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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Reverandspoon</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=863519</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=863519"/>
		<updated>2014-11-03T16:03:39Z</updated>

		<summary type="html">&lt;p&gt;Reverandspoon: /* L22 Prototype */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor&lt;br /&gt;
|picture = Killing Floor.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|date = May 14, 2009&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Mac OS X&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor''''' (also known as '''''KF''''') is a first-person shooter video game developed and published by Tripwire Interactive for the PC and Mac OS X. It is a stand-alone version of the original total conversion mod for ''Unreal Tournament 2004'', officially announced on March 2009, and was built on a heavily modified version of the ''Unreal Engine 2.5'' owned by ''Epic Games''. The game was released on May 14, 2009 for the PC and on May 5, 2010 for the Mac OS X.&lt;br /&gt;
&lt;br /&gt;
Following the annual Christmas update in 2012, most event updates have coincided with the release of DLC that gives players the option of buying versions of existing weapons with alternate skins. There are currently 12 weapons with alternate skins - eight gold-plated (only five of which are proper firearms), four properly camouflaged. Weapons with alternate DLC skins are noted.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]], fitted with a weaponlight, appears as the &amp;quot;9mm Tactical&amp;quot; and is the default sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted (this can also be seen in both ''[[Left 4 Dead]]'' and ''[[Left 4 Dead 2]]''). Oddly, the slide will not lock back once the last round is fired, but will instead slide back by itself at the beginning of the reloading animation; this is also the case for the other semi-auto pistols. In the game, the M9A1 incorrectly shows two white-painted dots on the rear sight; the real M9 and M9A1 have only one white dot on the front sight. Another interesting thing to note is that despite being 9mm, it can still blow a specimen's head and limbs clean off its body, as with every other bullet-firing weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px|The Beretta M9A1 in-game. Note how the hammer is never cocked back.]]&lt;br /&gt;
[[Image:Beretta_ironsight_KF.jpg|500px|thumb|none|Aiming down the sights; note the incorrect painted dots on the rear sight.]]&lt;br /&gt;
[[Image:Dual_Berettas_KF.jpg|500px|thumb|none|Dual-wielding Beretta M9A1's.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mark 23 Mod 0]], appearing as the &amp;quot;MK23&amp;quot;, was introduced during the Summer Sideshow 2012 event as a new weapon for the Sharpshooter perk. It has comparable power to the .44 Magnum with twice the capacity, though it shares the same price as the Handcannon and has a slower reload time than other pistols, particularly when dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|none|thumb|300px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:KF-Mk23.jpg|thumb|none|350px|In-game Mk 23 Mod 0. Note that the hammer is actually cocked.]]&lt;br /&gt;
[[Image:KF-Mk23Reload.jpg|thumb|none|400px|Reloading the Mark 23.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX Desert Eagle]], appearing as the &amp;quot;Handcannon&amp;quot;, is a Sharpshooter-perk weapon. While it features an 8-round magazine, it is modeled after the .50 AE version, which should hold only 7 rounds. It can be dual-wielded, like the other pistols. It has been given a gold-plated variant with the second Golden Weapons Pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|300px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px|In-game Desert Eagle XIX. Note how the hammer is never cocked back.]]&lt;br /&gt;
[[Image:KF-GoldDeagle.jpg|thumb|none|500px|Promo image of the Golden Handcannons, with a gold tiger-stripe finish on everything but the grip. Note that whoever made this image apparently forgot the game is trying to pretend the &amp;quot;Desert Eagle&amp;quot; name isn't a thing.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29|S&amp;amp;W Model 29]], as the &amp;quot;.44 Magnum&amp;quot;, was introduced during the 2011 Twisted Christmas event and is a new weapon for the Sharpshooter perk. It is sort of a middle ground between the 9mm Tactical and the Handcannon: more powerful than the former, cheaper and weighing less than the latter, but with less ammo and a longer reload time than both.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|none|thumb|300px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:KF-M29.jpg|none|thumb|300px|In-game S&amp;amp;W Model 29.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
