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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ReikoKotobuki</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ReikoKotobuki"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/ReikoKotobuki"/>
	<updated>2026-05-12T06:17:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vividred_Operation&amp;diff=664281</id>
		<title>Vividred Operation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vividred_Operation&amp;diff=664281"/>
		<updated>2013-03-01T06:05:39Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Vividredpromo.jpg|thumb|right|300px|''Vividred Operation'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the anime ''Vividred Operation'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:USPEP5.jpg|thumb|none|600px|Rei Kuroki takes the USP from the guard in Episode 5.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:MP5EP5.jpg|thumb|none|600px|Rei Kuroki armed with the MP5 in Episode 5.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Vividred_Operation&amp;diff=664280</id>
		<title>Vividred Operation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Vividred_Operation&amp;diff=664280"/>
		<updated>2013-03-01T06:04:33Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: Created page with &amp;quot;''Vividred Operation'' (2013)  '''The following weapons appear in the anime ''Vividred Operation'':'''   == Heckler &amp;amp; Koch USP ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Vividredpromo.jpg|thumb|right|300px|''Vividred Operation'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the anime ''Vividred Operation'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:USPEP5.jpg|thumb|none|600px|Rei Kuroki takes the USP from the guard in Episode 5.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:MP5EP5.jpg|thumb|none|600px|Rei Kuroki armed with the MP5 in Episode 5.]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MP5EP5.jpg&amp;diff=664279</id>
		<title>File:MP5EP5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MP5EP5.jpg&amp;diff=664279"/>
		<updated>2013-03-01T06:04:16Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:USPEP5.jpg&amp;diff=664278</id>
		<title>File:USPEP5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:USPEP5.jpg&amp;diff=664278"/>
		<updated>2013-03-01T05:59:42Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Vividredpromo.jpg&amp;diff=664277</id>
		<title>File:Vividredpromo.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Vividredpromo.jpg&amp;diff=664277"/>
		<updated>2013-03-01T05:55:53Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=LSAT&amp;diff=631067</id>
		<title>LSAT</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=LSAT&amp;diff=631067"/>
		<updated>2012-11-12T14:50:17Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''LSAT''' (Lightweight Small Arms Technologies) program is funded by the U.S. Joint Service Small Arms Program. The main objectives of the program are to reduce the weight of weapons and ammunition carried by soldiers by 35 percent, improve ergonomics and logistics, and reduce training and maintenance time.&lt;br /&gt;
&lt;br /&gt;
The program consists of a Light Machine Gun and an Assault Rifle.&lt;br /&gt;
&lt;br /&gt;
'''The LSAT weapon series appear in the following video games:'''&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
[[Image:LSAT.jpg|thumb|right|405px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]''||LSAT||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]''||LSAT||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]]''||LSAT||various optional attachments||Polymer-cased ammunition||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear&amp;gt;&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Allied_Assault&amp;diff=613610</id>
		<title>Medal of Honor: Allied Assault</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Allied_Assault&amp;diff=613610"/>
		<updated>2012-09-17T20:12:53Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* High Standard HDM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Medal of Honor: Allied Assault'' and its expansion packs ''Spearhead'' and ''Breakthrough'':'''&lt;br /&gt;
[[Image:MOHAA.jpg|thumb|right|300px|''Medal of Honor: Allied Assault'' (2002)]]&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The main sidearm used for all US Forces is the Colt [[M1911A1]] pistol. It is the standard pistol for US forces in multiplayer.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[File:MOHAA Colt45.jpg|thumb|none|500px|Colt M1911A1 in game]]&lt;br /&gt;
&lt;br /&gt;
=== High Standard HDM ===&lt;br /&gt;
&lt;br /&gt;
The [[High Standard HDM]] pistol is available only in some singleplayer missions in ''Allied Assault'', where Powell goes undercover. It makes no appearence in either ''Spearhead'' or ''Breakthrough'', and only usable by a cheat. and it's not available in multiplayer. and only usable in modified servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hi-Standard-HD-Silenced.jpg|thumb|none|300px|High Standard HDM with integrated silencer - .22 LR]]&lt;br /&gt;
[[File:MOHAA HiStandard.jpg|thumb|none|500px|High Standard HDM in game]]&lt;br /&gt;
&lt;br /&gt;
=== Webley Mk.IV ===&lt;br /&gt;
&lt;br /&gt;
Refered to simply as the &amp;quot;Webley revolver&amp;quot;, the [[Webley_Revolvers#Webley_.38_Mk_IV|Webley Mk. IV]] revoler appeares in the D-Day missions of ''Spearhead'', where the british paratroopers give one to Barnes. It is also available to the british forces in multiplayer in ''Spearhead'' and ''Breakthrough''.&lt;br /&gt;
&lt;br /&gt;
[[File:Webley-MK-4.jpg|thumb|none|300px|Webley Mk.IV Revolver - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:MOHAAS Webley.jpg|thumb|none|500px|Webley Mk.IV Revolver in game]]&lt;br /&gt;
&lt;br /&gt;
=== Nagant M1895 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] revolver is available to Barnes in the first Berlin mission in ''Spearhead''. It is also available to the russian forces in multiplayer in ''Spearhead'' and ''Breakthrough''. An inaccuracy during gameplay can be noticed during the revovlers reloading sequence, the revolver is shown as being reloaded whilst the hammer is cocked, this is not possible in real life as the cylinder is locked in place when the hammer is cocked.&lt;br /&gt;
&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38N]]&lt;br /&gt;
[[File:MOHAAS Nagant.jpg|thumb|none|500px|Nagant M1895 in game]]&lt;br /&gt;
&lt;br /&gt;
=== Walther P38 ===&lt;br /&gt;
&lt;br /&gt;
The [[Walther_P38|Walther P38]] pistol is used by the german forces in all three games, both in single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MOHAAS P38.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta M1934 ===&lt;br /&gt;
&lt;br /&gt;
Introduced in the Breakthrough expansion pack, the [[Beretta M1934]] incorrectly features a 15 round magazine, when in reality it only has a 7 round magazine. Appears simply as &amp;quot;Beretta&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[File:MOHAAB Beretta.jpg|thumb|none|500px|Beretta M1934 in game]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== M1A1 Thompson ===&lt;br /&gt;
&lt;br /&gt;
The [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] is used by US forces in all three game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:MOHAA Thompson.jpg|thumb|none|500px|M1A1 Thompson in game]]&lt;br /&gt;
&lt;br /&gt;
=== Sten Mk.II ===&lt;br /&gt;
&lt;br /&gt;
The [[Sten#Sten_Mk_V|Sten Mk.V]] sub-machine gun minus the foregrip is introduced in the D-Day missions of ''Spearhead''. Also available to british forces in multiplayer in ''Spearhead'' and ''Breakthrough''. The game incorrectly refers to it as the &amp;quot;Sten Mk. II&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten_Mk5.JPG|thumb|none|350px|Sten Mk.V - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MOHAAS Sten.jpg|thumb|none|500px|Sten Mk.V in the game.]]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPSh-43|PPSh-41]] is introduced in the Berlin mission in ''Spearhead''. In the first expansion pack, Spearhead, it incorrectly had a 45 round magazine and a low rate of fire, in stark contrast to the real weapon. The second expansion pack, Breakthrough, keeps the low rate of fire and corrects the magazine size to a 71 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:MOHAAS PPSh.jpg|thumb|none|500px|PPSh-41 in game]]&lt;br /&gt;
