.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns are carbines that fire pistol size rounds. They take up the primary firearm slot in Ready or Not. &lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in Ready or Not chambered in 5.7x28mm. &lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:ReadyorNotP90ThirdPerson.JPG|thumb|none|600px| P90 being held by a SWAT Officer while chasing a suspect. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in Ready or Not chambered in 9x19mm. The MP5A4 reload animation in Ready or Not is missing the notorious &amp;quot;H&amp;amp;K Slap&amp;quot; that is found in the instruction manual and recommended for reloading many Heckler &amp;amp; Koch firearms. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.]]&lt;br /&gt;
[[File:ReadyOrNotFirstPersonMP5PlaceHolder.jpg|thumb|none|600px|First Person view of a MP5 in Ready or Not that has a Micro Red Dot Sight attached.]]&lt;br /&gt;
[[File:ReadyOrNotMP5ThirdPerson.JPG|thumb|none|600px|MP5 being held by a SWAT Officer. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in Ready or Not. It is chambered in .45 ACP.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:ReadyOrNotUMPFirstPerson.JPG|thumb|none|600px|UMP being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotUMPThirdPersonPlaceHolder.JPG|thumb|none|600px|UMP being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in Ready or Not chambered in 9x19mm. It is primarily a weapon of the criminals.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|The Uzi of a dead suspect lies on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The [[Walther MP|Walther MPL]] appears in Ready or Not chambered in 9x19mm. The gun makes frequent appearances in early marketing material by Void Interactive despite its rarity in American SWAT units and in America in general.  &lt;br /&gt;
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotMPL.jpg|thumb|none|600px|MPL being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotMPL3rdPerson.jpg|thumb|none|600px|MPL being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The TEC-9 is seen in gameplay footage.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|450px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The shotguns in-game have a great use in close-quarter combat due to their ability to put large amounts of lead down range. They have the ability to use less-lethal beanbag rounds, birdshot, and buckshot. They fill the primary weapon slot intended for large firearms. &lt;br /&gt;
==Benelli Nova Tactical==&lt;br /&gt;
The [[Benelli Nova Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Nova.jpg|thumb|none|450px|Benelli Nova Tactical with ghost ring sights - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge.  This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
[[File:ReadyorNotBreaching870FirstPerson.JPG|thumb|none|600px|A SWAT Officer holding a Breaching Variant of the 500.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:BenelliM1Super90.jpg‎|thumb|none|450px|Benelli M1 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:Readyornotm4benelli.jpg|thumb|600px|none|A SWAT Officer holding a Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS Tactical==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
In Ready or Not, Assault Rifles fill the Primary Weapon slot that is for large firearms. &lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is seen in Ready or Not chambered in 5.56x45mm NATO. Due to unavalibility of real G36Cs to be 3D-Scanned, the current in-game rifle has a charging handle and ejection port similar to an airsoft rifle.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotG36CExternalPicture.jpg|thumb|none|600px|A SWAT Officer firing a G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk.18 Mod.0 Carbine==&lt;br /&gt;
The [[M16_rifle_series#Mk_18_Mod_0|Mk.18 Mod.0]] appears in Ready or Not chambered in 5.56x45mm NATO, incorrectly named as &amp;quot;M4A1&amp;quot; carbine. It is a select-fire weapon.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|450px|Mk.18 Mod.0 - 5.56x45mm]]&lt;br /&gt;
[[File:MK18RONG.jpg|thumb|600px|none|A SWAT Officer holding a Mk.18 Mod.0]]&lt;br /&gt;
&lt;br /&gt;
==SR-16==&lt;br /&gt;
A full-auto [[AR-15]] derivative assault rifle appears (under the moniker &amp;quot;SR-16&amp;quot;) in Ready or Not chambered in 5.56x45mm NATO. It is a select-fire weapon.&lt;br /&gt;
[[File:SR16RONG.jpg|thumb|600px|none|A SWAT Officer holding an SR-16]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears in Ready or Not chambered in 5.56x45mm NATO. &lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotScarFirstPerson.JPG|thumb|600px|none|A SCAR-L from the First Person Point of View. It is equipped with a Trijicon MRO red dot sight.]]&lt;br /&gt;
[[File:ReadyOrNotScarLThirdPerson.jpg|thumb|600px|none|A SWAT Officer holding a SCAR. It is equipped with a modified EoTech MPO III Hybrid Sight, a vertical grip, and a laser.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14 ==&lt;br /&gt;
The [[M14 Rifle]] appears in Ready or Not chambered in 7.62x51 NATO. &lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNot m14.jpg|thumb|none|600px| First Person view of the M14.]]&lt;br /&gt;
[[File:ReadyOrNotM14ThirdPerson.JPG|thumb|none|600px| A SWAT Officer holding an M14. ]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in Ready or Not chambered in 7.62x51mm NATO. &lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyorNotFALThirdPersonPlaceHolder.jpeg|thumb|none|600px|An FAL being held by a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-18==&lt;br /&gt;
The [[Armalite AR-18]] makes an appearance in Ready or Not chambered in 5.56x45mm NATO. &lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|Armalite AR-18 – 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[Remington 700]] appears in Ready or Not under the name [[M40 Sniper Rifle | M40]] chambered in 7.62x51mm. It is only usable by remote controlled Police Sniper Units. &lt;br /&gt;
[[File:M40A5.jpg|thumb|none|450px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotHDSniperPictureScaledDown.jpg|thumb|600|none|A two man sniper team equipped with the M40. This is the only released picture of the M40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns in Ready or Not take up the primary weapon slot as they are very large firearms. &lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] appears in Ready or Not chambered in 7.62x39. Interestingly enough, there is no bipod functionality in game, which would make firing the gun very hard due to its large round size and weight. &lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ReadyorNot RPD.jpg|thumb|none|600px|RPD Machine Gun held by the Suspect to the left - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades in Ready or Not take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be underhand thrown or overhand thrown. &lt;br /&gt;
==M7A3 Riot CS==&lt;br /&gt;
The CS Grenade releases a CS gas compound that incapacitates targets who inhale the substance by asphyxiation. &lt;br /&gt;
[[Image:ReadyOrNotCSGrenade.JPG|thumb|none|600px|A preview image for the CS Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. &lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|A M84 Flash Bang Grenade]]&lt;br /&gt;
[[Image:ReadyOrNotFlashBangGrenade.JPG|thumb|none|600px|A preview image for the Flashbang Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==Model 9590 Stingball==&lt;br /&gt;
The Stingball Grenade is a less-lethal grenade that explodes, ejecting hundreds of rubber balls in every direction. If detonated too close to a person, it may injure or kill them. &lt;br /&gt;
[[Image:ReadyOrNotStingballGrenade.JPG|thumb|none|600px|A preview image for the String Ball Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]] appears in Ready or Not firing a 40mm grenade that can include smoke, rubber, and various non-lethal ammunition. There is no high-explosive rounds available in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ReadyOrNot MilkorMGL.JPG|thumb|none|600px|Promotional art of the MGL Grenade Launcher with the Armson OEG reflex sight - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Tippman Marker Pepperball Gun==&lt;br /&gt;
The Pepperball gun is a less-lethal paintball gun that fires balls of OC pepper that are used to incapacitate targets by irritating their skin, eyes, and lungs.&lt;br /&gt;
[[Image:ReadyOrNotPepperBallThird.JPG|thumb|none|600px|A SWAT Officer holding a Tippman Pepperball gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M26 taser==&lt;br /&gt;
The [[Taser|M26 Taser]] makes an appearance in Ready or Not as a less-lethal sidearm. It has two probes that must make contact with the target to deliver the electrical shock as intended. It is a less-lethal sidearm that takes up the secondary firearm slot.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|400px|The Advanced Taser M26, loaded with a 25' range &amp;quot;Extra Penetration&amp;quot; cartridge (indicated by the green blast doors, and normally used to pierce thicker clothing such as that worn in colder environments). The integral laser sight is just below the muzzle, with the emitter in line with the lower edge of the trigger guard.]]&lt;br /&gt;
[[File:ReadyOrNotM26Taser.jpg|thumb|none|600px|Promotional Art of a SWAT Officer deploying an M26 in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474176</id>
		<title>Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474176"/>
		<updated>2022-01-02T21:35:27Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* SR-16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ready Or Not&lt;br /&gt;
|picture = BetterCoverArtForReadyOrNot.jpg&lt;br /&gt;
|caption =  Promotional Art&lt;br /&gt;
|date= TBA&lt;br /&gt;
|developer= Void Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ready or Not''''' is a upcoming first person shooter being developed by Void Interactive that places the player in the role of leader of a SWAT Team in a &amp;quot;Nondescript Modern America&amp;quot;. It has a focus on the singleplayer and coop campaign but also features a PVP multiplayer side with an alternate story and game modes. It is considered to be the spiritual successor to ''[[SWAT 4]]'' and original ''[[Rainbow Six]]'' Games. &lt;br /&gt;
&lt;br /&gt;
'''The following list is all firearms and grenades that make appearances in Ready or Not:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In Ready or Not, the player character is able to carry two firearms at one time which are chosen at a pre-mission startup. Similar to other games, most notably [[SWAT 4]], the first weapon slot is for larger weapons such as rifles and shotguns, while the second slot is for pistols, pepper ball guns, and tasers. The player also is able to carry multiple grenades that are able to be selected at startup. &lt;br /&gt;
&lt;br /&gt;
Most firearms that appear have multiple different combination of attachments. They can accept either full metal jacket or hollow point ammunition. Firearms in game have knock-off names to avoid copyright conflicts and some of the in game attachments have slight modifications from their real life counterparts to avoid licensing issues as well. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
One of two firearms the player character, NPC Officers, and NPC suspects can use. Mostly seen as the backup weapon for the player character as they take up the secondary weapon slot on the players inventory.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Chambered in .45 ACP, the [[M1911 pistol series|Colt M1911]] appears in Ready or Not. The developers have stated the ingame model is a STI DS 2011. It is seen in promotional art with a under barrel flashlight and can also equip a red dot laser. &lt;br /&gt;
[[File:COLTM1911_1913.jpg|thumb|none|400px|M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in Ready or Not as a sidearm. It is chambered in .357 Magnum. &lt;br /&gt;
[[File:Pythstainless6.jpg|thumb|none|400px|Colt Python Stainless Steel variant with 6&amp;quot; Barrel and Colt marked rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:ReadyOrNotColtPytonThirdPerson.JPG|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
[[File:RoN ColtPythonThirdPerson.jpeg|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
RoN ColtPythonThirdPerson.jpeg&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotBeretta92FS.JPG|thumb|none|600px|A Beretta 92FS being held by a SWAT Officer in the First Person point of view.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPQ==&lt;br /&gt;
The [[Walther PPQ]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:Walther PPQ.jpg|thumb|none|400px|Walther PPQ original model, also referred to as the &amp;quot;M1&amp;quot; or &amp;quot;Classic&amp;quot; model; note the paddle magazine release - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in Ready or Not, chambered in .380 ACP. &lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal IJ-70 (commercial variant of the Makarov PM) - .380 ACP]]&lt;br /&gt;
[[File:ReadyOrNotPPK.jpg|thumb|none|600px|An official promotional image showing off a Makarov. It appears to be nickel-plated, though this may just be the lighting.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] appears in Ready or Not chambered in 9x19mm. It is seen used with glowing iron sights. &lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:ReadyorNotGlockFirstPersonView.JPG|thumb|none|600px|A Glock 19 equipped with a silencer being held in the hands of a SWAT Officer at night in the first person point of view.]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|A Glock 19 in the hands of a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-Seven==&lt;br /&gt;
The [[FN Five-seveN]] appears in Ready or Not chambered in 5.7x28mm. It has an unrealistic 17 round capacity in Ready or Not compared to its real life counterparts of 10, 20 (standard), and 30 round magazines. Its recoil is quite large for the round size compared to its real life recoil. &lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|400px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN]]&lt;br /&gt;
[[File:ReadyOrNotFiveSevenFirstPersonViewPlaceHolder.JPG|thumb|none|600px|A Five-Seven being held in the first person view.]]&lt;br /&gt;
[[File:ReadyorNotFiveSevenRiotShield.jpeg|thumb|none|600px|A Five-Seven being held by a SWAT Officer who is also holding a shield.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns are carbines that fire pistol size rounds. They take up the primary firearm slot in Ready or Not. &lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in Ready or Not chambered in 5.7x28mm. &lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:ReadyorNotP90ThirdPerson.JPG|thumb|none|600px| P90 being held by a SWAT Officer while chasing a suspect. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in Ready or Not chambered in 9x19mm. The MP5A4 reload animation in Ready or Not is missing the notorious &amp;quot;H&amp;amp;K Slap&amp;quot; that is found in the instruction manual and recommended for reloading many Heckler &amp;amp; Koch firearms. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.]]&lt;br /&gt;
[[File:ReadyOrNotFirstPersonMP5PlaceHolder.jpg|thumb|none|600px|First Person view of a MP5 in Ready or Not that has a Micro Red Dot Sight attached.]]&lt;br /&gt;
[[File:ReadyOrNotMP5ThirdPerson.JPG|thumb|none|600px|MP5 being held by a SWAT Officer. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in Ready or Not. It is chambered in .45 ACP.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:ReadyOrNotUMPFirstPerson.JPG|thumb|none|600px|UMP being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotUMPThirdPersonPlaceHolder.JPG|thumb|none|600px|UMP being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in Ready or Not chambered in 9x19mm. It is primarily a weapon of the criminals.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|The Uzi of a dead suspect lies on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The [[Walther MP|Walther MPL]] appears in Ready or Not chambered in 9x19mm. The gun makes frequent appearances in early marketing material by Void Interactive despite its rarity in American SWAT units and in America in general.  &lt;br /&gt;
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotMPL.jpg|thumb|none|600px|MPL being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotMPL3rdPerson.jpg|thumb|none|600px|MPL being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The TEC-9 is seen in gameplay footage.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|450px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The shotguns in-game have a great use in close-quarter combat due to their ability to put large amounts of lead down range. They have the ability to use less-lethal beanbag rounds, birdshot, and buckshot. They fill the primary weapon slot intended for large firearms. &lt;br /&gt;
==Benelli Nova Tactical==&lt;br /&gt;
The [[Benelli Nova Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Nova.jpg|thumb|none|450px|Benelli Nova Tactical with ghost ring sights - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge.  This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
[[File:ReadyorNotBreaching870FirstPerson.JPG|thumb|none|600px|A SWAT Officer holding a Breaching Variant of the 500.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:BenelliM1Super90.jpg‎|thumb|none|450px|Benelli M1 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:Readyornotm4benelli.jpg|thumb|600px|none|A SWAT Officer holding a Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS Tactical==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
In Ready or Not, Assault Rifles fill the Primary Weapon slot that is for large firearms. &lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is seen in Ready or Not chambered in 5.56x45mm NATO. Due to unavalibility of real G36Cs to be 3D-Scanned, the current in-game rifle has a charging handle and ejection port similar to an airsoft rifle.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotG36CExternalPicture.jpg|thumb|none|600px|A SWAT Officer firing a G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk.18 Mod.0 Carbine==&lt;br /&gt;
The [[M16_rifle_series#Mk_18_Mod_0|Mk.18 Mod.0]] appears in Ready or Not chambered in 5.56x45mm NATO, incorrectly named as &amp;quot;M4A1&amp;quot; carbine. It is a select-fire weapon.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|450px|M4A1 SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:MK18RONG.jpg|thumb|600px|none|A SWAT Officer holding a M4A1 with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==SR-16==&lt;br /&gt;
A full-auto [[AR-15]] derivative assault rifle appears (under the moniker &amp;quot;SR-16&amp;quot;) in Ready or Not chambered in 5.56x45mm NATO. It is a select-fire weapon.&lt;br /&gt;
[[File:SR16RONG.jpg|thumb|600px|none|A SWAT Officer holding an SR-16]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears in Ready or Not chambered in 5.56x45mm NATO. &lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotScarFirstPerson.JPG|thumb|600px|none|A SCAR-L from the First Person Point of View. It is equipped with a Trijicon MRO red dot sight.]]&lt;br /&gt;
[[File:ReadyOrNotScarLThirdPerson.jpg|thumb|600px|none|A SWAT Officer holding a SCAR. It is equipped with a modified EoTech MPO III Hybrid Sight, a vertical grip, and a laser.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14 ==&lt;br /&gt;
The [[M14 Rifle]] appears in Ready or Not chambered in 7.62x51 NATO. &lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNot m14.jpg|thumb|none|600px| First Person view of the M14.]]&lt;br /&gt;
[[File:ReadyOrNotM14ThirdPerson.JPG|thumb|none|600px| A SWAT Officer holding an M14. ]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in Ready or Not chambered in 7.62x51mm NATO. &lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyorNotFALThirdPersonPlaceHolder.jpeg|thumb|none|600px|An FAL being held by a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-18==&lt;br /&gt;
The [[Armalite AR-18]] makes an appearance in Ready or Not chambered in 5.56x45mm NATO. &lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|Armalite AR-18 – 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[Remington 700]] appears in Ready or Not under the name [[M40 Sniper Rifle | M40]] chambered in 7.62x51mm. It is only usable by remote controlled Police Sniper Units. &lt;br /&gt;
[[File:M40A5.jpg|thumb|none|450px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotHDSniperPictureScaledDown.jpg|thumb|600|none|A two man sniper team equipped with the M40. This is the only released picture of the M40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns in Ready or Not take up the primary weapon slot as they are very large firearms. &lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] appears in Ready or Not chambered in 7.62x39. Interestingly enough, there is no bipod functionality in game, which would make firing the gun very hard due to its large round size and weight. &lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ReadyorNot RPD.jpg|thumb|none|600px|RPD Machine Gun held by the Suspect to the left - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades in Ready or Not take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be underhand thrown or overhand thrown. &lt;br /&gt;
==M7A3 Riot CS==&lt;br /&gt;
The CS Grenade releases a CS gas compound that incapacitates targets who inhale the substance by asphyxiation. &lt;br /&gt;
[[Image:ReadyOrNotCSGrenade.JPG|thumb|none|600px|A preview image for the CS Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. &lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|A M84 Flash Bang Grenade]]&lt;br /&gt;
[[Image:ReadyOrNotFlashBangGrenade.JPG|thumb|none|600px|A preview image for the Flashbang Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==Model 9590 Stingball==&lt;br /&gt;
The Stingball Grenade is a less-lethal grenade that explodes, ejecting hundreds of rubber balls in every direction. If detonated too close to a person, it may injure or kill them. &lt;br /&gt;
[[Image:ReadyOrNotStingballGrenade.JPG|thumb|none|600px|A preview image for the String Ball Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]] appears in Ready or Not firing a 40mm grenade that can include smoke, rubber, and various non-lethal ammunition. There is no high-explosive rounds available in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ReadyOrNot MilkorMGL.JPG|thumb|none|600px|Promotional art of the MGL Grenade Launcher with the Armson OEG reflex sight - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Tippman Marker Pepperball Gun==&lt;br /&gt;
The Pepperball gun is a less-lethal paintball gun that fires balls of OC pepper that are used to incapacitate targets by irritating their skin, eyes, and lungs.&lt;br /&gt;
[[Image:ReadyOrNotPepperBallThird.JPG|thumb|none|600px|A SWAT Officer holding a Tippman Pepperball gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M26 taser==&lt;br /&gt;
The [[Taser|M26 Taser]] makes an appearance in Ready or Not as a less-lethal sidearm. It has two probes that must make contact with the target to deliver the electrical shock as intended. It is a less-lethal sidearm that takes up the secondary firearm slot.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|400px|The Advanced Taser M26, loaded with a 25' range &amp;quot;Extra Penetration&amp;quot; cartridge (indicated by the green blast doors, and normally used to pierce thicker clothing such as that worn in colder environments). The integral laser sight is just below the muzzle, with the emitter in line with the lower edge of the trigger guard.]]&lt;br /&gt;
[[File:ReadyOrNotM26Taser.jpg|thumb|none|600px|Promotional Art of a SWAT Officer deploying an M26 in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SBR30.jpg&amp;diff=1474175</id>
		<title>File:SBR30.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SBR30.jpg&amp;diff=1474175"/>
		<updated>2022-01-02T21:34:04Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: Screenshot from Ready of Not videogame copyright (c) by VOID Interactive. Used per fair use clause&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot from Ready of Not videogame copyright (c) by VOID Interactive. Used per fair use clause&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474174</id>
		<title>Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474174"/>
		<updated>2022-01-02T21:32:18Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* M16A4 */ Manufacturer not stated in game. Also, the rifle IS different.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ready Or Not&lt;br /&gt;
|picture = BetterCoverArtForReadyOrNot.jpg&lt;br /&gt;
|caption =  Promotional Art&lt;br /&gt;
|date= TBA&lt;br /&gt;
|developer= Void Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ready or Not''''' is a upcoming first person shooter being developed by Void Interactive that places the player in the role of leader of a SWAT Team in a &amp;quot;Nondescript Modern America&amp;quot;. It has a focus on the singleplayer and coop campaign but also features a PVP multiplayer side with an alternate story and game modes. It is considered to be the spiritual successor to ''[[SWAT 4]]'' and original ''[[Rainbow Six]]'' Games. &lt;br /&gt;
&lt;br /&gt;
'''The following list is all firearms and grenades that make appearances in Ready or Not:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In Ready or Not, the player character is able to carry two firearms at one time which are chosen at a pre-mission startup. Similar to other games, most notably [[SWAT 4]], the first weapon slot is for larger weapons such as rifles and shotguns, while the second slot is for pistols, pepper ball guns, and tasers. The player also is able to carry multiple grenades that are able to be selected at startup. &lt;br /&gt;
&lt;br /&gt;
Most firearms that appear have multiple different combination of attachments. They can accept either full metal jacket or hollow point ammunition. Firearms in game have knock-off names to avoid copyright conflicts and some of the in game attachments have slight modifications from their real life counterparts to avoid licensing issues as well. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
One of two firearms the player character, NPC Officers, and NPC suspects can use. Mostly seen as the backup weapon for the player character as they take up the secondary weapon slot on the players inventory.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Chambered in .45 ACP, the [[M1911 pistol series|Colt M1911]] appears in Ready or Not. The developers have stated the ingame model is a STI DS 2011. It is seen in promotional art with a under barrel flashlight and can also equip a red dot laser. &lt;br /&gt;
[[File:COLTM1911_1913.jpg|thumb|none|400px|M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in Ready or Not as a sidearm. It is chambered in .357 Magnum. &lt;br /&gt;
[[File:Pythstainless6.jpg|thumb|none|400px|Colt Python Stainless Steel variant with 6&amp;quot; Barrel and Colt marked rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:ReadyOrNotColtPytonThirdPerson.JPG|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
[[File:RoN ColtPythonThirdPerson.jpeg|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
RoN ColtPythonThirdPerson.jpeg&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotBeretta92FS.JPG|thumb|none|600px|A Beretta 92FS being held by a SWAT Officer in the First Person point of view.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPQ==&lt;br /&gt;
The [[Walther PPQ]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:Walther PPQ.jpg|thumb|none|400px|Walther PPQ original model, also referred to as the &amp;quot;M1&amp;quot; or &amp;quot;Classic&amp;quot; model; note the paddle magazine release - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in Ready or Not, chambered in .380 ACP. &lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal IJ-70 (commercial variant of the Makarov PM) - .380 ACP]]&lt;br /&gt;
[[File:ReadyOrNotPPK.jpg|thumb|none|600px|An official promotional image showing off a Makarov. It appears to be nickel-plated, though this may just be the lighting.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] appears in Ready or Not chambered in 9x19mm. It is seen used with glowing iron sights. &lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:ReadyorNotGlockFirstPersonView.JPG|thumb|none|600px|A Glock 19 equipped with a silencer being held in the hands of a SWAT Officer at night in the first person point of view.]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|A Glock 19 in the hands of a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-Seven==&lt;br /&gt;
The [[FN Five-seveN]] appears in Ready or Not chambered in 5.7x28mm. It has an unrealistic 17 round capacity in Ready or Not compared to its real life counterparts of 10, 20 (standard), and 30 round magazines. Its recoil is quite large for the round size compared to its real life recoil. &lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|400px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN]]&lt;br /&gt;
[[File:ReadyOrNotFiveSevenFirstPersonViewPlaceHolder.JPG|thumb|none|600px|A Five-Seven being held in the first person view.]]&lt;br /&gt;
[[File:ReadyorNotFiveSevenRiotShield.jpeg|thumb|none|600px|A Five-Seven being held by a SWAT Officer who is also holding a shield.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns are carbines that fire pistol size rounds. They take up the primary firearm slot in Ready or Not. &lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in Ready or Not chambered in 5.7x28mm. &lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:ReadyorNotP90ThirdPerson.JPG|thumb|none|600px| P90 being held by a SWAT Officer while chasing a suspect. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in Ready or Not chambered in 9x19mm. The MP5A4 reload animation in Ready or Not is missing the notorious &amp;quot;H&amp;amp;K Slap&amp;quot; that is found in the instruction manual and recommended for reloading many Heckler &amp;amp; Koch firearms. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.]]&lt;br /&gt;
[[File:ReadyOrNotFirstPersonMP5PlaceHolder.jpg|thumb|none|600px|First Person view of a MP5 in Ready or Not that has a Micro Red Dot Sight attached.]]&lt;br /&gt;
[[File:ReadyOrNotMP5ThirdPerson.JPG|thumb|none|600px|MP5 being held by a SWAT Officer. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in Ready or Not. It is chambered in .45 ACP.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:ReadyOrNotUMPFirstPerson.JPG|thumb|none|600px|UMP being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotUMPThirdPersonPlaceHolder.JPG|thumb|none|600px|UMP being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in Ready or Not chambered in 9x19mm. It is primarily a weapon of the criminals.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|The Uzi of a dead suspect lies on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The [[Walther MP|Walther MPL]] appears in Ready or Not chambered in 9x19mm. The gun makes frequent appearances in early marketing material by Void Interactive despite its rarity in American SWAT units and in America in general.  &lt;br /&gt;
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotMPL.jpg|thumb|none|600px|MPL being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotMPL3rdPerson.jpg|thumb|none|600px|MPL being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The TEC-9 is seen in gameplay footage.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|450px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The shotguns in-game have a great use in close-quarter combat due to their ability to put large amounts of lead down range. They have the ability to use less-lethal beanbag rounds, birdshot, and buckshot. They fill the primary weapon slot intended for large firearms. &lt;br /&gt;
==Benelli Nova Tactical==&lt;br /&gt;
The [[Benelli Nova Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Nova.jpg|thumb|none|450px|Benelli Nova Tactical with ghost ring sights - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge.  This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
[[File:ReadyorNotBreaching870FirstPerson.JPG|thumb|none|600px|A SWAT Officer holding a Breaching Variant of the 500.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:BenelliM1Super90.jpg‎|thumb|none|450px|Benelli M1 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:Readyornotm4benelli.jpg|thumb|600px|none|A SWAT Officer holding a Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS Tactical==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
In Ready or Not, Assault Rifles fill the Primary Weapon slot that is for large firearms. &lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is seen in Ready or Not chambered in 5.56x45mm NATO. Due to unavalibility of real G36Cs to be 3D-Scanned, the current in-game rifle has a charging handle and ejection port similar to an airsoft rifle.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotG36CExternalPicture.jpg|thumb|none|600px|A SWAT Officer firing a G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk.18 Mod.0 Carbine==&lt;br /&gt;
The [[M16_rifle_series#Mk_18_Mod_0|Mk.18 Mod.0]] appears in Ready or Not chambered in 5.56x45mm NATO, incorrectly named as &amp;quot;M4A1&amp;quot; carbine. It is a select-fire weapon.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|450px|M4A1 SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:MK18RONG.jpg|thumb|600px|none|A SWAT Officer holding a M4A1 with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==SR-16==&lt;br /&gt;
A full-auto [[AR-15]] derivative assault rifle appears (under the moniker &amp;quot;SR-16&amp;quot;) in Ready or Not chambered in 5.56x45mm NATO. It is a select-fire weapon.&lt;br /&gt;
[[File:SR16RONG.jpg|thumb|600px|none|A SWAT Officer holding a M16A4 in the first person point of view.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears in Ready or Not chambered in 5.56x45mm NATO. &lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotScarFirstPerson.JPG|thumb|600px|none|A SCAR-L from the First Person Point of View. It is equipped with a Trijicon MRO red dot sight.]]&lt;br /&gt;
[[File:ReadyOrNotScarLThirdPerson.jpg|thumb|600px|none|A SWAT Officer holding a SCAR. It is equipped with a modified EoTech MPO III Hybrid Sight, a vertical grip, and a laser.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14 ==&lt;br /&gt;
The [[M14 Rifle]] appears in Ready or Not chambered in 7.62x51 NATO. &lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNot m14.jpg|thumb|none|600px| First Person view of the M14.]]&lt;br /&gt;
[[File:ReadyOrNotM14ThirdPerson.JPG|thumb|none|600px| A SWAT Officer holding an M14. ]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in Ready or Not chambered in 7.62x51mm NATO. &lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyorNotFALThirdPersonPlaceHolder.jpeg|thumb|none|600px|An FAL being held by a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-18==&lt;br /&gt;
The [[Armalite AR-18]] makes an appearance in Ready or Not chambered in 5.56x45mm NATO. &lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|Armalite AR-18 – 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[Remington 700]] appears in Ready or Not under the name [[M40 Sniper Rifle | M40]] chambered in 7.62x51mm. It is only usable by remote controlled Police Sniper Units. &lt;br /&gt;
[[File:M40A5.jpg|thumb|none|450px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotHDSniperPictureScaledDown.jpg|thumb|600|none|A two man sniper team equipped with the M40. This is the only released picture of the M40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns in Ready or Not take up the primary weapon slot as they are very large firearms. &lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] appears in Ready or Not chambered in 7.62x39. Interestingly enough, there is no bipod functionality in game, which would make firing the gun very hard due to its large round size and weight. &lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ReadyorNot RPD.jpg|thumb|none|600px|RPD Machine Gun held by the Suspect to the left - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades in Ready or Not take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be underhand thrown or overhand thrown. &lt;br /&gt;
==M7A3 Riot CS==&lt;br /&gt;
The CS Grenade releases a CS gas compound that incapacitates targets who inhale the substance by asphyxiation. &lt;br /&gt;
[[Image:ReadyOrNotCSGrenade.JPG|thumb|none|600px|A preview image for the CS Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. &lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|A M84 Flash Bang Grenade]]&lt;br /&gt;
[[Image:ReadyOrNotFlashBangGrenade.JPG|thumb|none|600px|A preview image for the Flashbang Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==Model 9590 Stingball==&lt;br /&gt;
The Stingball Grenade is a less-lethal grenade that explodes, ejecting hundreds of rubber balls in every direction. If detonated too close to a person, it may injure or kill them. &lt;br /&gt;
[[Image:ReadyOrNotStingballGrenade.JPG|thumb|none|600px|A preview image for the String Ball Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]] appears in Ready or Not firing a 40mm grenade that can include smoke, rubber, and various non-lethal ammunition. There is no high-explosive rounds available in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ReadyOrNot MilkorMGL.JPG|thumb|none|600px|Promotional art of the MGL Grenade Launcher with the Armson OEG reflex sight - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Tippman Marker Pepperball Gun==&lt;br /&gt;
The Pepperball gun is a less-lethal paintball gun that fires balls of OC pepper that are used to incapacitate targets by irritating their skin, eyes, and lungs.&lt;br /&gt;
[[Image:ReadyOrNotPepperBallThird.JPG|thumb|none|600px|A SWAT Officer holding a Tippman Pepperball gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M26 taser==&lt;br /&gt;
The [[Taser|M26 Taser]] makes an appearance in Ready or Not as a less-lethal sidearm. It has two probes that must make contact with the target to deliver the electrical shock as intended. It is a less-lethal sidearm that takes up the secondary firearm slot.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|400px|The Advanced Taser M26, loaded with a 25' range &amp;quot;Extra Penetration&amp;quot; cartridge (indicated by the green blast doors, and normally used to pierce thicker clothing such as that worn in colder environments). The integral laser sight is just below the muzzle, with the emitter in line with the lower edge of the trigger guard.]]&lt;br /&gt;
[[File:ReadyOrNotM26Taser.jpg|thumb|none|600px|Promotional Art of a SWAT Officer deploying an M26 in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SR16RONG.jpg&amp;diff=1474173</id>
		<title>File:SR16RONG.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SR16RONG.jpg&amp;diff=1474173"/>
		<updated>2022-01-02T21:29:46Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: Screenshot from Ready of Not videogame copyright (c) by VOID Interactive. Used per fair use clause&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot from Ready of Not videogame copyright (c) by VOID Interactive. Used per fair use clause&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474172</id>
		<title>Ready or Not (VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ready_or_Not_(VG)&amp;diff=1474172"/>
		<updated>2022-01-02T21:28:36Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* M4A1 Carbine */  Rifle's manufacturer not stated in game. Also, that's obviously Mk.18, not full-size M4A1/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ready Or Not&lt;br /&gt;
|picture = BetterCoverArtForReadyOrNot.jpg&lt;br /&gt;
|caption =  Promotional Art&lt;br /&gt;
|date= TBA&lt;br /&gt;
|developer= Void Interactive&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ready or Not''''' is a upcoming first person shooter being developed by Void Interactive that places the player in the role of leader of a SWAT Team in a &amp;quot;Nondescript Modern America&amp;quot;. It has a focus on the singleplayer and coop campaign but also features a PVP multiplayer side with an alternate story and game modes. It is considered to be the spiritual successor to ''[[SWAT 4]]'' and original ''[[Rainbow Six]]'' Games. &lt;br /&gt;
&lt;br /&gt;
'''The following list is all firearms and grenades that make appearances in Ready or Not:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
In Ready or Not, the player character is able to carry two firearms at one time which are chosen at a pre-mission startup. Similar to other games, most notably [[SWAT 4]], the first weapon slot is for larger weapons such as rifles and shotguns, while the second slot is for pistols, pepper ball guns, and tasers. The player also is able to carry multiple grenades that are able to be selected at startup. &lt;br /&gt;
&lt;br /&gt;
Most firearms that appear have multiple different combination of attachments. They can accept either full metal jacket or hollow point ammunition. Firearms in game have knock-off names to avoid copyright conflicts and some of the in game attachments have slight modifications from their real life counterparts to avoid licensing issues as well. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
One of two firearms the player character, NPC Officers, and NPC suspects can use. Mostly seen as the backup weapon for the player character as they take up the secondary weapon slot on the players inventory.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Chambered in .45 ACP, the [[M1911 pistol series|Colt M1911]] appears in Ready or Not. The developers have stated the ingame model is a STI DS 2011. It is seen in promotional art with a under barrel flashlight and can also equip a red dot laser. &lt;br /&gt;
[[File:COLTM1911_1913.jpg|thumb|none|400px|M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears in Ready or Not as a sidearm. It is chambered in .357 Magnum. &lt;br /&gt;
[[File:Pythstainless6.jpg|thumb|none|400px|Colt Python Stainless Steel variant with 6&amp;quot; Barrel and Colt marked rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:ReadyOrNotColtPytonThirdPerson.JPG|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
[[File:RoN ColtPythonThirdPerson.jpeg|thumb|none|600px|A SWAT officer holding a Colt Python. ]]&lt;br /&gt;
RoN ColtPythonThirdPerson.jpeg&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotBeretta92FS.JPG|thumb|none|600px|A Beretta 92FS being held by a SWAT Officer in the First Person point of view.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPQ==&lt;br /&gt;
The [[Walther PPQ]] appears in Ready or Not chambered in 9x19mm. &lt;br /&gt;
[[File:Walther PPQ.jpg|thumb|none|400px|Walther PPQ original model, also referred to as the &amp;quot;M1&amp;quot; or &amp;quot;Classic&amp;quot; model; note the paddle magazine release - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] appears in Ready or Not, chambered in .380 ACP. &lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|400px|Baikal IJ-70 (commercial variant of the Makarov PM) - .380 ACP]]&lt;br /&gt;
[[File:ReadyOrNotPPK.jpg|thumb|none|600px|An official promotional image showing off a Makarov. It appears to be nickel-plated, though this may just be the lighting.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] appears in Ready or Not chambered in 9x19mm. It is seen used with glowing iron sights. &lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:ReadyorNotGlockFirstPersonView.JPG|thumb|none|600px|A Glock 19 equipped with a silencer being held in the hands of a SWAT Officer at night in the first person point of view.]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|A Glock 19 in the hands of a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-Seven==&lt;br /&gt;
The [[FN Five-seveN]] appears in Ready or Not chambered in 5.7x28mm. It has an unrealistic 17 round capacity in Ready or Not compared to its real life counterparts of 10, 20 (standard), and 30 round magazines. Its recoil is quite large for the round size compared to its real life recoil. &lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|400px|FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN]]&lt;br /&gt;
[[File:ReadyOrNotFiveSevenFirstPersonViewPlaceHolder.JPG|thumb|none|600px|A Five-Seven being held in the first person view.]]&lt;br /&gt;
[[File:ReadyorNotFiveSevenRiotShield.jpeg|thumb|none|600px|A Five-Seven being held by a SWAT Officer who is also holding a shield.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns are carbines that fire pistol size rounds. They take up the primary firearm slot in Ready or Not. &lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in Ready or Not chambered in 5.7x28mm. &lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[File:ReadyorNotP90ThirdPerson.JPG|thumb|none|600px| P90 being held by a SWAT Officer while chasing a suspect. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears in Ready or Not chambered in 9x19mm. The MP5A4 reload animation in Ready or Not is missing the notorious &amp;quot;H&amp;amp;K Slap&amp;quot; that is found in the instruction manual and recommended for reloading many Heckler &amp;amp; Koch firearms. &lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.]]&lt;br /&gt;
[[File:ReadyOrNotFirstPersonMP5PlaceHolder.jpg|thumb|none|600px|First Person view of a MP5 in Ready or Not that has a Micro Red Dot Sight attached.]]&lt;br /&gt;
[[File:ReadyOrNotMP5ThirdPerson.JPG|thumb|none|600px|MP5 being held by a SWAT Officer. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] appears in Ready or Not. It is chambered in .45 ACP.&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:ReadyOrNotUMPFirstPerson.JPG|thumb|none|600px|UMP being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotUMPThirdPersonPlaceHolder.JPG|thumb|none|600px|UMP being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
The [[Uzi]] appears in Ready or Not chambered in 9x19mm. It is primarily a weapon of the criminals.&lt;br /&gt;
[[File:Uzi.jpg|thumb|none|450px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNoTNEW GLOCK.jpg|thumb|none|600px|The Uzi of a dead suspect lies on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The [[Walther MP|Walther MPL]] appears in Ready or Not chambered in 9x19mm. The gun makes frequent appearances in early marketing material by Void Interactive despite its rarity in American SWAT units and in America in general.  &lt;br /&gt;
[[File:Walther mpl 1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
[[File:ReadyOrNotMPL.jpg|thumb|none|600px|MPL being held in the first person view]]&lt;br /&gt;
[[File:ReadyOrNotMPL3rdPerson.jpg|thumb|none|600px|MPL being held by a SWAT Officer]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The TEC-9 is seen in gameplay footage.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|450px|Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
The shotguns in-game have a great use in close-quarter combat due to their ability to put large amounts of lead down range. They have the ability to use less-lethal beanbag rounds, birdshot, and buckshot. They fill the primary weapon slot intended for large firearms. &lt;br /&gt;
==Benelli Nova Tactical==&lt;br /&gt;
The [[Benelli Nova Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Nova.jpg|thumb|none|450px|Benelli Nova Tactical with ghost ring sights - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
The [[Mossberg 500]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge.  This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
[[File:ReadyorNotBreaching870FirstPerson.JPG|thumb|none|600px|A SWAT Officer holding a Breaching Variant of the 500.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:BenelliM1Super90.jpg‎|thumb|none|450px|Benelli M1 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:Readyornotm4benelli.jpg|thumb|600px|none|A SWAT Officer holding a Benelli M4.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS Tactical==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS Tactical]] is a 12 gauge shotgun that appears in Ready or Not. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
In Ready or Not, Assault Rifles fill the Primary Weapon slot that is for large firearms. &lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is seen in Ready or Not chambered in 5.56x45mm NATO. Due to unavalibility of real G36Cs to be 3D-Scanned, the current in-game rifle has a charging handle and ejection port similar to an airsoft rifle.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotG36CExternalPicture.jpg|thumb|none|600px|A SWAT Officer firing a G36C.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk.18 Mod.0 Carbine==&lt;br /&gt;
The [[M16_rifle_series#Mk_18_Mod_0|Mk.18 Mod.0]] appears in Ready or Not chambered in 5.56x45mm NATO, incorrectly named as &amp;quot;M4A1&amp;quot; carbine. It is a select-fire weapon.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|450px|M4A1 SOPMOD with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:MK18RONG.jpg|thumb|600px|none|A SWAT Officer holding a M4A1 with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16A4 Rifle |M16A4]] appears in Ready or Not chambered in 5.56x45mm NATO. It is a select-fire weapon.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 with carry handle attached - 5.56x45mm]]&lt;br /&gt;
[[File:ReadyOrNotM16A4FirstPerson 2.JPG|thumb|600px|none|A SWAT Officer holding a M16A4 in the first person point of view.]]&lt;br /&gt;
[[File:ReadyorNotm16BearCat.JPG|thumb|600px|none|A SWAT Officer holding a M16A4 sitting on the back of a Bear Cat Vehicle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] appears in Ready or Not chambered in 5.56x45mm NATO. &lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|450px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotScarFirstPerson.JPG|thumb|600px|none|A SCAR-L from the First Person Point of View. It is equipped with a Trijicon MRO red dot sight.]]&lt;br /&gt;
[[File:ReadyOrNotScarLThirdPerson.jpg|thumb|600px|none|A SWAT Officer holding a SCAR. It is equipped with a modified EoTech MPO III Hybrid Sight, a vertical grip, and a laser.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M14 ==&lt;br /&gt;
The [[M14 Rifle]] appears in Ready or Not chambered in 7.62x51 NATO. &lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNot m14.jpg|thumb|none|600px| First Person view of the M14.]]&lt;br /&gt;
[[File:ReadyOrNotM14ThirdPerson.JPG|thumb|none|600px| A SWAT Officer holding an M14. ]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in Ready or Not chambered in 7.62x51mm NATO. &lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyorNotFALThirdPersonPlaceHolder.jpeg|thumb|none|600px|An FAL being held by a SWAT Officer.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-18==&lt;br /&gt;
The [[Armalite AR-18]] makes an appearance in Ready or Not chambered in 5.56x45mm NATO. &lt;br /&gt;
[[File:Armalite-AR18.jpg|thumb|none|450px|Armalite AR-18 – 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[Remington 700]] appears in Ready or Not under the name [[M40 Sniper Rifle | M40]] chambered in 7.62x51mm. It is only usable by remote controlled Police Sniper Units. &lt;br /&gt;
[[File:M40A5.jpg|thumb|none|450px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:ReadyOrNotHDSniperPictureScaledDown.jpg|thumb|600|none|A two man sniper team equipped with the M40. This is the only released picture of the M40.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns in Ready or Not take up the primary weapon slot as they are very large firearms. &lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD light machine gun]] appears in Ready or Not chambered in 7.62x39. Interestingly enough, there is no bipod functionality in game, which would make firing the gun very hard due to its large round size and weight. &lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:ReadyorNot RPD.jpg|thumb|none|600px|RPD Machine Gun held by the Suspect to the left - 7.62x54mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
Grenades in Ready or Not take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be underhand thrown or overhand thrown. &lt;br /&gt;
==M7A3 Riot CS==&lt;br /&gt;
The CS Grenade releases a CS gas compound that incapacitates targets who inhale the substance by asphyxiation. &lt;br /&gt;
[[Image:ReadyOrNotCSGrenade.JPG|thumb|none|600px|A preview image for the CS Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 Stun Grenade]] is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. &lt;br /&gt;
[[Image:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|A M84 Flash Bang Grenade]]&lt;br /&gt;
[[Image:ReadyOrNotFlashBangGrenade.JPG|thumb|none|600px|A preview image for the Flashbang Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
==Model 9590 Stingball==&lt;br /&gt;
The Stingball Grenade is a less-lethal grenade that explodes, ejecting hundreds of rubber balls in every direction. If detonated too close to a person, it may injure or kill them. &lt;br /&gt;
[[Image:ReadyOrNotStingballGrenade.JPG|thumb|none|600px|A preview image for the String Ball Grenade in Ready or Not.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL==&lt;br /&gt;
The [[Milkor MGL]] appears in Ready or Not firing a 40mm grenade that can include smoke, rubber, and various non-lethal ammunition. There is no high-explosive rounds available in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:ReadyOrNot MilkorMGL.JPG|thumb|none|600px|Promotional art of the MGL Grenade Launcher with the Armson OEG reflex sight - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Tippman Marker Pepperball Gun==&lt;br /&gt;
The Pepperball gun is a less-lethal paintball gun that fires balls of OC pepper that are used to incapacitate targets by irritating their skin, eyes, and lungs.&lt;br /&gt;
[[Image:ReadyOrNotPepperBallThird.JPG|thumb|none|600px|A SWAT Officer holding a Tippman Pepperball gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M26 taser==&lt;br /&gt;
The [[Taser|M26 Taser]] makes an appearance in Ready or Not as a less-lethal sidearm. It has two probes that must make contact with the target to deliver the electrical shock as intended. It is a less-lethal sidearm that takes up the secondary firearm slot.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|400px|The Advanced Taser M26, loaded with a 25' range &amp;quot;Extra Penetration&amp;quot; cartridge (indicated by the green blast doors, and normally used to pierce thicker clothing such as that worn in colder environments). The integral laser sight is just below the muzzle, with the emitter in line with the lower edge of the trigger guard.]]&lt;br /&gt;
[[File:ReadyOrNotM26Taser.jpg|thumb|none|600px|Promotional Art of a SWAT Officer deploying an M26 in his right hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MK18RONG.jpg&amp;diff=1474171</id>
		<title>File:MK18RONG.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MK18RONG.jpg&amp;diff=1474171"/>
		<updated>2022-01-02T21:25:32Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: Screenshot from Ready of Not videogame copyright (c) by VOID Interactive. Used per fair use clause&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot from Ready of Not videogame copyright (c) by VOID Interactive. Used per fair use clause&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Piranha_(Okhota_na_piranyu)&amp;diff=1445227</id>
		<title>Piranha (Okhota na piranyu)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Piranha_(Okhota_na_piranyu)&amp;diff=1445227"/>
		<updated>2021-09-28T20:42:04Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* M4A1 carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Piranha &lt;br /&gt;
|picture = Ohota na piran'yu poster.jpg &lt;br /&gt;
|caption = DVD cover&lt;br /&gt;
|country = [[Image:RUS.jpg|25px]] &lt;br /&gt;
|director = Andrey Kavun&lt;br /&gt;
|date= 2006&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio=Рекун-ТВ (Rekun-TV)&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Kirill Mazur&lt;br /&gt;
|actor1=[[Vladimir Mashkov]]&lt;br /&gt;
|character2=Prokhor&lt;br /&gt;
|actor2=[[Yevgeny Mironov]]&lt;br /&gt;
|character3=Zima &lt;br /&gt;
|actor3=[[Sergei Garmash]]&lt;br /&gt;
|character4=Sinilga &lt;br /&gt;
|actor4=[[Viktoriya Isakova]]&lt;br /&gt;
|character5=Olga Khmelnitskaya&lt;br /&gt;
|actor5=[[Svetlana Antonova]]&lt;br /&gt;
|character6=Kuzmich&lt;br /&gt;
|actor6=[[Aleksey Gorbunov]]&lt;br /&gt;
|character7=Sivyi&lt;br /&gt;
|actor7=[[Aleksandr Golubev]]&lt;br /&gt;
|character8=Ibrahim&lt;br /&gt;
|actor8=[[Ramil Sabitov]]&lt;br /&gt;
|character9=Vasily Stepanovich Zhgutov&lt;br /&gt;
|actor9=[[Maksim Drozd]]&lt;br /&gt;
|character10=Sancho &lt;br /&gt;
|actor10=Aleksandr Novin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''For another film, see [[Piranha 3D (2010)]].''&lt;br /&gt;
&lt;br /&gt;
Piranha (Охота на пиранью Okhota na piranyu; Hunting for Piranha) is a Russian high budget film, directed by Andrei Kavun (''[[Kandahar]]'').&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Piranha}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Several characters carry [[Makarov PM]]s. Vasily Stepanovich Zhgutov ([[Maksim Drozd]]) uses a [[Makarov PM]] in a few scenes. Sivyi (Aleksandr Golubev) fires a Makarov PM during the hunt. Zima ([[Sergei Garmash]]) and Kirill Mazur ([[Vladimir Mashkov]]) can be seen armed with them at the film climax. One of the criminals in the cafe also uses a Makarov. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Okhota PM 1.jpg|thumb|none|600px|Vasily Stepanovich Zhgutov ([[Maksim Drozd]]) holds his Makarov PM.]]&lt;br /&gt;
[[Image:Okhota PM 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota PM 3.jpg|thumb|none|600px|Sivyi (Aleksandr Golubev) fires his PM.]]&lt;br /&gt;
[[Image:Okhota PM 4.jpg|thumb|none|600px|Kirill Mazur ([[Vladimir Mashkov]]) threatens one of Prokhor's men.]]&lt;br /&gt;
[[Image:Okhota PM 5.jpg|thumb|none|600px|Close Up.]]&lt;br /&gt;
[[Image:Ohota na piran'yu makarov.jpg|thumb|none|600px|Zima ([[Sergei Garmash]] holds a PM]]&lt;br /&gt;
[[Image:Okhota PM 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota PM 7.jpg|thumb|none|600px|Kirill fires.]]&lt;br /&gt;
[[Image:Okhota UKS74U 5.jpg|thumb|none|600px|Criminal at the top left with the Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Several characters are seen using a [[Desert Eagle Mark XIX]]. Prokhor ([[Yevgeny Mironov]]) bought it for his girlfriend Sinilga ([[Viktoriya Isakova]]). Zima ([[Sergei Garmash]]) briefly holds it, but never fires.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|300px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Ohota Desert Eagle.jpg|thumb|none|600px|Prokhor ([[Yevgeny Mironov]]) holds the Desert Eagle]]&lt;br /&gt;
[[Image:Ohota na piran'yu Desert Eagle 1.jpg|thumb|none|600px|Zima ([[Sergei Garmash]]) with the Desert Eagle]]&lt;br /&gt;
[[Image:Okhota Promotional.jpg|thumb|none|600px|Promotional image of Zima ([[Sergei Garmash]]) with the Desert Eagle]]&lt;br /&gt;
[[Image:Okhota Deaert Eagle.jpg|thumb|none|600px|Sinilga ([[Viktoriya Isakova]]) fires her Desert Eagle pistols akimbo.]]&lt;br /&gt;
[[Image:Ohota Desert Eagle 1.jpg|thumb|none|600px|Sinilga ([[Viktoriya Isakova]]) with a Desert Eagle. Either the magazine is falling out or it is an extended magazine. Note also that the safety is on.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Prokhor's ([[Yevgeny Mironov]]) personal sidearm is a chrome-plated [[Luger P08]].&lt;br /&gt;
[[File:Majorluger.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Okhota Luger 2.jpg|thumb|none|600px|Prokhor ([[Yevgeny Mironov]]) fires.]]&lt;br /&gt;
[[Image:Okhota Luger 1.jpg|thumb|none|600px|Close-up of Prokhor's empty Luger.]]&lt;br /&gt;
[[Image:Okhota Luger 3.jpg|thumb|none|600px|Prokhor ([[Yevgeny Mironov]]) reloads his Luger...]]&lt;br /&gt;
[[Image:Okhota Luger 4.jpg|thumb|none|600px|...to threaten Olga.]]&lt;br /&gt;
[[Image:Okhota Luger 5.jpg|thumb|none|600px|Prokhor holds his Luger to his own head.]]&lt;br /&gt;
[[Image:Okhota Luger 6.jpg|thumb|none|600px|Prokhor's Luger lies on the ground]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F/FS==&lt;br /&gt;
One of the criminals in the cafe briefly holds two [[Beretta 92F/FS]]s.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|300px|none|Beretta 92F - 9x19mm.  The cosmetic differences are very slight and hard to see between this gun and the newer 92FS.  Most of the changes are the inner workings of the gun.]]&lt;br /&gt;
[[Image:Okhota beretta 1.jpg|thumb|none|600px|Criminal at the bottom, right.]]&lt;br /&gt;
[[Image:Okhota beretta 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] is seen on a table. Sancho, the Guns dealer (Aleksandr Novin) also uses one. At the film climax Kirill Mazur ([[Vladimir Mashkov]]) captures it from one of Prokhor's men.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[Image:Ohata ingram.jpg|thumb|none|600px|Two MAC-10s are seen on the table.]]&lt;br /&gt;
[[Image:Okhota Ingram 1.jpg|thumb|none|600px|Sancho (Aleksandr Novin) holds his MAC-10. In this shot it is clearly unloaded, since it is an open-bolt design.]]&lt;br /&gt;
[[Image:Okhota Ingram 2.jpg|thumb|none|600px|Sancho (Aleksandr Novin) holds his MAC-10 at the left of Ibrahim ([[Ramil Sabitov]]). In this shot it is clearly unloaded, since it is an open-bolt design.]]&lt;br /&gt;
[[Image:Okhota Ingram 3.jpg|thumb|none|600px|Prokhor's man ambush with his MAC-10. In this shot, however, the MAC-10 is fully-loaded and ready to go, as the bolt is open and a round can even be seen in the magazine.]]&lt;br /&gt;
[[Image:Okhota Ingram 4.jpg|thumb|none|600px|Kirill Mazur ([[Vladimir Mashkov]]) fires a captured MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-74==&lt;br /&gt;
The gun dealer's henchmen can be seen armed with [[AKS-74]] rifles. These can be differentiated from the similar AKS-74U rifles (which are also used in the film) by their full-length barrels.&lt;br /&gt;
[[File:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Okhota AKS-47 2.jpg|thumb|none|600px|The gun dealer's henchman with an AKS-74 on the shoulder.]]&lt;br /&gt;
[[Image:Okhota AKS-47 3.jpg|thumb|none|600px|The gun dealer's henchman with an AKS-74 on the shoulder.]]&lt;br /&gt;
[[Image:BulgarianAKS-74.jpg|thumb|none|400px|Bulgarian manufactured AKS-74 with &amp;quot;plum&amp;quot; furniture- 5.45x39mm]]&lt;br /&gt;
[[Image:Okhota AKS-47 5.jpg|thumb|none|600px|Close-up of an AKS-74 with &amp;quot;plum&amp;quot; furniture in the hands of Kirill.]]&lt;br /&gt;
[[Image:Okhota AKS-47 6.jpg|thumb|none|600px|Kirill Mazur ([[Vladimir Mashkov]]) prepares an ambush with his AKS-74 with &amp;quot;plum&amp;quot; furniture.]]&lt;br /&gt;
[[Image:Okhota AKS74U 1.jpg|thumb|none|600px|The soldier behind the child appears to carry an AKS-74, as noted by its longer barrel.]]&lt;br /&gt;
[[Image:Okhota AKS74U 2.jpg|thumb|none|600px|The soldier behind the child appears to carry an AKS-74, as noted by its longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
Several of Prokhor's men (including Vasily Stepanovich Zhgutov ([[Maksim Drozd]])) use it. Kirill Mazur ([[Vladimir Mashkov]]) and Zima ([[Sergey Garmash]]) capture two of them for themselves. Later, Kirill sold his [[AKS-74U]] to Fyodor ([[Yuri Pristrom]]). Olga Khmelnitskaya ([[Svetlana Antonova]]) briefly uses an [[AKS-74U]]. The Security Guard (Andrei Nevrayev) at the film beginning as well as one of the criminals in the cafe also uses one. &lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:Okhota AKS-47 1.jpg|thumb|none|600px|The gun dealer's henchmen with an AKS-74U. Note the short barrel.]]&lt;br /&gt;
[[Image:Okhota AKS-47 4.jpg|thumb|none|600px|Close view of several AKS-74s.]]&lt;br /&gt;
[[Image:Okhota AKS-47 7.jpg|thumb|none|600px|An AKS-74U hidden behind a back.]]&lt;br /&gt;
[[Image:Okhota AKS-47 9.jpg|thumb|none|600px|Fyodor ([[Yuri Pristrom]]) (at the right) holds Kirill's AKS-74U.]]&lt;br /&gt;
[[Image:Okhota AKS-47 10.jpg|thumb|none|600px|Olga Khmelnitskaya ([[Svetlana Antonova]]) with [[AKS-74U]] on her shoulder.]]&lt;br /&gt;
[[Image:Okhota AKS74U 3.jpg|thumb|none|600px|Close view of the AK muzzle in the hands of Security Guard (Andrei Nevrayev). This appears to have a blank firing adapter installed.]]&lt;br /&gt;
[[Image:Okhota UKS74U 5.jpg|thumb|none|600px|Criminal at the background, right with the AK.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Some of the rifles used appear to be mocked-up [[AKM]]s instead of AK-74 derivatives. This can be determined by the curvature of the magazine. &lt;br /&gt;
[[File:AKS-74 (AKM).jpg|thumb|none|400px|AKM mocked up to resemble the AKS-74 - 7.62x39mm]]&lt;br /&gt;
[[File:MaadiARM.jpg|thumb|none|400px|AKM with &amp;quot;rust&amp;quot;-colored Bakelite magazine- 7.62x39mm]]&lt;br /&gt;
[[Image:Okhota AKS-47 4.jpg|thumb|none|600px|Close view of several AKS-74Us. The one on the right is an AKM with a wood pistol grip and a 74U folding stock. It is clearly an AKM because of the stamped receiver and the heavily tapered steel 7.62x39mm magazine.]]&lt;br /&gt;
[[Image:Okhota AKS-47 8.jpg|thumb|none|600px|Man (at the right of Prokhor) holds his AKM, this time with a &amp;quot;rust&amp;quot;-colored Bakelite magazine. This is likely the same rifle as in the last photo, because it has the same V-shaped &amp;quot;U&amp;quot;-style stock that was never standard-issue on AKMs.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
An [[M4A1]] carbine is seen on a table. Ibrahim ([[Ramil Sabitov]]) bought it.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Ohata ingram.jpg|thumb|none|600px|The M4A1 is seen on the table.]]&lt;br /&gt;
[[Image:Okhota M4A1 1.jpg|thumb|none|600px|Ibrahim ([[Ramil Sabitov]]) holds his M4A1.]]&lt;br /&gt;
[[Image:Okhota M4A1 2.jpg|thumb|none|600px|Close-up view of the muzzle.]]&lt;br /&gt;
[[Image:Okhota M4A1 3.jpg|thumb|none|600px|Ibrahim ([[Ramil Sabitov]]) (at the left) aims his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
Sancho (Aleksandr Novin) solds [[Heckler &amp;amp; Koch G36]] to Prokhor ([[Yevgeny Mironov]]).&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Okhota G36 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota G36 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota G36 3.jpg|thumb|none|600px|Sancho (Aleksandr Novin) holds the G36.]]&lt;br /&gt;
[[Image:Okhota G36 4.jpg|thumb|none|600px|Prokhor ([[Yevgeny Mironov]]) aims.]]&lt;br /&gt;
[[Image:Okhota G36 5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota G36 6.jpg|thumb|none|600px|Sancho (Aleksandr Novin) reloads G36.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Kirill ([[Vladimir Mashkov]]) captures a [[VSS Vintorez]] from one of the Prokhor's man. Zima ([[Sergei Garmash]]) unloads it.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Okhota VSS 1.jpg|thumb|none|600px|Kirill ([[Vladimir Mashkov]]) with the VSS.]]&lt;br /&gt;
[[Image:Okhota VSS 2.jpg|thumb|none|600px|Zima ([[Sergei Garmash]]) unloads Kirill's VSS.]]&lt;br /&gt;
[[Image:Okhota VSS 3.jpg|thumb|none|600px|Close view of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
Mishanya (Andrey Dubrovskiy) carries a [[Mosin Nagant M1891/30]] on his shoulder. One of Prokhor's men also carries one. It could even be the same gun.  Kirill Mazur ([[Vladimir Mashkov]]) later holds the rifle, but does not take it for an unknown reason. Later, this gun was used by Evenk (Bolot Bairyshev).&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Mosin Nagant M1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:Okhota Mosin 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Mosin 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota rifle 1.jpg|thumb|none|600px|Prokhor's man carries his Mosin through the grass.]]&lt;br /&gt;
[[Image:Okhota rifle 2.jpg|thumb|none|600px|Prokhor's man carries his Mosin through the grass. Note that this shot gives it away as a Mosin because of its sights, stubby bolt handle and round receiver.]]&lt;br /&gt;
[[Image:Okhota rifle 3.jpg|thumb|none|600px|Kirill Mazur ([[Vladimir Mashkov]]) grabs his Mosin.]]&lt;br /&gt;
[[Image:Okhota rifle 4.jpg|thumb|none|600px|Note the external single-stack magazine, making this a dead Mosin giveaway.]]&lt;br /&gt;
&lt;br /&gt;
==Berdan Rifle==&lt;br /&gt;
Kuzmich ([[Aleksey Gorbunov]]) owns a [[Berdan Rifle]]. Evenk (Bolot Bairyshev) also uses the similar rifle.&lt;br /&gt;
[[Image:Russian Berdan No2 Rifle.jpg|thumb|none|400px|Russian Berdan No.2 (M1870) Infantry rifle - 10.67x58mm R]]&lt;br /&gt;
[[Image:Okhota Berdan.jpg|thumb|none|600px|Kuzmich ([[Aleksey Gorbunov]]) carries his berdan rifle.]]&lt;br /&gt;
[[Image:Okhota Berdan 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Berdan 3.jpg|thumb|none|600px|Evenk (Bolot Bairyshev) with a rifle.]]&lt;br /&gt;
[[Image:Okhota Berdan 4.jpg|thumb|none|600px|Evenk (Bolot Bairyshev) with a Berdan Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FABARM SDASS PRO FORCES==&lt;br /&gt;
Sancho (Aleksandr Novin) draws a [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS PRO FORCES]].&lt;br /&gt;
[[Image:FABARM SDASS PRO FORCES.jpg‎|thumb|none|400px|FABARM SDASS PRO FORCES - 12 Gauge.]]&lt;br /&gt;
[[Image:Ohata fabr.jpg|thumb|none|600px|FABARM in the hands of Sancho (Aleksandr Novin).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
Kirill Mazur ([[Vladimir Mashkov]]) captures a [[Mossberg 500 Cruiser]] from one of the Prokhor's man and fires it before it runs out of ammo.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]] &lt;br /&gt;
[[Image:Okhota Mossberg 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Mossberg 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Mossberg 3.jpg|thumb|none|600px|Kirill fires.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
One of the rapist owns [[TOZ-34]]. Kirill Mazur ([[Vladimir Mashkov]]) disarms him, and destroys the gun. At the film climax, Kirill Mazur ([[Vladimir Mashkov]]) captures one and fires it one time.&lt;br /&gt;
[[Image:TOZ-34.jpg|none|400px|thumb|TOZ-34 - 12 gauge]]&lt;br /&gt;
[[Image:Okhota TOZ 1.jpg|thumb|none|600px|Shotgun on the back.]]&lt;br /&gt;
[[Image:Okhota TOZ 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota TOZ 3.jpg|thumb|none|600px|Rapist threatens Kirill.]]&lt;br /&gt;
[[Image:Okhota TOZ 4.jpg|thumb|none|600px|Close view of the muzzle.]]&lt;br /&gt;
[[Image:Okhota TOZ 5.jpg|thumb|none|600px|Kirill disarms rapist.]]&lt;br /&gt;
[[Image:Okhota TOZ 6.jpg|thumb|none|600px|Kirill Mazur ([[Vladimir Mashkov]]) fires captured TOZ-34 turning it.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3==&lt;br /&gt;
Sivyi (Aleksandr Golubev) carries [[Benelli M3]] throughout the movie..&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]]&lt;br /&gt;
[[Image:Okhota Benelli 1.jpg|thumb|none|600px|Sivyi (Aleksandr Golubev) on the right with a shotgun.]]&lt;br /&gt;
[[Image:Okhota Benelli 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota M4A1 3.jpg|thumb|none|600px|Sivyi (Aleksandr Golubev) (at the right) aims his Benelli M3.]]&lt;br /&gt;
[[Image:Okhota Benelli 3.jpg|thumb|none|600px|Sivyi (Aleksandr Golubev) at the left.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
Petya ([[Andrey Merzlikin]]) owns [[12 Gauge Double Barreled Shotgun]]. Nina ([[Anna Ukolova]]) uses [[12 Gauge Double Barreled Shotgun]]. One of the criminals in the cafe also uses it.&lt;br /&gt;
[[Image: StevesSBS1960s.jpg|thumb|none|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 1.jpg|thumb|none|600px|Petya carries his Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 3.jpg|thumb|none|600px|Shotgun at the left.]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 5.jpg|thumb|none|600px|Nina ([[Anna Ukolova]]) with her Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 6.jpg|thumb|none|600px|Nina reloads her shotgun.]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 7.jpg|thumb|none|600px|Criminal with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
One of the Prokhor's man can be seen armed with the [[Franchi SPAS-15]].&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:Okhota FRANCHI 1.jpg|thumb|none|600px|Franchi SPAS-15 is firing.]]&lt;br /&gt;
[[Image:Okhota FRANCHI 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota FRANCHI 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Rocket launcher==&lt;br /&gt;
An unknown rocket launcher is seen. It appears to be a Soviet/Russian disposable model, possibly an [[RPG-18]], [[RPG-22]], or [[RPG-26]] &lt;br /&gt;
[[Image:Ohota muha.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Lighter Pistol==&lt;br /&gt;
Militiaman ([[Mikhail Efremov]]) gave his lighter pistol to Prokhor ([[Yevgeny Mironov]]). This is clearly supposed to resemble an Italian-made [[Beretta 92FS Inox]]. &lt;br /&gt;
[[Image:Okhota Lighter 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Lighter 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Lighter 3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Lighter 4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Sancho carry a pair of [[F-1 hand grenade]]s Kirill Mazur took it for himself.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|250px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Okhota grenade 1.jpg|thumb|none|600px|Two grenades on Sancho's coat.]]&lt;br /&gt;
[[Image:Okhota grenade 2.jpg|thumb|none|600px|Mazur holds the pin of the first grenade...]]&lt;br /&gt;
[[Image:Okhota grenade 3.jpg|thumb|none|600px|...and other grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Piranha_(Okhota_na_piranyu)&amp;diff=1445226</id>
		<title>Piranha (Okhota na piranyu)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Piranha_(Okhota_na_piranyu)&amp;diff=1445226"/>
		<updated>2021-09-28T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ Exact manufacturer not stated in the film itself, however&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Piranha &lt;br /&gt;
|picture = Ohota na piran'yu poster.jpg &lt;br /&gt;
|caption = DVD cover&lt;br /&gt;
|country = [[Image:RUS.jpg|25px]] &lt;br /&gt;
|director = Andrey Kavun&lt;br /&gt;
|date= 2006&lt;br /&gt;
|language = Russian&lt;br /&gt;
|studio=Рекун-ТВ (Rekun-TV)&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Kirill Mazur&lt;br /&gt;
|actor1=[[Vladimir Mashkov]]&lt;br /&gt;
|character2=Prokhor&lt;br /&gt;
|actor2=[[Yevgeny Mironov]]&lt;br /&gt;
|character3=Zima &lt;br /&gt;
|actor3=[[Sergei Garmash]]&lt;br /&gt;
|character4=Sinilga &lt;br /&gt;
|actor4=[[Viktoriya Isakova]]&lt;br /&gt;
|character5=Olga Khmelnitskaya&lt;br /&gt;
|actor5=[[Svetlana Antonova]]&lt;br /&gt;
|character6=Kuzmich&lt;br /&gt;
|actor6=[[Aleksey Gorbunov]]&lt;br /&gt;
|character7=Sivyi&lt;br /&gt;
|actor7=[[Aleksandr Golubev]]&lt;br /&gt;
|character8=Ibrahim&lt;br /&gt;
|actor8=[[Ramil Sabitov]]&lt;br /&gt;
|character9=Vasily Stepanovich Zhgutov&lt;br /&gt;
|actor9=[[Maksim Drozd]]&lt;br /&gt;
|character10=Sancho &lt;br /&gt;
|actor10=Aleksandr Novin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''For another film, see [[Piranha 3D (2010)]].''&lt;br /&gt;
&lt;br /&gt;
Piranha (Охота на пиранью Okhota na piranyu; Hunting for Piranha) is a Russian high budget film, directed by Andrei Kavun (''[[Kandahar]]'').&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Piranha}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Several characters carry [[Makarov PM]]s. Vasily Stepanovich Zhgutov ([[Maksim Drozd]]) uses a [[Makarov PM]] in a few scenes. Sivyi (Aleksandr Golubev) fires a Makarov PM during the hunt. Zima ([[Sergei Garmash]]) and Kirill Mazur ([[Vladimir Mashkov]]) can be seen armed with them at the film climax. One of the criminals in the cafe also uses a Makarov. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Okhota PM 1.jpg|thumb|none|600px|Vasily Stepanovich Zhgutov ([[Maksim Drozd]]) holds his Makarov PM.]]&lt;br /&gt;
[[Image:Okhota PM 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota PM 3.jpg|thumb|none|600px|Sivyi (Aleksandr Golubev) fires his PM.]]&lt;br /&gt;
[[Image:Okhota PM 4.jpg|thumb|none|600px|Kirill Mazur ([[Vladimir Mashkov]]) threatens one of Prokhor's men.]]&lt;br /&gt;
[[Image:Okhota PM 5.jpg|thumb|none|600px|Close Up.]]&lt;br /&gt;
[[Image:Ohota na piran'yu makarov.jpg|thumb|none|600px|Zima ([[Sergei Garmash]] holds a PM]]&lt;br /&gt;
[[Image:Okhota PM 6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota PM 7.jpg|thumb|none|600px|Kirill fires.]]&lt;br /&gt;
[[Image:Okhota UKS74U 5.jpg|thumb|none|600px|Criminal at the top left with the Makarov.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
Several characters are seen using a [[Desert Eagle Mark XIX]]. Prokhor ([[Yevgeny Mironov]]) bought it for his girlfriend Sinilga ([[Viktoriya Isakova]]). Zima ([[Sergei Garmash]]) briefly holds it, but never fires.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|300px|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Ohota Desert Eagle.jpg|thumb|none|600px|Prokhor ([[Yevgeny Mironov]]) holds the Desert Eagle]]&lt;br /&gt;
[[Image:Ohota na piran'yu Desert Eagle 1.jpg|thumb|none|600px|Zima ([[Sergei Garmash]]) with the Desert Eagle]]&lt;br /&gt;
[[Image:Okhota Promotional.jpg|thumb|none|600px|Promotional image of Zima ([[Sergei Garmash]]) with the Desert Eagle]]&lt;br /&gt;
[[Image:Okhota Deaert Eagle.jpg|thumb|none|600px|Sinilga ([[Viktoriya Isakova]]) fires her Desert Eagle pistols akimbo.]]&lt;br /&gt;
[[Image:Ohota Desert Eagle 1.jpg|thumb|none|600px|Sinilga ([[Viktoriya Isakova]]) with a Desert Eagle. Either the magazine is falling out or it is an extended magazine. Note also that the safety is on.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Prokhor's ([[Yevgeny Mironov]]) personal sidearm is a chrome-plated [[Luger P08]].&lt;br /&gt;
[[File:Majorluger.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Okhota Luger 2.jpg|thumb|none|600px|Prokhor ([[Yevgeny Mironov]]) fires.]]&lt;br /&gt;
[[Image:Okhota Luger 1.jpg|thumb|none|600px|Close-up of Prokhor's empty Luger.]]&lt;br /&gt;
[[Image:Okhota Luger 3.jpg|thumb|none|600px|Prokhor ([[Yevgeny Mironov]]) reloads his Luger...]]&lt;br /&gt;
[[Image:Okhota Luger 4.jpg|thumb|none|600px|...to threaten Olga.]]&lt;br /&gt;
[[Image:Okhota Luger 5.jpg|thumb|none|600px|Prokhor holds his Luger to his own head.]]&lt;br /&gt;
[[Image:Okhota Luger 6.jpg|thumb|none|600px|Prokhor's Luger lies on the ground]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F/FS==&lt;br /&gt;
One of the criminals in the cafe briefly holds two [[Beretta 92F/FS]]s.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|300px|none|Beretta 92F - 9x19mm.  The cosmetic differences are very slight and hard to see between this gun and the newer 92FS.  Most of the changes are the inner workings of the gun.]]&lt;br /&gt;
[[Image:Okhota beretta 1.jpg|thumb|none|600px|Criminal at the bottom, right.]]&lt;br /&gt;
[[Image:Okhota beretta 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] is seen on a table. Sancho, the Guns dealer (Aleksandr Novin) also uses one. At the film climax Kirill Mazur ([[Vladimir Mashkov]]) captures it from one of Prokhor's men.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[Image:Ohata ingram.jpg|thumb|none|600px|Two MAC-10s are seen on the table.]]&lt;br /&gt;
[[Image:Okhota Ingram 1.jpg|thumb|none|600px|Sancho (Aleksandr Novin) holds his MAC-10. In this shot it is clearly unloaded, since it is an open-bolt design.]]&lt;br /&gt;
[[Image:Okhota Ingram 2.jpg|thumb|none|600px|Sancho (Aleksandr Novin) holds his MAC-10 at the left of Ibrahim ([[Ramil Sabitov]]). In this shot it is clearly unloaded, since it is an open-bolt design.]]&lt;br /&gt;
[[Image:Okhota Ingram 3.jpg|thumb|none|600px|Prokhor's man ambush with his MAC-10. In this shot, however, the MAC-10 is fully-loaded and ready to go, as the bolt is open and a round can even be seen in the magazine.]]&lt;br /&gt;
[[Image:Okhota Ingram 4.jpg|thumb|none|600px|Kirill Mazur ([[Vladimir Mashkov]]) fires a captured MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKS-74==&lt;br /&gt;
The gun dealer's henchmen can be seen armed with [[AKS-74]] rifles. These can be differentiated from the similar AKS-74U rifles (which are also used in the film) by their full-length barrels.&lt;br /&gt;
[[File:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Okhota AKS-47 2.jpg|thumb|none|600px|The gun dealer's henchman with an AKS-74 on the shoulder.]]&lt;br /&gt;
[[Image:Okhota AKS-47 3.jpg|thumb|none|600px|The gun dealer's henchman with an AKS-74 on the shoulder.]]&lt;br /&gt;
[[Image:BulgarianAKS-74.jpg|thumb|none|400px|Bulgarian manufactured AKS-74 with &amp;quot;plum&amp;quot; furniture- 5.45x39mm]]&lt;br /&gt;
[[Image:Okhota AKS-47 5.jpg|thumb|none|600px|Close-up of an AKS-74 with &amp;quot;plum&amp;quot; furniture in the hands of Kirill.]]&lt;br /&gt;
[[Image:Okhota AKS-47 6.jpg|thumb|none|600px|Kirill Mazur ([[Vladimir Mashkov]]) prepares an ambush with his AKS-74 with &amp;quot;plum&amp;quot; furniture.]]&lt;br /&gt;
[[Image:Okhota AKS74U 1.jpg|thumb|none|600px|The soldier behind the child appears to carry an AKS-74, as noted by its longer barrel.]]&lt;br /&gt;
[[Image:Okhota AKS74U 2.jpg|thumb|none|600px|The soldier behind the child appears to carry an AKS-74, as noted by its longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
Several of Prokhor's men (including Vasily Stepanovich Zhgutov ([[Maksim Drozd]])) use it. Kirill Mazur ([[Vladimir Mashkov]]) and Zima ([[Sergey Garmash]]) capture two of them for themselves. Later, Kirill sold his [[AKS-74U]] to Fyodor ([[Yuri Pristrom]]). Olga Khmelnitskaya ([[Svetlana Antonova]]) briefly uses an [[AKS-74U]]. The Security Guard (Andrei Nevrayev) at the film beginning as well as one of the criminals in the cafe also uses one. &lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:Okhota AKS-47 1.jpg|thumb|none|600px|The gun dealer's henchmen with an AKS-74U. Note the short barrel.]]&lt;br /&gt;
[[Image:Okhota AKS-47 4.jpg|thumb|none|600px|Close view of several AKS-74s.]]&lt;br /&gt;
[[Image:Okhota AKS-47 7.jpg|thumb|none|600px|An AKS-74U hidden behind a back.]]&lt;br /&gt;
[[Image:Okhota AKS-47 9.jpg|thumb|none|600px|Fyodor ([[Yuri Pristrom]]) (at the right) holds Kirill's AKS-74U.]]&lt;br /&gt;
[[Image:Okhota AKS-47 10.jpg|thumb|none|600px|Olga Khmelnitskaya ([[Svetlana Antonova]]) with [[AKS-74U]] on her shoulder.]]&lt;br /&gt;
[[Image:Okhota AKS74U 3.jpg|thumb|none|600px|Close view of the AK muzzle in the hands of Security Guard (Andrei Nevrayev). This appears to have a blank firing adapter installed.]]&lt;br /&gt;
[[Image:Okhota UKS74U 5.jpg|thumb|none|600px|Criminal at the background, right with the AK.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Some of the rifles used appear to be mocked-up [[AKM]]s instead of AK-74 derivatives. This can be determined by the curvature of the magazine. &lt;br /&gt;
[[File:AKS-74 (AKM).jpg|thumb|none|400px|AKM mocked up to resemble the AKS-74 - 7.62x39mm]]&lt;br /&gt;
[[File:MaadiARM.jpg|thumb|none|400px|AKM with &amp;quot;rust&amp;quot;-colored Bakelite magazine- 7.62x39mm]]&lt;br /&gt;
[[Image:Okhota AKS-47 4.jpg|thumb|none|600px|Close view of several AKS-74Us. The one on the right is an AKM with a wood pistol grip and a 74U folding stock. It is clearly an AKM because of the stamped receiver and the heavily tapered steel 7.62x39mm magazine.]]&lt;br /&gt;
[[Image:Okhota AKS-47 8.jpg|thumb|none|600px|Man (at the right of Prokhor) holds his AKM, this time with a &amp;quot;rust&amp;quot;-colored Bakelite magazine. This is likely the same rifle as in the last photo, because it has the same V-shaped &amp;quot;U&amp;quot;-style stock that was never standard-issue on AKMs.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 carbine==&lt;br /&gt;
A [[M4A1]] carbine is seen on a table. Ibrahim ([[Ramil Sabitov]]) bought it.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Ohata ingram.jpg|thumb|none|600px|The M4A1 is seen on the table.]]&lt;br /&gt;
[[Image:Okhota M4A1 1.jpg|thumb|none|600px|Ibrahim ([[Ramil Sabitov]]) holds his M4A1.]]&lt;br /&gt;
[[Image:Okhota M4A1 2.jpg|thumb|none|600px|Close-up view of the muzzle.]]&lt;br /&gt;
[[Image:Okhota M4A1 3.jpg|thumb|none|600px|Ibrahim ([[Ramil Sabitov]]) (at the left) aims his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
Sancho (Aleksandr Novin) solds [[Heckler &amp;amp; Koch G36]] to Prokhor ([[Yevgeny Mironov]]).&lt;br /&gt;
[[Image:G36.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Okhota G36 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota G36 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota G36 3.jpg|thumb|none|600px|Sancho (Aleksandr Novin) holds the G36.]]&lt;br /&gt;
[[Image:Okhota G36 4.jpg|thumb|none|600px|Prokhor ([[Yevgeny Mironov]]) aims.]]&lt;br /&gt;
[[Image:Okhota G36 5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota G36 6.jpg|thumb|none|600px|Sancho (Aleksandr Novin) reloads G36.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
Kirill ([[Vladimir Mashkov]]) captures a [[VSS Vintorez]] from one of the Prokhor's man. Zima ([[Sergei Garmash]]) unloads it.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Okhota VSS 1.jpg|thumb|none|600px|Kirill ([[Vladimir Mashkov]]) with the VSS.]]&lt;br /&gt;
[[Image:Okhota VSS 2.jpg|thumb|none|600px|Zima ([[Sergei Garmash]]) unloads Kirill's VSS.]]&lt;br /&gt;
[[Image:Okhota VSS 3.jpg|thumb|none|600px|Close view of the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
Mishanya (Andrey Dubrovskiy) carries a [[Mosin Nagant M1891/30]] on his shoulder. One of Prokhor's men also carries one. It could even be the same gun.  Kirill Mazur ([[Vladimir Mashkov]]) later holds the rifle, but does not take it for an unknown reason. Later, this gun was used by Evenk (Bolot Bairyshev).&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Mosin Nagant M1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:Okhota Mosin 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Mosin 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota rifle 1.jpg|thumb|none|600px|Prokhor's man carries his Mosin through the grass.]]&lt;br /&gt;
[[Image:Okhota rifle 2.jpg|thumb|none|600px|Prokhor's man carries his Mosin through the grass. Note that this shot gives it away as a Mosin because of its sights, stubby bolt handle and round receiver.]]&lt;br /&gt;
[[Image:Okhota rifle 3.jpg|thumb|none|600px|Kirill Mazur ([[Vladimir Mashkov]]) grabs his Mosin.]]&lt;br /&gt;
[[Image:Okhota rifle 4.jpg|thumb|none|600px|Note the external single-stack magazine, making this a dead Mosin giveaway.]]&lt;br /&gt;
&lt;br /&gt;
==Berdan Rifle==&lt;br /&gt;
Kuzmich ([[Aleksey Gorbunov]]) owns a [[Berdan Rifle]]. Evenk (Bolot Bairyshev) also uses the similar rifle.&lt;br /&gt;
[[Image:Russian Berdan No2 Rifle.jpg|thumb|none|400px|Russian Berdan No.2 (M1870) Infantry rifle - 10.67x58mm R]]&lt;br /&gt;
[[Image:Okhota Berdan.jpg|thumb|none|600px|Kuzmich ([[Aleksey Gorbunov]]) carries his berdan rifle.]]&lt;br /&gt;
[[Image:Okhota Berdan 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Berdan 3.jpg|thumb|none|600px|Evenk (Bolot Bairyshev) with a rifle.]]&lt;br /&gt;
[[Image:Okhota Berdan 4.jpg|thumb|none|600px|Evenk (Bolot Bairyshev) with a Berdan Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FABARM SDASS PRO FORCES==&lt;br /&gt;
Sancho (Aleksandr Novin) draws a [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS PRO FORCES]].&lt;br /&gt;
[[Image:FABARM SDASS PRO FORCES.jpg‎|thumb|none|400px|FABARM SDASS PRO FORCES - 12 Gauge.]]&lt;br /&gt;
[[Image:Ohata fabr.jpg|thumb|none|600px|FABARM in the hands of Sancho (Aleksandr Novin).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
Kirill Mazur ([[Vladimir Mashkov]]) captures a [[Mossberg 500 Cruiser]] from one of the Prokhor's man and fires it before it runs out of ammo.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]] &lt;br /&gt;
[[Image:Okhota Mossberg 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Mossberg 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Mossberg 3.jpg|thumb|none|600px|Kirill fires.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ-34==&lt;br /&gt;
One of the rapist owns [[TOZ-34]]. Kirill Mazur ([[Vladimir Mashkov]]) disarms him, and destroys the gun. At the film climax, Kirill Mazur ([[Vladimir Mashkov]]) captures one and fires it one time.&lt;br /&gt;
[[Image:TOZ-34.jpg|none|400px|thumb|TOZ-34 - 12 gauge]]&lt;br /&gt;
[[Image:Okhota TOZ 1.jpg|thumb|none|600px|Shotgun on the back.]]&lt;br /&gt;
[[Image:Okhota TOZ 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota TOZ 3.jpg|thumb|none|600px|Rapist threatens Kirill.]]&lt;br /&gt;
[[Image:Okhota TOZ 4.jpg|thumb|none|600px|Close view of the muzzle.]]&lt;br /&gt;
[[Image:Okhota TOZ 5.jpg|thumb|none|600px|Kirill disarms rapist.]]&lt;br /&gt;
[[Image:Okhota TOZ 6.jpg|thumb|none|600px|Kirill Mazur ([[Vladimir Mashkov]]) fires captured TOZ-34 turning it.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3==&lt;br /&gt;
Sivyi (Aleksandr Golubev) carries [[Benelli M3]] throughout the movie..&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 with pistol grip stock combination - 12 gauge]]&lt;br /&gt;
[[Image:Okhota Benelli 1.jpg|thumb|none|600px|Sivyi (Aleksandr Golubev) on the right with a shotgun.]]&lt;br /&gt;
[[Image:Okhota Benelli 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota M4A1 3.jpg|thumb|none|600px|Sivyi (Aleksandr Golubev) (at the right) aims his Benelli M3.]]&lt;br /&gt;
[[Image:Okhota Benelli 3.jpg|thumb|none|600px|Sivyi (Aleksandr Golubev) at the left.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
Petya ([[Andrey Merzlikin]]) owns [[12 Gauge Double Barreled Shotgun]]. Nina ([[Anna Ukolova]]) uses [[12 Gauge Double Barreled Shotgun]]. One of the criminals in the cafe also uses it.&lt;br /&gt;
[[Image: StevesSBS1960s.jpg|thumb|none|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 1.jpg|thumb|none|600px|Petya carries his Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 3.jpg|thumb|none|600px|Shotgun at the left.]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 5.jpg|thumb|none|600px|Nina ([[Anna Ukolova]]) with her Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 6.jpg|thumb|none|600px|Nina reloads her shotgun.]]&lt;br /&gt;
[[Image:Okhota 12 Gauge 7.jpg|thumb|none|600px|Criminal with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
One of the Prokhor's man can be seen armed with the [[Franchi SPAS-15]].&lt;br /&gt;
[[Image:Franchi spas15.jpg|thumb|400px|none|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:Okhota FRANCHI 1.jpg|thumb|none|600px|Franchi SPAS-15 is firing.]]&lt;br /&gt;
[[Image:Okhota FRANCHI 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota FRANCHI 3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Rocket launcher==&lt;br /&gt;
An unknown rocket launcher is seen. It appears to be a Soviet/Russian disposable model, possibly an [[RPG-18]], [[RPG-22]], or [[RPG-26]] &lt;br /&gt;
[[Image:Ohota muha.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Lighter Pistol==&lt;br /&gt;
Militiaman ([[Mikhail Efremov]]) gave his lighter pistol to Prokhor ([[Yevgeny Mironov]]). This is clearly supposed to resemble an Italian-made [[Beretta 92FS Inox]]. &lt;br /&gt;
[[Image:Okhota Lighter 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Lighter 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Lighter 3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Okhota Lighter 4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Sancho carry a pair of [[F-1 hand grenade]]s Kirill Mazur took it for himself.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|250px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Okhota grenade 1.jpg|thumb|none|600px|Two grenades on Sancho's coat.]]&lt;br /&gt;
[[Image:Okhota grenade 2.jpg|thumb|none|600px|Mazur holds the pin of the first grenade...]]&lt;br /&gt;
[[Image:Okhota grenade 3.jpg|thumb|none|600px|...and other grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cold_War&amp;diff=1429850</id>
		<title>Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cold_War&amp;diff=1429850"/>
		<updated>2021-07-08T02:43:32Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 Carbine */ Manufacturer of the weapons in question wasn't stated in the movie and since military-grade M4s are made also by FN,  Bushmaster and Norinco...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Cold War &amp;lt;BR&amp;gt; &lt;br /&gt;
|picture = Cold War (2012) Poster.jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[Image:HKG.jpg|25px]] Hong Kong&lt;br /&gt;
|director = Sunny Luk &amp;lt;BR&amp;gt; Longman Leung &lt;br /&gt;
|date= 2012&lt;br /&gt;
|language = Cantonese&lt;br /&gt;
|studio=EDKO Films &amp;lt;BR&amp;gt; Irresistable Delta &amp;lt;BR&amp;gt; Sil-Metropole Organization &amp;lt;BR&amp;gt; Stars Shine Blue Seas Productions&lt;br /&gt;
|distributor=EDKO Films &lt;br /&gt;
|character1=Deputy Commissioner Sean Lau &lt;br /&gt;
|actor1=[[Aaron Kwok]]&lt;br /&gt;
|character2=Deputy Commissioner Waise Lee &lt;br /&gt;
|actor2=[[Tony Leung Ka Fai]]&lt;br /&gt;
|character3=Senior Superintendent Albert Kwong&lt;br /&gt;
|actor3=[[Gordon Lam Ka-tung]]&lt;br /&gt;
|character4=Senior Superintendent Vincent Tsui &lt;br /&gt;
|actor4=[[Chin Kar-Lok]]&lt;br /&gt;
|character5=Billy Cheung&lt;br /&gt;
|actor5=Aarif Rahman &lt;br /&gt;
|character6= Michael Shek &lt;br /&gt;
|actor6=[[Andy On]]&lt;br /&gt;
|character7=Chan Bun&lt;br /&gt;
|actor7=[[Byron Mann]]&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Cold War''''' (Chinese Title: '''''寒戰''''') is a 2012 Hong Kong police thriller directed by Sunny Luk and Longman Leung. After five HKPF officers are taken hostage by a mysterious gang of kidnappers during a routine patrol, rival deputy police commissioners Sean Lau ([[Aaron Kwok]]) and Waise Lee ([[Tony Leung Ka Fai]]) fight to take control of the rescue operation, codenamed &amp;quot;COLD WAR&amp;quot;. While attempting to free the hostages, Lau and Lee are unwittingly drawn into a larger, more sinister conspiracy within the Hong Kong Police Force. &lt;br /&gt;
&lt;br /&gt;
{{Film Title|Cold War}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] is the primary firearm used by senior HKPF officers throughout the film. Deputy Commissioner Sean Lau ([[Aaron Kwok]]) and Senior Superintendent Vincent Tsui ([[Chin Kar-Lok]]) are seen using their P250s during the highway ambush. Deputy Commissioner Waise Lee ([[Tony Leung Ka Fai]]) is seen handing his weapon to his son near the ending. Senior Superintendents Albert Kwong ([[Gordon Lam Ka-tung]]) is also seen with the pistol. Head kidnapper and ex-cop Chan Bun ([[Byron Mann]]) also uses one in a later scene. &lt;br /&gt;
&lt;br /&gt;
''Note: In real life, the SIG-Sauer P250 Compact (DCc) is the standard sidearm of HKPF officers in the criminal investigation units, having replaced the [[Colt Detective Special]] revolver.''&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|300px|none|SIG-Sauer P250 Compact - 9x19mm]]&lt;br /&gt;
[[File:CW12-P250-1.jpg|thumb|600px|none|Deputy Commissioner Lau fires his sidearm after being ambushed on the highway.]]&lt;br /&gt;
[[File:CW-P250-2.jpg|thumb|600px|none|Lau runs out of ammunition for his P250.]]&lt;br /&gt;
[[File:CW-P250-3.jpg|thumb|600px|none|Deputy Commissioner Lee loads his weapon.]]&lt;br /&gt;
[[File:CW-P250-4.jpg|thumb|600px|none|Lee holds out the handgun to his son.]]&lt;br /&gt;
[[File:CW-P250-5.jpg|thumb|600px|none|Chan Bun aims his P250 Compact.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
A kidnapper is briefly seen with a [[SIG-Sauer P228]] while moving the hostages to another location. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm.]]&lt;br /&gt;
[[File:CW-SIG-1.jpg|thumb|600px|none|The hostages are moved by the kidnappers.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistols with tactical lights are used by Special Duties Unit (SDU) officers when they storm a ship looking for the hostages and later while confronting the kidnappers in an office tower. &lt;br /&gt;
&lt;br /&gt;
In reality, the [[Glock 17]] pistols in the force were equipped with an Insight M3 Tactical Illuminator since the 1990s. This setting was used by several units in the force including the Special Duties Unit (SDU), Airport Security Unit (ASU) and the Marine Police (MP).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock17wTACLight.jpg|thumb|none|300px|Glock 17 3rd Gen with Surefire weaponlight attachment - 9x19mm]]&lt;br /&gt;
[[File:CW-G17-2.jpg|thumb|600px|none|A SDU officer with a Glock 17 opens a hatch.]]&lt;br /&gt;
[[File:CW-G17-1.jpg|thumb|600px|none|SDU officers react to an explosion.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Uniformed HKPF officers use [[Smith &amp;amp; Wesson Model 10]] revolvers as their standard issue sidearm. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.]]&lt;br /&gt;
[[File:CW-SW10-1.jpg|thumb|600px|none|Officers prepare to open a van's door.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] shotgun with a tactical light is used by Chan Bun when he ambushes Deputy Commissioner Lau on a highway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870w618Surefire.jpg‎|thumb|none|400px|Remington 870 with Surefire dedicated forend weaponlight - 12 gauge.]]&lt;br /&gt;
[[File:CW-R870-1.jpg|thumb|600px|none|Bun blasts Lau's taxi with a round from his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A HKPF officer wields a [[Heckler &amp;amp; Koch MP5A2]] while searching a suspicious vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[File:CW-MP5A2-1.jpg|thumb|600px|none|An officer gets out of a police cruiser with a MP5A2 in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
SDU officers are mostly armed with [[Heckler &amp;amp; Koch MP5A3]] submachine guns with Surefire dedicated weaponlights. A kidnapper also uses one in the final shootout after retrieving it from a fallen SDU officer. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP002M-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and flash hider - 9x19mm]]&lt;br /&gt;
[[File:CW-MP5A3-1.jpg|thumb|600px|none|SDU officers search the ship.]]&lt;br /&gt;
[[File:CW-MP5A3-2.jpg|thumb|600px|none|A kidnapper fires a captured MP5A3.]]&lt;br /&gt;
[[File:CW-MP5A3-3.jpg|thumb|600px|none|SDU officers return fire.]]&lt;br /&gt;
[[File:CW-MP5A3-4.jpg|thumb|600px|none|SDU officers advance past Deputy Commissioner Lee.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Some of the SDU operators, most notably Commander Michael Shek ([[Andy On]]), use [[M4A1]] carbines. The M4A1s are all equipped with foregrips, tactical lights, Magpul CTR buttstocks and Aimpoint red dot sights. &lt;br /&gt;
&lt;br /&gt;
''Note: In reality, the SDU are equipped with [[Knight's Armament SR-15|Knight's Armament SR-16]] carbines. The SR16s are all equipped with a KAC Foregrip, Surefire M962V Tactical Light, old style M4 buttstocks and Aimpoint ML2 red dot sights.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:CW-M4-1.jpg|thumb|600px|none|SDU operators prepare to storm a cargo ship.]]&lt;br /&gt;
[[File:CW-M4-2.jpg|thumb|600px|none|A closeup of a M4A1 Carbine. Note Ambi-selector.]]&lt;br /&gt;
[[File:CW-M4-3.jpg|thumb|600px|none|Michael fires his M4A1.]]&lt;br /&gt;
[[File:CW-M4-4.jpg|thumb|600px|none|Michael aims his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
The kidnappers use an [[AKS-47]] rifle to threaten the hostages, and later while ambushing Deputy Commissioner Lau on the highway. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-47.jpg|thumb|none|400px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[File:CW-AK-1.jpg|thumb|600px|none|The kidnappers threaten a hostage with an AKS-47.]]&lt;br /&gt;
[[File:CW-AK-2.jpg|thumb|600px|none|A kidnapper fires an AKS-47 from his van.]]&lt;br /&gt;
[[File:CW-AK-3.jpg|thumb|600px|none|The kidnapper covers his comrade as he hijacks another car. ]]&lt;br /&gt;
[[File:CW-AK-4.jpg|thumb|600px|none|The kidnapper fires his AKS-47 at Superintendent Tsui's approaching car.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
SDU snipers use an [[Accuracy International Arctic Warfare]] sniper rifle to cover the assault teams when they raid a ship looking for the hostages. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CW-sniper-1.jpg|thumb|600px|none|An Accuracy International AW is positioned near the ship.]]&lt;br /&gt;
&lt;br /&gt;
=Other= &lt;br /&gt;
&lt;br /&gt;
==Gas Launcher==&lt;br /&gt;
The kidnappers use a launcher to fire a smoke grenade into a police van. &lt;br /&gt;
&lt;br /&gt;
[[File:CW-Gas-1.jpg|thumb|600px|none|The kidnappers fire a smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Fireworks== &lt;br /&gt;
The kidnappers use a cache of high-grade fireworks as improvised rocket launchers to fend off Michael's SDU team during the climatic gun battle. In real life, fireworks are illegal to possess without a permit from the government.&lt;br /&gt;
&lt;br /&gt;
[[File:CW-fireworks-1.jpg|thumb|600px|none|A SDU entry team is blasted by a cartload of fireworks.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Hong Kong Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sonic_the_Hedgehog&amp;diff=1429849</id>
		<title>Sonic the Hedgehog</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sonic_the_Hedgehog&amp;diff=1429849"/>
		<updated>2021-07-08T02:41:53Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ Manufacturer isn't explicitely stated in the movie, and IRL M4s used by US Armed Forces were supplied by both Colt and FN USA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Sonic the Hedgehog&lt;br /&gt;
|picture = STH_movie_poster.jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director = Jeff Fowler&lt;br /&gt;
|date= February 14, 2020&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Paramount Pictures&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Sonic the Hedgehog&lt;br /&gt;
|actor1=Ben Schwartz&lt;br /&gt;
|character2=Dr. Robotnik&lt;br /&gt;
|actor2=[[Jim Carrey]]&lt;br /&gt;
|character3=Thomas Michael &amp;quot;Tom&amp;quot; Wachowski&lt;br /&gt;
|actor3=[[James Marsden]]&lt;br /&gt;
|character4=Maddie Wachowski&lt;br /&gt;
|actor4=Tika Sumpter&lt;br /&gt;
|character5=Wade Whipple&lt;br /&gt;
|actor5=Adam Pally&lt;br /&gt;
|character6=Major Bennington&lt;br /&gt;
|actor6=[[Neal McDonough]]&lt;br /&gt;
|character7=&lt;br /&gt;
|actor7=&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sonic the Hedgehog''''' is a 2020 live-action/CGI adaptation of Sega Corporation's long running ''Sonic the Hedgehog'' franchise. Set in the fictional Green Hills, Montana; the story follows the titular alien blue hedgehog (voiced by Ben Schwartz) as he teams up with local sheriff, Thomas Michael Wachowski ([[James Marsden]]) to retrieve his lost magic rings, in order to escape forces that are constantly hunting the former down for his super-speed powers. Meanwhile, Dr. Robotnik ([[Jim Carrey]]); a narcissistic, evil genius is hired by the US Department of Defense to track the source of a power outage inadvertently caused by Sonic and is hell bent on capturing him at all costs.&lt;br /&gt;
&lt;br /&gt;
Initially set to release in late 2019, the first online reactions to Sonic's realistic, yet &amp;quot;uncanny-valley&amp;quot; CGI design were overwhelmingly negative, to the point where the film was delayed in order to overhaul his design, that was thankfully met with better reception in early 2020.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the film ''Sonic the Hedgehog'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is seen as the standard-issue sidearm of the fictional Green Hills County Sheriff officers. Deputy Wade (Adam Pally) is seen using his P226 in one scene.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|250px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:STH_P226_1.jpg|thumb|none|600px|A holstered P226 is seen on Sheriff Tom Wachowski's ([[James Marsden]]) belt.]]&lt;br /&gt;
[[File:STH_P226_2.jpg|thumb|none|600px|Deputy Wade (Adam Pally) holds his P226.]]&lt;br /&gt;
[[File:STH_P226_3.jpg|thumb|none|600px|Wade still clutching his P226 after using it to push Crazy Carl's (Frank C. Turner) chainsaw out of the way.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
US Army troops are seen using [[M4A1]] carbines when they are deployed to Green Hills, Montana to investigate the power outage caused by Sonic.&lt;br /&gt;
[[Image:M4A1 ACOG.jpg|thumb|none|400px|M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:STH_M4A1_1.jpg|thumb|none|600px|US Army troops patrol the baseball pitch with their M4A1 carbines.]]&lt;br /&gt;
[[File:STH_M4A1_2.jpg|thumb|none|600px|Troops behind Major Bennington ([[Neal McDonough]]) with their M4A1s. Note the Major's shoulder patch insignia belongs to that of the 10th Mountain Division.]]&lt;br /&gt;
[[File:STH_M4A1_3.jpg|thumb|none|600px|A US Army Mountain trooper in the blurry foreground combs the forest with his M4A1. This one is equipped with an ACOG scope and foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Palmer Cap-Chur Model 60==&lt;br /&gt;
Tom Wachowski ([[James Marsden]]) is seen using a [[Palmer Cap-Chur Short Range Projector|Palmer Cap-Chur Model 60]] air gun loaded with tranquilizer darts when he encounters Sonic for the first time.&lt;br /&gt;
[[Image:Palmer Model 60.jpg|thumb|none|300px|Palmer Cap-Chur Model 60 Short Range Projector.]]&lt;br /&gt;
[[File:STH_TranqPistol_1.jpg|thumb|none|600px|The pistol carry-case containing the Model 60 air gun, along with several tranquilizer darts is opened up. Note the wooden grips.]]&lt;br /&gt;
[[File:STH_TranqPistol_2.jpg|thumb|none|600px|Tom Wachowski ([[James Marsden]]) checks the air gun by opening the rotating breach.]]&lt;br /&gt;
[[File:STH_TranqPistol_3.jpg|thumb|none|600px|Tom holds the Model 60 dart gun in tandem with a underhanded flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 heavy machine gun==&lt;br /&gt;
A Humvee-mounted [[Browning M2]] HMG is seen briefly in the background.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:STH_BrowningM2_1.jpg|thumb|none|600px|A mounted Browning M2 (circled in red) is seen holding the perimeter of the baseball field.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1411549</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1411549"/>
		<updated>2021-04-18T07:08:38Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ Exact manufacturer of these rifles isn't stated in-game. Name is generic &amp;quot;Police M4 carbine&amp;quot;, so these could as well be hailing from FN, Bushmaster or Remington as from Colt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division''''' is a MMOTPS for the PC, PS4 and Xbox One. The game was developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
The Division's plot focuses around the &amp;quot;Green Poison&amp;quot;, a weapons-grade super virus derived from various deadly pathogens like H1N1, Ebola, and dengue fever, among other things, and it's effects on America's center of business: New York City. It was created by a rogue scientist named Gordon Amherst and used paper currency as the vector of his pathogen, easily infecting all of America as this was during Black Friday, when money changed hands at an rapid rate. In but a few days, thousands of people were being admitted to hospitals and many more were dying due to a mysterious &amp;quot;flu&amp;quot; outbreak. The virus' rapid mutation abilities and sheer lethality made it nearly impossible to create a vaccine or keep the victims alive long enough for a vaccine to be develop.&lt;br /&gt;
&lt;br /&gt;
In response to containing the virus; the Catastrophic Emergency Response Agency (the game's version of the American CDC) and the Joint Task Force, a coalition of emergency services, police forces, and National Guard units, were assembled and attempted to prevent further spread of the virus by creating the &amp;quot;Dark Zone&amp;quot; in central Manhattan, which is a walled-off area for infected people to be isolated from the general populace, until a cure can be distributed. Assisting the JTF and CERA are operatives from the &amp;quot;Strategic Homeland Division&amp;quot; (or simply, &amp;quot;The Division&amp;quot;), who are highly-trained government sleeper agents &amp;quot;activated&amp;quot; by the president to ensure the continuity of government, in the event of a catastrophic domestic crisis. The first ones sent here are known as the &amp;quot;First Wave&amp;quot;. Things however, did not go as planned, and the growing resource shortages and civilian unrest took a heavy toll on JTF and SHD forces, largely wiping out the majority of the first wave Division agents, and most of the JTF's influence and control over New York.&lt;br /&gt;
&lt;br /&gt;
The player is part of the &amp;quot;Second Wave&amp;quot; of activated agents, and must work with fellow agents and the JTF to discover the fate of the First Wave agents, wrestle back control of the city to the JTF, and essentially save what remains of NYC until order can be restored.&lt;br /&gt;
&lt;br /&gt;
Opposing them are rioters: survivors of the flu fighting and looting for survival, the Cleaners: a group of insane NY sanitation workers hellbent on purifying the virus from the Earth with copious amounts of fire, the Rikers: escaped convicts from Rikers island taking advantage of the total anarchy, the Last Man Battalion: a high-tech PMC unit originally contracted to safeguard wallstreet business firms but has since then decided to take control of Manhattan with an iron grip after being stranded due to the quarantine, the Hunters: a group of mysterious mask-clad operators hunting down Division agents, and lastly: fellow Division agents from the first and second wave who have gone rogue.&lt;br /&gt;
&lt;br /&gt;
A sequel named ''[[The Division 2]]'' was announced in March 2018, and released a year later in March 2019. The game takes place in Washington D.C and is set 7 months after the first game.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;. There is also a special variant called &amp;quot;Damascus&amp;quot;, which sports a two-tone silver and white finish with black engravings. It has a special ability where it gains 20% more damage within 2 seconds of drawing the weapon, but subsequently looses 20% damage after 2 seconds.&lt;br /&gt;
&lt;br /&gt;
It is also the standard-issue sidearm of JTF troops, who will sometimes be armed with an M9 and nothing else.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with an M9 in his thigh holster.]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A &amp;quot;non hostile&amp;quot; Division Agent is seen holding a Beretta M9 on a potential enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The Division Agent is seen reloading his Beretta M9 after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta M9.]]&lt;br /&gt;
[[Image:TheDivision Damascus.jpg|thumb|none|600px|The unique Damascus. It was dismantled for a high-end D-Tech shortly after this screencap was captured.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears with a 20-round magazine and wood grips as the &amp;quot;Officers M9 A1&amp;quot;. It is strangely only capable of using barrel attachments like the standard M9, despite having an underside rail.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:DivisionM9A1Reload.jpg|thumb|none|600px|A Division agent reloads her M9A1 as she gazes upon the glory that is the USS Intrepid]]&lt;br /&gt;
[[Image:DivisionM9A1.jpg|thumb|none|600px|Inspecting the Beretta M9A1.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] appears in The Division. It is the only sidearm capable of firing in bursts and it is possible to have it fire in quasi-full auto by timing the bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 93R.jpeg|thumb|none|600px|The Beretta 93R in The Division.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot;. The &amp;quot;Type T&amp;quot; variant has a threaded barrel and extended magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 Storm in-game.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|A Division Agent holds her Px4. Note what appears to be a full size grip with compact barrel and slide, though it may be the angle making it look stubby.]]&lt;br /&gt;
[[Image:TheDivision Px4 SD.jpg|thumb|none|600px|The SD (Special Duty) variant of the Px4 Storm, known as the &amp;quot;Type T&amp;quot; in the game. It probably stands for &amp;quot;Tactical&amp;quot;, however there is no &amp;quot;T&amp;quot; model of this gun in real life. As a matter of fact, the SD is only available in Type F configuration (SA/DA with decocker and manual safety).]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 20DS==&lt;br /&gt;
The [[Chiappa Rhino 20DS]] appears in The Division as the &amp;quot;Snubnosed Rhino&amp;quot;. &lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[image:TheDivision Rhino 20DS.jpeg|thumb|none|600px|The Rhino 20DS in The Division.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino 40DS]] appears in The Division as the &amp;quot;Rhino&amp;quot;. &lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|300px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision Rhino 40DS.jpeg|thumb|none|600px|The Chiappa Rhino 40DS in The Division.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
The [[Chiappa Rhino#Chiappa Rhino 60DS|Chiappa Rhino 60DS]] appears as the &amp;quot;Rhino Special&amp;quot; in The Division. It is so far the only sidearm capable of mounting a sight attachment (although only small ones). A special version called the &amp;quot;Golden Rhino&amp;quot; appears as an exotic weapon, which it sports a golden finish and an increased stagger chance.&lt;br /&gt;
[[File:Rhino6 Bianca.jpg|thumb|none|350px|Chiappa Rhino 60DS (6&amp;quot; barrel version), current production model with hard chrome plating - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision Rhino 60DS.jpeg|thumb|none|600px|The Chiappa Rhino 60DS in The Division.]]&lt;br /&gt;
[[Image:TheDivision Rhino 60DS close.jpeg|thumb|none|600px|The Rhino 60DS with a few accessories.]]&lt;br /&gt;
[[Image:TheDivision GoldenRhino.jpg|thumb|none|600px|The Golden Rhino.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game. Interestingly enough, when compared to its modern day successor, the [[Colt M45A1 CQBP]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this difference in damage may just be for balance purposes. There is an exotic variant called &amp;quot;The Centurion&amp;quot;, which is an ornate, nickel-plated M1911 with ivory grips and gold engravings, and deals bonus headshot damage if paired with the &amp;quot;Liberator&amp;quot; exotic assault rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by cleaner snipers as their sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|A Division Agent holds her suppressed M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] appears ingame as an available weapon. It is also seen as the sidearm of the female snipers belonging to the Rikers, which they will draw at close range. Interestingly enough, when compared to its predecessor, the [[Colt M1911A1]] (also in game), the M1911 does slightly more damage than the M45A1, yet they are based on the same platform, though this change in damage may just be for balance purposes.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision M45A1-menu.jpg|thumb|none|600px|A default M45A1 CQBP in the menu screen. Here you can see the visibly extended, and threaded barrel, which allows for the attachment of muzzle devices.]]&lt;br /&gt;
[[Image:TheDivision M45A1-inspect.jpg |thumb|none|600px|A Division Agent inspects his customized M45A1 with an attached SilencerCo .45 Osprey suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45 / MEU(SOC) ==&lt;br /&gt;
The [[Colt_M45A1_CQBP#M45_.2F_MEU.28SOC.29|Colt M45]] pistol appears in game as the &amp;quot;Tactical M1911&amp;quot; and appears with a silver frame and black grips. It features a threaded barrel and underside rails for a variety of attachments.&lt;br /&gt;
&lt;br /&gt;
The weapon is used as the sidearm of choice by shielded heavy gunners of the Last Man Batallion.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|M45 MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45==&lt;br /&gt;
The [[FNP-45]] was added to the game via the 1.3 update, and appears as the &amp;quot;X-45&amp;quot;.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 Silver slide - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision FNP45.jpg|thumb|none|600px|FN FNP-45 with no mods equipped.]]&lt;br /&gt;
&lt;br /&gt;
==FNP-45 Tactical==&lt;br /&gt;
The [[FNP-45 Tactical]] was added to the game via the 1.3 update, and appears as the &amp;quot;First Wave X-45&amp;quot;.&lt;br /&gt;
[[File:FNX-45 Tactical FDE.jpg|thumb|none|300px|FNP-45 Tactical FDE - .45 ACP]]&lt;br /&gt;
[[File:TheDivision FNP45Tac.jpg|thumb|none|600px|FNP-45 Tactical with no mods equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A generic model [[Desert Eagle]] is depicted in graffiti.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|390px|Magnum Research Desert Eagle Mark VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[File:Divisiondeagle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of rioters. It is called the &amp;quot;First Wave PF45&amp;quot; ingame. Interestingly enough, in one of the ECHO reconstructions, it is marked in the hand of a rioter under the correct name of M&amp;amp;P45.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of rioters, although notably by elite rioter grenadiers, who will still continue using this handgun despite their compatriots moving onto machine pistols and submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The Rikers take selfies while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. Note the 4.5&amp;quot; barrel]]&lt;br /&gt;
[[Image:DivisionCustomM&amp;amp;P.jpg|thumb|none|600px|&amp;quot;Custom&amp;quot; M&amp;amp;P45 with a threaded barrel and extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as the &amp;quot;586 Magnum&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686-menu.jpg |thumb|none|600px|The &amp;quot;586 Magnum&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SWModel686-inspect.jpg|thumb|none|600px|A Division Agent inspects his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision_SWModel686-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;586 Magnum&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The &amp;quot;Police 686 Magnum&amp;quot; [[Smith &amp;amp; Wesson Model 686]] is another revolver available in game, and appears to have generally better stats than the Model 586.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-menu.jpg |thumb|none|600px|The &amp;quot;Police 686 Magnum&amp;quot; as seen in the menu. Note the default nickel finish, Hogue grip, and the longer 6&amp;quot; barrel compared to the Model 586.]]&lt;br /&gt;
[[Image:Division686Magnum.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload1.jpg |thumb|none|600px|In a rare, very un-Tom-Clancy-ish manner, the Agent empties his &amp;quot;Police 686 Magnum&amp;quot; without the use of the extractor rod....]]&lt;br /&gt;
[[Image:TheDivision SWModel686Nickel-reload2.jpg |thumb|none|600px|... and then reloads the cylinder. Note the floating speedloader being tossed away to the right.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
An [[MP5A3]] with a navy trigger group, half a KAC M4 handguard, and a sight rail bolted to the gun, identical to the one in [[Sicario]], appears as the &amp;quot;Navy MP5N,&amp;quot; and is the first weapon available in the full game. A custom MP5 variant produced by TSC Machine is also available at higher ranks later in the game, called the &amp;quot;MP5 ST&amp;quot;. The two guns are particularly popular with the playerbase, due to their high rate of fire (800RPM default) and overall well-rounded stats.&lt;br /&gt;
&lt;br /&gt;
An [[MP5A4]] with rails bolted to the handguard and a sight rail is one of the available SMGs in the Beta. In the final game, it appears as the &amp;quot;Burst-fire MP5&amp;quot;, which as the name describes; is only capable of firing in 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
Customized MP5A3s are used by Rikers gang leaders, while customized MP5A4s are used by elite Rikers grenadiers. Named Rikers gang leaders make use of a customized TSCM MP5. Elite snipers of the Last Man Battalion also use MP5A3s as their sidearm when engaged in close combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|A Division Agent reloads his MP5A4 fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
[[File:TSC Machine MP5 Navy ST.jpg|thumb|none|400px|TSC Machine MP5 Navy ST - 9x19mm]]&lt;br /&gt;
[[File:Division MP5ST.jpg|thumb|none|600px|Showing off a customized MP5 Navy ST in the prologue level of the Underground DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. It is modeled with a 40 round magazine but only holds a default of 20 rounds, although attaching &amp;quot;Extended Mags&amp;quot; may bring the magazine capacity closer to, exactly and/or exceeding its correct amount. The weapon currently has the fastest RoF of any SMG in the game, with a base speed of 950 RPM.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by high-level Cleaners grenadiers.&lt;br /&gt;
[[Image:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[Image:TheDivision MP7A2-menu.jpg|thumb|none|600px|The MP7A2 as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-inspect.jpg|thumb|none|600px|A Division Agent inspects his customised MP7A2 with a red dot scope, compensator, red Fortis SHIFT foregrip, and an incredibly tacky neon green paint job.]]&lt;br /&gt;
[[Image:TheDivision MP7A2-reload.jpg|thumb|none|600px|The Division Agent reloads a default MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] appears in The Division as the &amp;quot;UMP-45&amp;quot;. Three variants exist, one is the &amp;quot;Police UMP45&amp;quot;, which uses factory parts. The &amp;quot;Tactical UMP&amp;quot; has a Magpul stock installed. The last is the &amp;quot;Converted USC&amp;quot;, which is listed below.&lt;br /&gt;
&lt;br /&gt;
The weapon features a free, unique talent that gives it +10% damage against targets in cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision UMP.jpeg|thumb|none|600px|The UMP45 in The Division.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC (*)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears in The Division as the &amp;quot;Converted USC&amp;quot;. The name implies that that this in fact a USC that has been converted to fully automatic, as opposed to other semi-auto civilian models of automatic weapons in the game that retain the name of their fully automatic counterparts (such as with the G36). In real life, the USC is a semi-automatic carbine. The ingame version has the correct 16 inch barrel but uses 20 round magazines instead of the 10 round magazines that come standard with the real USC. Additionally, the 16 inch barrel will disappear if a barrel attachment is mounted (with no penalty to stats, no less), reverting to the 8 inch barrel of standard UMP45s.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision USC.jpeg|thumb|none|600px|The Heckler &amp;amp; Koch USC in The Division.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
A stripped-down [[FN P90]] is used in the standard automated sentry guns deployed by division agents, which unfolds from a briefcase-like form and balanced on a small tripod. The gun has unlimited ammunition once deployed and is capable of tracking targets in a 360 degree radius; but has limited health, effective range, and life span.&lt;br /&gt;
&lt;br /&gt;
While most of the gun's extra parts has been stripped out since the gun was not meant to be fired by a person; it still uses the proprietary 50-round transparent magazines exclusive to the P90. This can be clearly observed by going to the JTF base's electronics wing and going to the division tech section, where a person is working on an inert sentry gun can be observed.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - FN 5.7x28mm]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with a sentry gun deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] appears as an exotic weapon in the game in two forms. One is it's standard form with a 30-round stick magazine simply called &lt;br /&gt;