The 2012 Halloween event adds a modified [[Colt 1851 Navy]] revolver. Like the other handguns, it can be dual-wielded - unlike the other handguns, it is meant for the Firebug perk, and as such it is modified to launch .36-caliber flares rather than bullets. This is one of four weapons which cannot be bought without the Community Weapons Pack DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[Image:KF-Flaregun.jpg|thumb|none|300px|The Flare Revolver in-game.]]&lt;br /&gt;
[[Image:KF-FlaregunReload.jpg|thumb|none|450px|Reloading a single Flare Revolver - likely due to the specialized ammo, player characters with the weapon carry fully-loaded chambers and swap them out as necessary.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
A new weapon for the Medic perk is the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]], referred to as the &amp;quot;MP5M&amp;quot;. Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though due to the medication dart launcher already taking the secondary-fire function, it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64. It is one of four weapons given proper camouflage with the &amp;quot;Camo Weapon Pack&amp;quot; DLC - it is given a blood-splattered woodland finish referred to as &amp;quot;Blood camo&amp;quot;. Note that, unique as the reload animation may be, it is likely not possible with a real MP5 as the magazine is seated deep enough into the magazine well that it would have to be pulled down rather than knocked forwards.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4Surefire.jpg|none|thumb|400px|H&amp;amp;K MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:KF-MP5.jpg|none|thumb|450px|The MP5M in-game.]]&lt;br /&gt;
[[Image:KF-MP5Reload.jpg|thumb|none|450px|Reloading the MP5M; a process similar to the FAL from ''[[Call of Duty: Modern Warfare 2]]'', only with less clipping issues and more HK Slap.]]&lt;br /&gt;
[[Image:KF-CamoMP5.jpg|thumb|none|500px|Promotional image of the MP5M with &amp;quot;blood camo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
One of the Medic perk's primary weapons is the [[Heckler &amp;amp; Koch MP7]], referred to as &amp;quot;MP7M&amp;quot; in game. As a Medic weapon, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px|A Heckler &amp;amp; Koch MP7 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
Multiple versions of the [[Thompson Submachine Gun]] have been added to the game. The first, the M1A1, is one of the four Community Pack DLC weapons. Like the Commando assault rifles, it uses 30-round magazines which can have their capacity increased to 37. The other two are both M1928's fitted with the distinctive drum magazines. The normal variant is gained by owning both ''Killing Floor'' and ''[[Red Orchestra 2: Rising Storm]]'', while the second Community Weapon Pack includes a &amp;quot;steampunk&amp;quot; version of the weapon referred to as &amp;quot;Dr. T's Lead Delivery System&amp;quot;. As stated, both load from drum magazines, the Rising Storm version holding 50 rounds and the LDS holding 40; being Commando weapons, they too can both have their capacities increased to 62 and 50, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|none|thumb|300px|Colt M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:M1sb.jpg|none|thumb|300px|Colt M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:KF-Thompson.jpg|none|thumb|400px|The M1A1 &amp;quot;Tommy Gun&amp;quot; in-game.]]&lt;br /&gt;
[[Image:KF-M1928.jpg|none|thumb|400px|The M1928 &amp;quot;Rising Storm Tommy Gun&amp;quot; in-game.]]&lt;br /&gt;
[[Image:KF-DrT.jpg|none|thumb|400px|And the M1928 &amp;quot;Dr. T's Lead Delivery System&amp;quot;.]]&lt;br /&gt;
[[Image:KF-ThompsonReload.jpg|thumb|none|450px|A group of Clots watch from afar as a player pulls the bolt back on his M1A1 Thompson. Like the MAC-10, it is automatically forced forward as soon as the player reloads; on the M1A1 version, however, this is not immediately obvious due to the rest of the gun obscuring the bolt from normal view.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, bullets which do not instantly kill specimens will set them on fire. The reload animation has a similar issue to the pistols above - no matter how many rounds are left in the gun, the chamber will immediately lock closed upon pressing the reload key, just so the player can pull it open after replacing the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|none|thumb|300px|Ingram MAC-10 with suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Killingfloormac10.jpg|none|thumb|340px|Killing Floor MAC-10 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
