<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rpphil96</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rpphil96"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Rpphil96"/>
	<updated>2026-06-10T18:38:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_2&amp;diff=964183</id>
		<title>Talk:Sons of Anarchy - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_2&amp;diff=964183"/>
		<updated>2015-09-27T01:32:25Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
In &amp;quot;Balm&amp;quot; one of Jimmy O's henchmen has a S &amp;amp; W 627 snub,and in &amp;quot;Service&amp;quot; when SAMCRO is gathering personal weapon stock there are several handguns,shotguns,and rifles including a luger p08 pistol in both Jax's and Clay's supply the others are unidentified can anyone tell the rest?--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 21:32, 26 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_2&amp;diff=964181</id>
		<title>Talk:Sons of Anarchy - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_2&amp;diff=964181"/>
		<updated>2015-09-27T01:30:17Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: Created page with &amp;quot;'''Weapons missing ''' In &amp;quot;Balm&amp;quot; one of Jimmy O's henchmen has a S &amp;amp; W 627 snub,and in &amp;quot;Service&amp;quot; when SAMCRO is gathering personal weapon stock there are several handguns,shot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons missing '''&lt;br /&gt;
In &amp;quot;Balm&amp;quot; one of Jimmy O's henchmen has a S &amp;amp; W 627 snub,and in &amp;quot;Service&amp;quot; when SAMCRO is gathering personal weapon stock there are several handguns,shotguns,and rifles including a luger p08 pistol in both Jax's and Clay's supply the others are unidentified can anyone tell the rest?&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=944408</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=944408"/>
		<updated>2015-07-28T20:14:54Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2 Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3, Wii U and Xbox 360. The first DLC pack, &amp;quot;Revolution,&amp;quot; was released on January 29th 2013 for Xbox 360 and February 28th for other formats, and included new maps and the &amp;quot;Peacekeeper&amp;quot; exclusive weapon. A second DLC, &amp;quot;Uprising,&amp;quot; was released on Xbox on April 16th 2013, with other formats following a month later. This release includes several new multiplayer maps and a new mobster-themed Zombies map &amp;quot;Mob of the Dead,&amp;quot; with player characters voiced by [[Ray Liotta]], [[Michael Madsen]], [[Chazz Palminteri]] and [[Joe Pantoliano]]. The third DLC, &amp;quot;Vengeance,&amp;quot; featured more multiplayer maps and an additional Zombies level, was released on XBox on July 2nd 2013, with other platform releases following on August 1st. The final DLC pack, &amp;quot;Apocalypse&amp;quot;, was released on Xbox Live on August 27th, 2013, featured a final set of multiplayer maps and a Zombies map &amp;quot;Origins&amp;quot; that details the first ever zombie outbreak of 1918 Northern France.&lt;br /&gt;
&lt;br /&gt;
A number of additional minor content packs have been released, consisting of new multiplayer weapon skins, reticle models and &amp;quot;Calling Card&amp;quot; icons.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally changes the weapon's cyclic rate of fire.&lt;br /&gt;
&lt;br /&gt;
Weapons can also be customised with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
In Zombies mode, the player characters start with an M1911 as their only weapon, and can purchase additional weapons using points gained by defeating enemies and repairing barricades. Weapons are bought from chalk outlines on the walls, and ammo can be purchased from the same locations afterwards, or randomly acquired from a &amp;quot;max ammo&amp;quot; pickup dropped by enemies. In addition, a &amp;quot;Mystery Box&amp;quot; can be used to spawn a random weapon, including a selection of weapons not normally found in the levels. Weapons can only be upgraded using the elusive &amp;quot;Pack-A-Punch&amp;quot; machines, which generally re-skin or alter the weapon's model and grant it a new name and improved abilities.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded. In the ''Strike Team'' IOS spin-off, it is revealed that the B stands for &amp;quot;Beretta&amp;quot;, cementing its status as a successor to the 93R.&lt;br /&gt;
&lt;br /&gt;
[[Image:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23R-Model.jpg|thumb|none|400px|The in-game B23R model.]]&lt;br /&gt;
[[Image:Blops2-B23R-Menu.jpg|thumb|none|600px|&amp;quot;B23R&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN. Most likely a placeholder that was never replaced, seeing as the Five-Seven and the &amp;quot;KAP-40&amp;quot; have replaced the M9 as the standard service pistol of the American military.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|With everything going wrong, Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA. Mason uses one in the same mission to threaten Menendez, and later Woods uses one to shoot a Cuban soldier who ambushes Mason and Hudson. It appears to have the same stats as the FNP-45.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-Model.jpg|thumb|none|400px|The in-game Browning Hi-Power model.]]&lt;br /&gt;
[[Image:Blops2-Browning-Menu.jpg|thumb|none|600px|Browning Hi-Power on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power, which is strange considering Mason had a M1911A1 when he entered the shack.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|&amp;quot;You can't kill me&amp;quot;At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Bruni Olympic 6 ==&lt;br /&gt;
&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot; as Salazar is explaining Menendez's rise to power, a live-action sequence shows an actor playing a young Menendez drawing a [[Bruni Olympic 6]] blank-fire revolver from his waistband and &amp;quot;shooting&amp;quot; a rival in both legs with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Olympic6 2.jpg|400px|thumb|none|Bruni Olympic 6 with wooden grips - .22 blanks]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px|Young Menendez reaches for his Bruni Olympic 6...]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px|...and shoots the man responsible for smuggling cable spools and shipping containers into every FPS ever.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
An [[M1911 pistol series|M1911A1]] pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies. Nickel plated pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1911-Menu.jpg|thumb|none|600px|M1911A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his M1911A1 during an interrogation.]]&lt;br /&gt;
[[Image:Blops2-M1911-2.jpg|thumb|600px|none|In Zombies' Tranzit mode, player character Russman holds an M1911 as he looks over the bus which will be conveying him from one place full of zombies to another, pondering precisely how this activity improves his current situation.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen. Like in the first Black Ops, when reloading, the player character holds it muzzle up and dumps rounds instead of using the ejector rod, and ejects the entire contents of the cylinder, but only inserts as many rounds (one-at-a-time) as would be needed to replace those actually fired. The snub-nose Python model from ''Black Ops'' is used in the introduction for the &amp;quot;Mob of the Dead&amp;quot; DLC Zombies map, but does not actually appear in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
[[Image:Blops2-Python-2.jpg|thumb|600px|none|Russman holds a Colt Python in Zombies mode as the survivors turn the power back on.]]&lt;br /&gt;
[[Image:Blops2-ColtPython-3.jpg|thumb|600px|none|The survivors in the introduction to &amp;quot;Mob of the Dead&amp;quot; open fire with their snub-nose Colt Pythons, apparently from the warden's private collection. Given this collection was of four identical guns, it can be surmised that the warden was not very good at collecting things.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is available in the future levels. While it is still held with one hand as in ''Modern Warfare 3'', it has its correct 20-round capacity for the most part. The model in game has green tritium-illuminated iron sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range. Oddly, though the Five-seveN has a capacity of 20 rounds in all modes, if dual Five-seveNs are picked up from the Mystery Box in Zombies mode they will have ''Modern Warfare 3's'' incorrect 15-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-Model.jpg|thumb|none|400px|The in-game Five-seveN model.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-Menu.jpg|thumb|none|600px|FN Five-seveN on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-2.jpg|thumb|600px|none|In Zombies mode, Misty uses a pair of Five-seveNs to see off the marauding undead.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN FNP#FNP-45 Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and is available in the future levels and in multiplayer. It has a 10-round capacity by default, which becomes 13 rounds when the incorrectly-named &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-Menu.jpg|thumb|none|600px|FNP-45 Tactical on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible.]]&lt;br /&gt;
&lt;br /&gt;
== Generic Revolver ==&lt;br /&gt;
&lt;br /&gt;
Low-detail revolvers somewhat resembling the [[Smith &amp;amp; Wesson Model 10]] are seen on character models for cartel thugs in &amp;quot;Time and Fate&amp;quot; and baseball bat wielding Dignity Battalion members in &amp;quot;Suffer With Me.&amp;quot; The models appear to be taken from a much older game, and lack any real identifying features, or even triggers. Like almost all sidearms and grenades on character models, these enemies will never attempt to use their revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px|Mason looks down at a drug cartel thug (not to be confused for a thug cartel drug) and admires his low-detail revolver.]]&lt;br /&gt;
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px|Following a failed attempt by Dignity Battalion to give Woods a suspiciously undignified death-by-baseball-bat, he takes a moment to look over their sidearms, figuring they must have mistaken him for whoever sold them revolvers with no triggers.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Flare Pistol ==&lt;br /&gt;
&lt;br /&gt;
A PDF soldier at the start of &amp;quot;Suffer With Me&amp;quot; fires an [[M8 flare pistol]] as Woods and Mason attempt to pass his checkpoint. The pistol is only seen at long range, as it vanishes when the soldier is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|400px|M8 Flare Pistol - 40mm]]&lt;br /&gt;
[[Image:Blops2-Flaregun-Model.jpg|thumb|none|400px|The in-game M8 Flare Pistol model.]]&lt;br /&gt;
[[Image:Blops2-Flaregun-1.jpg|thumb|none|600px|Following Woods and Mason completely failing at anything resembling stealth, the PDF soldier raises his flaregun. At full size, the distinctive twin hooked projections of the M8, the mount latch and breech lock, are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot; The weapon has a new reload animation that vaguely resembles the ASP 9's old animation, which is a bit closer to the actual Makarov's reloading operation (but not by much).&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-Model.jpg|thumb|none|400px|The in-game Makarov PM model.]]&lt;br /&gt;
[[Image:Blops2-Makarov-Menu.jpg|thumb|none|600px|Makarov PM on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] with dieselpunk embellishments appears as the starting pistol in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC. It is incorrectly called &amp;quot;Mauser C96&amp;quot; in-game, which is the variant that uses stripper clips, unlike the M712, which uses box magazines. In has an erroneous magazine capacity of 8 rounds instead of 10 or 20 (the weapon model shows a 20-round magazine). Its upgraded form is called the &amp;quot;Boomhilda&amp;quot; and sports a suppressor and scope and fires lasers, likely a reference to Han Solo's C96-based gun from Star Wars. A piece of official artwork suggests one of the in-game characters developed the Mauser with the prototype name of the CXS.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Blops2-Mauser.jpg|thumb|none|600px|Dempsey using the M712.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
The [[Remington 1858 New Army]] appears in the Zombies map &amp;quot;Buried&amp;quot; from the &amp;quot;Vengeance&amp;quot; DLC. It incorrectly operates in double-action mode instead of single-action. It otherwise operates like the Colt Python from previous maps, but with the ability to reload all its rounds at once (by swapping out cylinders). It also appears in the intro video of &amp;quot;Origins&amp;quot;, but is not in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|400px|Remington 1858 New Army - .44 caliber.]]&lt;br /&gt;
[[Image:Blops2-R1858-Model.jpg|thumb|none|400px|Model of the in-game Remington 1858 New Army.]]&lt;br /&gt;
[[Image:Blops2-R1858.jpg|thumb|none|600px|Russman using the Remington 1858 New Army.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; Like the Python, the reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed, though this can only be seen by changing the FOV on PC.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is one of only two weapons to change visually when the &amp;quot;long barrel&amp;quot; attachment is used (the other is the Beretta Model 682), and the first revolver in any ''Call of Duty'' game able to accept a suppressor (followed by the Raging Bull in ''Call of Duty: Ghosts''). The suppressor would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than a half inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-Menu.jpg|thumb|none|600px|Taurus Raging Judge on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Kard]] is available as the &amp;quot;KAP-40&amp;quot;; it incorrectly fires in fully-automatic mode, despite the real weapon being semi-automatic. It is very common and appears to be a standard handgun for the United States military in 2025, and is also used by LAPD officers; the latter only use it in semi-auto, and their reloading animation shows them pulling on a slide the weapon does not actually have.&lt;br /&gt;
&lt;br /&gt;
[[Image:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-Model.jpg|thumb|none|400px|The in-game TDI Kard model.]]&lt;br /&gt;
[[Image:Blops2-Kard-Menu.jpg|thumb|none|600px|TDI Kard on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight. Note that a fire selector and, bizarrely, a bolt release from a TDI Vector have been added.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] is available in the 2025 missions, and is used by PMC troops, primarily in the first 2025 level &amp;quot;Celerium.&amp;quot; It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Skorpion-Menu.jpg|thumb|600px|none|CZ Scorpion Evo 3 A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a CZ Scorpion Evo 3 A1 he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode, and is used by PDF troops during &amp;quot;Time and Fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-Model.jpg|thumb|none|400px|The in-game MP5A3 model.]]&lt;br /&gt;
[[Image:Blops2-MP5-Menu.jpg|thumb|600px|none|MP5A3 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended; unlike the other SMGs, this seems to happen regardless of whether or not it has a foregrip attachment.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodelled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group.&amp;quot; Note also it has only &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions, implying it was based on a semi-auto variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by soldiers in &amp;quot;Achilles' Veil.&amp;quot; Unlike in ''Modern Warfare 3'', its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-Menu.jpg|thumb|600px|none|MP7A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP7-2.jpg|thumb|600px|none|A rare sight of Section in third person partway through &amp;quot;Achilles' Veil&amp;quot; from Farid's perspective. Though he is armed with an MP7 here, when control passes to him he will end up with whatever Farid was carrying.]]&lt;br /&gt;
[[Image:Blops2-MP7-3.jpg|thumb|600px|none|The player character in multiplayer holds an MP7 as he examines a 12-tube ASW rocket launcher on a Chinese carrier, setting for the imaginatively-named map &amp;quot;Carrier.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his own MP7; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modelled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation. Like in the first Black Ops, it incorrectly fires from a closed bolt instead of an open one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-Model.jpg|thumb|none|400px|The in-game Uzi model.]]&lt;br /&gt;
[[Image:Blops2-Uzi-Menu.jpg|thumb|600px|none|Uzi on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It erroneously fires in three-round bursts (at a very high fire rate of 1250 RPM, equal to that of the Skorpion Evo 3's full-auto rate), though the correct fully-automatic mode is used with the &amp;quot;Select Fire&amp;quot; attachment. It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer and Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-Menu.jpg|thumb|600px|none|Type-05 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his Type 05 at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] returns from the previous games, appearing in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC with slightly more ammo and rate of fire with an inflated price of 1300, though a special version with the &amp;quot;Adjustable Stock&amp;quot; can be found in the Mystery Box. The model appears to be re-used from Call of Duty 3 over the model seen in World at War and Black Ops I.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Blops2-MP40-Model.jpg|thumb|none|400px|The in-game MP40 model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-MP40.jpg|thumb|none|600px|The MP40 in first person. As ever, the character still grips it by the magazine well, though it lacks the &amp;quot;MP-40&amp;quot; inscription due to being a different model.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-Menu.jpg|thumb|600px|none|MSMC on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with a fictional &amp;quot;Millimetre Scanner&amp;quot; and front grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-Menu.jpg|thumb|600px|none|&amp;quot;PDW-57&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Peacekeeper&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Exclusive to the &amp;quot;Revolution&amp;quot; DLC is a new weapon in the SMG class called the &amp;quot;Peacekeeper.&amp;quot; This weapon is fictional, though it appears to take some design cues from the [[AAC Honey Badger]], and is equipped with a front grip based on the MagPul AFG and a tiny, rather useless-looking side-folding stock. The markings on the weapon state that it fires the FN Herstal 5.7x28mm round, meaning it is either an SMG patterned after a carbine rifle, or is the SMG variant of an assault rifle like the [[Colt 9mm SMG]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-HUD.jpg|thumb|none|600px|HUD icon of the Peacekeeper in-game.]]&lt;br /&gt;
[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine pre-release image. Note that bad old habits have apparently returned and the safety is on.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-1.jpg|thumb|none|600px|The player character in multiplayer looks out over the dam in the ''Revolution'' DLC map Hydro, holding his &amp;quot;Peacekeeper&amp;quot; SMG. Note the &amp;quot;Sea Air Land&amp;quot; on the receiver; seemingly this weapon is supposed to have been adopted by the US Navy SEALs.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-2.jpg|thumb|none|600px|Reloading an EoTech-equipped Peacekeeper; note that a round is visible in the top of the new magazine and the iron sights are folded down. Since the early image shown above, some improvements have been made; the markings on the fire selector now show the selector position is not &amp;quot;safe,&amp;quot; and the previously flimsy-looking angled foregrip is now attached to the handguard properly rather than only at the front.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-3.jpg|thumb|none|600px|A foregrip attachment changes the default angled foregrip to a vertical version, showing the weapon has an underbarrel rail. Even throwing money at the player character does not stop him noticing that the &amp;quot;fast mag&amp;quot; dual magazine model is empty, however.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model, though it does have the correct extended barrel for that version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-Menu.jpg|thumb|600px|none|TDI Vector on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1921AC ==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson M1921AC]] is introduced in the &amp;quot;Mob of the Dead&amp;quot; Zombies map for the Uprising DLC, and can be found on the wall in the dock area of that map, later found in the Mystery Box in Origins. The game calls it the &amp;quot;M1927,&amp;quot; clearly intending it to be an M1927 rebuilt with an M1921 full-auto trigger group, but since the in-game weapon's receiver markings identify it as a Colt-produced M1921 there is no visual reason to say it is not one. Being in a gangster-based level, it is unsurprisingly equipped with a 50-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1921-Model.jpg|thumb|none|400px|The in-game M1921AC model.]]&lt;br /&gt;
[[Image:Blops2-M1921-1.jpg|thumb|none|600px|Sal holds an M1921AC in Mob of the Dead as he witnesses the birth of the dreaded overacting zombie.]]&lt;br /&gt;
[[Image:Blops2-M1921-2.jpg|thumb|none|600px|Partway through a reload, it is possible to make out the lettering on the weapon's side; aside from the weapon having no serial number, the only change is that &amp;quot;COLT&amp;quot; is changed to &amp;quot;CTFA.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-M1921-3.jpg|thumb|none|600px|Realising there are plenty more zombie wise guys who need icing, Sal quickly fetches another drum for his heater. The precise method of icing someone with a heater is a closely guarded secret of gangster physics.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over / Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen. It is the second weapon which changes visually when a &amp;quot;Long Barrel&amp;quot; Attachment is used; by default it has a shorter barrel than in ''Black Ops'' with only five vents in the barrel rib, while the Long Barrel has the same seven-vent rib as the ''Black Ops'' model. Strangely, all Beretta 682s in Zombies mode use the longer barrel, despite having the weapon's unmodified stats.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-Menu.jpg|thumb|none|600px|Beretta Model 682 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|In Zombies mode, Russman holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the front sight bead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Blundergat&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An extremely powerful and ridiculously baroque shotgun called the &amp;quot;Blundergat&amp;quot; is a secret weapon in the &amp;quot;Mob of the Dead&amp;quot; DLC, accessible from the Mystery Box or via a convoluted method involving a series of hidden triggers which make it appear on the Warden's desk. It appears to be based very loosely on the model for the Beretta 682, but features four barrels with double hammers on each side. It is still a break-open weapon, the normally offset barrels tilting into line and a four-round speedloader being used to reload all four barrels together. The gun can also be modified beyond the standard Pack-a-Punch by building a machine to transform it into the &amp;quot;Acid Gat&amp;quot;. The Acid Gat has glowing green barrels that split near the end and fires a 3-round salvo of acidic capsules.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Blundergat-Menu-Icon.jpg|thumb|none|400px|The &amp;quot;Blundergat&amp;quot; in the game.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-1.jpg|thumb|none|600px|Billy holds the &amp;quot;Blundergat&amp;quot; as he wonders when he accidentally started playing ''Painkiller''.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-2.jpg|thumb|none|600px|Weasel reloads his &amp;quot;Blundergat;&amp;quot; note the rear sections of the barrels falling away, these are actually part of the speedloader.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-3.jpg|thumb|none|600px|With the lower barrels swung into line with the upper ones, he then brings in a new speedloader. The casings for this weapon appear to be combustable, since they are not present when it is reloaded.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-4.jpg|thumb|none|600px|The rear part of the speedloader is then detached, leaving the shells and their covers in place.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-5.jpg|thumb|none|600px|As the undead continue with their usual antisocial activities, Weasel gives the incredibly pointy iron sights a try.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-6.jpg|thumb|none|600px|As the survivors duel over who can acquire the silliest weapon, Weasel shows off his Blundergat, Finn admiring the impressively ridiculous trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the very end of the Cold War mission arc has a full, unfolded stock; he uses it in pump-action mode. The SPAS-12 in-game is pumped after reloading; since the weapon is used in semi-auto mode, the charging handle at the right side should be used instead, because the pumping handle would be locked when semi-auto in reality.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, his SPAS-12 has a double capacity of 16 shells instead of the usual 8. Furthermore, if he fires 4 or more shells, he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly one second.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock; this model is from ''Modern Warfare 2''.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot;, and after firing beyond 3 shells he can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tigerstrip camo during &amp;quot;Suffer With Me&amp;quot; as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload if the &amp;quot;Fast Mag&amp;quot; attachment is chosen, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. The KSG-12 fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multiplayer, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-Model.jpg|thumb|none|400px|The in-game Saiga 12K model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium,&amp;quot; armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it has apparently been adopted by the US military in ''Black Ops''' universe, since sailors on the USS ''Barack Obama'' are seen using it to defend against the assault by Menendez's PMC troops. It is correctly shown as having a magazine with four 4-round tubes which must be manually rotated, but incorrectly fires each 4-round stack in full-auto mode. This is actually a feature of the SRM Arms MLE-12, prototypes of which were seen as early as 2012; it is not clear if the developers were aware of the MLE-12 or it is simply coincidence. In any case, the in-game model lacks the MLE-12's additional semi / auto selector switch on the side of the stock, rear of the pistol grip.&lt;br /&gt;
&lt;br /&gt;
An interesting fact to note is that when the incorrectly named &amp;quot;Extended Clip&amp;quot; is used, the magazine size is increased from 16 to 20 rounds, but the player will actually be able to fire an additional 4-round stack, despite the weapon being fitted with only four tubes. It would have been more logical to add an extra shell to each of the four tubes (even though this goes beyond the real M1216's capacity). This isn't a problem for the &amp;quot;Mesmerizer&amp;quot; Pack-a-Punch variant in Zombies mode, that fires ''6'' shells from a single tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun. It is incorrectly shown used by frontline Soviet troops in &amp;quot;Old Wounds,&amp;quot; whereas in reality it was only issued to tank crews, special forces and support units.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-Menu.jpg|thumb|600px|none|AKS-74U on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine, lack of vent holes in the handguard and lack of flash hider show that it is the same WASR-2 inspired conglomerate model used in ''Black Ops'' with a dash of the prototype AKs. Soviet troops in Afghanistan use the AK in &amp;quot;Old Wounds,&amp;quot; despite that the AK-47 was phased out of frontline service at the time and had been replaced by the [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AK-HUD.jpg|thumb|none|600px|HUD icon of the hybrid AK in-game.]]&lt;br /&gt;
[[Image:Blops2-AK-Menu.jpg|thumb|none|600px|Hybrid AK on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and a 2-round burst mode, even firing the first two rounds faster in fullauto mode. The model has a rail-top receiver with a raised rear sight and a taller front sight to match, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-Menu.jpg|thumb|none|600px|AN-94 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. Due to the weapon's unique layout, the canted magazine cannot be seen in first person unless the weapon is being reloaded.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
During the cutscene halfway through &amp;quot;Pyrrhic Victory&amp;quot; as Woods recalls his escape from the &amp;quot;Hanoi Hilton,&amp;quot; the guard he ambushes is shown armed with the [[M16A4]] model from ''[[Call of Duty 4: Modern Warfare]]'', decades before the weapon would actually have existed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-M16A4-1.jpg|thumb|none|600px|Woods prepares to ambush one of his jailers; note the square profile of the ''Call of Duty 4'' in-world M16A4's flash hider.]]&lt;br /&gt;
[[Image:Blops2-M16A4-2.jpg|thumb|none|600px|As Woods uses the advanced tactic of shouting in his opponent's ear, the taped magazine and extremely angular handguard are visible.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still uses 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot; The weapon is rather anachronistic since by the late 1980s the majority of the US military had switched to the M16A2 model and 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF Colt Model 604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-Model.jpg|thumb|none|400px|The in-game M16 model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-M16-Menu.jpg|thumb|none|600px|USAF M16 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
[[Image:Blops2-M16-4.jpg|thumb|600px|none|Woods reloads his M16; note both the taped magazines are empty. This weapon, the recommended one for this mission, is fitted with a 1975-vintage Aimpoint Mark II (aka Aimpoint Electronic), the world's first smallarm reflex sight, though the text on the optic actually says it is an &amp;quot;Armpoint&amp;quot; sight.]]&lt;br /&gt;
[[Image:Blops2-M16-3.jpg|thumb|600px|none|Woods draws his M16 at the start of the mission; note the lack of a forward assist, showing this is not an M16A1, and that even the flip-up sight for the M203 has abandoned him.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Elite Compact ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58ParaElite.jpg|thumb|400px|none|DSA SA58 Para Elite Compact with magazine removed - .308 Winchester / 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-Menu.jpg|thumb|600px|none|SA58 Para Elite Compact on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds an SA58 Para Elite Compact equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|Reloading uses the same speed reload technique as in ''Modern Warfare 2'', and as in that game the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds,&amp;quot; a series of stock footage screens show guns supposedly smuggled to Afghanistan by the Menendez cartel, most bizarrely two rows of [[L85A2]] rifles with bayonets fitted.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-L85-1.jpg|thumb|600px|none|Section and Salazar discuss Menendez's bizarre decision to smuggle the British Army's rifles to Heckler &amp;amp; Koch.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL G Series ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-Menu.jpg|thumb|none|600px|FN FAL on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
[[Image:Blops2-FAL-2.jpg|thumb|none|600px|Assisting Savimbi's UNITA forces, Mason holds a camouflaged FAL.]]&lt;br /&gt;
[[Image:Blops2-FAL-3.jpg|thumb|none|600px|Finding the camouflage less than useful, he soon ditches his old FAL for one with an M203, reloading as he attacks an enemy barge.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
A [[SCAR-L]] with a drum magazine is one of the weapons the game classifies as light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which is a light machine gun version of the rifle entered for the USMC's IAR trials, but does not have the deeper handguard of that version of the rifle and is just a standard SCAR-L with a large 75-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCAR-Model.jpg|thumb|none|400px|The in-game SCAR-L model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil,&amp;quot; Section holds a SCAR-L with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCARH-Menu.jpg|thumb|none|600px|SCAR-H on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the SCAR-L, this results in it having a two-setting Safe / Fire selector.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the squad automatic weapon version used by the USMC. The in-game weapon has a standard 14.5-inch barrel rather than the 16.5-inch barrel used by the M27. The HK416 is always shown with a MagPul BAD Lever, and if the Foregrip attachment is used will have a SureFire M900A vertical foregrip with an unusable weaponlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO, for comparison.]]&lt;br /&gt;
[[Image:Blops2-HK416-Model.jpg|thumb|none|400px|The in-game HK416 model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-HK416-menu.jpg|thumb|none|600px|HK416 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-HK416-2.jpg|thumb|none|600px|Section holds his HK416 as his pet robot deals with some strange men rappelling into an underground complex in a manner best not thought about, glad they will not be able to make horrible puns about his BAD Lever.]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
[[Image:Blops2-HK416-3.jpg|thumb|none|600px|During the draw animation the player character quickly racks the custom charging handle twice, apparently checking to make sure the weapon is both chambered and cycling correctly; the second pull ejects a single round without actually subtracting one from the magazine, though the &amp;quot;Fast Hands&amp;quot; perk (which speeds up the animation) causes it to glitch out and fail to eject a bullet.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It also has an incorrect G36-style magazine well. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer and Zombies modes, it fires 4-round bursts by default, something not present on the real XM8.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-XM8-Model.jpg|thumb|none|400px|The in-game XM8 model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-XM8-Menu.jpg|thumb|none|600px|XM8 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-XM8-3.jpg|thumb|none|600px|Harper holds his XM8 at the start of &amp;quot;Cordis Die&amp;quot; as Section lies in a heap in a crashed Cougar MRAP.]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-Menu.jpg|thumb|600px|none|Galil ARM on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR.&amp;quot; In Zombies mode Marlton identifies the weapon as an X95L variant, but the in-game model has a straight rail which is raised above the handguard, not a two-step rail like the L model.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-Menu.jpg|thumb|none|600px|IWI X95 Flattop on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his X95 Flattop, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] from ''Black Ops'' reappears in Zombies mode, this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip like the M14E2 light machine gun. It is typically one of the first weapons available in a Zombies map, and is effective for a surprisingly long time due to its high accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-Model.jpg|thumb|none|400px|The in-game M14 model (with a foregrip attachment, but without the magazine).]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-3.jpg|thumb|none|600px|Weasel holds an M14 as he ponders what passes for normality in Zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95-1==&lt;br /&gt;
&lt;br /&gt;
The [[QBZ-95|QBZ-95-1]] with an original QBZ-95-style trigger guard appears as the &amp;quot;Type 25&amp;quot;, presumably supposed to represent a future iteration of it. The way to tell that it is the QBZ-95-1 variant is the presence of the fire selector above the pistol grip. It is seen in the hands of Chinese troops at the end of &amp;quot;Fallen Angel&amp;quot; and during &amp;quot;Judgment Day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-Menu.jpg|thumb|none|600px|QBZ-95 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a QBZ-95 as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
&lt;br /&gt;
== Saritch 308 ==&lt;br /&gt;
&lt;br /&gt;
The Tula [[Saritch 308]] appears as the &amp;quot;SMR&amp;quot;, presumably supposed to represent a military version of it. In game files it is referred to as the &amp;quot;Saritch,&amp;quot; further cementing the idea that it is supposed to be a military variant of the civilian rifle. In singleplayer it is a slow full-auto rifle by default (incorrect, since the real weapon is semi-auto only), while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SMR-menu.jpg|thumb|none|600px|Saritch 308 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an Saritch equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG SG 550#SIG SG 556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556&amp;quot; (which it is still referred to as in the game files), in the final game it is instead called the &amp;quot;SWAT-556&amp;quot;; however, the campaign version is still referred to as &amp;quot;SIG556&amp;quot; when using the higher zoom level of the Leupold HAMR optic. It can fire in three-round bursts or full-auto mode if the Select Fire &amp;quot;attachment&amp;quot; is equipped; neither is a normal feature of the real weapon, which is semi-auto only; however, other SG 550 variants in reality have these fire modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|SIG SG 556 with ACOG - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-Menu.jpg|thumb|none|600px|SIG SG556 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG SG 556 with ACOG optic at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns from the previous games, but this time having an impressive fire rate of 750 RPM instead of 500-600 and a slightly increased price. It appears in the &amp;quot;Origins&amp;quot; Zombies map from the &amp;quot;Apocalypse&amp;quot; DLC. While the gun may seem anachronistic (seeing as the map takes place in 1918, while the gun was designed around 1944-45), it is explained in game that the &amp;quot;Mystery Box&amp;quot; has the power to grab weapons from multiple time periods, hence the box featuring an experimental light machine gun in a 1930's Alcatraz ''that's not even on the same plane of existence''. It can be assumed that the STG-44 (and by extension, the MP-40) also appeared via this handwave.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:Blops2-STG-44.jpg|thumb|none|600px|Soldiers using their Sturmgewehr 44s.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] model used in ''Modern Warfare 3'', incorrectly referred to as the &amp;quot;Barrett M82A1,&amp;quot; is available in the past and future missions, starting with the level &amp;quot;Time and Fate;&amp;quot; a key part at the end of &amp;quot;Suffer With Me&amp;quot; also involves the use of the Barrett. The normal version is identical to the one from ''MW3'', while the one with the &amp;quot;Variable Zoom&amp;quot; attachment is slightly altered with no lens covers and a raised carrying handle. As in ''MW3'', the model has ejection ports on both sides of the receiver. It is highly anachronistic, since the M107 was not adopted until 2002. This mistake appears to have been made because Barrett have started to market the M107 under the &amp;quot;M82A1&amp;quot; name; an original M82A1 would not actually be particularly anachronistic since the A1 version was developed by 1986, though the first major order of rifles was not made until 1989.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Original Barrett M82A1 - .50 BMG. Note fixed scope mount and lack of rails.]]&lt;br /&gt;
[[Image:Blops2-M107-Model.jpg|thumb|none|400px|The in-game M107 model (without the magazine and scope).]]&lt;br /&gt;
[[Image:Blops2-M107-2.jpg|thumb|none|600px|Woods holds the unique M107 at the end of &amp;quot;Suffer With Me;&amp;quot; note that the weapon model of this variant shows the standard scope, despite the weapon using a variable zoom here.]]&lt;br /&gt;
[[Image:Blops2-M107-1.jpg|thumb|none|600px|Mason holds his M107 with a variable zoom at the start of &amp;quot;Time and Fate;&amp;quot; note the rail extends right back to the rear sight and there is no raised scope mount, meaning this cannot be an M82A1 as the game claims or an M82A1M.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one. It is similar in power to the other heavy sniper rifles, but slower due to being bolt-action. It is also available in Zombies mode, though like all sniper rifles in that mode it is mostly useless due to zombies not exactly being known for long-range combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope; it is the only sniper rifle with such an option outside of Zombies (as the DSR-50 has a similar attachment when Pack-a-Punched).&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-HUD.jpg|thumb|none|256px|HUD icon of the &amp;quot;Storm PSR&amp;quot; in-game.]]&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|600px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres. The red grid indicates the current target cannot be hit at the current charge level; this will be green if it can. Note that the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD / SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
[[Image:Blops2-SVD-2.jpg|thumb|none|600px|Mason reloads his SVD; note that the fire selector is in the &amp;quot;safe&amp;quot; position, and also appears to be from an AK rather than the correct one for an SVD.]]&lt;br /&gt;
&lt;br /&gt;
== SVU / SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip. In the create-a-class menu it is shown with the correct bipod for an SVU-AS (and a suppressor), but in the actual game it instead has a folded-forward Harris-style bipod; it also lacks select fire, being semi-auto only. This means, confusingly, that the create-a-class image is an SVU-AS, while the weapon in the game is an SVU.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu.jpg|thumb|none|400px|SVU Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic, and has different chambering. In the game files it is referred to as the [[Accuracy International AS50|AS50]], which is particularly semi-auto and chambered in .50 BMG, though it looks noticeably different from the XPR-50.&lt;br /&gt;
&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG, for comparison.]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot;, as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-Minigun-side-view.jpg|thumb|none|256px|Side view of the Minigun in-game.]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun. This is the &amp;quot;Chopper Gunner&amp;quot; model from ''Black Ops'' with the belt box removed, but is clearly a variant of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. Like the minigun, it has no iron sights with the aim button instead pre-spinning the barrels, a 999 round magazine with no reserve and no reloading animation. It appears to use the same sound effect normally used for the A-10's GAU-8 in the modern ''Call of Duty'' games. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
It is also present in the DLC &amp;quot;Mob of the Dead&amp;quot; Zombies map, where it has a 150 round magazine and a reload animation where it is simply lowered off the screen. Oddly, the Mystery Box pickup model is the in-world model for the M134 rather than the GAU-19/A.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-GAU-Model.jpg|thumb|none|400px|The in-game GAU-19/A model.]]&lt;br /&gt;
[[Image:Blops2-GAU-1.jpg|thumb|none|600px|Section wields a futurised GAU-19/A as he vows to infiltrate the jungle base in the loudest manner he possibly can.]]&lt;br /&gt;
[[Image:Blops2-GAU-2.jpg|thumb|none|600px|Meanwhile over on Alcatraz, Sal opens up on some passing zombies, ejecting a suitably impressive cloud of brass at a nearby fence.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The ''Black Ops'' [[M60 machine gun|M60E3]] model is re-used in the game; as before it is a powerful weapon, but has heavy recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M60-1.jpg|thumb|none|600px|Mason holds an M60 as he watches one of his allies attempting to threaten a large rock. This went about as well as one would expect it to.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim MG08/15 ==&lt;br /&gt;
The [[Maxim MG08/15]] appears in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC. It has an overwrought fire rate of 750 RPM compared to the real 450-500.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Blops2-MG08-Model.jpg|thumb|none|400px|The in-game MG08/15 model.]]&lt;br /&gt;
[[Image:Blops2-MG08.jpg|thumb|none|600px|Richtofen using the MG08/15]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game, and can be picked up from the Mystery Box in Zombies mode. In singleplayer it is used by Soviet troops in Afghanistan, at a time when it would have been replaced by the PKM and the RPK-74. It is also seen during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-Model.jpg|thumb|none|400px|The in-game RPD model (with a foregrip attachment).]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