&lt;br /&gt;
=== MP40 ===&lt;br /&gt;
&lt;br /&gt;
The [[MP40]] sub-machine guns are available to german forces in all three games.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|350px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MOHAA MP40.jpg|thumb|none|500px|MP40 in game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Beretta Model 38A===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta_Model_38|Beretta M38]] sub-machine gun is used by italian forces in ''Breakthrough''. The game simply calls it &amp;quot;Moschetto&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|350px|Beretta Model 38A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MOHAAB MAB.jpg|thumb|none|500px|Beretta Model 38A in game]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== M1 Garand ===&lt;br /&gt;
&lt;br /&gt;
The first weapon you use is the [[M1 Garand]]. It is used by the US rifleman in multiplayer.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06 Springfield]]&lt;br /&gt;
[[File:MOHAA Garand.jpg|thumb|none|500px|M1 Garand in game]]&lt;br /&gt;
&lt;br /&gt;
=== M1903A4 Springfield ===&lt;br /&gt;
&lt;br /&gt;
A [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] rifle is used as a sniper weapon for the US forces. &lt;br /&gt;
[[File:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|450px|M1903A4 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:MOHAA 1903.jpg|thumb|none|500px|Springfield M1903A4 in game]]&lt;br /&gt;
&lt;br /&gt;
=== Lee-Enfield No.4 Mk.I ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee Enfield No.4 Mk.I]] rifle is also seen in the game. It used in the Spearhead Expansion pack, utilised by British Paratroopers. &lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:MOHAAS LeeEnfield.jpg|thumb|none|500px|Lee Enfield No.4 Mk.I in game]]&lt;br /&gt;
&lt;br /&gt;
=== Enfield L42A1 ===&lt;br /&gt;
&lt;br /&gt;
The British sniper rifle, you use it during the Monte Cassino and Monte Battaglia levels. The L42A1 appears in the game incorrectly as it did not appear until the early 1970's, a more suitable weapon that could have been used would have been the Lee Enfield No.4 Mk.I(T).&lt;br /&gt;
[[Image:Enfieldenforcer.jpg|thumb|none|450px|L42A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHAAB L42A1.jpg|thumb|none|540px|L42A1 in game]]&lt;br /&gt;
&lt;br /&gt;
=== De Lisle Commando ===&lt;br /&gt;
&lt;br /&gt;
A pistol calibre carbine featured in the Breakthrough Expansion Pack, it is used by the player while infiltrating an Italian airfield. It has an integrated suppressor and a 7 round magazine.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:MOHAAB DeLisle.jpg|thumb|none|500px|De Lisle Carbine in game]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M1891/30 ===&lt;br /&gt;
&lt;br /&gt;
Used by Russian Soldiers in the Spearhead Expansion pack. It is standard for Russian rifleman in multiplayer.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHAAS Mosin.jpg|thumb|none|500px|Mosin Nagant M91/30 in game]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev SVT-40===&lt;br /&gt;
&lt;br /&gt;
A scoped [[Tokarev SVT-40 Rifle]] is the Soviet sniper rifle in the expansion packs. You carry it when infiltrating Berlin in the ''Spearhead'' expansion pack's Russian campaign, and it is the sniper rifle for the Russians in multiplayer. &lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHAAS SVT40.jpg|thumb|none|500px|Tokarev SVT-40 in game]]&lt;br /&gt;
&lt;br /&gt;
=== Karabiner 98 Kurz ===&lt;br /&gt;
&lt;br /&gt;
The standard German rifle, it is used by most of the German soldiers in the game. &lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98 Kurz - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MOHAAS K98k.jpg|thumb|none|500px|Karabiner 98 Kurz in game]]&lt;br /&gt;
&lt;br /&gt;
=== Karabiner 98 Kurz with Scope ===&lt;br /&gt;
The German sniper rifle of choice. &lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|450px|Karabiner 98 Kurz with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MOHAA K98kSniper.jpg|thumb|none|500px|Karabiner 98 Kurz in game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sturmgewehr 44 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:MOHAA StG44.jpg|thumb|none|500px|Sturmgewehr 44 in game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gewehr 43 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gewehr 43]] is first used in the ''Spearhead'' expansion pack fitted with a scope. &lt;br /&gt;
[[File:Gew 43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MOHAAS G43.jpg|thumb|none|500px|Gewehr 43 in game]]&lt;br /&gt;
&lt;br /&gt;
=== Carcano M91/38 ===&lt;br /&gt;
&lt;br /&gt;
The [[Carcano Rifle Series#Carcano M91/38 Short Rifle|Carcano M91/38]] is used in the Breakthrough Expansion Pack.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano M91/38 Short Rifle - 6.5mm]]&lt;br /&gt;
[[File:MOHAAB Carcano.jpg|thumb|none|500px|Carcano M91/38 in game]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
=== M1918A2 Browning Automatic Rifle ===&lt;br /&gt;
&lt;br /&gt;
The BAR is introduced in the 3rd campaign during the hedgerow fighting.  &lt;br /&gt;
[[Image:BAR.jpg‎|thumb|350px|none|Browning Automatic Rifle M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:MOHAA BAR.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 in game]]&lt;br /&gt;
&lt;br /&gt;
=== M1919A4 Browning ===&lt;br /&gt;
&lt;br /&gt;
[[File:M1919A4Browning.jpg|thumb|none|350px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:MOHAA Cal30-1.jpg|thumb|none|500px|Browning M1919A4 in game]]&lt;br /&gt;
[[File:MOHAA Cal30-2.jpg|thumb|none|500px|Browning M1919A4 in game]]&lt;br /&gt;
&lt;br /&gt;
=== Vickers Berthier ===&lt;br /&gt;
&lt;br /&gt;
The British machine gun, the Vickers has a 30 round magazine. You first obtain it in the Caltagirone airfield level and later during the fighting in Gela. &lt;br /&gt;
[[File:MOHAAB Vickers.jpg|thumb|none|500px|Vickers Berthier in game]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DT ===&lt;br /&gt;
&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|350px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHAAS DTM.jpg|thumb|none|500px|Degtyaryov DT in game]]&lt;br /&gt;
&lt;br /&gt;
=== Maschinengewehr 42 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|350px|Maschinengewehr 42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MOHAA MG42-1.jpg|thumb|none|500px|Maschinengewehr 42 in game]]&lt;br /&gt;
[[File:MOHAA MG42-2.jpg|thumb|none|500px|Maschinengewehr 42 in game]]&lt;br /&gt;
&lt;br /&gt;
=== Breda Modello 30 ===&lt;br /&gt;
&lt;br /&gt;
[[File:800px-Breda 30.jpg|thumb|none|350px|Breda Modello 30 - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:MOHAAB Breda2.jpg|thumb|none|500px|Breda Modello 30 in game]]&lt;br /&gt;
[[File:MOHAAB Breda1.jpg|thumb|none|500px|Breda Modello 30 in game]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
=== Mk.2 Fragmentation Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the high-explosive fragmentation hand grenades available in the game.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade|Mk.2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:MOHAA MkII.jpg|thumb|none|500px|Mk.2 Hand Grenade in game]]&lt;br /&gt;
&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] is used during ''Spearhead's'' D-Day mission to provide temporary cover.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:MOHAAS M18.jpg|thumb|none|500px|M18 smoke grenade in game]]&lt;br /&gt;
&lt;br /&gt;
=== No.36 High Explosive Fragmentation Hand Grenade &amp;quot;Mills Bomb&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Mills Bomb SGM-1.jpg|thumb|none|150px|No.36 High Explosive Fragmentation Hand Grenade &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:MOHAAS Mills.jpg|thumb|none|500px|No.36 &amp;quot;Mills Bomb&amp;quot; in game]]&lt;br /&gt;
&lt;br /&gt;
=== F1 Fragmentation Grenade ===&lt;br /&gt;
&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|150px|F1 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[File:MOHAAS F1.jpg|thumb|none|500px|F1 Fragmentation Grenade in game]]&lt;br /&gt;
&lt;br /&gt;
