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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Robm89</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Robm89"/>
	<updated>2026-07-17T22:59:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Taxi_Driver&amp;diff=671537</id>
		<title>Talk:Taxi Driver</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Taxi_Driver&amp;diff=671537"/>
		<updated>2013-03-19T16:51:58Z</updated>

		<summary type="html">&lt;p&gt;Robm89: Added section on eye dominance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Travis' grip on the model 29 ==&lt;br /&gt;
The support hand thumb overlapping the strong hand like that used to be taught to police, and was very commonly taught to civilians pre-1980's. I know many older shooters who use this grip, including the one and only Les Baer. I've even seen him use this grip while firing a 1911.--[[User:James3|James3]] 15:02, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Travis has got some cash on him ==&lt;br /&gt;
&lt;br /&gt;
Okay so Travis spends $815.00 on the guns and holster. That's in 1975 dollars. Adjusted for 2011 dollars you're looking at $3,420.00. Evidently Travis does ''very well'' for himself driving a Taxi. I'm not saying I doubt it. I understand that those taxi drivers can make some pretty good bank in tips alone in NYC. Wish I could walk into my favorite gunstore and plop down over $3,400 in cash. If I was careful in my selection (I like second hand guns) and haggeled with the owner I could probably walk out with five or six handguns instead of the four that Travis buys. Of course I would be buying from a legitimate business instead of some black market street dealer. But it's interesting to look at the money involved. --[[User:Jcordell|Jcordell]] 18:22, 11 January 2012 (CST)&lt;br /&gt;
:He mentions that he takes down between $300-$350 a week sometimes more early in the film and he also says that he doesn't spend much money either. So it all really depends on how much his rent is how long it would take for him to be able to afford the guns. Plus there's no real indication of how long he's been driving the taxi before he buys the guns. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 05:29, 30 November 2012 (EST)&lt;br /&gt;
::Agreeded. It is a chunk of change. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 00:03, 19 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Sterling Arms ???? ==&lt;br /&gt;
&lt;br /&gt;
I belive it was not Sterling Arms, but italian Galesi M9.&lt;br /&gt;
&lt;br /&gt;
See here:&lt;br /&gt;
&lt;br /&gt;
http://www.pistoletik.net/galesi-m9.html&lt;br /&gt;
&lt;br /&gt;
== Sport's nickel Model 10? ==&lt;br /&gt;
&lt;br /&gt;
The close-up of Sport's &amp;quot;nickel M10&amp;quot; appears to show a gun with a five-shot cylinder, as the gun described for the robber; is it the same gun?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Left eye Dominance? ==&lt;br /&gt;
&lt;br /&gt;
As seen in some of the pictures, Travis shoots right handed, but closes his right eye, using his left instead. Why? What effect will it have on his accuracy? --[[User:robm89|robm89]] ([[User talk:robm89|talk]]) 16.51, 19 March 2013 (GMT)&lt;/div&gt;</summary>
		<author><name>Robm89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=604408</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=604408"/>
		<updated>2012-08-23T15:03:03Z</updated>

		<summary type="html">&lt;p&gt;Robm89: corrected one spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella ''Heart of Darkness'', as well as the Vietnam-era adaptation of it: [[Apocalypse Now]]. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta M9]] with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda &amp;quot;old school&amp;quot;, where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without. The M9 has the weakest stopping power of all weapons, but it excel's in its ammo capacity, low recoil, fast reload, and ability to cause easy head shots.It also has the ability to have more accurate shots when firing blind.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 1.jpg|thumb|none|600px|Konrad picks up his M9 in the intro of the game.]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|World model of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] handgun is seen several times throughout the campaign of the game. It features an eight round capacity confirming it is a .50AE caliber. Its availability is extremely limited, but its power and range is far and strong enough to kill most enemies in a single shot. However its recoil is so strong that your rate of fire will be most likely only 1 to 2 shots per second. Since it is a very rare weapon, ammunition for it must be found in either ammo boxes or by executing enemies.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] appears first in the game when you encounter Captain Riggs of the CIA and only once more throughout the entire campaign. It has similar stats to the [[Desert Eagle]] but its recoil is much less. When reloading Walker appears to use a speed loader.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] appears in the the game as the &amp;quot;UMP45&amp;quot; and is the first of two SMG's you can encounter in the single player campaign next to the [[P90]]. The gun is modeled with a 25 straight skeletal magazine and loaded in its obvious moniker .45 ACP. It has very low recoil and very powerful when in close counters. In most chapters involving being indoors enemies will be armed with this weapon. The gun however suffers from a significantly long reload time. Interestingly enough the weapon icon shows it to have a built in fore-grip similar to that seen in [[Counter-Strike]] but the in-world model does not.