[[Image:Blops2-RPD-2.jpg|thumb|none|600px|Taking a look at a weapon crate, he finds an unpleasantly camouflaged RPD with a foregrip; strangely, using this attachment switches the handguard on the model to one that appears to be based on that of the Romanian [[AIM]] AK clone.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==Airtronic RPG-7==&lt;br /&gt;
The [[Airtronic RPG-7]] appears in the future levels as the &amp;quot;futurised&amp;quot; version of the normal RPG-7 used in the past ones. It is simply called &amp;quot;RPG&amp;quot;, and it is fitted with a futuristic warhead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-Model.jpg|thumb|none|400px|The in-game Airtronic RPG-7 model (without the rocket).]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the Airtronic RPG-7. Note that like other rocket launchers it uses the crosshair from the original ''Call of Duty's'' MG42, an art asset that was nine years old when the game came out.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. The maximum capacity is twenty launchers, and Stingers are meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never found in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful. It is seen being used by Menendez's forces and Menendez himself during &amp;quot;Achilles' Veil.&amp;quot; Interestingly enough, it is named similarly to the Chinese [[FHJ-84]] double-barreled rocket launcher, despite functioning far differently from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-FHJ18AA-Model.jpg|thumb|none|400px|The in-game &amp;quot;FHJ-18 AA&amp;quot; model.]]&lt;br /&gt;
[[Image:Blops2-Fictionallauncher-2.jpg|thumb|none|600px|Menendez holds a spent &amp;quot;FHJ-18 AA&amp;quot; in &amp;quot;Achilles' Veil&amp;quot; after firing the weapon at an American VTOL.]]&lt;br /&gt;
[[Image:Blops2-Fakelauncher-1.jpg|thumb|600px|none|Mason holds an &amp;quot;FHJ-18 AA&amp;quot; as he curses getting the future's least useful weapon in the magical time travel crate.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels; the GP30 is also used by the Galil. The player model no longer has a quadrant sight at all, but is the same model as used in previous games. The in-world model, however, still has its right-mounted quadrant sight. Once again, the reload animation includes an incorrect flick of the launcher to eject a spent casing, despite the real GP grenades being caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. While the grenade model is quite clearly still ''made'' from a standard 40mm round, it at least attempts to approximate the shape of a caseless VOG round for this launcher. The reload animation still includes a flick of the launcher to eject a non-existent spent casing, however.]]&lt;br /&gt;
[[Image:Blops2-GP30-2.jpg|thumb|none|601px|Mason takes a close look at the GP30 attached to a PDF soldier's Galil; unlike the player model, this still has a right-mounted quadrant sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a capacity of 24 grenades, double of the real 12, and has no iron sights; the screen simply zooms in when the aim button is pressed. The contents of the cylinder are ejected on-screen, but afterwards the weapon is reloaded off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M320-Model.jpg|thumb|none|400px|The in-game M320 model.]]&lt;br /&gt;
[[Image:Blops2-M320-1.jpg|thumb|none|600px|Section reloads his SG 556, showing off the M320 grenade launcher mounted under the barrel. Note that the white indicator on the fire selector is pointed in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M203-1.jpg|thumb|none|600px|Mason reloads an FN FAL equipped with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;XM31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades are typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-M360-1.jpg|thumb|none|600px|Farid aims his &amp;quot;M360&amp;quot; grenade launcher. Note the red aiming line. The device appears to have a detachable magazine at its midpoint, though it is never reloaded in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL#MGL Mk 1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-MGL-Model.jpg|thumb|none|400px|The in-game MGL Mk 1L model.]]&lt;br /&gt;
[[Image:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Blops2-SMAW-Model.jpg|thumb|none|400px|The in-game SMAW model.]]&lt;br /&gt;
[[Image:Blops2-SMAW-1.jpg|thumb|600px|none|A US soldier in Strike Force mode holds a SMAW as he prepares for the arrival of a CLAW, hoping that he can remember which one is which when the moment of truth comes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-RPG-7-Model.jpg|thumb|none|400px|The in-game RPG-7 model.]]&lt;br /&gt;
[[Image:Blops2-RPG7-1.jpg|thumb|none|600px|Mason holds an RPG-7 as he ponders whether this is an appropriate weapon to threaten someone with at close range. Note that this is the ''Black Ops'' RPG-7 model, and as in that game the rear sight is mounted backwards.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship. Furthermore, the HUD icon of the SA-14 is used for the campaign version of the &amp;quot;FHJ-18 AA&amp;quot; and the FIM-92A Stinger.&lt;br /&gt;
&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|400px|none|SA-14 Gremlin launcher - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:Blops2-M34-1.jpg|thumb|none|600px|Hudson stops during a mandatory stealth section in &amp;quot;Pyrrhic Victory&amp;quot; as Mason carries an injured Woods, an M34 grenade clearly visible under Hudson's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[Image:Blops2-M67-1.jpg|thumb|none|600px|Mason's attempt to take a young Menendez hostage takes a turn for the worse as he flicks the pin from an M67 hand grenade Mason somehow did not notice him carrying.]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
[[Image:Blops2-M83-1.jpg|thumb|none|600px|Section takes some time out from his allegedly urgent escape to check over a dead PMC soldier, finding two M83 smoke grenades on his chest rig.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mecar-1.jpg|thumb|none|600px|A Mecar M72 is visible to the right of the RGD-5 grenade on Woods' chest as Mason realises the Matrix has him.]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mk3-1.jpg|thumb|none|600px|A MK3 offensive hand grenade is clearly visible on Hudson's chest as he and Mason unwisely discuss their daring escape before actually finishing it.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-RGD5-1.jpg|thumb|none|600px|An RGD-5 grenade is visible among Woods' gear as he complains about the inexplicable presence of sand in Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
[[Image:Blops2-Mine-1.jpg|thumb|none|600px|Mason finishes cutting the chains off the mine box. Note the box is labelled as containing American-made M1 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-2.jpg|thumb|none|600px|He soon discovers this is rather wide of the mark, since the box contains VIS-1.6 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-3.jpg|thumb|none|600px|Not one to look a gift mine in the mouth, Mason is soon merrily placing mines in the path of a careless BTR.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, those seen in the past levels are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''. The M2s mounted on SOC-T buggies seen in &amp;quot;Fallen Angel&amp;quot; also lack any ammunition supply. However, the technicals seen in &amp;quot;Cordis Die&amp;quot; have a different M2 model with an ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings, used by enemies in the singleplayer future levels and controllable by the player in some Strike Force missions. It is also available as a Scorestreak reward in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-Sentry-1.jpg|thumb|600px|none|The player character in multiplayer admires his sentry gun.]]&lt;br /&gt;
[[Image:Blops2-Sentry-2.jpg|thumb|600px|none|Section takes a much dimmer view of sentry guns, since they are usually trying to murder him.]]&lt;br /&gt;
[[Image:Blops2-Sentry-3.jpg|thumb|600px|none|Controlling a sentry in Strike Force mode gives this view, despite that the rig's camera is mounted below and to the right of the barrels...]]&lt;br /&gt;
[[Image:Blops2-Sentry-4.jpg|thumb|600px|none|..while controlling one in multiplayer gives this equally impossible view from halfway along the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon can be seen on a drone in &amp;quot;Celerium&amp;quot; where it is stated to be 40mm despite clearly not being big enough. It is also the chin armament of the &amp;quot;Stealth Chopper&amp;quot; which can be called in by a Scorestreak in multiplayer, a fictional helicopter based on the RAH-66 Commanche.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Blops2-M197-1.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; aims its M197 Vulcan during a rare moment of not flying like a drunk in a hurricane.]]&lt;br /&gt;
[[Image:Blops2-M197-2.jpg|thumb|none|600px|In Theatre mode, a better look at the helicopter can be had.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warthog&amp;quot; Scorestreak in multiplayer allows the player to call in a fictional futuristic version of the A-10 Thunderbolt II ground attack aircraft; like the real thing, this is armed with a [[General Electric GAU-8/A Avenger]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:Blops2-GAU8-1.jpg|thumb|none|600px|The player character in multiplayer admires the result of a good Scorestreak as his pet ground attack aircraft deals with the competition.]]&lt;br /&gt;
[[Image:Blops2-GAU8-2.jpg|thumb|none|600px|The futuristic A-10 makes another pass, firing its GAU-8/A.]]&lt;br /&gt;
[[Image:Blops2-GAU8-3.jpg|thumb|none|600px|The post-match Theatre mode allows a closer look at the &amp;quot;futurised&amp;quot; A-10 model, as well as leading to questions about just how many blast deflectors the carrier thinks it needs.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles and MH-6 &amp;quot;Little Bird&amp;quot; helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M134-1.jpg|thumb|none|600px|The player character in Strike Force mode, having failed to teach his CLAW the meaning of personal space, admires its M134 minigun. Note that it has no ammo source. The device on the CLAW's side is a flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
Soviet T-55 and T-62 tanks seen during the campaign have coaxial openings for their [[PK Machine Gun|PKT machine guns]], as do T-72s found in the multiplayer map &amp;quot;Standoff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Four [[KPV heavy machine gun]]s in a ZPU-4 quad AA mounting can be seen on a roof in &amp;quot;Suffer With Me;&amp;quot; the five-man weapon is operated by a single gunner, who can be killed to complete one of the level's challenges.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-ZPU-1.jpg|thumb|none|600px|Woods sights up the gunner of the ZPU, who, in addition to his AA gun, is apparently in possession of the dreaded levitating FAL.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== NSV-T Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Low-detail [[NSV heavy machine gun|NSV-T heavy machine guns]] can be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|none|400px|NSV-T heavy machine gun mounted on a Ukranian T-84 - 12.7x107mm]]&lt;br /&gt;
[[Image:Blops2-NSVT-1.jpg|thumb|none|601px|The player character in multiplayer looks over the ridiculously misproportioned NSV-T of a parked T-72.]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun (mounted) ==&lt;br /&gt;
&lt;br /&gt;
Mounted [[RPD]]s are a frequent sight in the 1980s levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-MountRPD-1.jpg|thumb|none|600px|Woods locates a mounted RPD in &amp;quot;Suffer With Me,&amp;quot; wondering what manner of incredible glue technology has been used to achieve this.]]&lt;br /&gt;
[[Image:Blops2-MountRPD-2.jpg|thumb|none|600px|Per FPS rules, mounting an RPD somehow removes its need for either reloading or ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Type 1130 CIWS ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer map &amp;quot;Carrier&amp;quot; is set on the deck of Chinese supercarrier, which appears to be based on the ''Liaoning'', formerly the ''Admiral Kuznetsov''-class carrier ''Varyag''. Multiple Type 1130 30mm 11-barrel CIWS installations can be seen on the deck; these are equipped with their radar, but for some reason do not have the sensor pod which should be mounted on the right of the installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1130.jpg|thumb|none|400px|Type 1130 11-barrel CIWS installation on Chinese carrier ''Liaoning'' - 30mm]]&lt;br /&gt;
[[Image:Blops2-1130-1.jpg|thumb|none|600px|The player character in multiplayer looks over one of the Chinese carrier's Type 1130 CIWS installations as he wonders how the carrier deck came to be colonised by a group of small, completely useless huts.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A futuristic man-portable version of Raytheon's Silent Guardian Active Denial System, called the &amp;quot;Guardian ADS,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and eventually kills any enemies who enter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilentGuardian.jpg|thumb|none|400px|Raytheon Silent Guardian Active Denial System]]&lt;br /&gt;
[[Image:Blops2-Guardian-1.jpg|thumb|none|600px|The player character in multiplayer looks over his Silent Guardian, glad technology has progressed to the point he does not have to haul a 10,000 pound transmitter and generator assembly around with it.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=942446</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=942446"/>
		<updated>2015-07-22T00:15:18Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Browning Hi-Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2 Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3, Wii U and Xbox 360. The first DLC pack, &amp;quot;Revolution,&amp;quot; was released on January 29th 2013 for Xbox 360 and February 28th for other formats, and included new maps and the &amp;quot;Peacekeeper&amp;quot; exclusive weapon. A second DLC, &amp;quot;Uprising,&amp;quot; was released on Xbox on April 16th 2013, with other formats following a month later. This release includes several new multiplayer maps and a new mobster-themed Zombies map &amp;quot;Mob of the Dead,&amp;quot; with player characters voiced by [[Ray Liotta]], [[Michael Madsen]], [[Chazz Palminteri]] and [[Joe Pantoliano]]. The third DLC, &amp;quot;Vengeance,&amp;quot; featured more multiplayer maps and an additional Zombies level, was released on XBox on July 2nd 2013, with other platform releases following on August 1st. The final DLC pack, &amp;quot;Apocalypse&amp;quot;, was released on Xbox Live on August 27th, 2013, featured a final set of multiplayer maps and a Zombies map &amp;quot;Origins&amp;quot; that details the first ever zombie outbreak of 1918 Northern France.&lt;br /&gt;
&lt;br /&gt;
A number of additional minor content packs have been released, consisting of new multiplayer weapon skins, reticle models and &amp;quot;Calling Card&amp;quot; icons.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally changes the weapon's cyclic rate of fire.&lt;br /&gt;
&lt;br /&gt;
Weapons can also be customised with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
In Zombies mode, the player characters start with an M1911 as their only weapon, and can purchase additional weapons using points gained by defeating enemies and repairing barricades. Weapons are bought from chalk outlines on the walls, and ammo can be purchased from the same locations afterwards, or randomly acquired from a &amp;quot;max ammo&amp;quot; pickup dropped by enemies. In addition, a &amp;quot;Mystery Box&amp;quot; can be used to spawn a random weapon, including a selection of weapons not normally found in the levels. Weapons can only be upgraded using the elusive &amp;quot;Pack-A-Punch&amp;quot; machines, which generally re-skin or alter the weapon's model and grant it a new name and improved abilities.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded. In the ''Strike Team'' IOS spin-off, it is revealed that the B stands for &amp;quot;Beretta&amp;quot;, cementing its status as a successor to the 93R.&lt;br /&gt;
&lt;br /&gt;
[[Image:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23R-Model.jpg|thumb|none|400px|The in-game B23R model.]]&lt;br /&gt;
[[Image:Blops2-B23R-Menu.jpg|thumb|none|600px|&amp;quot;B23R&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN. Most likely a placeholder that was never replaced, seeing as the Five-Seven and the &amp;quot;KAP-40&amp;quot; have replaced the M9 as the standard service pistol of the American military.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|With everything going wrong, Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA. Mason uses one in the same mission to threaten Menendez, and later Woods uses one to shoot a Cuban soldier who ambushes Mason and Hudson. It appears to have the same stats as the FNP-45.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-Model.jpg|thumb|none|400px|The in-game Browning Hi-Power model.]]&lt;br /&gt;
[[Image:Blops2-Browning-Menu.jpg|thumb|none|600px|Browning Hi-Power on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power, which is strange considering Mason had a M1911A1 when he entered the shack.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Bruni Olympic 6 ==&lt;br /&gt;
&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds&amp;quot; as Salazar is explaining Menendez's rise to power, a live-action sequence shows an actor playing a young Menendez drawing a [[Bruni Olympic 6]] blank-fire revolver from his waistband and &amp;quot;shooting&amp;quot; a rival in both legs with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Olympic6 2.jpg|400px|thumb|none|Bruni Olympic 6 with wooden grips - .22 blanks]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-1.jpg|thumb|none|600px|Young Menendez reaches for his Bruni Olympic 6...]]&lt;br /&gt;
[[Image:Blops2-Oldwoundsrevolver-2.jpg|thumb|none|600px|...and shoots the man responsible for smuggling cable spools and shipping containers into every FPS ever.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
An [[M1911 pistol series|M1911A1]] pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies. Nickel plated pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1911-Menu.jpg|thumb|none|600px|M1911A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his M1911A1 during an interrogation.]]&lt;br /&gt;
[[Image:Blops2-M1911-2.jpg|thumb|600px|none|In Zombies' Tranzit mode, player character Russman holds an M1911 as he looks over the bus which will be conveying him from one place full of zombies to another, pondering precisely how this activity improves his current situation.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen. Like in the first Black Ops, when reloading, the player character holds it muzzle up and dumps rounds instead of using the ejector rod, and ejects the entire contents of the cylinder, but only inserts as many rounds (one-at-a-time) as would be needed to replace those actually fired. The snub-nose Python model from ''Black Ops'' is used in the introduction for the &amp;quot;Mob of the Dead&amp;quot; DLC Zombies map, but does not actually appear in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
[[Image:Blops2-Python-2.jpg|thumb|600px|none|Russman holds a Colt Python in Zombies mode as the survivors turn the power back on.]]&lt;br /&gt;
[[Image:Blops2-ColtPython-3.jpg|thumb|600px|none|The survivors in the introduction to &amp;quot;Mob of the Dead&amp;quot; open fire with their snub-nose Colt Pythons, apparently from the warden's private collection. Given this collection was of four identical guns, it can be surmised that the warden was not very good at collecting things.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is available in the future levels. While it is still held with one hand as in ''Modern Warfare 3'', it has its correct 20-round capacity for the most part. The model in game has green tritium-illuminated iron sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range. Oddly, though the Five-seveN has a capacity of 20 rounds in all modes, if dual Five-seveNs are picked up from the Mystery Box in Zombies mode they will have ''Modern Warfare 3's'' incorrect 15-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-Model.jpg|thumb|none|400px|The in-game Five-seveN model.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-Menu.jpg|thumb|none|600px|FN Five-seveN on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-2.jpg|thumb|600px|none|In Zombies mode, Misty uses a pair of Five-seveNs to see off the marauding undead.]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNP-45 Tactical ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN FNP#FNP-45 Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and is available in the future levels and in multiplayer. It has a 10-round capacity by default, which becomes 13 rounds when the incorrectly-named &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-Menu.jpg|thumb|none|600px|FNP-45 Tactical on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible.]]&lt;br /&gt;
&lt;br /&gt;
== Generic Revolver ==&lt;br /&gt;
&lt;br /&gt;
Low-detail revolvers somewhat resembling the [[Smith &amp;amp; Wesson Model 10]] are seen on character models for cartel thugs in &amp;quot;Time and Fate&amp;quot; and baseball bat wielding Dignity Battalion members in &amp;quot;Suffer With Me.&amp;quot; The models appear to be taken from a much older game, and lack any real identifying features, or even triggers. Like almost all sidearms and grenades on character models, these enemies will never attempt to use their revolvers.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:Blops2-Revolver-2.jpg|thumb|none|600px|Mason looks down at a drug cartel thug (not to be confused for a thug cartel drug) and admires his low-detail revolver.]]&lt;br /&gt;
[[Image:Blops2-Revolver-1.jpg|thumb|none|600px|Following a failed attempt by Dignity Battalion to give Woods a suspiciously undignified death-by-baseball-bat, he takes a moment to look over their sidearms, figuring they must have mistaken him for whoever sold them revolvers with no triggers.]]&lt;br /&gt;
&lt;br /&gt;
== M8 Flare Pistol ==&lt;br /&gt;
&lt;br /&gt;
A PDF soldier at the start of &amp;quot;Suffer With Me&amp;quot; fires an [[M8 flare pistol]] as Woods and Mason attempt to pass his checkpoint. The pistol is only seen at long range, as it vanishes when the soldier is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M8FlarePistol.jpg|thumb|none|400px|M8 Flare Pistol - 40mm]]&lt;br /&gt;
[[Image:Blops2-Flaregun-Model.jpg|thumb|none|400px|The in-game M8 Flare Pistol model.]]&lt;br /&gt;
[[Image:Blops2-Flaregun-1.jpg|thumb|none|600px|Following Woods and Mason completely failing at anything resembling stealth, the PDF soldier raises his flaregun. At full size, the distinctive twin hooked projections of the M8, the mount latch and breech lock, are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot; The weapon has a new reload animation that vaguely resembles the ASP 9's old animation, which is a bit closer to the actual Makarov's reloading operation (but not by much).&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-Model.jpg|thumb|none|400px|The in-game Makarov PM model.]]&lt;br /&gt;
[[Image:Blops2-Makarov-Menu.jpg|thumb|none|600px|Makarov PM on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser M712 Schnellfeuer ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] with dieselpunk embellishments appears as the starting pistol in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC. It is incorrectly called &amp;quot;Mauser C96&amp;quot; in-game, which is the variant that uses stripper clips, unlike the M712, which uses box magazines. In has an erroneous magazine capacity of 8 rounds instead of 10 or 20 (the weapon model shows a 20-round magazine). Its upgraded form is called the &amp;quot;Boomhilda&amp;quot; and sports a suppressor and scope and fires lasers, likely a reference to Han Solo's C96-based gun from Star Wars. A piece of official artwork suggests one of the in-game characters developed the Mauser with the prototype name of the CXS.&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Blops2-Mauser.jpg|thumb|none|600px|Dempsey using the M712.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
The [[Remington 1858 New Army]] appears in the Zombies map &amp;quot;Buried&amp;quot; from the &amp;quot;Vengeance&amp;quot; DLC. It incorrectly operates in double-action mode instead of single-action. It otherwise operates like the Colt Python from previous maps, but with the ability to reload all its rounds at once (by swapping out cylinders). It also appears in the intro video of &amp;quot;Origins&amp;quot;, but is not in the map itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|400px|Remington 1858 New Army - .44 caliber.]]&lt;br /&gt;
[[Image:Blops2-R1858-Model.jpg|thumb|none|400px|Model of the in-game Remington 1858 New Army.]]&lt;br /&gt;
[[Image:Blops2-R1858.jpg|thumb|none|600px|Russman using the Remington 1858 New Army.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; Like the Python, the reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed, though this can only be seen by changing the FOV on PC.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is one of only two weapons to change visually when the &amp;quot;long barrel&amp;quot; attachment is used (the other is the Beretta Model 682), and the first revolver in any ''Call of Duty'' game able to accept a suppressor (followed by the Raging Bull in ''Call of Duty: Ghosts''). The suppressor would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than a half inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-Menu.jpg|thumb|none|600px|Taurus Raging Judge on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Kard]] is available as the &amp;quot;KAP-40&amp;quot;; it incorrectly fires in fully-automatic mode, despite the real weapon being semi-automatic. It is very common and appears to be a standard handgun for the United States military in 2025, and is also used by LAPD officers; the latter only use it in semi-auto, and their reloading animation shows them pulling on a slide the weapon does not actually have.&lt;br /&gt;
&lt;br /&gt;
[[Image:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-Model.jpg|thumb|none|400px|The in-game TDI Kard model.]]&lt;br /&gt;
[[Image:Blops2-Kard-Menu.jpg|thumb|none|600px|TDI Kard on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight. Note that a fire selector and, bizarrely, a bolt release from a TDI Vector have been added.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] is available in the 2025 missions, and is used by PMC troops, primarily in the first 2025 level &amp;quot;Celerium.&amp;quot; It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Skorpion-Menu.jpg|thumb|600px|none|CZ Scorpion Evo 3 A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a CZ Scorpion Evo 3 A1 he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode, and is used by PDF troops during &amp;quot;Time and Fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-Model.jpg|thumb|none|400px|The in-game MP5A3 model.]]&lt;br /&gt;
[[Image:Blops2-MP5-Menu.jpg|thumb|600px|none|MP5A3 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended; unlike the other SMGs, this seems to happen regardless of whether or not it has a foregrip attachment.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodelled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group.&amp;quot; Note also it has only &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions, implying it was based on a semi-auto variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by soldiers in &amp;quot;Achilles' Veil.&amp;quot; Unlike in ''Modern Warfare 3'', its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-Menu.jpg|thumb|600px|none|MP7A1 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MP7-2.jpg|thumb|600px|none|A rare sight of Section in third person partway through &amp;quot;Achilles' Veil&amp;quot; from Farid's perspective. Though he is armed with an MP7 here, when control passes to him he will end up with whatever Farid was carrying.]]&lt;br /&gt;
[[Image:Blops2-MP7-3.jpg|thumb|600px|none|The player character in multiplayer holds an MP7 as he examines a 12-tube ASW rocket launcher on a Chinese carrier, setting for the imaginatively-named map &amp;quot;Carrier.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his own MP7; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modelled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation. Like in the first Black Ops, it incorrectly fires from a closed bolt instead of an open one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-Model.jpg|thumb|none|400px|The in-game Uzi model.]]&lt;br /&gt;
[[Image:Blops2-Uzi-Menu.jpg|thumb|600px|none|Uzi on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It erroneously fires in three-round bursts (at a very high fire rate of 1250 RPM, equal to that of the Skorpion Evo 3's full-auto rate), though the correct fully-automatic mode is used with the &amp;quot;Select Fire&amp;quot; attachment. It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer and Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-Menu.jpg|thumb|600px|none|Type-05 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his Type 05 at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] returns from the previous games, appearing in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC with slightly more ammo and rate of fire with an inflated price of 1300, though a special version with the &amp;quot;Adjustable Stock&amp;quot; can be found in the Mystery Box. The model appears to be re-used from Call of Duty 3 over the model seen in World at War and Black Ops I.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Blops2-MP40-Model.jpg|thumb|none|400px|The in-game MP40 model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-MP40.jpg|thumb|none|600px|The MP40 in first person. As ever, the character still grips it by the magazine well, though it lacks the &amp;quot;MP-40&amp;quot; inscription due to being a different model.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-Menu.jpg|thumb|600px|none|MSMC on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with a fictional &amp;quot;Millimetre Scanner&amp;quot; and front grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-Menu.jpg|thumb|600px|none|&amp;quot;PDW-57&amp;quot; on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Peacekeeper&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Exclusive to the &amp;quot;Revolution&amp;quot; DLC is a new weapon in the SMG class called the &amp;quot;Peacekeeper.&amp;quot; This weapon is fictional, though it appears to take some design cues from the [[AAC Honey Badger]], and is equipped with a front grip based on the MagPul AFG and a tiny, rather useless-looking side-folding stock. The markings on the weapon state that it fires the FN Herstal 5.7x28mm round, meaning it is either an SMG patterned after a carbine rifle, or is the SMG variant of an assault rifle like the [[Colt 9mm SMG]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-HUD.jpg|thumb|none|600px|HUD icon of the Peacekeeper in-game.]]&lt;br /&gt;
[[Image:Peacekeeper.jpg|thumb|none|600px|&amp;quot;Peacekeeper&amp;quot; compact carbine pre-release image. Note that bad old habits have apparently returned and the safety is on.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-1.jpg|thumb|none|600px|The player character in multiplayer looks out over the dam in the ''Revolution'' DLC map Hydro, holding his &amp;quot;Peacekeeper&amp;quot; SMG. Note the &amp;quot;Sea Air Land&amp;quot; on the receiver; seemingly this weapon is supposed to have been adopted by the US Navy SEALs.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-2.jpg|thumb|none|600px|Reloading an EoTech-equipped Peacekeeper; note that a round is visible in the top of the new magazine and the iron sights are folded down. Since the early image shown above, some improvements have been made; the markings on the fire selector now show the selector position is not &amp;quot;safe,&amp;quot; and the previously flimsy-looking angled foregrip is now attached to the handguard properly rather than only at the front.]]&lt;br /&gt;
[[Image:Blops2-Peacekeeper-3.jpg|thumb|none|600px|A foregrip attachment changes the default angled foregrip to a vertical version, showing the weapon has an underbarrel rail. Even throwing money at the player character does not stop him noticing that the &amp;quot;fast mag&amp;quot; dual magazine model is empty, however.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model, though it does have the correct extended barrel for that version.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-Menu.jpg|thumb|600px|none|TDI Vector on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1921AC ==&lt;br /&gt;
&lt;br /&gt;
A [[Thompson M1921AC]] is introduced in the &amp;quot;Mob of the Dead&amp;quot; Zombies map for the Uprising DLC, and can be found on the wall in the dock area of that map, later found in the Mystery Box in Origins. The game calls it the &amp;quot;M1927,&amp;quot; clearly intending it to be an M1927 rebuilt with an M1921 full-auto trigger group, but since the in-game weapon's receiver markings identify it as a Colt-produced M1921 there is no visual reason to say it is not one. Being in a gangster-based level, it is unsurprisingly equipped with a 50-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1921Thompson.jpg|400px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-M1921-Model.jpg|thumb|none|400px|The in-game M1921AC model.]]&lt;br /&gt;
[[Image:Blops2-M1921-1.jpg|thumb|none|600px|Sal holds an M1921AC in Mob of the Dead as he witnesses the birth of the dreaded overacting zombie.]]&lt;br /&gt;
[[Image:Blops2-M1921-2.jpg|thumb|none|600px|Partway through a reload, it is possible to make out the lettering on the weapon's side; aside from the weapon having no serial number, the only change is that &amp;quot;COLT&amp;quot; is changed to &amp;quot;CTFA.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-M1921-3.jpg|thumb|none|600px|Realising there are plenty more zombie wise guys who need icing, Sal quickly fetches another drum for his heater. The precise method of icing someone with a heater is a closely guarded secret of gangster physics.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over / Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen. It is the second weapon which changes visually when a &amp;quot;Long Barrel&amp;quot; Attachment is used; by default it has a shorter barrel than in ''Black Ops'' with only five vents in the barrel rib, while the Long Barrel has the same seven-vent rib as the ''Black Ops'' model. Strangely, all Beretta 682s in Zombies mode use the longer barrel, despite having the weapon's unmodified stats.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-Menu.jpg|thumb|none|600px|Beretta Model 682 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|In Zombies mode, Russman holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the front sight bead.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Blundergat&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An extremely powerful and ridiculously baroque shotgun called the &amp;quot;Blundergat&amp;quot; is a secret weapon in the &amp;quot;Mob of the Dead&amp;quot; DLC, accessible from the Mystery Box or via a convoluted method involving a series of hidden triggers which make it appear on the Warden's desk. It appears to be based very loosely on the model for the Beretta 682, but features four barrels with double hammers on each side. It is still a break-open weapon, the normally offset barrels tilting into line and a four-round speedloader being used to reload all four barrels together. The gun can also be modified beyond the standard Pack-a-Punch by building a machine to transform it into the &amp;quot;Acid Gat&amp;quot;. The Acid Gat has glowing green barrels that split near the end and fires a 3-round salvo of acidic capsules.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Blundergat-Menu-Icon.jpg|thumb|none|400px|The &amp;quot;Blundergat&amp;quot; in the game.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-1.jpg|thumb|none|600px|Billy holds the &amp;quot;Blundergat&amp;quot; as he wonders when he accidentally started playing ''Painkiller''.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-2.jpg|thumb|none|600px|Weasel reloads his &amp;quot;Blundergat;&amp;quot; note the rear sections of the barrels falling away, these are actually part of the speedloader.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-3.jpg|thumb|none|600px|With the lower barrels swung into line with the upper ones, he then brings in a new speedloader. The casings for this weapon appear to be combustable, since they are not present when it is reloaded.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-4.jpg|thumb|none|600px|The rear part of the speedloader is then detached, leaving the shells and their covers in place.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-5.jpg|thumb|none|600px|As the undead continue with their usual antisocial activities, Weasel gives the incredibly pointy iron sights a try.]]&lt;br /&gt;
[[Image:Blops2-Blundergat-6.jpg|thumb|none|600px|As the survivors duel over who can acquire the silliest weapon, Weasel shows off his Blundergat, Finn admiring the impressively ridiculous trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the very end of the Cold War mission arc has a full, unfolded stock; he uses it in pump-action mode. The SPAS-12 in-game is pumped after reloading; since the weapon is used in semi-auto mode, the charging handle at the right side should be used instead, because the pumping handle would be locked when semi-auto in reality.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, his SPAS-12 has a double capacity of 16 shells instead of the usual 8. Furthermore, if he fires 4 or more shells, he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly one second.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock; this model is from ''Modern Warfare 2''.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot;, and after firing beyond 3 shells he can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tigerstrip camo during &amp;quot;Suffer With Me&amp;quot; as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload if the &amp;quot;Fast Mag&amp;quot; attachment is chosen, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. The KSG-12 fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multiplayer, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-Model.jpg|thumb|none|400px|The in-game Saiga 12K model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium,&amp;quot; armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it has apparently been adopted by the US military in ''Black Ops''' universe, since sailors on the USS ''Barack Obama'' are seen using it to defend against the assault by Menendez's PMC troops. It is correctly shown as having a magazine with four 4-round tubes which must be manually rotated, but incorrectly fires each 4-round stack in full-auto mode. This is actually a feature of the SRM Arms MLE-12, prototypes of which were seen as early as 2012; it is not clear if the developers were aware of the MLE-12 or it is simply coincidence. In any case, the in-game model lacks the MLE-12's additional semi / auto selector switch on the side of the stock, rear of the pistol grip.&lt;br /&gt;
&lt;br /&gt;
An interesting fact to note is that when the incorrectly named &amp;quot;Extended Clip&amp;quot; is used, the magazine size is increased from 16 to 20 rounds, but the player will actually be able to fire an additional 4-round stack, despite the weapon being fitted with only four tubes. It would have been more logical to add an extra shell to each of the four tubes (even though this goes beyond the real M1216's capacity). This isn't a problem for the &amp;quot;Mesmerizer&amp;quot; Pack-a-Punch variant in Zombies mode, that fires ''6'' shells from a single tube.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun. It is incorrectly shown used by frontline Soviet troops in &amp;quot;Old Wounds,&amp;quot; whereas in reality it was only issued to tank crews, special forces and support units.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-Menu.jpg|thumb|600px|none|AKS-74U on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine, lack of vent holes in the handguard and lack of flash hider show that it is the same WASR-2 inspired conglomerate model used in ''Black Ops'' with a dash of the prototype AKs. Soviet troops in Afghanistan use the AK in &amp;quot;Old Wounds,&amp;quot; despite that the AK-47 was phased out of frontline service at the time and had been replaced by the [[AK-74]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AK-HUD.jpg|thumb|none|600px|HUD icon of the hybrid AK in-game.]]&lt;br /&gt;
[[Image:Blops2-AK-Menu.jpg|thumb|none|600px|Hybrid AK on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and a 2-round burst mode, even firing the first two rounds faster in fullauto mode. The model has a rail-top receiver with a raised rear sight and a taller front sight to match, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-Menu.jpg|thumb|none|600px|AN-94 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. Due to the weapon's unique layout, the canted magazine cannot be seen in first person unless the weapon is being reloaded.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
During the cutscene halfway through &amp;quot;Pyrrhic Victory&amp;quot; as Woods recalls his escape from the &amp;quot;Hanoi Hilton,&amp;quot; the guard he ambushes is shown armed with the [[M16A4]] model from ''[[Call of Duty 4: Modern Warfare]]'', decades before the weapon would actually have existed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-M16A4-1.jpg|thumb|none|600px|Woods prepares to ambush one of his jailers; note the square profile of the ''Call of Duty 4'' in-world M16A4's flash hider.]]&lt;br /&gt;
[[Image:Blops2-M16A4-2.jpg|thumb|none|600px|As Woods uses the advanced tactic of shouting in his opponent's ear, the taped magazine and extremely angular handguard are visible.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still uses 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot; The weapon is rather anachronistic since by the late 1980s the majority of the US military had switched to the M16A2 model and 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF Colt Model 604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-Model.jpg|thumb|none|400px|The in-game M16 model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-M16-Menu.jpg|thumb|none|600px|USAF M16 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
[[Image:Blops2-M16-4.jpg|thumb|600px|none|Woods reloads his M16; note both the taped magazines are empty. This weapon, the recommended one for this mission, is fitted with a 1975-vintage Aimpoint Mark II (aka Aimpoint Electronic), the world's first smallarm reflex sight, though the text on the optic actually says it is an &amp;quot;Armpoint&amp;quot; sight.]]&lt;br /&gt;
[[Image:Blops2-M16-3.jpg|thumb|600px|none|Woods draws his M16 at the start of the mission; note the lack of a forward assist, showing this is not an M16A1, and that even the flip-up sight for the M203 has abandoned him.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Elite Compact ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#DSA SA58 Para Elite Compact|DSA SA58 Para Elite Compact]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58ParaElite.jpg|thumb|400px|none|DSA SA58 Para Elite Compact with magazine removed - .308 Winchester / 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-Menu.jpg|thumb|600px|none|SA58 Para Elite Compact on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds an SA58 Para Elite Compact equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|Reloading uses the same speed reload technique as in ''Modern Warfare 2'', and as in that game the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
&lt;br /&gt;
During the introduction to &amp;quot;Old Wounds,&amp;quot; a series of stock footage screens show guns supposedly smuggled to Afghanistan by the Menendez cartel, most bizarrely two rows of [[L85A2]] rifles with bayonets fitted.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-L85-1.jpg|thumb|600px|none|Section and Salazar discuss Menendez's bizarre decision to smuggle the British Army's rifles to Heckler &amp;amp; Koch.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL G Series ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-Menu.jpg|thumb|none|600px|FN FAL on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
[[Image:Blops2-FAL-2.jpg|thumb|none|600px|Assisting Savimbi's UNITA forces, Mason holds a camouflaged FAL.]]&lt;br /&gt;
[[Image:Blops2-FAL-3.jpg|thumb|none|600px|Finding the camouflage less than useful, he soon ditches his old FAL for one with an M203, reloading as he attacks an enemy barge.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
A [[SCAR-L]] with a drum magazine is one of the weapons the game classifies as light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which is a light machine gun version of the rifle entered for the USMC's IAR trials, but does not have the deeper handguard of that version of the rifle and is just a standard SCAR-L with a large 75-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCAR-Model.jpg|thumb|none|400px|The in-game SCAR-L model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil,&amp;quot; Section holds a SCAR-L with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCARH-Menu.jpg|thumb|none|600px|SCAR-H on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the SCAR-L, this results in it having a two-setting Safe / Fire selector.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the squad automatic weapon version used by the USMC. The in-game weapon has a standard 14.5-inch barrel rather than the 16.5-inch barrel used by the M27. The HK416 is always shown with a MagPul BAD Lever, and if the Foregrip attachment is used will have a SureFire M900A vertical foregrip with an unusable weaponlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO, for comparison.]]&lt;br /&gt;
