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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Riverstyx</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-14T22:34:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249330</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249330"/>
		<updated>2019-01-27T07:21:04Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out (specifically the safety; I don't recognize it at all), so I had to guess a bit on it being a Mark XIX (I ended up looking at the height of the cocking serrations).  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249329</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1249329"/>
		<updated>2019-01-27T07:15:37Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
: Looks like you weren't the only one left scratching their head at this oversight. I actually had to squint and ask myself &amp;quot;are they serious?&amp;quot; --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 02:35, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;br /&gt;
&lt;br /&gt;
: You can see it more clearly in this cutscene.&lt;br /&gt;
&lt;br /&gt;
: https://youtu.be/wQAH4ey3YQE?t=185&lt;br /&gt;
&lt;br /&gt;
: I think it's just a standard Makarov.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:: I think the OP is right in saying its a Mauser HSc, this image pretty much gives a much better look, gameplay of it so far seems to show it hold 9 rounds which to me, makes me think its the .32 ACP version with 8+1. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 09:52, 16 December 2018 (EST)&lt;br /&gt;
[[File:Resident-evil-2-remake-ada-wong-1135332.jpeg‎|300px|thumb|none|alt text]]&lt;br /&gt;
&lt;br /&gt;
== Clear inventory shots ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=o4mivEgXFbI&lt;br /&gt;
&lt;br /&gt;
This video has clear inventory shots of many of the weapons and their modified status.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Demo datamined ==&lt;br /&gt;
&lt;br /&gt;
We're a few weeks out from the game's release, but inventory icons of all the weapons were found in the demo's files.&lt;br /&gt;
&lt;br /&gt;
https://66.media.tumblr.com/998bc7463fb697c68d097b085fea079b/tumblr_pl7syjLRW41se6ntfo1_1280.jpg&lt;br /&gt;
&lt;br /&gt;
The game uses non-real names like Matilda for the VP70, and some of them are franken-guns to allow &amp;quot;parts&amp;quot; to turn them into newer more powerful guns, but in the file strings are a list of real gun names:&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K USP&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K VP70&lt;br /&gt;
&lt;br /&gt;
Browning HP&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HP (Ada)&amp;quot; (her Mauser)&lt;br /&gt;
&lt;br /&gt;
Colt S.A.A.&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W M60 LadySmith&lt;br /&gt;
&lt;br /&gt;
Remington M1100-P&lt;br /&gt;
&lt;br /&gt;
MAC11&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Desert Eagle .50AE&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;W 329&lt;br /&gt;
&lt;br /&gt;
M79&lt;br /&gt;
&lt;br /&gt;
Sparkshot&lt;br /&gt;
&lt;br /&gt;
Flamethrower&lt;br /&gt;
&lt;br /&gt;
Gatling gun&lt;br /&gt;
&lt;br /&gt;
Rocket launcher&lt;br /&gt;
&lt;br /&gt;
Infinite rocket launcher&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sexy gun&amp;quot; with some sort of ammo or power gauge&lt;br /&gt;
&lt;br /&gt;
You can also spawn and use the weapon upgrades for the VP70 and Shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Is it a copyright issue the reason why this series has stopped using real names of guns? They really should of kept the real ammo capacity of the VP70. There was never a balance issue with it in the original game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:27, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
We do know for a fact that the deluxe editions will have the Samurai Edge and Wesker's gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:17, 16 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I went ahead and added an entry for the &amp;quot;Lightning Hawk&amp;quot;, AKA, the Desert Eagle.  The model in-game is a bit hard to figure out, so I had to guess a bit on it being a Mark XIX.  If anyone thinks it's a different model, feel free to change that.  [[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 02:15, 27 January 2019 (EST)&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249328</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249328"/>
		<updated>2019-01-27T07:12:01Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: /* Mauser HSc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2018&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and XBOX ONE remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline. Players are able to play as Leon Scott Kennedy, Claire Redfield, and will also be able to play as Ada Wong and Sherry Birkin. Additional modes featuring HUNK and Tofu will also be included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
In the remake, the [[Heckler &amp;amp; Koch VP70]] is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;, and is underloaded to 12 rounds, possibly to match the [[Browning Hi-Power]]. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. The weapon description in the in-game menu says that it is non standard issue gun with problems that make it impractical for the general public, implying that it is Leon's personal carry gun rather than his RPD service weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
[[File:RE2RemasterVP70_03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power Mark III ==&lt;br /&gt;
Leon is seen using a [[Browning Hi-Power Mark III]] in the reveal trailer for the remake, which makes sense, as the Hi-Power is one of the stated official duty pistols of the RPD, though it is unsure whether Leon will be able to use one in the final game. In a recent video with Claire, she is seen using the Browning with a laser sight. it is called &amp;quot;JMB Hp3&amp;quot;. The &amp;quot;Hp3&amp;quot; is obviously a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2ReHP.jpg|thumb|none|600px|Note the missing external extractor on the weapon model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Bodyguard ==&lt;br /&gt;
Claire is seen using the [[Smith &amp;amp; Wesson Bodyguard]] revolver in the new Gamescom 2018 trailer, fighting a new William Birkin. In a new video featuring Claire, the name of her revolver is revealed. It is called &amp;quot;SLS 60&amp;quot; and it states that it is a 5-shot 9mm handgun. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|300px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a black [[Mauser HSc]] as her weapon of choice.  In-game it is known as the &amp;quot;Broom Hc&amp;quot;.  The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades.&lt;br /&gt;
[[Image:Mauser HSc Plastic Grip.jpg|thumb|none|300px|none|Mauser HSc with plastic grips - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
RPD Chief Brian Irons is seen using a revolver to threaten Claire in the Gamescom 2018 trailer.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as preorder DLC. There is reportedly 2 different versions, and also Wesker's variant. &lt;br /&gt;
&lt;br /&gt;
[[Image:RESamuraiEdgeAirsoft.JPG|thumb|none|400px|Airsoft Replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; made by Tokyo Marui from the ''Resident Evil'' video game series. With close up on the engravings.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety appears as the &amp;quot;Lightning Hawk&amp;quot;.  It can be acquired in the STARS office after a somewhat lengthy treasure hunt.  True to the other magnum pistols of the series, it is incredibly powerful but is hampered by rare ammunition.  It can be upgraded with a long barrel and a red dot sight that, oddly, behaves like a laser sight.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10#Mac-11|MAC-11]] is possible to see in the Claire Redfield's Demo used against Willian Birkin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamescom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A3 ==&lt;br /&gt;
Hunk wields an [[Mp5a3#Heckler_.26_Koch_MP5A3|MP5A3]] with its iron sights removed in the 4th Survivor game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Re2mp5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE2Remaster870.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
&lt;br /&gt;
Claire is seen with an [[M79_Grenade_Launcher|M79]] on her back, and in action, in the Gamescom 2018 Demo, used against William Birkin. In a recent video with Claire, her grenade launcher can be upgraded from pistol grip to full length which reduces recoil and allows shots to travel in a more stable trajectory. It should be noted that when the launcher has a pistol grip, it only takes up one slot in the inventory while when it is full length, it takes up 2 slots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px| M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2Re_M79.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249327</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1249327"/>
		<updated>2019-01-27T07:10:28Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: Fixed up a couple entries and added an entry for the Desert Eagle Mark XIX.  Article is still very much a WIP, but I'll try to have some more screenshots up next time I play.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Resident Evil 2&lt;br /&gt;
|picture=Re2remaketitle.jpg&lt;br /&gt;
|caption=''Title Image''&lt;br /&gt;
|series=[[Resident Evil]]&lt;br /&gt;
|date= January 25, 2018&lt;br /&gt;
|developer=Capcom&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Capcom&lt;br /&gt;
|genre=Survival Horror&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and XBOX ONE remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline. Players are able to play as Leon Scott Kennedy, Claire Redfield, and will also be able to play as Ada Wong and Sherry Birkin. Additional modes featuring HUNK and Tofu will also be included.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