Named the &amp;quot;Schneidzekk Medic Gun&amp;quot;, the [[TDI Vector]] was added with the 2012 Twisted Christmas update, possessing a high rate of fire. It loads with 30-round magazines which for some reason only hold 25 bullets. However, like the other Field Medic guns, in addition to the usual healing dart launcher, its mag capacity can be doubled to 50 with a high enough perk level. Unlike the other medic guns, it does not possess a red dot sight of any kind, relying solely on ironsights.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|none|thumb|300px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:KF-Vector.jpg|none|thumb|350px|The Schneidzekk in-game.]]&lt;br /&gt;
[[Image:KF-VectorReload.jpg|none|thumb|450px|Reloading the Schneidzekk.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.&lt;br /&gt;
&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA coach gun - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px|A double-barreled shotgun in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The main weapon of the Support Specialist perk is an [[AA-12|AA-12 CQB automatic shotgun]]. It uses 20-round drum magazines. It is the second of two firearms given a gold-plated variant with the second Golden Weapon Pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px|An AA-12 in ''Killing Floor'']]&lt;br /&gt;
[[Image:KF-GoldAA12.jpg|none|thumb|500px|Promotional image of the Golden AA12.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] with a weaponlight mounted. In-game it is only pump-action. A variant with the same blood-splattered woodland camouflage as the MP5M is added with the Camo Weapons Pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|none|thumb|350px|Benelli M3 Super 90 with pistol grip stock combination and ghost ring sights - 12 Gauge]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px|A Benelli M3 Super 90 in ''Killing Floor'']]&lt;br /&gt;
[[Image:KF-CamoBenelliM3.jpg|none|thumb|500px|Promotional image of the Benelli M3 Super 90 with &amp;quot;blood camo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun was added in the Twisted Christmas 2011 update, appearing as the &amp;quot;Combat Shotgun&amp;quot;. Like the M3, it mounts a weaponlight as well as a red dot sight on the top rail. It is about on-par with the M3: the two deal equal damage, but the M4 has a much higher rate of fire in return for slightly slower per-shell reloading and a lowered capacity (6, indicating the use of three-inch shells; incidentally, both weapons take the same amount of time to fully reload from empty, due to the previous two facts). This is one of three firearms that can be given a gold finish by way of DLC added for the Twisted Christmas 2012 update.&lt;br /&gt;
[[Image:M4Super90.jpg|none|thumb|400px|Benelli M4 Super 90 with 6-round tube - 12 Gauge.]]&lt;br /&gt;
[[Image:KF-BenelliM4.jpg|none|thumb|450px|A special forces soldier stares down a Scrake with a Combat Shotgun.]]&lt;br /&gt;
[[Image:KF-BenelliM4Reload.jpg|none|thumb|450px|Reloading the Combat Shotgun.]]&lt;br /&gt;
[[Image:KF-GoldBenelli.jpg|none|thumb|450px|The Golden Combat Shotgun; everything but the flashlight, its mount, and the rail has been gold-plated or engraved.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
Appearing as the &amp;quot;HSG-1 Shotgun&amp;quot;, a modified version of the [[Kel-Tec KSG]] appears as of the 2012 Summer Sideshow event. It is a pump-action shotgun with a magazine well replacing the open end of the dual shell tubes, holding 12 shells per magazine. It comes with an adjustable choke - pressing the fire mode button switches between wide and tight shell spreads. In keeping with its &amp;quot;futuristic&amp;quot; appearance, the KSG makes strange &amp;quot;power-up&amp;quot; type sounds when a new magazine is inserted or the handle is pumped.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|350px|thumb|none|Kel-Tec KSG - 12 Gauge]]&lt;br /&gt;
[[Image:KF-HSG1Promo.jpg|350px|thumb|none|The &amp;quot;HSG-1 Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 Trench Gun ==&lt;br /&gt;