=== RDG-1 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
[[File:MOHAAS RDG1.jpg|thumb|none|500px|RDG-1 Smoke Grenade in game]]&lt;br /&gt;
&lt;br /&gt;
=== Model 24 Stielhandgranate ===&lt;br /&gt;
&lt;br /&gt;
[[File:24-43 grenade.jpg|thumb|none|150px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:MOHAA M24.jpg|thumb|none|500px|Model 24 Stielhandgranate in game]]&lt;br /&gt;
&lt;br /&gt;
=== Nebelkerze 39B Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
[[File:MOHAAS NbK39B.jpg|thumb|none|500px|Nebelkerze 39B Smoke Grenade in game]]&lt;br /&gt;
&lt;br /&gt;
=== SRCM M35 Fragmentation Grenade ===&lt;br /&gt;
&lt;br /&gt;
[[File:MOHAAB M35frag.jpg|thumb|none|500px|SRCM M35 Fragmentation Grenade in game]]&lt;br /&gt;
&lt;br /&gt;
=== SRCM M35 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
[[File:MOHAAB M35Smoke.jpg|thumb|none|500px|SRCM M35 Smoke Grenade in game]]&lt;br /&gt;
&lt;br /&gt;
=== Gewehrgranatengerät  ===&lt;br /&gt;
Added in Breakthrough, the Schiessbecher (&amp;quot;Shooting Cup&amp;quot;) aka Gewehrgranatengerät (&amp;quot;rifle grenade apparatus&amp;quot;) was added to replace the shotgun for the Germans in the multiplayer part of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Schiessbecher 01.jpg|thumb|none|500px|Scheissbecher (&amp;quot;Shooting Cup&amp;quot;) aka Gewehrgranatengerät (&amp;quot;rifle grenade apparatus&amp;quot;) with accessories - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M1 Rocket Launcher &amp;quot;Bazooka&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
The [[M1 Bazooka#M1A1 &amp;quot;Bazooka&amp;quot; (2.36&amp;quot; Rocket)|M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;]] is the American anti-tank weapon the the game. In the original game, you use it during the hedgerow fighting and again in the infamous &amp;quot;Sniper town&amp;quot; level. In Breakthrough, you use it the town of Gela and again in the fighting at Monte Battaglia.&lt;br /&gt;
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Rocker Launcher &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:MOHAA Bazooka.jpg|thumb|none|500px|M1 Rocker Launcher &amp;quot;Bazooka&amp;quot; in game]]&lt;br /&gt;
&lt;br /&gt;
=== Projector, Infantry, Anti Tank (PIAT) ===&lt;br /&gt;
&lt;br /&gt;
The [[PIAT|Projector, Infantry, Anti Tank (PIAT)]] is used as the British anti-armour weapon.&lt;br /&gt;
[[Image:PIAT_bomb.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[File:MOHAAB PIAT.jpg|thumb|none|500px|Projector, Infantry, Anti Tank (PIAT) in game]]&lt;br /&gt;
&lt;br /&gt;
=== Raketenpanzerbüchse 54 &amp;quot;Panzerschreck&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|400px|Raketenpanzerbüchse 54 &amp;quot;Panzerschreck&amp;quot; - 88mm]]&lt;br /&gt;
[[File:MOHAA Panzerschreck.jpg|thumb|none|500px|Raketenpanzerbüchse 54 &amp;quot;Panzerschreck&amp;quot; in game]]&lt;br /&gt;
&lt;br /&gt;
=== Winchester M1912 Shotgun ===&lt;br /&gt;
&lt;br /&gt;
Simply referred to as the Shotgun.&lt;br /&gt;
[[Image:WinchesterM12Trench.jpg|thumb|none|400px|Winchester M1912 &amp;quot;Trench Gun&amp;quot; with heat shield and bayonet lug.]]&lt;br /&gt;
[[File:MOHAA Shotgun.jpg|thumb|none|500px|Winchester M1912 in game]]&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611894</id>
		<title>Soldier of Fortune: Payback</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611894"/>
		<updated>2012-09-11T09:37:08Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Crye Associates MR-C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Soldier of Fortune: Payback&lt;br /&gt;
|picture = Sofpayback.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Soldier of Fortune&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Cauldron HQ&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Soldier of Fortune: Payback''''' is a first-person shooter video game, the third in the ''Soldier of Fortune'' series. The game was released in 2007 by Activision for the PC, X360 and PS3 platforms and it was immediately banned in Germany due to the high level of violence and dismemberment.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Soldier of Fortune: Payback'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta Px4 Storm ==&lt;br /&gt;
The [[Beretta Px4 Storm]] appear as ''M.40'' in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm, .40 S&amp;amp;W or .45 ACP]]&lt;br /&gt;
[[Image:SOFP-PX4-1.jpg|thumb|none|600px|The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.]]&lt;br /&gt;
[[Image:SOFP-PX4-2.jpg|thumb|none|600px|Mason reloads his Px4 Storm.]]&lt;br /&gt;
[[Image:SOFP-PX4-3.jpg|thumb|none|600px|Mason takes aim with his Px4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;1991A1&amp;quot; ==&lt;br /&gt;
This custom, two-tone [[M1911]]-type pistol appears as ''1991A1'' in the game. It carries 10 rounds with no signs of an extended magazine. Can be wielded in &amp;quot;Akimbo&amp;quot; but cannot equip a suppressor.&lt;br /&gt;
[[Image:SOFP-1911-2.jpg|thumb|none|600px|The 1911 during weapon selection. Note full-length under-barrel rail.]]&lt;br /&gt;
[[Image:SOFP-1911-1.jpg|thumb|none|600px|Mason reloads his pistol.]]&lt;br /&gt;
[[Image:SOFP-1911-3.jpg|thumb|none|600px|Mason dual-wields two pistols.]]&lt;br /&gt;
[[Image:SOFP-1911-4.jpg|thumb|none|600px|Drawing animation of the pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 (converted) ==&lt;br /&gt;
The [[Glock 19]] is shown as a fully automatic machine pistol in the game. It is called ''18C2'' (obviously referring to the [[Glock 18]]) and can also be wielded in an akimbo fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
Although, the Glock 19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-G19-1.jpg|thumb|none|600px|The G19 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-G19-2.jpg|thumb|none|600px|Mason reloads his converted Glock 19. Note odd slide serrations.]]&lt;br /&gt;
[[Image:SOFP-G19-3.jpg|thumb|none|600px|Mason reloads his dual G19's.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
One of the starting pistols in the game is the [[Mk23|H&amp;amp;K Mark 23]]. It is called ''Mk23'' in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-MK23-1.jpg|thumb|none|600px|The Mark 23 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK23-2.jpg|thumb|none|600px|Mason with two Mark 23 pistols.]]&lt;br /&gt;
[[Image:SOFP-MK23-3.jpg|thumb|none|600px|Mason reloads his Mark 23.]]&lt;br /&gt;
[[Image:SOFP-MK23-4.jpg|thumb|none|600px|Drawing the dual pistols.]] &lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark VII  ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark VII|Desert Eagle Mark VII]] appears as ''.50AE'' in the game suggesting that it was modeled after the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|IMI/Magnum Desert Eagle Mark VII - .357 Magnum]]&lt;br /&gt;
[[Image:SOFP-DESERT-2.jpg|thumb|none|600px|The Desert Eagle during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-DESERT-3.jpg|thumb|none|600px|Note the absence of the scope rails denoting the pistol as a Mark VII.]]&lt;br /&gt;
[[Image:SOFP-DESERT-4.jpg|thumb|none|600px|The slide locks back as the pistol runs out.]]&lt;br /&gt;
[[Image:SOFP-DESERT-1.jpg|thumb|none|600px|Mason reloads his dual Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm VLE ==&lt;br /&gt;
Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the [[Metal Storm VLE|VLE]] (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ''ALX'' in the game.&lt;br /&gt;
[[Image:Fwvle.jpg|thumb|none|400px|Metal Storm VLE]]&lt;br /&gt;
[[Image:SOFP-VLE-1.jpg|thumb|none|600px|The VLE during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VLE-2.jpg|thumb|none|600px|Mason holds the VLE.]]&lt;br /&gt;
[[Image:SOFP-VLE-3.jpg|thumb|none|600px|Mason reloads the VLE what is indeed a slow process.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] chambered in .454 Casull is the only revolver featured in the game labeled simply as ''.454''. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.&lt;br /&gt;
[[Image:Rb1.jpg|thumb|none|400px|Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[Image:SOFP-BULL-1.jpg|thumb|none|600px|The Raging Bull during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-BULL-2.jpg|thumb|none|600px|Mason holds the Raging Bull.]]&lt;br /&gt;