In the remake, the [[Heckler &amp;amp; Koch VP70]] is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;, and is underloaded to 12 rounds, possibly to match the [[Browning Hi-Power]]. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. The weapon description in the in-game menu says that it is non standard issue gun with problems that make it impractical for the general public, implying that it is Leon's personal carry gun rather than his RPD service weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
[[File:RE2RemasterVP70_03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power Mark III ==&lt;br /&gt;
Leon is seen using a [[Browning Hi-Power Mark III]] in the reveal trailer for the remake, which makes sense, as the Hi-Power is one of the stated official duty pistols of the RPD, though it is unsure whether Leon will be able to use one in the final game. In a recent video with Claire, she is seen using the Browning with a laser sight. it is called &amp;quot;JMB Hp3&amp;quot;. The &amp;quot;Hp3&amp;quot; is obviously a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2ReHP.jpg|thumb|none|600px|Note the missing external extractor on the weapon model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Bodyguard ==&lt;br /&gt;
Claire is seen using the [[Smith &amp;amp; Wesson Bodyguard]] revolver in the new Gamescom 2018 trailer, fighting a new William Birkin. In a new video featuring Claire, the name of her revolver is revealed. It is called &amp;quot;SLS 60&amp;quot; and it states that it is a 5-shot 9mm handgun. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|300px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser HSc==&lt;br /&gt;
Ada Wong carries a black [[Mauser HSc]] as her weapon of choice.  In-game it is known as the &amp;quot;Broom Hc&amp;quot;.  The player can use it in her playable section, though its power is rather anemic and it has no upgrades.&lt;br /&gt;
[[Image:Mauser HSc Plastic Grip.jpg|thumb|none|300px|none|Mauser HSc with plastic grips - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Revolver==&lt;br /&gt;
RPD Chief Brian Irons is seen using a revolver to threaten Claire in the Gamescom 2018 trailer.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;Samurai Edge&amp;quot;==&lt;br /&gt;
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue &amp;quot;Samurai Edge&amp;quot; custom [[Beretta 92FS Brigadier]] makes a comeback as preorder DLC. There is reportedly 2 different versions, and also Wesker's variant. &lt;br /&gt;
&lt;br /&gt;
[[Image:RESamuraiEdgeAirsoft.JPG|thumb|none|400px|Airsoft Replica of the Beretta 92FS &amp;quot;Samurai Edge&amp;quot; made by Tokyo Marui from the ''Resident Evil'' video game series. With close up on the engravings.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A black [[Desert Eagle Mark XIX]] with custom wood grips and a modified safety appears as the &amp;quot;Lightning Hawk&amp;quot;.  It can be acquired in the STARS office after a somewhat lengthy treasure hunt.  True to the other magnum pistols of the series, it is incredibly powerful but is hampered by rare ammunition.  It can be upgraded with a long barrel and a red dot sight that, oddly, behaves like a laser sight.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10#Mac-11|MAC-11]] is possible to see in the Claire Redfield's Demo used against Willian Birkin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamescom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K MP5A3 ==&lt;br /&gt;
Hunk wields an [[Mp5a3#Heckler_.26_Koch_MP5A3|MP5A3]] with its iron sights removed in the 4th Survivor game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Re2mp5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
&lt;br /&gt;
Leon can acquire a [[Remington 870]] in a pistol grip configuration early on in the game.  It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil.  Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.&lt;br /&gt;
&lt;br /&gt;
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|500px|Remington 870 Express with TacStar pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:RE2Remaster870.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
&lt;br /&gt;
Claire is seen with an [[M79_Grenade_Launcher|M79]] on her back, and in action, in the Gamescom 2018 Demo, used against William Birkin. In a recent video with Claire, her grenade launcher can be upgraded from pistol grip to full length which reduces recoil and allows shots to travel in a more stable trajectory. It should be noted that when the launcher has a pistol grip, it only takes up one slot in the inventory while when it is full length, it takes up 2 slots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px| M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2Re_M79.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:AgentGumby&amp;diff=1191172</id>
		<title>User talk:AgentGumby</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:AgentGumby&amp;diff=1191172"/>
		<updated>2018-06-18T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 22:08, 12 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adding pics to the Payday 2 page ==&lt;br /&gt;
&lt;br /&gt;
If you can, try to centralize articles about guns, so to speak. You added a pic to the AMIR article, which as you probably know, i just a modified version of the AKMSU. The same split was between the MP5's until i changed it.&lt;br /&gt;
&lt;br /&gt;
What im trying to say is that, don't spread stuff out. It's not a demand but it helps to have things centered to one article.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:51, 4 December 2015 (EST)&lt;br /&gt;
:True, although the AIMR was put there before by someone else. If you don't mind, I'll leave the formatting up to you or someone else :P but yeah the page has been cluttered up quite a bit. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:59, 4 December 2015 (EST)&lt;br /&gt;
:imfdb seems to shit itself when you reformat, but i'll keep doing it--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:19, 4 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== About yer pics on the BF4 page ==&lt;br /&gt;
&lt;br /&gt;
They're lovely screens alright, no HUD makes em' real slick, i would advise however to get rid of your clan tag thingu, makes things &amp;quot;cleaner&amp;quot;--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:57, 7 August 2016 (EDT)&lt;br /&gt;
:Edit: Do you mark the screenshots you replace with the &amp;quot;nuke&amp;quot; tag? As we have no need to keep them, we might as well get rid of them instead of filling up the site with unused screens.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:59, 7 August 2016 (EDT)&lt;br /&gt;
::I kinda like to keep the emblem as a watermark thing; I haven't marked anything to nuke either, I'll keep that in mind though.(I only replaced like two or three though, most of what I added was new content)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:31, 7 August 2016 (EDT)&lt;br /&gt;
:::Nuke every unused screenshot and let god sort em' out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:42, 8 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&amp;quot;Aspect ration&amp;quot;... praise Gumby The Grammar Nazi!!! All jokes aside, it would take a lot of time to replace all the old screenshots of the page, but yeah if you don't mind that feel free to work on it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:37, 8 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== :P ==&lt;br /&gt;
&lt;br /&gt;
The Modern Warfare Store does not approve of these heathen Battlefield things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:31, 11 January 2018 (EST)&lt;br /&gt;
:Hah. Expect more inane comments whenever that happens to me.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:11, 11 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Drilling ==&lt;br /&gt;
&lt;br /&gt;
The reason I removed it is actually the opposite of what you said: the fact that much worse things happened wouldn't mean issuing expanding bullets to be fired at infantry as a matter of policy would be seen as a minor violation of the Hague Convention. But the actual point is that this was a weapon which was never supposed to be used in combat, and the choice of a round you couldn't legally fire at the enemy even if you wanted to is reflective of that. Hopefully the rewrite gets that across a bit better. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:41, 7 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RE: Volkssturmgewehr ==&lt;br /&gt;
&lt;br /&gt;
I'm not necessarily saying that it's incorrect ''per se''; it's just a rather odd and inefficient way of going about charging the weapon. The charging handle is connected to the gas-trapping upper assembly, which is in turn connected directly to the bolt, so there's no particular reason not to pull the charging handle. It's a bit like when a game's empty reload animation for an AR-15-pattern rifle involves the use of the charging handle instead of the bolt release; it's not ''wrong'', but why would you go out of your way to preform this action in an awkward, inefficient manner when there's a far better, easier way to do it? I hope that this clears things up. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:15, 11 June 2018 (EDT) P.S.: Maybe I'm just bad at searching, but man, finding a video that actually shows off the empty reload animation of the &amp;quot;Goat II&amp;quot; was a pain.&lt;br /&gt;
:Yeah, I could see that happening. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:54, 11 June 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RE: Rising Storm 2 ==&lt;br /&gt;
&lt;br /&gt;
Got it.  Feel free to update them if you get the chance, otherwise I'll try to grab some replacements next time I'm in game.  I've been finding it tough to get into a server running ARVN maps though.  --[[User:Riverstyx|Riverstyx]] ([[User talk:Riverstyx|talk]]) 19:26, 18 June 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1190961</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1190961"/>