Added to the game with the 2012 Halloween update is the Trench Gun version of the [[Winchester Model 1897]]. As a Firebug weapon, it is the only shotgun in the game to load incendiary buckshot, setting any specimen it doesn't immediately kill on fire. It holds a semi-incorrect 6 shells in the tube - the real weapon could hold this many, but the weapon would have to be cocked with five shells in the tube before the user added a sixth.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|none|thumb|500px|Winchester M1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:KF-Trenchgun.jpg|none|thumb|450px|The &amp;quot;Dragon's Breath Trenchgun&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]]. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It deals comparable damage to the SCARMK17 per bullet, though with half the capacity and with a forced delay between shots due to the lever-action. At high Sharpshooter levels, it can kill anything weaker than a Scrake in a single headshot.&lt;br /&gt;
&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester Model 1894 - .30-30]]&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px|A Winchester Model 1894 in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee-Enfield No. 4 Mk. I ==&lt;br /&gt;
Added in the second Community Weapon Pack DLC. As with the other weapons in the pack, it is not an original [[Short Magazine Lee-Enfield (SMLE)|SMLE]], but rather a &amp;quot;steampunk&amp;quot;-style weapon named the &amp;quot;Single-Piston Long Musket&amp;quot;. As a Sharpshooter weapon, it is effectively a longer-ranged version of the lever-action rifle, with a short-ranged scope attached. Unlike the real SMLE, it is reloaded by replacing the magazine - Killing Floor shares the distinction with ''Call of Duty: Finest Hour'' and ''ZombiU'' of being possibly the only games ever in which a Lee-Enfield is reloaded in this manner.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smle4mk1t.jpg|none|thumb|350px|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[Image:KF-SPLM.jpg|none|thumb|400px|Promotional image showing the &amp;quot;Single-Piston Long Musket&amp;quot; in gameplay, giving a nice profile view of the weapon. The user could have picked a better time to reload, though.]]&lt;br /&gt;
[[Image:KF-SPLMPromo.jpg|none|thumb|500px|Another promotional image of the &amp;quot;Single-Piston Long Musket&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] was introduced during the 2011 Twisted Christmas event. Available in two configurations: the cheaper one for the Commando perk appears as simply the &amp;quot;M4&amp;quot;, fitted with an Aimpoint M68 Close Combat Optic and is, statistically, nearly identical to the Draco AK Carbine (higher fire rate and more reserve ammo, but slower reload and less damage per bullet). The much more expensive version for the Demolitions perk appears as the &amp;quot;M4 203&amp;quot;, using iron sights rather than the M68 CCO and fitted with a [[M203 grenade launcher|Knight's Armament M203A1 grenade launcher]] which gives it more raw firepower than the standard version. Both M4 models feature Vltor Improved Mudstock, Knight's Armament rear flip-up BUIS, Magpul PMAGs, and a Knight's Armament M4 RAS handguard with rail covers. The Commando M4 is also available with a digital camo pattern for those who own the Camo Weapons Pack DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|none|thumb|400px|Colt M4A1 Carbine with Aimpoint M68 Close Combat Optic, Knight's Armament M4 RAS handguard with rail covers and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KF-M4.jpg|none|thumb|300px|In-game &amp;quot;M4&amp;quot;. Note the player uses the magwell as an improvised foregrip.]]&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|Colt M4A1 Carbine with Knight's Armament M203A1 grenade launcher - 5.56x45mm NATO and 40x46mm]]&lt;br /&gt;
[[Image:KF-M4M203.jpg|none|thumb|300px|In-game &amp;quot;M4 203&amp;quot;.]]&lt;br /&gt;
[[Image:KF-CamoM4.jpg|none|thumb|500px|Promotional image of the M4A1 with digital camo.]]&lt;br /&gt;
&lt;br /&gt;
== L22 Prototype ==&lt;br /&gt;
The first of the Commando-perk weapons is the [[Enfield L85 rifle series#L22 Prototype|L22 prototype]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech red dot sight which is unrealistic as the rail for the l22 would be unable to hold the Eotech in place as the Eotech requires a picatiiny rail, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50. When reloading the player does not chamber a new round, which would make the gun useless if the magazine was emptied; inspection of the weapon when on the ground seems to indicate that the in-game model lacks a charging handle at all, making it a wonder how it even fires in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l22a1.jpg|none|thumb|350px|L22 prototype with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px|An L22 prototype in ''Killing Floor'']]&lt;br /&gt;