[[Image:SOFP-BULL-3.jpg|thumb|none|600px|Mason reloads his revolver using a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] combat shotgun is labeled as the ''M1014'' in the game, which is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a &amp;quot;Collimeter sight&amp;quot;) and a Aimpoint red dot sight. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SOFP-M4S90-4.jpg|thumb|none|600px|The M4 Super 90 during weapon selection. Note that it is modeled with a 4-shot tube, although it holds (incorrectly) 6 shells.]]&lt;br /&gt;
[[Image:SOFP-M4S90-1.jpg|thumb|none|600px|Mason holds an M4 Super 90 he took from an arm lying on the ground.]]&lt;br /&gt;
[[Image:SOFP-M4S90-2.jpg|thumb|none|600px|Reloading the M4 Super 90.]]&lt;br /&gt;
[[Image:SOFP-M4S90-3.jpg|thumb|none|600px|An M4 Super 90 modified with an Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Compact Cruiser]] is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named the ''CAWS-90'' and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:SOFP-MOSS-1.jpg|thumb|none|600px|The M590 Compact Cruiser during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MOSS-2.jpg|thumb|none|600px|The Mossberg 590 in the game.]]&lt;br /&gt;
[[Image:SOFP-MOSS-3.jpg|thumb|none|600px|Mason reloads the M590 Compact Cruiser]]&lt;br /&gt;
&lt;br /&gt;
== NeoStead 2000 ==&lt;br /&gt;
The [[NeoStead 2000 Shotgun]] is labeled as the ''CQC.729'' in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful but only on the Xbox 360 versions of the game.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|The Neostead 2000 Shotgun, 12 gauge.]]&lt;br /&gt;
[[Image:SOFP-2000-1.jpg|thumb|none|600px|The NeoStead 2000 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-2000-2.jpg|thumb|none|600px|Mason holds the NS2000.]]&lt;br /&gt;
[[Image:SOFP-2000-3.jpg|thumb|none|600px|Reloading the NS2000.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Agram 2000 ==&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] (which is a Croatian submachine gun based on the [[Beretta M12]]) appears as ''AMP-9'' in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-A2000-1.jpg|thumb|none|600px|The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.]]&lt;br /&gt;
[[Image:SOFP-A2000-2.jpg|thumb|none|600px|Mason with the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-3.jpg|thumb|none|600px|Reloading the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-4.jpg|thumb|none|600px|Mason about to switch to burst mode on his suppressed Agram 2000.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Tactical ==&lt;br /&gt;
The [[FN P90|P90 Tactical]] (not to be confused with P90TR) appears in the game as ''P90''. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor. &lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|400px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[Image:SOFP-P90TR-1.jpg|thumb|none|600px|The P90 Tactical during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-P90TR-2.jpg|thumb|none|600px|The P90 Tactical with red dot sight.]]&lt;br /&gt;
[[Image:SOFP-P90TR-3.jpg|thumb|none|600px|Mason reloads his P90 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD2 ==&lt;br /&gt;
The [[MP5SD|H&amp;amp;K MP5SD2]] appears as &amp;quot;MP5SD5&amp;quot; in the game. It lacks the 3-round burst option on the selector, but fires in 3-round burst instead of semi-auto. The H&amp;amp;K MP5SD2 can be modified with either a reflex sight, Holographic sight or red dot sight.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-MP5-4.jpg|thumb|none|600px|The MP5SD2 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP5-2.jpg|thumb|none|600px|Mason holds his newly acquired MP5SD2.]]&lt;br /&gt;
[[Image:SOFP-MP5-1.jpg|thumb|none|600px|Mason reloads his MP5SD2. Note the selector's position and the 3-round burst icon on the HUD.]]&lt;br /&gt;
[[Image:SOFP-MP5-5.jpg|thumb|none|600px|Mason racks the cocking-handle while reloading the MP5SD2.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is one of the initial starting submachine gun's in the game. It appears to be a hybrid of several different guns: it has the hump in front of the top rail which is a mount for a detachable front sight of the 4th PDW prototype, the thicker curved butt pad of the original pre A1 model MP7, and the pistol grip texture of the MP7A1. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
The MP7 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the ''PDW-7''. &lt;br /&gt;
[[File:MP7 4th prototype.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW (4th prototype) - 4.6x30mm]]&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SOFP-MP7-1.jpg|thumb|none|600px|The hybrid MP7 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP7-2.jpg|thumb|none|600px|Mason holds two MP7 submachine guns while entering the enemy camp.]]&lt;br /&gt;
[[Image:SOFP-MP7-3.jpg|thumb|none|600px|Mason reloads his suppressed MP7 fitted with a EOTech 552 holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau PP-2000 ==&lt;br /&gt;
The [[PP-2000]] submachine gun appears as ''SR-2007'' in the game. The sound suppressor is the only available attachment for this weapon.&lt;br /&gt;
[[Image:pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SOFP-PP2000-1.jpg|thumb|none|600px|The PP-2000 during weapon selection. Note the customized wire stock.]]&lt;br /&gt;
[[Image:SOFP-PP2000-2.jpg|thumb|none|600px|The PP-2000 in Mason's hands.]]&lt;br /&gt;
[[Image:SOFP-PP2000-3.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.&amp;lt;br&amp;gt;&lt;br /&gt;
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as ''SV.45ACP''.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector Prototype - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-VECTOR-1.jpg|thumb|none|600px|The Vector during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-4.jpg|thumb|none|600px|A TDI Vector fitted with reflex scope.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-3.jpg|thumb|none|600px|Mason changes the rate of fire on his Vector.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-2.jpg|thumb|none|600px|Mason reloads his Vector.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles / Battle Rifles=&lt;br /&gt;
== Armalite AR-10 A4 ==&lt;br /&gt;
The [[Armalite AR-10]] A4 appears as ''CAR-12'' in the game. Holds 20 rounds and fires in semi-auto only.&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-AR10-1.jpg|thumb|none|600px|The AR-10 A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AR10-2.jpg|thumb|none|600px|An AR-10 A4 with suppressor and EOTech holo-sight.]]&lt;br /&gt;
[[Image:SOFP-AR10-3.jpg|thumb|none|600px|An AR-10 A4 being reloaded by Mason.]]&lt;br /&gt;
[[Image:SOFP-AR10-4.jpg|thumb|none|600px|AR-10 A4 with red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] appears as ''M16A3'' in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be modified with grip, [[M203]] grenade launcher, various sights and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M16A4-3.jpg|thumb|none|600px|The M16A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M16A4-1.jpg|thumb|none|600px|The M16A4 in the game. Mason is very experienced, he doesn't need the rear sight.]]&lt;br /&gt;
[[Image:SOFP-M16A4-2.jpg|thumb|none|600px|An M16A4 with ACOG and M203.]]&lt;br /&gt;
[[Image:SOFP-M16A4-4.jpg|thumb|none|600px|Something only in video games could happen: Mason switches to full-auto from 3-round burst. The grip is not very effectively mounted also.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR|SCAR-L]] appears as the ''TCW-L'' in the game and is fitted with an [[M16]]-style buttstock. It can be modified with [[FN EGLM|MK13 Mod 0 grenade launcher]], fore-grip, various sights and suppressor. Fires only in full-auto.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARL-1.jpg|thumb|none|600px|The SCAR-L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARL-2.jpg|thumb|none|600px|Mason holds the SCAR-L fitted with a red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-4.jpg|thumb|none|600px|SCAR-L fitted with grip and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears as ''TCW-H'' in the game. It offers better stopping power than the &amp;quot;Light&amp;quot; version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARH-2.jpg|thumb|none|600px|The SCAR-H during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARH-1.jpg|thumb|none|600px|The SCAR-H without any attachments. Strangely there are no iron sights on the rifle by default. But when Mason equips a precision sight, the iron sights appear flipped-down.]]&lt;br /&gt;