		<updated>2018-06-18T03:03:17Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: /* M1 Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rising Storm 2: Vietnam&lt;br /&gt;
|picture   = RS2 logo.jpg&lt;br /&gt;
|date      = May 30, 2017&lt;br /&gt;
|developer = Antimatter Games&amp;lt;br&amp;gt;Tripwire Interactive&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|series    =&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the five factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the US Army, USMC, ARVN and the Australian Army=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces as well as the ARVN, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with two spare 7-round magazines.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
Added in the 1.03 update, the [[M1917 Revolver]] is an alternative to the 1911 pistol for South Vietnamese forces issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds have been fired; the player character never ejects a clip if there are still rounds on it, so if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
Added in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[Browning Hi-Power]] is a standard issue pistol of the Australian Army.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:RS2V HiPower Idle.jpg|thumb|none|600px|The Hi-Power being held.]]&lt;br /&gt;
[[File:RS2V HiPower Aim.jpg|thumb|none|600px|Aiming the Hi-Power.]]&lt;br /&gt;
[[File:RS2V HiPower Reload.jpg|thumb|none|600px|Reloading the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] was added as the standard-issue SMG for the ARVN faction in the 1.08 ARVN Update.  It comes with 30-round box magazines and can be switched between semi and full-auto fire modes.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:RS2 thompson idle.jpg|thumb|none|600px|The Thompson being held at the shooting range.]]&lt;br /&gt;
[[Image:RS2 thompson ironsights.jpg|thumb|none|600px|Aiming the Thompson, you can use the top notch sight for 150+ meter shots, although by then you're wasting ammo than actually hitting targets.]]&lt;br /&gt;
[[Image:RS2 thompson brasscheck.jpg|thumb|none|600px|Thompson brasscheck.  Unfortunately, the bullets are static and do not visibly deplete unless the magazine is fully empty.]]&lt;br /&gt;
[[Image:RS2 Thompson reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 3 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:M3A1 reload.jpg|thumb|none|600px|Pulling the bolt back at the end of a reload. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
===Owen Submachine Gun===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[Owen Submachine Gun]] is available to the Australian Scout and Radioman.&lt;br /&gt;
[[File:Owen-gun 400.jpg|thumb|none|400px|Owen Mk I Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[File:RS2V Owen Idle.jpg|thumb|none|600px|The Owen SMG being held.]]&lt;br /&gt;
[[File:RS2V Owen Aim.jpg|thumb|none|600px|Aiming the Owen SMG.]]&lt;br /&gt;
[[File:RS2V Owen Reload.jpg|thumb|none|600px|Reloading the Owen SMG starts with a swap of the magazines...]]&lt;br /&gt;
[[File:RS2V Owen Reload2.jpg|thumb|none|600px|Before ending it with a swift tug of the rear-mounted charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===F1 Submachine Gun===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[F1 SMG|F1 Submachine Gun]] is available to the Australian Scout, Combat Engineer and Commander. While it might seem useless in comparison with it's WWII counterpart, the F1's got a much slower rate of fire over the Owen meaning it's easier to control and keep on target when your nerves get fried in the thick of it. Plus, bayonet because why wouldn't you want a bayonet?&lt;br /&gt;
[[File:F1_SMG.jpg|thumb|none|400px|F1 Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[File:RS2V F1 Idle.jpg|thumb|none|600px|The F1 SMG in-game.]]&lt;br /&gt;
[[File:RS2V F1 Aim.jpg|thumb|none|600px|Aiming, despite the sight being this high, this is still a perfect battle zero. ]]&lt;br /&gt;
[[File:RS2V F1 Reload.jpg|thumb|none|600px|Reloading; removing the spent mag.]]&lt;br /&gt;
[[File:RS2V F1 Reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RS2V F1 Bayonet.jpg|thumb|none|600px|Affixing the bayonet on the F1.]]&lt;br /&gt;
[[File:RS2 F1 (1).jpg|thumb|none|600px|A spooked Aussie does a quick brass check, showcasing that his gun is loaded and the game has water effects that do coat both characters and weapons in water.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by South Vietnamese in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|A Marine makes a move on a gas station, on the lookout for Charlie.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1/M2 Carbines===&lt;br /&gt;
The [[M1 Carbine]] and its fully-automatic variant the [[M2 Carbine]] were added in update 1.07.  The M1 Carbine is available to Northern Sappers on some maps and comes with 15-round magazines and a well-worn appearance, while the M2 is available as an alternative primary for US Grenadiers as well as the ARVN Pointman and comes with 30-round magazines and can be toggled between semi-auto and full-auto.&lt;br /&gt;
[[Image:M1c.jpg|thumb|450px|none|M1 Carbine (Post-War) - .30 Carbine]]&lt;br /&gt;
[[Image:RS2 carbine idle.jpg|thumb|none|600px|Holding the M1 Carbine.  Judging by the poor condition, it likely represents a well-used battlefield capture.]]&lt;br /&gt;
[[Image:RS2 carbine ironsights.jpg|thumb|none|600px|Sighting up a particularly threatening wooden target.]]&lt;br /&gt;
[[Image:RS2 carbine brasscheck.jpg|thumb|none|600px|Ammo check.]]&lt;br /&gt;
[[Image:RS2 carbine reload.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[Image:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:RS2 M2 idle.jpg|thumb|none|600px|Holding the M2.  Note the pristine appearance compared to the M1.]]&lt;br /&gt;
[[Image:RS2 M2 ironsights.jpg|thumb|none|600px|The M2's ironsights.]]&lt;br /&gt;
[[Image:RS2 M2 Brasscheck.jpg|thumb|none|600px|Brass-checking the M2.]]&lt;br /&gt;
[[Image:RS2 M2 reload.jpg|thumb|none|600px|Reloading the M2.  In an interesting detail, the bolt of the M2 locks back on an empty reload due to the follower on the 30-round magazines, a feature not seen on the original 15-round magazines.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] has been added as the main rifle of the ARVN. The M1D variant is also used by the ARVN as their standard issue sniper rifle.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:RS2 garand idle.jpg|thumb|none|600px|Holding the Garand]]&lt;br /&gt;
[[Image:RS2 garand ironsights.jpg|thumb|none|600px|M1 Garand sight picture]]&lt;br /&gt;
[[Image:RS2 garand brasscheck.jpg|thumb|none|600px|Ammo check]]&lt;br /&gt;
[[Image:RS2 garand reload.jpg|thumb|none|600px|Ping!  Much like [[Red Orchestra 2: Rising Storm|the first game]], when reloading mid-magazine, the character will forcefully yank the bolt back to eject the en-bloc before inserting a new one.]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|none|400px|M1D Sniper Variant with M84 scope - .30-06]]&lt;br /&gt;
[[Image:RS2 M1D idle.jpg|thumb|none|600px|Holding the M1D variant]]&lt;br /&gt;
[[Image:RS2 M1D ironsights.jpg|thumb|none|600px|M1D ironsights.  The side-mounted scope provides a much clearer sight picture than other snipers' backup ironsights.]]&lt;br /&gt;
[[Image:RS2 M1D scope.jpg|thumb|none|600px|Scoped in.  The zoom is noticeably lower than other snipers, trading range for versatility.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman as well as the ARVN Pointman. It comes with seven spare 20-round magazines that actually hold 18 (a common practice to avoid magazine-related malfunctions), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|A Marine lets his M16 loose on an invisible enemy while climbing Hill 937.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with five spare 20-round magazines that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM177E1===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|XM177E1]] is available to the US Army. The player can adjust the length of the stock which makes the iron sight picture larger and makes the weapon more compact at a cost of controllability on full-auto.&lt;br /&gt;
[[File:Colt 609-XM1771E1.jpg|thumb|none|400px|Colt Model 609 aka U.S. Army's XM177E1 - 5.56x45mm.]]&lt;br /&gt;
[[File:RS2V XM177E1 Idle.jpg|thumb|none|600px|The XM177E1 being held.]]&lt;br /&gt;
[[File:RS2V XM177E1 Aim.jpg|thumb|none|600px|Aiming the XM177E1.]]&lt;br /&gt;
[[File:RS2V XM177E1 Reload.jpg|thumb|none|600px|Reloading the XM177E1.]]&lt;br /&gt;
&lt;br /&gt;
===L1A1 SLR===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[FN_FAL#L1A1|L1A1 SLR]] is available to the Rifleman, Grenadier, Radioman, and Commander classes of the Australian Army.&lt;br /&gt;
[[File:C1A1.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:RS2V L1A1 Idle.jpg|thumb|none|600px|The L1A1 being held.]]&lt;br /&gt;
[[File:RS2V L1A1 Aim.jpg|thumb|none|600px|Aiming the L1A1.]]&lt;br /&gt;
[[File:RS2V L1A1 Reload1.jpg|thumb|none|600px|Reloading the L1A1.]]&lt;br /&gt;
[[File:RS2V L1A1 Reload2.jpg|thumb|none|600px|Reloading the L1A1.]]&lt;br /&gt;
[[File:RS2V L1A1 Bayonet.jpg|thumb|none|600px|Affixing the bayonet on the L1A1.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant (added as part of the August 2017 1.03 update) is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 3 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|An American sniper peers through the doorway of a destroyed building in Cu Chi, looking for any wayward VC.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1918 Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] has been added as the main light machine gun of the ARVN forces.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
===M1919A6 Browning Machine Gun===&lt;br /&gt;
The [[Browning M1919A6]] has been added as the main medium machine gun for the ARVN forces, as their analogue to the M60.&lt;br /&gt;
[[Image: 1919A6_postWW2.jpg|thumb|none|400px|M1919A6, post-WWII manufacture with conical muzzle booster - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