&amp;quot;Thompson M1928&amp;quot;, and another one with a 50-round drum mounted called &amp;quot;Tommy Gun&amp;quot;. The weapon's magazine is the only customization part and it has a unique talent that boost it's hipfire damage by 11%; encouraging you to live out your classic mobster dreams in the streets of modern NYC (Even if its impractical due to the Thompson's high rate of fire and lackluster handling.).&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:TheDivision Tommy 2.jpg‎ |thumb|none|600px|&amp;quot;Tommy Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] was added into the game via the 1.3 Update. It appears as both the &amp;quot;PP-19&amp;quot; and the &amp;quot;Enhanced PP-19&amp;quot;, the only difference being stat changes and Magpul furniture. It has the highest magazine capacity of any SMG at 53 rounds and capable of reaching over 100 with a high-level &amp;quot;Extended Mag&amp;quot; upgrade, but lacks the ability to mount fore-end mods due to his bottom-mounted helical magazine (strangely, including laser sights, despite perfectly able to mount a side rail).&lt;br /&gt;
&lt;br /&gt;
The weapon is used by rogue first-wave agents  in legendary difficulties (An odd choice for an American sleeper team sponsored by their government to operate locally) and also by some of the members of the Hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:TheDivision PP-19.jpg|thumb|none|600px|The standard PP-19 Bizon-2 with side-folding stock.]]&lt;br /&gt;
[[Image:TheDivision PP-19 Bison.jpg|thumb|none|600px|The &amp;quot;Enhanced&amp;quot; PP-19 Bizon-2 with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is an exotic-tier weapon added in update 1.8, called &amp;quot;The House&amp;quot;. It has a special ability where it will randomly bestow an additional 20% more damage to either the first or last half of the magazine, depending on the card flipped on the status screen (the white card stands for the first 50%, while the black card stands for the last 50%).&lt;br /&gt;
&lt;br /&gt;
Due to its status of essentially being a better MP5 Navy with a clear-cut damage boost and unique aesthetic, its one of the most sought-after end-game weapons in the game, to the point people are willing to go on hour-long Manhunts in the Dark Zone just to be able to steal one off an (un)lucky person and extract it out (although its also obtainable by chance through all world bosses and the Underground).&lt;br /&gt;
&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision House 1.jpg|thumb|none|600px|&amp;quot;The House&amp;quot;]]&lt;br /&gt;
[[Image:TheDivision House 2.jpg|thumb|none|600px|The MPX customized with Aimpoint Micro T-1 red dot sight, loud vent brake, wolf gray vertical grip, and Green Stealth camo - one of the rarest weapon finishes in the game (excluding the ones you can pay for).]]&lt;br /&gt;
[[Image:TheDivision House 3.jpg|thumb|none|600px|Reloading &amp;quot;The House&amp;quot;, one of the most sought-after weapons in the current version of the game.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]], a rather out-of-place obscure Italian &amp;quot;improved&amp;quot; clone of the [[IMI Uzi]] produced from 1984 to 1989, appears in ''The Division'' as the &amp;quot;Black Market T821&amp;quot;. A version with a folding wire stock appears as the &amp;quot;Police T821&amp;quot;. There is also a unique, exotic variant called &amp;quot;Midas&amp;quot;, which sports a two-tone gold and black finish, and has a special ability where it reduces an opponents damage by 20%, but it's damage is also reduced.&lt;br /&gt;
&lt;br /&gt;
The Black Market variant is primarily used by The Cleaners' and the Rikers' standard grenadiers. Rioter squad leaders also make use of the weapon, who like their compatriots, like to fire it sideways &amp;quot;gangster-style&amp;quot; (and being able to snipe players from absurd distances and elevations while doing so, no less). The weapon is also used by some named elite LMB heavy gunners, who use it as their sidearm with an array of aftermarket parts, along with an M60E4.&lt;br /&gt;
&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The Socimi Type 821 ingame.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|A Division Agent holds her Socimi Type 821.]]&lt;br /&gt;
[[File:DivisionT821.jpg|thumb|none|600px|The stocked Type 821.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;Tactical Vector 45 ACP&amp;quot; appears as the SDP stockless version, the &amp;quot;Vector 45 ACP&amp;quot; with the standard folding stock, and finally a variant equipped with an M4 style collapsible stock called the &amp;quot;First Wave Vector 45 ACP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon appears prominently throughout game promotional material and artworks in the hands of Division agents, but is strangely never actually used by NPCs in-game. It's most prominent appearance is in the live-action &amp;quot;Agent Origins&amp;quot; trailer, where it is used by several Division agents with a slew of aftermarket attachments.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a TDI Vector at the ready.]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|A Division Agent engages hostiles with a TDI Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|A Division Agent armed with his Vector.]]&lt;br /&gt;
[[File:DivisionVector.jpg|thumb|none|600px|The default KRISS Vector in the final game.]]&lt;br /&gt;
[[File:DivisionlongVector.jpg|thumb|none|600px|The &amp;quot;First Wave Vector 45 ACP&amp;quot; with a Magpul MOE stock, Osprey .45 suppressor, and receiver extension.]]&lt;br /&gt;
[[File:KRISS-SDP.jpg|thumb|none|400px|KRISS SDP - .45 ACP]]&lt;br /&gt;
[[Image:Thedivisiontdivector.jpg|thumb|none|600px|A Division Agent armed with an accessorized SDP Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9 Mini==&lt;br /&gt;
The Division Agent Megan is seen armed with an [[Intratec TEC-9]] in pre-release footage. The standard TEC-9 is referred to as the &amp;quot;Converted SMG-9 A2&amp;quot; in-game, while the Tec-9 Mini is simply indexed as the &amp;quot;Converted SMG-9&amp;quot;. It has two unique versions named &amp;quot;Eir&amp;quot; and &amp;quot;Hildr&amp;quot;, which have silver and gold finishes respectively, and has a boost designed to work as a pair.&lt;br /&gt;
&lt;br /&gt;
Both TEC-9 variants are exclusively used by rioters of various ranks, all of whom fire it &amp;quot;gangster-style&amp;quot;. Rioters using the A2 variant also have a PEQ-2 laser attached on the barrel shroud, despite the weapon not having a rail mounted there.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[image:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Division Agent Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
[[Image:DivisionTec9.jpg|thumb|none|600px|TEC-9 in the customization display.]]&lt;br /&gt;
[[Image:DivisionTec9Mini.jpg|thumb|none|600px|Posing with the TEC-9 Mini.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears ingame as three variants. The first is the standard &amp;quot;AUG A3 Para XS&amp;quot;, which uses an A2-style flat-top rail with the integral grip replaced with another rail. The second is the &amp;quot;Enhanced AUG A3P&amp;quot;, which uses an A3-style top rail with the forend removed and has an olive drab finish. The third is the &amp;quot;Tactical AUG A3P&amp;quot;, which uses an A3 CQC-style forend and tan finish. The guns are popular in the game for having a combination of high accuracy with decent RoF and damage.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by more elite or specialized enemies in the game. The A3 Para XS variant is used by some named elite cleaner grenadiers with a silencer and standard LMB medics. The Enhanced variant is used by elite medics of the Last Man Batallion and rogue first-wave agents with a variety of customizations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|400px|AUG A3 9mm XS - 9x19mm]]&lt;br /&gt;
[[Image:DivisionAUGPara.jpg|thumb|none|600px|A Division Agents holds her AUG A3 9mm XS as she feels like there might be something behind her.]]&lt;br /&gt;
[[Image:DivisionAUGParaReload.jpg|thumb|none|600px|A Division Agent reloads her AUG A3 9mm XS as something ''glorious'' appears out of the fog behind her]]&lt;br /&gt;
[[File:DivisionAUGParaA3.jpg|thumb|none|600px|Another AUG Para with an A3-CQC style forend.]]&lt;br /&gt;
[[File:Division AUGpara A3.jpg|thumb|none|600px|Watching the sunrise with another AUG A3 9mm variant.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A stock-less [[AKS-74U]], mounted upside-down, is used by the turrets employed by Cleaner Engineers. They lack the accuracy and power of the LMB turrets using M249s, but are deployed more frequently in comparison.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] appears as the &amp;quot;M4&amp;quot;, where it appears in a total of 3 variants. The first is the &amp;quot;Police M4&amp;quot;, which uses standard factory parts and is given to the player upon reaching Manhattan for the first time. The second is the &amp;quot;Lightweight M4&amp;quot;, which uses a variety of custom parts. The third is the LVOA-C, which is listed further below. The Lightweight M4 has an exotic variant called &amp;quot;Liberator&amp;quot;, which has a two-tone black and silver finish with gold accents. It also has a special ability of giving the &amp;quot;Centurion&amp;quot; pistol a headshot damage boost once certain conditions are met.&lt;br /&gt;
&lt;br /&gt;
The weapon is the standard rifle of lower-level Last Man Battalion troops and used by some JTF troops. A customized Police M4A1 also used by veteran Rikers riflemen.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|M4A1 carbine with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|The M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|A Division Agent holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|A Division Agent engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:DivisionLWM4.jpg|thumb|none|600px|The &amp;quot;Lightweight&amp;quot; M4 model has a Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and a LMT SOPMOD stock.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in The Division as the &amp;quot;Urban MDR.&amp;quot; It is an exotic-tier weapon that can only be obtained from certain caches and drops from named enemies or hunters. &lt;br /&gt;
&lt;br /&gt;
It fires on semi-automatic only like the game's marksman rifles; but is categorized as an assault rifle and handles like one as well while dealing almost as much damage as a Marksman rifle (albeit lacking the +100% headshot damage bonus) and the assault rifle family's plentiful ammo stock, making it a particularly versatile weapon. It also benefits from semi-automatic specific skills.&lt;br /&gt;
&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014: the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:TheDivision MDR 1.jpg|thumb|600px|none|Stock Urban MDR with flip-up iron sights. The in-game MDR is based on the prototype model. The selector switch is clearly set to Auto, however this gun is limited to semi-auto fire.]]&lt;br /&gt;
[[Image:TheDivision MDR 2.jpg|thumb|600px|none|Customized Urban MDR with Omega rifle suppressor, handstop, Leupold VX-1 scope, and 44-round hi-cap magazine (it has no 3D model like on most other guns).]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;Military SA-58&amp;quot;. It is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58Para-menu.jpg|thumb|none|600px|A SA58 Para Tactical as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58Tactical-inspect.jpg |thumb|none|600px|A Division Agent inspects his SA58 Para Tactical.]]&lt;br /&gt;
[[Image:TheDivision SA58Para-reload.jpg|thumb|none|600px|A Division Agent reloads his SA58 Para Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
An even more compact version of the SA58, the [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. As with the above example, is incorrectly classified as an assault rifle as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-menu.jpg|thumb|none|600px|A SA58 OSW as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SA58OSW-reload.jpg |thumb|none|600px|A Division Agent reloads his SA58 OSW.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] originally appeared in The Division as the &amp;quot;FAMAS&amp;quot;. After an update, it was turned into a unique, exotic weapon and now called the &amp;quot;Bullfrog&amp;quot;, where it can only be obtained by either opening caches that offer exotic-tier items or defeating high-level bosses. The weapon has a special ability where it bestows a flat 15% damage boost, as long as no stability and/or accuracy increasing attachments are installed on it.&lt;br /&gt;
&lt;br /&gt;
The weapon has the fastest RoF for any assault rifle in the game, with a base speed of 900RPM.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:TheDivision FAMAS Surbaissé.jpeg|thumb|none|600px|The FAMAS Valorisé in The Division.]]&lt;br /&gt;
[[Image:TheDivision BULLFROG.jpg|thumb|none|600px|The Bullfrog customized with Leupold VX-1 scope, Magpul M-LOK hand stop, Silencer Co. Omega suppressor, and &amp;quot;Dogfish&amp;quot; camo finish.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G Series==&lt;br /&gt;
The [[FN FAL|FN FAL G Series]] appears in game as the &amp;quot;Classic FAL&amp;quot;. Similarly to the SA58 examples above, it is incorrectly classified as an assault rifle, as well as erroneously depicted firing in 3-shot bursts.&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ThedivisionFAL1.jpg|600px|thumb|none|The Classic FAL in game.]]&lt;br /&gt;
[[Image:The divisionFAL2.jpg|600px|thumb|none|The FAL in game. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionFAL3.jpg|600px|thumb|none|A Division Agent rocks a fresh magazine into his FAL...]]&lt;br /&gt;
[[Image:ThedivisionFAL4.jpg|600px|thumb|none|...then chambers a new round.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police SCAR-H&amp;quot; and &amp;quot;Military SCAR-H&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. There is also a unique variant called the &amp;quot;Tenebrae&amp;quot;, which has the special ability of resetting the party's cooldowns if the player kills an enemy by shooting their weakpoints (ammo canisters, grenade pouches...etc).&lt;br /&gt;
&lt;br /&gt;
It is classified as a marksman rifle and fires in semi-auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|Overview of a FN SCAR-H.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|A Division agent holds her SCAR-H fitted with a Magpul MVG vertical foregrip.]]&lt;br /&gt;
[[Image:DivisionSCARcustom.jpg|thumb|none|600px|The &amp;quot;Police Mk17&amp;quot; variant, which features the VLTOR VSS-11 stock and a Tango Down rail extension.]]&lt;br /&gt;
[[File:tclancy division scar tenebrae.jpg|600px|thumb|none|A stock Exotic &amp;quot;Tenebrae&amp;quot; variant with its black stock and lower, and golden tiger stripe upper.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] is available in the game and appears in the same name. The weapon has two other custom variants, one is the &amp;quot;SOCOM&amp;quot; variant which sports an aftermarket extended rail. The other is the &amp;quot;Tactical MK-16&amp;quot;, which sports a shortened carbine barrel, aftermarket fore-end rail, and the stock has been replaced with a Magpul M4-style stock. There is also a unique variant called &amp;quot;Caduceus&amp;quot;, which is a standard SCAR-L that sports a two-tone blue and black finish with gold parts. It has a special ability where it heals all nearby friendly players, every time it scores a critical hit.&lt;br /&gt;
&lt;br /&gt;
The weapon is seen with numerous division-specific weapon caches in the world environment, somewhat implying its used by them (although no NPC in the game uses the weapon). It is also used by a few Division members of Noble squad which can be seen during ECHO-reconstructions, although this was taken from them by Rikers after they were ambushed and killed.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|Overview of a Standard FN SCAR-L with a PMAG. Note that the front sight post has been removed from the gas block. Presumably because having two front sights would be redundant.]]&lt;br /&gt;
[[File:DivisionMk16.jpg|thumb|none|600px|The high end Mk. 16 version, featuring the VLTOR CASV handguard and AR stock adapter.]]&lt;br /&gt;
[[file:The Division SCAR-L.jpeg|thumb|none|600px|A patriotic Division Agent holds a white SCAR-L with a vertical grip.]]&lt;br /&gt;
[[File:DivisionSCARsocom.jpg|thumb|none|600px|&amp;quot;SOCOM SCAR-L&amp;quot;, which has features a Primary Weapons Systems SRX Rail with the rails removed for extra-low drag in the playpen, in case those toddlers get out of line...]]&lt;br /&gt;
[[File:TheDivision BulletKing.jpg|thumb|none|600px|A graffiti tribute to the &amp;quot;Bullet King&amp;quot;, the most (in)famous Light Zone Boss in the game. He's even mentioned in the wikipedia article about The Division.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants featured in The Division.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision G36C.jpg|thumb|600px|none|A detail shot of the G36C being held by a Division Agent.]]&lt;br /&gt;
[[Image:TheDivision G36C 2.jpg|thumb|600px|none|A mall cop wielding the G36C as he swears vengeance on the hoodlums who didn't back it up when he told them to.]]&lt;br /&gt;
[[File:DivisionG36reload.jpg|thumb|none|600px|Reloading a &amp;quot;Dogfish&amp;quot; camouflaged G36C. Unlike many games, the transparent magazine actually shows the ammo depleting.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in The Division as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TheDivision G36.jpg|thumb|none|600px|An unmodified G36V.]]&lt;br /&gt;
[[Image:TheDivision G36 4.jpg|thumb|none|600px|An agent holding a G36V. Note the Mechanix gloves.]]&lt;br /&gt;
[[Image:The division G3 2.jpg|thumb|none|600px|The agent at the ready with his G36V.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KA4]] with a STANAG magazine adapter appears in The Division as the &amp;quot;G36 Enhanced&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36KA4 right.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:TheDivision G36 3.jpg|thumb|none|600px|The Heckler &amp;amp; Koch G36KA4 in The Division.]]&lt;br /&gt;
[[Image:TheDivision HK243 close.jpeg|thumb|none|600px|Closeup of the G36KA4.]]&lt;br /&gt;
[[Image:TheDivision HK243 wide.jpeg|thumb|none|600px|A Division Agent holding an G36KA4 with ACOG and vertical fore grip.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]] appears in the game as the &amp;quot;Classic AK-47&amp;quot;; for some reason, it is modeled with the front sight and gas block of an actual AK-47. A customized version of the AKM is erroneously referred to as the &amp;quot;Black Market AK-74&amp;quot;. There is also a unique variant called the &amp;quot;Warlord&amp;quot;, which is a classic AK with a gaudy silver and black finish with gold engravings. The weapon has a unique ability where it reduce taken damage by 20% while it is firing.&lt;br /&gt;
&lt;br /&gt;
The classic AK-47 is used by Cleaners riflemen with a jury-rigged flamethrower mounted under it. The Black Market AK-74 is used by some named rogue first-wave Division agents.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|Izhmash AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:ThedivisionAKM1.jpg|thumb|none|600px|The AKM in-game.]]&lt;br /&gt;
[[Image:TheDivision AKM custom.jpeg|thumb|none|600px|The &amp;quot;Black Market AK-74&amp;quot; is actually a custom AKM with various accessories such as a Magpul CTR stock and PMAG as well as an AK-47 style muzzle brake.]]&lt;br /&gt;
[[Image:TheDivision Custom AKM close.jpeg|thumb|none|600px|As if the game were not confused enough about this gun already, now it thinks the AKM is a piece of clothing.]]&lt;br /&gt;
[[Image:ThedivisionAKM2.jpg|thumb|none|600px|The AKM ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionAKM4.jpg|thumb|none|600px|Reloading an accessorized AKM. Note the quad-stack magazine which appears if an &amp;quot;Extended Magazine&amp;quot; attachment is used.]]&lt;br /&gt;
[[Image:ThedivisionAKM3.jpg|thumb|none|600px|A Division Agent chambers a round during a reload with the default AKM. Also note the glowing barrel after long sustained fire.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an underbarrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74==&lt;br /&gt;
The [[AK-74]] appears in the game as different variants, although some are erroneously referred to as the &amp;quot;AK-47M&amp;quot;. It uses polymer parts with a railed forend, and retains the AK-47 style front sight and gas block modeled on the &amp;quot;Classic AK-47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used primarily by the standard Rikers riflemen.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74(plum).jpg|thumb|none|500px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision AK-74.jpeg|thumb|none|600px|The AK-74 appearing as the &amp;quot;AK-47M&amp;quot; in The Division.]]&lt;br /&gt;
[[Image:TheDivision AK-74 close.jpeg|thumb|none|600px|Closer view of the AK-74.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] with a 16.5&amp;quot; barrel appears in-game as two different variants; the &amp;quot;Military P416&amp;quot; and the &amp;quot;P416 G3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Various veteran and elite members of the Last Man Battalion PMC makes use of customized Military P416s as their standard assault rifle. The P3 variant is used by the mysterious Hunters and by Larae Barret, de-facto leader of the Rikers.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|A Division Agent holds her P416 fitted with a tan Aimpoint CompM2 and red Fortis SHIFT foregrip.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Overview of a Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|A Division Agent holds a P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|The same Division Agent reloading his P416.]]&lt;br /&gt;
[[file:P416.jpg|thumb|none|500px|Patriot Ordnance Factory P416 with 10.5-inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DivisionP416.jpg|thumb|none|600px|Another agent showing off the NP3 treated P416 &amp;quot;G3&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The 2012 version of the [[Remington ACR]] is available in the game with multiple variants. A 2012 Remington ACR with a black finish, a fixed stock, and MOE handguard is available simply as the &amp;quot;ACR&amp;quot;. The &amp;quot;Enhanced ACR-E&amp;quot; is the more typical 2012 ACR with a tan finish, adjustable folding stock, and the standard 5-sided railed handguard, while the &amp;quot;Tactical&amp;quot; is the enhanced variant with a shortened 10.5 inch barrel.&lt;br /&gt;
&lt;br /&gt;
Elite riflemen of the Last Man Battalion make use of customized standard ACRs as their weapon. Rogue first-wave agents make use of the enhanced and tactical variant with several attachments. The weapon also appears quite frequently in the game's trailers, somewhat implying it's status as The Division's standard-issue assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|500px|Remington ACR 2012 version with 16.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-ACR-1.jpg|thumb|none|600px|Overview of a ACR fitted with a Trijicon ACOG scope and Fortis SHIFT foregrip.]]&lt;br /&gt;
[[Image:Division-ACR-2.jpg|thumb|none|600px|A Division Agent checks his ACR.]]&lt;br /&gt;
[[Image:DivisionACRE.jpg|thumb|none|600px|The Remington ACR-E, note the folding adjustable stock.]]&lt;br /&gt;
[[Image:DivisionACRcarbine.jpg|thumb|none|600px|The &amp;quot;Tactical ACR&amp;quot; with a compact 10.5&amp;quot; barrel and the 2012 spec upper receiver.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|Render of a Division Agent with a &amp;quot;Enhanced ACR-E&amp;quot; on his back]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] is an available weapon and characterized as one of the best end-game weapons available due to its high RoF and decent stats overall. Appears as &amp;quot;LVOA-C.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weapon is sometimes used by the Hunters.&lt;br /&gt;
&lt;br /&gt;
[[File:LVOA-S.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-lvoa-s.jpg|thumb|none|600px|Texture-less render of the War Sport LVOA-S.]]&lt;br /&gt;
[[Image:TheDivision LVOA-S.jpeg|thumb|none|600px|The War Sport LVOA-S in The Division.]]&lt;br /&gt;
[[Image:TheDivision LVAO-S close.jpeg|thumb|none|600px|Close up of the War Sport LVOA-S.]]&lt;br /&gt;
[[Image:TheDivision LVAO-S wide.jpeg|thumb|none|600px|A Division Agent holding a War Sport LVOA-S.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] with fixed stock on his back in the game's pre-release trailers. It appears ingame as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;, as well as a short-barreled version called the &amp;quot;Tactical Super 90 SBS&amp;quot; that comes with a collapsible stock seen on the M1014.&lt;br /&gt;
&lt;br /&gt;
The standard Super 90 variant is sometimes used by JTF troops.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:SAI Benelli M4.jpg|thumb|none|499px|Salient Arms International Benelli M4 - 12 gauge]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The Benelli M4 ingame.]]&lt;br /&gt;
[[Image:DivisionBenelliM4.jpg|thumb|none|600px|The &amp;quot;Marine Super 90&amp;quot; in the hands of an agent.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
[[File:DivisionSalientArmsBenelli.jpg|thumb|none|600px|The &amp;quot;Tactical Super 90 SBS&amp;quot;, which is a short barreled Salient Arms International Benelli M4.]]&lt;br /&gt;
[[File:DivisionBenellireload.jpg|thumb|none|600px|The reload animation of the M4 has the character chamber-load it, regardless of whether the weapon is empty or not. Remaining shells are loaded normally.]]&lt;br /&gt;
&lt;br /&gt;
==MPS AA-12==&lt;br /&gt;
The [[AA-12]] automatic 12 gauge shotgun appears in The Division as &amp;quot;The Showstopper&amp;quot;. The shotgun is fitted with a 20-round drum magazine, a flash hider, and accessory rails. It also has a special ability where the gun's spread becomes tighter as it loses ammunition inside it's magazine, but the gun's magazine itself cannot be modified. It is so far the only fully-automatic shotgun in the game.&lt;br /&gt;
&lt;br /&gt;
Its an exotic-tier weapon that can only be obtained, either through exotic-tier caches or drops from several bosses.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision AA-12.jpeg|thumb|none|600px|Detailed view of the AA-12.]]&lt;br /&gt;
[[Image:TheDivision AA-12 close.jpeg|thumb|none|600px|Close up of the AA-12.]]&lt;br /&gt;
[[Image:TheDivision AA-12 wide.jpeg|thumb|none|600px|A Division Agent with an AA-12 fitted with a vertical fore grip and a UCP paint job based on the UCP pattern cover wrapped on the AA-12 in the movie [[Predators]].]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively. The weapon is the second-most powerful shotgun in the game, in terms of single-shot power, but hampered by its slow rate of fire. The weapon is one of the most used-weapons in the game by NPCs.&lt;br /&gt;
&lt;br /&gt;
The weapon and its variants are used by a variety of factions. The Express variant is used by standard engineers of The Cleaners and standard Rikers close assault troops, and some JTF soldiers. The &amp;quot;Military&amp;quot; variant is used by elite close assault troops of the Rikers, standard close assault troops and elite engineers of the Last Man Battalion and some named rogue first-wave agents of the Last Man Battalio that only appear on legendary difficulties. The &amp;quot;Custom&amp;quot; variant is used by some elite named engineers of The Cleaners and the LMB.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The Remington 870 Express Tactical in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The Remington 870 Express Field Gun ingame, fitted with a Trijicon SRS red dot sight and a handstop on the fore-end.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|A Division Agent with her 870 Express Field Gun.]]&lt;br /&gt;
[[Image:The-division-zbrush-summit-2014-m870.jpg|thumb|none|600px|A texture-less render of a modified 870 Express Tactical with a 870 New Police Tactical-style pistol grip and M4 stock adapter and a heatshield/quad-rail system.]]&lt;br /&gt;
[[Image:Division870railed.jpg|thumb|none|600px|The finished quad-railed 870.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm. The weapon has two exotic variants, one called &amp;quot;Cassidy&amp;quot; a full-length DBL shotgun with a bright brown finish and golden engravings, and has a special ability of discharging both barrels in one trigger pull. The other is the &amp;quot;Defiler&amp;quot;, which uses the same look as Cassidy, but in sawed-off form.&lt;br /&gt;
&lt;br /&gt;
The weapon has the most powerful single-shot damage in the game (as per shooter game tradition), but only two shells per shot with no mod slots, beyond cosmetics.&lt;br /&gt;
&lt;br /&gt;
The full-sized DBL is sometimes used by elite named Cleaners engineers.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Double Barrel Shotgun.]]&lt;br /&gt;
[[File:TheDivision Side by side double barrel shotgun.jpg|thumb|none|600px|An agent holding the double Barrel Shotgun.]]&lt;br /&gt;
[[file:TheDivision side by side double barrel shotgun 2.jpg|thumb|none|600px|An agent uses a double barrel shotgun to stop birds from spreading the infection.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
A standard model [[Saiga 12]] shotgun is available in the game. Called the &amp;quot;SASG-12&amp;quot; ingame. It has two other variants, one is the &amp;quot;Tactical&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend. The other is the &amp;quot;Black Market&amp;quot; variant which sports a shortened barrel, aftermarket quad-rail fore-end and the stock is replaced with a folding wire stock, similar to the ones used with [[Galil]]s. There is also a unique variant called &amp;quot;Medved&amp;quot;, which is Saiga 12K with a gaudy dark purple finish with wooden parts and gold and silver engravings, it also has the unique capability of firing slug rounds, rather than traditional buckshot but cannot mount an forend attachment due to a lack of rails.&lt;br /&gt;
&lt;br /&gt;
The weapon is the most popular shotgun in the game, owing to it's high damage per shot (albeit still lower than the Super 90 family), decent RoF, and is the only semi-auto shotgun that uses a detachable magazine, allowing for quicker reloads.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Black Market&amp;quot; variant is used by rogue first-wave agents, while the full-sized &amp;quot;Tactical&amp;quot; variant is used by elite close-quarters troops of the Last Man Battalion. The standard variant is uncommonly used by some LMB close quarters troops.&lt;br /&gt;
&lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[File:Saiga 12K.jpg|thumb|none|500px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Overview of a Saiga 12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|A Division Agent holds a Saiga 12]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|A Division Agent reloads the Saiga 12]]&lt;br /&gt;
[[File:DivisionSaiga12S.jpg|thumb|none|600px|The Saiga 12S variant, which appears with a cut down barrel and aftermarket furniture.]]&lt;br /&gt;
[[File:DivisionSaiga12K.jpg|thumb|none|600px|An agent shows us his Saiga 12K variant inside the sewers.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] appears in the game with two different variants: the shorter-barrel Covert version appears as the &amp;quot;SRS Covert&amp;quot; while the full-length version appears as the &amp;quot;SRS A1&amp;quot;. Due to it's flat-top rail, it is the only bolt-action sniper rifle in the game that you can mount the &amp;quot;Improved Iron Sights&amp;quot; mod.&lt;br /&gt;
&lt;br /&gt;
The covert variant is used by Rikers snipers, while the A1 variant is used by Last Man Battalion snipers.&lt;br /&gt;
&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-menu.jpg|thumb|none|600px|The &amp;quot;SRS Covert&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-inspect.jpg|thumb|none|600px|A Division Agent inspects his customized &amp;quot;SRS Covert&amp;quot; fitted with a scope, FORTIS Shift foregrip, a Surefire SOCOM muzzle brake, and an old 6-color &amp;quot;chocolate chip&amp;quot; camouflage pattern.]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload1.jpg|thumb|none|600px|The Agent removes the magazine with his right hand while holding up the rifle with his left...]]&lt;br /&gt;
[[Image:TheDivision SRSCovert-reload2.jpg |thumb|none|600px|... and inserts a fresh mag.]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:TheDivision SRS-menu.jpg |thumb|none|600px|The full sized rifle called the &amp;quot;SRS A1&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload1.jpg|thumb|none|600px|Having narrowly escaped several hackers in the Dark Zone, the Agent calmly reloads his newly acquired &amp;quot;SRS A1&amp;quot;.]]&lt;br /&gt;
[[Image:TheDivision SRS-reload2.jpg|thumb|none|600px|The Agent inserts a fresh magazine into his SRS.]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H Precision Rifle]] initially appeared in the pre-release trailer as the &amp;quot;Police Mk17 SR&amp;quot;, modeled with a 10-round magazine. The released game features the [[FN SSR]], with 20-round magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:SCARH-PR.jpg|thumb|none|500px|FN SCAR-H Precision Rifle with scope, Harris bipod, and 10-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|An Agent inspects a FN SCAR-H Precision Rifle in a weapon case. This feature was only seen in trailers and the alpha builds of the game as it was dropped in the beta and eventually the released version for simpler menu-based graphics.]]&lt;br /&gt;
[[Image:DivisionSCARMk20.jpg|thumb|none|600px|Previwing the &amp;quot;SOCOM Mk20 SSR&amp;quot;.]]&lt;br /&gt;
[[Image:DivisionSCARMK20agent.jpg|thumb|none|600px|A heavily customized Mk. 20 SSR.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] appears in-game classified as a marksman rifle with 3 different variants. A regular M44 Carbine with a turned down bolt handle appears as the &amp;quot;Classic M44 Carbine&amp;quot;, while a sporterised version appears as the &amp;quot;Hunting M44 Carbine&amp;quot;. A modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot; and unlike the regular variants, it has the ability to accept magazine and grip modifications.&lt;br /&gt;
&lt;br /&gt;
The M44 Carbine is used by lower-level rioter snipers, who are strangely less powerful than their elite counterparts, who use a semi-automatic rifle. The Hunting version however, that is sometimes used by Hunters, who unlike their civilian counterparts, are easily capable of wounding or outright incapacitating agents in a few shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:ThedivisionM441.jpg|thumb|none|600px|The Mosin Nagant M44 Carbine ingame.]]&lt;br /&gt;
[[Image:ThedivisionM442.jpg|600px|thumb|none|The Mosin Nagant M44 Carbine ingame. Note that like with several other guns the rail system is only present in the mod menu or if you have attachments on it.]]&lt;br /&gt;
[[Image:ThedivisionM443.jpg|thumb|none|600px|Reloading the M44 Carbine. On a partial reload the Division Agent will load bullets in one at a time, however on a full reload the player only loads once with a stripper clip instead of 5 separate rounds.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|A Division Agent looks at a dead scavenger's scoped M44 Carbine, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-menu.jpg|thumb|none|600px|A sporterised Mosin-Nagant M44 called the &amp;quot;Hunting M44 Carbine&amp;quot;, as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision MosinNagantSporter-reload.jpg|thumb|none|600px|A Division Agent reloads his &amp;quot;Hunting M44 Carbine&amp;quot; customised with a tan Leupold Mark 8 CQBSS scope, a muzzle brake, and a light blue paint job.]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:TheDivision M44custom-menu.jpg|thumb|none|600px|A customized Mosin-Nagant in an Archangel stock in the menu. Unlike the other variants, this version can accept magazine attachments, which the regular M44 Carbines with internally-fixed magazines cannot do.]]&lt;br /&gt;
[[Image:TheDivision M44Custom-inspect.jpg|thumb|none|600px|A Division Agent inspects a scope-less &amp;quot;Custom M44 Carbine&amp;quot;. Note the lack of rails when no scope attachments are equipped.]]&lt;br /&gt;
[[Image:TheDivision M44custom-reload.jpg|thumb|none|600px|A Division Agent reloads the custom Mosin-Nagant with a box magazine instead of stripper clips. The weapon has a default magazine capacity of 5 rounds, same as the regular variants despite being modeled with the custom 10 round box magazine although modifications with extended magazine perks may amend this.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] appears as the &amp;quot;M700&amp;quot; in The Division, and comes in a &amp;quot;Tactical&amp;quot; and &amp;quot;Carbon&amp;quot; version. The vanilla M700 comes with a standard wooden body. The Tactical version is fitted with a McMillan A5 stock, night vision rail, and other customizations. The Carbon version has an XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The weapon has a unique ability of granding +10% damage, so long as the shooter is elevated above the target. Due to this, the Carbon version is considered one of the best end-tier sniper rifles, due to having complete mod slots (The other two variants do not have a slot for an underbarrel attachment, despite having place to mount a rail there) and high damage output.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:TheDivision Remington 700.jpeg|thumb|none|600px|The &amp;quot;M700 Tactical&amp;quot; in The Division.]]&lt;br /&gt;
[[Image:TheDivision Remington 700 close.jpeg|thumb|none|600px|The &amp;quot;M700 Tactical&amp;quot; closer view.]]&lt;br /&gt;
[[Image:TheDivision Remington 700 wide.jpeg|thumb|none|600px|The &amp;quot;M700 Tactical&amp;quot; being held by a Divsion Agent.]]&lt;br /&gt;
[[Image:TheDivision REM700.jpg|thumb|none|600px|A max gear score &amp;quot;M700 Carbon&amp;quot; with various attachments.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer 716G2 Patrol==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG 716 G2]] is an exotic  weapon recently introduced in update 1.8, where it takes two forms, &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot;. The &amp;quot;Heel&amp;quot; is equipped with a Fortis Night Rail handguard and a CQB barrel, while &amp;quot;Devil&amp;quot; uses the handguard of the older generation 716 and has a longer barrel.&lt;br /&gt;
&lt;br /&gt;
Devil has a special ability of attaining bonus headshot damage after landing a body shot and a handling bonus after landing a headshot. Heel has a special ability of boosting damage once you hit a weakpoint of an enemy (NPC grenade bandoleers, ammo boxes and such) and critical damage is boosted by hitting skill proxies (gun turrets, shields, and such).&lt;br /&gt;
&lt;br /&gt;
As unfeasible as it is due to Marksman ammo being scarce (and general mediocrity of both guns); Devil and Heel are meant to work in tandem (as in equipped on both of your primary weapon slots), where both of them would benefit from each-other's bonuses once attained and the duration of each bonus is longer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG716G2 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716G2 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision Heel 1.jpg|thumb|none|600px|The &amp;quot;Heel&amp;quot; exotic sniper rifle with SilencerCo Omega suppressor and 12X scope. Despite the PMAG, both weapon variants have a default capacity of 15 rounds.]]&lt;br /&gt;
[[Image:TheDivision Devil 1.jpg|thumb|none|600px|Stock &amp;quot;Devil&amp;quot; in the hands of an agent cosplaying as a Cleaner.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] appears in the game as the &amp;quot;Classic M1A&amp;quot;. There is also a unique variant called the &amp;quot;Historian&amp;quot;, which has a dark wooden body and silver metallic parts. The weapon also has a unique ability of firing explosive rounds by default.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite rioter snipers.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Overview of a M1A with a Trijicon SRS red dot sight and muzzle-braked suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[Springfield Armory M1A SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot; as well as a customized version in a JAE-100 G3 stock as the &amp;quot;First Wave M1A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The cleaners use both variants. Standard snipers are armed with the SOCOM variant, while the First Wave variant is used by elite named snipers.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|Megan hides behind cover with a M1A SOCOM 16 as she stalks a hostile.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-menu.jpg|thumb|none|600px|A default SOCOM 16 in the menu screen.]]&lt;br /&gt;
[[File:TheDivision SOCOM16-3rdperson.jpg|thumb|none|600px|A Division Agent holds his SOCOM 16 fitted with a Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:M1A_JAE-100.jpg|thumb|none|500px|M1A in a JAE-100 G3 stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-menu.jpg|thumb|none|600px|A default &amp;quot;First Wave M1A&amp;quot; with a Leupold VX-1 scope as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-inspect.jpg|thumb|none|600px|A Division Agent inspects his gaudily customised &amp;quot;First Wave M1A&amp;quot; carbine fitted with a Leupold Mark 8 CQBSS scope, muzzle brake, a red Fortis SHIFT foregrip, and yet another bizarre camo paint scheme.]]&lt;br /&gt;
[[Image:TheDivision SOCOM16custom-reload.jpg|thumb|none|600px|The Agent reloads a default &amp;quot;First Wave M1A&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division in two variants, called the &amp;quot;Surplus SVD&amp;quot; and the &amp;quot;Paratrooper SVD&amp;quot;, both of which feature a short barrel. The &amp;quot;Surplus SVD&amp;quot; otherwise appears to be a standard SVD. The &amp;quot;Paratrooper SVD&amp;quot;, despite its name, isn't an SVDS with the folding stock, and instead has the modernized synthetic furniture of the later production SVDs.&lt;br /&gt;
&lt;br /&gt;
The Paratrooper variant is used by snipers of the Hunters, who are capable of bringing down players with ease thanks to it's semi-auto feature. The Surplus variant is used by some named LMB snipers at legendary difficulties.&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:TheDivision SVD.jpg‎|thumb|none|600px|The &amp;quot;Surplus SVD&amp;quot; in The Division. Note that both rifles use the incredibly short barrel of the Far Cry 3/4 model.]]&lt;br /&gt;
[[File:TheDivision SVD 3.jpg|thumb|none|600px|The &amp;quot;Paratrooper SVD&amp;quot;.]]&lt;br /&gt;
[[File:TheDivision SVD 4.jpg‎|thumb|none|600px|A Division Agent holding his &amp;quot;Paratrooper SVD&amp;quot;.]]&lt;br /&gt;
[[File:DivisionSVDchambering.jpg|thumb|none|600px|Pulling the charging handle on the SVD. It does not lock back when empty, which is incorrect.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant called the &amp;quot;Custom L86 A2&amp;quot; is a variant that sports an aftermarket railed forend.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The L86A2 in-game.]]&lt;br /&gt;
[[Image:DivisionL86A2.jpg|thumb|none|600px|&amp;quot;Custom L86 A2&amp;quot;, which features Daniel Defense's railed forend.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears ingame as the &amp;quot;M249 B&amp;quot;. It has a 100-round cloth belt box in M81 pattern. The Paratrooper variant appears as the &amp;quot;Tactical M249 Para&amp;quot;. A modified M249 is also seen as the base of the Last Man Battalion's Engineers' deployable autoturrets. The weapon's rate of fire is reduced in the game, with it only able to fire at 550 RPM by default.&lt;br /&gt;
&lt;br /&gt;
Heavy gunners of The Rikers and Cleaners use M249-E2s as their weapon of choice. Lower-level gunners of the Last Man Batallion also makes use of the M249.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DivisionM249E2.jpg|thumb|none|600px|The M249-E2 with an ACOG and AN/PEQ-15 laser]]&lt;br /&gt;
[[Image:DivisionM249E2_2.jpeg|thumb|none|600px|The Division agent reloads her M249-E2 during a firefight, as Broadway lights up like, well, Broadway.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 48 Mod 0 ==&lt;br /&gt;
The [[FN_Minimi#Mk_48_Mod_0|Mk 48 Mod 0]] appears in the game as two different variants; the &amp;quot;MK46&amp;quot; and the &amp;quot;Military MK46&amp;quot;, incorrectly identified as its 5.56x45mm cousin Mk 46 Mod 0.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|500px|FN Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his Mk 48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging hostiles with his Mk 48.]]&lt;br /&gt;
[[Image:TheDivision MK46 menu.jpg|thumb|none|600px|The &amp;quot;Military Mk46&amp;quot; version in the menu.]]&lt;br /&gt;
[[Image:TheDivision MK46 reload.jpg|thumb|none|600px|A Division Agent reloads his custom-painted &amp;quot;Military Mk46&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;Infantry MG5&amp;quot; in The Division. &lt;br /&gt;
&lt;br /&gt;
The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.&lt;br /&gt;
[[File:MG5-FDE.jpg|thumb|none|401px|Heckler &amp;amp; Koch MG5 General-Purpose Machine Gun, FDE version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision MG5.jpeg|thumb|none|600px|The MG5 with standard 50 round box.]]&lt;br /&gt;
[[Image:TheDivision MG5 close.jpeg|thumb|none|600px|A close up of the MG5 with its standard RAL8000 paint job.]]&lt;br /&gt;
[[Image:TheDivision wide.jpeg|thumb|none|600px|A Division Agent with an MG5.]]&lt;br /&gt;
[[File:DivisionMG5 (1).jpg|thumb|none|600px|Loading the belt into the feed tray of the MG5.]]&lt;br /&gt;
[[File:DivisionMG5 (2).jpg|thumb|none|600px|Another shot of the MG5's reload.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available ingame as the &amp;quot;Classic RPK-74&amp;quot;. A heavily customized variant appears as the &amp;quot;Black Market RPK-74 E&amp;quot;. There is also a unique version called the &amp;quot;Pakhan&amp;quot;, which sports a gold and black finish with bright brown wooden parts, and has the special ability of increasing its magazine count by a maximum of 20% if it kills an enemy before reloading.&lt;br /&gt;
&lt;br /&gt;
The classic variant is used by rioter heavy gunners.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|Ingame RPK-74 fitted with a suppressor and an Aimpoint M68 (CompM2) red dot sight mounted on its railed top cover.]]&lt;br /&gt;
[[File:Division-RPK-74-E.jpg|thumb|none|600px|The &amp;quot;Black Market RPK-74 E&amp;quot; variant, featuring a M4 stock adapter w/ Magpul MOE stock, custom pistol grip, US Palm casket mag, and slightly modified FAB Defense VFR handguard.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Military RPK-74 M&amp;quot; ===&lt;br /&gt;
An RPK-74 with polymer furniture, intended to pass for the military-spec [[RPK-74M]], appears in the game as the &amp;quot;Military RPK-74 M&amp;quot;.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|500px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
[[File:TheDivision_RPK74M-menu.jpg|thumb|none|600px|A default &amp;quot;RPK-74 M&amp;quot; in the menu screen. Note the number of rivets at the rear of the receiver, indicating that it is an RPK-74 with modern furniture rather than an actual RPK-74M.]]&lt;br /&gt;
[[File:TheDivision_RPK74M-reload.jpg|thumb|none|600px|A Division Agent removes the magazine of his pseudo-RPK-74M while reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;. There is also a unique variant called the &amp;quot;Hungry Hog&amp;quot;, which sports a silver and black finish with gold engravings. It also has the special ability of temporarily boosting it's damage for every enemy it kills.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite heavy gunners of the Last Man Battalion.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60-menu.jpg |thumb|none|600px|A default M60 machine gun in the menu. Unlike other machine guns in ''The Division'', the ammo belts of the M60 variants hang freely, only visibly depleting when reaching the last 10 or so rounds.]]&lt;br /&gt;
[[Image:TheDivision M60.jpeg|thumb|none|600px|A close up of the M60.]]&lt;br /&gt;
[[Image:TheDivision M60 wide.jpeg|thumb|none|600px|A Division Agent traverses the urban jungle with his M60.]]&lt;br /&gt;
[[Image:TheDivision M60-reload.jpg|thumb|none|600px|A Division Agent reloads his M60. Note the lack of bipod on the barrel group.]]&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
The [[CETME Ameli]] is an exotic-tier weapon added in update 1.8, where it is called &amp;quot;Big Alejandro&amp;quot;. The weapon has a unique ability where it will gain a maximum of 50% additional damage for every hit it scores while fired in cover, but this will be lost if the player reloads or kills an enemy.&lt;br /&gt;
&lt;br /&gt;
Its also unique for having the fastest RoF of any weapon in the game, clocking in at a maximum of 1000 RPM (and can be increased with mods).&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[Image:TheDivision BigAlejandro 2.jpg|thumb|none|600px|Big Alejandro with an EOTech 552 holographic sight mounted on the redesigned carrying handle. The vent holes actually are from the MG3, the gun the Ameli is based on.]]&lt;br /&gt;
[[Image:TheDivision BigAlejandro 1.jpg|thumb|none|600px|Big Alejandro: &amp;quot;Long live the Light Machine Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mk 43 Mod 1 Machine Gun==&lt;br /&gt;
The [[M60_Machine_Gun#MK43_Mod_0.2F1|Mk 43 Mod 1]] appears in the game as the &amp;quot;Military M60 E4&amp;quot; as well as the most recent US Ordnance version, which has two variants in game: the &amp;quot;Military M60 E6&amp;quot; and the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A heavily customized E4 is used by heavy shielded gunners of the Last Man Battalion, while the E6 variant is used by elite gunners found in legendary difficulties.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60E4-menu.jpg|thumb|none|600px|A default &amp;quot;Military M60 E4&amp;quot; as seen in the menu.]]&lt;br /&gt;
[[Image:TheDivision M60E4-reload.jpg|thumb|none|600px|A Division Agent replaces the belt of his &amp;quot;Military M60 E4&amp;quot;.]]&lt;br /&gt;
[[File:M60E6.jpg|thumb|none|500px|M60E6 machine gun with ELCAN scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TheDivision M60MK43 menu.jpg |thumb|none|600px|A default &amp;quot;Black Market M60 E6&amp;quot; in the menu. Note the new E6 installment stock and tan pistol grip, feed cover, and rails.]]&lt;br /&gt;
[[Image:TheDivision M60MK43 reload.jpg |thumb|none|600px|Feeling the spotlight on him, the Agent empties his &amp;quot;Black Market M60 E6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14==&lt;br /&gt;
Last Man Battalion grenadiers and certain elite Rikers grenadiers use the [[Milkor MGL#Mark 14 / M32A1|Mark 14 MGL]], loaded with HE rounds, against the JTF and Division Agents. Unlike the traditional grenades thrown by enemies; launcher grenades explode instantly upon impact, have a longer range, a faster rate of fire, but smaller area of effect.&lt;br /&gt;
&lt;br /&gt;
The MGL cannot be used by the player.&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DivisionMGL.jpg|thumb|none|600px|A dropped Mark 14 MGL next to it's former operator, it disappears very quickly.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 Grenade Launcher]] is mounted on JTF and LMB APCs dotted throughout the map as well as the APC in the &amp;quot;Falcon Lost&amp;quot; Incursion. The one in Falcon Lost, however, acts less like a grenade launcher and more of a portable mortar.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Thedivisionmk191.jpg|thumb|none|600px|A Mk 19 mounted on a M1200 based APC.]]&lt;br /&gt;
[[File:Mk19thedivision2.jpg|thumb|none|600px|A Mk 19 mounted on a M1200 based APC.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Gun==&lt;br /&gt;
Division agents carry a [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] to signal helicopter extractions while in the &amp;quot;Dark Zone&amp;quot;, a lawless area in Manhattan where radios no longer work (Or so they say, anyway. There are no tangible reasons why communications equipment fail to work in there. Hell, even the chopper pilot can communicate with you via radio while in the DZ.).&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:TheDivision Flaregun.jpg|600px|thumb|none|A Divison Agent using the flare gun in the DZ.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
Last Man Battalion snipers can be seen using [[Claymore]] mines, mostly to cover their retreat. They are also outfitted with mines that shock the player, however those don't appear to be based on anything real. They're not very effective, however, due to the bright red LED on their claymore mines that's visible by all players.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|320px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:TheDivision Clay 2.jpg|600px|thumb|none|Sneaking up on a Claymore during the fourth Global Event; Ambush. They are pretty easy to spot thanks to the red LED.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
The Last Man Battalion makes heavy use of [[Browning M2]]s on their automated sentry guns, which fire at a slow but powerful and accurate pace.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Refusing to back down to the JTF after being overrun; Colonel Charles Bliss of the Last Man Battalion pilots a UH-60 Blackhawk armed with a chin-mounted [[M134 Minigun]] and twin Hydra 7 Rocket Pods as he valiantly exemplified his PMC's namesake by fighting to the last man.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|500px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
In their fanatical but misguided and cruel attempt to rid Manhattan (and the rest of the world) of the Green Flu virus, The Cleaners, a faction of insane New York Sanitation workers, make use of home-made flamethrowers to burn away all traces of the virus, including potential carriers (which unfortunately means anyone not a part of their group).&lt;br /&gt;
&lt;br /&gt;
They employ two variants. One is an under-barrel flamethrower used by Cleaner riflemen, which is made out of several tubes and pipes, a bicycle frame, and a large PET bottle which appears to house the pressurized fuel. The other is a large flamethrower used by heavy units called &amp;quot;Incinerators&amp;quot;. The weapon is also jury-rigged and fed by two high-pressure gas tanks and a side-mounted propane tank, all of which the cleaner is capable of lugging around in a slow pace (and somehow avoiding stumbling around with all that unbalanced weight placement while wearing heavy armor and a gas mask).&lt;br /&gt;
&lt;br /&gt;
Division agents also make use of a briefcase-sized custom flamethrower that can be deployed by using the &amp;quot;Flame Turret&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1411546</id>
		<title>The Division 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division_2&amp;diff=1411546"/>
		<updated>2021-04-18T07:05:28Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: Exact manufacturer of the rifles in game isn't stated in the game itself, and these are manufactured by different companies in real-life&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Division2 early Coverart.jpg|thumb|right|300px|''Tom Clancy's The Division 2 (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's The Division 2''''' is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same &amp;quot;Snowdrop&amp;quot; engine from [[Division, The|first game]]. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things. &lt;br /&gt;
&lt;br /&gt;
The game's setting is 7 months after the initial Green Poison outbreak. The virus has largely burnt itself out and is no longer the threat it used to be in the previous game, however, the bigger threat are the people continuing to take advantage of the chaos. The player controls an agent of the Strategic Homeland Division (or simply known as &amp;quot;The Division&amp;quot;), a top secret government sleeper cell that is &amp;quot;activated&amp;quot; personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and answers a distress call asking for agents to rally at Washington, D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.&lt;br /&gt;
&lt;br /&gt;
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to &amp;quot;save&amp;quot; D.C. as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, survivors of the Roosevelt Island quarantine out to exact vengeance for their supposed abuse, neglect, and maltreatment by the JTF. The Black Tusks, a mysterious and cutting-edge private military corporation, who are secretly furthering the unrest in DC for their own agendas by supplying other factions with weapons, taking territory, and antagonizing the JTF. The Hunters, a secretive and sadistic group of highly trained military operatives specifically hunting Division agents (and anyone else getting in their way) with extreme prejudice introduced in the first game, who are known for their iconic face-obscuring ballistic masks. The last are fellow Division agents, who may go rogue on each other in the &amp;quot;Dark Zones&amp;quot; for their own gain, due to the lack of surveillance in the area.&lt;br /&gt;
&lt;br /&gt;
As of the new &amp;quot;Warlords of New York&amp;quot; expansion, the Cleaners and Rikers from the first game have returned with a vengeance, along with Aaron Keener and his posse of elite rogue Division agents.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|The Division 2}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the game. It appears under the name &amp;quot;Military M9&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by civilian militia and lower-level Cleaner grenadiers much like the first game, a transparent blue water gun version can sometimes be seen in the hands of children. It is also briefly used by General Ridgeway to execute an &amp;quot;insubordinate&amp;quot; doctor in a cinematic.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Division2 M9.JPG|thumb|none|600px|A close-up of the M9's model.]]&lt;br /&gt;
[[File:DIVISION2 M9 1.jpg|thumb|none|600px|The main protagonist fires her Beretta during the prologue.]]&lt;br /&gt;
[[File:TD2M9Cine.jpg|thumb|none|600px|General Ridgeway about to execute an uncooperative doctor with his M9. Said non-cooperation was her refusing to obey Ridgeway's order of stopping the distribution of supplies to civilians, who he deemed &amp;quot;were dead already&amp;quot;.]]&lt;br /&gt;
[[File:TD2ToyM9.jpeg|thumb|none|600px|Two children prepare for a duel to the death with their baby blue M9 water guns.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1==&lt;br /&gt;
The [[Beretta M9|Beretta M9A1]] returns as the &amp;quot;Officer's M9A1&amp;quot;. Unlike it's previous incarnation, the weapon is able to accept a slide-mounted reflex sight, a laser sight, along with an extended magazine. It also has wooden grips installed, rather than the black polymer grip that originally comes with a military-issue M9A1.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons heavy gunners, who will switch to it if their ammo boxes are destroyed.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|300px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:TD2M9A1.jpg|thumb|600px|none|Preview of the &amp;quot;Officer's M9A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] returns as the only usable machine pistol of the game. The weapon fires in 3-round bursts, but can be fired in pseudo-automatic by timing the bursts with firing.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by lower-level Hyena RC operators and the sidearm of Black Tusk snipers.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:DIVISION2 93R 1.jpg|thumb|none|600px|Unmodified Beretta 93R pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] appears in game as the &amp;quot;Px4 Storm Type F&amp;quot; and the &amp;quot;Px4 Storm Type T&amp;quot;. The Type F variant is a Px4 chambered for 9mm rounds, while the Type T varant is chambered for .45 caliber rounds.&lt;br /&gt;
&lt;br /&gt;
The Type F variant is used by lower-level Hyena grenadiers.&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:DIVISION2 Px4 1.jpg|thumb|none|600px|A preview of the PX4 Storm Type F variant, chambered for 9x19mm rounds. Note the slightly shorter-than-normal barrel, more in line with the Px4 Storm Compact than a full-size Px4.]]&lt;br /&gt;
[[File:TD2PX4T.jpg|thumb|none|600px|A preview of the PX4 Storm Type T variant, chambered for .45 ACP rounds, with the extended magazine basepad to allow for 10 rounds. Note that &amp;quot;Type T&amp;quot; does not exist in Beretta's Px4 catalogue and this is simply a Type F chambered to use .45 caliber rounds.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75==&lt;br /&gt;
While not usable in-game, [[CZ 75]] handguns with wooden grips can be occasionally found in static weapon piles around DC.&lt;br /&gt;
&lt;br /&gt;
[[File:Cz75mint4.jpg|thumb|300px|none|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm. ]]&lt;br /&gt;
[[File:TD2Pileofguns1.jpeg|thumb|none|600px|A pile of unused firearms. a somewhat chunky-looking CZ 75 with a ring hammer can be seen on the top right]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The classic [[M1911A1]] returns as a usable pistol. It is generally passed over due to its inability to mount a frame and slide-mounted attachment, and low magazine capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by civilian militia, along with lower-level Outcast grenadiers and True Sons medics.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M1911A1.JPG|thumb|none|600px|Stock M1911A1.]]&lt;br /&gt;
[[Image:TD2Outcast1911.jpeg|thumb|none|600px|An Outcast grenadier scans the horizon with his M1911A1 while escorting a supply convoy.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M45A1 CQBP==&lt;br /&gt;
The [[Colt M45A1 CQBP]] returns as the &amp;quot;M45A1&amp;quot;, and is fitted with a threaded barrel. A variant with a silver finish and black grips, known as the &amp;quot;Tactical M1911&amp;quot;, is also available; thanks to their rails and barrel threading, both are capable of accepting a variety of attachments.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons anti-tank troops. Several enemies with pistol holsters also have low-detail silver M45A1s inside, although they are never used.&lt;br /&gt;
[[Image:M45A1.jpg|thumb|none|300px|Colt M45A1 CQBP (Close Quarter Battle Pistol) - .45 ACP]]&lt;br /&gt;
[[Image:Division2 M45A1.jpeg|thumb|none|600px|Preview of the M45A1.]]&lt;br /&gt;
[[Image:Division2 M45A1 2.jpeg|thumb|none|600px|An agent reloads his M45A1 CQBP.]]&lt;br /&gt;
[[Image:TD2M45.jpg|thumb|none|600px|Inspecting the &amp;quot;Tactical M1911&amp;quot; variant.]]&lt;br /&gt;
[[File:TD2M18Hyena.jpeg|thumb|none|600px|A dead Hyena with a silver M45A1 on his body holster. The same low-detail handgun is used on all enemies that have holster on their gear.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A new usable pistol in the game is the [[Desert Eagle Mark XIX]]. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the &amp;quot;D50&amp;quot; name.  In-game text and its 8-round magazine specifies it is the .44 magnum version, but it lacks the fluted barrel that's a defining characteristic of the .44 model.&lt;br /&gt;
&lt;br /&gt;
A unique variant called &amp;quot;Liberty&amp;quot;, which was previously owned by General Ridgeway of the True Sons, can be crafted by obtaining the necessary parts. The weapon features a custom reflex sight, a compensator-style cut near the muzzle of the barrel, and a unique True Sons aesthetic. The weapon has a unique mechanic where body shots will increase its damage by 3% to a maximum of 30%, and a headshot will consume the damage bonus buff to repair a deployed shield (if one is equipped).&lt;br /&gt;
&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:DesertEagle44ModelXIX.jpg|thumb|none|400px|IWI Desert Eagle Mark XIX - .44 Magnum, for reference.]]&lt;br /&gt;
[[Image:DIVISION2 D50 1.jpg|thumb|600px|none|The &amp;quot;D50&amp;quot;. While a survivalist upgrade text specifies this is suppose to be a .44 magnum pistol, it lacks the fluted barrel that's suppose to be visible from the side.]]&lt;br /&gt;
[[File:TD2Liberty.jpg|thumb|600px|none|A preview of &amp;quot;Liberty&amp;quot;. The slide has the words &amp;quot;Libertatem Aut Mortem&amp;quot; written on it, which would roughly translate to &amp;quot;Give me Liberty or Give me Death&amp;quot; in English, a famous quote by Virginian governor [https://en.wikipedia.org/wiki/Patrick_Henry Patrick Henry]. It also has dog tags of fallen True Sons soldiers tied around the grip and behind the trigger, which would probably block the path of the trigger pull and make the pistol into an oversized paper weight. Given how far mounted forward it is, the reflex sight also looks like it would probably get blown off by muzzle blast out of those compensator cuts.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45==&lt;br /&gt;
The [[FNP-45]] appears as the &amp;quot;X-45&amp;quot;. The Tactical version appears as the &amp;quot;Tactical X-45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard X-45 is sometimes used by civilian militia.&lt;br /&gt;
[[Image:FNP45.jpg|thumb|none|300px|FN FNP-45 - .45 ACP]]&lt;br /&gt;
[[File:FNX-45 Tactical FDE.jpg|thumb|none|300px|FNP-45 Tactical FDE - .45 ACP]]&lt;br /&gt;
[[Image:Division2 FNP-45.JPG|thumb|none|600px|FN FNP-45 as the &amp;quot;X-45&amp;quot;.]]&lt;br /&gt;
[[File:TD2FNPT.jpg|thumb|none|600px|FN FNP-45 Tactical as the &amp;quot;Tactical X-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 XCompact ==&lt;br /&gt;
The [[SIG-Sauer P320 XCompact]] was introduced during the release of the Gunner specialization, as the class exclusive sidearm. It is simply called the &amp;quot;P320&amp;quot; and can be unlocked investing in the appropriate skill in the Gunner's skill tree. Unlike other weapons, the P320 cannot be obtained from world drops. The weapon is fully customizable, uses 9x19mm handgun mods, and has decent stats.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Rikers heavy shields, who will switch to it if their nailgun is disabled. Agent Faye Lau also has a P320, but is never seen using it.&lt;br /&gt;
&lt;br /&gt;
[[File:P320-XCompact.jpg|thumb|none|300px|SIG-Sauer P320 XCompact - 9x19mm]]&lt;br /&gt;
[[File:TD2P320C.jpg|thumb|none|600px|Preview of the P320 XCompact.]]&lt;br /&gt;
[[File:TD2LauP320.jpg|thumb|none|600px|[[Metal Gear Solid 3: Snake Eater|Big Bo-]], we mean Agent Faye Lau, negotiating with the Haven settlement with her P320 on her chest holster.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] returns as the &amp;quot;First Wave PF45&amp;quot;. A customized version with a threaded barrel, extended rear sight, and extended-basepad magazine is called the &amp;quot;Custom PF45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The First Wave variant is used by Outcast gunners, who will switch to it if their machine gun's ammo bandolier is destroyed.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:DIVISION2 PF45 1.jpg|thumb|none|600px|Preview of the &amp;quot;First Wave PF45&amp;quot;]]&lt;br /&gt;
[[File:TD2MP45C.jpg|thumb|none|600px|Preview of the &amp;quot;Custom PF45&amp;quot;]]&lt;br /&gt;
[[Image:Division2 M&amp;amp;P45.jpeg|thumb|none|600px|A Division agent reloading his M&amp;amp;P45.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The [[SilencerCo Maxim 9]] was introduced along with the &amp;quot;Technician&amp;quot; class as their exclusive sidearm, where it is called the &amp;quot;Maxim 9&amp;quot; in-game. It cannot be procured from world drops and can only be obtained by investing the appropriate talent points in the Technician tree. This also means that it can only be used while using the technician specialization.&lt;br /&gt;
&lt;br /&gt;
Due to the Maxim 9's design, only the magazine can be customized.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|400px|SilencerCo Maxim 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:TD2MX9.jpg|thumb|none|600px|Preview of the Maxim 9. It has a notable metallic-black finish despite most of the body being made out of dull-black polymer by default.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] was introduced as of TU11, where it is simply called the &amp;quot;KARD&amp;quot;. The weapon is based on the 2011 prototype model, but fitted with slide and frame-mounted rails, plus a threaded barrel to allow for attachments all points of the gun. The weapon uses a somewhat small 7-round .45 ACP magazine, which can also be customized and have the option to be expanded to 18 rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS_KARD.jpg|thumb|none|400px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:TD2Kard.jpg|thumb|none|600px|A preview of the KARD. Ubisoft took creative liberties by adding slide and frame-mounted rails for attachments, an ergonomic grip, what appears to be a Glock-style trigger safety system, protruding threaded barrel, and an enlarged charging handle. It still only has a small, default magazine capacity of seven .45 ACP rounds, even though the thick magazine well would indicate the gun is easily capable of having a capacity between 10 and 14 rounds, as the [[Glock 21]] and [[Para-Ordnance P-14]] have shown.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
NOTE: As of the moment, revolvers are affected by a bug, where if the gun has a skill that increases magazine capacity, it will result in an additional round being loaded in the cylinder, giving it a 7-round capacity.&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino==&lt;br /&gt;
The [[Chiappa Rhino]] returns in ''The Division 2'', although now under the name &amp;quot;Diceros&amp;quot; (The scientific name for the rhinoceros). The 20DS is known as the &amp;quot;Snubnosed Diceros&amp;quot;, the 40DS is known simply as the &amp;quot;Diceros&amp;quot; and the 60DS version is the &amp;quot;Diceros Special&amp;quot;. The Diceros special is only available as a custom weapon of the Demolitions specialization, which can be unlocked by investing points in the appropriate skill. According to flavor text, the Rhinos used in the game are chambered for .357 Magnum.&lt;br /&gt;
&lt;br /&gt;
In the beta of the game, it was possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets. This error is partially fixed in the final version of the game.&lt;br /&gt;
&lt;br /&gt;
The snubnosed version is used by Hyena shield carriers.&lt;br /&gt;
[[File:Chiappa Rhino 2&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 20DS - .357 Magnum]]&lt;br /&gt;
[[File:Chiappa_Rhino_4&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 40DS - .357 Magnum]]&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|300px|none|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 Chiappa Rhino 20.JPG|thumb|none|600px|Preview of the &amp;quot;Snubnosed Diceros&amp;quot;]]&lt;br /&gt;
[[File:TD2Rhino40DS.jpg|thumb|none|600px|Preview of the &amp;quot;Diceros&amp;quot;]]&lt;br /&gt;
[[File:TD2RhinoDS.jpg|thumb|none|600px|Preview of the &amp;quot;Diceros Special&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and its cylinder can be modded.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 586 4&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Division2 S&amp;amp;W Model 586.JPG|600px|thumb|none|Stock S&amp;amp;W Model 586.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 686]] with a 6 inch barrel returns as the Magnum 686.  Unlike in the previous game, it can now be customized with a short-rail sight and its cylinder can be modded.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast flame units, who will switch to the weapon if their flamethrower's fuel tank is destroyed.&lt;br /&gt;
[[File:800px-SW686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686.jpeg|thumb|none|600px|Preview of the Smith &amp;amp; Wesson Model 686.]]&lt;br /&gt;
[[File:Division2 S&amp;amp;W model 686 2.jpeg|thumb|none|600px|An SHD agent reloads his Model 686.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/PCCs=&lt;br /&gt;
==CMMG Mk57 Banshee 300==&lt;br /&gt;
One of the new weapons introduced in the new Warlords of New York expansion is the [[CMMG Mk57 Banshee 300]] submachine gun with a titanium finish. In-game, the weapon's name is shortened to &amp;quot;CMMG Banshee&amp;quot;. A named version of the weapon, known as &amp;quot;The Grudge&amp;quot;, is the personal weapon of original First Wave Rogue Agent and egotistical sociopath Aaron Keener.&lt;br /&gt;
&lt;br /&gt;
The weapon is mis-categorized as a 9x19mm weapon; this caliber is used by the CMMG MkGs in reality, but the magazine used by the Banshee in-game is for 5.7x28mm rounds, so following the P90 and MP7, this should have been classed as a 5.56mm weapon in-game. Due to a developer oversight, the extended magazine mods present on it are the 32-round magazines used by the [[Steyr AUG Para]], which the gun cannot realistically feed. Additionally, the developers forgot the gun's magazine is slanted, causing the extended magazine to clip through the mag well.&lt;br /&gt;
&lt;br /&gt;
A heavily-modified exotic version named &amp;quot;Lady Death&amp;quot; can be found in the game. The weapon features a custom knuckle-duster vertical grip, Aimpoint Comp M5 RDS, a skull magwell &amp;quot;grip&amp;quot; and a teal and tan finish meant to represent Lady Liberty's colors &lt;br /&gt;
&lt;br /&gt;
[[File:Mk57 Banshee 300.jpg|thumb|400px|none|CMMG Mk57 Banshee 300 with titanium finish - 5.7x28mm]]&lt;br /&gt;
[[File:TD2Banshee300.jpg|600px|none|thumb|A preview of the CMMG Banshee. The thicker magazine indicates that this is based on the 5.7x28mm version.]]&lt;br /&gt;
[[File:TD2BansheeExtended.jpg|600px|none|thumb|A preview of the CMMG Mk57 with an extended magazine attached. One-upping the Thompson using an extended Glock mag, the Banshee breaks the laws of reality by having the magazine phase through the mag well. This still works BTW, the power of video game magic knows no bounds.]]&lt;br /&gt;
[[File:TD2LD.jpg|600px|none|thumb|A preview of &amp;quot;Lady Death&amp;quot;. All those sharp edges would probably make holstering this thing a nightmare. Curiously, the gun appears to be sporting a proper, custom extended 5.7mm magazine that would hold 30+ rounds. We wonder why the devs didn't just use this as the model for the base gun's extended magazine mods.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] now appears in the sequel as a usable weapon. The game erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.&lt;br /&gt;
&lt;br /&gt;
An exotic version called &amp;quot;The Chatterbox&amp;quot;, is an exotic-tier Hyena weapon. It comes equipped with a haphazardly-applied green paintjob, an EOTech 553 holographic sight (that is no longer usable due to the view supposedly resembling a kaleidoscope), sound suppressor, a custom side clamp for an extra magazine, and through the power of either skill or idiocy, the Hyenas managed to expand the magazine to 60 rounds. The gun has a unique talent where its RoF is increased, in relation to how many enemies are nearby when the shooter reloads. Unlike the base model, the Chatterbox is based on the P90 Triple Rail variant.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by veteran and elite Rikers squad leaders. A heavily customized version is used by BTSU operative Petrus Brenner, which he will switch to when he isn't sniping. Additionally, like in ''TD1'', it appears that the P90 is still the basis for agent-deployed sentry guns, although its been further stripped down.&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 LV/IR - FN 5.7x28mm.]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
[[File:TD2P90.jpg|thumb|600px|none|A Division agent stacks up on the door with his P90.]]&lt;br /&gt;
[[File:TD2P90Inv.jpg|600px|none|thumb|A preview of the P90.]]&lt;br /&gt;
[[File:TD2P90Inv2.jpg|600px|none|thumb|A preview of a modded P90. Due to Ubisoft treating it like a P90TR, the housing for the optical sight is not removed, causing it to clip through larger scopes.]]&lt;br /&gt;
[[File:TD2Chatterbox.jpg|600px|none|thumb|A preview of the &amp;quot;Chatterbox&amp;quot;. The filter canister below is filled with &amp;quot;Spice&amp;quot;, a special type of narcotic substance created by the Hyenas, which constantly emits vapors. We're not sure if we're only getting away with on-the-job substance abuse because it's legal for SHD agents to do so, or everyone in charge of oversight is dead.]]&lt;br /&gt;
[[File:TD2Sentrygun.jpg|600px|none|thumb|The SHD's basic portable sentry gun. While most of the gun's defining features have been removed to allow it to fit into a compact briefcase: the P90's distinct flash hider can still be observed.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by regular True Sons grenadiers and civilian militia. Higher-level Outcast and Rikers grenadiers also make use the MP5A4.&lt;br /&gt;
[[File:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Division2 MP5A4 2.JPG|thumb|none|600px|MP5A4]]&lt;br /&gt;
[[File:Division2 MP5A4.jpeg|thumb|none|600px|A Division agent holding an MP5A4]]&lt;br /&gt;
[[File:TD2TrueSonsMP5A4.jpeg|thumb|none|600px|A True Sons grenadier holding an MP5A4]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] appears incorrectly as the &amp;quot;MP5-N&amp;quot; (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine. The weapon uses an M4-style railed handguard, rather than the tropical forearm that it originally comes in with. Another returning variant is the &amp;quot;MP5 ST&amp;quot;, which is an MP5-N customized by [http://www.tscmachine.com/MP5NavyST.html Tactical Supply Company].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MP5-N&amp;quot; is used by higher-level True Sons medics. The &amp;quot;MP5 ST&amp;quot; variant is used by higher-level Black Tusk medics and Rikers grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:TSC Machine MP5 Navy ST.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 customized by TSC Machine- 9x19mm Parabellum]]&lt;br /&gt;
[[File:Division2 H&amp;amp;KMP5A5.JPG|thumb|none|600px|Preview of the MP5A5.]]&lt;br /&gt;
[[File:Division2 MP5A5.jpeg|thumb|none|600px|A Division agent with an MP5A5.]]&lt;br /&gt;
[[File:TD2TSCMP5.jpg|thumb|none|600px|Preview of the TSC-customized MP5A5.]]&lt;br /&gt;
[[File:TD2BlackTuskSMGs.jpeg|thumb|none|600px|A Black Tusk medic and support patrolling a park. The medic armed with a customized TSC-MP5 can be seen in the front.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;MP7&amp;quot;'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by higher-level Outcast support soldiers. Additionally, higher-level Cleaner grenadiers are also armed with MP7s, much like in the first game.&lt;br /&gt;
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:Division2 MP7A2.JPG|thumb|none|600px|Stock MP7A2.]]&lt;br /&gt;
[[File:Division2 MP7A2 2.JPG|thumb|none|600px|A Division agent holding an MP7A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] returns as the “Police UMP-45”. A UMP with a Magpul telescoping stock and light green finish appears as the &amp;quot;Tactical UMP-45&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular Hyena soldiers and Rikers grenadiers. President Ellis later steals a UMP45 off an unwitting soldier during the Division's attempt in rescuing him. Tactical UMP45s are sometimes used by Rogue Division agents.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Division2 UMP45.jpeg|thumb|none|600px|Preview of the Police UMP45.]]&lt;br /&gt;
[[File:TD2POTUSUMP45.jpeg|thumb|none|600px|President Ellis with a re-possessed UMP45 as he and the Division attempt to fight their way out to an extraction point. We'd say he stole it, but these were likely taken by the Hyenas from FBI and police armories.]]&lt;br /&gt;
[[File:TD2UMP45T.jpg|thumb|none|600px|Preview of the Tactical UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USC==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch USC]] appears as the &amp;quot;USC .45 ACP&amp;quot;; being correctly semi-auto only, it is classified in-game as a rifle (unlike its prior incarnation, which erroneously fired in full-auto). As in the previous game, it incorrectly holds 20+1 rounds in a 10-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is briefly used by Hyena footsoldiers during the first few levels as tutorial enemies, where it is fired on full-auto. Later, they switched to UMP45s.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K-USC Rifle.jpg|thumb|none|400px|Heckler &amp;amp; Koch USC - .45 ACP]]&lt;br /&gt;
[[File:Division2 USC.JPG|thumb|none|600px|The USC carbine in-game. The fire selector erroneously shows an automatic setting, which should not be possible for this variant.]]&lt;br /&gt;
[[File:DIVISION2 USC 2.jpg|thumb|none|600px|A Division agent holds an H&amp;amp;K USC. It is actually modeled with a 0-1-A trigger group with the selector on auto.]]&lt;br /&gt;
[[File:DIVISION2 USC 1.jpg|thumb|none|600px|Engaging a Hyena with a USC carbine.]]&lt;br /&gt;
[[File:Division2 H&amp;amp;K USC 2.jpeg|thumb|none|600px|A Division agent with a USC.]]&lt;br /&gt;
[[File:Division2 USC (1).jpg|thumb|none|600px|Reloading the USC.]]&lt;br /&gt;
[[File:Division2 USC (2).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Both the [[Intratec TEC-9|Intratec TEC-9 and TEC-9  Mini]] return in ''TD2'', and are still closed-bolt semi-auto only firearms illegally (whatever meaning that has when Washington D.C. is controlled by a mutiny) converted to fire on full auto. Unlike the previous game, the full-sized TEC-9 now has a plethora of rails on its barrel shroud and receiver, giving it a wider array of customization. The standard version is called the &amp;quot;Converted SMG-9 A2&amp;quot; while the mini variant is called the &amp;quot;Converted SMG-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The mini variant is used by higher-level Hyena shields and James Dragov's personal bodyguards: Ron and Knuckles, who have custom black-light lasers mounted on their Tec-9s. The standard variant is used by veteran and elite Rikers scouts, who in true gangster fashion, brandish two of them when attacking.&lt;br /&gt;
&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|300px|Intratec TEC-9 Mini - 9x19mm Parabellum]]&lt;br /&gt;
[[File:TD2TEC9.jpg|thumb|none|600px|Preview of the TEC-9. All these rails and the threaded barrel will allow you to make your gat as tacticool as possible.]]&lt;br /&gt;
[[File:Division2 TEC-9mini.JPG|thumb|none|600px|Preview of the TEC-9 Mini]]&lt;br /&gt;
[[File:Division2 TEC-9mini 2.JPG|thumb|none|600px|A Division agent fetches a new magazine for his TEC-9 Mini]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[Thompson Submachine Gun|M1928 Thompson]] returns from the previous game, but now appears as a non-exotic weapon and is simply called the &amp;quot;M1928&amp;quot;. The M1928 with a mounted 50-round drum magazine is simply called the &amp;quot;Tommy Gun&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The standard M1928's magazine can be modified and have an option to be extended, where its standard magazine would be replaced with a 50-round .45ACP Glock magazine. This leads to a somewhat humorous sight where the extended mag has no way to be properly seated and the lack of a magazine well shows the mag being suspended by the lips as it feeds the weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tommy Gun&amp;quot; variant is the unconventional weapon of choice of Cleaner drone operators.&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Division2 M1928.JPG|thumb|none|600px|Preview of the M1928.]]&lt;br /&gt;
[[File:TD2M1928GlockMag.jpg|thumb|none|600px|Preview of an M1928 with the extended 50-round Glock magazine (that only grants it 40 rounds). There is no way this would ever work without heavily re-working the gun to accept modern aftermarket magazines (and by then it would prevent it from using its old ones, which you can do here at will), but luckily we can avoid all that through the power of video game magic. Also the magazine is quite possibly only staying attached through magic.]]&lt;br /&gt;
[[File:TD2TG.jpg|thumb|none|600px|Preview of the &amp;quot;Tommy Gun&amp;quot;. Considering how the magazine is the only difference between this version and the one above, it's not entirely clear why the drum magazine wasn't simply made into the M1928's extended mag upgrade.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
Both versions of the [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.&lt;br /&gt;
&lt;br /&gt;
The standard variant is used by lower-level Hyena medics. As of the new expansion, the Enhanced version is used by elite Cleaner engineers and rogue Division agents.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Division2 PP-19.JPG|thumb|none|600px|Stock PP-19.]]&lt;br /&gt;
[[File:Division2 PP-19 2.jpeg|thumb|none|600px|An SHD agent with her PP-19 Bizon-2.]]&lt;br /&gt;
[[File:Division2 Enhanced PP-19.JPG|thumb|none|600px|The &amp;quot;Enhanced PP-19&amp;quot; with a Magpul Zhukov stock and MOE pistol grip.]]&lt;br /&gt;
[[File:Division2 Enhance PP-19 2.JPG|thumb|none|600px|A Division agent with the &amp;quot;Enhanced PP-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
Like most exotic weapons of the original game, the [[SIG-Sauer MPX]] - known as &amp;quot;The House&amp;quot; previously - returns now as a standard weapon. SHD Agent Kelso briefly made use of an MPX while defending Odessa Sawyer, a retired SHD agent, against the Hyenas after being maimed by a sniper as seen in an ECHO reconstruction, although never uses the weapon in-game. In later updates, the MPX is used by Black Tusk healing support units.&lt;br /&gt;
&lt;br /&gt;
Introduced in TU11, an exotic Outcast-custom variant of the MPX is available in-game, known as the &amp;quot;Backfire&amp;quot;. The weapon has a unique mechanic where it will gain a stacking crit-damage buff for every successful hit on an enemy, and every hit will refresh the countdown, with a maximum of 200% additional crit damage on top of the player's crit stats, making it a very devastating weapon for offensive players. However, reloading will inflict the user with an unavoidable bleed debuff for 10 seconds, where they will receive .5% of their armor (or health if armor is destroyed) as damage every second, requiring the user to plan out reloads and eliminate enemies as quickly as possible. The weapon is equipped with a Fortis Torque pistol grip, Aimpoint COMPM2 RDS, custom suppressor, and a completely impractical handguard made out of barbed wire with a canvas sling underneath that serves no practical purpose. The magazine has an improvised assist made out of canvas straps, and more barbed wire because why not, and the magazine itself appears to be a custom-made metal magazine rather than the semi-translucent polymer magazines issued by SIG-Sauer.&lt;br /&gt;
&lt;br /&gt;
[[File:MPX Gen 1.jpg|thumb|none|401px|SIG-Sauer MPX, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Division2 MPX.JPG|thumb|none|600px|A preview of the &amp;quot;MPX&amp;quot;]]&lt;br /&gt;
[[File:TD2ECHOMPX.jpeg|thumb|none|600px|Agent Kelso aims her MPX during an ECHO reconstruction as she defends her wounded comrade against the Hyenas.]]&lt;br /&gt;
[[File:TD2BlackTuskSMGs.jpeg|thumb|none|600px|A Black Tusk medic and support patrolling a park. The Support armed with a customized MPX can be seen in the rear.]]&lt;br /&gt;
[[File:TD2Backfire.jpg|thumb|none|600px|A preview of the Backfire. This gun is so edgy, you will literally cut yourself, repeatedly, with all this edge.]]&lt;br /&gt;
&lt;br /&gt;
==SOCIMI Type 821==&lt;br /&gt;
The [[SOCIMI Type 821]] returns as the T821. It still has the same two variants: the &amp;quot;Police&amp;quot; and &amp;quot;Black Market&amp;quot; versions, although the only real difference is that the Police variant has a side-folding stock, while the Black Market version has none.&lt;br /&gt;
&lt;br /&gt;
The weapon is used extensively by the civilian militia, lower-level Outcast supports and Rikers scouts (who use two simultaneously), and higher-level Hyena medics. Rogue cell leader Jupiter is also armed with a Black Market Type 821 when encountered in Roosevelt Island.&lt;br /&gt;
&lt;br /&gt;
[[File:Socimi821.jpg|thumb|none|400px|Socimi Type 821 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Division2 Type 821.JPG|thumb|none|600px|Detailed view of the Black Market T821. For whatever reason, Ubisoft is adamant to not give us a traditional, Israeli-made Uzi.]]&lt;br /&gt;
[[File:TD2T821P.jpg|thumb|none|600px|Detailed view of the Police T821.]]&lt;br /&gt;
[[File:TD2HyenaT821.jpg|thumb|none|600px|A Hyena medic holding a customized Type 821. Although its hard to call them medics when they're basically drug dealers stabbing their fallen comrades with a cocktail of adrenaline and other assorted narcotic substances.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG SMG ==&lt;br /&gt;
The [[Steyr AUG Para|Steyr AUG SMG]] and its 3 variants from the previous games return here as well. The three variants are the &amp;quot;AUG A3 Para XS&amp;quot;, &amp;quot;Enhanced AUG A3P&amp;quot; and the, &amp;quot;Tactical AUG A3P&amp;quot;. The A3 Para XS is a hybrid of the A2 and A3 models, using the A2's flat-top receiver with the A3's underside rail rather than a built-in grip and has a black finish. The Enhanced A3P uses the AUG A3 CQC's handguard and has a dark earth finish. The Tactical A3P is based on the actual AUG A3 XS, with an olive green finish.&lt;br /&gt;
&lt;br /&gt;
The A3 Para XS is used by higher-level Hyena grenadiers, the Tactical A3P is used by higher-level True Sons grenadiers and standard Black Tusk medics, while the Enhanced A3P is used by higher-level Black Tusk UAV operators. Rogue Agent Cell leader &amp;quot;Hornet&amp;quot; and Black Tusk Special Unit Leader Bardon Schaffer, are armed with a heavily customized Enhanced AUG A3Ps when encountered.&lt;br /&gt;
&lt;br /&gt;
[[File:AUG-PARA-RAILS.jpg|thumb|none|450px|Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm Parabellum]]&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Division2 AUG A3 9mm XS 2.JPG|thumb|none|600px|The AUG A3 9mm XS in the game's weapon customization menu.]]&lt;br /&gt;
[[File:TD2AUGSMGA3.jpg|thumb|none|600px|Preview of the &amp;quot;Enhanced AUG A3P&amp;quot;.]]&lt;br /&gt;
[[File:TD2AUGSMGA3XS.jpg|thumb|none|600px|Preview of the &amp;quot;Tactical AUG A3P&amp;quot;.]]&lt;br /&gt;
[[File:Division2 AUG A3 9mm XS 1.JPG|thumb|none|600px|A bored-looking SHD agent holding an AUG A3 9mm XS, clearly waiting for people to finish saying its name and get along with things.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in game with 3 different variations. The &amp;quot;9mm Tactical Vector&amp;quot; appears as the SDP stockless version, the &amp;quot;9mm SBR Vector&amp;quot; with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock, custom extended barrel, and aftermarket rail extension, called  the &amp;quot;Vector SBR .45 ACP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun &amp;quot;gangster style&amp;quot;. The SBR variant is used by standard Black Tusk UAV drone operators.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with vertical foregrip - .45 ACP]]&lt;br /&gt;
[[File:TD2TDIVSDP.jpg|thumb|none|600px|Preview of the &amp;quot;9mm Tactical Vector&amp;quot;. Despite being chambered for 9x19mm rounds, the writing on the receiver still says its for .45ACP. (This is likely due to Ubisoft recycling the models from the previous game)]]&lt;br /&gt;
[[File:Division2 TDI Vector.jpeg|thumb|none|600px|Preview of the &amp;quot;&amp;quot;9mm SBR Vector&amp;quot;. Like the Tactical Vector, the receiver says its for .45ACP rounds when its also a 9x19mm weapon.]]&lt;br /&gt;
[[File:Division2 Vector SBR 45 ACP.jpeg|thumb|none|600px|Preview of the oddly named “Vector SBR .45 ACP”. This is so far the only Vector where it indicates its correct cartridge.]]&lt;br /&gt;
[[File:Division2 TDI Vector 2.jpeg|thumb|none|600px|A Division agent holds a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Chameleon&amp;quot;===&lt;br /&gt;
The '''Chameleon''' is a custom-made weapon derived from the TDI Vector. It is coated with a light-refracting skin that changes color, depending on the player's current location, which was developed by DARPA. It uses a custom side-folding telescoping stock based on the Magpul UBR, a custom digital optical sight, a custom extended handguard largely based on the KRISS Vector MK1 Modular Rail, a large 50-round drum magazine (that apparently doubles as a heat sink for the light-refracting tech), a KRISS Vector CRB 16&amp;quot; Enhanced Barrel Shroud (depicted as a suppressor in-game), and a side-mounted LCD display that appears to show thermal readings (although its purely cosmetic). The weapon has unique abilities relating to hit locations. Hitting the head repeatedly will bestow high crit damage and chance, hitting the body will grant greatly increased weapon damage, and hitting the legs grant vastly increased reload speed.&lt;br /&gt;
&lt;br /&gt;
Unlike the standard Vectors, the Chameleon is treated as an assault rifle, but has the short range of an SMG, effectively making it an SMG with AR stat bonuses. What caliber this gun chambers is unknown, as the thicker magazine well indicates this is using something much bigger than a .45-caliber round. However the shell ejection port is still the same size for a .45 caliber Vector.&lt;br /&gt;
&lt;br /&gt;
[[File:Vector CRB II Enhanced.jpg|thumb|none|450px|KRISS USA Gen II Vector CRB Enhanced - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:TD2Chameleon1.jpg|thumb|none|600px|Front preview of the Chameleon. Somehow, the magazine is fitting 50 rounds of whatever this thing is chambered in, plus a heatsink and fan for the electronic parts of the gun. Apart from how questionable that would work, forcing heat to be redirected to the part of your gun that houses ''bullets'' is a massive safety risk.]]&lt;br /&gt;
[[File:TD2Chameleon2.jpg|thumb|none|600px|Rear preview of the Chameleon, with the thermal scan display visible.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is &amp;quot;Assault Rifle&amp;quot;, which are fully automatic. The second is simply named &amp;quot;Rifle&amp;quot;, which are relegated to either single shots or burst. The last is &amp;quot;Sniper Rifles&amp;quot;, which are covered in the sniper rifles section.&lt;br /&gt;
&lt;br /&gt;
==ADM UIC MOD2==&lt;br /&gt;
The [[AR-15|American Defense Manufacturing Universal Improved Carbine MOD2]] was introduced during the Coney Island expansion, where it is simply called the &amp;quot;UIC15 MOD2&amp;quot;. The weapon is classified as a &amp;quot;rifle&amp;quot; and so is locked to semi-auto only.&lt;br /&gt;
&lt;br /&gt;
A recent buff made the gun the most powerful out of the 5.56mm rifle-type weapons, but also fires the slowest.&lt;br /&gt;
&lt;br /&gt;
[[File:ADMUICMOD2.jpg|thumb|500px|none|ADM UIC MOD2 - 5.56x45mm]]&lt;br /&gt;
[[File:TD2UICMOD2.jpg|600px|none|thumb|A preview of the UIC MOD2. The weapon is unnaturally shiny, for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an [[AK-47]]. Due to the lack of a threaded barrel and presence of the slanted muzzle brake, it cannot use barrel attachments. A heavily modified version called the &amp;quot;Black Market AKM&amp;quot; is also available, where in addition to all the aftermarket plastic parts, it can now use barrel attachments. &lt;br /&gt;
&lt;br /&gt;
A unique, exotic version called &amp;quot;Merciless&amp;quot; is also available, where it sports a custom dot sight, suppressor modeled after a Wolverine PBS-1 from Dead Air Armaments, a homemade vertical grip, and copious amounts of dirty bandages for the Hyena aesthetic. Uniquely, the weapon is classified as a rifle and possess a unique firing mechanic. The weapon shoots in two round bursts, but landing both shots on a single target will deal additional explosive damage. &lt;br /&gt;
&lt;br /&gt;
As a pre-order bonus for the Ultimate edition, the weapon is also available as &amp;quot;Ruthless&amp;quot; where it sports a custom long barrel and polymer side-folding stock instead, although it is functionally identical to the to the Mericless albeit being instantly available at LV1. Unlike the standard AKM, both Ruthless and Merciless are classed as rifle-type weapons.&lt;br /&gt;
&lt;br /&gt;
The stock AKM is used by the JTF, civilian militia, and Outcast riflemen. During the tutorial level of the Grand Washington hotel in the player's first playthrough, the end-level boss named &amp;quot;Saint&amp;quot; will be armed with an AKM instead of his usual MG5. The Cleaners are once again seen using stock AKMs with DIYed underbarrel flamethrowers attached. The &amp;quot;Black Market&amp;quot; variant is sometimes used by Rogue Division agents and Hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|500px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division2 AKM.JPG|thumb|600px|none|Stock AKM with multiple mounting points for attachments.]]&lt;br /&gt;
[[File:TD2OutcastAKM.jpeg|thumb|600px|none|A duo of Outcast riflemen staring menacingly at the photographer with their AKMs out. They were less appreciative of the 5.56mm headshots they received in retaliation.]]&lt;br /&gt;
[[File:TD2AKMTac.jpg|thumb|600px|none|A preview of the &amp;quot;Black Market AKM&amp;quot;. It boggles the mind who'd be selling mall-ninjad AKMs on the black market when [[AK-103|better options for modernized AKs exist]].]]&lt;br /&gt;
[[File:TD2Merciless.jpg|thumb|600px|none|A preview of &amp;quot;Merciless&amp;quot;. The custom suppressor's description mentions an odd tidbit about it dripping with saliva for reasons unexplained.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
Returning from the previous game, a customized [[AK-74]] misidentified as an AKM, re-appears as the &amp;quot;Tactical AKM&amp;quot;. The weapon features an aftermarket handguard and plum plastic furniture. It's also missing the proprietary muzzle brake of the AK-74 and incorrectly modeled with the AKM's gas block.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74(plum).jpg|thumb|500px|none|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[File:TD2AK74.jpg|thumb|600px|none|Preview of the &amp;quot;Tactical AKM&amp;quot;. The main giveaway that this is an AK-74 is its straight magazine. 7.62-caliber AK magazines have a distinct curvature to them.]]&lt;br /&gt;
&lt;br /&gt;
==Brace Built MC7==&lt;br /&gt;
The [[AR-10|Brace Built Modern Carbine 7]] was introduced during the Coney Island update. Despite being a 7.62mm weapon and clearly loaded with a .308 magazine, the weapon is incorrectly listed as using 5.56x45mm rounds (although there is an MC variant that shoots this caliber, which is the MC6). It is also depicted as firing in full-auto like a traditional assault rifle, despite the real MC7 only being locked to semi-auto. In game, the gun's name is shortened to simply &amp;quot;Carbine 7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by lower-level Rikers riflemen. The weapon is also used by Rogue Division agent and Cleaners commander Vivian Conley.&lt;br /&gt;
&lt;br /&gt;
[[File:BBMC7.jpg|thumb|none|500px|Brace Built Modern Carbine 7 - .308 Winchester]]&lt;br /&gt;
[[File:TD2MC7.jpg|600px|none|thumb|Preview of the MC7.]]&lt;br /&gt;
[[File:TD2RikerMC7.jpeg|600px|none|thumb|A Rikers rifleman armed with an MC7.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] also makes an appearance in the sequel. The stock version is known as the &amp;quot;Police M4&amp;quot; and has an Aim Sports tri-rail barrel mount and parallel handguard rail to allow for extra attachments. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lightweight M4&amp;quot; is a semi-auto only variant that features a Troy VTAC Alpha handguard, Magpul MBUS flip up sights, and an LMT SOPMOD stock. It was originally named the &amp;quot;Competition LAR-15&amp;quot; in earlier betas, but it is not related to the Rock River Arms LAR-15, apart from the name and the fact it is restricted to semi-auto (where it appears Ubisoft was trying to imply this was a civilian AR-15 to explain the semi-auto only restriction).&lt;br /&gt;
&lt;br /&gt;
The police variant is used by regular True Sons riflemen and their &amp;quot;immobilizer&amp;quot; troops (where they have a custom underbarrel attachment that sprays riot foam over an area), the JTF, and civilian militia. According to in-game [https://thedivision.fandom.com/wiki/ECHOs ECHO Reconstructions] (Evidence Correlation Holographic Overlay), M4A1s were also the primary weapon of JTF troops before the breakdown of Washington, D.C.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|M4A1 carbine with 6 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M4A1.JPG|thumb|600px|none|A Police M4. Note that in real life, neither Colt or FN makes M4s with white selector markings.]]&lt;br /&gt;
[[Image:Division2 M4A1 2.JPG|thumb|600px|none|An SHD agent with the &amp;quot;Police M4&amp;quot;.]]&lt;br /&gt;
[[File:TD2M4A1Immobilizer.jpg|thumb|601px|none|A True Sons immobilizer with his M4A1 and underbarrel riot foam spray gun.]]&lt;br /&gt;
[[File:TD2ECHOM4.jpg|thumb|600px|none|An ECHO reconstruction of former JTF troops armed with M4A1s holding back a Green Poison-infected civilian near the entrance to Roosevelt Island. Said troops later defected to the True Sons.]]&lt;br /&gt;
[[Image:DIVISION2 M4 1.jpg|thumb|600px|none|A preview of the Lightweight M4. Despite being restricted to semi-auto mode, the gun has a 3-position fire selector and is currently set to full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] is classified as a rifle and is depicted with a correct 3-round burst fire mode. For some reason, the top rail is considered short (despite being the same length as the Police M4A1's) which prevents it from using a good number of magnified scopes, and lacks rails on the handguard, severely limiting the attachments available for this weapon. A recent buff to its damage has made the weapon a bit more viable to use in later levels. However it still suffers from mediocre RoF and accuracy, which makes its burst function unreliable at medium to long distances (where rifles typically operate in), and insufficient for close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 M16A2.JPG|thumb|600px|none|Preview of the M16A2. For some reason, the bolt carrier is not given any details (resembling the dummy hop-up covers used by electric airsoft guns), despite other AR-15 rifles in the game being fully detailed and textured.]]&lt;br /&gt;
[[Image:Division2 M16A2 2.JPG|thumb|600px|none|A Division agent holds a stock M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Mk47 Resolute 300==&lt;br /&gt;
Introdued during the &amp;quot;Warlords of New York&amp;quot; expansion, the [[CMMG rifle series#CMMG Mk47|CMMG Mk47 Resolute 300]] with a burnt bronze finish and 7.62x39mm PMAG, is available for players. In-game, it is called the &amp;quot;Resolute Mk47&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is classed as a rifle and so only shoots in semi-auto, but uses 7.62mm mods. With the appropriate magazine upgrades, it can also be equipped with a casket magazine, and incorrectly, a 5.56mm PMAG.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk47 Resolute 300.jpg|thumb|none|500px|CMMG Mk47 Resolute 300 - 7.62x39mm]]&lt;br /&gt;
[[File:TD2MK47.jpg|thumb|600px|none|Preview of the Mk47.]]&lt;br /&gt;
[[File:TD2MK47wrong.jpg|thumb|600px|none|Preview of the Mk47 with the +10-round magazine upgrade, wich is a 5.56mm PMAG. This was likely due to the developers never making a model for a middle +10-round magazine upgrade for AKs, the only other model is a 60-round casket magazine that only holds 50 rounds in-game. Due to how AR-15 magazines are designed, it is physically impossible for the magazine to be properly seated with a 7.62x39mm lower. But we can ignore all that once again, through the power of video game magic.]]&lt;br /&gt;
&lt;br /&gt;
==CTAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|CTAR-21]] with an integral top-rail appears as one of the newest assault rifles added in ''The Division 2''. The weapon posses an RoF of 900RPM and can be customized to a decent degree, which makes it one of the more popular assault rifles in the game.&lt;br /&gt;
&lt;br /&gt;
Due to a design oversight, ''both'' shell ejection ports are covered. Realistically, this would cause the gun to destroy itself on the first shot, as it cannot eject spent shells or have a safe way to vent out excess gasses. The gun's fire selector is also set to safe, but fires on full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|500px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 CTAR-21.JPG|thumb|none|600px|Preview of the CTAR-21. Note that the selector is currently set on safe.]]&lt;br /&gt;
[[Image:Division2 CTAR-21 2.JPG|thumb|none|600px|An SHD agent holding a CTAR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle==&lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears in ''The Division 2'' as the &amp;quot;Urban MDR&amp;quot;. It is a non-exotic, semi-automatic rifle with a 20+1-round capacity.&lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|400px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO. This is a pre-production select-fire model with 3D printed furnishings first shown in 2014; the current version has charging handles on both sides rather than a single reversible one, a flat-faced trigger, and a redesigned ejection port which is less raised and has a dust cover.]]&lt;br /&gt;
[[Image:Division2 MDR.JPG|thumb|600px|none|Stock MDR. Protip: Don't examine your new loot in the Dark Zone, it's not gonna end well with the reduced time to kill and DZ normalization. Note that it erroneously is loaded with an M14/M1A magazine.]]&lt;br /&gt;
[[Image:Division2 MDR 2.JPG|thumb|600px|none|An SHD agent holding an MDR.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 Para Tactical Carbine==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] appears in the game as the &amp;quot;FAL SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
The weapon is used by higher-level Outcast riflemen and civilian militia.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|none|500px|DSArms SA58 Para Tactical Carbine with an EOTech 552 sight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TD2SA58.jpg|thumb|none|600px|Preview of the &amp;quot;FAL SA-58&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA_SA58_OSW#DSA_SA58_OSW|DSA SA58 OSW]] appears in the game as the &amp;quot;Tactical SA-58&amp;quot;. Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|500px|DSArms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tom Clancy's The Division® 2 20190331143709.jpg|thumb|600px|none|Preview of the Tactical SA-58]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] returns as the &amp;quot;FAMAS 2010&amp;quot;. It is now an uncommonly-dropped weapon, rather than exotic.&lt;br /&gt;
&lt;br /&gt;
The weapon possesses the highest RoF for any assault rifle in the game at 950RPM. Originally, its magazine could not be upgraded, however a post-release update allowed magazine mods to be installed, making all aspects of the gun customizable.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas Valorisé.jpg|thumb|none|400px|FAMAS Valorisé with EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 FAMAS.JPG|thumb|600px|none|The &amp;quot;FAMAS 2010&amp;quot;, known as &amp;quot;Bullfrog&amp;quot; in the original game. It holds 30 rounds, so the proprietary French 25-rounder mag is not correct.]]&lt;br /&gt;
[[File:Division2 FAMAS 2.JPG|thumb|none|600px|An Division agent with a FAMAS Valorisé.]]&lt;br /&gt;
[[File:Division2 FAMAS (1).jpg|thumb|none|600px|An agent reloads his kitted-out FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk scouts.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2F2KInv.jpg|thumb|none|601px|The F2000 in the inventory screen.]]&lt;br /&gt;
[[File:TD2BlackTuskF2000.jpeg|thumb|none|601px|A Black Tusk scout armed with a heavily customized F2000, sporting a digital scope and silencer.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL G==&lt;br /&gt;
The [[FN FAL|FN FAL G]] returns as the &amp;quot;FAL&amp;quot;. This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.&lt;br /&gt;
&lt;br /&gt;
The weapon is commonly used by the JTF and civilian militia forces. It is also used by the mysterious underground-dwelling faction, and unaffiliated bandits in New York.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|500px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 FAL 1.jpg|thumb|600px|none|A Theater milita soldier with an FAL.]]&lt;br /&gt;
[[File:TD2BanditFAL.jpeg|thumb|600px|none|A trio of bandits looting a fallen Haven patrol with their FALs at the ready. We still don't know why there's an unusually large surplus of military FALs over here in America.]]&lt;br /&gt;
[[Image:Division2 FAL.JPG|thumb|600px|none|FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the &amp;quot;Police Mk17&amp;quot;, &amp;quot;Military Mk17&amp;quot;, and &amp;quot;MK20 SSR&amp;quot;. The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR rather than battle rifle. The Police and Military variants are considered rifles, while the Mk20 SSR is considered a marksman's rifle.&lt;br /&gt;
&lt;br /&gt;
The MK.20 SSR is used by higher-level Black Tusk snipers. Its also the preferred weapon of Rogue Division Agent Theo Parnell, who uses one when he is confronted.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|500px|FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|500px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-H.jpeg|thumb|none|600px|Preview of the “Military Mk17”.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 2.jpeg|thumb|none|600px|An SHD agent has customized her stock SCAR-H with an ACOG and small forward grip.]]&lt;br /&gt;
[[Image:Division2 SCAR-H 3.JPG|thumb|none|600px|Preview of the &amp;quot;Police Mk17&amp;quot;.]]&lt;br /&gt;
[[File:TD2MK20SSR.jpg|thumb|none|600px|Preview of the &amp;quot;MK20 SSR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]] variants return from the last game. The weapon comes in 3 variants, the one simply called &amp;quot;MK16&amp;quot;, the &amp;quot;SOCOM&amp;quot; variant, and the &amp;quot;Tactical&amp;quot; variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone coyote brown and black finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and dark earth finish with aftermarket fore-end rail with collapsible M4-style Magpul stock.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level Black Tusk riflemen.&lt;br /&gt;
&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|500px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SCAR-L_CQC.jpg|thumb|none|500px|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 SCAR-L.JPG|thumb|600px|none|FN SCAR-L with a PMag.]]&lt;br /&gt;
[[Image:Division2 SOCOM Mk16 1.jpeg|thumb|600px|none|Preview of the &amp;quot;SOCOM Mk16&amp;quot;.]]&lt;br /&gt;
[[File:TD2MK16T.jpg|thumb|600px|none|Preview of the &amp;quot;Tactical Mk16&amp;quot;.]]&lt;br /&gt;
[[File:TD2BlackTuskMK16.jpeg|thumb|600px|none|A Black Tusk patrol escorting a Warhound supply convoy. The rifleman in the rear can be seen armed with a heavily-customized &amp;quot;Tacitcal MK16&amp;quot;. The ones in the front is a support armed with an MPX and a medic armed with an MP5.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers and named-boss Black Tusk grenadiers.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2G36C.jpg|thumb|600px|none|A preview of the &amp;quot;G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G28==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] was introduced during the Coney Island expansion. The weapon is classed as a marksman's rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:G28 standard.jpg|thumb|500px|none|Heckler &amp;amp; Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The full-size [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36V]] with a top rail appears in ''The Division 2'' as the &amp;quot;Military G36&amp;quot;.&lt;br /&gt;
[[Image:G36.jpg|thumb|500px|none|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 G36.JPG|thumb|none|600px|G36V.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KA4==&lt;br /&gt;
Returning from the previous game, the [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KA4]] with a STANAG magazine adapter returns as the &amp;quot;G36 Advanced&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is extensively used by higher-level Rikers riflemen. The weapon was also Agent Kelso's weapon during the initial release of the game, before a later update changed it to a P416 NP3.&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36KA4 right.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KA4 with EOTech EXPS3 holographic sight, tac light with clamp and Magpul AFG foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:TD2HK243.jpg|thumb|none|600px|Preview of the &amp;quot;G36 Advanced&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR-C]] prototype was introduced during Manhunt Season 4. The weapon lacks the ability to mount receiver attachments, but can use 5.56mm magazine and muzzle attachments, along with top-rail optics. The weapon is decent as far as assault rifles go.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] is the starting weapon of the player. The weapon has two variants. One is the &amp;quot;Military&amp;quot; and the other is the &amp;quot;P416 G3&amp;quot;. The Military variant uses the standard factory setup, while the G3 is based on the custom &amp;quot;NP3&amp;quot; variant released by POF.&lt;br /&gt;
&lt;br /&gt;
The Military variant is used by Black Tusk grenadiers, civilian militia, and JTF guards. The G3 variant is used by higher-level True Sons riflemen. A later update changed Agent Alani Kelso's weapon to a heavily customized P416 G3.&lt;br /&gt;
&lt;br /&gt;
[[Image:POF P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:P416.jpg|thumb|none|500px|Patriot Ordinance Factory P416 with 10.5 inch barrel and nickel-Teflon &amp;quot;NP3&amp;quot; treated upper and lower receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 POF416 1.jpg|thumb|600px|none|Firing the POF P416 during one of the early missions.]]&lt;br /&gt;
[[Image:Division2 POF416.JPG|thumb|600px|none|Preview of the Military P416.]]&lt;br /&gt;
[[Image:DIVISION2 POF416 2.jpeg|thumb|600px|none|An SHD agent holding a P416 while listening to the mourning doves.]]&lt;br /&gt;
[[File:TD2P416NP3.jpg|thumb|600px|none|Preview of the P416 G3]]&lt;br /&gt;
[[Image:Division2 P416 G3 2.jpeg|thumb|600px|none|A Division agent holding a customized &amp;quot;P416 G3&amp;quot;.]]&lt;br /&gt;
[[File:TD2KelsoP416NP3.jpeg|thumb|600px|none|Agent Alani Kelso stands by with her customized P416 NP3.]]&lt;br /&gt;
&lt;br /&gt;
==Q Honey Badger SD==&lt;br /&gt;
The [[Q Honey Badger]] makes an appearance. The version used in the game is the integrally suppressed model, and it incorrectly uses 5.56x45mm rounds instead of its proprietary .300 AAC BLK ammunition (or 7.62mm in the game's mod system); in reality, the 5.56x45mm ammunition is only used on the 16&amp;quot; rifle variant.&lt;br /&gt;
&lt;br /&gt;
The suppressor cannot be removed, but grants +20 stability without a range penalty.&lt;br /&gt;
&lt;br /&gt;
[[File:Q Honey Badger SD.jpg|thumb|500px|none|Q Honey Badger SD - .300 AAC Blackout]]&lt;br /&gt;
[[File:TD2HBadger.jpg|600px|none|thumb|A preview of the Honey Badger. The weapon has no iron sights and a reflex sight is instead attached if no other optics are mounted.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR|ACR]] returns from the first game.&lt;br /&gt;
&lt;br /&gt;
The assault rifle variant is simply called the &amp;quot;ACR&amp;quot;, and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the &amp;quot;ACR-E&amp;quot;, the carbine variant.&lt;br /&gt;
&lt;br /&gt;
The rifle variant is known as the &amp;quot;ACR SS&amp;quot; and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.&lt;br /&gt;
&lt;br /&gt;
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by higher-level Black Tusk grenadiers.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem ACR.jpg|thumb|none|500px|Remington ACR 2012 version with 14.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|500px|Remington ACR 2012 version with 10.5&amp;quot; barrel, tan finish, and 5-sided handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|500px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 ACR.JPG|thumb|600px|none|The variant known as the &amp;quot;ACR SS&amp;quot; - it is clearly not the civilian version of the rifle, with the selector set to fully automatic. Considering it's still using STANAG magazines despite being classed as a 7.62mm weapon, we're going to assume this thing is indeed using .300BLK rounds, which are able to fit inside 5.56mm magazines.]]&lt;br /&gt;
[[File:TD2RemACR.jpg|thumb|600px|none|A preview of the &amp;quot;ACR&amp;quot;.]]&lt;br /&gt;
[[File:TD2RemACRE.jpg|thumb|600px|none|A preview of the &amp;quot;ACR-E&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 Bushmaster ACR 2.jpeg|thumb|600px|none|An &amp;quot;ACR SS&amp;quot; with ACOG and forward grip added.]]&lt;br /&gt;
[[File:TD2BlackTuskACRs.jpeg|thumb|600px|none|A Black Tusk patrol posing for the camera. The rifleman in the foreground is armed with a Bushmaster ACR, while the grenadier in the background is armed with a Remington ACR with an ACOG optic. The other one is a scout armed with an F2000.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer SIG716==&lt;br /&gt;
The [[SIG-Sauer 716 Series|SIG Sauer SIG716]] returns from the first game. It is no longer an exotic weapon, like the &amp;quot;Devil&amp;quot; and &amp;quot;Heel&amp;quot; were in the original game. It is classified as a rifle.&lt;br /&gt;
&lt;br /&gt;
The weapon has two variants, first is the standard &amp;quot;SIG 716&amp;quot;, which appears to be based on the &amp;quot;Precision Sniper&amp;quot; variant with a 20 inch barrel. The second is the &amp;quot;SIG 716 CQB&amp;quot;, where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel. The difference between the two is that the CQB variant has a higher rate of fire than the standard one, however it cannot use long handguard attachments and it cannot use barrel modifications, being stuck with a custom muzzle brake.&lt;br /&gt;
[[Image:SIG716 Patrol.jpg|thumb|none|500px|SIG Sauer SIG716 Patrol - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division SIG716.JPG|thumb|none|600px|Preview of the SIG 716.]]&lt;br /&gt;
[[File:TD2SIG716CQB.jpg|thumb|none|600px|Preview of the SIG 716 CQB.]]&lt;br /&gt;
[[Image:Division2 SIG 716 2.jpeg|thumb|none|600px|An agent holding a SIG 716 with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SG556==&lt;br /&gt;
The classic [[SIG SG 556]] was added as part of Update 10 in the assault rifle category. The weapon is pretty standard as far as 5.56x45mm weapons go, and has a decent selection of mods to go with it.&lt;br /&gt;
&lt;br /&gt;
[[File:Sig556 classic.jpg|thumb|none|500px|SIG-Sauer SIG556 Classic with polymer magazine and SIG-Sauer STS-081 red dot scope - 5.56x45mm]]&lt;br /&gt;
[[File:TD2SG556Cl.jpg|thumb|none|600px|Preview of the SIG SG556. Rather than a more sensible rear drum sight, the weapon uses an STS-081 RDS as a default rear sight, if no other sight mods are attached.]]&lt;br /&gt;
[[File:TD2SG556Mod.jpg|thumb|none|600px|As a humorous sidenote, the gun's handguard can be modded with an attachment, despite having no rails to make this possible. Ubisoft, instead of doing something sensible like using the handguard of the HOLO variant or at the very least bolt some rails into this thing, just decided its a lot better to have the attachments be affixed into the weapon through magic. This leads to some quite humorous situations where attachments are clearly floating in mid-air, seemingly only staying attached through the sheer force of will of the user.]]&lt;br /&gt;
&lt;br /&gt;
==Silver Shadow Gilboa Snake==&lt;br /&gt;
Introduced during the &amp;quot;Iron Horse&amp;quot; raid against the True Sons, a heavily customized [[Gilboa Snake]] is available as a unique, exotic-tier weapon as a possible drop for completing the raid. It as a unique ability where switching shoulder-cams will augment the weapon's characteristics, to take advantage of the weapon's double-barreled nature.&lt;br /&gt;
&lt;br /&gt;
[[File:Gilboa snake.jpg|thumb|none|300px|Gilboa Snake - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
The [[Springfield Armory M1A]] returns in the game as the &amp;quot;Classic M1A&amp;quot;. It holds 10 shots in 20-round magazines by default.&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|500px|Springfield Armory M1A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TD2M1A.jpg|thumb|none|600px|Preview of the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (1).jpg|thumb|none|600px|Reloading the M1A.]]&lt;br /&gt;
[[File:Division2 M1A (2).jpg|thumb|none|600px|Giving the charging handle an underhand tug.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[Springfield Armory M1A SOCOM 16]] appears in the game as the &amp;quot;SOCOM M1A&amp;quot;. A custom version equipped with a J. Allan Enterprises G3-100 chassis appears as the &amp;quot;M1A CQB&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The SOCOM variant is used by higher-level True Sons and Rikers snipers. The CQB variant is sometimes used by rogue Division agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|500px|Springfield Armory M1A SOCOM 16 in a JAE G3-100 Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 16.JPG|thumb|none|600px|Preview of the M1A SOCOM 16.]]&lt;br /&gt;
[[File:TD2JAE100G3M1A.jpg|thumb|none|601px|Preview of the &amp;quot;M1A CQB&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 M1A SOCOM 2.JPG|thumb|none|600px|An SHD agent with an M1A SOCOM 16.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR ==&lt;br /&gt;
A heavily customized [[Steyr AUG|Steyr AUG HBAR]] with the bi-pod removed and custom telescopic sight, appears as a unique exotic assault rifle named &amp;quot;Bighorn&amp;quot;. The weapon first appeared during the &amp;quot;Warlords of New York&amp;quot; expansion. The weapon has a unique ability where it can shoot fully automatic, but will turn into a rifle-type weapon and shoot in semi-auto when scoped in, also boosting damage by 450% to accommodate the lower RoF. The weapon can only be obtained by beating faction strongholds in &amp;quot;Legendary&amp;quot; difficulty, the highest difficulty setting currently available, making it prohibitively rare among players.&lt;br /&gt;
&lt;br /&gt;
[[File:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 CQC==&lt;br /&gt;
In addition to the AUG A3 9mm XS, the [[Steyr AUG|Steyr AUG A3 CQC]] is one of the available primary weapons in the game and is one of the new additions.&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|500px|Steyr AUG A3-CQC 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Division2 AUG A3 CQC.JPG|thumb|none|600px|Preview of the AUG A3-CQC.]]&lt;br /&gt;
[[Image:Division2 AUG A3 2.JPG|thumb|none|600px|An SHD agent holding an AUG A3-CQC.]]&lt;br /&gt;
&lt;br /&gt;
==War Sport LVOA-S==&lt;br /&gt;
The [[War Sport LVOA-S]] returns as the &amp;quot;LVOA-C&amp;quot;. It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 30 rounds by default. The weapon features a green finish, Magpul UBR stock, MBUS Gen 2 sights, and a Magpul PMAG.&lt;br /&gt;
&lt;br /&gt;
For some reason, a forward assist is not modeled on the weapon.&lt;br /&gt;
[[File:Lvoa-s 2.jpg|thumb|none|500px|War Sport LVOA-S - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 LVOA-S.jpeg|thumb|600px|none|Preview of the “LVOA-C”.  Much like the Lightweight M4: despite it being restricted to semi-auto, the gun's selector switch is set to fully automatic. Also note the lack of a forward assist, an odd design choice since other AR-15s in the game have them modeled on.]]&lt;br /&gt;