[[Image:SOFP-SCARH-3.jpg|thumb|none|600px|A SCAR-H being reloaded by Mason.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[G36K|G36KV]] is the first assault rifle the player can select along with the [[AK-47]]. Can be modified with grip, [[M203]] grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as ''G36E'' in the game.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|400px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-G36KV-1.jpg|thumb|none|600px|The G36KV during weapon selection. G36E is actually the export version of the G36, now known as the G36V.]]&lt;br /&gt;
[[Image:SOFP-G36KV-2.jpg|thumb|none|600px|Mason reloads his G36KV fitted with grip and rifle scope. The G36KV is modeled with a SEF lower, or should we say &amp;quot;FES&amp;quot; as the letters are in the wrong order. A similar G36K can be seen in the game ''[[G.R.A.W.]].'']]&lt;br /&gt;
[[Image:SOFP-G36KV-3.jpg|thumb|none|600px|Mason about to use the selector on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] can be modified with [[AG36]] grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
Appears as the ''516'' in ''Payback''. (This weapon is often incorrectly labeled as &amp;quot;Heckler &amp;amp; Koch 416&amp;quot;, although its official designation is &amp;quot;Heckler &amp;amp; Koch '''HK'''416&amp;quot;.)&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-HK416-1.jpg|thumb|none|600px|The HK416 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-HK416-2.jpg|thumb|none|600px|Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|Mason switches the fire mode to 3-round burst.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] appears as the ''XAR-4'' and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accessible with mods. An XM8 with M203 can be seen in Miller's hands during the first mission.&amp;lt;br&amp;gt;&lt;br /&gt;
The XM8 can be fitted with various precision sights, a suppressor, and, incorrectly, the [[M203]] grenade launcher.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO]]&lt;br /&gt;
[[Image:SOFP-XM8-1.jpg|thumb|none|600px|The XM8 during weapon selection, shown with an altered carrying handle and top-mounted picatinny rail, similarly to the Malaysian version of the XM8.]]&lt;br /&gt;
[[Image:SOFP-XM8-2.jpg|thumb|none|600px|Miller holds his XM8 rifle fitted with an M203 GL.]]&lt;br /&gt;
[[Image:SOFP-XM8-3.jpg|thumb|none|600px|Mason fires his XM8 fitted with red dot scope in the game's trailer. It looks like the XM8 has an unaltered carrying handle on this image.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor MTAR-21 ==&lt;br /&gt;
The [[TAR-21|MTAR-21]] is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accessible with mods.  Appears as ''TAR-20'' in the game.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-MTAR21-1.jpg|thumb|none|600px|The MTAR-21 during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-AK47-3.jpg|thumb|none|600px|The AK-47 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AK47-2.jpg|thumb|none|600px|An AK-47 fitted with Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-AK47-4.jpg|thumb|none|600px|Mason reloads his modified AK-47.]]&lt;br /&gt;
[[Image:SOFP-AK47-1.jpg|thumb|none|600px|Mason pulls the charging handle of his Kalashnikov.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm AICW ==&lt;br /&gt;
The [[Metal Storm Weapons|AICW]] is a cut weapon, but it's still in the game files. and it can be only accessible with mods. and it has an invisible scope for no reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOFP-AICW-1.jpg|thumb|none|600px|The AICW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AICW-2.jpg|thumb|none|600px|Mason holds his AICW, And It has an invisible scope without reason.]]&lt;br /&gt;
[[Image:SOFP-AICW-3.jpg|thumb|none|600px|Mason reloads his AICW.]]&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C ==&lt;br /&gt;
The [[(Ghost Recon) - Crye Associates MR-C|MR-C]] is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached. and the weapon's name is &amp;quot;MissingText&amp;quot; for no reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|380px|Crye Associates MR-C]]&lt;br /&gt;
[[Image:SOFP-MRC-1.jpg|thumb|none|600px|The MR-C during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MRC-2.jpg|thumb|none|600px|Mason holds his MR-C.]]&lt;br /&gt;
[[Image:SOFP-MRC-3.jpg|thumb|none|600px|Mason reloads his MR-C.]]&lt;br /&gt;
[[Image:SOFP-MRC-4.jpg|thumb|none|600px|The MR-C attached with an underbarrel grenade launcher. and it has missing texture.]]&lt;br /&gt;
[[Image:SOFP-MRC-5.jpg|thumb|none|600px|Mason reloads his MR-C underbarrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett XM500 ==&lt;br /&gt;
The [[Barrett XM500]] appears as ''TS-50'' in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|500px|Barrett XM500 Anti-Armor Rifle - .50 BMG]]&lt;br /&gt;
[[Image:SOFP-XM500-1.jpg|thumb|none|600px|The XM500 during weapon selection. Note the customized muzzle brake.]]&lt;br /&gt;
[[Image:SOFP-XM500-2.jpg|thumb|none|600px|Mason holds the XM500 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-XM500-3.jpg|thumb|none|600px|Mason reloads his XM500.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL-8 ==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL-8|H&amp;amp;K SL-8]] appears as ''CR-8'' in the game. Can be fitted with red dot scope, EOTech holo-sight, sound suppressor, ACOG and rifle scope.&lt;br /&gt;
[[File:Sl8 original.jpg|thumb|none|400px|H&amp;amp;K SL8 Marksman Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SL8-2.jpg|thumb|none|600px|The SL-8 during weapon selection. Note the missing cheek rest.]]&lt;br /&gt;
[[Image:SOFP-SL8-1.jpg|thumb|none|600px|Mason holds his SL-8 fitted with a &amp;quot;4X32&amp;quot; sight.]]&lt;br /&gt;
[[Image:SOFP-SL8-3.jpg|thumb|none|600px|Mason reloads his SL-8 fitted with an &amp;quot;Electro-optical sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB ==&lt;br /&gt;
The [[Kel-Tec RFB]] appears as ''ACR-2'' in the game. It is unlockable by using a cheat.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|500px|Kel-Tec RFB with 32&amp;quot; heavy-profile barrel, bipod, 10-round magazine, and telescope - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-RFB.jpg|thumb|none|600px|3D Render of the Kel-Tec RFB from the game's model editor.]]&lt;br /&gt;
&lt;br /&gt;
== Remington/USMC M40A3 ==&lt;br /&gt;
Every good first person shooter needs at least one bolt-action sniper rifle. In ''Payback'', the [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] fulfills that role. It holds 5 rounds (in a fictional, miniature box magazine, not to mention that only the M40A5 is fed from box magazines) and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|Remington/USMC M04A3 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-M40A3-1.jpg|thumb|none|600px|The M40A3 during weapon selection. How many bullets could fit into that magazine? Maybe one...]]&lt;br /&gt;
[[Image:SOFP-M40A3-2.jpg|thumb|none|600px|Mason holds an M40A3 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-3.jpg|thumb|none|600px|Mason reloads the M40A3. Another mystery is how can he pull the magazine out, as there is no release paddle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-4.jpg|thumb|none|600px|Mason operates the bolt of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
The [[M249|FN M249E2 SAW]] appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M249-3.jpg|thumb|none|600px|The M249E2 SAW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M249-1.jpg|thumb|none|600px|An M249E2 SAW with red dot scope in the game.]]&lt;br /&gt;
[[Image:SOFP-M249-2.jpg|thumb|none|600px|Mason reloads his M249E2 SAW. He also correctly pulls the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|MK 48 Mod 0 machine gun]] appears as ''M48 SAW'' in the game. Its stock has been altered and the carrying handle and RIS foregrip removed. It can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|FN MK 48 Mod 0 GPMG - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-MK48-2.jpg|thumb|none|600px|The MK 48 Mod 0 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK48-1.jpg|thumb|none|600px|Mason holds an MK 48 Mod 0 fitted with a Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-MK48-4.jpg|thumb|none|600px|The reloading animation of the MK 48 is same as the M249's.]]&lt;br /&gt;