===L2A1===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[FN_FAL#L1A1|L2A1 machine gun]] is available to the Australian Machine Gunner.&lt;br /&gt;
[[File:FAL_50-41_%26_L2A1.jpg|thumb|none|400px|Two LMG versions: LAR 50.42 (top) and Australian L2A1 (bottom). LAR 50.42 can be identified due to its wooden stock while LAR 50.41 has a synthetic stock.]]&lt;br /&gt;
[[File:RS2V L2A1 Idle.jpg|thumb|none|600px|The L2A1 being held.]]&lt;br /&gt;
[[File:RS2V L2A1 Aim.jpg|thumb|none|600px|Aiming the L2A1.]]&lt;br /&gt;
[[File:RS2V L2A1 Reload.jpg|thumb|none|600px|Reloading the L2A1.]]&lt;br /&gt;
[[File:RS2V L2A1 Bipod.jpg|thumb|none|600px|Unfolding the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn the player the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===M112 Demolition Charge===&lt;br /&gt;
The Combat Engineer has a single M112 C4 charge at his disposal, given that he doesn't equip the flamethrower. It can either be stuck on a surface or thrown like a handgrenade, only not as far because of the weight, and is detonated from a distance. It is very powerful and can be used for ambushes or clearing fortified emplacements.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:C4 holding.jpg|thumb|none|600px|Dodging enemy fire, an American engineer prepares to chuck a correctly marked M112 into a bunker's viewport.]]&lt;br /&gt;
[[File:C4 throwing.jpg|thumb|none|600px|The M112 can be thrown, through the window of this bunker for example.]]&lt;br /&gt;
[[File:C4 detonation.jpg|thumb|none|600px|Having given Charlie his birthday present, the engineer detonates the charge. Even at this safe distance, the concussive force is strong as ever.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:Claymore holding.jpg|thumb|none|600px|Having snuck into the enemy's forward base on Cu Chi, our pointman decides to place a really special surprise.]]&lt;br /&gt;
[[File:Claymore detonator.jpg|thumb|none|600px|The business end of the mine and its detonator.]]&lt;br /&gt;
[[File:Claymore detonation.jpg|thumb|none|600px|The fragments right after detonation. The mine itself simply disintegrates and the payload is chucked towards whatever is in front of it, ally or enemy.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The standard smoke grenade for all South Vietnamese forces, the M18 comes in white, red and purple flavors for all occasions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
Given to the South Vietnamese engineer, the M34 is an ''interesting'' grenade option. On one hand, it is a fairly efficient smoke grenade that puts out quite a big plume of smoke, and on the other it's a WP that's uncomfortably effective at cleaning out tight corridors and interior spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the South Vietnamese forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
Two [[M60#M60D Machine Gun|M60D Machine Guns]] are mounted on the UH-1 'Huey' transport helicopter, one on each side. They can be used by the passengers, with no class requirement, to suppress ground troops.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Huey M60D.jpg|thumb|none|600px|The M60D and the gunner's seat.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on the side of the OH-6 'Loach' light scout/attack helicopter, and on the chin turret of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Loach m134.jpg|thumb|none|600px|The M134 on the 'Loach'.]]&lt;br /&gt;
[[File:Cobra M134.jpg|thumb|none|600px|The Minigun on the Cobra's turret mount.]]&lt;br /&gt;
&lt;br /&gt;
===M195 Cannon===&lt;br /&gt;
The [[M61 Vulcan|M195 20mm Gatling Gun]], a short-barrelled variant of the M61 Vulcan, is mounted on the side of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|The General Electric M61 Vulcan in 20x102mm, the M195's big brother.]]&lt;br /&gt;
[[File:Cobra M195 2.jpg|thumb|none|600px|The cannon on the Cobra's left side.]]&lt;br /&gt;
&lt;br /&gt;
===M129 Grenade Launcher===&lt;br /&gt;
The M129 40mm Grenade Launcher is mounted on the chin turret of the AH-1 Cobra, next to the [[M134 Minigun]].&lt;br /&gt;
[[File:M129.jpg|thumb|none|400px|M129 Grenade Launcher, 40x46mm or 40x53mm]]&lt;br /&gt;
[[File:Cobra M129.jpg|thumb|none|600px|The launcher's barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M158 Rocket Launcher===&lt;br /&gt;
The M158 Rocket Launcher, or Rocket Pod, holds seven 70mm rockets. Three are mounted on the sides of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:800px-XM158 Rocket Pod.jpg|thumb|none|400px|M158 Rocket Pod]]&lt;br /&gt;
[[File:Cobra M158.jpg|thumb|none|600px|The front of the pod.]]&lt;br /&gt;
[[File:Cobra M158 3.jpg|thumb|none|600px|Its rear end.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the North Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
Introduced in the 1.03 update on August 2017, the [[Makarov PM]] was made available for Communist forces as an alternative to the TT-33.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:RS2 PM (1).jpg|thumb|none|600px|The Makarov in the hands of a VC guerrilla as he waits for Gee Eye to round the corner..]]&lt;br /&gt;
[[File:RS2 PM (2).jpg|thumb|none|600px|Aiming the PM, for what you're really going to be using this for, acceptable sights.]]&lt;br /&gt;
[[File:RS2 PM (3).jpg|thumb|none|600px|Performing an ammo check, showing off the nicely detailed and deplete-able stack of 9x18mm cartridges.]]&lt;br /&gt;
[[File:RS2 PM (4).jpg|thumb|none|600px|Reloading; thumbing the slide release in a more friendly manner than the other pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the North Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
[[File:RS2 MAT-49 (1).jpg|thumb|none|600px|Performing an ammo check on the 7.62x25 MAT-49.]]&lt;br /&gt;
[[File:RS2 MAT-49 (2).jpg|thumb|none|600px|Pulling the MAT's charging handle on an empty reload.]]&lt;br /&gt;
[[File:RS2 MAT-49(3).jpg|thumb|none|600px|Collapsing the stock for some close quarters work against the Aussies.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the North Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the North Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The sawn-off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and full-length versions are able to use 1oz Slugs in addition to Buckshot. While accuracy decreases, every flavor of the IZH is brutally efficent, while the sawn off becomes useless outside of 25 yards, the full length can hit targets well in excess of 75 yards and more.&lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan (Baikal) Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AKM / Type 56 / Type 56-1===&lt;br /&gt;
Several AK-pattern rifles grouped under the &amp;quot;[[AK-47]]&amp;quot; classification are available to the Rifleman on the North Vietnamese side :&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#AKM|AKM]], with its fixed wood stock, 'bakelite' pistol grip, ribbed dust cover and open front sight ring. It accepts a Type II bayonet.&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#Norinco Type 56|Type 56]], that differs with its wood pistol grip, smooth dust cover and fully enclosed front sight ring. It also has integrated spike bayonet which can be unfolded.&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#Norinco Type 56|Type 56-1]] is the underfolding variant of the Type 56. It doesn't have a bayonet.&lt;br /&gt;
&lt;br /&gt;
All three rifles come with three spare 30-round steel magazines. They can be fired in semi or fully-automatic, and while the fire selector is not animated and stays in the 'Safe' position, for some reason, the hand of the character actually moves down when switching to semi, and moves up when switching to fully-auto, which is some welcome attention to detail. The rear sight of all the rifles are adjustable for elevation from 100m to 800m in 100-meters increments, which is correct for the Type 56 guns, but not for the AKM which should be able to go up to 1000m.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKM_holding.jpg|thumb|none|600px|Holding a captured AKM on the training range.]]&lt;br /&gt;
[[File:AKM affixing bayonet.jpg|thumb|none|600px|Affixing a Type II bayonet on the rifle.]]&lt;br /&gt;
[[File:AKM sights hue city.jpg|thumb|none|600px|Firing at the enemy. Death is peeking around the corner on the left.]]&lt;br /&gt;
[[File:RS2 AKM (1).jpg|thumb|none|600px|Reloading a wet AKM with its bayonet attached.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
[[File:RS2 Type 56 (1).jpg|thumb|none|600px|Performing a magazine check.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[File:Type 56-1 folding.jpg|thumb|none|600px|Folding the stock. The fire selector is in the safe position.]]&lt;br /&gt;
[[File:Type 56-1 firing.jpg|thumb|none|600px|Firing the Type 56-1 with the stock folded. Note the offset position of the rifle on the screen.]]&lt;br /&gt;
[[File:RS2 Type 56-1 (1).jpg|thumb|none|600px|Charging the Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the North Vietnamese factions in both the standard and sniper rifle variants. Rather hilariously, there is an achievement for getting kills with the non-scoped Mosin, fittingly dubbed &amp;quot;It belongs in a museum!&amp;quot;.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the PAVN/VC forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
[[File:RS2 SKS (1).jpg|thumb|none|600px|A wayward PAVN soldier brass checks his SKS after hearing the sound of distant surf rock.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the North Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the North Vietnamese forces. While it might seem useless in comparison to the sheer firepower of the RPD, the DP has the advantage of being relatively controllable straight from the shoulder and coming with more than just 1-2 drums.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the North Vietnamese forces, serving as a direct counterpart to the M60.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the North Vietnamese forces, coming with the launcher plus 3 rounds. While it must be aimed before you actually fire, it's impressively decimating against both ground targets and helicopters. In a rare sight seldom seen in video games, there is a rendered backblast upon firing. The entire rear of the launcher becomes deadly for 10m back and can easily kill allies, enemies and yourself if you aren't careful.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