[[Image:Division2 LVOA-S 2.jpeg|thumb|600px|none|An SHD agent holds an “LVOA-C” with ACOG and forward grip.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester Model 1886]] Saddle Ring Carbine appears as the &amp;quot;1886&amp;quot; and is classed as a rifle. The weapon is one of the most powerful single-shot weapons in the game, easily surpassing most of the rifle and marksman rifle-type weapons, has a long effective range, and its ability to fire rapid shots in quick succession also gives it excellent burst damage in close quarters when needed. However, it can only use tube magazine mods, is limited to 5 shots without ammo-increasing talents (which is incorrect since the full-length 1886 can easily accommodate 7-8 rounds), has no slot for magnified optics, and the lever-action mechanism makes accurate follow-up shots difficult without a good amount of practice due to the brief but huge crosshair bloom per shot.&lt;br /&gt;
&lt;br /&gt;
An exotic variant named the &amp;quot;Diamondback&amp;quot; is available after completing the Kenly College expedition on any difficulty. The weapon has synthetic-black furniture with rails, a cutdown stock, an Aimpoint COMPM2 RDS, Fortis short grip, and an impractically large snake decoration coiling around the gun, that all in all makes it more of a comically large pistol than an actual rifle. The weapon has a unique ability where it will mark a random enemy during a fight. Shooting at this marked enemy guarantees a critical hit and amplifies damage done by 20%.&lt;br /&gt;
&lt;br /&gt;
[[File:Montewalshwinchester.jpg|thumb|500px|none|Winchester Model 1886 with a 22 inch barrel - .50-110 Win]]&lt;br /&gt;
[[File:TD2M1886.jpg|thumb|600px|none|A preview of the 1886.]]&lt;br /&gt;
[[File:TD2Diamondback.jpg|thumb|600px|none|A preview of the Diamondback, or as some people would call it: &amp;quot;Ohh god Bubba, what did the gun ever do to you to deserve this?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]] returns from the first game in form of a common weapon drop as the &amp;quot;ACS-12,&amp;quot; the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic. The weapon is the weakest shotgun in the lineup, but makes up for it by having high RoF and being fully-automatic plus a decently quick reload speed, making it useful for sustained damage.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk UGV operators and occasionally by Rogue agents.&lt;br /&gt;
&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 gauge]]&lt;br /&gt;
[[File:Division2 AA-12.JPG|thumb|none|600px|A preview of the AA-12. Note the strange black circles on the bolt; these aren't present on any real variant of the AA-12. The Tokyo Marui airsoft AA-12 does have black circles on its bolt (they serve as the hop-up adjustment dials), but those are smaller, further-forward, and present as a group of 3, so it's really not clear where this bolt design actually came from.]]&lt;br /&gt;
[[File:Division2 AA-12 2.jpeg|thumb|none|600px|A bored-looking Division agent holding his “ACS-12” with a vertical foregrip, evidently resenting the fact that he has to stand around in the hot sun while wearing a full suit of body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
The [[Benelli M4]] returns from the last game and appears in-game as the &amp;quot;Super 90&amp;quot;. A version with the normal pistol grip/solid stock, Surefire railed fore-end, and mariner finish appears as the &amp;quot;Marine Super 90&amp;quot;. A short-barreled version with an M1014-style collapsible stock and short barrel, which appears to be a civilian NFA variant with Salient Arms International upgrades and a railed fore-end, is called the &amp;quot;Tactical Super 90 SBS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The standard Benelli M4 is used by True Sons scouts, while the &amp;quot;Marine Super 90&amp;quot; is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by ''gangster-firing a full-sized shotgun''.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4.JPG|thumb|none|600px|Preview of the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:Division2 Benelli M4 2.JPG|thumb|none|600px|An SHD agent with the Benelli M4 Super 90.]]&lt;br /&gt;
[[Image:M4H20NP3.jpg|thumb|none|500px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Benelli M4 mariner.JPG|thumb|none|600px|Preview of the &amp;quot;Marine Super 90&amp;quot;.]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|500px|Benelli M4 NFA with collapsed stock (short barreled version) - 12 gauge]]&lt;br /&gt;
[[Image:SAI Benelli M4.jpg|thumb|none|499px|Salient Arms International Benelli M4 - 12 gauge]]&lt;br /&gt;
[[File:TD2Super90NFA.jpg|thumb|none|600px|Preview of the &amp;quot;Tactical Super 90 SBS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision Six12==&lt;br /&gt;
The [[Crye Precision Six12]] was introduced as of update TU11, where it is simply called the &amp;quot;SIX12&amp;quot;. The weapon is based on the current-production model as of 2016. The weapon boasts decent single-shot damage and RoF, which makes it a more manageable but slower version of the Saiga-12. The cylinder can be modded, and sport a handguard and top-rail attachment.&lt;br /&gt;
&lt;br /&gt;
A unique exotic variant called the &amp;quot;Scorpio&amp;quot; was released with Manhunt Season 4, which is instead based on the integrally-silenced variant. In addition to the dull gold and grey color scheme, the weapon features a gaudy metallic scorpion-themed body, and what appears to be an enlarged Trijicon RMR sight. The weapon has a special ability where it bestows various debuffs to the target, depending on how many successful hits are landed upon them, as the gun's bullets are apparently laced with a debilitating venom based from the [https://en.wikipedia.org/wiki/Hottentotta Hottentotta] scorpions.&lt;br /&gt;
&lt;br /&gt;
Quite strangely, despite feeding from a revolver-style 6-shot cylinder, the weapon has a magazine capacity of seven shells, and can have a &amp;quot;one in the chamber&amp;quot; load and have a total of eight rounds. It appears the developers thought that the SIX12 was a traditional magazine-fed shotgun.&lt;br /&gt;
&lt;br /&gt;
[[file:Crye Precision SIX12 2016.jpg|thumb|none|450px|left|Crye Precision SIX12 (2016 production) - 12 gauge]]&lt;br /&gt;
[[File:Crye six12 suppressor 2016.jpg|thumb|none|450px|Crye Precision Six12 (2016 production) with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]]&lt;br /&gt;
[[File:TD2Six12.jpg|thumb|none|600px|left|An in-game preview of the &amp;quot;SIX12&amp;quot;]]&lt;br /&gt;
[[File:TD2Scorpio.jpg|thumb|none|600px|left|An in-game preview of the &amp;quot;Scorpio&amp;quot;. According to flavor text, this wasn't made by some rogue gunsmith, this was apparently cooked up by DARPA pre-outbreak, but failed to get approved because of it breaking the [https://en.wikipedia.org/wiki/Hague_Conventions_of_1899_and_1907 Hague Convention] (its probably the venomous rounds, but you'd be forgiven if you thought the crime was the truly ridiculous design choice). Luckily, everyone in charge of investigating the SHD's various war crimes are either dead or not in a capacity to operate, so we can skip all those pesky international rules of warfare and poison away to our heart's content.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[SPAS-12]] is a new shotgun, usable only in pump-action mode. It appears in both default and exotic variations. The standard SPAS-12 uses the folding stock and 22-inch barrel, but no other modifications available except for the magazine tube due to the lack of rails anywhere on the gun. There's a particularly interesting detail with the stock, in that it is folded when stowed on the agent's back, but is deployed when in use.  The other exotic variants are the &amp;quot;Lullaby&amp;quot; and &amp;quot;Sweet Dreams&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The Sweet Dreams variant is an Outcast-customized variant that has a folding stock with the shell rack filled, vertical grip, and &amp;quot;stunner&amp;quot; under barrel attachment. The &amp;quot;Lullaby&amp;quot; (named so because of the previous owner's penchant for putting people to sleep with it by violent bludgeoning) was a pre-order bonus that is instantly available to the player (along with blueprints to make a high-level version for the end game) but is later available for purchase, where it sports a unique 18 inch short barrel, fixed stock with shell rack, reinforced grip on the pump, and reflex sight (that is supposedly broken due to the gun being used excessively as a blunt implement), along with a distinct Hyena aesthetic.). Both guns have a unique special effect, where a single melee attack with instantly kill a non-elite/robotic enemy (any infantry target that does not have a gold nameplate. This has no effect in PvP, however). The effect ignores all kinds of armor, health boosts, and personal shields, meaning that even if a non-elite enemy is using a ballistic shield and is struck, so long as the melee attack connects, they're instantly killed.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Rikers heavy weapon soldiers, who are unique in that they fire slug rounds, instead of buckshot. This makes them particularly deadly, as the slugs allow them to engage enemies at longer ranges, whilst having the power of a shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:Franchi12.jpg|thumb|500px|none|Franchi SPAS-12 Short Barreled Version - 12 gauge]]&lt;br /&gt;
[[File:Spas12 fixed.jpg|thumb|500px|none|Franchi SPAS-12 with fixed stock - 12 gauge]]&lt;br /&gt;
[[File:TD2SPAS12.jpg|thumb|none|600px|A preview of the SPAS-12. For whatever reason, rails cannot be installed on the weapon, restricting modifications to just it's tubular magazine. To compensate however, the gun already powerful out of the box.]]&lt;br /&gt;
[[File:TD2SPAS12Extended.jpg|thumb|none|600px|A [https://en.wikipedia.org/wiki/United_States_Capitol_Police Capitol police officer]readies his SPAS-12 to apprehend the ruffians and ne'er-do-well around Washington with deadly force. When readied, the shotgun's stock is folded out. A TAC-50 is also stowed on his back, for those times when extra-deadly force is required.]]&lt;br /&gt;
[[File:TD2SPAS12Folded.jpg|thumb|none|600px|The SPAS-12 stowed on an agent's backpack, which shows the stock folded.]]&lt;br /&gt;
[[File:TD2SweetDreams.jpg|thumb|none|600px|A preview of &amp;quot;Sweet Dreams&amp;quot;, the underbarrel attachment isn't a laser, but actually a &amp;quot;stunner&amp;quot; which is supposedly responsible for the weapon's effects and is a Hyena invention. We still don't know how a couple of mentally unstable doomsday cultists could fit in rails on a SPAS-12, but apparently a highly-trained government secret agency can't.]]&lt;br /&gt;
[[Image:DIVISION2 Lullaby 1.jpg|thumb|none|600px|Exotic shotgun &amp;quot;Lullaby&amp;quot;. This version has a less commonly seen fixed stock and shorter barrel. Additionally, despite using a shorter magazine tube it still carries 8 rounds.]]&lt;br /&gt;
[[Image:Division2 SPAS-12.JPG|thumb|none|600px|An SHD agent holding &amp;quot;Lullaby&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] was introduced during the Kenly College expedition update. The weapon is powerful and does not cycle between magazine tubes, treating the two as one large 12-round magazine.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Black Tusk scouts as their weapon when they close in on their target. It is also used by Vivian Conley of the Cleaners, where she will switch to it if she is engaged in close range.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:TD2KSG12.jpg|600px|none|thumb|A preview of the KSG. Either due to a bug, or weird design choice, the weapon's default texture is unnaturally shiny, as if someone took the time to polish it to a mirror sheen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] returns, and retains the Ubisoft &amp;quot;SASG-12&amp;quot; moniker, which is becoming better known now as the &amp;quot;Sausage-12&amp;quot; shotgun among the communities of Ubisoft shooters. It has another variant called the &amp;quot;Tactical SASG-12&amp;quot; variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend.  The last is the &amp;quot;Black Market SASG-12&amp;quot;, which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.  Unlike in the previous game, the magazine can no longer be customized. The weapon is the weakest among the semi-shotguns in terms of damage, but makes up for it by having the highest RoF, which in turn gives it great burst-damage potential.&lt;br /&gt;
&lt;br /&gt;
The Tactical variant is used by higher-level True Sons scouts, while the standard variant is used by named Hyena engineers. The Black Market and Tactical variants are occasionally used by Rogue agents. &lt;br /&gt;
[[File:Saiga12new.jpg|thumb|none|500px|Saiga 12 - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Saiga-12.JPG|thumb|none|600px|Preview of the Saiga.]]&lt;br /&gt;
[[File:TD2HyenaSaiga12.jpg|thumb|none|600px|A Hyena engineer with a Saiga 12.]]&lt;br /&gt;
[[Image:Division2 Saiga-12 3.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 tactical saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Tactical SASG-12&amp;quot;.]]&lt;br /&gt;
[[File:TD2TrueSonsSaiga12T.jpeg|thumb|none|600px|A True Sons scout with a Tactical Saiga 12.]]&lt;br /&gt;
[[Image:Division2 black market saiga.JPG|thumb|none|600px|Preview of the Saiga variant &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
[[Image:Division2 black market saiga 2.JPG|thumb|none|600px|A Division agent holding a &amp;quot;Black Market SASG-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Double Barreled Shotgun==&lt;br /&gt;
A side by side double barreled shotgun based on a [[12 Gauge Double Barreled Shotgun|L.C. Smith Double Barreled Shotgun]] is available in the game as the &amp;quot;Double Barrel Shotgun&amp;quot;. A sawed-off variant appears as the &amp;quot;Double Barrel Sawed Off&amp;quot;, but is classified as a sidearm.&lt;br /&gt;
&lt;br /&gt;
The full-sized version is used by lower-level Outcast Engineers, while the civilian militia uses both variants. True Sons scouts also have a DBL slung behind them, alongside their primary shotgun, although they never actually use it and is just for aesthetics.&lt;br /&gt;
[[File:L.C. Smith 12-Gauge Shotgun.jpg|thumb|none|500px|L.C. Smith shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun 2.JPG|thumb|none|600px|Detail of the Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 double barrel shotgun.JPG|thumb|none|600px|A shy Division agent hides her face but not her Double Barrel Shotgun.]]&lt;br /&gt;
[[Image:Division2 Double Barrel Sawed Off.JPG|thumb|none|600px|Detail of the Double Barrel Sawed Off.]]&lt;br /&gt;
[[Image:Division2 sawed off double barrel 2.JPG|thumb|none|600px|An SHD shows off his sawed off double barrel shotgun to an unimpressed deer.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]] appears in 3 variants: the &amp;quot;Military M870&amp;quot;, &amp;quot;Custom M870&amp;quot;, and the &amp;quot;M870 Express&amp;quot;, which are a Remington 870 Express Tactical, a tactical model with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.&lt;br /&gt;
&lt;br /&gt;
The Express variant is commonly used by the JTF, civilian militia, and True Sons engineers. The Military version is used by True Sons heavy veterans, who will switch to it in a fit of rage if the Mark 14's ammo box on his person is destroyed, and higher-level Outcast Engineers. The Custom version is occasionally used by Rogue agents.&lt;br /&gt;
&lt;br /&gt;
It was originally called &amp;quot;[[Baikal MP-133|M133]]&amp;quot;, as in the ''Far Cry'' series, which could be seen in early gameplay demo video, but in the release game it was renamed to its true identity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|500px|Remington 870 Express Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|500px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:Division2 Remington 870 2.JPG|thumb|none|600px|A Division agent mistakes his standard 870 for a slug gun, throwing on a powerful scope.]]&lt;br /&gt;
[[File:Division2 870 (1).jpg|thumb|none|600px|Another agent reloads his vanilla 870.]]&lt;br /&gt;
[[Image:Division2 Remington Express Tactical.JPG|thumb|none|600px|A preview of the Remington 870 Express Tactical.]]&lt;br /&gt;
[[Image:Division2 Remington 870 Express Tactical 2.jpeg|thumb|none|600px|A “Military 870” with the slide back as an agent reloads it.]]&lt;br /&gt;
[[File:TD2TrueSonsM870Mil.jpeg|thumb|none|600px|Slightly miffed by the loss of his grenade launcher and vest, a True Sons heavy veteran charges forward with his shotgun and plentiful expletives on hand.]]&lt;br /&gt;
[[File:TD2M870C.jpg|thumb|none|600px|A preview of the M870 Custom.]]&lt;br /&gt;
[[Image:Division2 custom 870 2.JPG|thumb|none|600px|An SHD agent with the &amp;quot;Custom M870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Enfield L86A2==&lt;br /&gt;
The [[L86A2]] appears in game as the &amp;quot;Military L86 LSW&amp;quot;. Another variant, called the &amp;quot;Custom L86 A2&amp;quot;, sports the Daniel Defense railed forend and loads from Magpul EMags.&lt;br /&gt;
&lt;br /&gt;
A heavily modified Custom variant is sometimes used by rogue Division agents.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]]&lt;br /&gt;
[[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the &amp;quot;Custom L86 A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
The [[M249|M249-E2]] appears in game as the &amp;quot;M249 B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
A custom Outcast variant called &amp;quot;Pestilence&amp;quot; is available, where much of the furniture appears to have been replaced with brown polymer parts and copious amounts of bandages and now sports a rustic metallic silver finish. Additionally it is so far the only LMG in the game to feature the bi-pod still attached (albeit unusable) and still retains the M249's original heat shield. The weapon has a special debuff where shooting deals 100% of its damage continuously over a period of 10 seconds and stacks up to 50 times. If a debuffed target dies, the debuff spreads around to nearby enemies within a 25m radius.&lt;br /&gt;
&lt;br /&gt;
The weapon is occasionally used by civilian militia.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division2 M249-E2.JPG|thumb|none|600px|FN M249-E2 SAW as it appears in game.]]&lt;br /&gt;
[[File:TD2Pestilence.jpg|thumb|none|600px|The &amp;quot;Pestilence&amp;quot; as it appears in game. Both the Hague and Geneva conventions consider using poisoned weapons as a warcrime. Luckily, the Green Poison outbreak has demoted them to more as &amp;quot;suggestions&amp;quot; now.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
The [[M249|M249 Paratrooper]] appears as the &amp;quot;Tactical M249 Para&amp;quot;. The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's. &lt;br /&gt;
&lt;br /&gt;
It also uses the longer 21 inch barrels of standard M249s rather than the shorter 18 inch barrels used by Paratrooper variants.&lt;br /&gt;
&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|500px|M249 Paratrooper with an ACOG scope, Picatinny rail, RIS handguard, and 100-round drum - 5.56x45mm]]&lt;br /&gt;
[[File:TD2M249Para.jpg|thumb|none|600px|Preview of the Tactical M249 Para.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 46 Mod 0 ==&lt;br /&gt;
The [[M249|Mk 46 Mod 0]] returns as the &amp;quot;Military Mk 46&amp;quot;. It uses an M4-style telescoping stock instead of the plastic fixed stock of the M249.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg|thumb|none|500px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[File:TD2MK46.jpg|thumb|none|600px|A preview of the Military Mk 46.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears as the &amp;quot;MG5&amp;quot; and &amp;quot;Infantry MG5&amp;quot;. The weapon possesses a high rate of fire, but is limited by its 50-round cloth pouch and longer reloading time of belt-fed LMGs. The MG5 is the universal variant, while the Infantry MG5 is based on the lighter MG5 A2.&lt;br /&gt;
&lt;br /&gt;
The standard MG5 is used by Hyena heavy armored soldiers, where they are fed from a backpack-mounted box that allows them to fire for long periods without reloading. This is also a weakpoint, as destroying the box or the exposed belt will force them to reload the gun. A custom MG5 with an abnormally long barrel is also used as the main weapon of Black Tusk Unmanned Ground Vehicles.&lt;br /&gt;
&lt;br /&gt;
A heavily customized Infantry variant is sometimes used by Rogue agents.&lt;br /&gt;
&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 general-purpose machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MG5 A2.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG5 A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 MG5.JPG|thumb|none|600px|Preview of the MG5]]&lt;br /&gt;
[[File:TD2MG5A2.jpg|thumb|none|600px|Preview of the Infantry MG5]]&lt;br /&gt;
[[File:TD2HyenaMG5.jpg|thumb|none|600px|A Hyena heavy in the bounty selection screen, posing with his backpack-fed MG5.]]&lt;br /&gt;
[[File:TD2BlackTuskMG5UGV.jpeg|thumb|none|601px|A Black Tusk UGV with its MG5 prominently displayed.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] was introduced in the Warlords of New York expansion. Unlike all other machine guns (except the Pestilence exotic), it still has the bi-pod attached, albeit unusable.&lt;br /&gt;
&lt;br /&gt;
An exotic variant of the weapon exists called the &amp;quot;Bullet King&amp;quot;. The BK is a custom Negev with solid-gold plating, deployed (but unusable) gold bipod, and a custom grip. The weapon has a unique talent where, fitting to its name, does not need to be reloaded, and will replenish 100 rounds for every 100 hits it lands on an enemy. The weapon's magazine capacity is your entire inventory LMG round capacity, which is around 900 rounds minimum. That's 900 rounds minimum, that you can expend in one sitting, non-stop, on full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:NegevLMG.jpg|thumb|none|450px|IMI Negev with 150-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TD2Negev.jpg|600px|none|thumb|A preview of the Negev. Massive manages to get the IMI CTAR-21, Desert Eagle, and Negev into the game, but apparently they still can't get an [[Uzi]] added into the armory.]]&lt;br /&gt;
[[File:TD2BulletKing.jpg|600px|none|thumb|The appropriately-named Bullet King, which is a nod to a popular Riker-aligned NPC from the first game. As mentioned before, it does not need to be reloaded. You can expend your entire LMG ammo storage without ever needing to release the trigger, if you choose to do so. ]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LAMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LAMG]] appears as the &amp;quot;Stoner LAMG&amp;quot;. It was added in an update in July 2019. It has a 200-round capacity and the QDC Flash Suppressor cannot be removed or changed, but grants a +20% handling bonus without an effective range penalty.&lt;br /&gt;
&lt;br /&gt;
[[File:KAC LAMG.jpg|thumb|none|450px|KAC LAMG (Light Assault Machine Gun) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:DIVISION2 Stoner 2.jpg|thumb|none|600px|Knight's Armament LAMG with Magpul foregrip, QDC flash suppressor, Kobra red dot sight and two-tone finish.]]&lt;br /&gt;
[[File:DIVISION2 Stoner 3.jpg|thumb|none|600px|Testing the new LAMG with ''tactical'' watermelon camouflage at the White House shooting range.]]&lt;br /&gt;
[[File:DIVISION2 Stoner 1.jpg|thumb|none|600px|Reloading the LAMG. The position of the red dot sight would make opening the feed cover impossible in real life. In-game, the cover clips through the attached sight with no issues.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
An original [[M60 Machine Gun]] appears in the game as the &amp;quot;Classic M60&amp;quot;. The weapon's integral bi-pod has been removed and also has several rails affixed to the weapon to allow a variety of attachments.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by True Sons gunners and civilian militia.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division2 M60.JPG|thumb|none|600px|The M60 in game. Note that it has the modern railed top cover by default. Additionally, in true [[Rambo|John Rambo]] fashion, the weapon does not have an box affixed to house the ammo belt, instead having the 100-round capacity represented by the somewhat short belt that likely would no contain more than 30 rounds.]]&lt;br /&gt;
[[Image:Division2 M60 2.JPG|thumb|none|600px|A Division agent holds the M60.]]&lt;br /&gt;
[[File:TD2TrueSonsM60.jpg|thumb|none|600px|A True Sons heavy gunner goes prone as he prepares to fire his M60, and probably laments the lack of a bipod to deploy it properly.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4/M60E6 ==&lt;br /&gt;
The [[M60 Machine Gun|M60E4]] returns as the &amp;quot;Military M60 E4&amp;quot; and the improved M60E6 variant as the &amp;quot;Black Market M60 E6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The military E4 variant is extensively used by higher-level True Sons gunners. Its also used by True Sons General, Antwon Ridgeway, who uses it along with his M3 rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[File:M60E4-mk43.jpg|thumb|none|500px|M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TD2M60E4.jpg|thumb|none|600px|Preview of the &amp;quot;Military M60 E4&amp;quot;]]&lt;br /&gt;
[[File:TD2TrueSonsM60E4.jpeg|thumb|none|600px|A veteran True Sons gunner holding his M60E4.]]&lt;br /&gt;
[[File:M60E6.jpg|thumb|none|500px|M60E6 machine gun with ELCAN scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TD2M60E6.jpg|thumb|none|600px|A preview of the &amp;quot;Black Market M60 E6&amp;quot;. Note that it still has the Mk 43 style pistol grip compared to the reference image.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] is available in game as the &amp;quot;Classic RPK-74&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Division2 RPK-74.JPG|thumb|none|600px|RPK-74]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Military RPK-74M&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
The RPK-74 with polymer furniture, intended to pass for the military-spec [[RPK-74M]], returns as the &amp;quot;Military RPK-74M&amp;quot;. Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment. A heavily customized version with a slew of aftermarket parts and a casket magazine also appears called the &amp;quot;Black Market RPK-74M&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The weapon is used by Outcast gunners. Rogue Division agent and new Rikers commander James Dragov uses a heavily customized RPK-74M as his weapon of choice. Being an absolute unit, Dragov fires his RPK ''one-handed'' while holding a heavy ballistic shield.&lt;br /&gt;
[[File:RPK-74 modern.jpg|thumb|none|500px|RPK-74 with polymer furniture - 5.45x39mm]]&lt;br /&gt;
[[File:TD2RPK74M.jpg|thumb|none|600px|A preview of the &amp;quot;Military RPK-74M&amp;quot;.]]&lt;br /&gt;
[[File:TD2OutcastRPK74M.jpeg|thumb|none|600px|An Outcast gunner with his RPK-74.]]&lt;br /&gt;
[[File:TD2BMRPK74M.jpg|thumb|none|600px|A preview of the Black Market RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AX338 ==&lt;br /&gt;
A heavily customized [[Accuracy International AX rifle series|Accuracy International AX338]] appears as the &amp;quot;Nemesis&amp;quot;, a unique exotic-tier sniper rifle made by a Black Tusk sniper named &amp;quot;Puck&amp;quot; (although she herself never actually uses the weapon when she is encountered). The gun has the most powerful base damage of any marksman rifle in the game, more than double that of other bolt action rifles.&lt;br /&gt;
&lt;br /&gt;
It has, however, a unique mechanic where the weapon will deal anywhere between 0-100% damage, depending on how long the shooter &amp;quot;charges&amp;quot; the weapon before firing a shot by holding the fire button (it takes around two seconds for the gun to fully charge to 100% and the charge level is visible in the scope). According to flavor text, the charge mechanic is due to the gun possessing an electromagnetic coil in the barrel and uses special ferro-magnetic rounds, which makes it a miniature railgun.&lt;br /&gt;
&lt;br /&gt;
[[File:AX338.jpg|thumb|450px|none|Accuracy International AX338 with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:TD2Nemesis.jpg|thumb|600px|none|A preview of the &amp;quot;Nemesis&amp;quot;. At one point in the game, it completely outclassed the TAC-50 due to doing ''more'' damage and having infinitely easier access to spare ammunition, before later patches buffed the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-MC KRAKEN==&lt;br /&gt;
Introduced in Manhunt Season 4, the [[Cadex Defence CDX-MC KRAKEN]] makes an appearance in the game as an obtainable marksman rifle, where it is called the &amp;quot;Tactical .308&amp;quot;. The gun uses a black finish and the folding stock has been swapped out for a different one, similar to the ones used on Truvelo Armory rifles.&lt;br /&gt;
&lt;br /&gt;
The gun uses 7.62mm marksman rifle mods.&lt;br /&gt;
[[File:CDX-MC KRAKEN.jpg|thumb|450px|none|CDX-MC KRAKEN - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TD2TAC308.jpg|thumb|600px|none|A preview of the Tactical .308.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
Both the covert and the standard A1 variant of the [[Desert Tactical Arms Stealth Recon Scout|DTA Stealth Recon Scout]] return.&lt;br /&gt;
&lt;br /&gt;
The A1 variant is used by Black Tusk snipers.&lt;br /&gt;
&lt;br /&gt;
An exotic-tier variant named the &amp;quot;Mantis&amp;quot; is available, where it sports a woodland camo finish, ghillie camo, electronic scope, and suppressor. The weapon has three special abilities. One is that it will highlight the heads of all visible targets and will display if they are targeting you or not. If one shoots at an enemy that isn't targeting them, they will deal an additional 50% headshot or weakpoint damage. If the unaware enemy is killed by this weapon, they will refresh the cooldown of the shooter's &amp;quot;decoy&amp;quot; skill (if it is equipped).&lt;br /&gt;
[[File:COVERT-RIGHT-PROFILE-BLK-FDE.jpg|thumb|450px|none|Desert Tactical Arms Stealth Recon Scout A1 Covert - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:SRS_A1.jpg|thumb|none|450px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:TD2SRSC.jpg|thumb|600px|none|A preview of the SRS Covert.]]&lt;br /&gt;
[[File:TD2SRSA1.jpg|thumb|600px|none|A preview of the SRS A1.]]&lt;br /&gt;
[[image:Division2 DTA Stealth Recon Scout 2.JPG|thumb|600px|none|An SHD agent holding the DTA Stealth Recon Scout.]]&lt;br /&gt;
[[File:TD2Mantis.jpg|thumb|600px|none|Preview of the Mantis.]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]] is a new addition to the SHD's arsenal. Referred to as the &amp;quot;SR-1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by elite Rikers squad leaders, who may switch to it when encountered at long range, but will switch to their customized P90s up close.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DIVISION2 DSR1 1.jpg|thumb|600px|none|A suppressed DRS-1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-50 ==&lt;br /&gt;
One of the new &amp;quot;Signature Weapons&amp;quot; introduced in the sequel, the [[McMillan TAC-50]] is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to ''[[Ghost Recon: Wildlands]]''.&lt;br /&gt;
&lt;br /&gt;
The weapon has very limited ammunition, a total of 8 shots (although ammo can be obtained through several headshot kills). The weapon comes with a unique, high-powered x12 scope that highlights enemy weakpoints when sighted down, and its AP properties allow it to penetrate through multiple weakpoints (although this effect is a bit impractical to pull off in most scenarios). Whilst at first glance it is the weakest of the single-shot signature weapons, the TAC-50 is a long-range hitscan weapon (making it harder to dodge as projectiles have no travel time), and has a base headshot multiplier of 200%, allowing it to potentially out-damage other signature weapons through consistent headshots. Additionally, as it is the only signature weapon with a magnified scope, it also excels at destroying enemy weakpoints at relatively safe distances. &lt;br /&gt;
&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|500px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:TD2TAC50Inv.jpg|thumb|600px|none|Preview of the TAC-50. While it can be viewed in the mod screen, it cannot be customized so far.]]&lt;br /&gt;
[[File:TD2TAC50.jpg|thumb|600px|none|Gearing up for darker times ahead, a Division agent inspects his new anti-tank rifle. We'd call it anti-materiel, but the majority of the enemies this thing would be used against are pretty much tanks in their own right.]]&lt;br /&gt;
[[Image:DIVISION2 TAC50 1.jpg|thumb|600px|none|An end game-ready character about to attempt an Invaded mission. She's gonna need the stopping power of the TAC-50.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 Carbine ==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M44 Carbine]] returns as the &amp;quot;Classic M44 Carbine&amp;quot;. A sporterized version with a gray carbon stock appears as the &amp;quot;Hunting M44 Carbine&amp;quot;.  A further modified version fitted in an Archangel stock makes an appearance as the &amp;quot;Custom M44 Carbine&amp;quot;.&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|Mosin Nagant M44 Carbine with sidefolding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Mosin Nagant Archangel.jpg||thumb|none|500px|Mosin Nagant &amp;quot;Archangel&amp;quot; with 10-round detachable magazine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Division2 Mosin Nagant.JPG|thumb|none|600px|Preview of the classic M44 Mosin.]]&lt;br /&gt;
[[File:TD2M44SportC.jpg|thumb|none|600px|Preview of the Hunting M44 Carbine, with attached ACOG, vertical grip, and suppressor. You can almost hear the gun purists frothing with rage.]]&lt;br /&gt;
[[Image:Division2 custom m44.JPG|thumb|none|600px|Preview of the custom M44.]]&lt;br /&gt;
[[File:Division2 Mosin Statue.jpg|thumb|none|600px|A WWI Doughboy statue sporting the Mosin M44 with the bayonet extended, and it even still has the picatinny rails from the customization model. While the M44 Carbine is obviously anachronistic here, earlier M91-pattern rifles were produced in the United States for Imperial Russia, and leftover rifles were used as trainers for the Army after Russia's withdrawal in 1917.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The [[Remington 700]] returns in the sequel with 3 versions. The &amp;quot;M700&amp;quot; has a wooden walnut stock, the &amp;quot;M700 Tactical&amp;quot; variant has a McMillan A5 stock, and the &amp;quot;M700 Carbon&amp;quot; variant is fitted with an XLR Tactical Buttstock and Carbon Chassis. &lt;br /&gt;
&lt;br /&gt;
The standard variant is used by standard True Sons snipers. The tactical variant is sometimes used by civilian militiamen. The Carbon variant us used by lower-level Rikers snipers, an odd choice for a rifle given they're using a small riot shield, which already takes up one full arm. A customized carbon variant is also used by BTSU operative Petrus Brenner.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|500px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Division2 Remington 700.JPG|thumb|none|600px|Preview of the Remington 700.]]&lt;br /&gt;
[[Image:Division2 Remington 700 2.JPG|thumb|none|600px|A Division agent with a Remington 700.]]&lt;br /&gt;
[[File:TD2TSonsM700.jpg|thumb|none|600px|A True Sons bounty target posing with her M700, sans scope (as the bounty preview screen does not include weapon attachments, for some reason).]]&lt;br /&gt;
[[File:TD2M700Tac.jpg|thumb|none|600px|Preview of the Remington 700 Tactical.]]&lt;br /&gt;
[[Image:Division2 Reminton 700 McMillan A5 2.JPG|thumb|none|600px|A Division agent with an &amp;quot;M700 Tactical&amp;quot;.]]&lt;br /&gt;
[[File:TD2M700Crb.jpg|thumb|none|600px|Preview of the Remington 700 Carbon.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD]] appears in The Division 2 and has two versions. The first one is the &amp;quot;Surplus&amp;quot; variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the &amp;quot;paratrooper&amp;quot; variant, which features the later SVD's synthetic stock and foreend. Despite the naming, both variants use abnormally short barrels that they appear to be un-bullpuped [[SVU]]s than actual SVDs, an artifact of the ''Far Cry 3/4'' SVD model.&lt;br /&gt;
&lt;br /&gt;
The Surplus variant is used by Hyena snipers, including a gang boss named Coyote, who are most probably the most OG of gangsters in DC as they are capable of ''firing a 5kg DMR loaded with 7.62x54mm rounds, gangster style.'' In the expansion, it is also used by Cleaners snipers. BTSU commander Bardon Schaffer is armed with a heavily customized Paratrooper SVD when he is encountered in the Coney Island carnival, where his favored tactic is sniping at players from vantages, whilst letting his lackeys keep them occupied.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg‎|thumb|none|500px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg‎|thumb|none|500px|Izhmash Tiger with synthetic stock and foreend, long barrel, long flash hider, bipod, and bayonet lug - 7.62x54mm R]]&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|500px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:TD2SVD.jpg|thumb|none|600px|Preview of the &amp;quot;Surplus SVD&amp;quot;. Note that there's barely any distance between the gas block and the muzzle.]]&lt;br /&gt;
[[Image:Division2 SVD 2.jpeg|thumb|none|600px|An SHD agent contemplates using his SVD on those pesky bugs.]]&lt;br /&gt;
[[File:TD2HyenaSVD.jpg|thumb|none|600px|A Hyena bounty target posing with her SVD, sans scope.]]&lt;br /&gt;
[[File:TD2SVDTC.jpg|thumb|none|600px|Preview of the &amp;quot;Paratrooper SVD&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Carl Gustav M3 ==&lt;br /&gt;
The [[Carl Gustav M3]] rocket launcher is used by True Sons, being the main weapon of their anti-tank troops. The weapon takes time to reload, but is very devastating, capable of high-powered splash damage and will also stagger anyone nearby who survives the blast.&lt;br /&gt;
&lt;br /&gt;
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division. Quite uniquely, Ridgeway's M3 cannot be disabled by destroying his ammo pouches, and will continue to use his rocket launcher unless hit with a crowd control debuff.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84x246mmR]]&lt;br /&gt;
[[File:DIVISION2 CarlG 1.jpg|thumb|none|600px|A Carl Gustav M3 on the back of a dead True Sons &amp;quot;grenadier&amp;quot;. Note how his bag is full of red-painted [[RPG-7]] rockets, which is probably why he's lying face-down on the floor without a pulse.]]&lt;br /&gt;
[[File:TD2CGM3.jpg|thumb|none|601px|A True Sons bounty target posing with her Carl Gustav M3 launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chem Launcher&amp;quot; (H&amp;amp;K GLM)==&lt;br /&gt;
The &amp;quot;Chem Launcher&amp;quot; is a compact, break-action single-shot grenade launcher heavily based on the [[Heckler &amp;amp; Koch AG grenade launcher series#GLM|Heckler &amp;amp; Koch GLM]]. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|450px|none|Heckler &amp;amp; Koch GLM - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Chem 1.jpg|thumb|600px|none|The Firestarter variant of the &amp;quot;Chem Launcher&amp;quot;, configured to fire flammable chemicals. It's likely the only weapon in the game that has the safety on. Also, it would be rather dangerous to use this without a handstop.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] appears as a non-usable weapon and appears as the mounted version used in the AN/TWQ-1 Avenger Air Defense System, but with a rather large 12-missile capacity. It is located in the True Sons' main base in the Washington Capitol building, where it nearly shoots down Agent Kelso's retrieval chopper.&lt;br /&gt;
&lt;br /&gt;
[[File:AADS Humvee.jpg|thumb|450px|none|AN/TWQ-1 Avenger Air Defense System with two FIM-92 Stinger Standard Vehicle Mounted Launchers - 70mm]]&lt;br /&gt;
[[File:TD2FIMStingerBattery.jpeg|thumb|600px|none|The turret with mounted Stinger launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the &amp;quot;Dark Zones&amp;quot;, which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.&lt;br /&gt;
[[File:H&amp;amp;K P2A1.JPG|350px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[File:DIVISION2 Flare 1.jpg|thumb|none|600px|A Division agent uses her P2A1 flare gun to call in a chopper in DZ East.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor Mark 14 ==&lt;br /&gt;
The [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.&lt;br /&gt;
&lt;br /&gt;
The weapon is used by a variety of enemies, namely Hyena grenadiers (who apparently obtained them through the anonymous sponsorship of the Black Tusks), True Sons heavy armored veterans, elite Cleaners grenadiers who have custom vapor shells (spreads a cloud of highly flammable gas around an area), and Black Tusk grenadiers who use incendiary airburst rounds. Its also the weapon of &amp;quot;Wyvern&amp;quot;, an elite Black Tusk officer in their Tidal Basin stronghold, who will mercilessly bombard players with machine precision.&lt;br /&gt;
[[File:Milkor M32A1 black.jpg|thumb|none|450px|Milkor Mark 14 in black finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:DIVISION2 Mk14 1.jpg|thumb|600px|none|A dropped Mark 14 grenade launcher previously used by a Hyena grenadier.]]&lt;br /&gt;
[[File:TD2TrueSonsMk14.jpeg|thumb|600px|none|A True Sons heavy veteran with a Mark 14. It's a miracle how these units are even able to accurately use a grenade launcher given most of their peripheral vision is blocked by their oversized neck guards.]]&lt;br /&gt;
[[File:TD2M32A1.jpg|thumb|600px|none|Checking out the new arsenal available to him, a Division agent inspects a Mark 14 grenade launcher while swinging out the empty cylinder.]]&lt;br /&gt;
[[File:TD2M32A1Inv.jpg|thumb|600px|none|The Mark 14 in the inventory view. Unlike the ones used by NPCs, this is colored black and appears to have some slot machine designs etched on the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
The True Sons make use of [[M224 Mortar]]s during the Jefferson Plaza and US Capitol missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but its splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon (at least during the Jefferson Plaza mission).&lt;br /&gt;
&lt;br /&gt;
Some M224s can also be seen in the Theater settlement after certain upgrades are unlocked, although they are never actually used.&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
[[File:TD2M224.jpg|thumb|none|600px|A battery of M224 Mortars being tended to by the militia of the Theater settlement.]]&lt;br /&gt;
&lt;br /&gt;
==UGV Grenade Launcher==&lt;br /&gt;
Alongside the MG5, Black Tusk Unmanned Ground Vehicles also have a 4-barreled array of grenade launchers to flush out enemies in cover. They appear to be based on the US army's M243 smoke grenade launchers, except these launch fragmentation grenades instead and the barrels are aligned in a 90-degree angle to allow accurate bombardments. &lt;br /&gt;
&lt;br /&gt;
As a drawback, however, the drone itself is not capable of using the weapon. A Black Tusk drone operator needs to remotely take over the UGV and use the grenade launchers himself (which also leaves him open for an ambush if flanked).&lt;br /&gt;
[[File:TD2UGVLaunchers.jpeg|thumb|none|601px|A Black Tusk UGV with its quad-grenade launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Mortar==&lt;br /&gt;
During the raid against the True Sons' base in the Capitol building, civilian militia could be seen using small mortars to launch smoke shells to mask The Division's approach in the court yard. This was needed as the True Sons were using a salvaged GAU-8 Avenger autocannon to shoot at any intruder approaching the base.&lt;br /&gt;
[[File:TD2Mortar.jpeg|thumb|none|601px|3 militia members prepare to launch a barrage of smoke shells. Realistically, the mortars they're carrying would be too small to carry any payload that could be of any effective use. Despite this however, the amount of smoke these shells generated later on would make you think a battery of howitzers dropped a field artillery team's worth of smoke shells in the area.]]&lt;br /&gt;
&lt;br /&gt;
==P-017 Launcher==&lt;br /&gt;
The exclusive signature weapon of the Technician class, the P-017 is an SHD custom-made missile launcher, armed with miniature seeker missiles which are guided by ISAC. The weapon has unique mechanics compared to other signature weapons. Much like a real-world guided missile launcher, it cannot be fired, unless it has at least one target locked. Briefly aiming the crosshair over an enemy target will cause it to lock on and designate a missile to home onto the target. If the crosshair is trained on longer at a single target, it will cause multiple missiles to home into that target instead, dealing massive damage. A minimum of one and a maximum of six missiles can be launched per salvo.&lt;br /&gt;
&lt;br /&gt;
Its design is partially based on the [[M202 FLASH]], but its overall operation and use is different.&lt;br /&gt;
&lt;br /&gt;
[[File:TD2P17Ins.jpg|thumb|none|601px|A Division agent inspects his new toy fresh out of R&amp;amp;D.]]&lt;br /&gt;
[[File:TD2P17Front.jpg|thumb|none|601px|The front of the P17 launcher. The note on the strap says to beware of backblast, but like most video games, this is not factored into gameplay.]]&lt;br /&gt;
[[File:TD2P17Rear.jpg|thumb|none|601px|The rear of the P17 launcher. It includes a nice detail to the user on how to reload the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
The [[M26 frag grenade]] appears as the &amp;quot;Concussion Grenade&amp;quot;.  It is the default grenade available from the start and deals a high amount of damage, but has a small blast radius of only 3 meters.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Fragmentation Grenade==&lt;br /&gt;
An odd-looking grenade that appears to be a mix of the [[Mk 2 hand grenade]] and the [[Mills Bomb]] appears as the &amp;quot;Fragmentation Grenade&amp;quot; and is exclusive to the Demolition specialization. The weapon has a lower damage rating than the standard concussion grenade, but has a wider blast zone of 5 meters and inflicts bleeding status to compensate.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:MillsNo5MkI.jpg|thumb|none|150px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] is the usable less-than-lethal grenade in the game, although it is exclusive to the Sharpshooter specialization and unlocked by investing points in the appropriate skill. The weapon has a stun radius of 7m.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==M7290 Flashbang==&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is seen on the belts of certain True Sons soldiers.&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[Image:DIVISION2 7290.jpg|thumb|none|600px|Two M7290 flashbang grenades clipping through a True Son's t-shirt.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
[[M18 smoke grenade]]s of varying colors are attached to Hyena and certain player tactical vests. They are sometimes used by Hyena named characters, who will toss them at players to disorient them with smoke clouds.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade - Red.]]&lt;br /&gt;
[[File:TD2M18Player.jpeg|none|thumb|600px|A yellow M18 smoke grenade attached to a grizzled Capitol Police Officer's &amp;quot;Appleton&amp;quot; armored vest.]]&lt;br /&gt;
[[File:TD2M18Hyena.jpeg|none|thumb|600px|Green and red M18 smoke grenades attached to a dead Hyena's stolen tactical vest. Due to an oversight, the grenades still indicate the color is yellow, despite coloring on the grenades say otherwise.]]&lt;br /&gt;
&lt;br /&gt;
==Rikers Nail bomb==&lt;br /&gt;
Rikers grenadiers are armed with homemade nail bombs. These IEDs come with a proximity sensor that will detonate after a few seconds, once a target is within its kill-radius. They deal a large amount of damage, plus persistent bleeding effects, almost certainly guaranteeing death without possessing a large amount of health, armor, and bleed resistance. They are stored in a hip-mounted messenger bag, and destroying these will prevent the grenadier from throwing anymore grenades, and will also damage them.&lt;br /&gt;
[[File:TD2RikerIED.jpg|none|thumb|500px|A promotional image of a Rikers grenadier, holding a bat with two nail bombs on her chest bandolier. Unlike in the previous game, all Rikers grenadiers are female, all of whom throw a mean, accurate curve ball.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2==&lt;br /&gt;
An NPC exclusive weapon. A custom M2 HMG with its barrel cut short and full-auto capabilities removed is used by the Hyenas for their sniper turrets. The weapon no longer feeds from the traditional belt, and instead single shots are loaded into the chamber using a small automated loading platform, which can be shot for a brief moment that would force the turret to stop firing, until it is repaired by a Hyena engineer.&lt;br /&gt;
&lt;br /&gt;
Heavy weapon specialists of the Rikers have the ability to deploy an [[Browning M2]] HMG with a forward-facing ballistic shield in front. It is not automated, so someone must man the turret to fire, which potentially makes them vulnerable. Despite its crude nature, it cannot be used by players, and will self-destruct if all Rikers in the area are dead, should an agent comes too close to one.&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:TD2RikerM2BCarried.jpeg|none|thumb|600px|A Riker heavy gunner with his M2 HMG slung behind his back, along with copious amounts of ammo belts. You have to give these convicts props for carrying an 80 pound HMG on their back like it's nothing, and this doesn't include extra ammo, the deployable armored turret emplacement, heavy body armor, and that 10 pound [[SPAS-12]] he's additionally carrying for close defense. Truly absolute units.]]&lt;br /&gt;
[[File:TD2RikerM2B.jpeg|none|thumb|600px|A Riker heavy gunner, manning his portable M2 HMG Turret. Due to a graphical bug, he's not gripping the spade grips properly.]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The [[Dillon Aero M134 Minigun]] is mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in [[Ghost Recon Wildlands]], the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure, the gun overheats if fired continuously for too long and has to cool down before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;portable version&amp;quot; similar to the one used in [[Terminator 2: Judgment Day]] by Arnold Schwarzenegger, is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results. However, the gun's weakpoint is it's external ammo belt. By destroying it, the heavy will stop shooting and will be forced to reload his gun, which takes a considerable amount of time.  &lt;br /&gt;
&lt;br /&gt;
A later patch included a portable M134 Minigun, simply called &amp;quot;Minigun&amp;quot;, that could be used by players under the &amp;quot;Gunner&amp;quot; specialization. The weapon is much smaller than the real version, it's rate of fire is slower (although unlike the mounted version, this does not overheat), only carries 150 rounds in a portable drum, and for obvious reasons cannot be used while in cover. To offset this however: the gun has a rapid draw and holster time, grants heavily increased armor, and each hit from the gun will restore 1% of the player's armor. This means that with the right setup, the player is nearly immortal while the gun is firing and hitting a target.&lt;br /&gt;
&lt;br /&gt;
As of the &amp;quot;Warlords of New York&amp;quot; expansion, the Black Tusks have outfitted some of their Warhound walkers to carry M134 miniguns, instead of their usual railgun. A Rikers-controlled derelict M1200 APC that's situated in their main base in Wall Street is also armed with a remote-operated M134 mounted on a turret. As it is no longer mobile, the APC functions as an armored pillbox instead. It can only be destroyed by shooting at specific weakpoints on the APC. &lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|500px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|500px|An Airsoft handheld M134 for reference. The one used by the Black Tusks are noticeably bulkier, however.]]&lt;br /&gt;
[[Image:DIVISION2 M134 1.jpg|thumb|600px|none|A minigun turret at a True Sons base. This is a very useful tool for mowing down elites or named enemies.]]&lt;br /&gt;
[[File:TD2M134Front.jpeg|thumb|600px|none|A USCPD officer and a civilian militiaman inspect an M134 after taking over an enemy strongpoint. ]]&lt;br /&gt;
[[File:TD2M134rear.jpeg|thumb|600px|none|The rear of an M134. The ammo box and power source can be seen on the ground.]]&lt;br /&gt;
[[File:TD2AgentMinigunIns.jpg|thumb|600px|none|An agent inspects the new portable minigun, a bit disappointed by its smaller size that he can't crack a &amp;quot;mine's bigger&amp;quot; joke at his Black Tusk heavy adversaries.]]&lt;br /&gt;
[[File:TD2AgentMinigun.jpg|thumb|600px|none|A preview of the man-portable minigun. The ammo drum specifies this weapon feeds using traditional 7.62x51mm rounds. Interestingly, while it only has 150 rounds per &amp;quot;magazine&amp;quot;, the agent never actually reloads the gun. They just give it a good shake, and the gun's good to go again. This implies that the drum actually carries the entire 300 rounds capacity the player is allowed to carry.]]&lt;br /&gt;
[[File:TDBTM134.jpg|thumb|600px|none|A Black Tusk heavy in the bounty selection screen, posing with his portable M134. Unlike Arnie, they are inclined to cause as many casualties as possible, rather than avoid it.]]&lt;br /&gt;
[[File:TD2WarhoundM134.jpeg|thumb|600px|none|A Black Tusk Warhound taking aim with its back-mounted M134. Due to its role as a close-combat platform, the barrels have been significantly shortened to aid in maneuverability.]]&lt;br /&gt;
&lt;br /&gt;
==Drone Machine Gun==&lt;br /&gt;
One of the new skills available in the game is the &amp;quot;Drone&amp;quot;, which is a quad-rotor UAV that follows the player around and can be assigned certain tasks depending on the variant used.&lt;br /&gt;
&lt;br /&gt;
The default variant is the &amp;quot;Assault Drone&amp;quot; (or Striker Drone, as its officially called by ISAC), which is armed with a fictional underside, small-caliber machine gun that is held by a servo arm. The weapon has low damage but has a high rate of fire and does not need to reload, making it effective at harassing opponents.&lt;br /&gt;
&lt;br /&gt;
[[File:TD2DroneMG.jpg|thumb|none|600px|A Drone with the underside machine gun visible. ]]&lt;br /&gt;
[[File:TD2StrikerDronegun.jpeg|thumb|none|600px|A closer look of the servo arm carrying a drone machine gun. From the bore and magazine size, its cartridge size is likely not any larger than a 9mm round. It also does not seem to have an opening for spent shells to be ejected, nor are there any ejected when the drone is firing, which would imply that the gun uses caseless ammunition (which would also explain the large ammunition capacity in such a small magazine).]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The True Sons have a salvaged a [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.&lt;br /&gt;
&lt;br /&gt;
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg|thumb|none|500px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:TD2GAU8.jpg|thumb|601px|none|A preview of the True Sons-commandeered GAU-8 Avenger autocannon. The gun's platform is from a crane truck, which the Sons used to pivot the gun around.]]&lt;br /&gt;
&lt;br /&gt;
==Black Tusk Rocket Artillery==&lt;br /&gt;
What appears to be a custom version of the M269 Launcher from an M270 MLRS is used by Black Tusk mounted on their massive hovercrafts, which have 3 launchers mounted loaded with  6 rockets each. After being marooned by a crashed JTF helicopter that disabled her hovercraft's engines, Milla Radek of the Black Tusk Special Unit attempted to use her craft's rocket battery to shell the White House in an attempt to buy time to escape and exact revenge on The Division, a move which even her boss decried as being insane. She was eventually stopped before she was able to carry out her plan, however.&lt;br /&gt;
&lt;br /&gt;
They are also deployed in the Coney Island ball park, which are again attempted to use against The Division.&lt;br /&gt;
[[Image:M270 MLRS M269 Launcher Loader Module .jpg|thumb|400px|none|M269 Launcher Loader Module mounted on an M270 MLRS - 227mm]]&lt;br /&gt;
[[File:TD2BlackTuskRockets.jpeg|thumb|601px|none|A duo of disabled rocket launchers in the rain.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is employed by the Black Tusks for their Marauder-class quad-copters, which are massive, heavily armed and armored quad-rotor UAVs that are occasionally spotted patrolling in Black Tusk-controlled territories during invasions. It is also a fixed encounter during the Black Tusks' raid on the Pentagon to extract a bio-reactor, and on Aaron Keener's stronghold in Liberty Island, NY.&lt;br /&gt;
&lt;br /&gt;
The weapon has a withering rate of fire capable of shredding NPC and player armor and health at a rapid rate if one gets caught in the open. Coupled with the fact they're fairly durable, the drone is a force to be reckoned with.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|500px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:TD2M197V.jpeg|thumb|600px|none|A picture of the M197 glowing red-hot while mowing down an unlucky group of Hyenas in the open. Luckily the new photo drone means the photographer doesn't have to expose themselves to take this image.]]&lt;br /&gt;
[[File:TD2M197Vdist.jpeg|thumb|600px|none|A picture of the Marauder drone and gun from a distance, putting into scale how absurdly large it is. In a show of overkill, it is also armed with rockets. It is essentially a remote-controlled gunship.]]&lt;br /&gt;
&lt;br /&gt;
==SHD Sentry Gun==&lt;br /&gt;
What appears to be a cross between the [[Mk 19 Grenade Launcher ]] and [[Browning M2|Browning M2A2]] is used as the remote sentry guns around Dark Zone checkpoints, which was implemented to largely reduce &amp;quot;checkpoint camping&amp;quot; in the DZ that was prevalent in the first game. &lt;br /&gt;
&lt;br /&gt;
The guns will open fire on any nearby enemies in range, whether NPCs or rogue Division agents, although their line of sight can be tracked by the laser sight that become visible when they attack. Additionally, they are also armed with shock munitions, which will instantly stun and open up any target to further attack, and are impervious to damage. During &amp;quot;Occupied Dark Zone&amp;quot; events however, the guns are disabled by the Black Tusks.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|500px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:M2A2.jpg|thumb|none|500px|Browning M2A2 / M2 QCB (Quick Change Barrel) with ammo belt on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[File:TD2Mk19Front.jpeg|thumb|601px|none|The front of the sentry gun]]&lt;br /&gt;
[[File:TD2Mk19Rear.jpeg|thumb|601px|none|The rear of the sentry gun]]&lt;br /&gt;
[[File:TD2Mk19armed.jpeg|thumb|601px|none|A duo of DZ checkpoint sentry guns open firing on nearby enemies. The laser is only visible when in combat.]]&lt;br /&gt;
&lt;br /&gt;
==True Sons Sentry Gun==&lt;br /&gt;
A truly odd weapon, the True Sons have DIYed their own sentry guns from scratch. They appear to using the receiver of a [[PK Machine Gun]], the barrel assembly of an unknown Armalite rifle, then mounted on a PKS tripod.&lt;br /&gt;
&lt;br /&gt;
The weapon is carried and deployed by True Sons engineers, and will automatically target enemies. The weak point is its exposed ammo box, which will cause it to stop firing if destroyed, until it is repaired.&lt;br /&gt;
[[File:PKS on tripod.jpg|thumb|none|500px|PKS on Samojenkov tripod - 7.62x54mm R]]&lt;br /&gt;
[[File:TD2TrueSonsSentry.jpeg|thumb|none|601px|A deployed True Sons sentry gun. We start to wonder why they didn't just do something more sensible like mount a cut-down M249 or M60 on a tripod and call it a day, or how they even got this many Russian machine guns stateside to work with.]]&lt;br /&gt;
[[File:TD2TrueSonsSentrycarried.jpeg|thumb|none|601px|A True Sons sentry gun, being carried by an engineer.]]&lt;br /&gt;
&lt;br /&gt;
==SHD Artillery Turret==&lt;br /&gt;
One of the sub-types of turrets that can be unlocked and exclusive to the demolition class, the Artillery Turret is a portable artillery piece that launches explosive shells over a wide distance. Unlike other turret-type skills, the gun cannot acquire targets, or fire by itself, it has to be manually aimed and fired from its position by the agent. Much like the sniper turret, it also has limited ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:TD2ArtyTurret.jpg|thumb|none|601px|A preview of the SHD Artillery Turret. We don't exactly know where or how it fits all the additional shells, never mind load them in unassisted, but it just works.]]&lt;br /&gt;
&lt;br /&gt;
==SHD Sniper Turret==&lt;br /&gt;
One of the sub-types of turrets that can be unlocked is the Sniper Turret. The weapon uses a single-shot, large caliber sniper rifle to deal heavy amounts of damage at long range, with pin-point accuracy, at a visible target of the agent's choosing. Unlike the standard turrets however, it has a limited ammunition count, and must be manually fired to deal damage (although this can be done remotely).&lt;br /&gt;
&lt;br /&gt;
The gun barrel appears to be based on the [[Barrett M82]].&lt;br /&gt;
&lt;br /&gt;
[[File:TD2SHDSniperTur.jpg|thumb|none|601px|A preview of the SHD Sniper Turret. If we're going to assume this thing fires a cartridge between the 8mm and 12mm range, its a miracle the gun isn't toppling over itself from the recoil, given that there's no attachments or devices visible that would mitigate the gun's powerful recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Warhound Grenade Launcher==&lt;br /&gt;
In later updates, the Black Tusks outfitted some of their warhound walkers with a custom, self-loading grenade launcher. Non-elite warhounds are armed with standard concussion grenades, while elite warhounds are armed with celectric grenades that inflicts enemies with the &amp;quot;shock&amp;quot; status when hit, along with heavy damage. &lt;br /&gt;
&lt;br /&gt;
Ammunition for the launcher is carried on a large compartment to the rear of the warhound, and for some reason there is a small slit in this compartment that allows the magazine to be shot. When destroyed, the warhound is stunned, and all surrounding units out of cover are afflicted with the &amp;quot;shock&amp;quot; status.&lt;br /&gt;
&lt;br /&gt;
[[File:TD2WarhoundGLauncher.jpeg|thumb|none|601px|A duo of warhounds in an engagement with the Cleaners. The grenadier warhound can be seen in the background. The warhound in the foreground is armed with a railgun.]]&lt;br /&gt;
&lt;br /&gt;
==Warhound Railgun==&lt;br /&gt;
The Black Tusks deploy quadrupedal military drones called &amp;quot;Warhounds&amp;quot;, which are armed with a fictional railgun mounted on its back. The drone &amp;quot;charges&amp;quot; the weapon briefly before firing and is incredibly powerful and accurate. Elite-class Warhounds are able to fire the weapon in short bursts, which makes them even more dangerous. The gun however, has a weakpoint in the form of a red-colored box near the receiver. Destroying the box will cause the railgun to discharge an uncontrolled EMP burst, which along with temporarily disabling the mech, will inflict all surrounding units near the warhound with the disrupt status.&lt;br /&gt;
&lt;br /&gt;
Visually, the exposed portion of the gun appears to be the front end of the [[Gepard GM6 Lynx]] model from ''[[Far Cry 4]]'', with a [[Barrett M82A1]]-styled muzzle brake on the end.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:TD2RG.jpg|thumb|none|601px|A wrecked Warhound with its railgun visible. They appear to be based on Boston Dynamics' [https://en.wikipedia.org/wiki/BigDog BigDog] prototype drones.]]&lt;br /&gt;
[[File:Division2 Black Tusk turret.jpg|thumb|none|600px|A closer view. It's not particularly clear why a railgun needs a muzzle brake, but it has one nonetheless.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Compound Crossbow==&lt;br /&gt;
A Compound Crossbow is the signature weapon of the Survivalist class. The weapon fires bolts with a powerful, explosive warhead that will detonate after a short delay of striking a target, dealing heavy damage, especially against armored enemies. They do however, have a brief travel time to their target, which requires the shooter to compensate for movement if firing at mobile enemies at long distances.&lt;br /&gt;
[[File:TD2CCrossbow.jpg|thumb|none|600px|Preview of the Compound Crossbow]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
Blocks of C4 are primarily used by the Hyenas for their RC car IEDs, which are driven by specialized RC operators. It is also sometimes used by the Division, but only for quest-related actions.&lt;br /&gt;
[[File:M112.jpg|thumb|none|350px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:TD2HyenaC4.jpeg|thumb|none|600px|A Hyena RC car bomb while in mid-air. It's made out of a gutted RC toy, with two large blocks of C4 plus detonator on top, a red bottle that contains flammable liquid, and a broken smart phone to allow the operator to see and control the vehicle while out of sight.]]&lt;br /&gt;
&lt;br /&gt;
==Flamethrower==&lt;br /&gt;
Much like the Cleaners from the first game, the Outcasts make use of jury-rigged flamethrowers for their specialized flamer units. Unlike their NYC counterparts however, the Outcasts employ it for their sadism and penchant for brutal terror tactics, rather than as a means to eradicate the Green Poison through fire.&lt;br /&gt;
&lt;br /&gt;
The weapon shoots out bursts of napalm over a short but wide distance. It is operated by a liquid fuel tank mounted on the weapon and a pressurized gas tank attached to the back of the user. The rear-mounted gas tank is the unit's weak point and if it's destroyed: they can no longer use the flamethrower and will instead switch to their S&amp;amp;W 686 revolvers.&lt;br /&gt;
&lt;br /&gt;
The Division also has their own flamethrowers in the form of the &amp;quot;Flame Turret&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
As of the &amp;quot;Warlords of New York&amp;quot; expansion, the cleaners have returned, and with them their plethora of DIY flamethrowers. Much like in the previous game, riflemen carry under-barrel flame throwers with high-pressure fuel tanks mounted behind them. Heavy &amp;quot;tank&amp;quot; cleaners are armed with a heavy flamethrower instead, which is is a massive flamethrower with longer range and fed with two separate fuel tanks, all of which they're still capable of lugging around with impeccable grace, while wearing a HAZMAT suit, gas mask, body armor, a large bag of firebombs.&lt;br /&gt;
[[File:TD2OutcastFlamethrower.jpg|thumb|none|600px|An Outcast HVT armed with their DIY flamethrowers.]]&lt;br /&gt;
[[File:TD2AgentFT.jpg|thumb|none|600px|A preview of the SHD-issued flamethrower. Unlike in the previous game, it is only capable of spraying fire in a frontal cone, instead of at any direction like in the previous game.]]&lt;br /&gt;
[[File:TD2CleanerFlamethrower.jpeg|thumb|none|600px|A Cleaner rifleman armed with an AKM and attached underbarrel improvised flamethrower. Its design is largely unchanged since the first game.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;K8-Jetstream Flamethrower&amp;quot;===&lt;br /&gt;
The latest signature weapon introduced during the Coney Island expansion as part of the Firewall specialization, the K8-Jetstream flamethrower is a custom, man-portable flamethrower available for Division agents. The weapon is fed using high-octane fuel and shoots a 15m jet of fire in front of the user that hits multiple targets in a line which does heavy status damage, inflicts burn status, and causes standard enemies to flail around in panic when set on fire.&lt;br /&gt;
&lt;br /&gt;
It is also the only signature weapon that can be used in tandem with a shield deployed, but requires the custom &amp;quot;Striker&amp;quot; crusader shield that's also exclusive to the Firewall specialization.&lt;br /&gt;
&lt;br /&gt;
[[File:TD2K8FT.jpg|thumb|none|600px|A Hunter drops into the White House to inspect the newly-issued K8 flamethrower. We're not even hiding it anymore, the Geneva Convention is now just a suggestion at this point.]]&lt;br /&gt;
[[File:TD2K8FTPreview.jpg|thumb|none|600px|A preview of the K8 flamethrower. In a decent show of attention to detail, the weapon comes in with two triggers, one for the main fuel tank, and one for the ignition system. There's also two separate tanks for each, although only the main one is reloaded.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
[[M16A1]] rifles are present on several statues found in the game, particularly in the fictitious museum exhibits. &lt;br /&gt;
[[File:M16A1w30rdMag.jpg|thumb|none|450px|Colt M16A1 with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Division2 M16A1 Statue (1).jpg|thumb|none|600px|A Vietnam-era GI with the M16A1 in the American History Museum (the Smithsonian National Museum of American History in reality).]]&lt;br /&gt;
[[File:Division2 M16A1 Statue (2).jpg|thumb|none|600px|The Museum of News (based on the real Newseum) has statues using the same base model with some modern elements haphazardly added on as a portrayal of soldiers of the Global War on Terror era. The right one appears to have had its M16 stolen.]]&lt;br /&gt;
&lt;br /&gt;
==Nailgun==&lt;br /&gt;
Exclusively used by the Rikers, their heavy shield soldiers are armed with a custom nailgun. While nailguns typically can't penetrate decently-made body armor at any distance, the Rikers have gotten around this by feeding two high-pressure gas tanks into the gun, which is carried by the heavy. All that extra power seems to have worked, their nailguns are so powerful that can not only snipe enemies from a long distance, but pierce through armor and induce bleeding (although the lack of a barrel to properly funnel the gasses and generally poor aerodynamic properties of construction nails would make the latter part unlikely to work in reality.).&lt;br /&gt;
&lt;br /&gt;
Heavies will cease using the gun if their two gas tanks are destroyed, and will switch to their P320 sidearms.&lt;br /&gt;
&lt;br /&gt;
[[File:TD2Nailgun.jpeg|thumb|none|600px|An elite Rikers patrol with the heavy carrying a nailgun. The HPG tanks feeding the nailgun can be seen on him. Given that they violently explode in a fiery fashion when destroyed, they do not appear to be simply filled with air. Likely some other fast-expanding gas.]]&lt;br /&gt;
&lt;br /&gt;
==Sticky Bomb Launcher==&lt;br /&gt;
Re-introduced during the &amp;quot;Warlords of New York&amp;quot; expansion, the Sticky Bomb Launcher returns in sequel. The weapon is a large, fictional, pistol-like device that's only used to launch sticky bombs. These are remote-controlled explosives that will stick to a target or surface, and is manually detonated on the shooter's command. Living enemies may attempt to remove the bomb if they are directly shot with it, but will take several seconds to successfully remove. The bombs have a variety of payloads, including: high explosive, incendiary, and later, EMP. As no shells are ejected per shot, it can be assumed that sticky bombs are launched using caseless cartridges, similar to Russian VOG-25 grenades.&lt;br /&gt;
&lt;br /&gt;
Both payloads can be obtained by defeating Rogue agents Vivian Conley and James Dragov, both of whom also used sticky bomb launchers. The EMP payload can be obtained by completing the Season 1 manhunt and neutralizing Rogue agent cell leader Jupiter.&lt;br /&gt;
[[File:TD2StickyBombGun.jpg|600px|none|thumb|A preview of the Sticky Bomb Launcher with some incendiary shells next to it.]]&lt;br /&gt;
&lt;br /&gt;
==Seeker Mine==&lt;br /&gt;
Returning from the first game, Seeker Mines are fictional, spherical explosives that roll toward their target before detonating. They contain a rudimentary AI, and will automatically drive themselves and follow their assigned agent until they are assigned a task. There's currently three types of explosive seekers. &lt;br /&gt;
&lt;br /&gt;
The first is the standard seeker mine, which is a mix between a mine and a guided missile, where it will rapidly roll itself toward a designated target and explode. The second are airburst seeker mines, which are a bit different as they must be manually aimed before detonating, where they will scatter an incendiary payload over a designated area. The last are cluster seeker mines, which is one mine that will split into smaller seeker mines and seek out random targets near it, which do less damage than the regular mine and move slower, but has the added benefit of causing multiple enemies to panic in an attempt to avoid the mines.&lt;br /&gt;
[[File:TD2Seeker.jpg|600px|none|thumb|A preview of the standard, explosive seeker mine.]]&lt;br /&gt;
[[File:TD2AirburstSeeker.jpg|600px|none|thumb|A preview of the airburst seeker mine.]]&lt;br /&gt;
[[File:TD2ClusterSeeker.jpg|600px|none|thumb|A preview of the cluster mine.]]&lt;br /&gt;
 &lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1410181</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1410181"/>
		<updated>2021-04-10T22:52:49Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* About the 'new' Frankenguns policy in MGS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game's frankenguns and their counterparts from previous games ==&lt;br /&gt;
&lt;br /&gt;
WU Silent Pistol = Mk. 22 + Ruger Mk. III (MGS4)&lt;br /&gt;
&lt;br /&gt;
AM D114 Pistol = Colt M1911A1&lt;br /&gt;
&lt;br /&gt;
Burkov = Makarov PM&lt;br /&gt;
&lt;br /&gt;
Windurger S333 = Smith &amp;amp; Wesson Model 19 (PW)&lt;br /&gt;
&lt;br /&gt;
Sz.-336 = Vz. 61&lt;br /&gt;
&lt;br /&gt;
Maschinen Taktische Pistole 5 = MP5A2&lt;br /&gt;
&lt;br /&gt;
S1000 Shotgun = Ithaca M37&lt;br /&gt;
&lt;br /&gt;
Rasp SBS = &amp;quot;Twin Barrel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AM MSR-4 = M4A1 (MGS4) + Colt Model 653 (PW)&lt;br /&gt;
&lt;br /&gt;
AM-69 = M16A1&lt;br /&gt;
&lt;br /&gt;
SVG-76 = AK-47/RK-47 (PW)&lt;br /&gt;
&lt;br /&gt;
Bambetov SV = SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
M2000-D = Remington 700 (PW)&lt;br /&gt;
&lt;br /&gt;
FB R-Launcher = Carl Gustav M2 (PW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unknown:'''&lt;br /&gt;
&lt;br /&gt;
URAGAN-5 = Unknown. New weapon?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'new' Frankenguns policy in MGS ==&lt;br /&gt;
(moved from [[Talk:Metal Gear Solid V: Ground Zeroes]])&lt;br /&gt;
&lt;br /&gt;
This thing has been festering longer than people think. I just discovered that the Konami's Frankengunning of MGS has been in effect since 2012, beginning with Metal Gear Solid - Social Ops, a 3D mobile game that released exclusively in Japan for the iPhone and Android smartphones.&lt;br /&gt;
&lt;br /&gt;
From MGS wiki as of November 5 2014:&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_Social_Ops#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid_V_weapons_and_equipment#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MGS SOP&amp;quot; involves gameplay/re-enactment from the games Metal Gear Solid 3 - Snake Eater and Metal Gear Solid - Peace Walker. Social Ops was similar to the Metal Gear Acid series in terms of character movement and its use of items and weapons via trading cards.&lt;br /&gt;
&lt;br /&gt;
For cards with rendered art (art not pulled straight from a game) - with few exceptions - the weapons are replaced with a counter-part from MGSV. For example, Old Snake from Metal Gear Solid 4 is seen holding a SVG-76 instead of a AK-102 or a AM-69 instead of a M4 Custom, and Peace Walker-era Snake is seen holding a AM-69 rather than a M16A1.&lt;br /&gt;
&lt;br /&gt;
Also several newer promotional renders, along with several older ones (i.e. promotional images of Peace Walker) of previous games have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. &lt;br /&gt;
For example - as stated previously; Big Boss with M16A1 from Peace Walker and Old Snake with M4 custom from MGS4 are now both shown holding AM Rifle Type 69 instead.&lt;br /&gt;
This is also seen on promotional images with The Legacy Collection that was released in Summer of 2013 worldwide. For example; In new HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM.&lt;br /&gt;
&lt;br /&gt;
The reasons for the changes are yet to be stated. It's claimed that Konami had gotten in legal problems with gun licencing for exploiting loopholes via Airsoft company Tokyo Marui partnership. Therefore they cannot use designs patented by major weapons manufacturers and can only use non-conflicting designs provided by Tokyo Marui. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:49, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:As I said before, call bullshit that Konami couldn't get image rights to use real life guns or that the AK variant is copyrighted. Is Russia knocking on Konami's doors about the image? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:01, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::This is all getting pretty strange. How do you use an &amp;quot;airsoft loophole&amp;quot;? Claim that your ingame guns are just modelled after airsoft guns? Besides, wasn't there a court case that decided that &amp;quot;M4&amp;quot; is now a generic term (like &amp;quot;M1911&amp;quot;) that can't be copyrighted/trademarked? Why can't Old Snake keep his, then? Did Konami face a major lawsuit? Or were licensing fees getting too expensive after Peace Walker? Or is Konami overreacting in some way? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:51, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Combination of gross overreaction and licensing expenses IMO. Though, it’s more likely that it’s MGS4’s – and not PW’s - gun licensing that came around to bite Konami in the ass.&lt;br /&gt;
&lt;br /&gt;
If you ask me, '''''the whole thing could very well be connected to something in Japanese law that we might not know about.'''''&lt;br /&gt;
&lt;br /&gt;
And yes, the “airsoft loophole” is ''&amp;quot;allegedly&amp;quot;'' a thing in Japan. It works by having some Airsoft manufacturer in sponsor-/partnership with the work in question, and if somebody starts blowing whistles they just can defend themselves by saying that they are promoting (Airsoft Manufacturer’s) product(s) and not actual firearm company's. (Ridiculous, I know.)&lt;br /&gt;
&lt;br /&gt;
One of the most well-known exploiters of this has been Capcom’s Resident Evil/Bio Hazard. RE and Tokyo Marui have been connected since RE2, with partnership beginning since Capcom commissioned Tokyo Marui to release an Airsoft replicas of the in-game variations of the Desert Eagle wielded by Leon S. Kennedy. [[Resident Evil 5]] is good a good example of “the loophole” in full force.  If you take a good look of the RE5 arsenal and are aware what’s in Tokyo Marui’s catalog around 2009, you’ll notice that all the '''non'''-franken-/heavily edited guns have Tokyo Marui counterparts – with some exceptions. Same deal with RE Relevations 1, notably featuring the Smith &amp;amp; Wesson 3566 under the guise of Tokyo Marui’s “PC356” replica of the aforementioned pistol. Although judging from RE6, the “all frankenguns policy” has affected RE as well. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 13:40, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Then what about the gun designs that can't be copyrighted/trademarked, like the M4, the M1911, or AK-style rifles? It does speak of &amp;quot;overreaction&amp;quot; as well. And what's keeping Konami from paying the licensing fees again? I don't think they're in financial trouble like Capcom and Sega currently are.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:45, 27 November 2014 (EST)&lt;br /&gt;
:: Things like M16/M4 and M1911 are already in public domain. However, AFAIK it has nothing to do with licensing issues. If a game developer don't want to negotiate licensing - they usually keep the guns' appearance while changing the name. Or make some minor superficial alterations. As far as I heard this new police has to do with Konami tries to keep true to the series anti-war message and thus specifically avoiding any real-life weaponry &amp;quot;so as to not advertise real-life firearms industry products even indirectly&amp;quot;. --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 18:52, 10 April 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is this a coincidence? Something similar to Sz.-336 came out: it named Croatian Alka M-93 ! It came out in a different discussion page. - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 21:19, 22 April 2017 (JST)&lt;br /&gt;
&lt;br /&gt;
[[File:alkam93.jpg|thumb|none|500px|The Alka M-93.]]&lt;br /&gt;
&lt;br /&gt;
Sorry to delude you, bro but some guy guessed that BEFORE you.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:06, 22 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
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CZ75&lt;br /&gt;
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UZI&lt;br /&gt;
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ASP9&lt;br /&gt;
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M14&lt;br /&gt;
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AK74&lt;br /&gt;
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FAL&lt;br /&gt;
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Valmet series&lt;br /&gt;
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Browning HP&lt;br /&gt;
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VP70&lt;br /&gt;
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Beretta 93R&lt;br /&gt;
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SIG SG 540 &lt;br /&gt;
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XL64E5 &lt;br /&gt;
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FAMAS&lt;br /&gt;
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More M16 variants&lt;br /&gt;
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Daewoo K1 / K2&lt;br /&gt;
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Mini-14&lt;br /&gt;
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SA Vz.58&lt;br /&gt;
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AR-18&lt;br /&gt;
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Different AK variants&lt;br /&gt;
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Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
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Makarov PM &lt;br /&gt;
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Stetchkin APS&lt;br /&gt;
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M1911A1&lt;br /&gt;
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Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
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SPAS-12&lt;br /&gt;
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Lee-Enfield&lt;br /&gt;
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SKS&lt;br /&gt;
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PPSh-41&lt;br /&gt;
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Sterling SMG&lt;br /&gt;
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BXP or Skorpion&lt;br /&gt;
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AKS-74U&lt;br /&gt;
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GP-25 (for the AK47 variant)&lt;br /&gt;
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M203 (for the SAR-80)&lt;br /&gt;
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FN MAG-58&lt;br /&gt;
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PKM&lt;br /&gt;
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RPG-7&lt;br /&gt;
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M72 LAW&lt;br /&gt;
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FIM-92 Stinger&lt;br /&gt;
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RGD-5 or M67&lt;br /&gt;
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Heckler &amp;amp; Koch G11&lt;br /&gt;
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Railgun&lt;br /&gt;
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==New Red band trailer==&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
&lt;br /&gt;
:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
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I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Getting the feeling of anachronism ==&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
::::Kojima has confirmed that ''&amp;quot;Weapons will be based off of weapons found in the 1980's&amp;quot;''.  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 04:31, 29 October 2013 (EDT)&lt;br /&gt;
:::::Let's hope they actually ARE real guns and not completely fictionalized guns, as Ground Zeroes is not giving me good hopes on that (like the WU gun). I mean, with Rising, its completely acceptable, since it took place well into the future of not only our time, but also in-universe. Considering games taking place both before and after MGSV (both GZ and TPP) used real life weaponry, going the Resident Evil route is jarring, especially considering the Fox Engine was meant to bring out more realism. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:49, 24 November 2013 (EST)&lt;br /&gt;
I can agree. The fact that MGS4 had so many well made real life models makes this whole deal very odd to me. Why would they have made these franken guns instead of the actual weapons in the 80's? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:56, 11 July 2014 (EDT)&lt;br /&gt;
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== Single Action Army and other guns  ==&lt;br /&gt;
&lt;br /&gt;
Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
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:::I took a look around at some AK variants and the front sight post that you mentioned you couldn't place looks like it's from the AK-74. Could also be taken from the PKM. Take a look at the entry for [[9th Company]] and compare --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:09, 25 September 2013 (EDT)&lt;br /&gt;
::::I don't think so, the AK-74 front sight has a sloped back and a cut out in the middle, whereas this is vertical front and back and has no cut out. It also attaches to the barrel in a different way to any of the AK type sights. I've since remembered the thing it reminds me of, which is the front sight used on the original Gerat 06 prototype. I highly doubt this is what they deliberately based it on as this is such an obscure weapon, but this is what it reminded me of when I first saw it:[[File:Mauser Gerat 06 Early.jpg|thumb|450px|none|Mauser Gerat 06 - 7.92×33mm Kurz]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 25 September 2013 (EDT)&lt;br /&gt;
:::::I just noticed, it also looks a lot like the front sight on the Knorr-Bremse paratrooper rifle prototype as seen [http://img253.imageshack.us/img253/6949/knorrbremse1pz5.jpg here], the groove up the side is very similar. Both this and the Gerat 06 front sight are hooded though, although if they just used a random side on image they found as a reference you might not necessarily realise and model it as open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:26, 25 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the AK (in-game name is currently SVG-76) is a mingling of numerous AK-variants. Rear sights altering between the Valmet/Galil/Vektor variants and the AKMSU ones, magazines altering between the long 7.62 ones and 5.45 bakelite ones and so on. And since the AK is (arguably) inspired by StG 44, it may just also borrow elements from other weapons notably inspired by StG 44. This is probably just to have a &amp;quot;universal in-game AK&amp;quot;. The game - from what I understand - takes place in handful of hotspots of early-mid 1980's and therefore it'd be tricky for armed groups - ranging from African Guerillas to Soviet Ground Forces at their technological peak - to reliably have the very specific variant of certain firearm in use, as there tends to be tiny variations from country to country. Though, why do the Soviets have the Valmet/Galil sights on their AK variants? I thought Mikhail Kalashnikov and majority of AK users in Soviet/Russian army hated the Valmet style rear sights!? [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 03:04, 18 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
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Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Punished Snakes Camo ==&lt;br /&gt;
&lt;br /&gt;
can anyone identify the camo snake uses in the phantom pain trailer ? looks like tiger stripe but is more arid, but not the same as the desert tiger stripe that Drebin wears &lt;br /&gt;
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cheers &lt;br /&gt;
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[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 18:35, 3 May 2014 (EDT)&lt;br /&gt;
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Drebin wears Desert DPM by the looks of it. Snake has Desert Tiger Stripe. Also it's Big Boss not Snake.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:52, 11 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
yes i know he is Big Boss, but he is also refered to as Venom Snake(latest e3) and Kaz calls him Snake in the trailer. --[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 08:28, 23 August 2014 (EDT)&lt;br /&gt;
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:Eh, we'll just keep calling him Big Boss, that's who he is the rest of the time. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:05, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Finished product==&lt;br /&gt;
&lt;br /&gt;
So from all the recent game footages, it looks like all these franken guns are going to remain. Which is unfortunate. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:20, 13 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Much too bad, really. MGS1 started the trend of authentic firearms in the series, and now we've jumped straight into the realm of fictional firearms. Of course, the likes of the Foxhound unit in the first game were certainly fantastical, but the modelled-from-real-life hardware gave it a certain anchor to reality. There were certainly lots of period-accurate firearms that Kojima and his team could have modelled for this game, but for no reason I can fathom, historical accuracy for firearms seems to no longer be a priority for this series, leaving us fans of authentic weaponry in games out in the cold for this title. It makes me wonder if Kojima will also use fictional guns for his upcoming [[Silent Hill]] game starring [[Norman Reedus]], which is another Konami series that has generally used realistically-modelled guns. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:04, 14 August 2014 (EDT)&lt;br /&gt;
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::It's not even just Kojima. It's becoming a trend for games to feature mostly fictional guns. Look at Resident Evil and GTA. Both game series featured guns modeled on real life counterparts for the most part in the past. It's a shame and I hope this trend doesn't take over most games. [[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:18, 15 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, to be fair, in Peace Walker, Mother Base invented virtually every weapon that would be invented for the next thirty years, so it does ''sort of'' make sense... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 19 December 2014 (EST)&lt;br /&gt;
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:::: If it's any consolation, somebody will probably mod the game to add real weapons when it comes to PC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:12, 19 December 2014 (EST)&lt;br /&gt;
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:::::My theory is Ground Zeroes (and this, if it's similar) are actually a Grim And Adult story written by Huey about Big Boss. When he reads it he glares and goes YOU'RE FIRED and kicks Huey into the sea and that's why Huey isn't working for Big Boss when Otacon is born. Calling it now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:16, 1 January 2015 (EST)&lt;br /&gt;
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::::@Yocapo32 - you might be on to something. Ground Zeroes's FOX Engine has been recently cracked. http://dev.cra0kalo.com/?p=268 [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 04:33, 4 January 2015 (EST)&lt;br /&gt;
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Well for the GTA series, most of the guns were pretty real. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:22, 15 August 2014 (EDT)&lt;br /&gt;
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:Yeah, I meant that GTA V didnt have real models, but the series did in the past. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:33, 16 August 2014 (EDT)&lt;br /&gt;
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::Well, referring to the new Silent Hill game, Silent Hill doesn't really provide the player with any significant firepower (the MAC-10 in Silent Hill 3 was the only full auto weapon in the series so far), so I'm gonna guess that we'll be getting a hold of some kind of Beretta, or maybe a generic 1911. Heavier weapons might be generic shotguns or bolt action rifles, though. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:10, 15 August 2014 (EDT)&lt;br /&gt;
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:There was the MAC-11 in [[Silent Hill 4]]. But you didn't have direct control over that weapon. I was hoping that a Silent Hill game by Kojima would feature realistic capacities for more ingame guns (such as 15 rounds or more in a &amp;quot;wonder nine,&amp;quot; like the S&amp;amp;W Sigma from the first game), but now that it looks like he's gone into fictional firearm territory for his flagship series that's unlikely now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:19, 16 August 2014 (EDT)&lt;br /&gt;
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:The PMCs had the M4 and snake had a GSR right up until the release and then SBR SCAR-H's and snakes operator came out of no where... Hoping that is the case, but in yongs video, ocelots dudes still had the FNC frankengun that is paramount in every video so far... Really hoping, but worried, and think it might taint the game a little but if I have to deal with stupid guns...&lt;br /&gt;
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Seriously, is it so hard for them to use real guns instead of inventing fictional ones? I mean the PSP game that came before all used real guns and that's a PSP [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:44, 12 September 2014 (EDT)&lt;br /&gt;
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After watching a new cutscene involving Quiet, I am just bothered by how they didn't animate a sling for Snake even in the cutscene? Seriously, it looks like it's glued to his side pouch [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:42, 25 September 2014 (EDT)&lt;br /&gt;
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:Not quite sure, but I think this is largely due to cutscenes being animated in real-time, rather then being pre-rendered. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 01:33, 26 September 2014 (EDT)&lt;br /&gt;
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I believe The revolvers Ocelot uses in the MGO trailer bare a strong resemblance to the Mateba 2006m Icould be wrong though http://img01.militaryblog.jp/usr/toyguncatalog/MATEBA-1s.jpg&lt;br /&gt;
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We've already sorta ID the gun. It's pretty much the fictional URAGAN-5. He's even carrying the shotgun shells for the gun...Seriously I rolled my eyes that they couldn't give him back his SAAs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 1 January 2015 (EST)&lt;br /&gt;
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:I feel this further supports my idea that this story is entirely in the imagination of the guy who thought putting an Easter island head and a chainsaw arm on a tank made any kind of sense. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:40, 2 January 2015 (EST)&lt;br /&gt;
:What are you talking about?&lt;br /&gt;
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== Best item in MGS history ==&lt;br /&gt;
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Apparently this works like the playboy / book / magazine and cements that Mother Base is silly.&lt;br /&gt;
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[[Image:MGS5-BestItem.jpg|thumb|none|600px]]&lt;br /&gt;
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I really hope this is in singleplayer. I will call it Lil' Boss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:01, 10 January 2015 (EST)&lt;br /&gt;
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:Did you play MGS4's multiplayer? Not only did they use books to distract other players for a brief time, there was also the very silly &amp;quot;Charm&amp;quot; skill, which you can see demonstrated [http://youtu.be/4GQV8AuMVRw here]. &lt;br /&gt;
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:Anyway, this concept of &amp;quot;cute stuffed animal used as a distraction&amp;quot; has had some real-life attempts based on it, such as disguising the muzzle of a cornershot weapon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:17, 11 January 2015 (EST)&lt;br /&gt;
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::I'm not sure if anyone's ever used that thing seriously, though. And generally you're not hoping your opponent will be tricked into petting the Cornershot. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:53, 18 January 2015 (EST)&lt;br /&gt;
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:::Vietcong used to place explosives inside kids toys all the time during the Vietnam war, so it's not a massive departure from reality, (Here's hoping it's not just a distraction but can in fact be armed). [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:57, 18 January 2015 (GMT)&lt;br /&gt;
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::::Didn't Soviets also use toys to trick Afghan child soldiers into activating booby traps and such? It's been confirmed that atleast one section of the game takes place admist of Soviet war in Afghanistan and that child soldiers are to be featured in certain numbers. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 08:47, 18 January 2015 (EST)&lt;br /&gt;
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:::::I'm not sure about deliberate usage of rigged toys specifically against child soldiers in Afghan, but the PFM-1 mine, [http://en.wikipedia.org/wiki/Atrocity_propaganda#Toy-shaped_land_mines infamous for it's unassuming shape], has been known to have caused notorious causalities with unassuming children who associated the smooth and unconventional shape of the airdropped mine to a piece of a plastic toy. However, the shape and size of the object weren't dictated by a purposeful and vengeful Soviet anti-children doctrine, rather by unfortunate effects of aerodynamics. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:41, 18 January 2015 (EST)&lt;br /&gt;
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::::::This still establishes that MGS soldiers are effectively just small children when it comes to cute things. And I think the &amp;quot;these were designed to kill kids&amp;quot; allegations date right back to German butterfly bombs from WW2. Also don't blow up the fluffy doggie. What is wrong with you. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:18, 18 January 2015 (EST)&lt;br /&gt;
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:Here's a [http://youtu.be/UIhwnhSmmI8 video link] showing the &amp;quot;cute animal disguise&amp;quot; applied to a cornershot weapon (I would assume it's supposed to look unassuming at a distance, because up close it's clearly not very realistic, not to mention how in real life, small animals in war zones tend to be mangy or bearing scars from the challenges of surviving in such a hostile environment). I can think of one unintended consequence if that disguise becomes commonplace, though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:10, 19 January 2015 (EST)&lt;br /&gt;
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== Bullpup ==&lt;br /&gt;
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https://pbs.twimg.com/media/B8_Tu9LIMAAgkHW.jpg:large&lt;br /&gt;
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Can see part of a bullpup rifle here. Cheek rest reminds me of FAMAS but it looks like an AK mag in it. Would guess a hybrid of FAMAS and Vepr.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Methinks this frankie is most likely substitute for Steyr AUG from Peace Walker. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:40, 4 February 2015 (EST)&lt;br /&gt;
::A clearer pic from a Let's Play vid&lt;br /&gt;
http://s28.postimg.org/fws1yimel/fff.png&lt;br /&gt;
Receiver definitely looks FAMAS-y. Front end is bastardised.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Gives off a heavy Steyr ACR/H&amp;amp;K G-11/ASh-12.7 vibe.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 25 August 2015 (EDT)&lt;br /&gt;
::::I got to see it in the Mother Base research screen on a livestream and the silhouette is very much like that of the ACR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== MT5 smg ==&lt;br /&gt;
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That high bolt puts me in mind of the CZW 9&lt;br /&gt;
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http://www.czechweapons.com/img/produkty/vojenske-zbrane/samopal-czw-9-m/big/7.jpg&lt;br /&gt;
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though once you add a silencer on it'll look similar to a Daewoo K7.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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::I am entirely sure that the MACHT37 SMG is ''heavily'' based upon the [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=104:mp2000&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5 MP2000 prototypes]. The resemblance of the foregrip (check out the carbine variant of the in-game Frankengun) and especially the collapsible wire stock is uncanny. The charging handle is also in the pretty much same position. I think it might be the final piece of puzzle in this conglomerate of design. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 16:31, 4 November 2015 (EST)&lt;br /&gt;
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== Ocelot Revolvers ==&lt;br /&gt;
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I been looking at the picture, and Ocelot is definitely not wielding URAGAN-5s; They have six chambers, the barrel is much smaller and thinner, and it doesn't have an elevated front sight. It could be a variant that shoots a regular revolver chambering, but there's no way to know at the moment. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:52, 5 March 2015 (EST)&lt;br /&gt;
:Yeah, and they look much too small for the cartridges he's carrying, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:29, 5 March 2015 (EST)&lt;br /&gt;
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==The anachronism is strong with this game after watching E3 videos ==&lt;br /&gt;
So now we have red dot sights on what clearly are EOtech inspired optics. I know this is a very fictional world of the 80s, but compared to previous games in the franchise, they are taking the tech to an extreme. We still don't know why all the fictional guns or a clear report about it, just theories. If they had problems with more western weapons having copy right issues, they are so many other guns that they could get around it like the AK or they could go to other weapons that aren't copyright protected...which again...weird and we got Metal Gear Rising that also used real gun models for some things and that is still a game owned by Konami. &lt;br /&gt;
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When I first saw the I-Droid, I couldn't stop laughing at how stupid that kind of tech is compared to previously used tech in the MGS series. It boggles my mind how it isn't in continuity with its own universe when it comes to tech and weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 19 June 2015 (EDT)&lt;br /&gt;
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The first game (Metal Gear Solid, not Metal Gear, in fact yeah, even Metal Gear) has a giant nuclear equipped, walking battle mech, Anachronisms don't really apply to this series, while I'm bummed that the weapons aren't rel world weapons, it makes sense to have their own custom weapons as events in this series happened differently than in the real world which could have easily lead to the creation of different weapons manufacturers than in the real world, at least they actually having some sort of connection/similarities as if they actually have been developed by a real company, not just random designs for each weapon.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:32, 19 June 2015 (GMT)&lt;br /&gt;
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:Eh, Peace Walker had a modern MP3 player as the final Walkman and MSF inventing more or less everything that would be invented for the next twenty years, they're just being consistent. :P I think either they had some deal to make Airsoft versions of their fictional weapons, or Kojima's bought into that stupid &amp;quot;gun companies advertise through games&amp;quot; nonsense which given Big Mama's ridiculous speech about FPSes being PMC propaganda in MGS4 wouldn't surprise me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 19 June 2015 (EDT)&lt;br /&gt;
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I heard that it was more due to the new customization mechanics. Yoji Shinkawa wanted to make a deeper customization system where you could swap different components between weapons, and this would not work as well with established weapons, where you're bound by real world accessories and rail systems and all that jazz. I'd also like to add on to RedRobinAlphas comment, that in the lore the Patriots had kept most advanced tech like giant mecha and nanomachines under wraps  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:26, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:Well yeah, but that doesn't really cover why they'd photoshop the new guns into old images or put them in Ground Zeroes which didn't have those options. And it does cause continuity problems when you then have the later games with only modern weapons in them and no derivatives of these new ones, though it's not like that's much change from the working antigravity system in Peace Walker I guess. There are still anachronisms in the series because MGS1 established this world is more or less like ours in the (then) near future, only now we're discovering that most of the tech that was used in that game was obsolete in the 70s in the game's own universe. Really if they're going to change things this radically they'd be better off doing a clean-slate reboot and make Metal Gear and MGS again with modern resources and a focus on a coherent plot for the whole series.&lt;br /&gt;
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:I mean to be honest the only reason the realistic attachments in MGS4 were so disappointing was there was only one thing for most of the attachment points and a lot of weapons had no options (like the Russian rifles having no scopes, not even a RIS add-on to use the US ones); especially with a near-future setting they could have had all kinds of things like sensor units and stabilisers and stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:14, 20 June 2015 (EDT)&lt;br /&gt;
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::Yeah, MGS4 was pretty disappointing in that area, especially the more silly things like the MP7 being unable to take the Aimpoint sight, or the SCAR being unable to take the M320 even though it was perfectly fine on the M4. That said, even with the goofy tech and frankenguns everywhere, I still think this'll be one of the better Metal Gear Solid titles. Nothing will beat blasting Maneater while strafing Soviet outposts from a custom notBlackhawk. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:59, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:::Oh yeah, I mean if it lets you Fulton sheep and distract people with a fluffy dog it can't be all bad, but I would love to see a modern version of MGS1 with a scaled-up Shadow Moses. Like, not just shoehorning MGS2 mechanics into MGS1 maps like Twin Snakes (I mean given how stupid the Mk 23 is and the range involved, Snake should probably have been able to beat Sniper Wolf with just his sidearm in both fights), but actually ground-up redoing it with a big open map and loads of different approaches, maybe also streamlining the plot with half the number of betrayals so Snake comes off as less of an idiot (I mean how the hell did they expect him to never find out there was a Metal Gear in the base?) and Liquid requires more than a pair of sunglasses to outwit him. Maybe keeping the original MGS1 thing that you can't finish the game without killing anyone because that isn't how spec ops missions work, I'm surprised Kojima's kept that this long given how much he keeps focusing on how War Is Graaagh Harrrgh Arrrgh despite canon Snake being the most harmless soldier in history. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 20 June 2015 (EDT)&lt;br /&gt;
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::::The M320 thing is actually correct if you think about it (although probably by accident) as the M320 is designed to mount on to only the M16 or M4. You would need a slightly different version if you wanted to rail mount it to a SCAR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 20 June 2015 (EDT)&lt;br /&gt;
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== Some Frankie Gun names revealed in 2015 E3 Playable Demo ==&lt;br /&gt;
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https://youtu.be/gtgNUFSoHv8?t=24m36s&lt;br /&gt;
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[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:41, 20 June 2015 (EDT)&lt;br /&gt;
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[[Image:MSG5-WeaponList-1.jpg|thumb|none|600px]]&lt;br /&gt;
Uploaded in case anyone can identify any of the weapons that haven't been identified yet.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:10, 20 June 2015 (GMT)&lt;br /&gt;
:The thing in the bottom left is a [[Sturmpistole]] without the stock fitted. It actually looks pretty dead on which I think makes it the only gun in the game that isn't a frankengun of some sort.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 20 June 2015 (EDT)&lt;br /&gt;
::The Ze'ev is probably meant to be the Uzi equivalent. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:04, 21 June 2015 (EDT)aidoru&lt;br /&gt;
:::@Commando552 - also judging from the 2015 E3 gameplay demo, the game's SVD Dragunov replacement - Bambetov SV - looks pretty much like a Dragunov rifle should. Only the forearm looks little off. Shown at 26:04 in the video above. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]])&lt;br /&gt;
::::The Bambetov SV also uses a pistol grip instead of the normal skeleton/thumbhole stock that the Dragunov has. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:05, 21 June 2015 (EDT)Aidoru&lt;br /&gt;
I'm guessing that the Geist P3 is either the ubiquitous &amp;quot;wonder-nine&amp;quot; type pistol (Beretta 92, SIG Sauer P226, CZ-75 etc.) or FN Five-Seven equivalent of the game. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 02:49, 21 June 2015 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== New gameplay footage ==&lt;br /&gt;
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https://www.youtube.com/watch?v=Ur6vhxVg6gE&lt;br /&gt;
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Some footage of a semiauto shotgun, nonlethal variants of rifles introduced, and RAWKETTO PUNCH&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:52, 6 July 2015 (EDT)Aidoru&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
I guess nonlethal guns ingame are marked blue. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:48, 7 July 2015 (EDT)Aidoru&lt;br /&gt;
:I think the 7.62mm &amp;quot;UN-AUTOMATIC&amp;quot; was lethal? It might be customization options.&lt;br /&gt;
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:There's a UN-AAM that looks like a PKM-M249 mashup but it's 5.56mm. KABARGA-83 shotgun looked more like an AEK or AMD rifle than a Saiga. Blackhawk has M134s side-mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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&lt;br /&gt;
IMO:&lt;br /&gt;
* UN ARC NL = FN FAL counterpart. Some SIG SG 542 elements. Blue barrel seems to designate a non-lethal round firing model.&lt;br /&gt;
* Kabarga-83 = Saiga-12 counterpart.&lt;br /&gt;
* UN-AAM = FN Minimi taking over Stoner 63 from Peace Walker. Takes cues from 1974 army trial version of FN Minimi. [[http://weaponsman.com/wp-content/uploads/2013/11/FN-Minimi-1974-Army-improved.jpg]]&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 07:16, 7 July 2015 (EDT)&lt;br /&gt;
:I think the UN ARC is the rifle that the XOF troops carry&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:30, 7 July 2015 (EDT)&lt;br /&gt;
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==Sz.-336==&lt;br /&gt;
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Doesn't anyone else think that the Sz.-336 in the game is actually a [[Steyr MPi 81]] (albeit with a Skorpion stock)? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 03:10, 22 June 2015 (EDT)&lt;br /&gt;
:It's more likely that they took various Cold War submachine guns and mashed them together. The Sz.-336 has a sidemounted charging handle, and the ejection port is placed a bit closer to the grip than the MPi 69/81, and the grip itself has thicker serrations. I can definitely see the resemblance though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 22 June 2015 (EDT)&lt;br /&gt;
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It mostly resembles the Alka M-93: https://www.pinterest.com/pin/349029039847211948/   ([[User talk:SaberKitsune|talk]])&lt;br /&gt;
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&lt;br /&gt;
==Gamescom 2015 screenshots==&lt;br /&gt;
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http://imgur.com/a/wxpiE &lt;br /&gt;
I can see one new weapon--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:39, 3 August 2015 (EDT)&lt;br /&gt;
:Which one? All the weapons in these pictures we've seen before. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:35, 04 August 2015 (GMT)&lt;br /&gt;
::That orange rifle that looks like the AM-68 but using the 7.62mm magazine from the UN ARC rifle, painted orange.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:16, 4 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons/Items info-graphic==&lt;br /&gt;
Found this info-graphic on [https://www.reddit.com/r/metalgearsolid/comments/3gbxzh/mgsv_spoilers_updated_infographics_about_the/| Reddit] that shows all known weapons and item descriptions, might be of interest to some people.&lt;br /&gt;
[[File:MSG5-WeaponList-2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:10, 28 August 2015 (GMT)&lt;br /&gt;
:I found some weapon icons here.&lt;br /&gt;
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http://www.gosunoob.com/metal-gear-solid-5/best-weapons-in-mgsv/&lt;br /&gt;
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And you can find text lists of all weapons around the web. Looks like a lot less weapons than what was in Peace Walker.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapon model viewer ==&lt;br /&gt;
&lt;br /&gt;
So TPP allows you to view the weapon models in the loadout scene. I can't get it to zoom in so it's less helpful with pistols, but for others I'd recommend taking screens of the unmodified base weapon and replacing some of those pixelated shots on the page.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I think you have to unlock MB's weapons development menus for the more in depth weapon viewer.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:37, 1 September 2015 (EDT)&lt;br /&gt;
:::https://www.youtube.com/watch?v=DTT7FvYqdtE Apparently to get the weapon customization/weapon viewer with zoom in/out modes, you have to complete a certain set of missions in Africa.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:35, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The lack of real guns ==&lt;br /&gt;
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So does anyone really know why MGS V all the suddenly dropped the use of real fireamrs for frankenguns? Does it have to do with Konami being wankers and not willing to drop money on weapon licensing or some other reason(s)? &lt;br /&gt;
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Any form of media that get guns (mostly) right like MGS does is always fun but to see the last (real) MGS not having any of it is just sad :'( --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 2 September 2015 (EDT)&lt;br /&gt;
:I don't think Kojima has said anything officially, but my guess is it's a mix between not wanting to spend a bunch on weapon licenses, and the fact that the story of this game is strongly anti war, and weapons manufacturers might not want their firearms associated with it as, well, they are technically weapons of war. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 00:20, 03 September 2015 (GMT)&lt;br /&gt;
::Well, I've been shrugging all the equipment off as fantasy world that the 80s wished they got. I mean, weapon mounted lights on long guns and pistols and electronic optics...in 1984...The I-Droid is in particular a funny piece of tech that doesn't even belong in the future MGS4 that takes place in 2014. So yeah, I'm disappointed at how they couldn't do real weapons but it doesn't deter a good game so far [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:38, 2 September 2015 (EDT)&lt;br /&gt;
::Game developers don't have to pay for using real weapon models in games, only for the names and logos of real weapon companies.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:25, 2 September 2015 (EDT)&lt;br /&gt;
:::Speaking of lights mounted on guns, that does remind me of a documentary i saw about some hostage crisis in the UK back in 90s (or maybe it was the late 80s?) These SAS guys where using MP5's and on top of them they had mounted these ridiculously large torches.&lt;br /&gt;
:::Anyway, it's to bad that gun porning was dropped but at least the in game guns are well designed.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:54, 3 September 2015 (EDT)&lt;br /&gt;
::::I assume you are talking about the Iranian Embassy Siege, which was actually even earlier in 1980. The torches are big C or D cell Maglite style torches (Kel-Lites I believe but not sure), which were still relatively new at the time. The mounts seen during the siege were kind of a bodge job where they were fixed on to the standard MP5 clam mount, but later on they started using a bracket which replaced the handguard so the torch was more out of the way under the barrel. Even with the torch on the scope mount you could still aim with the irons as these looked through the bottom of the mount, however the SAS only really used point shooting with their MP5s for this sort of range (particularly as they were wearing respirators making it hard to actually look through the sights anyway).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 3 September 2015 (EDT)&lt;br /&gt;
::::At least I can mash together a frankenAK and a frankenSig/FAL like a not fugly version of Army of Two: 40th Day--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:58, 4 September 2015 (EDT)&lt;br /&gt;
:::::Either way, that torch on the MP5 looked ridicules.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 4 September 2015 (EDT)&lt;br /&gt;
::::::[[Image:Tacticol Shootgun.jpg|thumb|none|600px]]&lt;br /&gt;
::::::[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:20, 8 September 2015 (EDT)&lt;br /&gt;
I have a feeling the reason was for the R&amp;amp;D trees and part commonality; if they can design the guns so the parts are scaled to one another, it makes it easier to swap them between weapons without it looking weird or parts physically not fitting on guns (the worst in the actual game is putting some of the ARC stocks on the SVG blocks access to the upper receiver release button and would prevent it from being removed with the stock attached). That and if the guns are fictional you can come up with upgrade steps for them that look like upgrades rather than Peace Walker having to present things like helicopter-mounted M60s as upgrades to normal ones. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:08, 8 September 2015 (EDT)&lt;br /&gt;
:That might also be the reason why all the calibers are simplified so much from previous games. Like how 5.56mm is used for both Western and Soviet weapons, and how 7.62 is just 7.62, instead of being x51, x54r, x39, etc. Contrast that to 4, where 90% of Drebins shop was taken up by different ammo types.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:21, 9 September 2015 (EDT)&lt;br /&gt;
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== You guys realized this by now I hope? ==&lt;br /&gt;
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WU is built on HK P7. look at the top of the slide, ejection port, and striker firing mechanism in game. It's pretty obvious in fps view, they just used a generic-looking very smooth grip instead of the squeeze safety ones, and added more flair to front of &amp;lt;small&amp;gt;barrel&amp;lt;/small&amp;gt; Slide*. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 22:54, 2 September 2015 (EDT)&lt;br /&gt;
:I'm afraid I have to say that I can't really see it. http://www.vgblogger.com/wp-content/uploads/2015/03/MetalGearSolidV_ThePhantomPain_CollectorsEdition_GoldPistol.jpg [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::That's a custom variant with the front end of an AMT automag. if you look at the slide in first person, it is extremely obvious that the slide is built around a P7. also the target sights are spot on for the P7's target sights you could buy for it. Here's some first-person shots from in game.&lt;br /&gt;
[http://i.imgur.com/5X2ZWO5.jpg http://i.imgur.com/5X2ZWO5.jpg - Note the thin cuts in the blocky slide protrusion, only weapon I know of that has these and is striker fired is the P7]&lt;br /&gt;
[http://i.imgur.com/MC0RCab.jpg http://i.imgur.com/MC0RCab.jpg - Note the absense of a hammer, and the circular inlay, almost spot on to the p7's safety dot, which is red when gun is live, and white when safe.]&lt;br /&gt;
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I'm not saying it doesn't have influence of other guns as well, it's just I've 3D modeled enough frankenguns and also high detail P7's myself from references to spot the obvious influence. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 20:39, 4 September 2015 (EDT)&lt;br /&gt;
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:TBH I really don;t see the resemblance to a P7 either. Firstly, as for the sights, what brand of sights do you think it looks like? There were no factory target sights for the P7 series and the only aftermarket ones that i can find (e.g. LPA and MMC) look nothing like this. These sights look more like they are originally built into the slide rather than a drop in replacement, kind of like the sights of a Colt Gold Cup National Match. As for the general shape of it, there is absolutely no similarity in the frame so that is a write-off in terms of the P7 argument. On to the slide, to start with it bulges out at the bottom for the slide rails in a way that the P7 doesn't, and it also doesn't have the rounded top like the P7 slide does. If you compare pictures from the back, I really don't think you can argue that [[http://i.imgur.com/MC0RCab.jpg this]] and [[http://i29.photobucket.com/albums/c294/-GuNuT-/HK/DSCN0433.jpg this]] are obviously the same gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:30, 5 September 2015 (EDT)&lt;br /&gt;