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] appears in the game as the &amp;quot;P90&amp;quot;. It has a correct capacity of 50 rounds. It is shown with a built in laser sight which improves accuracy in close quarters and becomes less efficient in distance. Also the gun appears to be very effective against armored opponents possibly because of the real steels 5.7mm Armour Piercing Round. Unlike most games, the empty shell casings come out from the base of the weapon (Like in [[Kane &amp;amp; Lynch: Dead Men]]). Its higher rate of fire and stronger round makes it superior to the [[UMP45]] in very way possible, and thus is only more commonly seen in later levels of the game. &lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:The_line_p90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] appears in the game as the &amp;quot;Micro 9mm&amp;quot;. Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor. The second most common type of handgun weapon in the game, this weapon excels in close quarters combat, but its power becomes lessened when firing distance.&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws on the suppressor to the Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] appears in the beta.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] appears correctly as the &amp;quot;M4A1&amp;quot; in the game. It is possible to attach a suppressor anytime during gameplay. For some reason, it looks like the M4s have 2 rear iron sights, a flip up type and an A2 type. It is the most common assault rifle in the game. It provides a higher rate of fire than other assault rifles and its availability will bring you back to using it again and again. During cut scenes, Walker will be scene using this weapon. In one cut scene Walker is using a surefire weapon light attachment to light the darkness, but this ability is not seen in game play.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOm4a1.jpg|thumb|none|600px|M4A1 on an early release image. The actual M4 in the game looks differently.]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] comes equipped with an ACOG scope that cannot be unmounted while in use. Like the [[AK-47]], it has both an automatic fire rate and a burst fire for longer range accurate shooting. It like many of the other weapons in the game is rarely scene in the first few chapters, but is more common around the end of the game.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the game with a CQB barrel,[[M16]]-style flash hider, and a [[FN-MK13]] grenade launcher. The secondary feature allows the player to use the grenade launcher of which you can hold a maximum of three grenades. Its prevalence is more frequent in the later levels in the game. &lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SOTL-SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
Lugo's standard assault rifle, it is shown with standard 30 round magazines, cloth wrappings around the stock and the hand guard, and no optical scope. It is never scene in the hands of the enemy and can only be attained while at the end of Chapter 13.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Spec_ops_the_line_aug_small.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the &amp;quot;AK-47&amp;quot;. Features a 3-round burst mode that would make it an AK-103-2 variation of the gun. Its appearance is very similar to the AK in ''[[Far Cry 3]]'', just without the top rail system.&lt;br /&gt;
[[Image:Ak103specops.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the unused side-mounted rail above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12==&lt;br /&gt;
The AA-12 is scene in the last two levels of the game as well as the epilogue. It is the third shotgun the player can have and is superior to both shotguns in every way. It is equipped with a 30 round magazine and its accuracy allows it to shoot buckshot shells at an incredible distance. It should be noted that this is the first game to accurately portray both the sound and the rate of fire of this weapon. Its main downside is that it does not share shotgun ammunition with the other shotguns, and its rate of fire will drain its magazine extremely quickly.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|450px|MPS AA-12 - 12 Gauge]]&lt;br /&gt;
[[Image:SOaa-12.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The second shotgun of the game, it holds more shells than the W1200 and has higher range, making it a superior choice of shotgun. It is seen in the middle to end parts of the game.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-M4SUPER90.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
Appears in the game as the W1200, it has a sawn-off barrel and stock with cloth wrappings around the handle. When firing, the breach can be scene cycling. Its power is amazingly strong in close quarters, and its fire speed makes it useful during blind fire. It is the most commonly found shotgun in the game.&lt;br /&gt;
[[Image:Soshotgun.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears in the beta.&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle. It is incorrectly listed as and referred to by Lugo as the &amp;quot;Scout Tactical&amp;quot;. The main if not only sniper rifle in the game, it provides the ability for both 8x and 16x magnification. For greater control the player can crouch, reducing the amount of drift. It is Lugo's main weapon of choice throughout the campaign and can target enemies from a distance with it.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|Steyr Scout Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lugo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