The North Vietnamese Sapper class comes armed with the MD-82 mine, a copy of the American [[M14 anti-personnel mine]]. Carrying 5 of these little bundles of fun, the MD-82 is really only useful for rigging up entryways as it's famed &amp;quot;toe popping&amp;quot; is rendered in underwhelming detail.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Mine.jpg|thumb|none|400px|M14 anti-personnel mine with safety clip attached.]]&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
The North Vietnamese forces use the Type 67 as their standard grenade, functioning around the same as the M61.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
Several maps have DShK machine guns mounted on tripod mounts for the North Vietnamese. Feeding from standard 50-round boxes, the DShK is used both for firing on infantry but especially for anti-air and anti-helicopter roles.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_M1D_scope.jpg&amp;diff=1190960</id>
		<title>File:RS2 M1D scope.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_M1D_scope.jpg&amp;diff=1190960"/>
		<updated>2018-06-18T02:59:03Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1D Garand scope view, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1D Garand scope view, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_M1D_ironsights.jpg&amp;diff=1190959</id>
		<title>File:RS2 M1D ironsights.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_M1D_ironsights.jpg&amp;diff=1190959"/>
		<updated>2018-06-18T02:57:08Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1D Garand sights, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1D Garand sights, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_M1D_idle.jpg&amp;diff=1190958</id>
		<title>File:RS2 M1D idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_M1D_idle.jpg&amp;diff=1190958"/>
		<updated>2018-06-18T02:55:23Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1D Garand, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1D Garand, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_garand_reload.jpg&amp;diff=1190957</id>
		<title>File:RS2 garand reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_garand_reload.jpg&amp;diff=1190957"/>
		<updated>2018-06-18T02:49:57Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1 Garand reload Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1 Garand reload [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_garand_brasscheck.jpg&amp;diff=1190956</id>
		<title>File:RS2 garand brasscheck.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_garand_brasscheck.jpg&amp;diff=1190956"/>
		<updated>2018-06-18T02:48:42Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1 Garand brasscheck Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1 Garand brasscheck [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_garand_ironsights.jpg&amp;diff=1190954</id>
		<title>File:RS2 garand ironsights.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_garand_ironsights.jpg&amp;diff=1190954"/>
		<updated>2018-06-18T02:46:41Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1 Garand sights, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1 Garand sights, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_garand_idle.jpg&amp;diff=1190953</id>
		<title>File:RS2 garand idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_garand_idle.jpg&amp;diff=1190953"/>
		<updated>2018-06-18T02:44:10Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1 Garand, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1 Garand, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1190935</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1190935"/>
		<updated>2018-06-17T23:48:39Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: /* M1/M2 Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rising Storm 2: Vietnam&lt;br /&gt;
|picture   = RS2 logo.jpg&lt;br /&gt;
|date      = May 30, 2017&lt;br /&gt;
|developer = Antimatter Games&amp;lt;br&amp;gt;Tripwire Interactive&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|series    =&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the five factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the US Army, USMC, ARVN and the Australian Army=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with two spare 7-round magazines.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
Added in the 1.03 update, the [[M1917 Revolver]] is an alternative to the 1911 pistol for US forces issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds have been fired; the player character never ejects a clip if there are still rounds on it, so if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
Added in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[Browning Hi-Power]] is a standard issue pistol of the Australian Army.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:RS2V HiPower Idle.jpg|thumb|none|600px|The Hi-Power being held.]]&lt;br /&gt;
[[File:RS2V HiPower Aim.jpg|thumb|none|600px|Aiming the Hi-Power.]]&lt;br /&gt;
[[File:RS2V HiPower Reload.jpg|thumb|none|600px|Reloading the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] was added as the standard-issue SMG for the ARVN faction in the 1.08 ARVN Update.  It comes with 30-round box magazines and can be switched between semi and full-auto fire modes.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:RS2 thompson idle.jpg|thumb|none|600px|Thompson being held at the shooting range]]&lt;br /&gt;
[[Image:RS2 thompson ironsights.jpg|thumb|none|600px|Aiming the Thompson]]&lt;br /&gt;
[[Image:RS2 thompson brasscheck.jpg|thumb|none|600px|Thompson brasscheck.  Unfortunately, the bullets are static and do not visibly deplete unless the magazine is fully empty.]]&lt;br /&gt;
[[Image:RS2 Thompson reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 3 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:M3A1 reload.jpg|thumb|none|600px|Pulling the bolt back at the end of a reload. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
===Owen Submachine Gun===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[Owen Submachine Gun]] is available to the Australian Scout and Radioman.&lt;br /&gt;
[[File:Owen-gun 400.jpg|thumb|none|400px|Owen Mk I Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[File:RS2V Owen Idle.jpg|thumb|none|600px|The Owen SMG being held.]]&lt;br /&gt;
[[File:RS2V Owen Aim.jpg|thumb|none|600px|Aiming the Owen SMG.]]&lt;br /&gt;
[[File:RS2V Owen Reload.jpg|thumb|none|600px|Reloading the Owen SMG.]]&lt;br /&gt;
[[File:RS2V Owen Reload2.jpg|thumb|none|600px|Reloading the Owen SMG.]]&lt;br /&gt;
&lt;br /&gt;
===F1 Submachine Gun===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[F1 SMG|F1 Submachine Gun]] is available to the Australian Scout, Combat Engineer and Commander.&lt;br /&gt;
[[File:F1_SMG.jpg|thumb|none|400px|F1 Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[File:RS2V F1 Idle.jpg|thumb|none|600px|The F1 SMG in-game.]]&lt;br /&gt;
[[File:RS2V F1 Aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RS2V F1 Reload.jpg|thumb|none|600px|Reloading; removing the spent mag.]]&lt;br /&gt;
[[File:RS2V F1 Reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RS2V F1 Bayonet.jpg|thumb|none|600px|Affixing the bayonet on the F1.]]&lt;br /&gt;
[[File:RS2 F1 (1).jpg|thumb|none|600px|Ammo checking the SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Trench Gun.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1/M2 Carbines===&lt;br /&gt;
The [[M1 Carbine]] and its fully-automatic variant the [[M2 Carbine]] were added in update 1.07.  The M1 Carbine is available to Northern Sappers on some maps and comes with 15-round magazines and a well-worn appearance, while the M2 is available as an alternative primary for US Grenadiers and comes with 30-round magazines and can be toggled between semi-auto and full-auto.&lt;br /&gt;
[[Image:M1c.jpg|thumb|450px|none|M1 Carbine (Post-War) - .30 Carbine]]&lt;br /&gt;
[[Image:RS2 carbine idle.jpg|thumb|none|600px|Holding the M1 Carbine.  Judging by the poor condition, it likely represents a well-used battlefield capture.]]&lt;br /&gt;
[[Image:RS2 carbine ironsights.jpg|thumb|none|600px|Sighting up a particularly threatening wooden target.]]&lt;br /&gt;
[[Image:RS2 carbine brasscheck.jpg|thumb|none|600px|Ammo check.]]&lt;br /&gt;
[[Image:RS2 carbine reload.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[Image:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:RS2 M2 idle.jpg|thumb|none|600px|Holding the M2.  Note the pristine appearance compared to the M1.]]&lt;br /&gt;
[[Image:RS2 M2 ironsights.jpg|thumb|none|600px|The M2's ironsights.]]&lt;br /&gt;
[[Image:RS2 M2 Brasscheck.jpg|thumb|none|600px|Brass-checking the M2.]]&lt;br /&gt;
[[Image:RS2 M2 reload.jpg|thumb|none|600px|Reloading the M2.  In an interesting detail, the bolt of the M2 locks back on an empty reload due to the follower on the 30-round magazines, a feature not seen on the original 15-round magazines.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] will be added as the main rifle of the ARVN forces. The M1D sniper variant is also available.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|none|400px|M1D Sniper Variant with M84 scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with seven spare 20-round magazines that actually hold 18 (a common practice to avoid magazine-related malfunctions), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with five spare 20-round magazines that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM177E1===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|XM177E1]] is available to the US Army. The player can adjust the length of the stock.&lt;br /&gt;
[[File:Colt 609-XM1771E1.jpg|thumb|none|400px|Colt Model 609 aka U.S. Army's XM177E1 - 5.56x45mm.]]&lt;br /&gt;
[[File:RS2V XM177E1 Idle.jpg|thumb|none|600px|The XM177E1 being held.]]&lt;br /&gt;