[[Image:SOFP-MK48-3.jpg|thumb|none|600px|Mason pulls the charging handle of his MK 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The heavily modified [[PKM]] appears as ''PK41'' in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the [[PKM#PKP Pecheneg Machine Gun|PKP Pecheneg]], the modernized version of the [[PKM]]. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:SOFP-PKM-2.jpg|thumb|none|600px|The modified PKM during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-PKM-1.jpg|thumb|none|600px|Mason holds a PKM in the game.]]&lt;br /&gt;
[[Image:SOFP-PKM-3.jpg|thumb|none|600px|Mason reloads his PKM.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] appear as the ''PKR-47'' in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK LMG - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-RPK-2.jpg|thumb|none|600px|The RPK during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPK-1.jpg|thumb|none|600px|Mason with the RPK.]]&lt;br /&gt;
[[Image:SOFP-RPK-3.jpg|thumb|none|600px|Mason mime pulls the charging handle of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== FN MK 13 ==&lt;br /&gt;
The [[FN EGLM|FN MK 13 grenade launcher]] appears on the [[FN SCAR#FN SCAR-L|SCAR-L]] rifle. The overall shape of the MK 13 is based on the late model (even though it has a black finish like the early variant), but the trigger guard us from the early version.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Early version FN MK 13 mounted on a SCAR-L - 40mm]]&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late version FN MK 13 mounted on a Gen3 SCAR-L - 40mm]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|The MK 13 grenade launcher mounted on a SCAR-L rifle in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 ==&lt;br /&gt;
The [[AG36]] grenade launcher can only be mounted on the [[HK416]] rifle, odd considering it was designed for the G36 and can also be fitted to its brother the XM8.&lt;br /&gt;
[[Image:Ag36.jpg|thumb|none|400px|H&amp;amp;K AG36 - 40mm]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|AG36 mounted on HK416 rifle.]]&lt;br /&gt;
[[Image:SOFP-AG36-1.jpg|thumb|none|600px|Mason reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] grenade launcher appears on the [[M16A4]] and, incorrectly, on the [[G36K|G36KV]] and [[XM8]] assault rifles. An M203 is also seen mounted on a non-existent [[AR-15]]-type gun shown on the cover of the game.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-M203-1.jpg|thumb|none|600px|Mason reloads the M203 launcher mounted on his G36KV rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L multi-shot grenade launcher]] appear as ''AGL-6P'' in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-MGL-4.jpg|thumb|none|600px|The MGL Mk 1L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MGL-1.jpg|thumb|none|600px|Mason with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:SOFP-MGL-3.jpg|thumb|none|600px|Aiming the Armson OEG reflex sight of the grenade launcher.]]&lt;br /&gt;
[[Image:SOFP-MGL-2.jpg|thumb|none|600px|The MGL Mk 1L is a powerful weapon but reloading it takes ages. In most games the MGL is shown with a &amp;quot;disposable&amp;quot; cylinder, but Mason knows that part is expensive so he never throws it away.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V ==&lt;br /&gt;
The [[RPG-7]]V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7V - 40mm]]&lt;br /&gt;
[[Image:SOFP-RPG-3.jpg|thumb|none|600px|The RPG-7V during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPG-1.jpg|thumb|none|600px|Mason with an RPG-7V.]]&lt;br /&gt;
[[Image:SOFP-RPG-2.jpg|thumb|none|600px|Mason reloads his RPG-7V.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mk2 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's resident frag grenade. Mason can carry up to 10 grenades.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|100px|The Mk2 Hand Grenade]]&lt;br /&gt;
[[Image:(FRAG).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 Smoke Grenade]] can only be used in the multiplayer part to lay down smoke screens.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|100px|The M18 Smoke Grenade]]&lt;br /&gt;
[[Image:(SMOKE).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] can only be used in the multiplayer part.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|400px|The M84 &amp;quot;Flash Bang&amp;quot; Grenade]]&lt;br /&gt;
[[Image:(FLASH).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Phosphorus grenade ==&lt;br /&gt;
Fictional incendiary grenade that can only be used in the multiplayer part.&lt;br /&gt;
[[Image:(PHOSPHORUS).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611893</id>
		<title>Soldier of Fortune: Payback</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611893"/>
		<updated>2012-09-11T09:27:09Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Assault Rifles / Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Soldier of Fortune: Payback&lt;br /&gt;
|picture = Sofpayback.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Soldier of Fortune&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Cauldron HQ&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Soldier of Fortune: Payback''''' is a first-person shooter video game, the third in the ''Soldier of Fortune'' series. The game was released in 2007 by Activision for the PC, X360 and PS3 platforms and it was immediately banned in Germany due to the high level of violence and dismemberment.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Soldier of Fortune: Payback'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta Px4 Storm ==&lt;br /&gt;
The [[Beretta Px4 Storm]] appear as ''M.40'' in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm, .40 S&amp;amp;W or .45 ACP]]&lt;br /&gt;
[[Image:SOFP-PX4-1.jpg|thumb|none|600px|The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.]]&lt;br /&gt;
[[Image:SOFP-PX4-2.jpg|thumb|none|600px|Mason reloads his Px4 Storm.]]&lt;br /&gt;
[[Image:SOFP-PX4-3.jpg|thumb|none|600px|Mason takes aim with his Px4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;1991A1&amp;quot; ==&lt;br /&gt;
This custom, two-tone [[M1911]]-type pistol appears as ''1991A1'' in the game. It carries 10 rounds with no signs of an extended magazine. Can be wielded in &amp;quot;Akimbo&amp;quot; but cannot equip a suppressor.&lt;br /&gt;
[[Image:SOFP-1911-2.jpg|thumb|none|600px|The 1911 during weapon selection. Note full-length under-barrel rail.]]&lt;br /&gt;
[[Image:SOFP-1911-1.jpg|thumb|none|600px|Mason reloads his pistol.]]&lt;br /&gt;
[[Image:SOFP-1911-3.jpg|thumb|none|600px|Mason dual-wields two pistols.]]&lt;br /&gt;
[[Image:SOFP-1911-4.jpg|thumb|none|600px|Drawing animation of the pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 (converted) ==&lt;br /&gt;
The [[Glock 19]] is shown as a fully automatic machine pistol in the game. It is called ''18C2'' (obviously referring to the [[Glock 18]]) and can also be wielded in an akimbo fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
Although, the Glock 19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-G19-1.jpg|thumb|none|600px|The G19 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-G19-2.jpg|thumb|none|600px|Mason reloads his converted Glock 19. Note odd slide serrations.]]&lt;br /&gt;
[[Image:SOFP-G19-3.jpg|thumb|none|600px|Mason reloads his dual G19's.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
One of the starting pistols in the game is the [[Mk23|H&amp;amp;K Mark 23]]. It is called ''Mk23'' in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-MK23-1.jpg|thumb|none|600px|The Mark 23 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK23-2.jpg|thumb|none|600px|Mason with two Mark 23 pistols.]]&lt;br /&gt;
[[Image:SOFP-MK23-3.jpg|thumb|none|600px|Mason reloads his Mark 23.]]&lt;br /&gt;