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:I get that it's hard to spot from a technical point of view, yes, they very closely resemble the LPA sights made for the P7 M series guns. from an artistic point of view, it's obvious they used a longslide competition modded P7M8 as a starting point and made cuts into the slide, used a beveled angle top instead of rounded, and made it's slide movement almost similar to the desert eagle's shape (front stays in place while the back edge and lower front lips slide over it) and also a pistol grip more at home on an AEK-971.  The key thing is that they were modeling for third person. I know that every MGS game since 2 has had an aiming functionality, but the first person models have always lacked detail compared to the capabilities of a PS2/3 (polycount on first person models in games with view and world models is typically 5-25x higher, mgs2 on the other hand had almost the same polycount, usp in first person is less than 100 extra vertices compared to in world/third person model, only change is really in detail of light under the barrel and the weapon's hammer) (MGS4 for example, uses a LOD system with 4-5 levels for each gun. level 0 is first person. level 1 is third person/very close npc. level 2 is npc somewhat close. level 3 is npc farther, etc. the difference from level 0 to level 1 is less than 500-800 triangles for almost all weapons, which for weapons that are around 3000-8000 triangles at LOD 0 is not that much, it's basically detailed sights and firing selectors/etc. even the p90 with it's impressive ammo spending ammunition happens in both third and first person, where any sane fps developer wouldn't even do that in first person)  All the guns were designed with third person visual flare in mind.  That's why the silhouette of many guns in first person feels somewhat natural, but in third person they seem like obvious amalgamations of many designs, or outright strange. I know it technically doesn't pass the muster, but the starting point for alot of the guns is obvious to me.  Tokyo Marui started the build based on the looks of one of their competitor's products, the MGC P7M13. [http://img01.militaryblog.jp/usr/toyguncatalog/P7M13_SC-6s.JPG This right here.] [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 13:17, 5 September 2015 (EDT)&lt;br /&gt;
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== Weapon stances ==&lt;br /&gt;
Okay, so far I've only done the hospital so far and I continually noticed how the PMC Assassin guys are handling their SMGs and firing them sideways. Is there some kind of benefit they are gaining by firing it like that or what? I've noticed several shows/games doing this now (Falling Skies Season 5) where the weapon is intentionally held sideways. Now I could understand if the shooter was in a rush to fire the weapon but here the soldiers intentionally use this method. Anyone else feel the same? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:19, 2 September 2015 (EDT)&lt;br /&gt;
* It's so the brass doesn't hit the guy next to you, or ricochets off the wall into your clothes. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:38, 2 September 2015 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=CPxb9PAVZzw Well, apparently this is the reason. Take the legitimacy of that as you will, but it makes sense.] [[User:Zigzag338|Zigzag338]] ([[User talk:Zigzag338|talk]]) 14:41, 29 October 2015 (EDT)&lt;br /&gt;
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== AK Template ==&lt;br /&gt;
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I felt the page had become too focused on the weapons' context in the game world instead of the real world. A lot of these guns are clearly inspired by very common real-world counterparts and the point of these pages are to help inform people either what games their favourite guns can be used in, or what real-life guns make up the content for their favourite game. And I think no fan of, say, the Glock 18 is going to care if the details got a bit mangled when the overall silhouette and action of the gun is fundamentally the same.&lt;br /&gt;
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To that end I've redone the SVG entries as AK entries as an example of what I think the gun entries should be like. There's also a lot of text talking about brief glimpses of guns in trailer and pixelly shots that need to be cleared out anyway. I think the weapon entry should be named after the gun it's most similar to, with follow-up pics of other guns if there are readily identifiable chunks of the gun model that clearly belong to another gun. General errors with the models that are down to the devs not having a clue as to the internal workings of a receiver shouldn't have time wasted on them trying to source tenuous real-life counterparts for every single nut and bolt of the gun.&lt;br /&gt;
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There's the issue of their being multiple versions for each gun. I think if there's one version of the gun that's closest to a real-life one, and the other versions are just the same gun with random parts swapped out (AKS-74 vs AK-74) the other entries should be folded into that one. Let me know what you think.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== More weapons  ==&lt;br /&gt;
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So recently I just reached Africa and the &amp;quot;American supplied emplaced weapon&amp;quot; looks like an M2. Also the Hind/Havoc mashup and BTR-80 based vehicles look like they are equipped with 2A42 based guns and the ZU-23-2 based AA with 2A14 based guns. I'll try to get some pictures of them up along with some of the weapon variants when I unlock them. Also the PKM based gun also looke like it has some elements of the RPD (sorta like the hybrid one in RE6). [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 07:27, 4 September 2015 (EDT)&lt;br /&gt;
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== Weapon Names ==&lt;br /&gt;
I thought it was a rule that the weapons on the page be named as their real counterparts? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:27, 7 September 2015 (EDT)&lt;br /&gt;
:Seeing as how each gun takes parts from a multitude of other guns, its easier to just label it the in game name, and talk about the real life counterparts in the description--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:59, 7 September 2015 (EDT)&lt;br /&gt;
::If a gun is a renamed version of a real gun or is a real gun with minor modelling tweaks, then yes, it should be listed under the name of the real firearm. However in the case of guns like the majority here where they are amalgams of different designs (or are not really based on any one design at all) the convention is to list them by the fictional name. However, in order to stop confusion the name should be in quotation marks, e.g. &amp;quot;WU Silent Pistol&amp;quot;, in order to make it clear which names are real firearms and which are fictional in-game names.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:55, 8 September 2015 (EDT)&lt;br /&gt;
:::Yes, this. Also, could we not crop the screenshots, please? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:23, 8 September 2015 (EDT)&lt;br /&gt;
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== Weapon customisation no-go ==&lt;br /&gt;
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Saw this in the Bambetov section:&lt;br /&gt;
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[[File:Mgsv_tpp_custom_Bambetov_sv.jpg|thumb|none|600px|It is possible to create a Mk. 14 EBR using a Bambetov SV receiver from the in-game customization menu.]]&lt;br /&gt;
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I really don't think we should be adding custom guns. If you haven't got that far, about half way through the game you can unlock the ability to customize guns, which involves being able to swap out parts for parts from any other gun in the game. That includes sticking ridiculous sniper front-ends on tiny guns. Just because you can smoosh some random parts together to form the silhouette of another gun doesn't mean it's actually represented in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:It's what's happening at the Payday 2 page so why not here?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:38, 9 September 2015 (EDT)&lt;br /&gt;
::As long as it's not actually listed as an Mk 14 EBR it's ok to use it as an illustration of the customisation things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:47, 9 September 2015 (EDT)&lt;br /&gt;
:::I think the difference with the Payday 2 customisation and the customisation here is that in Payday 2 the customisation items are unique to the weapons where as here all you are doing is taking items from one of the weapons and adding it to another. Aka, starting with the MRS-4, having it with a SVG-76 barrel and a Bambetov stock, so all weapons have the same customisation options rather than each having their own unique attachments as in Payday 2, so all I think is needed, is a line saying something along the lines of &amp;quot;Once you unlock the 'Legendary Gunsmith' you can customize your weapons by interchanging barrels, stocks, sights and attachments, between weapons&amp;quot;. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:00, 09 September 2015 (GMT)&lt;br /&gt;
::::I'm writing an overview section like the one for Peace Walker to explain things like that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:15, 9 September 2015 (EDT)&lt;br /&gt;
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[[File:Mgsvwtf.jpg|none|500px|thumb|URAGAN-5 in the game's customization menu, showing the most extreme options possible. It's a miracle that this thing can fire, let alone not fall apart. The barrel and the stock clip into the gun, and there's nothing to hold the cylinder in place. In fact, the barrel isn't even lined up with any of the chambers!!!]]&lt;br /&gt;
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Also this Uragan-5 is either hacked or glitched, the level 3 Uragan-5 doesn't have any custom options at all. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:17, 9 September 2015 (EDT)&lt;br /&gt;
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It's glitched. If you look at this: http://boards.4chan.org/v/thread/309520781/what-did-he-mean-by-this you can see some of the results of this glitch. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:21, 11 September 2015 (EDT)&lt;br /&gt;
:404'd. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:32, 12 September 2015 (EDT)&lt;br /&gt;
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Speaking of weapon customization/upgrades, I'm saddened that they could fit in a multi barrel GP-25, but not an upgrade for the Rasp that turns it into a Chiappa Triple Threat style shotgun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:34, 17 September 2015 (EDT)&lt;br /&gt;
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== SVG-76 ==&lt;br /&gt;
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The receiver and the pistol grip of the SVG-76 and the SVG-76U resemble the ones from SA vz. 58P and the SA vz. 58V, respectively. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:13, 10 September 2015 (EDT)&lt;br /&gt;
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== Mateba ==&lt;br /&gt;
I think Revolver Ocelot's sidearm looks a lot more like the 2006M than the Unica 6.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:57, 12 September 2015 (EDT)&lt;br /&gt;
:They're actually just Uragan-5s with long barrels, as far as I can tell the GZ snub version doesn't even exist in TPP. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:53, 12 September 2015 (EDT)&lt;br /&gt;
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== Geist P3 ==&lt;br /&gt;
Is it just me, or is the frame of the P3 heavily reminiscent of a Springfield XD, minus grip safety?--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:19, 13 September 2015 (EDT)&lt;br /&gt;
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:It's got parts from others also, the fps-view of the slide shows it's also very influenced by other polymer framed pistols, like the Steyr M9.[[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 09:12, 13 September 2015 (EDT)&lt;br /&gt;
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::Is it the Geist that gets used by the Cypriot doctor when Quiet garrotes him in the intro? It looked like a separate handbag-pistol the player never gets to use.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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:::I was thinking it was the Geist too, but the Geist has a normal guide-rod-on-bottom-barrel-on-top configuration, whereas the Doctors handgun is more of a S&amp;amp;W Escort style configuration as seen in Taxi Driver.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:44, 16 September 2015 (EDT)&lt;br /&gt;
[[File:Taxi-swes1.jpg|thumb|none|500px]]&lt;br /&gt;
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== Unusable bipods? ==&lt;br /&gt;
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JOOC, are the bipods on the automatic rifles and light machine guns usable or are they just aesthetic? Because it's slightly unusual to replace the bipod with a vertical foregrip since the former can be used to deploy the gun and provide suppressing fire from a fixed prone position like in Battlefield, which is a more realistic tactic used by squad support gunners in real-life. [[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 16:50, 13 September 2015 (EDT)&lt;br /&gt;
:Pretty sure they're just cosmetic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:27, 13 September 2015 (EDT)&lt;br /&gt;
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== AM D114 Pistol ==&lt;br /&gt;
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Am I the only that sees model wise it has more in common with a CZ 75 style pistol than a 1911? Especially the slide running along the inside of the frame design. At most I think it should have a mention and add the EAA Witness pic. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:00, 13 September 2015 (EDT)&lt;br /&gt;
[[File:MSG5-AM114-2.jpg|none|400px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness Steel Full Size (with early production slide) - 9x19mm]]&lt;br /&gt;
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== Ocelot's Revolvers ==&lt;br /&gt;
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I don't know why the article insists that they're URAGAN-5s, they're obviously not chambered in 12 gauge, but what looks like a regular revolver cartridge (Given that it's Ocelot, I'm guessing .45 Long Colt), and the only reason they look alike is because they both fire from the six o' clock position --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 11:38, 14 September 2015 (EDT)&lt;br /&gt;
:They're both break action, and they're both pretty much identical in terms of aesthetics. Maybe they're a variant of the URAGAN unique to Ocelot.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 11:54, 14 September 2015 (EDT)&lt;br /&gt;
::Also, if they're not supposed to be Uragans, why is Ocelot carrying a bandolier of shotgun cartridges? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:49, 14 September 2015 (EDT)&lt;br /&gt;
:::Closer inspection on the images of Quiet and Ocelot show that their piece has a front sight with a much smaller profile, a barrel flush with the top of the frame, and the cylinder is identical in shape to the Chiappa Rhino. I think the revolver can stay under classification as a hybrid of the 2006M and Rhino, but it'd definitely not supposed to be the Urugan.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 14 September 2015 (EDT)&lt;br /&gt;
::::Eh, it's a variation on the same model, probably just fiddling so it fit in Ocelot's holsters properly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:25, 15 September 2015 (EDT)&lt;br /&gt;
:::::Plus, if you take a look at the hammer and grip, they match up with the URAGAN's pretty much 1 to 1.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:24, 15 September 2015 (EDT)&lt;br /&gt;
::::::Well, in that case it would make more sense for Ocelot to be brandishing the Windurger S333 which fires actual revolver cartridges.-[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 14:34, 15 September 2015 (EDT)&lt;br /&gt;
:::::::Yeah, it's weird he'd be packing a pair of scaled-down wrist-breaking machines rather than normal revolvers, maybe they just came up with Ocelot's model before the S333 model, given it isn't in Ground Zeroes and all. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:23, 15 September 2015 (EDT)&lt;br /&gt;
::::::::Maybe the URAGAN is in the vain of the [[Taurus Judge]] and was originally going to be able to load both Shotgun shells and standard pistol rounds, would explain why Ocelot is carrying both on his person, --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:46, 15 September 2015 (GMT)&lt;br /&gt;
:::::::::Yeah, whereas in the final game it's a 12 gauge, meaning it would be impossible to run out of ammunition for it since nobody who fired it would ever want to do so again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:48, 15 September 2015 (EDT)&lt;br /&gt;
::::::::::New MG:O video seems to think that Ocelot's sidearms are, at least, [https://youtu.be/20aMKCGVVMo?t=10m a model from the URAGAN family tree with the same frame], called TORNADO-6. It's most likely chambered in a different caliber then the URAGAN-5, due to a capacity that is more then enough to kill anything that moves, and the ability to use Ocelot's signature ricochet shots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:43, 18 September 2015 (EDT)&lt;br /&gt;
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== AM MRS-4LS ==&lt;br /&gt;
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I think the AM MRS-4LS isn't only inspired by the C7A1 LSW/Model 950 LMG but more of a hybrid of the Stoner 63 and Ultimax 100 too, making it a combination of three different firearms into one. The lack of the carrying handle and the fact that it has a foregrip when upgraded, the shape of the box magazine and especially the stock/butt makes it look more like the Ultimax and Stoner 63. What do you think?&lt;br /&gt;
:Um... &lt;br /&gt;
:[[File:M16A2 CAR.jpg|thumb|none|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
:For the foregrip (which is an AR15 grip), the magazine is a C-Mag as with the one above while the Ultimax uses a single-drum and the MG version of the Stoner 63 uses a belt box, and the stock is a synthetic version of an RPK stock.&lt;br /&gt;
:[[Image:Rpk 01 drum.jpg|thumb|none|500px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
:[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:39, 16 September 2015 (EDT)&lt;br /&gt;
::Seeing as how it is just a AM MRS-4R with the handgaurd and stock changed, then if any argument is to be made it is that it is based on the same thing that the AM MRS-4R is based on.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:02, 16 September 2015 (EDT)&lt;br /&gt;
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[[File:Tppcoltmg.jpg]]&lt;br /&gt;
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Still looks like the Ultimax in terms of configuration to me, without the carrying handle of Ultimax.&lt;br /&gt;
&lt;br /&gt;
[[File:Ultimax-100-Mk2-SAW.jpg]]&lt;br /&gt;
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:But there are no meaningful differences between that configuration and the C7 LSW, which also has a foregrip, actually has the correct drum magazine, and also has a carry handle. The front sight is a filled in AR15 front sight with the top hole completely gone and a small depression where the bottom one should be, and the gas regulator sticking out is closer to the FN FAL than the Ultimax. Hell, if you're that vague you could argue it's a tommy gun, or that the ''Ultimax'' is a tommy gun for that matter. :s [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:05, 17 September 2015 (EDT)&lt;br /&gt;
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::Also, it may be worth mentioning that the upgraded handguard is extremely similar to the SPAS-12 heatshield, it even has the same holes on top of it. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:10, 18 September 2015 (EDT)&lt;br /&gt;
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:::It's more like the three-hole FN FAL handguard squared off with a really big rail on the side. &lt;br /&gt;
:::[[Image:Imbel_MD_97.jpg‎|thumb|none|600px|Imbel MD 97 - 5.56x45mm]]&lt;br /&gt;
:::[[Image:SC-2010.jpg|thumb|none|600px|SC-2010 HPMWS with RIS foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
:::Looks like they got a ref image like the second one and mistook the thickness of the rail covers for the thickness of the rails themselves. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:14, 18 September 2015 (EDT)&lt;br /&gt;
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== Skull Face's lever-action piece ==&lt;br /&gt;
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I think Skull Face's lever-action gun should be classified in the rifles or other category instead of the shotguns category since it's based more on a rifle than a shotgun. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 15:01, 16 September 2015 (EDT)&lt;br /&gt;
:Agreed, you see in the cutscene where Big Boss uses it that it is not a shotgun, it appears to be chambered in .45, if the game allows you to replay cutscenes I'll try to get a cap of it. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:22, 16 September 2015 (GMT)&lt;br /&gt;
::Um, it is under rifles. Was &amp;quot;assault rifles&amp;quot; but the UN-ARC is a battle rifle and his Mare's Leg isn't really either, so I've just changed the heading to &amp;quot;rifles.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:05, 16 September 2015 (EDT)&lt;br /&gt;
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== Bambetov design's influence ==&lt;br /&gt;
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Since it's based of the receiver of this game's equivalent of the AK and has the magazine directly in front of the trigger wouldn't it be based on the FPK, rather than the Dragunov? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:24, 21 September 2015 (EDT)&lt;br /&gt;
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:I was kinda thinking that. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:24, 24 September 2015 (EDT)&lt;br /&gt;
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== Um... ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 1-5.]]&lt;br /&gt;
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Why does this one have the level 5 version at the top and bottom? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:46, 23 September 2015 (EDT)&lt;br /&gt;
:Wut [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:23, 24 September 2015 (EDT)&lt;br /&gt;
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== Geist P3, part deux ==&lt;br /&gt;
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The description of the gun is wrong, is not semi then fully automatic, it's originally full auto and then it's modified to fire in three-round bursts. In case you're wondering how a burst fire mode is an &amp;quot;upgrade&amp;quot; in comparasion to full auto, the thing has so much recoil in full auto is worthless at anything else than point blank, and at that range you as may well use CQC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:37, 25 September 2015 (EDT)&lt;br /&gt;
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== Ze'ev ==&lt;br /&gt;
&lt;br /&gt;
I was browsing Wikipedia the other day, and I found a weapon that reminds me a lot of the overall shape of the front of the Ze'ev, specially the weirdly positioned cocking handle.&lt;br /&gt;
https://en.wikipedia.org/wiki/FB_Glauberyt&lt;br /&gt;
I don't know, what do you guys think? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:16, 3 October 2015 (EDT)&lt;br /&gt;
:The sights, and the overall shape of the lower receiver is pretty close to my eyes too.  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:21, 3 October 2015 (EDT)&lt;br /&gt;
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== SVG series= Shouldn't it realistically be AG-76 or AVG-76? ==&lt;br /&gt;
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Playing MGS V quite a bit, and developing the SVG/LPG weapon lines, I couldn't help but notice their naming makes no logical sense.&lt;br /&gt;
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Shouldn't the SVG-76 realistically be named the AG-76? The Russian in game is phonetically accurate, as is their behavior and mannerisms, so it stands to reason they're pretty much identical to the real life Soviet Army at that time, but their weapon naming doesn't follow traditional Soviet/Russian conventions. The AK-74, their standard rifle at the time and what the SVG-76 is named after, is named as such because it stands for &amp;quot;Kalashnikov Assault Rifle model 1974&amp;quot;, or in Russian &amp;quot;Avtomat Kalashnikov 1974&amp;quot;. Since Gryzov is the manufacturer here, it logically should be &amp;quot;Avtomat Gryzov 1976&amp;quot; or AG-76. What SVG stands for in game isn't revealed, but its very similar to SVD, which stands for Dragunov Sniper System, so is SVG meant to be Gryzov Sniper System? I added this to the SVG-76 article, but was curious what others thought before (assuming its ok) adding that tidbit in the SVG-76U and SVG-67. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 23:22, 3 October 2015 (EDT)&lt;br /&gt;
:If it's based on SKS rather than SVD it ''could'' be Samozaryadnyj Vintovka sistemy Gryzova, which unless I'm very much mistaken would be &amp;quot;self-loading rifle of (the) Gryzov system.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:59, 3 October 2015 (EDT)&lt;br /&gt;
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::Logically that makes sense, but since the SKS was developed at a time when self-loading rifles were fairly rare (around 1946) and assault rifles had yet to truly catch on in military service, it was given a &amp;quot;self-loading rifle&amp;quot; designation, since to my knowledge that concept was fairly novel to the Soviets at the time for the most part who used a bolt-action rifle as their service weapon during the war. Since the AK47 that succeeded it was automatic, it was designated an &amp;quot;avtomat&amp;quot;, hence the AK designation. Post WW2, it wouldn't make much sense to designate an automatic weapon &amp;quot;a self-loading rifle&amp;quot;, as most rifles after that became in some way self-loading (either semi-automatic or automatic) and usually the designation would apply to a semi-automatic weapon like an M1 or an SKS. That's just my two cents, but its entirely possible I may be wrong. The SVG designation would make sense if it were instead AVG (Avtomat Vintovka Gryzov or Automatic Rifle Gryzov) or AG like AK, but SVG seems to suggest it's the descendant of an SKS like rifle. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:07, 4 October 2015 (EDT)&lt;br /&gt;
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:::Actually thinking about it, they probably just took the SVT designation from the SVT-40 and substituted Gryzov for Tokarev. I suppose that could imply it uses a gas system designed for a semi-auto full-size rifle, or they didn't consider it being automatic worth changing their naming scheme for infantry rifles or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:19, 4 October 2015 (EDT)&lt;br /&gt;
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::::That's as good an explanation as any, appreciate it. I can't help but wonder though about the SVG-67. If its meant to be an AK-47 clone, and indeed is supposed to imply the Soviets took until 1967 to issue a service rifle, how does it explain an AK-47 appearing in 1964 in Metal Gear Solid 3? Was that rifle meant to be a prototype to the SVG-67? Or is the SVG-67 just an offshoot of the SVG-76, like an AK-103 or 104? Doesn't seem to make much sense for the Soviets to issue a service rifle than phase it out a mere 9 years later (the AKM lasted for 15 years until it was replaced, going into service in 1959 and officially being phased out for the AK-74 in 1974). I'm overthinking this I know, but Metal Gear has always been known for its amazing attention to firearms and their realism (TPP's frankenguns notwithstanding), and this just bothers me a bit. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 04:18, 4 October 2015 (EDT)&lt;br /&gt;
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:::::Yeah, the whole changeover to frankenguns doesn't really make a lot of sense, I think the only way to rationalise it would be that V takes place in some parallel dimension where none of the guns that appeared in the other games ever existed. Or as I've said elsewhere, that the whole thing is a GRIM and DARK fanfic about Big Boss that Huey wrote after drinking too much &amp;lt;s&amp;gt;Mountain Dew&amp;lt;/s&amp;gt; Lime Soda, which explains a surprisingly large number of things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:27, 4 October 2015 (EDT)&lt;br /&gt;
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::::::Or its like Black Ops 1: Venom's horrific brain damage (guys got a shrapnel horn sticking out of his head, that can't be pretty internally) makes him perceive guns wrong, and gives them weird names and shapes, and they're supposed to actually be real guns (kind of how like Mason's brainwashing made him remember using guns like FAMASes and AK47s with flamethrowers in 1968). [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 04:57, 4 October 2015 (EDT)&lt;br /&gt;
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:::::::I think I like mine because it also explains some of the more bizarre plot points and retcons. Also I think &amp;quot;suicide metal gear&amp;quot; is an idea only Huey could either come up with or support :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:11, 4 October 2015 (EDT)&lt;br /&gt;
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:::Well, excuse me for necropost... What if SV in weapon's name stands for &amp;quot;Shturmovaya Vintovka&amp;quot; (штурмовая винтовка aka assault rifle in russian) and not for &amp;quot;Samozaryadnaya Vintovka&amp;quot;?[[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 10:08, 3 January 2017 (EST)&lt;br /&gt;
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==Who unloads a perfectly loaded gun and then loads it again?==&lt;br /&gt;
&lt;br /&gt;
So in the hospital scene where we get the pistol, Ishmael picks up the gun, locks the slide back and they even animated a live round flying out and gives it to you to chamber a new round...that just bothers me from a gun handling point of view. If I were to pick up a gun on the battlefield, I'd at least check to see if it was loaded, so yes a brass check is good and then checking the magazine, but I wouldn't unload it completely, wasting a round [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:46, 4 October 2015 (EDT)&lt;br /&gt;
:I remember once watching a video about the UMP-45 (this is IRL) and before he hands the gun to another dude, he enables the safety, removes the mag and then hands it to another guy. So i guess that it's some form of safety procedure, but im not sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 4 October 2015 (EDT)&lt;br /&gt;
::It's the fastest way to make sure the gun is both loaded and the chamber is clear (not jammed), and as Big Boss is missing a hand &amp;quot;Ishmael&amp;quot; just does it for him. I dunno about you but every time someone hands me a firearm, I eject the mag and clear the chamber to check it, just makes sense to me, especially if you don't know how well the person you are taking it from takes care of it, I'm with you about the wasting the round in the pipe tho, although I guess in the heat of combat your not gonna worry about that 1 extra round. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 19:14, 04 October 2015 (GMT)&lt;br /&gt;
:::In the military (British anyway), the first thing you do when you find a weapon is to apply the safety, drop the mag and clear and check the chamber. Similarly, if you want to hand a weapon to somebody the correct way to do it is to perform what is called an NSP (Normal Safety Procedure) whereby you apply the safety, fully unload the weapon, and lock the bolt/slide to the rear so you can display to the person you are handing it to that it is safe and unloaded.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:56, 4 October 2015 (EDT)&lt;br /&gt;
::::Yeah SOP for British Military and Police is to always clear your weapon fully and have someone else also check it's clear and verbally confirm, even if you are not handing the weapon over. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:02, 04 October 2015 (GMT)&lt;br /&gt;
I understand &amp;quot;range rules&amp;quot;. Yes, before you hand a gun to someone for them to use or handle, you clear it...if you're practicing in a controlled environment like the range, but this is the battlefield! You're in combat right now and you picked up an enemy weapon and passed it to your buddy so he can fight...why the hell would you eject a live round that can be useful instead of just brass checking the weapon. Hell, in The Last of Us, Ellie took a bolt action rifle from an enemy to hold him at gun point and they actually animate her brass checking the weapon to make sure it was loaded...not ejecting the currently chambered round out to load the next one. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:49, 5 October 2015 (EDT)&lt;br /&gt;
:If he's drilled enough, that will simply be the series of actions he performs as part of handing a gun to someone unless he's actively thinking about not doing them. Besides, not having your semi-functional friend who's moving around because of drugs shoot you with the chambered round if he fumbles and hits the trigger is probably a sensible strategy. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:03, 5 October 2015 (EDT)&lt;br /&gt;
:And yet, in that scene, he hands you the unloaded gun, almost immediately you drop the slide forward, chambering it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 07:53, 6 October 2015 (EDT)&lt;br /&gt;
::Yeah, but I'm not sure giving him the gun a few seconds sooner is worth risking him accidentally shooting you while you're handing it to him. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:08, 6 October 2015 (EDT)&lt;br /&gt;
:::If you where straight in combat (Actually under fire) and you grabbed an enemy weapon, first thing you do is rack the slide to eject whatever round is in there, as far as you're concerned that's a dud round, that's weapon capture 101, but if you've got the few seconds spare, you better believe you're gonna want to fully check the weapon, and as to your Ellie reference she was trained mostly by someone who knew ammo was a scarce commodity. &amp;quot;Ishmael&amp;quot; is clearly military trained, so he's gonna use military methods when handling weapons. Think about it, how stupid would you feel if you brass checked the weapon, leaving the round in, only for it to malfunction, or mis fire, or even if it fires, what if when you empty the magazine and when you come to reload the mag release is faulty so you're left with nothing but a real nice paperweight in your hands?!? You never know how the person before you took care of the weapon, I once had a friend who had to manually rack the slide of his Glock for every shot because he never took it apart to clean it, so every time he fired it would stovepipe. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:43, 06 October 2015 (GMT)&lt;br /&gt;
::::Considering the general tacticoolness of the MGS games (something im a fan of, really liked how Snake checked every weapon he got in MGS4) im not surprised they included that little scene.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:35, 6 October 2015 (EDT)&lt;br /&gt;
::Yes, I remember a buddy of mine told me in the Marine corp, they sometimes teach you when you take a gun off the enemy, you rack the slide but that's during the disarming process because as said before, you don't know how your enemy carried the gun. But after more training, the same buddy also told me, if he had time and opportunity to do a battlefield pick up and not in combat, he'd just check the gun first to see if it was actually loaded and then decided whether or not he will unloaded it and make it safe. But remember the scene in the game where Ishmael picks up the gun, they guy he just killed was using it already, so the gun was clearly loaded. He had no practical reason to unload the gun, other for the flare of being cool to the audience and the player. It's the same kind of rack the slide before going into battle move that we see in a lot of fiction. I just saw an episode of Arrow where a character pulled his Glock out and checked the slide for a round (or he was chambering it)...weird considering it should have been ready to fight. Also this seems to be a thing in the later MGS series with Snake start in 4. In MGS4, every time you do a tac reload, you eject the live round...which kinda messes with the whole idea of topping off before resuming the fight. The only practical scene we see Snake do that is when he disarms Akiba and takes his rifle, racking the charging handle to ensure that the weapon was loaded. Then we see Big Boss Snake do that in Peacewalker...which he never does that in MGS3, which came before. Then he does that in MGS5. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:41, 7 October 2015 (EDT)&lt;br /&gt;
:::&amp;quot;Ishmael&amp;quot; never sees the guy he takes the weapon from fire it, so there is no guarantee that the weapon is in full working order, you could assume that it was, but you know what they say about assumptions. The only way to know, concrete, for certain the weapon is loaded and in full working order would be to field strip it and eyeball the firing pin, but bar that, ejecting the mag to check how full the magazine is while also checking the mag release, racking the slide to eject the round in the chamber (like i said always assume the round in the chamber is a dud), then reloading the weapon is the next best thing. You now know that magazine is full, the slide is not jammed, and once you empty the magazine you won't be left with a paperweight, all in the space of 3 seconds, and those 3 seconds could save your life. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:58, 08 October 2015 (GMT)&lt;br /&gt;
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== MRS-4? ==&lt;br /&gt;
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So the MRS-4 is based off the M4/CAR15/XM177E2 and FNC. I find it weird with the default stock that resembles the FNC's. Are there any other stocks that resemble the M4's? The closest one I can find so far is that of the RGL-220.&lt;br /&gt;
: It shares nothing in common with the M4/M16 series, aside from being a self loading 5.56x45mm rifle of presumably American origin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:52, 7 October 2015 (EDT)&lt;br /&gt;
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== Vortex type ammo? ==&lt;br /&gt;
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Since i haven't gotten around to play this yet, there is something i wonder. Can you use some type of vortex ammo (or similar less-lethal) for shotguns in this game, like in MGS4?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 21 October 2015 (EDT)&lt;br /&gt;
:Yes, you get non lethal Shotguns. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:00, 21 Month 2015 (GMT)&lt;br /&gt;
::Good to know, thanks!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:03, 21 October 2015 (EDT)&lt;br /&gt;
:::You don't have selectable ammo types, you have to develop a different weapon like in Peace Walker. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:45, 22 October 2015 (EDT)&lt;br /&gt;
::::But can every shotgun in the game be developed into a less-lethal variant?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:43, 22 October 2015 (EDT)&lt;br /&gt;
::::No, IIRC just the sawn-off, twin barrel and S1000. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:58, 22 October 2015 (EDT)&lt;br /&gt;
:::::Alright--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:39, 22 October 2015 (EDT)&lt;br /&gt;
::::::I remember seeing a stun version of the Bullhorn SG in MGO--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:46, 22 October 2015 (EDT)&lt;br /&gt;
:::::::Oh, it wasn't in single when I played, either it's MGO exclusive or they added some stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:50, 22 October 2015 (EDT)&lt;br /&gt;
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== First-person Screenshots ==&lt;br /&gt;
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I found a video with all the weapons and equipment in in HD on YouTube. The video shows each weapon at different levels and the iron sights in first-person view. Can someone help me sift through the video and take screenshots of all the weapons in first-person view? It's over an hour and a half long. Each weapon can be found on a time stamp listed on the video's description.&lt;br /&gt;
https://youtu.be/dhlG_lDdbe4&lt;br /&gt;
[[User:Swordimpulse07|Swordimpulse07]] ([[User talk:Swordimpulse07|talk]]) 16:46, 03 November 2015 (PST)&lt;br /&gt;
:Can you just screenshot a video and put them up here? Have you made the video?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:33, 4 November 2015 (EST)&lt;br /&gt;
::I would but I only have a smartphone and an android tablet. I don't have a windows desktop pc. It's a pain to screenshot the video on my device, crop each picture, and type up the wiki code for it. That's why I supplied the link. I don't have time and I need help.[[User:Swordimpulse07|Swordimpulse07]] ([[User talk:Swordimpulse07|talk]]) 19:53, 05 November 2015 (PST)&lt;br /&gt;
:::Aha, okay, don't see what that has do with what i said--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:23, 6 November 2015 (EST)&lt;br /&gt;
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== Weapon upgrade update ==&lt;br /&gt;
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http://www.konami.jp/mgs5/tpp/en/news/update201511.php5 &lt;br /&gt;
Is it worth making new screenshots? The biggest upgrade seems to be the WU tranq pistol getting the AM-D114's carbine kit. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:23, 9 November 2015 (EST)&lt;br /&gt;
:Maybe, but getting screencaps will be fun, the development requirements for the 7 and 8 weapons are bonkers stuff like R&amp;amp;D in the high 80s (which would require at least least two FOBs or your entire R&amp;amp;D team to be at least S), millions of GMP and I think one of them wanted 58,000 precious metal D: [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:29, 27 November 2015 (EST)&lt;br /&gt;
::http://www.konami.jp/mgs5/tpp/en/news/update201512.php5 Yet another weapons update, now with actual new weapons instead of hilariously expensive upgrades. I can't wait to see the materials costs and development time for these.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 16:32, 18 December 2015 (EST)&lt;br /&gt;
:::I don't see any of those weapons available for development, are they going to be added in the next patch or what? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:39, 22 January 2016 (EST)&lt;br /&gt;
::::I assume so, perhaps as an unlockable item for the next couple FOB challenges. Its what they did for the portable wormhole generator after all. [[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:46, 24 January 2016 (EST)&lt;br /&gt;
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== AM MRS-4 inspiration ==&lt;br /&gt;
Was just looking through the random pages and came across this (see below). I find that heavily resembling the AM MRS-4. Same style carrying handle, similar stock, the lower receiver (magwell portion) is very close, and the handguard/barrel looks really similar to one of the options on the UN-ARC. Anyone else agree?&lt;br /&gt;
[[Image:SCP7090.jpg|thumb|none|400px|Beretta SCP-70/90 with stock folded. SCP version ('''S'''pecial '''C'''arabine '''P'''aratroopers) is used by Paratroopers. - 5.56x45mm NATO]]&lt;br /&gt;
[[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:01, 4 February 2016 (EST)&lt;br /&gt;
:Agree, except for the charging handle, the MRS has it like an FAL.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:45, 4 February 2016 (EST)&lt;br /&gt;
:So would anyone object to this being added to the page? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 15:05, 6 February 2016 (EST)&lt;br /&gt;
::I wouldn't.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:54, 6 February 2016 (EST)&lt;br /&gt;
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== UN AAM possible meaning ==&lt;br /&gt;
&lt;br /&gt;
Maybe AAM stands for &amp;quot;Arme Automatique Modulaire&amp;quot; like the MAG &amp;quot;Mitrailleuse d'Appui Général&amp;quot; in French? --[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 11:37, 13 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Survive ==&lt;br /&gt;
&lt;br /&gt;
So far it looks like ''Survive'' uses only recycled assets from ''Phantom Pain'', should we maybe put both on the same page? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:36, 27 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:Does MG Ray (something that didn't appear in ''Phantom Pain'') use its pod cannons in ''Survive''? If it does, and if the ''Phantom Pain'' guns in ''Survive'' can do more than what they did in their original game, then I think they deserve a section of their own on this page to make finding them easier. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 17:24, 28 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cipher Weapon Handling ==&lt;br /&gt;
&lt;br /&gt;
Small question, but during the hospital prologue, is there a reason why Cipher troops hold their SMGs sideways like they're trying to shoot gangster-style, but still handle it with both hands? It just looks weird.&lt;br /&gt;
[[User:Noire|Noire]] ([[User talk:Noire|talk]]) 20:07, 9 September 2018 (EDT)&lt;br /&gt;
:I think this was discussed earlier; aside from just looking distinctive and cool, the most likely practical reason is that they're all standing side-by-side, so holding the guns sideways makes the brass eject upwards instead of into each others' faces. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:22, 9 September 2018 (EDT)&lt;br /&gt;
::I think it's the only way for them to use their iron sights while donning gasmasks.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:01, 10 September 2018 (EDT)&lt;br /&gt;
:::Ohh, I see, thanks a lot. [[User:Noire|Noire]] ([[User talk:Noire|talk]]) 03:41, 10 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
==S1000==&lt;br /&gt;
It seems to me, or is this thing mainly based on the KS-23 with the backwards-mounted forend, mixed with the very first version of Molot Bekas? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:32, 3 June 2020 (EDT)&lt;br /&gt;
:Not sure about the Molot-Bekas, but the forend definitely looks KS-23-ish. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:39, 3 June 2020 (EDT) P.S.: I knew I'd seen that forend somewhere before...&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_4&amp;diff=1366667</id>
		<title>Call of Duty: Black Ops 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_4&amp;diff=1366667"/>
		<updated>2020-08-31T06:48:03Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M16A1 Retro Reissue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops 4&lt;br /&gt;
|picture=BO4-Cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 12, 2018&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KAP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KAP 45&amp;quot; is a fully-automatic pistol added with the &amp;quot;Barbarians&amp;quot; event. It is based on the [[TDI Kard]], and is an in-universe successor to the &amp;quot;KAP-40&amp;quot; from ''[[Call of Duty: Black Ops II|Black Ops II]]''. It has a stainless steel custom [[M1911 pistol series#Colt XSE|M1911]]-style 3-hole trigger.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard Prototype - .45 ACP]]&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BO4-KAP45-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-KAP45-2.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RK 7 Garrison&amp;quot;==&lt;br /&gt;
The &amp;quot;RK 7 Garrison&amp;quot; is a 9mm three-round burst-firing pistol appearing as a spiritual successor to the &amp;quot;RK5&amp;quot; from ''Black Ops III''. Unlike that weapon, however, it is based on a [[Beretta 93R]].&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:BO4-RK7Garrison.jpg|thumb|none|600px|The weapon in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sensor Dart&amp;quot;==&lt;br /&gt;
The &amp;quot;Sensor Dart&amp;quot; is delivered via a pistol which appears to be based on [[Brügger &amp;amp; Thomet VP9]].&lt;br /&gt;
[[File:BT-410000 1 big.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet VP9, later model with grip safety and trigger guard- 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911==&lt;br /&gt;
An M1911 pistol is seen held by an operative in the starting cutscene of the specialists' story, but is unavailable for use during gameplay. It uses the same model as the [[Springfield Armory 1911]]-based pistol from ''Black Ops III'', except that now it has a top rail.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP. Image used to show the trigger.]]&lt;br /&gt;
[[File:BO4-1911-1.jpg|thumb|none|600px|The operative with the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The &amp;quot;Strife&amp;quot; is a futuristic hybrid of [[Smith &amp;amp; Wesson]] polymer-framed pistol designs, primarily resembling a cross between the [[Smith &amp;amp; Wesson Sigma SW9F]] and the [[Smith &amp;amp; Wesson Sigma#Smith &amp;amp; Wesson Sigma SD40|Smith &amp;amp; Wesson Sigma SD40]], with some additional influence from the [[Smith &amp;amp; Wesson M&amp;amp;P]] series. Unlike any of those pistols, however, the Strife is hammer-fired rather than striker-fired and features a squared-off trigger guard similar to the one of the [[CZ P-10 C]]. It feeds from 12-round magazines of .45-caliber ammunition; these magazines are translucent, matching up with a translucent portion in the rear of the grip, presumably allowing the user to view how many rounds they have left in a magazine (though this isn't really visible during normal gameplay, except during reloads). The Extended Mags I attachment increases this to 20, while Extended Mags II bumps it up to an impressive 32.&lt;br /&gt;
&lt;br /&gt;
Its unique Operator Mod, the Stiletto Knife, works similarly to the Tactical Knife pistol &amp;quot;attachment&amp;quot; from previous games, allowing for swift, lethal melee attacks; unlike the held-in-the-left-hand Tactical Knife, however, the Stiletto Knife is actually attached to the pistol's frame-mounted rail, somehow not throwing off the pistol's balance or handling, despite more than doubling its overall length, and adding what likely amounts to nearly an entire second pistol's worth of weight to the front.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|325px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|325px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|325px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-Strife.jpg|thumb|none|600px|Menu entry of the &amp;quot;Strife&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
The &amp;quot;Annihilator&amp;quot; returns from ''[[Call of Duty: Black Ops III|Black Ops III]]'' as Seraph's specialist weapon. This time around, it appears to be based on a [[Smith &amp;amp; Wesson Model 500]] (with a [[Taurus Raging Bull]]'s distinctive red-striped rubber grip), and somehow has its hammer self-cock after firing despite the lack of a slide (similarly to the &amp;quot;Bloodhound&amp;quot; revolver from the earlier game), as opposed to being used in single-action mode like its previous counterpart.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:BO4-Annihilator-1.jpg|thumb|none|600px|Seraph twirling her revolver.]]&lt;br /&gt;
[[File:BO4-Annihilator-2.jpg|thumb|none|600px|First-person view of the &amp;quot;Annihilator&amp;quot;.]]&lt;br /&gt;
[[File:BO4-Annihilator-3.jpg|thumb|none|600px|Left side view of the revolver in the Operation Grand Heist trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen hanging inside the house on the multiplayer map &amp;quot;Hacienda&amp;quot;.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:BO4-Annihilator-Revolvers.jpg|thumb|none|600px|The Colt on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Another revolver hanging next to the Colt Navy is a [[Colt Single Action Army]].&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|350px|Colt Single Action Army with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:BO4-Annihilator-Revolvers.jpg|thumb|none|600px|The SAA in center.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mozu&amp;quot;==&lt;br /&gt;
The &amp;quot;Mozu&amp;quot; is a .45 caliber futuristic revolver mainly based on the [[Mateba Autorevolver]]. However, the cylinder and the ejector rod assembly appear to be inspired by the ones from the [[Chiappa Rhino]]. The barrel's end is taken from the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]]. Notably, it commits the same sins as the [[Colt Python]]'s reload animation from ''[[Call of Duty: Black Ops|Black Ops I]]'', wherein all 6 rounds (fired or otherwise) are dumped without using the ejector rod, then the number of rounds fired is &amp;quot;replaced&amp;quot; (i.e. placed into the same empty chamber over and over again) one-at-a-time, and the cylinder is closed, instantly becoming full upon doing so. Notable attachments include speedloaders for faster reloading, a stock, a &amp;quot;Stabilizer&amp;quot; (which appears to simply be a foregrip, though unlike other weapon-mounted foregrips it reduces idle sway instead of recoil), 2 levels of barrel extension, and a short-range scope. Also available as an Operator Mod is the &amp;quot;Skull Splitter&amp;quot;, a rather odd, blocky barrel shroud (with a small, unidentified device underneath it) that alters the weapon's headshot damage multiplier, such that a headshot at any range is instantly fatal.&lt;br /&gt;
&lt;br /&gt;
Also available is a special &amp;quot;Mastercraft&amp;quot; variant, the &amp;quot;Replicant&amp;quot; (a reference to ''[[Blade Runner]]''); among its visual modifications are a thicker, more rectangular-profile barrel with an under barrel rail, ventilated rib, a threaded extension, and compensator ports (along with a &amp;quot;MADE IN JAPAN&amp;quot; marking; this ties in with the name, as &amp;quot;Mozu&amp;quot; is the Japanese name for the bullheaded shrike), a re-profiled ergonomic grip seemingly made of brown rubber, a squared-off trigger guard, and a curved holographic projection covering the cylinder, which starts out playing static, but changes as the user gets kills with it (seemingly another reference to ''Blade Runner'', and the holographic advertisements and individuals therein).&lt;br /&gt;
[[File:Mateba454.jpg|thumb|none|400px|Mateba Model 6 Unica with 6&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:170323 large.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum‎]]&lt;br /&gt;
[[File:BO4-Mozu.jpg|thumb|none|600px|The &amp;quot;Mozu&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:Bo4_replicant_menu.jpg|thumb|none|600px|The &amp;quot;Replicant&amp;quot; mastercraft in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] is also seen next to the SAA and Colt revolver.&lt;br /&gt;
[[File:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:BO4-Annihilator-Revolvers.jpg|thumb|none|600px|The Remington on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] is the default starting pistol in Zombies mode, renamed the &amp;quot;Welling&amp;quot;. It incorrectly has a cylinder capacity of eight rounds instead of six, presumably to fit with Zombies tradition of 8-shot starting pistols. The .38 ACP version of the [[Webley-Fosbery Automatic Revolver]] would have made for an accurate eight-round Webley.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:BO4-Webley-1.jpg|thumb|none|600px|The Webley Mk VI in first person.]]&lt;br /&gt;
[[File:BO4-Webley-3.jpg|thumb|none|600px|Ejecting the casings; note how they still have unstruck primers and bullets in them.]]&lt;br /&gt;
[[File:BO4-Webley-2.jpg|thumb|none|600px|A third-person view of the Webley; the 8-round capacity appears to have been something of a last-minute addition, as there are still 6 holes in the front of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Rampage&amp;quot;==&lt;br /&gt;
The &amp;quot;Rampage&amp;quot; is a fully-automatic shotgun added to the game with the Operation Grand Heist update. It is based on a [[SWD/Cobray Street Sweeper|Cobray Street Sweeper]], but is depicted with an 8-round detachable box magazine, expanding to a 12-round drum with the &amp;quot;hybrid mags&amp;quot; attachment. Its stock is inspired by that of a [[Franchi SPAS-12]], and the foregrip is similar to the Magpul Rail Vertical Grip.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:BO4-Rampage-1.jpg|thumb|none|600px|The &amp;quot;Rampage&amp;quot; with its 12-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SG12&amp;quot;==&lt;br /&gt;
The &amp;quot;SG12&amp;quot; is a futuristic [[AA-12]], shown operating in semi-automatic mode. It feeds from a 6-round box magazine by default, expanding to a 10-rounder with the &amp;quot;Extended Mags&amp;quot; attachment, and to a 14-round drum magazine with &amp;quot;Extended Mags II&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Interestingly, there is a real weapon called the &amp;quot;SG 12&amp;quot;, although it is completely unrelated to the BO4 weapon (being a battle rifle based on the [[FG 42]] and chambered in .308 Winchester).&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|400px|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:BO4-SG12-2.jpg|thumb|none|600px|The &amp;quot;SG12&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:BO4-SG12-1.jpg|thumb|none|600px|The shotgun in a Zombies trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is available in Zombies mode as the &amp;quot;M1897 Trebuchet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-punched it becomes the &amp;quot;M9-TKG Home Wrecker&amp;quot;; this gives it increased ammo capacity and makes it fire grenades, as well as disabling the ability to aim down sights for some reason.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:BO4-M1897-1.jpg|thumb|none|600px|Stanton Shaw using his Trench Gun.]]&lt;br /&gt;
[[File:BO4-M1897-2.jpg|thumb|none|600px|A nice closeup of a shell being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/PCCs=&lt;br /&gt;
==&amp;quot;Cordite&amp;quot;==&lt;br /&gt;
The &amp;quot;Cordite&amp;quot; is a fictitious American-made submachine gun based primarily on the [[FN P90]] (with a fair amount of influence from the also P90-inspired &amp;quot;PDW-57&amp;quot; from ''Black Ops II''); its name is taken from, of all things, an obsolete British form of smokeless gunpowder consisting of brownish-orange filaments (invented in 1889). It feeds from a large, translucent box magazine mounted onto the weapon's left side, which holds 60 rounds; the Extended Mags attachment raises this to 90, seemingly adding an additional layer of cartridges parallel to the standard ones.&lt;br /&gt;
&lt;br /&gt;
The weapon's unique Operator Mod, &amp;quot;Belt-Feed&amp;quot;, replaces the magazine with a large belt-feeding chute that wraps around the receiver, disappearing off of the bottom of the screen (presumably into some sort of backpack). In terms of gameplay, this removes the need and/or ability to reload the weapon, instead giving it 600 rounds pre-loaded and none in reserve. Presumably for the sake of balance, this can't be emptied all at once; firing around 75 rounds continuously will cause the Cordite to overheat, requiring several seconds of struggling with the charging handle to clear the resultant jam - this is somewhat odd, seeing as dumping multiple 90-round upgraded magazines back-to-back has no such effect. In Blackout, the Cordite uses 9mm ammo; this is odd, as the rounds visible are rather clearly bottlenecked, spitzer-pointed cartridges, rather like the P90's 5.7x28mm rounds, and rather distinctly, unlike the straight-walled, round-nosed cartridges that the game's other 9mm submachine guns use.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR (Triple Rail) - 5.7x28mm]]&lt;br /&gt;
[[File:BO4-Cordite.jpg|thumb|none|600px|The Cordite in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GKS&amp;quot;==&lt;br /&gt;
The &amp;quot;GKS&amp;quot; is another SMG, being largely based on the &amp;quot;Fang 45&amp;quot; from ''[[Call of Duty 4: Modern Warfare|Modern Warfare Remastered]]'' (a [[POF PSG]]/[[LWRC SMG-45]] hybrid), with some additional elements from the [[SIG-Sauer MPX]] thrown in. It uses .45-caliber rounds in Blackout, of which it holds 38 in its standard, straight magazines, or 56 in its extended, curved ones. Gameplay-wise, it trades rate-of-fire and raw damage for long-range accuracy and low recoil. Notably, the weapon's iron sights consist of a thin front post and an ''absurdly'' wide rear notch; despite this, the front post is still above the rear sight's upper edge, leaving the sights misaligned such that the weapon would realistically shoot above the intended target - not that it does so in-game, of course.&lt;br /&gt;
&lt;br /&gt;
The GKS's Operator Mod, &amp;quot;Quad Shot&amp;quot;, changes the weapon's firemode from full-auto to four-shot burst, somehow increases its long-range damage, and nearly doubles the cyclic rate of fire (from 645 RPM to 1,200).&lt;br /&gt;
&lt;br /&gt;
The GKS also has a Mastercraft variant, known as the &amp;quot;Tactical Unicorn&amp;quot;; as the name implies, this has carousel-esque unicorn decorations near its muzzle (a modified handguard with a pink-haired blue unicorn head at the end, the &amp;quot;horn&amp;quot; being a gold-painted barrel sticking out of the top) and at its stock (a pink-painted swirly affair, presumably meant to look like a horse's tail), along with a rather garish rainbow-and-gold paintjob.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|450px|LWRC SMG-45 (2015 prototype) - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|450px|POF PSG with rear-mounted sling - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX (prototype version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-GKS.jpg|thumb|none|600px|The GKS in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
While not a usable weapon in-game, a pair of golden [[Heckler &amp;amp; Koch MP5K-PDW]]s with suppressors appear on the pop-up victory emblem at the end of a match of Blackout mode (shown only to the player/team that wins the game). Being part of an emblem, and not physical 3D models, they are incorrectly shown as mirrors of each other.&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-MP5K-1.jpg|thumb|none|256px|The emblem showing the two MP5Ks.]]&lt;br /&gt;
&lt;br /&gt;
==M1921AC Thompson==&lt;br /&gt;
The [[M1921AC Thompson]] returns in Zombies mode, and is once again called the &amp;quot;M1927&amp;quot;. As in ''Black Ops II'', it erroneously fires from a closed bolt (unlike in ''Black Ops III'', where this was corrected).&lt;br /&gt;
[[File:M1921Thompson.jpg|thumb|none|450px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BO4-M1921-1.jpg|thumb|none|600px|The Thompson in the Zombies customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 Carbine]] with some embellishments is available in Zombies mode, under the submachine guns class. It is depicted with a fully-automatic fire capability and uses a detachable magazine, which likely means it is intended to pass for a carbine version of the [[Mauser M712 Schnellfeuer]] machine pistol (although such a configuration was only seen on replicas, and never existed as an actual weapon). Said magazine is shown as a fictionalized ''Trommelmagazin 08'' with a 40-round capacity modified to fit in straight into the magwell. The in-game weapon is named &amp;quot;Escargot&amp;quot;, which is French for &amp;quot;snail&amp;quot;, in reference to its use of a snail drum magazine.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BO4-C96Carbine-1.jpg|thumb|none|600px|Stanton holding the carbine.]]&lt;br /&gt;
[[File:Bo4 c96 idle.jpg|thumb|none|600px|The base C96 in the Temple of Ra. Note the snail drawing on the magazine.]]&lt;br /&gt;
[[File:Bo4 c96 reload1.jpg|thumb|none|600px|Reloading. The bolt locks back after the magazine is emptied...]]&lt;br /&gt;
[[File:Bo4 c96 reload2.jpg|thumb|none|600px|...the old ''Trommelmagazin'' is removed...]]&lt;br /&gt;
[[File:Bo4 c96 reload3.jpg|thumb|none|600px|...a new one inserted...]]&lt;br /&gt;
[[File:Bo4 c96 reload4.jpg|thumb|none|600px|...and a new round chambered.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available in the Blackout and Zombies modes.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-MP40-1.jpg|thumb|none|600px|Shadowman firing his MP40.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX9&amp;quot;==&lt;br /&gt;
The &amp;quot;MX9&amp;quot; is a fictional submachine gun modeled off of ''[[Call of Duty: Black Ops|BO1]]'''s [[Heckler &amp;amp; Koch MP5K]] prototype, with the resultant weapon bearing a distinct resemblance to the [[Agram 2000]]. Unlike the MP5K (but like the Agram), the MX9 has a reciprocating charging handle; this locks into an MP5-style notch on its own when the magazine runs empty, and is &amp;quot;HK slapped&amp;quot; (or, more accurately, punched) into battery at the end of an empty reload (the &amp;quot;Hybrid Mags&amp;quot; reload animation replaces this with a tap of a bolt release placed on the right side of the magazine well). Oddly, while the name would imply it to be chambered in 9mm (which it is, at least in Blackout mode), markings on both the magazine and receiver denote the MX9 as being .40 caliber ([https://www.artstation.com/artwork/zAnyDw the concept artist claims it is a modular platform capable of accepting multiple calibers]); the fire selector is also set to an unmarked position halfway between full-auto and safe (presumably semi-auto, though it fires exclusively in full-auto in-game). It holds 35 rounds (or 45 with the &amp;quot;Hybrid Mags&amp;quot; attachment) and fires at 722 RPM (upgradable to 769).&lt;br /&gt;
&lt;br /&gt;
The MX9 does not have an Operator Mod; what it does have is a pre-order/mastercraft variant, known as the &amp;quot;Patriot&amp;quot;. The Patriot variant has a differently-designed stock (which is always collapsed, unless one of the &amp;quot;Stock&amp;quot; attachments is used, in which case it will be replaced entirely), a vertical foregrip attached to a rail instead of the original design's integrated thumbhole, a large, rectangular barrel shroud with a serrated front end, a ventilated handguard without the standard variant's side-mounted rails, a fire selector that's fully recessed into the side of the receiver such that it couldn't possibly be manipulated in any way, a pair of dog tags hanging off of the rear sight, and an overall blockier, more angular appearance.&lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K prototype (serial number 0001) with wooden foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-MX9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Saug 9mm&amp;quot;==&lt;br /&gt;
Another fictional submachine gun, the &amp;quot;Saug 9mm&amp;quot; is primarily based on the [[Gepard PDW]] (a somewhat obscure Russian prototype largely derived from the [[AKS-74U]]). Curiously, the Gepard-style thumbhole grip-frame appears to be made of wood (despite the real weapon's being made of polymer, not to mention that the Saug is presumably supposed to be from the future), coupled with a stamped, welded receiver, and a handguard that seems to be either made of brass or bronze, or possibly coated in titanium nitride, attached to the front of which are a pair of diagonal accessory rails which never mount anything, and somewhat dangerously sit directly above the holes of the flash hider. It has a [[MAC-10]]-esque charging handle mounted on the top of the receiver, towards the front, with a length of travel a fair bit too short to actually allow the weapon to chamber and extract cartridges properly, and fires from an open bolt; bizarrely enough, its empty reload features the player character slapping a bolt release, which apparently brings the locked-forward bolt back into its cocked position. The most likely way this could work is if the weapon had a separate spring (or perhaps multiple springs) rigged for this specific function, cocked by the forward motion of the bolt; due to the law of conservation of energy, however, this mechanism would require at least two shots to properly compress, as otherwise the energy imparted by the re-cocking spring(s) would be less than that of the recoil spring, and would likely do little more than induce a jam. It could also theoretically use energy of the fired round to compress these springs, though that's pushing it just a bit. It holds 36 rounds of 9mm ammunition (as the name would imply, though the &amp;quot;.40 cal&amp;quot; marking above the pistol grip wouldn't) in Blackout.&lt;br /&gt;
&lt;br /&gt;
Among the available attachments are two different levels of &amp;quot;Stock&amp;quot; (the weapon lacking one entirely by default), as well as two levels of &amp;quot;Fast Mags&amp;quot;, the first one of which simply adds a clamp-on gripping aid to the base of the magazine, and changes the reload animation for a faster one; the second one adds a large, bulbous device somewhat resembling the base of the [[Saab Bofors Dynamics CBJ-MS]]'s 100-round helical magazine, somehow allowing the weapon to be reloaded near-instantly every other reload with little more than a vague hand motion near the base of the grip. This attachment is somewhat popular among players, as when combined with a suppressor and an appropriate custom weapon skin, it can make the Saug rather closely resemble a cordless electric drill. The weapon's Operator Mod, &amp;quot;Dual Wield&amp;quot;, is also quite popular, and does exactly what its name would suggest.&lt;br /&gt;
[[File:GepardSMG.jpg|thumb|none|450px|Gepard PDW with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-Saug-9mm.jpg|thumb|none|600px|The Saug 9mm in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Spitfire&amp;quot;==&lt;br /&gt;
The &amp;quot;Spitfire&amp;quot; (not to be confused with the actual [[Spitfire Submachine Gun]]) is based primarily in silhouette on the [[Jian She Type-05]], presumably intended as an intermediary step between ''BO2''’s &amp;quot;Chicom PDW&amp;quot; and ''BO3''’s &amp;quot;Vesper&amp;quot;. Unlike either, however, it has an upper rail area seemingly based on a [[CZ Scorpion Evo 3 A1]], and a forend reminiscent of an aftermarket M-LOK [[Tavor]] forend. &amp;lt;!-- Additionally, whenever I look at the front end/trigger group area, I think FAMAS Valorisé, but I can't for the life of me figure out why. --&amp;gt; Gameplay-wise, it has a 34-round magazine (which rises to 50 with Extended Mags), and fires at an impressive 1,060 rounds per minute, faster than any other fully-automatic weapon in-game; the weapon's unique Operator Mod, called &amp;quot;Wildfire&amp;quot;, raises this to an even more ludicrous 1,490 RPM (at the cost of accuracy, recoil, and strafing speed). In Blackout mode, it uses .45 caliber rounds.&lt;br /&gt;
[[File:JS05.jpg|thumb|none|450px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-Spitfire.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VMP&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;VMP&amp;quot; submachine gun based on the [[Beretta Mx4 Storm]] returned from ''[[Call of Duty: Black Ops III|Black Ops III]]'' in the Operation Dark Divide update.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MicroMG 9mm&amp;quot;==&lt;br /&gt;
The &amp;quot;MicroMG 9mm&amp;quot; is a fictional 9mm handheld minigun. It features a carry handle, a PDW stock and an angled foregrip.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
The rifles in this game are divided into two classes (aside from the sniper rifles): the &amp;quot;assault rifles&amp;quot;, which are all fully-automatic, and the &amp;quot;tactical rifles&amp;quot;, apparently intended to pass for marksman rifles. The &amp;quot;tactical rifles&amp;quot; consist of burst-firing rifles, as well as a semi-automatic rifle and a Blackout/Zombies exclusive lever-action rifle.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ABR 223&amp;quot;==&lt;br /&gt;
The &amp;quot;ABR 223&amp;quot; is a 5.56mm bullpup rifle taking cues from the [[Steyr AUG A2]] and the [[SAR 21|ST Kinetics SAR 21]]. It fires in three-round bursts, and appears under the &amp;quot;tactical rifles&amp;quot; class. Rather bafflingly, when a foregrip is attached, the world model and Create-A-Class image show it attached to the underside in a vertical position like an AUG, but for some reason, it is twisted to the side in the draw animation.&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm. NATO AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]]&lt;br /&gt;
[[File:Sar21.jpg|thumb|none|450px|SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-ABR223.jpg|thumb|none|600px|The &amp;quot;ABR 223&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Various unusable [[AKM]] rifles can be seen in the multiplayer map Nuketown.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] returned from ''Black Ops III'' in the Operation Dark Divide update, now under its real name as it was in ''Black Ops II''.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Baker Rifle==&lt;br /&gt;
A [[Baker Rifle]] appears in the intro to the &amp;quot;Alpha Omega&amp;quot; Zombies map and is seen hanging inside the house on the multiplayer map &amp;quot;Hacienda&amp;quot;.&lt;br /&gt;
[[File:BakerRifle.jpg|thumb|none|450px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]]&lt;br /&gt;
[[File:BO4-Baker.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Baker2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M16A1-type rifle==&lt;br /&gt;
The [[M16 rifle series|M16A1-type rifle]] returned from ''Black Ops III'' in the Operation Apocalypse Z: Survivors update, now classed as a tactical rifle and still incorrectly depicted with an A2 forward assist and as firing in three-round bursts (despite clearly only having &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; markings on the lower receiver).&lt;br /&gt;
[[File:CRM16A1.jpg|thumb|none|450px|Modern M16A1 replica rifle (Colt M16A1 &amp;quot;Retro Reissue&amp;quot;- 5.56x45mm)]]&lt;br /&gt;
[[File:Upper A1E1.jpg|thumb|none|450px|An A1E1 upper receiver with an A2 forward assist like the one in-game.]]&lt;br /&gt;
[[File:BO4-M16-2.jpg|thumb|none|600px|Outrider running with a M16A1-type rifle equipped with a scope. Note how, as in ''BO3'', the carrying handle is removed when optics are mounted; since the carrying handles of all M16 variants prior to the [[M16A4]] were fixed components of the upper receiver, actually accomplishing this would require a hacksaw and a fair bit of patience.]]&lt;br /&gt;
[[File:BO4-M16-1.jpg|thumb|none|600px|The M16 in the Operation Apocalypse Z trailer, prior to its availability in the Survivors update.]]&lt;br /&gt;
[[File:Bo4 m16 menu.jpg|thumb|none|600px|The M16 in the weapon selection menu. The model is directly taken from ''BO3''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-7&amp;quot;==&lt;br /&gt;
Presumably meant as a successor to the [[Heckler &amp;amp; Koch HK416]]-based &amp;quot;ICR-1&amp;quot; from ''[[Call of Duty: Black Ops III|Black Ops III]]'', the &amp;quot;ICR-7&amp;quot; appears to be a mixture of the aforementioned HK416 with H&amp;amp;K's subsequent rifle design, the [[Heckler &amp;amp; Koch HK433|HK433]]. It uses 5.56mm ammunition in Blackout, with a non-upgradable 35-round capacity. It serves a similar role to its ''BO3'' predecessor: a lower-damage, slower-firing assault rifle whose main advantages are good accuracy, good range, and manageable recoil. It has no Operator Mod.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK433.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-ICR-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] returns from previous ''Black Ops'' games as the &amp;quot;Grav&amp;quot;. It was at first exclusive to Blackout, but was later added to Zombies, and even later to multiplayer mode as well.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Galil-1.jpg|thumb|none|600px|Godfrey firing a Galil.]]&lt;br /&gt;
[[File:BO4-Galil-2.jpg|thumb|none|600px|The &amp;quot;Grav&amp;quot; in-game.]]&lt;br /&gt;
[[File:BO4-Galil-3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO4-Galil-4.jpg|thumb|none|600px|About to press in a new magazine.]]&lt;br /&gt;
[[File:BO4-Galil-5.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
On the multiplayer map &amp;quot;Hacienda&amp;quot; (a vineyard/mansion owned by a Spanish drug lord, according to the in-game description), a few crates containing ''[[Call of Duty: Black Ops III|Black Ops III]]'''s [[AK-12|AK-200]]-esque &amp;quot;KN-44&amp;quot; assault rifles can be seen; gold-plated ones are also present as wall-mounted decorations. This is an in-universe anachronism, since the map takes place in 2045, whereas according to the BO3 data vault, the &amp;quot;KN-44&amp;quot; would not be produced until 2062.&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 (Photoshopped image of an [[AK-103]]) - 7.62x39mm]]&lt;br /&gt;
[[File:Bo4 kn44.jpg|thumb|none|600px|One of the gold-plated KNs.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-57&amp;quot;==&lt;br /&gt;
The &amp;quot;KN-57&amp;quot; is according to its concept artist an &amp;quot;[https://www.artstation.com/artwork/dORqoJ AK12 style weapon]&amp;quot;, being based more specifically on the 2015 prototype of the [[AK-12]]. It is a spiritual successor to the &amp;quot;KN-44&amp;quot; from ''Black Ops III'', and is depicted as being chambered in 7.62x39mm (evidenced by the &amp;quot;7.62x39mm&amp;quot; markings on the side and the use of &amp;quot;7.62mm&amp;quot; ammo in blackout), despite being clearly modeled with a straighter 5.45x39mm magazine. It also has a custom charging handle extension similar to Barracuda Tactical AK 47/74 Charging Handle Extension.&lt;br /&gt;
[[File:AK-12 2015.jpg|thumb|none|450px|Prototype AK-12 - 5.45x39mm, 2015 model]]&lt;br /&gt;
[[File:BO4-KN57-3.jpg|thumb|none|600px|The rifle in the selection menu.]]&lt;br /&gt;
[[File:BO4-KN57-1.jpg|thumb|none|600px|Multiplayer character Nomad with his &amp;quot;KN-57&amp;quot;.]]&lt;br /&gt;
[[File:BO4-KN57-2.jpg|thumb|none|600px|First-person view of the rifle as Nomad is about to whistle to a K9 unit.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Maddox RFB&amp;quot;==&lt;br /&gt;
The &amp;quot;Maddox RFB&amp;quot;, contrary to what the name might suggest, is not based on the [[Kel-Tec RFB]]; rather, it is based on the [[Desert Tech Micro Dynamic Rifle]], specifically the Compact model. In multiplayer, it is the last assault rifle unlocked, and one of the most popular, thanks to its best-in-class fire rate (722 RPM) and magazine capacity (40 rounds of 5.56mm) making it extremely effective up close.&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, &amp;quot;Echo Fire&amp;quot;, converts the weapon from full-auto to an [[AN-94]]-esque 2-round burst with a ludicrous cyclic fire rate; visually, this alters the design of the weapon's barrel shroud from a hexagonal perforated design to a more rectangular, boxy, unperforated one somewhat resembling a SilencerCo Osprey suppressor, and replaces the wedge-like charging handle with a more trigger-shaped design.&lt;br /&gt;
[[File:Desert Tech MDR-C.jpg|thumb|none|400px|Desert Tech MDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-MaddoxRFB.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rampart 17&amp;quot;==&lt;br /&gt;
The &amp;quot;Rampart 17&amp;quot; is based on the [[FN SCAR-H]]; this is even alluded to in the name (the SCAR-H also being referred to as the Mk. 17). It features an odd thumbhole stock that blends into a full-hand trigger guard, a [[TDI Vector]]-esque angled magazine well, a permanently-affixed, completely functionless laser sight, and a cut-off aperture sight rather like that of the SCAR-H in ''Black Ops II''. It uses &amp;quot;7.62mm&amp;quot; rounds in Blackout, while the markings on the weapon model indicate that it is chambered in .308 and is German in origin. A grenade launcher attachment (probably an operator mod, as it is labeled in the concept art as &amp;quot;Uber&amp;quot;) based on the [[FN40GL]] [https://www.artstation.com/artwork/BmJOvr was originally planned].&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|450px|3rd-Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Rampart17.jpg|thumb|none|600px|In-game model of the &amp;quot;Rampart 17&amp;quot;, but without its 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;S6 Stingray&amp;quot;==&lt;br /&gt;
Added through an update, the &amp;quot;S6 Stingray&amp;quot; is a 2-round-burst &amp;quot;tactical rifle&amp;quot; seemingly inspired by the [[APS Underwater Rifle]] seen in ''[[Call of Duty: Ghosts|Ghosts]]'', with some additional design elements from [[AK]]-pattern rifles such as the [[IMI Galil]] (particularly in the trigger group) and the [[Galil ACE]] series (around the handguard and gas tube). Despite using standard &amp;quot;7.62mm&amp;quot; ammo in Blackout, it supposedly fires &amp;quot;high-damage serrated projectiles&amp;quot; (referred to as &amp;quot;flechettes&amp;quot; in the Operator Mod's description), which appear to be a somewhat poor interpretation of the APS's fin-stabilized dart rounds, with heavily oversized cases and somewhat normal-looking spitzer bullets instead of normal cases with long, narrow darts sticking out of them. It features a short-ranged scope by default (iron sights not even being an option, though the top rail does have a [[Pattern 1914 Enfield]]-esque rear sight cowling with nothing in it), as well as markings implying it to be used by the Russian Spetsnaz, and a pressurized gas tank of some sort in the stock. Its staggered-baseplate magazines hold 26 rounds by default (a trait shared with the APS), or 36 with the optional &amp;quot;Hybrid Mags&amp;quot; attachment (which combines the effects of Extended and Fast Mags, though it doesn't do either as well as the dedicated attachment).&lt;br /&gt;
&lt;br /&gt;
The Operator Mod, &amp;quot;Impact Blast&amp;quot;, makes the projectiles explode on impact with surfaces and enemies, increasing damage, and somewhat comically launching its victims' corpses into the air.&lt;br /&gt;
[[File:APS underwater rifle.jpg|thumb|none|450px|APS - 5.66x39mm MPS]]&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-S6Stingray-1.jpg|thumb|none|600px|A player character wielding an &amp;quot;S6 Stingray&amp;quot; in a trailer.]]&lt;br /&gt;
[[File:BO4-S6Stingray-2.jpg|thumb|none|600px|A closeup of the Stingray's trigger group; note the design elements from the AK series.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Swat RFT&amp;quot;==&lt;br /&gt;
The &amp;quot;Swat RFT&amp;quot; is a 5.56mm assault rifle added to the game with the Operation Absolute Zero update. It is based on a [[SIG SG 556|SIG-Sauer SIG556]], and is essentially a successor to the &amp;quot;SWAT-556&amp;quot; from ''Black Ops II'', with the main difference being that it only fires in fully-automatic mode. It also has a paddle magazine release, similarly to other SIG SG 550 variants.&lt;br /&gt;
[[File:Sig556.jpg|thumb|none|450px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4 SwatRFT-1.jpg|thumb|none|600px|The &amp;quot;Swat RFT&amp;quot; on the right.]]&lt;br /&gt;
[[File:BO4 SwatRFT-2.jpg|thumb|none|600px|A player character holding the RFT.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Swordfish&amp;quot;==&lt;br /&gt;
The &amp;quot;Swordfish&amp;quot; is a 5.56mm &amp;quot;tactical rifle&amp;quot; primarily based on the [[Vektor CR-21]], with additional influence from some other bullpup rifles such as the [[FN F2000]]. It fires exclusively in 4-round bursts at a cyclic rate of 1,000 RPM and holds 36 rounds in each magazine (upgradable to 44 with Hybrid Mags, which replaces the Thermold-esque default magazine with one resembling an [[RPK-74]]'s Bakelite 45-rounder).&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, &amp;quot;Pentaburst&amp;quot;, changes the Swordfish's firemode from 4-round burst to 5-round burst; as the weapon takes 5 shots to kill enemies within 50 meters, this modification allows the user to score single-burst kills, dramatically increasing the rifle's effectiveness. It also increases the magazine capacity to 45 rounds (55 with Hybrid Mags), seemingly solely to ensure that each magazine contains the same number of bursts' worth of ammunition (9 and 11, respectively); in spite of this, the physical size of the magazines (both standard and Hybrid) remains exactly the same.&lt;br /&gt;
[[File:Vektor-cr21-1.jpg|thumb|none|450px|Vektor CR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Swordfish.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vapr-XKG&amp;quot;==&lt;br /&gt;
The &amp;quot;Vapr-XKG&amp;quot; is a futuristic 5.56mm [[AR-15]]-based platform, likely based on the Daniels Defense DDM4V7P, as the concept artist claims it was originally intended to be [https://www.artstation.com/artwork/6aXPvO a &amp;quot;stealth AR with an integral suppressor that fires 300 BlockOut[sic&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;quot;]. The front sight and upper part of the handguard appear to be inspired by the JP Enterprises Short Range Tactical Sight, and also has the current 4-bolt version of Daniel Defense's &amp;quot;Bolt-Up&amp;quot; mounting system. The shape of the upper receiver's tube looks similar to the DDM4V7, and the muzzle resembles a Strike Industries Triple Crown Compensator. The pistol grip appears to be inspired by the Luth-AR AR-15 LR-308 Chubby Grip Ergonomic Rubberized Pistol Grip. The stock seems to have been inspired by those of various AR-15 PDWs. It has a custom extended bolt catch release lever and a left-mounted forward assist; this was originally a teardrop button as seen in concept art but was replaced with a custom circular one that resembles a screw more than anything else in the final game. Interestingly, the ejection port has a brass-catcher bag attached (these are usually mounted for vehicle operations or situations where ejected brass would pose a problem); the aforementioned concept artist claims it is intended to minimize weapon traces.&lt;br /&gt;
[[File:Dd-ddm4-v7-p-copy.jpg|thumb|none|450px|Daniels Defense DDM4V7P - .300 AAC Blackout]]&lt;br /&gt;
[[File:BO4 Vapr-XKG.jpg|thumb|none|600px|Menu model of the &amp;quot;Vapr-XKG&amp;quot;, but without its 35-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in Blackout and Zombies as the &amp;quot;Essex Model 07&amp;quot;, appearing under the &amp;quot;tactical rifles&amp;quot; class. It uses &amp;quot;7.62mm&amp;quot; rounds, which implies that it is the .30-06 Springfield (7.62x63mm) version (the other possibility would be the Russian contract model chambered in 7.62x54mmR, but this isn't the case since it lacks the latter's distinctive loading bridge). It has been reimagined as using five-round en-bloc clips (an empty clip is clearly seen being ejected when it is reloaded, even making a Garand-esque ping); the real Model 1895 does not use en-bloc clips and only the Russian contract model can even use stripper clips.&lt;br /&gt;
[[File:Winchester-Model-1895.jpg|thumb|none|450px|Winchester Model 1895, commercial version - .30 Cal]]&lt;br /&gt;
[[File:BO4-Win1895-1.jpg|thumb|none|600px|The Winchester in the Zombies customization menu.]]&lt;br /&gt;
[[File:Bo4 essex idle.jpg|thumb|none|600px|Holding the Winchester in a Roman colosseum.]]&lt;br /&gt;
[[File:Bo4 essex firing.jpg|thumb|none|600px|Cycling the action after firing a round.]]&lt;br /&gt;
[[File:Bo4 essex reload1.jpg|thumb|none|600px|Ejecting the en-bloc clip at the start of a reload. Remaining rounds are accurately tracked, which would be a nicer touch if the clips weren't fictitious in the first place.]]&lt;br /&gt;
[[File:Bo4 essex reload2.jpg|thumb|none|600px|Inserting a new and equally fictitious clip. In Zombies mode the Winchester's ammo capacity is doubled from Blackout's accurate five rounds; the same single five-round clip is still loaded, however.]]&lt;br /&gt;
[[File:Bo4 essex reload3.jpg|thumb|none|600px|Closing the action.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Echohawk Dual Bore&amp;quot;==&lt;br /&gt;
The &amp;quot;Echohawk Dual Bore&amp;quot; is a fictional futuristic double-barreled assault rifle which appears to be inspired by the Gilboa Snake.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==&amp;quot;Auger DMR&amp;quot;==&lt;br /&gt;
The &amp;quot;Auger DMR&amp;quot; is a semi-automatic 7.62mm rifle, placed under the &amp;quot;tactical rifles&amp;quot; class. It bears a distinct resemblance to both the [[SVDS|Dragunov SVDS]] and the newer [[Chukavin SVCh]], along with a fair amount of influence from the &amp;quot;DKS-501&amp;quot; from ''[[Fallout 3]]''; according to its markings, it is manufactured in Santa Monica, California, and is chambered for &amp;quot;7.62x5&amp;quot;, presumably a typo (or possibly a damaged marking) of 7.62x51mm. It feeds from a non-upgradeable 20-round magazine (though its reload speed can be improved with the &amp;quot;Fast Mags&amp;quot; attachment, which swaps the already-present Magpul-style handling loop for a larger one, and changes the reload animation to involve a dramatic twist of the rifle to eject the empty magazine, along with a push of the bolt release instead of a yank of the charging handle).&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, &amp;quot;Double Tap&amp;quot;, converts the weapon from semi-auto to two-round burst, while visually altering its pistol grip, its trigger, its safety switch, and (curiously enough) its charging handle.&lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|Dragunov SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-AugerDMR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Havelina AA50&amp;quot;==&lt;br /&gt;
The &amp;quot;Havelina AA50&amp;quot; is a semi-automatic sniper rifle that was added in the Operation Apocalypse Z: Survivors update. As the name suggests, it is loosely based on an [[Accuracy International AS50]].&lt;br /&gt;
[[File:As50sr.jpg|thumb|none|450px|Accuracy International AS50 (early model) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Koshka&amp;quot;==&lt;br /&gt;
The &amp;quot;Koshka&amp;quot; is a fictional Russian bullpup bolt-action sniper rifle based primarily on the [[SVU Dragunov]] seen in ''[[Call of Duty: Black Ops II|BO2]]''. Its name is Russian for &amp;quot;cat&amp;quot;, which is presumably why its Pack-A-Punched variant is known as the &amp;quot;Bakeneko&amp;quot;, which is Japanese, and could roughly be translated as &amp;quot;changed cat&amp;quot; or &amp;quot;transformed cat&amp;quot;. It uses .338-caliber ammunition in Blackout, feeding from a 6-round magazine somewhat resembling an [[AK-74]]'s. It appears to be somewhat worn and poorly-serviced, with wooden furniture (a bit odd for a futuristic weapon), bits of cloth and rubber bands wrapped around various places (particularly the furniture, along with bands on the front sight, scope, and receiver), and what appear to be user-added decorations (a pencil and a fishing weight (respectively) rubber-banded and leather-strapped to the receiver, and a Russian flag on the magazine well with &amp;quot;Попался&amp;quot; (&amp;quot;Popalsya&amp;quot;, &amp;quot;Got caught&amp;quot;) written over it). Other notable features include a thumbhole stock, a default scope that looks like a night-vision scope but isn't, a handguard-mounted electronic device of unclear purpose (with a wire that apparently just trails off into the scope mount), a set of sling hooks mounted so close together that they couldn't possibly be useful in any way (one on the bottom of the pistol grip, and the other on the left side of the stock), a permanently-folded (i.e. functionless) bipod on the side of the handguard, and a strange operating system with an apparently spring-loaded bolt handle that is pulled down rather than being pushed up, seemingly working some kind of rotary chamber system that uses the barrel's centerline as an axis.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, the Koshka is a more aggression-oriented sniper rifle, with low-moderate damage, a relatively fast aim-down-sight time, and rather severe idle sway, among other things. Its attachments compliment this - among them are Fast Mags (which speeds up reloading, apparently allowing the user to drop the old magazine without pushing any buttons), iron sights (which simply attaches a set of aftermarket BUIS to the weapon's top rail, completely ignoring the folded front sight out by the muzzle) 2 levels of both Laser Sight (the first improves hip fire accuracy, and the second prevents it from worsening while moving) and Quickdraw (which improves the user's ADS time at both levels), and the aimed-strafe-speed-increasing Stock (a name which seemingly implies that the weapon didn't have one to begin with).&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, the &amp;quot;Strelok&amp;quot; (Russian for &amp;quot;shooter&amp;quot;), also works with this aggressive playstyle. While it doesn't visually change the weapon in any way, it alters the way its accuracy mechanics work; instead of being severely inaccurate until the user has fully completed the aim-down-sights animation, the modified Koshka will become more accurate as the animation plays (similar to how the sniper rifles some of the series' older titles worked), allowing for faster, more precise &amp;quot;quick-scoping&amp;quot;.&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-Koshka.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot;, a bolt-action sniper rifle based on the [[PGM Mini-Hecate]], returns from ''Black Ops III''. It was added with the Days of Summer event.&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BO4-Locus-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Outlaw&amp;quot;==&lt;br /&gt;
The &amp;quot;Outlaw&amp;quot; is a fictional .338-caliber sniper rifle primarily based in profile off of the [[Blaser R93]], with a ventilated barrel shroud seemingly inspired by that of an [[MG42]]. It holds a slightly optimistic 9 rounds in each detachable, swappable cylinder; this increases to an even more implausible 15 with the Hybrid Mags attachment, made all the more absurd by the fact that said attachment doesn't actually increase the physical size of the cylinder (instead simply switching it from a round, fluted design to a [[Chiappa Rhino]]-style unfluted hexagonal design). Strangely enough, the weapon is also bolt-action; the player character works a bolt after every shot, &amp;quot;opening&amp;quot; and &amp;quot;closing&amp;quot; it during each reload. This makes precious little sense, as the bolt on a bolt-action rifle generally serves to drive rounds from a magazine into a chamber, and the rounds in a revolver's cylinder are already in their chambers (and, for that matter, can't be pushed forward out of them; the cylinder generally contains some sort of rim recess, extractor tab, and/or bottleneck shoulder to hold the rounds securely in place while firing - not to mention that the bolt face of such a rifle would possess the rather undesirable trait of being exactly the same diameter as the case head it supports, which wouldn't allow any bolt face recession, front-mounted locking lugs, or even an extractor). About the only conceivable purpose this could serve is as a somewhat needlessly complex means of cocking the rifle's hammer/striker and advancing the cylinder; however, this doesn't make much sense either, as the bolt body is too long to fit in the space between the cylinder and the back of the receiver (but still too short to be properly chambering and extracting rounds like a normal bolt-action rifle). This would mean that some sort of non-Euclidean geometry would have to be at work unless the cylinder's chambers have extra space upfront; even then, this doesn't explain how it manages to rotate the cylinder ''while'' the user pushes the bolt forward. [https://www.artstation.com/artwork/Dx34LR The weapon's designer claims] that the barrel is separated from the cylinder, with cartridges being pushed into the barrel and then extracted back into the cylinder after firing; how this is meant to work is unclear.&lt;br /&gt;
&lt;br /&gt;
The weapon's other modifications seek to take this mechanical implausibility even further; the Rapid Fire attachment gives the rifle a red match-style flat-faced trigger, and replaces its bolt with a mysterious block attached to the rear of the receiver, converting the weapon into a self-chambering bolt-action akin to the &amp;quot;SVG-100&amp;quot; from ''Black Ops 3''. The Operator Mod, &amp;quot;Bolt Cylinder&amp;quot;, gives the Outlaw a different, unfluted, round cylinder (this doesn't stop the rifle from also equipping Hybrid Mags, which doesn't visually alter the rifle at all if used with the Operator Mod), and somehow turns the revolving bolt-action rifle into a revolving bolt-action rifle that fires in ''three-round bursts''.&lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|450px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO4-Outlaw.jpg|thumb|none|600px|Menu view of the &amp;quot;Outlaw&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SDM&amp;quot;==&lt;br /&gt;
The &amp;quot;SDM&amp;quot; is essentially a &amp;quot;futurized&amp;quot; [[Mk 14 Mod 0 EBR]], appearing under the sniper rifles class. It is American in origin, and is shown using .338 rounds.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-SDM.jpg|thumb|none|600px|The &amp;quot;SDM&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Some unusable [[SVD Dragunov]] sniper rifles are seen in the map Nuketown.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vendetta&amp;quot;==&lt;br /&gt;
The &amp;quot;Vendetta&amp;quot; is a semi-automatic sniper rifle seemingly based on a [[Ruger Mini-14]] carbine. It was added to the game with the Days of Summer event.&lt;br /&gt;
[[File:Mini14gb-f.jpg|thumb|none|450px|Ruger Mini-14 GB-F - 5.56x45mm]]&lt;br /&gt;
[[File:BO4-Vendetta-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Vendetta-2.jpg|thumb|none|600px|Pulling the charging handle; the stock is folded by default, but equipping the &amp;quot;stock&amp;quot; attachment unfolds it.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Hades&amp;quot;==&lt;br /&gt;
The &amp;quot;Hades&amp;quot; is a 5.56mm machine gun resembling the [[Mk 48 Mod 0]], but shown with a weird helical feeding mechanism seemingly inspired by that of the North Korean Type 88 rifle, as well as a vertical charging handle.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|450px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Hades.jpg|thumb|none|600px|The &amp;quot;Hades&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:BO4-Hades-2.jpg|thumb|none|600px|The infamous Cosmic Silverback firing the &amp;quot;Hades&amp;quot; in the Operation Grand Heist trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1909==&lt;br /&gt;
The [[Hotchkiss M1909]] is available in Zombies mode as the &amp;quot;Hitchcock M9&amp;quot;. While it does have a correct capacity of 30 rounds, it is incorrectly shown with an StG 44 box magazine instead of a rigid strip. It also appears under the assault rifles class rather than the light machine guns, though the in-game description attempts to settle this by stating that it has &amp;quot;LMG damage without the lower mobility&amp;quot;.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|450px|Hotchkiss Model 1909 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BO4-Hotchkiss-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Hotchkiss-2.jpg|thumb|none|600px|Scarlett cocking her Mle 1909.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Overkill&amp;quot;==&lt;br /&gt;
The &amp;quot;Overkill&amp;quot;, a futuristic man-portable [[M134 Minigun]] (with reused design elements from ''Black Ops III'''s [[GAU-19/A]]-esque &amp;quot;Death Machine&amp;quot;), appears as a special weapon in Zombies mode. Like the other special weapons, it can be upgraded by killing zombies in a match; these add a grenade launcher and the ability to set it to self-destruct and throw it like a grenade.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Overkill-1.jpg|thumb|none|600px|The &amp;quot;Overkill&amp;quot; in the Zombies loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scythe&amp;quot;==&lt;br /&gt;
The &amp;quot;Scythe&amp;quot; returns from ''Black Ops III'' as the weapon of the specialist experimental robot known as Reaper. It was added to the game with the Operation Apocalypse Z update, and this time it is a [[Browning M2HB]]-based heavy machine gun in a twin-mounted form and with reciprocating barrels. A mounted version was also previously seen in Blackout.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:BO4-M2HB-1.jpg|thumb|none|600px|The mounted machine gun in Blackout, seen in the Operation Grand Heist trailer.]]&lt;br /&gt;
[[File:BO4-Scythe-1.jpg|thumb|none|600px|Reaper advancing with the Scythe in the Operation Apocalypse Z trailer.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tigershark&amp;quot;==&lt;br /&gt;
The &amp;quot;Tigershark&amp;quot; is a light machine gun introduced in the Operation Spectre Rising update. It is a futuristic [[M249 Paratrooper]] with a slightly longer barrel, and feeds exclusively from a 48-round detachable box magazine. However, the weapon model lacks the STANAG magwell, and the magazine is loaded into the belt's feed tray.&lt;br /&gt;
[[File:M249 Para Rail.jpg|thumb|none|450px|M249 Paratrooper with Picatinny rails - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Tigershark.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Titan&amp;quot;==&lt;br /&gt;
The &amp;quot;Titan&amp;quot; is a futuristic light machine gun based on the [[LSAT]] from past games, with some additional cues from the [[Heckler &amp;amp; Koch MG4]]. It feeds from caseless rounds, firstly evidenced by the &amp;quot;caseless ammunition&amp;quot; writing on the side of the belt box, as well as the fact that no casings are ejected when firing. However, the rounds don't look like those of the CL version of the LSAT; they were instead inspired by the 4.73x33mm caseless rounds used by the [[Heckler &amp;amp; Koch G11]]. In fact, the propellants have &amp;quot;4.73x33mm&amp;quot; written on them, but they are depicted in a triangular form (a bit like the Dardick Tround system) as opposed to the rectangular form of the real ammunition's propellants. Despite this, the weapon has &amp;quot;5.56mm&amp;quot; markings on the receiver and on the belt box, and to complicate things further, it uses 7.62mm ammunition in Blackout mode. Interestingly, the weapon's entire feed block is removed and replaced during the reload animation, suggesting that the feed block is a disposable unit that comes as part of each belt.&lt;br /&gt;
[[File:LSAT.jpg|thumb|none|450px|LSAT light machine gun with bipod and front and rear sights removed - 5.56mm Caseless]]&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Titan.jpg|thumb|none|600px|The &amp;quot;Titan&amp;quot; in the Create-a-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VKM 750&amp;quot;==&lt;br /&gt;
A fictional man-portable .50 caliber heavy machine gun, the &amp;quot;VKM 750&amp;quot; takes cues from the [[PKM]], though the trigger guard and the screw placements above it are similar to those of the [[Heckler &amp;amp; Koch MG5]]. Notable features include an vertical foregrip attached to a large sheet-metal bracket of some sort underneath the barrel (equipping a foregrip removes the bracket, making it side-mounted), a spectacularly awkward-looking short stock, a left-side feed arrangement (contrary to the actual PKM), an also left-side-mounted charging handle, seemingly as a result of the weapon's dovetail sight rail being made into a charging handle slot, and the rather curious use of wooden furniture, despite the weapon presumably being from several decades in the future. It holds 50 rounds in each belt box (of which the user carries 3 in total); this rises to a rather baffling 67 when upgraded. Its unique Operator Mod is the &amp;quot;Fat Barrel&amp;quot;, which supposedly &amp;quot;fires massive shells that hit their targets easier&amp;quot;; contrary to the name, the mod simply consists of a large, full-length barrel shroud and a different muzzle brake, with the actual barrel's profile remaining unchanged. Rather than, as one would expect, increasing the weapon's damage, or firing explosive shells of some sort, this simply increases the size of enemies' hitboxes with respect to the weapon's projectiles.&lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|none|450px|PKM with latest version of flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-VKM750.jpg|thumb|none|600px|The &amp;quot;VKM 750&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zweihänder&amp;quot;==&lt;br /&gt;
The &amp;quot;Zweihänder&amp;quot;, usable in Blackout and Zombies, is a [[Maxim MG08/15]]-based machine gun in a shortened and somehow double-barreled form. It consists of an MG08/15's receiver combined with the aircraft sight and slotted barrel jacket of an [[MG08/15|LMG 08/15]] (two jackets, actually) - in fact, the in-game description alludes to the latter by stating that the weapon is &amp;quot;usually mounted on airplanes&amp;quot;. Its charging handle appears to be positioned further forward compared to that of a real MG08. It uses &amp;quot;7.62mm&amp;quot; rounds, likely for the sake of sharing ammunition with other 7.62mm weapons in Blackout, although this is actually possible on a real MG08/15 by converting it to use the Russian 7.62x54mmR ammunition. It feeds from an oversized and fictionalized ''Trommelmagazin 08'' lacking anything except the drum, which attaches to a feeding mechanism attached to the gun. The magazine holds 75 rounds in Blackout and 150 rounds in Zombies (increasing to a whopping 300 when upgraded via the Pack-a-Punch machine). The term Zweihänder denotes a type of 16th century two handed swords.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Lmg08-15 air.jpg|thumb|none|450px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO4-MG08-1.jpg|thumb|none|600px|The &amp;quot;Zweihänder&amp;quot; in the Chaos Story Trailer. In contrast to real MG08 variants, each barrel is exactly at the center of its jacket.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Hellion Salvo&amp;quot;==&lt;br /&gt;
The &amp;quot;Hellion Salvo&amp;quot; is a fictitious rocket launcher seemingly based primarily on the [[M202 FLASH]]'s model from ''[[Call of Duty: Black Ops|Black Ops 1]]'', with some additional influence from the [[Carl Gustaf M3]] (in the grip layout and shoulder support) and the [[Mk 153 SMAW]] (with the rear of the launcher being rather clearly detachable, and featuring a similar yellow stripe and pistol grip design). In spite of what its name (and its main visual basis) would suggest, the Hellion Salvo is a single-shot rocket launcher, not a salvo-firing one; furthermore, in spite of it clearly being set up to use a SMAW-style cased-rocket system loaded from the rear, the weapon instead loads through the muzzle, using comically-small rockets no larger than a 20-ounce (~590ml) soda bottle. Making this even more absurd is the fact that the weapon can lock onto aircraft, meaning that between the booster charge, rocket motor, and computerized guidance suite, there'd hardly be any room in the rocket left for actual explosives; this could at least explain how pathetically small the explosions they produce are.&lt;br /&gt;
&lt;br /&gt;
Unusually for a rocket launcher in the ''CoD'' series, the Hellion Salvo can accept attachments (though it has no Operator Mod); it has 4, those being an improved version of the default folding sight that allows for faster lock-ons, a &amp;quot;Rocket Cache&amp;quot; that increases the number of rockets that the user can carry by 2 (which is apparently accomplished by strapping them to the sides of the launcher and then never actually using them), a &amp;quot;Fast Loader&amp;quot; which doesn't seemingly change the weapon visually but speeds up the reload animation, and a &amp;quot;High Explosive&amp;quot; mod which increases the damage and blast radius of its rockets.&lt;br /&gt;
[[File:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm]]&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustaf M3 - 84x246mmR]]&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 SMAW - 83mm]]&lt;br /&gt;
[[File:BO4-HellionSalvo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Radar Shroud&amp;quot; launcher==&lt;br /&gt;
Specialist Reaper has the ability to fire &amp;quot;Radar Shrouds&amp;quot; that block enemy minimap coverage; these are fired out of a launcher based on an Airsoft sawed-off [[M79 grenade launcher]].&lt;br /&gt;
[[File:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' CAW M79 sawed off with 3 airsoft grenades]]&lt;br /&gt;
[[File:Bo4 radarshroud menu.jpg|thumb|none|600px|The &amp;quot;Radar Shroud&amp;quot; launcher in the weapon selection menu.]]&lt;br /&gt;
[[File:Bo4 radarshroud draw.jpg|thumb|none|600px|The draw animation features the launcher being flicked shut.]]&lt;br /&gt;
[[File:Bo4 radarshroud idle.jpg|thumb|none|600px|The launcher ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An unusable [[RPG-7]] can be seen in the map Nuketown. It also appears on the &amp;quot;Launcher Kills&amp;quot; calling card.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;War Machine&amp;quot;==&lt;br /&gt;
As in ''[[Call of Duty: Black Ops III|BO3]]'', the Specialist named Battery has access to a repeating grenade launcher called the &amp;quot;War Machine&amp;quot;; this time around, it appears to be more closely based on a [[Milkor MGL]] (perhaps a callback to ''[[Call of Duty: Black Ops II|BO2]]'''s &amp;quot;War Machine&amp;quot;, which was an MGL), particularly in the trigger group and stock. As in previous games, it fires video-gamey &amp;quot;smart&amp;quot; grenades that bounce off of surfaces and explode on a timer, but detonate immediately upon contact with an enemy. Unlike an MGL (or anything else that the series has called a &amp;quot;War Machine&amp;quot;, for that matter), however, the ''BO4'' incarnation is belt-fed, using a short 6-round belt of seemingly caseless grenades. It features a rear leaf sight and what appears to be a mounting point for a front sight; the front sight doesn't exist, and there is no bar in the rear sight, so the irons are little more than a window to look through. The firing animation also has a notable gaffe: the weapon's top-mounted reciprocating charging handle (which runs directly through the middle of what appears to be an upper rail, rendering the rail a bit pointless) visibly cycles completely before the belt advances, making it unclear how new rounds are actually supposed to reach the chamber.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S with Armson OEG sight and vertical foregrip - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
A display case on the multiplayer map &amp;quot;Hacienda&amp;quot; features several unusable items from previous ''Black Ops'' games; among them is a [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:BO4-display.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Stielhangranate.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A bronze [[M18A1 Claymore]] with various steampunk modifications appears in the Zombies mode. It operates similarly to the laser proximity detector-detonated claymores in previous games, but detection is now performed by some sort of steampunk-esque device that produces what appears to be fire.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Bo4 claymore.jpg|thumb|none|600px|The M18A1 in the Zombies equipment selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A [[GE M134 Minigun]] is used as the gun of the &amp;quot;Sentry&amp;quot; scorestreak. The model features a two-disc barrel clamp as opposed to the traditional four-disc clamp.&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==KPV heavy machine gun==&lt;br /&gt;
A [[KPV heavy machine gun]] appears on the Nuketown map. Three other destroyed KPVs are stationed on the reworked &amp;quot;Jungle&amp;quot; map.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:BO4-Flak-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-KPV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
An [[M230 Chain Gun]] is mounted on the &amp;quot;Attack Helicopter&amp;quot; scorestreak.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BO4-M230-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
In the multiplayer map &amp;quot;Arsenal&amp;quot;, the &amp;quot;AGR&amp;quot; (Autonomous Ground Robot) from ''Black Ops II'' is seen in some advertisements with the [[Metal Storm Weapons#Metal Storm Redback RWS|Metal Storm Redback RWS]] mounted to the right side.&lt;br /&gt;
[[File:MS Redback.jpg|thumb|none|300px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] was seen mounted on a Hind in the multiplayer reveal trailer. It was likely a placeholder, since the Hind can only be seen outside the reworked &amp;quot;Summit&amp;quot; map.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:BO4-YakB-1.jpg|thumb|none|600px|The Yak-B mounted on a futurized Hind, which uses the same model from ''[[Call of Duty: Ghosts]]''.]]&lt;br /&gt;
[[File:BO4-YakB-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]]'s silhouette is visible on the &amp;quot;Always Done Swiftly&amp;quot;, &amp;quot;Bullet Boost&amp;quot;, and &amp;quot;Shopping Free&amp;quot; elixirs in Zombies mode.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Bo4 ak47 elixir.jpg|thumb|none|600px|The AK on the elixir for &amp;quot;Shopping Free&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
An [[AKS-74U]]'s silhouette appears on the &amp;quot;Wall Power&amp;quot; elixir in Zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Bo4 ak74u elixir.jpg|thumb|none|600px|The AKS-74U on the elixir for &amp;quot;Wall Power&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
An [[APS Underwater Assault Rifle]] appears on the &amp;quot;From The Depths&amp;quot; calling card unlocked by completing the multiplayer Dark Ops challenge of the same name.&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
Two statues on the reworked &amp;quot;Nuketown&amp;quot; map can be seen with [[Mosin Nagant M91/30]] rifles.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Full-length Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-Mosin.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_4&amp;diff=1366666</id>
		<title>Call of Duty: Black Ops 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_4&amp;diff=1366666"/>
		<updated>2020-08-31T06:47:44Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M16A1 Retro Reissue */ Yet again, manufacturer is not actually stated, and Colt M16 Retro Reissue is semi-auto only (although curious, this time the selector marking correspond to semi-auto only weapon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops 4&lt;br /&gt;
|picture=BO4-Cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 12, 2018&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KAP 45&amp;quot;==&lt;br /&gt;
The &amp;quot;KAP 45&amp;quot; is a fully-automatic pistol added with the &amp;quot;Barbarians&amp;quot; event. It is based on the [[TDI Kard]], and is an in-universe successor to the &amp;quot;KAP-40&amp;quot; from ''[[Call of Duty: Black Ops II|Black Ops II]]''. It has a stainless steel custom [[M1911 pistol series#Colt XSE|M1911]]-style 3-hole trigger.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard Prototype - .45 ACP]]&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BO4-KAP45-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-KAP45-2.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RK 7 Garrison&amp;quot;==&lt;br /&gt;
The &amp;quot;RK 7 Garrison&amp;quot; is a 9mm three-round burst-firing pistol appearing as a spiritual successor to the &amp;quot;RK5&amp;quot; from ''Black Ops III''. Unlike that weapon, however, it is based on a [[Beretta 93R]].&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
[[File:BO4-RK7Garrison.jpg|thumb|none|600px|The weapon in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sensor Dart&amp;quot;==&lt;br /&gt;
The &amp;quot;Sensor Dart&amp;quot; is delivered via a pistol which appears to be based on [[Brügger &amp;amp; Thomet VP9]].&lt;br /&gt;
[[File:BT-410000 1 big.jpeg|thumb|none|350px|Brügger &amp;amp; Thomet VP9, later model with grip safety and trigger guard- 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911==&lt;br /&gt;
An M1911 pistol is seen held by an operative in the starting cutscene of the specialists' story, but is unavailable for use during gameplay. It uses the same model as the [[Springfield Armory 1911]]-based pistol from ''Black Ops III'', except that now it has a top rail.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP. Image used to show the trigger.]]&lt;br /&gt;
[[File:BO4-1911-1.jpg|thumb|none|600px|The operative with the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Strife&amp;quot;==&lt;br /&gt;
The &amp;quot;Strife&amp;quot; is a futuristic hybrid of [[Smith &amp;amp; Wesson]] polymer-framed pistol designs, primarily resembling a cross between the [[Smith &amp;amp; Wesson Sigma SW9F]] and the [[Smith &amp;amp; Wesson Sigma#Smith &amp;amp; Wesson Sigma SD40|Smith &amp;amp; Wesson Sigma SD40]], with some additional influence from the [[Smith &amp;amp; Wesson M&amp;amp;P]] series. Unlike any of those pistols, however, the Strife is hammer-fired rather than striker-fired and features a squared-off trigger guard similar to the one of the [[CZ P-10 C]]. It feeds from 12-round magazines of .45-caliber ammunition; these magazines are translucent, matching up with a translucent portion in the rear of the grip, presumably allowing the user to view how many rounds they have left in a magazine (though this isn't really visible during normal gameplay, except during reloads). The Extended Mags I attachment increases this to 20, while Extended Mags II bumps it up to an impressive 32.&lt;br /&gt;
&lt;br /&gt;
Its unique Operator Mod, the Stiletto Knife, works similarly to the Tactical Knife pistol &amp;quot;attachment&amp;quot; from previous games, allowing for swift, lethal melee attacks; unlike the held-in-the-left-hand Tactical Knife, however, the Stiletto Knife is actually attached to the pistol's frame-mounted rail, somehow not throwing off the pistol's balance or handling, despite more than doubling its overall length, and adding what likely amounts to nearly an entire second pistol's worth of weight to the front.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|325px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm Parabellum]]&lt;br /&gt;
[[File:S&amp;amp;W SD40.jpg‎|thumb|none|325px|Smith &amp;amp; Wesson Sigma SD40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 2.0.jpg|thumb|none|325px|Smith &amp;amp; Wesson M&amp;amp;P 2.0 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-Strife.jpg|thumb|none|600px|Menu entry of the &amp;quot;Strife&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
The &amp;quot;Annihilator&amp;quot; returns from ''[[Call of Duty: Black Ops III|Black Ops III]]'' as Seraph's specialist weapon. This time around, it appears to be based on a [[Smith &amp;amp; Wesson Model 500]] (with a [[Taurus Raging Bull]]'s distinctive red-striped rubber grip), and somehow has its hammer self-cock after firing despite the lack of a slide (similarly to the &amp;quot;Bloodhound&amp;quot; revolver from the earlier game), as opposed to being used in single-action mode like its previous counterpart.&lt;br /&gt;
[[File:S&amp;amp;W M500 HIVIS.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 500 with HIVIS sights - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:BO4-Annihilator-1.jpg|thumb|none|600px|Seraph twirling her revolver.]]&lt;br /&gt;
[[File:BO4-Annihilator-2.jpg|thumb|none|600px|First-person view of the &amp;quot;Annihilator&amp;quot;.]]&lt;br /&gt;
[[File:BO4-Annihilator-3.jpg|thumb|none|600px|Left side view of the revolver in the Operation Grand Heist trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A [[Colt 1851 Navy]] is seen hanging inside the house on the multiplayer map &amp;quot;Hacienda&amp;quot;.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[File:BO4-Annihilator-Revolvers.jpg|thumb|none|600px|The Colt on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Another revolver hanging next to the Colt Navy is a [[Colt Single Action Army]].&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|350px|Colt Single Action Army with 4.75&amp;quot; barrel, case colored and blued, referred to as &amp;quot;Quick-Draw&amp;quot; or &amp;quot;Civilian&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[File:BO4-Annihilator-Revolvers.jpg|thumb|none|600px|The SAA in center.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mozu&amp;quot;==&lt;br /&gt;
The &amp;quot;Mozu&amp;quot; is a .45 caliber futuristic revolver mainly based on the [[Mateba Autorevolver]]. However, the cylinder and the ejector rod assembly appear to be inspired by the ones from the [[Chiappa Rhino]]. The barrel's end is taken from the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]]. Notably, it commits the same sins as the [[Colt Python]]'s reload animation from ''[[Call of Duty: Black Ops|Black Ops I]]'', wherein all 6 rounds (fired or otherwise) are dumped without using the ejector rod, then the number of rounds fired is &amp;quot;replaced&amp;quot; (i.e. placed into the same empty chamber over and over again) one-at-a-time, and the cylinder is closed, instantly becoming full upon doing so. Notable attachments include speedloaders for faster reloading, a stock, a &amp;quot;Stabilizer&amp;quot; (which appears to simply be a foregrip, though unlike other weapon-mounted foregrips it reduces idle sway instead of recoil), 2 levels of barrel extension, and a short-range scope. Also available as an Operator Mod is the &amp;quot;Skull Splitter&amp;quot;, a rather odd, blocky barrel shroud (with a small, unidentified device underneath it) that alters the weapon's headshot damage multiplier, such that a headshot at any range is instantly fatal.&lt;br /&gt;
&lt;br /&gt;
Also available is a special &amp;quot;Mastercraft&amp;quot; variant, the &amp;quot;Replicant&amp;quot; (a reference to ''[[Blade Runner]]''); among its visual modifications are a thicker, more rectangular-profile barrel with an under barrel rail, ventilated rib, a threaded extension, and compensator ports (along with a &amp;quot;MADE IN JAPAN&amp;quot; marking; this ties in with the name, as &amp;quot;Mozu&amp;quot; is the Japanese name for the bullheaded shrike), a re-profiled ergonomic grip seemingly made of brown rubber, a squared-off trigger guard, and a curved holographic projection covering the cylinder, which starts out playing static, but changes as the user gets kills with it (seemingly another reference to ''Blade Runner'', and the holographic advertisements and individuals therein).&lt;br /&gt;