[[File:RS2V XM177E1 Aim.jpg|thumb|none|600px|Aiming the XM177E1.]]&lt;br /&gt;
[[File:RS2V XM177E1 Reload.jpg|thumb|none|600px|Reloading the XM177E1.]]&lt;br /&gt;
&lt;br /&gt;
===L1A1 SLR===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[FN_FAL#L1A1|L1A1 SLR]] is available to the Rifleman, Grenadier, Radioman, and Commander classes of the Australian Army.&lt;br /&gt;
[[File:C1A1.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:RS2V L1A1 Idle.jpg|thumb|none|600px|The L1A1 being held.]]&lt;br /&gt;
[[File:RS2V L1A1 Aim.jpg|thumb|none|600px|Aiming the L1A1.]]&lt;br /&gt;
[[File:RS2V L1A1 Reload1.jpg|thumb|none|600px|Reloading the L1A1.]]&lt;br /&gt;
[[File:RS2V L1A1 Reload2.jpg|thumb|none|600px|Reloading the L1A1.]]&lt;br /&gt;
[[File:RS2V L1A1 Bayonet.jpg|thumb|none|600px|Affixing the bayonet on the L1A1.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant (added as part of the August 2017 1.03 update) is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 3 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1918 Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] will be added as the main light machine gun for the ARVN forces.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
===M1919A6 Browning Machine Gun===&lt;br /&gt;
The [[Browning M1919A6]] will be added as the main medium machine gun for the ARVN forces.&lt;br /&gt;
[[Image: 1919A6_postWW2.jpg|thumb|none|400px|M1919A6, post-WWII manufacture with conical muzzle booster - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
===L2A1===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[FN_FAL#L1A1|L2A1 machine gun]] is available to the Australian Machine Gunner.&lt;br /&gt;
[[File:FAL_50-41_%26_L2A1.jpg|thumb|none|400px|Two LMG versions: LAR 50.42 (top) and Australian L2A1 (bottom). LAR 50.42 can be identified due to its wooden stock while LAR 50.41 has a synthetic stock.]]&lt;br /&gt;
[[File:RS2V L2A1 Idle.jpg|thumb|none|600px|The L2A1 being held.]]&lt;br /&gt;
[[File:RS2V L2A1 Aim.jpg|thumb|none|600px|Aiming the L2A1.]]&lt;br /&gt;
[[File:RS2V L2A1 Reload.jpg|thumb|none|600px|Reloading the L2A1.]]&lt;br /&gt;
[[File:RS2V L2A1 Bipod.jpg|thumb|none|600px|Unfolding the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn the player the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===M112 Demolition Charge===&lt;br /&gt;
The Combat Engineer has a single M112 C4 charge at his disposal, given that he doesn't equip the flamethrower. It can either be stuck on a surface or thrown like a handgrenade, only not as far because of the weight, and is detonated from a distance. It is very powerful and can be used for ambushes or clearing fortified emplacements.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:C4 holding.jpg|thumb|none|600px|The explosive charge. Note the correct markings.]]&lt;br /&gt;
[[File:C4 throwing.jpg|thumb|none|600px|The M112 can be thrown, through the window of this bunker for example.]]&lt;br /&gt;
[[File:C4 detonation.jpg|thumb|none|600px|Detonating the charge at a safe distance. The concussion effect is still strong.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:Claymore holding.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
[[File:Claymore detonator.jpg|thumb|none|600px|The business end of the mine and its detonator.]]&lt;br /&gt;
[[File:Claymore detonation.jpg|thumb|none|600px|The fragments right after detonation. The mine itself simply disintegrates.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
Two [[M60#M60D Machine Gun|M60D Machine Guns]] are mounted on the UH-1 'Huey' transport helicopter, one on each side. They can be used by the passengers, with no class requirement, to suppress ground troops.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Huey M60D.jpg|thumb|none|600px|The M60D and the gunner's seat.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on the side of the OH-6 'Loach' light scout/attack helicopter, and on the chin turret of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Loach m134.jpg|thumb|none|600px|The M134 on the 'Loach'.]]&lt;br /&gt;
[[File:Cobra M134.jpg|thumb|none|600px|The Minigun on the Cobra's turret mount.]]&lt;br /&gt;
&lt;br /&gt;
===M195 Cannon===&lt;br /&gt;
The [[M61 Vulcan|M195 20mm Gatling Gun]], a short-barrelled variant of the M61 Vulcan, is mounted on the side of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|The General Electric M61 Vulcan in 20x102mm, the M195's big brother.]]&lt;br /&gt;
[[File:Cobra M195 2.jpg|thumb|none|600px|The cannon on the Cobra's left side.]]&lt;br /&gt;
&lt;br /&gt;
===M129 Grenade Launcher===&lt;br /&gt;
The M129 40mm Grenade Launcher is mounted on the chin turret of the AH-1 Cobra, next to the [[M134 Minigun]].&lt;br /&gt;
[[File:M129.jpg|thumb|none|400px|M129 Grenade Launcher, 40x46mm or 40x53mm]]&lt;br /&gt;
[[File:Cobra M129.jpg|thumb|none|600px|The launcher's barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M158 Rocket Launcher===&lt;br /&gt;
The M158 Rocket Launcher, or Rocket Pod, holds seven 70mm rockets. Three are mounted on the sides of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:800px-XM158 Rocket Pod.jpg|thumb|none|400px|M158 Rocket Pod]]&lt;br /&gt;
[[File:Cobra M158.jpg|thumb|none|600px|The front of the pod.]]&lt;br /&gt;
[[File:Cobra M158 3.jpg|thumb|none|600px|Its rear end.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
Introduced in the 1.03 update on August 2017, the [[Makarov PM]] was made available for Communist forces as an alternative to the TT-33.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:RS2 PM (1).jpg|thumb|none|600px|The Makarov in the hands of a VC guerrilla.]]&lt;br /&gt;
[[File:RS2 PM (2).jpg|thumb|none|600px|Aiming the PM.]]&lt;br /&gt;
[[File:RS2 PM (3).jpg|thumb|none|600px|Performing an ammo check, showing off the nicely detailed and deplete-able stack of 9x18mm cartridges.]]&lt;br /&gt;
[[File:RS2 PM (4).jpg|thumb|none|600px|Reloading; thumbing the slide release in a more friendly manner than the other pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
[[File:RS2 MAT-49 (1).jpg|thumb|none|600px|Performing an ammo check on the 7.62x25 MAT-49.]]&lt;br /&gt;
[[File:RS2 MAT-49 (2).jpg|thumb|none|600px|Pulling the MAT's charging handle on an empty reload.]]&lt;br /&gt;
[[File:RS2 MAT-49(3).jpg|thumb|none|600px|Collapsing the stock for some close quarters work against the Aussies.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The sawn-off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and full-length versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan (Baikal) Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AKM / Type 56 / Type 56-1===&lt;br /&gt;
Several AK-pattern rifles grouped under the &amp;quot;[[AK-47]]&amp;quot; classification are available to the Rifleman on the North Vietnamese side :&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#AKM|AKM]], with its fixed wood stock, 'bakelite' pistol grip, ribbed dust cover and open front sight ring. It accepts a Type II bayonet.&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#Norinco Type 56|Type 56]], that differs with its wood pistol grip, smooth dust cover and fully enclosed front sight ring. It also has integrated spike bayonet which can be unfolded.&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#Norinco Type 56|Type 56-1]] is the underfolding variant of the Type 56. It doesn't have a bayonet.&lt;br /&gt;
&lt;br /&gt;
All three rifles come with three spare 30-round steel magazines. They can be fired in semi or fully-automatic, and while the fire selector is not animated and stays in the 'Safe' position, for some reason, the hand of the character actually moves down when switching to semi, and moves up when switching to fully-auto, which is some welcome attention to detail. The rear sight of all the rifles are adjustable for elevation from 100m to 800m in 100-meters increments, which is correct for the Type 56 guns, but not for the AKM which should be able to go up to 1000m.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKM_holding.jpg|thumb|none|600px|Holding a captured AKM on the training range.]]&lt;br /&gt;
[[File:AKM affixing bayonet.jpg|thumb|none|600px|Affixing a Type II bayonet on the rifle.]]&lt;br /&gt;
[[File:AKM sights hue city.jpg|thumb|none|600px|Firing at the enemy. Death is peeking around the corner on the left.]]&lt;br /&gt;
[[File:RS2 AKM (1).jpg|thumb|none|600px|Reloading a wet AKM with its bayonet attached.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
[[File:RS2 Type 56 (1).jpg|thumb|none|600px|Performing a magazine check.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[File:Type 56-1 folding.jpg|thumb|none|600px|Folding the stock. The fire selector is in the safe position.]]&lt;br /&gt;
[[File:Type 56-1 firing.jpg|thumb|none|600px|Firing the Type 56-1 with the stock folded. Note the offset position of the rifle on the screen.]]&lt;br /&gt;
[[File:RS2 Type 56-1 (1).jpg|thumb|none|600px|Charging the Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
[[File:RS2 SKS (1).jpg|thumb|none|600px|Inspecting the chamber of the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
The Vietnamese Sapper class comes armed with the MD-82 mine, a copy of the American [[M14 anti-personnel mine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Mine.jpg|thumb|none|400px|M14 anti-personnel mine with safety clip attached.]]&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_M2_reload.jpg&amp;diff=1190934</id>
		<title>File:RS2 M2 reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_M2_reload.jpg&amp;diff=1190934"/>
		<updated>2018-06-17T23:45:30Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M2 Carbine reload, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M2 Carbine reload, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_M2_Brasscheck.jpg&amp;diff=1190933</id>
		<title>File:RS2 M2 Brasscheck.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_M2_Brasscheck.jpg&amp;diff=1190933"/>
		<updated>2018-06-17T23:37:57Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M2 Carbine ammo check, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M2 Carbine ammo check, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_M2_ironsights.jpg&amp;diff=1190932</id>