[[Image:Blops2-HK416-Model.jpg|thumb|none|400px|The in-game HK416 model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-HK416-menu.jpg|thumb|none|600px|HK416 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-HK416-2.jpg|thumb|none|600px|Section holds his HK416 as his pet robot deals with some strange men rappelling into an underground complex in a manner best not thought about, glad they will not be able to make horrible puns about his BAD Lever.]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
[[Image:Blops2-HK416-3.jpg|thumb|none|600px|During the draw animation the player character quickly racks the custom charging handle twice, apparently checking to make sure the weapon is both chambered and cycling correctly; the second pull ejects a single round without actually subtracting one from the magazine, though the &amp;quot;Fast Hands&amp;quot; perk (which speeds up the animation) causes it to glitch out and fail to eject a bullet.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It also has an incorrect G36-style magazine well. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer and Zombies modes, it fires 4-round bursts by default, something not present on the real XM8.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-XM8-Model.jpg|thumb|none|400px|The in-game XM8 model (without the magazine).]]&lt;br /&gt;
[[Image:Blops2-XM8-Menu.jpg|thumb|none|600px|XM8 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-XM8-3.jpg|thumb|none|600px|Harper holds his XM8 at the start of &amp;quot;Cordis Die&amp;quot; as Section lies in a heap in a crashed Cougar MRAP.]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-Menu.jpg|thumb|600px|none|Galil ARM on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR.&amp;quot; In Zombies mode Marlton identifies the weapon as an X95L variant, but the in-game model has a straight rail which is raised above the handguard, not a two-step rail like the L model.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-Menu.jpg|thumb|none|600px|IWI X95 Flattop on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his X95 Flattop, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] from ''Black Ops'' reappears in Zombies mode, this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip like the M14E2 light machine gun. It is typically one of the first weapons available in a Zombies map, and is effective for a surprisingly long time due to its high accuracy and damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-Model.jpg|thumb|none|400px|The in-game M14 model (with a foregrip attachment, but without the magazine).]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-3.jpg|thumb|none|600px|Weasel holds an M14 as he ponders what passes for normality in Zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95-1==&lt;br /&gt;
&lt;br /&gt;
The [[QBZ-95|QBZ-95-1]] with an original QBZ-95-style trigger guard appears as the &amp;quot;Type 25&amp;quot;, presumably supposed to represent a future iteration of it. The way to tell that it is the QBZ-95-1 variant is the presence of the fire selector above the pistol grip. It is seen in the hands of Chinese troops at the end of &amp;quot;Fallen Angel&amp;quot; and during &amp;quot;Judgment Day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-Menu.jpg|thumb|none|600px|QBZ-95 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a QBZ-95 as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
&lt;br /&gt;
== Saritch 308 ==&lt;br /&gt;
&lt;br /&gt;
The Tula [[Saritch 308]] appears as the &amp;quot;SMR&amp;quot;, presumably supposed to represent a military version of it. In game files it is referred to as the &amp;quot;Saritch,&amp;quot; further cementing the idea that it is supposed to be a military variant of the civilian rifle. In singleplayer it is a slow full-auto rifle by default (incorrect, since the real weapon is semi-auto only), while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SMR-menu.jpg|thumb|none|600px|Saritch 308 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an Saritch equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG SG 550#SIG SG 556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556&amp;quot; (which it is still referred to as in the game files), in the final game it is instead called the &amp;quot;SWAT-556&amp;quot;; however, the campaign version is still referred to as &amp;quot;SIG556&amp;quot; when using the higher zoom level of the Leupold HAMR optic. It can fire in three-round bursts or full-auto mode if the Select Fire &amp;quot;attachment&amp;quot; is equipped; neither is a normal feature of the real weapon, which is semi-auto only; however, other SG 550 variants in reality have these fire modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig556.jpg|thumb|none|400px|SIG SG 556 with ACOG - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-Menu.jpg|thumb|none|600px|SIG SG556 on the singleplayer weapon select menu.]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG SG 556 with ACOG optic at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] returns from the previous games, but this time having an impressive fire rate of 750 RPM instead of 500-600 and a slightly increased price. It appears in the &amp;quot;Origins&amp;quot; Zombies map from the &amp;quot;Apocalypse&amp;quot; DLC. While the gun may seem anachronistic (seeing as the map takes place in 1918, while the gun was designed around 1944-45), it is explained in game that the &amp;quot;Mystery Box&amp;quot; has the power to grab weapons from multiple time periods, hence the box featuring an experimental light machine gun in a 1930's Alcatraz ''that's not even on the same plane of existence''. It can be assumed that the STG-44 (and by extension, the MP-40) also appeared via this handwave.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:Blops2-STG-44.jpg|thumb|none|600px|Soldiers using their Sturmgewehr 44s.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] model used in ''Modern Warfare 3'', incorrectly referred to as the &amp;quot;Barrett M82A1,&amp;quot; is available in the past and future missions, starting with the level &amp;quot;Time and Fate;&amp;quot; a key part at the end of &amp;quot;Suffer With Me&amp;quot; also involves the use of the Barrett. The normal version is identical to the one from ''MW3'', while the one with the &amp;quot;Variable Zoom&amp;quot; attachment is slightly altered with no lens covers and a raised carrying handle. As in ''MW3'', the model has ejection ports on both sides of the receiver. It is highly anachronistic, since the M107 was not adopted until 2002. This mistake appears to have been made because Barrett have started to market the M107 under the &amp;quot;M82A1&amp;quot; name; an original M82A1 would not actually be particularly anachronistic since the A1 version was developed by 1986, though the first major order of rifles was not made until 1989.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Original Barrett M82A1 - .50 BMG. Note fixed scope mount and lack of rails.]]&lt;br /&gt;
[[Image:Blops2-M107-Model.jpg|thumb|none|400px|The in-game M107 model (without the magazine and scope).]]&lt;br /&gt;
[[Image:Blops2-M107-2.jpg|thumb|none|600px|Woods holds the unique M107 at the end of &amp;quot;Suffer With Me;&amp;quot; note that the weapon model of this variant shows the standard scope, despite the weapon using a variable zoom here.]]&lt;br /&gt;
[[Image:Blops2-M107-1.jpg|thumb|none|600px|Mason holds his M107 with a variable zoom at the start of &amp;quot;Time and Fate;&amp;quot; note the rail extends right back to the rear sight and there is no raised scope mount, meaning this cannot be an M82A1 as the game claims or an M82A1M.]]&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one. It is similar in power to the other heavy sniper rifles, but slower due to being bolt-action. It is also available in Zombies mode, though like all sniper rifles in that mode it is mostly useless due to zombies not exactly being known for long-range combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope; it is the only sniper rifle with such an option outside of Zombies (as the DSR-50 has a similar attachment when Pack-a-Punched).&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-HUD.jpg|thumb|none|256px|HUD icon of the &amp;quot;Storm PSR&amp;quot; in-game.]]&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|600px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres. The red grid indicates the current target cannot be hit at the current charge level; this will be green if it can. Note that the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD / SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
[[Image:Blops2-SVD-2.jpg|thumb|none|600px|Mason reloads his SVD; note that the fire selector is in the &amp;quot;safe&amp;quot; position, and also appears to be from an AK rather than the correct one for an SVD.]]&lt;br /&gt;
&lt;br /&gt;
== SVU / SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip. In the create-a-class menu it is shown with the correct bipod for an SVU-AS (and a suppressor), but in the actual game it instead has a folded-forward Harris-style bipod; it also lacks select fire, being semi-auto only. This means, confusingly, that the create-a-class image is an SVU-AS, while the weapon in the game is an SVU.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu.jpg|thumb|none|400px|SVU Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic, and has different chambering. In the game files it is referred to as the [[Accuracy International AS50|AS50]], which is particularly semi-auto and chambered in .50 BMG, though it looks noticeably different from the XPR-50.&lt;br /&gt;
&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG, for comparison.]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot;, as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-Minigun-side-view.jpg|thumb|none|256px|Side view of the Minigun in-game.]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun. This is the &amp;quot;Chopper Gunner&amp;quot; model from ''Black Ops'' with the belt box removed, but is clearly a variant of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. Like the minigun, it has no iron sights with the aim button instead pre-spinning the barrels, a 999 round magazine with no reserve and no reloading animation. It appears to use the same sound effect normally used for the A-10's GAU-8 in the modern ''Call of Duty'' games. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
It is also present in the DLC &amp;quot;Mob of the Dead&amp;quot; Zombies map, where it has a 150 round magazine and a reload animation where it is simply lowered off the screen. Oddly, the Mystery Box pickup model is the in-world model for the M134 rather than the GAU-19/A.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-GAU-Model.jpg|thumb|none|400px|The in-game GAU-19/A model.]]&lt;br /&gt;
[[Image:Blops2-GAU-1.jpg|thumb|none|600px|Section wields a futurised GAU-19/A as he vows to infiltrate the jungle base in the loudest manner he possibly can.]]&lt;br /&gt;
[[Image:Blops2-GAU-2.jpg|thumb|none|600px|Meanwhile over on Alcatraz, Sal opens up on some passing zombies, ejecting a suitably impressive cloud of brass at a nearby fence.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The ''Black Ops'' [[M60 machine gun|M60E3]] model is re-used in the game; as before it is a powerful weapon, but has heavy recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M60-1.jpg|thumb|none|600px|Mason holds an M60 as he watches one of his allies attempting to threaten a large rock. This went about as well as one would expect it to.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim MG08/15 ==&lt;br /&gt;
The [[Maxim MG08/15]] appears in the Zombies map &amp;quot;Origins&amp;quot; from the &amp;quot;Apocalypse&amp;quot; DLC. It has an overwrought fire rate of 750 RPM compared to the real 450-500.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Blops2-MG08-Model.jpg|thumb|none|400px|The in-game MG08/15 model.]]&lt;br /&gt;
[[Image:Blops2-MG08.jpg|thumb|none|600px|Richtofen using the MG08/15]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game, and can be picked up from the Mystery Box in Zombies mode. In singleplayer it is used by Soviet troops in Afghanistan, at a time when it would have been replaced by the PKM and the RPK-74. It is also seen during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-Model.jpg|thumb|none|400px|The in-game RPD model (with a foregrip attachment).]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
[[Image:Blops2-RPD-2.jpg|thumb|none|600px|Taking a look at a weapon crate, he finds an unpleasantly camouflaged RPD with a foregrip; strangely, using this attachment switches the handguard on the model to one that appears to be based on that of the Romanian [[AIM]] AK clone.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==Airtronic RPG-7==&lt;br /&gt;
The [[Airtronic RPG-7]] appears in the future levels as the &amp;quot;futurised&amp;quot; version of the normal RPG-7 used in the past ones. It is simply called &amp;quot;RPG&amp;quot;, and it is fitted with a futuristic warhead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-Model.jpg|thumb|none|400px|The in-game Airtronic RPG-7 model (without the rocket).]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the Airtronic RPG-7. Note that like other rocket launchers it uses the crosshair from the original ''Call of Duty's'' MG42, an art asset that was nine years old when the game came out.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. The maximum capacity is twenty launchers, and Stingers are meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never found in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful. It is seen being used by Menendez's forces and Menendez himself during &amp;quot;Achilles' Veil.&amp;quot; Interestingly enough, it is named similarly to the Chinese [[FHJ-84]] double-barreled rocket launcher, despite functioning far differently from it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-FHJ18AA-Model.jpg|thumb|none|400px|The in-game &amp;quot;FHJ-18 AA&amp;quot; model.]]&lt;br /&gt;
[[Image:Blops2-Fictionallauncher-2.jpg|thumb|none|600px|Menendez holds a spent &amp;quot;FHJ-18 AA&amp;quot; in &amp;quot;Achilles' Veil&amp;quot; after firing the weapon at an American VTOL.]]&lt;br /&gt;
[[Image:Blops2-Fakelauncher-1.jpg|thumb|600px|none|Mason holds an &amp;quot;FHJ-18 AA&amp;quot; as he curses getting the future's least useful weapon in the magical time travel crate.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels; the GP30 is also used by the Galil. The player model no longer has a quadrant sight at all, but is the same model as used in previous games. The in-world model, however, still has its right-mounted quadrant sight. Once again, the reload animation includes an incorrect flick of the launcher to eject a spent casing, despite the real GP grenades being caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. While the grenade model is quite clearly still ''made'' from a standard 40mm round, it at least attempts to approximate the shape of a caseless VOG round for this launcher. The reload animation still includes a flick of the launcher to eject a non-existent spent casing, however.]]&lt;br /&gt;
[[Image:Blops2-GP30-2.jpg|thumb|none|601px|Mason takes a close look at the GP30 attached to a PDF soldier's Galil; unlike the player model, this still has a right-mounted quadrant sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a capacity of 24 grenades, double of the real 12, and has no iron sights; the screen simply zooms in when the aim button is pressed. The contents of the cylinder are ejected on-screen, but afterwards the weapon is reloaded off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M320-Model.jpg|thumb|none|400px|The in-game M320 model.]]&lt;br /&gt;
[[Image:Blops2-M320-1.jpg|thumb|none|600px|Section reloads his SG 556, showing off the M320 grenade launcher mounted under the barrel. Note that the white indicator on the fire selector is pointed in completely the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-M203-1.jpg|thumb|none|600px|Mason reloads an FN FAL equipped with an M203 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;XM31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades are typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-M360-1.jpg|thumb|none|600px|Farid aims his &amp;quot;M360&amp;quot; grenade launcher. Note the red aiming line. The device appears to have a detachable magazine at its midpoint, though it is never reloaded in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL#MGL Mk 1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Blops2-MGL-Model.jpg|thumb|none|400px|The in-game MGL Mk 1L model.]]&lt;br /&gt;
[[Image:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Blops2-SMAW-Model.jpg|thumb|none|400px|The in-game SMAW model.]]&lt;br /&gt;
[[Image:Blops2-SMAW-1.jpg|thumb|600px|none|A US soldier in Strike Force mode holds a SMAW as he prepares for the arrival of a CLAW, hoping that he can remember which one is which when the moment of truth comes.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-RPG-7-Model.jpg|thumb|none|400px|The in-game RPG-7 model.]]&lt;br /&gt;
[[Image:Blops2-RPG7-1.jpg|thumb|none|600px|Mason holds an RPG-7 as he ponders whether this is an appropriate weapon to threaten someone with at close range. Note that this is the ''Black Ops'' RPG-7 model, and as in that game the rear sight is mounted backwards.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship. Furthermore, the HUD icon of the SA-14 is used for the campaign version of the &amp;quot;FHJ-18 AA&amp;quot; and the FIM-92A Stinger.&lt;br /&gt;
&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|400px|none|SA-14 Gremlin launcher - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:Blops2-M34-1.jpg|thumb|none|600px|Hudson stops during a mandatory stealth section in &amp;quot;Pyrrhic Victory&amp;quot; as Mason carries an injured Woods, an M34 grenade clearly visible under Hudson's right arm.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[Image:Blops2-M67-1.jpg|thumb|none|600px|Mason's attempt to take a young Menendez hostage takes a turn for the worse as he flicks the pin from an M67 hand grenade Mason somehow did not notice him carrying.]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
[[Image:Blops2-M83-1.jpg|thumb|none|600px|Section takes some time out from his allegedly urgent escape to check over a dead PMC soldier, finding two M83 smoke grenades on his chest rig.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mecar-1.jpg|thumb|none|600px|A Mecar M72 is visible to the right of the RGD-5 grenade on Woods' chest as Mason realises the Matrix has him.]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Blops2-Mk3-1.jpg|thumb|none|600px|A MK3 offensive hand grenade is clearly visible on Hudson's chest as he and Mason unwisely discuss their daring escape before actually finishing it.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Blops2-RGD5-1.jpg|thumb|none|600px|An RGD-5 grenade is visible among Woods' gear as he complains about the inexplicable presence of sand in Afghanistan.]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
[[Image:Blops2-Mine-1.jpg|thumb|none|600px|Mason finishes cutting the chains off the mine box. Note the box is labelled as containing American-made M1 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-2.jpg|thumb|none|600px|He soon discovers this is rather wide of the mark, since the box contains VIS-1.6 mines.]]&lt;br /&gt;
[[Image:Blops2-Mine-3.jpg|thumb|none|600px|Not one to look a gift mine in the mouth, Mason is soon merrily placing mines in the path of a careless BTR.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, those seen in the past levels are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''. The M2s mounted on SOC-T buggies seen in &amp;quot;Fallen Angel&amp;quot; also lack any ammunition supply. However, the technicals seen in &amp;quot;Cordis Die&amp;quot; have a different M2 model with an ammo box.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings, used by enemies in the singleplayer future levels and controllable by the player in some Strike Force missions. It is also available as a Scorestreak reward in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-Sentry-1.jpg|thumb|600px|none|The player character in multiplayer admires his sentry gun.]]&lt;br /&gt;
[[Image:Blops2-Sentry-2.jpg|thumb|600px|none|Section takes a much dimmer view of sentry guns, since they are usually trying to murder him.]]&lt;br /&gt;
[[Image:Blops2-Sentry-3.jpg|thumb|600px|none|Controlling a sentry in Strike Force mode gives this view, despite that the rig's camera is mounted below and to the right of the barrels...]]&lt;br /&gt;
[[Image:Blops2-Sentry-4.jpg|thumb|600px|none|..while controlling one in multiplayer gives this equally impossible view from halfway along the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon can be seen on a drone in &amp;quot;Celerium&amp;quot; where it is stated to be 40mm despite clearly not being big enough. It is also the chin armament of the &amp;quot;Stealth Chopper&amp;quot; which can be called in by a Scorestreak in multiplayer, a fictional helicopter based on the RAH-66 Commanche.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Blops2-M197-1.jpg|thumb|none|600px|The &amp;quot;Stealth Chopper&amp;quot; aims its M197 Vulcan during a rare moment of not flying like a drunk in a hurricane.]]&lt;br /&gt;
[[Image:Blops2-M197-2.jpg|thumb|none|600px|In Theatre mode, a better look at the helicopter can be had.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Warthog&amp;quot; Scorestreak in multiplayer allows the player to call in a fictional futuristic version of the A-10 Thunderbolt II ground attack aircraft; like the real thing, this is armed with a [[General Electric GAU-8/A Avenger]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:Blops2-GAU8-1.jpg|thumb|none|600px|The player character in multiplayer admires the result of a good Scorestreak as his pet ground attack aircraft deals with the competition.]]&lt;br /&gt;
[[Image:Blops2-GAU8-2.jpg|thumb|none|600px|The futuristic A-10 makes another pass, firing its GAU-8/A.]]&lt;br /&gt;
[[Image:Blops2-GAU8-3.jpg|thumb|none|600px|The post-match Theatre mode allows a closer look at the &amp;quot;futurised&amp;quot; A-10 model, as well as leading to questions about just how many blast deflectors the carrier thinks it needs.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles and MH-6 &amp;quot;Little Bird&amp;quot; helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M134-1.jpg|thumb|none|600px|The player character in Strike Force mode, having failed to teach his CLAW the meaning of personal space, admires its M134 minigun. Note that it has no ammo source. The device on the CLAW's side is a flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
Soviet T-55 and T-62 tanks seen during the campaign have coaxial openings for their [[PK Machine Gun|PKT machine guns]], as do T-72s found in the multiplayer map &amp;quot;Standoff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Four [[KPV heavy machine gun]]s in a ZPU-4 quad AA mounting can be seen on a roof in &amp;quot;Suffer With Me;&amp;quot; the five-man weapon is operated by a single gunner, who can be killed to complete one of the level's challenges.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-ZPU-1.jpg|thumb|none|600px|Woods sights up the gunner of the ZPU, who, in addition to his AA gun, is apparently in possession of the dreaded levitating FAL.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== NSV-T Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Low-detail [[NSV heavy machine gun|NSV-T heavy machine guns]] can be seen mounted on abandoned T-72 tanks in the multiplayer map &amp;quot;Standoff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:NSVTMG.jpg|thumb|none|400px|NSV-T heavy machine gun mounted on a Ukranian T-84 - 12.7x107mm]]&lt;br /&gt;
[[Image:Blops2-NSVT-1.jpg|thumb|none|601px|The player character in multiplayer looks over the ridiculously misproportioned NSV-T of a parked T-72.]]&lt;br /&gt;
&lt;br /&gt;
== RPD Light Machine Gun (mounted) ==&lt;br /&gt;
&lt;br /&gt;
Mounted [[RPD]]s are a frequent sight in the 1980s levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-MountRPD-1.jpg|thumb|none|600px|Woods locates a mounted RPD in &amp;quot;Suffer With Me,&amp;quot; wondering what manner of incredible glue technology has been used to achieve this.]]&lt;br /&gt;
[[Image:Blops2-MountRPD-2.jpg|thumb|none|600px|Per FPS rules, mounting an RPD somehow removes its need for either reloading or ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Type 1130 CIWS ==&lt;br /&gt;
&lt;br /&gt;
The multiplayer map &amp;quot;Carrier&amp;quot; is set on the deck of Chinese supercarrier, which appears to be based on the ''Liaoning'', formerly the ''Admiral Kuznetsov''-class carrier ''Varyag''. Multiple Type 1130 30mm 11-barrel CIWS installations can be seen on the deck; these are equipped with their radar, but for some reason do not have the sensor pod which should be mounted on the right of the installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type1130.jpg|thumb|none|400px|Type 1130 11-barrel CIWS installation on Chinese carrier ''Liaoning'' - 30mm]]&lt;br /&gt;
[[Image:Blops2-1130-1.jpg|thumb|none|600px|The player character in multiplayer looks over one of the Chinese carrier's Type 1130 CIWS installations as he wonders how the carrier deck came to be colonised by a group of small, completely useless huts.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Raytheon Silent Guardian ADS ==&lt;br /&gt;
&lt;br /&gt;
A futuristic man-portable version of Raytheon's Silent Guardian Active Denial System, called the &amp;quot;Guardian ADS,&amp;quot; can be chosen as a Scorestreak reward in multiplayer. It projects a microwave field which incapacitates and eventually kills any enemies who enter.&lt;br /&gt;
&lt;br /&gt;
[[Image:SilentGuardian.jpg|thumb|none|400px|Raytheon Silent Guardian Active Denial System]]&lt;br /&gt;
[[Image:Blops2-Guardian-1.jpg|thumb|none|600px|The player character in multiplayer looks over his Silent Guardian, glad technology has progressed to the point he does not have to haul a 10,000 pound transmitter and generator assembly around with it.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_6&amp;diff=939521</id>
		<title>Sons of Anarchy - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_6&amp;diff=939521"/>
		<updated>2015-07-12T23:22:38Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Interdynamic KG-9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS6.jpg|thumb|right|300px|''Sons of Anarchy - Season 6'' (2013).]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 6 of the series ''[[Sons of Anarchy]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Filip &amp;quot;Chibs&amp;quot; Telford ([[Tommy Flanagan]]) continues to carry his [[Beretta 92FS]] during this season.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:SOAS6E01 02.jpg|thumb|none|600px|Chibs puts his Beretta on Amir's neck when the Sons threaten the Iranian men in &amp;quot;Straw&amp;quot; (S6E01).]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Practical==&lt;br /&gt;
A member of Lin's triad is briefly seen pulling a [[Browning Hi-Power]] Practical in &amp;quot;Huang Wu&amp;quot; (S6E10).&lt;br /&gt;
[[Image:HPnew.jpg|thumb|300px|none|Browning Hi-Power Practical - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:SOAS6E10 04.jpg|thumb|none|600px|&amp;quot;Huang Wu&amp;quot; (S6E10).]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An Aryan gunman can be seen with a [[Colt M1911A1]] in &amp;quot;Wolfsangel&amp;quot; (S6E04).&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:SOAS6E04 02.jpg|thumb|none|600px|The Aryan man holding the M1911A1 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mustang Plus II==&lt;br /&gt;
Charles Barosky ([[Peter Weller]]) pulls out a [[Colt Mustang Plus II]] when he is attacked in &amp;quot;Poenitentia&amp;quot; (S6E03). Charles is seen armed with his Colt Mustang Plus II while searching for Alice Noone in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[Image:Colt Mustung Plus II Stainless.jpg|thumb|300px|none|Colt Mustang Plus II, stainless steel finish - .380 ACP]]&lt;br /&gt;
[[Image:SOAS6E03 01.jpg|thumb|none|600px|Charles aiming his Colt Mustang Plus in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E07 03.jpg|thumb|none|600px|Charles holding the Colt Mustang in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several members of SAMCRO are armed with the [[Glock 17]] throughout the series. A two-tone Glock 17 is fired by an Iranian man during the shootout in &amp;quot;Straw&amp;quot; (S6E01). Venus Van Dam ([[Walton Goggins]]) grabs a Glock 17 from the open cooler in Jax's car and fires it at two men who chasing her in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:SOAS6E01 03.jpg|thumb|none|600px|The Iranian man opens fire with the Glock 17 in &amp;quot;Straw&amp;quot;.]]&lt;br /&gt;
[[File:SOAS6E04 01.jpg|thumb|none|600px|George 'Ratboy' Sedgtraw ([[Niko Nicotera]]) puts his Glock 17 on Gerber's head in &amp;quot;Wolfsangel&amp;quot; (S6E04).]]&lt;br /&gt;
[[File:SOAS6E07 02.jpg|thumb|none|600px|Venus fires the Glock 17 in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
[[File:SOAS6E10 04.jpg|thumb|none|600px|Bohan Lin ([[Keone Young]]) aims the Glock 17 at SAMCRO in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[File:SOAS6E11 09.jpg|thumb|none|600px|Jackson fires the Glock multiple times at an Irish in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr CW9==&lt;br /&gt;
In &amp;quot;Poenitentia&amp;quot; (S6E03), Gemma gives Wendy ([[Drea de Matteo]]) a [[Kahr CW9]] which has no serial numbers, like all Gemma's guns.&lt;br /&gt;
[[Image:KahrCW9.jpg|thumb|300px|none|Kahr CW9 9mm - Matte Stainless slide - Polymer Frame - 3.6&amp;quot; barrel]]&lt;br /&gt;
[[Image:SOAS6E03 04.jpg|thumb|none|600px|Gemma takes a Kahr CW9 out of her &amp;quot;hatbox of guns&amp;quot; to give to Wendy in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E03 05.jpg|thumb|none|600px|Wendy checks the magazine and put it back into the Kahr CW9 in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Charles disarms an Amir's guard of a stainless [[Makarov PM]] and points it to Amir in &amp;quot;Poenitentia&amp;quot; (S6E03).&lt;br /&gt;
[[Image:Makarov pm.jpg|thumb|300px|none|Makarov PM in Stainless (Baikal Imported Model IJ-70 Pistol) - .380 ACP.]]&lt;br /&gt;
[[File:SOAS6E03 03.jpg|thumb|none|600px|Charles holding the Makarov PM in Amir's boat in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9==&lt;br /&gt;
Alex &amp;quot;Tig&amp;quot; Trager ([[Kim Coates]]) continues to use a two-tone [[Ruger SR9]] as his main sidearm. Venus Van Dam ([[Walton Goggins]]) is briefly seen aiming the Tig's Ruger to her mother in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[File:Ruger SR9 - stainless.jpg|thumb|none|300px| Ruger SR9 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS6E07 04.jpg|thumb|none|600px|Venus holding the Ruger in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Juice ([[Theo Rossi]]) carries a [[SIG-Sauer P226]] as his sidearm. A good view of Juice's SIG is seen in the Season 6 finale &amp;quot;A Mother's Work&amp;quot; (S6E13).&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 pistol - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E13 01.jpg|thumb|none|600px|Closeup of Juice's SIG after being fired in &amp;quot;A Mother's Work&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
Fiasco ([[Reynaldo A. Gallegos]]) is armed with a [[Smith &amp;amp; Wesson 5906]] to enter in a house in &amp;quot;Los Fantasmas&amp;quot; (S6E08).&lt;br /&gt;
[[File:S&amp;amp;WModel5906 2ndVer1stPattern.jpg|thumb|none|300px|Early Model Smith &amp;amp; Wesson 5906 with adjustable sights - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E08 01.jpg|thumb|none|600px|Fiasco holding the Smith &amp;amp; Wesson 5906 in &amp;quot;Los Fantasmas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 910==&lt;br /&gt;
Jax takes a [[Smith &amp;amp; Wesson 910]] from a goon and uses it to threaten Amir in &amp;quot;Poenitentia&amp;quot; (S6E03).&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 910.jpg|thumb|300px|none|Smith &amp;amp; Wesson 910 - 9x19mm.]]&lt;br /&gt;
[[File:SOAS6E03 02.jpg|thumb|none|600px|Jax aiming the S&amp;amp;W 910 in Amir's boat in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Professional 1911==&lt;br /&gt;
Jackson &amp;quot;Jax&amp;quot; Teller ([[Charlie Hunnam]]) continues to use his [[Springfield Custom Professional 1911-A1]] as his main sidearm.&lt;br /&gt;
[[Image:PC9111.jpg|thumb|none|300px|Springfield Armory Professional 1911 - .45 ACP]]&lt;br /&gt;
[[Image:SOAS6E07 05.jpg|thumb|none|600px|Jackson holding his Springfield Armory Professional 1911 in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).]]&lt;br /&gt;
[[Image:SOAS6E10 05.jpg|thumb|none|600px|Jax aims the Springfield Armory Professional 1911 at Bohan Lin in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E13 02.jpg|thumb|none|600px|Jax's 1911 lies on the ground in Season 6's finale &amp;quot;A Mother's Work&amp;quot; (S6E13).]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
Neron 'Nero' Padilla ([[Jimmy Smits]]) carries a two-tone [[Springfield Armory XD|Springfield Armory XD Service]] as his main sidearm. A good view of the Springfield can be seen when Nero threatens the Iranian men in &amp;quot;Straw&amp;quot; (S6E01).&lt;br /&gt;
[[Image:XDBitone.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:SOAS6E01 01.jpg|thumb|600px|none|Nero holding his Springfield Armory XD in &amp;quot;Straw&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Lee Toric ([[Donal Logue]]) carries a suppressed [[Walther P99]] as his sidearm. In &amp;quot;Salvage&amp;quot; (S6E06), Eli Roosevelt ([[Rockmond Dunbar]]) finds the Toric's Walther P99 on a drawer.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E02 05.jpg|thumb|none|600px|Lee trying to write, keeping his walther close for precaution in &amp;quot;One One Six&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E03 06.jpg|thumb|none|600px|Closeup of Lee's Walther before firing it in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E06 02.jpg|thumb|none|600px|Eli Roosevelt holding the Walther in Lee's room in &amp;quot;Salvage&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Tara Knowles ([[Maggie Siff]]) grabs a [[Smith &amp;amp; Wesson Model 66]] from a safe and stuffs it in the back of her pants to self-defense in &amp;quot;Huang Wu&amp;quot; (S6E10). Tara uses the revolver to threaten Unser and Wendy in &amp;quot;You Are My Sunshine&amp;quot; (S6E12).&lt;br /&gt;
[[Image:S&amp;amp;W-Mod66wPachmayr.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS6E10 03.jpg|thumb|none|600px|Closeup of the S&amp;amp;W 66 on a box in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E12 01.jpg|thumb|none|600px|Tara aims her Smith &amp;amp; Wesson at Unser in &amp;quot;You Are My Sunshine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
Jax Teller ([[Charlie Hunnam]]) is seen loading a [[Smith &amp;amp; Wesson Model 500]] when the Sons preparing to ambush a Convoy in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11). Jax fires it later during the ambush.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:SOAS6E11 02.jpg|thumb|none|600px|Jax loading the S&amp;amp;W 500 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 06.jpg|thumb|none|600px|Jax aims his Smith &amp;amp; Wesson 500 at a cop in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Venus Van Dam ([[Walton Goggins]]) takes a [[Remington 870]] with sawed off barrel and stock from Alice's husband and fires the shotgun in the air to stop a fight between the Sons and Alice's friends in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock]]&lt;br /&gt;
[[Image:SOAS6E07 01.jpg|thumb|none|600px|Venus holding the shotgun after firing it in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
Darvany Jennings ([[Samaire Armstrong]]) is seen firing a [[Double Barreled Shotgun]] in &amp;quot;One One Six&amp;quot; (S6E02).&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:SOAS6E02 02.jpg|thumb|none|600px|Darvany holding the shotgun &amp;quot;One One Six&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
Rane Quinn ([[Rusty Coones]]) is seen using a [[Kel-Tec KSG]] during the ambush in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11).&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:SOAS6E11 03.jpg|thumb|none|600px|Rane Quinn prepares the Kel-Tec KSG in &amp;quot;Aon Rud Persanta&amp;quot;. Note the red dot sight.]]&lt;br /&gt;
[[Image:SOAS6E11 07.jpg|thumb|none|600px|Rane Quinn aiming the Kel-Tec KSG in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Interdynamic KG-9==&lt;br /&gt;
A [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic KG-9]] is carried and fired by a young boy into his school in &amp;quot;Straw&amp;quot; (S6E01). In &amp;quot;Poenitentia&amp;quot; (S6E03), Tyne Patterson describes it &amp;quot;An older 1982, KG-9 submachine gun. Modified to be fully automatic with standard 20 round magazine&amp;quot; during her conference. In &amp;quot;Wolfsangel&amp;quot; (S6E04), the entire club plus the two SAMDINO members fires several times the KG-9s during the shootout on Gerber's property. A crate of Irish KG-9s is planted by SAMCRO at the crime scene to be found by the cops in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11).&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|300px|none|Intratec TEC-9 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E01 04.jpg|thumb|600px|none|The young boy holds his KG-9 with one hand and a magazine with the other in &amp;quot;Straw&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:SOAS6E04 03.jpg|thumb|600px|none|Happy opens fire with the KG-9 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E04 04.jpg|thumb|600px|none|Chib holding his KG-9 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E04 05.jpg|thumb|600px|none|SAMCRO and SAMDINO firing their KG-9 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 10.jpg|thumb|600px|none|A crate of KG-9 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
In &amp;quot;Salvage&amp;quot; (S6E06), Deputy Sheriff Cane ([[LaMonica Garrett]]) finds a [[Heckler &amp;amp; Koch UMP]] under Toric's bed while inspects Lee Toric's room.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:SOAS6E06 01.jpg|thumb|600px|none|The H&amp;amp;K UMP is seen on a box in &amp;quot;Salvage&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
Several [[AKM]]s fitted with an ELCAN SpecterDR 1-4x and Polymer Stock can be seen in &amp;quot;Huang Wu&amp;quot; (S6E10). Jimmy Cacuza ([[Jeff Wincott]]) and Galen O'Shay ([[Timothy V. Murphy]]) fire the customs AKMs in &amp;quot;Huang Wu&amp;quot;&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|350px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:SOAS6E10 01.jpg|thumb|600px|none|Jimmy and Galen examining the AKMs in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E10 02.jpg|thumb|600px|none|Galen and Jimmy fire their AKMs in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Several [[Colt M4]]s are seen in the arsenal of the Irish's warehouse when the Sons prepare to ambush a convoy in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11). Tig ([[Kim Coates]]) and Chibs ([[Tommy Flanagan]]) are armed with M4s fitted with M68 Aimpoint red dot scopes during the ambush.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:SOAS6E11 04.jpg|thumb|none|600px|Tig holding a Colt M4 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 05.jpg|thumb|none|600px|Tig shooting the M4 in &amp;quot;Aon Rud Persanta&amp;quot;.  Note lack of flinching despite the impressive muzzle blast.]]&lt;br /&gt;
[[Image:SOAS6E11 08.jpg|thumb|none|600px|Chibs holding a Colt M4A1 during the ambush in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
Nero ([[Jimmy Smits]]) is briefly seen holding and firing a [[Remington Model 700]] in &amp;quot;One One Six&amp;quot; (S6E02). Happy ([[David Labrava]]) holds it later in the episode.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production).]]&lt;br /&gt;
[[Image:SOAS6E02 03.jpg|thumb|600px|none|Nero holding the Remington 700 in &amp;quot;One One Six&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E02 04.jpg|thumb|600px|none|Happy with the Remington Model 700 in &amp;quot;One One Six&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1894]] saddle-ring carbine is briefly seen on a wall during &amp;quot;One One Six&amp;quot; (S6E02).&lt;br /&gt;
[[Image:Win94saddlering.jpg|thumb|none|400px|Winchester 1894 Saddle Ring Carbine - .30-30.]]&lt;br /&gt;
[[File:SOAS6E02 01.jpg|thumb|none|600px|.]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Ambush's weaponry==&lt;br /&gt;
In &amp;quot;Aon Rud Persanta&amp;quot; (S6E11), several weapons can be see in the Irish warehouse, including a [[Kel-Tec KSG]], several [[Colt M4]]s fitted with M68 Aimpoint red dot scopes, several [[Glock 17]]s and a [[Smith &amp;amp; Wesson Model 500]].&lt;br /&gt;
[[File:SOAS6E11 01.jpg|thumb|none|600px|&amp;quot;Aon Rud Persanta&amp;quot; (S6E11).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[category: Crime]]&lt;br /&gt;
[[category: Drama]]&lt;br /&gt;
[[category: Thriller]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_2&amp;diff=939305</id>
		<title>Talk:The Walking Dead - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_2&amp;diff=939305"/>
		<updated>2015-07-12T04:43:50Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Okay I have answers and a question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Webisode Firearms==&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
A [[Mossberg 500]] Persuader model is used in the webisodes. Curiously it features a ghost ring rear sight and a bead front sight. It is referred to as holding eight, including one in the chamber, but in real life it could only hold six.&lt;br /&gt;
&lt;br /&gt;
[[Image:TA1.jpg|none|500px|thumb]]&lt;br /&gt;
[[Image:TA2.jpg|none|500px|thumb]]&lt;br /&gt;
[[Image:TA3.jpg|none|500px|thumb|[[Rex Linn]] as the doomed neighbor: &amp;quot;She holds eight...including one in the chamber.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== W0W lot of pics of guns  of TWD wikia ==&lt;br /&gt;
&lt;br /&gt;
I was twd wikia they have pages for guns the colt python page has A TON of pictures some on here but others not some from season 1 some from season 2 and some of the Beretta from season 3 but some good shots other pages too the pages with all the links is the &amp;quot; weapons &amp;quot; page some guns have pages some don't I'd upload don't know how though hope someone uploads em there's several really good pictures heres a link http://walkingdead.wikia.com/wiki/Weapons  --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 22:54, 21 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Gee, I wonder ''where'' they got all those wonderful pictures of those guns...--[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:08, 22 October 2012 (EDT)&lt;br /&gt;
::: Yeah most wikia's that try to know weapons use imfdb but there a still others that aren't on here and considering there a some of em on the page right now that weren't before i guess not &amp;quot; all &amp;quot; of them were already from here look at their mossberg 590 page plenty of good pictures on there and other that aren't from here hell out of the 14 on the season 2 part none are from this page .... --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:09, 22 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: What is obvious is that they are taking the gun pictures directly from this site, something that's completely frowned upon here.  As for the rest of screenshots, maybe someone's not done with Season 2 yet and hasn't put the screenshots up.  This page had not been worked on for months and now you're concerned that not all the weapons are on there? --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 20:27, 22 October 2012 (EDT)&lt;br /&gt;
::::: I never said just because they took some pictures from the site it was right i said there were plenty of pictures that aren't on here I was just trying to be helpful by letting people know there were plenty good pictures on there that aren't on here second i never said not all the weapons were on here I SAID THERE WERE A LOT OF GOOD PICTURES read the topic  &amp;quot;WOW lot of pics of guns on twd wikia&amp;quot; maybe i should have been more clear some are from here but not all are otherwise i wouldn't have said anything PS this page walking dead season 2 hasn't been up for months it was just created 5 days ago by you and i just noticed the pics on twd wikia  ... --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 23:06, 22 October 2012 (EDT)&lt;br /&gt;
:::::  The original Walking Dead page had very few Season 2 images and is currently being worked on.  I would appreciate it if you wait until it's completed to judge.  You may want to make your comments easier to read, because it sounded like you want the page to be a certain way.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 00:23, 23 October 2012 (EDT)&lt;br /&gt;
::::::I never said it wasn't good enough i said lot of good pictures on twd wikia I made it very clear, YOU misinterpreted what i said. Not easy enough to read i made it very simple you misunderstood and now your trying to blame it on me i never gave any indication i wanted it a certain way i wanted to let people know there were good pics on there i never insulted the page or said anything of the sort this isn't rocket science it was me trying to let it be known there were several good pics on there.There is that easy enough for you ? PS i meant many of them weren't from this page not meaning this page wasn't good enough but that they had plenty of good pics not from this page or the others --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 02:11, 23 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::In case it isn't clear enough, the great many of their screenshots were copied directly from this site.  That particular site doesn't even bother changing the names of the screenshots that I put up when they put it up on their own website. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 21:54, 26 October 2012 (EDT)&lt;br /&gt;
:::I am one of the people on the TWD Wikia, who made most of the weapon-stuff on there. I do not copy your screenshots, though. There's a gallery for every single character and episode, so that's where we have the pictures from. Weapon pics is taken from here. I am sure the Walking Dead Wikia is not the only wikia, using imfdb to get weapon information. --[[User:Creed|Creed]] ([[User talk:Creed|talk]]) 05:55, 27 October 2012 (EDT)&lt;br /&gt;