[[File:Mateba454.jpg|thumb|none|400px|Mateba Model 6 Unica with 6&amp;quot; barrel - .454 Casull]]&lt;br /&gt;
[[File:170323 large.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum‎]]&lt;br /&gt;
[[File:BO4-Mozu.jpg|thumb|none|600px|The &amp;quot;Mozu&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:Bo4_replicant_menu.jpg|thumb|none|600px|The &amp;quot;Replicant&amp;quot; mastercraft in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] is also seen next to the SAA and Colt revolver.&lt;br /&gt;
[[File:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:BO4-Annihilator-Revolvers.jpg|thumb|none|600px|The Remington on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] is the default starting pistol in Zombies mode, renamed the &amp;quot;Welling&amp;quot;. It incorrectly has a cylinder capacity of eight rounds instead of six, presumably to fit with Zombies tradition of 8-shot starting pistols. The .38 ACP version of the [[Webley-Fosbery Automatic Revolver]] would have made for an accurate eight-round Webley.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[File:BO4-Webley-1.jpg|thumb|none|600px|The Webley Mk VI in first person.]]&lt;br /&gt;
[[File:BO4-Webley-3.jpg|thumb|none|600px|Ejecting the casings; note how they still have unstruck primers and bullets in them.]]&lt;br /&gt;
[[File:BO4-Webley-2.jpg|thumb|none|600px|A third-person view of the Webley; the 8-round capacity appears to have been something of a last-minute addition, as there are still 6 holes in the front of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Rampage&amp;quot;==&lt;br /&gt;
The &amp;quot;Rampage&amp;quot; is a fully-automatic shotgun added to the game with the Operation Grand Heist update. It is based on a [[SWD/Cobray Street Sweeper|Cobray Street Sweeper]], but is depicted with an 8-round detachable box magazine, expanding to a 12-round drum with the &amp;quot;hybrid mags&amp;quot; attachment. Its stock is inspired by that of a [[Franchi SPAS-12]], and the foregrip is similar to the Magpul Rail Vertical Grip.&lt;br /&gt;
[[File:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge]]&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:BO4-Rampage-1.jpg|thumb|none|600px|The &amp;quot;Rampage&amp;quot; with its 12-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SG12&amp;quot;==&lt;br /&gt;
The &amp;quot;SG12&amp;quot; is a futuristic [[AA-12]], shown operating in semi-automatic mode. It feeds from a 6-round box magazine by default, expanding to a 10-rounder with the &amp;quot;Extended Mags&amp;quot; attachment, and to a 14-round drum magazine with &amp;quot;Extended Mags II&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Interestingly, there is a real weapon called the &amp;quot;SG 12&amp;quot;, although it is completely unrelated to the BO4 weapon (being a battle rifle based on the [[FG 42]] and chambered in .308 Winchester).&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|none|400px|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:BO4-SG12-2.jpg|thumb|none|600px|The &amp;quot;SG12&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:BO4-SG12-1.jpg|thumb|none|600px|The shotgun in a Zombies trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 Trench Gun]] is available in Zombies mode as the &amp;quot;M1897 Trebuchet&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-punched it becomes the &amp;quot;M9-TKG Home Wrecker&amp;quot;; this gives it increased ammo capacity and makes it fire grenades, as well as disabling the ability to aim down sights for some reason.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:BO4-M1897-1.jpg|thumb|none|600px|Stanton Shaw using his Trench Gun.]]&lt;br /&gt;
[[File:BO4-M1897-2.jpg|thumb|none|600px|A nice closeup of a shell being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/PCCs=&lt;br /&gt;
==&amp;quot;Cordite&amp;quot;==&lt;br /&gt;
The &amp;quot;Cordite&amp;quot; is a fictitious American-made submachine gun based primarily on the [[FN P90]] (with a fair amount of influence from the also P90-inspired &amp;quot;PDW-57&amp;quot; from ''Black Ops II''); its name is taken from, of all things, an obsolete British form of smokeless gunpowder consisting of brownish-orange filaments (invented in 1889). It feeds from a large, translucent box magazine mounted onto the weapon's left side, which holds 60 rounds; the Extended Mags attachment raises this to 90, seemingly adding an additional layer of cartridges parallel to the standard ones.&lt;br /&gt;
&lt;br /&gt;
The weapon's unique Operator Mod, &amp;quot;Belt-Feed&amp;quot;, replaces the magazine with a large belt-feeding chute that wraps around the receiver, disappearing off of the bottom of the screen (presumably into some sort of backpack). In terms of gameplay, this removes the need and/or ability to reload the weapon, instead giving it 600 rounds pre-loaded and none in reserve. Presumably for the sake of balance, this can't be emptied all at once; firing around 75 rounds continuously will cause the Cordite to overheat, requiring several seconds of struggling with the charging handle to clear the resultant jam - this is somewhat odd, seeing as dumping multiple 90-round upgraded magazines back-to-back has no such effect. In Blackout, the Cordite uses 9mm ammo; this is odd, as the rounds visible are rather clearly bottlenecked, spitzer-pointed cartridges, rather like the P90's 5.7x28mm rounds, and rather distinctly, unlike the straight-walled, round-nosed cartridges that the game's other 9mm submachine guns use.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR (Triple Rail) - 5.7x28mm]]&lt;br /&gt;
[[File:BO4-Cordite.jpg|thumb|none|600px|The Cordite in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GKS&amp;quot;==&lt;br /&gt;
The &amp;quot;GKS&amp;quot; is another SMG, being largely based on the &amp;quot;Fang 45&amp;quot; from ''[[Call of Duty 4: Modern Warfare|Modern Warfare Remastered]]'' (a [[POF PSG]]/[[LWRC SMG-45]] hybrid), with some additional elements from the [[SIG-Sauer MPX]] thrown in. It uses .45-caliber rounds in Blackout, of which it holds 38 in its standard, straight magazines, or 56 in its extended, curved ones. Gameplay-wise, it trades rate-of-fire and raw damage for long-range accuracy and low recoil. Notably, the weapon's iron sights consist of a thin front post and an ''absurdly'' wide rear notch; despite this, the front post is still above the rear sight's upper edge, leaving the sights misaligned such that the weapon would realistically shoot above the intended target - not that it does so in-game, of course.&lt;br /&gt;
&lt;br /&gt;
The GKS's Operator Mod, &amp;quot;Quad Shot&amp;quot;, changes the weapon's firemode from full-auto to four-shot burst, somehow increases its long-range damage, and nearly doubles the cyclic rate of fire (from 645 RPM to 1,200).&lt;br /&gt;
&lt;br /&gt;
The GKS also has a Mastercraft variant, known as the &amp;quot;Tactical Unicorn&amp;quot;; as the name implies, this has carousel-esque unicorn decorations near its muzzle (a modified handguard with a pink-haired blue unicorn head at the end, the &amp;quot;horn&amp;quot; being a gold-painted barrel sticking out of the top) and at its stock (a pink-painted swirly affair, presumably meant to look like a horse's tail), along with a rather garish rainbow-and-gold paintjob.&lt;br /&gt;
&lt;br /&gt;
[[File:LWRC SMG-45.jpg|thumb|none|450px|LWRC SMG-45 (2015 prototype) - .45 ACP]]&lt;br /&gt;
[[File:POF PSG.jpg|thumb|none|450px|POF PSG with rear-mounted sling - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|450px|SIG-Sauer MPX (prototype version) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-GKS.jpg|thumb|none|600px|The GKS in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
While not a usable weapon in-game, a pair of golden [[Heckler &amp;amp; Koch MP5K-PDW]]s with suppressors appear on the pop-up victory emblem at the end of a match of Blackout mode (shown only to the player/team that wins the game). Being part of an emblem, and not physical 3D models, they are incorrectly shown as mirrors of each other.&lt;br /&gt;
[[File:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-MP5K-1.jpg|thumb|none|256px|The emblem showing the two MP5Ks.]]&lt;br /&gt;
&lt;br /&gt;
==M1921AC Thompson==&lt;br /&gt;
The [[M1921AC Thompson]] returns in Zombies mode, and is once again called the &amp;quot;M1927&amp;quot;. As in ''Black Ops II'', it erroneously fires from a closed bolt (unlike in ''Black Ops III'', where this was corrected).&lt;br /&gt;
[[File:M1921Thompson.jpg|thumb|none|450px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BO4-M1921-1.jpg|thumb|none|600px|The Thompson in the Zombies customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Carbine==&lt;br /&gt;
A [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96 Carbine]] with some embellishments is available in Zombies mode, under the submachine guns class. It is depicted with a fully-automatic fire capability and uses a detachable magazine, which likely means it is intended to pass for a carbine version of the [[Mauser M712 Schnellfeuer]] machine pistol (although such a configuration was only seen on replicas, and never existed as an actual weapon). Said magazine is shown as a fictionalized ''Trommelmagazin 08'' with a 40-round capacity modified to fit in straight into the magwell. The in-game weapon is named &amp;quot;Escargot&amp;quot;, which is French for &amp;quot;snail&amp;quot;, in reference to its use of a snail drum magazine.&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|Mauser C96 Carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BO4-C96Carbine-1.jpg|thumb|none|600px|Stanton holding the carbine.]]&lt;br /&gt;
[[File:Bo4 c96 idle.jpg|thumb|none|600px|The base C96 in the Temple of Ra. Note the snail drawing on the magazine.]]&lt;br /&gt;
[[File:Bo4 c96 reload1.jpg|thumb|none|600px|Reloading. The bolt locks back after the magazine is emptied...]]&lt;br /&gt;
[[File:Bo4 c96 reload2.jpg|thumb|none|600px|...the old ''Trommelmagazin'' is removed...]]&lt;br /&gt;
[[File:Bo4 c96 reload3.jpg|thumb|none|600px|...a new one inserted...]]&lt;br /&gt;
[[File:Bo4 c96 reload4.jpg|thumb|none|600px|...and a new round chambered.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available in the Blackout and Zombies modes.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|450px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-MP40-1.jpg|thumb|none|600px|Shadowman firing his MP40.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX9&amp;quot;==&lt;br /&gt;
The &amp;quot;MX9&amp;quot; is a fictional submachine gun modeled off of ''[[Call of Duty: Black Ops|BO1]]'''s [[Heckler &amp;amp; Koch MP5K]] prototype, with the resultant weapon bearing a distinct resemblance to the [[Agram 2000]]. Unlike the MP5K (but like the Agram), the MX9 has a reciprocating charging handle; this locks into an MP5-style notch on its own when the magazine runs empty, and is &amp;quot;HK slapped&amp;quot; (or, more accurately, punched) into battery at the end of an empty reload (the &amp;quot;Hybrid Mags&amp;quot; reload animation replaces this with a tap of a bolt release placed on the right side of the magazine well). Oddly, while the name would imply it to be chambered in 9mm (which it is, at least in Blackout mode), markings on both the magazine and receiver denote the MX9 as being .40 caliber ([https://www.artstation.com/artwork/zAnyDw the concept artist claims it is a modular platform capable of accepting multiple calibers]); the fire selector is also set to an unmarked position halfway between full-auto and safe (presumably semi-auto, though it fires exclusively in full-auto in-game). It holds 35 rounds (or 45 with the &amp;quot;Hybrid Mags&amp;quot; attachment) and fires at 722 RPM (upgradable to 769).&lt;br /&gt;
&lt;br /&gt;
The MX9 does not have an Operator Mod; what it does have is a pre-order/mastercraft variant, known as the &amp;quot;Patriot&amp;quot;. The Patriot variant has a differently-designed stock (which is always collapsed, unless one of the &amp;quot;Stock&amp;quot; attachments is used, in which case it will be replaced entirely), a vertical foregrip attached to a rail instead of the original design's integrated thumbhole, a large, rectangular barrel shroud with a serrated front end, a ventilated handguard without the standard variant's side-mounted rails, a fire selector that's fully recessed into the side of the receiver such that it couldn't possibly be manipulated in any way, a pair of dog tags hanging off of the rear sight, and an overall blockier, more angular appearance.&lt;br /&gt;
[[File:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K prototype (serial number 0001) with wooden foregrip - 9x19mm Parabellum]]&lt;br /&gt;
[[File:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-MX9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Saug 9mm&amp;quot;==&lt;br /&gt;
Another fictional submachine gun, the &amp;quot;Saug 9mm&amp;quot; is primarily based on the [[Gepard PDW]] (a somewhat obscure Russian prototype largely derived from the [[AKS-74U]]). Curiously, the Gepard-style thumbhole grip-frame appears to be made of wood (despite the real weapon's being made of polymer, not to mention that the Saug is presumably supposed to be from the future), coupled with a stamped, welded receiver, and a handguard that seems to be either made of brass or bronze, or possibly coated in titanium nitride, attached to the front of which are a pair of diagonal accessory rails which never mount anything, and somewhat dangerously sit directly above the holes of the flash hider. It has a [[MAC-10]]-esque charging handle mounted on the top of the receiver, towards the front, with a length of travel a fair bit too short to actually allow the weapon to chamber and extract cartridges properly, and fires from an open bolt; bizarrely enough, its empty reload features the player character slapping a bolt release, which apparently brings the locked-forward bolt back into its cocked position. The most likely way this could work is if the weapon had a separate spring (or perhaps multiple springs) rigged for this specific function, cocked by the forward motion of the bolt; due to the law of conservation of energy, however, this mechanism would require at least two shots to properly compress, as otherwise the energy imparted by the re-cocking spring(s) would be less than that of the recoil spring, and would likely do little more than induce a jam. It could also theoretically use energy of the fired round to compress these springs, though that's pushing it just a bit. It holds 36 rounds of 9mm ammunition (as the name would imply, though the &amp;quot;.40 cal&amp;quot; marking above the pistol grip wouldn't) in Blackout.&lt;br /&gt;
&lt;br /&gt;
Among the available attachments are two different levels of &amp;quot;Stock&amp;quot; (the weapon lacking one entirely by default), as well as two levels of &amp;quot;Fast Mags&amp;quot;, the first one of which simply adds a clamp-on gripping aid to the base of the magazine, and changes the reload animation for a faster one; the second one adds a large, bulbous device somewhat resembling the base of the [[Saab Bofors Dynamics CBJ-MS]]'s 100-round helical magazine, somehow allowing the weapon to be reloaded near-instantly every other reload with little more than a vague hand motion near the base of the grip. This attachment is somewhat popular among players, as when combined with a suppressor and an appropriate custom weapon skin, it can make the Saug rather closely resemble a cordless electric drill. The weapon's Operator Mod, &amp;quot;Dual Wield&amp;quot;, is also quite popular, and does exactly what its name would suggest.&lt;br /&gt;
[[File:GepardSMG.jpg|thumb|none|450px|Gepard PDW with suppressor - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-Saug-9mm.jpg|thumb|none|600px|The Saug 9mm in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Spitfire&amp;quot;==&lt;br /&gt;
The &amp;quot;Spitfire&amp;quot; (not to be confused with the actual [[Spitfire Submachine Gun]]) is based primarily in silhouette on the [[Jian She Type-05]], presumably intended as an intermediary step between ''BO2''’s &amp;quot;Chicom PDW&amp;quot; and ''BO3''’s &amp;quot;Vesper&amp;quot;. Unlike either, however, it has an upper rail area seemingly based on a [[CZ Scorpion Evo 3 A1]], and a forend reminiscent of an aftermarket M-LOK [[Tavor]] forend. &amp;lt;!-- Additionally, whenever I look at the front end/trigger group area, I think FAMAS Valorisé, but I can't for the life of me figure out why. --&amp;gt; Gameplay-wise, it has a 34-round magazine (which rises to 50 with Extended Mags), and fires at an impressive 1,060 rounds per minute, faster than any other fully-automatic weapon in-game; the weapon's unique Operator Mod, called &amp;quot;Wildfire&amp;quot;, raises this to an even more ludicrous 1,490 RPM (at the cost of accuracy, recoil, and strafing speed). In Blackout mode, it uses .45 caliber rounds.&lt;br /&gt;
[[File:JS05.jpg|thumb|none|450px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BO4-Spitfire.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VMP&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;VMP&amp;quot; submachine gun based on the [[Beretta Mx4 Storm]] returned from ''[[Call of Duty: Black Ops III|Black Ops III]]'' in the Operation Dark Divide update.&lt;br /&gt;
[[File:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MicroMG 9mm&amp;quot;==&lt;br /&gt;
The &amp;quot;MicroMG 9mm&amp;quot; is a fictional 9mm handheld minigun. It features a carry handle, a PDW stock and an angled foregrip.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
The rifles in this game are divided into two classes (aside from the sniper rifles): the &amp;quot;assault rifles&amp;quot;, which are all fully-automatic, and the &amp;quot;tactical rifles&amp;quot;, apparently intended to pass for marksman rifles. The &amp;quot;tactical rifles&amp;quot; consist of burst-firing rifles, as well as a semi-automatic rifle and a Blackout/Zombies exclusive lever-action rifle.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ABR 223&amp;quot;==&lt;br /&gt;
The &amp;quot;ABR 223&amp;quot; is a 5.56mm bullpup rifle taking cues from the [[Steyr AUG A2]] and the [[SAR 21|ST Kinetics SAR 21]]. It fires in three-round bursts, and appears under the &amp;quot;tactical rifles&amp;quot; class. Rather bafflingly, when a foregrip is attached, the world model and Create-A-Class image show it attached to the underside in a vertical position like an AUG, but for some reason, it is twisted to the side in the draw animation.&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|450px|Steyr AUG Special Receiver - 5.56x45mm. NATO AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]]&lt;br /&gt;
[[File:Sar21.jpg|thumb|none|450px|SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-ABR223.jpg|thumb|none|600px|The &amp;quot;ABR 223&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Various unusable [[AKM]] rifles can be seen in the multiplayer map Nuketown.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] returned from ''Black Ops III'' in the Operation Dark Divide update, now under its real name as it was in ''Black Ops II''.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Baker Rifle==&lt;br /&gt;
A [[Baker Rifle]] appears in the intro to the &amp;quot;Alpha Omega&amp;quot; Zombies map and is seen hanging inside the house on the multiplayer map &amp;quot;Hacienda&amp;quot;.&lt;br /&gt;
[[File:BakerRifle.jpg|thumb|none|450px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]]&lt;br /&gt;
[[File:BO4-Baker.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Baker2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1 Retro Reissue==&lt;br /&gt;
The [[M16 rifle series|M16A1-type rifle]] returned from ''Black Ops III'' in the Operation Apocalypse Z: Survivors update, now classed as a tactical rifle and still incorrectly depicted with an A2 forward assist and as firing in three-round bursts (despite clearly only having &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; markings on the lower receiver).&lt;br /&gt;
[[File:CRM16A1.jpg|thumb|none|450px|Modern M16A1 replica rifle (Colt M16A1 &amp;quot;Retro Reissue&amp;quot;- 5.56x45mm)]]&lt;br /&gt;
[[File:Upper A1E1.jpg|thumb|none|450px|An A1E1 upper receiver with an A2 forward assist like the one in-game.]]&lt;br /&gt;
[[File:BO4-M16-2.jpg|thumb|none|600px|Outrider running with a M16A1-type rifle equipped with a scope. Note how, as in ''BO3'', the carrying handle is removed when optics are mounted; since the carrying handles of all M16 variants prior to the [[M16A4]] were fixed components of the upper receiver, actually accomplishing this would require a hacksaw and a fair bit of patience.]]&lt;br /&gt;
[[File:BO4-M16-1.jpg|thumb|none|600px|The M16 in the Operation Apocalypse Z trailer, prior to its availability in the Survivors update.]]&lt;br /&gt;
[[File:Bo4 m16 menu.jpg|thumb|none|600px|The M16 in the weapon selection menu. The model is directly taken from ''BO3''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-7&amp;quot;==&lt;br /&gt;
Presumably meant as a successor to the [[Heckler &amp;amp; Koch HK416]]-based &amp;quot;ICR-1&amp;quot; from ''[[Call of Duty: Black Ops III|Black Ops III]]'', the &amp;quot;ICR-7&amp;quot; appears to be a mixture of the aforementioned HK416 with H&amp;amp;K's subsequent rifle design, the [[Heckler &amp;amp; Koch HK433|HK433]]. It uses 5.56mm ammunition in Blackout, with a non-upgradable 35-round capacity. It serves a similar role to its ''BO3'' predecessor: a lower-damage, slower-firing assault rifle whose main advantages are good accuracy, good range, and manageable recoil. It has no Operator Mod.&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:HK433.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK433 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-ICR-7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] returns from previous ''Black Ops'' games as the &amp;quot;Grav&amp;quot;. It was at first exclusive to Blackout, but was later added to Zombies, and even later to multiplayer mode as well.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Galil-1.jpg|thumb|none|600px|Godfrey firing a Galil.]]&lt;br /&gt;
[[File:BO4-Galil-2.jpg|thumb|none|600px|The &amp;quot;Grav&amp;quot; in-game.]]&lt;br /&gt;
[[File:BO4-Galil-3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO4-Galil-4.jpg|thumb|none|600px|About to press in a new magazine.]]&lt;br /&gt;
[[File:BO4-Galil-5.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
On the multiplayer map &amp;quot;Hacienda&amp;quot; (a vineyard/mansion owned by a Spanish drug lord, according to the in-game description), a few crates containing ''[[Call of Duty: Black Ops III|Black Ops III]]'''s [[AK-12|AK-200]]-esque &amp;quot;KN-44&amp;quot; assault rifles can be seen; gold-plated ones are also present as wall-mounted decorations. This is an in-universe anachronism, since the map takes place in 2045, whereas according to the BO3 data vault, the &amp;quot;KN-44&amp;quot; would not be produced until 2062.&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 (Photoshopped image of an [[AK-103]]) - 7.62x39mm]]&lt;br /&gt;
[[File:Bo4 kn44.jpg|thumb|none|600px|One of the gold-plated KNs.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-57&amp;quot;==&lt;br /&gt;
The &amp;quot;KN-57&amp;quot; is according to its concept artist an &amp;quot;[https://www.artstation.com/artwork/dORqoJ AK12 style weapon]&amp;quot;, being based more specifically on the 2015 prototype of the [[AK-12]]. It is a spiritual successor to the &amp;quot;KN-44&amp;quot; from ''Black Ops III'', and is depicted as being chambered in 7.62x39mm (evidenced by the &amp;quot;7.62x39mm&amp;quot; markings on the side and the use of &amp;quot;7.62mm&amp;quot; ammo in blackout), despite being clearly modeled with a straighter 5.45x39mm magazine. It also has a custom charging handle extension similar to Barracuda Tactical AK 47/74 Charging Handle Extension.&lt;br /&gt;
[[File:AK-12 2015.jpg|thumb|none|450px|Prototype AK-12 - 5.45x39mm, 2015 model]]&lt;br /&gt;
[[File:BO4-KN57-3.jpg|thumb|none|600px|The rifle in the selection menu.]]&lt;br /&gt;
[[File:BO4-KN57-1.jpg|thumb|none|600px|Multiplayer character Nomad with his &amp;quot;KN-57&amp;quot;.]]&lt;br /&gt;
[[File:BO4-KN57-2.jpg|thumb|none|600px|First-person view of the rifle as Nomad is about to whistle to a K9 unit.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Maddox RFB&amp;quot;==&lt;br /&gt;
The &amp;quot;Maddox RFB&amp;quot;, contrary to what the name might suggest, is not based on the [[Kel-Tec RFB]]; rather, it is based on the [[Desert Tech Micro Dynamic Rifle]], specifically the Compact model. In multiplayer, it is the last assault rifle unlocked, and one of the most popular, thanks to its best-in-class fire rate (722 RPM) and magazine capacity (40 rounds of 5.56mm) making it extremely effective up close.&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, &amp;quot;Echo Fire&amp;quot;, converts the weapon from full-auto to an [[AN-94]]-esque 2-round burst with a ludicrous cyclic fire rate; visually, this alters the design of the weapon's barrel shroud from a hexagonal perforated design to a more rectangular, boxy, unperforated one somewhat resembling a SilencerCo Osprey suppressor, and replaces the wedge-like charging handle with a more trigger-shaped design.&lt;br /&gt;
[[File:Desert Tech MDR-C.jpg|thumb|none|400px|Desert Tech MDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-MaddoxRFB.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rampart 17&amp;quot;==&lt;br /&gt;
The &amp;quot;Rampart 17&amp;quot; is based on the [[FN SCAR-H]]; this is even alluded to in the name (the SCAR-H also being referred to as the Mk. 17). It features an odd thumbhole stock that blends into a full-hand trigger guard, a [[TDI Vector]]-esque angled magazine well, a permanently-affixed, completely functionless laser sight, and a cut-off aperture sight rather like that of the SCAR-H in ''Black Ops II''. It uses &amp;quot;7.62mm&amp;quot; rounds in Blackout, while the markings on the weapon model indicate that it is chambered in .308 and is German in origin. A grenade launcher attachment (probably an operator mod, as it is labeled in the concept art as &amp;quot;Uber&amp;quot;) based on the [[FN40GL]] [https://www.artstation.com/artwork/BmJOvr was originally planned].&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|450px|3rd-Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Rampart17.jpg|thumb|none|600px|In-game model of the &amp;quot;Rampart 17&amp;quot;, but without its 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;S6 Stingray&amp;quot;==&lt;br /&gt;
Added through an update, the &amp;quot;S6 Stingray&amp;quot; is a 2-round-burst &amp;quot;tactical rifle&amp;quot; seemingly inspired by the [[APS Underwater Rifle]] seen in ''[[Call of Duty: Ghosts|Ghosts]]'', with some additional design elements from [[AK]]-pattern rifles such as the [[IMI Galil]] (particularly in the trigger group) and the [[Galil ACE]] series (around the handguard and gas tube). Despite using standard &amp;quot;7.62mm&amp;quot; ammo in Blackout, it supposedly fires &amp;quot;high-damage serrated projectiles&amp;quot; (referred to as &amp;quot;flechettes&amp;quot; in the Operator Mod's description), which appear to be a somewhat poor interpretation of the APS's fin-stabilized dart rounds, with heavily oversized cases and somewhat normal-looking spitzer bullets instead of normal cases with long, narrow darts sticking out of them. It features a short-ranged scope by default (iron sights not even being an option, though the top rail does have a [[Pattern 1914 Enfield]]-esque rear sight cowling with nothing in it), as well as markings implying it to be used by the Russian Spetsnaz, and a pressurized gas tank of some sort in the stock. Its staggered-baseplate magazines hold 26 rounds by default (a trait shared with the APS), or 36 with the optional &amp;quot;Hybrid Mags&amp;quot; attachment (which combines the effects of Extended and Fast Mags, though it doesn't do either as well as the dedicated attachment).&lt;br /&gt;
&lt;br /&gt;
The Operator Mod, &amp;quot;Impact Blast&amp;quot;, makes the projectiles explode on impact with surfaces and enemies, increasing damage, and somewhat comically launching its victims' corpses into the air.&lt;br /&gt;
[[File:APS underwater rifle.jpg|thumb|none|450px|APS - 5.66x39mm MPS]]&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-S6Stingray-1.jpg|thumb|none|600px|A player character wielding an &amp;quot;S6 Stingray&amp;quot; in a trailer.]]&lt;br /&gt;
[[File:BO4-S6Stingray-2.jpg|thumb|none|600px|A closeup of the Stingray's trigger group; note the design elements from the AK series.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Swat RFT&amp;quot;==&lt;br /&gt;
The &amp;quot;Swat RFT&amp;quot; is a 5.56mm assault rifle added to the game with the Operation Absolute Zero update. It is based on a [[SIG SG 556|SIG-Sauer SIG556]], and is essentially a successor to the &amp;quot;SWAT-556&amp;quot; from ''Black Ops II'', with the main difference being that it only fires in fully-automatic mode. It also has a paddle magazine release, similarly to other SIG SG 550 variants.&lt;br /&gt;
[[File:Sig556.jpg|thumb|none|450px|SIG-Sauer SIG556 HOLO with ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4 SwatRFT-1.jpg|thumb|none|600px|The &amp;quot;Swat RFT&amp;quot; on the right.]]&lt;br /&gt;
[[File:BO4 SwatRFT-2.jpg|thumb|none|600px|A player character holding the RFT.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Swordfish&amp;quot;==&lt;br /&gt;
The &amp;quot;Swordfish&amp;quot; is a 5.56mm &amp;quot;tactical rifle&amp;quot; primarily based on the [[Vektor CR-21]], with additional influence from some other bullpup rifles such as the [[FN F2000]]. It fires exclusively in 4-round bursts at a cyclic rate of 1,000 RPM and holds 36 rounds in each magazine (upgradable to 44 with Hybrid Mags, which replaces the Thermold-esque default magazine with one resembling an [[RPK-74]]'s Bakelite 45-rounder).&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, &amp;quot;Pentaburst&amp;quot;, changes the Swordfish's firemode from 4-round burst to 5-round burst; as the weapon takes 5 shots to kill enemies within 50 meters, this modification allows the user to score single-burst kills, dramatically increasing the rifle's effectiveness. It also increases the magazine capacity to 45 rounds (55 with Hybrid Mags), seemingly solely to ensure that each magazine contains the same number of bursts' worth of ammunition (9 and 11, respectively); in spite of this, the physical size of the magazines (both standard and Hybrid) remains exactly the same.&lt;br /&gt;
[[File:Vektor-cr21-1.jpg|thumb|none|450px|Vektor CR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:F2000.jpg|thumb|none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Swordfish.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vapr-XKG&amp;quot;==&lt;br /&gt;
The &amp;quot;Vapr-XKG&amp;quot; is a futuristic 5.56mm [[AR-15]]-based platform, likely based on the Daniels Defense DDM4V7P, as the concept artist claims it was originally intended to be [https://www.artstation.com/artwork/6aXPvO a &amp;quot;stealth AR with an integral suppressor that fires 300 BlockOut[sic&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&amp;quot;]. The front sight and upper part of the handguard appear to be inspired by the JP Enterprises Short Range Tactical Sight, and also has the current 4-bolt version of Daniel Defense's &amp;quot;Bolt-Up&amp;quot; mounting system. The shape of the upper receiver's tube looks similar to the DDM4V7, and the muzzle resembles a Strike Industries Triple Crown Compensator. The pistol grip appears to be inspired by the Luth-AR AR-15 LR-308 Chubby Grip Ergonomic Rubberized Pistol Grip. The stock seems to have been inspired by those of various AR-15 PDWs. It has a custom extended bolt catch release lever and a left-mounted forward assist; this was originally a teardrop button as seen in concept art but was replaced with a custom circular one that resembles a screw more than anything else in the final game. Interestingly, the ejection port has a brass-catcher bag attached (these are usually mounted for vehicle operations or situations where ejected brass would pose a problem); the aforementioned concept artist claims it is intended to minimize weapon traces.&lt;br /&gt;
[[File:Dd-ddm4-v7-p-copy.jpg|thumb|none|450px|Daniels Defense DDM4V7P - .300 AAC Blackout]]&lt;br /&gt;
[[File:BO4 Vapr-XKG.jpg|thumb|none|600px|Menu model of the &amp;quot;Vapr-XKG&amp;quot;, but without its 35-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895==&lt;br /&gt;
The [[Winchester Model 1895]] is available in Blackout and Zombies as the &amp;quot;Essex Model 07&amp;quot;, appearing under the &amp;quot;tactical rifles&amp;quot; class. It uses &amp;quot;7.62mm&amp;quot; rounds, which implies that it is the .30-06 Springfield (7.62x63mm) version (the other possibility would be the Russian contract model chambered in 7.62x54mmR, but this isn't the case since it lacks the latter's distinctive loading bridge). It has been reimagined as using five-round en-bloc clips (an empty clip is clearly seen being ejected when it is reloaded, even making a Garand-esque ping); the real Model 1895 does not use en-bloc clips and only the Russian contract model can even use stripper clips.&lt;br /&gt;
[[File:Winchester-Model-1895.jpg|thumb|none|450px|Winchester Model 1895, commercial version - .30 Cal]]&lt;br /&gt;
[[File:BO4-Win1895-1.jpg|thumb|none|600px|The Winchester in the Zombies customization menu.]]&lt;br /&gt;
[[File:Bo4 essex idle.jpg|thumb|none|600px|Holding the Winchester in a Roman colosseum.]]&lt;br /&gt;
[[File:Bo4 essex firing.jpg|thumb|none|600px|Cycling the action after firing a round.]]&lt;br /&gt;
[[File:Bo4 essex reload1.jpg|thumb|none|600px|Ejecting the en-bloc clip at the start of a reload. Remaining rounds are accurately tracked, which would be a nicer touch if the clips weren't fictitious in the first place.]]&lt;br /&gt;
[[File:Bo4 essex reload2.jpg|thumb|none|600px|Inserting a new and equally fictitious clip. In Zombies mode the Winchester's ammo capacity is doubled from Blackout's accurate five rounds; the same single five-round clip is still loaded, however.]]&lt;br /&gt;
[[File:Bo4 essex reload3.jpg|thumb|none|600px|Closing the action.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Echohawk Dual Bore&amp;quot;==&lt;br /&gt;
The &amp;quot;Echohawk Dual Bore&amp;quot; is a fictional futuristic double-barreled assault rifle which appears to be inspired by the Gilboa Snake.&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==&amp;quot;Auger DMR&amp;quot;==&lt;br /&gt;
The &amp;quot;Auger DMR&amp;quot; is a semi-automatic 7.62mm rifle, placed under the &amp;quot;tactical rifles&amp;quot; class. It bears a distinct resemblance to both the [[SVDS|Dragunov SVDS]] and the newer [[Chukavin SVCh]], along with a fair amount of influence from the &amp;quot;DKS-501&amp;quot; from ''[[Fallout 3]]''; according to its markings, it is manufactured in Santa Monica, California, and is chambered for &amp;quot;7.62x5&amp;quot;, presumably a typo (or possibly a damaged marking) of 7.62x51mm. It feeds from a non-upgradeable 20-round magazine (though its reload speed can be improved with the &amp;quot;Fast Mags&amp;quot; attachment, which swaps the already-present Magpul-style handling loop for a larger one, and changes the reload animation to involve a dramatic twist of the rifle to eject the empty magazine, along with a push of the bolt release instead of a yank of the charging handle).&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, &amp;quot;Double Tap&amp;quot;, converts the weapon from semi-auto to two-round burst, while visually altering its pistol grip, its trigger, its safety switch, and (curiously enough) its charging handle.&lt;br /&gt;
[[File:SVCh 7.62x51.jpg|thumb|none|450px|Chukavin SVCh - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SVD-S-Rifle.jpg|thumb|none|450px|Dragunov SVDS - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-AugerDMR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Havelina AA50&amp;quot;==&lt;br /&gt;
The &amp;quot;Havelina AA50&amp;quot; is a semi-automatic sniper rifle that was added in the Operation Apocalypse Z: Survivors update. As the name suggests, it is loosely based on an [[Accuracy International AS50]].&lt;br /&gt;
[[File:As50sr.jpg|thumb|none|450px|Accuracy International AS50 (early model) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Koshka&amp;quot;==&lt;br /&gt;
The &amp;quot;Koshka&amp;quot; is a fictional Russian bullpup bolt-action sniper rifle based primarily on the [[SVU Dragunov]] seen in ''[[Call of Duty: Black Ops II|BO2]]''. Its name is Russian for &amp;quot;cat&amp;quot;, which is presumably why its Pack-A-Punched variant is known as the &amp;quot;Bakeneko&amp;quot;, which is Japanese, and could roughly be translated as &amp;quot;changed cat&amp;quot; or &amp;quot;transformed cat&amp;quot;. It uses .338-caliber ammunition in Blackout, feeding from a 6-round magazine somewhat resembling an [[AK-74]]'s. It appears to be somewhat worn and poorly-serviced, with wooden furniture (a bit odd for a futuristic weapon), bits of cloth and rubber bands wrapped around various places (particularly the furniture, along with bands on the front sight, scope, and receiver), and what appear to be user-added decorations (a pencil and a fishing weight (respectively) rubber-banded and leather-strapped to the receiver, and a Russian flag on the magazine well with &amp;quot;Попался&amp;quot; (&amp;quot;Popalsya&amp;quot;, &amp;quot;Got caught&amp;quot;) written over it). Other notable features include a thumbhole stock, a default scope that looks like a night-vision scope but isn't, a handguard-mounted electronic device of unclear purpose (with a wire that apparently just trails off into the scope mount), a set of sling hooks mounted so close together that they couldn't possibly be useful in any way (one on the bottom of the pistol grip, and the other on the left side of the stock), a permanently-folded (i.e. functionless) bipod on the side of the handguard, and a strange operating system with an apparently spring-loaded bolt handle that is pulled down rather than being pushed up, seemingly working some kind of rotary chamber system that uses the barrel's centerline as an axis.&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, the Koshka is a more aggression-oriented sniper rifle, with low-moderate damage, a relatively fast aim-down-sight time, and rather severe idle sway, among other things. Its attachments compliment this - among them are Fast Mags (which speeds up reloading, apparently allowing the user to drop the old magazine without pushing any buttons), iron sights (which simply attaches a set of aftermarket BUIS to the weapon's top rail, completely ignoring the folded front sight out by the muzzle) 2 levels of both Laser Sight (the first improves hip fire accuracy, and the second prevents it from worsening while moving) and Quickdraw (which improves the user's ADS time at both levels), and the aimed-strafe-speed-increasing Stock (a name which seemingly implies that the weapon didn't have one to begin with).&lt;br /&gt;
&lt;br /&gt;
Its Operator Mod, the &amp;quot;Strelok&amp;quot; (Russian for &amp;quot;shooter&amp;quot;), also works with this aggressive playstyle. While it doesn't visually change the weapon in any way, it alters the way its accuracy mechanics work; instead of being severely inaccurate until the user has fully completed the aim-down-sights animation, the modified Koshka will become more accurate as the animation plays (similar to how the sniper rifles some of the series' older titles worked), allowing for faster, more precise &amp;quot;quick-scoping&amp;quot;.&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-Koshka.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot;, a bolt-action sniper rifle based on the [[PGM Mini-Hecate]], returns from ''Black Ops III''. It was added with the Days of Summer event.&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BO4-Locus-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Outlaw&amp;quot;==&lt;br /&gt;
The &amp;quot;Outlaw&amp;quot; is a fictional .338-caliber sniper rifle primarily based in profile off of the [[Blaser R93]], with a ventilated barrel shroud seemingly inspired by that of an [[MG42]]. It holds a slightly optimistic 9 rounds in each detachable, swappable cylinder; this increases to an even more implausible 15 with the Hybrid Mags attachment, made all the more absurd by the fact that said attachment doesn't actually increase the physical size of the cylinder (instead simply switching it from a round, fluted design to a [[Chiappa Rhino]]-style unfluted hexagonal design). Strangely enough, the weapon is also bolt-action; the player character works a bolt after every shot, &amp;quot;opening&amp;quot; and &amp;quot;closing&amp;quot; it during each reload. This makes precious little sense, as the bolt on a bolt-action rifle generally serves to drive rounds from a magazine into a chamber, and the rounds in a revolver's cylinder are already in their chambers (and, for that matter, can't be pushed forward out of them; the cylinder generally contains some sort of rim recess, extractor tab, and/or bottleneck shoulder to hold the rounds securely in place while firing - not to mention that the bolt face of such a rifle would possess the rather undesirable trait of being exactly the same diameter as the case head it supports, which wouldn't allow any bolt face recession, front-mounted locking lugs, or even an extractor). About the only conceivable purpose this could serve is as a somewhat needlessly complex means of cocking the rifle's hammer/striker and advancing the cylinder; however, this doesn't make much sense either, as the bolt body is too long to fit in the space between the cylinder and the back of the receiver (but still too short to be properly chambering and extracting rounds like a normal bolt-action rifle). This would mean that some sort of non-Euclidean geometry would have to be at work unless the cylinder's chambers have extra space upfront; even then, this doesn't explain how it manages to rotate the cylinder ''while'' the user pushes the bolt forward. [https://www.artstation.com/artwork/Dx34LR The weapon's designer claims] that the barrel is separated from the cylinder, with cartridges being pushed into the barrel and then extracted back into the cylinder after firing; how this is meant to work is unclear.&lt;br /&gt;
&lt;br /&gt;
The weapon's other modifications seek to take this mechanical implausibility even further; the Rapid Fire attachment gives the rifle a red match-style flat-faced trigger, and replaces its bolt with a mysterious block attached to the rear of the receiver, converting the weapon into a self-chambering bolt-action akin to the &amp;quot;SVG-100&amp;quot; from ''Black Ops 3''. The Operator Mod, &amp;quot;Bolt Cylinder&amp;quot;, gives the Outlaw a different, unfluted, round cylinder (this doesn't stop the rifle from also equipping Hybrid Mags, which doesn't visually alter the rifle at all if used with the Operator Mod), and somehow turns the revolving bolt-action rifle into a revolving bolt-action rifle that fires in ''three-round bursts''.&lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|450px|Blaser R93 LRS2 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO4-Outlaw.jpg|thumb|none|600px|Menu view of the &amp;quot;Outlaw&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SDM&amp;quot;==&lt;br /&gt;
The &amp;quot;SDM&amp;quot; is essentially a &amp;quot;futurized&amp;quot; [[Mk 14 Mod 0 EBR]], appearing under the sniper rifles class. It is American in origin, and is shown using .338 rounds.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-SDM.jpg|thumb|none|600px|The &amp;quot;SDM&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Some unusable [[SVD Dragunov]] sniper rifles are seen in the map Nuketown.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vendetta&amp;quot;==&lt;br /&gt;
The &amp;quot;Vendetta&amp;quot; is a semi-automatic sniper rifle seemingly based on a [[Ruger Mini-14]] carbine. It was added to the game with the Days of Summer event.&lt;br /&gt;
[[File:Mini14gb-f.jpg|thumb|none|450px|Ruger Mini-14 GB-F - 5.56x45mm]]&lt;br /&gt;
[[File:BO4-Vendetta-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Vendetta-2.jpg|thumb|none|600px|Pulling the charging handle; the stock is folded by default, but equipping the &amp;quot;stock&amp;quot; attachment unfolds it.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==&amp;quot;Hades&amp;quot;==&lt;br /&gt;
The &amp;quot;Hades&amp;quot; is a 5.56mm machine gun resembling the [[Mk 48 Mod 0]], but shown with a weird helical feeding mechanism seemingly inspired by that of the North Korean Type 88 rifle, as well as a vertical charging handle.&lt;br /&gt;
[[File:MK48.jpg|thumb|none|450px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Hades.jpg|thumb|none|600px|The &amp;quot;Hades&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:BO4-Hades-2.jpg|thumb|none|600px|The infamous Cosmic Silverback firing the &amp;quot;Hades&amp;quot; in the Operation Grand Heist trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1909==&lt;br /&gt;
The [[Hotchkiss M1909]] is available in Zombies mode as the &amp;quot;Hitchcock M9&amp;quot;. While it does have a correct capacity of 30 rounds, it is incorrectly shown with an StG 44 box magazine instead of a rigid strip. It also appears under the assault rifles class rather than the light machine guns, though the in-game description attempts to settle this by stating that it has &amp;quot;LMG damage without the lower mobility&amp;quot;.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|450px|Hotchkiss Model 1909 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BO4-Hotchkiss-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Hotchkiss-2.jpg|thumb|none|600px|Scarlett cocking her Mle 1909.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Overkill&amp;quot;==&lt;br /&gt;
The &amp;quot;Overkill&amp;quot;, a futuristic man-portable [[M134 Minigun]] (with reused design elements from ''Black Ops III'''s [[GAU-19/A]]-esque &amp;quot;Death Machine&amp;quot;), appears as a special weapon in Zombies mode. Like the other special weapons, it can be upgraded by killing zombies in a match; these add a grenade launcher and the ability to set it to self-destruct and throw it like a grenade.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Overkill-1.jpg|thumb|none|600px|The &amp;quot;Overkill&amp;quot; in the Zombies loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Scythe&amp;quot;==&lt;br /&gt;
The &amp;quot;Scythe&amp;quot; returns from ''Black Ops III'' as the weapon of the specialist experimental robot known as Reaper. It was added to the game with the Operation Apocalypse Z update, and this time it is a [[Browning M2HB]]-based heavy machine gun in a twin-mounted form and with reciprocating barrels. A mounted version was also previously seen in Blackout.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:BO4-M2HB-1.jpg|thumb|none|600px|The mounted machine gun in Blackout, seen in the Operation Grand Heist trailer.]]&lt;br /&gt;
[[File:BO4-Scythe-1.jpg|thumb|none|600px|Reaper advancing with the Scythe in the Operation Apocalypse Z trailer.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tigershark&amp;quot;==&lt;br /&gt;
The &amp;quot;Tigershark&amp;quot; is a light machine gun introduced in the Operation Spectre Rising update. It is a futuristic [[M249 Paratrooper]] with a slightly longer barrel, and feeds exclusively from a 48-round detachable box magazine. However, the weapon model lacks the STANAG magwell, and the magazine is loaded into the belt's feed tray.&lt;br /&gt;
[[File:M249 Para Rail.jpg|thumb|none|450px|M249 Paratrooper with Picatinny rails - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Tigershark.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Titan&amp;quot;==&lt;br /&gt;
The &amp;quot;Titan&amp;quot; is a futuristic light machine gun based on the [[LSAT]] from past games, with some additional cues from the [[Heckler &amp;amp; Koch MG4]]. It feeds from caseless rounds, firstly evidenced by the &amp;quot;caseless ammunition&amp;quot; writing on the side of the belt box, as well as the fact that no casings are ejected when firing. However, the rounds don't look like those of the CL version of the LSAT; they were instead inspired by the 4.73x33mm caseless rounds used by the [[Heckler &amp;amp; Koch G11]]. In fact, the propellants have &amp;quot;4.73x33mm&amp;quot; written on them, but they are depicted in a triangular form (a bit like the Dardick Tround system) as opposed to the rectangular form of the real ammunition's propellants. Despite this, the weapon has &amp;quot;5.56mm&amp;quot; markings on the receiver and on the belt box, and to complicate things further, it uses 7.62mm ammunition in Blackout mode. Interestingly, the weapon's entire feed block is removed and replaced during the reload animation, suggesting that the feed block is a disposable unit that comes as part of each belt.&lt;br /&gt;
[[File:LSAT.jpg|thumb|none|450px|LSAT light machine gun with bipod and front and rear sights removed - 5.56mm Caseless]]&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BO4-Titan.jpg|thumb|none|600px|The &amp;quot;Titan&amp;quot; in the Create-a-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VKM 750&amp;quot;==&lt;br /&gt;
A fictional man-portable .50 caliber heavy machine gun, the &amp;quot;VKM 750&amp;quot; takes cues from the [[PKM]], though the trigger guard and the screw placements above it are similar to those of the [[Heckler &amp;amp; Koch MG5]]. Notable features include an vertical foregrip attached to a large sheet-metal bracket of some sort underneath the barrel (equipping a foregrip removes the bracket, making it side-mounted), a spectacularly awkward-looking short stock, a left-side feed arrangement (contrary to the actual PKM), an also left-side-mounted charging handle, seemingly as a result of the weapon's dovetail sight rail being made into a charging handle slot, and the rather curious use of wooden furniture, despite the weapon presumably being from several decades in the future. It holds 50 rounds in each belt box (of which the user carries 3 in total); this rises to a rather baffling 67 when upgraded. Its unique Operator Mod is the &amp;quot;Fat Barrel&amp;quot;, which supposedly &amp;quot;fires massive shells that hit their targets easier&amp;quot;; contrary to the name, the mod simply consists of a large, full-length barrel shroud and a different muzzle brake, with the actual barrel's profile remaining unchanged. Rather than, as one would expect, increasing the weapon's damage, or firing explosive shells of some sort, this simply increases the size of enemies' hitboxes with respect to the weapon's projectiles.&lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|none|450px|PKM with latest version of flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-VKM750.jpg|thumb|none|600px|The &amp;quot;VKM 750&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Zweihänder&amp;quot;==&lt;br /&gt;
The &amp;quot;Zweihänder&amp;quot;, usable in Blackout and Zombies, is a [[Maxim MG08/15]]-based machine gun in a shortened and somehow double-barreled form. It consists of an MG08/15's receiver combined with the aircraft sight and slotted barrel jacket of an [[MG08/15|LMG 08/15]] (two jackets, actually) - in fact, the in-game description alludes to the latter by stating that the weapon is &amp;quot;usually mounted on airplanes&amp;quot;. Its charging handle appears to be positioned further forward compared to that of a real MG08. It uses &amp;quot;7.62mm&amp;quot; rounds, likely for the sake of sharing ammunition with other 7.62mm weapons in Blackout, although this is actually possible on a real MG08/15 by converting it to use the Russian 7.62x54mmR ammunition. It feeds from an oversized and fictionalized ''Trommelmagazin 08'' lacking anything except the drum, which attaches to a feeding mechanism attached to the gun. The magazine holds 75 rounds in Blackout and 150 rounds in Zombies (increasing to a whopping 300 when upgraded via the Pack-a-Punch machine). The term Zweihänder denotes a type of 16th century two handed swords.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Lmg08-15 air.jpg|thumb|none|450px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO4-MG08-1.jpg|thumb|none|600px|The &amp;quot;Zweihänder&amp;quot; in the Chaos Story Trailer. In contrast to real MG08 variants, each barrel is exactly at the center of its jacket.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Hellion Salvo&amp;quot;==&lt;br /&gt;
The &amp;quot;Hellion Salvo&amp;quot; is a fictitious rocket launcher seemingly based primarily on the [[M202 FLASH]]'s model from ''[[Call of Duty: Black Ops|Black Ops 1]]'', with some additional influence from the [[Carl Gustaf M3]] (in the grip layout and shoulder support) and the [[Mk 153 SMAW]] (with the rear of the launcher being rather clearly detachable, and featuring a similar yellow stripe and pistol grip design). In spite of what its name (and its main visual basis) would suggest, the Hellion Salvo is a single-shot rocket launcher, not a salvo-firing one; furthermore, in spite of it clearly being set up to use a SMAW-style cased-rocket system loaded from the rear, the weapon instead loads through the muzzle, using comically-small rockets no larger than a 20-ounce (~590ml) soda bottle. Making this even more absurd is the fact that the weapon can lock onto aircraft, meaning that between the booster charge, rocket motor, and computerized guidance suite, there'd hardly be any room in the rocket left for actual explosives; this could at least explain how pathetically small the explosions they produce are.&lt;br /&gt;
&lt;br /&gt;
Unusually for a rocket launcher in the ''CoD'' series, the Hellion Salvo can accept attachments (though it has no Operator Mod); it has 4, those being an improved version of the default folding sight that allows for faster lock-ons, a &amp;quot;Rocket Cache&amp;quot; that increases the number of rockets that the user can carry by 2 (which is apparently accomplished by strapping them to the sides of the launcher and then never actually using them), a &amp;quot;Fast Loader&amp;quot; which doesn't seemingly change the weapon visually but speeds up the reload animation, and a &amp;quot;High Explosive&amp;quot; mod which increases the damage and blast radius of its rockets.&lt;br /&gt;
[[File:M202A2 FLASH.JPG|thumb|none|400px|M202A2 FLASH - 66mm]]&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustaf M3 - 84x246mmR]]&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 SMAW - 83mm]]&lt;br /&gt;
[[File:BO4-HellionSalvo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Radar Shroud&amp;quot; launcher==&lt;br /&gt;
Specialist Reaper has the ability to fire &amp;quot;Radar Shrouds&amp;quot; that block enemy minimap coverage; these are fired out of a launcher based on an Airsoft sawed-off [[M79 grenade launcher]].&lt;br /&gt;
[[File:US M79 sawed off with 2 hornets nest rounds &amp;amp; a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' CAW M79 sawed off with 3 airsoft grenades]]&lt;br /&gt;
[[File:Bo4 radarshroud menu.jpg|thumb|none|600px|The &amp;quot;Radar Shroud&amp;quot; launcher in the weapon selection menu.]]&lt;br /&gt;
[[File:Bo4 radarshroud draw.jpg|thumb|none|600px|The draw animation features the launcher being flicked shut.]]&lt;br /&gt;
[[File:Bo4 radarshroud idle.jpg|thumb|none|600px|The launcher ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An unusable [[RPG-7]] can be seen in the map Nuketown. It also appears on the &amp;quot;Launcher Kills&amp;quot; calling card.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;War Machine&amp;quot;==&lt;br /&gt;
As in ''[[Call of Duty: Black Ops III|BO3]]'', the Specialist named Battery has access to a repeating grenade launcher called the &amp;quot;War Machine&amp;quot;; this time around, it appears to be more closely based on a [[Milkor MGL]] (perhaps a callback to ''[[Call of Duty: Black Ops II|BO2]]'''s &amp;quot;War Machine&amp;quot;, which was an MGL), particularly in the trigger group and stock. As in previous games, it fires video-gamey &amp;quot;smart&amp;quot; grenades that bounce off of surfaces and explode on a timer, but detonate immediately upon contact with an enemy. Unlike an MGL (or anything else that the series has called a &amp;quot;War Machine&amp;quot;, for that matter), however, the ''BO4'' incarnation is belt-fed, using a short 6-round belt of seemingly caseless grenades. It features a rear leaf sight and what appears to be a mounting point for a front sight; the front sight doesn't exist, and there is no bar in the rear sight, so the irons are little more than a window to look through. The firing animation also has a notable gaffe: the weapon's top-mounted reciprocating charging handle (which runs directly through the middle of what appears to be an upper rail, rendering the rail a bit pointless) visibly cycles completely before the belt advances, making it unclear how new rounds are actually supposed to reach the chamber.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S with Armson OEG sight and vertical foregrip - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
A display case on the multiplayer map &amp;quot;Hacienda&amp;quot; features several unusable items from previous ''Black Ops'' games; among them is a [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:BO4-display.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-Stielhangranate.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A bronze [[M18A1 Claymore]] with various steampunk modifications appears in the Zombies mode. It operates similarly to the laser proximity detector-detonated claymores in previous games, but detection is now performed by some sort of steampunk-esque device that produces what appears to be fire.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Bo4 claymore.jpg|thumb|none|600px|The M18A1 in the Zombies equipment selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A [[GE M134 Minigun]] is used as the gun of the &amp;quot;Sentry&amp;quot; scorestreak. The model features a two-disc barrel clamp as opposed to the traditional four-disc clamp.&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO4-Minigun-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==KPV heavy machine gun==&lt;br /&gt;
A [[KPV heavy machine gun]] appears on the Nuketown map. Three other destroyed KPVs are stationed on the reworked &amp;quot;Jungle&amp;quot; map.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:BO4-Flak-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BO4-KPV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
An [[M230 Chain Gun]] is mounted on the &amp;quot;Attack Helicopter&amp;quot; scorestreak.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:BO4-M230-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Redback RWS==&lt;br /&gt;
In the multiplayer map &amp;quot;Arsenal&amp;quot;, the &amp;quot;AGR&amp;quot; (Autonomous Ground Robot) from ''Black Ops II'' is seen in some advertisements with the [[Metal Storm Weapons#Metal Storm Redback RWS|Metal Storm Redback RWS]] mounted to the right side.&lt;br /&gt;
[[File:MS Redback.jpg|thumb|none|300px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
A [[Yakushev-Borzov Yak-B]] was seen mounted on a Hind in the multiplayer reveal trailer. It was likely a placeholder, since the Hind can only be seen outside the reworked &amp;quot;Summit&amp;quot; map.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:BO4-YakB-1.jpg|thumb|none|600px|The Yak-B mounted on a futurized Hind, which uses the same model from ''[[Call of Duty: Ghosts]]''.]]&lt;br /&gt;
[[File:BO4-YakB-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]]'s silhouette is visible on the &amp;quot;Always Done Swiftly&amp;quot;, &amp;quot;Bullet Boost&amp;quot;, and &amp;quot;Shopping Free&amp;quot; elixirs in Zombies mode.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Bo4 ak47 elixir.jpg|thumb|none|600px|The AK on the elixir for &amp;quot;Shopping Free&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
An [[AKS-74U]]'s silhouette appears on the &amp;quot;Wall Power&amp;quot; elixir in Zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:Bo4 ak74u elixir.jpg|thumb|none|600px|The AKS-74U on the elixir for &amp;quot;Wall Power&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
An [[APS Underwater Assault Rifle]] appears on the &amp;quot;From The Depths&amp;quot; calling card unlocked by completing the multiplayer Dark Ops challenge of the same name.&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
Two statues on the reworked &amp;quot;Nuketown&amp;quot; map can be seen with [[Mosin Nagant M91/30]] rifles.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Full-length Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:BO4-Mosin.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1366665</id>
		<title>Call of Duty: Black Ops III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1366665"/>
		<updated>2020-08-31T06:43:49Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M16A1 Retro Reissue */  Well, as usual - manufacturer is not stated in game, and Colt M16 Retro Reissue is semi-auto only civilian rifle, not select-fire military/law-enforcement one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops III&lt;br /&gt;
|picture=CoDBlackOpsIIICover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty: Black Ops III''' is the twelfth installment in the ''Call of Duty'' series, and the fourth main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.&lt;br /&gt;
&lt;br /&gt;
DLC updates have since added a number of new weapons, though like in ''Advanced Warfare'' (and unlike previous installments) simply ''owning'' the DLC does not unlock the weapon: instead, it must be unlocked using the &amp;quot;supply drop&amp;quot; mechanic (which can be done by anyone, regardless of whether or not they own the DLC).&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Call of Duty: Black Ops III|discussion page]] for fictional weapon information.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
A massive, single-action revolver that fires the fictitious &amp;quot;.467 SwS Depleted&amp;quot; round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one-shot kills to any part of the body at any range. It is also unlockable in the campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the [[Taurus Raging Bull]] from ''[[Call of Duty: Ghosts]]'' was used as a base model.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Bo3annihilator.jpg|thumb|none|600px|The Annihilator in the singleplayer weapon selection menu. Note the strange iron sights; these are actually projectors for an integrated 2-part holographic sight that is only visible in first person.]]&lt;br /&gt;
[[File:BO3-Annihilator1.jpg|thumb|none|600px|Drawing the revolver while looking at a reference to [[Kill Bill]] on the map &amp;quot;Knockout&amp;quot;.]]&lt;br /&gt;
[[File:BO3-Annihilator2.jpg|thumb|none|600px|Holding.]]&lt;br /&gt;
[[File:BO3-Annihilator3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bloodhound&amp;quot;==&lt;br /&gt;
The &amp;quot;Bloodhound&amp;quot; is a revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on the OTs-38 Stechkin silent revolver, and the unique way the cylinder hinges out when reloading is very similar to that of the OTs-38. However, the in-game weapon is not silent, and it has a cylinder of 8 rounds that swings out to the left side, compared to the OTs-38's 5-round cylinder that swings out to the right. It is referred to as &amp;quot;revolver38&amp;quot; in the game files. For some reason, the hammer self-cocks after firing; in the case of revolvers, this is only possible on the few semi-automatic ones such as the [[Webley-Fosbery Automatic Revolver|Webley-Fosbery]] and the [[Mateba Autorevolver|Mateba]], but these ones have a slide, which is not the case for the &amp;quot;Bloodhound&amp;quot;.&lt;br /&gt;
[[File:OTs-38 Stechkin.jpg|thumb|none|300px|OTs-38 Stechkin - 7.62x42 mm SP-4]]&lt;br /&gt;
[[File:BO3-Bloodhound.jpg|thumb|none|600px|The &amp;quot;Bloodhound&amp;quot; in first person.]]&lt;br /&gt;
[[File:BO3-Bloodhound2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BO3-Bloodhound3.jpg|thumb|none|600px|Performing a reload.]]&lt;br /&gt;
[[File:BO3-Bloodhound-thirdperson.jpg|thumb|none|600px|Third-person view of the Bloodhound in the Shadows of Evil trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A movie poster in the campaign levels &amp;quot;Rise and Fall&amp;quot; and &amp;quot;Lotus Towers&amp;quot; features a man holding what appears to be a [[Colt 1851 Navy]].&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:BO3 Colt 01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L-CAR 9&amp;quot;==&lt;br /&gt;
The &amp;quot;L-CAR 9&amp;quot; is a fully-automatic machine pistol that seems to be based primarily on the [[VBR-Belgium PDW]]. The data vault reveals it is chambered in the fictional &amp;quot;5.58x33mm&amp;quot; round and is of American origin.&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|none|300px|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:Bo3lcar.jpg|thumb|none|600px|The L-CAR 9 in the multiplayer weapon selection menu. Note the ''[[Binary Domain]]''-style stand-off muzzle that spans the entirety of the front of the weapon.]]&lt;br /&gt;
[[File:Bo3lcar1.jpg|thumb|none|600px|Holding the L-CAR 9.]]&lt;br /&gt;
[[File:Bo3lcar2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3lcar3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3lcar4.jpg|thumb|none|600px|Chambering.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, from the &amp;quot;Zombies Chronicles&amp;quot; DLC. Like in ''Black Ops II'', it is incorrectly referred to as the Mauser C96, which uses stripper clips as opposed to box magazines. It once again only fires in semi-auto, and once again only holds 8 rounds in a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
Unlike its counterpart in the previous game, the weapon is incorrectly depicted as DAO rather than single-action.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BO3-Mauser.jpg|thumb|none|600px|Tank Dempsey holds the Mauser during the start of a match; note how the hammer is not cocked. While it is annoyingly difficult to capture in-game, the hammer does physically move before the gun fires.]]&lt;br /&gt;
[[File:BO3MauserReload1.jpeg|thumb|none|600px|Elsewhere at the dig site, Takeo Masaki reloads his Mauser, first by dumping out the magazine. Note the dieselpunk embellishments and the magazine being solid with no feed lips.]]&lt;br /&gt;
[[File:20200520210115 1.jpg|thumb|none|600px|Mashing in a new magazine...]]&lt;br /&gt;
[[File:BO3MauserReload3.jpeg|thumb|none|600px|And pulling back the bolt as one of the Giant Robots decides to spice up the image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 New Army==&lt;br /&gt;
The [[Remington 1858 New Army]] is used by Dempsey in the intro cutscene of the remastered Zombies map &amp;quot;Origins&amp;quot; in the Zombies Chronicles DLC, still erroneously depicted as double-action. However, it is not available for use during gameplay.&lt;br /&gt;
[[File:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:BO3-Remington1858.jpg|thumb|none|600px|Dempsey pointing his revolver at Belinski when they first meet.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RK5&amp;quot;==&lt;br /&gt;
The “RK5” is a three-round burst pistol seemingly loosely based on a two-tone [[Heckler &amp;amp; Koch USP Match]] with an extended magazine. The data vault states it is from the United Kingdom and is chambered for &amp;quot;5.58x33mm&amp;quot;, the same round the Vesper, VMP and Kuda fire, making it a rifle-caliber burst pistol. Interestingly, despite its slide moving and reciprocating during fire, when emptied it does not lock back and must be manually pulled when a fresh magazine is inserted; even more oddly, when dual-wielding the weapon or using the &amp;quot;Fast Mags&amp;quot; attachment (which, as with other pistols, simply adds a Magpul-type handling loop to the magazine baseplate that is far too small to be of any use), empty reloads will have the player character flick what seems to be a slide release, despite the slide remaining in battery for the entire duration of the process.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Bo3rk5.jpg|thumb|none|600px|The RK5 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3rk5-1.jpg|thumb|none|600px|The RK5 in-game.]]&lt;br /&gt;
[[File:Bo3rk5-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3rk5-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3rk5-4.jpg|thumb|none|600px|The pistol after releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Springfield Armory M1911==&lt;br /&gt;
A slightly altered version of the [[Springfield Armory Loaded|Springfield Armory PX9109L]]/[[Springfield Custom Professional 1911-A1|Springfield Custom Professional]] pistol from ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' was added via an update on May 23, 2017. It is simply referred to as &amp;quot;1911&amp;quot;. An update added it as the starting weapon in all Zombies Chronicles maps except for &amp;quot;Origins&amp;quot;.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|325px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Springfield Custom Professional 1911-A1.jpg|thumb|none|325px|Springfield Custom Professional 1911-A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1911.jpg|thumb|none|600px|The M1911 in the loadout menu.]]&lt;br /&gt;
[[File:BO3-M1911-1.jpg|thumb|none|600px|Holding the M1911 in the Zombie mode.]]&lt;br /&gt;
[[File:BO3-M1911-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-M1911-3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:BO3-M1911-4.jpg|thumb|none|600px|The Colt after moving the slide.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] model from ''Black Ops II'' is seen on the &amp;quot;Immortal&amp;quot; outfit for the campaign's female playable character. Other than that, it is not available for use in-game.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:BO3-Kard.jpg|thumb|none|600px|The shoulder-holstered TDI Kard, seen directly next to the &amp;quot;KN-44&amp;quot; assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Bootlegger&amp;quot;==&lt;br /&gt;
The &amp;quot;Bootlegger&amp;quot;, a submachine gun exclusive to Zombies mode, is primarily based on the [[Sten Mk III]], but has a pistol grip similar to that of the Australian [[Austen|Austen Mk I]] variant, as well as having an Art Deco design and a custom stock. Like most iterations of the Sten in other ''Call of Duty'' games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard. When Pack-a-Punched, it becomes the &amp;quot;Ein Sten&amp;quot;, a play on the actual Sten submachine gun and Einstein's name.&lt;br /&gt;
[[File:Sten MkIII.jpg|thumb|none|400px|Sten Mk III - 9x19mm]]&lt;br /&gt;
[[File:Austen.jpg|thumb|none|400px|Austen Mk I - 9x19mm]]&lt;br /&gt;
[[File:Bootlegger BO3.jpg|thumb|none|600px|A player character firing the &amp;quot;Bootlegger&amp;quot; in the Shadows of Evil trailer.]]&lt;br /&gt;
[[File:Bootlegger thirdperson BO3.jpg|thumb|none|600px|Third-person view of the &amp;quot;Bootlegger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The exact same [[Heckler &amp;amp; Koch MP7A1|MP7A1]] model from ''[[Call of Duty: Black Ops II]]'' is seen in an armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. The weapon also appears as a &amp;quot;hidden&amp;quot; weapon in the PC files, and was a placeholder.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HG 40&amp;quot;==&lt;br /&gt;
Prior to the availability of the aforementioned MP40, a futuristic version of it called &amp;quot;HG 40&amp;quot; was added to multiplayer via a March 2016 update. It is also available in the Zombies maps &amp;quot;Zetsubou No Shima&amp;quot; and &amp;quot;Gorod Krovi&amp;quot;.&lt;br /&gt;
[[File:HG40 BO3.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in all of its glory.]]&lt;br /&gt;
[[File:BO3-HG1.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in the Zombie mode.]]&lt;br /&gt;
[[File:BO3-HG2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-HG3.jpg|thumb|none|600px|The reloading is the same as the MP40.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kuda&amp;quot;==&lt;br /&gt;
The &amp;quot;Kuda&amp;quot; is a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch UMP]]. The data vault states it is South African in origin and is chambered for the &amp;quot;5.58x33mm&amp;quot; round, making it a weird futuristic submachine gun firing a rifle like round.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Bo3kuda.jpg|thumb|none|600px|The Kuda in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:BO3-Kuda1.jpg|thumb|none|600px|Holding the Kuda.]]&lt;br /&gt;
[[File:BO3-Kuda2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-Kuda3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BO3-Kuda4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is usable in five of the remastered Zombies maps from previous games included in the &amp;quot;Zombies Chronicles&amp;quot; DLC. It also appears in the animated intro cuscene of the Zombies map &amp;quot;Der Eisendrache&amp;quot;, used by German soldiers in the truck.&lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:BO3-MP1.jpg|thumb|none|600px|Dempsey holding his MP40 in &amp;quot;Kino der Toten&amp;quot;.]]&lt;br /&gt;
[[File:BO3-MP2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BO3-MP3.jpg|thumb|none|600px|Like in [[Call_of_Duty_3#MP40|CoD3]] the bolt is pulled back before inserting a new magazine.]]&lt;br /&gt;
[[File:BO3-MP4.jpg|thumb|none|600px|Pressing in a new magazine.]]&lt;br /&gt;
[[File:BO3-MP5.jpg|thumb|none|600px|Giving the bolt a H&amp;amp;K MP5 slap.]]&lt;br /&gt;
[[File:BO3-MP40.jpg|thumb|none|600px|Richtofen reloading his MP40.]]&lt;br /&gt;
&lt;br /&gt;
==MSMC==&lt;br /&gt;
The [[Modern Sub Machine Carbine]] was added via an update on August 15, 2017, and is referred to as &amp;quot;XMC&amp;quot;.&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|none|400px|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:BO3-MSMC.jpg|thumb|none|600px|The MSMC in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pharo&amp;quot;==&lt;br /&gt;
The &amp;quot;Pharo&amp;quot; is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the [[QCW-05|&amp;quot;Chicom CQB&amp;quot;]] in ''Black Ops II''. &lt;br /&gt;
&lt;br /&gt;
Visually, it mostly resembles the [[Ruger MP9]], and despite being modeled with a P90-like foregrip by default, it does not benefit from it until the Grip attachment is unlocked, giving it an odd stubby foregrip. It is stated to be South Korean in origin and is chambered for &amp;quot;9x24mm&amp;quot;.&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9 with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:Pharo BO3.jpg|thumb|none|600px|The Pharo in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:BO3-Pharo1.jpg|thumb|none|600px|The &amp;quot;Pharo&amp;quot; in-game.]]&lt;br /&gt;
[[File:BO3-Pharo2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BO3-Pharo3.jpg|thumb|none|600px|Removing the magazine with an [[Uzi]]-like animation from MW2.]]&lt;br /&gt;
[[File:BO3-Pharo4.jpg|thumb|none|600px|Pressing in a new magazine.]]&lt;br /&gt;
[[File:BO3-Pharo5.jpg|thumb|none|600px|Charging.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] became first available in the Zombies map &amp;quot;Gorod Krovi&amp;quot; from the Descent DLC, with a 71-round drum magazine. The weapon was later added to multiplayer via an update on February 7, 2017 (with both 35 and 71-round capacities), and then to the remastered Zombies maps &amp;quot;Verrückt&amp;quot; and &amp;quot;Shi No Numa&amp;quot;. The PPSh-41 is held by the drum magazine in Zombies, whereas in multiplayer it is held by the barrel shroud (regardless of which magazine is used); while the latter would be ill-advised due to the barrel's heat generated by the fast fire rate, it shouldn't be a problem for the multiplayer characters due to their cybernetic augmentations.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BO3-PPSh41.jpg|thumb|none|600px|The PPSh-41 in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
The [[Sten Mk V]] was added to multiplayer via an update on April 30, 2018. As with the aforementioned &amp;quot;Bootlegger&amp;quot;, it is erroneously held by the magazine, which results in the weapon being noticeably tilted counterclockwise while hipfiring. When the weapon is equipped with a foregrip, the player character obviously holds the grip instead of the magazine, but this results in a really awkward hipfiring stance since the gun is handled at the same angle as the non-grip version. When equipped with the &amp;quot;Stock&amp;quot; attachment, it gains a folding stock similar to that of the experimental Sten Mk IVA.&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|400px|Sten Mk V without vertical grip - 9x19mm]]&lt;br /&gt;
[[File:Sten Mk 4A.jpg|thumb|none|400px|Sten Mk IVA - 9x19mm, for comparison]]&lt;br /&gt;
[[File:BO3 Sten.jpg|thumb|none|600px|The Sten in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] is available in the Zombies map Revelations and in the remastered edition of Origins. Like in ''Black Ops II'', it is referred to as the &amp;quot;M1927&amp;quot;, but now it correctly fires from an open bolt and appropriately doesn't need to be cocked when empty. For some reason though, the empty reloading animation shows the player character flipping the fire selector after replacing the magazine.&lt;br /&gt;
[[File:M1921Thompson.jpg|thumb|none|450px|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1921.jpg|thumb|none|600px|Richtofen firing a Pack-a-Punched M1921AC.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vesper&amp;quot;==&lt;br /&gt;
The &amp;quot;Vesper&amp;quot; is an even more futuristic version of the modified [[Jian She Type-05]] that appeared in ''Black Ops II'', though it has a FAMAS/QBZ-95-style charging handle. It however fills the role that the Skorpion Evo III did in Black Ops 2: an SMG with an obscenely high fire rate, making it highly effective in close quarters. According to the data vault, it is French in origin and is chambered in &amp;quot;5.58x33mm&amp;quot;. Despite firing the same round as the VMP, it strangely does less damage, likely to balance its extreme fire rate.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[File:Bo3vesper.jpg|thumb|none|600px|The Vesper in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3vesper1.jpg|thumb|none|600px|Holding the Vesper.]]&lt;br /&gt;
[[File:Bo3vesper2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3vesper3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3vesper4.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VMP&amp;quot;==&lt;br /&gt;
A submachine gun based on the [[Beretta Mx4 Storm]]. It is however identical to the MP7 from Black Ops 2; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in &amp;quot;5.58x33mm&amp;quot; and is Italian in origin.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:Bo3vmp.jpg|thumb|none|600px|The VMP in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3vmp1.jpg|thumb|none|600px|The VMP in-game.]]&lt;br /&gt;
[[File:Bo3vmp2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3vmp3.jpg|thumb|none|600px|Reloading a new magazine.]]&lt;br /&gt;
[[File:Bo3vmp4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Weevil&amp;quot;==&lt;br /&gt;
The general shape of the &amp;quot;Weevil&amp;quot; appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and [[FN P90 TR]] with a suppressor and LAM reminiscent of the [[Heckler &amp;amp; Koch Mark 23]] added to the front, as well as the pistol's front sight. Its default reload animations is similar in style to the P90 from the ''Modern Warfare'' series and seems to be a futuristic successor to it; it is stated to be chambered in &amp;quot;5.7x29mm&amp;quot; and is Belgian in origin.&lt;br /&gt;
[[Image:Nerfguns3.jpg|thumb|none|400px|'''Airsoft''' P90 / Nerf N-Strike Firefly REV-8 hybrid]]&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler &amp;amp; Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[File:Bo3weevil.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; on the loadout screen.]]&lt;br /&gt;
[[File:Bo3weevil1.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; in-game.]]&lt;br /&gt;
[[File:Wee (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:Bo3weevil4.jpg|thumb|none|600px|Removing an empty magazine...]]&lt;br /&gt;
[[File:Bo3weevil3.jpg|thumb|none|600px|... and putting in a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Beretta Model 682==&lt;br /&gt;
The [[Beretta 682]] was added via an update on August 15, 2017. Like in the previous games, it is named after the Rottweil Skeet Olympia 72. It was also previously seen in the hands of Nikolai Belinski during the intro cutscene of the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;.&lt;br /&gt;
[[File:BM682.jpg|thumb|none|450px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:BO3-Olympia.jpg|thumb|none|600px|The Beretta 682 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The exact same custom [[Remington 870]] model from ''Black Ops II'' is seen in the armory of the map &amp;quot;Rift&amp;quot;. It is also another hidden weapon from the PC files like the MP7, and was a placeholder.&lt;br /&gt;
[[File:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire light, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:Bo3reming.jpg|thumb|none|600px|The game's Remington 870 model.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] was added via an update on May 23, 2017. Like in most ''Call of Duty'' games, it is referred to as &amp;quot;AK-74u&amp;quot;, as well as still being incorrectly classified as a submachine gun. The empty reloading animation involves the player character pulling the charging handle with an underhand technique, as opposed to to the right-hand one used in other games. It utilizes steel 5.45x39mm magazines with ribs interrupted by an odd rectangular shape similar to Chinese AK magazines featuring ribbing interrupted by a star. An AKS-74U's silhouette is also visible on the &amp;quot;Wall Power&amp;quot; and &amp;quot;Secret Shopper&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AKS74U.jpg|thumb|none|600px|The AKS-74U in the multiplayer loadout screen. Unlike in ''Black Ops'' and ''Black Ops II'', it has a wooden furniture, as well as a more correctly proportioned handguard.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 01.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Secret Shopper&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 02.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Wall Power&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] was added via an update on July 11, 2017. It appears as the &amp;quot;KVK 99m&amp;quot;, and is largely patterned after the one seen in ''[[Call of Duty: Black Ops II]]''.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
The [[M16 rifle series|M16A1 - type rifle]], probably a modern replica of venerable M16A1 rifle, was added via an update on February 7, 2017. It is referred to as &amp;quot;M16&amp;quot;, and uses the reloading animation of the FN SCAR from other games. What distinguishes it from the original USAF M16 seen in the two prior games is the presence of a full fence lower and a forward assist (except that the in-game model shows an A2 forward assist rather than A1), as well as semi-auto only (Safe/Fire) selector markings. Despite the latter, the in-game weapon is still depicted as three-round burst like its previous iterations. Once again, it holds 30 rounds in a 20-round magazine, and has the carrying handle erroneously removed when optics are equipped. &amp;quot;CAL .223 5.56&amp;quot; can be seen written on the magazine well, and the description in the selection menu contradicts itself by stating that the weapon is &amp;quot;semi-automatic with three-round burst fire&amp;quot; (although this most likely refers to the fact that it fires a burst with every pull of the trigger, to differentiate it from the game's &amp;quot;auto-burst&amp;quot; weapons).&lt;br /&gt;
[[File:CRM16A1.jpg|thumb|none|450px|Modern M16A1-type rifle (Colt M16A1 &amp;quot;Retro Reissue&amp;quot;)]]&lt;br /&gt;
[[File:Upper A1E1.jpg|thumb|none|450px|An A1E1 upper receiver with an A2 forward assist like the one in game.]]&lt;br /&gt;
[[File:BO3-M16.jpg|thumb|none|600px|The &amp;quot;M16&amp;quot; in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FFAR&amp;quot;==&lt;br /&gt;
A futurized version of the [[FAMAS#FAMAS FÉLIN|FAMAS Valorisé]] was added via a May 2016 update. It is called &amp;quot;FFAR&amp;quot; in-game, but the game files actually refer it to as a FAMAS.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|442px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FFAR BO3.jpg|thumb|none|600px|The game's &amp;quot;FFAR&amp;quot;, complete with the obligatory unnecessary sling straps around the handguard and stock, and a flash hider that isn't actually slotted. Note the gas plug while the real FA-MAS is actually a delayed blowback operated rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The &amp;quot;HAMR&amp;quot; model from ''Black Ops II'', which is actually a [[SCAR-H]] with a bipod and a bulkier buttstock, is seen in the armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. Note that in the previous game it also had a large drum magazine, but this time it isn't seen, since the weapons in the armory lack their magazines.&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Several unobtainable [[Heckler &amp;amp; Koch HK416]]s are present in a crate in the campaign mission &amp;quot;Lotus Towers&amp;quot;, as well as being seen in the armory of the map &amp;quot;Rift&amp;quot;. The weapon appears in the game files, but is presumably replaced by the more futuristic-looking ICR-1 below.&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bo3hk416.jpg|thumb|none|600px|The HK416's render. &amp;quot;WA&amp;quot; presumably stands for the in-game Winslow Accord, which is a coalition of Western nations including the United States, so it's likely that this could have been the standard-issue rifle for the US military.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-1&amp;quot;==&lt;br /&gt;
The &amp;quot;ICR-1&amp;quot; is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the &amp;quot;M27&amp;quot; from ''Black Ops II'' and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin.&lt;br /&gt;
[[File:ICR1 BO3.jpg|thumb|none|600px|The ICR-1 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3-ICR1.jpg|thumb|none|600px|The ICR-1 in-game.]]&lt;br /&gt;
[[File:Bo3-ICR2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3-ICR3.jpg|thumb|none|600px|About to press in a new magazine.]]&lt;br /&gt;
[[File:Bo3-ICR4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HVK-30&amp;quot;==&lt;br /&gt;
The &amp;quot;HVK-30&amp;quot; appears to be a carbine [[FN FAL]] derivative, with diagonally sloped upper receiver typical of modern FAL derivatives like the [[FN FAL#Diseños Casanave SC-2010|SC-2010]] or [[DSA SA58 OSW]] and an AR15-esque charging handle. This receiver is then buried in a variety of futuristic bits, such as a monolithic handguard whose rear side panel opens to presumably vent heat (despite no heat visibly venting when opened) when there is no magazine loaded into the weapon. It is described as being chambered in 7.62x35mm (also known as .300 AAC Blackout) in the campaign's data vault and is American in origin.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg‎|thumb|none|425px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bo3hvk.jpg|thumb|none|600px|The HVK-30 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3hvk1.jpg|thumb|none|600px|The HVK-30 in-game.]]&lt;br /&gt;
[[File:Bo3hvk2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3hvk3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3hvk4.jpg|thumb|none|600px|Charging the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] was added via an update on March 16, 2017.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[File:BO3-Galil.jpg|thumb|none|600px|The Galil ARM in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
The &amp;quot;KN-44&amp;quot; is a futuristic successor to the AK platform; it was formerly known as the &amp;quot;ARAK&amp;quot; in the alpha (coincidentally named similarly to the real ARAK-21 rifle system of Faxon Firearms) and &amp;quot;ARK-7&amp;quot; in the beta. It is chiefly based on the AK-200 prototype of the [[AK-12]], but has distinct features such as a 7.62x39mm-styled magazine, a diagonal stock similar to that of the original [[AK-47]], a ribbed receiver cover like the [[AKM]], and a deeper magazine well.&lt;br /&gt;
&lt;br /&gt;
The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin, despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in Belfast, UK. The latter is somewhat justified by the data vault's statement of precisely what a &amp;quot;KN-44&amp;quot; is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think &amp;quot;Luty submachine gun&amp;quot;) that can be 3D printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size.&lt;br /&gt;
&lt;br /&gt;
When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the ''Modern Warfare'' games, and it becomes modeled with an RPK's 40-round magazine. The &amp;quot;Fast Mags&amp;quot; attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the ''Black Ops II'' AN-94; without either magazine attachment, the reload is based on that first used with the FAL in ''Modern Warfare 2'', with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it were emptied.&lt;br /&gt;
[[File:AK-200.jpg|thumb|none|450px|AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3kn44-1.jpg|thumb|none|600px|Holding the KN-44.]]&lt;br /&gt;
[[File:Bo3kn44-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3kn44-3.jpg|thumb|none|600px|Pushing away of the used magazine.]]&lt;br /&gt;
[[File:Bo3kn44-4.jpg|thumb|none|600px|Inserting a fresh one.]]&lt;br /&gt;
[[File:Bo3kn44-5.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
[[File:BO3-KN44.jpg|thumb|none|600px|Random robot-headed guy carrying the KN-44. Get the [[Elysium]] reference here?]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M8A7&amp;quot;==&lt;br /&gt;
The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the [[Heckler &amp;amp; Koch SL8]], though its name implies it is a descendant of the identically functioning M8A1 from ''Black Ops II'', which was based more on the [[Heckler &amp;amp; Koch XM8]], though the weapon has a side-mounted charging handle instead of a top-mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing.&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Match Rifle -  5.56x45mm]]&lt;br /&gt;
[[File:Bo3m8.jpg|thumb|none|600px|The M8A7 in the multiplayer weapon selection menu.]]&lt;br /&gt;
[[File:Bo3m8-1.jpg|thumb|none|600px|The &amp;quot;M8A7&amp;quot; in-game.]]&lt;br /&gt;
[[File:Bo3m8-2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Bo3m8-3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:Bo3m8-4.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] was added to multiplayer via an update on June 11, 2018, as well as becoming available in Zombies from the Mystery Box. It was only available in multiplayer via supply drops for a limited time, and is currently unavailable to those who did not unlock it during that period. Like in ''[[Call of Duty 4: Modern Warfare]]'', it has a shorter 18&amp;quot; barrel, Knight's Armaments RAS, and synthetic furniture.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BO3-M14.jpg|thumb|none|600px|The M14 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX Garand&amp;quot;==&lt;br /&gt;
A futuristic version of the [[M1 Garand]] was added via a February 2016 update; it is called the &amp;quot;MX Garand&amp;quot; in-game.  Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected (but the clip still flies out on the final shot), nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round.&lt;br /&gt;
&lt;br /&gt;
Unlike its counterpart in ''[[Call of Duty: World at War|World at War]]'', ''[[Call of Duty: Black Ops|Black Ops]]'' and ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur.  Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip (i.e. reload mid-magazine), but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the three previously mentioned games which somewhat accurately depict a non-empty reload with a different, and longer animation.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:MX Garand BO3.jpg|thumb|none|600px|The MX Garand in the multiplayer weapon selection menu. As with many of the game's weapons, there is a sling strap wrapped around the handguard (underneath the rails, interestingly enough), and another one on the stock. Note also the terminologically incorrect statement in the description of a &amp;quot;Semi-auto assault rifle&amp;quot;.]]&lt;br /&gt;
[[File:Bo3k-MX1.jpg|thumb|none|600px|Holding the MX Garand on the suitable multiplayer map &amp;quot;Infection&amp;quot;.]]&lt;br /&gt;
[[File:Bo3k-MX2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3k-MX3.jpg|thumb|none|600px|Thumbing in a new en-bloc clip.]]&lt;br /&gt;
[[File:Bo3k-MX4.jpg|thumb|none|600px|Pushing the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BO3-StG44.jpg|thumb|none|600px|Richtofen at the right, &amp;quot;holding&amp;quot; a comically oversized StG 44.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XR-2&amp;quot;==&lt;br /&gt;
A futuristic bullpup rifle loosely based on the [[Tavor]] (or rather more precisely ''[[Call of Duty: Advanced Warfare]]'''s &amp;quot;IMR&amp;quot;, which was in turn based on a Tavor). It fires in three-round bursts with an auto-reset (stated in the data vault to be a &amp;quot;double-hop&amp;quot; system), meaning keeping the trigger held down will cause it to continuously fire in bursts like the Pharo. It is stated to be American in origin and is chambered for &amp;quot;.308mm&amp;quot;; this is clearly nonsensical, as any such cartridge would be absurdly small. While rounds as small as 1mm have existed, these are typically flechettes (such as those used in the [[Steyr ACR]]) as opposed to traditional projectiles. The .308 Winchester caliber was most likely intended, which is a measurement in inches, not a metrical one. Oddly enough, despite it apparently being a weapon in mass production, &amp;quot;XR&amp;quot; supposedly stands for &amp;quot;Experimental Rifle&amp;quot;.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3xr2.jpg|thumb|none|600px|The &amp;quot;XR-2&amp;quot; in the weapon selection screen. At full size, an HK-style pictogram selector can be seen; this has only safe and semi-auto positions, and is set to ''safe''.]]&lt;br /&gt;
[[File:Bo3xr2-1.jpg|thumb|none|600px|Holding the XR-2.]]&lt;br /&gt;
[[File:Bo3xr2-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3xr2-3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Bo3xr2-4.jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified 19th Century Repeating Rifle==&lt;br /&gt;
An unknown repeating rifle, most likely of 19th century US origin, hangs on a wall in the multiplayer map &amp;quot;Standoff&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Like in several ''Call of Duty'' installments, the portable machine guns in the game (excluding the Death Machine and the Scythe) are classed as &amp;quot;light machine guns&amp;quot;. This contradicts the data vault describing the &amp;quot;48 Dredge&amp;quot; as a medium machine gun and the &amp;quot;Gorgon&amp;quot; as a .50 caliber heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;48 Dredge&amp;quot;==&lt;br /&gt;
The &amp;quot;48 Dredge&amp;quot; is a futuristic FN Minimi-based design that is loosely based on the [[FN Minimi|M249-E2]] (despite the name alluding to the [[Mk 48 Mod 0]]), but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. The data vault hints that it is specifically designed to be a precision suppression weapon. It is stated to be chambered in the same absurdly small &amp;quot;.308mm&amp;quot; as the XR-2, features a similar &amp;quot;double-hop&amp;quot; burst system and is from the United Kingdom.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:48DredgeBO3.jpg|thumb|none|600px|The 48 Dredge in the multiplayer loadout screen. Note the rounds that, despite the claims of sub-millimeter ammunition, are not obscenely small.]]&lt;br /&gt;
[[Image:BO3Dredge1.jpg|thumb|none|600px|Holding the &amp;quot;48 Dredge&amp;quot; in-game.]]&lt;br /&gt;
[[Image:BO3Dredge2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[Image:BO3Dredge3.jpg|thumb|none|600px|Opening up of the top cover.]]&lt;br /&gt;
[[Image:BO3Dredge4.jpg|thumb|none|600px|Taking away of the &amp;quot;empty&amp;quot; magazine.]]&lt;br /&gt;
[[Image:BO3Dredge5.jpg|thumb|none|600px|Clipping in a new one.]]&lt;br /&gt;
[[Image:BO3Dredge6.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BO3 Dredge 01.jpg|thumb|none|600px|A 48 Dredge mounted on an APC manned by a bored NPC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Dredge 02.jpg|thumb|none|600px|A second 48 Dredge mounted on an APC to be manned by the player in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BRM&amp;quot;==&lt;br /&gt;
Another Minimi-based design, this time having a sliding stock like the [[M249|Paratrooper]] variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to ''Black Ops II'''s Mk 48. It is stated to be Belgian in origin and feeds caseless 5.56 &amp;quot;Brimstone&amp;quot; ammunition.&lt;br /&gt;
&lt;br /&gt;
Oddly, during the campaign two &amp;quot;BRMs&amp;quot; can be found mounted on technicals that somehow fire grenade rounds without any external alteration.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum  - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3brm.jpg|thumb|none|600px|The BRM in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:Bo3brm1.jpg|thumb|none|600px|Holding the BRM.]]&lt;br /&gt;
[[File:Bo3brm2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3brm3.jpg|thumb|none|600px|Grabbing the empty magazine...]]&lt;br /&gt;
[[File:Bo3brm4.jpg|thumb|none|600px|... and replacing a full one.]]&lt;br /&gt;
[[File:Bo3brm5.jpg|thumb|none|600px|Pulling the chargin handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Death Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; is an even more futuristic version of the man-portable [[General Dynamics GAU-19/A]] that appeared in ''Black Ops II''. This time, however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the &amp;quot;Scythe&amp;quot; appears to have been based on a GAU-19/A. A mounted version appears in the campaign level &amp;quot;Rise and Fall&amp;quot;. They are also used as remote-controlled sentry guns.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BO3 DM 03.jpg|thumb|none|600px|Death Machine mounted on an airboat in the campaign level &amp;quot;Provocation&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 01.jpg|thumb|none|600px|The mounted Death Machine in Ramses Station in &amp;quot;Rise and Fall&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 02.jpg|thumb|none|600px|ADS view. Note the chute for the ammo belt, which is too narrow to be .50 BMG.]]&lt;br /&gt;
[[Image:BO3 DM 01.jpg|thumb|none|600px|An available Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 DM 02.jpg|thumb|none|600px|The player with the Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 sentry 01.jpg|thumb|none|600px|A Death Machine as part of a remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 02a.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 03.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3-MG08.jpg|thumb|none|600px|Dempsey firing his MG08/15.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK-74]] was added to multiplayer via an update on April 30, 2018, and later made available in Zombies. The model is more or less taken from its original appearance in the first ''Black Ops''; as in that game, it is simply referred to as &amp;quot;RPK&amp;quot;, and has an aftermarket [[Valmet Assault Rifle Series|Valmet assault rifle]]-style Tech Sights rear sight, an AES-10B carrying handle, and a 40-round capacity (rather than the RPK-74's more appropriate 45-rounder). This time, however, it has the proper wooden handguard and stock rather than the ribbed handguard and synthetic stock of the later RPK-74M, as well as being fitted with a new, lengthened and up-turned charging handle vaguely reminiscent of that from the original [[Galil]]. The barrel is also a proper RPK-74 one instead of the inappropriate Zastava M72 barrel depicted in the first iteration. With the extended mag attachment, it gains a drum magazine that weirdly holds 65 rounds.&lt;br /&gt;
[[File:Soviet RPK-74.jpg|thumb|none|450px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-RPK.jpg|thumb|none|600px|The RPK-74 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==&amp;quot;Dragoon&amp;quot;==&lt;br /&gt;
Added in the June 11, 2018 update, the &amp;quot;Dragoon&amp;quot; sniper rifle is a modified Mosin Nagant derivative, best resembling a Finnish [[Mosin Nagant Rifle#TKIV 85|7.62 TKIV 85]], although the name suggests that it may have been meant to be based on an original [[Mosin Nagant Rifle#Mosin Nagant Rifle|M91 Dragoon rifle]], intended for dragoon troops (mounted infantry). The game files in fact refer the weapon to as &amp;quot;Mosin&amp;quot;. It is unique among ''Black Ops III''’s sniper rifles in that it is reloaded round-by-round, rather than all at once.&lt;br /&gt;
[[File:7.62 TKIV 85.jpg|thumb|none|450px|TKIV 85 - 7.62x53mmR]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Drakon&amp;quot;==&lt;br /&gt;
This odd-looking sniper rifle appears to be a combination of the [[FG42]] and [[WA2000]], along with quite a lot of alcohol. According to the data vault, its Singaporean in origin and is chambered in &amp;quot;7.63x54mm&amp;quot;. Despite this, the magazine (which, given the caliber, would be a single-stack holding around 5 rounds) carries 20 cartridges. &lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[File:1288256728.jpg‎|thumb|none|450px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bo3drakon.jpg|thumb|none|600px|In the future, weapons will be more complex than they have any real right to be.]]&lt;br /&gt;
[[File:BO3-Drakon1.jpg|thumb|none|600px|The Drakon in-game.]]&lt;br /&gt;
[[File:BO3-Drakon2.jpg|thumb|none|600px|Mashing in the new magazine.]]&lt;br /&gt;
[[File:BO3-Drakon3.jpg|thumb|none|600px|Pushing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
The &amp;quot;Locus&amp;quot; bolt-action sniper rifle is primarily based on the [[PGM Mini-Hecate]]. It is stated to be German in origin and chambered for 8.6x70mm, which is the metric size of the .338 Lapua Magnum round.&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Bo3locus.jpg|thumb|none|600px|The Locus in the loadout menu. Note the rounds in the windowed magazine that, as one might expect, never deplete.]]&lt;br /&gt;
[[File:Bo3locus1.jpg|thumb|none|600px|Holding the scoped Locus.]]&lt;br /&gt;
[[File:Bo3locus2.jpg|thumb|none|600px|Looking through the scope.]]&lt;br /&gt;
[[File:Bo3locus3.jpg|thumb|none|600px|Working the straight bolt handle.]]&lt;br /&gt;
[[File:Bo3locus4.jpg|thumb|none|600px|Pulling back the bolt during an empty reload. The magazine contains some bullets, anyway.]]&lt;br /&gt;
[[File:Bo3locus5.jpg|thumb|none|600px|Putting in a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P-06&amp;quot;==&lt;br /&gt;
An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from ''Black Ops II''. Its appearance is primarily based on the [[Kel-Tec RFB]] carbine (interestingly, its &amp;quot;ammoDisplayName&amp;quot; parameter in the game files indicates &amp;quot;.308 RFB&amp;quot;). Data vault info reveals it is Swiss in origin and is chambered for &amp;quot;7.8x50mm RAR&amp;quot;.&lt;br /&gt;
[[File:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bo3p06.jpg|thumb|none|600px|The P-06 in the loadout screen.]]&lt;br /&gt;
[[File:Bo3p06-1.jpg|thumb|none|600px|The rifle in-game.]]&lt;br /&gt;
[[File:Bo3p06-2.jpg|thumb|none|600px|Optic view.]]&lt;br /&gt;
[[File:Bo3p06-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Bo3p06-4.jpg|thumb|none|600px|Pushing the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RSA Interdiction&amp;quot;==&lt;br /&gt;
The &amp;quot;RSA Interdiction&amp;quot; is a futuristic bullpup sniper rifle that was added via a March 2016 update. It is bolt-action in function and is fed by cylinders that swing out to the left and are removed during reloads. The default 6-round cylinder is replaced with an 8-round cylinder when using the Extended Mag attachment. Based on the in-game animations, the rifle shouldn't be able to fire more than 1 round per cylinder, as neither pulling the trigger nor cycling the action rotates the cylinder. It appears to be based on the [[Crye Precision Six12]] revolving shotgun.&lt;br /&gt;
[[File:Crye Precision SIX12 2016.jpg|thumb|none|450px|Crye Precision Six12 - 12 gauge]]&lt;br /&gt;
[[File:RSAInterdiction BO3.jpg|thumb|none|600px|The RSA Interdiction in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XPR-50&amp;quot;==&lt;br /&gt;
The semi-automatic &amp;quot;XPR-50&amp;quot; from ''Black Ops II'', chambered in .50 BMG yet somewhat resembling the bolt-action [[Barrett Model 98 Bravo]], was added via an update in March 2018.&lt;br /&gt;
[[File:0129481.jpg|thumb|none|450px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[File:BO3-XPR50.jpg|thumb|none|600px|The &amp;quot;XPR-50&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[China Lake Launcher]] was added via an update on July 11, 2017. It is referred to as the &amp;quot;MAX-GL&amp;quot;, and is the only non-Specialist grenade launcher in the game.&lt;br /&gt;
[[File:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|425px|China Lake grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BO3-ChinaLake.jpg|thumb|none|600px|The China Lake in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
In the animated intro cutscene of the Zombies map Der Eisendrache, one of the German soldiers uses a [[Panzerschreck]].&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:BO3-Panzerschreck.jpg|thumb|none|600px|A German soldier aims the Panzerschreck.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-53&amp;quot;==&lt;br /&gt;
Based on the [[Carl Gustav M3]], with a [[Heckler &amp;amp; Koch XM25]]-style barrel and an M320 style side opening action. In the campaign, it was referred as RPG in a character's voice. The data vault reveals it is American in origin and fires a &amp;quot;76x126mm&amp;quot; warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the version that can be picked up throughout certain levels, identical to the multiplayer version) known as the &amp;quot;XM-53 DF&amp;quot;, the &amp;quot;DF&amp;quot; standing for &amp;quot;dumb-fire&amp;quot;, as this variant of the weapon lacks any sort of lock-on system (or, for that matter, any sort of sight, with the standard integrated optical sight being removed; despite this, aiming down the nonexistent sight is not just possible, it's ''mandatory'').&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Pre-2015 XM25 pre-production model- 25 x 40mm]]&lt;br /&gt;
[[File:Bo3xm53.jpg|thumb|none|600px|The XM-53 in the loadout menu.]]&lt;br /&gt;
[[File:Bo3-XMLauncher1.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Bo3-XMLauncher2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bo3-XMLauncher3.jpg|thumb|none|600px|Inserting a new shell.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Flashbang&amp;quot;==&lt;br /&gt;
[[File:Bo3-Flash.jpg|thumb|none|600px|The Flashbang in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Frag&amp;quot;==&lt;br /&gt;
[[File:Bo3-Frag.jpg|thumb|none|600px|The Frag grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
German soldiers in the campaign level &amp;quot;Demon Within&amp;quot; throw M24 Stielhandgranates (this is odd, given their use of the standard futuristic weapons) rather enthusiastically at the player character. These grenades can be picked up by the player and threw back. Several stick grenades can also be seen on some Zombie maps.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BO3 M24 01.jpg|thumb|none|600px|A pair of potato mashers on a table.]]&lt;br /&gt;
[[File:BO3 M24 02.jpg|thumb|none|600px|Several stick grenades in the Zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Semtex&amp;quot;==&lt;br /&gt;
[[File:Bo3-semtex.jpg|thumb|none|600px|The Semtex in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smoke Screen&amp;quot;==&lt;br /&gt;
[[File:Bo3-smoke.jpg|thumb|none|600px|The smoke grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2 cm Flakvierling 38==&lt;br /&gt;
The [[Flakvierling 38]] appears on &amp;quot;Der Eisendrache&amp;quot; and &amp;quot;Zetsubou No Shima&amp;quot; Zombie maps.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB.]]&lt;br /&gt;
[[Image:BO3_2flak1.jpg|thumb|none|600px|A Flavierling inside the castle courtyard.]]&lt;br /&gt;
[[Image:BO3_2flak2.jpg|thumb|none|600px|A strayed FlaK on the Japanese island, standing for a [[Type 96 25 mm AT/AA Gun]].]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 37==&lt;br /&gt;
Several Flak 37s can be seen on the Zombie map &amp;quot;Der Eisendrache&amp;quot;. A FlaK is usable during the Easter egg of the Zombies map &amp;quot;Zetsubou No Shima&amp;quot;.&lt;br /&gt;
[[Image:FlaK37.jpg|thumb|none|400px|8.8 cm FlaK 37 (note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles) - 88x571mm R]]&lt;br /&gt;
[[Image:BO3_flak1.jpg|thumb|none|600px|A FlaK outside the castle.]]&lt;br /&gt;
&lt;br /&gt;
==Baker Rifle==&lt;br /&gt;
Several [[Baker Rifle]]s can be seen hanging on the wall of a room on the &amp;quot;Der Eisendrache&amp;quot; map.&lt;br /&gt;
[[Image:BakerRifle.jpg|thumb|none|450px|Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)]]&lt;br /&gt;
[[Image:BO3_JägerRifle.jpg|thumb|none|600px|Out of ammo Tank Dempsey looks at some Baker Rifles which apparently stand in for [[Jaeger Rifle]]s given the Austrian setting.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
Two bent [[Browning_M2#Browning_M2_Aircraft|Browning M2]] Aircraft Machine Guns are mounted on a crashed Boeing B17 &amp;quot;Flying Fortress&amp;quot; on the Zetsubou No Shima map.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:BO3-Browning.jpg|thumb|none|600px|Looking through a scope at the Brownings.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The giant &amp;quot;mothership&amp;quot; encountered at the end of the level &amp;quot;Lotus Towers&amp;quot; is armed with upside-down RIM-116 Rolling Airframe Missile launchers and [[Phalanx CIWS]] installations on its underside.&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[Image:BO3 Phalanx 01.jpg|thumb|none|600px|Maybe the mothership would be harder to shoot down if it wasn't carrying as much anti-aircraft armament as an ''Iowa''-class battleship.]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
[[MG34|MG34 Panzerlauf]] machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level &amp;quot;Demon Within.&amp;quot;&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BO3 MG34 01.jpg|thumb|none|600px|An MG34 Panzerlauf on the knocked out King Tiger in &amp;quot;Demon Within&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
[[MG42]]s appear in &amp;quot;Demon Within;&amp;quot; they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag half-tracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons. It should be noted that the context of the mission is a &amp;quot;dream logic&amp;quot; reconstruction of a WWII battle.&lt;br /&gt;
&lt;br /&gt;
Mounted MG42s are also available in some Zombies DLC maps.&lt;br /&gt;
&lt;br /&gt;
The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable ''World at War'' model, and rather apathetically coughs ammunition out of a position just behind its ejection port.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3 MG42 01.jpg|thumb|none|600px|An MG42 mounted to a fence.]]&lt;br /&gt;
[[File:BO3 MG42 02.jpg|thumb|none|600px|Another one on a halftrack.]]&lt;br /&gt;
[[File:BO3 MG42 03.jpg|thumb|none|600px|The machine gun mounted on a King Tiger.]]&lt;br /&gt;
[[File:BO3 MG42 04.jpg|thumb|none|600px|The MG42 used as an automated turret in the remastered Zombies map &amp;quot;Kino der Toten&amp;quot;. It replaces the [[Type 92 heavy machine gun|Type 92 HMG]] from the original map of ''[[Black Ops]]''.]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
An [[MG131 machine gun]] is mounted on a downed German Heinkel He 177 aircraft in the zombies map &amp;quot;Gorod Krovi&amp;quot;.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:CODBo3-mg131.jpg|thumb|none|600px|The MG131 in-game.]]&lt;br /&gt;
[[file:CODBo3-mg131-2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The unfathomably large APC seen at the end of the first level of the singleplayer campaign is armed with both a pair of &amp;quot;48 Dredge&amp;quot; machine guns and a pair of barely-altered [[Mk 47 Mod 0 Grenade Launcher]]s. The latter are manned by a pair of NPCs who seem rather apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BO3 Mk47 01.jpg|thumb|none|600px|A pair of Mk 47s on a crashed APC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Mk47 02.jpg|thumb|none|600px|A pair of Mk 47 manned by bored (and identical) NPCs in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
Two [[Type 99 cannon]]s are mounted on the crashed &amp;quot;Zero&amp;quot; at the starting point of &amp;quot;Zetsubou No Shima&amp;quot;.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[file:CODBo3-t99c.jpg|thumb|none|600px|The Type 99 mounted on the Zero's wing. Like the B17's Brownings it is bent.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A [[Colt M1911A1]]'s silhouette is visible on the &amp;quot;Arms Grace&amp;quot;, &amp;quot;Armamental Accomplishment&amp;quot;, &amp;quot;Near Death Experience&amp;quot; and &amp;quot;Respin Cycle&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3 GG M1911 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Near Death Experience&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]]'s silhouette is visible on the &amp;quot;Respin Cycle&amp;quot; GobbleGum.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The SPAS on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]]'s silhouette is visible on the &amp;quot;Always Done Swiftly&amp;quot;, &amp;quot;Arms Grace&amp;quot;, &amp;quot;Bullet Boost&amp;quot;, &amp;quot;Shopping Free&amp;quot; and &amp;quot;Head Drama&amp;quot; GobbleGums.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BO3 GG AK 01.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Shopping Free&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AK 02.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Bullet Boost&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon_Breakpoint&amp;diff=1354888</id>
		<title>Ghost Recon Breakpoint</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon_Breakpoint&amp;diff=1354888"/>
		<updated>2020-06-28T20:01:37Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ After 2000-s US Military-issued M4A1 carbines are actually also manufactured by FN. Considering, however, that in-game M4s are supposed to be a part of PMCs arsenal, they could hail from any of many manufacturers...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Ghost Recon Breakpoint&lt;br /&gt;
|picture = ghost recon breapoint cover.jpg&lt;br /&gt;
|caption = Boxart&lt;br /&gt;
|series= [[Tom_Clancy#Ghost_Recon|Ghost Recon]]&lt;br /&gt;
|date= 	4 October 2019&lt;br /&gt;
|developer=Ubisoft Paris&lt;br /&gt;
|platforms=Microsoft Windows, PlayStation 4, Xbox One&lt;br /&gt;
|publisher= Ubisoft&lt;br /&gt;
|genre=Tactical shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Tom Clancy's Ghost Recon Breakpoint''''' is the eleventh installment in the ''Ghost Recon'' franchise and is a narrative sequel to ''[[Ghost Recon Wildlands]]''. It is set in 2025, 6 years after Operation Kingslayer, on the mysterious island of Auroa. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Unlike the weapons in ''[[Ghost Recon Wildlands]]'', weapons have now several variants which have different usage depending on the situation. Players can also find weapon blueprints across the open world, this enables the players to buy them with Skell Credits without the need of having it to drop as a random reward. Assault variants have superior damage over their regular counterparts but cannot equip a suppressor and comes with higher recoil. Tactical variants comes with integrated suppressors with higher accuracy, however they're restricted to semi-auto or three-round bursts.&lt;br /&gt;
&lt;br /&gt;
Shorty variants are shorter barreled best suited for close quarts combat with low recoil but with the cost of having lower range. Scout variants are DMR type weapons that can be used for long range or close range, like the Tactical variants, it's restricted to semi-auto or three-round burst. Compact variants have better mobility while sacrifying some of its weapon stability. Scout variants in the DMR and sniper rifle classes have instead higher mobility.&lt;br /&gt;
&lt;br /&gt;
Signature blueprints are the unique named weapons, they are usually rewarded to the player when they defeat a certain boss or complete a faction mission, some of the blueprints are exclusively found as a random drop in raids.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
In ''Breakpoint'', changing the camera perspective between left or right shoulder views will correspondingly change the player character's stance, swapping between left-handed and right-handed weapon hold. This also affects the way the weapon is held in first person.&lt;br /&gt;
&amp;lt;gallery widths=300px&amp;gt;&lt;br /&gt;
GRB AK47 Rel right 1.jpg|AK-47 held in the right hand.&lt;br /&gt;
GRB AK47 Rel left 1.jpg|AK-47 held in the left hand.&lt;br /&gt;
GRB AK47 Rel right 2.jpg|AK-47 held in the right hand, first person.&lt;br /&gt;
GRB AK47 Rel left 2.jpg|AK-47 held in the left hand, first person.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==AMT Hardballer .45 Longslide==&lt;br /&gt;
The [[AMT Hardballer Longslide]] was added in the title update 1.1.0 to coincide with the [[The Terminator|Terminator]] event. It appears as the Stainless Extended .45 alongside its laser used in the movie. The blueprint can be bought from Maria's shop for 8000 Skell credits. Interestingly enough, the player is able to equip a suppressor on the AMT by pressing the suppressor equip button during gameplay. However there are no customization options for the AMT in Gunsmith.&lt;br /&gt;
[[Image:ED 45.jpg|thumb|none|400px|AMT Hardballer Longslide with laserlock sight as used in the film - .45 ACP]]&lt;br /&gt;
[[File:GR Breakpoint Stainless Extended 45.jpg|thumb|none|600px|The AMT Hardballer in Gunsmith.]]&lt;br /&gt;
[[File:GR Breakpoint Stainless Extended 45 Overview.jpg|thumb|none|600px|Nomad holding the AMT Hardballer.]]&lt;br /&gt;
[[File:GR Breakpoint Stainless Extended 45 Third Person ADS.jpg|thumb|none|600px|Aiming the AMT Hardballer in  third person.]]&lt;br /&gt;
[[File:GR Breakpoint Stainless Extended 45 First Person ADS.jpg|thumb|none|600px|Aiming the AMT Hardballer in first person.]]&lt;br /&gt;
[[File:GR Breakpoint Stainless Extended 45 Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] appears in the game as the &amp;quot;M9&amp;quot;. The blueprint can be found in Infinity, located in the Skell Technology Head Office. A unique M9 called Gibson's M9 is rewarded to the player when they complete the faction mission Loss Of Innocence for the Outcasts. It's two-tone and gold plated, including its unique suppressor with a cover attached to it.&lt;br /&gt;
[[File:M9A1flipside.jpg|thumb|350px|none|Beretta M9A1 (right side) - 9x19mm]]&lt;br /&gt;
[[File:GRB m9 menu 1.jpg|thumb|none|600px|The M9A1 in customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint Gibson's M9.jpg|thumb|none|600px|Gibson's M9 in Gunsmith.]]&lt;br /&gt;
[[File:GRB m9 holding 1.jpg|thumb|none|600px|The Beretta in-game.]]&lt;br /&gt;
[[File:GRB m9 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB m9 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB m9 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint Gibson's M9 Overview.jpg|thumb|none|600px|Nomad holding Gibson's M9.]]&lt;br /&gt;
[[File:GR Breakpoint Gibson's M9 Third Person ADS.jpg|thumb|none|600px|Aiming Gibson's M9 in third person.]]&lt;br /&gt;
[[File:GR Breakpoint Gibson's M9 First Person ADS.jpg|thumb|none|600px|Aiming Gibson's M9 in first person.]]&lt;br /&gt;
[[File:GR Breakpoint Gibson's M9 Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm Special Duty==&lt;br /&gt;
The [[Beretta Px4 Storm Special Duty]] appears in the game as the &amp;quot;PX4&amp;quot;. The blueprint can be found in Lake Country, located in Red Viper Outpost. &lt;br /&gt;
[[file:PX4 SD.jpg|thumb|none|350px|Beretta Px4 Storm SD (Special Duty) with extended, non-threaded barrel - .45 ACP]]&lt;br /&gt;
[[File:GRB PX4 menu 1.jpg|thumb|none|600px|The Px4 in customization menu.]]&lt;br /&gt;
[[File:GRB px4 holding.jpg|thumb|none|600px|Holding the Px4 in the game.]]&lt;br /&gt;
[[File:GRB px4 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB px4 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB px4 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Caracal F==&lt;br /&gt;
The [[Caracal F]] appears in the game as the F40, the same name under which it appeared in ''[[Splinter Cell: Blacklist]]''. The blueprint can be found in Channels, located in the Navy Fuelling Station.&lt;br /&gt;
[[file:CaracalF.jpg|thumb|none|350px|Caracal F - 9x19mm]]&lt;br /&gt;
[[File:GRB-CaracalF menu 1.jpg|thumb|none|600px|The pistol in customization menu.]]&lt;br /&gt;
[[File:GRB-CaracalF holding.jpg|thumb|none|600px|The Caracal in-game.]]&lt;br /&gt;
[[File:GRB-CaracalF aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-CaracalF aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-CaracalF rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN USG==&lt;br /&gt;
The [[FN Five-seveN USG]] appears in the game as the 5.7 USG, sharing its name with several Ubisoft titles. The blueprint can be found in the Hybrid Engine Factory in Wild Coast.&lt;br /&gt;
[[file:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG (U.S. Government) model - 5.7x28mm FN.]]&lt;br /&gt;
[[File:GRB-FiveseveN menu 1.jpg|thumb|none|600px|The Five-seveN in the customization menu.]]&lt;br /&gt;
[[File:GRB-FiveseveN holding.jpg|thumb|none|600px|Holding the Five-seveN in-game.]]&lt;br /&gt;
[[File:GRB-FiveseveN aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-FiveseveN aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-FiveseveN rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
===&amp;quot;SC IS HDG&amp;quot;===&lt;br /&gt;
[[File:GRB SC IS HDG menu.jpg|thumb|none|600px|The SC IS HDG in the customization menu.]]&lt;br /&gt;
[[File:GRB SC IS HDG hold.jpg|thumb|none|600px|Holding the SC IS HDG in-game.]]&lt;br /&gt;
[[File:GRB SC IS HDG aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB SC IS HDG aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB SC IS HDG rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNX-45==&lt;br /&gt;
The [[FN FNX-45]] appears in the game as the P45T. The blueprint can be found in the Chem-Extraction Complex in Mount Hodgson.&lt;br /&gt;
[[File:FNX-45 Tactical FDE.jpg|thumb|none|350px|FNX-45 Tactical FDE - .45 ACP]]&lt;br /&gt;
[[File:GRB-FNP45 menu 1.jpg|thumb|none|600px|The FNX in the customization menu.]]&lt;br /&gt;
[[File:GRB-FNP45 holding.jpg|thumb|none|600px|The FNX-45 in-game.]]&lt;br /&gt;
[[File:GRB-FNP45 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-FNP45 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-FNP45 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]].&lt;br /&gt;
[[file:SOCOM.jpg|thumb|none|350px|Airsoft Heckler &amp;amp; Koch Mk 23 Mod 0 Phase II Prototype (note front grip grooves, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[File:GRB Mark 23 menu.jpg|thumb|none|600px|The Mark 23 in customization menu.]]&lt;br /&gt;