The [[Barrett M99]] appears in game as the &amp;quot;M-99 Sniper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]] is seen as a fixed weapon emplacement throughout the campaign. It has an unlimited amount of ammunition but can only be fired for a limited amount of time each time due to it overheating, which is shown by the barrel glowing red hot and steaming from the muzzle. The player is able to crouch while using the turret firing it blindly, giving him more protection while making the shots less accurate. Also even better once the player has killed the turret operator, they can flip the turret in the opposite direction and use it against oncoming enemies. &lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|421px|Browning M2A2 Heavy Machine Gun - .50 BMG]] &lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is the preferred weapon of Adams. It is modified with cloth wrappings around the receiver and a fixed bi-pod which is never used in the game. Unlike the other weapons, its ammunition capacity is shown as a solid white bar. Its rate of fire and damage allows it to be a proficient weapon when taking out groups of enemies. It is also the standard weapon of most heavy's in the game.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW. An M4 Super 90 shotgun is visible on his back also.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] was seen in Trailer 4 mounted on a helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Enemy &amp;quot;Little Bird&amp;quot; helicopters are armed with [[Minigun|M134 Miniguns]].&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm]]&lt;br /&gt;
[[Image:SOTL Little Bird.jpg|thumb|none|600px|Walker engages a Little Bird with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
Mounted on [[SCAR-H]] CQC.&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] is seen throughout the campaign. Unlike most shooters which show it to be reloaded with a speed loader, it is reloaded one grenade at a time. Its power, blast radius, and ability to kick up sand make it a great weapon when dealing with groups of enemies. &lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SpecOps MGL Mk 1L.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is found throughout the campaign but rarely used against mechanized enemies. Its range and blast radius allows it to be used against groups of enemies from a distance. Unfortunately its strength and ammunition capacity proves it to be less effective against heavy units.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] appears as &amp;quot;Stun&amp;quot; in the game. Teammates can be ordered to throw stun grenades at enemy troopers.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
==Type 97 Grenade==&lt;br /&gt;
The [[Type 97 Grenade]] shows up in the game as the &amp;quot;Sticky Grenade&amp;quot;. Once thrown, the surrounding frame of the grenade splits a part, revealing the sticky explosive underneath. Unlike the fragmentation grenade which has a smaller fuse, the sticky grenade has a longer fuse. Once an enemy is stuck, he will proceed to attempt to remove the grenade where ever it is placed, but will run towards the nearest group of enemies taking not only him out but anyone around him as well.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Robm89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sniper_Elite_V2&amp;diff=559983</id>
		<title>Talk:Sniper Elite V2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sniper_Elite_V2&amp;diff=559983"/>
		<updated>2012-05-09T15:58:26Z</updated>

		<summary type="html">&lt;p&gt;Robm89: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For those interested, the demo is available for XBOX 360 and the PS3.--[[User:John Ryder|John Ryder]] 11:23, 11 April 2012 (CDT)&lt;br /&gt;
:I'm kinda amused that if you look carefully at the cover art, he's apparently trying to assassinate a V-2 missile. [[User:Evil Tim|Evil Tim]] 06:10, 26 April 2012 (CDT)&lt;br /&gt;
::Judging by the game's trophy list, that's exactly what he's trying to do - a lot of the plot revolves around V2s.--[[User:Leigh Burne|Leigh Burne]] 09:50, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade Sniping ==&lt;br /&gt;
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In the game you can kill Germans by shooting at the grenades on their belt which then explode.&lt;br /&gt;
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Is this plausible? Because if real life grenades could be set off by stray rounds then that just seems like an incredible liability. [[User:BreezyFresh|BreezyFresh]] 16:55, 26 April 2012 (GMT)&lt;br /&gt;
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:The head of a grenade is small and moves around a lot as someone moves. While it might theoretically be possible to hit it and not have the bullet glance off the curved grenade head, it'd be the kind of show-off trick shooting you wouldn't bother with in actual combat since the guy's head or heart would be a far easier and more reliable shot. Also the bullet wouldn't actually be hot enough to set off the explosive, so you'd have to somehow operate the fuze without destroying it in the process. So it's unlikely you'd hit it at all, unlikely you'd penetrate the head of the grenade even if you did, and ''very'' unlikely you'd arm the grenade with a bullet rather than just rendering it useless (basically impossible with a Stielhandgranate, in fact, since the fuze was a friction-ignition pull cord and bullets aren't noted for their ability to grab on a piece of string and pull it). Hail Mary doesn't even begin to cover it. [[User:Evil Tim|Evil Tim]] 02:14, 27 April 2012 (CDT)&lt;br /&gt;