::::Not every wikia steals pretty much all their images from imfdb.  I can tell you that every gun image on that wikia is from imfdb. Maybe it's not you, Creed, but I can also tell you that pretty much every screenshot that the user BanishU and Kaffe4200 put up in the last two weeks are the ones that I just put up since they're the exact same filenames!  I sure that Kaffe4200 can tell me what other site he got that image of Shane's Mossberg, right?  A lot of the gun images have been copyrighted by MPM2008 and he doesn't appreciate their use without permission. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]])&lt;br /&gt;
:::::I honestly don't see the problem, so i'll just stay out of this. --[[User:Creed|Creed]] ([[User talk:Creed|talk]]) 13:01, 27 October 2012 (EDT)&lt;br /&gt;
::::::It's because someone is claiming that they did their own work when it's obvious that it's from someone else's hard work.  This site cracks down when users summarily copy summaries from other sites and would expect other sites to try to do the same. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:20, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Hey, this is admin lukesav1998 of the walking dead wiki on one of our users accounts. I would like to find a way to stop the fight between the two wikis. Would you be okay with it if we gave credit to your wiki by listing it as a reference on each page? --[[User:Creed|KJ]] ([[User talk:Creed|talk]]) 15:38, 27 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Okay I have answers and a question ==&lt;br /&gt;
&lt;br /&gt;
Alright you remember how we thought that shot gun Glenn had during the farm zombie massacre we thought there was a deleted scene were the vato's hideout was overrun.Well i just watched the deleted scene on Daryl said every one was shot execution style then it was overrun and the people who did it took everything they wanted so where did they get that shotgun since they gave it away not a scene were they pick it up.Heres the link http://www.youtube.com/watch?v=MFOQZ6Sr_dI.&lt;br /&gt;
&lt;br /&gt;
Well according to The Walking Dead wiki there were two Mossberg 500's in the bag originally and Rick only gave one away so the one that we see in season 2 is the one left over.--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 00:43, 12 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Webisode weapons ==&lt;br /&gt;
&lt;br /&gt;
In the Season 1 webisodes, Hannah is seen with a handgun. I can't recognize it. As stated above, the shotgun used in Domistic Violence and Neighborly Advice is a Mossberg 500. In the Season 2 Webisodes, a version of the AK-47 appears in the background, and also another assault rifle. Does anyone know which guns these are? --[[User:Creed|Creed]] ([[User talk:Creed|talk]]) 11:18, 25 October 2012 (EDT)&lt;br /&gt;
:: I think its a Beretta 92FS inox do to the finish she gives it to the daughter if I'm correct otherwise she would have shot herself The TWD WIKIA labels it that but I didn't get it from there. As for the AK i think its the same from the TWD season 3 used by Carol the AKMS since the season 2 webisodes were created to hold us over .--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 01:14, 26 October 2012 (EDT)&lt;br /&gt;
:::Yea, now you say it, it does look like a WASR-10. In Cold Storage, B.J also is seen with a revolver, but i don't know what that it is. And can we agree that Chase's assault rifle is an M16? --[[User:Creed|Creed]] ([[User talk:Creed|talk]]) 07:14, 26 October 2012 (EDT)&lt;br /&gt;
:::: Yeah its looks like the original m16 or a replica do to the ports on top maybe its just the 20 rounder but yeah m16 one that was made around the time of the original but yeah I agree m16. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 11:00, 26 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== UnIDed rifle ==&lt;br /&gt;
One of the members of Dave and Tony's group had a rifle that doesn't seem to be on the page. It's seen only briefly in S2E9 &amp;quot;Triggerfinger&amp;quot; when Rick looks out the window and sees three guys conversing about Dave and Tony. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:20, 17 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_1&amp;diff=939302</id>
		<title>Talk:The Walking Dead - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_1&amp;diff=939302"/>
		<updated>2015-07-12T04:36:45Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Glocks 17's */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Screenshots ==&lt;br /&gt;
'''The following are screenshots from the trailer for the premiere episode that did not make it into the final cut of the episode''':&lt;br /&gt;
[[Image:WalkingDead-ColtPython.jpg|thumb|none|500px|Grimes wields his Python as he scolds the other deputies on wanting to get on a reality cop show. The other deputies wield [[Glock 17]]s]]&lt;br /&gt;
[[Image:WalkingDead-BrowningHiPower.jpg‎|thumb|none|500px|Rick Grimes ([[Andrew Lincoln]]) holds the Hi-Power to Dixon's ([[Michael Rooker]]) head.]] &lt;br /&gt;
[[Image:WalkingDead-ColtPythonFront.jpg|thumb|none|500px|Deputy Grimes wields his Colt Python.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPythonAltAngle.jpg‎|thumb|none|500px|Grimes aims his Python.]] &lt;br /&gt;
[[Image:WalkingDead-Rem870Side.jpg‎|thumb|none|500px|Opposite angle of the Mossberg.]]&lt;br /&gt;
[[Image:WalkingDead-Rem1187.jpg‎|thumb|none|500px| Rick carries his bag of ransacked police station guns on horseback to Atlanta in the Pilot.]]&lt;br /&gt;
[[Image:Shanes_Shotgun1.jpg‎|thumb|none|550px|The Mossberg 590 with the KNOXX SpecOps NRS stock.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg inconsistency ==&lt;br /&gt;
&lt;br /&gt;
Maybe I'm just not familiar with all the models available, but why do some of the Mossberg 500 shotguns appear blued with a chrome bolt while others appear matte Black like the Mossberg 590 does?&lt;br /&gt;
&lt;br /&gt;
== Unknown rifle ==&lt;br /&gt;
&lt;br /&gt;
in the Vatos episode after Rick chamber a round one of the vatos aims a rifle at him can anyone identify it?--[[User:Balin21|Balin21]] ([[User talk:Balin21|talk]]) 10:56, 14 August 2013 (EDT)&lt;br /&gt;
[[Image:WalkingdeadS01E04unknowngun.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Bag shotgun missing ==&lt;br /&gt;
&lt;br /&gt;
I just re-watched season 1 on an obnoxiously long train journey and noticed a couple of things. Firstly, the zombies were a hell of a lot tougher, smarter, and all around more capable in the first season. Secondly, I noticed this shotgun at the bottom of the bag in S01E04:[[File:WD S01E04 shotgun bag.jpg|thumb|500px|none|]]I don't know if it is seen at other points, but this was the only time I noticed it. The quality isn't great as this is just a screenshot of of my tablet, but from the shape of the trigger guard, that little divot at the bottom rear corner of the receiver, and the cutout on the left side of the receiver where the action bar goes in, my guess would be a [[Stevens Model 67]] variant.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:39, 23 September 2014 (EDT)&lt;br /&gt;
This just a dummy shotgun. To see it in the scenes where the hero carries around a bag. --[[User:FARID|FARID]] ([[User talk:FARID|talk]]) 12:23, 3 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Glocks 17's ==&lt;br /&gt;
&lt;br /&gt;
According to The Walking Dead wiki the bag originally contained five Glock 17's, four of which were given to the vatos,the one left over was either in the bag or with Tdog until the season 2 finale.--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 00:36, 12 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Remington_Model_7400&amp;diff=938288</id>
		<title>Talk:Remington Model 7400</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Remington_Model_7400&amp;diff=938288"/>
		<updated>2015-07-09T02:48:40Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Remington 740 -7400 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Remington 740 -7400 ==&lt;br /&gt;
&lt;br /&gt;
The Remington 7400 is basically a new and improved Remington 740.The 740 was manufactured in the 1950s and suffered a defect with the charging handle,the lugs on the inside wore out quickly and it didn't cycle correctly.I personally own a Remington 740 and i've seen the problem first hand,the rifle stovepipes frequently,and a gunsmith told me that Remington won't even fix them anymore--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 22:48, 8 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_6&amp;diff=936773</id>
		<title>Sons of Anarchy - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_6&amp;diff=936773"/>
		<updated>2015-07-04T01:54:49Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Smith &amp;amp; Wesson Model 66 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS6.jpg|thumb|right|300px|''Sons of Anarchy - Season 6'' (2013).]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 6 of the series ''[[Sons of Anarchy]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Filip &amp;quot;Chibs&amp;quot; Telford ([[Tommy Flanagan]]) continues to carry his [[Beretta 92FS]] during this season.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:SOAS6E01 02.jpg|thumb|none|600px|Chibs puts his Beretta on Amir's neck when the Sons threaten the Iranian men in &amp;quot;Straw&amp;quot; (S6E01).]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Practical==&lt;br /&gt;
A member of Lin's triad is briefly seen pulling a [[Browning Hi-Power]] Practical in &amp;quot;Huang Wu&amp;quot; (S6E10).&lt;br /&gt;
[[Image:HPnew.jpg|thumb|300px|none|Browning Hi-Power Practical - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:SOAS6E10 04.jpg|thumb|none|600px|&amp;quot;Huang Wu&amp;quot; (S6E10).]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An Aryan gunman can be seen with a [[Colt M1911A1]] in &amp;quot;Wolfsangel&amp;quot; (S6E04).&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:SOAS6E04 02.jpg|thumb|none|600px|The Aryan man holding the M1911A1 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mustang Plus II==&lt;br /&gt;
Charles Barosky ([[Peter Weller]]) pulls out a [[Colt Mustang Plus II]] when he is attacked in &amp;quot;Poenitentia&amp;quot; (S6E03). Charles is seen armed with his Colt Mustang Plus II while searching for Alice Noone in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[Image:Colt Mustung Plus II Stainless.jpg|thumb|300px|none|Colt Mustang Plus II, stainless steel finish - .380 ACP]]&lt;br /&gt;
[[Image:SOAS6E03 01.jpg|thumb|none|600px|Charles aiming his Colt Mustang Plus in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E07 03.jpg|thumb|none|600px|Charles holding the Colt Mustang in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several members of SAMCRO are armed with the [[Glock 17]] throughout the series. A two-tone Glock 17 is fired by an Iranian man during the shootout in &amp;quot;Straw&amp;quot; (S6E01). Venus Van Dam ([[Walton Goggins]]) grabs a Glock 17 from the open cooler in Jax's car and fires it at two men who chasing her in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:SOAS6E01 03.jpg|thumb|none|600px|The Iranian man opens fire with the Glock 17 in &amp;quot;Straw&amp;quot;.]]&lt;br /&gt;
[[File:SOAS6E04 01.jpg|thumb|none|600px|George 'Ratboy' Sedgtraw ([[Niko Nicotera]]) puts his Glock 17 on Gerber's head in &amp;quot;Wolfsangel&amp;quot; (S6E04).]]&lt;br /&gt;
[[File:SOAS6E07 02.jpg|thumb|none|600px|Venus fires the Glock 17 in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
[[File:SOAS6E10 04.jpg|thumb|none|600px|Bohan Lin ([[Keone Young]]) aims the Glock 17 at SAMCRO in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[File:SOAS6E11 09.jpg|thumb|none|600px|Jackson fires the Glock multiple times at an Irish in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr CW9==&lt;br /&gt;
In &amp;quot;Poenitentia&amp;quot; (S6E03), Gemma gives Wendy ([[Drea de Matteo]]) a [[Kahr CW9]] which has no serial numbers, like all Gemma's guns.&lt;br /&gt;
[[Image:KahrCW9.jpg|thumb|300px|none|Kahr CW9 9mm - Matte Stainless slide - Polymer Frame - 3.6&amp;quot; barrel]]&lt;br /&gt;
[[Image:SOAS6E03 04.jpg|thumb|none|600px|Gemma takes a Kahr CW9 out of her &amp;quot;hatbox of guns&amp;quot; to give to Wendy in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E03 05.jpg|thumb|none|600px|Wendy checks the magazine and put it back into the Kahr CW9 in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Charles disarms an Amir's guard of a stainless [[Makarov PM]] and points it to Amir in &amp;quot;Poenitentia&amp;quot; (S6E03).&lt;br /&gt;
[[Image:Makarov pm.jpg|thumb|300px|none|Makarov PM in Stainless (Baikal Imported Model IJ-70 Pistol) - .380 ACP.]]&lt;br /&gt;
[[File:SOAS6E03 03.jpg|thumb|none|600px|Charles holding the Makarov PM in Amir's boat in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9==&lt;br /&gt;
Alex &amp;quot;Tig&amp;quot; Trager ([[Kim Coates]]) continues to use a two-tone [[Ruger SR9]] as his main sidearm. Venus Van Dam ([[Walton Goggins]]) is briefly seen aiming the Tig's Ruger to her mother in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[File:Ruger SR9 - stainless.jpg|thumb|none|300px| Ruger SR9 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS6E07 04.jpg|thumb|none|600px|Venus holding the Ruger in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Juice ([[Theo Rossi]]) carries a [[SIG-Sauer P226]] as his sidearm. A good view of Juice's SIG is seen in the Season 6 finale &amp;quot;A Mother's Work&amp;quot; (S6E13).&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 pistol - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E13 01.jpg|thumb|none|600px|Closeup of Juice's SIG after being fired in &amp;quot;A Mother's Work&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
Fiasco ([[Reynaldo A. Gallegos]]) is armed with a [[Smith &amp;amp; Wesson 5906]] to enter in a house in &amp;quot;Los Fantasmas&amp;quot; (S6E08).&lt;br /&gt;
[[File:S&amp;amp;WModel5906 2ndVer1stPattern.jpg|thumb|none|300px|Early Model Smith &amp;amp; Wesson 5906 with adjustable sights - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E08 01.jpg|thumb|none|600px|Fiasco holding the Smith &amp;amp; Wesson 5906 in &amp;quot;Los Fantasmas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 910==&lt;br /&gt;
Jax takes a [[Smith &amp;amp; Wesson 910]] from a goon and uses it to threaten Amir in &amp;quot;Poenitentia&amp;quot; (S6E03).&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 910.jpg|thumb|300px|none|Smith &amp;amp; Wesson 910 - 9x19mm.]]&lt;br /&gt;
[[File:SOAS6E03 02.jpg|thumb|none|600px|Jax aiming the S&amp;amp;W 910 in Amir's boat in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Professional 1911==&lt;br /&gt;
Jackson &amp;quot;Jax&amp;quot; Teller ([[Charlie Hunnam]]) continues to use his [[Springfield Custom Professional 1911-A1]] as his main sidearm.&lt;br /&gt;
[[Image:PC9111.jpg|thumb|none|300px|Springfield Armory Professional 1911 - .45 ACP]]&lt;br /&gt;
[[Image:SOAS6E07 05.jpg|thumb|none|600px|Jackson holding his Springfield Armory Professional 1911 in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).]]&lt;br /&gt;
[[Image:SOAS6E10 05.jpg|thumb|none|600px|Jax aims the Springfield Armory Professional 1911 at Bohan Lin in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E13 02.jpg|thumb|none|600px|Jax's 1911 lies on the ground in Season 6's finale &amp;quot;A Mother's Work&amp;quot; (S6E13).]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
Neron 'Nero' Padilla ([[Jimmy Smits]]) carries a two-tone [[Springfield Armory XD|Springfield Armory XD Service]] as his main sidearm. A good view of the Springfield can be seen when Nero threatens the Iranian men in &amp;quot;Straw&amp;quot; (S6E01).&lt;br /&gt;
[[Image:XDBitone.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:SOAS6E01 01.jpg|thumb|600px|none|Nero holding his Springfield Armory XD in &amp;quot;Straw&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Lee Toric ([[Donal Logue]]) carries a suppressed [[Walther P99]] as his sidearm. In &amp;quot;Salvage&amp;quot; (S6E06), Eli Roosevelt ([[Rockmond Dunbar]]) finds the Toric's Walther P99 on a drawer.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E02 05.jpg|thumb|none|600px|Lee trying to write, keeping his walther close for precaution in &amp;quot;One One Six&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E03 06.jpg|thumb|none|600px|Closeup of Lee's Walther before firing it in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E06 02.jpg|thumb|none|600px|Eli Roosevelt holding the Walther in Lee's room in &amp;quot;Salvage&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Tara Knowles ([[Maggie Siff]]) grabs a [[Smith &amp;amp; Wesson Model 66]] from a safe and stuffs it in the back of her pants to self-defense in &amp;quot;Huang Wu&amp;quot; (S6E10). Tara uses the revolver to threaten Unser and Wendy in &amp;quot;You Are My Sunshine&amp;quot; (S6E12).&lt;br /&gt;
[[Image:S&amp;amp;W-Mod66wPachmayr.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS6E10 03.jpg|thumb|none|600px|Closeup of the S&amp;amp;W 66 on a box in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E12 01.jpg|thumb|none|600px|Tara aims her Smith &amp;amp; Wesson at Unser in &amp;quot;You Are My Sunshine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
Jax Teller ([[Charlie Hunnam]]) is seen loading a [[Smith &amp;amp; Wesson Model 500]] when the Sons preparing to ambush a Convoy in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11). Jax fires it later during the ambush.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:SOAS6E11 02.jpg|thumb|none|600px|Jax loading the S&amp;amp;W 500 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 06.jpg|thumb|none|600px|Jax aims his Smith &amp;amp; Wesson 500 at a cop in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Venus Van Dam ([[Walton Goggins]]) takes a [[Remington 870]] with sawed off barrel and stock from Alice's husband and fires the shotgun in the air to stop a fight between the Sons and Alice's friends in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock]]&lt;br /&gt;
[[Image:SOAS6E07 01.jpg|thumb|none|600px|Venus holding the shotgun after firing it in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
Darvany Jennings ([[Samaire Armstrong]]) is seen firing a [[Double Barreled Shotgun]] in &amp;quot;One One Six&amp;quot; (S6E02).&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:SOAS6E02 02.jpg|thumb|none|600px|Darvany holding the shotgun &amp;quot;One One Six&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
Rane Quinn ([[Rusty Coones]]) is seen using a [[Kel-Tec KSG]] during the ambush in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11).&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:SOAS6E11 03.jpg|thumb|none|600px|Rane Quinn prepares the Kel-Tec KSG in &amp;quot;Aon Rud Persanta&amp;quot;. Note the red dot sight.]]&lt;br /&gt;
[[Image:SOAS6E11 07.jpg|thumb|none|600px|Rane Quinn aiming the Kel-Tec KSG in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Interdynamic KG-9==&lt;br /&gt;
A [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic KG-9]] is carried and fired by a young boy into his school in &amp;quot;Straw&amp;quot; (S6E01). In &amp;quot;Poenitentia&amp;quot; (S6E03), Tyne Patterson describes it &amp;quot;An older 1982, KG-9 submachine gun. Modified to be fully automatic with standar 20 round magazine&amp;quot; during her conference. In &amp;quot;Wolfsangel&amp;quot; (S6E04), the entire club plus the two SAMDINO members fires several times the KG-9s during the shootout on Gerber's property. A crate of Irish KG-9s is planted by SAMCRO at the crime scene to be found by the cops in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11).&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|300px|none|Intratec TEC-9 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E01 04.jpg|thumb|600px|none|The young boy holds his KG-9 with one hand and a magazine with the other in &amp;quot;Straw&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:SOAS6E04 03.jpg|thumb|600px|none|Happy opens fire with the KG-9 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E04 04.jpg|thumb|600px|none|Chib holding his KG-9 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E04 05.jpg|thumb|600px|none|SAMCRO and SAMDINO firing their KG-9 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 10.jpg|thumb|600px|none|A crate of KG-9 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
In &amp;quot;Salvage&amp;quot; (S6E06), Deputy Sheriff Cane ([[LaMonica Garrett]]) finds a [[Heckler &amp;amp; Koch UMP]] under Toric's bed while inspects Lee Toric's room.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:SOAS6E06 01.jpg|thumb|600px|none|The H&amp;amp;K UMP is seen on a box in &amp;quot;Salvage&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
Several [[AKM]]s fitted with an ELCAN SpecterDR 1-4x and Polymer Stock can be seen in &amp;quot;Huang Wu&amp;quot; (S6E10). Jimmy Cacuza ([[Jeff Wincott]]) and Galen O'Shay ([[Timothy V. Murphy]]) fire the customs AKMs in &amp;quot;Huang Wu&amp;quot;&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|350px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:SOAS6E10 01.jpg|thumb|600px|none|Jimmy and Galen examining the AKMs in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E10 02.jpg|thumb|600px|none|Galen and Jimmy fire their AKMs in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Several [[Colt M4]]s are seen in the arsenal of the Irish's warehouse when the Sons prepare to ambush a convoy in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11). Tig ([[Kim Coates]]) and Chibs ([[Tommy Flanagan]]) are armed with M4s fitted with M68 Aimpoint red dot scopes during the ambush.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:SOAS6E11 04.jpg|thumb|none|600px|Tig holding a Colt M4 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 05.jpg|thumb|none|600px|Tig shooting the M4 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 08.jpg|thumb|none|600px|Chibs holding a Colt M4A1 during the ambush in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
Nero ([[Jimmy Smits]]) is briefly seen holding and firing a [[Remington Model 700]] in &amp;quot;One One Six&amp;quot; (S6E02). Happy ([[David Labrava]]) holds it later in the episode.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production).]]&lt;br /&gt;
[[Image:SOAS6E02 03.jpg|thumb|600px|none|Nero holding the Remington 700 in &amp;quot;One One Six&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E02 04.jpg|thumb|600px|none|Happy with the Remington Model 700 in &amp;quot;One One Six&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1894]] saddle-ring carbine is briefly seen on a wall during &amp;quot;One One Six&amp;quot; (S6E02).&lt;br /&gt;
[[Image:Win94saddlering.jpg|thumb|none|400px|Winchester 1894 Saddle Ring Carbine - .30-30.]]&lt;br /&gt;
[[File:SOAS6E02 01.jpg|thumb|none|600px|.]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Ambush's weaponry==&lt;br /&gt;
In &amp;quot;Aon Rud Persanta&amp;quot; (S6E11), several weapons can be see in the Irish warehouse, including a [[Kel-Tec KSG]], several [[Colt M4]]s fitted with M68 Aimpoint red dot scopes, several [[Glock 17]]s and a [[Smith &amp;amp; Wesson Model 500]].&lt;br /&gt;
[[File:SOAS6E11 01.jpg|thumb|none|600px|&amp;quot;Aon Rud Persanta&amp;quot; (S6E11).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[category: Crime]]&lt;br /&gt;
[[category: Drama]]&lt;br /&gt;
[[category: Thriller]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_6&amp;diff=936770</id>
		<title>Sons of Anarchy - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_6&amp;diff=936770"/>
		<updated>2015-07-04T01:52:26Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS6.jpg|thumb|right|300px|''Sons of Anarchy - Season 6'' (2013).]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 6 of the series ''[[Sons of Anarchy]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Filip &amp;quot;Chibs&amp;quot; Telford ([[Tommy Flanagan]]) continues to carry his [[Beretta 92FS]] during this season.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:SOAS6E01 02.jpg|thumb|none|600px|Chibs puts his Beretta on Amir's neck when the Sons threaten the Iranian men in &amp;quot;Straw&amp;quot; (S6E01).]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Practical==&lt;br /&gt;
A member of Lin's triad is briefly seen pulling a [[Browning Hi-Power]] Practical in &amp;quot;Huang Wu&amp;quot; (S6E10).&lt;br /&gt;
[[Image:HPnew.jpg|thumb|300px|none|Browning Hi-Power Practical - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:SOAS6E10 04.jpg|thumb|none|600px|&amp;quot;Huang Wu&amp;quot; (S6E10).]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An Aryan gunman can be seen with a [[Colt M1911A1]] in &amp;quot;Wolfsangel&amp;quot; (S6E04).&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:SOAS6E04 02.jpg|thumb|none|600px|The Aryan man holding the M1911A1 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mustang Plus II==&lt;br /&gt;
Charles Barosky ([[Peter Weller]]) pulls out a [[Colt Mustang Plus II]] when he is attacked in &amp;quot;Poenitentia&amp;quot; (S6E03). Charles is seen armed with his Colt Mustang Plus II while searching for Alice Noone in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[Image:Colt Mustung Plus II Stainless.jpg|thumb|300px|none|Colt Mustang Plus II, stainless steel finish - .380 ACP]]&lt;br /&gt;
[[Image:SOAS6E03 01.jpg|thumb|none|600px|Charles aiming his Colt Mustang Plus in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E07 03.jpg|thumb|none|600px|Charles holding the Colt Mustang in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several members of SAMCRO are armed with the [[Glock 17]] throughout the series. A two-tone Glock 17 is fired by an Iranian man during the shootout in &amp;quot;Straw&amp;quot; (S6E01). Venus Van Dam ([[Walton Goggins]]) grabs a Glock 17 from the open cooler in Jax's car and fires it at two men who chasing her in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:SOAS6E01 03.jpg|thumb|none|600px|The Iranian man opens fire with the Glock 17 in &amp;quot;Straw&amp;quot;.]]&lt;br /&gt;
[[File:SOAS6E04 01.jpg|thumb|none|600px|George 'Ratboy' Sedgtraw ([[Niko Nicotera]]) puts his Glock 17 on Gerber's head in &amp;quot;Wolfsangel&amp;quot; (S6E04).]]&lt;br /&gt;
[[File:SOAS6E07 02.jpg|thumb|none|600px|Venus fires the Glock 17 in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
[[File:SOAS6E10 04.jpg|thumb|none|600px|Bohan Lin ([[Keone Young]]) aims the Glock 17 at SAMCRO in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[File:SOAS6E11 09.jpg|thumb|none|600px|Jackson fires the Glock multiple times at an Irish in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr CW9==&lt;br /&gt;
In &amp;quot;Poenitentia&amp;quot; (S6E03), Gemma gives Wendy ([[Drea de Matteo]]) a [[Kahr CW9]] which has no serial numbers, like all Gemma's guns.&lt;br /&gt;
[[Image:KahrCW9.jpg|thumb|300px|none|Kahr CW9 9mm - Matte Stainless slide - Polymer Frame - 3.6&amp;quot; barrel]]&lt;br /&gt;
[[Image:SOAS6E03 04.jpg|thumb|none|600px|Gemma takes a Kahr CW9 out of her &amp;quot;hatbox of guns&amp;quot; to give to Wendy in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E03 05.jpg|thumb|none|600px|Wendy checks the magazine and put it back into the Kahr CW9 in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Charles disarms an Amir's guard of a stainless [[Makarov PM]] and points it to Amir in &amp;quot;Poenitentia&amp;quot; (S6E03).&lt;br /&gt;
[[Image:Makarov pm.jpg|thumb|300px|none|Makarov PM in Stainless (Baikal Imported Model IJ-70 Pistol) - .380 ACP.]]&lt;br /&gt;
[[File:SOAS6E03 03.jpg|thumb|none|600px|Charles holding the Makarov PM in Amir's boat in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9==&lt;br /&gt;
Alex &amp;quot;Tig&amp;quot; Trager ([[Kim Coates]]) continues to use a two-tone [[Ruger SR9]] as his main sidearm. Venus Van Dam ([[Walton Goggins]]) is briefly seen aiming the Tig's Ruger to her mother in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[File:Ruger SR9 - stainless.jpg|thumb|none|300px| Ruger SR9 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS6E07 04.jpg|thumb|none|600px|Venus holding the Ruger in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Juice ([[Theo Rossi]]) carries a [[SIG-Sauer P226]] as his sidearm. A good view of Juice's SIG is seen in the Season 6 finale &amp;quot;A Mother's Work&amp;quot; (S6E13).&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 pistol - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E13 01.jpg|thumb|none|600px|Closeup of Juice's SIG after being fired in &amp;quot;A Mother's Work&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
Fiasco ([[Reynaldo A. Gallegos]]) is armed with a [[Smith &amp;amp; Wesson 5906]] to enter in a house in &amp;quot;Los Fantasmas&amp;quot; (S6E08).&lt;br /&gt;
[[File:S&amp;amp;WModel5906 2ndVer1stPattern.jpg|thumb|none|300px|Early Model Smith &amp;amp; Wesson 5906 with adjustable sights - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E08 01.jpg|thumb|none|600px|Fiasco holding the Smith &amp;amp; Wesson 5906 in &amp;quot;Los Fantasmas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 910==&lt;br /&gt;
Jax takes a [[Smith &amp;amp; Wesson 910]] from a goon and uses it to threaten Amir in &amp;quot;Poenitentia&amp;quot; (S6E03).&lt;br /&gt;
[[Image:Smith &amp;amp; Wesson 910.jpg|thumb|300px|none|Smith &amp;amp; Wesson 910 - 9x19mm.]]&lt;br /&gt;
[[File:SOAS6E03 02.jpg|thumb|none|600px|Jax aiming the S&amp;amp;W 910 in Amir's boat in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Professional 1911==&lt;br /&gt;
Jackson &amp;quot;Jax&amp;quot; Teller ([[Charlie Hunnam]]) continues to use his [[Springfield Custom Professional 1911-A1]] as his main sidearm.&lt;br /&gt;
[[Image:PC9111.jpg|thumb|none|300px|Springfield Armory Professional 1911 - .45 ACP]]&lt;br /&gt;
[[Image:SOAS6E07 05.jpg|thumb|none|600px|Jackson holding his Springfield Armory Professional 1911 in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).]]&lt;br /&gt;
[[Image:SOAS6E10 05.jpg|thumb|none|600px|Jax aims the Springfield Armory Professional 1911 at Bohan Lin in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E13 02.jpg|thumb|none|600px|Jax's 1911 lies on the ground in Season 6's finale &amp;quot;A Mother's Work&amp;quot; (S6E13).]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
Neron 'Nero' Padilla ([[Jimmy Smits]]) carries a two-tone [[Springfield Armory XD|Springfield Armory XD Service]] as his main sidearm. A good view of the Springfield can be seen when Nero threatens the Iranian men in &amp;quot;Straw&amp;quot; (S6E01).&lt;br /&gt;
[[Image:XDBitone.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:SOAS6E01 01.jpg|thumb|600px|none|Nero holding his Springfield Armory XD in &amp;quot;Straw&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Lee Toric ([[Donal Logue]]) carries a suppressed [[Walther P99]] as his sidearm. In &amp;quot;Salvage&amp;quot; (S6E06), Eli Roosevelt ([[Rockmond Dunbar]]) finds the Toric's Walther P99 on a drawer.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E02 05.jpg|thumb|none|600px|Lee trying to write, keeping his walther close for precaution in &amp;quot;One One Six&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E03 06.jpg|thumb|none|600px|Closeup of Lee's Walther before firing it in &amp;quot;Poenitentia&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E06 02.jpg|thumb|none|600px|Eli Roosevelt holding the Walther in Lee's room in &amp;quot;Salvage&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Tara Knowles ([[Maggie Siff]]) grabs a [[Smith &amp;amp; Wesson Model 66]] from a safe and stuffs it in the back of her pants to self-defense in &amp;quot;Huang Wu&amp;quot; (S6E10). Tara uses the revolver to threaten Unser and Wendy in &amp;quot;You Are My Sunshine&amp;quot; (S6E12).&lt;br /&gt;
[[Image:S&amp;amp;W-Mod66wPachmayr.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS6E10 03.jpg|thumb|none|600px|Closeup of the S&amp;amp;W 66 on a box in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E12 01.jpg|thumb|none|600px|Tara aims her Smith &amp;amp; Wesson to Unser in &amp;quot;You Are My Sunshine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
Jax Teller ([[Charlie Hunnam]]) is seen loading a [[Smith &amp;amp; Wesson Model 500]] when the Sons preparing to ambush a Convoy in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11). Jax fires it later during the ambush.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:SOAS6E11 02.jpg|thumb|none|600px|Jax loading the S&amp;amp;W 500 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 06.jpg|thumb|none|600px|Jax aims his Smith &amp;amp; Wesson 500 at a cop in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Venus Van Dam ([[Walton Goggins]]) takes a [[Remington 870]] with sawed off barrel and stock from Alice's husband and fires the shotgun in the air to stop a fight between the Sons and Alice's friends in &amp;quot;Sweet and Vaded&amp;quot; (S6E07).&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock]]&lt;br /&gt;
[[Image:SOAS6E07 01.jpg|thumb|none|600px|Venus holding the shotgun after firing it in &amp;quot;Sweet and Vaded&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
Darvany Jennings ([[Samaire Armstrong]]) is seen firing a [[Double Barreled Shotgun]] in &amp;quot;One One Six&amp;quot; (S6E02).&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA Coach imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:SOAS6E02 02.jpg|thumb|none|600px|Darvany holding the shotgun &amp;quot;One One Six&amp;quot; (S6E02).]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
Rane Quinn ([[Rusty Coones]]) is seen using a [[Kel-Tec KSG]] during the ambush in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11).&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:SOAS6E11 03.jpg|thumb|none|600px|Rane Quinn prepares the Kel-Tec KSG in &amp;quot;Aon Rud Persanta&amp;quot;. Note the red dot sight.]]&lt;br /&gt;
[[Image:SOAS6E11 07.jpg|thumb|none|600px|Rane Quinn aiming the Kel-Tec KSG in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Interdynamic KG-9==&lt;br /&gt;
A [[Interdynamic KG-9 / Intratec TEC-9|Interdynamic KG-9]] is carried and fired by a young boy into his school in &amp;quot;Straw&amp;quot; (S6E01). In &amp;quot;Poenitentia&amp;quot; (S6E03), Tyne Patterson describes it &amp;quot;An older 1982, KG-9 submachine gun. Modified to be fully automatic with standar 20 round magazine&amp;quot; during her conference. In &amp;quot;Wolfsangel&amp;quot; (S6E04), the entire club plus the two SAMDINO members fires several times the KG-9s during the shootout on Gerber's property. A crate of Irish KG-9s is planted by SAMCRO at the crime scene to be found by the cops in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11).&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|300px|none|Intratec TEC-9 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS6E01 04.jpg|thumb|600px|none|The young boy holds his KG-9 with one hand and a magazine with the other in &amp;quot;Straw&amp;quot; (S6E01).]]&lt;br /&gt;
[[Image:SOAS6E04 03.jpg|thumb|600px|none|Happy opens fire with the KG-9 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E04 04.jpg|thumb|600px|none|Chib holding his KG-9 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E04 05.jpg|thumb|600px|none|SAMCRO and SAMDINO firing their KG-9 in &amp;quot;Wolfsangel&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 10.jpg|thumb|600px|none|A crate of KG-9 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
In &amp;quot;Salvage&amp;quot; (S6E06), Deputy Sheriff Cane ([[LaMonica Garrett]]) finds a [[Heckler &amp;amp; Koch UMP]] under Toric's bed while inspects Lee Toric's room.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:SOAS6E06 01.jpg|thumb|600px|none|The H&amp;amp;K UMP is seen on a box in &amp;quot;Salvage&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
Several [[AKM]]s fitted with an ELCAN SpecterDR 1-4x and Polymer Stock can be seen in &amp;quot;Huang Wu&amp;quot; (S6E10). Jimmy Cacuza ([[Jeff Wincott]]) and Galen O'Shay ([[Timothy V. Murphy]]) fire the customs AKMs in &amp;quot;Huang Wu&amp;quot;&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|350px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:SOAS6E10 01.jpg|thumb|600px|none|Jimmy and Galen examining the AKMs in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E10 02.jpg|thumb|600px|none|Galen and Jimmy fire their AKMs in &amp;quot;Huang Wu&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Several [[Colt M4]]s are seen in the arsenal of the Irish's warehouse when the Sons prepare to ambush a convoy in &amp;quot;Aon Rud Persanta&amp;quot; (S6E11). Tig ([[Kim Coates]]) and Chibs ([[Tommy Flanagan]]) are armed with M4s fitted with M68 Aimpoint red dot scopes during the ambush.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:SOAS6E11 04.jpg|thumb|none|600px|Tig holding a Colt M4 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 05.jpg|thumb|none|600px|Tig shooting the M4 in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E11 08.jpg|thumb|none|600px|Chibs holding a Colt M4A1 during the ambush in &amp;quot;Aon Rud Persanta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
Nero ([[Jimmy Smits]]) is briefly seen holding and firing a [[Remington Model 700]] in &amp;quot;One One Six&amp;quot; (S6E02). Happy ([[David Labrava]]) holds it later in the episode.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production).]]&lt;br /&gt;
[[Image:SOAS6E02 03.jpg|thumb|600px|none|Nero holding the Remington 700 in &amp;quot;One One Six&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS6E02 04.jpg|thumb|600px|none|Happy with the Remington Model 700 in &amp;quot;One One Six&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1894 Saddle Ring Carbine==&lt;br /&gt;
The [[Winchester Model 1894]] saddle-ring carbine is briefly seen on a wall during &amp;quot;One One Six&amp;quot; (S6E02).&lt;br /&gt;
[[Image:Win94saddlering.jpg|thumb|none|400px|Winchester 1894 Saddle Ring Carbine - .30-30.]]&lt;br /&gt;
[[File:SOAS6E02 01.jpg|thumb|none|600px|.]] &lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Ambush's weaponry==&lt;br /&gt;
In &amp;quot;Aon Rud Persanta&amp;quot; (S6E11), several weapons can be see in the Irish warehouse, including a [[Kel-Tec KSG]], several [[Colt M4]]s fitted with M68 Aimpoint red dot scopes, several [[Glock 17]]s and a [[Smith &amp;amp; Wesson Model 500]].&lt;br /&gt;
[[File:SOAS6E11 01.jpg|thumb|none|600px|&amp;quot;Aon Rud Persanta&amp;quot; (S6E11).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[category: Crime]]&lt;br /&gt;
[[category: Drama]]&lt;br /&gt;
[[category: Thriller]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_5&amp;diff=936767</id>
		<title>Sons of Anarchy - Season 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_5&amp;diff=936767"/>
		<updated>2015-07-04T01:48:40Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Browning M2 Heavy Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS5.jpg|thumb|right|300px|''Sons of Anarchy - Season 5'' (2012).]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 5 of the series ''[[Sons of Anarchy]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Filip &amp;quot;Chibs&amp;quot; Telford ([[Tommy Flanagan]]) continues to carry his [[Beretta 92FS]] during this season. In &amp;quot;Crucifixed&amp;quot; (S5E10), Juice finds a Beretta 92FS next to a revolver and a box of weapons while seeking legal documents at Clay's home.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E04 03.jpg|thumb|none|600px|Chibs aims his Beretta at Fiasco when tries to defend Emma Jean in &amp;quot;Stolen Huffy&amp;quot; (S5E04).]]&lt;br /&gt;
[[Image:SOAS5E07 05.jpg|thumb|none|600px|The Beretta 92FS is seen in Clay's table in &amp;quot;Toad's Wild Ride&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E10 04.jpg|thumb|none|600px|Promotional image of Chibs after firing his Beretta 92FS in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Gold Cup National Match==&lt;br /&gt;
Clay keeps a [[Colt Gold Cup National Match]] fitted with custom grips in his home, he mentions that Piney gave it to him years ago as a gift. Juice finds it in a gun case next to several guns in &amp;quot;Crucifixed&amp;quot; (S5E10). In Season 5's finale, Jax and Tig are seen firing the Colt.&lt;br /&gt;
[[Image:ColtGoldCupNatMatchSS.jpg|thumb|300px|none|Colt Gold Cup National Match (Mark IV, Series 80) with stainless steel finish - .45 ACP]]&lt;br /&gt;
[[Image:SOAS5E10 06.jpg|thumb|none|600px|Closeup of the Colt Gold Cup Narional Match in Juice's hand in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E12 07.jpg|thumb|none|600px|Clay shows the pistol to Juice before give it to him in &amp;quot;Darthy&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E13 04.jpg|thumb|none|600px|Tig empties the suppressed Colt Gold Cup in Season 5's finale &amp;quot;J'ai Obtenu Cette&amp;quot; .]]&lt;br /&gt;
&lt;br /&gt;
==CZ-75BD==&lt;br /&gt;
Fiasco ([[Reynaldo A. Gallegos]]) pulls a [[CZ 75BD]] on Jax and Chibs when he and Lupe try to kidnap Emma Jean in &amp;quot;Stolen Huffy&amp;quot; (S5E04).&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|300px|CZ 75BD - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E04 01.jpg|thumb|none|600px|Fiasco aims his CZ-75 at Jax and Chibs in &amp;quot;Stolen Huffy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several members of SAMCRO are armed with the [[Glock 17]] throughout the series. Most notably when Happy Lowman ([[David Labrava]]) opens a door firing his Glock in &amp;quot;Ablation&amp;quot; (S5E09).&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:SOAS5E01 05.jpg|thumb|none|600px|Tig fires the Glock at Pope's man in &amp;quot;Sovereign&amp;quot;. Note his happiness.]]&lt;br /&gt;
[[File:SOAS5E08 01.jpg|thumb|none|600px|Happy opens fire with his Glock 17 in &amp;quot;Ablation&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Clarence &amp;quot;Clay&amp;quot; Morrow ([[Ron Perlman]]) carries the [[Heckler &amp;amp; Koch USP]] as his main sidearm.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[File:SOAS5E09 04.jpg|thumb|none|600px|Clay fires his USP at Frankie during the shootout in &amp;quot;Andare Pescare&amp;quot;]]&lt;br /&gt;
[[File:SOAS5E13 01.jpg|thumb|none|600px|Closeup of Clay's USP in Season 5's finale &amp;quot;J'ai Obtenu Cette&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
August Marks ([[Billy Brown]]) uses a two-tone [[Jericho 941]] to kill a Niner in &amp;quot;Sovereign&amp;quot; (S5E01). Clay takes out the gun of his waistband after entering in Unser's trailer, then puts the Jericho on a table in &amp;quot;Toad's Wild Ride&amp;quot; (S5E07).&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|300px|Jericho 941 R - 9x19mm.]]&lt;br /&gt;
[[File:SOAS5E07 03.jpg|thumb|none|600px|The Clay's Jericho is seen on a table in &amp;quot;Toad's Wild Ride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P94==&lt;br /&gt;
Lupe ([[Jorge-Luis Pallo]]) is seen armed with a [[Ruger P94]] when confronts Jax and Chibs in &amp;quot;Stolen Huffy&amp;quot; (S5E03). One of the Galen's man is seen with a Ruger P94 during the warehouse shootout in &amp;quot;Darthy&amp;quot; (S5E12).&lt;br /&gt;
[[Image:RugerP94.jpg|thumb|none|300px|Ruger KP94DC (Stainless, Decocker) - 9x19mm]]&lt;br /&gt;
[[File:SOAS5E04 02.jpg|thumb|none|600px|Lupe aims his Ruger P94 &amp;quot;gangsta&amp;quot;-style in &amp;quot;Stolen Huffy&amp;quot;.]]&lt;br /&gt;
[[File:SOAS5E12 04.jpg|thumb|none|600px|The Ruger P94 is seen in &amp;quot;Darthy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9==&lt;br /&gt;
Alex &amp;quot;Tig&amp;quot; Trager ([[Kim Coates]]) continues to use a two-tone [[Ruger SR9]] as his main sidearm.&lt;br /&gt;
[[File:Ruger SR9 - stainless.jpg|thumb|none|300px| Ruger SR9 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E01 02.jpg|thumb|none|600px|Tig uses his Ruger SR9 to defend the truck when the Niners attack the Sons in &amp;quot;Sovereign&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 SCT==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 SCT]] (&amp;quot;Super Capacity Tactical&amp;quot;) is carried by Luis ([[Benito Martinez]]) as his sidearm. It is seen mostly in &amp;quot;Darthy&amp;quot; (S5E12).&lt;br /&gt;
[[File:P226 SCT shopped.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:SOAS5E12 03.jpg|thumb|none|600px|Luis aiming his SIG-Sauer P226 SCT during the shootout in &amp;quot;Darthy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
in &amp;quot;Sovereign&amp;quot; (S5E01), August Marks gives Darnell ([[B.J. Britt]]) a [[SIG-Sauer P232]] during the meeting with the Sons. Darnell tries to shoot the pistol, only to discover that it's empty. Rita Roosevelt ([[Merle Dandridge]]) grabs a SIG-Sauer P232 from her drawer and threatens the intruders in &amp;quot;Orca Shrugged&amp;quot; (S5E05).&lt;br /&gt;
[[Image:SigP232.jpg|thumb|none|300px|SIG-Sauer P232 (Stainless Steel finish) - .380 ACP.]]&lt;br /&gt;
[[Image:SOAS5E01 04.jpg|thumb|none|600px|Darnell pulls the trigger of his SIG in &amp;quot;Sovereign&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E05 04.jpg|thumb|none|600px|Rita holds the SIG-Sauer on a door when the intruders trying to enter in her bedroom in &amp;quot;Orca Shrugged&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4506==&lt;br /&gt;
Randall Hightower ([[Winston James Francis]]) is seen handing what appears to be a [[Smith &amp;amp; Wesson 4506]] in &amp;quot;Crucifixed&amp;quot; (S5E10).&lt;br /&gt;
[[Image:S&amp;amp;W4506 PF BruceW.jpg|thumb|none|300px|Early model Smith &amp;amp; Wesson 4506 - .45 ACP.]]&lt;br /&gt;
[[Image:SOAS5E10 02.jpg|thumb|none|600px|Randall puts down his S&amp;amp;W 4506 in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5904==&lt;br /&gt;
Frankie Diamonds ([[Chuck Zito]]) uses a [[Smith &amp;amp; Wesson 5904]] with Novak sights to threaten Lyla and later kidnap Chibs in &amp;quot;Ablation&amp;quot; (S5E08).&lt;br /&gt;
[[Image:S&amp;amp;W 5904 late.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5904, late model with Novak sights - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS5E08 02.jpg|thumb|none|600px|Frankie puts his S&amp;amp;W 5904 on Lyla's head in &amp;quot;Ablation&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx AT 2000==&lt;br /&gt;
Taddarius Orwell &amp;quot;T.O.&amp;quot; Cross ([[Michael Beach]]) uses a [[Sphinx AT 2000]] to confronts Chibs in &amp;quot;Crucifixed&amp;quot; (S5E10).&lt;br /&gt;
[[Image:Sphinx AT 2000.jpg|thumb|none|300px|Sphinx AT 2000 - 9mm]]&lt;br /&gt;
[[Image:SOAS5E10 03.jpg|thumb|none|600px|T.O. take aim with his Sphinx AT 2000 in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Professional 1911==&lt;br /&gt;