[[File:GRB Mark 23 hold 1.jpg|thumb|none|600px|Holding the Mark 23 in-game.]]&lt;br /&gt;
[[File:GRB Mark 23 hold 2.jpg|thumb|none|600px|Holding the Mark 23 in-game.]]&lt;br /&gt;
[[File:GRB Mark 23 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Mark 23 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Mark 23 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical]] appears in the game under its real name rather than by its German military designation as in ''[[Ghost Recon Wildlands]]''. The blueprint can be found in Smuggler Coves, in Outpost Red Tiger.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:GRB-USPTactical menu 1.jpg|thumb|none|600px|The USP in customization menu.]]&lt;br /&gt;
[[File:GRB-USPTactical holding.jpg|thumb|none|600px|Holding the USP in-game.]]&lt;br /&gt;
[[File:GRB-USPTactical aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-USPTactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-USPTactical rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
The [[IMI Desert Eagle]] appears in the game under its real name. The blueprint can be found in Howard Airfield in Sinking Country.&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|350px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:GRB-DesertEagle menu 1.jpg|thumb|none|600px|The Desert Eagle in the customization menu.]]&lt;br /&gt;
[[File:GRB-DesertEagle holding.jpg|thumb|none|600px|Holding the Desert Eagle in the game.]]&lt;br /&gt;
[[File:GRB-DesertEagle aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-DesertEagle aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-DesertEagle rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] with a railed frame appears in the game as the M1911. The blueprint can be found in the Mining Control Centre in Mount Hodgson.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:GRB-M1911 menu 1.jpg|thumb|none|600px|The M1911 in the customization menu.]]&lt;br /&gt;
[[File:ColtRailGun.jpg|thumb|none|350px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
[[File:GRB-M1911 holding.jpg|thumb|none|600px|The M1911 pistol in-game.]]&lt;br /&gt;
[[File:GRB-M1911 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-M1911 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-M1911 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sharp Thunder&amp;quot;==&lt;br /&gt;
The Sharp Thunder is the personal sidearm of Cole D. Walker portrayed by [[Jon Bernthal]]. It's noted to be a fictional design in the official ''Ghost Recon Breakpoint'' cosplay guide released by Ubisoft. He is first seen using it to kill Weaver. The weapon and its blueprint is awarded when the player complete the main story mission Brother VS Brother.&lt;br /&gt;
[[file:170323_large.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 629 Stealth Hunter - .44 Magnum (for comparison)‎]]&lt;br /&gt;
[[File:GRB Revolver Walkera menu 1.jpg|thumb|none|600px|The magnum revolver in the customization menu.]]&lt;br /&gt;
[[File:GRB Revolver Walkera holding.jpg|thumb|none|600px|The revolver in the hands of a Ghost.]]&lt;br /&gt;
[[File:GRB Revolver Walkera aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Revolver Walkera aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Revolver Walkera rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB-Walker'sRevolver-2.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) aims the revolver against Weaver.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer M17 MHS==&lt;br /&gt;
The [[SIG-Sauer M17 MHS]] appears in the game as the P320. The blueprint can be found in a Behemoth Defense Area in Seal Islands.&lt;br /&gt;
[[File:SIG-P320-FS-MHS.jpg|thumb|none|350px|XM17 MHS with 21-round magazine - 9x19mm]]&lt;br /&gt;
[[File:GRB-P320 menu 1.jpg|thumb|none|600px|The M17 in the customization menu.]]&lt;br /&gt;
[[File:GRB-P320 holding.jpg|thumb|none|600px|Holding the SIG M17 in the game.]]&lt;br /&gt;
[[File:GRB-P320 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-P320 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-P320 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P227==&lt;br /&gt;
The [[SIG-Sauer P227]] appears in the game under its real name. It briefly serves as Nomad's only weapon following the Ghosts' failed infiltration of the Auroa Archipelago at the start of the game and serves as his only weapon in cutscenes. The blueprint can be find in a Behemoth Defense Area in Wild Coast. A unique variant of the P227 called Survival was a Battle Reward during season 1. It's carved with several tally marks, its grip panels are half wood and half leather, and its suppressor is covered in a leather wrap.&lt;br /&gt;
[[File:227-Nitron-Detail-L.jpg|thumb|350px|none|SIG-Sauer P227 - .45 ACP]]&lt;br /&gt;
[[File:GRB-P227 menu 1.jpg|thumb|none|600px|The SIG in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint P227 Survival.jpg|thumb|none|600px|The P227 Survival in Gunsmith.]]&lt;br /&gt;
[[File:GRB-P227 HOLDING.jpg|thumb|none|600px|The P227 in-game.]]&lt;br /&gt;
[[File:GRB-P227 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-P227 AIM.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-P227 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB-P227 survival.jpg|thumb|none|600px|The SIG-Sauer P227 - Survival variant. It has a unique suppressor model but otherwise is the same as the base pistol stats-wise.]]&lt;br /&gt;
[[File:GR Breakpoint P227 Survival Third Person ADS.jpg|thumb|none|600px|Aiming the P227 Survival in third person.]]&lt;br /&gt;
[[File:GR Breakpoint P227 Survival First Person ADS.jpg|thumb|none|600px|Aiming the P227 Survival in first person.]]&lt;br /&gt;
[[File:GR Breakpoint P227 Survival Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB-P227-2.jpg|thumb|none|600px|Nomad takes a P227 off a deceased Ghost.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The [[SilencerCo Maxim 9]].&lt;br /&gt;
[[File:Maxim9.jpg|thumb|350px|none|SilencerCo Maxim 9 - 9x19mm]]&lt;br /&gt;
[[File:GRB Maxim 9 menu.jpg|thumb|none|600px|The pistol in customization menu.]]&lt;br /&gt;
[[File:GRB Maxim 9 hold.jpg|thumb|none|600px|The Maxim 9 in-game.]]&lt;br /&gt;
[[File:GRB Maxim 9 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Maxim 9 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Maxim 9 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD-9 Mod.2 Tactical==&lt;br /&gt;
The [[Springfield_Armory_XD#Springfield_Armory_XD_Mod.2|Springfield Armory XD-9 Mod.2]] appears in the game as the C-SFP. The blueprint can be found in Skell Security Operations in Lake Country.&lt;br /&gt;
[[file:XD9 Mod2 5.jpg|thumb|none|350px|Springfield Armory XD-9 Mod.2 5&amp;quot; Tactical - 9x19mm]]&lt;br /&gt;
[[File:GRB-XD9 menu 1.jpg|thumb|none|600px|The XD in the customization menu.]]&lt;br /&gt;
[[File:GRB-XD9 holding.jpg|thumb|none|600px|Holding the XD-9 in-game.]]&lt;br /&gt;
[[File:GRB-XD9 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB-XD9 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB-XD9 rel 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears in the game as the Scorpion EVO3.&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:GRB Scorpion Evo 3 A1 holding.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3 A1.]]&lt;br /&gt;
[[File:GRB Scorpion Evo 3 A1 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Scorpion Evo 3 A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Scorpion Evo 3 A1 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB Scorpion Evo 3 A1 menu 1.jpg|thumb|none|600px|The Scorpion EVO3 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===CZ Scorpion Evo 3 S1===&lt;br /&gt;
A variant of the weapon with a telescoping stock, long barrel, and an M-LOK handguard appears as the Scorpion EVO3 CQC, it can be unlocked by reaching level 10 in the Panther class. Another variant of the CQC variant, the EVO3 Tactical comes equipped with a different stock with a shorter handguard and an integrated suppressor. The EVO3 Tactical fires in three-round bursts and semi-automatic.&lt;br /&gt;
[[File:MSR Cz Scorp evo3 s1 carbine.jpg|thumb|none|350px|CZ Scorpion Evo 3 S1 carbine with Extended M-LOK Handguard. - 9x19mm]]&lt;br /&gt;
[[File:GRB EVO3 CQC menu 1.jpg|thumb|none|600px|The Scorpion EVO3 CQC in the customization menu.]]&lt;br /&gt;
[[File:GRB Scorpion EVO3 Tactical menu.jpg|thumb|none|600px|The Scorpion EVO3 Tactical in the customization menu.]]&lt;br /&gt;
[[File:GRB EVO3 CQC hold.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3 A1.]]&lt;br /&gt;
[[File:GRB EVO3 CQC aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB EVO3 CQC aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB EVO3 CQC rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB Scorpion EVO3 Tactical hold.jpg|thumb|none|600px|A Ghost wields the Scorpion Evo 3.]]&lt;br /&gt;
[[File:GRB Scorpion EVO3 Tactical aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Scorpion EVO3 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Scorpion EVO3 Tactical rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
The [[FN P90 TR]] appears in the game as the P90. The blueprint can be found in a Behemoth Defense Area in Good Hope Mountain. A unique variant, Flycather's P90 is awarded to the player when they kill Flycatcher, one of the Walker's four lieutenants.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|350px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
[[File:GRB P90TR menu 1.jpg|thumb|none|600px|The P90 in the customization menu.]]&lt;br /&gt;
[[File:GRB P90TR holding.jpg|thumb|none|600px|A Ghost wields the P90.]]&lt;br /&gt;
[[File:GRB P90TR aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB P90TR aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB P90TR rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] appears in the game as the MP5. The blueprint can be found in Maunga Nui Eco Park in Liberty. A unique variant of the MP5 called the MP5 SHD is awarded to players who've played ''[[The Division 2]]''. Like the LVOA-C Division from ''[[Ghost Recon Wildlands]]'', it comes with a white and orange Division motif.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5 MLI - 9x19mm]]&lt;br /&gt;
[[File:GRB MP5 menu 1.jpg|thumb|none|600px|The MP5 in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint MP5 SHD.jpg|thumb|none|600px|The MP5 SHD in Gunsmith.]]&lt;br /&gt;
[[File:GRB MP5 holds.jpg|thumb|none|600px|A Ghost wields the MP5.]]&lt;br /&gt;
[[File:GRB MP5 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MP5 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MP5 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint MP5 SHD Overview.jpg|thumb|none|600px|Nomad holding the MP5 SHD.]]&lt;br /&gt;
[[File:GR Breakpoint MP5 SHD Third Person ADS.jpg|thumb|none|600px|Aiming the MP5 SHD in third person.]]&lt;br /&gt;
[[File:GR Breakpoint MP5 SHD First Person ADS.jpg|thumb|none|600px|Aiming the MP5 SHD in first person.]]&lt;br /&gt;
[[File:GR Breakpoint MP5 SHD Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears in the game as the MP7. The blueprint can be found in Outpost Black Tiger in New Argyle.&lt;br /&gt;
[[File:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight, 40-round magazine, and stock extended - 4.6x30mm]]&lt;br /&gt;
[[File:GRB mp7 menu 1.jpg|thumb|none|600px|The MP7 in the customization menu.]]&lt;br /&gt;
[[File:GRB mp7 hold.jpg|thumb|none|600px|A Ghost wields the MP7.]]&lt;br /&gt;
[[File:GRB mp7 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB mp7 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB mp7 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] appears in the game under its real name. The blueprint can be found in Longford Farm in Fen Bog.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:GRB-UMP45 menu 1.jpg|thumb|none|600px|The UMP in the customization menu.]]&lt;br /&gt;
[[File:GRB UMP hold.jpg|thumb|none|600px|A Ghost wields the UMP.]]&lt;br /&gt;
[[File:GRB UMP aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB UMP aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB UMP rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi|IMI Uzi]]. Weapons added with the [[The Terminator|Terminator]] event. January 2020.&lt;br /&gt;
[[file:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[File:GRB UZI menu.jpg|thumb|none|600px|The IMI Uzi in the customization menu.]]&lt;br /&gt;
[[File:GRB UZI hold.jpg|thumb|none|600px|A Ghost wields the IMI Uzi.]]&lt;br /&gt;
[[File:GRB UZI aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB UZI aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB UZI rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|PP-19-01 Vityaz-SN]] appears in the game as the SN-9mm. The blueprint can be found in the Infinity Transportation Hub in Infinity.&lt;br /&gt;
[[File:VityazsnOSN.jpg|thumb|none|350px|PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm]]&lt;br /&gt;
[[File:GRB Vityaz-SN menu 1.jpg|thumb|none|600px|The Vityaz-SN in the customization menu.]]&lt;br /&gt;
[[File:GRB Vityaz-SN hold.jpg|thumb|none|600px|A Ghost wields the Vityaz-SN.]]&lt;br /&gt;
[[File:GRB Vityaz-SN aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Vityaz-SN aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Vityaz-SN rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] Gen 2 appears in the game under its real name, yet still shown with an MPX prototype's telescoping stock and top rail like in ''[[Ghost Recon Wildlands]]''. The blueprint is awared to the player when they complete the sidemission Firepower found in Whaler's Bay.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|350px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:MPX SS2013.jpg|thumb|none|350px|SIG-Sauer MPX, prototype model - 9x19mm]]&lt;br /&gt;
[[File:GRB MPX menu 1.jpg|thumb|none|600px|The MPX in the customization menu.]]&lt;br /&gt;
[[File:GRB MPX hold.jpg|thumb|none|600px|A Ghost wields the MPX.]]&lt;br /&gt;
[[File:GRB MPX aim 1.jpg|thumb|none|600px|Aigming.]]&lt;br /&gt;
[[File:GRB MPX aim.jpg|thumb|none|600px|The host aims through the sights.]]&lt;br /&gt;
[[File:GRB MPX rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-C===&lt;br /&gt;
A variant of the MPX called the MPX Tactical comes with a longer handguard and an integrated suppressor; the overall model is reminiscent of the prototype version of the [[SIG-Sauer MPX Carbine|MPX Carbine]]. It can be found as a random drop in the Golem Island raid.&lt;br /&gt;
[[File:MPX-C silencer kit.jpg|thumb|none|400px|SIG-Sauer MPX-C prototype with optional suppressor kit - 9x19mm]]&lt;br /&gt;
[[File:GRB MPX Tactical hold.jpg|thumb|none|600px|Holding the MPX Tactical in-game.]]&lt;br /&gt;
[[File:GRB MPX Tactical menu.jpg|thumb|none|600px|The MPX Tactical in the customization menu.]]&lt;br /&gt;
[[File:GRB MPX Tactical aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MPX Tactical aim 2.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MPX Tactical rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The [[KRISS Vector]] appears in the game under its real name. It is one of Ghost operator Fury's default weapons.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:GRB Vectror menu 1.jpg|thumb|none|600px|The Vector in the customization menu.]]&lt;br /&gt;
[[File:GRB Vectror hold.jpg|thumb|none|600px|A Ghost wields the Vector.]]&lt;br /&gt;
[[File:GRB Vectror aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Vectror aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Vectror rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===KRISS Vector CBR===&lt;br /&gt;
The 16&amp;quot; carbine version, the Vector CBR, appears as the Vector Shorty. The in-game model uses the receiver of the base full-auto Gen I Vector, but with the barrel shroud of a semi-auto Gen II Vector CRB Enhanced; it has an extended handguard covering a large portion of the barrel shroud, as well as a Magpul CTR stock. It was available as a Battle Reward during Act 2.&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:KRISS VECTOR GEN-II CRB BL-PL.jpg|thumb|none|451px|Gen II KRISS USA Vector CRB Enhanced - .45 ACP]]&lt;br /&gt;
[[File:GRB Vector Shorty menu.jpg|thumb|none|600px|The Vector in the customization menu.]]&lt;br /&gt;
[[File:GRB Vector Shorty hold 1.jpg|thumb|none|600px|A Ghost wields the Vector.]]&lt;br /&gt;
[[File:GRB Vector Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Vector Shorty aim 3.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Vector Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
The same AK hybrid from ''[[Ghost Recon Wildlands]]'', a combination of the [[AK-47]] and [[MPi-KM-72]], returns as the AK47. The blueprint can be found in a Behemoth Defense Area in Fen Bog. &lt;br /&gt;
[[File:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MPIKM72Wood.jpg|thumb|none|350px|MPi-KM-72 - 7.62x39mm]]&lt;br /&gt;
[[File:GRB AK47 menu 1.jpg|thumb|none|600px|The AK-47 in the customization menu.]]&lt;br /&gt;
[[File:GRB AK47 hold.jpg|thumb|none|600px|A Ghost wields the AK-47.]]&lt;br /&gt;
[[File:GRB AK47 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK47 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK47 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AK47 Assault&amp;quot;===&lt;br /&gt;
A variant of the AK-47, the AK47 Assault can be found as a random drop in the Golem Island raid and is fitted with Zenitco furniture.&lt;br /&gt;
[[File:GRB AK47 Assault menu.jpg|thumb|none|600px|The AK-47 Assault with Zenitco furniture in the customization menu.]]&lt;br /&gt;
[[File:GRB AK47 Assault hold.jpg|thumb|none|600px|A Ghost wields the AK47 Assault.]]&lt;br /&gt;
[[File:GRB AK47 Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK47 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK47 Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The 2012 prototype of the [[AK-12]] appears in the game as the AK12.&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|350px|Prototype AK-12 - 5.45x39mm, 2012 model]]&lt;br /&gt;
[[File:GRB AK12 hold.jpg|thumb|none|600px|A Ghost wields the AK-12.]]&lt;br /&gt;
[[File:GRB AK12 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK12 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB AK12 menu 1.jpg|thumb|none|600px|The AK-12 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] appears in the game as the AK74. The railed handguard from ''[[Ghost Recon Wildlands]]'' has been replaced by a standard synthetic handguard, meaning the AK-74 lacks the ability to attach underbarrel accessories this time around.&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|350px|Bulgarian manufactured AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:GRB AK74 hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]]&lt;br /&gt;
[[File:GRB AK74 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK74 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK74 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB AK74 menu 1.jpg|thumb|none|600px|The AK-74 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===FAB Defense AK-74===&lt;br /&gt;
The AK-74 with a Troy Industries handguard, FAB Defense GL Core stock, FAB Defense AK Picatinny dust cover and an unusuable FAB Defense AK-Podium pistol grip bipod appears as the AK74 Assault. It was a one of the Battle Rewards during Act 1.&lt;br /&gt;
[[File:GRB AK74 assault menu 1.jpg|thumb|none|600px|The AK-74 in the customization menu.]]&lt;br /&gt;
[[File:GRB AK74 assault hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]]&lt;br /&gt;
[[File:GRB AK74 assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK74 assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK74 assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AK74 Scout&amp;quot;===&lt;br /&gt;
The AK-74 Scout appears identical to its Assault counterpart, with the exception to its different stock and a handguard based on a Dissident Arms one. It was available as a random reward by opening Battle Crates via the Battle Rewards.&lt;br /&gt;
[[File:GRB AK74 Scout hold.jpg|thumb|none|600px|A Ghost wields the AK-74.]]&lt;br /&gt;
[[File:GRB AK74 Scout aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AK74 Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AK74 Scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB AK74 Scout menu.jpg|thumb|none|600px|The AK-74 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Armalite AR-18==&lt;br /&gt;
The [[Armalite AR-18]]. Weapons added with the [[The Terminator|Terminator]] event. January 2020 (update 1.1.0). Available as a reward for level 19 event. The weapon can be equipped with a suppressor, optical sights, and an enlarged magazine.&lt;br /&gt;
[[File:AR-18.jpg|thumb|none|350px|Armalite AR-18 - 5.56x45mm]]&lt;br /&gt;
[[File:GRB AR18 menu.jpg|thumb|none|600px|The AR-18 in the customization menu.]]&lt;br /&gt;
[[File:GRB AR18 hold.jpg|thumb|none|600px|The AR-18 in-game.]]&lt;br /&gt;
[[File:GRB AR18 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AR18 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AR18 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-200==&lt;br /&gt;
The [[Beretta ARX-200]] appears as the ARX200, one of the newer weapons added to the Battle Rewards. It was available as a reward in Act 2. Despite the blueprint thumbnail showing its correct magazine, the ARX-200 oddly uses the SCAR-H magazine for its in-game model.&lt;br /&gt;
[[File:ARX200.jpg|thumb|none|350px|Beretta ARX-200 - 7.62x51mm]]&lt;br /&gt;
[[File:GRB ARX200 menu.jpg|thumb|none|600px|The Beretta ARX-200 in the customization menu. Note the SCAR-H magazine.]]&lt;br /&gt;
[[File:GRB ARX200 hold.jpg|thumb|none|600px|A Ghost wields the Beretta ARX-200.]]&lt;br /&gt;
[[File:GRB ARX200 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB ARX200 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB ARX200 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] carbine appears in the game under its real name. It is fitted with appears to be an airsoft clone of the KAC RAS handguard. The blueprint can be found in a Behemoth Defense Area in Channels.&lt;br /&gt;
[[File:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GRB M4A1 hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]]&lt;br /&gt;
[[File:GRB M4A1 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4A1 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB M4A1 menu 1.jpg|thumb|none|600px|The M4A1 in the customization menu. Note the KAC RAS style handguard depicted with eight vent holes instead of the proper seven. Some airsoft clones of the KAC RAS have this vent hole configuration suggesting that the in game model might have been modeled after an airsoft item.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 0===&lt;br /&gt;
Modifying the M4A1 with a short barrel turns it into a [[Mk 18 Mod 0]]. Another Mk 18 with a suppressor and Troy Industries Battle Ax CQB buttstock is seen in the hands of a Ghost on a loading screen.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|350px|Mk 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[File:GRB-Mk18Mod0-World.jpg|thumb|none|600px|Nomad holding the Mk 18 Mod 0.]]&lt;br /&gt;
[[File:GRB-Mk18Mod0-LoadingScreen.jpg|thumb|none|600px|In the lower right corner can be seen Nomad with what looks like a SIG 516 CQB and another Ghost beside him with the Mk 18 Mod 0. The weapons used by the other two Ghosts behind them are too non-descript to ID.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Block II===&lt;br /&gt;
The [[M4A1 Block II]] with a Daniel Defense RIS II FSP handguard, a Vltor EMOD stock, and a Rhino R-23 magwell grip appears as the M4A1 Assault. It was one of the Battle Rewards during Act 1. Another variant of the M4A1 Assault called the Valor was available as a pre-order bonus.&lt;br /&gt;
[[File:M4A1-RISII-FSP.jpg|thumb|none|350px|An M4A1 SOPMOD Block II fitted with the Daniel Defense RIS II FSP rail forearm - 5.56x45mm]]&lt;br /&gt;
[[File:GRB M4A1 Assault hold.jpg|thumb|none|600px|A Ghost wields the M4A1.]]&lt;br /&gt;
[[File:GRB M4A1 Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4A1 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4A1 Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB M4A1 Assault menu.jpg|thumb|none|600px|The M4A1 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===NDAD SURG 8===&lt;br /&gt;
The Nous Defions Arsenal Democracy (NDAD) Suppressor Upper Receiver Group (SURG) appears as the M4A1 Tactical. It can only be fired in three-round burst and semi-automatic despite the lower receiver being modelled with a full auto marking. It was a one of the Battle Rewards during Act 1.&lt;br /&gt;
[[File:NDAD SURG 8.jpg|thumb|none|350px|NDAD SURG 8 - 5.56x45mm]]&lt;br /&gt;
[[File:GRB M4A1 Tactical menu 1.jpg|thumb|none|600px|The NDAD SURG 8 in the customization menu.]]&lt;br /&gt;
[[File:GRB M4A1 Tactical hold.jpg|thumb|none|600px|A Ghost wields the NDAD SURG 8.]]&lt;br /&gt;
[[File:GRB M4A1 Tactical aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4A1 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4A1 Tactical rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the 805 BREN. It is seen used by the Wolves in the cinematic trailer and can also seen being attached to a drone. The blueprint is located in Camp Tiger in Sinking Country.&lt;br /&gt;
[[File:CZ805BREN_variant.jpg|thumb|none|350px|CZ 805 BREN A1. 5,56x45mm NATO]]&lt;br /&gt;
[[File:GRB CZ 805 BREN menu 1.jpg|thumb|none|600px|The 805 BREN A1 in the customization menu.]]&lt;br /&gt;
[[File:GRB CZ 805 BREN holdi.jpg|thumb|none|600px|A Ghost wields the 805 BREN A1.]]&lt;br /&gt;
[[File:GRB CZ 805 BREN aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB CZ 805 BREN aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB CZ 805 BREN rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Wolves grb.jpg|thumb|none|600px|Wolves with CZ 805 BRENs in Breakpoint's official trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] appears in the game as the &amp;quot;SC-20K&amp;quot;, a name it appeared under in multiple ''Splinter Cell'' games. The blueprint can be found in the Bald Peak Mine in Mount Hodgson.&lt;br /&gt;
[[file:FN_F2000_tactical.jpg|thumb|none|350px|FN F2000 Tactical TR with CAA FVG5 folding foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB FN F2000 Tactical menu 1.jpg|thumb|none|600px|The F2000 Tactical in the customization menu.]]&lt;br /&gt;
[[File:GRB FN F2000 Tactical hold.jpg|thumb|none|600px|A Ghost wields the F2000 Tactical.]]&lt;br /&gt;
[[File:GRB FN F2000 Tactical aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB FN F2000 Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB FN F2000 Tactical rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H LB]] appears in the game as the MK17. The blueprint can be found in the Garbage Dump in Windy Island. A variant with a ''[[Ghost Recon: Future Soldier]]''-themed skin and its blueprint can be unlocked through the Ubisoft Club. &lt;br /&gt;
[[File:SCAR-H Long Barrel.jpg|thumb|none|350px|Third Generation FN SCAR-H Long Barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB FN SCAR-H menu 1.jpg|thumb|none|600px|The FN SCAR-H in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint MK17 GRFS.jpg|thumb|none|600px|The MK17 GRFS in Gunsmith.]]&lt;br /&gt;
[[File:GRB FN SCAR-H hold.jpg|thumb|none|600px|A Ghost wields the FN SCAR-H.]]&lt;br /&gt;
[[File:GRB FN SCAR-H aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB FN SCAR-H aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB FN SCAR-H rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint MK17 GRFS Overview.jpg|thumb|none|600px|Nomad holding the MK17 GRFS.]]&lt;br /&gt;
[[File:GR Breakpoint MK17 GRFS Third Person ADS.jpg|thumb|none|600px|Aiming the MK17 GRFS in third person.]]&lt;br /&gt;
[[File:GR Breakpoint MK17 GRFS First Person ADS.jpg|thumb|none|600px|Aiming the MK17 GRFS in first person.]]&lt;br /&gt;
[[File:GR Breakpoint MK17 GRFS Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-SC===&lt;br /&gt;
The [[FN SCAR PDW|FN SCAR-SC]] appears as the MK17 Shorty. However, it is depicted as being chambered in 7.62x51mm like the base SCAR-H, whereas the real SCAR-SC only exists in 5.56x45mm.&lt;br /&gt;
[[File:SCAR-SC.jpg|thumb|none|350px|FN SCAR-SC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB MK17 Shorty menu.jpg|thumb|none|600px|The MK17 Shorty in the customization menu.]]&lt;br /&gt;
[[File:GRB MK17 Shorty hold.jpg|thumb|none|600px|Holding the MK17 Shorty in-game.]]&lt;br /&gt;
[[File:GRB MK17 Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK17 Shorty aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK17 Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Vltor CASV-SCAR===&lt;br /&gt;
The SCAR-H with Vltor CASV-SCAR furniture appears as the MK17 Assault, it was available as a random reward by opening a Battle Crate via the Battle Rewards.&lt;br /&gt;
[[File:Vltor CASV SCAR 17.jpg|thumb|none|450px|A SCAR 17S with Vltor CASV furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB MK17 Assault menu.jpg|thumb|none|600px|The FN SCAR-H in the customization menu.]]&lt;br /&gt;
[[File:GRB MK17 Assault hold.jpg|thumb|none|600px|A Ghost wields the FN SCAR-H.]]&lt;br /&gt;
[[File:GRB MK17 Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK17 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK17 Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game rather inaccurately as the G36C. The blueprint can be found in the Air Chassis Factory in Whalers Bay.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm, for comparison.]]&lt;br /&gt;
[[File:GRB Heckler &amp;amp; Koch G36K menu 1.jpg|thumb|none|600px|The G36K in the customization menu.]]&lt;br /&gt;
[[File:GRB Heckler &amp;amp; Koch G36K holdi.jpg|thumb|none|600px|A Ghost wields the G36K.]]&lt;br /&gt;
[[File:GRB Heckler &amp;amp; Koch G36K aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Heckler &amp;amp; Koch G36K aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Heckler &amp;amp; Koch G36K rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] with an adjustable buttstock and [[SL8]]-style carry handle appears in the game as the &amp;quot;G36C Scout.&amp;quot; Its blueprint can be unlocked from the Ubisoft Club.&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|350px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[File:H&amp;amp;KSL8BlackTacticalMod.jpg|thumb|none|350px|Heckler &amp;amp; Koch SL8-1 - 5.56x45mm]]&lt;br /&gt;
[[File:GRB g36c scout menu 1.jpg|thumb|none|600px|The G36 in the customization menu.]]&lt;br /&gt;
[[File:GRB g36c scout hold.jpg|thumb|none|600px|A Ghost wields the G36.]]&lt;br /&gt;
[[File:GRB g36c scout aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB g36c scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB g36c scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416F== &lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416F]] appears in the game as the 416. A variant of the 416 called the Black Ice with its titular season skin from ''[[Rainbow Six: Siege]]'' can be unlocked from the Ubisoft Club.&lt;br /&gt;
[[File:HK416F Standard.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416F standard model with 14.5&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:GRB 416 menu.jpg|thumb|none|600px|The HK416 in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint 416 Black Ice.jpg|thumb|none|600px|The 416 Black Ice in Gunsmith.]]&lt;br /&gt;
[[File:GRB 416 hold.jpg|thumb|none|600px|A Ghost wields the HK416.]]&lt;br /&gt;
[[File:GRB 416 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 416 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 416 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint 416 Black Ice Overview.jpg|thumb|none|600px|Nomad holding the 416 Black Ice.]]&lt;br /&gt;
[[File:GR Breakpoint 416 Black Ice Third Person ADS.jpg|thumb|none|600px|Aiming the 416 Black Ice in third person.]]&lt;br /&gt;
[[File:GR Breakpoint 416 Black Ice First Person ADS.jpeg|thumb|none|600px|Aiming the 416 Black Ice in first person.]]&lt;br /&gt;
[[File:GR Breakpoint 416 Black Ice Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Hera Arms CQR===&lt;br /&gt;
The HK416F with Hera Arms CQR furniture appears as the 416 Shorty and the grip from the same CQR set can be equipped as well.&lt;br /&gt;
[[File:HK416F Short.jpg|thumb|none|350px|HK416F with 11.5&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hera Arms CQR.jpg|thumb|none|350px|Hera Arms CQR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB 416 Shorty menu.jpg|thumb|none|600px|The HK416 in the customization menu.]]&lt;br /&gt;
[[File:GRB 416 Shorty hold.jpg|thumb|none|600px|A Ghost wields the HK416.]]&lt;br /&gt;
[[File:GRB 416 Shorty hold 2.jpg|thumb|none|600px|A Ghost wields the HK416.]]&lt;br /&gt;
[[File:GRB 416 Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 416 Shorty aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 416 Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;416 Assault Special&amp;quot;===&lt;br /&gt;
The Assault Special variant has a changed telescopic stock, different handle, front handle and magazine cover. Has the same barrel length.&lt;br /&gt;
[[File:GRB 416 Assault Special menu.jpg|thumb|none|600px|The HK416 in the customization menu.]]&lt;br /&gt;
[[File:GRB 416 Assault Special hold.jpg|thumb|none|600px|A Ghost wields the HK416.]]&lt;br /&gt;
[[File:GRB 416 Assault Special aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 416 Assault Special aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 416 Assault Special rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;416 Scout&amp;quot;===&lt;br /&gt;
The 416 Scout is unlocked by reaching level 10 in the Medic Class.&lt;br /&gt;
[[File:GRB 416 Scout menu.jpg|thumb|none|600px|The HK416 in the customization menu. Note the [[War Sport LVOA]] handguard.]]&lt;br /&gt;
[[File:GRB 416 Scout hold.jpg|thumb|none|600px|A Ghost wields the HK416.]]&lt;br /&gt;
[[File:GRB 416 Scout aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 416 Scout aim.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 416 Scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-D2==&lt;br /&gt;
The [[HS Produkt VHS-D2]] appears in the game as the VHSD2. The blueprint can be found in Whitestone Farm in Fen Bog.&lt;br /&gt;
[[File:VHS2.JPG|thumb|none|350px|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB VHSD2 menu.jpg|thumb|none|600px|The VHS-D2 in the customization menu.]]&lt;br /&gt;
[[File:GRB VHSD2 hold.jpg|thumb|none|600px|A Ghost wields the VHS-D2.]]&lt;br /&gt;
[[File:GRB VHSD2 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB VHSD2 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB VHSD2 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Imbel IA2==&lt;br /&gt;
A hybrid of the prototype and production models [[Imbel IA2]] appears in the game as the &amp;quot;A2&amp;quot;. It has the longer barrel of the prototype version and the stock of the production version. The blueprint can be found in Camp Kodiak in Driftwood Islets.&lt;br /&gt;
[[File:Imbel-IA2-556.jpg‎|thumb|none|350px|IMBEL IA2 Prototype - 5.56x45mm.]]&lt;br /&gt;
[[File:GRB A2 menu.jpg|thumb|none|600px|The IA2 in the customization menu.]]&lt;br /&gt;
[[File:IMBEL IA2.jpg‎|thumb|none|350px|IMBEL IA2 - 5.56x45mm.]]&lt;br /&gt;
[[File:GRB A2 hold.jpg|thumb|none|600px|A Ghost wields the IA2.]]&lt;br /&gt;
[[File:GRB A2 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB A2 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB A2 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Imbel IA2 CQC===&lt;br /&gt;
The [[Imbel IA2|Imbel IA2 CQC]] appears as the A2 Shorty with its prototype stock. It can be found as a random drop in the Golem Island raid.&lt;br /&gt;
[[File:IA2-5.56mm-CQC.jpg|thumb|none|350px|IMBEL IA2 CQC Prototype With 265mm barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GRB A2 Shorty menu.jpg|thumb|none|600px|The A2 Shorty in the customization menu.]]&lt;br /&gt;
[[File:GRB A2 Shorty hold.jpg|thumb|none|600px|A Ghost wields the A2 Shorty.]]&lt;br /&gt;
[[File:GRB A2 Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB A2 Shorty aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB A2 Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TAR-21==&lt;br /&gt;
The [[IWI Tavor TAR-21]] appears in the game as the Tavor. The blueprint can be found in the Engine R&amp;amp;D Center in Wild Coast. Wolves Riflemen primarily uses the Tavor as their main assault rifle.&lt;br /&gt;
[[File:tavor-tar.jpg|thumb|none|425px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GRB Tavor menu.jpg|thumb|none|600px|The Tavor in the customization menu.]]&lt;br /&gt;
[[File:GRB Tavor hold.jpg|thumb|none|600px|A Ghost wields the Tavor.]]&lt;br /&gt;
[[File:GRB Tavor aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Tavor aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Tavor rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Tavor Scout&amp;quot;===&lt;br /&gt;
[[File:TAR21 Flattop.jpg|thumb|none|450px|IWI Tavor TAR-21 with flat top - 5.56x45mm]]&lt;br /&gt;
[[File:GRB Tavor Scout menu.jpg|thumb|none|600px|The Tavor in the customization menu.]]&lt;br /&gt;
[[File:GRB Tavor Scout hold.jpg|thumb|none|600px|A Ghost wields the Tavor.]]&lt;br /&gt;
[[File:GRB Tavor Scout aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Tavor Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Tavor Scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Manticore Arms Tavor===&lt;br /&gt;
The TAR-21 with Manticore Arms and the Overwatch top rail with an unusable FAB pistol grip bipod appears as the Tavor Assault, it can be found as random drop in the Golem Island raid.&lt;br /&gt;
[[File:Manticore Arms Tavor.jpg|thumb|none|450px|IWI Tavor SAR with Manticore Arms furniture - .223 Remington]]&lt;br /&gt;
[[File:GRB Tavor Assault menu.jpg|thumb|none|600px|The Tavor Assault in the customization menu.]]&lt;br /&gt;
[[File:GRB Tavor Assault hold.jpg|thumb|none|600px|Holding the Tavor Assault in the game.]]&lt;br /&gt;
[[File:GRB Tavor Assault aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Tavor Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Massoud==&lt;br /&gt;
The [[Bushmaster ACR|Magpul Massoud]] appears in the game as the Silver Stake Tactical and is Walker's primary weapon, both on Auroa and in flashbacks prior to the start of the game. The basic version of the weapon is known here as the Silver Stake Tactical. A variant simply known as Silver Stake is added in season two, which has a long barrel.&lt;br /&gt;
[[File:Magpul Massoud.jpg|thumb|none|350px|Magpul Massoud - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB Silver Steak Tactical menu.jpg|thumb|none|600px|The Massoud in the customization menu.]]&lt;br /&gt;
[[File:GRB Silver Steak Tactical hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]]&lt;br /&gt;
[[File:GRB Silver Steak Tactical aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Silver Steak Tactical rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB-Walker-ACR.jpg|thumb|none|600px|Cole D. Walker ([[Jon Bernthal]]) holding a Massoud in a flashback cutscene.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Silver Stake&amp;quot;===&lt;br /&gt;
[[File:GRB Silver Stake menu.jpg|thumb|none|600px|The Massoud in the customization menu.]]&lt;br /&gt;
[[File:GRB Silver Stake hold.jpg|thumb|none|600px|A Ghost wields the Massoud.]]&lt;br /&gt;
[[File:GRB Silver Stake aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Silver Stake rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR-C]] appears in the game as the Bullpup PDR. It is classified as a submachine gun despite the description of the weapon states it uses assault rifle rounds. The blueprint can be found in the Driftwood Islets Testing Zone in Driftwood Islets.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|350px|none|A more recent model of the Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB Bullpup PDR menu.jpg|thumb|none|600px|The PDR-C in the customization menu.]]&lt;br /&gt;
[[File:GRB Bullpup PDR hold.jpg|thumb|none|600px|A Ghost wields the PDR-C.]]&lt;br /&gt;
[[File:GRB Bullpup PDR aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Bullpup PDR aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Bullpup PDR rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SC-40K&amp;quot;==&lt;br /&gt;
The &amp;quot;SC-40K&amp;quot;.&lt;br /&gt;
[[File:GRB SC-20K menu.jpg|thumb|none|600px|The &amp;quot;SC-40K&amp;quot; in the customization menu.]]&lt;br /&gt;
[[File:GRB SC-20K hold.jpg|thumb|none|600px|A Ghost wields the &amp;quot;SC-40K&amp;quot;.]]&lt;br /&gt;
[[File:GRB SC-20K aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB SC-20K aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB SC-20K rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] appears in the game as the 553. Fury in promotional material carries one as her weapon of choice. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01. Sentinel Riflemen and Outcasts use the 553 as their main assault rifle.&lt;br /&gt;
[[File:SG 553 LB.jpg|thumb|none|350px|Swiss Arms SG 553 LB (Long Barrel) - 5.56x45mm]]&lt;br /&gt;
[[File:GRB 553 menu.jpg|thumb|none|600px|The SG 553 in the customization menu.]]&lt;br /&gt;
[[File:GRB 553 hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]]&lt;br /&gt;
[[File:GRB 553 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 553 aim.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 553 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG 553 Russian===&lt;br /&gt;
The SIG SG 553's extended magazine mod takes the form of a 7.62x39mm AK magazine, thus making it a 553 Russian.&lt;br /&gt;
[[File:SIG553Russian.jpg|thumb|none|350px|SIG SG 553 Russian - 7.62x39mm]]&lt;br /&gt;
[[File:GRB-SG553-Russian-LB.jpg|thumb|none|600px|The SG 553 Russian in Gunsmith, standard barrel configuration.]]&lt;br /&gt;
[[File:GRBSG553-Russian-SB.jpg|thumb|none|600px|Ditto, short barrel configuration.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;553 Scout&amp;quot;===&lt;br /&gt;
[[File:GRB 553 scout menu.jpg|thumb|none|600px|The SG 553 in the customization menu.]]&lt;br /&gt;
[[File:GRB 553 scout hold.jpg|thumb|none|600px|A Ghost wields the SG 553.]]&lt;br /&gt;
[[File:GRB 553 scout aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 553 scout aim.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 553 scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 516 Patrol==&lt;br /&gt;
The [[SIG-Sauer 516]] appears in the game as the 516. In the cinematic trailer, Fury tosses a SIG-Sauer 516 CQB with a tan pistol grip and buttstock to Nomad. In the closed beta, only the 516 Patrol variant with a 16&amp;quot; barrel was available. The SIG 516 Patrol seems to be the Ghosts' standard issue carbine, since it's seen in the hands of numerous members of the unit including Nomad (flashbacks), Weaver, and Josiah Hill. The blueprint is awarded to the player when they've completed Song For A Revolution and Pirate Radio sidemissions.&lt;br /&gt;
[[file:516-Patrol.jpg|thumb|none|350px|SIG-Sauer 516 Patrol with 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:GRB 516 menu.jpg|thumb|none|600px|The 516 in the customization menu.]]&lt;br /&gt;
[[File:GRB 516 hold.jpg|thumb|none|600px|A Ghost wields the 516.]]&lt;br /&gt;
[[File:GRB 516 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 516 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 516 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 516 Carbine===&lt;br /&gt;
The SIG-Sauer 516 Carbine with a Magpul MOE handguard, Magpul MOE SL stock and a Rhino R-23 magwell grip appears as the 516 Shorty.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|350px|SIG-Sauer 516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:GRB 516 Shorty hold.jpg|thumb|none|600px|A Ghost wields the 516.]]&lt;br /&gt;
[[File:GRB 516 Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 516 Shorty aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 516 Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB 516 Shorty menu.jpg|thumb|none|600px|The 516 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears in the game as the AUG. The blueprint can be found in the Auroa Materials Depot in Smuggler Coves.&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|350px|Steyr AUG A3 16-inch barrel with foregrip and  scope - 5.56x45mm]]&lt;br /&gt;
[[File:GRB AUG menu.jpg|thumb|none|600px|The AUG in the customization menu.]]&lt;br /&gt;
[[File:GRB AUG hold.jpg|thumb|none|600px|A Ghost wields the AUG.]]&lt;br /&gt;
[[File:GRB AUG aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AUG aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AUG rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Corvus Defensio AUG A3===&lt;br /&gt;
The AUG A3 with Corvus Defensio rails appears as the AUG Assault. The AUG Assault is unlocked by reaching level 10 in the Assault class.&lt;br /&gt;
[[File:GRB AUG Assault menu.jpg|thumb|none|600px|The AUG with Corvus Defensio rails in the customization menu.]]&lt;br /&gt;
[[File:GRB AUG Assault hold.jpg|thumb|none|600px|A Ghost wields the AUG Assault.]]&lt;br /&gt;
[[File:GRB AUG Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB AUG Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB AUG Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M82==&lt;br /&gt;
The [[Valmet M82]] was added in title update 1.1.0 to coincide with the Terminator crossover event. The M82A appears as the Resistance ASR. The blueprint can be bought from Maria's shop for 15000 Skell credits.&lt;br /&gt;
[[file:Valmet 82-2.jpg|thumb|none|400px|Valmet M82 - 5.56x45mm]]&lt;br /&gt;
[[File:GRB Valmet M82 menu.jpg|thumb|none|600px|The Valmet M82 in the customization menu.]]&lt;br /&gt;
[[File:GRB Valmet M82 hold.jpg|thumb|none|600px|A Ghost wields the Valmet M82.]]&lt;br /&gt;
[[File:GRB Valmet M82 aim1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB Valmet M82 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Valmet M82 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears in the game as the M4. The blueprint can be found in a Behemoth Defense Area in Restricted Area 01.&lt;br /&gt;
[[file:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:GRB M4 Super 90 menu.jpg|thumb|none|600px|The M4 Super 90 in the customization menu.]]&lt;br /&gt;
[[File:GRB M4 Super 90 hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]]&lt;br /&gt;
[[File:GRB M4 Super 90 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4 Super 90 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4 Super 90 rel1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet Benelli M4 Super 90===&lt;br /&gt;
The Benelli M4 with a B&amp;amp;T handguard appears as the M4 Shorty. It is found as random drop in the Golem Island raid.&lt;br /&gt;
[[File:GRB M4 Shorty hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]]&lt;br /&gt;
[[File:GRB M4 Shorty aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4 Shorty aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4 Shorty rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB M4 Shorty menu.jpg|thumb|none|600px|The M4 Super 90 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===KZ Benelli M4 Super 90===&lt;br /&gt;
The Benelli M4 with a KZ Quad Rail system and a fixed stock appears as the M4 Assault. It was rewarded as a random drop from a Battle Crate earned via the Battle Rewards.&lt;br /&gt;
[[File:GRB M4 Assault hold.jpg|thumb|none|600px|A Ghost wields the M4 Super 90.]]&lt;br /&gt;
[[File:GRB M4 Assault menu.jpg|thumb|none|600px|The M4 Super 90 in the customization menu.]]&lt;br /&gt;
[[File:GRB M4 Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB M4 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M4 Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BOSG12&amp;quot;==&lt;br /&gt;
The fictional BOSG12 from ''[[Rainbow Six Siege]]'', an over/under shotgun resembling weapons such as the [[Mossberg HS12]] and the Stoeger Double Defense O/U, is also available in game. The BOSG12 is a reward for defeating the fourth boss in the Titan Project raid in Golem Island. Like in ''Rainbow Six: Siege'', it fires slugs.&lt;br /&gt;
[[File:Maverick HS12.jpg|thumb|none|350px|Mossberg Maverick HS12 Thunder Ranch - 12 gauge]]&lt;br /&gt;
[[File:Stoeger Double Defense OverUnder.jpg|thumb|none|350px|Stoeger Double Defense O/U - 12 gauge]]&lt;br /&gt;
[[File:GRB bosg 12 menu.jpg|thumb|none|600px|The BOSG 12 in the customization menu.]]&lt;br /&gt;
[[File:GRB bosg 12 hold.jpg|thumb|none|600px|A Ghost wields the BOSG12.]]&lt;br /&gt;
[[File:GRB bosg 12 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB bosg 12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB bosg 12 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears under its real name and was added in title update 1.1.0 to coincide with the Terminator crossover event. The blueprint can be bought from Maria's shop for 15000 Skell Credits. The SPAS-12 fires in its pump-action mode. Unlike in ''[[Ghost Recon Wildlands]]'', its stock cannot be folded and cannot be suppressed.&lt;br /&gt;
[[file:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:GR Breakpoint SPAS-12.jpg|thumb|none|600px|The SPAS-12 in Gunsmith.]]&lt;br /&gt;
[[File:GR Breakpoint SPAS-12 Overview.jpg|thumb|none|600px|Nomad holding the SPAS-12.]]&lt;br /&gt;
[[File:GR Breakpoint SPAS-12 Third Person ADS.jpg|thumb|none|600px|Aiming the SPAS-12 in third person.]]&lt;br /&gt;
[[File:GR Breakpoint SPAS-12 First Person ADS.jpg|thumb|none|600px|Aiming the SPAS-12 in first person.]]&lt;br /&gt;
[[File:GR Breakpoint SPAS-12 Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] appears in the game as the KSG12. The blueprint can be found in Skell Security in Infinity. A unique variant, Silverback's KSG12 is awarded to the player when they kill Silverback, one of Walker's four lieutenants. It features a tribal motif with cloth covering the end of the stock and has a tusk charm hanging from its pistol grip. Sentinel and Wolves Breachers uses the KSG12 with a FAB Defense PTK angled foregrip.&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|350px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]&lt;br /&gt;
[[File:GRB KSG menu.jpg|thumb|none|600px|The KSG in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint Silverback's KSG12.jpg|thumb|none|600px|Silverback's KSG12 in Gunsmith.]]&lt;br /&gt;
[[File:GRB KSG hold.jpg|thumb|none|600px|A Ghost wields the KSG.]]&lt;br /&gt;
[[File:GRB KSG aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB KSG aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB KSG rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint Silverback's KSG12 Overview.jpg|thumb|none|600px|Nomad holding Silverback's KSG12.]]&lt;br /&gt;
[[File:GR Breakpoint Silverback's KSG12 Third Person ADS.jpg|thumb|none|600px|Aiming Silverback's KSG12 in third person.]]&lt;br /&gt;
[[File:GR Breakpoint Silverback's KSG12 First Person ADS.jpg|thumb|none|600px|Aiming Silverback's KSG12 in first person.]]&lt;br /&gt;
[[File:GR Breakpoint Silverback's KSG12 Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
The [[Saiga-12K]] appears in the game as the SASG12. The blueprint can be found in Camp Ferret in Restricted Area 01&lt;br /&gt;
[[File:saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[File:HGC Saiga.JPG|thumb|none|350px|A heavily customized Saiga-12 by the Hatcher Gun Company (H.G.C.) - 12 gauge]]&lt;br /&gt;
[[File:GRB SASG12 menu.jpg|thumb|none|600px|The Saiga-12K in the customization menu.]]&lt;br /&gt;
[[File:GRB SASG12 hold.jpg|thumb|none|600px|A Ghost wields the Saiga-12K.]]&lt;br /&gt;
[[File:GRB SASG12 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB SASG12 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB SASG12 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Vepr-12==&lt;br /&gt;
The [[Vepr-12]] appears in the game as the RU12SG. The blueprint can be found in Eternity in Liberty.&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|350px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:GRB RU12SG menu.jpg|thumb|none|600px|The Vepr-12 in the customization menu.]]&lt;br /&gt;
[[File:GRB RU12SG hold.jpg|thumb|none|600px|A Ghost wields the Vepr-12.]]&lt;br /&gt;
[[File:GRB RU12SG aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB RU12SG aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB RU12SG rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Zenitco Vepr-12===&lt;br /&gt;
The Vepr-12 with a Zenitco PT-1 stock and Zenitco B-20U handguard appears as the R12SG Assault. It can be found as a random drop in the Golem Island raid.&lt;br /&gt;
[[File:GRB RU12SG Assault menu.jpg|thumb|none|600px|The RU12SG Assault in the customization menu.]]&lt;br /&gt;
[[File:GRB RU12SG Assault hold.jpg|thumb|none|600px|Holding the RU12SG Assault in the game.]]&lt;br /&gt;
[[File:GRB RU12SG Assault aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB RU12SG Assault aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB RU12SG Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L115A3==&lt;br /&gt;
The [[Accuracy International AWM]] appears in the game under its UK military designation L115A3. The blueprint can be found in the Auroa Power Plant in Channels. Sentinel and Wolves snipers uses the L115A3.&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|350px|Accuracy International L115A3 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:GRB L115A3 menu.jpg|thumb|none|600px|The L115A3 in the customization menu.]]&lt;br /&gt;
[[File:GRB L115A3 hold.jpg|thumb|none|600px|A Ghost wields the L115A3.]]&lt;br /&gt;
[[File:GRB L115A3 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB L115A3 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107A1==&lt;br /&gt;
The [[Barrett M107A1]] appears in the game as the M82. The blueprint can be found in Assembly Hall Omega 01 in Restricted Area 01.&lt;br /&gt;
[[File:Barrett-M107A1 29 inch.jpg|thumb|none|350px|Barrett M107A1 with 29&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
[[File:GRB M107A1 menu.jpg|thumb|none|600px|The M107A1 in the customization menu.]]&lt;br /&gt;
[[File:GRB M107A1 hold.jpg|thumb|none|600px|A Ghost wields the M107A1.]]&lt;br /&gt;
[[File:GRB M107A1 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M107A1 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] appears in the game as the Recon-A1. The blueprint can be found in Madman Hill in Egg Islands.&lt;br /&gt;
[[File:DTASRS.jpg|thumb|none|350px|Earlier model DTA Stealth Recon Scout with quad-rail handguard and Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:GRB DTA SRS menu.jpg|thumb|none|600px|The DTA SRS in the customization menu.]]&lt;br /&gt;
[[File:GRB DTA SRS hold.jpg|thumb|none|600px|A Ghost wields the DTA SRS.]]&lt;br /&gt;
[[File:GRB DTA SRS aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB DTA SRS rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech HTI==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout|Desert Tech HTI]] appears as the HTI. The blueprint can be found in a Behemoth Defense Area in Driftwood Islets.&lt;br /&gt;
[[File:DTA HTI black 50 BMG.jpg|thumb|none|350px|Desert Tech Hard Target Interdiction (Black) - .50 BMG]]&lt;br /&gt;
[[File:GRB Desert Tech HTI menu.jpg|thumb|none|600px|The HTI in the customization menu.]]&lt;br /&gt;
[[File:GRB Desert Tech HTI hold.jpg|thumb|none|600px|A Ghost wields the HTI.]]&lt;br /&gt;
[[File:GRB Desert Tech HTI aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Desert Tech HTI rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR-RI==&lt;br /&gt;
The [[M14 EBR-RI]] appears in the game as the MK14.The blueprint can be found in the Abandoned Barrack in Seal Islands.&lt;br /&gt;
[[File:Sagem14 09-1-.jpg|350px|thumb|none|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB MK14 menu 1.jpg|thumb|none|600px|The M14 in the customization menu.]]&lt;br /&gt;
[[File:GRB MK14 hold 2.jpg|thumb|none|600px|A Ghost wields the M14.]]&lt;br /&gt;
[[File:GRB MK14 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK14 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK14 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 1 EBR===&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] appears as the MK14 Assault. It can be found as a random drop in the Golem Island raid.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|350px|Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB MK14 Assault menu.jpg|thumb|none|600px|The M14 in the customization menu.]]&lt;br /&gt;
[[File:GRB MK14 Assault hold.jpg|thumb|none|600px|A Ghost wields the M14.]]&lt;br /&gt;
[[File:GRB MK14 Assault aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK14 Assault rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MK14 Termination&amp;quot;===&lt;br /&gt;
Strong M14 modification. It has 12 cartridge magazine. The sound of the shot suggests it's a gauss rifle. Weapons added with the &amp;quot;terminator&amp;quot; event. January 2020.&lt;br /&gt;
[[File:GRB MK14 Termination menu.jpg|thumb|none|600px|The MK14 Termination in the customization menu.]]&lt;br /&gt;
[[File:GRB MK14 Termination hold.jpg|thumb|none|600px|A Ghost wields the MK14 Termination.]]&lt;br /&gt;
[[File:GRB MK14 Termination aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK14 Termination rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G28==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] appears in the game. Maria Schulz can be seen holding one with a Magpul PRS buttstock in a cutscene. A unique variant, the G28 Wilderness was available as one of the Battle Rewards during Act 2. It has camo netting covered over the handguard and suppressor, it's also painted in a woodland camo.&lt;br /&gt;
[[File:G28 standard.jpg|thumb|none|350px|Heckler &amp;amp; Koch G28 E2, standard version with RIS foregrip, Harris bipod, and weaponlight - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB G28 menu.jpg|thumb|none|600px|The G28 in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness.jpg|thumb|none|600px|The G28 Wilderness in Gunsmith.]]&lt;br /&gt;
[[File:GRB G28 hold.jpg|thumb|none|600px|A Ghost wields the G28.]]&lt;br /&gt;
[[File:GRB G28 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB G28 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness Overview.jpeg|thumb|none|600px|Nomad holding the G28 Wilderness.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness Third Person ADS.jpg|thumb|none|600px|Aiming the G28 Wilderness in third person.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness Scope ADS.jpg|thumb|none|600px|Aiming with the primary scope.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness Backup Sight ADS.jpg|thumb|none|600px|Aiming with the backup red dot sight.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Wilderness Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;G28 Scout&amp;quot;===&lt;br /&gt;
The G28 with an MBA-4 stock and custom handguard appears as the G28 Scout. A unique variant, the G28 Scout Wolves, was one of the Battle Rewards during Act 1.&lt;br /&gt;
[[File:GRB G28 Scout menu.jpg|thumb|none|600px|The G28 in the customization menu.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves.jpg|thumb|none|600px|The G28 Scout Wolves in Gunsmith.]]&lt;br /&gt;
[[File:GRB G28 Scout hold.jpg|thumb|none|600px|A Ghost wields the G281.]]&lt;br /&gt;
[[File:GRB G28 Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB G28 Scoutrel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves Overview.jpg|thumb|none|600px|Nomad holding the G28 Scout Wolves.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves Third Person ADS.jpg|thumb|none|600px|Aiming the G28 Scout Wolves in third person.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves Scope ADS.jpg|thumb|none|600px|Aiming with the primary scope.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves Backup Sight ADS.jpg|thumb|none|600px|Aiming with the backup red dot sight.]]&lt;br /&gt;
[[File:GR Breakpoint G28 Scout Wolves Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==MAS FR F2==&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the FRF2. The blueprint can be found in the Land Chassis Factory in Whalers Bay.&lt;br /&gt;
[[File:FRF2 lunette Schrome.jpg|thumb|none|450px|FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB FR F2 hold.jpg|thumb|none|600px|A Ghost wields the FR F2.]]&lt;br /&gt;
[[File:GRB FR F2 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB FR F2 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB FR F2 menu.jpg|thumb|none|600px|The FR F2 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50==&lt;br /&gt;
The [[McMillan TAC-50]] appears in the game as the TAC50. The blueprint can be found in Maunga Eco Port in Smuggler Coves.&lt;br /&gt;
[[File:TAC-50 Cadex.jpg|thumb|none|350px|McMillan TAC-50 in a Cadex Dual Strike chassis - .50 BMG]]&lt;br /&gt;
[[File:GRB TAC-50 menu.jpg|thumb|none|600px|The TAC-50 in the customization menu.]]&lt;br /&gt;
[[File:GRB TAC-50 hold.jpg|thumb|none|600px|A Ghost wields the TAC-50.]]&lt;br /&gt;
[[File:GRB TAC-50 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB TAC-50 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
The [[SVD-M]] appears in the game as the &amp;quot;SVD-63&amp;quot;. It is modeled with a 20-round magazine that holds 15 rounds. The blueprint can be found in a Behemoth Defense Area in Lake Country.&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg‎|thumb|none|350px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R.]]&lt;br /&gt;
[[File:GRB SVD-M menu.jpg|thumb|none|600px|The SVD-M in the customization menu.]]&lt;br /&gt;
[[File:GRB SVD-M hold.jpg|thumb|none|600px|A Ghost wields the SVD-M.]]&lt;br /&gt;
[[File:GRB SVD-M aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB SVD-M rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Victrix Scorpio TGT==&lt;br /&gt;
The [[Victrix Scorpio|Victrix Scorpio TGT]] appears in the game as the Scorpio. The blueprint can be found in a Behemoth Defense Area in Sinking Country. Vasily in promotional material is using the Scorpio as his weapon of choice.&lt;br /&gt;
[[File:Victrix Scorpio TGT.jpg|thumb|none|350px|Victrix Scorpio TGT - .338 Lapua Magnum]]&lt;br /&gt;
[[File:GRB Scorpio menu.jpg|thumb|none|600px|The Scorpio TGT in the customization menu.]]&lt;br /&gt;
[[File:GRB Scorpio hold.jpg|thumb|none|600px|A Ghost wields the Scorpio TGT.]]&lt;br /&gt;
[[File:GRB Scorpio aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Scorpio rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Victrix Scorpio TCT===&lt;br /&gt;
[[Victrix Scorpio|Victrix Scorpio TCT]] appears as the Scorpio Scout. It is unlocked when the player reaches level 10 in the Sharpshooter class.&lt;br /&gt;
[[File:Scorpio-tct.jpg|thumb|none|350px|Victrix Scorpio TCT - .338 Lapua Magnum]]&lt;br /&gt;
[[File:GRB Scorpio Scout menu.jpg|thumb|none|600px|The Scorpio TCT in the customization menu.]]&lt;br /&gt;
[[File:GRB Scorpio Scout hold.jpg|thumb|none|600px|A Ghost wields the Scorpio TCT.]]&lt;br /&gt;
[[File:GRB Scorpio Scout aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB Scorpio Scout rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M93 Black Arrow==&lt;br /&gt;
The [[Zastava M93 Black Arrow]] appears as the Zastava M93. It is unlocked when the player kill Rosebud, one of Walker's four lieutenants. Unlike the other unique variants, the M93 doesn't have a unique name or unique skin.&lt;br /&gt;
[[File:Zastava M93.jpg|thumb|none|350px|Zastava M93 &amp;quot;Black Arrow&amp;quot; - .50 BMG]]&lt;br /&gt;
[[File:GRB M93 Black Arrow menu.jpg|thumb|none|600px|The M93 Black Arrow in the customization menu.]]&lt;br /&gt;
[[File:GRB M93 Black Arrow hold.jpg|thumb|none|600px|A Ghost wields the M93 Black Arrow1.]]&lt;br /&gt;
[[File:GRB M93 Black Arrow aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M93 Black Arrow rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 (Hand Held)==&lt;br /&gt;
Sentinel heavies carry hand-held [[Dillon Aero M134 Minigun]]s, the player is unable to use it.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|350px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB minigun hand held 1.jpg|thumb|none|600px|A Sentinel heavy patrolling with the M134.]]&lt;br /&gt;
[[File:GRB minigun hand held 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB minigun hand held 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB minigun hand held 4.jpg|thumb|none|600px|The heavy firing his M134.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L86A2 LSW==&lt;br /&gt;
The [[Enfield L86A2 LSW]] appears in the game as the L86A1. The blueprint can be found in Outpost Red Ferret in Restricted Area 01.&lt;br /&gt;
[[File:L86A2.jpg|thumb|none|350px|L86A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB L86A1 menu.jpg|thumb|none|600px|The L86A2 in the customization menu.]]&lt;br /&gt;
[[File:GRB L86A1 gold.jpg|thumb|none|600px|The L86A2 in-game.]]&lt;br /&gt;
[[File:GRB L86A1 aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB L86A1 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB L86A1 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 48 Mod 0==&lt;br /&gt;
The [[FN Mk 48 Mod 0]] appears in the game as the MK48. The blueprint can be found in the Auroa Parliament in Liberty.&lt;br /&gt;
[[file:MK48.jpg|thumb|none|350px|Mk 48 Mod 0 - 7.62x51mm NATO]] &lt;br /&gt;
[[File:GRB MK48 hold.jpg|thumb|none|600px|The Mk 48 Mod 0 in-game.]]&lt;br /&gt;
[[File:GRB MK48 aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK48 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK48 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:GRB MK48 menu.jpg|thumb|none|600px|The Mk 48 Mod 0 in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 46 Mod 1===&lt;br /&gt;
The [[Mk 46 Mod 1]] with a Minimi Mk3 buttstock appears as the MK48 Compact.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB MK48 Compact menu.jpg|thumb|none|600px|The Mk 46 in the customization menu.]]&lt;br /&gt;
[[File:GRB MK48 Compact hold.jpg|thumb|none|600px|The Mk 46 in-game.]]&lt;br /&gt;
[[File:GRB MK48 Compact aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MK48 Compact aim 1.jpg|thumb|none|600px|The Ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MK48 Compact rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===MK48 SAW===&lt;br /&gt;
[[File:GRB mk48 saw hold.jpg|thumb|none|600px|Holding the MK48 SAW in the game.]]&lt;br /&gt;
[[File:GRB mk48 saw menu.jpg|thumb|none|600px|The MK48 SAW in the customization menu.]]&lt;br /&gt;
[[File:GRB mk48 saw aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB mk48 saw aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB mk48 saw rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG5]] appears in the game as the MG121. The blueprint can be found in the Ammunation Depot in Sinking Country.&lt;br /&gt;
[[File:Hk121.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG5 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB MG121 menu.jpg|thumb|none|600px|The MG5 in the customization menu.]]&lt;br /&gt;
[[File:GRB MG121 hold.jpg|thumb|none|600px|The MG5 in-game.]]&lt;br /&gt;
[[File:GRB MG121 aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MG121 aim1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MG121 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament LMG A1==&lt;br /&gt;
The [[Knight's Armament Stoner LMG A1]] appears in the game as the Stoner. Unlike in ''[[Ghost Recon Wildlands]]'', it has the buttstock of the original Stoner LMG. It is rewarded to the player when they complete the Ghost Of The Past and Critical Mass sidemissions.&lt;br /&gt;
[[file:LMG A1.jpg|thumb|none|350px|KAC Stoner LMG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB stoner menu.jpg|thumb|none|600px|The LMG A1 in the customization menu.]]&lt;br /&gt;
[[File:GRB stoner hold.jpg|thumb|none|600px|The LMG A1 in-game.]]&lt;br /&gt;
[[File:GRB stoner aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB stoner aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB stoner rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament LMG===&lt;br /&gt;
The [[Knight's Armament Stoner LMG]] appears in the game as the &amp;quot;Stoner Compact&amp;quot;. This variant uses the same stock as its normal counterpart. Fixit in promotional materials uses the Stoner Compact as his weapon of choice.&lt;br /&gt;
[[file:KAC LMG.jpg|thumb|none|350px|KAC Stoner LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[File:GRB stoner compact menu1.jpg|thumb|none|600px|The Stoner LMG in the customization menu.]]&lt;br /&gt;
[[File:GRB stoner compact holding.jpg|thumb|none|600px|A Ghost wields the Stoner LMG.]]&lt;br /&gt;
[[File:GRB stoner compact aim1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB stoner compact aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB stoner compact rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT CT-MMG==&lt;br /&gt;
The [[LSAT]] appears in the game as the CTMMG (Cased Telescoped Medium Machine Gun). The blueprint can be found in the Sentinel Corp Land Base in Sinking Country.&lt;br /&gt;
[[File:LSAT-CT-MMG.JPG|thumb|none|350px|LSAT Cased Telescoped Medium Machine Gun - 7.62mm CT]]&lt;br /&gt;
[[File:GRB CTMMG menu.jpg|thumb|none|600px|The CT-MMG in the customization menu.]]&lt;br /&gt;
[[File:GRB CTMMG hold.jpg|thumb|none|600px|The CT-MMG in-game.]]&lt;br /&gt;
[[File:GRB CTMMG aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB CTMMG aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB CTMMG rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears in the game under its GRAU designation 6P41. The blueprint can be found in a Behemoth Defense Area in Mount Hodgson.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|350px|none|PKP Pecheneg with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:GRB 6P41 menu.jpg|thumb|none|600px|The Pecheneg in the customization menu.]]&lt;br /&gt;
[[File:GRB 6P41 hold.jpg|thumb|none|600px|The Pecheneg in-game.]]&lt;br /&gt;
[[File:GRB 6P41 aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB 6P41 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB 6P41 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==QBB-95==&lt;br /&gt;
The [[QBB-95]] appears in the game as the T95. It feeds from an AR-15 pattern magazine like the QBB-97 export variant, but has a standard QBB-95 magwell. The blueprint can be found in a Behemoth Defense Area in Lake Country.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|350px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:QBB97.jpg|thumb|none|350px|Norinco QBB-97 - 5.56x45mm NATO. Note the deeper magwell, which the in-game model lacks.]]&lt;br /&gt;
[[File:GRB T95 menu.jpg|thumb|none|600px|The QBB-95 in the customization menu.]]&lt;br /&gt;
[[File:GRB T95 hold.jpg|thumb|none|600px|The QBB-95 in-game.]]&lt;br /&gt;
[[File:GRB T95 aim 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB T95 aim 1.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB T95rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Carl Gustaf M3==&lt;br /&gt;
The [[Carl Gustaf M3]] appears as an equippable item under the name RAT-4. Sentinel Rocket Gunners uses an exclusive black RAT-4 not usable by the player.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|350px|Carl Gustaf M3 - 84x246mm R]]&lt;br /&gt;
[[File:GRB Carl Gustaf M3 1.jpg|thumb|none|600px|Carl Gustaf M3 in game.]]&lt;br /&gt;
[[File:GRB Carl Gustaf M3 2.jpg|thumb|none|600px|Carl Gustaf M3 in game.]]&lt;br /&gt;
[[File:GRB Carl Gustaf M3 3.jpg|thumb|none|600px|Carl Gustaf M3 in game.]]&lt;br /&gt;
[[File:GRB Carl Gustaf M3 4.jpg|thumb|none|600px|Carl Gustaf M3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Heckler_%26_Koch_AG_grenade_launcher_series#M320|Heckler &amp;amp; Koch M320]]. The M320 is available as a special skill in the Sharpshooter class. The grenade launcher fires a sensor grenade that marks enemies.&lt;br /&gt;
[[File:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:GRB M320 hold.jpg|thumb|none|600px|A Ghost wields the M320.]]&lt;br /&gt;
[[File:GRB M320 aim.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB M320 rel 1.jpg|thumb|none|600px|Reloading the M320.]]&lt;br /&gt;
[[File:GRB M320 rel 2.jpg|thumb|none|600px|Reloading the M320.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (airsoft)==&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher]] appears as the Underbarrel Grenade Launcher. The reload animation incorrectly depicts the round being inserted into the muzzle similarly to a [[GP-series grenade launcher]]. The reload animation is a carry-over from ''[[Ghost Recon Wildlands]]''.&lt;br /&gt;
[[File:G&amp;amp;P M203.jpg|thumb|none|350px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:GRB M203 ak12 1.jpg|thumb|none|600px|AK12 with M203]]&lt;br /&gt;
[[File:GRB M203 ak12 2.jpg|thumb|none|600px|AK12 with M203]]&lt;br /&gt;
[[File:GRB M203 vhs2 1.jpg|thumb|none|600px|VHS-2 with M203]]&lt;br /&gt;
[[File:GRB M203 vhs2 2.jpg|thumb|none|600px|VHS-2 with M203]]&lt;br /&gt;
[[File:GRB M203 m4a1 1.jpg|thumb|none|600px|M4A1 with M203]]&lt;br /&gt;
[[File:GRB M203 m4a1 rel.jpg|thumb|none|600px|M4A1 with M203. Reloading]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 / M32A1==&lt;br /&gt;
The [[Milkor_MGL#Mark_14_.2F_M32A1|Mark 14 / M32A1]]. The weapon has been added with update 1.1.0. It can be obtained after completing the second (last) mission related to the &amp;quot;terminator&amp;quot; event. It cannot be modified.&lt;br /&gt;
[[File:Milkor M32A1 black.jpg|thumb|none|450px|Milkor Mark 14 in black finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GRB MGL1 menu.jpg|thumb|none|600px|The M32A1 in the customization menu.]]&lt;br /&gt;
[[File:GRB MGL1 hold.jpg|thumb|none|600px|The M32A1 in-game.]]&lt;br /&gt;
[[File:GRB MGL1 aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MGL1 aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MGL1 rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;MGL|Terminator&amp;quot;===&lt;br /&gt;
[[File:GRB MGL menu.jpg|thumb|none|600px|The MGL|Terminator in the customization menu.]]&lt;br /&gt;
[[File:GRB MGL hold.jpg|thumb|none|600px|The MGL|Terminator in-game.]]&lt;br /&gt;
[[File:GRB MGL aim 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:GRB MGL aim 2.jpg|thumb|none|600px|The ghost aims through the sights.]]&lt;br /&gt;
[[File:GRB MGL rel.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Guns=&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
[[Browning M2 Aircraft]] machine guns are mounted on Incubus drones in the game. One can also be seen in the upper Sperry turret of a crashed B-17 Flying Fortress.&lt;br /&gt;
[[File:m2_aircraft_flexible.jpg|thumb|none|350px|M2 Aircraft (flexible.) .50 BMG]]&lt;br /&gt;
[[File:GRB M2 Aircraft 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB M2 Aircraft 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB M2 Aircraft 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB-M2Aircraft.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB-B17-Turret.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Autocannon==&lt;br /&gt;
A fictional autocannon is mounted on some vehicles.&lt;br /&gt;
[[File:GRB-Autocannon.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The [[Dillon Aero M134 Minigun]] appears in the game mounted on vehicles.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB-Minigun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
In the most egregious case of overmatch yet, twin [[General Electric GAU-8/A Avenger]] rotary cannons with shortened barrels appear on Behemoth drones in the game.&lt;br /&gt;
[[File:Hires GAU8.jpg|thumb|350px|none|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GRB-Behemoth-GAU8 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB-Behemoth-GAU8 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GRB-Behemoth-GAU8.jpg|thumb|none|600px|The ''Brrt'' isn't so nice to hear when you're the one in front of it!]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] appears mounted under the nose of Cobra attack helicopters.&lt;br /&gt;
[[Image:M197VulcanAH-1Z “Viper”.jpg|thumb||none|400px|M197 Vulcan chin-mounted on an AH-1Z &amp;quot;Viper&amp;quot;, a newer version of the AH-1 Cobra.]]&lt;br /&gt;
[[File:GRB-M197.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Grenades and Explosives=&lt;br /&gt;
==Fictional EMP Grenade==&lt;br /&gt;
A fictional EMP grenade can be used to disable drones for a short amount of time.&lt;br /&gt;
[[File:GRB EMP Grenade.jpg|thumb|none|600px|EMP Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
The [[M26 hand grenade]] appears as the Frag Grenade.&lt;br /&gt;
[[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:GRB M26 Hand Grenade.jpg|thumb|none|600px|M26 Hand Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in the game as the Flashbang.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:GRB M84 Stun Grenade.jpg|thumb|none|600px|M84 Stun Grenade in game]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
The M112 C4 Demolition Pack appears in the game as the C4 Charge.&lt;br /&gt;
[[File:M112.jpg|thumb|none|350px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:GRB M112 C4 1.jpg|thumb|none|600px|M112 C4 Demolition Pack in game.]]&lt;br /&gt;
[[File:GRB M112 C4 2.jpg|thumb|none|600px|M112 C4 Demolition Pack in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGR-Rulet VV Tear Gas Grenade==&lt;br /&gt;
The Assault class has access to a gas grenade somewhat resembling the Russian [[RGR-Rulet-VV grenade|RGR-Rulet-VV]] tear gas grenade, although the gas it emits is significantly more lethal than tear gas.&lt;br /&gt;
[[File:RGR grenade.jpg|thumb|150px|none|RGR-Rulet-VV Grenade]]&lt;br /&gt;
[[File:GRB RGR-Rulet VV Tear Gas Grenade.jpg|thumb|none|600px|RGR-Rulet VV Tear Gas Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==TS-50 Anti-Personnel Mine==&lt;br /&gt;
The [[TS-50 anti-personnel mine]] appears in the game as the Mine Mk. 1.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|150px|TS-50 anti-personnel mine]]&lt;br /&gt;
[[File:GRB TS-50 Anti-Personnel Mine 1.jpg|thumb|none|600px|TS-50 in game.]]&lt;br /&gt;
[[File:GRB TS-50 Anti-Personnel Mine 2.jpg|thumb|none|600px|TS-50 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Flintlock Pistols==&lt;br /&gt;
A pair of [[Flintlock Pistol]]s and a pirate flag can be seen in a collection of artifacts.&lt;br /&gt;
[[File:GRB-Flintlocks.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
Josiah Hill is seen holding what resembles a [[Heckler &amp;amp; Koch HK21]] in a collectible photograph of him and Walker in Afghanistan.&lt;br /&gt;
[[File:HK21E.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB-M4A1-Cole-Walker.jpg|thumb|none|600px|The HK21 in Hill's hand on the left.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2 Grenade Launcher==&lt;br /&gt;
An [[M203 Grenade Launcher|M203A2 grenade launcher]] appears on an [[M4A1 carbine]] held by Walker in a collectible photograph of him and Josiah Hill in Afghanistan.&lt;br /&gt;
[[File:M203 ANPSQ-18A.jpg|thumb|none|375px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm.]]&lt;br /&gt;
[[File:GRB-M4A1-Cole-Walker.jpg|thumb|none|600px|The M203A2 mounted to an M4 in Walker's hands on the left.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer SSG 3000==&lt;br /&gt;
A [[SIG-Sauer SSG 3000]] appears on the Marksman class patch.&lt;br /&gt;
[[Image:SSG3000.jpg|thumb|none|400px|SIG-Sauer SSG 3000 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GRB-SSG3000.jpg|thumb|none|600px|Fury indulges a Homesteader who wants to know where she got her nifty SSG 3000 patch.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Eleventh_Hour&amp;diff=1352274</id>
		<title>The Eleventh Hour</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Eleventh_Hour&amp;diff=1352274"/>
		<updated>2020-06-15T00:24:01Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M16A2 */ Since 2000s US Army issued M16 and M4 rifles/carbines were manufactured by both Colt and FN.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EleventhHourPoster.jpg|thumb|right|300px|''The Eleventh Hour'' (2008)]]&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
Most of the bounty hunters searching for Micheal Adams carry [[Beretta 92FS]] pistols. Micheal himself, Mason Chambers ([[K. Danor Gerald]]), and General Kun ([[Scott Chun]]) use them as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:EleventhHour92FS.jpg|thumb|600px|none|Armed with Beretta 92FS pistols, bounty hunters spread out to find Micheal Adams and his wife.]]&lt;br /&gt;
[[File:EleventhHour92FS2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHour92FSAims.jpg|thumb|600px|none|A bounty hunter aims his 92FS.]]&lt;br /&gt;
[[File:EleventhHour92FS3.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHour92FS4.jpg|thumb|600px|none|Michael Adams ([[Matthew Reese]]) aims his Beretta at an off-screen Secret Service agent.]]&lt;br /&gt;
[[File:EleventhHour92FS5.jpg|thumb|600px|none|Mason Chambers ([[K. Danor Gerald]]) aims his Beretta at General Kun.]]&lt;br /&gt;
[[File:EleventhHour92FS6.jpg|thumb|600px|none|General Kun ([[Scott Chun]]) with a Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
&lt;br /&gt;
Leslie Mills ([[Sarah Bell]]) uses a [[Beretta M1934]] as her main weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:EleventhHourBerettaM1934.jpg|thumb|600px|none|Leslie Mills ([[Sarah Bell]]) prepares to pull out her Beretta M1934.]]&lt;br /&gt;
[[File:EleventhHourBerettaM1934(2).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
One of the bounty hunters carries a [[Desert Eagle Mark XIX]].&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:EleventhHourDesertEagleMarkI.jpg|thumb|600px|none|A bounty hunter with a Desert Eagle Mark XIX. Note the indentation for a scope rail above the barrel confirming it is an XIX rather than an MK I as previously believed.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 317==&lt;br /&gt;
&lt;br /&gt;
Rachel Adams ([[Jennifer Klekas]]) uses a [[Smith &amp;amp; Wesson Model 317]] that was given to her by her husband Michael ([[Matthew Reese]]) to shoot a North Korean spy ([[Nathan White]]). The shot has no effect due to the gun being loaded with blanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW317.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 317 - .22LR]]&lt;br /&gt;
[[File:EleventhHourS&amp;amp;WM317.jpg|thumb|600px|none|Rachel Adams ([[Jennifer Klekas]]) pulls out her Smith &amp;amp; Wesson Model 317.]]&lt;br /&gt;
[[File:EleventhHourS&amp;amp;WM317Fire.jpg|thumb|600px|none|Rachel fires her Smith &amp;amp; Wesson Model 317.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-74M==&lt;br /&gt;
&lt;br /&gt;
North Korean soldiers are seen with [[AK-74M]] rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EleventhHourAK74M.jpg|thumb|600px|none|A North Korean soldier stands guard with his AK-74M.]]&lt;br /&gt;
[[File:EleventhHourAK74M2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHourAK74M3.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHourAK74MFire.jpg|thumb|600px|none|A North Korean soldier fires his AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
Michael Adams ([[Matthew Reese]]), Mason Chambers ([[K. Danor Gerald]]), and Navy SEALs use [[M4A1]] carbiines with varying attachments during the rescue of Japanese citizen in North Korea.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt-manufactured M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|400px|Colt-manufactured M4A1 - 5.56x45mm with M203A1 grenade launcher - 40mm]]&lt;br /&gt;
[[File:EleventhHourM4A1Closeup.jpg|thumb|600px|none|A closeup on an M4A1.]]&lt;br /&gt;
[[File:EleventhHourM4A1.jpg|thumb|600px|none|Michael Adams moves into position with his Colt M4A1 with an EOtech sight, a M203A1 grenade launcher, and a suppressor not seen in this shot.]]&lt;br /&gt;
[[File:EleventhHourM4A1(2).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHourM4A1(3).jpg|thumb|600px|none|Micheal aims his M4A1.]]&lt;br /&gt;
[[File:EleventhHourM4A1(4).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
&lt;br /&gt;
One of the bounty hunters fires a [[M16A2]] rifle at Micheal. Micheal later disables the rifle after he kills the hunter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|Colt-manufactured M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:EleventhHourM16A2.jpg|thumb|600px|none|A bounty hunter fires a Colt M16A2 at Micheal's car.]]&lt;br /&gt;
[[File:EleventhHourM16A2(2).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHourM16A2(3).jpg|thumb|600px|none|Micheal disables the M16A2 after killing its previous owner.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bushmaster XM15 V-Match==&lt;br /&gt;
&lt;br /&gt;
A SEAL marksman uses a [[Bushmaster XM15 &amp;quot;V-Match&amp;quot;]] with a JP Enterprises thumbhole stock, scope and a Harris bipod during the rescue of Japanese citizen in North Korea.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|400px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:EleventhHourSR25.jpg|thumb|600px|none|A SEAL marksman moves to position with his Bushmaster XM15 &amp;quot;V-Match&amp;quot;.]]&lt;br /&gt;
[[File:EleventhHourSR25(2).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M203A1 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Michael Adams ([[Matthew Reese]]) has a [[M203A1]] Grenade Launcher attached to his M4A1 during the opening hostage rescue mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC M203A1.jpg‎|thumb|none|375px|Knight's Armament M203A1 - 40x46mm]]&lt;br /&gt;
[[File:EleventhHourM4A1(3).jpg|thumb|600px|none|Micheal aims his M4A1 with a M203A1 mounted on it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
&lt;br /&gt;
A North Korean soldier uses a [[Mk 2 Hand Grenade|Mk2 grenade]] to flush out the SEALs.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 Grenade]]&lt;br /&gt;
[[File:EleventhHourMk2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime‏‎]]&lt;br /&gt;
[[Category:Action Movie‏‎]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Eleventh_Hour&amp;diff=1352273</id>
		<title>The Eleventh Hour</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Eleventh_Hour&amp;diff=1352273"/>
		<updated>2020-06-15T00:23:22Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ Since 2000s US Army issued M16 and M4 rifles/carbines were manufactured by both Colt and FN.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EleventhHourPoster.jpg|thumb|right|300px|''The Eleventh Hour'' (2008)]]&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
Most of the bounty hunters searching for Micheal Adams carry [[Beretta 92FS]] pistols. Micheal himself, Mason Chambers ([[K. Danor Gerald]]), and General Kun ([[Scott Chun]]) use them as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:EleventhHour92FS.jpg|thumb|600px|none|Armed with Beretta 92FS pistols, bounty hunters spread out to find Micheal Adams and his wife.]]&lt;br /&gt;
[[File:EleventhHour92FS2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHour92FSAims.jpg|thumb|600px|none|A bounty hunter aims his 92FS.]]&lt;br /&gt;
[[File:EleventhHour92FS3.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHour92FS4.jpg|thumb|600px|none|Michael Adams ([[Matthew Reese]]) aims his Beretta at an off-screen Secret Service agent.]]&lt;br /&gt;
[[File:EleventhHour92FS5.jpg|thumb|600px|none|Mason Chambers ([[K. Danor Gerald]]) aims his Beretta at General Kun.]]&lt;br /&gt;
[[File:EleventhHour92FS6.jpg|thumb|600px|none|General Kun ([[Scott Chun]]) with a Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
&lt;br /&gt;
Leslie Mills ([[Sarah Bell]]) uses a [[Beretta M1934]] as her main weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:EleventhHourBerettaM1934.jpg|thumb|600px|none|Leslie Mills ([[Sarah Bell]]) prepares to pull out her Beretta M1934.]]&lt;br /&gt;
[[File:EleventhHourBerettaM1934(2).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
&lt;br /&gt;
One of the bounty hunters carries a [[Desert Eagle Mark XIX]].&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:EleventhHourDesertEagleMarkI.jpg|thumb|600px|none|A bounty hunter with a Desert Eagle Mark XIX. Note the indentation for a scope rail above the barrel confirming it is an XIX rather than an MK I as previously believed.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 317==&lt;br /&gt;
&lt;br /&gt;
Rachel Adams ([[Jennifer Klekas]]) uses a [[Smith &amp;amp; Wesson Model 317]] that was given to her by her husband Michael ([[Matthew Reese]]) to shoot a North Korean spy ([[Nathan White]]). The shot has no effect due to the gun being loaded with blanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:SW317.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 317 - .22LR]]&lt;br /&gt;
[[File:EleventhHourS&amp;amp;WM317.jpg|thumb|600px|none|Rachel Adams ([[Jennifer Klekas]]) pulls out her Smith &amp;amp; Wesson Model 317.]]&lt;br /&gt;
[[File:EleventhHourS&amp;amp;WM317Fire.jpg|thumb|600px|none|Rachel fires her Smith &amp;amp; Wesson Model 317.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-74M==&lt;br /&gt;
&lt;br /&gt;
North Korean soldiers are seen with [[AK-74M]] rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:EleventhHourAK74M.jpg|thumb|600px|none|A North Korean soldier stands guard with his AK-74M.]]&lt;br /&gt;
[[File:EleventhHourAK74M2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHourAK74M3.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHourAK74MFire.jpg|thumb|600px|none|A North Korean soldier fires his AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
Michael Adams ([[Matthew Reese]]), Mason Chambers ([[K. Danor Gerald]]), and Navy SEALs use [[M4A1]] carbiines with varying attachments during the rescue of Japanese citizen in North Korea.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt-manufactured M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|400px|Colt-manufactured M4A1 - 5.56x45mm with M203A1 grenade launcher - 40mm]]&lt;br /&gt;
[[File:EleventhHourM4A1Closeup.jpg|thumb|600px|none|A closeup on an M4A1.]]&lt;br /&gt;
[[File:EleventhHourM4A1.jpg|thumb|600px|none|Michael Adams moves into position with his Colt M4A1 with an EOtech sight, a M203A1 grenade launcher, and a suppressor not seen in this shot.]]&lt;br /&gt;
[[File:EleventhHourM4A1(2).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHourM4A1(3).jpg|thumb|600px|none|Micheal aims his M4A1.]]&lt;br /&gt;
[[File:EleventhHourM4A1(4).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
&lt;br /&gt;
One of the bounty hunters fires a [[Colt M16A2]] at Micheal. Micheal later disables the rifle after he kills the hunter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:EleventhHourM16A2.jpg|thumb|600px|none|A bounty hunter fires a Colt M16A2 at Micheal's car.]]&lt;br /&gt;
[[File:EleventhHourM16A2(2).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:EleventhHourM16A2(3).jpg|thumb|600px|none|Micheal disables the M16A2 after killing its previous owner.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bushmaster XM15 V-Match==&lt;br /&gt;
&lt;br /&gt;
A SEAL marksman uses a [[Bushmaster XM15 &amp;quot;V-Match&amp;quot;]] with a JP Enterprises thumbhole stock, scope and a Harris bipod during the rescue of Japanese citizen in North Korea.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|400px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:EleventhHourSR25.jpg|thumb|600px|none|A SEAL marksman moves to position with his Bushmaster XM15 &amp;quot;V-Match&amp;quot;.]]&lt;br /&gt;
[[File:EleventhHourSR25(2).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M203A1 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Michael Adams ([[Matthew Reese]]) has a [[M203A1]] Grenade Launcher attached to his M4A1 during the opening hostage rescue mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC M203A1.jpg‎|thumb|none|375px|Knight's Armament M203A1 - 40x46mm]]&lt;br /&gt;
[[File:EleventhHourM4A1(3).jpg|thumb|600px|none|Micheal aims his M4A1 with a M203A1 mounted on it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Grenade==&lt;br /&gt;
&lt;br /&gt;
A North Korean soldier uses a [[Mk 2 Hand Grenade|Mk2 grenade]] to flush out the SEALs.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 Grenade]]&lt;br /&gt;
[[File:EleventhHourMk2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime‏‎]]&lt;br /&gt;
[[Category:Action Movie‏‎]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Infestation:_Survivor_Stories&amp;diff=1352269</id>
		<title>Infestation: Survivor Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Infestation:_Survivor_Stories&amp;diff=1352269"/>
		<updated>2020-06-15T00:20:14Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: Undo revision 1352268 by RussianTrooper (talk) Ups..was wrong. Manufacturer is stated in the game model itself.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Infestation: Survivor Stories&lt;br /&gt;
|picture = InfestationBoxArt.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Infestation: Survivor Stories&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Hammerpoint Interactive&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Hammerpoint Interactive&lt;br /&gt;
|genre=Online First-Person Shooter, Open world, survival horror, MMO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]].&lt;br /&gt;
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[file:HG Taurus PT92AF.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ B92 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B92 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B92 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B92 world.jpg|thumb|none|600px|World model of &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[file:HG Beretta93R.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ B93r holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r world.jpg|thumb|none|600px|World model of &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]].&lt;br /&gt;
[[file:Colt Anaconda 8 inch plain.jpg|thumb|none|350px|Colt Anaconda, 8 inch barrel - .44 Magnum]]&lt;br /&gt;
[[file:HG Colt Anaconda.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda world.jpg|thumb|none|600px|World model of &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]].&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:TheWarZ Colt 1911 Render.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ colt 1911 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ colt 1911 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ colt 1911 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ m1911 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ colt 1911 world.jpg|thumb|none|600px|World model of &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The older model of the [[FN Five-seveN]] makes an appearance. &lt;br /&gt;
[[File:FN-Five-seveN.jpg|thumb|none|350px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[file:HG FN57.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven holding.jpg|thumb|none|599px|The player holds the &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven aim.jpg|thumb|none|599px|The player aims to &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven custom.jpg|thumb|none|599px|Player upgrades &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven world.jpg|thumb|none|599px|World model of &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol|Heckler &amp;amp; Koch P2A1]].&lt;br /&gt;
[[file:H&amp;amp;K P2A1.JPG|thumb|none|350px|Heckler &amp;amp; Koch P2A1 - 26.5mm]]&lt;br /&gt;
[[file:TheWarZ FlareGun Render.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Flaregun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Flaregun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Flaregun custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ flare gun reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Flaregun world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The [[Desert Eagle Mark VII]].&lt;br /&gt;
[[file:DesertEagle357Black.jpg‎|none|350px|thumb|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[file:HG Desert Eagle Mark XIX.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Jericho 941 R==&lt;br /&gt;
The [[Jericho 941|IMI Jericho 941 R]].&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|350px|none|Jericho 941 R, current production model with accessory rail - 9x19mm]]&lt;br /&gt;
[[file:HG Jericho.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Jericho holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho custom.jpg|thumb|none|600px|Player upgrades &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho Reloading.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho world.jpg|thumb|none|600px|World model of &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mark II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mark II]].&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[file:HG Ruger.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II world.jpg|thumb|none|600px|World model of &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Combat TB==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Combat TB]].&lt;br /&gt;
[[File:SIG P226 Combat TB.jpg|thumb|none|350px|SIG-Sauer P226 Combat TB - 9x19mm]]&lt;br /&gt;
[[file:HG SigP226.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 world.jpg|thumb|none|600px|World model of &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3==&lt;br /&gt;
The [[CZ Scorpion Evo 3]] appears as &amp;quot;EVO-3&amp;quot; in the game.&lt;br /&gt;
[[file:EVO 3.jpg|thumb|none|350px|CZ Scorpion Evo 3 - 9x19mm]]&lt;br /&gt;
[[file:SMG ScorpionEVO3.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ EVO-3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ Scorpion Evo 3&amp;quot;.]]&lt;br /&gt;
[[file:WarZ EVO-3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ Scorpion Evo 3&amp;quot;.]]&lt;br /&gt;
[[file:WarZ EVO-3 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;CZ Scorpion Evo 3&amp;quot;.]]&lt;br /&gt;
[[file:WarZ EVO-3 world.jpg|thumb|none|600px|World model of &amp;quot;CZ Scorpion Evo 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 Tactical==&lt;br /&gt;
The [[FN P90#P90 TR|P90 Tactical]].&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|350px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[file:SMG P90.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ FN P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN P90 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN P90 world.jpg|thumb|none|600px|World model of &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN P90#PS90|FN PS90]].&lt;br /&gt;
[[File:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[file:SMG PS90.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[MP5A2#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]].&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[file:SMG MP5A4.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP5A2 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP5A2 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[MP7|Heckler &amp;amp; Koch MP7]].&lt;br /&gt;
[[file:Original_MP7.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 - 4.7x30mm]]&lt;br /&gt;
[[file:SMG MP7.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ MP7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP7 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP7 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini UZI==&lt;br /&gt;
The [[Uzi#Mini_Uzi|Mini UZI]].&lt;br /&gt;
[[file:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi - 9x19mm.]]&lt;br /&gt;
[[file:SMG UZI.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]].&lt;br /&gt;
[[file:Bizon9x18.jpg|thumb|350px|none|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[file:SMG Bizon.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2|SR-2M Veresk]].&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:SMG SR-1 Veresk.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]].&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|none|350px|AA12 - 12 Gauge]]&lt;br /&gt;
[[file:SHG Usas12.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SAIGA 12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash SAIGA 12K]].&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash SAIGA 12K - 12 Gauge]]&lt;br /&gt;
[[file:SHG Saiga.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Saiga 12k holding.jpg|thumb|none|599px|The player holds the &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Saiga 12k aim.jpg|thumb|none|599px|The player aims to &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Saiga 12k custom.jpg|thumb|none|599px|Player upgrades &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Saiga 12k world.jpg|thumb|none|600px|World model of &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]].&lt;br /&gt;
[[file:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|350px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
[[file:SHG Keltech.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]].&lt;br /&gt;
[[file:Mossberg 590.jpg|thumb|none|350px|Mossberg 590 - 12 Gauge]]&lt;br /&gt;
[[file:SHG Mossberg590 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 holding.jpg|thumb|none|599px|The player holds the &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 aim.jpg|thumb|none|599px|The player aims to &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 custom.jpg|thumb|none|599px|Player upgrades &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 world.jpg|thumb|none|600px|World model of &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
The [[Sawed-off_Double_Barrel_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Shotgun]].&lt;br /&gt;
[[file:Stevens 311 (Sawed Off).jpg|thumb|none|350px|Sawed-Off Shotgun.]]&lt;br /&gt;
[[file:SHG DoubleBarrel.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun world.jpg|thumb|none|600px|World model of &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/ Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]].&lt;br /&gt;
[[file:AAC honey badger.jpg|thumb|350px|none|Honey Badger - .300 BLK]]&lt;br /&gt;
[[file:SMG AacHoneyBadger 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Blackwater AR-15==&lt;br /&gt;
[[file:Blackwater AR-15.jpg|350px|thumb|none|Blackwater BW15 with PRS stock, Harris bipod and telescope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BW15 Carbine.jpg|350px|thumb|none|'''Airsoft''' BW15 Carbine - 6mm BB]]&lt;br /&gt;
[[file:ASR M4FFH.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 world.jpg|thumb|none|600px|World model of &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A3==&lt;br /&gt;
The [[M16A3|Colt M16A3]] (Colt Model 901) appears simply as the &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|350px|Colt M16A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR M16.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS holding.jpg|thumb|none|600px|Holding the rifle.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS custom.jpg|thumb|none|600px|Upgrading the M16.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS world.jpg|thumb|none|600px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[SCAR-L|FN SCAR-L]].&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|350px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR Fn scar.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:ASR Fn scar NightCamo.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SCAR CQC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SCAR CQC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SCAR CQC custom.jpg|thumb|none|600px|Player upgrades &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SCAR CQC world.jpg|thumb|none|600px|World model of &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]].&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[file:ASR G36.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The [[G36|Heckler &amp;amp; Koch G36V]].&lt;br /&gt;
[[file:G36 CMag.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36V - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MG G36MG.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==IMI TAR-21==&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Tavor_TAR-21|IMI TAR-21]].&lt;br /&gt;
[[file:Tar2.jpg|thumb|none|350px|'''Airsoft''' Ares Tavor TAR-21]]&lt;br /&gt;
[[file:ASR tar21.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]].&lt;br /&gt;
[[file:AK-74M.jpg‎|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:ASR AK74M.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]].&lt;br /&gt;
[[file:AKMRifle.jpg‎|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:ASR AKM.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:WarZ AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:WarZ AKM custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:WarZ AKM world.jpg|thumb|none|600px|World model of &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AKS-74U]].&lt;br /&gt;
[[file:AKSU-Krinkov.jpg‎|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:ASR AKS74U.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The [[Remington ACR|Magpul Masada]].&lt;br /&gt;
[[file:Magpul masada.jpg|thumb|none|350px|Magpul Masada - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR Mossada.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ MASADA holding.jpg|thumb|none|600px|The player holds the &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MASADA aim.jpg|thumb|none|600px|The player aims to &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MASADA custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MASADA world.jpg|thumb|none|600px|World model of &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]].&lt;br /&gt;
[[file:Ruger1022-black.jpg|thumb|none|350px|Ruger 10/22 - .22 Long Rifle.]]&lt;br /&gt;
[[file:ASR Ruger Rifle.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 holding.jpg|thumb|none|599px|The player holds the &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 aim.jpg|thumb|none|599px|The player aims to &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 custom.jpg|thumb|none|599px|Player upgrades &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 world.jpg|thumb|none|600px|World model of &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Mini_14#Ruger_Mini-14|Ruger Mini-14]].&lt;br /&gt;
[[file:Ruger-Mini-14.jpg|thumb|none|350px|Ruger Mini-14 - 5.56x45mm]]&lt;br /&gt;
[[file:ASR Mini14.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 world.jpg|thumb|none|600px|World model of &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_556|SIG SG 556]].&lt;br /&gt;
[[file:Sig556.jpg|thumb|none|350px|SIG SG 556 - 5.56x45mm]]&lt;br /&gt;
[[file:ASR SIG SG556.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 world.jpg|thumb|none|600px|World model of &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 516 Patrol==&lt;br /&gt;
The [[SIG-Sauer_516_Series#SIG-Sauer_516_Patrol|SIG Sauer 516 Patrol]].&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|400px|SIG-Sauer 516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[file:ASR SIG516.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 world.jpg|thumb|none|600px|World model of &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare 50==&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_Magnum#Accuracy_International_Arctic_Warfare_50|Arctic Warfare 50]].&lt;br /&gt;
[[file:AW50 (Latest Version).jpg|thumb|none|350px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[file:SNP AW50.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett AW50 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Accuracy International Arctic Warfare 50&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett AW50 Custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Accuracy International Arctic Warfare 50&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Super Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Super Magnum]].&lt;br /&gt;
[[file:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[file:SNP AW.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett AWM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett AWM custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
'''Accuracy International Arctic Warfare Super Magnum Desert'''&lt;br /&gt;
[[file:SNP AW Des.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett AWM Desert holding.jpg|thumb|none|600px|The player holds the &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett AWM Desert custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]].&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG.]]&lt;br /&gt;
[[file:SNP M82.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett m82a1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett m82a1 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Barrett M82A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 Tactical==&lt;br /&gt;
The [[Blaser R93 Tactical]].&lt;br /&gt;
[[File:Blaser R93 Tactical (LSR1).jpg|thumb|none|350px|Blaser R93 Tactical - 7.62x51mm]]&lt;br /&gt;
[[file:SNP Blaser LRS2 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Blaser r93 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blaser r93 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blaser r93 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blaser r93 world.jpg|thumb|none|600px|World model of &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]].&lt;br /&gt;
[[file:SVD-TigerCarbine.jpg|thumb|none|350px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[file:SNP SVD PSO.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SVD-M Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SVD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SVD-M Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SVD custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Izhmash SVD-M Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SVD world.jpg|thumb|none|600px|World model of &amp;quot;Izhmash SVD-M Dragunov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]].&lt;br /&gt;
[[file:M9130.jpg|thumb|none|350px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[file:WarZ Mosin Nagant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mosin Nagant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mosin Nagant custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mosin Nagant world.jpg|thumb|none|600px|World model of &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]].&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[file:SNP Vintorez.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett Vintorez custom.jpg|thumb|none|600px|Player upgrades &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
Original [[M249 SAW]].&lt;br /&gt;
[[file:M249Minimi1stPattern.jpg|thumb|none|350px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MG M249 SAW.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK-74M==&lt;br /&gt;
The [[RPK-74|RPK-74M]].&lt;br /&gt;
[[file:rpk74m.jpg|thumb|none|350px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[file:MG RPK.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]].&lt;br /&gt;
[[file:HungarianPKM.jpg|thumb|350px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[file:MG PKM.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Infestation:_Survivor_Stories&amp;diff=1352268</id>
		<title>Infestation: Survivor Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Infestation:_Survivor_Stories&amp;diff=1352268"/>
		<updated>2020-06-15T00:19:12Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M16A3 */ Since 2000s US Army issued were manufactured by both Colt and FN. Also, combat variants of the M16 are manufactured by Chinese NorinCo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Infestation: Survivor Stories&lt;br /&gt;
|picture = InfestationBoxArt.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Infestation: Survivor Stories&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Hammerpoint Interactive&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Hammerpoint Interactive&lt;br /&gt;
|genre=Online First-Person Shooter, Open world, survival horror, MMO&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]].&lt;br /&gt;
[[file:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[file:HG Taurus PT92AF.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ B92 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B92 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B92 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B92 world.jpg|thumb|none|600px|World model of &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]].&lt;br /&gt;
[[file:Beretta M93.jpg|thumb|none|350px|Beretta 93R - 9x19mm.]]&lt;br /&gt;
[[file:HG Beretta93R.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ B93r holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ B93r world.jpg|thumb|none|600px|World model of &amp;quot;Beretta 93R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]].&lt;br /&gt;
[[file:Colt Anaconda 8 inch plain.jpg|thumb|none|350px|Colt Anaconda, 8 inch barrel - .44 Magnum]]&lt;br /&gt;
[[file:HG Colt Anaconda.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Colt Anaconda world.jpg|thumb|none|600px|World model of &amp;quot;Colt Anaconda&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]].&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:TheWarZ Colt 1911 Render.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ colt 1911 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ colt 1911 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ colt 1911 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ m1911 reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ colt 1911 world.jpg|thumb|none|600px|World model of &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The older model of the [[FN Five-seveN]] makes an appearance. &lt;br /&gt;
[[File:FN-Five-seveN.jpg|thumb|none|350px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[file:HG FN57.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven holding.jpg|thumb|none|599px|The player holds the &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven aim.jpg|thumb|none|599px|The player aims to &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven custom.jpg|thumb|none|599px|Player upgrades &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Fn FiveSeven world.jpg|thumb|none|599px|World model of &amp;quot;FN Five-seveN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch P2A1 Flare Pistol|Heckler &amp;amp; Koch P2A1]].&lt;br /&gt;
[[file:H&amp;amp;K P2A1.JPG|thumb|none|350px|Heckler &amp;amp; Koch P2A1 - 26.5mm]]&lt;br /&gt;
[[file:TheWarZ FlareGun Render.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Flaregun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Flaregun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Flaregun custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ flare gun reloading.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Flaregun world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch P2A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The [[Desert Eagle Mark VII]].&lt;br /&gt;
[[file:DesertEagle357Black.jpg‎|none|350px|thumb|Desert Eagle MK VII - .357 Magnum]]&lt;br /&gt;
[[file:HG Desert Eagle Mark XIX.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Jericho 941 R==&lt;br /&gt;
The [[Jericho 941|IMI Jericho 941 R]].&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|350px|none|Jericho 941 R, current production model with accessory rail - 9x19mm]]&lt;br /&gt;
[[file:HG Jericho.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Jericho holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho custom.jpg|thumb|none|600px|Player upgrades &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho Reloading.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Jericho world.jpg|thumb|none|600px|World model of &amp;quot;IMI Jericho 941 R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mark II==&lt;br /&gt;
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mark II]].&lt;br /&gt;
[[File:Ruger Mark II MK512.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]&lt;br /&gt;
[[file:HG Ruger.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger Mark II world.jpg|thumb|none|600px|World model of &amp;quot;Ruger Mark II&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Combat TB==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Combat TB]].&lt;br /&gt;
[[File:SIG P226 Combat TB.jpg|thumb|none|350px|SIG-Sauer P226 Combat TB - 9x19mm]]&lt;br /&gt;
[[file:HG SigP226.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG-Sauer P226 world.jpg|thumb|none|600px|World model of &amp;quot;SIG-Sauer P226 Combat TB&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3==&lt;br /&gt;
The [[CZ Scorpion Evo 3]] appears as &amp;quot;EVO-3&amp;quot; in the game.&lt;br /&gt;
[[file:EVO 3.jpg|thumb|none|350px|CZ Scorpion Evo 3 - 9x19mm]]&lt;br /&gt;
[[file:SMG ScorpionEVO3.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ EVO-3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;CZ Scorpion Evo 3&amp;quot;.]]&lt;br /&gt;
[[file:WarZ EVO-3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;CZ Scorpion Evo 3&amp;quot;.]]&lt;br /&gt;
[[file:WarZ EVO-3 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;CZ Scorpion Evo 3&amp;quot;.]]&lt;br /&gt;
[[file:WarZ EVO-3 world.jpg|thumb|none|600px|World model of &amp;quot;CZ Scorpion Evo 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 Tactical==&lt;br /&gt;
The [[FN P90#P90 TR|P90 Tactical]].&lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|350px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[file:SMG P90.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ FN P90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN P90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN P90 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ FN P90 world.jpg|thumb|none|600px|World model of &amp;quot;FN P90 Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN P90#PS90|FN PS90]].&lt;br /&gt;
[[File:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm]]&lt;br /&gt;
[[file:SMG PS90.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[MP5A2#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]].&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[file:SMG MP5A4.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP5A2 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP5A2 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[MP7|Heckler &amp;amp; Koch MP7]].&lt;br /&gt;
[[file:Original_MP7.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 - 4.7x30mm]]&lt;br /&gt;
[[file:SMG MP7.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ MP7 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP7 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MP7 world.jpg|thumb|none|600px|World model of &amp;quot;Heckler &amp;amp; Koch MP7&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini UZI==&lt;br /&gt;
The [[Uzi#Mini_Uzi|Mini UZI]].&lt;br /&gt;
[[file:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi - 9x19mm.]]&lt;br /&gt;
[[file:SMG UZI.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]].&lt;br /&gt;
[[file:Bizon9x18.jpg|thumb|350px|none|PP-19 Bizon-2 - 9x18mm Makarov]]&lt;br /&gt;
[[file:SMG Bizon.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
The [[SR-2|SR-2M Veresk]].&lt;br /&gt;
[[file:SR-2Veresk.jpg|thumb|none|350px|SR-2M Veresk - 9x21mm]]&lt;br /&gt;
[[file:SMG SR-1 Veresk.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The [[AA-12]].&lt;br /&gt;
[[file:AA12FullAutoShotGun.jpg|thumb|none|350px|AA12 - 12 Gauge]]&lt;br /&gt;
[[file:SHG Usas12.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SAIGA 12K==&lt;br /&gt;
The [[Izhmash_Saiga_series_shotgun#Saiga_12|Izhmash SAIGA 12K]].&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash SAIGA 12K - 12 Gauge]]&lt;br /&gt;
[[file:SHG Saiga.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Saiga 12k holding.jpg|thumb|none|599px|The player holds the &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Saiga 12k aim.jpg|thumb|none|599px|The player aims to &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Saiga 12k custom.jpg|thumb|none|599px|Player upgrades &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Saiga 12k world.jpg|thumb|none|600px|World model of &amp;quot;Izhmash SAIGA 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]].&lt;br /&gt;
[[file:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|350px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]&lt;br /&gt;
[[file:SHG Keltech.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]].&lt;br /&gt;
[[file:Mossberg 590.jpg|thumb|none|350px|Mossberg 590 - 12 Gauge]]&lt;br /&gt;
[[file:SHG Mossberg590 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 holding.jpg|thumb|none|599px|The player holds the &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 aim.jpg|thumb|none|599px|The player aims to &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 custom.jpg|thumb|none|599px|Player upgrades &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mossberg 590 world.jpg|thumb|none|600px|World model of &amp;quot;Mossberg 590&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Shotgun==&lt;br /&gt;
The [[Sawed-off_Double_Barrel_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Shotgun]].&lt;br /&gt;
[[file:Stevens 311 (Sawed Off).jpg|thumb|none|350px|Sawed-Off Shotgun.]]&lt;br /&gt;
[[file:SHG DoubleBarrel.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Sawed off shotgun world.jpg|thumb|none|600px|World model of &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/ Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
The [[AAC Honey Badger]].&lt;br /&gt;
[[file:AAC honey badger.jpg|thumb|350px|none|Honey Badger - .300 BLK]]&lt;br /&gt;
[[file:SMG AacHoneyBadger 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Blackwater AR-15==&lt;br /&gt;
[[file:Blackwater AR-15.jpg|350px|thumb|none|Blackwater BW15 with PRS stock, Harris bipod and telescope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BW15 Carbine.jpg|350px|thumb|none|'''Airsoft''' BW15 Carbine - 6mm BB]]&lt;br /&gt;
[[file:ASR M4FFH.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blackwater AR-15 world.jpg|thumb|none|600px|World model of &amp;quot;Blackwater AR-15&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
The [[M16A3]] rifle appears simply as the &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|350px|Colt M16A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR M16.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS holding.jpg|thumb|none|600px|Holding the rifle.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS custom.jpg|thumb|none|600px|Upgrading the M16.]]&lt;br /&gt;
[[file:WarZ Colt M16A4 MWS world.jpg|thumb|none|600px|World model.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[SCAR-L|FN SCAR-L]].&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|350px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR Fn scar.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:ASR Fn scar NightCamo.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SCAR CQC holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SCAR CQC aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SCAR CQC custom.jpg|thumb|none|600px|Player upgrades &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SCAR CQC world.jpg|thumb|none|600px|World model of &amp;quot;FN SCAR-L&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]].&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV - 5.56x45mm]]&lt;br /&gt;
[[file:ASR G36.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36V==&lt;br /&gt;
The [[G36|Heckler &amp;amp; Koch G36V]].&lt;br /&gt;
[[file:G36 CMag.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36V - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MG G36MG.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==IMI TAR-21==&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Tavor_TAR-21|IMI TAR-21]].&lt;br /&gt;
[[file:Tar2.jpg|thumb|none|350px|'''Airsoft''' Ares Tavor TAR-21]]&lt;br /&gt;
[[file:ASR tar21.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-74M==&lt;br /&gt;
The [[AK-74M]].&lt;br /&gt;
[[file:AK-74M.jpg‎|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:ASR AK74M.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKM==&lt;br /&gt;
The [[AKM]].&lt;br /&gt;
[[file:AKMRifle.jpg‎|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:ASR AKM.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ AKM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:WarZ AKM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:WarZ AKM custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
[[file:WarZ AKM world.jpg|thumb|none|600px|World model of &amp;quot;Izhmash AKM&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74U==&lt;br /&gt;
The [[AKS-74U]].&lt;br /&gt;
[[file:AKSU-Krinkov.jpg‎|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:ASR AKS74U.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The [[Remington ACR|Magpul Masada]].&lt;br /&gt;