[[Image:KF-L22Ground.jpg|none|thumb|450px|The L22 prototype on the ground. The lack of any charging handle or ejection port is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
== Romanian Draco AK Carbine ==&lt;br /&gt;
A [[AK-47#Romanian AK Draco Carbine|Romanian AK Draco carbine]], referred to as an &amp;quot;AK47&amp;quot; and fitted with an [[AK-47#AIM/AIMS|AIMS]]-style folding stock, is the second Commando weapon. A version with a gold finish can be obtained with a DLC package released for the 2012 Christmas update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg|thumb|none|400px|Romanian Draco AK Carbine - 7.62x39mm]]&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px|A Romanian AK Draco carbine in ''Killing Floor'']]&lt;br /&gt;
[[Image:KF-DracoGround.jpg|thumb|none|400px|A dropped Draco carbine. Since it apparently must be one or the other, it actually has a charging handle and ejection port, but also has the safety on.]]&lt;br /&gt;
[[Image:KF-GoldDraco.jpg|none|thumb|400px|The Golden AK47: the Draco carbine with gold plating or engraving on everything but the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
== MKb42(H) ==&lt;br /&gt;
The Halloween 2012 event added the [[Sturmgewehr 44|MKb42]] to the game as another Commando weapon. Like the other assault rifles, its 30-round capacity can be increased to 37 with high Commando levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|300px|Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:KF-MKb42.jpg|thumb|none|350px|MKb42 in-game]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN FAL 50.00 ==&lt;br /&gt;
Added for the 2012 summer event, the [[FN FAL|FN FAL 50.00]] is a new, powerful Commando weapon. Like the SCAR-H, its capacity can be increased to 25 bullets at high Commando levels. It also shares the SCAR-H's high power, though with a higher firing rate and a higher cost. The FAL in-game is customized with the wooden furniture of an L1A1 SLR, a rail above the receiver, and an ACOG scope mounted on said rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|400px|thumb|none|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C1A1.jpg|400px|thumb|none|L1A1 SLR with wooden furniture for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:KF-FAL.jpg|400px|thumb|none|The FAL in-game.]]&lt;br /&gt;
[[Image:KF-FALACOG.jpg|400px|thumb|none|Aiming through the ACOG scope on the FAL.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H STD (Mark 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H STD]], appears as the &amp;quot;SCARMK17&amp;quot;, is one of the most powerful Commando perk weapons available in-game. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game, and also features an Aimpoint M68 Close Combat Optic and a Tango Down vertical foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-H_STD.jpg|none|thumb|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px|In-game &amp;quot;SCARMK17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0/1_Enhanced_Battle_Rifle|Mk. 14 Mod. 0 EBR]] rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|350px|Mk. 14 Mod 0 EBR with Harris bipod, RIS foregrip, and scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px|A Mk. 14 Mod 0 EBR in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB Carbine ==&lt;br /&gt;
A futuristic [[Kel-Tec_RFB#Kel-Tec_RFB_Carbine|Kel-Tec RFB Carbine]] looking weapon, called the &amp;quot;M7A3&amp;quot;, was added in in the 2012 summer event. A red dot sight (with a digital ammunition counter below the sight itself), foregrip, and a medication dart launcher are attached to it.&lt;br /&gt;
The design shares a number of features with [http://fc01.deviantart.net/fs15/f/2007/006/0/a/M7_AMAWS_C_by_Bonez18B.jpg this concept art for a caseless 5.72mm rifle], though modified to load normal 7.62mm rounds like the real RFB. The in-game version holds 15 rounds per magazine by default, which, like the other Medic weapons, can be doubled to 30.&lt;br /&gt;
[[Image:RFB-18.jpg|none|thumb|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:KF-M7A3Promo.jpg|thumb|none|400px|Promotional image of the M7A3.]]&lt;br /&gt;
[[Image:KF-M7A3.jpg|thumb|none|450px|The M7A3 in-game. Note the digital ammunition counter - it keeps track of both the bullets in the current magazine and the medication dart launcher's charge.]]&lt;br /&gt;