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::With a Stielhandgranate it has a TNT explosive filler which would be unlikely to detonate from impact. However it uses a friction striker in the handle which sets off a burning fuze when you pull the cord, and if you hit the striker you could potentially light the fuze. However, the size of this is about the size of the cap on a pen, and it would be by no means a sure thing that it would hit in the correct way to work, so it is not really a real life issue.  --[[User:Commando552|commando552]] 04:38, 27 April 2012 (CDT)&lt;br /&gt;
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== More Weapons ==&lt;br /&gt;
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Ive been playing this for a few days and hope to get some images soon. There are several more weapons avalable. &lt;br /&gt;
Moisin Nagant, Kar98K and SVT40 are avalable as sniper rifles (two of them require the DLC.) There is a PPSh-41 and MP40 that can be unlocked and a Colt m1911. [[User:Robm89|Robm89]] 16:57, 09 May 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>Robm89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sherlock&amp;diff=510369</id>
		<title>Talk:Sherlock</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sherlock&amp;diff=510369"/>
		<updated>2012-01-18T21:12:03Z</updated>

		<summary type="html">&lt;p&gt;Robm89: &lt;/p&gt;
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&lt;div&gt;I think that small-caliber pistol is a Bernardelli model 60, can anyone confirm that? -[[User:Deafmatch|Deafmatch]] 17:08, 27 February 2011 (UTC)&lt;br /&gt;
:The safety switch is different. It's not a [[Bernardelli Model 60|Model 60]].--[[User:PistolJunkie|PistolJunkie]] 19:22, 27 February 2011 (UTC)&lt;br /&gt;
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::Well, I'm stuck could it be some sort of custom safety, because I searched far and wide for an Italian made handgun that looked like the pistol in the series and only the Bernardelli Model 60 en the MOD. USA look remotely like it. Maybe it's some Italian clone? -[[User:Deafmatch|Deafmatch]] 18:42, 28 February 2011 (UTC)&lt;br /&gt;
:::The barrel and slide are also too short for it to be a Model 60. And I'm not sure what you mean by it being an &amp;quot;Italian Clone&amp;quot;. An Italian clone of what? Bernardelli is already an Italian company. It might be either a fake gun or a really obscure model. Either way, we'll probably just have to hope that someone recognizes it.--[[User:PistolJunkie|PistolJunkie]] 22:48, 28 February 2011 (UTC)&lt;br /&gt;
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: My guess is that it's a &amp;quot;non-gun&amp;quot;. --[[User:Jcordell|Jcordell]] 14:22, 1 March 2011 (UTC)&lt;br /&gt;
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I think I found it, it's a blank firing 8mm Italian made Walther ppk: [http://www.gunstar.co.uk/Starter-Guns/Italian-Made-walther-ppk-gun-for-sale-gs17264.aspx] -[[User:Deafmatch|Deafmatch]] 16:10, 1 March 2011 (UTC)&lt;br /&gt;
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:Yahtzee! A &amp;quot;Bruni/BBM ME-8 Police&amp;quot;. Good work. Apparently one is also used in [[Lock, Stock and Two Smoking Barrels]].--[[User:PistolJunkie|PistolJunkie]] 20:16, 1 March 2011 (UTC)&lt;br /&gt;
::Thank you, it seems that what I lack in gun knowledge I make up in google skills :P -[[User:Deafmatch|Deafmatch]] 17:52, 3 March 2011 (UTC)&lt;br /&gt;
:::I found a pic that was listed as free to distribute with citation, and added it to the PPK talk page. That way if it pops up again somewhere else we'll have a listing for it.--[[User:PistolJunkie|PistolJunkie]] 19:38, 3 March 2011 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== SIG Sauer P226 ==&lt;br /&gt;
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That's not actually a stainless model, even though it is marked as stainless. To me it looks like a Tokyo Marui SIG Sauer P226 (airsoft pistol), that's how the Marui P226 is marked. --[[User:Cool-breeze|cool-breeze]] 18:58, 6 April 2011 (CDT)&lt;br /&gt;
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== Hounds of the Baskerville ==&lt;br /&gt;
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Did anybody catch the weapons the MPs are using, they have the pictograms of the HK series, maybe G36? --[[User:Robm89|Robm89]] 21:11, 18 January 2012 (DST)&lt;/div&gt;</summary>
		<author><name>Robm89</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Matrix_Reloaded&amp;diff=501896</id>
		<title>Talk:The Matrix Reloaded</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Matrix_Reloaded&amp;diff=501896"/>
		<updated>2011-12-27T21:25:26Z</updated>

		<summary type="html">&lt;p&gt;Robm89: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anthony wong link- the link about who plays ghost is wrong. the actors name is Anthony wong but it is a different anthony wong than the link currently goes to.&lt;br /&gt;
:The Anthony Wong that we have, the one from Hard Boiled and Infernal Affairs, is listed as &amp;quot;Anthony Wong Chau-Sang&amp;quot; in IMDb. We should change his IMFDb entry to reflect that. That should clear it up. --[[User:Funkychinaman|funkychinaman]] 14:26, 4 August 2010 (UTC)&lt;br /&gt;
::I've moved it. --[[User:Funkychinaman|funkychinaman]] 14:33, 4 August 2010 (UTC)&lt;br /&gt;
Has anybody else noticed in the Highway scene, Agent Thompson (Matt McColm)actually has the safety on when he draws it. We can hear the click and his thumb moves. A safety on in a matrix film, unusual.&lt;/div&gt;</summary>
		<author><name>Robm89</name></author>
	</entry>
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