[[file:Magpul masada.jpg|thumb|none|350px|Magpul Masada - 5.56x45mm NATO]]&lt;br /&gt;
[[file:ASR Mossada.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ MASADA holding.jpg|thumb|none|600px|The player holds the &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MASADA aim.jpg|thumb|none|600px|The player aims to &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MASADA custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
[[file:WarZ MASADA world.jpg|thumb|none|600px|World model of &amp;quot;Magpul Masada&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
The [[Ruger 10/22]].&lt;br /&gt;
[[file:Ruger1022-black.jpg|thumb|none|350px|Ruger 10/22 - .22 Long Rifle.]]&lt;br /&gt;
[[file:ASR Ruger Rifle.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 holding.jpg|thumb|none|599px|The player holds the &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 aim.jpg|thumb|none|599px|The player aims to &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 custom.jpg|thumb|none|599px|Player upgrades &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Ruger 10-22 world.jpg|thumb|none|600px|World model of &amp;quot;Ruger 10/22&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Mini_14#Ruger_Mini-14|Ruger Mini-14]].&lt;br /&gt;
[[file:Ruger-Mini-14.jpg|thumb|none|350px|Ruger Mini-14 - 5.56x45mm]]&lt;br /&gt;
[[file:ASR Mini14.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Kruger Mini-14 world.jpg|thumb|none|600px|World model of &amp;quot;Ruger Mini-14&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_556|SIG SG 556]].&lt;br /&gt;
[[file:Sig556.jpg|thumb|none|350px|SIG SG 556 - 5.56x45mm]]&lt;br /&gt;
[[file:ASR SIG SG556.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SIG SAUER 556 world.jpg|thumb|none|600px|World model of &amp;quot;SIG SG 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer 516 Patrol==&lt;br /&gt;
The [[SIG-Sauer_516_Series#SIG-Sauer_516_Patrol|SIG Sauer 516 Patrol]].&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|400px|SIG-Sauer 516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[file:ASR SIG516.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 holding.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
[[file:WarZ sig sauer 516 world.jpg|thumb|none|600px|World model of &amp;quot;SIG-Sauer 516 Patrol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare 50==&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_Magnum#Accuracy_International_Arctic_Warfare_50|Arctic Warfare 50]].&lt;br /&gt;
[[file:AW50 (Latest Version).jpg|thumb|none|350px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[file:SNP AW50.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett AW50 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Accuracy International Arctic Warfare 50&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett AW50 Custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Accuracy International Arctic Warfare 50&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare Super Magnum==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum|Arctic Warfare Super Magnum]].&lt;br /&gt;
[[file:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[file:SNP AW.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett AWM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett AWM custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
'''Accuracy International Arctic Warfare Super Magnum Desert'''&lt;br /&gt;
[[file:SNP AW Des.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett AWM Desert holding.jpg|thumb|none|600px|The player holds the &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett AWM Desert custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Accuracy International Arctic Warfare Super Magnum&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]].&lt;br /&gt;
[[File:M82a1.jpg|thumb|none|350px|Barrett M82A1 - .50 BMG.]]&lt;br /&gt;
[[file:SNP M82.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett m82a1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Barrett M82A1&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett m82a1 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Barrett M82A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 Tactical==&lt;br /&gt;
The [[Blaser R93 Tactical]].&lt;br /&gt;
[[File:Blaser R93 Tactical (LSR1).jpg|thumb|none|350px|Blaser R93 Tactical - 7.62x51mm]]&lt;br /&gt;
[[file:SNP Blaser LRS2 01.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Blaser r93 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blaser r93 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blaser r93 custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Blaser r93 world.jpg|thumb|none|600px|World model of &amp;quot;Blaser R93 Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SVD-M Dragunov==&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]].&lt;br /&gt;
[[file:SVD-TigerCarbine.jpg|thumb|none|350px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[file:SNP SVD PSO.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ SVD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SVD-M Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SVD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SVD-M Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SVD custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Izhmash SVD-M Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:WarZ SVD world.jpg|thumb|none|600px|World model of &amp;quot;Izhmash SVD-M Dragunov&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M91/30]].&lt;br /&gt;
[[file:M9130.jpg|thumb|none|350px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[file:WarZ Mosin Nagant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mosin Nagant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mosin Nagant custom.jpg|thumb|none|600px|Player upgrades &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Mosin Nagant world.jpg|thumb|none|600px|World model of &amp;quot;Mosin Nagant M91/30&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]].&lt;br /&gt;
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[file:SNP Vintorez.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
[[file:WarZ Barrett Vintorez holding.jpg|thumb|none|600px|The player holds the &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
[[file:WarZ Barrett Vintorez custom.jpg|thumb|none|600px|Player upgrades &amp;quot;VSS Vintorez&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
Original [[M249 SAW]].&lt;br /&gt;
[[file:M249Minimi1stPattern.jpg|thumb|none|350px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:MG M249 SAW.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash RPK-74M==&lt;br /&gt;
The [[RPK-74|RPK-74M]].&lt;br /&gt;
[[file:rpk74m.jpg|thumb|none|350px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[file:MG RPK.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]].&lt;br /&gt;
[[file:HungarianPKM.jpg|thumb|350px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[file:MG PKM.jpg|thumb|none|600px|Original Game Render.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hawaii_Five-0_(2010)_-_Season_5&amp;diff=1352267</id>
		<title>Hawaii Five-0 (2010) - Season 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hawaii_Five-0_(2010)_-_Season_5&amp;diff=1352267"/>
		<updated>2020-06-15T00:16:03Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ Since 2000s US Army-issued M4A1 carbines were manufactured by both Colt and FN Herstal.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|picture = H50S5DVD.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  CBS&lt;br /&gt;
|genre = Crime&lt;br /&gt;
|dates = 2014-2015&lt;br /&gt;
|episodes = 22&lt;br /&gt;
|character1= Steve McGarrett&lt;br /&gt;
|actor1=[[Alex O'Loughlin]]&lt;br /&gt;
|character2= Danny &amp;quot;Danno&amp;quot; Williams&lt;br /&gt;
|actor2=[[Scott Caan]]&lt;br /&gt;
|character3= Chin Ho Kelly&lt;br /&gt;
|actor3=[[Daniel Dae Kim]]&lt;br /&gt;
|character6= Kono Kalakaua&lt;br /&gt;
|actor6=[[Grace Park]]&lt;br /&gt;
|character7= Dr. Max Bergman&lt;br /&gt;
|actor7=[[Masi Oka]]&lt;br /&gt;
|character8=Lou Grover&lt;br /&gt;
|actor8=[[Chi McBride]]&lt;br /&gt;
|character9=Jerry Ortega&lt;br /&gt;
|actor9=[[Jorge Garcia]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|5|Hawaii Five-0 (2010){{!}}Hawaii Five-0}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==SIG-Sauer P226 Navy==&lt;br /&gt;
Lieutenant Commander Steve McGarrett ([[Alex O'Loughlin]]) continues to carry a [[SIG-Sauer P226]] Navy fitted with a Surefire X300 as his sidearm. &lt;br /&gt;
[[File:P226 Navy.jpg|thumb|none|300px|SIG-Sauer P226 Navy - 9x19mm]]  &lt;br /&gt;
[[File:H50S5E01 00.jpg|thumb|none|600px|McGarrett trains his sidearm on a rogue security contractor near the end of &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:H50S5E02 107.jpg|thumb|none|600px|McGarrett ([[Alex O'Loughlin]]) draws out his sidearm in &amp;quot;Ka Makuakane&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:H50S5E04_10.jpg|thumb|none|600px|The P226 Navy fire in &amp;quot;Ka Noeʻau&amp;quot; (S5E04). (One of the rare times the SIG is seen without the taclight).]]&lt;br /&gt;
[[File:H50S5E07 15.jpg|thumb|none|600px|McGarrett opens fire at Wo Fat in the alternate universe in &amp;quot;Ina Pahe&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:H50S5E10 00.jpg|thumb|none|600px|McGarrett trains his sidearm on a potential suspect in the middle of &amp;quot;Wawahi moeʻuhane&amp;quot; (S5E10).]]&lt;br /&gt;
[[File:H50S5E16 00.jpg|thumb|none|600px|The pistol is aimed at an arson suspect in the middle of &amp;quot;Nanahu&amp;quot; (S5E16).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01), McGarrett holds a [[SIG-Sauer P226]] on Danno in a flashback sequence to [[Hawaii Five-0 (2010) - Season 1|Season 1]]'s &amp;quot;Pilot&amp;quot; (S1E01). This is seen when McGarrett tells the psychologist on about the first time he confronted Danno in Hawaii.  Instead of his Kimber pistol, Lou Grover appears to hold a SIG-Sauer in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).  In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), McGarrett pulls his SIG in a flashback to the pilot. In &amp;quot;Pono Kaulike&amp;quot; (S5E18), it was seen as the sidearm of HPD IA officer Rex Couglin ([[Robert Knepper]]) before Gabriel Waincroft ([[Christopher Sean]]) seizes it from him.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm.]]&lt;br /&gt;
[[File:H50S5E01 07.jpg|thumb|none|600px|In &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01), McGarrett aims his P226 at Danno in a flashback sequence to [[Hawaii Five-0 (2010) - Season 1|Season 1]]'s &amp;quot;Pilot&amp;quot; (S1E01). ]]&lt;br /&gt;
[[File:H50S5E03 113.jpg|thumb|none|600px|Instead of his Kimber pistol, Lou Grover appears to hold a SIG-Sauer in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:H50S5E18 01.jpg|thumb|none|600px|Waincroft secures the P226 after killing Coughlin in a HPD IA safehouse.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
Nick 'Valentine' Mercer ([[Timothy V. Murphy]]) uses a SIG-Sauer P226R as his personal sidearm when he was still a hitman in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:H50S5E04 00.jpg|thumb|none|600px|Mercer aims a suppressed P226R at his intended victim in &amp;quot;Ka Noe'au&amp;quot; (S5E04).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229R==&lt;br /&gt;
Chin Ho Kelly ([[Daniel Dae Kim]]) continues to carry a [[SIG-Sauer P229R]] as his sidearm.&lt;br /&gt;
[[File:SIG-SauerP229R.jpg|thumb|none|300px|SIG-Sauer P229R - 9x19mm]]&lt;br /&gt;
[[File:H50S5E02 00.jpg|thumb|none|600px|Chin Ho aims the P229R at a suspect while making an arrest in the middle of &amp;quot;Ka Makuakane&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:H50S5E11 01.jpg|thumb|none|600px|The P229R is aimed by Chin at a corrupt art dealer after an undercover op in &amp;quot;Ua'aihue&amp;quot; (S5E11).]]&lt;br /&gt;
[[File:H50S5E14 02.jpg|thumb|none|600px|Chin's P229R sports a weaponlight underneath the barrel in the middle of &amp;quot;Powehiwehi&amp;quot; (S5E14).]]&lt;br /&gt;
[[File:H50S5E21 00.jpg|thumb|none|600px|Chin's P229R is drawn out while looking for a person of interest at the start of &amp;quot;Ua Helele'i ka Hoku&amp;quot; (S5E21).]]&lt;br /&gt;
[[File:H50S5E22 00.jpg|thumb|none|600px|The P229 is fired by Chin at Natalie Morris near the end of &amp;quot;Hoʻamoano&amp;quot; (S5E22).]]&lt;br /&gt;
&lt;br /&gt;
==SIG Pro SP2009==&lt;br /&gt;
In &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01), Danno is seen aiming the [[SIG Pro SP2009]] at McGarrett in a flashback to [[Hawaii Five-0 (2010) - Season 1|Season 1]]'s &amp;quot;Pilot&amp;quot; (S1E01), when he narrates on how the two met in Honolulu for the first time. &lt;br /&gt;
[[Image:Gsg9-1.jpg|thumb|none|350px|SIG Pro SP2009 - 9x19mm]]&lt;br /&gt;
[[File:H50S5E01 08.jpg|thumb|none|600px|In  &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01), Danno aims his SP2009 during a confrontation with McGarrett in a flashback sequence to [[Hawaii Five-0 (2010) - Season 1|Season 1]]'s &amp;quot;Pilot&amp;quot; (S1E01). ]]&lt;br /&gt;
&lt;br /&gt;
==SIG Pro SP2022==&lt;br /&gt;
In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), Danno also carries the [[SIG Pro#SP 2022|SIG Pro SP2022]] as his sidearm in the alternate reality to the events of the pilot episode.&lt;br /&gt;
[[Image:SIG-SauerP2022Pro.jpg|thumb|none|350px|SIG Pro SP 2022 - 9x19mm]]&lt;br /&gt;
[[Image:H50S5E07 24.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), Danno carries the [[SIG Pro#SP 2022|SIG Pro SP2022]] as his sidearm in the alternate reality to the events of the pilot episode.]]&lt;br /&gt;
[[Image:H50S5E07_21.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), Danno fires his SIG at Wo Fat.]]&lt;br /&gt;
[[Image:H50S5E07_20.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), Danno continues fires his SIG.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears to now be the sidearm carried by officers of the Honolulu Police Department. This is due to an actual directive from the HPD which requires a change in the onduty sidearm used from the S&amp;amp;W 5906 to the Glock 17. ICE Agent Jeff Morrison ([[Greg Grunberg]]) also carries the Glock as his sidearm in &amp;quot;Powehiwehi&amp;quot; (S5E14). One is used with a stainless steel slide briefly by rogue State Department officer Ben Hamilton (Greg Bowler) in the middle of &amp;quot;E 'Imi pono&amp;quot; (S5E15). Bureau of Alcohol, Tobacco and Firearms Special Agent Kathy Milwood ([[Melina Kanakaredes]]) uses one as her main sidearm in &amp;quot;Nanahu&amp;quot; (S5E16). One is outfitted with a suppressor and laser sight used by ex-USMC dropout Josh Bennett ([[Jeffrey Nordling]]) at the start of &amp;quot;A Make Kaua&amp;quot; (S5E25).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 3rd Generation - 9x19mm]] &lt;br /&gt;
[[File:H50S5E01 03.jpg|thumb|none|600px|An HPD officer is seen on cellphone video opening fire on a rogue Vepax QV-901 drone with his Glock 17 in &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:H50S5E04 83.jpg|thumb|none|600px|HPD officers draw their Glocks in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).]]&lt;br /&gt;
[[File:H50S5E14 03.jpg|thumb|none|600px|ICE Agent Jeff Morrison ([[Greg Grunberg]]) shoots Emil Hossa after he threatens to use a grenade in &amp;quot;Powehiwehi&amp;quot; (S5E14).]]&lt;br /&gt;
[[File:H50S5E15 07.jpg|thumb|none|600px|The Glock 17 tucked behind Ben's back. (S5E15)]]&lt;br /&gt;
[[File:H50S5E16 02.jpg|thumb|none|600px|BATF Agent Kathy Milwood ([[Melina Kanakaredes]]) takes aim at an arson suspect in &amp;quot;Nanahu&amp;quot; (S5E16).]]&lt;br /&gt;
[[File:H50-Glock17-S5E19.jpg|thumb|none|600px|A HPD officer shot dead with his Glock 17 in &amp;quot;Close Shave&amp;quot; (S5E19).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Evolution.jpg|thumb|none|300px|Glock 17 with suppressor - 9x19mm]]&lt;br /&gt;
[[File:H50S5E25 03.jpg|thumb|none|600px|Bennett threatens a pilot with the suppressed pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] also is used throughout the series.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 2nd Genration - 9x19mm]]&lt;br /&gt;
[[File:H50S5E03 103.jpg|thumb|none|600px|A trio of female thieves are armed with the Glock 19 in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
Detective Danny 'Danno' Williams ([[Scott Caan]]) continues to carry the [[Heckler &amp;amp; Koch P30]] in Season 5. Thomas Farrow aka William Corrigan ([[Greg Ellis]]) uses a silenced P30 at the start of &amp;quot;Hoʻomaʻike&amp;quot; (S5E06) to stage a fake execution. Kono and Danielle ([[Ana Alexander]]) briefly use the P30 throughout &amp;quot;Powehiwehi&amp;quot; (S5E14).&lt;br /&gt;
[[Image:HK-P30.jpg|thumb|300px|none|Heckler &amp;amp; Koch P30 - 9x19mm]]&lt;br /&gt;
[[File:H50S5E01 45.jpg|thumb|none|600px|Danno reloads his P30 after a shootout in &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:H50S5E01 01.jpg|thumb|none|600px|Danno aims his sidearm at an intruder inside his Honolulu residence (S5E01).]]&lt;br /&gt;
[[File:H50S5E02 108.jpg|thumb|none|600px|Danno has his P30 drawn in &amp;quot;Ka Makuakane&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:H50S5E06 04.jpg|thumb|none|600px|Farrow aka Major Corrigan aims the silenced P30 at Jerry at the start of &amp;quot;Hoʻomaʻike&amp;quot; (S5E06).]]&lt;br /&gt;
[[File:H50S5E10 01.jpg|thumb|none|600px|The P30 trained on Harry Brown at the HPD Impound at the start of &amp;quot;Wawahi Moe'uhane&amp;quot; (S5E10).]]&lt;br /&gt;
[[File:H50S5E14 00.jpg|thumb|none|600px|Kono opens fire on the real &amp;quot;Roman&amp;quot; after Danielle chases a witness.]]&lt;br /&gt;
[[File:H50S5E14 01.jpg|thumb|none|600px|Danielle searches a room with a P30 taken from a disarmed ICE agent.]]&lt;br /&gt;
[[File:H50S5E24 00.jpg|thumb|none|600px|Danno searches a house with McGarrett in &amp;quot;Luapo'i&amp;quot; (S5E24).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Nick 'Valentine' Mercer is seen using a [[Heckler &amp;amp; Koch USP]] as his pistol of choice in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|300px|[[Heckler_%26_Koch_USP|Heckler &amp;amp; Koch USP]] in 9mm]]&lt;br /&gt;
[[File:H50S5E04 29.jpg|thumb|none|600px|In &amp;quot;Ka Noeʻau&amp;quot; (S5E04), Nick 'Valentine' Mercer ([[Timothy V. Murphy]]) uses a USP to threaten Albert Bagosa ([[Carmen Argenziano]]).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 85F==&lt;br /&gt;
A nickel [[Beretta 85F]] is used in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).&lt;br /&gt;
[[File:Beretta85FNickel.jpg|thumb|none|300px|Beretta 84F - .380 ACP]]&lt;br /&gt;
[[File:H50S5E03 117.jpg|thumb|none|600px|Vannesa Wagner ([[Erica Piccininni]]) aims a Beretta 85F after betraying her fellow thieves in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A gunman uses a [[Beretta 92FS]] in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03). In &amp;quot;Ka Noeʻau&amp;quot; (S5E04), the TSA find a hidden [[Beretta 92FS]] and suppressor in a passenger's suitcase.  Grover specifically identifies the weapon as a &amp;quot;Beretta 92FS&amp;quot;.  In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), the Beretta 92FS is seen in the hands of Anton Hess ([[Norman Reedus]]) in the alternate reality to the events seen in the pilot episode. Also in the alternate reality, Wo Fat dual-wielded Beretta 92FS pistols that were converted to fire on full auto and were loaded with extended magazines.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:H50S5E03 119.jpg|thumb|none|600px|A gunman uses a [[Beretta 92FS]] in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).]]&lt;br /&gt;
[[Image:H50S5E07 02.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), the Beretta 92FS is used by Anton Hess ([[Norman Reedus]]) in the alternate reality to the events seen in the pilot episode.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 92FS suppressed.jpg|thumb|none|400px|Suppressed Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[File:H50S5E04 80.jpg|thumb|none|600px|In &amp;quot;Ka Noeʻau&amp;quot; (S5E04), Grover shows a photo of the Beretta and suppressor found in a passenger's suitcase.  Grover specifically identifies the weapon as a &amp;quot;Beretta 92FS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92FSExtended.jpg|thumb|none|300px|Beretta 92FS with extended magazine - 9x19mm]]&lt;br /&gt;
[[Image:H50S5E07 17.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), Wo Fat dual-wields the full-auto Beretta 92FS pistols in the alternate reality. Note the extra extended magazines on his belt.]]&lt;br /&gt;
[[File:H50S5E07 25.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), Wo Fat dual-wields the Beretta pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
A Beretta 92FS Inox is seen in a flashback in &amp;quot;Powehiwehi&amp;quot; (S5E14) in the hands of Sidney Ames (David Cordell) and JC Dekker ([[Xzibit]]). &lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|300px|American made Beretta 92FS Inox, note the black controls (slide release, thumb safety, safety switch, hammer, magazine release button, rear sight, trigger), magazine bottom plate, grip and Allen/hex grip screws distinguishing it from the Italian 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:H50S5E14 05.jpg|thumb|none|600px|Dekker fires the pistol at Ames in a flashback.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 8000 Cougar==&lt;br /&gt;
A Beretta 8000 Cougar is used by Eran Dobrian (Steven Krueger) near the end of &amp;quot;Kahania&amp;quot; (S5E19) after he took Odell hostage.&lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|none|350px|Beretta 8000L Cougar F Type P - 9x19mm.]]&lt;br /&gt;
[[File:H50S5E19 03.jpg|thumb|none|600px|Eran aims the Cougar at Odell's temple after being corned by HPD officers in &amp;quot;Kahania&amp;quot; (S5E19).]]&lt;br /&gt;
&lt;br /&gt;
==Baikal IJ-70==&lt;br /&gt;
What appears to be a [[Makarov PM|Baikal IJ-70]] pistol is used by ex CIA operative Michael Carson in &amp;quot;La Po'ino&amp;quot; (S5E13).  This pistol later is seen in the hands of Joe White in the episode. Jacob Anders aka Radomir Ivanovich uses one in the middle of &amp;quot;Kuka'awale&amp;quot; (S5E17). &lt;br /&gt;
[[File:MakarovIJ70.jpg|thumb|none|300px|Commercial imported Makarov by Baikal, called the IJ-70 - 9x18mm Makarov. ]]&lt;br /&gt;
[[File:H50S5E13_64.jpg|thumb|none|601px|The pistol on the floorboard in &amp;quot;La Po'ino&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:H50S5E13_63.jpg|thumb|none|601px|Joe uses the pistol in &amp;quot;La Po'ino&amp;quot; (S5E13).]]&lt;br /&gt;
[[File:H50S5E17 06.jpg|thumb|none|600px|The IJ-70 was used by Anders to take out an associate who turned on him in &amp;quot;Kuka'awale&amp;quot; (S5E17).]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A Browning Hi-Power is used by ex-Congolese war criminal Roko Makoni ([[Barkhad Abdi]]) near the end of &amp;quot;E 'Imi pono&amp;quot; (S5E15) with McGarrett using it after he disarms him.&lt;br /&gt;
[[Image:BrowningHP-BevHillsCop.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm. This is the screen used Hero Gun held and fired by Eddie Murphy in the film ''Beverly Hills Cop''.]]&lt;br /&gt;
[[File:H50S5E15 05.jpg|thumb|none|600px|Roko aims the Hi-Power at a hostage.]]&lt;br /&gt;
[[File:H50S5E15 06.jpg|thumb|none|600px|McGarrett aims the pistol at the disarmed war criminal.]]&lt;br /&gt;
&lt;br /&gt;
==FN Browning Hi-Power (Silver Chrome)==&lt;br /&gt;
The Silver Chrome [[Browning Hi-Power|FN Browning Hi-Power]] is the handgun carried by Albert Bagosa ([[Carmen Argenziano]]) in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).&lt;br /&gt;
[[Image:SilverchromeHP.JPG|thumb|none|300px|FN Browning Hi-Power silver chrome with adjustable sights - 9x19mm]]&lt;br /&gt;
[[File:H50S5E04 29.jpg|thumb|none|600px|In &amp;quot;Ka Noeʻau&amp;quot; (S5E04), the FN [[Browning Hi-Power]] is the handgun carried by Albert Bagosa ([[Carmen Argenziano]]).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Officer's ACP (Nickel)==&lt;br /&gt;
What appears to be a suppressed nickel [[Colt Officer's ACP]] pistol is used at the beginning of &amp;quot;Kuka'awale&amp;quot; (S5E17).&lt;br /&gt;
[[File:ColtONickel.jpg|thumb|none|300px|Polished Nickel Colt Officer's ACP - .45 ACP]]&lt;br /&gt;
[[File:H50S5E17 07.jpg|thumb|none|600px|The suppressed pistol is seen in &amp;quot;Kuka'awale&amp;quot; (S5E17).]]&lt;br /&gt;
[[File:H50S5E17 08.jpg|thumb|none|600px|Closeup of the handgun in &amp;quot;Kuka'awale&amp;quot; (S5E17).]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 R==&lt;br /&gt;
In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), Victor Hesse ([[James Marsters]]) holds a [[Jericho 941 R]] on McGarrett's father John ([[William Sadler]]) in the alternate reality to the events seen in the pilot episode.  In the real world, both Steven and Wo Fat are seen armed with the Jericho later in the episode. &lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|350px|Stainless IMI Jericho 941 R - 9x19mm.]]&lt;br /&gt;
[[Image:H50S5E07 09.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), the Jericho 941 R is held to the head of McGarrett's father John ([[William Sadler]]) in the alternate reality to the events seen in the pilot episode. ]]&lt;br /&gt;
[[Image:H50S5E07 33.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), the Jericho 941 R is held by Wo Fat.]]&lt;br /&gt;
[[Image:H50S5E07 32.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), the Jericho 941 R is held by Steve.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
Kono continues to carry the [[Smith &amp;amp; Wesson M&amp;amp;P]] in Season 5. Lukas Janssen ([[Henri Lubatti]]) uses one as his main sidearm in the art gallery raid in &amp;quot;Ua'aihue&amp;quot; (S5E11). Gabriel Waincroft ([[Christopher Sean]]) uses this briefly at the end of &amp;quot;A Make Kaua&amp;quot; (S5E25).&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P Semiautomatic Pistol - 9x19mm]]&lt;br /&gt;
[[File:H50S5E01 44.jpg|thumb|none|600px|Kono draws her S&amp;amp;W in Season 5's premiere &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:H50S5E01 63.jpg|thumb|none|600px|Kono holds her pistol in Season 5's premiere &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:H50S5E03 108.jpg|thumb|none|600px|During a raid, Kono fires her pistol in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:H50S5E11 04.jpg|thumb|none|600px|Janssen aims his sidearm at the corrupt art dealer in &amp;quot;Ua'aihue&amp;quot; (S5E11).]]&lt;br /&gt;
[[File:H50S5E11 05.jpg|thumb|none|600px|The pistol is fired at HPD SWAT officers.]]&lt;br /&gt;
[[File:H50S5E15 02.jpg|thumb|none|600px|The markings of Kono's M&amp;amp;P pistol are visible in &amp;quot;E 'Imi pono&amp;quot; (S5E15).]]&lt;br /&gt;
[[File:H50S5E22 01.jpg|thumb|none|600px|Kono covers for Chin during the shootout near the end of &amp;quot;Hoʻamoano&amp;quot; (S5E22).]]&lt;br /&gt;
[[File:H50S5E25 00.jpg|thumb|none|600px|Gabriel aims the pistol at Chin Ho.]]&lt;br /&gt;
[[File:H50S5E25 01.jpg|thumb|none|600px|Note the S&amp;amp;W markings on the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 5906]] is seen in the hands of a police sergeant in &amp;quot;Ka Noeʻau&amp;quot; (S5E04). Some HPD officers are seen with them near the end of &amp;quot;E 'Imi pono&amp;quot; (S5E15).&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5906 - 9x19mm]]&lt;br /&gt;
[[File:H50S5E04 03.jpg |thumb|none|600px|The [[Smith &amp;amp; Wesson 5906]] is seen in the hands of a police sergeant in &amp;quot;Ka Noeʻau&amp;quot; (S5E04). ]]&lt;br /&gt;
[[File:H50S5E15 09.jpg|thumb|none|600px|A HPD officer ainms the 5906 at the hijacked taxi near the end of &amp;quot;E 'Imi pono&amp;quot; (S5E15).]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Now a part of the Five-0 task force, Lou Grover ([[Chi McBride]]) carries as his sidearm a [[Kimber Warrior]], sometimes fitted with a Streamlight TLR-2 weaponlight. &lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|300px|Kimber Warrior - .45 ACP]] &lt;br /&gt;
[[File:H50S5E01 02.jpg|thumb|none|600px|Grover fires his pistol at a retreating SRS terrorist near the end of &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:H50S5E02 661.jpg|thumb|none|600px|Grover draws his pistol while clearing a residence in  &amp;quot;Ka Makuakane&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:H50S5E02 64.jpg|thumb|none|600px|Grover with the pistol while making an arrest in the middle of &amp;quot;Ka Makuakane&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:H50S5E09 03.jpg|thumb|none|600px|The Warrior is aimed at Al Mokuau near the end of &amp;quot;Ke Koho Mamao Aku&amp;quot; (S5E09).]]&lt;br /&gt;
[[File:H50S5E12 04.jpg|thumb|none|600px|The Warrior with a weaponlight underneath in Grover's right hand after dodging a trap in &amp;quot;Poina'ole&amp;quot; (S5E12).]]&lt;br /&gt;
[[File:H50S5E15 01.jpg|thumb|none|600px|The markings of the pistol are visible in the middle of &amp;quot;E 'Imi pono&amp;quot; (S5E15).]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Michael Wiley uses what appears to be an [[M1911A1]] type pistol in the middle of &amp;quot;Ka Makuakane&amp;quot; (S5E02). Alex Mackey ([[Gregory Itzin]]) uses one with a suppressor to assassinate Dr. DuPont at the start of &amp;quot;Poina'ole&amp;quot; (S5E12). Frank Bama ([[Jimmy Buffett]]) has one in a chest holster seen in the middle of &amp;quot;Pono Kaulike&amp;quot; (S5E18).&lt;br /&gt;
[[Image:M1911A1PreWar.jpg|thumb|300px|none| M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:H50S5E02 01.jpg|thumb|none|600px|In &amp;quot;Ka Makuakane&amp;quot; (S5E02), Wiley secretly draws out his sidearm after being cornered by Danno and McGarrett.]]&lt;br /&gt;
[[File:H50S5E02 106.jpg|thumb|none|600px|In &amp;quot;Ka Makuakane&amp;quot; (S5E02), Wiley fires his pistol.]]&lt;br /&gt;
[[File:H50S5E12 01.jpg|thumb|none|600px|In &amp;quot;Poina'ole&amp;quot; (S5E12), Alex Mackey ([[Gregory Itzin]]) fires the suppressed pistol at Dr. DuPont.]]&lt;br /&gt;
[[File:H50S5E18 02.jpg|thumb|none|600px|The M1911A1 in Frank's chest holster.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT911==&lt;br /&gt;
A stainless steel [[Taurus PT911]] is used by Jimmy Sykes ([[Steven Bauer]]) near the end of  &amp;quot;Hoʻoilina&amp;quot; (S5E05).&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus911.jpg|thumb|none|300px|Stainless Taurus PT911 - 9x19mm]]&lt;br /&gt;
[[File:H50S5E05 00.jpg|thumb|none|600px|Jimmy Sykes drops his PT911 after being shot in the shoulder by McGarrett in &amp;quot;Hoʻoilina&amp;quot; (S5E05).]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Ruger Blackhawk (Stainless)==&lt;br /&gt;
What appears to be a [[Ruger Blackhawk]] in stainless steel was used by Al Mokuau ([[Ron Yuan]]) near the end of &amp;quot;Ke Koho Mamao Aku&amp;quot; (S5E09).&lt;br /&gt;
[[Image:Ruger KBN-34.jpg|thumb|none|300px|Ruger Blackhawk Stainless steel with a 4 5/8&amp;quot; barrel - .357 magnum.]] &lt;br /&gt;
[[File:H50S5E09 01.jpg|thumb|none|600px|What appears to be a [[Ruger Blackhawk]] in stainless steel carried by Al Mokuau in &amp;quot;Ke Koho Mamao Aku&amp;quot; (S5E09).]]&lt;br /&gt;
[[File:H50S5E09 02.jpg|thumb|none|600px|The revolver aimed at Urban Legend in &amp;quot;Ke Koho Mamao Aku&amp;quot; (S5E09).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
A gunman is seen with what appears to be a stainless [[Ruger GP100]] revolver in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).&lt;br /&gt;
[[Image:GP101.jpg|thumb|350px|none|A Ruger GP100, the Stainless Version - .357 Magnum]]&lt;br /&gt;
[[File:H50S5E03 107.jpg|thumb|none|600px|A gunman goes down holding what appears to be a stainless [[Ruger GP100]] revolver in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:H50S5E03 00.jpg|thumb|none|600px|Kono shows the image of the stainless GP100.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Harry Brown ([[William Forsythe]]) has a Smith &amp;amp; Wesson Model 36 at his holster at the start of &amp;quot;Wawahi Moe'uhane&amp;quot; (S5E10).  McGarrett identifies the revolver as a ''Smith &amp;amp; Wesson 36'' after taking it from Brown.&lt;br /&gt;
[[Image:S%26Wmodel36square.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 36 revolver with square butt - .38 Special.]]&lt;br /&gt;
[[File:H50S5E10 02.jpg|thumb|none|600px|The Model 36 in Brown's belt holster.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 620==&lt;br /&gt;
Jason Hollier ([[Brian White]]) uses a [[Smith &amp;amp; Wesson Model 620]] as his main weapon when he ambushes Caroline Porter in the middle of Ka Makuakane&amp;quot; (S5E02). A killer shoots his victim at the start of &amp;quot;Wawahi Moe'uhane&amp;quot; (S5E10).&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WM620.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 620 - .357 Magnum]]&lt;br /&gt;
[[File:H50S5E02 02.jpg|thumb|none|600px|Jason Hollier ([[Brian White]]) takes aim with the revolver at Caroline Porter in Ka Makuakane&amp;quot; (S5E02).]]&lt;br /&gt;
[[File:H50S5E10 03.jpg|thumb|none|600px|The killer shoots his victim with the Model 620 at the start of &amp;quot;Wawahi Moe'uhane&amp;quot; (S5E10).]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull (Snub)==&lt;br /&gt;
Danny is seen threatening Marco Reyes ([[Anthony Ruivivar]]) with what appears to be a snubnose [[Taurus Raging Bull]] that he took off one of Reyes' men in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).&lt;br /&gt;
[[File:Taurus Raging Bull Snub.jpg|thumb|400px|none|Snub nosed Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[File:H50S5E4 02.jpg|thumb|none|600px|One of Marco Reyes' men holds the revolver in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).]]&lt;br /&gt;
[[File:H50S5E04 85.jpg|thumb|none|600px|Danny is seen threatening Marco Reyes ([[Anthony Ruivivar]]) with the snubnose in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).]]&lt;br /&gt;
[[File:H50S5E04 87.jpg|thumb|none|600px|Another view of the revolver in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).]]&lt;br /&gt;
[[File:H50S5E04 88.jpg|thumb|none|600px|Closeup of the revolver in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
A Beretta PM12S is seen in the hands of an Armenian Power gang leader named Ari Bailan ([[Ivo Nandi]]) in &amp;quot;Kahania&amp;quot; (S5E19).&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|450px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:H50S5E19 00.jpg|thumb|none|600px|Ari fires the PM12S at the barber shop.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
A Brügger &amp;amp; Thomet MP9 is used by ex-Serbian Army officer and suspected war criminal Adrian Ivanovich ([[Ilia Volok]]) in the middle of &amp;quot;Ua Helele'i ka Hoku&amp;quot; (S5E21).&lt;br /&gt;
&lt;br /&gt;
[[File:1280 BT-MP9 08.jpg|thumb|400px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm.]]&lt;br /&gt;
[[File:H50S5E21 01.jpg|thumb|none|600px|Adrian takes out the diamond heist crew in their hotel hideout. Note that the MP9 is equipped with a silencer and laser sight.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
A Cobray M11/9 is used by Jacob Anders aka Radomir Ivanovich (Zoltán Hayth) when he commits a heist at the start of &amp;quot;Kuka'awale&amp;quot; (S5E17). An Armenian Power gangsters use it at the start of &amp;quot;Kahania&amp;quot; (S5E19).&lt;br /&gt;
&lt;br /&gt;
[[Image:M11_2.jpg|thumb|250px|none|The Cobray M11/9.]]&lt;br /&gt;
[[File:H50S5E17 02.jpg|thumb|none|600px|Anders hides the M11/9 after a heist in &amp;quot;Kuka'awale&amp;quot; (S5E17).]]&lt;br /&gt;
[[File:H50S5E17 03.jpg|thumb|none|600px|A surveillance photo of Anders aiming the weapon at Mia Price in &amp;quot;Kuka'awale&amp;quot; (S5E17).]]&lt;br /&gt;
[[File:H50S5E19 01.jpg|thumb|none|600px|The AP gangster holds onto his M11/9 after being fired upon in &amp;quot;Kahania&amp;quot; (S5E19).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears to be the SMG of choice for the Five-0 team in Season 5. An SRS terrorist is armed with a [[Heckler &amp;amp; Koch MP7A1]] near the end of &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01).  During a raid, McGarrett is seen carrying an MP7A1 in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).  Kono is armed with the MP7A1 in &amp;quot;Ka Noeʻau&amp;quot; (S5E04) and then Danno uses the MP7 in &amp;quot;Ina Pahe&amp;quot; (S5E07).  &lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:H50S5E01 05.jpg|thumb|none|600px|A SRS terrorist secures a deserted portion of downtown Honolulu to extract a VIP in &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:H50S5E03 113.jpg|thumb|none|600px|During a raid, McGarrett is seen carrying an MP7A1 with a Trijicon SRS reflex sight in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:H50S5E04 21.jpg|thumb|none|600px|In &amp;quot;Ka Noeʻau&amp;quot; (S5E04), the MP7A1 is used by Kono to knock out a mob hitman.]]&lt;br /&gt;
[[File:H50S5E06 01.jpg|thumb|none|600px|McGarrett opens fire with the MP7A1 on a rogue SAS commando near the end of &amp;quot;Hoʻomaʻike&amp;quot; (S5E06).]]&lt;br /&gt;
[[File:H50S5E07 26.jpg|thumb|none|600px|Danno leads a raid to secure McGarrett near the end of &amp;quot;Ina Pahe&amp;quot; (S5E07).]]&lt;br /&gt;
[[File:H50S5E12 00.jpg|thumb|none|600px|McGarrett and Danno check the grounds of a suspect's house for traps in &amp;quot;Poina'ole&amp;quot; (S5E12).]]&lt;br /&gt;
[[File:H50S5E16 01.jpg|thumb|none|600px|Kono shoulders the MP7A1 during a raid near the end of &amp;quot;Nanahu&amp;quot; (S5E16).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
A mob hitman uses the [[Heckler &amp;amp; Koch MP5K-PDW]] in &amp;quot;Ka Noeʻau&amp;quot; (S5E04). A smuggler and Lt. Colin Helms ([[Matthew Lund]]) use it to shoot at Danno and McGarrett near the end of &amp;quot;Hoʻomaʻike&amp;quot; (S5E06).&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|right|400px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm]] &lt;br /&gt;
[[File:H50S5E04 26.jpg|thumb|none|600px|In &amp;quot;Ka Noeʻau&amp;quot; (S5E04), the MP5K-PDW  is used by a mob soldier.]]&lt;br /&gt;
[[File:H50S5E06 05.jpg|thumb|none|600px|The smuggler fires his MP5K-PDW in &amp;quot;Hoʻomaʻike&amp;quot; (S5E06).]]&lt;br /&gt;
[[File:H50S5E06 22.jpg|thumb|none|600px|Lt. Helms aims his weapons at McGarrett.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Heckler &amp;amp; Koch MP5A3s are seen used by smugglers near the end of &amp;quot;Hoʻomaʻike&amp;quot; (S5E06).&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3 F stock.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]&lt;br /&gt;
[[File:H50S5E06 02.jpg|thumb|none|600px|A smuggler fires his MP5A3 at Danno and McGarrett during a boat raid.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is carried by a mob soldier in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot;]]&lt;br /&gt;
[[File:H50S5E04 19.jpg|thumb|none|600px|In &amp;quot;Ka Noeʻau&amp;quot; (S5E04), the M3A1 Grease Gun is used by a mob soldier.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Cartel soldiers working under Marco Reyes are seen with IMI Uzis that are modified with picatinny rails and wooden buttstocks near the end of &amp;quot;Ka Noeʻau&amp;quot; (S5E04). &lt;br /&gt;
[[Image:Uzi old stock.jpg|thumb|none|400px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:H50S5E4 00.jpg|thumb|none|600px|The cartel soldier trains his Uzi on McGarrett.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini-Uzi== &lt;br /&gt;
The [[Mini Uzi]] is seen in the hands of Wo Fat's henchman in the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07). Some of the masked crewmen in the art gallery raid use them in &amp;quot;Ua'aihue&amp;quot; (S5E11).&lt;br /&gt;
&lt;br /&gt;
[[File:Imi-mini-uzi.jpg|thumb|none|500px|IMI Mini-Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:H50S5E07 29.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), the [[Mini Uzi]] is seen in the hands of Wo Fat's henchman.]]&lt;br /&gt;
[[File:H50S05E07 01.jpg|thumb|none|600px|Another shot of the Mini-Uzi. Note the folded stock in &amp;quot;Ua'aihue&amp;quot; (S5E11).]]&lt;br /&gt;
[[File:H50S5E11 00.jpg|thumb|none|600px|A crewman aims his Mini-Uzi at hostages in &amp;quot;Ua'aihue&amp;quot; (S5E11).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi Pistol==&lt;br /&gt;
An IMI Uzi Pistol is used by an AP gangster at the start of &amp;quot;Kahania&amp;quot; (S5E19).&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|350px|IMI Micro Uzi with 15 round magazine - 9x19mm]]&lt;br /&gt;
[[File:H50S5E19 02.jpg|thumb|none|600px|The AP gangster at the right opens fire with his Uzi pistol in &amp;quot;Kahania&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intractec TEC-9==&lt;br /&gt;
Greg Barber uses an Intratec TEC-9 at the Five-0 team near the end of &amp;quot;Ka Hana Malu&amp;quot; (S5E08). An AP gangster uses one at the start of &amp;quot;Kahania&amp;quot; (S5E19).&lt;br /&gt;
&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9. - 9x19mm]]&lt;br /&gt;
[[File:H50S5E08 00.jpg|thumb|none|600px|Barber opens fire with the TEC-9 during a shootout.]]&lt;br /&gt;
[[File:H50S5E19 02.jpg|thumb|none|600px|The AP gangster in the middle opens fire with his TEC-9 in &amp;quot;Kahania&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
Steyr SPPs were used by some of the masked crewman in an art gallery raid in &amp;quot;Ua'aihue&amp;quot; (S5E11).&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg|thumb|none|350px|Steyr SPP with 30-round magazine - 9x19mm]]&lt;br /&gt;
[[File:H50S5E11 03.jpg|thumb|none|600px|A crewman takes out an armed guard.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
TDI Vectors are used by mercenaries in a shootout with HPD and Five-0 in the middle of &amp;quot;A Make Kaua&amp;quot; (S5E25).&lt;br /&gt;
&lt;br /&gt;
[[file:KrissSuperV.jpg|thumb|none|350px|TDI Vector Kriss Super V - .45 ACP.]]&lt;br /&gt;
[[File:H50S5E25 05.jpg|thumb|none|600px|A mercenary takes aim at Chin Ho and Kono.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Express Tactical==&lt;br /&gt;
The [[Remington 870]] Express Tactical shotgun continues to be used by Chin Ho ([[Daniel Dae Kim]]). This shotgun is fitted with an extended magazine tube, pistol grip, door breacher muzzle brake, and collapsible KNOXX SpecOps NRS stock. &lt;br /&gt;
[[File:Remington 870 Knoxx Tactical A.jpg|thumb|none|500px|Remington 870 Express Tactical with KNOXX SpecOps NRS stock - 12 Gauge]]&lt;br /&gt;
[[File:H50S5E01 63.jpg|thumb|none|600px|The [[Remington 870]] Express Tactical shotgun continues to be used by Chin Ho ([[Daniel Dae Kim]]) in &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S05E01).]]&lt;br /&gt;
[[File:H50S5E03 125.jpg|thumb|none|600px|During a raid, Chin Ho ([[Daniel Dae Kim]]) raises his shotgun in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:H50S5E06 10.jpg|thumb|none|600px|The Express Tactical has an EOTech sight mounted on top in a manhunt near the end of &amp;quot;Hoʻomaʻike&amp;quot; (S5E06).]]&lt;br /&gt;
[[File:H50S5E13 01.jpg|thumb|none|600px|Chin Ho scouts the outskirts of an abandoned farm in a raid in &amp;quot;La Po'ino&amp;quot; (S5E13).  Note that this 870 has the fixed cylinder choke barrel and a Trijicon RMR reflex sight attached.]]&lt;br /&gt;
[[File:H50S5E13_61.jpg|thumb|none|601px|Sideview of Chin's shotgun (without the muzzle brake) in &amp;quot;La Po'ino&amp;quot; (S5E13).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express (Sawed off)==&lt;br /&gt;
In Colombia, a [[Remington Model 870 Shotgun|Remington 870 Express]] with a short barrel is seen in the hands of a cartel soldier in &amp;quot;Ka Noeʻau&amp;quot; (S5E04). Ex-reform school head Walter Russell ([[Wings Hauser]]) uses one when Five-0 investigates his residence in the middle of &amp;quot;Poina'ole&amp;quot; (S5E12).&lt;br /&gt;
[[File:Rem870short.jpg|thumb|none|400px|Remington 870 Field shotgun with a sawed off barrel]]&lt;br /&gt;
[[File:H50S5E04 39.jpg|thumb|none|600px|In &amp;quot;Ka Noeʻau&amp;quot; (S5E04), a Remington 870 sawed off is used by a cartel soldier.]]&lt;br /&gt;
[[File:H50S5E12 02.jpg|thumb|none|600px|A good closeup of Russell's sawed off shotgun in &amp;quot;Poina'ole&amp;quot; (S5E12).]]&lt;br /&gt;
[[File:H50S5E12 03.jpg|thumb|none|600px|Using the shotgun, Walter Russell ([[Wings Hauser]]) opens fire at McGarrett and Danno while using Grover as a shield in &amp;quot;Poina'ole&amp;quot; (S5E12).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Police==&lt;br /&gt;
The Remington 870 Police are seen with HPD officers in the season.&lt;br /&gt;
&lt;br /&gt;
[[File:Rem870w618Surefire.jpg|thumb|none|400px|[[Remington Model 870 Shotgun#Remington 870|Remington 870]] Police Magnum - 12 Gauge]]&lt;br /&gt;
[[File:H50S5E15 03.jpg|thumb|none|600px|The shotgun aimed by a HPD officer during a hostage situation near the end of &amp;quot;E 'Imi pono&amp;quot; (S5E15).]]&lt;br /&gt;
[[File:H50S5E15 04.jpg|thumb|none|600px|A good shot of the shotgun with the Surefire weaponlight attached.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta==&lt;br /&gt;
The [[Armsel_Striker_and_variants|Armsel Protecta]] is carried by a mob soldier in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta 12 gauge.]]&lt;br /&gt;
[[File:H50S5E04 12.jpg|thumb|none|600px|In &amp;quot;Ka Noeʻau&amp;quot; (S5E04), the Armsel Protecta is used by a mob soldier.]]&lt;br /&gt;
[[File:H50S5E04 20.jpg|thumb|none|600px|In &amp;quot;Ka Noeʻau&amp;quot; (S5E04),  a closeup of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
A [[Benelli M4]] is seen holstered at the back of near the end of &amp;quot;Kuka'awale&amp;quot; (S5E17). &lt;br /&gt;
&lt;br /&gt;
[[file:Benelli m4 2.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge.]]&lt;br /&gt;
[[File:H50S5E17 05.jpg|thumb|none|600px|The shotgun at the back of Anders. The stock is only seen.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] 12 gauge fitted with side saddle shell holder is seen carried by Grover in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03) and the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07).&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|500px|Kel-Tec KSG with EOTech sight and angled foregrip - 12 Gauge]]&lt;br /&gt;
[[File:H50S5E03 123.jpg|thumb|none|600px|On the left, Grover holds the shotgun in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).]]&lt;br /&gt;
[[Image:H50S5E07 1000.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), the [[Kel-Tec KSG]] is carried by Grover.]]&lt;br /&gt;
[[File:H50S5E13 00.jpg|thumb|none|600px|You can see an EOTech sight attached on the KSG during a raid in &amp;quot;La Po'ino&amp;quot; (S5E13).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A [[Mossberg 590]] is briefly used by Grover in the middle of &amp;quot;A Make Kaua&amp;quot; (S5E25).A similar one is used by a diamond robber when his crew raids the Honolulu morgue in &amp;quot;Ua Helele'i ka Hoku&amp;quot; (S5E21).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590Knoxx.jpg‎|thumb|none|500px|Mossberg 590 with heatshield and KNOXX SpecOps stock - 12 Gauge]]&lt;br /&gt;
[[File:H50S5E25 02.jpg|thumb|none|600px|The shotgun being fired by Grover at mercenaries.]]&lt;br /&gt;
[[File:H50S5E21 04.jpg|thumb|none|600px|The crewman prepares to leave. Note that his shotgun is painted in a desert camo finish.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Serbu Super Shorty]] is used by bounty hunter Richie Malloy ([[Brad William Henke]]) in &amp;quot;Luapo'i&amp;quot; (S5E24). McGarrett later disarms him of the shotgun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 Gauge]]&lt;br /&gt;
[[File:H50S5E24 01.jpg|thumb|none|600px|Malloy aims the shotgun at the Five-0 detectives.]]&lt;br /&gt;
[[File:H50S5E24 02.jpg|thumb|none|600px|McGarret aims the shotgun at Malloy.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles= &lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
Nick 'Valentine' Mercer ([[Timothy V. Murphy]]) is seen using a scoped [[FN FAL#DSA SA58 OSW|DSA SA58 OSW]]  in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).&lt;br /&gt;
[[Image:DSA SA58 Reddot.jpg‎|thumb|500px|none|DSArms SA58 OSW Carbine with M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
[[File:H50S5E04 08.jpg|thumb|none|600px|Mercer opens fire with the SA58 OSW at HPD squad cars in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is used throughout the series.&lt;br /&gt;
[[File:G36CwForegrip.jpg|thumb|550px|none|Heckler &amp;amp; Koch G36C]] &lt;br /&gt;
[[File:H50S5E01 06.jpg|thumb|none|600px|A SRS terrorist opens fire on Grover as he retreats near the end of &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S05E01).]]&lt;br /&gt;
[[File:H50S5E07_06.jpg|thumb|none|600px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), Hess's operatives are armed with the G36C in an alternate reality to the events of the pilot.]]&lt;br /&gt;
[[File:H50S5E23 01.jpg|thumb|none|600px|One of the armed men engages HPD SWAT assaulters in an anti-drug raid with the G36C in the middle of &amp;quot;Moʻo ʻolelo Pu&amp;quot; (S5E23).]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
Steve McGarrett ([[Alex O'Loughlin]]) continues to carry a customized [[M16 rifle series#Mk 18 Mod 0|Mk 18 Mod 1]] rifle. It is equipped with an Aimpoint T1 sight, a Magpul STR stock, Magpul XTM rail covers and hand stop, and is seen loaded with either a Surefire 60-round magazine or a PMAG 40. Grover carries it as his main weapon, first seen in &amp;quot;Aʻohe Kahi e Peʻe Ai. Kono is seen with the rifle with a 20-round PMAG magazine attached in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|500px|Mk. 18 Mod 1 - 5.56x45mm]]&lt;br /&gt;
[[File:H50S5E01 04.jpg|thumb|none|600px|McGarrett shoulders his Mk 18 Mod 1 carbine while he leads an anti-terrorist raid in the middle of &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01).]]&lt;br /&gt;
[[File:H50S5E01 10.jpg|thumb|none|600px|Grover searches a suspect's house in &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S05E01).]]&lt;br /&gt;
[[File:H50S5E01 11.jpg|thumb|none|600px|In &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S05E01), Danno opens fire at the QV-901 after it fires a burst of gunfire at McGarrett in a deserted portion of Honolulu.]]&lt;br /&gt;
[[File:H50S5E03 1121.jpg|thumb|none|600px|Kono uses the rifle to kill an assassin in &amp;quot;Kanalu Hope Loa&amp;quot; (S5E03).]]&lt;br /&gt;
[[File:H50S5E11 02.jpg|thumb|none|600px|Grover and McGarrett with the Mk 18 Mod 1s during a hostage situation in &amp;quot;Ua'aihue&amp;quot; (S5E11).]]&lt;br /&gt;
[[File:H50S5E13 02.jpg|thumb|none|600px|During a hostage rescue op in &amp;quot;La Po'ino&amp;quot;, the Mod 1 carbine is fired at armed mercenaries.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A Ruger Mini-14 is seen in the hands of a covert slave labor camp near the end of &amp;quot;Hoʻamoano&amp;quot; (S5E22).&lt;br /&gt;
&lt;br /&gt;
[[File:RugerMini14NewVer.jpg|thumb|none|400px|Current production Mini-14 &amp;quot;Ranch Rifle&amp;quot;; inline wooden stock and blued finish with 5-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:H50S5E22 02.jpg|thumb|none|600px|A labor camp guard with the Mini-14.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
A custom AKMS is used by Roko near the end of &amp;quot;E 'Imi pono&amp;quot; (S5E15) after engaging HPD and Five-0 in a firefight.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMSPistol.jpg‎|thumb|none|450px|Custom AKMS Assault Pistol with folded stock 7.62x39mm.  The Custom rifle has parts from the Norinco Type 56 and the AKMS.  In reality, these rifles don't interchange parts, but it was possible since the gun is massively customized and practically rebuilt from scratch]]&lt;br /&gt;
[[File:H50S5E15 10.jpg|thumb|none|600px|Roko fires the assault rifle at HPD officers.]]&lt;br /&gt;
[[File:H50S5E15 11.jpg|thumb|none|600px|In this shot, you can see the folder stock and the 7.62x39 magazine taped together.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A Navy SEAL stationed in Bagram Air Force Base is seen with a [[M4A1]] carbine outfitted with a camouflage paint at the start of &amp;quot;Ka Makuakane&amp;quot; (S05E02). A British Special Air Service photo shows SAS commandos armed with M4A1s in &amp;quot;Hoʻomaʻike&amp;quot; (S5E06). Corrupt Colombian National Police officers use them, seen when Danny gets beaten up in a Bogota prison in the middle of &amp;quot;Pono Kaulike&amp;quot; (S5E18).&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:H50S5E02 03.jpg|thumb|none|600px|A Navy SEAL (left side) walks out of the base armed with a M4A1.]]&lt;br /&gt;
[[File:H50S5E06 03.jpg|thumb|none|600px|Lt. Colin Helms ([[Matthew Lund]]) and Major Corrigan with another SAS commando armed with M4A1s.]]&lt;br /&gt;
[[File:H50S5E18 00.jpg|thumb|none|600px|A corrupt CNP officer with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
Colt Law Enforcement Carbines are used by the HPD throughout the season.&lt;br /&gt;
[[File:Colt LE6920 SOCOM.jpg|thumb|none|500px|Colt LE6920 SOCOM Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:H50S5E06 00.jpg|thumb|none|600px|A HPD SWAT assaulter covers for Danno before he rappels down from the HPD chopper near the end of &amp;quot;Hoʻomaʻike&amp;quot; (S5E06).]]&lt;br /&gt;
[[File:H50S5E15 08.jpg|thumb|none|600px|The LE carbine being fired at Roko after a firefight starts in &amp;quot;E 'Imi pono&amp;quot; (S5E15).]]&lt;br /&gt;
[[File:H50S5E23 00.jpg|thumb|none|600px|A HPD SWAT assaulter opens fire on armed men during an anti-drug raid in &amp;quot;Moʻo ʻolelo Pu&amp;quot; (S5E23).]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
A FN FAL equipped with rails is used by a gunman when Five-0 leads an anti-drug raid in the middle of &amp;quot;Moʻo ʻolelo Pu&amp;quot; (S5E23).&lt;br /&gt;
&lt;br /&gt;
[[File:H50S5E23 02.jpg|thumb|none|600px|You can see the rails on the FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A Navy SEAL stationed in Bagram Air Force Base is seen with a [[FN SCAR-L]] with the start of &amp;quot;Ka Makuakane&amp;quot; (S05E02).  In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), US Army MP's are seen armed with the FN SCAR in an alternate reality to the events of the pilot. Joe uses one in &amp;quot;La Po'ino&amp;quot; when he joins a Five-0 raid. Jacob Anders aka Radomir Ivanovich uses them near the end of &amp;quot;Kuka'awale&amp;quot; (S5E17).&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|550px|none|Third Generation [[FN SCAR-L]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H50S5E02 04.jpg|thumb|none|600px|A Navy SEAL prepares to load up on his FN SCAR-L at Bagram base.]]&lt;br /&gt;
[[File:H50S5E07_01.jpg|thumb|none|600px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), US Army MPs are seen armed with the FN SCAR in an alternate reality to the events of the pilot.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H50S5E13 05.jpg|thumb|none|600px|Joe takes cover behind a SUV during a raid.]]&lt;br /&gt;
[[File:H50S5E13 07.jpg|thumb|none|600px|Joe fires the SCAR-L after launching the raid.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR-E==&lt;br /&gt;
Dual [[Bushmaster ACR|Remington ACR-E]] rifles are wielded by Jacob Anders aka Radomir Ivanovich near the end of &amp;quot;Kuka'awale&amp;quot; (S5E17).&lt;br /&gt;
[[File:ACR-E.jpg|thumb|none|350px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish, Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:H50S5E17 04.jpg|thumb|none|600px|Anders open fire with dual rifles in &amp;quot;Kuka'awale&amp;quot; (S5E17). Note Surefire-type 60-round magazines inserted.]]&lt;br /&gt;
[[File:H50S5E17 51.jpg|thumb|none|600px|Anders with the rifles in &amp;quot;Kuka'awale&amp;quot; (S5E17).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), an alternate reality to the events of the pilot episode shows McGarrett armed with the [[Heckler &amp;amp; Koch HK416]] while escorting the prisoner convoy in South Korea.  &lt;br /&gt;
[[Image:Hk416 10 inch left.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 in D10RS sub-variant with EOTech 552 Holographic sight, Forward handgrip, and AN/PEQ-2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:H50S5E07 08.jpg|thumb|none|601px|In the series' 100th episode &amp;quot;Ina Paha&amp;quot; (S5E07), McGarrett armed with the [[Heckler &amp;amp; Koch HK416]] in an alternate reality to the events of the pilot.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A cartel soldier stands guard armed with an [[AK-47]]-type rifle  in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).&lt;br /&gt;
[[File:AK-47.jpg|thumb|none|500px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[File:H50S5E4 01.jpg|thumb|none|600px|A cartel soldier stands on guard in &amp;quot;Ka Noeʻau&amp;quot; (S5E04).]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
One of Wo Fat's men is armed with an AKMSU outfitted with rails near the end of &amp;quot;Ina Pahe&amp;quot; (S5E07). Some of the armed mercenaries in &amp;quot;La Po'ino&amp;quot; are armed with railed AKMSUs.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKPDW01.jpg|thumb|none|450px|AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
[[File:H50S05E07 00.jpg|thumb|none|600px|The armed goes down. You can see a good shot of the railed AKMSU.]]&lt;br /&gt;
[[File:H50S5E13 03.jpg|thumb|none|600px|A mercenary takes an AKMSU from a bin.]]&lt;br /&gt;
[[File:H50S5E13 04.jpg|thumb|none|600px|A mercenary disguised as a construction worker takes an AKMSU with a red dot sight on the railed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
What appears to be an [[AK-74M]] with a railed foregrip is used by a mercenary in a flashback in &amp;quot;La Po'ino&amp;quot; (S5E13).&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|501px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:H50S5E13 06.jpg|thumb|none|600px|The mercenary with the AK-74M. The blurriness is done to show that it is a flashback sequence.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249 Paratrooper==&lt;br /&gt;
A FN M249 Paratrooper is used by Adrian Ivanovich near the end of &amp;quot;Ua Helele'i ka Hoku&amp;quot; (S5E21) after he get cornered by the police.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|450px|M249 SAW paratrooper version - 5.56x45mm]]&lt;br /&gt;
[[File:H50S5E21 02.jpg|thumb|none|600px|Adrian fires the LMG at Five-0 in an Elvis convention.]]&lt;br /&gt;
[[File:H50S5E21 03.jpg|thumb|none|600px|Encountering a jam with the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
An [[M26 hand grenade]] is seen in the hands of Emil Hossa (Tudor Munteanu) when he threatens to use it in the middle of &amp;quot;Powehiwehi&amp;quot; (S5E14).&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:H50S5E14 04.jpg|thumb|none|600px|Emil with the unprimed M26 in &amp;quot;Powehiwehi&amp;quot; (S5E14).]]&lt;br /&gt;
&lt;br /&gt;
==FN Mark 13==&lt;br /&gt;
A Navy SEAL stationed in Bagram Air Force Base is seen with a [[FN Mark 13]] underbarrel grenade launcher mounted underneath the FN SCAR-L with the start of &amp;quot;Ka Makuakane&amp;quot; (S5E02).&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|400px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
[[File:H50S5E02 104.jpg|thumb|none|600px|Visible here is the FN EGLM mounted underneath the FN SCAR-L in &amp;quot;Ka Makuakane&amp;quot; (S5E02).]]&lt;br /&gt;
&lt;br /&gt;
==Venpax QV-901==&lt;br /&gt;
The Venpax QV-901 drone appears to be armed with dual &amp;quot;Gatling&amp;quot;-type machine guns chambered in 7.62x51 NATO in &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S05E01).&lt;br /&gt;
[[File:H50S5E01 09.jpg|thumb|none|600px|Smartphone video footage shows the QV-901 firing its dual machine guns at hikers.]]&lt;br /&gt;
[[File:H50S5E01 41.jpg|thumb|none|600px|The Drone prepares to fire its weapons in Season 5's premiere &amp;quot;Aʻohe Kahi e Peʻe Ai&amp;quot; (S5E01).]]&lt;br /&gt;
&lt;br /&gt;
==Norm's Gunshop==&lt;br /&gt;
A variety of arms are seen in Norm's shop throughout &amp;quot;Kuka'awale&amp;quot; (S5E17).&lt;br /&gt;
&lt;br /&gt;
[[File:H50S5E17 01.jpg|thumb|none|600px|A variety of small arms behind the counter.]]&lt;br /&gt;
&lt;br /&gt;
==Five-0 Small Arms Locker==&lt;br /&gt;
The Five-0 Small Arms locker has a variety of weapons seen in the season.&lt;br /&gt;
&lt;br /&gt;
[[File:H50S5E22 03.jpg|thumb|none|600px|In &amp;quot;Hoʻamoano&amp;quot;, you can see HK MP5A3s and a SD3/SD6. M67 frag grenades and Model 7290 flashbangs are also visible.]]&lt;br /&gt;
 &lt;br /&gt;
{{5-0 Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SEAL_Team_-_Season_3&amp;diff=1349203</id>
		<title>SEAL Team - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SEAL_Team_-_Season_3&amp;diff=1349203"/>
		<updated>2020-05-29T05:32:46Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 */ As of 2019-2020 US Armed Forces use M4/M4A1 assault rifles produced both by Colt and FN Herstal. If the manufacturer isn't overtly stated on screen - a weapon could come from either of them..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = ''SEAL Team - Season 3''&lt;br /&gt;
|picture = SEALTeam.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = CBS&lt;br /&gt;
|genre = Drama/War&lt;br /&gt;
|dates = 2019-2020&lt;br /&gt;
|seasons =  &lt;br /&gt;
|episodes = 20 &lt;br /&gt;
|character1= Jason Hayes&lt;br /&gt;
|actor1=[[David Boreanaz]]&lt;br /&gt;
|character2=Sonny Quinn&lt;br /&gt;
|actor2=[[A.J. Buckley]] &lt;br /&gt;
|character3=Ray Perry&lt;br /&gt;
|actor3=[[Neil Brown Jr.]] &lt;br /&gt;
|character4=Clay Spenser&lt;br /&gt;
|actor4=[[Max Thieriot]] &lt;br /&gt;
|character5=Mandy Ellis&lt;br /&gt;
|actor5=[[Jessica Paré]]&lt;br /&gt;
|character6=Lisa Davis &lt;br /&gt;
|actor6=[[Toni Trucks]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|SEAL Team (TV Series){{!}}SEAL Team}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The SEALs in the series carry [[Heckler &amp;amp; Koch HK416]] carbines with 14.5-inch barrels, Magpul PMags, Magpul CTR stock, EOTech XPS3, Magpul RVG, Surefire M300 Scout mounted on a Unity Tactical Fusion and a Surefire SOCOM-RC2 556 suppressor.  All the HK416 carbines are painted in dark earth camo. The team uses HK416s with simunition conversion kits and BlueCan adaptors attached to their muzzles during training exercises.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:STS03E01 00.jpg|thumb|none|600px|Ray and Jason with their carbines after they snatch Vadim somewhere in downtown Belgrade in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:STS03E01 03.jpg|thumb|none|600px|A full shot of a tricked out HK416 in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:SealTS3E02_05.jpg|thumb|none|600px|Bravo Team use their suppressed Heckler &amp;amp; Koch HK416 carbines in &amp;quot;Ignore and Override&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:STS03E04 00.jpg|thumb|none|600px|Clay Spenser ([[Max Thieriot]]) fires his suppressed HK416 at a Southeast Asian pirate near the end of &amp;quot;The Strength of the Wolf&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:SealTS3E06_33.jpg|thumb|none|600px|The suppressed HK416 is used by Scott &amp;quot;Full Metal&amp;quot; Carter ([[Scott Foxx]]) in &amp;quot;All Along the Watchtower: Part 2&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:STS03E05 08.jpg|thumb|none|600px|New Bravo operator Vic Lopez ([[Lucca De Oliveira]]) with the HK416 when deployed on his first op with the rest of the team.]]&lt;br /&gt;
[[File:SealTS3E06 20.jpg|thumb|none|600px|Vic Lopez ([[Lucca De Oliveira]]) with the HK416 in &amp;quot;All Along the Watchtower: Part 2&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:SealTS3E09 01.jpg|thumb|none|600px|Bravo Team operators in CBRN gear in &amp;quot;Kill or Cure&amp;quot; (S3E09).]]&lt;br /&gt;
[[File:SealTS3E10_01.jpg|thumb|none|600px|The suppressed HK416 is carried by Scott &amp;quot;Full Metal&amp;quot; Carter ([[Scott Foxx]]) in &amp;quot;Unbecoming an Officer&amp;quot; (S3E10).]]&lt;br /&gt;
[[File:STS03E13 00.jpg|thumb|none|600px|Trent Sawyer ([[Tyler Grey]]) firing his carbine in &amp;quot;Fog of War&amp;quot; (S3E13).]]&lt;br /&gt;
[[File:STS03E17 00.jpg|thumb|none|600px|The carbine used in &amp;quot;Drawdown&amp;quot; (S3E17) by Michael 'Thirty Mike' Chen (Tim Chiou).]]&lt;br /&gt;
[[File:STS03E20 00.jpg|thumb|none|600px|Clay leads Bravo Team in a tunnel complex in &amp;quot;No Choice in Duty&amp;quot; (S3E20).]]&lt;br /&gt;
&lt;br /&gt;
[[File:T4 HK416.jpg|thumb|none|450px|T4E HK416]]&lt;br /&gt;
[[File:STS03E04 03.jpg|thumb|none|600px|Brock with his simunition HK416 during training for a VBSS op in &amp;quot;The Strength of the Wolf&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:STS03E15 02.jpg|thumb|none|600px|Trent takes out an OPFOR during a CQB training op in &amp;quot;Rules of Engagement&amp;quot; (S3E15).]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] with a gold finish is seen on display in Bravo's ready room in &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05) and in FOB Fenty's break room. An actual, but old AK-47 is seen during a raid in &amp;quot;Drawdown&amp;quot; (S3E17).&lt;br /&gt;
&lt;br /&gt;
[[File:Denix Gold AK-47 assault rifle.jpg|thumb|none|450px|Denix Gold AK-47]]&lt;br /&gt;
[[File:STS03E05 00.jpg|thumb|none|600px|The gold AK-47 on display in &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:STS03E17 03.jpg|thumb|none|600px|The gold AK-47 mounted on the wall in &amp;quot;Drawdown&amp;quot; (S3E17).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47_type_II_Part_DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:STS03E17 06.jpg|thumb|none|600px|Jason finds the discarded AK-47 in &amp;quot;Drawdown&amp;quot; (S3E17).]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
The AKS-47 is seen in the season with bad guys.&lt;br /&gt;
&lt;br /&gt;
[[File:AKS(1951).jpg|thumb|none|500px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:STS03E16 01.jpg|thumb|none|600px|The gunman firing the AKS-47 in &amp;quot;Last Known Location&amp;quot; (S3E16). Note that the SUV is in LHD, which is not correct since Indonesian-based vehicles are RHD.]]&lt;br /&gt;
[[File:STS03E17 08.jpg|thumb|none|600px|An AKS-47 seen inside FOB Fenty's break room in &amp;quot;Drawdown&amp;quot; (S3E17).]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is usually seen with hostiles in the season. In &amp;quot;Danger Crossing&amp;quot; (S3E08), Islamic Revolutionary Guard Corps soldiers as well as Capt. Brie Campbell ([[Tiffany Mack]]) use the rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:STS03E04 01.jpg|thumb|none|600px|A Southeast Asian pirate fires his AKM during a SEAL raid in &amp;quot;The Strength of the Wolf&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:STS03E05 09.jpg|thumb|none|600px|The AKM fired by a Yemeni militant in &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:SealTS3E08 12.jpg|thumb|none|600px|In &amp;quot;Danger Crossing&amp;quot; (S3E08), Capt. Brie Campbell ([[Tiffany Mack]])  uses the rifle.]]&lt;br /&gt;
[[File:SealTS3E08 04.jpg|thumb|none|600px|An IRGC soldier opens fire on Bravo Team.]]&lt;br /&gt;
[[File:STS03E15 01.jpg|thumb|none|600px|Boko Haram fighters with the AKM in Niger in &amp;quot;Rules of Engagement&amp;quot; (S3E15).]]&lt;br /&gt;
[[File:STS03E19 01.jpg|thumb|none|600px|An Afghan National Police officer runs while avoiding gunfire in &amp;quot;In the Blind&amp;quot; (S3E19).]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] with rails is seen with some Bravo Team members in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01). Regular ones are seen with enemy forces in some episodes.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS with railed handguard.jpg|thumb|none|400px|AKMS with folded stock and railed handguard - 7.62x39mm]]&lt;br /&gt;
[[File:STS03E01 09.jpg|thumb|none|600px|Brock with the railed AKMS in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
[[File:AKMS folded stock.jpg|thumb|none|400px|AKMS with folded stock - 7.62x39mm]]&lt;br /&gt;
[[File:STS03E05 07.jpg|thumb|none|600px|The AKMS with a Yemeni militant in &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:SealTS3E09 04.jpg|thumb|none|600px|AKM at the right in &amp;quot;Kill or Cure&amp;quot; (S3E09).]]&lt;br /&gt;
[[File:STS03E11 00.jpg|thumb|none|600px|An OPFOR terrorist is taken out by Bravo Team at the start of &amp;quot;Siege Protocol, Part 1&amp;quot; (S3E11).]]&lt;br /&gt;
[[File:STS03E15 01.jpg|thumb|none|600px|A Boko Haram fighter with the AKMS in Niger in &amp;quot;Rules of Engagement&amp;quot; (S3E15).]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
[[AKMSU]] rifles with rails are seen with Iranian contractors near the end of &amp;quot;Theory and Methodology&amp;quot; (S3E03).&lt;br /&gt;
&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|none|450px|AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
[[File:STS03E03 01.jpg|thumb|none|600px|The Iranian contractor shot by Bravo Team in &amp;quot;Theory and Methodology&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The AKS-74U is seen in &amp;quot;In the Blind&amp;quot; (S3E19) in a flashback sequence with Asim Al-Hazreed (Jay Abdo) and it's also found in FOB Fenty's break room.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74U bakelite mag.jpg|thumb|none|450px|AKS-74U with orange bakelite magazine - 5.45x39mm]]&lt;br /&gt;
[[File:STS03E19 05.jpg|thumb|none|600px|The AKS-74U used by Asim Al-Hazreed (Jay Abdo) &amp;quot;In the Blind&amp;quot; (S3E19).]]&lt;br /&gt;
[[File:STS03E19 06.jpg|thumb|none|600px|The AKS-74U mounted inside FOB Fenty's break room.]]&lt;br /&gt;
&lt;br /&gt;
==Simunition AKS-47==&lt;br /&gt;
SEALs use [[AKS-47]]s outfitted to fire simunition rounds in training ops.&lt;br /&gt;
&lt;br /&gt;
[[File:CYMA P1093-S Blue.jpg|thumb|none|500px|CYMA P1093-S Blue]]&lt;br /&gt;
[[File:STS03E04 04.jpg|thumb|none|600px|A SEAL acting as an OPFOR shoots at Bravo Team in &amp;quot;The Strength of the Wolf&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:STS03E15 03.jpg|thumb|none|600px|A SEAL with the AKS-47 in an CQB training op in &amp;quot;Rules of Engagement&amp;quot; (S3E15). Note the blue mag inserted.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
[[AK-103]]s are seen with most Venezuelan Special Police assaulters in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12). An [[AK-103]] is seemingly used by Turkmen troops in &amp;quot;Objects in Mirror&amp;quot; (S3E14).&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:STS03E12 05.jpg|thumb|none|600px|A VSP assaulter infiltrates the safehouse in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).]]&lt;br /&gt;
[[File:STS03E12 06.jpg|thumb|none|600px|A shot of the AK used by another VSP assaulter shot in a gunfight. Note the solid stock.]]&lt;br /&gt;
[[File:STS03E14 02.jpg|thumb|none|600px|A Turkmen soldier accosts Ray and Jason in &amp;quot;Objects in Mirror&amp;quot; (S3E14). Note that he's wearing green Russian EMR camo, something that the actual Turkmen military does not use as of 2020.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] carbine is mostly seen with US Army forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4A1EOT.jpg|thumb|none|400px|M4A1 Carbine with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:STS03E15 06.jpg|thumb|none|600px|A Green Beret fires at BH fighters in &amp;quot;Rules of Engagement&amp;quot; (S3E15).]]&lt;br /&gt;
[[File:SealTS3E18 05.jpg|thumb|none|600px|At the top, a US Army soldier uses the M4A1 in &amp;quot;Edge of Nowhere&amp;quot; (S3E18).]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
A GRS contractor is seen with a suppressed [[Mk 18 Mod 0]] in &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05).&lt;br /&gt;
&lt;br /&gt;
[[File:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:STS03E05 05.jpg|thumb|none|600px|A GRS contractor is armed with his Mk 18 as he volunteers for guard duty in &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05).]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
An [[M16A1]] with A2 handguards is used by some VSP assaulters in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|450px|Colt M16A1 with A2 handguards - 5.56x45mm.]]&lt;br /&gt;
[[File:STS03E12 03.jpg|thumb|none|600px|A VSP assaulter taken out by Bravo Team in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] is seen with Afghan National Army soldiers and US Marines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 Rifle - 5.56mm.]]&lt;br /&gt;
[[File:STS03E17 05.jpg|thumb|none|600px|ANA soldiers with M16A2s in &amp;quot;Drawdown&amp;quot; (S3E17).]]&lt;br /&gt;
[[File:STS03E18 00.jpg|thumb|none|600px|A Marine in desert MARPAT with a M16A2 in &amp;quot;Edge of Nowhere&amp;quot; (S3E18).]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70AB2==&lt;br /&gt;
The [[Zastava M70AB2]] is seen with hostile forces in the season.&lt;br /&gt;
&lt;br /&gt;
[[File:Zastava M70AB2.jpg|thumb|none|400px|Zastava M70AB2 - 7.62x39mm (non-standard pistol grip).]]&lt;br /&gt;
[[File:STS03E01 04.jpg|thumb|none|600px|A loaded M70AB2 seen near the end of &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Both suppressed and unsuppressed [[Glock 17]] pistols are seen used by SEALs and other characters in the series. &lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:STS03E05 03.jpg|thumb|none|600px|Clay takes out his sidearm in &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:SealTS3E06 21.jpg|thumb|none|600px|Mandy Ellis ([[Jessica Paré]]) carries the Glock in &amp;quot;All Along the Watchtower: Part 2&amp;quot; (S3E06).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] is the usual sidearm used by Bravo Team. Glock 19s with blue slides and/or bodies are used as simunition pistols during training ops.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:SealTS3E08 23.jpg|thumb|none|600px|In &amp;quot;Danger Crossing&amp;quot; (S3E08), Sonny Quinn ([[A.J. Buckley]]) with his Glock 19 out.]]&lt;br /&gt;
[[File:SealTS3E11 08.jpg|thumb|600px|none|In &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E11), Jason draws his Glock.]]&lt;br /&gt;
[[File:SealTS3E14 01.jpg|thumb|600px|none|In &amp;quot;Objects in Mirror&amp;quot; (S3E14), Ray uses the Glock while on the range.]]&lt;br /&gt;
[[File:SealTS3E14 02.jpg|thumb|600px|none|In &amp;quot;Objects in Mirror&amp;quot; (S3E14), Davis uses the Glock while on the range.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Suppressed Glock 19.jpg|thumb|none|450px|Suppressed Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:SealTS3E07 13.jpg|thumb|600px|none|In &amp;quot;The Ones You Can't See&amp;quot; (S3E07), Sonny is armed with a suppressed Glock.]]&lt;br /&gt;
&lt;br /&gt;
===Simunition Glock 19===&lt;br /&gt;
[[File:Simunition Glock 19 with slide.jpg|thumb|none|350px|Glock 19 with blue simunition slide.]]&lt;br /&gt;
[[File:STS03E04 05.jpg|thumb|none|600px|Clay fires his simunition pistol sideways in &amp;quot;The Strength of the Wolf&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:STS03E04 06.jpg|thumb|none|600px|Sonny aims his simunition Glock 19 with his right hand since he was ''grazed'' on the arm in &amp;quot;The Strength of the Wolf&amp;quot; (S3E04).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Beretta 92FS]] pistols are seen used throughout the season. In &amp;quot;Danger Crossing&amp;quot; (S3E08), Capt. Brie Campbell ([[Tiffany Mack]]) is armed with a [[Beretta 92FS]] after her F-35 is shot down.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9mm]]&lt;br /&gt;
[[File:STS03E02 01.jpg|thumb|none|600px|The unused 92FS in &amp;quot;Ignore and Override&amp;quot; (S3E02) in front of Vadim Tasarov (Milan Milosevic).]]&lt;br /&gt;
[[File:STS03E04 02.jpg|thumb|none|600px|A masked Southeast Asian pirate uses a woman as a human shield at the end of &amp;quot;The Strength of the Wolf&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:SealTS3E08 24.jpg|thumb|none|600px|In &amp;quot;Danger Crossing&amp;quot; (S3E08), Capt. Brie Campbell ([[Tiffany Mack]]) uses her Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
A [[Tokarev TT-33 Pistol#Tokarev TT-33|Tokarev TT-33]] is seen used during target practice in &amp;quot;Objects in Mirror&amp;quot; (S3E14). Sonny uses the pistol as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:STS03E14 04.jpg|thumb|none|600px|Prenko ([[Nick Gracer]]) loads his  [[Tokarev TT-33 Pistol#Tokarev TT-33|Tokarev TT-33]]  pistol in &amp;quot;Objects in Mirror&amp;quot; (S3E14).]]&lt;br /&gt;
[[File:STS03E14 03.jpg|thumb|none|600px|Sonny takes out a steel plate with his Tokarev during target practice in &amp;quot;Objects in Mirror&amp;quot; (S3E14).]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
In &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05), a man fires what appears to be a [[Smith &amp;amp; Wesson Model 10]] revolver into the air during a funeral procession.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 Revolver - .38 Special]]&lt;br /&gt;
[[File:STS03E05 04.jpg|thumb|none|600px|In &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05), a man fires what appears to be a [[Smith &amp;amp; Wesson Model 10]] revolver into the air during a funeral procession.]]&lt;br /&gt;
[[File:SealTS3E05_30.jpg|thumb|none|600px|Closeup of the revolver used in &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==EKOL ASI Uzi==&lt;br /&gt;
Some gunmen are armed with what appear to be blank-firing [[EKOL ASI Uzi]]s in &amp;quot;Ignore and Override&amp;quot; (S3E02).&lt;br /&gt;
&lt;br /&gt;
[[File:ASI UZI.jpg|thumb|400px|none|EKOL ASI Uzi - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:SealTS3E02_10.jpg|thumb|none|600px|Some gunmen are armed with what appear to the blank-firing [[EKOL ASI Uzi]]s in &amp;quot;Ignore and Override&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is another weapon used by the SEALs. In &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E11), several members of the TOC are armed with suppressed MP7s, including LCDR Eric Blackburn ([[Judd Lormand]]), Mandy Ellis ([[Jessica Paré]]), Ensign Lisa Davis ([[Toni Trucks]]) and Chief Warrant Officer Glen Mack ([[Coby Bell]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7A1-30.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with 30-round magazine, sound suppressor and red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:STS03E01 06.jpg|thumb|none|600px|Trent with the suppressed MP7A1 behind Brock in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:STS03E01 05.jpg|thumb|none|600px|Clay with the suppressed MP7A1 during a raid with Jason in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:STS03E12 04.jpg|thumb|none|600px|Chief Warrant Officer Glen Mack ([[Coby Bell]]) with the suppressed MP7A1 takes cover during a VSP raid in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).]]&lt;br /&gt;
[[File:SealTS3E11_03.jpg|thumb|none|600px|Mandy Ellis ([[Jessica Paré]]) armed with the suppressed [[Heckler &amp;amp; Koch MP7A1]] during an ambush.]]&lt;br /&gt;
[[File:SealTS3E11_06.jpg|thumb|none|600px|Lt. Commander Blackburn ([[Judd Lormand]]) armed with the suppressed [[Heckler &amp;amp; Koch MP7A1]] while covering an exfil from the clinic in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).]]&lt;br /&gt;
[[File:SealTS3E20 01.jpg|thumb|none|600px|Jason carries the suppressed [[Heckler &amp;amp; Koch MP7A1]] while on Personal Security Detail in &amp;quot;No Choice in Duty&amp;quot; (S3E20).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is seen with an armed man in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01). Other forces use the weapon as well in the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:STS03E01 07.jpg|thumb|none|600px|An armed man with the MP5A3 in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:SealTS3E02_06.jpg|thumb|none|600px|An armed man goes down with the MP5A3 in &amp;quot;Ignore and Override&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:SealTS3E03_04.jpg|thumb|none|600px|At the left, the MP5A3 seen with Richard Meyers (Ivan Djurovic) in &amp;quot;Theory and Methodology&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:STS03E03 00.jpg|thumb|none|600px|The MP5A3 with a pakol-wearing Iranian contractor in &amp;quot;Theory and Methodology&amp;quot; (S3E03). Question is why he's not wearing a kevlar helmet of some kind.]]&lt;br /&gt;
[[File:STS03E18 01.jpg|thumb|none|600px|What seems to be a MP5A3 is seen in a secret arms cache in &amp;quot;Edge of Nowhere&amp;quot; (S3E18).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is seen with Serbian Gendarmery officers in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01). The Team is armed with the SD3 while making a vehicle interdiction in &amp;quot;Objects in Mirror&amp;quot; (S3E14).&lt;br /&gt;
&lt;br /&gt;
[[Image:HK MP5SD.png|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm]]&lt;br /&gt;
[[File:STS03E01 08.jpg|thumb|none|600px|Serbian Gendarmery officers with the suppressed [[Heckler &amp;amp; Koch MP5SD]]s in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:STS03E01 09.jpg|thumb|none|600px|Another shot of the suppressed [[Heckler &amp;amp; Koch MP5SD]]s in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01). Note the picatinny rail.]]&lt;br /&gt;
[[File:STS03E14 00.jpg|thumb|none|600px|Full Metal fires from the trunk of a Toyota Fortuner in the middle of &amp;quot;Objects in Mirror&amp;quot; (S3E14).]]&lt;br /&gt;
[[File:SealTS3E14 07.jpg|thumb|none|600px|In &amp;quot;Objects in Mirror&amp;quot; (S3E14), Clay is armed with the [[Heckler &amp;amp; Koch MP5SD]] while making a vehicle interdiction op to rescue a Pakistani scientist.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Remington 870==&lt;br /&gt;
What appears to be a shortened [[Remington 870]] is used by Sonny as his weapon when needed to breach doors and other hard to get places. A regular one is seen in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).&lt;br /&gt;
&lt;br /&gt;
[[Image:CustomShorty870.jpg|thumb|none|400px|Custom Remington 870 with pistol grip and foregrip - 12 gauge]]&lt;br /&gt;
[[File:STS03E02 00.jpg|thumb|none|600px|Sonny pumps the short shotgun for breaching near the end of &amp;quot;Ignore and Override&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:SealTS3E03_12.jpg|thumb|none|600px|Sonny holds the shotgun in &amp;quot;Theory and Methodology&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
[[File:Remington870Pstlgrip.jpg|thumb|none|400px|Short barreled Remington 870 with a pistol grip - 12 gauge]]&lt;br /&gt;
[[File:STS03E12 07.jpg|thumb|none|600px|An armed biker confronts Bravo Team near the end of &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
In &amp;quot;Edge of Nowhere&amp;quot; (S3E18), a [[Barrett M82A1]] is seen used by Clay to take out Taliban targets.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[File:SealTS3E18 03.jpg|thumb|none|600px| The [[Barrett M82A1]] rifle about to be used by Clay in &amp;quot;Edge of Nowhere&amp;quot; (S3E18).]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 Enhanced Carbine ==&lt;br /&gt;
Ray uses a suppressed [[Knight's Armament SR-25 Enhanced Carbine]] in &amp;quot;Rules of Engagement&amp;quot; (S3E15). The carbine is used by Clay in &amp;quot;Edge of Nowhere&amp;quot; (S3E17).&lt;br /&gt;
&lt;br /&gt;
[[File:SR25 Enhanced Carbine.jpg|thumb|500px|none|Knight's Armament SR-25 Enhanced Carbine - 7.62x51mm]]&lt;br /&gt;
[[File:STS03E15 04.jpg|thumb|none|600px|Ray opens fire on incoming BH fighters in &amp;quot;Rules of Engagement&amp;quot; (S3E15).]]&lt;br /&gt;
[[File:SealTS3E15 06.jpg|thumb|none|600px|Another shot of Ray firing the SR-25 EC in &amp;quot;Rules of Engagement&amp;quot; (S3E15).]]&lt;br /&gt;
[[File:STS03E15 05.jpg|thumb|none|600px|A good profile shot of the camo painted EC when Ray ducks for cover  in &amp;quot;Rules of Engagement&amp;quot; (S3E15).]]&lt;br /&gt;
[[File:SealTS3E18 01.jpg|thumb|none|600px| The carbine about to be used by Clay in &amp;quot;Edge of Nowhere&amp;quot; (S3E17).]]&lt;br /&gt;
&lt;br /&gt;
==KRG SOTIC==&lt;br /&gt;
A [[KRG SOTIC]] in Contract Overrun Special configuration is used by Clay in &amp;quot;Rules of Engagement&amp;quot; (S3E15).&lt;br /&gt;
&lt;br /&gt;
[[File:KRG SOTIC COS.jpg|thumb|none|500px|KRG SOTIC in Contract Overrun Special configuration - .308 Winchester]]&lt;br /&gt;
[[File:SealTS3E15 02.jpg|thumb|none|600px|In &amp;quot;Rules of Engagement&amp;quot; (S3E15), the KRG SOTIC rifle is used by Clay.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] is seen in &amp;quot;The Ones You Can't See&amp;quot; (S3E07) with Al-Nusra Front snipers in Paris for an assassination mission. The rifle also appears as a dummy rifle set up by the team in the episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|500px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:STS03E07 02.jpg|thumb|none|600px|The SSG 69 appears as a dummy rifle set up by the team in &amp;quot;The Ones You Can't See&amp;quot; (S3E07).]]&lt;br /&gt;
[[File:SealTS3E07 14.jpg|thumb|none|600px|Lopez sets up the dummy rifle during a recon op in Paris in &amp;quot;The Ones You Can't See&amp;quot; (S3E07).]]&lt;br /&gt;
[[File:STS03E07 00.jpg|thumb|none|600px|The Al-Nusra Front sniper engages Bravo Team in &amp;quot;The Ones You Can't See&amp;quot; (S3E07).]]&lt;br /&gt;
[[File:STS03E07 01.jpg|thumb|none|600px|Good shot of the entire rifle after Clay takes out the second ANF sniper in &amp;quot;The Ones You Can't See&amp;quot; (S3E07).]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A [[SVD Dragunov]] is seen inside FOB Fenty's break room.&lt;br /&gt;
&lt;br /&gt;
[[File:SVDIronSights.jpg|thumb|none|500px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[File:STS03E17 02.jpg|thumb|none|600px|The SVD hanging on the wall in &amp;quot;Drawdown&amp;quot; (S3E17).]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M76==&lt;br /&gt;
A [[Zastava M76]] with a suppressor is used by Clay when he conducts overwatch in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).&lt;br /&gt;
&lt;br /&gt;
[[File:M76 sniper c.jpg|thumb|none|450px|Zastava M76 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:STS03E01 01.jpg|thumb|none|600px|Clay shoulders the suppressed M76 from the observation post in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:STS03E01 02.jpg|thumb|none|600px|A shot of the mounted suppressor in &amp;quot;Welcome to the Refuge&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=  &lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The Browning M2HB is seen on American military vehicles.&lt;br /&gt;
&lt;br /&gt;
[[File:STS03E19 02.jpg|thumb|none|600px|A US Army Humvee escorts a MRAP to FOB Fenty in &amp;quot;In the Blind&amp;quot; (S3E19).]]&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero Minigun==&lt;br /&gt;
The Dillon Aero Minigun is seen with UH-60 Black Hawks deployed to support the SEALs.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAM134DT.jpg|thumb|none|400px|Dillon Aero M134D-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:STS03E16 02.jpg|thumb|none|600px|The minigun seen inside the BH cabin in &amp;quot;Last Known Location&amp;quot; (S3E16).]]&lt;br /&gt;
[[File:STS03E17 07.jpg|thumb|none|600px|A Black Hawk chopper with the Minigun in &amp;quot;Drawdown&amp;quot; (S3E17).]]&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun==&lt;br /&gt;
The [[DShK heavy machine gun|DShK HMG]] is used by various factions in the show. A technical with dual-mounted DsHKs is used by tribal forces in &amp;quot;All Along the Watchtower: Part 2&amp;quot; (S3E06). &lt;br /&gt;
&lt;br /&gt;
[[File:DShK_HMG.jpg|thumb|none|500px| DShKM - 12.7x108mm]]&lt;br /&gt;
[[File:SealTS3E06 15.jpg|thumb|none|600px|Clay lays down suppressive fire with dual-mounted DsHKs in &amp;quot;All Along the Watchtower: Part 2&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:SealTS3E06 14.jpg|thumb|none|600px|Clay uses the dual-mounted DsHKs in &amp;quot;All Along the Watchtower: Part 2&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:SealTS3E15 07.jpg|thumb|none|600px|At the left, a [[DShK heavy machine gun|DShK HMG]] is used by Sonny in &amp;quot;Rules of Engagement&amp;quot; (S3E15).]]&lt;br /&gt;
[[File:STS03E18 02.jpg|thumb|none|600px|A technical with a DShK mounted is spotted by Clay in &amp;quot;Edge of Nowhere&amp;quot; (S3E17).]]&lt;br /&gt;
[[File:STS03E19 00.jpg|thumb|none|600px|The DShK at the left mounted on an enemy technical in &amp;quot;In the Blind&amp;quot; (S3E19).]]&lt;br /&gt;
&lt;br /&gt;
==FN M240 Machine Gun==&lt;br /&gt;
The [[M240]] machine gun are seen used by US Army soldiers in &amp;quot;Edge of Nowhere&amp;quot; (S3E18) and on military vehicles on certain occasions.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|500px|none|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SealTS3E18 05.jpg|thumb|none|600px|The [[M240]] machine gun are seen used by US Army soldiers in &amp;quot;Edge of Nowhere&amp;quot; (S3E18).]]&lt;br /&gt;
[[File:STS03E19 03.jpg|thumb|none|600px|A Humvee seen mounted with the [[M240]] machine gun  in &amp;quot;In the Blind&amp;quot; (S3E19).]]&lt;br /&gt;
[[File:STS03E19 04.jpg|thumb|none|600px|The MRAP with the M240 arrives inside FOB Fenty in &amp;quot;In the Blind&amp;quot; (S3E19).]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 1== &lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] is one of the machine guns used by SEAL operators, mainly by Sonny. It's outfitted with an EOTech XPS3, G33 magnifier, AN/PEQ-15, Grippod grip, flashlight and a Surefire SOCOM556-MG suppressor. The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] is used by Brock in &amp;quot;Rules of Engagement&amp;quot; (S3E15).&lt;br /&gt;
&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]] &lt;br /&gt;
[[File:STS03E05 06.jpg|thumb|none|600px|Sonny lays suppressing fire with his [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] during an ambush in &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:SealTS3E06 12.jpg|thumb|none|600px|Sonny uses his [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] in &amp;quot;All Along the Watchtower: Part 2&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:SealTS3E15 07.jpg|thumb|none|600px|At the right, an [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] is used by Brock in &amp;quot;Rules of Engagement&amp;quot; (S3E15). ]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-22/A==&lt;br /&gt;
The General Dynamics GAU-22/A is seen with Captain Campbell's F-35 in &amp;quot;Danger Crossing&amp;quot; (S3E08).&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
[[File:SealTS3E08 05.jpg|thumb|none|600px|Capt. Campbell's F-35 flying near the Iranian border in &amp;quot;Danger Crossing&amp;quot; (S3E08).]] &lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun]] is seen used by the VSP in &amp;quot;Siege Protocol, Part 1&amp;quot; (S3E11) and &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SealTS3E11 01.jpg|thumb|none|600px|The [[M60 machine gun]] is seen used by VSP forces in &amp;quot;Siege Protocol, Part 1&amp;quot; (S3E11).]]&lt;br /&gt;
[[File:SealTS3E11 07.jpg|thumb|none|600px|The [[M60 machine gun]] is seen mounted on a VSP technical in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan]] is seen with USN F/A-18 Hornets.&lt;br /&gt;
&lt;br /&gt;
[[File:M61 Vulcan machine gun.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[File:SealTS3E08 02.jpg|thumb|none|600px|Two F/A-18 Hornets performs a flyby in &amp;quot;Danger Crossing&amp;quot; (S3E08).]]&lt;br /&gt;
&lt;br /&gt;
==PK==&lt;br /&gt;
A [[PK]] machine gun is used by enemy forces in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pk machine gun.jpg|thumb|none|350px|PK Machine Gun, note the larger curved gas block and the thicker fluted barrel that was found on the original weapon - 7.62x54mm R]]&lt;br /&gt;
[[File:SealTS3E03 09.jpg|thumb|none|600px|An Iranian contractor fire the PK GPMG in &amp;quot;Theory and Methodology&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:SealTS3E06 22.jpg|thumb|none|600px|A technical with a PK machine gun chases the team in &amp;quot;All Along the Watchtower: Part 2&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:SealTS3E08 01.jpg|thumb|none|600px|The Iranian Air Force UH-60 chopper intercepts Bravo Team via PK-armed door gunner in &amp;quot;Danger Crossing&amp;quot; (S3E08), despite the actual IRAF not using it due to worldwide arms embargoes.]]&lt;br /&gt;
[[File:SealTS3E13 01.jpg|thumb|none|600px|A gunner uses the PK machine gun in &amp;quot;Fog of War&amp;quot; (S3E13).]]&lt;br /&gt;
[[File:SealTS3E15 04.jpg|thumb|none|600px|In &amp;quot;Rules of Engagement&amp;quot; (S3E15), a [[PK]] machine gun is mounted on the turret of a Boko Haram tank.]]&lt;br /&gt;
[[File:STS03E17 04.jpg|thumb|none|600px|The PK mounted on the wall inside FOB Fenty's break room in &amp;quot;Drawdown&amp;quot; (S3E17).]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Model 7290==&lt;br /&gt;
A [[Model 7290 Flashbang]] is used by the SEALs as a non-lethal distraction device.&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|150px|[[Model 7290 Flashbang]].]]&lt;br /&gt;
[[File:SealTS3E09 03.jpg|thumb|none|600px|Clay about to throw a Model 7290 in &amp;quot;Kill or Cure&amp;quot; (S3E09).]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
A yellow [[M18 smoke grenade]] is seen in &amp;quot;The Strength of the Wolf&amp;quot; (S3E04). It's sometimes used by the SEALs for a non-lethal distraction device.&lt;br /&gt;
&lt;br /&gt;
[[File:M18yellow actual.jpg|thumb|none|M18 smoke grenade - Yellow.]]&lt;br /&gt;
[[File:STS03E04 07.jpg|thumb|none|600px|Jason seen with a drink container based on a yellow M18 grenade in &amp;quot;The Strength of the Wolf&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:STS03E11 01.jpg|thumb|none|600px|Brock hands Jason a yellow M18 in &amp;quot;Siege Protocol, Part 1&amp;quot; (S3E11).]]&lt;br /&gt;
&lt;br /&gt;
==M67 frag grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by the SEALs as an offensive weapon. In &amp;quot;Danger Crossing&amp;quot; (S3E08), it appears to be used by IRGC forces despite that it's not used by the actual force.&lt;br /&gt;
&lt;br /&gt;
[[File:M67 grenade surplus.jpg|thumb|none|200px|M67 hand grenade surplus]] &lt;br /&gt;
[[File:SealTS3E08 03.jpg|thumb|none|600px|An IRGC soldier tosses a live M67 in &amp;quot;Danger Crossing&amp;quot; (S3E08).]]&lt;br /&gt;
[[File:STS03E16 00.jpg|thumb|none|600px|Ray secures a M67 while on an exfil op in Kalimantan, Borneo at the start of &amp;quot;Last Known Location&amp;quot; (S3E16).]]&lt;br /&gt;
&lt;br /&gt;
==M7 CS gas grenade==&lt;br /&gt;
A [[M7 CS gas grenade]] is seen in &amp;quot;The Strength of the Wolf&amp;quot; (S3E04).&lt;br /&gt;
&lt;br /&gt;
[[File:M7A2 CS grenade.jpg|thumb|none|200px|M7A2 CS gas grenade]]&lt;br /&gt;
[[File:STS03E04 08.jpg|thumb|none|600px|Clay seen with a drink container based on a M7 CS gas grenade in &amp;quot;The Strength of the Wolf&amp;quot; (S3E04).]]&lt;br /&gt;
&lt;br /&gt;
==AN/M8 smoke grenade==&lt;br /&gt;
An [[AN/M8 smoke grenade]] is seen with Bravo Team when it's needed for non-lethal purposes.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[File:SealTS3E05_32.jpg|thumb|none|600px|Sonny readies the grenade in &amp;quot;All Along the Watchtower: Part 1&amp;quot; (S3E05).]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
The [[RGD-5 hand grenade]] is seen used by various enemy forces in the series.&lt;br /&gt;
&lt;br /&gt;
[[File:Dummy RGD-5 grenade.jpg|thumb|none|200px|Dummy RGD-5 High-Explosive Fragmentation hand grenade]] &lt;br /&gt;
[[File:STS03E10 00.jpg|thumb|none|600px|The primed RGD-5 tossed to Sonny in &amp;quot;Unbecoming an Officer&amp;quot; (S3E10).]]&lt;br /&gt;
&lt;br /&gt;
==TD Multi Port Plus Distraction Device==&lt;br /&gt;
A [[TD Multi Port Plus Distraction Device]] is used by Bravo Team aside from the Model 7290 for non-lethal operations.&lt;br /&gt;
&lt;br /&gt;
[[Image:TDMultiPortPlusFlashbang.jpg|thumb|none|150px|TD Multi Port Plus Flashbang Grenade]]&lt;br /&gt;
[[File:STS03E12 02.jpg|thumb|none|600px|Blackburn places the MPPDD on a chair in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).]]&lt;br /&gt;
[[File:SealTS3E13 04.jpg|thumb|none|600px|Ray holds the  MPPDD in his left hand in &amp;quot;Fog of War&amp;quot; (S3E13).]]&lt;br /&gt;
[[File:STS03E15 00.jpg|thumb|none|600px|A TD MPPDD tossed into a room during CQB training in &amp;quot;Rules of Engagements&amp;quot; (S3E15).]]&lt;br /&gt;
&lt;br /&gt;
==Thermite grenade==&lt;br /&gt;
Thermite grneades are used by Blackburn and Lisa to burn sensitive equipment from their Caracas safehouse in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).&lt;br /&gt;
&lt;br /&gt;
[[File:STS03E12 00.jpg|thumb|none|600px|Lisa secures several thermite grenades to burn sensitive electronics in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).]]&lt;br /&gt;
[[File:STS03E12 01.jpg|thumb|none|600px|Blackburn secures a thermite grenade of his own in &amp;quot;Siege Protocol, Part 2&amp;quot; (S3E12).]]&lt;br /&gt;
[[File:SealTS3E10 02.jpg|thumb|none|600px|Davis disables the servers with a pair of thermite grenades in &amp;quot;Siege Protocol, Part 1&amp;quot; (S3E11).]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is seen carried by Brock in &amp;quot;In the Blind&amp;quot; (S3E18).&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|450px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:SealTS3E18_101.jpg|thumb|none|600px|An [[M136 AT4]] is seen carried by Brock in &amp;quot;In the Blind&amp;quot; (S3E18).]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is seen with various factions in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG7Thermo.jpg|thumb|none|400px|RPG-7V with PGO-7 scope and TBG-7V thermobaric rocket - 40mm.]]&lt;br /&gt;
[[File:STS03E06 00.jpg|thumb|none|600px|Yemeni militants prepare the RPG as they secure a position in &amp;quot;All Along the Watchtower: Part 2&amp;quot; (S3E06). Trent correctly identifies the warhead as a &amp;quot;GTB-7S&amp;quot;. ]]&lt;br /&gt;
[[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:STS03E06 01.jpg|thumb|none|600px|The RPG being shouldered in &amp;quot;All Along the Watchtower: Part 2&amp;quot; (S3E06). Note the different RPG warhead than the one seen previously.]]&lt;br /&gt;
[[File:STS03E11 02.jpg|thumb|none|600px|VSP assaulters breach the SEAL safehouse at the end of &amp;quot;Siege Protocol, Part 1&amp;quot; (S3E11).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 69==&lt;br /&gt;
A [[Norinco Type 69]] is seen on display in FOB Fenty's break room used by the SEALs.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 69 with optical sight.jpg|thumb|none|400px|Type 69 RPG with optical sight - 40mm]]&lt;br /&gt;
[[File:STS03E17 01.jpg|thumb|none|600px|The Type 69 with the optical sight in &amp;quot;Drawdown&amp;quot; (S3E16).]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GLM==&lt;br /&gt;
A [[Heckler &amp;amp; Koch GLM grenade launcher]] is used by Trent in &amp;quot;Rules of Engagement&amp;quot; (S3E15).&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|none|400px|Heckler &amp;amp; Koch GLM with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:SealTS3E15 08.jpg|thumb|none|600px|Trent uses the [[Heckler &amp;amp; Koch GLM grenade launcher]] in &amp;quot;Rules of Engagement&amp;quot; (S3E15).]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Bravo Team Arsenal==&lt;br /&gt;
In &amp;quot;All Along the Watchtower, Part 1&amp;quot; (S3E05), Ray shows new Bravo Team operator Vic Lopez several of the weapons used by Bravo Team.&lt;br /&gt;
&lt;br /&gt;
[[File:STS03E05 01.jpg|thumb|none|600px|In &amp;quot;All Along the Watchtower, Part 1&amp;quot; (S3E05), Ray shows new Bravo Team operator Vic Lopez several of the weapons used by Bravo Team.]]&lt;br /&gt;
[[File:STS03E05 02.jpg|thumb|none|600px|In &amp;quot;All Along the Watchtower, Part 1&amp;quot; (S3E05), the MP7A1 and HK416 are several of the weapons used by Bravo Team.]]&lt;br /&gt;
&lt;br /&gt;
==Red AK-103==&lt;br /&gt;
Red AK-103s were used by Turkemen commandos practicing CQB tactics in &amp;quot;Objects in Mirror&amp;quot; (S3E14).&lt;br /&gt;
&lt;br /&gt;
[[File:STS03E14 01.jpg|thumb|none|600px|A Turkmen commando clears a room with his training AK103 during CQB tactics in &amp;quot;Objects in Mirror&amp;quot; (S3E14).]]&lt;br /&gt;
&lt;br /&gt;
==Tunnel Arms Cache==&lt;br /&gt;
In &amp;quot;No Choice in Duty&amp;quot; (S3E20), Bravo Team finds a cache of arms while searching a tunnel. &lt;br /&gt;
[[File:STS03E20 01.jpg|thumb|none|600px|In &amp;quot;No Choice in Duty&amp;quot; (S3E20), Bravo Team finds a cache of arms while searching a tunnel. ]]&lt;br /&gt;
 &lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kane_%26_Lynch:_Dead_Men&amp;diff=1348351</id>
		<title>Kane &amp; Lynch: Dead Men</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kane_%26_Lynch:_Dead_Men&amp;diff=1348351"/>
		<updated>2020-05-23T20:50:31Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Colt M4A1 Carbine */ Weapon's manufacturer actually not named in-game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Kane &amp;amp; Lynch: Dead Men&lt;br /&gt;
|picture = Kane_and_Lynch_cover_art.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Kane &amp;amp; Lynch&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Kane &amp;amp; Lynch: Dead Men''''' is a 2007 video game developed by Danish company IO Interactive. It tells the tale of one Adam &amp;quot;Kane&amp;quot; Marcus (voiced by ''[[Brian Bloom]]''), a mercenary associated with the mysterious and feared &amp;quot;The7&amp;quot; group, who specialize in overthrowing countries. A major plot point is how Kane might have stolen diamonds from the group and left them to die, or to &amp;quot;burn&amp;quot; as the game often says it, in South America. The game starts when Kane, being transported to his execution for murdering twenty-seven people in Venezuela, is rescued by what is left of The7 and given a task: get the diamonds back. They hold his estranged family as collateral and team him up with a watchdog named Lynch, a psychopathic wife-killer. Together they must travel from L.A. to Tokyo trying to get the stones back and rescue Kane's family before it is too late.&lt;br /&gt;
&lt;br /&gt;
Despite a strong story and genuine anti-heroes, the game received only mediocre reviews, mostly because of its challenging controls.  &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Kane &amp;amp; Lynch: Dead Men'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power| Browning Hi-Power Mark III]] can be seen on the boxart, but is never used in the game.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP| H&amp;amp;K USP]] in .40 S&amp;amp;W is by far the most common pistol in the game. Kane carries a suppressed version in Venezuela. Appears as &amp;quot;SLP Pistol&amp;quot;. Both its model and designation are from ''[[Hitman: Blood Money]]''.&lt;br /&gt;
[[Image:H&amp;amp;KUSP40.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:SLPinKLDM.jpg|600px|thumb|none|LAPD officers fire at the duo's escape van in the opening heist level.]]&lt;br /&gt;
[[Image:KL.40sw.JPG|thumb|none|600px|The barrel inscription confirms the variant of the USP in-game is chambered in .40 S&amp;amp;W.]]&lt;br /&gt;
[[Image:KLDM-USP40.jpg|thumb|none|600px|Kane practices shooting from behind cover at the mall. The pistol cycles if the player's character uses it, but does not if another NPC fires it.]]&lt;br /&gt;
[[Image:KLDM-USP40-2.jpg|thumb|none|600px|Kane reloads the very first USP he picks up after getting busted out of prison.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
Lynch uses a [[Taurus Raging Bull]] Model 480, chambered for the massive and discontinued [https://en.wikipedia.org/wiki/.480_Ruger '''.480 Ruger''' cartridge] '''[12.1 x 33mmR]''', as his sidearm for the majority of the game. The model was taken from ''[[Hitman: Blood Money]]'', IO Interactive's previous game before Kane &amp;amp; Lynch.&lt;br /&gt;
[[Image:Bull .480.jpg|thumb|none|420px|Taurus Raging Bull - .480 Ruger]]&lt;br /&gt;
[[Image:KLDM-RagingBull.jpg|thumb|none|600px|Kane borrows Lynch's Raging Bull during the final levels of the game.]]&lt;br /&gt;
[[Image:KLbull 480.jpg|thumb|none|600px|The words on the barrel read: &amp;quot;Really very big gun. Don't point it my way, or any way&amp;quot;]]&lt;br /&gt;
[[Image:KLDM-RagingBull-2.jpg|thumb|none|600px|Kane aims the Raging Bull at a Yakuza thug.]]&lt;br /&gt;
[[Image:KLDM-RagingBull-3.jpg|thumb|none|600px|After cleaning the roof of the skyscraper, Kane swings out the cylinder and reloads the revolver.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Lynch's long-gun for the first half of the game is a [[Remington 870]] shotgun with an extended magazine tube. He later swaps it out for a [[Franchi SPAS-12|SPAS-12]] in Havana.&lt;br /&gt;
[[Image:Rem870extmag.jpg|thumb|none|500px|Remington 870 Police Magnum with a 20&amp;quot; barrel, extended magazine tube, wood furniture and blued finish - 12 gauge]]&lt;br /&gt;
[[Image:sluggun.JPG |thumb|none|600px|The Remington 870 in the game.]]&lt;br /&gt;
[[image:K&amp;amp;LDM_R870.jpg|thumb|none|600px|Lynch racks his shotgun in an abandoned mall. It's worth noting that Lynch was still in a bloody prison suit when he and Kane visit the same mall in-game. Also enjoy the view of his skullet, which actually affected some reviewer's scores negatively.]]&lt;br /&gt;
[[Image:KLDM-R870.jpg|thumb|none|600px|Kane holds the Remington 870 at the mall.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
After flying to Havana to thwart The7's retirement job, an overthrow of Fidel Castro, Lynch trades the [[Remington 870]] he used for the first half of the game for a stockless [[Franchi SPAS-12]], which he carries for the rest of the game. It's interesting to note that the SPAS depicted in-game fires exclusively in semi-automatic, relatively rare for a video game, which usually depict it being pump-action only.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:KLDM-SPAS12-2.jpg|thumb|none|600px|Lynch holds the SPAS-12.]]&lt;br /&gt;
[[Image:KLDM-SPAS12-1.jpg|thumb|none|600px|Lynch aims the SPAS-12 in Havana.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns =&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
The [[MP5A3]] can be seen and used in the Japanese levels and is also the default weapon of the crooks in Fragile Alliance. The weapon lacks a paddle-release like a chopped [[Heckler &amp;amp; Koch HK94|HK94A3]] but it has a plastic S-E-F trigger unit, thus making the lack of paddle-release just a modeling mistake.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[Image:MP5inKLDM.jpg|600px|thumb|none|A high-ranked player-character from Fragile Alliance trades fire with a Yakuza enforcer on the &amp;quot;Walk in the Park&amp;quot; heist.]]&lt;br /&gt;
[[Image:K&amp;amp;LDM_HK94.jpg|600px|thumb|none|Lynch gives Kane a friendly pick-up after he is shot down in a diner. The missing paddle-release can be seen easily here.]]&lt;br /&gt;
[[Image:KLDM-HK94-1.jpg|thumb|none|600px|The MP5A3 on Kane's back at the night club in Tokyo. Note the plastic S-E-F trigger unit]]&lt;br /&gt;
[[Image:KLDM-HK94-2.jpg|thumb|none|600px|Kane with the MP5A3 during the bank heist.]]&lt;br /&gt;
[[Image:KLDM-HK94-3.jpg|thumb|none|600px|During the level 'Reunion' several hitmen use MP5A3s with dedicated fore-end weapon lights.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
After being liberated from death row to steal back diamonds he supposedly betrayed his comrades for, Kane arms himself with an FN P90 to rob the bank where they are held. It is only used in two levels before Kane discards it in favor of a [[SIG SG 552]]. This is one of the few games which also correctly shows the spent shell casings eject from the bottom of the weapon, through the ejection chute behind the main grip.  The Belgian submachine gun is also the cheapest weapon to upgrade to in Fragile Alliance, where it also gives the buyer a light Kevlar vest. Appears as &amp;quot;P900&amp;quot; in the game.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:KL1P90.jpg|600px|thumb|none|Notice the shells coming out correctly from the bottom of the gun. Also note the bizarre lack of treads on the SUV's tires.]]&lt;br /&gt;
[[Image:K&amp;amp;LDM_P90.jpg|600px|thumb|none|After surviving the treadless SUV, Kane decides to aim menacingly at a Los Angeles overpass for some reason.]]&lt;br /&gt;
[[Image:KLDM-P90.jpg|thumb|none|600px|The P90 on Kane's back while he teaches Lynch how to stay alive during a firefight.]]&lt;br /&gt;
[[Image:KLDM-P90-3.jpg|thumb|none|600px|Kane reloads the P90.]]&lt;br /&gt;
[[Image:KLDM-P90-2.jpg|thumb|none|600px|One The7 thug fires his P90. Note M4A1 magazines taped to his left thigh.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
A [[Steyr TMP]] can be seen in an early trailer being used by one of Retomoto's bodyguards. However, the machine pistol was removed from the release of the game. The model again appears to be from ''[[Hitman: Blood Money]]''.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:KLDM-TMP.jpg|thumb|none|600px|A Yakuza thug fires a TMP as Kane and his group of &amp;quot;Dead Men&amp;quot; smash through the window.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
After kidnapping Retomoto's daughter from her nightclub (the entire level is an homage to ''[[Collateral]]'', down to the kind of suit Kane wears) Kane starts to carry a [[SIG SG 552]] as his main weapon. He does so for the rest of the game. A few of The7's thugs also carry this assault rifle in the opening chapter. The SIG also appears in Fragile Alliance as the priciest weapon to upgrade to, but it also gives the buyer a heavy kevlar vest, ballistic mask and two extra grenades.&lt;br /&gt;
[[Image:SIG SG 552 Rail.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:K&amp;amp;LDM_SiG_552.jpg|thumb|600px|none|Kane takes cover in a Tokyo park after Lynch &amp;quot;accidentally&amp;quot; shoots Yoko, daughter of Yakuza boss Retomoto.]]&lt;br /&gt;
[[Image:Sig552inKLDM.jpg|600px|thumb|none|Kane fires his SIG in the &amp;quot;''[[Freedom Fighters]]''&amp;quot; level.]]&lt;br /&gt;
[[Image:KLDM-SG552-4.jpg|thumb|none|600px|Kane takes cover with his signature SIG SG 552 while trying to recover the briefcase.]]&lt;br /&gt;
[[Image:KLDM-SG552-2.jpg|thumb|none|600px|Kane reloads his rifle.]]&lt;br /&gt;
[[Image:KLDM-SG552-3.jpg|thumb|none|600px|Kane engages some Yakuza thugs with his SG 552 after the busted exchange.]]&lt;br /&gt;
[[Image:KLDM_SIG.jpg|thumb|none|600px|A thug hold a SiG in the Fragile Alliance map Hot Coffee (a nod to [[Grand Theft Auto: San Andreas|San Andreas]]). The kevlar vest and ballistic mask are included with the gun.]]&lt;br /&gt;
[[Image:KLDM-SG552-1.jpg|thumb|none|600px|The SG 552 seen on the starting splash screen has a cheek riser and ACOG. Neither of these accessories can be seen in the game though.]]&lt;br /&gt;
[[Image:LaraCroft Proof1.jpg|thumb|none|600px|Kane with an SG 552 and Lynch with a Remington 870 on a promo image. This image is from a very early stage of development. Note how the SG 552 has the aforementioned ACOG and cheek riser. These two attachments didn't make it to the final game, neither did the Remington 870 with low-cap tube, or Lynch being bald.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
[[M4A1 Carbines]] are the most common assault rifles in the game. The LAPD SWAT and Japanese SAT squads are the most prominent users of it. It, along with an extra grenade and a stronger Kevlar vest, can bought in Fragile Alliance as a fairly cost-effective upgrade. The M4A1's are modeled with non-stepped barrels, as seen in ''[[Hitman: Contracts]]''.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|470px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:K&amp;amp;LDM_M4A1.jpg|thumb|none|600px|Mere seconds after breaking his nose, one of The7's goons trust Kane enough to give him an assault rifle, which he promptly uses against a police helicopter.]]&lt;br /&gt;
[[Image:M4inKLDM2.jpg|600px|thumb|none|Kane wonders if The7 will fix his broken nose as he waits for the escape van in the opening level.]]&lt;br /&gt;
[[Image:M4_in_KLDM.jpg|600px|thumb|none|A SWAT officer fires at a group of thieves in Fragile Alliance.]]&lt;br /&gt;
[[Image:KLDM-M4A1 Heat.jpg|thumb|none|600px|Kane fires his M4A1 at a policeman during the level 'Tokyo Streets'. This level is a reference to ''[[Heat]]'', yet another movie written and directed by [[Michael Mann]].]]&lt;br /&gt;
[[Image:KLDM-M4A1 Heat2.jpg|thumb|none|600px|Kane tries to do a [[Heat#Colt Model 733|Neil McCauley]] imitation as the &amp;quot;Dead Men&amp;quot; flee with the money. The imitation is nearly perfect, although McCauley used a Model 733, a slightly different AR-15 variant and was wearing shades.]]&lt;br /&gt;
[[Image:KLDM-M4A1.jpg|thumb|none|600px|An M4A1 in a strange combination with a dedicated fore-end weapon light of an MP5.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
Modernized [[AK-74]]'s are used by the pro-Castro Cubans in the Havana chapter. Unfortunately, said Cubans die in droves during the chapter, leaving more than a few for Kane and Lynch.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|480px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:KLDM-AK74M-1.jpg|thumb|none|600px|A soldier holds his AK-74M.]]&lt;br /&gt;
[[Image:KLDM-AK74M-2.jpg|thumb|none|600px|Kane opens fire with the AK-74M.]]&lt;br /&gt;
[[Image:KLDM-AK74M-3.jpg|thumb|none|600px|Kane takes cover with the AK.]]&lt;br /&gt;
[[Image:KLDM-AK74M-4.jpg|thumb|none|600px|Kane reloads his AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 ==&lt;br /&gt;
After Kane and Lynch clear the path to Havana's palace, a mass of Cuban soldiers charge the anti-Castro rebels position's in the palace. Most of them appear to carry poorly rendered [[AK-47]]'s without trigger and trigger guard. It is not usable by the player.&lt;br /&gt;
[[Image:TypeIII AK47.jpg‎|390px|thumb|none|470px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:KLDM-AK47.jpg|thumb|none|600px|A dead Cuban soldier's AK.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] appears only in the &amp;quot;Breakout&amp;quot; level, where it manages to be the best weapon in the game with spot-on accuracy and incredible damage. Sadly, it is only in one level. Many fans even commented that bringing the rifle would have made the difficulty ramp that happens after the prison level much easier to bear.&lt;br /&gt;
[[Image:Ruger Mini-14 black.jpg|thumb|none|480px|Ruger Mini-14 - 5.56x45mm]]&lt;br /&gt;
[[Image:KLmini14.jpg|thumb|none|600px|Kane with the Mini-14 in the 'Breakout' chapter.]]&lt;br /&gt;
[[Image:KLDM-Mini14.jpg|thumb|none|600px|A secured Mini-14 on Kane's back.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifle =&lt;br /&gt;
==Remington 700P==&lt;br /&gt;
A [[Remington 700]] with synthetic furniture and heavy barrel is seen twice. Lynch uses one while covering the exchange between Kane and Retomoto for the diamonds (he later kills the hostage in a psychopathic fit, claiming he was &amp;quot;aiming for her legs&amp;quot;). Later on, Carlos carries a suppressed version in Venezuela that he cannot use due to an AI bug.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|500px|Remington 700P Sniper Rifle - 7.62x51mm]]&lt;br /&gt;
[[Image:Sniper_in_KLDM.jpg|600px|thumb|none|Lynch watches over the deal in Tokyo. Despite being heavily medicated, he manages to quickly kill the snipers sent by Retomoto to disrupt the deal. ]]&lt;br /&gt;
[[Image:K&amp;amp;LDM_R700.jpg|600px|thumb|none|A close up of the barrel and scope of the R700 and Lynch's chronic ugliness.]]&lt;br /&gt;
[[Image:KLDM-R700.jpg|thumb|none|600px|Kane holds the Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==FN Minimi SPW==&lt;br /&gt;
An [[FN Minimi|FN Minimi SPW]] is first carried by two burly guards in Retomoto's tower, but are also encountered in the Havana and Venezuela chapters, where it is a good choice for the large groups of soldiers encountered there. Note that in all the screen shots Kane never uses the vertical foregrip attached to weapon at all.  &lt;br /&gt;
[[Image:FNminimiSPW.jpg|thumb|none|450px|FN Minimi SPW - 5.56x45mm]]&lt;br /&gt;
[[Image:SAWinKLDM.jpg|600px|thumb|none|Kane does his best Rambo impersonation as he advances with Cuban troops.]]&lt;br /&gt;
[[Image:K&amp;amp;LDM_MG.jpg|600px|thumb|none|Kane cooks a grenade to make Cuba safe for communism once more.]]&lt;br /&gt;
[[Image:KLDM-M249SPW-1.jpg|thumb|none|600px|Kane covers the elevator with the SPW, while Lynch holds his Remington 870 shotgun.]]&lt;br /&gt;
[[Image:KLDM-M249SPW-2.jpg|thumb|none|600px|Kane takes cover in the skyscraper in Tokyo.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Mounted [[PKM]]'s can be found in machine gun nests and in technicals during the last half of the game. They have unlimited ammo, but overheat quickly on fully automatic fire.&lt;br /&gt;
[[Image:Pkms 1.jpg|thumb|none|450px|PKM on tripod - 7.62x54mmR]]&lt;br /&gt;
[[Image:KLDM-PKM.jpg|thumb|none|600px|A mounted PKM in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher|Heckler &amp;amp; Koch HK69A1]] can be picked up a few times in the game. It mostly serves as a very effective tear-gas launcher. Explosive rounds can be used in Cuba when the player must destroy a group of Russian BTRs.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|420px|none|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[Image:KLDM-HK69-1.jpg|thumb|none|600px|A HK69A1 grenade launcher in a crate.]]&lt;br /&gt;
[[Image:KLDM-HK69-2.jpg|thumb|none|600px|Kane reloads the HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Many [[RPG-7]]'s can be found in Havana when the player must destroy a Hind helicopter stopping the assault on the anti-Castro rebel's headquarters. The RPG's are immediately discarded after the shot.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:KLDM-RPG7-1.jpg|thumb|none|600px|An RPG-7 next to a wall.]]&lt;br /&gt;
[[Image:KLDM-RPG7-2.jpg|thumb|none|600px|Kane with the RPG-7.]]&lt;br /&gt;
[[Image:KLDM-RPG7-3.jpg|thumb|none|600px|Aiming with the RPG.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the resident frag grenade in the game.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|170px|Mk 2 hand grenade]]&lt;br /&gt;
[[Image:M67ingame.JPG|thumb|none|600px|Mk 2 grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
Inventory icon of the frag grenade is the [[M67 hand grenade]]. The M67 grenade also appears on various achievements.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|170px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:KLDM-M67.jpg|thumb|none|600px|Icon of the M67 grenade as seen on the weapon selection quick-menu.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is among the usable lethal equipment.&lt;br /&gt;
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]&lt;br /&gt;
[[Image:ANM14.JPG|thumb|none|600px|AN/M-14 incendiary grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==L64 MK-3 Smoke Grenade==&lt;br /&gt;
[[Image:M4B L64.JPG|thumb|none|600px|L64 MK-3 White Smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M4B-12 Teargas Grenade==&lt;br /&gt;
Teargas grenades are being used by LAPD SWAT officers during the bank job and later by SAT members in Tokyo. It is possible to throw back these grenades, which is a rare sight in video games.&lt;br /&gt;
[[Image:M4B L64.JPG|thumb|none|600px|L64 MK-3 Smoke grenade and M4B-12 Teargas grenade in the game.]]&lt;br /&gt;
&lt;br /&gt;
==TMRP-6 Anti-Tank Mine==&lt;br /&gt;
Carlos tries to use a [[TMRP-6 anti-tank mine]] in Venezuela to destroy a gate. His plan goes south eventually, and Kane later shoots the mine to make it explode.&lt;br /&gt;
[[Image:tmrp6.jpg|thumb|none|400px|TMRP-6 anti-tank mine]]&lt;br /&gt;
[[Image:KLDM-TMRP6.jpg|thumb|none|600px|The mine before Kane shoots it.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Shipunov 2A42 30mm Cannon==&lt;br /&gt;
[[Shipunov 2A42]] automatic cannons can be seen on BTR-90's during the &amp;quot;Freedom Fighters&amp;quot; and &amp;quot;El Capitolo&amp;quot; levels.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:KLDM-BTR.jpg|thumb|none|600px|A BTR-90 with a Shipunov 2A42 30mm automatic cannon.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Squad&amp;diff=1348348</id>
		<title>Squad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Squad&amp;diff=1348348"/>
		<updated>2020-05-23T20:45:55Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: Manufacturer is not explicitely named in-game and with US Army-issued M4 carbines were made by both Colt and FN Herstal thus changed the name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Squad&lt;br /&gt;
|picture=Squadlogo_black_hires.jpg&lt;br /&gt;
|date=December 15, 2015 (Early Access)&lt;br /&gt;
|developer=Offworld Industries&lt;br /&gt;
|publisher=Offworld Industries&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Squad''''' is a PC exclusive tactical team-based first-person shooter video game set in the modern day, developed by Offworld Industries. The [http://joinsquad.com/faq stated goal] of ''Squad'' is to create a &amp;quot;tactical first person shooter built around teamwork and cooperation&amp;quot;. It is a spiritual successor to the award-winning ''[[Project Reality]]'' modification for ''[[Battlefield 2]]'', with many of the former mod creators forming Offworld Industries. Development of the game was announced in October 2014; the game is currently in development and is available as an Early Access title.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Squad'' simulates engagements across many different theaters involving the US Army, Ground Forces of the Russian Federation, British Army, Canadian Army, Insurgents, and the Irregular Militia Forces (to be referred to as &amp;quot;Militia&amp;quot; later on for brevity). In a game of ''Squad'', players select their squads and their roles, with each role receiving a specific kit of weapons and equipment. Specialist kits may either have squad-level or team-wide role limitations, and may only be made available when the squad (and team) has reached a minimum size. The roles in ''Squad'' are:&lt;br /&gt;
&lt;br /&gt;
*Squad/Cell Leader, the head of the squad with the ability to place rally points, forward operating bases (FOBs) and deployables.&lt;br /&gt;
*Rifleman/Fighter, who is equipped with a standard loadout for general purpose combat.&lt;br /&gt;
*Automatic Rifleman, who is equipped with a light machine gun for providing direct fire support and suppression.&lt;br /&gt;
*Machine Gunner, who is equipped with a medium machine gun to provide sustained medium to long range direct fire support and suppression.&lt;br /&gt;
*Medic, who is capable of reviving and healing incapacitated/wounded teammates.&lt;br /&gt;
*Lead Crewman, who is almost similar to the crewman below, but is also capable of deploying rally points, FOBs and deployables.&lt;br /&gt;
*Crewman, who is given a stripped-down loadout for self-defense, and is capable of operating heavier vehicles.&lt;br /&gt;
*Grenadier, who is capable of providing indirect fire support with launched grenades and marking targets with smoke grenades.&lt;br /&gt;
*Light Anti Tank, who is equipped with rocket launchers to eliminate light vehicles and entrenched enemies.&lt;br /&gt;
*Heavy Anti Tank, who is equipped with anti-tank rocket launchers to eliminate heavily armored vehicles.&lt;br /&gt;
*Marksman, who is issued a marksman rifle equipped with a medium or high powered optic for medium to long range direct fire support.&lt;br /&gt;
*Raider, who is equipped with a submachine gun and grenades for close quarter combat.&lt;br /&gt;
*Sapper (formerly Scout), who is equipped with binoculars, mines, TNTs and IEDs for scouting enemy positions and explosives for setting up ambushes.&lt;br /&gt;
*Combat Engineer, who is equipped with anti-tank mines and C4 for sabotage behind enemy lines.&lt;br /&gt;
&lt;br /&gt;
Reserve ammunition is tracked in individual magazines, and reloading while partially empty will return the magazine to the player's inventory. The player's lower body is fully visible in first person by looking down. Most weapon-related actions in ''Squad'' are fully animated with full arm animations, such as reloading, zeroing, switching fire mode, etc, though currently weapons only have one idle state form. This results in the animated zeroing immediately moving back to the default zeroing form when not aiming down sights, and having the fire mode switch animation be largely for show; one animation will be used for all setting changes, and the selector will pop back to default setting after the end of the animation, returning the weapon to its idle state form, regardless of the actual setting in gameplay.&lt;br /&gt;