Jackson &amp;quot;Jax&amp;quot; Teller ([[Charlie Hunnam]]) continues to use his [[Springfield Custom Professional 1911-A1]] as his main sidearm on the show, which he has used since Season 2. The Springfield is emptied by Eli Roosevelt ([[Rockmond Dunbar]]) during the meeting with Jax in &amp;quot;Andare Pescare&amp;quot; (S5E09).&lt;br /&gt;
[[Image:PC9111.jpg|thumb|none|300px|Springfield Armory Professional 1911 - .45 ACP]]&lt;br /&gt;
[[Image:SOAS5E09 05.jpg|thumb|none|600px|Eli takes the pistol and empty it in &amp;quot;Andare Pescare&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E09 06.jpg|thumb|none|600px|Jax inserts the magazine back into his Springfield 1911 in &amp;quot;Andare Pescare&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E10 01.jpg|thumb|none|600px|Jax holds the suppressed Springfield on Randall in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E13 03.jpg|thumb|none|600px|Jax aims the Springfield Armory Professional at Tig during the Season 5's finale &amp;quot;J'ai Obtenu Cette&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
Neron 'Nero' Padilla ([[Jimmy Smits]]) pulls a two-tone [[Springfield Armory XD|Springfield XD Service]] as his main sidearm during &amp;quot;To Thine Own Self&amp;quot; (S5E11). &lt;br /&gt;
[[Image:XDBitone.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E11 05.jpg|thumb|600px|none|Nero aims his Springfield Armory XD at Fiasco in &amp;quot;To Thine Own Self&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
Carla ([[Wanda De Jesus]]) is armed with a stainless [[Walther PPK/S]] with pearl grips to threaten Gemma and Nero in &amp;quot;Small World&amp;quot; (S5E06).&lt;br /&gt;
[[Image:AustinPowersPPKscreenused1.JPG|thumb|none|300px|Walther PPK/S pistol - stainless with pearl grips and factory flat bottom magazine - .380 ACP]]&lt;br /&gt;
[[File:SOAS5E06 01.jpg|thumb|none|600px|Carla aims her Walther PPK/S at Gemma in &amp;quot;Small World&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Gemma ([[Katey Sagal]]) pulls a what appears to be a [[Smith &amp;amp; Wesson Model 66]] out of her handbag to defend herself in &amp;quot;Sovereign&amp;quot; (S5E01). In &amp;quot;Crucifixed&amp;quot; (S5E10), Juice finds a S&amp;amp;W Model 66 next to a box of weapons while seeking legal documents at Clay's home.&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-66-snub.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66 Snub Nose with 2.5&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS5E01 03.jpg|thumb|none|600px|Gemma aims her S&amp;amp;W 66 at Nero Padilla in &amp;quot;Sovereign&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E10 05.jpg|thumb|none|600px|Juice takes the revolver in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 460V==&lt;br /&gt;
Clay ([[Ron Perlman]]) is seen cleaning the barrel of a [[Smith &amp;amp; Wesson Model 460V]] next to a table full of weapons in &amp;quot;Orca Shrugged&amp;quot; (S5E05).&lt;br /&gt;
[[Image:S&amp;amp;WModel460V.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 460V with 5&amp;quot; Barrel - .460 S&amp;amp;W Magnum (will also chamber .454 Casull and .45 Long Colt).]]&lt;br /&gt;
[[Image:SOAS5E05 02.jpg|thumb|none|600px|Clay handing the S&amp;amp;W 460V in &amp;quot;Orca Shrugged&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Cruiser Mariner==&lt;br /&gt;
Clay uses a [[Mossberg 500 Cruiser]] with extended magazine tube and foregrip to threaten Frankie in &amp;quot;Andare Pescare&amp;quot; (S5E09).&lt;br /&gt;
[[Image:Mossberg500cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser with extended magazine tube and heat shield - 12 Gauge]]&lt;br /&gt;
[[Image:SOAS5E09 03.jpg|thumb|600px|none|Clay puts his Mossberg 500 Cruiser on Frankie in &amp;quot;Andare Pescare&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rocky Mountain Arms Stakeout O/U Shotgun==&lt;br /&gt;
Nero Padilla ([[Jimmy Smits]]) busts into his crew's house holding a [[Rocky Mountain Arms Stakeout]] shotgun in &amp;quot;To Thine Own Self&amp;quot; (S5E11).  The shotgun appears to be the same one used in two [[Steven Seagal]] films, 1997's ''[[Fire Down Below]]'' and 2005's ''[[Today You Die]]''.&lt;br /&gt;
[[File:Sawed-off-shotgun-b.jpg|thumb|none|401px|Rocky Mountain Arms Stakeout Shotgun 12 Gauge]]&lt;br /&gt;
[[Image:SOAS5E11 06.jpg|thumb|600px|none|Clay puts his Mossberg 500 Cruiser on Frankie in &amp;quot;Andare Pescare&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double-barreled Shotgun==&lt;br /&gt;
In &amp;quot;Toad's Wild Ride&amp;quot; (S5E07), Wayne Unser ([[Dayton Callie]]) talks to Clay while holding a [[Sawn-off Double Barreled Shotgun]] in his trailer. He later fires it twice at the intruders in the trailer.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg|thumb|none|400px|Sawed-off Double Barreled Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SOAS5E07 02.jpg|thumb|600px|none|Wayne grabs his shotgun as he opens the door to Clay in &amp;quot;Toad's Wild Ride&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E07 03.jpg|thumb|600px|none|Unser talks to Clay while holding his sawn-off double barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
As in [[Sons of Anarchy - Season 3|season 3]] the [[AKM]] is not sold by SAMCRO, but is notably seen when Clay and Juice tries to kill Frankie in &amp;quot;Andare Pescare&amp;quot; (S5E09). Also is briefly seen in the Clay's table when is confronted by Jax in &amp;quot;Toad's Wild Ride&amp;quot; (S5E07).&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SOAS5E07 04.jpg|thumb|600px|none|.]]&lt;br /&gt;
[[Image:SOAS5E09 02.jpg|thumb|600px|none|Juice aims the AKM at Frankie in &amp;quot;Andare Pescare&amp;quot; (S5E09).]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
A [[Remington Model 700]] is seen in Unser's trailer when talking with Jax in &amp;quot;Toad's Wild Ride&amp;quot; (S5E07). After running out of bullets in his pistol, Frankie ([[Chuck Zito]]) tries to defend himself with a Remington 700 in &amp;quot;Andare Pescare&amp;quot; (S5E09).&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
[[Image:SOAS5E09 01.jpg|thumb|600px|none|Frankie holding the Remington 700 in &amp;quot;Andare Pescare&amp;quot; (S5E09).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is the most common submachine gun used by the Niners in this season.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP.]]&lt;br /&gt;
[[Image:SOAS5E07 06.jpg|thumb|600px|none|A masked man opens fire with the MAC-10 at the Sons in &amp;quot;Toad's Wild Ride&amp;quot; (S5E07).]]&lt;br /&gt;
[[Image:SOAS5E11 03.jpg|thumb|600px|none|Opie holding the MAC-10 in &amp;quot;NS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A [[Intratec TEC-9]] is fired by Darnell ([[B.J. Britt]]) when the Niners ambush a truck in &amp;quot;Sovereign&amp;quot; (S5E01).&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|300px|none|Intratec TEC-9 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS5E01 01.jpg|thumb|600px|none|Darnell fires the TEC-9 at the Sons in &amp;quot;Sovereign&amp;quot;.]]&lt;br /&gt;
 &lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is another submachine gun used by the Niners and Mayans in this season.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E12 06.jpg|thumb|none|600px|A gunman aiming the Mini Uzi at Jax in &amp;quot;Darthy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
One of Galindo cartel gunman is seen firing a [[Smith &amp;amp; Wesson 76]] during the shootout in the warehouse in &amp;quot;Darthy&amp;quot; (S5E12).&lt;br /&gt;
[[Image:S&amp;amp;W_M76.jpg|thumb|none|400px|Smith &amp;amp; Wesson M76 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E12 05.jpg|thumb|600px|none|The Smith &amp;amp; Wesson 76 is fired in &amp;quot;Darthy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==AT-14 Spriggan==&lt;br /&gt;
As part of the new deal, the Lin Triad attempt to sell weapons to Galindo Cartel. During the meeting with Romeo Parada, Henry Lin ([[Kenneth Choi]]) shows a [[AT-14 Spriggan]] imported from Russia in &amp;quot;Darthy&amp;quot; (S5E12). Lin describes it as &amp;quot;Russian Kornet with articulated tripod, thermal sight, 9M133 missile&amp;quot;.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|300px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:SOAS5E12 02.jpg|thumb|600px|none|.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Machine Gun==&lt;br /&gt;
As in the previous season, SAMCRO still selling heavy weapons to the Galindo Cartel imported from Ireland by Irish kings. In &amp;quot;Orca Shrugged&amp;quot; (S5E05), Galen O'Shay ([[Timothy V. Murphy]]) insists to give the Mexicans a demonstration of the [[Browning M2]] firing it several times.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:SOAS5E05 03.jpg|thumb|600px|none|Galen O'Shay fires the Browning M2. Note Chibs's anger .]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Lee Toric's Armory==&lt;br /&gt;
In &amp;quot;Darthy&amp;quot; (S5E12), several weapons can be see in Lee Toric's bed, including a [[Heckler &amp;amp; Koch UMP]], a [[Remington 870]] fitted with a pistol grip, Surefire light, and M4-type stock, a [[Mossberg 500]] and a bolt-action rifle.&lt;br /&gt;
[[File:SOAS5E12 08.jpg|thumb|none|600px|&amp;quot;Darthy&amp;quot; (S5E12).]]&lt;br /&gt;
&lt;br /&gt;
[[category: Television]]&lt;br /&gt;
[[category: Crime]]&lt;br /&gt;
[[category: Drama]]&lt;br /&gt;
[[category: Thriller]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=936764</id>
		<title>Talk:Sons of Anarchy - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=936764"/>
		<updated>2015-07-04T01:38:28Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe that Clay's H&amp;amp;K USP is the .45 ACP version judging by the bore diameter and that if you look closely you can see .45 auto on the slide.Not sure about Jimmy's USP though,of course it could be the very same one, just with a suppressor attached--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 21:38, 3 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Clay's USP is definitely a .45 ACP version. The .45 auto is hard to make out, but it clearly says that.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 17:31, 30 April 2015 (EDT)&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
I recall of the guys raiding the house in &amp;quot;Home&amp;quot; (S3E04) having a two tone Beretta 92FS.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 17:20, 30 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stahl's revolver ==&lt;br /&gt;
In &amp;quot;June wedding&amp;quot; agent Stahl pulls a snubnose revolver to kill her partner,can anyone identify?--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 21:37, 3 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:SOAS3E12 06.jpg|thumb|none|600px|&amp;quot;June wedding&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS3E12 05.jpg|thumb|none|600px|&amp;quot;June wedding&amp;quot;.]]&lt;br /&gt;
--[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]]) 21:44, 9 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gold Taurus  ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Widening Gyre&amp;quot;i think T.O. Cross uses a Taurus PT92 or PT100 with gold controls can anyone identify?&lt;br /&gt;
--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 21:37, 3 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=936763</id>
		<title>Talk:Sons of Anarchy - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=936763"/>
		<updated>2015-07-04T01:37:44Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Stahl's revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe that Clay's H&amp;amp;K USP is the .45 ACP version judging by the bore diameter and that if you look closely you can see .45 auto on the slide.Not sure about Jimmy's USP though,of course it could be the very same one, just with a suppressor attached&lt;br /&gt;
&lt;br /&gt;
Clay's USP is definitely a .45 ACP version. The .45 auto is hard to make out, but it clearly says that.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 17:31, 30 April 2015 (EDT)&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
I recall of the guys raiding the house in &amp;quot;Home&amp;quot; (S3E04) having a two tone Beretta 92FS.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 17:20, 30 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stahl's revolver ==&lt;br /&gt;
In &amp;quot;June wedding&amp;quot; agent Stahl pulls a snubnose revolver to kill her partner,can anyone identify?--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 21:37, 3 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:SOAS3E12 06.jpg|thumb|none|600px|&amp;quot;June wedding&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS3E12 05.jpg|thumb|none|600px|&amp;quot;June wedding&amp;quot;.]]&lt;br /&gt;
--[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]]) 21:44, 9 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gold Taurus  ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Widening Gyre&amp;quot;i think T.O. Cross uses a Taurus PT92 or PT100 with gold controls can anyone identify?&lt;br /&gt;
--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 21:37, 3 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=936762</id>
		<title>Talk:Sons of Anarchy - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=936762"/>
		<updated>2015-07-04T01:37:05Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Gold Taurus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe that Clay's H&amp;amp;K USP is the .45 ACP version judging by the bore diameter and that if you look closely you can see .45 auto on the slide.Not sure about Jimmy's USP though,of course it could be the very same one, just with a suppressor attached&lt;br /&gt;
&lt;br /&gt;
Clay's USP is definitely a .45 ACP version. The .45 auto is hard to make out, but it clearly says that.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 17:31, 30 April 2015 (EDT)&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
I recall of the guys raiding the house in &amp;quot;Home&amp;quot; (S3E04) having a two tone Beretta 92FS.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 17:20, 30 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stahl's revolver ==&lt;br /&gt;
In &amp;quot;June wedding&amp;quot; agent Stahl pulls a snubnose revolver to kill her partner,can anyone identify?&lt;br /&gt;
&lt;br /&gt;
[[Image:SOAS3E12 06.jpg|thumb|none|600px|&amp;quot;June wedding&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS3E12 05.jpg|thumb|none|600px|&amp;quot;June wedding&amp;quot;.]]&lt;br /&gt;
--[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]]) 21:44, 9 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gold Taurus  ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Widening Gyre&amp;quot;i think T.O. Cross uses a Taurus PT92 or PT100 with gold controls can anyone identify?&lt;br /&gt;
--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 21:37, 3 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=936761</id>
		<title>Talk:Sons of Anarchy - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=936761"/>
		<updated>2015-07-04T01:36:32Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Gold Taurus  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe that Clay's H&amp;amp;K USP is the .45 ACP version judging by the bore diameter and that if you look closely you can see .45 auto on the slide.Not sure about Jimmy's USP though,of course it could be the very same one, just with a suppressor attached&lt;br /&gt;
&lt;br /&gt;
Clay's USP is definitely a .45 ACP version. The .45 auto is hard to make out, but it clearly says that.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 17:31, 30 April 2015 (EDT)&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
I recall of the guys raiding the house in &amp;quot;Home&amp;quot; (S3E04) having a two tone Beretta 92FS.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 17:20, 30 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stahl's revolver ==&lt;br /&gt;
In &amp;quot;June wedding&amp;quot; agent Stahl pulls a snubnose revolver to kill her partner,can anyone identify?&lt;br /&gt;
&lt;br /&gt;
[[Image:SOAS3E12 06.jpg|thumb|none|600px|&amp;quot;June wedding&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS3E12 05.jpg|thumb|none|600px|&amp;quot;June wedding&amp;quot;.]]&lt;br /&gt;
--[[User:Luxarms|Luxarms]] ([[User talk:Luxarms|talk]]) 21:44, 9 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gold Taurus  ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Widening Gyre&amp;quot;i think T.O. Cross uses a Taurus PT92 or PT100 with gold controls can anyone identify?&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_2&amp;diff=936760</id>
		<title>Sons of Anarchy - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_2&amp;diff=936760"/>
		<updated>2015-07-04T01:30:22Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Springfield Custom Professional 1911-A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS2.jpg|thumb|right|300px|''Sons of Anarchy - Season 2'' (2009).]]&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|2|Sons of Anarchy}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 8000 Cougar==&lt;br /&gt;
In &amp;quot;Albification&amp;quot; (S2E01), Elian Perez ([[Joey Anaya]]) uses a [[Beretta 8000 Cougar]] in a futile attempt to shoot at Jax as he's being pursued.&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|300px|Beretta 8000 Cougar F - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS2E01 03.jpg|thumb|none|600px|Elian fires the Cougar at the Sons.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Piermont 'Piney' Winston ([[William Lucking]]) keeps a [[Colt M1911]] on his cabin next to his old Army uniform and other stuff.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|300px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:SOAS2E10 07.jpg|thumb|none|600px|Piney sit and relax with a bottle of alcohol and his old 1911 on a table in &amp;quot;Balm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ-75BD==&lt;br /&gt;
In &amp;quot;Potlatch&amp;quot; (S2E08), Bobby is seen using a [[CZ 75|CZ 75BD]] to threaten Georgie Caruso's bodyguard while they get Luann's camera and laptop back from him.&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|300px|CZ 75BD - 9x19mm]]&lt;br /&gt;
[[Image:SOAS2E08 01.jpg|thumb|none|600px|Bobby pulls his CZ 75 after bursting into Georgie's office]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Harry &amp;quot;Opie&amp;quot; Winston ([[Ryan Hurst]]) starts using a [[Glock 17]] as his main sidearm during this season. &amp;quot;Half Sack&amp;quot; Epps ([[Johnny Lewis]]) also uses the Glock in some episodes. It's also seen in the opening credits of every episode.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAOP3.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[Image:SOAS2E08 05.jpg|thumb|none|600px|&amp;quot;Half Sack&amp;quot; handing his Glock while the Sons unload some crates loaded with AKMs in &amp;quot;Potlatch&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E09 01.jpg|thumb|none|600px|Opie holds his Glock 17 on a judge in &amp;quot;Fa Guan&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E11 01.jpg|thumb|none|600px|Opie pulls his Glock when he confronts Agent Stahl in &amp;quot;Service&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Edmond Hayes ([[Callard Harris]]) retrieves a [[Glock 19]] from the air vent when trying to kill Agent Stahl in his home during &amp;quot;Na Trioblóidí&amp;quot; (S2E13), only to find out it was loaded with blanks put there by the ATF.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS2E13 02.jpg|thumb|none|600px|Edmond checks the magazine of the Glock 19.]]&lt;br /&gt;
[[Image:SOAS2E13 03.jpg|thumb|none|600px|Edmond aims the Glock at Agent Stahl.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
In &amp;quot;Falx Cerebri&amp;quot; (S2E06), Gemma Teller Morrow ([[Katey Sagal]]) brings this .45 ACP chambered [[Glock 21]] pistol when she shows Tara how to shoot a gun. She ends up using it to shoot up a car. You see her bring a box of .45 ACP bullets and can tell its a .45 Glock by the size of the bore and it being a full-size dictates it must be the Model 21. Gemma's Glock is seen much more clearly in &amp;quot;Eureka&amp;quot; when she tries to kill AJ Weston ([[Henry Rollins]]). As she loads the Glock in her car, it is possible to see the &amp;quot;21&amp;quot; and &amp;quot;.45 Auto&amp;quot; stamp on the slide, confirming the identity of the pistol as a G21.&lt;br /&gt;
[[Image:Glock21.jpg|thumb|none|300px|Glock 21 (3rd Generation) - .45 ACP.]]&lt;br /&gt;
[[Image:SOAS2E04 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SOAS2E04 03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SOAS2E06 05.jpg|thumb|none|600px|Gemma and Tara light up a porn actress's car in Season 2]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Clarence &amp;quot;Clay&amp;quot; Morrow ([[Ron Perlman]]) carries the [[Heckler &amp;amp; Koch USP]] as his main sidearm. Clay ([[Ron Perlman]]) carries a [[Heckler &amp;amp; Koch USP]] during the confrontation at Darby's cook-house.&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - 9x19mm.]]&lt;br /&gt;
[[Image:SOA 47.jpg|thumb|600px|none|Clay and Happy drawing down on Darby when busting a Nord meth lab]]&lt;br /&gt;
[[Image:SOAS2E12 08.jpg|thumb|600px|none|In the cigar store, Clay draws his USP on Zobelle during the climax of &amp;quot;The Culling&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
Marcus Alvarez ([[Emilio Rivera]]) uses a Stainless [[Jericho 941]] when he confronts Jax in &amp;quot;Potlatch&amp;quot; (S2E08).&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|300px|Stainless IMI Jericho 941 R - 9x19mm]]&lt;br /&gt;
[[Image:SOAS2E08 02.jpg|thumb|none|600px|Marcus puts the Jericho 941 on Jax's head in &amp;quot;Potlatch&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr PM9==&lt;br /&gt;
June Stahl ([[Ally Walker]]) carries a [[Kahr PM9]] as her sidearm during the Season 2's finale &amp;quot;Na Trioblóidí&amp;quot; (S2E13). A [[Kahr CW9]] is seen as one of the guns used by Gemma to self-protect in various episodes.&lt;br /&gt;
[[Image:KahrPM9.jpg|thumb|none|300px|Kahr PM9 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS2E01 04.jpg|thumb|none|600px|Gemma grabs her Kahr CW9 when is stopped by a women in the middle of the night in &amp;quot;Albification&amp;quot;]]&lt;br /&gt;
[[Image:SOAS2E13 04.jpg|thumb|none|600px|Stahl aiming her Kahr at Gemma during Season 2's finale &amp;quot;Na Trioblóidí&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P89==&lt;br /&gt;
Alex 'Tig' Trager ([[Kim Coates]]) carries a [[Ruger P89]] as his sidearm in this season.&lt;br /&gt;
[[Image:P85hh.jpg|thumb|none|300px|Ruger P89 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS2E06 02.jpg|thumb|none|600px|Tig fires his Ruger P89 when hears some gunshots from inside of Weston's house in &amp;quot;Falx Cerebri&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E08 06.jpg|thumb|none|600px|Tig takes cover with his Ruger in &amp;quot;Potlatch&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229R==&lt;br /&gt;
In &amp;quot;Falx Celebri&amp;quot; (S2E06), a [[SIG-Sauer P229R]] is using by Deputy Chief Hale ([[Taylor Sheridan]]) in the Raid at Zobelle's house.&lt;br /&gt;
[[Image:SIG-SauerP229R.jpg|thumb|none|300px|Sig Sauer P229R - 9x19mm, also chambered for .40S&amp;amp;W &amp;amp; .357SIG]]&lt;br /&gt;
[[Image:SOAS2E06 06.jpg|thumb|none|600px|Promotional image of Deputy Chief Hale holding the SIG-Sauer P229R in &amp;quot;Falx Celebri&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E12 07.jpg|thumb|none|600px|Hale enters in Zobelle's shop armed with his SIG-Sauer in &amp;quot;The Culling&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Pro SP 2022==&lt;br /&gt;
AJ Weston ([[Henry Rollins]]) confronts Ule in the AB warehouse with a [[SIG Pro SP 2022]] when he finds the empty gun crates in &amp;quot;The Culling&amp;quot; (S2E12). Cameron Hayes ([[Jamie McShane]]) is armed with a SIG Pro Sp 2022 when enters in Jax's house to confront Tara and Half-Sack at gunpoint in Season 2's finale &amp;quot;Na Trioblóidí&amp;quot; (S2E13).&lt;br /&gt;
[[Image:SIG-SauerP2022Pro.jpg|thumb|none|300px|SIG Pro SP 2022 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS2E12 01.jpg|thumb|none|600px|Weston aiming his SIG Pro SP 2022 at Ule in &amp;quot;The Culling&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E13 07.jpg|thumb|none|600px|Cameron pulls his SIG on Tara and Half-Sack in &amp;quot;Na Trioblóidí&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
In &amp;quot;Falx Cerebri&amp;quot;, Cliff Weston ([[Aaron Refvem]]) uses a [[Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] given by his father to protect himself and his brother when an armed and strange man enters in his home. Polly Zobelle ([[Sarah Jones]]) is seen holding a Smith &amp;amp; Wesson &amp;quot;Ladysmith&amp;quot; during &amp;quot;The Culling&amp;quot; (S2E12) and &amp;quot;Na Trioblóidí&amp;quot; (S2E13). June Stahl ([[Ally Walker]]) briefly uses the S&amp;amp;W &amp;quot;Ladysmith&amp;quot; in &amp;quot;Na Trioblóidí&amp;quot; (S2E13).&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:SOAS2E06 01.jpg|thumb|none|600px|Cliff aims the S&amp;amp;W 3913 at Jax in &amp;quot;Falx Cerebri&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E12 02.jpg|thumb|none|600px|Polly pulls her Ladysmith on the Sons during &amp;quot;The Culling&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E13 05.jpg|thumb|none|600px|June Stahl aims the Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot; at Gemma in &amp;quot;Na Trioblóidí&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Custom Professional 1911-A1==&lt;br /&gt;
Jackson &amp;quot;Jax&amp;quot; Teller ([[Charlie Hunnam]]) uses a [[Springfield Custom Professional 1911-A1]] as his personal sidearm through most of Season 2. He uses this handgun with a suppressor to kill a rapist.&lt;br /&gt;
[[Image:PC9111.jpg|thumb|none|300px|Springfield Armory Professional 1911 - .45 ACP]]&lt;br /&gt;
[[Image:SOA 29.JPG|thumb|none|600px|Jax moving through AJ Weston's house in &amp;quot;Falx Cerebri&amp;quot; (S2E06).]]&lt;br /&gt;
[[Image:SOA 30.JPG|thumb|none|600px|Jax's 1911 on the ground after showing Weston's son he means no harm]]&lt;br /&gt;
[[Image:SOAS2E10 03.jpg|thumb|none|600px|Jax enters in the Irish store with his Springfield to confronts Chibs and Cameron in &amp;quot;Balm&amp;quot; (S2E10).]]&lt;br /&gt;
[[Image:SOAS2E13 01.jpg|thumb|none|600px|Jackson with the suppressed Springfield Professional in &amp;quot;Na Trioblóidí&amp;quot; (S2E13).]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
Gemma ([[Katey Sagal]]) pulls the [[Walther PPK/S]] on a woman who tries to get her to move out of her parking spot in &amp;quot;Eureka&amp;quot; (S2E04).&lt;br /&gt;
[[Image:WaltherPPKSPachmayr.jpg|thumb|none|300px|Walther PPK/S stainless with Pachmayr rubber grips and factory flat bottom magazine - .380 ACP.]]&lt;br /&gt;
[[Image:SOAS2E04 01.jpg|thumb|none|600px|Gemma draws her Walther on a woman.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
Gemma gives Tara a [[Smith &amp;amp; Wesson Model 60]] to teach her how to handle a gun, they take turns firing shots at Ima’s sedan in &amp;quot;Falx Cerebri&amp;quot; (S2E06).&lt;br /&gt;
[[File:Smith wesson 60.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 60 - .38 Special / .357 Magnum]]&lt;br /&gt;
[[Image:SOAS2E06 03.jpg|thumb|none|600px|Tara takes the S&amp;amp;W 60 and prepares it to fire in &amp;quot;Falx Cerebri&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E06 04.jpg|thumb|none|600px|Tara firing her new Smith &amp;amp; Wesson at Ima's car in &amp;quot;Falx Cerebri&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==H&amp;amp;K MP5A3==&lt;br /&gt;
Several [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5A3|H&amp;amp;K MP5A3]]s are used by ATF agents in raid of clubhouse. It is also shown in the opening credits in every episode.&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]&lt;br /&gt;
[[Image:SOA_21.JPG|thumb|600px|none|An MP5A3 with a rail mount and selector markings clearly visible from the opening credits]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
In &amp;quot;Albification&amp;quot; (S2E01) four of the Sons can be seen testing these weapons, among others, as part of a new arms deal with members of the IRA. Throughout the season (and subsequent seasons of the show), these are referred to as &amp;quot;KG-9s&amp;quot;, even though the weapons are actually TEC-9s.&lt;br /&gt;
&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|300px|none|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SOA 17.JPG|thumb|600px|none|Jax squeezes of a few rounds on the &amp;quot;new&amp;quot; KG-9s]]&lt;br /&gt;
[[Image:SOAS2E01 01.jpg|thumb|600px|none|Clay firing his new KG.9 in &amp;quot;Albification&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 18.JPG|thumb|600px|none|More members of SOA firing off ''(this is before spooking Half Sack with some live fire!!!)'']]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
[[Norinco Type 56]] assault rifles are seen being assembled in &amp;quot;Small Tears&amp;quot;. They are recognizable as the Type 56 due to the hooded front sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:SOAS2E02 01.jpg|thumb|600px|none|The disassembled AKs on crew's table in &amp;quot;Small Tears&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E02 02.jpg|thumb|600px|none|Opie can be seen assembling an AKM in &amp;quot;Small Tears&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Jax is seen holding a [[Mossberg 500]] when the sons rescue Tig from several bounty hunters in &amp;quot;Eureka&amp;quot; (S2E04). Happy fires a Mossberg 500 Cruiser with extended magazine tube and heat shield in &amp;quot;Potlatch&amp;quot; (S2E08). Cameron Hayes ([[Jamie McShane]]) uses a Mossberg 500 to confronts Chibs when he breaks into his shop in &amp;quot;Balm&amp;quot; (S2E10).&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg500cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser with extended magazine tube and heat shield - 12 gauge]]&lt;br /&gt;
[[Image:SOAS2E04 04.jpg|thumb|none|600px|Jackson aiming the Mossberg 500 at the bounty hunters in &amp;quot;Eureka&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E08 04.jpg|thumb|none|600px|Happy firing the Mossberg Cruiser in &amp;quot;Potlatch&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS2E10 01.jpg|thumb|none|600px|Cameron aims his Mossberg at Chibs in &amp;quot;Balm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[category: Television]]&lt;br /&gt;
[[category: Crime]]&lt;br /&gt;
[[category: Drama]]&lt;br /&gt;
[[category: Thriller]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=936759</id>
		<title>Sons of Anarchy - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=936759"/>
		<updated>2015-07-04T01:25:31Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Smith &amp;amp; Wesson Model 19 Snub Nose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS1.jpg|thumb|right|300px|''Sons of Anarchy - Season 1'' (2008).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|Sons of Anarchy}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Jax is briefly seen with a [[Beretta 92FS]] when he and the others Sons enter in a house during &amp;quot;Fun Town&amp;quot; (S1E03). Kip 'Half Sack' Epps ([[Johnny Lewis]]) is briefly seen pulling a Beretta in the Niner's bar during &amp;quot;The Revelator&amp;quot; (S1E13). In the same episode, a bodyguard uses a Beretta 92FS to defend a witness when the Sons attack the house.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|On the left, Jax aiming his Beretta 92FS at a group of &amp;quot;reformed&amp;quot; pedophiles at bay in &amp;quot;Fun Town&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 01.jpg|thumb|600px|none|Kip pulls his Beretta on a Niner in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 03.jpg|thumb|600px|none|The bodyguard opens fire with the Beretta to defend a witness in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Non Gun==&lt;br /&gt;
In &amp;quot;Giving Back&amp;quot; (S1E05), a member of the Chinese Mafia is briefly seen firing a [[Non Gun|Beretta 92FS Non Gun]] while attack the Sons and try to capture Chuck Marstein.&lt;br /&gt;
[[File:Ng pistol beretta92 blk.jpg|thumb|none|300px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:SOAS1E05 03.jpg|thumb|none|600px|A Chinese fires the Beretta Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Tara is shown to own and carry a stainless [[Beretta 3032 Tomcat]]. She started carrying it in Chicago after Kohn began stalking her.&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP ]]&lt;br /&gt;
[[Image:SOA 14.JPG|thumb|600px|none|Tara takes the stainless Beretta Tomcat out of storage when she realizes Kohn is after her again in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 15.JPG|thumb|600px|none|Gemma finds Tara's stashed Tomcat.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
Chibs ([[Tommy Flanagan]]) is seen using a [[Beretta Px4 Storm]] when the Sons enter in a house to kill a hostage in &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E13 04.jpg|thumb|600px|none|Chibs enters in a house with his Beretta PX4 in &amp;quot;The Revelator&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be an [[M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|Pre WWII [[M1911A1]] - .45 ACP]]&lt;br /&gt;
[[Image:SOAS1E12 05.jpg|thumb|600px|none|Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be a [[Colt M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Pony==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Gemma Teller ([[Katey Sagal]]) gives Tara a [[Colt Pony]], which has no serial numbers to replace the [[Beretta 3032 Tomcat|Beretta Tomcat ]] she had been carrying.&lt;br /&gt;
[[File:ColtPony.jpg|thumb|none|300px|Colt Pony Pocketlite (alloy frame) with Novak sights - .380 ACP?]]&lt;br /&gt;
[[Image:SOA 31.JPG|thumb|none|600px|Gemma takes a Colt Pony out of her &amp;quot;hatbox of guns&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 32.JPG|thumb|none|600px|Gemma's Colt Pony lying on the counter next to the hatbox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is involved in the plot of the first episode, as the Mayans also stole [[Glock 17]]s from their warehouse (Note: Both the M4s and the Glocks were destined for the &amp;quot;Niners&amp;quot;). Several of the bikers, including Jax ([[Charlie Hunnam]]) also use them at the end of the episode when they steal the guns back from the Mayans.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:SOAOP3.jpg|thumb|none|600px|An unknown character is seen reloading a Glock 17 in the opening credits.]]&lt;br /&gt;
[[Image:SOA 07.JPG|thumb|none|600px|Jax takes his Glock from a pile of his dad's things in &amp;quot;Pilot&amp;quot;. You can just make out the &amp;quot;17&amp;quot; on the slide.]]&lt;br /&gt;
[[Image:SOAS1E04 01.jpg|thumb|none|600px|Jax opens fire with his Glock 17 at the Mayans in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 08.JPG|thumb|none|600px|Jax holds a Nord at bay when recovering a stolen gas tanker in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 04.jpg|thumb|none|600px|Jackson tries to kill some Niners with the Glock during the attack in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 05.jpg|thumb|none|600px|Jax threatens to kill Tig in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
Clay Morrow ([[Ron Perlman]]) carries a [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP Expert]] when the Sons steal some guns from the Mayans in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Usp large expert.jpg|thumb|none|300px|H&amp;amp;K USP expert]]&lt;br /&gt;
[[Image:SOAS1E01 01.jpg|thumb|none|600px|Clay holds his H&amp;amp;K USP Expert on a Mayan Hostage in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E01 02.jpg|thumb|none|600px|Clay opens fire with the H&amp;amp;K Expert.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 Compact==&lt;br /&gt;
Alex 'Tig' Trager ([[Kim Coates]]) carries a [[Jericho 941 Compact]] as his sidearm during this season. In &amp;quot;Seeds&amp;quot; (S1E02), Jax plants a [[Jericho 941 Compact]] on a dead body. The Jericho 941 is used by a Mayan duirng the raid on the new SOA charter in &amp;quot;Patch Over&amp;quot; (S1E04), in the next scene, the Mayans fire their weapons, but the muzzle flash is not seen, a remarkable CGI error.&lt;br /&gt;
[[Image:Jericho941FBCompact.jpg|thumb|300px|none|Jericho 941 FB Compact - 9x19mm.]]&lt;br /&gt;
[[Image:SOA 41.jpg|thumb|600px|none|A Jericho 941 is planted on a dead body in &amp;quot;Seeds&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 34.JPG|thumb|600px|none|A Mayan opens fire on the new SOA charter in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 03.jpg|thumb|600px|none|Tig opens fire with his Jericho when the Niners attack the club in &amp;quot;The Sleep of Babies &amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr CW9==&lt;br /&gt;
A [[Kahr CW9]] can be seen in Cam's hand when he is laying on the ground after being shot by the Mayan assassins in &amp;quot;The Pull&amp;quot; (S1E08).&lt;br /&gt;
[[Image:KahrCW9.jpg|thumb|300px|none|Kahr CW9 9mm - Matte Stainless slide - Polymer Frame - 3.6&amp;quot; barrel]]&lt;br /&gt;
[[Image:SOAS1E08 01.jpg|thumb|600px|none|Cam lies on the ground with a Kahr CW9 in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Llama .22==&lt;br /&gt;
In &amp;quot;Old Bones&amp;quot; (S1E07), Lowell Harland ([[Keir O'Donnell]]), the junkie mechanic, is seen with what appears to be a [[Llama XV]] when Clay arrives at his apartment. Clay then takes it from Lowell and almost kills him with the pistol.&lt;br /&gt;
[[Image:LlamaXV.jpg|thumb|none|300px|Llama XV - .22 LR]]&lt;br /&gt;
[[Image:SOA 22.JPG|thumb|none|600px|Lowell holds his gun on Clay as he threatens to burst through the hotel room door.]]&lt;br /&gt;
[[Image:SOA 23.JPG|thumb|none|600px|Clay holds the pistol on Lowell while contemplating using a pillow as an improvised suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913TSW==&lt;br /&gt;
Bobby is seen briefly firing a [[Smith &amp;amp; Wesson 3913TSW]] in the mayan club in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Model3913tsw.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913TSW - 9x19mm]]&lt;br /&gt;
[[Image:SOA 11.JPG|thumb|600px|none|Bobby Elvis with his The Smith &amp;amp; Wesson 3913TSW in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 6906==&lt;br /&gt;
Bobby Munson ([[Mark Boone Junior]]) is seen holding a [[Smith &amp;amp; Wesson 6906]] on a group of &amp;quot;reformed&amp;quot; pedophiles when he and the others Sons enter in the house in &amp;quot;Fun Town&amp;quot; (S1E03). Bobby uses his suppressed S&amp;amp;W 6906 to kill a corrupt port official in &amp;quot;Hell Followed&amp;quot; (S1E09).&lt;br /&gt;
[[Image:S&amp;amp;W6906LEFT.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|Bobby Elvis with his standard sidearm]]&lt;br /&gt;
[[Image:S&amp;amp;W6906_TUS.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOA 13.JPG|thumb|600px|none|Bobby with his S&amp;amp;W 5946 suppressed using it to kill a corrupt port official.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P89==&lt;br /&gt;
Juice Ortiz ([[Theo Rossi]]) tries to kill a dog with a [[Ruger P89]] after Tig was bitten in &amp;quot;Patch Over&amp;quot; (S1E04).&lt;br /&gt;
[[Image:P85hh.jpg|thumb|none|300px|Ruger P89 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E04 02.jpg|thumb|600px|none|Juice shows his Ruger P89 to Tig in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer P226R==&lt;br /&gt;
In &amp;quot;The Pull&amp;quot; (S1E08), Agent Scott Kohn ([[Jay Karnes]]) carried a [[SIG-Sauer P226R]] and made a big mistake by placing it on a bed table when he tries to have his way with Tara. She then grabs it and puts one in his ribs before Jax shows up and finishes him with it.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E08 02.jpg|thumb|600px|none|Tara holds the SIG P226 on Scott in &amp;quot;The Pull&amp;quot;]]&lt;br /&gt;
[[Image:SOAS1E08 03.jpg|thumb|600px|none|Jax fires the SIG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer Non Gun==&lt;br /&gt;
Some gunmen in Chinese Mafia use [[Non Gun|SIG-Sauer Non Gun]]s to threaten the Sons in &amp;quot;Giving Back&amp;quot; (S1E05).&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOAS1E05 01.jpg|thumb|600px|none|A Chinese gunman aiming his SIG Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
Nate Meineke (Tim De Zarn) is seen using a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] during the prisoner escape in &amp;quot;AK-51&amp;quot; (S1E06). Piney ([[William Lucking]]) uses a Smith &amp;amp; Wesson 19 Snub Nose to threaten a Niner in their bar during &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:S&amp;amp;W Mdl 19 manufactured in 1974.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 19 Snub Nose with Pachmayr grips (right side) - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS1E06 01.jpg|thumb|600px|none|Nate Meineke (Tim De Zarn) aims his S&amp;amp;W 19 at a cop in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 02.jpg|thumb|600px|none|Piney armed with the revolver in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rossi 462==&lt;br /&gt;
Found hidden in the drawer of Jax's ex's house (alongside some needles and crank) is this [[Rossi 462]] which Jax later uses as a back up piece during the raid on the Mayans.&lt;br /&gt;
[[Image:Rossi 462.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOA 44.jpg|thumb|600px|none|Jax discovers his ex's secret stash in their former home]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] features prominently in the series as the backbone of SAMCRO's gunrunning empire. Provided by their IRA contact the AKs are usually assembled by SAMCRO themselves.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:SOA 26.JPG|thumb|600px|none|The disassembled AKs in the oil drums as provided by the IRA]]&lt;br /&gt;
[[Image:SOA_27.JPG|thumb|600px|none|Juice examining a stash of AKs in the SAMCRO clubhouse]]&lt;br /&gt;
[[Image:SOA_28.JPG|thumb|600px|none|Jax and the boys coming up with a unique way of smuggling the AKs out]]&lt;br /&gt;
[[Image:SOAS1E06 02.jpg|thumb|600px|none|Bobby loading an AKM in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK47 Non-Gun==&lt;br /&gt;
This series seems to take liberal use of non-guns or flash paper guns throughout (I am guessing for safety reasons). I watched one episode, I believe it was &amp;quot;Patch Over&amp;quot; where one of the Mayans shooting up the new SOA chapter literally seems to be making the &amp;quot;bang bang&amp;quot; motion with his arm instead of actually shooting anything.&lt;br /&gt;
[[Image:Ng machinegun AK47 allwood.jpg|thumb|none|500px|AK Non Gun as featured prominently in ''AK-51'']]&lt;br /&gt;
[[Image:SOA_24.JPG‎|thumb|600px|none|The militia men firing AK non-guns in &amp;quot;AK-51&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:SOA_25.JPG‎|thumb|600px|none|The militia men using the non-guns during the prisoner escape]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The plot of the first episode revolves around a cache of [[Colt M4|M4A1 carbines]] stolen from the Sons by the Mayans (a rival biker gang). Clay ([[Ron Perlman]]) uses one at the end of the episode after taking it back from the Mayans. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:SOA 01.JPG|thumb|none|600px|A crate of M4A1s with mounted Aimpoint scopes from the pilot.]]&lt;br /&gt;
[[Image:SOA 02.JPG|thumb|none|600px|Alvarez handles one of the M4s stolen from the SAMCRO warehouse. Note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:SOA 05.JPG|thumb|none|600px|Clay unloads a recovered M4 on the Mayans' building in the pilot.]]&lt;br /&gt;
[[Image:SOAS1E12 01.jpg|thumb|none|600px|Opie prepares the Colt M4 before the meeting with the Mayans in &amp;quot;The Sleep of Babies&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 02.jpg|thumb|none|600px|Marcus Alvarez and the others Mayans check the M4 in &amp;quot;The Sleep of Babies  &amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556K==&lt;br /&gt;
A [[Ruger AC556K]] with a short barrel can be seen being loaded by Clay at the Clubhouse in &amp;quot;Hell Followed&amp;quot; (S1E09). It is also seen in the opening credits in each episode.&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|400px|none|Ruger AC556K with 20-round magazine 5.56x45mm]]&lt;br /&gt;
[[Image:SOAS1E09 01.jpg|thumb|none|600px|Clay holds the Ruger AC556 in &amp;quot;Hell Followed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5A3]] is seen in the opening credits in every episode. Several Heckler &amp;amp; Koch MP5A3s are used by ATF agents in raid of clubhouse in &amp;quot;AK-51&amp;quot; (S1E06).&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SOAOP2.jpg|thumb|600px|none|An MP5A3 with a rail mount and selector markings clearly visible from the opening credits]]&lt;br /&gt;
[[Image:SOA 19.JPG|thumb|600px|none|The ATF agent on the right carrying an HK MP5A3 with the Surefire light visible]]&lt;br /&gt;
[[Image:SOA 20.JPG|thumb|600px|none|An ATF agent carrying an MP5A3 throws Jax to the ground during the raid on SAMCRO]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A burned [[MAC-10]] can be seen among the remains of the arms warehouse when Hale arrives. Tig ([[Kim Coates]]) also uses one in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:SOA 16.JPG|thumb|600px|none|A disguised Tigg prepares to fire the MAC-10 in &amp;quot;The Sleep of Babies.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
Seen occasionally throughout the series is yet another popular combat shotgun.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]]&lt;br /&gt;
[[Image:SOA 38.JPG|thumb|none|600px|Tig firing the Mossberg at Mayans in &amp;quot;Patch Over&amp;quot;. Note the ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=936757</id>
		<title>Sons of Anarchy - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=936757"/>