[[Image:KF-M7A3Reload.jpg|thumb|none|450px|Reloading the M7A3. Like other weapons added through post-2011 patches, its magazines appear empty when removed (even if they're nearly full) and with modeled bullets when replaced. A nice touch, though the design of this magazine makes it seem as though some other force is at work keeping it in place during normal gameplay.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
Appearing as the &amp;quot;M99 AMR&amp;quot;, the [[Barrett M99]] is one of the new Sharpshooter weapons added in the 2012 Summer Sideshow event. It is an incredibly powerful and heavy weapon, capable of killing nearly every specimen in the game with a single headshot, but only Support Specialists have the carrying capacity to take any other non-default weapons alongside it, it must reload after every shot, and its ammunition is prohibitively expensive at £250 per bullet.&lt;br /&gt;
&lt;br /&gt;
[[File:Barett m99-1.jpg|450px|thumb|none|Barrett M99 - .50 BMG]]&lt;br /&gt;
[[File:KF-M99Promo.jpg|450px|thumb|none|Promotional image of the M99 AMR. Note that it lacks the loading/ejection port and the bolt handle, which are obviously present on the real-world and actual in-game weapons.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== L2A2 ==&lt;br /&gt;
The standard grenade, players are equipped with the [[M26 hand grenade#L2A2 Hand Grenade|L2A2]]. Unlike the knife, they are thrown simply by pressing a key. Players can carry up to 5 normally (or up to 11 at the highest Demolition or Support Specialist level). Tossing more than one grenade at a time can &amp;quot;stack&amp;quot; them; any grenades that go off will prematurely detonate any others caught in its explosive radius, increasing the damage dealt in and the range of the explosion. Level 3 or above Firebug or Medic players get upgraded versions of the grenades - the former get incendiary grenades which deal less self-damage and set all enemies in the blast on fire, while the latter's grenades release a specialized gas which heals teammates and poisons specimens caught within the blast.&lt;br /&gt;
&lt;br /&gt;
[[Image:L2A2.jpg|thumb|none|175px|L2A2 High-Explosive Fragmentation grenade]]&lt;br /&gt;
[[Image:KF-Grenade.jpg|thumb|none|200px|Trader image for the in-game L2A2.]]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. The blade and leaf sights aren't used to account for trajectories. It is the third firearm that can be gold plated by way of a DLC pack released alongside the 2012 Christmas update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px|An M79 grenade launcher in ''Killing Floor''.]]&lt;br /&gt;
[[Image:KF-GoldThumper.jpg|none|thumb|350px|A gold-plated M79.]]&lt;br /&gt;
[[Image:KF-GoldThumperReload.jpg|none|thumb|400px|Reloading the golden M79. Yes, the grenade is also gold-plated, with a biohazard symbol engraved over the primer.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S ==&lt;br /&gt;
A [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with a Trijicon RX01 red dot sight can be used in the game, incorrectly referred to by the similar Mk 1L's USMC designation of M32. It is the fourth and final weapon to be given an alternate camouflage pattern with the Camo Weapons Pack, gaining the same digital pattern as the M4A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px|An M32 MGL in ''Killing Floor''.]]&lt;br /&gt;
[[Image:KF-CamoM32.jpg|none|thumb|500px|Promotional image of the MGL with digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== M203A1 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher|M203A1 grenade launcher]] is mounted on the &amp;quot;M4 203&amp;quot; version of the M4A1 carbine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|350px|M203A1 mounted on an M4A1 carbine - 40x46mm]]&lt;br /&gt;
[[Image:Xmas_m4203.jpg|thumb|none|550px|M4A1 with M203A1 as shown in a promotional image for the game. Note the flip-up rear sight and polymer magazine.]]&lt;br /&gt;
[[Image:KF-M4M203.jpg|thumb|none|300px|&amp;quot;M4 203&amp;quot; in-game]]&lt;br /&gt;
&lt;br /&gt;
== LAW 80 ==&lt;br /&gt;
A missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game; before a balancing patch and the addition of the above M99, it was the heaviest and most destructive weapon available. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot;, is printed on the side of it. It resembles a [[LAW 80]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Law94mm.jpg|thumb|none|350px|LAW 80 - 94mm]]&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground in ''Killing Floor'']]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px|The &amp;quot;LAW&amp;quot; in ''Killing Floor'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Reverandspoon</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=On_the_Other_Side_of_the_Tracks&amp;diff=863518</id>