&lt;br /&gt;
Zeroing in ''Squad'' closely simulates reality; it is only available for select weapons that have ranging features in real life, and the available distances depend on what ranges are available for the weapon's ranging feature. Changing the zeroing (or ranging) is done via holding down the ranging button (default: X) and using the scroll wheel to change the range. Once the ranging button is released at the desired distance, the game will follow suit and adjust the weapon's sights to the selected range.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==SIG-Sauer P320==&lt;br /&gt;
The [[SIG-Sauer P320]] appears in ''Squad'' disguised as the newly adopted sidearm of the US Army, the &amp;quot;M17 Modular Handgun System&amp;quot;. It is available to the US Army squad leader, and feeds from 17-round box magazines. Note that the real M17 Modular Handgun System comes in Coyote Brown finish (slide included), has a manual safety, and also has 3 rail-slots in its accessory rail, similar to the compact P320 and M18 pistol fashioned after it. As such, this is really a full length P320 in two-tone Flat Dark Earth (FDE). As the game's variant does not have the manual safety, it is also noticeably the only sidearm in the game that is holstered and drawn without turning on or off the safety.&lt;br /&gt;
[[file:SIGP320.jpg|thumb|none|350px|SIG-Sauer P320 (full size) - 9x19mm]]&lt;br /&gt;
[[File:SIG-P320-FS-MHS.jpg|thumb|none|350px|XM17 MHS with 21-round magazine for comparison - 9x19mm]]&lt;br /&gt;
[[file:Squad M17.jpg|thumb|none|600px|The SIG-Sauer P320 in first person - the two-tone finish and lack of a manual safety ominously warns the player that the US Army may have messed up their Amazon order.]]&lt;br /&gt;
[[file:Squad M17 ADS.jpg|thumb|none|600px|Aiming down the sights as the player coaxes a target into giving him lunch money.]]&lt;br /&gt;
[[file:Squad ADS Reload.jpg|thumb|none|600px|Having brutally killed said target and his two friends, he reloads his empty P320 - note the tilted barrel, a nice touch that often goes unnoticed in many titles.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1== &lt;br /&gt;
The [[Beretta M9A1]] appears in ''Squad'' as the &amp;quot;M9A1 Beretta&amp;quot;. It is available to all US Army classes less the squad leader, rifleman, grenadier, light anti-tank, heavy anti-tank and combat engineer, and feeds from 15-round box magazines. Note that the M9A1 is not adopted by the US Army, but rather by the US Marine Corps in small numbers.&lt;br /&gt;
&lt;br /&gt;
While not visible in the current reload animations, the magazine markings read ''MAS CAL 9 PARA'' / ''FABRIQUE SOUS LICENSE BERETTA'' (&amp;quot;manufactured under a Beretta license&amp;quot;), making it a [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] magazine (French copy of the Beretta 92FS).&lt;br /&gt;
[[file:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[file:Squad m9a1 hold.jpg|thumb|none|600px|The Beretta M9A1 in first person.]]	&lt;br /&gt;
[[file:Squad_m9a1_sights.jpg|thumb|none|600px|Aiming down the sights.]]	&lt;br /&gt;
[[file:Squad_m9a1_reload.jpg|thumb|none|600px|Reloading the M9A1.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443==&lt;br /&gt;
The [[MP-443 Grach|MP-443]] Grach is the standard side-arm of the Russian Ground Forces. It is available to all classes less the rifleman, grenadier, light and heavy anti-tank, and feeds from 18-round box magazines. As with the [[Squad#Beretta M9A1|M9A1]], the marksman, crewman and lead crewman get an extra magazine each.&lt;br /&gt;
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[file:Squad mp443 hold.jpg|thumb|none|600px|The MP-443 in first person.]] &lt;br /&gt;
[[file:Squad_mp443_sights.jpg|thumb|none|600px|Aiming down the sights.]] &lt;br /&gt;
[[file:Squad_mp443_reload.jpg|thumb|none|600px|Reloading the MP-443.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in ''Squad'' under the British Designation of &amp;quot;L131A1 General Service Pistol&amp;quot;. It is available to all classes less the rifleman, grenadier, light and heavy anti-tank, and feeds from 17-round box magazines. Like the [[Squad#Beretta M9A1|M9A1]] and [[Squad#MP-443 Grach|MP-443 Grach]], the marksman, crewman and lead crewman each get an extra magazine.&lt;br /&gt;
[[file:Glock-17Gen4.jpg|thumb|none|350px|Glock 17 Gen 4, the variant adopted by the British Armed Forces - 9x19mm]]&lt;br /&gt;
[[file:Squad l131a1 hold.jpg|thumb|none|600px|Holding the L131A1.]]&lt;br /&gt;
[[file:Squad l131a1 aim.jpg|thumb|none|600px|Aiming down the sights.]] &lt;br /&gt;
[[file:Squad l131a1 reload.jpg|thumb|none|600px|Reloading the L131A1 - the barrel does not tilt upward even though it should.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] appears in ''Squad'' as the &amp;quot;TT33 Tokarev&amp;quot;. It is available to the Insurgent and Militia cell/squad leaders, medics and marksmen, and feeds from 8-round box magazines. Like the [[Squad#Makarov PM|PM]], it comes with more magazines than the other pistols to compensate for its smaller magazine capacity. It packs the biggest punch of all the pistols in the game, owing to its calibre. It is textured with painted stars on both grips.&lt;br /&gt;
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Squad tt33 hold.jpg|thumb|none|600px|The Tokarev TT-33 in first person.]]&lt;br /&gt;
[[file:Squad TT-33 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad TT-33 Grips.jpg|thumb|none|600px|Reloading the TT-33 - note the painted star on the grips.]]&lt;br /&gt;
[[file:Squad TT-33 Reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM== &lt;br /&gt;
The [[Makarov PM]] appears in ''Squad'' as the &amp;quot;PM Makarov&amp;quot;, following OWI's tradition of naming pistols backwards. It is available to all Insurgent and Militia classes less the cell/squad leader, medic, marksman, light and heavy anti-tank. Like the [[Squad#Tokarev TT-33|TT-33]], it has twice the number of magazines as the other sidearms to compensate for the smaller magazine capacity.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:Squad pm hold.jpg|thumb|none|600px|The Makarov PM in first person.]]&lt;br /&gt;
[[file:Squad_makarov_sights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad_makarov_reload2.jpg|thumb|none|600px|Reloading the PM.]]&lt;br /&gt;
[[file:Squad pm reload2.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is available to all classes of the Canadian Army (expect for the Combat Engineer) added in the Alpha 15.3 update. It appears as the &amp;quot;Hi-Power Pistol&amp;quot;, mildly inaccurate as the Canadian Army uses the Inglis made version with the &amp;quot;hump&amp;quot; rear sights while the in-game version has normal fixed sights. Fittingly, this same mistake happened in Squad's predecessor, Project Reality.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:SquadHiPower.jpg|thumb|none|600px|The Hi-Power on the range, note the lack of a raised &amp;quot;hump&amp;quot; on the rear sight that makes it a normal Hi-Power over a proper Inglis.]]&lt;br /&gt;
[[File:SquadHiPowersights.jpg|thumb|none|600px|This becomes pretty obvious when using the sights.]]&lt;br /&gt;
[[File:SquadHiPowerreload.jpg|thumb|none|600px|Not letting the lack of a correct sidearm stop this, the reload begins with a dropping of the dry mag.]]&lt;br /&gt;
[[File:SquadHiPowerreload2.jpg|thumb|none|600px|Before hitting the slide release. The Hi-Power reuses the M9A1's animations, even including a non-existent decocker safety for unequipping the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==PPSh-41== &lt;br /&gt;
The [[PPSh-41]] is available exclusively to the Insurgent raider class, and feeds from either 35-round stick magazines or 71-round drum magazines. The player has access to 4 of the former and 2 of the latter, and may switch between them at his own discretion (using the scroll wheel). &lt;br /&gt;
&lt;br /&gt;
Switching to the drum magazine will have the player character remove the 35-round stick, and insert the drum. If the previous magazine had been emptied prior, and the bolt is locked forward, the player character will pull it back after the switch, and the same applies to the converse. However, if you were to holster your PPSh-41 with stick magazines prior and draw it again by equipping the one with the drum magazine option, the character would already have done the switch magically beforehand.&lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|400px|PPSh-41 with stick magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Squad ppsh41 stick hold.jpg|thumb|none|600px|The PPSh-41 in first person.]]&lt;br /&gt;
[[file:Squad ppsh41 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad ppsh41 stick reload1.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
[[file:Squad ppsh41 stick reload2.jpg|thumb|none|600px|Pulling the bolt back after inserting a fresh magazine.]]&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|400px|PPSh-41 with drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Squad ppsh41 drum hold.jpg|thumb|none|600px|The PPSh-41, with 71-round drum equipped, in first person.]]&lt;br /&gt;
[[file:Squad ppsh41 drum reload.jpg|thumb|none|600px|Inserting a drum - As with the stick magazine, after the magazine insertion, the player checks that the magazine catch is secure.]]&lt;br /&gt;
[[file:Squad ppsh41 drum safety.jpg|thumb|none|600px|Holstering the PPSh-41 - the player character releases the charging handle so that the bolt goes forward; most weapons have their safeties engaged/disengaged when the player draws or holsters them.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] is made available for Insurgent and Militia crewmen, lead crewman and as an option for the Insurgent Light Anti-Tank in Alpha 13.&lt;br /&gt;
[[file:CZ Vz.61.jpg|thumb|350px|none|Sa vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[File:SquadSkorpionDraw.jpg|thumb|none|600px|The draw animation for the Skorpion, doing the rare feat of actually using the gun's folding stock.]]&lt;br /&gt;
[[File:SquadSkorpion1.jpg|thumb|none|600px|The Skorpion in all it's tiny, adorable glory.]]&lt;br /&gt;
[[File:SquadSkorpionSights.jpg|thumb|none|600px|The sights, cramped but still fitted with a 2 position flip sight. The usability of that on a .32 ACP submachine gun is questionable but it's nice the option is there.]]&lt;br /&gt;
[[File:SquadSkorpionReload1.jpg|thumb|none|600px|Facing on the right side of the range, the insurgent shows us the reload for the Skorpion first by swapping the mags.]]&lt;br /&gt;
[[File:SquadSkorpionReload2.jpg|thumb|none|600px|Before thumbing the cocking knobs and letting the bolt chamber a round.]]&lt;br /&gt;
[[File:SquadSkorpionDeEquip.jpg|thumb|none|600px|When done, he folds the stock back up and puts it away.]]&lt;br /&gt;
&lt;br /&gt;
=Semi-Automatic Carbines=&lt;br /&gt;
==SKS== &lt;br /&gt;
The [[SKS]] is available to the Insurgent and Militia scouts and cell/squad leaders, as well as the Insurgent light and heavy anti-tank. It feeds from a 10-round internal magazine loaded by stripper clips and, bizarrely, can be reloaded mid-clip. The SKS also features a usable bayonet. The squad leaders and scouts' rifles come with a PU mounted, but there is no cut-out on the stock that indicates the presence of the PU mounting bracket.&lt;br /&gt;
&lt;br /&gt;
Note that to reload an SKS partially, one needs to hold the bolt open while doing so as the bolt only locks back on an empty magazine. An easier alternative would be to first empty the magazine by releasing the floor plate first, before pulling the bolt back to lock it open. The way it works in game was apparently a deliberate decision for balance purposes. Additionally, a point worth noting is that the SKS in ''Squad'' can hold an extra round in the chamber when reloading mid-clip, despite a single round being ejected when the bolt is first pulled back.&lt;br /&gt;
&lt;br /&gt;
Finally, while it looks like the player character is topping off the partially-filled magazine with a clip, in game, it is programmed to be switching of magazines rather than topping off. Topping off a SKS with 5 rounds in its magazine with a stripper clip holding 5 rounds will only leave you with a rifle with 5 rounds in the magazine again.&lt;br /&gt;
[[file:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS - 7.62x39mm]]&lt;br /&gt;
[[file:Squad sks draw.jpg|thumb|none|600px|The player character turns off the safety, as he prepares to assert his dominance over a group of targets.]]&lt;br /&gt;
[[file:Squad sks hold.jpg|thumb|none|600px|The SKS in first person.]]&lt;br /&gt;
[[file:Squad sks aim.jpg|thumb|none|600px|Getting a sight picture on a metal delinquent that need punishing - the SKS sights zero up to 1000m.]]&lt;br /&gt;
[[file:Squad sks reload1.jpg|thumb|none|600px|Reloading the SKS mid-clip - note that the magazine was already full.]]&lt;br /&gt;
[[file:Squad_sks_loading.jpg|thumb|none|600px|Loading a stripper clip - on an empty reload, the bolt automatically locks back, and the player character empties the stripper clip into the magazine.]]&lt;br /&gt;
[[file:Squad_sks_reload2.jpg|thumb|none|600px|Removing a partly-used stripper clip - no matter how many rounds you fire beforehand, the player character will always load 4 rounds into the magazine. The partly-used clip will be retained, and will always come back later on as a fully loaded clip, despite holding the same number of rounds from earlier.]]&lt;br /&gt;
[[file:Squad SKS PU Hold.jpg|thumb|none|600px|The SKS, with PU mounted, in first person.]]&lt;br /&gt;
[[file:Squad SKS PU Aim.jpg|thumb|none|600px|Aiming with the PU.]]&lt;br /&gt;
[[file:Squad SKS PU Reload.jpg|thumb|none|600px|Reloading the SKS to get a nice view of the PU - note that the PU seems to be pasted onto the receiver; in the real SKS, the stock has to be partially cut to make room for the scope mount.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is available to the US Army squad leader and rifleman, and feeds from 30-round box magazines. The rifleman's M4A1 may either have an Aimpoint CompM4 (designated &amp;quot;M68 CCO&amp;quot;) alone, or a carry handle rear sight and KAC foregrip. The squad leader's M4A1 on the other hand uses the M68 CCO with a KAC foregrip and is loaded with tracer rounds.&lt;br /&gt;
&lt;br /&gt;
A quick glance at the lower receiver of the M4A1 when reloading (while using free-look) reveals a three-round burst selector and [[Squad#Colt M4 Carbine|M4 Carbine]] markings, implying it shares the same models and textures with the latter rifle.&lt;br /&gt;
&lt;br /&gt;
The Alpha of the V14 Update introduced a modified version of the M4 and M4A1 for the US Army, using KAC 300m sights over the carry handle and adding PEQ-15 laser modules for both rifles.&lt;br /&gt;
[[file:ColtM4.jpg|thumb|none|400px|Colt M4A1 with KAC railed handguard, as used by the US Army in the game - 5.56x45mm]]&lt;br /&gt;
[[file:Squad m4a1 hold.jpg|thumb|none|600px|The M4A1 in first-person.]]&lt;br /&gt;
[[file:Squad m4a1 aim1.jpg|thumb|none|600px|Aiming down the sights - the M4-type sights use the ghost ring for zeroing 100m and 200m, and is flipped down to the peep sight when zeroing from 300m beyond, which is further raised, up to 600m zeroing.]]&lt;br /&gt;
[[file:Squad m4a1 aim2.jpg|thumb|none|600px|Aiming with the over-sized M68 CCO.]]&lt;br /&gt;
[[file:Squad m4a1 reload1.jpg|thumb|none|600px|Reloading the M4A1 - the rifleman first checks the chamber, in a very [[Project_Reality#M4.2FM4A1_Carbine|Project Reality-ish]] manner...]]&lt;br /&gt;
[[file:Squad m4a1 reload2.jpg|thumb|none|600px|...switches magazines, revealing the [[Squad#Colt M4 Carbine|M4 Carbine]] markings in the process...]]&lt;br /&gt;
[[file:Squad m4a1 reload3.jpg|thumb|none|600px|...and finishes by slapping the bolt release - The bolt release juts out when a magazine is emptied.]]&lt;br /&gt;
&lt;br /&gt;
==M4 Carbine==&lt;br /&gt;
The [[M4 carbine]] in a few different configurations is used by the US Army and the Militia in ''Squad''. All configurations use 30-round box magazines and have a six-position stock.&lt;br /&gt;
&lt;br /&gt;
For the US Army, the M4 Carbine is available to all US Army classes less the automatic rifleman, machine gunner and marksman, and comes with a KAC railed handguard. The US Army squad leader, rifleman and grenadier's M4 Carbines have Trijicon TA31RCOs (designated &amp;quot;M150 RCO&amp;quot;) mounted. The squad leader's comes loaded with tracer rounds while the grenadier's comes with an additional [[Squad#M203A1|M203A1]] mounted. The combat engineer's has an M68 CCO mounted. The medic and light anti-tank may choose either the M150 RCO or M68 CCO. In the case of the medic, choosing the former means losing his [[Squad#M67 Frag Grenade|M67 Frag Grenade]] and red [[Squad#M18 Smoke Grenade|M18 Smoke Grenades]]. For the light anti-tank, choosing former means losing both his M67s and one white M18. The lead crewman and crewman use stock rifles with carry handle iron sights. The heavy anti-tank may choose either the M68 CCO or carry handle iron sights (with a KAC foregrip), with the latter losing access to his M67.&lt;br /&gt;
&lt;br /&gt;
For the Militia, their M4 is only available to Militia squad leader and rifleman, and comes with the older round handguard. The squad leader's M4 comes with an M68 mounted onto the rear sight (i.e. the carry handle), while the rifleman's M4 only has stock iron sights.&lt;br /&gt;
&lt;br /&gt;
[[file:ColtM4 FirstVersion.jpg|thumb|none|400px|Colt M4 Carbine with a round handguard, as used by the Militia forces in the game - 5.56x45mm]] &lt;br /&gt;
[[file:ColtM4.jpg|thumb|none|400px|Colt M4 Carbine with KAC railed handguard, as used by the US Army in the game - 5.56x45mm]]&lt;br /&gt;
[[file:Squad m4 mil hold.jpg|thumb|none|600px|The Militia's M4 Carbine in first person.]]&lt;br /&gt;
[[file:Squad M4 M68 Hold.jpg|thumb|none|600px|The M4 Carbine, with M68 CCO mounted, in first person.]]&lt;br /&gt;
[[file:Squad M4 M68 Aim.jpg|thumb|none|600px|Aiming with the M68 CCO.]]&lt;br /&gt;
[[file:Squad m4 us hold.jpg|thumb|none|600px|The US Army's M4 Carbine, with a M150 RCO equipped, in first person.]]&lt;br /&gt;
[[file:Squad m4 us aim.jpg|thumb|none|600px|Aiming with the M150 RCO - note the honeycomb pattern of the killflash as well as the blurred front sight.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7A2==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7A2]] is available to the Canadian Army rifleman, light anti-tank and Combat Engineer classes. It comes with a C79A2 mounted.&lt;br /&gt;
[[file:C7a2.jpg|thumb|none|400px|Colt Canada C7A2 with C79A2 optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:SquadC7.jpg|thumb|none|600px|The C7 at the range, note that unlike Project Reality or the photos above, the in-game C7 and C8 use the more modern black finish over the classic green.]]&lt;br /&gt;
[[File:SquadC7Scope.jpg|thumb|none|600px|The scope view of the C79 ELCAN on the C7 rifle, a single post with a few markings around it for windage and elevation.]]&lt;br /&gt;
[[File:SquadC7Reload1.jpg|thumb|none|600px|After a bit of plinking, the reload begins by dropping the mag...]]&lt;br /&gt;
[[File:SquadC7Reload2.jpg|thumb|none|600px|Smacking in a fresh one...]]&lt;br /&gt;
[[File:SquadC7Reload3.jpg|thumb|none|600px|And smacking the bolt release, animations shared by all the AR pattern rifles in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C8A3==&lt;br /&gt;
The [[M16_rifle_series#Diemaco.2FColt_Canada_C8_Carbine|Colt Canada C8A3]] is available to the Canadian Army squad leader, lead crewman, medic, crewman, grenadier and heavy anti-tank. The squad leader's C8A3 may either have a C79A2 optical sight, or a EOTech 552 (designated &amp;quot;ET552&amp;quot; or &amp;quot;ET&amp;quot;), and the grenadier's comes with an EOTech 552 and a [[Squad#M203A1|M203A1]] mounted. The EOTech comes default with the medic and both crewman classes.&lt;br /&gt;
[[file:Colt_Canada_C8_carbine.JPG|thumb|none|400px|Colt Canada C8A3 with C79A2 optical sight and Thermold polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[File:SquadC8.jpg|thumb|none|600px|The C8 carbine at the range, with the &amp;quot;ET552&amp;quot; sight.]]&lt;br /&gt;
[[File:SquadC8sight.jpg|thumb|none|600px|Aiming the C8, revealing the perfect cowitness between the EOTech and front sight.]]&lt;br /&gt;
[[File:SquadC8Reload1.jpg|thumb|none|600px|Reloading the C8 reveals that while it uses the generic animations, it is actually modeled with a Colt Canada lower complete with a &amp;quot;Fabrique Au Canada&amp;quot; stamp on the lower.]]&lt;br /&gt;
[[File:SquadC8Reload2.jpg|thumb|none|600px|The rifle's identity secured, the bolt is slapped home.]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to all British Army classes except the crewman, lead crewman, marksman, automatic rifleman and machine gunner. It feeds from 30-round box magazines, and comes equipped with a Daniel Defence railed handguard. The rifleman's L85A2 may either have a Grip Pod or a Trijicon TA31-CH (simply named &amp;quot;ACOG&amp;quot;) mounted, the medic's comes exclusively with a SUSAT, the grenadier's comes with an ACOG and a [[Squad#L123A2 UGL|L123A2 UGL]] mounted. Finally, the squad leader's is loaded with tracer rounds, and may either have a Grip Pod alone or a Grip Pod and ACOG mounted simultaneously. &lt;br /&gt;
&lt;br /&gt;
Note that the model of ACOG adopted by the British Army is actually the TA31F rather than the -CH variant, with an RMR mounted on top.&lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|none|400px|L85A2 Theatre Entry Standard (TES) - 5.56x45mm]]&lt;br /&gt;
[[file:Squad l85a2 hold.jpg|thumb|none|600px|The L85A2 in first person.]]&lt;br /&gt;
[[file:Squad l85a2 aim.jpg|thumb|none|600px|Aiming down the sights - this default rear sight is used at the default 100m zeroing. Zeroing the weapon to 200m will flip it down to the smaller aperture sight.]]&lt;br /&gt;
[[file:Squad l85a2 reload 1.jpg|thumb|none|600px|Reloading the L85A2 - The rifleman checks the empty chamber...]]&lt;br /&gt;
[[file:Squad l85a2 reload 2.jpg|thumb|none|600px|...switches magazines...]]&lt;br /&gt;
[[file:Squad l85a2 reload 3.jpg|thumb|none|600px|...presses the bolt release to chamber a round...]]&lt;br /&gt;
[[file:Squad l85a2 reload 4.jpg|thumb|none|600px|...and karate chops the charging handle as a forward assist.]]&lt;br /&gt;
[[file:Squad L85A2 SUSAT Hold.jpg|thumb|none|600px|The L85A2, with SUSAT mounted, in first person.]]&lt;br /&gt;
[[file:Squad L85A2 SUSAT Aim.jpg|thumb|none|600px|Aiming with the SUSAT.]]&lt;br /&gt;
[[file:Squad L85A2 SUSAT Vault.jpg|thumb|none|600px|Vaulting with the L85A2 - we now have a nice view of the SUSAT.]]&lt;br /&gt;
[[file:Squad l85a2 acog idle.jpg|thumb|none|600px|The L85A2, with TA31-CH mounted, in first person.]]&lt;br /&gt;
[[file:Squad l85a2 acog aim.jpg|thumb|none|600px|Aiming with the TA31-CH - note the different reticle that distinguishes it from the TA31RCO above.]]&lt;br /&gt;
&lt;br /&gt;
==L22A2==&lt;br /&gt;
The [[L22A2]] is available to the British Army crewman and lead crewman, and feeds from 30-round box magazines. The crewman's rifle uses the L85A2's carry handle sights, but the lead crewman's comes with a SUSAT mounted. &lt;br /&gt;
&lt;br /&gt;
Note that the L22A2 was never designed to accept iron sights due to the impractically short sight radius, and is only ever issued with a SUSAT attached. In game, the front sight post and mounting base are simply pasted onto the weapon body.&lt;br /&gt;
[[file:Sa80A2-l22a2.jpg|thumb|none|400px|L22A2 with a 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[file:Squad L22A2 Hold.jpg|thumb|none|600px|The L22A2 in first person.]]&lt;br /&gt;
[[file:Squad L22A2 Aim.jpg|thumb|none|600px|Aiming down the sights - it naturally shares the same sight picture as its [[Squad#Enfield SA80A2|bigger brother]] above.]]&lt;br /&gt;
[[file:Squad L22A2 Reload.jpg|thumb|none|600px|Reloading the L22A2 - it shares the same reload pattern as the [[Squad#Enfield SA80A2|L85A2]] and the [[Squad#L86A2 LSW|L86A2]] below.]]&lt;br /&gt;
[[file:Squad L22A2 SUSAT Hold.jpg|thumb|none|600px|The L22A2, with SUSAT mounted, in first person.]]&lt;br /&gt;
[[file:Squad L22A2 SUSAT Aim.jpg|thumb|none|600px|Aiming with the SUSAT to reveal *gasp* a SUSAT reticle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is available to the Militia rifleman, light anti-tank and grenadier, and feeds from 30-round box magazines. The Militia grenadier's AK-74 comes with a [[Squad#GP-25|GP-25]] mounted.&lt;br /&gt;
[[file:AK-74_NTW_12_92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Squad ak74 hold.jpg|thumb|none|600px|The AK-74 in first person.]]&lt;br /&gt;
[[file:Squad ak74 aim.jpg|thumb|none|600px|Aiming down the sights - the AK-74-type sights zero up to 1000m.]]&lt;br /&gt;
[[file:Squad ak74 reload3.jpg|thumb|none|600px|Reloading the AK-74 - The militant checks the new magazine...]]&lt;br /&gt;
[[file:Squad ak74 reload1.jpg|thumb|none|600px|...rocks the magazine in...]]&lt;br /&gt;
[[file:Squad ak74 reload2.jpg|thumb|none|600px|...and racks the charging handle with his dominant arm - this reload pattern is shared among all the 5.45mm AK rifles.]]&lt;br /&gt;
[[file:Squad ak74 safety.jpg|thumb|none|600px|Engaging the safety.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74==&lt;br /&gt;
The [[AKS-74]] is available to the Militia heavy anti-tank, and feeds from 30-round box magazines. Like the [[Squad#AKMS|AKMS]], it was originally a random spawn for riflemen using the AK-74, in order to increase aesthetic variety in the arsenal of the irregular forces.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|400px|AKS-74 - 5.45x39mm]]&lt;br /&gt;
[[file:Squad aks74 hold.jpg|thumb|none|600px|The AKS-74 in first person - one may faintly make out the lack of a wooden stock.]]&lt;br /&gt;
[[file:Squad aks74 reload.jpg|thumb|none|600px|Reloading the AKS-74 - the skeletal folding stock is particularly prominent in this frame.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74N==&lt;br /&gt;
The [[AKS-74|AKS-74N]] is available to the Militia squad leader and rifleman, as well as the Insurgent fighter. It feeds from 30-round box magazines, and comes with a 1P29 mounted. While the side-rail for mounting night-vision optics is not visible from any angle, there is no other way you would be able to mount such an optic other than with superglue.&lt;br /&gt;
[[File:AKS-74 1P29.jpg|thumb|none|400px|AKS-74N with 1P29 - 5.45x39mm]]&lt;br /&gt;
[[file:Squad aks74n hold.jpg|thumb|none|600px|The AKS-74N, with 1P29 mounted, in first person.]]&lt;br /&gt;
[[file:Squad aks74n aim.jpg|thumb|none|600px|Choosing to ignore the target right in front of him, the militant targets the one behind it, but of course aims a bit higher so that the photographer can capture the reticle perfectly on camera - the 1P29 zeroes up to 400m.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
The [[AK-74M]] is the available to all Russian Ground Forces classes less the lead crewman, crewman, marksman, automatic rifleman and machine gunner, and feeds from 30-round box magazines. While every applicable class has access to a stock rifle, the squad leader and rifleman's AK-74Ms may also have a 1P63 Obzor or a 1P78-1 Kashtan mounted, while the grenadier's has a [[Squad#GP-25|GP-25]] mounted. The squad leader's AK-74M is loaded with tracer rounds. Quite unlike the other AK rifles in the game, the player grips it by the magazine rather than the handguard, a trait shared with the [[Squad#RPK-74M|RPK-74M]]. &lt;br /&gt;
&lt;br /&gt;
Note that the 1P63 Obzor originated from a mod, and when it was officially added to the game, the pink tint on the lens was removed due to the lens shader affecting performance.&lt;br /&gt;
[[file:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[file:Squad ak74m hold.jpg|thumb|none|600px|The AK-74M in first person - note the grip of the left hand on the magazine.]]&lt;br /&gt;
[[file:Squad ak74m aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad ak74m reload.jpg|thumb|none|600px|Reloading the AK-74M - the polymer furniture, folding stock (indicated by the trunnion at the end of the receiver), smooth upper receiver and side-rail, all often neglected features in other titles, are all visible here.]]&lt;br /&gt;
[[file:Squad ak74m 1p63 hold.jpg|thumb|none|600px|The AK-74M, with 1P63 Obzor mounted, in first person.]]&lt;br /&gt;
[[file:Squad ak74m 1p63 aim.jpg|thumb|none|600px|Aiming with the 1P63 Obzor.]]&lt;br /&gt;
[[file:Squad ak74m 1p78 hold.jpg|thumb|none|600px|The AK-74M, with 1P78-1 Kashtan mounted, in first person.]]&lt;br /&gt;
[[file:Squad ak74m 1p78 aim.jpg|thumb|none|600px|Aiming with the 1P78-1 Kashtan.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U== &lt;br /&gt;
The [[AKS-74U]] is available to the Militia and Russian Ground Forces crewmen and lead crewmen, and feeds from 30-round box magazines.&lt;br /&gt;
[[file:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[file:Squad aks74u hold.jpg|thumb|none|600px|The AKS-74U in first person.]]&lt;br /&gt;
[[file:Squad aks74u aim.jpg|thumb|none|600px|Aiming down the sights - the only two zeroing options are 100m and 400m.]]&lt;br /&gt;
[[file:Squad aks74u reload.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==AKM== &lt;br /&gt;
The [[AKM]] is available to the Insurgent fighter and grenadier, as well as the Militia rifleman as a limited kit. It feeds from 30-round box magazines. The Insurgent grenadier's AKM comes with a [[Squad#GP-25|GP-25]] mounted.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Squad akm hold.jpg|thumb|none|600px|The AKM in first person, as the militant threatens yet another target.]]&lt;br /&gt;
[[file:Squad_akm_sights.jpg|thumb|none|600px|Aiming down the sights - the AKM-type sights only zero up to 800m.]]&lt;br /&gt;
[[file:Squad_akm_reload.jpg|thumb|none|600px|Reloading the AKM.]]&lt;br /&gt;
[[file:Squad akm reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
The [[AKMS]] is available to the Insurgent crewman, lead crewman and fighter, and feeds from 30-round box magazines. As with the [[Squad#AKS-74|AKS-74]], it was originally planned to be a random spawn for fighters using the AKM.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[file:Squad akms hold.jpg|thumb|none|600px|The AKMS in first person - one can faintly make out the folding stock at the end of the receiver.]]&lt;br /&gt;
[[file:Squad akms vault.jpg|thumb|none|600px|Vaulting with the AKMS - part of the folding stock is revealed.]]&lt;br /&gt;
&lt;br /&gt;
==PM md. 63== &lt;br /&gt;
The [[AK-47#AIM/AIMS|PM.md.63 (AIM)]] is available to the Insurgent cell leader and feeds from 30-round box magazines.&lt;br /&gt;
[[file:Aimrifle.jpg|thumb|none|400px|PM md. 63 - 7.62x39mm]]&lt;br /&gt;
[[file:Squad md63 hold.jpg|thumb|none|600px|The PM md. 63 in first person.]]&lt;br /&gt;
[[file:Squad md63 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad md63 reload1.jpg|thumb|none|600px|Reloading the PM md. 63 - with the &amp;quot;donkey dong&amp;quot; foregrip in the way, the insurgent inserts the magazine at an angle...]]&lt;br /&gt;
[[file:Squad md63 reload2.jpg|thumb|none|600px|...and pulls the charging handle with the strong hand.]]&lt;br /&gt;
&lt;br /&gt;
==AMD-65== &lt;br /&gt;
The [[AMD-65]] is available to the Insurgent medic, and feeds from 30-round box magazines.&lt;br /&gt;
[[file:AMD-65 wood.jpg|thumb|none|400px|AMD-65 with wood furniture - 7.62x39mm]]&lt;br /&gt;
[[file:Squad amd65 hold.jpg|thumb|none|600px|The AMD-65 in first person.]]&lt;br /&gt;
[[file:Squad amd65 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad amd65 reload1.jpg|thumb|none|600px|Reloading the AMD-65 - it has a similar animation to the [[Squad#PM md. 63|md. 63]].]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3== &lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is available to the Insurgent fighter as a limited kit, and feeds from 20-round box magazines. It comes with slimline handguards.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with &amp;quot;slimline&amp;quot; handguard - 7.62x51mm]]&lt;br /&gt;
[[file:Squad g3a3 hold.jpg|thumb|none|600px|The G3A3 in first person.]]&lt;br /&gt;
[[file:Squad_g3_sights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad g3a3 reload1.jpg|thumb|none|600px|Reloading the G3A3 - the fighter pulls the charging handle back to lock it...]]&lt;br /&gt;
[[file:Squad_g3_magazine.jpg|thumb|none|600px|...inserts a fresh magazine after the obligatory magazine check...]]&lt;br /&gt;
[[file:Squad_g3_slap.jpg|thumb|none|600px|...and ends it with the classic HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==StG 58==&lt;br /&gt;
The [[FN FAL|StG 58]] is available to the Militia squad leader and medic, as well as the Insurgent fighter as a limited kit. It feeds from 20-round box magazines and is recognisable by the ribbed stamped metal handguard and its unique combination muzzle device, although it lacks the bipods.&lt;br /&gt;
[[File:StG 58.jpg|thumb|none|400px|StG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Squad StG58 Hold.jpg|thumb|none|600px|The FN FAL in first person.]]&lt;br /&gt;
[[file:Squad StG58 Aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad StG58 Reload1.jpg|thumb|none|600px|Reloading the FN FAL - the insurgent inspects the chamber...]]&lt;br /&gt;
[[file:Squad StG58 Reload2.jpg|thumb|none|600px|...rocks a fresh magazine in... - note the iconic muzzle device.]]&lt;br /&gt;
[[file:Squad StG58 Reload3.jpg|thumb|none|600px|...and ends it by pulling the charging handle when he could have easily gone for the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns= &lt;br /&gt;
Light machine guns are usable by the automatic rifleman classes, medium machine guns are usable by the machine gunner class. All machine guns are loaded with tracer rounds.&lt;br /&gt;
&lt;br /&gt;
The automatic rifleman has access to two different kits, with the more powerful kit being unlocked later than the other when enough people join the squad. Additionally, the more powerful kit is considered a Fire Support Role, while the less powerful is considered a Squad Role. As such, taking the more powerful automatic rifleman kit comes at the cost of using up one of a maximum of three fire support roles.&lt;br /&gt;
&lt;br /&gt;
Light and medium machine guns are lowered fairly quickly when undeployed due to their weight, with medium machine guns being lowered immediately upon equipping. Their iron sights are still usable, but it is strongly encouraged that their bipods be deployed on a surface first.&lt;br /&gt;
&lt;br /&gt;
==M249 SAW== &lt;br /&gt;
The [[FN Minimi#M249|M249 SAW]] appears in ''Squad'' disguised as the &amp;quot;Minimi&amp;quot;. It is one of two light machine guns available to the Militia automatic rifleman, and is unlocked later than the [[Squad#RPK-74|RPK-74]].&lt;br /&gt;
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Squad_m249_idle.jpg|thumb|none|600px|The M249 SAW in first person - note the rail-less feed cover and missing heatshield.]]&lt;br /&gt;
[[file:Squad m249 deploy.jpg|thumb|none|600px|Deploying bipods - note the long barrel and the distinct handguard that gives it away.]]&lt;br /&gt;
[[file:08 squad m249 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad m249 reload1.jpg|thumb|none|600px|Reloading the M249 SAW - the militant automatic rifleman first racks the charging handle before reloading...]] &lt;br /&gt;
[[file:Squad_m249_chamber_check.jpg|thumb|none|600px|...flips the feed tray up and down for a chamber inspection...]]&lt;br /&gt;
[[file:Squad m249 reload box.jpg|thumb|none|600px|...loads a new 200-round ammo box...]]&lt;br /&gt;
[[file:Squad m249 reload3.jpg|thumb|none|600px|...loads a new belt onto the feed tray...]]&lt;br /&gt;
[[file:Squad m249 reload4.jpg|thumb|none|600px|...and closes the feed cover when done.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Paratrooper==&lt;br /&gt;
The [[FN Minimi#M249|M249 Paratrooper]] appears in ''Squad'' as the &amp;quot;M249 PIP&amp;quot;. It is available to the US Army automatic rifleman, and feeds from 100-round cloth ammo bags. Aside its distinctive short barrel, it comes with the heat shield, railed handguard and telescoping buttstock of the Rapid Fielding Initiative (RFI). The PIP in its in-game designation likely comes from the M249 Product Improvement Program, the contents of which are are commonly confused with those of the RFI. The automatic rifleman has a choice between the M68 CCO and M145 MGO, the latter unlocking later than the former and having no M67s.&lt;br /&gt;
[[file:M249 Para ACOG.jpg|thumb|none|400px|M249 Paratrooper - 5.56x45mm NATO]] &lt;br /&gt;
[[file:Squad m249 para hold.jpg|thumb|none|600px|The M249 Paratrooper in first person.]]&lt;br /&gt;
[[file:Squad m249 para deploy.jpg|thumb|none|600px|Deploying the M249 Paratrooper - note the different railed handguard and short barrel.]] &lt;br /&gt;
[[file:Squad m249 para aim.jpg|thumb|none|600px|Aiming with the M68 CCO.]]&lt;br /&gt;
[[file:Squad m249 para reload.jpg|thumb|none|600px|Reloading the M249 Paratrooper - note the smaller 100-round cloth ammo bag]]&lt;br /&gt;
[[file:Squad m249 para scope.jpg|thumb|none|600px|The M249 Paratrooper, with M145 MGO mounted, in first person.]]&lt;br /&gt;
[[file:Squad m249 para scope aim.jpg|thumb|none|600px|Aiming with the M145 MGO.]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], posing as the British L110A2, appears in ''Squad'' as the &amp;quot;L110A2 Minimi&amp;quot;, an apt name to describe the blend of the two variants. It is available to the British Army automatic rifleman, and feeds from 100-round cloth ammo bags similar to those of the [[Squad#M249 Paratrooper|M249 Paratrooper]]. The automatic rifleman has the choice between iron sights or a SUSAT optic. &lt;br /&gt;
&lt;br /&gt;
Note that while the actual L110A2 LMG may come with picatinny rails, those are built on top of the L85-style base rail designed to fit the SUSAT. Additionally, the sights on the L110A2 are also unique in order to accommodate the aforementioned base rail.&lt;br /&gt;
[[file:MinimiPara.jpg|thumb|none|400px|FN Minimi Para - 5.56x45mm NATO]] &lt;br /&gt;
[[file:British L110A2.jpg|thumb|none|400px|Actual L110A2, for comparison - 5.56x45mm NATO]] &lt;br /&gt;
[[file:Squad l110a2 hold.jpg|thumb|none|600px|The FN Minimi Para in first person.]]&lt;br /&gt;
[[file:Squad l110a2 deploy.jpg|thumb|none|600px|Deploying the Minimi Para - note the exposed short barrel and original [[FN Minimi|Minimi]] handguards.]] &lt;br /&gt;
[[file:Squad l110a2 aim.jpg|thumb|none|600px|Aiming down the sights - it shares the same sights as the [[Squad#M249 SAW|M249 SAW]]. The default sights are zeroed at 200 meters (note the number 2 markings). Changing the zeroing adjusts the knob, increasing the zeroing in increments of 200 meters, up to 1200 meters. The M249 SAW zeroes in the same way.]]&lt;br /&gt;
[[file:Squad l110a2 reload 3.jpg|thumb|none|600px|Reloading the Minimi Para - it shares the same reload pattern as the [[Squad#M249 SAW|M249 SAW]] and [[Squad#M249 Paratrooper|M249 Paratrooper]].]]&lt;br /&gt;
[[file:Squad l110a2 susat hold.jpg|thumb|none|600px|The Minimi Para, with SUSAT mounted, in first person.]]&lt;br /&gt;
[[file:Squad l110a2 susat aim.jpg|thumb|none|600px|Aiming with the SUSAT - the SUSAT zeroes from 100m to 600m in 100m increments.]]&lt;br /&gt;
&lt;br /&gt;
==C9A2==&lt;br /&gt;
The [[FN_Minimi#C9_Light_Machine_Gun|C9A2 light machine gun]] is available to the Canadian Army automatic rifleman. It comes with an C79A2 optical sight mounted.&lt;br /&gt;
[[file:C9A2.jpg|thumb|none|400px|C9A2 light machine gun with C79A2 optical sight - 5.56x45mm]]&lt;br /&gt;
[[file:SquadC9.jpg|thumb|none|600px|The C9A2 at the range, held at the low ready.]]&lt;br /&gt;
[[file:SquadC9Scope.jpg|thumb|none|600px|Aiming down the C79 reveals the same reticle as the C7 rifle above, except more shaky due to firing a burst at the same time.]]&lt;br /&gt;
[[file:SquadC9Reload1.jpg|thumb|none|600px|Like the Minimi and M249 before it, reloading the C9 starts by opening the top cover, checking the feed tray...]]&lt;br /&gt;
[[file:SquadC9Reload2.jpg|thumb|none|600px|Before swapping belt bags, seating a new belt and closing the tray.]]&lt;br /&gt;
&lt;br /&gt;
==L86A2 LSW==&lt;br /&gt;
The [[L86A2|L86A2 LSW]] is unique in that it is available to the British Army marksman rather than the automatic rifleman, accurately portraying its usage as an interim marksman rifle. It feeds from 30-round box magazines, and comes with a SUSAT mounted. It unlocks earlier than the other British Army marksman option, the [[Squad#L129A1 Sharpshooter|L129A1]].&lt;br /&gt;
[[Image:L86A2.jpg|thumb|none|400px|L86A2 LSW - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Squad l86a2 hold.jpg|thumb|none|600px|The L86A2 LSW in first person.]]&lt;br /&gt;
[[file:Squad l86a2 aim.jpg|thumb|none|600px|Aiming with the SUSAT - sorry to disappoint if you were somehow expecting a different reticle.]]&lt;br /&gt;
[[file:Squad l86a2 reload.jpg|thumb|none|600px|Reloading the L86A2 - the animation is similar to that of the [[Squad#Enfield SA80A2|L85A2]].]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is available to the Insurgent automatic rifleman, and feeds from either 40-round box magazines or 75-round drum magazines. The former replaces the RPK-74 from the Insurgent arsenal, and unlocks earlier than the latter. &lt;br /&gt;
[[Image:Rpk 02.jpg|thumb|none|400px|RPK with 40-round magazine - 7.62x39mm]]&lt;br /&gt;
[[file:Squad rpk 40 hold.jpg|thumb|none|600px|The RPK in first person.]]&lt;br /&gt;
[[file:Squad rpk 40 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad rpk 40 reload1.jpg|thumb|none|600px|Reloading the RPK while deployed - the insurgent automatic rifleman switches magazines...]]&lt;br /&gt;
[[file:Squad rpk 40 charge.jpg|thumb|none|600px|...and pulls the charging handle.]]&lt;br /&gt;
[[file:Squad rpk 40 reload2.jpg|thumb|none|600px|Reloading the RPK while undeployed - the animation is similar to that of the [[Squad#AKM|AKM]].]]&lt;br /&gt;
[[file:Rpk_01_drum.jpg|thumb|none|400px|RPK with 75-round drum - 7.62x39mm]]&lt;br /&gt;
[[file:Squad rpk 75 hold.jpg|thumb|none|600px|The RPK, with a 75-round drum, in first person.]]&lt;br /&gt;
[[file:Squad rpk 75 reload.jpg|thumb|none|600px|Reloading the RPK while deployed.]]&lt;br /&gt;
[[file:Squad rpk 75 reload2.jpg|thumb|none|600px|Reloading the RPK undeployed - the Insurgent automatic rifleman wrestles with the weight of the drum and RPK, and eventually finishes by yanking the charging handle back while still gripping the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
The [[RPK-74]] is one of two light machine guns available to the Militia automatic rifleman, the other being the [[Squad#M249 SAW|M249 SAW]]. It feeds from 45-round box magazines, and unlocks earlier than the [[Squad#M249 SAW|latter]].&lt;br /&gt;
[[file:Soviet_RPK-74.jpg|thumb|none|400px|RPK-74 with 45-round magazine - 5.45x39mm]]&lt;br /&gt;
[[file:Squad rpk74 hold.jpg|thumb|none|600px|The RPK-74 in first person.]]&lt;br /&gt;
[[file:Squad rpk74 aim.jpg|thumb|none|600px|&amp;quot;CURSE THE SUN&amp;quot; he screams, as he (somewhat pointlessly) threatens it with his RPK-74.]]&lt;br /&gt;
[[file:Squad rpk74 reload1.jpg|thumb|none|600px|Reloading the RPK-74 while deployed.]]&lt;br /&gt;
[[file:Squad rpk74 reload alt.jpg|thumb|none|600px|Reloading the RPK-74 while undeployed.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK-74M]] is available to the Russian Ground Forces automatic rifleman, and feeds from 45-round polymer box magazines, unlike the bakelite ones used by the [[Squad#RPK-74|RPK-74]]. The automatic rifleman may choose between iron sights or a 1P78-2 Kashtan, the latter unlocking later than the former. Like the [[Squad#AK-74M|AK-74M]] above, the player holds the weapon by the magazine rather than by the handguard.&lt;br /&gt;
[[file:Rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round magazine - 5.45x39mm]]&lt;br /&gt;
[[file:Squad rpk74m hold.jpg|thumb|none|600px|The RPK-74M in first person - note the grip of the left hand on the magazine.]]&lt;br /&gt;
[[file:Squad rpk74m aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Squad rpk74m reload.jpg|thumb|none|600px|Reloading the RPK-74M while undeployed.]]&lt;br /&gt;
[[file:Squad rpk74m 1p78 deploy.jpg|thumb|none|600px|The RPK-74M, with a 1P78-2 Kashtan mounted, in first person.]]&lt;br /&gt;
[[file:Squad rpk74m 1p78 aim.jpg|thumb|none|600px|Aiming with the 1P78-2 Kashtan - it was never explicitly stated that it was the 1P78-2 variant (in fact it's likely the same 3D model as the 1P78-1 used on the AK-74M), but it can be inferred since it is calibrated for the RPK-74M after all.]]&lt;br /&gt;
&lt;br /&gt;
=Medium Machine Guns=&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG|M240B]] is available to the US Army machine gunner, and feeds from 50-round cloth ammo bags that erroneously hold 75 rounds, although that could possibly be a balance consideration. It comes with an M145 MGO mounted. &lt;br /&gt;
[[File:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Squad m240b hold.jpg|thumb|none|600px|The M240B in first person.]]&lt;br /&gt;
[[File:Squad m240b aim.jpg|thumb|none|600px|Aiming with the M145 MGO.]]&lt;br /&gt;
[[File:Squad m240b reload2.jpg|thumb|none|600px|Reloading the M240B - the gunner racks the charging handle, then lifts the feed cover and feed tray for a quick inspection...]]&lt;br /&gt;
[[File:Squad m240b reload3.jpg|thumb|none|600px|...attaches a new enchanted ammo bag with extra capacity...]]&lt;br /&gt;
[[File:Squad m240b reload4.jpg|thumb|none|600px|...closes the tray and loads the new belt on top...]]&lt;br /&gt;
[[File:Squad m240b reload6.jpg|thumb|none|600px|...and closes the feed cover at last.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG 58==&lt;br /&gt;
The [[FN MAG 58]] appears in ''Squad'' posing as the British [[L7 Machine Gun|L7A2 GPMG]] and as the Canadian [[FN MAG|C6 GPMG]] (appearing as &amp;quot;C6A2&amp;quot; in-game). It is available to the British and Canadian machine gunners, and feeds from enchanted cloth ammo bags, similar to the [[Squad#M240B|M240B]] above. It also has a railed feed cover similar to that of the M240B, which the actual L7A2 or C6 does not have. Rather, the actual L7A2 has a distinct bracket screwed to the left side of the receiver for mounting optics. It also has a unique and distinctly-shaped carry handle.&lt;br /&gt;
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L7a2 gpmg left.jpg|thumb|none|400px|Actual L7A2 General Purpose Machine Gun, for comparison. - 7.62x51mm NATO]] &lt;br /&gt;
[[File:Squad l7a2 hold.jpg|thumb|none|600px|The FN MAG 58 in first person - note the carry handle; the one on the L7A2 has a different shape.]]&lt;br /&gt;
[[File:Squad l7a2 aim.jpg|thumb|none|600px|Aiming down the sights, zeroed at 100m by default - zeroing up to 800 meters adjusts the slide and raises the tangent rear sight, and zeroing beyond 800m flips up the rear sight and uses the alternate rear sights, which is raised when the zeroing continues to go up, up to 1800m.&amp;lt;!--Please help with terminology fixing--&amp;gt;]]&lt;br /&gt;
[[File:Squad l7a2 reload 1.jpg|thumb|none|600px|Reloading the FN MAG 58 - the animation is similar to that of the [[Squad#M240B|M240B]], just without the optic on top.]]&lt;br /&gt;
[[File:Squad l7a2 reload 2.jpg|thumb|none|600px|Closing the feed cover - note the railed feed cover and the exposed barrel.]]&lt;br /&gt;
[[File:Squad l7a2 receiver.jpg|thumb|none|600px|Taking a closer look at the left side of the receiver with free look - note the absence of the mounting bracket, a distinct feature of the L7A2 GPMG. While it is detachable, doing so would leave 4 noticeable screw holes.]]&lt;br /&gt;
[[File:SquadC6.jpg|thumb|none|600px|The C6 out on the Jensen range, sharing pretty much every bit of the L7's model.]]&lt;br /&gt;
[[File:SquadC6Sights.jpg|thumb|none|600px|Including the same sights, plus the flip up ones.]]&lt;br /&gt;
[[File:SquadC6Reload.jpg|thumb|none|600px|And the same animation of opening the top cover...]]&lt;br /&gt;
[[File:SquadC6Reload2.jpg|thumb|none|600px|And seating the belt.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is available to the Insurgents and Militia machine gunners, and feeds from 100-round ammo boxes with non-disintegrating links. The PKM in game seems to be built from a mix of both polymer and wooden furniture. &lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|none|400px|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:Squad pkm draw.jpg|thumb|none|600px|Drawing the PKM - as with the other medium machine guns, the weapon is lowered immediately upon drawing. Also note the ammo belt dangling off of the left side; the 7.62x54mmR ammo belts are non-disintegrating, and the firing animations in ''Squad'' correctly animate it as such (though animations that interact with the belt, such as reloads, always show it at a very short length to simplify the animation).]]&lt;br /&gt;
[[File:Squad pkm aim.jpg|thumb|none|600px|Aiming down the sights - using the slider, the sights zero up to 1500m.]]&lt;br /&gt;
[[File:Squad pkm reload1.jpg|thumb|none|600px|Reloading the PKM - the Insurgent gunner opens the feed cover...]]&lt;br /&gt;
[[File:Squad pkm reload2.jpg|thumb|none|600px|...flips the feed tray up and down...]]&lt;br /&gt;
[[File:Squad pkm reload3.jpg|thumb|none|600px|...tilts the PKM to the right to load a new 100-round box...]]&lt;br /&gt;
[[File:Squad pkm reload4.jpg|thumb|none|600px|...loads the new belt onto the feed tray...]]&lt;br /&gt;
[[File:Squad pkm reload6.jpg|thumb|none|600px|...and pulls the charging handle after closing the feed cover.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] is available to the Russian Ground Forces machine gunner, and feeds from 100-round ammo boxes with non-disintegrating links, similar to the [[Squad#PKM|PKM]] above. It comes with a 1P78 Kashtan mounted, but in reality the 1P78 Kashtans are calibrated for 5.45x39mm and 7.62x39mm rifles and machine guns. A better and more likely scenario would be a 1P77 scope, designed to be mounted on the PKMN and PKP Pecheneg.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:Squad pkp draw.jpg|thumb|none|600px|Drawing the PKP Pecheneg - note the markings on the feed cover, which are similar to those of the PKM, and the in-game designation for &amp;quot;- 1p78&amp;quot; where it should be &amp;quot;+ 1P78&amp;quot;.]]&lt;br /&gt;
[[File:Squad pkp aim.jpg|thumb|none|600px|Aiming with the 1P78 Kashtan - I'd be impressed if you still expected anything different.]]&lt;br /&gt;
[[File:Squad pkp reload 1.jpg|thumb|none|600px|Reloading the PKP Pecheneg - the gunner flips the scope down and opens the feed cover...]]&lt;br /&gt;
[[File:Squad pkp reload 3.jpg|thumb|none|600px|...loads a new box after inspecting the feed tray...]]&lt;br /&gt;
[[File:Squad pkp reload 5.jpg|thumb|none|600px|...closes the feed cover after loading a new belt, giving a good view of the handle on the barrel...]]&lt;br /&gt;
[[File:Squad pkp reload 6.jpg|thumb|none|600px|...pulls the charging handle...]]&lt;br /&gt;
[[File:Squad pkp reload 7.jpg|thumb|none|600px|...and flips the scope back up.]]&lt;br /&gt;
&lt;br /&gt;
=Marksman Rifles=&lt;br /&gt;
==M110 SASS== &lt;br /&gt;
The [[M110 SASS]] is available to the US Army marksman, and feeds from 20-round box magazines. It comes with a Leupold Mk 4 scope mounted. Usable bipods were added to the M110 (and the L129A1 below) in Alpha 14, and the M110 received a AN/PEQ-15 device mounted on the three-o'clock rail position.&lt;br /&gt;
[[file:M110_ECP_Right_Bipod.jpg|thumb|none|400px|M110 SASS with Leupold Mk4 scope - 7.62x51mm]] &lt;br /&gt;
[[file:Squad m110 hold.jpg|thumb|none|600px|The M110 SASS in first person.]]&lt;br /&gt;
[[file:Squad_m110_scope.jpg|thumb|none|600px|Aiming with the Leupold Mk 4.]]&lt;br /&gt;
[[file:Squad_m110_chamber_check.jpg|thumb|none|600px|As with the [[Squad#M4A1|M4A1]], the marksman checks the chamber before reloading.]]&lt;br /&gt;
[[file:Squad_m110_reload.jpg|thumb|none|600px|Inserting a new magazine - note the KAC logo and the protruding bolt catch, indicating that the bolt is locked open.]]&lt;br /&gt;
[[file:Squad m110 reload3.jpg|thumb|none|600px|Hitting the bolt release to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==L129A1 Sharpshooter==&lt;br /&gt;
The [[LMT rifle series|L129A1 Sharpshooter]] is one of two weapons available to the British Army marksman, the other being the [[Squad#L86A2 LSW|L86A2 LSW]]. It feeds from 20-round box magazines, and comes with a Trijicon TA648-RMR-UKS mounted (less the RMR). It unlocks later than the latter.&lt;br /&gt;
[[file:LMTSharpshooter.jpg|thumb|none|400px|L129A1 Sharpshooter - 7.62x51mm NATO]] &lt;br /&gt;
[[file:Squad l129a1 hold.jpg|thumb|none|600px|The L129A1 in first person.]]&lt;br /&gt;
[[file:Squad l129a1 aim.jpg|thumb|none|600px|Aiming with the TA648-RMR-UKS.]]&lt;br /&gt;
[[file:Squad l129a1 reload 1.jpg|thumb|none|600px|As with the [[Squad#M110 SASS|M110 SASS]], the marksman checks the chamber before reloading - note the Magpul PMAG magazine.]]&lt;br /&gt;
[[file:Squad l129a1 reload 2.jpg|thumb|none|600px|Inserting a new magazine - note both the LMT logo and the protruding bolt catch, the latter indicating that the bolt is locked open.]]&lt;br /&gt;
[[file:Squad l129a1 reload 3.jpg|thumb|none|600px|Hitting the bolt release to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD Dragunov|SVD]] is the available to the Russian Ground Forces, Insurgents and Militia marksman classes, and feeds from 10-round box magazines. It comes with a PSO-1 mounted, and its backup iron sights are unusable. It comes with more spare magazines than the [[Squad#M110 SASS|M110 SASS]] and [[Squad#L129A1 Sharpshooter|L129A1]] to compensate for its smaller magazine capacity.&lt;br /&gt;
&lt;br /&gt;
The Russian Ground Forces marksman uses a SVD kitted out with what seems to be wooden furniture that has been painted black to be disguised as polymer in an attempt to mimic the post-1994 model with polymer furniture currently in service. It also does not use the correct stock, receiver and handguard model. It goes by &amp;quot;SVDM&amp;quot; in game, even though it does not look remotely like its namesake, which is in fact a modernised variant with a folding stock and a railed upper receiver. It also noticeably uses the original PSO-1 model, distinguishable by its infrared (IR) switch, which is absent in the PSO-1M2, the current variant in service.&lt;br /&gt;
[[file:SVD_Rifle.jpg|thumb|none|400px|SVD - 7.62x54mmR]]&lt;br /&gt;
[[file:Squad svd hold.jpg|thumb|none|600px|The SVD in first person.]]&lt;br /&gt;
[[file:Squad svd aim.jpg|thumb|none|600px|Aiming with the PSO-1 - the PSO-1 zeroes up to 1km.]]&lt;br /&gt;
[[file:Squad svd reload1.jpg|thumb|none|600px|Reloading the SVD - note the bolt accurately locking back on an empty magazine.]]&lt;br /&gt;
[[file:Squad svd reload2.jpg|thumb|none|600px|Releasing the bolt to chamber a round.]]&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|400px|SVD (post '90s variant) for comparison - 7.62x54mmR]]&lt;br /&gt;
[[file:Squad svd ru hold.jpg|thumb|none|600px|The Russian Marksman's SVD, in first person - note the ribbed receiver cover (the polymer variant uses a reinforced smooth cover) and the protruding IR switch below the elevation adjustment knob of the PSO-1 (it would be a flat disc on the PSO-1M2).]]&lt;br /&gt;
[[file:Squad svd ru reload.jpg|thumb|none|600px|A quick glance at the right of the Russian Marksman's SVD reveals that it was but a prank, it was really just recoloured wood instead of polymer - also note the lightening cut on the magazine well that wouldn't be present on the polymer variant.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==C14 Timberwolf==&lt;br /&gt;
The [[C14 Timberwolf]] is available to the Canadian Army sniper, and feeds from 5-round box magazines. It comes with a Leupold Mk 4 scope mounted and has a deployable bipod.&lt;br /&gt;
[[file:C14MRSWS.jpg|thumb|none|400px|PGW C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[file:SquadC14.jpg|thumb|none|600px|High in the watch tower with Squad's first proper bolt action sniper rifle.]]&lt;br /&gt;
[[file:SquadC14Scope.jpg|thumb|none|600px|Aiming out at a 200m steel target with the C14's scope, a standard mil-dot with a red center dot.]]&lt;br /&gt;
[[file:SquadC14Reload1.jpg|thumb|none|600px|Reloading the C14 by swapping the 5 rounder mag.]]&lt;br /&gt;
[[file:SquadC14Reload2.jpg|thumb|none|600px|Before opening and closing the bolt to feed a fresh round.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
Grenade Launchers are available to the grenadier class. They all have arming distances to mirror those in real life.&lt;br /&gt;
&lt;br /&gt;
All grenade launchers come with 10 high explosive rounds and 2 white, red and blue smoke marker rounds each.&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25]] Kostyor is the available to the Russian Ground Forces, Insurgent and Militia grenadiers, and is mounted to their AK-74M, AKM and AK-74 respectively. Like its real life counterpart, the grenadier's primary weapon is also issued with a recoil pad mounted to the stock, which can be seen using freelook, and is also present on the inventory icon. It has the option to choose between VOG-25 frag rounds, or red, blue and white smoke rounds. Upon equipping the GP-25, the player sets his primary weapon to safe and loads a round into his launcher. When switching back to his rifle, he tilts the barrel down and catches the falling round before turning off the safety on his rifle.&lt;br /&gt;
[[file:Gp-25_1.jpg|thumb|none|400px|GP-25 - 40mm]] &lt;br /&gt;
[[file:Squad gp25 ak74 hold.jpg|thumb|none|600px|The GP-25, mounted to a AK-74, in first person.]]&lt;br /&gt;
[[file:Squad gp25 akm hold.jpg|thumb|none|600px|The GP-25, mounted to an AKM, in first person.]]&lt;br /&gt;
[[file:Squad gp25 ak74m hold.jpg|thumb|none|600px|The GP-25, mounted to an AK-74M, in first person.]]&lt;br /&gt;
[[file:Squad_gp25_sights.jpg|thumb|none|600px|Aiming down the sights - the GP-25 sights by default zero at 50m, and can be adjusted to 100m, 200m, 300m, 400m, and 500m in direct fire mode. It can also switch to indirect fire (high fire) mode by scrolling beyond the 500m zeroing, in which case the two distances available are 200m and 300m.]]&lt;br /&gt;
[[file:Squad_gp25_reload.jpg|thumb|none|600px|Loading a VOG-25 frag grenade.]]&lt;br /&gt;
[[file:Squad gp25 white.jpg|thumb|none|600px|Loading a white smoke grenade...]]&lt;br /&gt;
[[file:Squad gp25 blue.jpg|thumb|none|600px|...a blue smoke grenade...]]&lt;br /&gt;
[[file:Squad gp25 red.jpg|thumb|none|600px|...and a red smoke grenade. - The real Russian 40mm caseless grenades generally only produce white smoke, and most of them, like the GDM-40, GD-40, or the GRD-40, look very different from the VOG-25.]]&lt;br /&gt;
&lt;br /&gt;
==M203A2==&lt;br /&gt;
The [[M203 grenade launcher|M203A2]] is available to the US Army grenadier, mounted to his [[Squad#M4 Carbine|M4 Carbine]]. It is able to fire M433 HEDP rounds or, similar to the [[Squad#GP-25 Grenade Launcher|GP-25]], red, blue and white smoke rounds. Upon selecting the M203A2, the player flips the leaf sight up and loads a round, and when switching back to his rifle, he empties the launcher of any shells and flips the sight down. As of the current build, the M203A2 uses the same smoke grenade models for all 3 colours.&lt;br /&gt;
&lt;br /&gt;
Note that there are no blue smoke rounds for the M203 in reality; there are only M714 white smoke rounds, M713 red smoke rounds, M715 green smoke rounds, and M716 yellow smoke rounds.&lt;br /&gt;
[[File:M4 Carbine with M203 Grenade Launcher.jpg|thumb|none|400px|M4 Carbine with M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[file:Squad m203 hold.jpg|thumb|none|600px|The M203A2, mounted on the M4 Carbine, in first person view.]]&lt;br /&gt;
[[file:Squad_m203_sights.jpg|thumb|none|600px|Aiming with the leaf sight.]]&lt;br /&gt;
[[file:Squad_m203_loading.jpg|thumb|none|600px|Loading a M433 HEDP round.]]&lt;br /&gt;
[[file:Squad m203 white.jpg|thumb|none|600px|Loading a M714 Ground Marker round.]]&lt;br /&gt;
&lt;br /&gt;
==L123A2 UGL==&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG grenade launcher series#L123|Heckler &amp;amp; Koch AG-SA80]] appears in game under the better-known British designation &amp;quot;L123A2&amp;quot;, and is available to the British Army grenadier, mounted to his [[Squad#Enfield SA80A2|L85A2]]. Like the [[Squad#Knight's Armament M203A1|M203A1]], it can fire M433 HEDP rounds or red, blue and white smoke rounds.&lt;br /&gt;
[[file:L85A2 with UGL.jpg|thumb|none|400px|L123A2 Underslung Grenade Launcher mounted on an L85A2 - 40mm]]&lt;br /&gt;
[[file:Squad l123a2 hold.jpg|thumb|none|600px|The L123A2, mounted on the L85A2, in first person view.]]&lt;br /&gt;
[[file:Squad l123a2 aim.jpg|thumb|none|600px|Aiming with the leaf sight.]]&lt;br /&gt;
[[file:Squad l123a2 exp.jpg|thumb|none|600px|Loading a M433 HEDP round.]]&lt;br /&gt;
[[file:Squad l123a2 white.jpg|thumb|none|600px|Once more, same as before - loading in white smoke round...]]&lt;br /&gt;
[[file:Squad l123a2 blue.jpg|thumb|none|600px|...a blue smoke round....]]&lt;br /&gt;
[[file:Squad l123a2 red.jpg|thumb|none|600px|...and a red smoke round.]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
Rocket Launchers are available for the anti-tank classes. They are single-shot weapons that are primarily for taking down vehicles, and have backblast modelled. Care must be taken to avoid accidentally hurting or flat out incapacitating friendlies behind the user when firing. Like Grenade Launchers, all rocket launchers have arming distances for gameplay purposes, regardless of whether the weapon has them in real life or not.&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M2==&lt;br /&gt;
The [[Carl_Gustaf_Recoilless_Rifle#Carl_Gustaf_M2|Carl Gustaf M2]] appears in ''Squad'' as the &amp;quot;Carl Gustav M2 + No78Mk1&amp;quot;. It is available to the Canadian Army heavy anti-tank class and comes with 2 high-explosive anti-tank (HEAT) warheads and a single tandem charge warhead.&lt;br /&gt;
[[file:CarlGustavM2.jpg|thumb|none|400px|Carl Gustaf M2 - 84x246mm R]]&lt;br /&gt;
[[file:SquadM2.jpg|thumb|none|600px|Equipping the M2 starts similar to its brother the MAAWS by loading in the first round.]]&lt;br /&gt;
[[file:SquadM2Gustav.jpg|thumb|none|600px|The M2 Gustav in all it's vintage glory.]]&lt;br /&gt;
[[file:SquadM2GustavScope.jpg|thumb|none|600px|That vintage look extends to the very basic scope in comparison to the M3 below.]]&lt;br /&gt;
[[file:SquadM2GustavReload.jpg|thumb|none|600px|Reloading starts by opening the rear tube...]]&lt;br /&gt;
[[file:SquadM2GustavReload2.jpg|thumb|none|600px|Before stuffing in a new shell and closing it.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M3==&lt;br /&gt;
The [[Carl_Gustaf_Recoilless_Rifle#Carl_Gustaf_M3|Carl Gustaf M3]] appears in ''Squad'' under the US Army designation &amp;quot;M3 MAAWS&amp;quot;, available to the US heavy anti-tank class. It comes with 2 HEAT warheads (although you can take a tandem as well) plus 2 smoke rounds. &lt;br /&gt;
[[file:CarlGustavM3.jpg|thumb|none|400px|Carl Gustaf M3 - 84x246mm R]]&lt;br /&gt;
[[file:SquadMAAWSdraw.jpg|thumb|none|600px|Equipping the MAAWS starts with loading the launcher and bringing it to ones shoulder.]]&lt;br /&gt;
[[file:SquadMAAWS.jpg|thumb|none|600px|The MAAWS ready to rumble on the range.]]&lt;br /&gt;
[[file:SquadMAAWSscope.jpg|thumb|none|600px|Aiming the MAAWS at a ruined BTR on the range, the scope is a chevron in the center for 100 metres, with a mix of drop compensators below it.]]&lt;br /&gt;
[[file:SquadMAAWSreload.jpg|thumb|none|600px|Having taught the blown up BTR what for, the reload begins by unlatching the rear of the weapon.]]&lt;br /&gt;
[[file:SquadMAAWSreload2.jpg|thumb|none|600px|Before loading in a new shell and locking the system up.]]&lt;br /&gt;
&lt;br /&gt;
==M72A7 LAW==&lt;br /&gt;
The [[M72 LAW|M72A7 LAW]] is available to the US Army and British Army light and heavy anti-tank as a disposable launcher. The light anti-tank carries only one launcher instead of two as of the current build, but may be equipped with a [[Squad#M67 Frag Grenade|M67]] or [[Squad#L109A1 Frag Grenade|L109A1]] respectively to make up for the reduced firepower. Bizarrely, the heavy anti-tank use them as a secondary launcher to their [[Squad#Saab Bofors Dynamics AT4-CS|AT4-CS]] launchers.&lt;br /&gt;
&lt;br /&gt;
Note that the British Army does not use M72A7s, but rather the further upgraded M72A9 variant (though the two variants are visually very similar), designated as the &amp;quot;L72A9 Light Anti-Structure Munition (LASM)&amp;quot;. As its designation implies, its warhead is designed to be used for bunker-busting rather than for anti-tank applications. Additionally, this launcher is an interim launcher to make up for the shortfall of [[MATADOR|L2A1 ASMs]].&lt;br /&gt;
&lt;br /&gt;
[[File:M72A7 LAW.jpg|thumb|none|400px|M72A7 LAW with rocket - 66mm]]&lt;br /&gt;
[[file:Squad law hold.jpg|thumb|none|600px|The M72A7 LAW in first person.]]&lt;br /&gt;
[[file:squad_m72law_deploying.jpg|thumb|none|600px|Deploying the M72 LAW.]]&lt;br /&gt;
[[file:squad_m72law_sights.jpg|thumb|none|600px|Aiming down the sights. The sights can be zeroed up to 400m.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics AT4-CS==&lt;br /&gt;
The [[M136 AT4|Saab Bofors Dynamics AT4-CS]] is available to the US Army light anti-tank class and British Army heavy anti-tank class under their respective designations, the &amp;quot;M136 AT4-CS&amp;quot; and &amp;quot;ILAW AT4-CS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the same time, it is worth noting that &amp;quot;ILAW&amp;quot; is an incomplete designation; the proper designation is &amp;quot;L2A1 Interim Light Anti-tank Weapon (ILAW)&amp;quot;. As its name suggests, it is an interim solution to make up for the shortfall of [[MBT LAW|NLAWs]] as the British Army replaces its obsolete [[LAW 80]] launchers.&lt;br /&gt;
[[file:AT-4Launcher.jpg|thumb|none|400px|Saab Bofors Dynamics AT4 - 84mm]]&lt;br /&gt;
[[file:Squad at4 draw 1.jpg|thumb|none|600px|Deploying the AT4-CS - the player deploys the front sight by pushing the lid open...]]&lt;br /&gt;
[[file:Squad at4 draw 2.jpg|thumb|none|600px|...then flips up the rear sight...]]&lt;br /&gt;
[[file:Squad at4 draw 3.jpg|thumb|none|600px|...and turns off the safety.]]&lt;br /&gt;
[[file:Squad at4 hold.jpg|thumb|none|600px|The AT4-CS in first person.]]&lt;br /&gt;
[[file:Squad at4 aim.jpg|thumb|none|600px|Aiming down the sights - the sights zero up to 500m, turning the knob in the process.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] is available to the Russian Ground Forces, Insurgent and Militia light and heavy anti-tanks. The Russian Ground Forces and Militia anti-tank classes are each armed with 2 OG-7V fragmentation warheads and a single PG-7VM high-explosive anti-tank (HEAT) warhead, with the heavy anti-tank having an additional PG-7VR tandem charge warhead. The Insurgent anti-tank classes have one extra less OG-7V warhead to make compensate for their [[Squad#SKS|weaker primary rifle]]. When switching between warheads, the player character removes the previous warhead before loading the warhead of choice. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Russian Ground Forces anti-tank's RPG-7V2 also comes equipped with a PGO-7 (likely the V3 variant), which is regrettably plagued with incorrect or missing markings. It also does not come with the UP-7V sighting device designed to be used in tandem with it, despite the combination of the two being the defining features of the RPG-7V2 over the older variants. Finally, production of the PG-7VM had long ceased since the 70s, and it would be unlikely to see such warheads in the Russian arsenal. Rather, they would have been replaced by the PG-7VL instead.&lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]] &lt;br /&gt;
[[file:01 squad rpg7v2 hold.jpg|thumb|none|600px|The RPG-7V2 in first person.]]&lt;br /&gt;
[[file:squad_rpg7_sights.jpg|thumb|none|600px|Aiming down the sights - the sights can be zeroed up to 500m, raising the rear sight in the process.]]&lt;br /&gt;
[[file:Squad rpg7 pg7vl.jpg|thumb|none|600px|Loading a PG-7VM warhead...]]&lt;br /&gt;
[[file:squad_rpg7_reload.jpg|thumb|none|600px|...an OG-7V warhead...]]&lt;br /&gt;
[[file:Squad rpg7 pg7vr.jpg|thumb|none|600px|...and a PG-7VR warhead.]]&lt;br /&gt;
[[file:squad_rpg7_arming.jpg|thumb|none|600px|In a nice display of weapons knowledge, the player character cocks the launcher after each reload.]]&lt;br /&gt;
[[file:Squad rpg7v2 pgo7v hold.jpg|thumb|none|600px|The RPG-7V2, with PGO-7V mounted, in first person.]]&lt;br /&gt;
[[file:Squad rpg7v2 pgo7v aim.jpg|thumb|none|600px|Aiming with the PGO-7V - note the incorrect, extra and missing markings throughout the sight picture.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-26==&lt;br /&gt;
The [[RPG-26]] Aglen is available to the Russian Ground Forces light anti-tank as a disposable launcher. As with the [[Squad#M72A7 LAW|M72A7 LAW]], the light anti-tank now only has one disposable launcher instead of two, but instead he is now equipped with a [[Squad#RGD-5 Frag Grenade|RGD-5]].&lt;br /&gt;
[[file:Rpg26-1.jpg|thumb|none|400px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[file:Squad rpg26 draw1.jpg|thumb|none|600px|Deploying the RPG-26 - the anti-tank soldier flips up the front sight...]]&lt;br /&gt;
[[file:Squad rpg26 draw3.jpg|thumb|none|600px|...and the rear sight...]]&lt;br /&gt;
[[file:Squad rpg26 draw2.jpg|thumb|none|600px|...and pulls out the safety pin.]]&lt;br /&gt;
[[file:Squad rpg26 hold.jpg|thumb|none|600px|The RPG-26 in first person.]]&lt;br /&gt;
[[file:Squad rpg26 aim.jpg|thumb|none|600px|Aiming the RPG-26.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-29==&lt;br /&gt;
The [[RPG-29]] Vampir is available to the Insurgent heavy anti-tank, and grants the user access to 2 PG-29V tandem charge warheads. Compared to the other loadout featuring the [[Squad#RPG-7V2|RPG-7V2]], the extra tandem charge warhead provides extra firepower against armored vehicles at the cost of versatility since the former does not have fragmentation warheads.&lt;br /&gt;
[[File:RPG-29 launcher.jpg|thumb|none|400px|RPG-29 launcher - 105mm]]&lt;br /&gt;
[[file:Squad RPG29 Ready1.jpg|thumb|none|600px|Deploying the RPG-29 - the anti-tank soldier flips up the front sight...]]&lt;br /&gt;
[[file:Squad RPG29 Ready2.jpg|thumb|none|600px|...and the rear sight...]]&lt;br /&gt;
[[file:Squad RPG29 Ready3.jpg|thumb|none|600px|...and loads a PG-29V warhead - the loading sequence of the deploying animation is the same as the reloading animation.]]&lt;br /&gt;
[[file:Squad RPG29 Hold.jpg|thumb|none|600px|The RPG-29 in first person.]]&lt;br /&gt;
[[file:Squad RPG29 Aim.jpg|thumb|none|600px|Aiming the RPG-29.]]&lt;br /&gt;
&lt;br /&gt;
=Frag Grenades= &lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 hand grenade|M67]] is the standard fragmentation grenade for the US Army, and is available to all classes less the lead crewman, crewman, grenadier, combat engineer and machine gunner.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|200px|M67 frag grenade]] &lt;br /&gt;
[[file:Squad_m67_idle.jpg|thumb|none|600px|The M67 in first person.]]&lt;br /&gt;
[[file:Squad_m67_throw.jpg|thumb|none|600px|Pulling the pin on the M67.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 Frag Grenade==&lt;br /&gt;
The [[RGD-5 hand grenade|RGD-5]] is the standard fragmentation grenade for the Russian Ground Forces and Militia, and is available to the squad leader, medic, rifleman, automatic rifleman and marksman. The Militia's RGD-5 is brown whereas the Russians' RGD-5 is green.&lt;br /&gt;
[[file:Rdg5.jpg|thumb|none|200px|RGD-5 frag grenade]]&lt;br /&gt;
[[file:Squad_militiagd5.jpg|thumb|none|600px|The RGD-5 in first person.]]&lt;br /&gt;
[[file:Squad rdg5 throw.jpg|thumb|none|600px|Pulling the pin on the RGD-5 before throwing.]]&lt;br /&gt;
[[file:Squad rdg5 hold ru.jpg|thumb|none|600px|The RGD-5 in the hands of a Russian conscript who is unsure of whether the seed in his hands is suitable for planting among the crops before him.]]&lt;br /&gt;
&lt;br /&gt;
==L109A1 Frag Grenade==&lt;br /&gt;
The [[L109 hand grenade|L109A1]] is the standard fragmentation grenade for the British Army, and is available to the squad leader, rifleman, automatic rifleman, marksman and light anti-tank.&lt;br /&gt;
[[file:L109 A1.jpg|thumb|none|200px|L109A1 frag grenade]]&lt;br /&gt;
[[file:Squad l109a1 hold.jpg|thumb|none|600px|The L109A1 in first person.]]&lt;br /&gt;
[[file:Squad l109a1 throw.jpg|thumb|none|600px|Pulling the pin on the L109A1 before throwing.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Frag Grenade==&lt;br /&gt;
The [[F-1 hand grenade|F-1]] is the standard fragmentation grenade for the Insurgents, and is available to the squad leader, medic, rifleman, automatic rifleman, raider and marksman. The F-1 portrayed in game is the post-war variant with yellow paint.&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|350px|F-1 frag grenade]]&lt;br /&gt;
[[file:Squad_F1_grenade_hand_and_ground.jpg|thumb|none|600px|The F-1 in first person.]]&lt;br /&gt;
[[file:Squad f1 throw.jpg|thumb|none|600px|Pulling out the F-1's pin.]]&lt;br /&gt;
&lt;br /&gt;
=Smoke Grenades=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade|M18]] is the standard smoke grenade for the US Army, and is available to all classes less the grenadier, coming in white, red, or blue. All classes less the grenadier has access to the white smoke variant, but red smoke is only available to the medic and squad leader, with blue being exclusive to the latter. Note that M18s are not available in white or blue, and a better alternative for white smoke would be the [[AN/M8 HC smoke grenade|AN/M8]] or [[M83 Smoke Grenade]].&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|A red M18 smoke grenade]] &lt;br /&gt;
[[file:Squad m18 hold.jpg|thumb|none|600px|The M18 in first person.]]&lt;br /&gt;
[[file:Squad m18 throw.jpg|thumb|none|600px|Pulling the pin on the M18 prior to throwing.]]&lt;br /&gt;
[[file:Squad_m18_smoke.jpg|thumb|none|600px|Of note are the smoke's interesting visual effects - the smoke billows out in one direction, and is also blocked by obstacles such as the mud wall here.]]&lt;br /&gt;
[[file:Squad m18 freedom.jpg|thumb|none|600px|Holding a white M18, as the player character enjoys a moment of patriotic fervor.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade==&lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2]] is the smoke grenade of choice for the Russian Ground Forces, Insurgents and Militia. All classes less the grenadier has access to the white smoke variant. However, only the Russian medic and squad leader have access to orange, the latter having exclusive access to purple; only the Insurgent medic and squad leader have access to yellow, the latter having exclusive access to black; and only the Militia medic and squad leader have access to green, the latter having exclusive access to yellow. It is worth noting that Russian RGD-2s only come in white or black, the latter being for training purposes.&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|350px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:Squad rdg2 hold.jpg|thumb|none|600px|The RDG-2 in first person.]]&lt;br /&gt;
[[Image:Squad_rdg2_cap.jpg|thumb|none|600px|Preparing to throw the RDG-2 - the player character pulls off the cap on one end...]]&lt;br /&gt;
[[Image:Squad rdg2 throw2.jpg|thumb|none|600px|...pulls off the cap on the other end...]]&lt;br /&gt;
[[Image:squad_rdg2_ignition.jpg|thumb|none|600px|...and ignites the grenade.]]&lt;br /&gt;
[[Image:05 squad rgd2 smoke.jpg|thumb|none|600px|The smoke's visual effects for the RDG-2 - the smoke billows out from both ends of the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==L132A1 Smoke Grenade==&lt;br /&gt;
The [[L132A1 smoke grenade|L132A1]] is the white smoke grenade of choice for the British Army, and is available to all classes less the grenadier.&lt;br /&gt;
[[File:L132A1.jpg|thumb|none|200px|L132A1 smoke grenade]]&lt;br /&gt;
[[Image:Squad l132a1 hold.jpg|thumb|none|600px|The L132A1 in first person.]]&lt;br /&gt;
[[Image:Squad l132a1 throw.jpg|thumb|none|600px|Preparing to throw the L132A1.]]&lt;br /&gt;
&lt;br /&gt;
==L152A1 Smoke Grenade==&lt;br /&gt;
The L152A1 is available to the British Army squad leader and medic in two colours. Both classes have access to orange smoke, but yellow is exclusive to the former. Despite their in-game designation, L152A1 refers to the green smoke variant in real life; orange and yellow smoke variants are designated L153A1 and L155A1 respectively.&lt;br /&gt;
&lt;br /&gt;
The L152A1 markings are almost similar to those in real life, but lack the colour indication and serial number. In addition, the coloured Cs are the bottom are in red, green and blue individually, but in the actual grenades the Cs are coloured the same as the grenade's smoke.&lt;br /&gt;
[[File:L152a1.jpg|thumb|none|200px|L152A1 smoke grenade]]&lt;br /&gt;
[[Image:01 squad l152a1 hold.jpg|thumb|none|600px|The L152A1 in first person - the yellow body, while not not awfully visible here, can be clearly seen if one were to use freelook.]]&lt;br /&gt;
[[Image:02 squad l152a1 throw.jpg|thumb|none|600px|Preparing to throw the L132A1.]]&lt;br /&gt;
[[Image:03 squad l152a1 markings.jpg|thumb|none|600px|A good look at the markings on the grenade body.]]&lt;br /&gt;
&lt;br /&gt;
= Other Grenades &amp;amp; Munitions=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade|AN/M14]] appears in ''Squad'' simply as &amp;quot;ANM14 Incendiary Grenade&amp;quot; and is only available to the US Army, British Army and Russian Ground Forces squad leader on the Insurgency game mode, where they must hunt down and destroy Insurgent weapon caches.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|350px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:Squad m14 hold.jpg|thumb|none|600px|The AN/M14 in first person,]]&lt;br /&gt;
[[File:Squad m14 throw.jpg|thumb|none|600px|Pulling the pin on the AN/M14,]]&lt;br /&gt;
[[File:Squad m14 ignite.jpg|thumb|none|600px|Destroying a weapon cache with the AN/M14, and watching the spectacular visual display of flames and sparks - sadly, the blast radius of the resulting explosion is so great it usually kills the player character, making it difficult to get a complete image of it.]]&lt;br /&gt;
&lt;br /&gt;
==Improvised Explosive Device==&lt;br /&gt;
The Improvised Explosive Device (IED) is available to the Insurgent and Militia scouts, and appears to be a mortar-based explosive device. It is remotely detonated by phone and has an impressive explosion.&lt;br /&gt;
[[file:Squad ied hold.jpg|thumb|none|600px|The IED in first person.]]&lt;br /&gt;
[[file:Squad ied draw.jpg|thumb|none|600px|Priming the IED before deployment.]]&lt;br /&gt;
[[file:Squad ied buried2.jpg|thumb|none|600px|A deployed IED when buried fully with a shovel - this is a two-way street, seeing as the IED can also be dug up by anyone with a shovel.]]&lt;br /&gt;
[[file:Squad ied deto.jpg|thumb|none|600px|Making the deadliest phone call - the phone makes a short ringtone.]]&lt;br /&gt;
[[file:Squad ied exp1.jpg|thumb|none|600px|Initial stage of detonation (and grief for your foes)]]&lt;br /&gt;
[[file:Squad ied exp2.jpg|thumb|none|600px|Second stage - note the brilliant ray of light bursting through the cloud.]]&lt;br /&gt;
[[file:Squad ied exp3.jpg|thumb|none|600px|Third stage - note the fragment that had landed next to the player character at the bottom left of the screenshot, kicking up a dust cloud.]]&lt;br /&gt;
[[file:08 squad ied exp4.jpg|thumb|none|600px|Fourth stage]]&lt;br /&gt;
[[file:09 squad ied exp5.jpg|thumb|none|600px|Final stage - grieving is a long process, that has to be handled with love, care, counseling, and heavy medication.]]&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank Mine]] was added to the game in Update 13, available for the US and British Army Combat Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==TM-62M Anti-tank Mine==&lt;br /&gt;
The [[TM-62 anti-tank mine|TM-62M]] appears in game simply as &amp;quot;TM-62&amp;quot;, and is available to the Insurgent and Militia scouts.&lt;br /&gt;
[[File:Mat-TM62M.jpg|thumb|none|350px|TM-62M anti-tank mine]]&lt;br /&gt;
[[File:Squad tm62m hold.jpg|thumb|none|600px|The TM-62M in first person.]]&lt;br /&gt;
[[File:Squad tm62m draw1.jpg|thumb|none|600px|Setting up the mine - the scout attaches the pressure fuze, the metal base indicating that the mine is the TM-62M variant...]]&lt;br /&gt;
[[File:Squad tm62m draw2.jpg|thumb|none|600px|...screws it in place...]]&lt;br /&gt;
[[File:05 squad tm62m arm3.jpg|thumb|none|600px|...and arms the mine.]]&lt;br /&gt;
[[File:Squad tm62m bury.jpg|thumb|none|600px|An sloppily dumped TM-62M on the left, and a properly-buried buried TM-62M on the right.]]&lt;br /&gt;
&lt;br /&gt;
=Mortars=&lt;br /&gt;
Mortars are deployable weapons requiring setup by a squad.&lt;br /&gt;
&lt;br /&gt;
==M252==&lt;br /&gt;
The [[M252 Mortar|M252]] is available to the US Army as an emplacement.&lt;br /&gt;
[[File:M252Mort.JPG|thumb|none|400px|M252 - 81mm]]&lt;br /&gt;
[[File:Squad m252.jpg|thumb|none|600px|The M252 as a deployable.]]&lt;br /&gt;
[[File:Squad m252 1p.jpg|thumb|none|600px|The M252 in first person.]]&lt;br /&gt;
[[File:Squad m252 aim.jpg|thumb|none|600px|Aiming the M252 - the developers were nice enough to add a range guide.]]&lt;br /&gt;
&lt;br /&gt;
==2B14 Podnos==&lt;br /&gt;
The [[2B14 Podnos Mortar|2B14 Podnos]] is available to the Russian Ground Forces as an emplacement.&lt;br /&gt;
[[File:2B14 Podnos 82mm Mortar.jpg|thumb|none|400px|2B14 Podnos - 82mm]]&lt;br /&gt;
[[File:Squad 2b14.jpg|thumb|none|600px|The 2B14 Podnos as a deployable.]]&lt;br /&gt;
[[File:Squad 2b14 1p.jpg|thumb|none|600px|The 2B14 Podnos in first person.]]&lt;br /&gt;
[[File:Squad 2b14 aim.jpg|thumb|none|600px|Aiming the 2B14 Podnos.]]&lt;br /&gt;
&lt;br /&gt;
==BM-37==&lt;br /&gt;
The [[BM-37 Mortar|BM-37]] appears in game as the &amp;quot;M1937&amp;quot; and is available to the Insurgent and Militia forces as an emplacement.&lt;br /&gt;
[[File:82mm BM-37 Mortar.jpg|thumb|none|400px|BM-37 - 82mm]]&lt;br /&gt;
[[File:Squad m1937.jpg|thumb|none|600px|The BM-37 as a deployable.]]&lt;br /&gt;
[[File:Squad m1937 1p.jpg|thumb|none|600px|The BM-37 in first person.]]&lt;br /&gt;
[[File:Squad m1937 aim.jpg|thumb|none|600px|Aiming the BM-37 - it shares the same reticle and range guide as the other mortars.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Machine Guns=&lt;br /&gt;
Heavy Machine Guns in ''Squad'' are either deployable weapons requiring setup, or vehicle-mounted weapons.&lt;br /&gt;
&lt;br /&gt;
==Browning M2A1==&lt;br /&gt;
The [[Browning M2|Browning M2A1]] is available to the US Army as both an emplacement and a vehicle-mounted weapon. Like the DShKM and NSV, its high-caliber rounds are capable of incapacitating hostiles instantly. On tripods it may either come alone or built within a machine gun bunker, while on vehicles, it may either be mounted in a Gunner Protection Kit (GPK) on a MAT-V or as a Common Remotely Operated Weapon Station (CROWS) on a MAT-V or M1126 Stryker ICV. In its tripod configuration, it comes with a mock-up of the TA648MGO-M2 mounted, but with a red reticle instead of the actual green one.&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|400px|Browning M2A2 / M2 QCB (Quick Change Barrel) with ammo belt on M3 tripod - .50 BMG - this is more or less the same as the US military's M2A1, but lacks the slotted flash hider.]]&lt;br /&gt;
[[Image:Squad_m2hb_tripod.jpg|thumb|none|600px|The M2A1 mounted on an M3 tripod, as a deployable.]]&lt;br /&gt;
[[Image:Squad m2a1 bunker.jpg|thumb|none|600px|The M2A1 in a machine gun bunker.]]&lt;br /&gt;
[[Image:Squad m2a1 1p.jpg|thumb|none|600px|The M2A1 in first person.]]&lt;br /&gt;
[[Image:Squad m2a1 aim.jpg|thumb|none|600px|Aiming with what seems to be a TA648MGO-M2.]]&lt;br /&gt;
[[Image:Squad_m2a1hmg.jpg|thumb|none|600px|The M2A1 as mounted on MAT-Vs - the one on the left is in a GPK, the other is a CROWS variant.]]&lt;br /&gt;
[[Image:Squad m2a1 matv aim.jpg|thumb|none|600px|The M2A1 in a GPK, in first person - when performing an empty reload on a MAT-V mounted M2A1, the player reaches out and flings the empty box out of the turret.]]&lt;br /&gt;
[[Image:Squad m2a1 matv aim.jpg|thumb|none|600px|Aiming down the sights atop a MAT-V.]]&lt;br /&gt;
[[Image:Squad m2a1 m1126.jpg|thumb|none|600px|The M2A1 CROWS mounted on a M1126 Stryker ICV.]]&lt;br /&gt;
[[Image:Squad m2a1 crows.jpg|thumb|none|600px|Aiming with the CROWS.]]&lt;br /&gt;
[[Image:Squad m2a1 reload.jpg|thumb|none|600px|Reloading the M2A1.]]&lt;br /&gt;
&lt;br /&gt;
==NSV==&lt;br /&gt;
The [[NSV heavy machine gun|NSV]] is available to the Russian Ground Forces as an emplacement, mounted on tripods. It may or may not come with a bunker, with the bunker costing more construction points.&lt;br /&gt;
&lt;br /&gt;
Note that the NSV has been slated for replacement by the Kord, but as of now it is still issued to units, so its appearance in ''Squad'' is not anachronistic.&lt;br /&gt;
[[File:6U6 NSV 02.jpg|thumb|none|400px|NSV machine gun - 12.7x108mm]]&lt;br /&gt;
[[Image:squad_nsv_machine_gun.jpg|thumb|none|600px|The NSV as a deployable.]]&lt;br /&gt;
[[Image:Squad nsv bunker.jpg|thumb|none|600px|The NSV in a machine gun bunker.]]&lt;br /&gt;
[[Image:Squad nsv 1p.jpg|thumb|none|600px|The NSV in first person.]]&lt;br /&gt;
[[Image:Squad nsv aim.jpg|thumb|none|600px|Aiming down the sights - unlike the infantry-carried small arms, heavy machine gun sights cannot be zeroed yet.]]&lt;br /&gt;
[[Image:Squad nsv reload.jpg|thumb|none|600px|Reloading the NSV.]]&lt;br /&gt;
&lt;br /&gt;
==DShKM==&lt;br /&gt;
The [[DShK heavy machine gun|DShKM]] is available to Militia and Insurgent forces as both an emplacement and a vehicle-mounted weapon. It may come with or without shields to protect its gunner.&lt;br /&gt;
[[File:DShK_HMG.jpg|thumb|none|400px|DShKM machine gun - 12.7x108mm]]&lt;br /&gt;
[[Image:Squad_dshk_tripod.jpg|thumb|none|600px|A DShKM mounted on a tripod.]]&lt;br /&gt;
[[Image:Squad dshkm shield.jpg|thumb|none|600px|A DShKM, with shield mounted on a tripod, at the same time showing off its right side. Note the ammo belt; like the PKM/PKP, the ammo belt is correctly animated as non-disintegrating, but the depleted belt doesn't go on for long and disappears after a short length.]]&lt;br /&gt;
[[Image:Squad dshkm cars.jpg|thumb|none|600px|From right to left - an Militia technical with a DShKM, and its Insurgent counterpart.]]&lt;br /&gt;
[[Image:07 squad dshkm tech shield.jpg|thumb|none|600px|From right to left - an Insurgent technical with a shielded DShKM, and its Militia counterpart.]]&lt;br /&gt;
[[Image:08 squad dshkm tech shield armour.jpg|thumb|none|600px|An Insurgent technical, fitted with improvised armor, with a shielded DShKM.]]&lt;br /&gt;
[[Image:Squad dshkm 1p.jpg|thumb|none|600px|The DShKM in first person.]]&lt;br /&gt;
[[Image:Squad dshkm aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:Squad dshkm reload.jpg|thumb|none|600px|Reloading the DShKM.]]&lt;br /&gt;
&lt;br /&gt;
=Missile Launchers=&lt;br /&gt;
Anti-tank missile launchers are currently available in ''Squad'' as deployables. Some vehicles are also equipped with missiles.&lt;br /&gt;
&lt;br /&gt;
== 9M133 Kornet==&lt;br /&gt;
The [[AT-14 Spriggan|9M133 Kornet]] anti-tank missile was added to the game in Alpha 12. It is only available to the Russian Ground Forces.&lt;br /&gt;
&lt;br /&gt;
[[File:AT14-Spriggan.JPG|thumb|none|400px|9K135 Kornet missile launcher system with 9M133 Kornet missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] anti-tank missile was added to the game in Alpha 11. It is only available to U.S. Army and the British Army. The M2A3 Bradley IFV is also equipped with 2 TOW missiles.&lt;br /&gt;
&lt;br /&gt;
[[File:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 launcher with daysight tracker, AN/TAS-4A night sight and FCS with inserted battery module - 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Other Mounted Weapons=&lt;br /&gt;
This section covers all the rest of the emplacements or vehicle-mounted weapons, with mortars and HMGs covered in the above sections.&lt;br /&gt;
==PKT==&lt;br /&gt;
The [[PK Machine Gun|PKT]] can be found on multiple vehicles, mostly as coaxial machine guns. It can be found on the turret of the Insurgent MT-LB, and found as a coaxial machine gun on the BRDM-2, BTR-80, BTR-82A, MT-LBM (6MA), MT-LBM (6MB) and MT-LB with a mounted [[Squad#ZU-23-2|ZU-23-2]].&lt;br /&gt;
[[File:Machine gun PKT.jpg|thumb|none|400px|PKT - 7.62x54mmR]]&lt;br /&gt;
[[File:Squad pkt mtlb.jpg|thumb|none|600px|The PKT mounted on an Insurgent MT-LB - Insurgent vehicles tend to have tan paint jobs for desert camouflage.]]&lt;br /&gt;
[[File:Squad pkt aim.jpg|thumb|none|600px|Aiming the PKT.]]&lt;br /&gt;
&lt;br /&gt;
==NSVT==&lt;br /&gt;
The [[NSV|NSVT]] can be found mounted on MT-LBMs belonging to the Russian Ground Forces and Militia.&lt;br /&gt;
&lt;br /&gt;
Note that MT-LBMs do not exist in this configuration, and the only variant of the MT-LB to sport a NSVT turret would be the MT-LBVM, which is identifiable by its wider tracks and mudguards.&lt;br /&gt;
[[File:NSVTMG.jpg|thumb|none|400px|NSVT mounted on a T-84 - 12.7x108mm]]&lt;br /&gt;
[[File:Squad nsvt many.jpg|thumb|none|600px|From right to left - a Russian MT-LBM with a mounted NSVT, its Militia counterpart, and a Russian version with desert camouflage - Militia vehicles have camouflage paint jobs, while Russian vehicles have flat green paint, and tan for desert maps.]]&lt;br /&gt;
[[File:Squad nsvt mtlbm6m.jpg|thumb|none|600px|A closer look at the NSVT.]]&lt;br /&gt;
[[File:Squad nsvt aim.jpg|thumb|none|600px|Aiming the NSVT.]]&lt;br /&gt;
&lt;br /&gt;
==KPVT==&lt;br /&gt;
The [[KPVT Heavy Machine Gun|KPVT]] can be found mounted on the turrets of the BRDM-2, BTR-80 and MT-LBM (6MA), and fires BZT armor-piercing incendiary tracer (API-T) rounds. The turret also has a visible [[Squad#PKT|PKT]] coaxial machine gun and 81mm smoke grenade launchers.&lt;br /&gt;
[[File:Kpvt 01.jpg|thumb|none|400px|KPVT - 14.5x114mm]]&lt;br /&gt;
[[File:Squad kpvt mtlbm6ma.jpg|thumb|none|600px|The KPVT mounted on a Russian Ground Forces MT-LBM (6MA) - note the coaxial PKT to its left and the 6 smoke grenade launchers.]]&lt;br /&gt;
[[File:Squad kpvt btr80.jpg|thumb|none|600px|The KPVT mounted on a Militia BTR-80.]]&lt;br /&gt;
[[File:Squad kpvt brdm2.jpg|thumb|none|600px|The KPVT mounted on an Insurgent BRDM-2.]]&lt;br /&gt;
[[File:Squad kpvt aim.jpg|thumb|none|600px|Aiming the KPVT.]]&lt;br /&gt;
&lt;br /&gt;
==2A72==&lt;br /&gt;
The 2A72 autocannon can be found mounted on the turrets of the BTR-82A and MT-LBM (6MB), and fires either 3UBR6 armor-piercing ballistic cap tracer (APBC-T) rounds or 3UOR6 high explosive tracer (HE-T) fragmentation rounds. Like the [[Squad#KPVT|KPVT]] above, its turret comes with a [[Squad#PKT|PKT]] coaxial machine gun and 81mm smoke grenade launchers.&lt;br /&gt;
[[File:Squad 2a72 btr82a.jpg|thumb|none|600px|The 2A72 mounted on a Russian Ground Forces BTR-82A - again, note the PKT to its left and the 6 smoke grenade launchers.]]&lt;br /&gt;
[[File:Squad 2a72 mtlbm6mb.jpg|thumb|none|600px|The 2A72 mounted on a Militia MT-LBM (6MB) - this variant of the MT-LBM is particularly rare and it's unlikely for a ragtag team of militants to get their hands on it.]]&lt;br /&gt;
[[File:Sqiad 2a72 aim.jpg|thumb|none|600px|Aiming the 2A72.]]&lt;br /&gt;
&lt;br /&gt;
==SPG-9==&lt;br /&gt;
The [[SPG-9 recoilless rifle|SPG-9]] Kopye is available to Insurgents and Militia forces as both an emplacement and a vehicle-mounted weapon. It may fire either OG-9V high-explosive fragmentation (HE-FRAG) rounds or PG-9V high-explosve anti-tank fin-stabilizing (HEAT-FS) rounds, and must be reloaded after every shot.&lt;br /&gt;
[[File:Spg-9.jpg|thumb|none|400px|SPG-9 - 73mm]]&lt;br /&gt;
[[File:Squad spg9.jpg|thumb|none|600px|The SPG-9 as a deployable.]]&lt;br /&gt;
[[File:Squad spg9 1p.jpg|thumb|none|600px|The SPG-9 in first person.]]&lt;br /&gt;
[[File:Squad spg9 aim.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:SPG-9 jeep mount.jpg|thumb|none|400px|SPG-9 recoilless rifle jeep mount - 73mm]]&lt;br /&gt;
[[File:Squad spg9 car.jpg|thumb|none|600px|An Insurgent technical with a mounted SPG-9 (right) and its Militia counterpart (left).]]&lt;br /&gt;
&lt;br /&gt;
==UB-32==&lt;br /&gt;
The UB-32 rocket pod, usually seen on Soviet jets and helicopters, is here mounted on pickup trucks as improvised mobile artillery platforms for the Insurgents and Militia. This is a fairly common modification that has been observed on recently built technicals, primarily in Syria. It holds 32 rockets and is inaccurate, best used for raining down widespread explosive ordnance from a hilltop.&lt;br /&gt;
[[File:squad_ub32_rocket.jpg|thumb|none|600px|On the right, a Militia technical with a mounted UB-32 rocket pod, and on the left, its Insurgent counterpart]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2==&lt;br /&gt;
The [[ZU-23|ZU-23-2]] is available to Insurgents and Militia forces either as an emplacement or a vehicle-mounted weapon. It fires OFZT high-explosive incendiary tracer (HEI-T) fragmentation rounds, and feeds from 2 50-round boxes. Both the Militia and Insurgents have access to a MT-LB with a mounted ZU-23-2, but only the Insurgents have access to a Ural 375D with a mounted [[ZU-23-2]].&lt;br /&gt;
&lt;br /&gt;
While the ZU-23-2 is primarily an anti-aircraft cannon, its current use in ''Squad'' is for destroying infantry with rapid volumes of HE fire.&lt;br /&gt;
[[File:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[File:Squad zu23.jpg|thumb|none|600px|Front view of the ZU-23-2...]]&lt;br /&gt;
[[File:Squad zu23 rear.jpg|thumb|none|600px|...and a view from behind.]]&lt;br /&gt;
[[File:Squad zu23 1p.jpg|thumb|none|600px|The ZU-23-2 in first person.]]&lt;br /&gt;
[[File:Squad zu23 logi.jpg|thumb|none|600px|A ZU-23-2 turret mounted on an Insurgent Ural 375D.]]&lt;br /&gt;
[[File:Squad zu23 logi2.jpg|thumb|none|600px|A closer look at the truck-mounted ZU-23-2 turret.]]&lt;br /&gt;
[[File:Squad zu23 mtlb.jpg|thumb|none|600px|An Insurgent MT-LB with a ZU-23-2 turret (right) and its Militia counterpart (left) - note the [[Squad#PKT|PKT]] turrets mounted at the front.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1346342</id>
		<title>Shadow of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1346342"/>
		<updated>2020-05-14T00:35:34Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Hekler&amp;amp;Koch G-36KV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shadow of the Tomb Raider&lt;br /&gt;
|picture = 3max.jpg&lt;br /&gt;
|series= [[Tomb Raider (disambiguation)|Tomb Raider]]&lt;br /&gt;
|developer= Crystal Dynamics&lt;br /&gt;
|publisher= Square Enix&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|date= 18 September 2018 &lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shadow of the Tomb Raider''''' is the third game in the second ''[[Tomb Raider (disambiguation)|Tomb Raider]]'' reboot series. Developed by Crystal Dynamics and published by Square Enix, it was released in September 2018 for the PlayStation 4, XBOX One and Microsoft Windows via Steam. The guns in this game have been deliberately redesigned to avoid copyright issues, and thus appear different to their real-life counterparts.&lt;br /&gt;
&lt;br /&gt;
''DLC weapons are marked with *''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Shadow of the Tomb Raider'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All player-obtainable handguns in the game can be upgraded to have an attachable pistol sight and flare.&lt;br /&gt;
==CZ-75==&lt;br /&gt;
A Pistol based on the [[CZ-75]] is called the &amp;quot;C&amp;amp;T S55&amp;quot; in game. &lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|400px|CZ-75B - 9x19mm]]&lt;br /&gt;
[[file:Sottrcz75incamp.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is imaginatively renamed the &amp;quot;River Hawk&amp;quot; and is the most powerful self-loading pistol in the game. Unlike a real Desert Eagle, the trigger guard is shaped differently, and there is no safety catch on the slide. &lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Close Up.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Camp.jpg|thumb|none|600px|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K USP Match*==&lt;br /&gt;
A staple of the ''Tomb Raider'' series since Angelina Jolie stepped into Lara's boots back in 2001, this [[Heckler &amp;amp; Koch USP]]-based pistol is available as a non-upgradeable weapon called the &amp;quot;K&amp;amp;H KAP.&amp;quot; The model is part of the ''Croft Edition Extras'' DLC. &lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|400px|H&amp;amp;K USP Match - 9x19mm]]&lt;br /&gt;
[[File:Sottrcrofteditionextrasdl.jpg|thumb|none|600px|&amp;quot;Croft Edition Extras&amp;quot; DLC, with the &amp;quot;K&amp;amp;H KAP&amp;quot; and &amp;quot;Sedgwick 707&amp;quot; models.]]&lt;br /&gt;
[[file:Sottrkhkap.jpg|thumb|none|600px|Lara with the K&amp;amp;H KAP.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with integrated suppressor is known as the &amp;quot;Silent Sting&amp;quot; in game. The name is likely an allusion to the 1962 environmental science book &amp;quot;Silent Spring&amp;quot; by Rachel Carson.&lt;br /&gt;
[[image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger in the camp's upgrade menu. Note how the flare launcher is mounted onto both the barrel and the trigger guard; seeing as the Luger is short-recoil operated, this would likely prevent the weapon from cycling correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
An [[M1911]] variant is called the &amp;quot;AB. 45&amp;quot; in-game (short for Altar Boy). &lt;br /&gt;
[[file:ParaOrdnanceLDA745.jpg|thumb|400px|none|Para Ordnance LDA 7.45, similar in appearance to the game model]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911 Close up.jpg‎|thumb|600px|none|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911.jpg|thumb|600px|none|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The &amp;quot;J&amp;amp;D Model 27&amp;quot; is based on a [[Smith &amp;amp; Wesson Model 19]]. The number 27 may refer to the [[Smith &amp;amp; Wesson Model 27]], but it has the longer cylinder and smaller frame gap of the Model 19. In fact, the game model's cylinder appears to have no frame gap ''at all''.&lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 used in the film ''[[In the Line of Fire]]'' - .357 magnum]]&lt;br /&gt;
[[file:SOTTRJDMOD29CU.jpg|thumb|none|600px|J&amp;amp;D Model 27 - Camp close up]]&lt;br /&gt;
[[File:Sottrjdmod27.jpg|thumb|none|600px|View of the hollow-point .357 magnum rounds. Also, the lighter part at the back of the compensator inside is actually a conical shape blocking off the barrel, hence why they try to block the player from seeing it with weird rotation angles. It's no wonder many gamers complained that ''SotTR'' had worse graphics than [[Rise of the Tomb Raider|its predecessor]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Player shotguns can be upgraded to have attachable spreader chokes.&lt;br /&gt;
==12-Gauge Double Barrelled Shotgun*==&lt;br /&gt;
Appearing as part of the ''Croft Edition Extras'' DLC, a [[12 Gauge Double Barreled Shotgun|12-Gauge Double Barrelled Shotgun]] appears as the &amp;quot;Sedgwick 707&amp;quot;. Its name seems to hint that it is based on one of the Savage double-barrelled shotguns.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Sottrsedgwick707cu.jpg|thumb|none|600px|Sedgwick 707 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90*==&lt;br /&gt;
The Force of Chaos Gear DLC features the &amp;quot;Whispering Scourge&amp;quot; suppressed shotgun, which is based on the [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with an external suppressor (it can strangely be fitted with the spreader choke at the same time). It appears to have been fitted with the foregrip from the M3's successor, the M4 Super 90, as well as a stock-mounted shell holder. It is only operated in pump-action mode. The developers decided to copy the animation from the Mossberg pump-action shotgun below. As a result, Lara holds the shotgun like it has a rifle grip, rather than using the pistol grip.&lt;br /&gt;
[[File:Benelli M3 pistol grip.jpg|thumb|none|400px|Benelli M3 Super 90 with fixed stock and ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:SottrwhisperingscourgeDLC.jpg|thumb|none|600px|&amp;quot;Whispering Scourge&amp;quot; DLC picture.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge.jpg|thumb|none|600px|Lara with the shotgun at the base camp, looking down at the strange rubberised plastic thing sticking out of the rifle stock that's getting in the way of her hand. Also, note how a spreader choke is fitted, which would be rendered pointless by the suppressor.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge1.jpg|thumb|none|600px|Lara with the shotgun in hand. Why on earth is it so [[Yakuza 3#Baikal MP-133|difficult for game developers to animate a pump-action shotgun with a pistol grip properly?]]]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The &amp;quot;WHWS-16&amp;quot; fully-automatic shotgun is based primarily off the Daewoo [[USAS-12]], but it also borrows design elements from the [[SIG SG 551-A1]].&lt;br /&gt;
[[File:Usas-12.jpg|thumb|none|400px|Daewoo USAS-12 CQ with 20-round drum magazine - 12-gauge]]&lt;br /&gt;
[[File:SIG 551 A1.jpg|thumb|none|400px|SIG SG 551-A1 - 5.56x45mm NATO. Note features such as the front sight, folding stock, and top rail]]&lt;br /&gt;
[[File:Sottrwhws16cu.jpg|thumb|none|600px|WHWS-16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;TAEV 16.&amp;quot; It functions in semi-automatic mode, offering a balance between fire rate and shot power.&lt;br /&gt;
[[Image:SPAS12.jpg‎|thumb|400px|none|Franchi SPAS-12 - 2.75&amp;quot; 12-gauge]]&lt;br /&gt;
[[File:Sottrtaev16cu.jpg|thumb|none|600px|TAEV 16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg 500AT]] forms the basis for the &amp;quot;Bishop 600&amp;quot; pump-action shotgun. A golden version of this gun is available as a Square Enix social reward.&lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|400px|Mossberg 500AT - 12-gauge]]&lt;br /&gt;
[[File:SOTTRbishop600cu.jpg|thumb|none|600px|Bishop 600 - camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==H&amp;amp;K MP5A3==&lt;br /&gt;
An SMG based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;WASP 11,&amp;quot; with the sliding stock removed along with its adjustment lever (there is no sling hook as would be found on the SD1-style receiver cap). The magazine is also straight and comes down vertically. This model is placed in the &amp;quot;rifle&amp;quot; slot and thus uses the in-game rifle ammo, despite being a 9mm submachine gun.&lt;br /&gt;
[[file:MP5A3 F stock.jpg|thumb|none|400px|MP5A3 F-Stock - 9x19mm]]&lt;br /&gt;
[[file:Sottrwasp11.jpg|thumb|none|600px|WASP 11 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
An SMG based on the [[Ingram MAC-10]] is known as the &amp;quot;NEP-14&amp;quot; in game. This is classified as a &amp;quot;handgun,&amp;quot; so at least this model uses appropriate ammo. For game balance, it features a smaller magazine than the usual MAC 10, with a 20-round capacity. &lt;br /&gt;
[[image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRmac10campCU.jpg|thumb|none|600px|NEP-14 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles=&lt;br /&gt;
==AAC Honey Badger*==&lt;br /&gt;
A non-upgradeable DLC weapon, the [[AAC Honey Badger]]-type rifle is known as the &amp;quot;Umbrage 3-80.&amp;quot; It has an integrated suppressor and is also the only rifle to feature an actual mass produced grenade launcher rather than an improvised version. For some reason, the game model does not have a magazine. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC blackout. It is also available in black with a longer RIS foregrip, like the &amp;quot;Umbrage 3-80.&amp;quot;]]&lt;br /&gt;
[[File:Sottrumbragedlc.jpg|thumb|none|600px|DLC store picture for the &amp;quot;Umbrage 3-80.&amp;quot; Note the magazine, which is missing from the game model.]]&lt;br /&gt;
[[image:SOTTRumbrage380.jpg|thumb|none|600px|Umbrage 3-80 that Lara has forgotten to load with a magazine, the silly lass.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
A rifle resembling the Indonesian variant of the [[FN FNC]], but also with a front hand grip and sight similar to an IMI Galil, appears as the &amp;quot;Vicar Mark II.&amp;quot; As well as being in-keeping with the religiously themed names of Trinity's arsenal, its name also may be an allusion to the [[Vickers]] Mk1 machine gun. &lt;br /&gt;
[[File:SS1-V1.jpg|thumb|none|400px|Pindad SS1 - Indonesian variant of the FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Sottrvicarmk11campcu.jpg|thumb|none|600px|Vicar Mark II - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Another highly imaginative rename, the [[FN FAL]] is known as the &amp;quot;GF RAL.&amp;quot; Like the L1A1 SLR variant previously used by the British army, it only fires in semi-auto mode. &lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOTTRgalrfcampcu.jpg|thumb|none|600px|GF RAL - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR#FN SCAR-L|FN SCAR-L]] CQC rifles with EOTech-style red-dot sights are used by Trinity soldiers. Despite the red-dot sights however, the front iron sights are still in their upright position for some reason. In stark contrast to guns that Lara can get hold of, this model is highly accurate to the original. This supports the idea that gun model inaccuracies were deliberate to avoid copyright issues.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sottrfnscarl.jpg|thumb|none|600px|Trinity operatives with SCAR-L rifles in the game menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G-36KV ==&lt;br /&gt;
[[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G-36KV]] rifle is used by Lara during the prologue part in Mexico. The rifle seem to be outfitted with custom gas block and some sort of RIS custom handguard. Besides that, it is modeled rather closely to the original weapon.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G-36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Laracroft-g36rifle.jpg|thumb|none|600px|Lara Croft with G-36KV assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==Custom AK rifles ==&lt;br /&gt;
Fictional AK-style rifle are used by Trinity organization's mercenaries during the prologue part in Mexico. Rifle's design do not follow any specific real-world model, instead combining some the overall shape of the AK103 rifle, combined with AK12/AK15-style gas block, front sight post and muzzle brake.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|AK103 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-12 final.jpg|thumb|none|400px|AK12 - 5.45x39mm]]&lt;br /&gt;
[[File:Laracroft-custom_AK.jpg|thumb|none|600px|Trinity organization's mercenary with an AK-type rifle]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249==&lt;br /&gt;
This [[FN Minimi#M249|FN M249]]-based machine gun is known as the &amp;quot;PN-TF-267&amp;quot; (PN-TF being an abbreviation of Pontiff). This is placed in the machine gun/assault rifle slot. Note the plastic stock, as on the later revisions of M249.&lt;br /&gt;
[[image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
[[image:SottrM249mgcampCU.jpg|thumb|none|600px|&amp;quot;PN-TF-267&amp;quot; - Camp close up. Evidently, the ''SotTR'' developers are ''big'' fans of [[FN Herstal]] rifles and machine guns...]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
All weapons that the game classifies as sidearms can be equipped with an underbarrel flare launcher, seemingly a stripped-down [[Orion Flare Gun]].&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|400px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger fitted with a stripped-down Orion. The only real remaining identifying feature is the barrel; even the hammer has been removed, which raises some questions about how this device is actually supposed to work.]]&lt;br /&gt;
&lt;br /&gt;
==RM Equipment M203PI*==&lt;br /&gt;
As mentioned above, &amp;quot;Umbrage 3-80&amp;quot; rifle comes with an actual mass-produced grenade launcher, based on the [[M203 grenade launcher#RM Equipment M203PI|RM Equipment M203PI]], but with a differently-shaped grip.&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]]&lt;br /&gt;
[[file:Sottrumbragedlc.jpg|thumb|none|600px|&amp;quot;Umbrage 3-80&amp;quot; DLC picture. Note the interbar-style mounting of the launcher.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1346341</id>
		<title>Shadow of the Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shadow_of_the_Tomb_Raider&amp;diff=1346341"/>
		<updated>2020-05-14T00:33:57Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: /* Assault/Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shadow of the Tomb Raider&lt;br /&gt;
|picture = 3max.jpg&lt;br /&gt;
|series= [[Tomb Raider (disambiguation)|Tomb Raider]]&lt;br /&gt;
|developer= Crystal Dynamics&lt;br /&gt;
|publisher= Square Enix&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|date= 18 September 2018 &lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Shadow of the Tomb Raider''''' is the third game in the second ''[[Tomb Raider (disambiguation)|Tomb Raider]]'' reboot series. Developed by Crystal Dynamics and published by Square Enix, it was released in September 2018 for the PlayStation 4, XBOX One and Microsoft Windows via Steam. The guns in this game have been deliberately redesigned to avoid copyright issues, and thus appear different to their real-life counterparts.&lt;br /&gt;
&lt;br /&gt;
''DLC weapons are marked with *''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Shadow of the Tomb Raider'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All player-obtainable handguns in the game can be upgraded to have an attachable pistol sight and flare.&lt;br /&gt;
==CZ-75==&lt;br /&gt;
A Pistol based on the [[CZ-75]] is called the &amp;quot;C&amp;amp;T S55&amp;quot; in game. &lt;br /&gt;
[[file:Cz75b9mm.jpg|thumb|none|400px|CZ-75B - 9x19mm]]&lt;br /&gt;
[[file:Sottrcz75incamp.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle]] is imaginatively renamed the &amp;quot;River Hawk&amp;quot; and is the most powerful self-loading pistol in the game. Unlike a real Desert Eagle, the trigger guard is shaped differently, and there is no safety catch on the slide. &lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Close Up.jpg|thumb|none|600px|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider Desert Eagle Camp.jpg|thumb|none|600px|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K USP Match*==&lt;br /&gt;
A staple of the ''Tomb Raider'' series since Angelina Jolie stepped into Lara's boots back in 2001, this [[Heckler &amp;amp; Koch USP]]-based pistol is available as a non-upgradeable weapon called the &amp;quot;K&amp;amp;H KAP.&amp;quot; The model is part of the ''Croft Edition Extras'' DLC. &lt;br /&gt;
[[file:H&amp;amp;K-USP-Compensator.jpg|thumb|none|400px|H&amp;amp;K USP Match - 9x19mm]]&lt;br /&gt;
[[File:Sottrcrofteditionextrasdl.jpg|thumb|none|600px|&amp;quot;Croft Edition Extras&amp;quot; DLC, with the &amp;quot;K&amp;amp;H KAP&amp;quot; and &amp;quot;Sedgwick 707&amp;quot; models.]]&lt;br /&gt;
[[file:Sottrkhkap.jpg|thumb|none|600px|Lara with the K&amp;amp;H KAP.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A [[Luger P08]] with integrated suppressor is known as the &amp;quot;Silent Sting&amp;quot; in game. The name is likely an allusion to the 1962 environmental science book &amp;quot;Silent Spring&amp;quot; by Rachel Carson.&lt;br /&gt;
[[image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger in the camp's upgrade menu. Note how the flare launcher is mounted onto both the barrel and the trigger guard; seeing as the Luger is short-recoil operated, this would likely prevent the weapon from cycling correctly.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
An [[M1911]] variant is called the &amp;quot;AB. 45&amp;quot; in-game (short for Altar Boy). &lt;br /&gt;
[[file:ParaOrdnanceLDA745.jpg|thumb|400px|none|Para Ordnance LDA 7.45, similar in appearance to the game model]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911 Close up.jpg‎|thumb|600px|none|Camp close up]]&lt;br /&gt;
[[File:Shadow of the Tomb Raider M1911.jpg|thumb|600px|none|Lara with the gun at camp]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The &amp;quot;J&amp;amp;D Model 27&amp;quot; is based on a [[Smith &amp;amp; Wesson Model 19]]. The number 27 may refer to the [[Smith &amp;amp; Wesson Model 27]], but it has the longer cylinder and smaller frame gap of the Model 19. In fact, the game model's cylinder appears to have no frame gap ''at all''.&lt;br /&gt;
[[File:S&amp;amp;W-Model-19-Screen-Used.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 used in the film ''[[In the Line of Fire]]'' - .357 magnum]]&lt;br /&gt;
[[file:SOTTRJDMOD29CU.jpg|thumb|none|600px|J&amp;amp;D Model 27 - Camp close up]]&lt;br /&gt;
[[File:Sottrjdmod27.jpg|thumb|none|600px|View of the hollow-point .357 magnum rounds. Also, the lighter part at the back of the compensator inside is actually a conical shape blocking off the barrel, hence why they try to block the player from seeing it with weird rotation angles. It's no wonder many gamers complained that ''SotTR'' had worse graphics than [[Rise of the Tomb Raider|its predecessor]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Player shotguns can be upgraded to have attachable spreader chokes.&lt;br /&gt;
==12-Gauge Double Barrelled Shotgun*==&lt;br /&gt;
Appearing as part of the ''Croft Edition Extras'' DLC, a [[12 Gauge Double Barreled Shotgun|12-Gauge Double Barrelled Shotgun]] appears as the &amp;quot;Sedgwick 707&amp;quot;. Its name seems to hint that it is based on one of the Savage double-barrelled shotguns.&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Sottrsedgwick707cu.jpg|thumb|none|600px|Sedgwick 707 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90*==&lt;br /&gt;
The Force of Chaos Gear DLC features the &amp;quot;Whispering Scourge&amp;quot; suppressed shotgun, which is based on the [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with an external suppressor (it can strangely be fitted with the spreader choke at the same time). It appears to have been fitted with the foregrip from the M3's successor, the M4 Super 90, as well as a stock-mounted shell holder. It is only operated in pump-action mode. The developers decided to copy the animation from the Mossberg pump-action shotgun below. As a result, Lara holds the shotgun like it has a rifle grip, rather than using the pistol grip.&lt;br /&gt;
[[File:Benelli M3 pistol grip.jpg|thumb|none|400px|Benelli M3 Super 90 with fixed stock and ghost ring sights - 12 gauge]]&lt;br /&gt;
[[File:SottrwhisperingscourgeDLC.jpg|thumb|none|600px|&amp;quot;Whispering Scourge&amp;quot; DLC picture.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge.jpg|thumb|none|600px|Lara with the shotgun at the base camp, looking down at the strange rubberised plastic thing sticking out of the rifle stock that's getting in the way of her hand. Also, note how a spreader choke is fitted, which would be rendered pointless by the suppressor.]]&lt;br /&gt;
[[File:Sottrwhisperingscourge1.jpg|thumb|none|600px|Lara with the shotgun in hand. Why on earth is it so [[Yakuza 3#Baikal MP-133|difficult for game developers to animate a pump-action shotgun with a pistol grip properly?]]]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The &amp;quot;WHWS-16&amp;quot; fully-automatic shotgun is based primarily off the Daewoo [[USAS-12]], but it also borrows design elements from the [[SIG SG 551-A1]].&lt;br /&gt;
[[File:Usas-12.jpg|thumb|none|400px|Daewoo USAS-12 CQ with 20-round drum magazine - 12-gauge]]&lt;br /&gt;
[[File:SIG 551 A1.jpg|thumb|none|400px|SIG SG 551-A1 - 5.56x45mm NATO. Note features such as the front sight, folding stock, and top rail]]&lt;br /&gt;
[[File:Sottrwhws16cu.jpg|thumb|none|600px|WHWS-16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is called the &amp;quot;TAEV 16.&amp;quot; It functions in semi-automatic mode, offering a balance between fire rate and shot power.&lt;br /&gt;
[[Image:SPAS12.jpg‎|thumb|400px|none|Franchi SPAS-12 - 2.75&amp;quot; 12-gauge]]&lt;br /&gt;
[[File:Sottrtaev16cu.jpg|thumb|none|600px|TAEV 16 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg 500AT]] forms the basis for the &amp;quot;Bishop 600&amp;quot; pump-action shotgun. A golden version of this gun is available as a Square Enix social reward.&lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|400px|Mossberg 500AT - 12-gauge]]&lt;br /&gt;
[[File:SOTTRbishop600cu.jpg|thumb|none|600px|Bishop 600 - camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==H&amp;amp;K MP5A3==&lt;br /&gt;
An SMG based on the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] is called the &amp;quot;WASP 11,&amp;quot; with the sliding stock removed along with its adjustment lever (there is no sling hook as would be found on the SD1-style receiver cap). The magazine is also straight and comes down vertically. This model is placed in the &amp;quot;rifle&amp;quot; slot and thus uses the in-game rifle ammo, despite being a 9mm submachine gun.&lt;br /&gt;
[[file:MP5A3 F stock.jpg|thumb|none|400px|MP5A3 F-Stock - 9x19mm]]&lt;br /&gt;
[[file:Sottrwasp11.jpg|thumb|none|600px|WASP 11 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
An SMG based on the [[Ingram MAC-10]] is known as the &amp;quot;NEP-14&amp;quot; in game. This is classified as a &amp;quot;handgun,&amp;quot; so at least this model uses appropriate ammo. For game balance, it features a smaller magazine than the usual MAC 10, with a 20-round capacity. &lt;br /&gt;
[[image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - 9x19mm]]&lt;br /&gt;
[[image:SOTTRmac10campCU.jpg|thumb|none|600px|NEP-14 - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles=&lt;br /&gt;
==AAC Honey Badger*==&lt;br /&gt;
A non-upgradeable DLC weapon, the [[AAC Honey Badger]]-type rifle is known as the &amp;quot;Umbrage 3-80.&amp;quot; It has an integrated suppressor and is also the only rifle to feature an actual mass produced grenade launcher rather than an improvised version. For some reason, the game model does not have a magazine. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC blackout. It is also available in black with a longer RIS foregrip, like the &amp;quot;Umbrage 3-80.&amp;quot;]]&lt;br /&gt;
[[File:Sottrumbragedlc.jpg|thumb|none|600px|DLC store picture for the &amp;quot;Umbrage 3-80.&amp;quot; Note the magazine, which is missing from the game model.]]&lt;br /&gt;
[[image:SOTTRumbrage380.jpg|thumb|none|600px|Umbrage 3-80 that Lara has forgotten to load with a magazine, the silly lass.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
A rifle resembling the Indonesian variant of the [[FN FNC]], but also with a front hand grip and sight similar to an IMI Galil, appears as the &amp;quot;Vicar Mark II.&amp;quot; As well as being in-keeping with the religiously themed names of Trinity's arsenal, its name also may be an allusion to the [[Vickers]] Mk1 machine gun. &lt;br /&gt;
[[File:SS1-V1.jpg|thumb|none|400px|Pindad SS1 - Indonesian variant of the FN FNC - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Sottrvicarmk11campcu.jpg|thumb|none|600px|Vicar Mark II - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Another highly imaginative rename, the [[FN FAL]] is known as the &amp;quot;GF RAL.&amp;quot; Like the L1A1 SLR variant previously used by the British army, it only fires in semi-auto mode. &lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SOTTRgalrfcampcu.jpg|thumb|none|600px|GF RAL - Camp close up]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[FN SCAR#FN SCAR-L|FN SCAR-L]] CQC rifles with EOTech-style red-dot sights are used by Trinity soldiers. Despite the red-dot sights however, the front iron sights are still in their upright position for some reason. In stark contrast to guns that Lara can get hold of, this model is highly accurate to the original. This supports the idea that gun model inaccuracies were deliberate to avoid copyright issues.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|none|400px|FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sottrfnscarl.jpg|thumb|none|600px|Trinity operatives with SCAR-L rifles in the game menu.]]&lt;br /&gt;
&lt;br /&gt;
==Hekler&amp;amp;Koch G-36KV ==&lt;br /&gt;
[[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Hekler&amp;amp;Koch G-36KV]] rifle is used by Lara during the prologue part in Mexico. The rifle seem to be outfitted with custom gas block and some sort of RIS custom handguard. Besides that, it is modeled rather closely to the original weapon.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G-36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Laracroft-g36rifle.jpg|thumb|none|600px|Lara Croft with G-36KV assault rifle]]&lt;br /&gt;
&lt;br /&gt;
==Custom AK rifles ==&lt;br /&gt;
Fictional AK-style rifle are used by Trinity organization's mercenaries during the prologue part in Mexico. Rifle's design do not follow any specific real-world model, instead combining some the overall shape of the AK103 rifle, combined with AK12/AK15-style gas block, front sight post and muzzle brake.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|400px|AK103 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-12 final.jpg|thumb|none|400px|AK12 - 5.45x39mm]]&lt;br /&gt;
[[File:Laracroft-custom_AK.jpg|thumb|none|600px|Trinity organization's mercenary with an AK-type rifle]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249==&lt;br /&gt;
This [[FN Minimi#M249|FN M249]]-based machine gun is known as the &amp;quot;PN-TF-267&amp;quot; (PN-TF being an abbreviation of Pontiff). This is placed in the machine gun/assault rifle slot. Note the plastic stock, as on the later revisions of M249.&lt;br /&gt;
[[image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.]]&lt;br /&gt;
[[image:SottrM249mgcampCU.jpg|thumb|none|600px|&amp;quot;PN-TF-267&amp;quot; - Camp close up. Evidently, the ''SotTR'' developers are ''big'' fans of [[FN Herstal]] rifles and machine guns...]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
All weapons that the game classifies as sidearms can be equipped with an underbarrel flare launcher, seemingly a stripped-down [[Orion Flare Gun]].&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|400px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:SOTTRlugerp08campCU.jpg|thumb|none|600px|The Luger fitted with a stripped-down Orion. The only real remaining identifying feature is the barrel; even the hammer has been removed, which raises some questions about how this device is actually supposed to work.]]&lt;br /&gt;
&lt;br /&gt;
==RM Equipment M203PI*==&lt;br /&gt;
As mentioned above, &amp;quot;Umbrage 3-80&amp;quot; rifle comes with an actual mass-produced grenade launcher, based on the [[M203 grenade launcher#RM Equipment M203PI|RM Equipment M203PI]], but with a differently-shaped grip.&lt;br /&gt;
[[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]]&lt;br /&gt;
[[file:Sottrumbragedlc.jpg|thumb|none|600px|&amp;quot;Umbrage 3-80&amp;quot; DLC picture. Note the interbar-style mounting of the launcher.]]&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category: Stealth]]&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Laracroft-g36rifle.jpg&amp;diff=1346340</id>
		<title>File:Laracroft-g36rifle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Laracroft-g36rifle.jpg&amp;diff=1346340"/>
		<updated>2020-05-14T00:25:37Z</updated>

		<summary type="html">&lt;p&gt;RussianTrooper: Screenshot from Shadow of the Tomb Raider game. Copyright (c) by Crystal Dynamics/Square Enix.&amp;lt;br&amp;gt;
Uploaded and used under Fair Use clause.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot from Shadow of the Tomb Raider game. Copyright (c) by Crystal Dynamics/Square Enix.&amp;lt;br&amp;gt;&lt;br /&gt;
Uploaded and used under Fair Use clause.&lt;/div&gt;</summary>
		<author><name>RussianTrooper</name></author>
	</entry>
</feed>