		<updated>2015-07-04T01:18:47Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Colt Pony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS1.jpg|thumb|right|300px|''Sons of Anarchy - Season 1'' (2008).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|Sons of Anarchy}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Jax is briefly seen with a [[Beretta 92FS]] when he and the others Sons enter in a house during &amp;quot;Fun Town&amp;quot; (S1E03). Kip 'Half Sack' Epps ([[Johnny Lewis]]) is briefly seen pulling a Beretta in the Niner's bar during &amp;quot;The Revelator&amp;quot; (S1E13). In the same episode, a bodyguard uses a Beretta 92FS to defend a witness when the Sons attack the house.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|On the left, Jax aiming his Beretta 92FS at a group of &amp;quot;reformed&amp;quot; pedophiles at bay in &amp;quot;Fun Town&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 01.jpg|thumb|600px|none|Kip pulls his Beretta on a Niner in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 03.jpg|thumb|600px|none|The bodyguard opens fire with the Beretta to defend a witness in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Non Gun==&lt;br /&gt;
In &amp;quot;Giving Back&amp;quot; (S1E05), a member of the Chinese Mafia is briefly seen firing a [[Non Gun|Beretta 92FS Non Gun]] while attack the Sons and try to capture Chuck Marstein.&lt;br /&gt;
[[File:Ng pistol beretta92 blk.jpg|thumb|none|300px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:SOAS1E05 03.jpg|thumb|none|600px|A Chinese fires the Beretta Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Tara is shown to own and carry a stainless [[Beretta 3032 Tomcat]]. She started carrying it in Chicago after Kohn began stalking her.&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP ]]&lt;br /&gt;
[[Image:SOA 14.JPG|thumb|600px|none|Tara takes the stainless Beretta Tomcat out of storage when she realizes Kohn is after her again in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 15.JPG|thumb|600px|none|Gemma finds Tara's stashed Tomcat.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
Chibs ([[Tommy Flanagan]]) is seen using a [[Beretta Px4 Storm]] when the Sons enter in a house to kill a hostage in &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E13 04.jpg|thumb|600px|none|Chibs enters in a house with his Beretta PX4 in &amp;quot;The Revelator&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be an [[M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|Pre WWII [[M1911A1]] - .45 ACP]]&lt;br /&gt;
[[Image:SOAS1E12 05.jpg|thumb|600px|none|Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be a [[Colt M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Pony==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Gemma Teller ([[Katey Sagal]]) gives Tara a [[Colt Pony]], which has no serial numbers to replace the [[Beretta 3032 Tomcat|Beretta Tomcat ]] she had been carrying.&lt;br /&gt;
[[File:ColtPony.jpg|thumb|none|300px|Colt Pony Pocketlite (alloy frame) with Novak sights - .380 ACP?]]&lt;br /&gt;
[[Image:SOA 31.JPG|thumb|none|600px|Gemma takes a Colt Pony out of her &amp;quot;hatbox of guns&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 32.JPG|thumb|none|600px|Gemma's Colt Pony lying on the counter next to the hatbox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is involved in the plot of the first episode, as the Mayans also stole [[Glock 17]]s from their warehouse (Note: Both the M4s and the Glocks were destined for the &amp;quot;Niners&amp;quot;). Several of the bikers, including Jax ([[Charlie Hunnam]]) also use them at the end of the episode when they steal the guns back from the Mayans.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:SOAOP3.jpg|thumb|none|600px|An unknown character is seen reloading a Glock 17 in the opening credits.]]&lt;br /&gt;
[[Image:SOA 07.JPG|thumb|none|600px|Jax takes his Glock from a pile of his dad's things in &amp;quot;Pilot&amp;quot;. You can just make out the &amp;quot;17&amp;quot; on the slide.]]&lt;br /&gt;
[[Image:SOAS1E04 01.jpg|thumb|none|600px|Jax opens fire with his Glock 17 at the Mayans in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 08.JPG|thumb|none|600px|Jax holds a Nord at bay when recovering a stolen gas tanker in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 04.jpg|thumb|none|600px|Jackson tries to kill some Niners with the Glock during the attack in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 05.jpg|thumb|none|600px|Jax threatens to kill Tig in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
Clay Morrow ([[Ron Perlman]]) carries a [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP Expert]] when the Sons steal some guns from the Mayans in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Usp large expert.jpg|thumb|none|300px|H&amp;amp;K USP expert]]&lt;br /&gt;
[[Image:SOAS1E01 01.jpg|thumb|none|600px|Clay holds his H&amp;amp;K USP Expert on a Mayan Hostage in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E01 02.jpg|thumb|none|600px|Clay opens fire with the H&amp;amp;K Expert.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 Compact==&lt;br /&gt;
Alex 'Tig' Trager ([[Kim Coates]]) carries a [[Jericho 941 Compact]] as his sidearm during this season. In &amp;quot;Seeds&amp;quot; (S1E02), Jax plants a [[Jericho 941 Compact]] on a dead body. The Jericho 941 is used by a Mayan duirng the raid on the new SOA charter in &amp;quot;Patch Over&amp;quot; (S1E04), in the next scene, the Mayans fire their weapons, but the muzzle flash is not seen, a remarkable CGI error.&lt;br /&gt;
[[Image:Jericho941FBCompact.jpg|thumb|300px|none|Jericho 941 FB Compact - 9x19mm.]]&lt;br /&gt;
[[Image:SOA 41.jpg|thumb|600px|none|A Jericho 941 is planted on a dead body in &amp;quot;Seeds&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 34.JPG|thumb|600px|none|A Mayan opens fire on the new SOA charter in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 03.jpg|thumb|600px|none|Tig opens fire with his Jericho when the Niners attack the club in &amp;quot;The Sleep of Babies &amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr CW9==&lt;br /&gt;
A [[Kahr CW9]] can be seen in Cam's hand when he is laying on the ground after being shot by the Mayan assassins in &amp;quot;The Pull&amp;quot; (S1E08).&lt;br /&gt;
[[Image:KahrCW9.jpg|thumb|300px|none|Kahr CW9 9mm - Matte Stainless slide - Polymer Frame - 3.6&amp;quot; barrel]]&lt;br /&gt;
[[Image:SOAS1E08 01.jpg|thumb|600px|none|Cam lies on the ground with a Kahr CW9 in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Llama .22==&lt;br /&gt;
In &amp;quot;Old Bones&amp;quot; (S1E07), Lowell Harland ([[Keir O'Donnell]]), the junkie mechanic, is seen with what appears to be a [[Llama XV]] when Clay arrives at his apartment. Clay then takes it from Lowell and almost kills him with the pistol.&lt;br /&gt;
[[Image:LlamaXV.jpg|thumb|none|300px|Llama XV - .22 LR]]&lt;br /&gt;
[[Image:SOA 22.JPG|thumb|none|600px|Lowell holds his gun on Clay as he threatens to burst through the hotel room door.]]&lt;br /&gt;
[[Image:SOA 23.JPG|thumb|none|600px|Clay holds the pistol on Lowell while contemplating using a pillow as an improvised suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913TSW==&lt;br /&gt;
Bobby is seen briefly firing a [[Smith &amp;amp; Wesson 3913TSW]] in the mayan club in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Model3913tsw.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913TSW - 9x19mm]]&lt;br /&gt;
[[Image:SOA 11.JPG|thumb|600px|none|Bobby Elvis with his The Smith &amp;amp; Wesson 3913TSW in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 6906==&lt;br /&gt;
Bobby Munson ([[Mark Boone Junior]]) is seen holding a [[Smith &amp;amp; Wesson 6906]] on a group of &amp;quot;reformed&amp;quot; pedophiles when he and the others Sons enter in the house in &amp;quot;Fun Town&amp;quot; (S1E03). Bobby uses his suppressed S&amp;amp;W 6906 to kill a corrupt port official in &amp;quot;Hell Followed&amp;quot; (S1E09).&lt;br /&gt;
[[Image:S&amp;amp;W6906LEFT.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|Bobby Elvis with his standard sidearm]]&lt;br /&gt;
[[Image:S&amp;amp;W6906_TUS.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOA 13.JPG|thumb|600px|none|Bobby with his S&amp;amp;W 5946 suppressed using it to kill a corrupt port official.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P89==&lt;br /&gt;
Juice Ortiz ([[Theo Rossi]]) tries to kill a dog with a [[Ruger P89]] after Tig was bitten in &amp;quot;Patch Over&amp;quot; (S1E04).&lt;br /&gt;
[[Image:P85hh.jpg|thumb|none|300px|Ruger P89 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E04 02.jpg|thumb|600px|none|Juice shows his Ruger P89 to Tig in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer P226R==&lt;br /&gt;
In &amp;quot;The Pull&amp;quot; (S1E08), Agent Scott Kohn ([[Jay Karnes]]) carried a [[SIG-Sauer P226R]] and made a big mistake by placing it on a bed table when he tries to have his way with Tara. She then grabs it and puts one in his ribs before Jax shows up and finishes him with it.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E08 02.jpg|thumb|600px|none|Tara holds the SIG P226 on Scott in &amp;quot;The Pull&amp;quot;]]&lt;br /&gt;
[[Image:SOAS1E08 03.jpg|thumb|600px|none|Jax fires the SIG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer Non Gun==&lt;br /&gt;
Some gunmen in Chinese Mafia use [[Non Gun|SIG-Sauer Non Gun]]s to threaten the Sons in &amp;quot;Giving Back&amp;quot; (S1E05).&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOAS1E05 01.jpg|thumb|600px|none|A Chinese gunman aiming his SIG Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
A militia men is seen using a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] during the prisoner escape in &amp;quot;AK-51&amp;quot; (S1E06). Piney ([[William Lucking]]) uses a Smith &amp;amp; Wesson 19 Snub Nose to threaten a Niner in their bar during &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:S&amp;amp;W Mdl 19 manufactured in 1974.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 19 Snub Nose with Pachmayr grips (right side) - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS1E06 01.jpg|thumb|600px|none|The militia man aims his S&amp;amp;W 19 at a cop in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 02.jpg|thumb|600px|none|Piney armed with the revolver in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rossi 462==&lt;br /&gt;
Found hidden in the drawer of Jax's ex's house (alongside some needles and crank) is this [[Rossi 462]] which Jax later uses as a back up piece during the raid on the Mayans.&lt;br /&gt;
[[Image:Rossi 462.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOA 44.jpg|thumb|600px|none|Jax discovers his ex's secret stash in their former home]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] features prominently in the series as the backbone of SAMCRO's gunrunning empire. Provided by their IRA contact the AKs are usually assembled by SAMCRO themselves.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:SOA 26.JPG|thumb|600px|none|The disassembled AKs in the oil drums as provided by the IRA]]&lt;br /&gt;
[[Image:SOA_27.JPG|thumb|600px|none|Juice examining a stash of AKs in the SAMCRO clubhouse]]&lt;br /&gt;
[[Image:SOA_28.JPG|thumb|600px|none|Jax and the boys coming up with a unique way of smuggling the AKs out]]&lt;br /&gt;
[[Image:SOAS1E06 02.jpg|thumb|600px|none|Bobby loading an AKM in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK47 Non-Gun==&lt;br /&gt;
This series seems to take liberal use of non-guns or flash paper guns throughout (I am guessing for safety reasons). I watched one episode, I believe it was &amp;quot;Patch Over&amp;quot; where one of the Mayans shooting up the new SOA chapter literally seems to be making the &amp;quot;bang bang&amp;quot; motion with his arm instead of actually shooting anything.&lt;br /&gt;
[[Image:Ng machinegun AK47 allwood.jpg|thumb|none|500px|AK Non Gun as featured prominently in ''AK-51'']]&lt;br /&gt;
[[Image:SOA_24.JPG‎|thumb|600px|none|The militia men firing AK non-guns in &amp;quot;AK-51&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:SOA_25.JPG‎|thumb|600px|none|The militia men using the non-guns during the prisoner escape]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The plot of the first episode revolves around a cache of [[Colt M4|M4A1 carbines]] stolen from the Sons by the Mayans (a rival biker gang). Clay ([[Ron Perlman]]) uses one at the end of the episode after taking it back from the Mayans. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:SOA 01.JPG|thumb|none|600px|A crate of M4A1s with mounted Aimpoint scopes from the pilot.]]&lt;br /&gt;
[[Image:SOA 02.JPG|thumb|none|600px|Alvarez handles one of the M4s stolen from the SAMCRO warehouse. Note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:SOA 05.JPG|thumb|none|600px|Clay unloads a recovered M4 on the Mayans' building in the pilot.]]&lt;br /&gt;
[[Image:SOAS1E12 01.jpg|thumb|none|600px|Opie prepares the Colt M4 before the meeting with the Mayans in &amp;quot;The Sleep of Babies&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 02.jpg|thumb|none|600px|Marcus Alvarez and the others Mayans check the M4 in &amp;quot;The Sleep of Babies  &amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556K==&lt;br /&gt;
A [[Ruger AC556K]] with a short barrel can be seen being loaded by Clay at the Clubhouse in &amp;quot;Hell Followed&amp;quot; (S1E09). It is also seen in the opening credits in each episode.&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|400px|none|Ruger AC556K with 20-round magazine 5.56x45mm]]&lt;br /&gt;
[[Image:SOAS1E09 01.jpg|thumb|none|600px|Clay holds the Ruger AC556 in &amp;quot;Hell Followed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5A3]] is seen in the opening credits in every episode. Several Heckler &amp;amp; Koch MP5A3s are used by ATF agents in raid of clubhouse in &amp;quot;AK-51&amp;quot; (S1E06).&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SOAOP2.jpg|thumb|600px|none|An MP5A3 with a rail mount and selector markings clearly visible from the opening credits]]&lt;br /&gt;
[[Image:SOA 19.JPG|thumb|600px|none|The ATF agent on the right carrying an HK MP5A3 with the Surefire light visible]]&lt;br /&gt;
[[Image:SOA 20.JPG|thumb|600px|none|An ATF agent carrying an MP5A3 throws Jax to the ground during the raid on SAMCRO]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A burned [[MAC-10]] can be seen among the remains of the arms warehouse when Hale arrives. Tig ([[Kim Coates]]) also uses one in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:SOA 16.JPG|thumb|600px|none|A disguised Tigg prepares to fire the MAC-10 in &amp;quot;The Sleep of Babies.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
Seen occasionally throughout the series is yet another popular combat shotgun.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]]&lt;br /&gt;
[[Image:SOA 38.JPG|thumb|none|600px|Tig firing the Mossberg at Mayans in &amp;quot;Patch Over&amp;quot;. Note the ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Rpphil96&amp;diff=936756</id>
		<title>User:Rpphil96</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Rpphil96&amp;diff=936756"/>
		<updated>2015-07-04T01:16:06Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;19 year old American,interested in firearms as long as i can remember and already have a nice collection.&lt;br /&gt;
This collection includes:Mossberg 500 combo,Stevens single shot,Norinco 97T,Mossberg 590 w/heatshield and Knoxx stock,Remington 740,Savage axis xp,Mosin nagant M91/30,Smith andWesson M&amp;amp;P15 w/magpul furniture, Saiga 7.62 x 39,Remington 870 Wingmaster,Henry Goldenboy,and Springfield 187R.&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Courage_Under_Fire&amp;diff=936755</id>
		<title>Talk:Courage Under Fire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Courage_Under_Fire&amp;diff=936755"/>
		<updated>2015-07-04T00:35:36Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* M16 sound */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Re: A wounded Captain Walden lies with Monfriez's FN C9. You will note that there is a green 200 round drum attached indicating blank cartridges. A black drum would indicate live 4 ball 1 tracer (4B1T). Her Beretta is also visible.&lt;br /&gt;
Having served in the US Army, every blank drum I used was black, and every live drum was green.&lt;br /&gt;
&lt;br /&gt;
== Fake Abrams ==&lt;br /&gt;
&lt;br /&gt;
It looks like the fake Abrams has a fake CITV (the round thing in front of the loader's hatch.) That means it's supposed to be a fake M1A2, which weren't produced until after the war. --[[User:Funkychinaman|Funkychinaman]] 21:07, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's actually supposed to be a spare half-roadwheel. Tamiya's M1A1 Abrams with mine plough tells you to put a roadwheel half right there: [http://www.modelsforsale.com/catalog/product_info.php?products_id=246253 image of this]. [[User:Evil Tim|Evil Tim]] 21:52, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Evil Tim is right, it's a spare road wheel. ----[[User:Pz.Abt.100|X-Ray Bravo 6]] 01:24, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fake&amp;quot; AH-1 Cobras&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
I think these are the same machines you seen in movies like &amp;quot;[[The Rock]]&amp;quot; which are, in fact, AH-1 airframes with all the weapons/weapons mounts removed.  I remember seeing an article on a &amp;quot;news magazine&amp;quot; show which discussed sales of military surplus gear to civilians including the Cobras.  The guy who bought them was able to buy the mounting brackets for the [[TOW]] system despite them not, supposedly being openly available.  The point is the M197 cannon are probably mock ups as well. --[[User:Charon68|Charon68]] 19:55, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 sound ==&lt;br /&gt;
&lt;br /&gt;
The first group of men that Serling interviewed said that an M16 has a distinctive sound over other weapons.Is this true or just movie fiction?--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 20:34, 3 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Courage_Under_Fire&amp;diff=936754</id>
		<title>Talk:Courage Under Fire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Courage_Under_Fire&amp;diff=936754"/>
		<updated>2015-07-04T00:34:41Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* M16 sound */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Re: A wounded Captain Walden lies with Monfriez's FN C9. You will note that there is a green 200 round drum attached indicating blank cartridges. A black drum would indicate live 4 ball 1 tracer (4B1T). Her Beretta is also visible.&lt;br /&gt;
Having served in the US Army, every blank drum I used was black, and every live drum was green.&lt;br /&gt;
&lt;br /&gt;
== Fake Abrams ==&lt;br /&gt;
&lt;br /&gt;
It looks like the fake Abrams has a fake CITV (the round thing in front of the loader's hatch.) That means it's supposed to be a fake M1A2, which weren't produced until after the war. --[[User:Funkychinaman|Funkychinaman]] 21:07, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's actually supposed to be a spare half-roadwheel. Tamiya's M1A1 Abrams with mine plough tells you to put a roadwheel half right there: [http://www.modelsforsale.com/catalog/product_info.php?products_id=246253 image of this]. [[User:Evil Tim|Evil Tim]] 21:52, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Evil Tim is right, it's a spare road wheel. ----[[User:Pz.Abt.100|X-Ray Bravo 6]] 01:24, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fake&amp;quot; AH-1 Cobras&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
I think these are the same machines you seen in movies like &amp;quot;[[The Rock]]&amp;quot; which are, in fact, AH-1 airframes with all the weapons/weapons mounts removed.  I remember seeing an article on a &amp;quot;news magazine&amp;quot; show which discussed sales of military surplus gear to civilians including the Cobras.  The guy who bought them was able to buy the mounting brackets for the [[TOW]] system despite them not, supposedly being openly available.  The point is the M197 cannon are probably mock ups as well. --[[User:Charon68|Charon68]] 19:55, 19 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 sound ==&lt;br /&gt;
&lt;br /&gt;
The first group of men that Serling interviewed said that an M16 has a distinctive sound over other weapons.Is this true or just movie fiction?--[[User:Rpphil96|Rpphil96]] ([[User talk:Rpphil96|talk]]) 20:34, 3 July 2015 (EDT) rpphil96 20:33,3 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_5&amp;diff=931563</id>
		<title>Sons of Anarchy - Season 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_5&amp;diff=931563"/>
		<updated>2015-06-18T20:53:33Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* CZ-75BD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS5.jpg|thumb|right|300px|''Sons of Anarchy - Season 5'' (2012).]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 5 of the series ''[[Sons of Anarchy]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Filip &amp;quot;Chibs&amp;quot; Telford ([[Tommy Flanagan]]) continues to carry his [[Beretta 92FS]] during this season. In &amp;quot;Crucifixed&amp;quot; (S5E10), Juice finds a Beretta 92FS next to a revolver and a box of weapons while seeking legal documents at Clay's home.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E04 03.jpg|thumb|none|600px|Chibs aims his Beretta at Fiasco when tries to defend Emma Jean in &amp;quot;Stolen Huffy&amp;quot; (S5E04).]]&lt;br /&gt;
[[Image:SOAS5E07 05.jpg|thumb|none|600px|The Beretta 92FS is seen in Clay's table in &amp;quot;Toad's Wild Ride&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E10 04.jpg|thumb|none|600px|Promotional image of Chibs after firing his Beretta 92FS in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Gold Cup National Match==&lt;br /&gt;
Clay keeps a [[Colt Gold Cup National Match]] fitted with custom grips in his home, he mentions that Piney gave it to him years ago as a gift. Juice finds it in a gun case next to several guns in &amp;quot;Crucifixed&amp;quot; (S5E10). In Season 5's finale, Jax and Tig are seen firing the Colt.&lt;br /&gt;
[[Image:ColtGoldCupNatMatchSS.jpg|thumb|300px|none|Colt Gold Cup National Match (Mark IV, Series 80) with stainless steel finish - .45 ACP]]&lt;br /&gt;
[[Image:SOAS5E10 06.jpg|thumb|none|600px|Closeup of the Colt Gold Cup Narional Match in Juice's hand in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E12 07.jpg|thumb|none|600px|Clay shows the pistol to Juice before give it to him in &amp;quot;Darthy&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E13 04.jpg|thumb|none|600px|Tig empties the suppressed Colt Gold Cup in Season 5's finale &amp;quot;J'ai Obtenu Cette&amp;quot; .]]&lt;br /&gt;
&lt;br /&gt;
==CZ-75BD==&lt;br /&gt;
Fiasco ([[Reynaldo A. Gallegos]]) pulls a [[CZ 75BD]] on Jax and Chibs when he and Lupe try to kidnap Emma Jean in &amp;quot;Stolen Huffy&amp;quot; (S5E04).&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|300px|CZ 75BD - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E04 01.jpg|thumb|none|600px|Fiasco aims his CZ-75 at Jax and Chibs in &amp;quot;Stolen Huffy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several members of SAMCRO are armed with the [[Glock 17]] throughout the series. Most notably when Happy Lowman ([[David Labrava]]) opens a door firing his Glock in &amp;quot;Ablation&amp;quot; (S5E09).&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:SOAS5E01 05.jpg|thumb|none|600px|Tig fires the Glock at Pope's man in &amp;quot;Sovereign&amp;quot;. Note his happiness.]]&lt;br /&gt;
[[File:SOAS5E08 01.jpg|thumb|none|600px|Happy opens fire with his Glock 17 in &amp;quot;Ablation&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Clarence &amp;quot;Clay&amp;quot; Morrow ([[Ron Perlman]]) carries the [[Heckler &amp;amp; Koch USP]] as his main sidearm.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[File:SOAS5E09 04.jpg|thumb|none|600px|Clay fires his USP at Frankie during the shootout in &amp;quot;Andare Pescare&amp;quot;]]&lt;br /&gt;
[[File:SOAS5E13 01.jpg|thumb|none|600px|Closeup of Clay's USP in Season 5's finale &amp;quot;J'ai Obtenu Cette&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
August Marks ([[Billy Brown]]) uses a two-tone [[Jericho 941]] to kill a Niner in &amp;quot;Sovereign&amp;quot; (S5E01). Clay takes out the gun of his waistband after entering in Unser's trailer, then puts the Jericho on a table in &amp;quot;Toad's Wild Ride&amp;quot; (S5E07).&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|300px|Jericho 941 R - 9x19mm.]]&lt;br /&gt;
[[File:SOAS5E07 03.jpg|thumb|none|600px|The Clay's Jericho is seen on a table in &amp;quot;Toad's Wild Ride&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P94==&lt;br /&gt;
Lupe ([[Jorge-Luis Pallo]]) is seen armed with a [[Ruger P94]] when confronts Jax and Chibs in &amp;quot;Stolen Huffy&amp;quot; (S5E03). One of the Galen's man is seen with a Ruger P94 during the warehouse shootout in &amp;quot;Darthy&amp;quot; (S5E12).&lt;br /&gt;
[[Image:RugerP94.jpg|thumb|none|300px|Ruger KP94DC (Stainless, Decocker) - 9x19mm]]&lt;br /&gt;
[[File:SOAS5E04 02.jpg|thumb|none|600px|Lupe aims his Ruger P94 &amp;quot;gangsta&amp;quot;-style in &amp;quot;Stolen Huffy&amp;quot;.]]&lt;br /&gt;
[[File:SOAS5E12 04.jpg|thumb|none|600px|The Ruger P94 is seen in &amp;quot;Darthy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9==&lt;br /&gt;
Alex &amp;quot;Tig&amp;quot; Trager ([[Kim Coates]]) continues to use a two-tone [[Ruger SR9]] as his main sidearm.&lt;br /&gt;
[[File:Ruger SR9 - stainless.jpg|thumb|none|300px| Ruger SR9 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E01 02.jpg|thumb|none|600px|Tig uses his Ruger SR9 to defend the truck when the Niners attack the Sons in &amp;quot;Sovereign&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 SCT==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 SCT]] (&amp;quot;Super Capacity Tactical&amp;quot;) is carried by Luis ([[Benito Martinez]]) as his sidearm. It is seen mostly in &amp;quot;Darthy&amp;quot; (S5E12).&lt;br /&gt;
[[File:P226 SCT shopped.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:SOAS5E12 03.jpg|thumb|none|600px|Luis aiming his SIG-Sauer P226 SCT during the shootout in &amp;quot;Darthy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
in &amp;quot;Sovereign&amp;quot; (S5E01), August Marks gives Darnell ([[B.J. Britt]]) a [[SIG-Sauer P232]] during the meeting with the Sons. Darnell tries to shoot the pistol, only to discover that it's empty. Rita Roosevelt ([[Merle Dandridge]]) grabs a SIG-Sauer P232 from her drawer and threatens the intruders in &amp;quot;Orca Shrugged&amp;quot; (S5E05).&lt;br /&gt;
[[Image:SigP232.jpg|thumb|none|300px|SIG-Sauer P232 (Stainless Steel finish) - .380 ACP.]]&lt;br /&gt;
[[Image:SOAS5E01 04.jpg|thumb|none|600px|Darnell pulls the trigger of his SIG in &amp;quot;Sovereign&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E05 04.jpg|thumb|none|600px|Rita holds the SIG-Sauer on a door when the intruders trying to enter in her bedroom in &amp;quot;Orca Shrugged&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4506==&lt;br /&gt;
Randall Hightower ([[Winston James Francis]]) is seen handing what appears to be a [[Smith &amp;amp; Wesson 4506]] in &amp;quot;Crucifixed&amp;quot; (S5E10).&lt;br /&gt;
[[Image:S&amp;amp;W4506 PF BruceW.jpg|thumb|none|300px|Early model Smith &amp;amp; Wesson 4506 - .45 ACP.]]&lt;br /&gt;
[[Image:SOAS5E10 02.jpg|thumb|none|600px|Randall puts down his S&amp;amp;W 4506 in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5904==&lt;br /&gt;
Frankie Diamonds ([[Chuck Zito]]) uses a [[Smith &amp;amp; Wesson 5904]] with Novak sights to threaten Lyla and later kidnap Chibs in &amp;quot;Ablation&amp;quot; (S5E08).&lt;br /&gt;
[[Image:S&amp;amp;W 5904 late.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5904, late model with Novak sights - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS5E08 02.jpg|thumb|none|600px|Frankie puts his S&amp;amp;W 5904 on Lyla's head in &amp;quot;Ablation&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx AT 2000==&lt;br /&gt;
Taddarius Orwell &amp;quot;T.O.&amp;quot; Cross ([[Michael Beach]]) uses a [[Sphinx AT 2000]] to confronts Chibs in &amp;quot;Crucifixed&amp;quot; (S5E10).&lt;br /&gt;
[[Image:Sphinx AT 2000.jpg|thumb|none|300px|Sphinx AT 2000 - 9mm]]&lt;br /&gt;
[[Image:SOAS5E10 03.jpg|thumb|none|600px|T.O. take aim with his Sphinx AT 2000 in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Professional 1911==&lt;br /&gt;
Jackson &amp;quot;Jax&amp;quot; Teller ([[Charlie Hunnam]]) continues to use his [[Springfield Custom Professional 1911-A1]] as his main sidearm on the show, which he has used since Season 2. The Springfield is emptied by Eli Roosevelt ([[Rockmond Dunbar]]) during the meeting with Jax in &amp;quot;Andare Pescare&amp;quot; (S5E09).&lt;br /&gt;
[[Image:PC9111.jpg|thumb|none|300px|Springfield Armory Professional 1911 - .45 ACP]]&lt;br /&gt;
[[Image:SOAS5E09 05.jpg|thumb|none|600px|Eli takes the pistol and empty it in &amp;quot;Andare Pescare&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E09 06.jpg|thumb|none|600px|Jax inserts the magazine back into his Springfield 1911 in &amp;quot;Andare Pescare&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E10 01.jpg|thumb|none|600px|Jax holds the suppressed Springfield on Randall in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E13 03.jpg|thumb|none|600px|Jax aims the Springfield Armory Professional at Tig during the Season 5's finale &amp;quot;J'ai Obtenu Cette&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
Neron 'Nero' Padilla ([[Jimmy Smits]]) pulls a two-tone [[Springfield Armory XD|Springfield XD Service]] as his main sidearm during &amp;quot;To Thine Own Self&amp;quot; (S5E11). &lt;br /&gt;
[[Image:XDBitone.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E11 05.jpg|thumb|600px|none|Nero aims his Springfield Armory XD at Fiasco in &amp;quot;To Thine Own Self&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
Carla ([[Wanda De Jesus]]) is armed with a stainless [[Walther PPK/S]] with pearl grips to threaten Gemma and Nero in &amp;quot;Small World&amp;quot; (S5E06).&lt;br /&gt;
[[Image:AustinPowersPPKscreenused1.JPG|thumb|none|300px|Walther PPK/S pistol - stainless with pearl grips and factory flat bottom magazine - .380 ACP]]&lt;br /&gt;
[[File:SOAS5E06 01.jpg|thumb|none|600px|Carla aims her Walther PPK/S at Gemma in &amp;quot;Small World&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Gemma ([[Katey Sagal]]) pulls a what appears to be a [[Smith &amp;amp; Wesson Model 66]] out of her handbag to defend herself in &amp;quot;Sovereign&amp;quot; (S5E01). In &amp;quot;Crucifixed&amp;quot; (S5E10), Juice finds a S&amp;amp;W Model 66 next to a box of weapons while seeking legal documents at Clay's home.&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-66-snub.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66 Snub Nose with 2.5&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS5E01 03.jpg|thumb|none|600px|Gemma aims her S&amp;amp;W 66 at Nero Padilla in &amp;quot;Sovereign&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E10 05.jpg|thumb|none|600px|Juice takes the revolver in &amp;quot;Crucifixed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 460V==&lt;br /&gt;
Clay ([[Ron Perlman]]) is seen cleaning the barrel of a [[Smith &amp;amp; Wesson Model 460V]] next to a table full of weapons in &amp;quot;Orca Shrugged&amp;quot; (S5E05).&lt;br /&gt;
[[Image:S&amp;amp;WModel460V.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 460V with 5&amp;quot; Barrel - .460 S&amp;amp;W Magnum (will also chamber .454 Casull and .45 Long Colt).]]&lt;br /&gt;
[[Image:SOAS5E05 02.jpg|thumb|none|600px|Clay handing the S&amp;amp;W 460V in &amp;quot;Orca Shrugged&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Cruiser Mariner==&lt;br /&gt;
Clay uses a [[Mossberg 500 Cruiser]] with extended magazine tube and foregrip to threaten Frankie in &amp;quot;Andare Pescare&amp;quot; (S5E09).&lt;br /&gt;
[[Image:Mossberg500cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser with extended magazine tube and heat shield - 12 Gauge]]&lt;br /&gt;
[[Image:SOAS5E09 03.jpg|thumb|600px|none|Clay puts his Mossberg 500 Cruiser on Frankie in &amp;quot;Andare Pescare&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rocky Mountain Arms Stakeout O/U Shotgun==&lt;br /&gt;
Nero Padilla ([[Jimmy Smits]]) busts into his crew's house holding a [[Rocky Mountain Arms Stakeout]] shotgun in &amp;quot;To Thine Own Self&amp;quot; (S5E11).  The shotgun appears to be the same one used in two [[Steven Seagal]] films, 1997's ''[[Fire Down Below]]'' and 2005's ''[[Today You Die]]''.&lt;br /&gt;
[[File:Sawed-off-shotgun-b.jpg|thumb|none|401px|Rocky Mountain Arms Stakeout Shotgun 12 Gauge]]&lt;br /&gt;
[[Image:SOAS5E11 06.jpg|thumb|600px|none|Clay puts his Mossberg 500 Cruiser on Frankie in &amp;quot;Andare Pescare&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Double-barreled Shotgun==&lt;br /&gt;
In &amp;quot;Toad's Wild Ride&amp;quot; (S5E07), Wayne Unser ([[Dayton Callie]]) talks to Clay while holding a [[Sawn-off Double Barreled Shotgun]] in his trailer. He later fires it twice at the intruders in the trailer.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg|thumb|none|400px|Sawed-off Double Barreled Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:SOAS5E07 02.jpg|thumb|600px|none|Wayne grabs his shotgun as he opens the door to Clay in &amp;quot;Toad's Wild Ride&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS5E07 03.jpg|thumb|600px|none|Unser talks to Clay while holding his sawn-off double barreled shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
As in [[Sons of Anarchy - Season 3|season 3]] the [[AKM]] is not sold by SAMCRO, but is notably seen when Clay and Juice tries to kill Frankie in &amp;quot;Andare Pescare&amp;quot; (S5E09). Also is briefly seen in the Clay's table when is confronted by Jax in &amp;quot;Toad's Wild Ride&amp;quot; (S5E07).&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SOAS5E07 04.jpg|thumb|600px|none|.]]&lt;br /&gt;
[[Image:SOAS5E09 02.jpg|thumb|600px|none|Juice aims the AKM at Frankie in &amp;quot;Andare Pescare&amp;quot; (S5E09).]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
A [[Remington Model 700]] is seen in Unser's trailer when talking with Jax in &amp;quot;Toad's Wild Ride&amp;quot; (S5E07). After running out of bullets in his pistol, Frankie ([[Chuck Zito]]) tries to defend himself with a Remington 700 in &amp;quot;Andare Pescare&amp;quot; (S5E09).&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
[[Image:SOAS5E09 01.jpg|thumb|600px|none|Frankie holding the Remington 700 in &amp;quot;Andare Pescare&amp;quot; (S5E09).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is the most common submachine gun used by the Niners in this season.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP.]]&lt;br /&gt;
[[Image:SOAS5E07 06.jpg|thumb|600px|none|A masked man opens fire with the MAC-10 at the Sons in &amp;quot;Toad's Wild Ride&amp;quot; (S5E07).]]&lt;br /&gt;
[[Image:SOAS5E11 03.jpg|thumb|600px|none|Opie holding the MAC-10 in &amp;quot;NS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A [[Intratec TEC-9]] is fired by Darnell ([[B.J. Britt]]) when the Niners ambush a truck in &amp;quot;Sovereign&amp;quot; (S5E01).&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|300px|none|Intratec TEC-9 - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS5E01 01.jpg|thumb|600px|none|Darnell fires the TEC-9 at the Sons in &amp;quot;Sovereign&amp;quot;.]]&lt;br /&gt;
 &lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is another submachine gun used by the Niners and Mayans in this season.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E12 06.jpg|thumb|none|600px|A gunman aiming the Mini Uzi at Jax in &amp;quot;Darthy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 76==&lt;br /&gt;
One of Galindo cartel gunman is seen firing a [[Smith &amp;amp; Wesson 76]] during the shootout in the warehouse in &amp;quot;Darthy&amp;quot; (S5E12).&lt;br /&gt;
[[Image:S&amp;amp;W_M76.jpg|thumb|none|400px|Smith &amp;amp; Wesson M76 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS5E12 05.jpg|thumb|600px|none|The Smith &amp;amp; Wesson 76 is fired in &amp;quot;Darthy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==AT-14 Spriggan==&lt;br /&gt;
As part of the new deal, the Lin Triad attempt to sell weapons to Galindo Cartel. During the meeting with Romeo Parada, Henry Lin ([[Kenneth Choi]]) shows a [[AT-14 Spriggan]] imported from Russia in &amp;quot;Darthy&amp;quot; (S5E12). Lin describes it as &amp;quot;Russian Kornet with articulated tripod, thermal sight, 9M133 missile&amp;quot;.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|300px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:SOAS5E12 02.jpg|thumb|600px|none|.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Machine Gun==&lt;br /&gt;
As in the previous season, SAMCRO still selling heavy weapons to the Galindo Cartel imported from Ireland by Irish kings. In &amp;quot;Orca Shrugged&amp;quot; (S5E05), Galen O'Shay ([[Timothy V. Murphy]]) insists to give the Mexicans a demonstration of the [[Browning M2]] firing it several times.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:SOAS5E05 03.jpg|thumb|600px|none|Galen O'Shay fires the Brownig M2. Note how it .]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Lee Toric's Armory==&lt;br /&gt;
In &amp;quot;Darthy&amp;quot; (S5E12), several weapons can be see in Lee Toric's bed, including a [[Heckler &amp;amp; Koch UMP]], a [[Remington 870]] fitted with a pistol grip, Surefire light, and M4-type stock, a [[Mossberg 500]] and a bolt-action rifle.&lt;br /&gt;
[[File:SOAS5E12 08.jpg|thumb|none|600px|&amp;quot;Darthy&amp;quot; (S5E12).]]&lt;br /&gt;
&lt;br /&gt;
[[category: Television]]&lt;br /&gt;
[[category: Crime]]&lt;br /&gt;
[[category: Drama]]&lt;br /&gt;
[[category: Thriller]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_4&amp;diff=931559</id>
		<title>Sons of Anarchy - Season 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_4&amp;diff=931559"/>
		<updated>2015-06-18T20:48:29Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS4.jpg|thumb|right|300px|''Sons of Anarchy'' - Season 4 (2011)]]&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|4|Sons of Anarchy}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Springfield Custom Professional 1911-A1==&lt;br /&gt;
Jackson &amp;quot;Jax&amp;quot; Teller ([[Charlie Hunnam]]) continues to use his custom [[Springfield Custom Professional 1911-A1]] as his main sidearm on the show, which he has used since Season 2.&lt;br /&gt;
[[Image:PC9111.jpg|thumb|none|300px|Springfield Armory Professional 1911 - .45 ACP]]&lt;br /&gt;
[[File:SOAS4E09 03.jpg|thumb|none|600px|Promotional image of Jackson holding his Springfield Custom Professional 1911-A1 in &amp;quot;Kiss&amp;quot; (S4E09).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Clarence &amp;quot;Clay&amp;quot; Morrow ([[Ron Perlman]]) carries the [[Heckler &amp;amp; Koch USP]] as his main sidearm, another holdover weapon from Seasons 2 and 3. Jax handles Clay's USP in Episode 4.12, &amp;quot;Burnt and Purged Away&amp;quot; near the climax and fires it in the beginning Episode 4.13 &amp;quot;To Be, Act 1&amp;quot;.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[File:SOAS4E10 05.jpg|thumb|none|600px|Clay aims his USP at Laroy after the shootout in the Niner's club in &amp;quot;Hands&amp;quot;.]]&lt;br /&gt;
[[File:SOAS4E13 01.jpg|thumb|none|600px|Jax aiming the Clay's USP at Opie in &amp;quot;To Be, Act 1&amp;quot; (S4E13).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9==&lt;br /&gt;
In Season 4, Alex &amp;quot;Tig&amp;quot; Trager ([[Kim Coates]]) starts using a two-tone [[Ruger SR9]] as his main sidearm. It is seen most clearly in Episode 4.8, &amp;quot;Family Recipe&amp;quot;, when he holds it on a Lobo cartel henchman.&lt;br /&gt;
[[File:Ruger SR9 - stainless.jpg|thumb|none|300px| Ruger SR9 - 9x19mm]]&lt;br /&gt;
[[File:SOAS4E08 01.jpg|thumb|none|600px|Tig puts his Ruger SR9 on a dead gunman in &amp;quot;Family Recipe&amp;quot;. Note the &amp;quot;SR9&amp;quot; on the slide.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN ==&lt;br /&gt;
The [[FN Five-seveN]] is featured prominently throughout Season 4 as one of the weapons sold by SAMCRO to the Mexican Galindo cartel. It is handled by both Opie and Jax, as well as being fired by Clay in the season premier. Later it is also seen frequently in the hands of Galindo security chief Romero 'Romeo' Parada ([[Danny Trejo]]) and also the Niners' leader, Laroy Wayne ([[Tory Kittles]]).&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN Five-SeveN USG (U.S. Government), 5.7x28mm. This is the most common version of the Five Seven in channels of commerce. It has a frame mounted safety and integral rails. No FN Five-seveN is issued with a threaded barrel, however, threaded barrels for sound suppressors are commercially available as an aftermarket item.]]&lt;br /&gt;
[[File:SOAS4E10 06.jpg|thumb|none|600px|In &amp;quot;Hands&amp;quot; (S4E10), Laroy Wayne aiming his Five-seveN at Clay after the shootout at the Niner's club.]]&lt;br /&gt;
[[File:SOAS4E11 04.jpg|thumb|none|600px|Romero Parada holds his Five-seveN on a man in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 639==&lt;br /&gt;
In &amp;quot;Hands&amp;quot; (S4E10), a Niner is seen pulling out and firing a [[Smith &amp;amp; Wesson 639]] during the shootout in Laroy's club.&lt;br /&gt;
[[Image:S&amp;amp;W639 ResDog MWte.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 639, early model with Pachmayr grips - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS4E10 07.jpg|thumb|none|600px|The Niner holding his Smith &amp;amp; Wesson 639 in &amp;quot;Hands&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 659==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 659]] is used in Season 4 by Robert &amp;quot;Bobby&amp;quot; Munson ([[Mark Boone Junior]]) as his sidearm.&lt;br /&gt;
[[Image:S&amp;amp;W659.jpg|thumb|none|300px|Smith &amp;amp; Wesson 659 - 9x19mm]]&lt;br /&gt;
[[File:SOAS4E11 14.jpg|thumb|none|600px|Bobby puts his Smith &amp;amp; Wesson 659 into Georgie's mouth in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 5906]] is used by a Lobo cartel henchman in Episode 4.7, &amp;quot;Fruit for the Crows&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W5906LateModel.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5906 - 9x19mm]]&lt;br /&gt;
[[File:SOAS4E07 02.jpg|thumb|none|600px|The Lobo cartel henchman puts the S&amp;amp;W 5906 on a woman in &amp;quot;Fruit for the Crows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] is carried in an ankle holster by Jax when he and Tara go on a retreat in Episode 4.10, &amp;quot;Hands&amp;quot;.&lt;br /&gt;
[[Image:Glock 26.jpg|thumb|none|300px|Glock 26 - 9x19mm]]&lt;br /&gt;
[[File:SOAS4E10 01.jpg|thumb|none|600px|Closeup of Jax's Glock 26 in &amp;quot;Hands&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
2nd and 3rd Generation [[Glock 17]]s are seen throughout Season 4 in the hands of many SAMCRO members. Harry &amp;quot;Opie&amp;quot; Winston ([[Ryan Hurst]]) continues to use a Glock 17 as his main sidearm, and Jax also uses one (sometimes suppressed) in Episode 4.7, &amp;quot;Fruit for the Crows&amp;quot; after taking it from a slain SAMCRO Prospect.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:SOAS4E04 01.jpg|thumb|none|600px|Huff ([[Brian Goodman]]) uses his Glock 17 to ignite a trail of gasoline spread by SAMTAZ in &amp;quot;Una Venta&amp;quot; (S4E04).]]&lt;br /&gt;
[[File:SOAS4E06 05.jpg|thumb|none|600px|Miles ([[Frank Potter]]) pulls his Glock when finds out who stole a kilogram of cocaine in &amp;quot;With An X&amp;quot; (S4E06).]]&lt;br /&gt;
[[File:SOAS4E07 04.jpg|thumb|none|600px|Jackson ([[Charlie Hunnam]]) aiming the suppressed Glock 17 in &amp;quot;Fruit For The Crows&amp;quot; (S4E07).]]&lt;br /&gt;
[[File:SOAS4E12 01.jpg|thumb|none|600px|Opie ([[Ryan Hurst]]) holds his 3rd Generation Glock 17 on Clay during &amp;quot;Burnt and Purged Away&amp;quot; (S4E12).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is used by various members of SAMCRO throughout Season 4, particularly Filip &amp;quot;Chibs&amp;quot; Telford ([[Tommy Flanagan]]). Wayne Unser ([[Dayton Callie]]) is seen firing a Beretta 92FS to create a false crime scene in &amp;quot;Hands&amp;quot; (S4E10).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:SOAS4E07 03.jpg|thumb|none|600px|Chibs ([[Tommy Flanagan]]) holds his suppressed Beretta 92FS on a latin man in &amp;quot;Fruit For The Crows&amp;quot; (S4E07).]]&lt;br /&gt;
[[File:SOAS4E10 02.jpg|thumb|none|600px|Unser firing a Beretta 92FS in a crime scene in &amp;quot;Hands&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pre-B&amp;quot; CZ 75==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] is used by many Russian mafiosos in &amp;quot;Booster&amp;quot; (S4E02), when they hold Jax and Opie hostage to get back their guns. It later appears in the hands of several SAMCRO members throughout the season.&lt;br /&gt;
[[Image:Cz75.jpg|thumb|300px|none|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[File:SOAS4E02 02.jpg|thumb|none|600px|A Russian man puts the CZ 75 into the mouth of a hostage in &amp;quot;Booster&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
In &amp;quot;Hands&amp;quot; (S4E10), a Niner is seen pulling out and firing a [[Taurus PT92]] during the shootout in Laroy's club.&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|300px|Stainless Taurus PT92AFS with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:SOAS4E10 04.jpg|thumb|none|600px|The Niner holding his Taurus PT92 in &amp;quot;Hands&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD-9 Tactical==&lt;br /&gt;
In &amp;quot;Booster&amp;quot; (S4E02), Jax is held hostage by a Russian gangster who is armed with a [[Springfield Armory XD|Springfield Armory XD-9 Tactical]].&lt;br /&gt;
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|300px|Springfield Armory XD-9 Tactical - 9x19mm]]&lt;br /&gt;
[[File:SOAS4E02 03.jpg|thumb|none|600px|The Russian gangster holds the Springfield XD on Jax's head in &amp;quot;Booster&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15 Snub==&lt;br /&gt;
In Episode 4.6, &amp;quot;With An X&amp;quot;, the SAMCRO Prospects are forced to use a snub-nose [[Smith &amp;amp; Wesson Model 15 Snub]] revolver to play Russian Roulette when Jax and Opie are trying to determine who stole a kilogram of cocaine provided by Galindo.&lt;br /&gt;
[[Image:M15M07.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 15 with a 2 inch barrel .38 Special]]&lt;br /&gt;
[[File:SOAS4E06 02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SOAS4E06 03.jpg|thumb|none|600px|'Ratboy' ([[Niko Nicotera]]) pulls the trigger of the revolver in &amp;quot;With an X&amp;quot;.]]&lt;br /&gt;
[[File:SOAS4E06 04.jpg|thumb|none|600px|Chibs loads a bullet into The S&amp;amp;W 15 and spins the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 60]] is pulled by Ima ([[Kristen Renton]]) in Episode 4.6, &amp;quot;With An X&amp;quot;.&lt;br /&gt;