		<title>File:RS2 M2 ironsights.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_M2_ironsights.jpg&amp;diff=1190932"/>
		<updated>2018-06-17T23:35:11Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M2 Carbine sights, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M2 Carbine sights, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_M2_idle.jpg&amp;diff=1190931</id>
		<title>File:RS2 M2 idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_M2_idle.jpg&amp;diff=1190931"/>
		<updated>2018-06-17T23:33:44Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M2 Carbine, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M2 Carbine, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_carbine_reload.jpg&amp;diff=1190930</id>
		<title>File:RS2 carbine reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_carbine_reload.jpg&amp;diff=1190930"/>
		<updated>2018-06-17T23:31:41Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1 Carbine reload, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1 Carbine reload, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_carbine_brasscheck.jpg&amp;diff=1190928</id>
		<title>File:RS2 carbine brasscheck.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_carbine_brasscheck.jpg&amp;diff=1190928"/>
		<updated>2018-06-17T23:29:25Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1 Carbine ammo check, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1 Carbine ammo check, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_carbine_ironsights.jpg&amp;diff=1190927</id>
		<title>File:RS2 carbine ironsights.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_carbine_ironsights.jpg&amp;diff=1190927"/>
		<updated>2018-06-17T23:27:15Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1 Carbine sights, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1 Carbine sights, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_carbine_idle.jpg&amp;diff=1190926</id>
		<title>File:RS2 carbine idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_carbine_idle.jpg&amp;diff=1190926"/>
		<updated>2018-06-17T23:21:34Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1 Carbine, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1 Carbine, Rising Storm 2: Vietnam&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1190774</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1190774"/>
		<updated>2018-06-17T01:31:34Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: /* Submachine Guns */  Updated section and added pictures for the tommy.  I've got a folder full of pictures for the ARVN weapons and will try to add some more tomorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rising Storm 2: Vietnam&lt;br /&gt;
|picture   = RS2 logo.jpg&lt;br /&gt;
|date      = May 30, 2017&lt;br /&gt;
|developer = Antimatter Games&amp;lt;br&amp;gt;Tripwire Interactive&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|series    =&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The direct sequel to [[Red Orchestra 2: Rising Storm]], '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the five factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the US Army, USMC, ARVN and the Australian Army=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. It comes with two spare 7-round magazines.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
Added in the 1.03 update, the [[M1917 Revolver]] is an alternative to the 1911 pistol for US forces issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds : the player character never ejects a clip if there are still rounds on it. So if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
Added in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[Browning Hi-Power]] is a standard issue pistol of the Australian Army.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:RS2V HiPower Idle.jpg|thumb|none|600px|The Hi-Power being held.]]&lt;br /&gt;
[[File:RS2V HiPower Aim.jpg|thumb|none|600px|Aiming the Hi-Power.]]&lt;br /&gt;
[[File:RS2V HiPower Reload.jpg|thumb|none|600px|Reloading the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] was added as the standard-issue SMG for the ARVN faction in the 1.08 ARVN Update.  It comes with 30-round box magazines and can be switched between semi and full-auto fire modes.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:RS2 thompson idle.jpg|thumb|none|600px|Thompson being held at the shooting range]]&lt;br /&gt;
[[Image:RS2 thompson ironsights.jpg|thumb|none|600px|Aiming the Thompson]]&lt;br /&gt;
[[Image:RS2 thompson brasscheck.jpg|thumb|none|600px|Thompson brasscheck.  Unfortunately, the bullets are static and do not visibly deplete unless the magazine is fully empty.]]&lt;br /&gt;
[[Image:RS2 Thompson reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 3 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:M3A1 reload.jpg|thumb|none|600px|Pulling the bolt back at the end of a reload. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
===Owen Submachine Gun===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[Owen Submachine Gun]] is available to the Australian Scout and Radioman.&lt;br /&gt;
[[File:Owen-gun 400.jpg|thumb|none|400px|Owen Mk I Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[File:RS2V Owen Idle.jpg|thumb|none|600px|The Owen SMG being held.]]&lt;br /&gt;
[[File:RS2V Owen Aim.jpg|thumb|none|600px|Aiming the Owen SMG.]]&lt;br /&gt;
[[File:RS2V Owen Reload.jpg|thumb|none|600px|Reloading the Owen SMG.]]&lt;br /&gt;
[[File:RS2V Owen Reload2.jpg|thumb|none|600px|Reloading the Owen SMG.]]&lt;br /&gt;
&lt;br /&gt;
===F1 Submachine Gun===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[F1 SMG|F1 Submachine Gun]] is available to the Australian Scout, Combat Engineer and Commander.&lt;br /&gt;
[[File:F1_SMG.jpg|thumb|none|400px|F1 Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[File:RS2V F1 Idle.jpg|thumb|none|600px|The F1 SMG in-game.]]&lt;br /&gt;
[[File:RS2V F1 Aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RS2V F1 Reload.jpg|thumb|none|600px|Reloading; removing the spent mag.]]&lt;br /&gt;
[[File:RS2V F1 Reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RS2V F1 Bayonet.jpg|thumb|none|600px|Affixing the bayonet on the F1.]]&lt;br /&gt;
[[File:RS2 F1 (1).jpg|thumb|none|600px|Ammo checking the SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by US forces in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|The Trench Gun.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1/M2 Carbines===&lt;br /&gt;
The [[M1 Carbine]] and its fully-automatic variant the [[M2 Carbine]] were added in update 1.07.&lt;br /&gt;
[[Image:M1c.jpg|thumb|450px|right|M1 Carbine (Post-War) - .30 Carbine]]&lt;br /&gt;
[[Image:M2CarB1.jpg|thumb|right|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] will be added as the main rifle of the ARVN forces. The M1D sniper variant is also available.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|none|400px|M1D Sniper Variant with M84 scope - .30-06]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman. It comes with seven spare 20-round magazines that actually hold 18 (a common practice to avoid magazine-related malfunctions), accepts a bayonet, and both the short-range and long-range apertures are usable.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|Firing at an invisible enemy.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Battle Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with five spare 20-round magazines that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict).&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14| ''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM177E1===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|XM177E1]] is available to the US Army. The player can adjust the length of the stock.&lt;br /&gt;
[[File:Colt 609-XM1771E1.jpg|thumb|none|400px|Colt Model 609 aka U.S. Army's XM177E1 - 5.56x45mm.]]&lt;br /&gt;
[[File:RS2V XM177E1 Idle.jpg|thumb|none|600px|The XM177E1 being held.]]&lt;br /&gt;
[[File:RS2V XM177E1 Aim.jpg|thumb|none|600px|Aiming the XM177E1.]]&lt;br /&gt;
[[File:RS2V XM177E1 Reload.jpg|thumb|none|600px|Reloading the XM177E1.]]&lt;br /&gt;
&lt;br /&gt;
===L1A1 SLR===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[FN_FAL#L1A1|L1A1 SLR]] is available to the Rifleman, Grenadier, Radioman, and Commander classes of the Australian Army.&lt;br /&gt;
[[File:C1A1.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:RS2V L1A1 Idle.jpg|thumb|none|600px|The L1A1 being held.]]&lt;br /&gt;
[[File:RS2V L1A1 Aim.jpg|thumb|none|600px|Aiming the L1A1.]]&lt;br /&gt;
[[File:RS2V L1A1 Reload1.jpg|thumb|none|600px|Reloading the L1A1.]]&lt;br /&gt;
[[File:RS2V L1A1 Reload2.jpg|thumb|none|600px|Reloading the L1A1.]]&lt;br /&gt;
[[File:RS2V L1A1 Bayonet.jpg|thumb|none|600px|Affixing the bayonet on the L1A1.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant (added as part of the August 2017 1.03 update) is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas sytem has been cut off by the user to avoid the action noise and make the rifle as quiet as possible.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 3 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|Holding the M21.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1918 Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] will be added as the main light machine gun for the ARVN forces.&lt;br /&gt;
[[Image:BAR1918.jpg|right|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
===M1919A6 Browning Machine Gun===&lt;br /&gt;
The [[Browning M1919A6]] will be added as the main medium machine gun for the ARVN forces.&lt;br /&gt;
[[Image: 1919A6_postWW2.jpg|thumb|right|401px|M1919A6, post-WWII manufacture with conical muzzle booster - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
===L2A1===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[FN_FAL#L1A1|L2A1 machine gun]] is available to the Australian Machine Gunner.&lt;br /&gt;
[[File:FAL_50-41_%26_L2A1.jpg|thumb|none|400px|Two LMG versions: LAR 50.42 (top) and Australian L2A1 (bottom). LAR 50.42 can be identified due to its wooden stock while LAR 50.41 has a synthetic stock.]]&lt;br /&gt;