		<title>On the Other Side of the Tracks</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=On_the_Other_Side_of_the_Tracks&amp;diff=863518"/>
		<updated>2014-11-03T15:55:56Z</updated>

		<summary type="html">&lt;p&gt;Reverandspoon: /* Heckler &amp;amp; Koch MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{On the Other Side of the Tracks}}&lt;br /&gt;
|name = On the Other Side of the Tracks&amp;lt;br&amp;gt;&lt;br /&gt;
(De l’autre Côté du Périph)&lt;br /&gt;
|picture = OtherSideTracks-poster-01.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|country = [[Image:FRA.jpg|25px]] France&lt;br /&gt;
|director = David Charhon&lt;br /&gt;
|date = 2012&lt;br /&gt;
|character1 = Ousmane Diakhité&lt;br /&gt;
|character2 = François Monge&lt;br /&gt;
|character3 = Daniel Cardinet&lt;br /&gt;
|actor1 = [[Omar Sy]]&lt;br /&gt;
|actor2 = [[Laurent Lafitte]]&lt;br /&gt;
|actor3 = [[Lionel Abelanski]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''On the Other Side of the Tracks''''' (original title ‘De l’autre Côté du Périph’) is a 2012 French buddy cop comedy about  François, an elegant Paris detective, who must to team up with Ousmane, an unconventional detective from the suburb of Bobigny.&lt;br /&gt;
&lt;br /&gt;
In spite of their many differences, as a team they unravel a murder plot that involves some unexpected participants and which that takes them from the Paris high society to the grim suburb of Bobigny.   &lt;br /&gt;
&lt;br /&gt;
{{Film Title|On the Other Side of the Tracks}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
In an apparent hommage to the 1981 [[Jean-Paul Belmondo]] movie [[Professional, The (1981)|The Professional]], François ([[Laurent Lafitte]]) carries a 6” [[Colt Python]], probably the most unlikely sidearm for a French police officer.&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|none|300px|Colt Python with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:OtherSideTracks-ColtPython-05.jpg|thumb|none|600px|A beaten up François emerging from a service elevator with his Colt Python after the shootout at the illegal gambling establishment.]]&lt;br /&gt;
[[Image:OtherSideTracks-ColtPython-11.jpg|thumb|none|600px|A good view of François’ Colt Python, note the 3 ventilation ribs and the distinctive Colt cylinder release.]]&lt;br /&gt;
[[Image:OtherSideTracks-ColtPython-10.jpg|thumb|none|600px|François approaching a van in search of a suspect, his Colt Python at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==SIG Pro SP 2022==&lt;br /&gt;
True to real life, most French police officers, including Ousmane ([[Omar Sy]]),  carry the [[SIG SP 2022|SIG Pro SP 2022]]. SWAT team members are also seen with this pistol, as well as Daniel ([[Lionel Abelanski]]) when he tries to evade capture.   &lt;br /&gt;
[[Image:SIG-SauerP2022Pro.jpg|thumb|none|300px|SIG Pro SP 2022 - 9x19mm]]&lt;br /&gt;
[[Image:OtherSideTracks-SIGSP2022-04.jpg|thumb|none|600px|Jumping backwards, Ousmane fires his SP 2022 at the shotgun wielding lady at the illegal gambling establishment.]]&lt;br /&gt;
[[Image:OtherSideTracks-SIGSP2022-08.jpg|thumb|none|600px|Ousmane and a fellow police officer, both carrying SP 2022’s, take cover as they wait for the SWAT team to arrive.]]&lt;br /&gt;
[[Image:OtherSideTracks-SIGSP2022-07.jpg|thumb|none|600px|François instructs  two SWAT team members, both carrying the SP 2022, the one in the front with a flashlight attached.]]&lt;br /&gt;
[[Image:OtherSideTracks-SIGSP2022-12.jpg|thumb|none|600px|Holding his SP 2022, Daniel contemplates his next move as he finds himself cornered by Ousmane and François.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P232==&lt;br /&gt;
Next to the above mentioned Colt Python, François carries a [[SIG-Sauer P230#P232|SIG-Sauer P232]] as his sidearm through the movie. In the final scene, he hands it to Ousmane who is no longer in possession of his [[SIG SP 2022|SIG Pro SP 2022]].&lt;br /&gt;
[[Image: SigP232.jpg|thumb|none|300px|SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:OtherSideTracks-SIGP232-02.jpg|thumb|none|600px|As they are about to intervene in a crime scene, François hands Ousmane his P232.]]&lt;br /&gt;