[[Image:SOFP-MK23-4.jpg|thumb|none|600px|Drawing the dual pistols.]] &lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark VII  ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark VII|Desert Eagle Mark VII]] appears as ''.50AE'' in the game suggesting that it was modeled after the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|IMI/Magnum Desert Eagle Mark VII - .357 Magnum]]&lt;br /&gt;
[[Image:SOFP-DESERT-2.jpg|thumb|none|600px|The Desert Eagle during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-DESERT-3.jpg|thumb|none|600px|Note the absence of the scope rails denoting the pistol as a Mark VII.]]&lt;br /&gt;
[[Image:SOFP-DESERT-4.jpg|thumb|none|600px|The slide locks back as the pistol runs out.]]&lt;br /&gt;
[[Image:SOFP-DESERT-1.jpg|thumb|none|600px|Mason reloads his dual Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm VLE ==&lt;br /&gt;
Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the [[Metal Storm VLE|VLE]] (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ''ALX'' in the game.&lt;br /&gt;
[[Image:Fwvle.jpg|thumb|none|400px|Metal Storm VLE]]&lt;br /&gt;
[[Image:SOFP-VLE-1.jpg|thumb|none|600px|The VLE during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VLE-2.jpg|thumb|none|600px|Mason holds the VLE.]]&lt;br /&gt;
[[Image:SOFP-VLE-3.jpg|thumb|none|600px|Mason reloads the VLE what is indeed a slow process.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] chambered in .454 Casull is the only revolver featured in the game labeled simply as ''.454''. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.&lt;br /&gt;
[[Image:Rb1.jpg|thumb|none|400px|Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[Image:SOFP-BULL-1.jpg|thumb|none|600px|The Raging Bull during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-BULL-2.jpg|thumb|none|600px|Mason holds the Raging Bull.]]&lt;br /&gt;
[[Image:SOFP-BULL-3.jpg|thumb|none|600px|Mason reloads his revolver using a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] combat shotgun is labeled as the ''M1014'' in the game, which is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a &amp;quot;Collimeter sight&amp;quot;) and a Aimpoint red dot sight. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SOFP-M4S90-4.jpg|thumb|none|600px|The M4 Super 90 during weapon selection. Note that it is modeled with a 4-shot tube, although it holds (incorrectly) 6 shells.]]&lt;br /&gt;
[[Image:SOFP-M4S90-1.jpg|thumb|none|600px|Mason holds an M4 Super 90 he took from an arm lying on the ground.]]&lt;br /&gt;
[[Image:SOFP-M4S90-2.jpg|thumb|none|600px|Reloading the M4 Super 90.]]&lt;br /&gt;
[[Image:SOFP-M4S90-3.jpg|thumb|none|600px|An M4 Super 90 modified with an Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Compact Cruiser]] is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named the ''CAWS-90'' and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:SOFP-MOSS-1.jpg|thumb|none|600px|The M590 Compact Cruiser during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MOSS-2.jpg|thumb|none|600px|The Mossberg 590 in the game.]]&lt;br /&gt;
[[Image:SOFP-MOSS-3.jpg|thumb|none|600px|Mason reloads the M590 Compact Cruiser]]&lt;br /&gt;
&lt;br /&gt;
== NeoStead 2000 ==&lt;br /&gt;
The [[NeoStead 2000 Shotgun]] is labeled as the ''CQC.729'' in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful but only on the Xbox 360 versions of the game.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|The Neostead 2000 Shotgun, 12 gauge.]]&lt;br /&gt;
[[Image:SOFP-2000-1.jpg|thumb|none|600px|The NeoStead 2000 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-2000-2.jpg|thumb|none|600px|Mason holds the NS2000.]]&lt;br /&gt;
[[Image:SOFP-2000-3.jpg|thumb|none|600px|Reloading the NS2000.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Agram 2000 ==&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] (which is a Croatian submachine gun based on the [[Beretta M12]]) appears as ''AMP-9'' in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-A2000-1.jpg|thumb|none|600px|The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.]]&lt;br /&gt;
[[Image:SOFP-A2000-2.jpg|thumb|none|600px|Mason with the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-3.jpg|thumb|none|600px|Reloading the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-4.jpg|thumb|none|600px|Mason about to switch to burst mode on his suppressed Agram 2000.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Tactical ==&lt;br /&gt;
The [[FN P90|P90 Tactical]] (not to be confused with P90TR) appears in the game as ''P90''. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor. &lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|400px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[Image:SOFP-P90TR-1.jpg|thumb|none|600px|The P90 Tactical during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-P90TR-2.jpg|thumb|none|600px|The P90 Tactical with red dot sight.]]&lt;br /&gt;
[[Image:SOFP-P90TR-3.jpg|thumb|none|600px|Mason reloads his P90 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD2 ==&lt;br /&gt;
The [[MP5SD|H&amp;amp;K MP5SD2]] appears as &amp;quot;MP5SD5&amp;quot; in the game. It lacks the 3-round burst option on the selector, but fires in 3-round burst instead of semi-auto. The H&amp;amp;K MP5SD2 can be modified with either a reflex sight, Holographic sight or red dot sight.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-MP5-4.jpg|thumb|none|600px|The MP5SD2 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP5-2.jpg|thumb|none|600px|Mason holds his newly acquired MP5SD2.]]&lt;br /&gt;
[[Image:SOFP-MP5-1.jpg|thumb|none|600px|Mason reloads his MP5SD2. Note the selector's position and the 3-round burst icon on the HUD.]]&lt;br /&gt;
[[Image:SOFP-MP5-5.jpg|thumb|none|600px|Mason racks the cocking-handle while reloading the MP5SD2.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is one of the initial starting submachine gun's in the game. It appears to be a hybrid of several different guns: it has the hump in front of the top rail which is a mount for a detachable front sight of the 4th PDW prototype, the thicker curved butt pad of the original pre A1 model MP7, and the pistol grip texture of the MP7A1. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
The MP7 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the ''PDW-7''. &lt;br /&gt;
[[File:MP7 4th prototype.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW (4th prototype) - 4.6x30mm]]&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SOFP-MP7-1.jpg|thumb|none|600px|The hybrid MP7 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP7-2.jpg|thumb|none|600px|Mason holds two MP7 submachine guns while entering the enemy camp.]]&lt;br /&gt;
[[Image:SOFP-MP7-3.jpg|thumb|none|600px|Mason reloads his suppressed MP7 fitted with a EOTech 552 holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau PP-2000 ==&lt;br /&gt;
The [[PP-2000]] submachine gun appears as ''SR-2007'' in the game. The sound suppressor is the only available attachment for this weapon.&lt;br /&gt;
[[Image:pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SOFP-PP2000-1.jpg|thumb|none|600px|The PP-2000 during weapon selection. Note the customized wire stock.]]&lt;br /&gt;
[[Image:SOFP-PP2000-2.jpg|thumb|none|600px|The PP-2000 in Mason's hands.]]&lt;br /&gt;
[[Image:SOFP-PP2000-3.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.&amp;lt;br&amp;gt;&lt;br /&gt;
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as ''SV.45ACP''.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector Prototype - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-VECTOR-1.jpg|thumb|none|600px|The Vector during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-4.jpg|thumb|none|600px|A TDI Vector fitted with reflex scope.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-3.jpg|thumb|none|600px|Mason changes the rate of fire on his Vector.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-2.jpg|thumb|none|600px|Mason reloads his Vector.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles / Battle Rifles=&lt;br /&gt;
== Armalite AR-10 A4 ==&lt;br /&gt;
The [[Armalite AR-10]] A4 appears as ''CAR-12'' in the game. Holds 20 rounds and fires in semi-auto only.&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-AR10-1.jpg|thumb|none|600px|The AR-10 A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AR10-2.jpg|thumb|none|600px|An AR-10 A4 with suppressor and EOTech holo-sight.]]&lt;br /&gt;