[[File:RS2V L2A1 Idle.jpg|thumb|none|600px|The L2A1 being held.]]&lt;br /&gt;
[[File:RS2V L2A1 Aim.jpg|thumb|none|600px|Aiming the L2A1.]]&lt;br /&gt;
[[File:RS2V L2A1 Reload.jpg|thumb|none|600px|Reloading the L2A1.]]&lt;br /&gt;
[[File:RS2V L2A1 Bipod.jpg|thumb|none|600px|Unfolding the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn the player the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===M112 Demolition Charge===&lt;br /&gt;
The Combat Engineer has a single M112 C4 charge at his disposal, given that he doesn't equip the flamethrower. It can either be stuck on a surface or thrown like a handgrenade, only not as far because of the weight, and is detonated from a distance. It is very powerful and can be used for ambushes or clearing fortified emplacements.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:C4 holding.jpg|thumb|none|600px|The explosive charge. Note the correct markings.]]&lt;br /&gt;
[[File:C4 throwing.jpg|thumb|none|600px|The M112 can be thrown, through the window of this bunker for example.]]&lt;br /&gt;
[[File:C4 detonation.jpg|thumb|none|600px|Detonating the charge at a safe distance. The concussion effect is still strong.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:Claymore holding.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
[[File:Claymore detonator.jpg|thumb|none|600px|The business end of the mine and its detonator.]]&lt;br /&gt;
[[File:Claymore detonation.jpg|thumb|none|600px|The fragments right after detonation. The mine itself simply disintegrates.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the American forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
Two [[M60#M60D Machine Gun|M60D Machine Guns]] are mounted on the UH-1 'Huey' transport helicopter, one on each side. They can be used by the passengers, with no class requirement, to suppress ground troops.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Huey M60D.jpg|thumb|none|600px|The M60D and the gunner's seat.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on the side of the OH-6 'Loach' light scout/attack helicopter, and on the chin turret of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Loach m134.jpg|thumb|none|600px|The M134 on the 'Loach'.]]&lt;br /&gt;
[[File:Cobra M134.jpg|thumb|none|600px|The Minigun on the Cobra's turret mount.]]&lt;br /&gt;
&lt;br /&gt;
===M195 Cannon===&lt;br /&gt;
The [[M61 Vulcan|M195 20mm Gatling Gun]], a short-barrelled variant of the M61 Vulcan, is mounted on the side of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:M61vulcan.jpg|thumb|none|400px|The General Electric M61 Vulcan in 20x102mm, the M195's big brother.]]&lt;br /&gt;
[[File:Cobra M195 2.jpg|thumb|none|600px|The cannon on the Cobra's left side.]]&lt;br /&gt;
&lt;br /&gt;
===M129 Grenade Launcher===&lt;br /&gt;
The M129 40mm Grenade Launcher is mounted on the chin turret of the AH-1 Cobra, next to the [[M134 Minigun]].&lt;br /&gt;
[[File:M129.jpg|thumb|none|400px|M129 Grenade Launcher, 40x46mm or 40x53mm]]&lt;br /&gt;
[[File:Cobra M129.jpg|thumb|none|600px|The launcher's barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M158 Rocket Launcher===&lt;br /&gt;
The M158 Rocket Launcher, or Rocket Pod, holds seven 70mm rockets. Three are mounted on the sides of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:800px-XM158 Rocket Pod.jpg|thumb|none|400px|M158 Rocket Pod]]&lt;br /&gt;
[[File:Cobra M158.jpg|thumb|none|600px|The front of the pod.]]&lt;br /&gt;
[[File:Cobra M158 3.jpg|thumb|none|600px|Its rear end.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the Vietnamese forces. It holds 8 rounds per magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
Introduced in the 1.03 update on August 2017, the [[Makarov PM]] was made available for Communist forces as an alternative to the TT-33.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:RS2 PM (1).jpg|thumb|none|600px|The Makarov in the hands of a VC guerrilla.]]&lt;br /&gt;
[[File:RS2 PM (2).jpg|thumb|none|600px|Aiming the PM.]]&lt;br /&gt;
[[File:RS2 PM (3).jpg|thumb|none|600px|Performing an ammo check, showing off the nicely detailed and deplete-able stack of 9x18mm cartridges.]]&lt;br /&gt;
[[File:RS2 PM (4).jpg|thumb|none|600px|Reloading; thumbing the slide release in a more friendly manner than the other pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
[[File:RS2 MAT-49 (1).jpg|thumb|none|600px|Performing an ammo check on the 7.62x25 MAT-49.]]&lt;br /&gt;
[[File:RS2 MAT-49 (2).jpg|thumb|none|600px|Pulling the MAT's charging handle on an empty reload.]]&lt;br /&gt;
[[File:RS2 MAT-49(3).jpg|thumb|none|600px|Collapsing the stock for some close quarters work against the Aussies.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]], the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The sawn-off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and full-length versions are able to use 1oz Slugs in addition to Buckshot. &lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan (Baikal) Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AKM / Type 56 / Type 56-1===&lt;br /&gt;
Several AK-pattern rifles grouped under the &amp;quot;[[AK-47]]&amp;quot; classification are available to the Rifleman on the North Vietnamese side :&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#AKM|AKM]], with its fixed wood stock, 'bakelite' pistol grip, ribbed dust cover and open front sight ring. It accepts a Type II bayonet.&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#Norinco Type 56|Type 56]], that differs with its wood pistol grip, smooth dust cover and fully enclosed front sight ring. It also has integrated spike bayonet which can be unfolded.&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#Norinco Type 56|Type 56-1]] is the underfolding variant of the Type 56. It doesn't have a bayonet.&lt;br /&gt;
&lt;br /&gt;
All three rifles come with three spare 30-round steel magazines. They can be fired in semi or fully-automatic, and while the fire selector is not animated and stays in the 'Safe' position, for some reason, the hand of the character actually moves down when switching to semi, and moves up when switching to fully-auto, which is some welcome attention to detail. The rear sight of all the rifles are adjustable for elevation from 100m to 800m in 100-meters increments, which is correct for the Type 56 guns, but not for the AKM which should be able to go up to 1000m.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKM_holding.jpg|thumb|none|600px|Holding a captured AKM on the training range.]]&lt;br /&gt;
[[File:AKM affixing bayonet.jpg|thumb|none|600px|Affixing a Type II bayonet on the rifle.]]&lt;br /&gt;
[[File:AKM sights hue city.jpg|thumb|none|600px|Firing at the enemy. Death is peeking around the corner on the left.]]&lt;br /&gt;
[[File:RS2 AKM (1).jpg|thumb|none|600px|Reloading a wet AKM with its bayonet attached.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
[[File:RS2 Type 56 (1).jpg|thumb|none|600px|Performing a magazine check.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[File:Type 56-1 folding.jpg|thumb|none|600px|Folding the stock. The fire selector is in the safe position.]]&lt;br /&gt;
[[File:Type 56-1 firing.jpg|thumb|none|600px|Firing the Type 56-1 with the stock folded. Note the offset position of the rifle on the screen.]]&lt;br /&gt;
[[File:RS2 Type 56-1 (1).jpg|thumb|none|600px|Charging the Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants. &lt;br /&gt;
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the Vietnamese forces.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS.]]&lt;br /&gt;
[[File:RS2 SKS (1).jpg|thumb|none|600px|Inspecting the chamber of the SKS.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from [[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]] returns as an available machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the Vietnamese forces.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the Vietnamese forces. It must be aimed first in order to fire.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
The Vietnamese Sapper class comes armed with the MD-82 mine, a copy of the American [[M14 anti-personnel mine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Mine.jpg|thumb|none|400px|M14 anti-personnel mine with safety clip attached.]]&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_Thompson_reload.jpg&amp;diff=1190773</id>
		<title>File:RS2 Thompson reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_Thompson_reload.jpg&amp;diff=1190773"/>
		<updated>2018-06-17T01:27:20Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: Thompson reload, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thompson reload, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_thompson_brasscheck.jpg&amp;diff=1190772</id>
		<title>File:RS2 thompson brasscheck.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_thompson_brasscheck.jpg&amp;diff=1190772"/>
		<updated>2018-06-17T01:24:02Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: Thompson ammo check, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thompson ammo check, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_thompson_ironsights.jpg&amp;diff=1190771</id>
		<title>File:RS2 thompson ironsights.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_thompson_ironsights.jpg&amp;diff=1190771"/>
		<updated>2018-06-17T01:22:19Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: Thompson ironsights, Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thompson ironsights, [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RS2_thompson_idle.jpg&amp;diff=1190770</id>
		<title>File:RS2 thompson idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RS2_thompson_idle.jpg&amp;diff=1190770"/>
		<updated>2018-06-17T01:17:49Z</updated>

		<summary type="html">&lt;p&gt;Riverstyx: M1A1 Thompson in Rising Storm 2: Vietnam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;M1A1 Thompson in [[Rising Storm 2: Vietnam]]&lt;/div&gt;</summary>
		<author><name>Riverstyx</name></author>
	</entry>
</feed>