[[Image:OtherSideTracks-SIGP232-03.jpg|thumb|none|600px|Ousmane with François’ P232 as they chase a suspect along the banks of the Seine river in one of the final scenes.]]&lt;br /&gt;
[[Image:OtherSideTracks-SIGP232-04.jpg|thumb|none|600px|An obviously staged promotional image of Ousmane and François. The P232 can be clearly recognized in Ousmane’s right hand.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Yasmine ([[Sabrina Ouazani]]), a colleague of Ousmane and François, carries a [[Beretta 92FS]] during the shootout with the Van Gogh gang.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:OtherSideTracks-Beretta92FS-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Several members of Van Gogh’s gang present [[Beretta 92FS Inox]]’s when their hideout is raided by police forces. &lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:OtherSideTracks-Beretta92FS-03.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75==&lt;br /&gt;
One of the members of the Van Gogh gang fires what appears to be a [[CZ 75B]] when he is returning fire on police officers from the cover of a gambling table. &lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|300px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[Image:OtherSideTracks-CZ75-01.jpg|thumb|none|600px|The wall behind the thugs gets plastered with bullets but karaoke clips keep being displayed on it from a projector.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
One of the SWAT team members carries a [[Heckler &amp;amp; Koch MP5A3]] with a railed handguard and a RIS foregrip as he and his colleagues raid the location of the Van Gogh gang.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|500px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:OtherSideTracks-HecklerKochMP5A3-01.jpg|thumb|none|600px|The MP5A3 in the hands of the SWAT team member in the front with an aimpoint comp m4.]]&lt;br /&gt;
[[Image:OtherSideTracks-HecklerKochMP5A3-02.jpg|thumb|none|600px|The SWAT team member can be seen holding the RIS handguard of the MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9==&lt;br /&gt;
Another SWAT team member carries a [[Brügger &amp;amp; Thomet APC9]] with a tactical light. It can be recognized by the somewhat bulky receiver and the straight magazine.&lt;br /&gt;
[[Image:B&amp;amp;T APC9.jpg|thumb|none|500px|Brügger &amp;amp; Thomet APC9- 9x19mm]]&lt;br /&gt;
[[Image:OtherSideTracks-APC9-01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AIMR==&lt;br /&gt;
One thug at the illegal gambling establishment grabs an [[AIMR]]. This gun being rare, it could be the same one as used in [[District B13]], another recent French action movie.&lt;br /&gt;
[[Image:PM md. 90 Krinkov.jpg|thumb|none|500px|AIMR - 7.62x39mm]]&lt;br /&gt;
[[Image:OtherSideTracks-AIMR-01.jpg|thumb|none|600px|A good view of the typical front section of the AIMR as thugs return fire at Ousmane and François.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Short barreled Side by Side Shotgun==&lt;br /&gt;
While making her escape from the illegal gambling establishment, the girlfriend of the leader of the gang takes a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)| short barreled side by side shotgun]] from under her furcoat and tries to shoot Ousmane.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:OtherSideTracks-shotgun-04.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
==Tribute to Jean-Paul Belmondo==&lt;br /&gt;
For unknown reasons, throughout the movie there’s a number of references to the [[Jean-Paul Belmondo]] movie ''[[Professional, The (1981)|The Professional]]''.  &lt;br /&gt;
[[Image:OtherSideTracks-trivia-02.jpg|thumb|none|600px|François has a poster of The Professional hanging in his bedroom.]]&lt;br /&gt;
[[Image:OtherSideTracks-trivia-01.jpg|thumb|none|600px|One scene at Ousmane’s house shows him watching The Professional while talking to his son.]]&lt;br /&gt;
[[Image:OtherSideTracks-ColtPython-07.jpg|thumb|none|600px|In the final scene, François even dresses like Jean Paul Belmondo in The Professional with dark leather jacket, light blue shirt and khaki pants.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92 bedside lamp post==&lt;br /&gt;
In François’ house, a bedside lamp post can be seen that consists of a golden replica of the Beretta 92FS. Interestingly enough, the disassembly lever and the slide release seem to be mounted on the wrong side.  &lt;br /&gt;
[[Image:OtherSideTracks-trivia-03.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]] &lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Reverandspoon</name></author>
	</entry>
</feed>