[[Image:Smith wesson 60.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 60 - .38 Special / .357 Magnum]]&lt;br /&gt;
[[File:SOAS4E06 01.jpg|thumb|none|600px|Ima holds the Smith &amp;amp; Wesson Model 60 on Lyla in &amp;quot;With An X&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt SF-VI/DS-II==&lt;br /&gt;
Gemma Morrow-Teller ([[Katey Sagal]]) uses her [[Colt SF-VI/DS-II]] when she confronts Clay in Episode 4.10, &amp;quot;Hands&amp;quot;.&lt;br /&gt;
[[Image:Colt Detective Special SF-VI.jpg|thumb|none|300px|Colt SF-VI - .38 Special.]]&lt;br /&gt;
[[Image:SOAS4E10 08.jpg|thumb|none|600px|Gemma aiming her Colt SF-VI at Clay in &amp;quot;Hands&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] is one of the most commonly-seen assault rifles in Season 4. It is dealt by SAMCRO to Galindo, and is also used by SAMCRO members, Galindo henchmen, and other gangs through the season. However, for some reason, the rifles are referred to as &amp;quot;AR-15s&amp;quot;, implying that they are semi-automatic, even though they are shown to fire full-auto/burst. Jax uses an M16A2 at the end of Episode 4.8, &amp;quot;Family Recipe&amp;quot;, while Chibs uses one in Episode 4.11, &amp;quot;Call of Duty&amp;quot;.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|450px|M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:SOAS4E01 01.jpg|thumb|none|600px|Happy and Chibs opens fire with their M16A2 in &amp;quot;Out&amp;quot; (S4E01).]]&lt;br /&gt;
[[File:SOAS4E11 07.jpg|thumb|none|600px|Herman Kozik ([[Kenny Johnson]]) holding a M16A2 during the shootout in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552 ==&lt;br /&gt;
The [[SIG SG 552]] carbine is another assault rifle that is seen often in Season 4 and sold by SAMCRO to Galindo. SG 552s are used in Episode 4.11, &amp;quot;Call of Duty&amp;quot; by both Romeo and Luis. In Episode 4.2, &amp;quot;Booster&amp;quot;, when Jax is showing off the sample of weapons to Romeo and his men, he incorrectly refers to the SG 552s as &amp;quot;SIG 551s&amp;quot;, referring to the longer-barreled [[SIG SG 550#SIG SG 551|SIG SG 551]]. Although the SG 551 does later appear in Episode 4.11, used by Jax himself, the rifles seen in Episode 4.2 are definitely the shorter SG 552.&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|none|500px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[File:SOAS4E02 01.jpg|thumb|none|600px|A Mayan testing the SIG SG 552 when Jax and Clay show a few guns to Romero and Alvarez in &amp;quot;Booster&amp;quot;.]]&lt;br /&gt;
[[File:SOAS4E11 11.jpg|thumb|none|600px|Romeo firing the SIG SG 552 in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551==&lt;br /&gt;
As mentioned previously, Jax carries a [[SIG SG 550#SIG SG 551|SIG SG 551]] in Episode 4.11, &amp;quot;Call of Duty&amp;quot; during the assault on the local crew of Lobo cartel henchmen. Several of the Galindo henchmen and SAMCRO members also use them in this episode.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[File:SOAS4E11 05.jpg|thumb|none|600px|Jackson holding the SIG SG 551 before the assault in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
[[File:SOAS4E11 08.jpg|thumb|none|600px|Jax takes cover with an SIG SG 552 on his hands during the shootout in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKM== &lt;br /&gt;
The [[AKM]], one of the most common weapons sold and used by SAMCRO, again appears frequently in Season 4. It is dealt by SAMCRO to Gallindo starting in Episode 4.2, &amp;quot;Booster&amp;quot;. Both Clay and Juan Carlos &amp;quot;Juice&amp;quot; Ortiz ([[Theo Rossi]]) use AKMs with synthetic furniture in Episode 4.11, &amp;quot;Call of Duty&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:SOAS4E11 06.jpg|thumb|none|600px|Clay opens fire with the AKM at the Lobo Sonora Cartel in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
[[File:SOAS4E11 09.jpg|thumb|none|600px|Juice firing an AKM during the shootout in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
[[File:SOAS4E11 10.jpg|thumb|none|600px|A good view of the AKM with synthetic furniture in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
A Galindo cartel gunman is briefly seen holding an [[AKMS]] during the meeting with the Sons in &amp;quot;Una Venta&amp;quot; (S4E04).&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:SOAS4E04 02.jpg|thumb|none|600px|Closeup of the AKMS in &amp;quot;Una Venta&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] starts appearing in ''[[Sons of Anarchy]]'' for the first time in Season 4. An HK416 is used by Bobby near the end of Episode 4.8, &amp;quot;Family Recipe&amp;quot;.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel, 5.56x45mm NATO]]&lt;br /&gt;
[[File:SOAS4E08 02.jpg|thumb|none|600px|Bobby aiming the Heckler &amp;amp; Koch HK416 in &amp;quot;Family Recipe&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Galil==&lt;br /&gt;
[[Micro Galil]]s are used by Galindo cartel gunmen in several episodes.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|Micro Galil - 5.56x45mm]]&lt;br /&gt;
[[File:SOAS4E02 04.jpg|thumb|none|600px|The Galindo cartel gunman firing the Galil in &amp;quot;Booster&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Barret M82A1==&lt;br /&gt;
A major plot point of Season 4 is SAMCRO's attempt to sell heavy weaponry to Galindo, as per Romeo's request. The [[Barrett M82|Barrett M82A1]] is one of the requested weapons, appearing first in Episode 4.11, &amp;quot;Call of Duty&amp;quot; after SAMCRO imports the weapons from Ireland.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|550px|Barret M82A1 - .50 BMG.]]&lt;br /&gt;
[[File:SOAS4E11 01.jpg|thumb|none|600px|The Barret M82A1 is seen in a crate in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5K]] is used by one of Tara's kidnappers in Episode 4.10, &amp;quot;Hands&amp;quot;. MP5Ks appear in several other episodes of Season 4 in the hands of both Galindo and Lobo cartel henchmen; MP5Ks with both SEF and Navy trigger groups are seen.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm]]&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K with Navy lower - 9x19mm]]&lt;br /&gt;
[[File:SOAS4E10 03.jpg|thumb|none|600px|One of Tara's kidnappers aiming a Heckler &amp;amp; Koch MP5K in &amp;quot;Hands&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] was used in Episode 4.9, &amp;quot;Kiss&amp;quot;, and possibly other episodes.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 w/ &amp;quot;tropical&amp;quot; Wide forearm - 9x19mm]]&lt;br /&gt;
[[File:SOAS4E09 02.jpg|thumb|none|600px|A Galindo gunman aiming the Heckler &amp;amp; Koch MP5A2 at the Niners in &amp;quot;Kiss&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A [[MAC-10]] can be seen in the hands of a man who shoots Jax after the shooting in the Mayan warehouse in &amp;quot;Fruit For The Crows&amp;quot; (S4E07).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP.]]&lt;br /&gt;
[[Image:SOAS4E07 01.jpg|thumb|600px|none|The gunman firing the MAC-10 in &amp;quot;Fruit For The Crows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1200==&lt;br /&gt;
Jackson ([[Charlie Hunnam]]) takes a sawed-off [[Winchester Model 1200]] from a dead body in &amp;quot;Booster&amp;quot; (S4E02). He later fires it to the Russians. A sawed-off [[Winchester Model 1200]] is used by Piermont &amp;quot;Piney&amp;quot; Winston at the end of Episode 4.8, &amp;quot;Family Recipe&amp;quot;. It is then taken and used by Clay.&lt;br /&gt;
[[Image:Winchester1200Police.jpg|thumb|none|400px|Winchester Model 1200 Police Model - 12 gauge]]&lt;br /&gt;
[[File:SOAS4E08 03.jpg|thumb|none|600px|Piney holds his Winchester 1200 while talk with Clay in &amp;quot;Family Recipe&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Mariner Cruiser==&lt;br /&gt;
Gemma ([[Katey Sagal]]) is seen giving a [[Mossberg 590 Mariner Cruiser]] to a prospect to protect the house from the Irish in &amp;quot;Fruit For The Crows&amp;quot; (S4E07).&lt;br /&gt;
[[Image:Moss590ExP.jpg|thumb|none|400px|Mossberg 590 Mariner Cruiser with high-capacity magazine tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:SOAS4E07 05.jpg|thumb|none|600px|Gemma ([[Katey Sagal]]) holding the Mossberg 590 Cruiser in &amp;quot;Fruit For The Crows&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Airtronic RPG-7==&lt;br /&gt;
A major plot point of Season 4 is SAMCRO's attempt to sell heavy weaponry to Galindo, as per Romeo's request. When Romeo requests &amp;quot;RPGs&amp;quot;, SAMCRO imports a number of [[Airtronic RPG-7]] launchers, which is an updated version of the original [[RPG-7]] fitted with an [[M4]] stock and MIL-STD-1913 Quad Rail System rails. Jax and Chibs use these RPGs in Episode 4.11, &amp;quot;Call of Duty&amp;quot; to save Clay, Juice, and Romeo from a Lobo ambush/minefield, much to the chagrin of the Irish Kings, who requested that the weapons not be used until sold in Mexico.&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|450px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[File:SOAS4E11 03.jpg|thumb|none|600px|The Airtronic RPG-7 is seen in Irish's crate in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
[[File:SOAS4E11 12.jpg|thumb|none|600px|Jackson fires the RPG-7 in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
[[File:SOAS4E11 13.jpg|thumb|none|600px|Chibs holding the RPG-7 after save the Sons from an ambush in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Machine Gun==&lt;br /&gt;
A major plot point of Season 4 is SAMCRO's attempt to sell heavy weaponry to Galindo, as per Romeo's request. Romeo requests, &amp;quot;.50-caliber machine guns&amp;quot;, so SAMCRO imports several [[Browning M2]] heavy machine guns from Ireland.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[File:SOAS4E11 02.jpg|thumb|none|600px|The Browning M2 is seen in a crate in &amp;quot;Call of Duty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sage Control Ordnance Deuce Revolution==&lt;br /&gt;
[[Sage Control Ordnance Deuce Revolution]] double barrelled over and under grenade launchers (inaccurately portrayed as HE launchers) are used by Lobo cartel gunmen in Episode 4.9, &amp;quot;Kiss&amp;quot;, leading SAMCRO and Galindo to realize that Lobo is better-armed than either side had anticipated.&lt;br /&gt;
[[File:Sage Deuce Revolution.jpg|thumb|none|450px|Sage Control Ordnance Deuce Revolution - 40mm]]&lt;br /&gt;
[[File:SOAS4E09 01.jpg|thumb|none|600px|A Lobo cartel gunman uses the Sage Control Ordance Deuce Revolution in &amp;quot;Kiss&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[category: Television]]&lt;br /&gt;
[[category: Crime]]&lt;br /&gt;
[[category: Drama]]&lt;br /&gt;
[[category: Thriller]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=931536</id>
		<title>Sons of Anarchy - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=931536"/>
		<updated>2015-06-18T19:51:51Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Jericho 941 Compact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS1.jpg|thumb|right|300px|''Sons of Anarchy - Season 1'' (2008).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|Sons of Anarchy}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Jax is briefly seen with a [[Beretta 92FS]] when he and the others Sons enter in a house during &amp;quot;Fun Town&amp;quot; (S1E03). Kip 'Half Sack' Epps ([[Johnny Lewis]]) is briefly seen pulling a Beretta in the Niner's bar during &amp;quot;The Revelator&amp;quot; (S1E13). In the same episode, a bodyguard uses a Beretta 92FS to defend a witness when the Sons attack the house.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|On the left, Jax aiming his Beretta 92FS at a group of &amp;quot;reformed&amp;quot; pedophiles at bay in &amp;quot;Fun Town&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 01.jpg|thumb|600px|none|Kip pulls his Beretta on a Niner in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 03.jpg|thumb|600px|none|The bodyguard opens fire with the Beretta to defend a witness in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Non Gun==&lt;br /&gt;
In &amp;quot;Giving Back&amp;quot; (S1E05), a member of the Chinese Mafia is briefly seen firing a [[Non Gun|Beretta 92FS Non Gun]] while attack the Sons and try to capture Chuck Marstein.&lt;br /&gt;
[[File:Ng pistol beretta92 blk.jpg|thumb|none|300px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:SOAS1E05 03.jpg|thumb|none|600px|A Chinese fires the Beretta Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Tara is shown to own and carry a stainless [[Beretta 3032 Tomcat]]. She started carrying it in Chicago after Kohn began stalking her.&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP ]]&lt;br /&gt;
[[Image:SOA 14.JPG|thumb|600px|none|Tara takes the stainless Beretta Tomcat out of storage when she realizes Kohn is after her again in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 15.JPG|thumb|600px|none|Gemma finds Tara's stashed Tomcat.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
Chibs ([[Tommy Flanagan]]) is seen using a [[Beretta Px4 Storm]] when the Sons enter in a house to kill a hostage in &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E13 04.jpg|thumb|600px|none|Chibs enters in a house with his Beretta PX4 in &amp;quot;The Revelator&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be an [[M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|Pre WWII [[M1911A1]] - .45 ACP]]&lt;br /&gt;
[[Image:SOAS1E12 05.jpg|thumb|600px|none|Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be a [[Colt M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Pony==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Gemma Teller ([[Katey Sagal]]) gives Tara a [[Colt Pony]], which has no serial numbers to replace the [[Beretta 3032 Tomcat|Beretta Bobcat]] she had been carrying.&lt;br /&gt;
[[File:ColtPony.jpg|thumb|none|300px|Colt Pony Pocketlite (alloy frame) with Novak sights - .380 ACP?]]&lt;br /&gt;
[[Image:SOA 31.JPG|thumb|none|600px|Gemma takes a Colt Pony out of her &amp;quot;hatbox of guns&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 32.JPG|thumb|none|600px|Gemma's Colt Pony lying on the counter next to the hatbox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is involved in the plot of the first episode, as the Mayans also stole [[Glock 17]]s from their warehouse (Note: Both the M4s and the Glocks were destined for the &amp;quot;Niners&amp;quot;). Several of the bikers, including Jax ([[Charlie Hunnam]]) also use them at the end of the episode when they steal the guns back from the Mayans.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:SOAOP3.jpg|thumb|none|600px|An unknown character is seen reloading a Glock 17 in the opening credits.]]&lt;br /&gt;
[[Image:SOA 07.JPG|thumb|none|600px|Jax takes his Glock from a pile of his dad's things in &amp;quot;Pilot&amp;quot;. You can just make out the &amp;quot;17&amp;quot; on the slide.]]&lt;br /&gt;
[[Image:SOAS1E04 01.jpg|thumb|none|600px|Jax opens fire with his Glock 17 at the Mayans in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 08.JPG|thumb|none|600px|Jax holds a Nord at bay when recovering a stolen gas tanker in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 04.jpg|thumb|none|600px|Jackson tries to kill some Niners with the Glock during the attack in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 05.jpg|thumb|none|600px|Jax threatens to kill Tig in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
Clay Morrow ([[Ron Perlman]]) carries a [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP Expert]] when the Sons steal some guns from the Mayans in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Usp large expert.jpg|thumb|none|300px|H&amp;amp;K USP expert]]&lt;br /&gt;
[[Image:SOAS1E01 01.jpg|thumb|none|600px|Clay holds his H&amp;amp;K USP Expert on a Mayan Hostage in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E01 02.jpg|thumb|none|600px|Clay opens fire with the H&amp;amp;K Expert.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 Compact==&lt;br /&gt;
Alex 'Tig' Trager ([[Kim Coates]]) carries a [[Jericho 941 Compact]] as his sidearm during this season. In &amp;quot;Seeds&amp;quot; (S1E02), Jax plants a [[Jericho 941 Compact]] on a dead body. The Jericho 941 is used by a Mayan duirng the raid on the new SOA charter in &amp;quot;Patch Over&amp;quot; (S1E04), in the next scene, the Mayans fire their weapons, but the muzzle flash is not seen, a remarkable CGI error.&lt;br /&gt;
[[Image:Jericho941FBCompact.jpg|thumb|300px|none|Jericho 941 FB Compact - 9x19mm.]]&lt;br /&gt;
[[Image:SOA 41.jpg|thumb|600px|none|A Jericho 941 is planted on a dead body in &amp;quot;Seeds&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 34.JPG|thumb|600px|none|A Mayan opens fire on the new SOA charter in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 03.jpg|thumb|600px|none|Tig opens fire with his Jericho when the Niners attack the club in &amp;quot;The Sleep of Babies &amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr CW9==&lt;br /&gt;
A [[Kahr CW9]] can be seen in Cam's hand when he is laying on the ground after being shot by the Mayan assassins in &amp;quot;The Pull&amp;quot; (S1E08).&lt;br /&gt;
[[Image:KahrCW9.jpg|thumb|300px|none|Kahr CW9 9mm - Matte Stainless slide - Polymer Frame - 3.6&amp;quot; barrel]]&lt;br /&gt;
[[Image:SOAS1E08 01.jpg|thumb|600px|none|Cam lies on the ground with a Kahr CW9 in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Llama .22==&lt;br /&gt;
In &amp;quot;Old Bones&amp;quot; (S1E07), Lowell Harland ([[Keir O'Donnell]]), the junkie mechanic, is seen with what appears to be a [[Llama XV]] when Clay arrives at his apartment. Clay then takes it from Lowell and almost kills him with the pistol.&lt;br /&gt;
[[Image:LlamaXV.jpg|thumb|none|300px|Llama XV - .22 LR]]&lt;br /&gt;
[[Image:SOA 22.JPG|thumb|none|600px|Lowell holds his gun on Clay as he threatens to burst through the hotel room door.]]&lt;br /&gt;
[[Image:SOA 23.JPG|thumb|none|600px|Clay holds the pistol on Lowell while contemplating using a pillow as an improvised suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913TSW==&lt;br /&gt;
Bobby is seen briefly firing a [[Smith &amp;amp; Wesson 3913TSW]] in the mayan club in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Model3913tsw.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913TSW - 9x19mm]]&lt;br /&gt;
[[Image:SOA 11.JPG|thumb|600px|none|Bobby Elvis with his The Smith &amp;amp; Wesson 3913TSW in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 6906==&lt;br /&gt;
Bobby Munson ([[Mark Boone Junior]]) is seen holding a [[Smith &amp;amp; Wesson 6906]] on a group of &amp;quot;reformed&amp;quot; pedophiles when he and the others Sons enter in the house in &amp;quot;Fun Town&amp;quot; (S1E03). Bobby uses his suppressed S&amp;amp;W 6906 to kill a corrupt port official in &amp;quot;Hell Followed&amp;quot; (S1E09).&lt;br /&gt;
[[Image:S&amp;amp;W6906LEFT.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|Bobby Elvis with his standard sidearm]]&lt;br /&gt;
[[Image:S&amp;amp;W6906_TUS.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOA 13.JPG|thumb|600px|none|Bobby with his S&amp;amp;W 5946 suppressed using it to kill a corrupt port official.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P89==&lt;br /&gt;
Juice Ortiz ([[Theo Rossi]]) tries to kill a dog with a [[Ruger P89]] after Tig was bitten in &amp;quot;Patch Over&amp;quot; (S1E04).&lt;br /&gt;
[[Image:P85hh.jpg|thumb|none|300px|Ruger P89 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E04 02.jpg|thumb|600px|none|Juice shows his Ruger P89 to Tig in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer P226R==&lt;br /&gt;
In &amp;quot;The Pull&amp;quot; (S1E08), Agent Scott Kohn ([[Jay Karnes]]) carried a [[SIG-Sauer P226R]] and made a big mistake by placing it on a bed table when he tries to have his way with Tara. She then grabs it and puts one in his ribs before Jax shows up and finishes him with it.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E08 02.jpg|thumb|600px|none|Tara holds the SIG P226 on Scott in &amp;quot;The Pull&amp;quot;]]&lt;br /&gt;
[[Image:SOAS1E08 03.jpg|thumb|600px|none|Jax fires the SIG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer Non Gun==&lt;br /&gt;
Some gunmen in Chinese Mafia use [[Non Gun|SIG-Sauer Non Gun]]s to threaten the Sons in &amp;quot;Giving Back&amp;quot; (S1E05).&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOAS1E05 01.jpg|thumb|600px|none|A Chinese gunman aiming his SIG Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
A militia men is seen using a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] during the prisoner escape in &amp;quot;AK-51&amp;quot; (S1E06). Piney ([[William Lucking]]) uses a Smith &amp;amp; Wesson 19 Snub Nose to threaten a Niner in their bar during &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:S&amp;amp;W Mdl 19 manufactured in 1974.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 19 Snub Nose with Pachmayr grips (right side) - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS1E06 01.jpg|thumb|600px|none|The militia man aims his S&amp;amp;W 19 at a cop in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 02.jpg|thumb|600px|none|Piney armed with the revolver in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rossi 462==&lt;br /&gt;
Found hidden in the drawer of Jax's ex's house (alongside some needles and crank) is this [[Rossi 462]] which Jax later uses as a back up piece during the raid on the Mayans.&lt;br /&gt;
[[Image:Rossi 462.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOA 44.jpg|thumb|600px|none|Jax discovers his ex's secret stash in their former home]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] features prominently in the series as the backbone of SAMCRO's gunrunning empire. Provided by their IRA contact the AKs are usually assembled by SAMCRO themselves.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:SOA 26.JPG|thumb|600px|none|The disassembled AKs in the oil drums as provided by the IRA]]&lt;br /&gt;
[[Image:SOA_27.JPG|thumb|600px|none|Juice examining a stash of AKs in the SAMCRO clubhouse]]&lt;br /&gt;
[[Image:SOA_28.JPG|thumb|600px|none|Jax and the boys coming up with a unique way of smuggling the AKs out]]&lt;br /&gt;
[[Image:SOAS1E06 02.jpg|thumb|600px|none|Bobby loading an AKM in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK47 Non-Gun==&lt;br /&gt;
This series seems to take liberal use of non-guns or flash paper guns throughout (I am guessing for safety reasons). I watched one episode, I believe it was &amp;quot;Patch Over&amp;quot; where one of the Mayans shooting up the new SOA chapter literally seems to be making the &amp;quot;bang bang&amp;quot; motion with his arm instead of actually shooting anything.&lt;br /&gt;
[[Image:Ng machinegun AK47 allwood.jpg|thumb|none|500px|AK Non Gun as featured prominently in ''AK-51'']]&lt;br /&gt;
[[Image:SOA_24.JPG‎|thumb|600px|none|The militia men firing AK non-guns in &amp;quot;AK-51&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:SOA_25.JPG‎|thumb|600px|none|The militia men using the non-guns during the prisoner escape]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The plot of the first episode revolves around a cache of [[Colt M4|M4A1 carbines]] stolen from the Sons by the Mayans (a rival biker gang). Clay ([[Ron Perlman]]) uses one at the end of the episode after taking it back from the Mayans. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:SOA 01.JPG|thumb|none|600px|A crate of M4A1s with mounted Aimpoint scopes from the pilot.]]&lt;br /&gt;
[[Image:SOA 02.JPG|thumb|none|600px|Alvarez handles one of the M4s stolen from the SAMCRO warehouse. Note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:SOA 05.JPG|thumb|none|600px|Clay unloads a recovered M4 on the Mayans' building in the pilot.]]&lt;br /&gt;
[[Image:SOAS1E12 01.jpg|thumb|none|600px|Opie prepares the Colt M4 before the meeting with the Mayans in &amp;quot;The Sleep of Babies&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 02.jpg|thumb|none|600px|Marcus Alvarez and the others Mayans check the M4 in &amp;quot;The Sleep of Babies  &amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556K==&lt;br /&gt;
A [[Ruger AC556K]] with a short barrel can be seen being loaded by Clay at the Clubhouse in &amp;quot;Hell Followed&amp;quot; (S1E09). It is also seen in the opening credits in each episode.&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|400px|none|Ruger AC556K with 20-round magazine 5.56x45mm]]&lt;br /&gt;
[[Image:SOAS1E09 01.jpg|thumb|none|600px|Clay holds the Ruger AC556 in &amp;quot;Hell Followed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5A3]] is seen in the opening credits in every episode. Several Heckler &amp;amp; Koch MP5A3s are used by ATF agents in raid of clubhouse in &amp;quot;AK-51&amp;quot; (S1E06).&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SOAOP2.jpg|thumb|600px|none|An MP5A3 with a rail mount and selector markings clearly visible from the opening credits]]&lt;br /&gt;
[[Image:SOA 19.JPG|thumb|600px|none|The ATF agent on the right carrying an HK MP5A3 with the Surefire light visible]]&lt;br /&gt;
[[Image:SOA 20.JPG|thumb|600px|none|An ATF agent carrying an MP5A3 throws Jax to the ground during the raid on SAMCRO]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A burned [[MAC-10]] can be seen among the remains of the arms warehouse when Hale arrives. Tig ([[Kim Coates]]) also uses one in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:SOA 16.JPG|thumb|600px|none|A disguised Tigg prepares to fire the MAC-10 in &amp;quot;The Sleep of Babies.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
Seen occasionally throughout the series is yet another popular combat shotgun.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]]&lt;br /&gt;
[[Image:SOA 38.JPG|thumb|none|600px|Tig firing the Mossberg at Mayans in &amp;quot;Patch Over&amp;quot;. Note the ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=931530</id>
		<title>Sons of Anarchy - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=931530"/>
		<updated>2015-06-18T19:48:56Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS1.jpg|thumb|right|300px|''Sons of Anarchy - Season 1'' (2008).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|Sons of Anarchy}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Jax is briefly seen with a [[Beretta 92FS]] when he and the others Sons enter in a house during &amp;quot;Fun Town&amp;quot; (S1E03). Kip 'Half Sack' Epps ([[Johnny Lewis]]) is briefly seen pulling a Beretta in the Niner's bar during &amp;quot;The Revelator&amp;quot; (S1E13). In the same episode, a bodyguard uses a Beretta 92FS to defend a witness when the Sons attack the house.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|On the left, Jax aiming his Beretta 92FS at a group of &amp;quot;reformed&amp;quot; pedophiles at bay in &amp;quot;Fun Town&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 01.jpg|thumb|600px|none|Kip pulls his Beretta on a Niner in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 03.jpg|thumb|600px|none|The bodyguard opens fire with the Beretta to defend a witness in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Non Gun==&lt;br /&gt;
In &amp;quot;Giving Back&amp;quot; (S1E05), a member of the Chinese Mafia is briefly seen firing a [[Non Gun|Beretta 92FS Non Gun]] while attack the Sons and try to capture Chuck Marstein.&lt;br /&gt;
[[File:Ng pistol beretta92 blk.jpg|thumb|none|300px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:SOAS1E05 03.jpg|thumb|none|600px|A Chinese fires the Beretta Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Tara is shown to own and carry a stainless [[Beretta 3032 Tomcat]]. She started carrying it in Chicago after Kohn began stalking her.&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP ]]&lt;br /&gt;
[[Image:SOA 14.JPG|thumb|600px|none|Tara takes the stainless Beretta Tomcat out of storage when she realizes Kohn is after her again in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 15.JPG|thumb|600px|none|Gemma finds Tara's stashed Tomcat.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
Chibs ([[Tommy Flanagan]]) is seen using a [[Beretta Px4 Storm]] when the Sons enter in a house to kill a hostage in &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E13 04.jpg|thumb|600px|none|Chibs enters in a house with his Beretta PX4 in &amp;quot;The Revelator&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be an [[M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|Pre WWII [[M1911A1]] - .45 ACP]]&lt;br /&gt;
[[Image:SOAS1E12 05.jpg|thumb|600px|none|Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be a [[Colt M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Pony==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Gemma Teller ([[Katey Sagal]]) gives Tara a [[Colt Pony]], which has no serial numbers to replace the [[Beretta 3032 Tomcat|Beretta Bobcat]] she had been carrying.&lt;br /&gt;
[[File:ColtPony.jpg|thumb|none|300px|Colt Pony Pocketlite (alloy frame) with Novak sights - .380 ACP?]]&lt;br /&gt;
[[Image:SOA 31.JPG|thumb|none|600px|Gemma takes a Colt Pony out of her &amp;quot;hatbox of guns&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 32.JPG|thumb|none|600px|Gemma's Colt Pony lying on the counter next to the hatbox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is involved in the plot of the first episode, as the Mayans also stole [[Glock 17]]s from their warehouse (Note: Both the M4s and the Glocks were destined for the &amp;quot;Niners&amp;quot;). Several of the bikers, including Jax ([[Charlie Hunnam]]) also use them at the end of the episode when they steal the guns back from the Mayans.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:SOAOP3.jpg|thumb|none|600px|An unknown character is seen reloading a Glock 17 in the opening credits.]]&lt;br /&gt;
[[Image:SOA 07.JPG|thumb|none|600px|Jax takes his Glock from a pile of his dad's things in &amp;quot;Pilot&amp;quot;. You can just make out the &amp;quot;17&amp;quot; on the slide.]]&lt;br /&gt;
[[Image:SOAS1E04 01.jpg|thumb|none|600px|Jax opens fire with his Glock 17 at the Mayans in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 08.JPG|thumb|none|600px|Jax holds a Nord at bay when recovering a stolen gas tanker in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 04.jpg|thumb|none|600px|Jackson tries to kill some Niners with the Glock during the attack in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 05.jpg|thumb|none|600px|Jax threatens to kill Tig in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
Clay Morrow ([[Ron Perlman]]) carries a [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP Expert]] when the Sons steal some guns from the Mayans in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Usp large expert.jpg|thumb|none|300px|H&amp;amp;K USP expert]]&lt;br /&gt;
[[Image:SOAS1E01 01.jpg|thumb|none|600px|Clay holds his H&amp;amp;K USP Expert on a Mayan Hostage in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E01 02.jpg|thumb|none|600px|Clay opens fire with the H&amp;amp;K Expert.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 Compact==&lt;br /&gt;
Alex 'Tig' Trager ([[Kim Coates]]) carries a [[Jericho 941 Compact]] as his sidearm during this season. In &amp;quot;Seeds&amp;quot; (S1E02), Jax plants a [[Jericho 941 Compact]] on a dead body. The Jericho 941 is used by a Mayan duirng the raid on the new SOA charter in &amp;quot;Patch Over&amp;quot; (S1E04), in the next scene, the Mayans fire their weapons, but the muzzle flash is not seen, a remarkable CGI error.&lt;br /&gt;
[[Image:Jericho941FBCompact.jpg|thumb|300px|none|Jericho 941 FB Compact - 9x19mm.]]&lt;br /&gt;
[[Image:SOA 41.jpg|thumb|600px|none|A Jericho 941 is planted on a dead body in &amp;quot;Seeds&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 34.JPG|thumb|600px|none|A Mayan opens fire on the new SOA charter in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 03.jpg|thumb|600px|none|Tig opens fire with his Jericho when the Niners attack the club in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr CW9==&lt;br /&gt;
A [[Kahr CW9]] can be seen in Cam's hand when he is laying on the ground after being shot by the Mayan assassins in &amp;quot;The Pull&amp;quot; (S1E08).&lt;br /&gt;
[[Image:KahrCW9.jpg|thumb|300px|none|Kahr CW9 9mm - Matte Stainless slide - Polymer Frame - 3.6&amp;quot; barrel]]&lt;br /&gt;
[[Image:SOAS1E08 01.jpg|thumb|600px|none|Cam lies on the ground with a Kahr CW9 in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Llama .22==&lt;br /&gt;
In &amp;quot;Old Bones&amp;quot; (S1E07), Lowell Harland ([[Keir O'Donnell]]), the junkie mechanic, is seen with what appears to be a [[Llama XV]] when Clay arrives at his apartment. Clay then takes it from Lowell and almost kills him with the pistol.&lt;br /&gt;
[[Image:LlamaXV.jpg|thumb|none|300px|Llama XV - .22 LR]]&lt;br /&gt;
[[Image:SOA 22.JPG|thumb|none|600px|Lowell holds his gun on Clay as he threatens to burst through the hotel room door.]]&lt;br /&gt;
[[Image:SOA 23.JPG|thumb|none|600px|Clay holds the pistol on Lowell while contemplating using a pillow as an improvised suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913TSW==&lt;br /&gt;
Bobby is seen briefly firing a [[Smith &amp;amp; Wesson 3913TSW]] in the mayan club in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Model3913tsw.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913TSW - 9x19mm]]&lt;br /&gt;
[[Image:SOA 11.JPG|thumb|600px|none|Bobby Elvis with his The Smith &amp;amp; Wesson 3913TSW in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 6906==&lt;br /&gt;
Bobby Munson ([[Mark Boone Junior]]) is seen holding a [[Smith &amp;amp; Wesson 6906]] on a group of &amp;quot;reformed&amp;quot; pedophiles when he and the others Sons enter in the house in &amp;quot;Fun Town&amp;quot; (S1E03). Bobby uses his suppressed S&amp;amp;W 6906 to kill a corrupt port official in &amp;quot;Hell Followed&amp;quot; (S1E09).&lt;br /&gt;
[[Image:S&amp;amp;W6906LEFT.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|Bobby Elvis with his standard sidearm]]&lt;br /&gt;
[[Image:S&amp;amp;W6906_TUS.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOA 13.JPG|thumb|600px|none|Bobby with his S&amp;amp;W 5946 suppressed using it to kill a corrupt port official.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P89==&lt;br /&gt;
Juice Ortiz ([[Theo Rossi]]) tries to kill a dog with a [[Ruger P89]] after Tig was bitten in &amp;quot;Patch Over&amp;quot; (S1E04).&lt;br /&gt;
[[Image:P85hh.jpg|thumb|none|300px|Ruger P89 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E04 02.jpg|thumb|600px|none|Juice shows his Ruger P89 to Tig in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer P226R==&lt;br /&gt;
In &amp;quot;The Pull&amp;quot; (S1E08), Agent Scott Kohn ([[Jay Karnes]]) carried a [[SIG-Sauer P226R]] and made a big mistake by placing it on a bed table when he tries to have his way with Tara. She then grabs it and puts one in his ribs before Jax shows up and finishes him with it.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E08 02.jpg|thumb|600px|none|Tara holds the SIG P226 on Scott in &amp;quot;The Pull&amp;quot;]]&lt;br /&gt;
[[Image:SOAS1E08 03.jpg|thumb|600px|none|Jax fires the SIG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer Non Gun==&lt;br /&gt;
Some gunmen in Chinese Mafia use [[Non Gun|SIG-Sauer Non Gun]]s to threaten the Sons in &amp;quot;Giving Back&amp;quot; (S1E05).&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOAS1E05 01.jpg|thumb|600px|none|A Chinese gunman aiming his SIG Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
A militia men is seen using a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] during the prisoner escape in &amp;quot;AK-51&amp;quot; (S1E06). Piney ([[William Lucking]]) uses a Smith &amp;amp; Wesson 19 Snub Nose to threaten a Niner in their bar during &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:S&amp;amp;W Mdl 19 manufactured in 1974.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 19 Snub Nose with Pachmayr grips (right side) - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS1E06 01.jpg|thumb|600px|none|The militia man aims his S&amp;amp;W 19 at a cop in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 02.jpg|thumb|600px|none|Piney armed with the revolver in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rossi 462==&lt;br /&gt;
Found hidden in the drawer of Jax's ex's house (alongside some needles and crank) is this [[Rossi 462]] which Jax later uses as a back up piece during the raid on the Mayans.&lt;br /&gt;
[[Image:Rossi 462.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOA 44.jpg|thumb|600px|none|Jax discovers his ex's secret stash in their former home]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] features prominently in the series as the backbone of SAMCRO's gunrunning empire. Provided by their IRA contact the AKs are usually assembled by SAMCRO themselves.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:SOA 26.JPG|thumb|600px|none|The disassembled AKs in the oil drums as provided by the IRA]]&lt;br /&gt;
[[Image:SOA_27.JPG|thumb|600px|none|Juice examining a stash of AKs in the SAMCRO clubhouse]]&lt;br /&gt;
[[Image:SOA_28.JPG|thumb|600px|none|Jax and the boys coming up with a unique way of smuggling the AKs out]]&lt;br /&gt;
[[Image:SOAS1E06 02.jpg|thumb|600px|none|Bobby loading an AKM in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK47 Non-Gun==&lt;br /&gt;
This series seems to take liberal use of non-guns or flash paper guns throughout (I am guessing for safety reasons). I watched one episode, I believe it was &amp;quot;Patch Over&amp;quot; where one of the Mayans shooting up the new SOA chapter literally seems to be making the &amp;quot;bang bang&amp;quot; motion with his arm instead of actually shooting anything.&lt;br /&gt;
[[Image:Ng machinegun AK47 allwood.jpg|thumb|none|500px|AK Non Gun as featured prominently in ''AK-51'']]&lt;br /&gt;
[[Image:SOA_24.JPG‎|thumb|600px|none|The militia men firing AK non-guns in &amp;quot;AK-51&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:SOA_25.JPG‎|thumb|600px|none|The militia men using the non-guns during the prisoner escape]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The plot of the first episode revolves around a cache of [[Colt M4|M4A1 carbines]] stolen from the Sons by the Mayans (a rival biker gang). Clay ([[Ron Perlman]]) uses one at the end of the episode after taking it back from the Mayans. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:SOA 01.JPG|thumb|none|600px|A crate of M4A1s with mounted Aimpoint scopes from the pilot.]]&lt;br /&gt;
[[Image:SOA 02.JPG|thumb|none|600px|Alvarez handles one of the M4s stolen from the SAMCRO warehouse. Note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:SOA 05.JPG|thumb|none|600px|Clay unloads a recovered M4 on the Mayans' building in the pilot.]]&lt;br /&gt;
[[Image:SOAS1E12 01.jpg|thumb|none|600px|Opie prepares the Colt M4 before the meeting with the Mayans in &amp;quot;The Sleep of Babies&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 02.jpg|thumb|none|600px|Marcus Alvarez and the others Mayans check the M4 in &amp;quot;The Sleep of Babies  &amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556K==&lt;br /&gt;
A [[Ruger AC556K]] with a short barrel can be seen being loaded by Clay at the Clubhouse in &amp;quot;Hell Followed&amp;quot; (S1E09). It is also seen in the opening credits in each episode.&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|400px|none|Ruger AC556K with 20-round magazine 5.56x45mm]]&lt;br /&gt;
[[Image:SOAS1E09 01.jpg|thumb|none|600px|Clay holds the Ruger AC556 in &amp;quot;Hell Followed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5A3]] is seen in the opening credits in every episode. Several Heckler &amp;amp; Koch MP5A3s are used by ATF agents in raid of clubhouse in &amp;quot;AK-51&amp;quot; (S1E06).&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SOAOP2.jpg|thumb|600px|none|An MP5A3 with a rail mount and selector markings clearly visible from the opening credits]]&lt;br /&gt;
[[Image:SOA 19.JPG|thumb|600px|none|The ATF agent on the right carrying an HK MP5A3 with the Surefire light visible]]&lt;br /&gt;
[[Image:SOA 20.JPG|thumb|600px|none|An ATF agent carrying an MP5A3 throws Jax to the ground during the raid on SAMCRO]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A burned [[MAC-10]] can be seen among the remains of the arms warehouse when Hale arrives. Tig ([[Kim Coates]]) also uses one in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:SOA 16.JPG|thumb|600px|none|A disguised Tigg prepares to fire the MAC-10 in &amp;quot;The Sleep of Babies.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
Seen occasionally throughout the series is yet another popular combat shotgun.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]]&lt;br /&gt;
[[Image:SOA 38.JPG|thumb|none|600px|Tig firing the Mossberg at Mayans in &amp;quot;Patch Over&amp;quot;. Note the ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=931525</id>
		<title>Sons of Anarchy - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=931525"/>
		<updated>2015-06-18T19:38:48Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS1.jpg|thumb|right|300px|''Sons of Anarchy - Season 1'' (2008).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|Sons of Anarchy}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Jax is briefly seen with a [[Beretta 92FS]] when he and the others Sons enter in a house during &amp;quot;Fun Town&amp;quot; (S1E03). Kip 'Half Sack' Epps ([[Johnny Lewis]]) is briefly seen pulling a Beretta in the Niner's bar during &amp;quot;The Revelator&amp;quot; (S1E13). In the same episode, a bodyguard uses a Beretta 92FS to defend a witness when the Sons attack the house.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|On the left, Jax aiming his Beretta 92FS at a group of &amp;quot;reformed&amp;quot; pedophiles at bay in &amp;quot;Fun Town&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 01.jpg|thumb|600px|none|Kip pulls his Beretta on a Niner in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 03.jpg|thumb|600px|none|The bodyguard opens fire with the Beretta to defend a witness in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Non Gun==&lt;br /&gt;
In &amp;quot;Giving Back&amp;quot; (S1E05), a member of the Chinese Mafia is briefly seen firing a [[Non Gun|Beretta 92FS Non Gun]] while attack the Sons and try to capture Chuck Marstein.&lt;br /&gt;
[[File:Ng pistol beretta92 blk.jpg|thumb|none|300px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:SOAS1E05 03.jpg|thumb|none|600px|A Chinese fires the Beretta Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Tara is shown to own and carry a stainless [[Beretta 3032 Tomcat]]. She started carrying it in Chicago after Kohn began stalking her.&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP ]]&lt;br /&gt;
[[Image:SOA 14.JPG|thumb|600px|none|Tara takes the stainless Beretta Tomcat out of storage when she realizes Kohn is after her again in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 15.JPG|thumb|600px|none|Gemma finds Tara's stashed Tomcat.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
Chibs ([[Tommy Flanagan]]) is seen using a [[Beretta Px4 Storm]] when the Sons enter in a house to kill a hostage in &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E13 04.jpg|thumb|600px|none|Chibs enters in a house with his Beretta PX4 in &amp;quot;The Revelator&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be an [[M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|Pre WWII [[M1911A1]] - .45 ACP]]&lt;br /&gt;
[[Image:SOAS1E12 05.jpg|thumb|600px|none|Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be a [[Colt M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Pony==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Gemma Teller ([[Katey Sagal]]) gives Tara a [[Colt Pony]], which has no serial numbers to replace the [[Beretta 3032 Tomcat|Beretta Bobcat]] she had been carrying.&lt;br /&gt;
[[File:ColtPony.jpg|thumb|none|300px|Colt Pony Pocketlite (alloy frame) with Novak sights - .380 ACP?]]&lt;br /&gt;
[[Image:SOA 31.JPG|thumb|none|600px|Gemma takes a Colt Pony out of her &amp;quot;hatbox of guns&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 32.JPG|thumb|none|600px|Gemma's Colt Pony lying on the counter next to the hatbox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is involved in the plot of the first episode, as the Mayans also stole [[Glock 17]]s from their warehouse (Note: Both the M4s and the Glocks were destined for the &amp;quot;Niners&amp;quot;). Several of the bikers, including Jax ([[Charlie Hunnam]]) also use them at the end of the episode when they steal the guns back from the Mayans.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:SOAOP3.jpg|thumb|none|600px|An unknown character is seen reloading a Glock 17 in the opening credits.]]&lt;br /&gt;
[[Image:SOA 07.JPG|thumb|none|600px|Jax takes his Glock from a pile of his dad's things in &amp;quot;Pilot&amp;quot;. You can just make out the &amp;quot;17&amp;quot; on the slide.]]&lt;br /&gt;
[[Image:SOAS1E04 01.jpg|thumb|none|600px|Jax opens fire with his Glock 17 at the Mayans in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 08.JPG|thumb|none|600px|Jax holds a Nord at bay when recovering a stolen gas tanker in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 04.jpg|thumb|none|600px|Jackson tries to kill some Niners with the Glock during the attack in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 05.jpg|thumb|none|600px|Jax threatens to kill Tig in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
Clay Morrow ([[Ron Perlman]]) carries a [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP Expert]] when the Sons steal some guns from the Mayans in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Usp large expert.jpg|thumb|none|300px|H&amp;amp;K USP expert]]&lt;br /&gt;
[[Image:SOAS1E01 01.jpg|thumb|none|600px|Clay holds his H&amp;amp;K USP Expert on a Mayan Hostage in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E01 02.jpg|thumb|none|600px|Clay opens fire with the H&amp;amp;K Expert.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 Compact==&lt;br /&gt;
Alex 'Tig' Trager ([[Kim Coates]]) carries a [[Jericho 941 Compact]] as his sidearm during this season. In &amp;quot;Seeds&amp;quot; (S1E02), Jax plants a [[Jericho 941 Compact]] on a dead body. The Jericho 941 is used by a Mayan duirng the raid on the new SOA charter in &amp;quot;Patch Over&amp;quot; (S1E04), in the next scene, the Mayans fire their weapons, but the muzzle flash is not seen, a remarkable CGI error.&lt;br /&gt;
[[Image:Jericho941FBCompact.jpg|thumb|300px|none|Jericho 941 FB Compact - 9x19mm.]]&lt;br /&gt;
[[Image:SOA 41.jpg|thumb|600px|none|A Jericho 941 is planted on a dead body in &amp;quot;Seeds&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 34.JPG|thumb|600px|none|A Mayan opens fire on the new SOA charter in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 03.jpg|thumb|600px|none|Tig opens fire with his Jericho when the Niners attack the club in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr CW9==&lt;br /&gt;
A [[Kahr CW9]] can be seen in Cam's hand when he is laying on the ground after being shot by the Mayan assassins in &amp;quot;The Pull&amp;quot; (S1E08).&lt;br /&gt;
[[Image:KahrCW9.jpg|thumb|300px|none|Kahr CW9 9mm - Matte Stainless slide - Polymer Frame - 3.6&amp;quot; barrel]]&lt;br /&gt;
[[Image:SOAS1E08 01.jpg|thumb|600px|none|Cam lies on the ground with a Kahr CW9 in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Llama .22==&lt;br /&gt;
In &amp;quot;Old Bones&amp;quot; (S1E07), Lowell Harland ([[Keir O'Donnell]]), the junkie mechanic, is seen with what appears to be a [[Llama XV]] when Clay arrives at his apartment. Clay then takes it from Lowell and almost kills him with the pistol.&lt;br /&gt;
[[Image:LlamaXV.jpg|thumb|none|300px|Llama XV - .22 LR]]&lt;br /&gt;
[[Image:SOA 22.JPG|thumb|none|600px|Lowell holds his gun on Clay as he threatens to burst through the hotel room door.]]&lt;br /&gt;
[[Image:SOA 23.JPG|thumb|none|600px|Clay holds the pistol on Lowell while contemplating using a pillow as an improvised suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913TSW==&lt;br /&gt;
Bobby is seen briefly firing a [[Smith &amp;amp; Wesson 3913TSW]] in the mayan club in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Model3913tsw.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913TSW - 9x19mm]]&lt;br /&gt;
[[Image:SOA 11.JPG|thumb|600px|none|Bobby Elvis with his The Smith &amp;amp; Wesson 3913TSW in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 6906==&lt;br /&gt;
Bobby Munson ([[Mark Boone Junior]]) is seen holding a [[Smith &amp;amp; Wesson 6906]] on a group of &amp;quot;reformed&amp;quot; pedophiles when he and the others Sons enter in the house in &amp;quot;Fun Town&amp;quot; (S1E03). Bobby uses his suppressed S&amp;amp;W 6906 to kill a corrupt port official in &amp;quot;Hell Followed&amp;quot; (S1E09).&lt;br /&gt;
[[Image:S&amp;amp;W6906LEFT.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|Bobby Elvis with his standard sidearm]]&lt;br /&gt;
[[Image:S&amp;amp;W6906_TUS.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOA 13.JPG|thumb|600px|none|Bobby with his S&amp;amp;W 5946 suppressed using it to kill a corrupt port official.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P89==&lt;br /&gt;
Juice Ortiz ([[Theo Rossi]]) tries to kill a dog with a [[Ruger P89]] after Tig was bitten in &amp;quot;Patch Over&amp;quot; (S1E04).&lt;br /&gt;
[[Image:P85hh.jpg|thumb|none|300px|Ruger P89 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E04 02.jpg|thumb|600px|none|Juice shows his Ruger P89 to Tig in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer P226R==&lt;br /&gt;
In &amp;quot;The Pull&amp;quot; (S1E08), Agent Scott Kohn ([[Jay Karnes]]) carried a [[SIG-Sauer P226R]] and made a big mistake by placing it on a bed table when he tries to have his way with Tara. She then grabs it and puts one in his ribs before Jax shows up and finishes him with it.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E08 02.jpg|thumb|600px|none|Tara holds the SIG P226 on Scott in &amp;quot;The Pull&amp;quot;]]&lt;br /&gt;
[[Image:SOAS1E08 03.jpg|thumb|600px|none|Jax fires the SIG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer Non Gun==&lt;br /&gt;
Some gunmen in Chinese Mafia use [[Non Gun|SIG-Sauer Non Gun]]s to threaten the Sons in &amp;quot;Giving Back&amp;quot; (S1E05).&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOAS1E05 01.jpg|thumb|600px|none|A Chinese gunman aiming his SIG Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
A militia men is seen using a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] during the prisoner escape in &amp;quot;AK-51&amp;quot; (S1E06). Piney ([[William Lucking]]) uses a Smith &amp;amp; Wesson 19 Snub Nose to threaten a Niner in their bar during &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:S&amp;amp;W Mdl 19 manufactured in 1974.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 19 Snub Nose with Pachmayr grips (right side) - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS1E06 01.jpg|thumb|600px|none|The militia man aims his S&amp;amp;W 19 at a cop in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 02.jpg|thumb|600px|none|Piney armed with the revolver in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rossi 462==&lt;br /&gt;
Found hidden in the drawer of Jax's ex's house (alongside some needles and crank) is this [[Rossi 462]] which Jax later uses as a back up piece during the raid on the Mayans.&lt;br /&gt;
[[Image:Rossi 462.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOA 44.jpg|thumb|600px|none|Jax discovers his ex's secret stash in their former home]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] features prominently in the series as the backbone of SAMCRO's gunrunning empire. Provided by their IRA contact the AKs are usually assembled by SAMCRO themselves.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:SOA 26.JPG|thumb|600px|none|The disassembled AKs in the oil drums as provided by the IRA]]&lt;br /&gt;
[[Image:SOA_27.JPG|thumb|600px|none|Juice examining a stash of AKs in the SAMCRO clubhouse]]&lt;br /&gt;
[[Image:SOA_28.JPG|thumb|600px|none|Jax and the boys coming up with a unique way of smuggling the AKs out]]&lt;br /&gt;
[[Image:SOAS1E06 02.jpg|thumb|600px|none|Bobby loading an AKM in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK47 Non-Gun==&lt;br /&gt;
This series seems to take liberal use of non-guns or flash paper guns throughout (I am guessing for safety reasons). I watched one episode, I believe it was &amp;quot;Patch Over&amp;quot; where one of the Mayans shooting up the new SOA chapter literally seems to be making the &amp;quot;bang bang&amp;quot; motion with his arm instead of actually shooting anything.&lt;br /&gt;
[[Image:Ng machinegun AK47 allwood.jpg|thumb|none|500px|AK Non Gun as featured prominently in ''AK-51'']]&lt;br /&gt;
[[Image:SOA_24.JPG‎|thumb|600px|none|The militia men firing AK non-guns in &amp;quot;AK-51&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:SOA_25.JPG‎|thumb|600px|none|The militia men using the non-guns during the prisoner escape]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The plot of the first episode revolves around a cache of [[Colt M4|M4A1 carbines]] stolen from the Sons by the Mayans (a rival biker gang). Clay ([[Ron Perlman]]) uses one at the end of the episode after taking it back from the Mayans. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:SOA 01.JPG|thumb|none|600px|A crate of M4A1s with mounted Aimpoint scopes from the pilot.]]&lt;br /&gt;
[[Image:SOA 02.JPG|thumb|none|600px|Alvarez handles one of the M4s stolen from the SAMCRO warehouse. Note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:SOA 05.JPG|thumb|none|600px|Clay unloads a recovered M4 on the Mayans' building in the pilot.]]&lt;br /&gt;
[[Image:SOAS1E12 01.jpg|thumb|none|600px|Opie prepares the Colt M4 before the meeting with the Mayans in &amp;quot;The Sleep of Babies&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 02.jpg|thumb|none|600px|Marcus Alvarez and the others Mayans check the M4 in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556K==&lt;br /&gt;
A [[Ruger AC556K]] with a short barrel can be seen being loaded by Clay at the Clubhouse in &amp;quot;Hell Followed&amp;quot; (S1E09). It is also seen in the opening credits in each episode.&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|400px|none|Ruger AC556K with 20-round magazine 5.56x45mm]]&lt;br /&gt;
[[Image:SOAS1E09 01.jpg|thumb|none|600px|Clay holds the Ruger AC556 in &amp;quot;Hell Followed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5A3]] is seen in the opening credits in every episode. Several Heckler &amp;amp; Koch MP5A3s are used by ATF agents in raid of clubhouse in &amp;quot;AK-51&amp;quot; (S1E06).&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SOAOP2.jpg|thumb|600px|none|An MP5A3 with a rail mount and selector markings clearly visible from the opening credits]]&lt;br /&gt;
[[Image:SOA 19.JPG|thumb|600px|none|The ATF agent on the right carrying an HK MP5A3 with the Surefire light visible]]&lt;br /&gt;
[[Image:SOA 20.JPG|thumb|600px|none|An ATF agent carrying an MP5A3 throws Jax to the ground during the raid on SAMCRO]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A burned [[MAC-10]] can be seen among the remains of the arms warehouse when Hale arrives. Tig ([[Kim Coates]]) also uses one in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:SOA 16.JPG|thumb|600px|none|A disguised Tigg prepares to fire the MAC-10 in &amp;quot;The Sleep of Babies.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
Seen occasionally throughout the series is yet another popular combat shotgun.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]]&lt;br /&gt;
[[Image:SOA 38.JPG|thumb|none|600px|Tig firing the Mossberg at Mayans in &amp;quot;Patch Over&amp;quot;. Note the ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Faster&amp;diff=927840</id>
		<title>Faster</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Faster&amp;diff=927840"/>
		<updated>2015-06-05T20:17:45Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Smith &amp;amp; Wesson Model 15 Snub */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Faster poster.jpg|thumb|right|300px|''Faster'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
'''''Faster''''' is a 2010 action film starring [[Dwayne Johnson]] as an ex-con who sets out to avenge the death of his brother ([[Matt Gerald]]) after they were double-crossed during a heist years ago. During his campaign of revenge, he's tracked by a veteran cop ([[Billy Bob Thornton]]) and an egocentric hit man ([[Oliver Jackson-Cohen]]).&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers|MAJORS SPOILERS AHEAD!}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 20==&lt;br /&gt;
Killer ([[Oliver Jackson-Cohen]]) uses a 3rd Gen [[Glock 20]] with a custom carbon fiber pattern frame as his sidearm for a good portion of the film. Confirmation of the model number is made based on the bore diameter, shots of the ammunition, and the mention made in [http://www.bullz-eye.com/movies/interviews/2010/george_tillman_jr.htm this interview] with the director.&lt;br /&gt;
[[File:Product ftr2039.jpg|thumb|none|600px|Rubber prop model of Glock 20 used in film - 10mm. Note the prop is molded from a 2nd Gen model, unlike the 3rd Gen used for live fire.]]&lt;br /&gt;
[[File:Faster-Glock20-1.jpg|thumb|none|600px|Killer shoots glass bottles with his Glock 20.]]&lt;br /&gt;
[[File:Faster-Glock20-2.jpg|thumb|none|600px|Killer's Glock 20 laid out. Note custom frame pattern.]]&lt;br /&gt;
[[File:Faster-Glock20-3.jpg|thumb|none|600px|Killer holds his Glock 20 on Driver.]]&lt;br /&gt;
[[File:Faster-Glock20-4.jpg|thumb|none|600px|Note the large bore diameter.]]&lt;br /&gt;
[[File:Faster-Glock20-5.jpg|thumb|none|600px|In the alternate ending, Killer loads and brass checks his Glock 20. Note the large size of the ammunition. Also note the incorrect ammunition shown is 45 ACP whereas the Glock 20 fires 10mm Auto.]]&lt;br /&gt;
[[File:Faster-Glock20-6.jpg|thumb|none|600px|Killer fires the last shot in his Glock 20 in the alternate ending. Note, the slide returns to full battery.]]&lt;br /&gt;
[[File:Faster-Glock20-7.jpg|thumb|none|600px|It then magically locks empty, as movie guns tend to do when it's most unfortunate.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Cop ([[Billy Bob Thornton]]) carries a 2nd Gen [[Glock 22]] as his sidearm in the film, confirmed by bore diameter and mention made in [http://www.bullz-eye.com/movies/interviews/2010/george_tillman_jr.htm this interview] with the director.&lt;br /&gt;
[[File:Glock 22.jpg|thumb|none|400px|Glock 22 - .40 caliber.]]&lt;br /&gt;
[[File:Faster-Glock22-1.jpg|thumb|none|600px|Cop with his Glock 22 at the ready.]]&lt;br /&gt;
[[File:Faster-Glock22-2.jpg|thumb|none|600px|Cop slowly approaches Driver in the hospital.]]&lt;br /&gt;
[[File:Faster-Glock22-3.jpg|thumb|none|600px|The Glock 22 quivers in Cop's hand.]]&lt;br /&gt;
[[File:Faster-Glock22-4.jpg|thumb|none|600px|Cop holds his Glock 22 on Killer.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
A [[Heckler &amp;amp; Koch P30]] is  used by Killer ([[Oliver Jackson-Cohen]]), fitted with a sound suppressor. &lt;br /&gt;
[[Image:HK-P30.jpg|thumb|none|400px|Heckler &amp;amp; Koch P30 - 9mm.]]&lt;br /&gt;
[[File:FasterHKP30-1.jpg|thumb|none|600px|Lily takes a Heckler &amp;amp; Koch P30 out of the armory.]]&lt;br /&gt;
[[File:FasterHKP30-2.jpg|thumb|none|600px|Killer affixes a suppressor to his Heckler &amp;amp; Koch P30.]]&lt;br /&gt;
[[File:FasterHKP30-3.jpg|thumb|none|600px|Killer loads his H&amp;amp;K P30.]]&lt;br /&gt;
[[File:FasterHKP30-4.jpg|thumb|none|600px|Killer fires his H&amp;amp;K P30 at Driver. Note large muzzle flash, which a real-life suppresor would dampen significantly.]] &lt;br /&gt;
[[File:FasterHKP30-5.jpg|thumb|none|600px|The H&amp;amp;K P30 trembles in Killer's hands.]]&lt;br /&gt;
[[File:FasterHKP30-6.jpg|thumb|none|600px|Killer with his H&amp;amp;K P30 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A full sized two-toned [[Heckler &amp;amp; Koch USP]] (caliber unknown) is seen in Killer's  ([[Oliver Jackson-Cohen]]) armory, being taken by his girlfriend, Lily ([[Maggie Grace]]). Killer is later seen cleaning this same USP.&lt;br /&gt;
[[File:USP45SS.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP-45 two-toned - .45 ACP.]]&lt;br /&gt;
[[File:FasterHKUSP-1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch USP with a polished chrome slide inside the armory.]]&lt;br /&gt;
[[File:FasterHKUSP-2.jpg|thumb|none|600px|The USP in Killer's case, along with his Glock 20, Beretta 92FS, spare magazines, binoculars, and knives (makes unknown).]]&lt;br /&gt;
(The Push knife at the bottom of the case looks like a Cold Steel Safe Maker II)&lt;br /&gt;
(The 2 fixed blades appear to be Busse and/or Swamprat knives)&lt;br /&gt;
[[File:FasterHKUSP-3.jpg|thumb|none|600px|Killer rubs down the USP with a towel.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Ultra Raptor==&lt;br /&gt;
A sub-compact Stainless [[Kimber Ultra Raptor]] is seen used by Killer's girlfriend Lily ([[Maggie Grace]]) during their honeymoon, and is stored in the armory along with the other weapons. She is also seen shooting bottles at the same honeymoon location with it in the alternate ending.&lt;br /&gt;
[[image:KimberUltraRaptor.jpg|thumb|none|400px|Kimber Stainless Ultra Raptor - .45 ACP.]]&lt;br /&gt;
[[Image:Faster_Grace.jpg|thumb|none|600px|Lily aiming her Kimber Stainless Ultra Raptor in a promotional still of the alternate ending. Note visible Kimber logo on slide.]]&lt;br /&gt;
[[File:FasterKimberUltraRaptor-1.jpg|thumb|none|600px|Kimber Stainless Ultra Raptor in the armory, circled in red.]]&lt;br /&gt;
[[File:FasterKimberUltraRaptor-2.jpg|thumb|none|600px|Kimber Stainless Ultra Raptor in the armory, circled in red.]]&lt;br /&gt;
[[File:FasterKimberUltraRaptor-3.jpg|thumb|none|600px|Lily firing and reloading her Kimber Stainless Ultra Raptor at her honeymoon.]]&lt;br /&gt;
[[File:FasterKimberUltraRaptor-4.jpg|thumb|none|600px|Lily firing her Kimber Stainless Ultra Raptor during the alternate ending.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] is one of the pistols seen in Killer's armory.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[File:Faster-Beretta92FS-1.jpg|thumb|none|600px|A news report features a stock footage image of a police officer aiming a Beretta 92FS.]]&lt;br /&gt;
[[File:Faster-Beretta92FS-2.jpg|thumb|none|600px|Beretta 92FS in the armory, circled in red.]]&lt;br /&gt;
[[File:Faster-Beretta92FS-3.jpg|thumb|none|600px|Beretta 92FS in Killer's case, circled in red.]]&lt;br /&gt;
[[File:Faster-Beretta92FS-4.jpg|thumb|none|600px|Beretta 92FS locked back, on the right.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The Telemarketer ([[Courtney Gains]]) and The Evangelist ([[Adewale Akinnuoye-Agbaje]]) both use [[M1911A1]] pistols when they take down the bank robbers.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|400px|Pre-war Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:Faster-M1911A1-1.jpg|thumb|none|600px|Telemarketer holds an M1911A1 on Driver's brother.]]&lt;br /&gt;
[[File:Faster-M1911A1-2.jpg|thumb|none|600px|A clearer shot of the M1911A1.]]&lt;br /&gt;
[[File:Faster-M1911A1-3.jpg|thumb|none|600px|The Evangelist ([[Adewale Akinnuoye-Agbaje]]) holding his M1911A1.]]&lt;br /&gt;
[[File:Faster-M1911A1-4.jpg|thumb|none|600px|An M1911A1 in Telemarketer's hand.]]&lt;br /&gt;
[[File:Faster-M1911A1-5.jpg|thumb|none|600px|Two shots of the M1911A1 in Telemarketer's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Tactical Response Pistol (TRP)==&lt;br /&gt;
A [[Springfield Armory Tactical Response Pistol (TRP)]] is seen in Killer's armory.&lt;br /&gt;
[[File:SpringerTRP.jpg|thumb|none|400px|Springfield Armory Tactical Response Pistol (TRP) - .45 ACP.]]&lt;br /&gt;
[[File:FasterSpringfieldTRP-1.jpg|thumb|none|600px|Springfield Armory Tactical Response Pistol (TRP) in the armory, circled in red.]]&lt;br /&gt;
[[File:FasterSpringfieldTRP-2.jpg|thumb|none|600px|Springfield Armory TRP right, circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
An [[FN Five-seveN]] pistol is seen in Killer's armory.&lt;br /&gt;
[[File:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm.]]&lt;br /&gt;
[[File:FasterFNFiveSeveN-1.jpg|thumb|none|600px|An FN Five-seveN in the armory, circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5904==&lt;br /&gt;
Two [[Smith &amp;amp; Wesson 5904]] pistols, one early and one later model, are seen in Killer's armory.&lt;br /&gt;
[[File:S&amp;amp;W-5904-Early-RIGHT.jpg|thumb|none|400px|Early Model Smith &amp;amp; Wesson 5904 - 9mm. This has the finger step contoured trigger guard that would later be replaced by the round trigger guard.]]&lt;br /&gt;
[[File:S&amp;amp;W5904LateModel.jpg|thumb|none|400px|Late Model Smith &amp;amp; Wesson 5904 - 9mm. The early model 5904 pistols had the finger step trigger guard, but S&amp;amp;W changed it to the rounded trigger guard for &amp;quot;ease of production&amp;quot;.]]&lt;br /&gt;
[[File:FasterS&amp;amp;W5904-1.jpg|thumb|none|600px|Two Smith &amp;amp; Wesson 5904s in the armory, the late model to the left, the early model to the right.]]&lt;br /&gt;
[[File:FasterS&amp;amp;W5904-2.jpg|thumb|none|600px|Early model S&amp;amp;W 5904, right.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW99==&lt;br /&gt;
A [[Smith &amp;amp; Wesson SW99]] pistol is seen in Killer's armory.&lt;br /&gt;
[[File:Sw99 small.jpg|thumb|none|400px|Smith &amp;amp; Wesson SW99 - 9mm.]]&lt;br /&gt;
[[File:FasterS&amp;amp;WSW99-1.jpg|thumb|none|600px|A Smith &amp;amp; Wesson SW99 in the armory, circled in red.]]&lt;br /&gt;
[[File:FasterS&amp;amp;WSW99-2.jpg|thumb|none|600px|S&amp;amp;W SW99, right.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Ruger Super Redhawk Alaskan==&lt;br /&gt;
Driver ([[Dwayne Johnson]]) uses a 2.5&amp;quot; barreled [[Ruger Redhawk / Super Redhawk|Ruger Super Redhawk Alaskan]] throughout the movie. The unfluted cylinder indicates that it is chambered for the .454 Casull cartridge or the .480 Ruger. However the .480 Ruger model has been discontinued, and shots in the film confirm it is loaded with .454 Casull rounds.&lt;br /&gt;
[[Image:RugerAlaskan 44Mag.jpg|thumb|none|400px|Ruger Super Redhawk Alaskan - .45 Long Colt and .454 Casull.]]&lt;br /&gt;
[[Image:Hr Faster 7.jpg|400px|thumb|none|Driver With the Ruger Super Redhawk Alaskan in a promotional still.]]&lt;br /&gt;
[[File:Faster-RugerSRA-1.jpg|thumb|none|600px|Driver's Ruger Super Redhawk Alaskan hidden under his seat. Note hollowpoint ammunition.]]&lt;br /&gt;
[[File:Faster-RugerSRA-2.jpg|thumb|none|600px|Driver checks the load in his Ruger Super Redhawk Alaskan. Note that the shells are marked &amp;quot;WIN .454 CASULL&amp;quot;.]]&lt;br /&gt;
[[File:Faster-RugerSRA-3.jpg|thumb|none|600px|Driver kills &amp;quot;Old Guy&amp;quot; ([[John Cirigliano]]) with a shot to the head. This shot looked promising in film trailers, but motion blur took some of the quality out of this shot.]]&lt;br /&gt;
[[File:Faster-RugerSRA-4.jpg|thumb|none|600px|Driver opens fire on Killer ([[Oliver Jackson-Cohen]]), the tremendous firepower of the .454 Casull rounds decimating the wall he uses for cover.]]&lt;br /&gt;
[[File:Faster-RugerSRA-5.jpg|thumb|none|600px|Driver reloads with a speedloader.]]&lt;br /&gt;
[[File:Faster-RugerSRA-6.jpg|thumb|none|600px|Driver reloads while confronting Cop ([[Billy Bob Thornton]]) in the hospital.]]&lt;br /&gt;
[[File:Faster-RugerSRA-7.jpg|thumb|none|600px|Driver cocks his Ruger Super Redhawk Alaskan while confronting The Evangelist ([[Adewale Akinnuoye-Agbaje]]).]]&lt;br /&gt;
[[File:Faster-RugerSRA-8.jpg|thumb|none|600px|Driver's Ruger Super Redhawk Alaskan next to a picture of him and his brother ([[Matt Gerald]]).]]&lt;br /&gt;
[[File:Faster-RugerSRA-9.jpg|thumb|none|600px|Killer holding Driver's Ruger Super Redhawk Alaskan, providing an excellent close-up.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15 Snub==&lt;br /&gt;
A 2&amp;quot; [[Smith &amp;amp; Wesson Model 15]] snub revolver is used to shoot Driver in the back of the head during the flashback where his brother is killed.&lt;br /&gt;
[[File:M15M07.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 15 2&amp;quot; Snub - .38 Special.]]&lt;br /&gt;
[[File:Faster-S&amp;amp;W15Snub-1.jpg|thumb|none|600px|A Smith &amp;amp; Wesson Model 15 Snub is held to Driver's head during retrieved footage on TV.]]&lt;br /&gt;
[[File:Faster-S&amp;amp;W15Snub-2.jpg|thumb|none|600px|Driver is shot in the back of the head.]]&lt;br /&gt;
[[File:Faster-S&amp;amp;W15Snub-3.jpg|thumb|none|600px|Driver being shot with the Smith &amp;amp; Wesson Model 15. The shooter's face is pixelated to avoid plot spoilers.]]&lt;br /&gt;
[[File:Faster-S&amp;amp;W15Snub-4.jpg|thumb|none|600px|Driver takes a .38 to the head like a champ.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A2]] fitted with a Harris bipod and a scope is seen being reassembled by the Killer's girlfriend Lily ([[Maggie Grace]]) in a deleted scene.&lt;br /&gt;
[[File:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9mm.]]&lt;br /&gt;
[[File:Faster-HKMP5A2-1.jpg|thumb|none|600px|Lily attaches the lower and upper receivers together.]]&lt;br /&gt;
[[File:Faster-HKMP5A2-2.jpg|thumb|none|600px|Alternate angle.]]&lt;br /&gt;
[[File:Faster-HKMP5A2-3.jpg|thumb|none|600px|Note SEF trigger group.]]&lt;br /&gt;
[[File:Faster-HKMP5A2-4.jpg|thumb|none|600px|Lily attaches the stock...]]&lt;br /&gt;
[[File:Faster-HKMP5A2-5.jpg|thumb|none|600px|... and locks it in place with the pin.]]&lt;br /&gt;
[[File:Faster-HKMP5A2-6.jpg|thumb|none|600px|Finally, Lily attaches a scope. One could question the effectiveness of a high-power scope and bipod on a CQB to mid-ranged submachine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3 Navy==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] Navy fitted with a tri-rail forend and an M68 Aimpoint scope is seen in The Killer's armory.&lt;br /&gt;
[[File:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:FasterMP5A3N-1.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5A3-N circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK416]] fitted with a Leupold CQ/T scope and Harris bipod is seen in Killer's armory.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 w/ 10&amp;quot; barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:FasterH&amp;amp;K416-1.jpg|thumb|none|600px|Heckler &amp;amp; Koch HK416 circled in red.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700 AICS==&lt;br /&gt;
A [[Remington Model 700#Remington 700 AICS|Remington 700 AICS]] fitted with a Harris bipod and a sound suppressor is taken out of the Killer's armory by Lily ([[Maggie Grace]]), but never used.&lt;br /&gt;
[[File:AICS folding.jpg|none|thumb|401px|Remington 700 in AICS 2.0 stock with Harris bipod and 10 round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Faster-Rem700AICS-1.jpg|thumb|none|600px|Lily picks up the Remington 700 AICS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 &amp;quot;Cruiser&amp;quot;==&lt;br /&gt;
A [[Mossberg 500|Mossberg 500 &amp;quot;Cruiser&amp;quot;]] is seen used by one of the bank robbers in a flashback.&lt;br /&gt;
[[File:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 &amp;quot;Cruiser&amp;quot; sans heat shield - 12 Gauge.]]&lt;br /&gt;
[[Image:FasterUnknownShotgun.jpg|thumb|none|600px|A robber wielding a Mossberg 500 &amp;quot;Cruiser&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Stoeger IGA Coach Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Stoeger IGA Coach Shotgun]] with the stock sawed off is briefly seen used by Driver's Brother ([[Matt Gerald]]) during the flashback bank robbery.&lt;br /&gt;
[[File:IGA-Coach-Gun.jpg|thumb|none|400px|Stoeger IGA Coach Shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Faster-DoubleBarrelShotgun-1.jpg|thumb|none|600px|Driver's brother holds his Stoeger IGA Coach shotgun on a hostage in the bank.]]&lt;br /&gt;
[[Image:Faster12GaugeDB.jpg|thumb|none|600px|Curiously, in early trailers of the film, muzzle flash and gunfire were edited into the footage.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] with a synthetic stock and extended magazine tube is used by one of the shooters that takes down the bank robbers. &lt;br /&gt;
[[File:Remington870NewModel.jpg|thumb|none|400px|Remington 870 w/ synthetic stock and extended magazine tube - 12 Gauge.]]&lt;br /&gt;
[[File:FasterRem870-1.jpg|thumb|none|600px|&amp;quot;Old Guy&amp;quot; ([[John Cirigliano]]) follows the shooter with a Remington 870, filming with a camcorder.]]&lt;br /&gt;
[[File:FasterRem870-2.jpg|thumb|none|600px|The shooter runs with his Remington 870.]]&lt;br /&gt;
[[File:FasterRem870-3.jpg|thumb|none|600px|The shooter opens fire.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Unknowns==&lt;br /&gt;
Weapons in the film that are unidentifiable as of now.&lt;br /&gt;
[[File:Faster-Unknown-1.jpg|thumb|none|600px|A guard in the prison tower armed with an unknown long arm.]]&lt;br /&gt;
[[File:Faster-Unknown-2.jpg|thumb|none|600px|Driver's father holding an unknown rifle in a photograph.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=925851</id>
		<title>Sons of Anarchy - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sons_of_Anarchy_-_Season_1&amp;diff=925851"/>
		<updated>2015-05-28T02:20:21Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Smith &amp;amp; Wesson Model 19 Snub Nose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SOAS1.jpg|thumb|right|300px|''Sons of Anarchy - Season 1'' (2008).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|Sons of Anarchy}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Jax is briefly seen with a [[Beretta 92FS]] when he and the others Sons enter in a house during &amp;quot;Fun Town&amp;quot; (S1E03). Kip 'Half Sack' Epps ([[Johnny Lewis]]) is briefly seen pulling a Beretta in the Niner's bar during &amp;quot;The Revelator&amp;quot; (S1E13). In the same episode, a bodyguard uses a Beretta 92FS to defend a witness when the Sons attack the house.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|On the left, Jax aiming his Beretta 92FS at a group of &amp;quot;reformed&amp;quot; pedophiles at bay in &amp;quot;Fun Town&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 01.jpg|thumb|600px|none|Kip pulls his Beretta on a Niner in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 03.jpg|thumb|600px|none|The bodyguard opens fire with the Beretta to defend a witness in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Non Gun==&lt;br /&gt;
In &amp;quot;Giving Back&amp;quot; (S1E05), a member of the Chinese Mafia is briefly seen firing a [[Non Gun|Beretta 92FS Non Gun]] while attack the Sons and try to capture Chuck Marstein.&lt;br /&gt;
[[File:Ng pistol beretta92 blk.jpg|thumb|none|300px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:SOAS1E05 03.jpg|thumb|none|600px|A Chinese fires the Beretta Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Tara is shown to own and carry a stainless [[Beretta 3032 Tomcat]]. She started carrying it in Chicago after Kohn began stalking her.&lt;br /&gt;
[[Image:Beretta3032TomcatSS.jpg|thumb|none|300px|Beretta 3032 Tomcat in Stainless Steel - .32 ACP ]]&lt;br /&gt;
[[Image:SOA 14.JPG|thumb|600px|none|Tara takes the stainless Beretta Tomcat out of storage when she realizes Kohn is after her again in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 15.JPG|thumb|600px|none|Gemma finds Tara's stashed Tomcat.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
A SOA member is seen using a [[Beretta Px4 Storm]] when the Sons enter in a house to kill a hostage in &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E13 04.jpg|thumb|600px|none|A SOA member enters in a house with his Beretta PX4 in &amp;quot;The Revelator&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be an [[M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|Pre WWII [[M1911A1]] - .45 ACP]]&lt;br /&gt;
[[Image:SOAS1E12 05.jpg|thumb|600px|none|Marcus Alvarez ([[Emilio Rivera]]) is briefly seen firing what appears to be a [[Colt M1911A1]] during the shootout in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Pony==&lt;br /&gt;
In &amp;quot;Patch Over&amp;quot; (S1E04), Gemma Teller ([[Katey Sagal]]) gives Tara a [[Colt Pony]], which has no serial numbers to replace the [[Beretta 3032 Tomcat|Beretta Bobcat]] she had been carrying.&lt;br /&gt;
[[File:ColtPony.jpg|thumb|none|300px|Colt Pony Pocketlite (alloy frame) with Novak sights - .380 ACP?]]&lt;br /&gt;
[[Image:SOA 31.JPG|thumb|none|600px|Gemma takes a Colt Pony out of her &amp;quot;hatbox of guns&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 32.JPG|thumb|none|600px|Gemma's Colt Pony lying on the counter next to the hatbox.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is involved in the plot of the first episode, as the Mayans also stole [[Glock 17]]s from their warehouse (Note: Both the M4s and the Glocks were destined for the &amp;quot;Niners&amp;quot;). Several of the bikers, including Jax ([[Charlie Hunnam]]) also use them at the end of the episode when they steal the guns back from the Mayans.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|A Generation 3 Glock 17 9mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:SOAOP3.jpg|thumb|none|600px|An unknown character is seen reloading a Glock 17 in the opening credits.]]&lt;br /&gt;
[[Image:SOA 07.JPG|thumb|none|600px|Jax takes his Glock from a pile of his dad's things in &amp;quot;Pilot&amp;quot;. You can just make out the &amp;quot;17&amp;quot; on the slide.]]&lt;br /&gt;
[[Image:SOAS1E04 01.jpg|thumb|none|600px|Jax opens fire with his Glock 17 at the Mayans in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 08.JPG|thumb|none|600px|Jax holds a Nord at bay when recovering a stolen gas tanker in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 04.jpg|thumb|none|600px|Jackson tries to kill some Niners with the Glock during the attack in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 05.jpg|thumb|none|600px|Jax threatens to kill Tig in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Expert==&lt;br /&gt;
Clay Morrow ([[Ron Perlman]]) carries a [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP Expert]] when the Sons steal some guns from the Mayans in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Usp large expert.jpg|thumb|none|300px|H&amp;amp;K USP expert]]&lt;br /&gt;
[[Image:SOAS1E01 01.jpg|thumb|none|600px|Clay holds his H&amp;amp;K USP Expert on a Mayan Hostage in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E01 02.jpg|thumb|none|600px|Clay opens fire with the H&amp;amp;K Expert.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 Compact==&lt;br /&gt;
Alex 'Tig' Trager ([[Kim Coates]]) carries a [[Jericho 941 Compact]] as his sidearm during this season. In &amp;quot;Seeds&amp;quot; (S1E02), Jax plants a [[Jericho 941 Compact]] on a dead body. The Jericho 941 is used by a Mayan duirng the raid on the new SOA charter in &amp;quot;Patch Over&amp;quot; (S1E04), in the next scene, the Mayans fire their weapons, but the muzzle flash is not seen, a remarkable CGI error.&lt;br /&gt;
[[Image:Jericho941FBCompact.jpg|thumb|300px|none|Jericho 941 FB Compact - 9x19mm.]]&lt;br /&gt;
[[Image:SOA 41.jpg|thumb|600px|none|A Jericho 941 is planted on a dead body in &amp;quot;Seeds&amp;quot;.]]&lt;br /&gt;
[[Image:SOA 34.JPG|thumb|600px|none|A Mayan opens fire on the new SOA charter in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 03.jpg|thumb|600px|none|Tig opens fire with his Jericho when the Niners attack the club in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr CW9==&lt;br /&gt;
A [[Kahr CW9]] can be seen in Cam's hand when he is laying on the ground after being shot by the Mayan assassins in &amp;quot;The Pull&amp;quot; (S1E08).&lt;br /&gt;
[[Image:KahrCW9.jpg|thumb|300px|none|Kahr CW9 9mm - Matte Stainless slide - Polymer Frame - 3.6&amp;quot; barrel]]&lt;br /&gt;
[[Image:SOAS1E08 01.jpg|thumb|600px|none|Cam lies on the ground with a Kahr CW9 in &amp;quot;The Pull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Llama .22==&lt;br /&gt;
In &amp;quot;Old Bones&amp;quot; (S1E07), Lowell Harland ([[Keir O'Donnell]]), the junkie mechanic, is seen with what appears to be a [[Llama XV]] when Clay arrives at his apartment. Clay then takes it from Lowell and almost kills him with the pistol.&lt;br /&gt;
[[Image:LlamaXV.jpg|thumb|none|300px|Llama XV - .22 LR]]&lt;br /&gt;
[[Image:SOA 22.JPG|thumb|none|600px|Lowell holds his gun on Clay as he threatens to burst through the hotel room door.]]&lt;br /&gt;
[[Image:SOA 23.JPG|thumb|none|600px|Clay holds the pistol on Lowell while contemplating using a pillow as an improvised suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913TSW==&lt;br /&gt;
Bobby is seen briefly firing a [[Smith &amp;amp; Wesson 3913TSW]] in the mayan club in &amp;quot;Pilot&amp;quot; (S1E01).&lt;br /&gt;
[[Image:Model3913tsw.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913TSW - 9x19mm]]&lt;br /&gt;
[[Image:SOA 11.JPG|thumb|600px|none|Bobby Elvis with his The Smith &amp;amp; Wesson 3913TSW in &amp;quot;Pilot&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 6906==&lt;br /&gt;
Bobby Munson ([[Mark Boone Junior]]) is seen holding a [[Smith &amp;amp; Wesson 6906]] on a group of &amp;quot;reformed&amp;quot; pedophiles when he and the others Sons enter in the house in &amp;quot;Fun Town&amp;quot; (S1E03). Bobby uses his suppressed S&amp;amp;W 6906 to kill a corrupt port official in &amp;quot;Hell Followed&amp;quot; (S1E09).&lt;br /&gt;
[[Image:S&amp;amp;W6906LEFT.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E03 01.jpg|thumb|600px|none|Bobby Elvis with his standard sidearm]]&lt;br /&gt;
[[Image:S&amp;amp;W6906_TUS.jpg|thumb|none|300px|Smith &amp;amp; Wesson 6906 - 9x19mm]]&lt;br /&gt;
[[Image:SOA 13.JPG|thumb|600px|none|Bobby with his S&amp;amp;W 5946 suppressed using it to kill a corrupt port official.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P89==&lt;br /&gt;
Juice Ortiz ([[Theo Rossi]]) tries to kill a dog with a [[Ruger P89]] after Tig was bitten in &amp;quot;Patch Over&amp;quot; (S1E04).&lt;br /&gt;
[[Image:P85hh.jpg|thumb|none|300px|Ruger P89 - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E04 02.jpg|thumb|600px|none|Juice shows his Ruger P89 to Tig in &amp;quot;Patch Over&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer P226R==&lt;br /&gt;
In &amp;quot;The Pull&amp;quot; (S1E08), Agent Scott Kohn ([[Jay Karnes]]) carried a [[SIG-Sauer P226R]] and made a big mistake by placing it on a bed table when he tries to have his way with Tara. She then grabs it and puts one in his ribs before Jax shows up and finishes him with it.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SOAS1E08 02.jpg|thumb|600px|none|Tara holds the SIG P226 on Scott in &amp;quot;The Pull&amp;quot;]]&lt;br /&gt;
[[Image:SOAS1E08 03.jpg|thumb|600px|none|Jax fires the SIG.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer Non Gun==&lt;br /&gt;
Some gunmen in Chinese Mafia use [[Non Gun|SIG-Sauer Non Gun]]s to threaten the Sons in &amp;quot;Giving Back&amp;quot; (S1E05).&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOAS1E05 01.jpg|thumb|600px|none|A Chinese gunman aiming his SIG Non Gun in &amp;quot;Giving Back&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
A militia men is seen using a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] during the prisoner escape in &amp;quot;AK-51&amp;quot; (S1E06). Piney ([[William Lucking]]) uses a Smith &amp;amp; Wesson 19 Snub Nose to threaten a Niner in their bar during &amp;quot;The Revelator&amp;quot; (S1E13).&lt;br /&gt;
[[Image:S&amp;amp;W Mdl 19 manufactured in 1974.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 19 Snub Nose with Pachmayr grips (right side) - .357 Magnum.]]&lt;br /&gt;
[[Image:SOAS1E06 01.jpg|thumb|600px|none|The militia man aims his S&amp;amp;W 19 at a cop in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E13 02.jpg|thumb|600px|none|Piney armed with the revolver in &amp;quot;The Revelator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Rossi 462==&lt;br /&gt;
Found hidden in the drawer of Jax's ex's house (alongside some needles and crank) is this [[Rossi 462]] which Jax later uses as a back up piece during the raid on the Mayans.&lt;br /&gt;
[[Image:Rossi 462.jpg|thumb|300px|none]]&lt;br /&gt;
[[Image:SOA 44.jpg|thumb|600px|none|Jax discovers his ex's secret stash in their former home]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] features prominently in the series as the backbone of SAMCRO's gunrunning empire. Provided by their IRA contact the AKs are usually assembled by SAMCRO themselves.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:SOA 26.JPG|thumb|600px|none|The disassembled AKs in the oil drums as provided by the IRA]]&lt;br /&gt;
[[Image:SOA_27.JPG|thumb|600px|none|Juice examining a stash of AKs in the SAMCRO clubhouse]]&lt;br /&gt;
[[Image:SOA_28.JPG|thumb|600px|none|Jax and the boys coming up with a unique way of smuggling the AKs out]]&lt;br /&gt;
[[Image:SOAS1E06 02.jpg|thumb|600px|none|Bobby loading an AKM in &amp;quot;AK-51&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK47 Non-Gun==&lt;br /&gt;
This series seems to take liberal use of non-guns or flash paper guns throughout (I am guessing for safety reasons). I watched one episode, I believe it was &amp;quot;Patch Over&amp;quot; where one of the Mayans shooting up the new SOA chapter literally seems to be making the &amp;quot;bang bang&amp;quot; motion with his arm instead of actually shooting anything.&lt;br /&gt;
[[Image:Ng machinegun AK47 allwood.jpg|thumb|none|500px|AK Non Gun as featured prominently in ''AK-51'']]&lt;br /&gt;
[[Image:SOA_24.JPG‎|thumb|600px|none|The militia men firing AK non-guns in &amp;quot;AK-51&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:SOA_25.JPG‎|thumb|600px|none|The militia men using the non-guns during the prisoner escape]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The plot of the first episode revolves around a cache of [[Colt M4|M4A1 carbines]] stolen from the Sons by the Mayans (a rival biker gang). Clay ([[Ron Perlman]]) uses one at the end of the episode after taking it back from the Mayans. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:SOA 01.JPG|thumb|none|600px|A crate of M4A1s with mounted Aimpoint scopes from the pilot.]]&lt;br /&gt;
[[Image:SOA 02.JPG|thumb|none|600px|Alvarez handles one of the M4s stolen from the SAMCRO warehouse. Note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:SOA 05.JPG|thumb|none|600px|Clay unloads a recovered M4 on the Mayans' building in the pilot.]]&lt;br /&gt;
[[Image:SOAS1E12 01.jpg|thumb|none|600px|Opie prepares the Colt M4 before the meeting with the Mayans in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
[[Image:SOAS1E12 02.jpg|thumb|none|600px|Marcus Alvarez and the others Mayans check the M4 in &amp;quot;Capybara&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556K==&lt;br /&gt;
A [[Ruger AC556K]] with a short barrel can be seen being loaded by Clay at the Clubhouse in &amp;quot;Hell Followed&amp;quot; (S1E09). It is also seen in the opening credits in each episode.&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|400px|none|Ruger AC556K with 20-round magazine 5.56x45mm]]&lt;br /&gt;
[[Image:SOAS1E09 01.jpg|thumb|none|600px|Clay holds the Ruger AC556 in &amp;quot;Hell Followed&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5A3]] is seen in the opening credits in every episode. Several Heckler &amp;amp; Koch MP5A3s are used by ATF agents in raid of clubhouse in &amp;quot;AK-51&amp;quot; (S1E06).&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SOAOP2.jpg|thumb|600px|none|An MP5A3 with a rail mount and selector markings clearly visible from the opening credits]]&lt;br /&gt;
[[Image:SOA 19.JPG|thumb|600px|none|The ATF agent on the right carrying an HK MP5A3 with the Surefire light visible]]&lt;br /&gt;
[[Image:SOA 20.JPG|thumb|600px|none|An ATF agent carrying an MP5A3 throws Jax to the ground during the raid on SAMCRO]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A burned [[MAC-10]] can be seen among the remains of the arms warehouse when Hale arrives. Tig ([[Kim Coates]]) also uses one in &amp;quot;The Sleep of Babies&amp;quot; (S1E12).&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:SOA 16.JPG|thumb|600px|none|A disguised Tigg prepares to fire the MAC-10 in &amp;quot;The Sleep of Babies.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
Seen occasionally throughout the series is yet another popular combat shotgun.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|400px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]]&lt;br /&gt;
[[Image:SOA 38.JPG|thumb|none|600px|Tig firing the Mossberg at Mayans in &amp;quot;Patch Over&amp;quot;. Note the ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Winchester_Model_1897&amp;diff=919794</id>
		<title>Talk:Winchester Model 1897</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Winchester_Model_1897&amp;diff=919794"/>
		<updated>2015-05-09T16:54:16Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Norinco Model 97W */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Duplicate Images==&lt;br /&gt;
&lt;br /&gt;
Someone wanna tell me why we have ''two'' pictures of the 'trench gun' configuration of this weapon? Seems rather redundant to me. [[User:Orca1 9904|Orca1 9904]] 02:21, 6 July 2011 (CDT)&lt;br /&gt;
:One is blued, while the other is parkerized. But the parkerized version could be moved to the talk page. --[[User:Predator20|Predator20]] 05:35, 6 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Variations==&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge. Parkarized finish]]&lt;br /&gt;
[[File:1897 riot gun.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Model 97W ==&lt;br /&gt;
&lt;br /&gt;
Does the Chinese clone have a trigger disconnector, or is it also capable of slam-firing? - [[User: 2wingo]]&lt;br /&gt;
&lt;br /&gt;
:While I am here, yes it can be slam fired, even the new guns. I also have a question about this gun though. In the description on the main page it lists the 97W as being a clone of the 1893. However I'm not sure this is true, as there is also a Norinco 93W which has the correct open topped 1893 ejection port rather than the 97W which has the 1897 style closed top ejection port. Can anybody shed any light on this? I ask because there is a shotgun in [[Caprica#Winchester_Model_1897|Caprica]] which is identified as 1897, but has an open topped ejection port and am trying to work out what it would be. I assume it would be a Norinco 93W rather than a genuine 1893, is there any way to tell them apart though? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:37, 17 January 2014 (EST)&lt;br /&gt;
I myself  was unsure about buying a Chinese weapon,but my norinco 97T (the trenchgun version) has been reliable. I've owned  it  for  almost a year it has fired every round I've put in it. My only criticism of it is,the trigger and pump extremely  heavy but other than that its a good weapon.&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=916494</id>
		<title>Talk:Sons of Anarchy - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=916494"/>
		<updated>2015-04-30T22:34:43Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: /* Stahl's revolver */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe that Clay's H&amp;amp;K USP is the .45 ACP version judging by the bore diameter and that if you look closely you can see .45 auto on the slide.Not sure about Jimmy's USP though,of course it could be the very same one, just with a suppressor attached&lt;br /&gt;
&lt;br /&gt;
Clay's USP is definitely a .45 ACP version. The .45 auto is hard to make out, but it clearly says that.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 17:31, 30 April 2015 (EDT)&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
I recall of the guys raiding the house in &amp;quot;Home&amp;quot; (S3E04) having a two tone Beretta 92FS.--[[User:Alienqueen11|Alienqueen11]] ([[User talk:Alienqueen11|talk]]) 17:20, 30 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Stahl's revolver ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;June wedding&amp;quot; agent Stahl pulls a snubnose revolver to kill her partner,can anyone identify?&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=916473</id>
		<title>Talk:Sons of Anarchy - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sons_of_Anarchy_-_Season_3&amp;diff=916473"/>
		<updated>2015-04-30T20:40:23Z</updated>

		<summary type="html">&lt;p&gt;Rpphil96: Created page with &amp;quot;I believe that Clay's H&amp;amp;K USP is the .45 ACP version judging by the bore diameter and that if you look closely you can see .45 auto on the slide.Not sure about Jimmy's USP tho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I believe that Clay's H&amp;amp;K USP is the .45 ACP version judging by the bore diameter and that if you look closely you can see .45 auto on the slide.Not sure about Jimmy's USP though,of course it could be the very same one, just with a suppressor attached&lt;/div&gt;</summary>
		<author><name>Rpphil96</name></author>
	</entry>
</feed>