[[Image:SOFP-AR10-3.jpg|thumb|none|600px|An AR-10 A4 being reloaded by Mason.]]&lt;br /&gt;
[[Image:SOFP-AR10-4.jpg|thumb|none|600px|AR-10 A4 with red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] appears as ''M16A3'' in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be modified with grip, [[M203]] grenade launcher, various sights and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M16A4-3.jpg|thumb|none|600px|The M16A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M16A4-1.jpg|thumb|none|600px|The M16A4 in the game. Mason is very experienced, he doesn't need the rear sight.]]&lt;br /&gt;
[[Image:SOFP-M16A4-2.jpg|thumb|none|600px|An M16A4 with ACOG and M203.]]&lt;br /&gt;
[[Image:SOFP-M16A4-4.jpg|thumb|none|600px|Something only in video games could happen: Mason switches to full-auto from 3-round burst. The grip is not very effectively mounted also.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR|SCAR-L]] appears as the ''TCW-L'' in the game and is fitted with an [[M16]]-style buttstock. It can be modified with [[FN EGLM|MK13 Mod 0 grenade launcher]], fore-grip, various sights and suppressor. Fires only in full-auto.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARL-1.jpg|thumb|none|600px|The SCAR-L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARL-2.jpg|thumb|none|600px|Mason holds the SCAR-L fitted with a red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-4.jpg|thumb|none|600px|SCAR-L fitted with grip and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears as ''TCW-H'' in the game. It offers better stopping power than the &amp;quot;Light&amp;quot; version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARH-2.jpg|thumb|none|600px|The SCAR-H during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARH-1.jpg|thumb|none|600px|The SCAR-H without any attachments. Strangely there are no iron sights on the rifle by default. But when Mason equips a precision sight, the iron sights appear flipped-down.]]&lt;br /&gt;
[[Image:SOFP-SCARH-3.jpg|thumb|none|600px|A SCAR-H being reloaded by Mason.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[G36K|G36KV]] is the first assault rifle the player can select along with the [[AK-47]]. Can be modified with grip, [[M203]] grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as ''G36E'' in the game.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|400px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-G36KV-1.jpg|thumb|none|600px|The G36KV during weapon selection. G36E is actually the export version of the G36, now known as the G36V.]]&lt;br /&gt;
[[Image:SOFP-G36KV-2.jpg|thumb|none|600px|Mason reloads his G36KV fitted with grip and rifle scope. The G36KV is modeled with a SEF lower, or should we say &amp;quot;FES&amp;quot; as the letters are in the wrong order. A similar G36K can be seen in the game ''[[G.R.A.W.]].'']]&lt;br /&gt;
[[Image:SOFP-G36KV-3.jpg|thumb|none|600px|Mason about to use the selector on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] can be modified with [[AG36]] grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
Appears as the ''516'' in ''Payback''. (This weapon is often incorrectly labeled as &amp;quot;Heckler &amp;amp; Koch 416&amp;quot;, although its official designation is &amp;quot;Heckler &amp;amp; Koch '''HK'''416&amp;quot;.)&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-HK416-1.jpg|thumb|none|600px|The HK416 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-HK416-2.jpg|thumb|none|600px|Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|Mason switches the fire mode to 3-round burst.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] appears as the ''XAR-4'' and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accessible with mods. An XM8 with M203 can be seen in Miller's hands during the first mission.&amp;lt;br&amp;gt;&lt;br /&gt;
The XM8 can be fitted with various precision sights, a suppressor, and, incorrectly, the [[M203]] grenade launcher.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO]]&lt;br /&gt;
[[Image:SOFP-XM8-1.jpg|thumb|none|600px|The XM8 during weapon selection, shown with an altered carrying handle and top-mounted picatinny rail, similarly to the Malaysian version of the XM8.]]&lt;br /&gt;
[[Image:SOFP-XM8-2.jpg|thumb|none|600px|Miller holds his XM8 rifle fitted with an M203 GL.]]&lt;br /&gt;
[[Image:SOFP-XM8-3.jpg|thumb|none|600px|Mason fires his XM8 fitted with red dot scope in the game's trailer. It looks like the XM8 has an unaltered carrying handle on this image.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor MTAR-21 ==&lt;br /&gt;
The [[TAR-21|MTAR-21]] is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accessible with mods.  Appears as ''TAR-20'' in the game.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-MTAR21-1.jpg|thumb|none|600px|The MTAR-21 during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-AK47-3.jpg|thumb|none|600px|The AK-47 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AK47-2.jpg|thumb|none|600px|An AK-47 fitted with Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-AK47-4.jpg|thumb|none|600px|Mason reloads his modified AK-47.]]&lt;br /&gt;
[[Image:SOFP-AK47-1.jpg|thumb|none|600px|Mason pulls the charging handle of his Kalashnikov.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm AICW ==&lt;br /&gt;
The [[Metal Storm Weapons|AICW]] is a cut weapon, but it's still in the game files. and it can be only accessible with mods. and it has an invisible scope for no reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOFP-AICW-1.jpg|thumb|none|600px|The AICW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AICW-2.jpg|thumb|none|600px|Mason holds his AICW, And It has an invisible scope without reason.]]&lt;br /&gt;
[[Image:SOFP-AICW-3.jpg|thumb|none|600px|Mason reloads his AICW.]]&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C ==&lt;br /&gt;
The [[(Ghost Recon) Crye Associates MR-C|MR-C]] is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached. and the weapon's name is &amp;quot;MissingText&amp;quot; for no reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|380px|Crye Associates MR-C]]&lt;br /&gt;
[[Image:SOFP-MRC-1.jpg|thumb|none|600px|The MR-C during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MRC-2.jpg|thumb|none|600px|Mason holds his MR-C.]]&lt;br /&gt;
[[Image:SOFP-MRC-3.jpg|thumb|none|600px|Mason reloads his MR-C.]]&lt;br /&gt;
[[Image:SOFP-MRC-4.jpg|thumb|none|600px|The MR-C attached with an underbarrel grenade launcher. and it has missing texture.]]&lt;br /&gt;
[[Image:SOFP-MRC-5.jpg|thumb|none|600px|Mason reloads his MR-C underbarrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett XM500 ==&lt;br /&gt;
The [[Barrett XM500]] appears as ''TS-50'' in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|500px|Barrett XM500 Anti-Armor Rifle - .50 BMG]]&lt;br /&gt;
[[Image:SOFP-XM500-1.jpg|thumb|none|600px|The XM500 during weapon selection. Note the customized muzzle brake.]]&lt;br /&gt;
[[Image:SOFP-XM500-2.jpg|thumb|none|600px|Mason holds the XM500 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-XM500-3.jpg|thumb|none|600px|Mason reloads his XM500.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL-8 ==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL-8|H&amp;amp;K SL-8]] appears as ''CR-8'' in the game. Can be fitted with red dot scope, EOTech holo-sight, sound suppressor, ACOG and rifle scope.&lt;br /&gt;
[[File:Sl8 original.jpg|thumb|none|400px|H&amp;amp;K SL8 Marksman Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SL8-2.jpg|thumb|none|600px|The SL-8 during weapon selection. Note the missing cheek rest.]]&lt;br /&gt;
[[Image:SOFP-SL8-1.jpg|thumb|none|600px|Mason holds his SL-8 fitted with a &amp;quot;4X32&amp;quot; sight.]]&lt;br /&gt;
[[Image:SOFP-SL8-3.jpg|thumb|none|600px|Mason reloads his SL-8 fitted with an &amp;quot;Electro-optical sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB ==&lt;br /&gt;
The [[Kel-Tec RFB]] appears as ''ACR-2'' in the game. It is unlockable by using a cheat.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|500px|Kel-Tec RFB with 32&amp;quot; heavy-profile barrel, bipod, 10-round magazine, and telescope - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-RFB.jpg|thumb|none|600px|3D Render of the Kel-Tec RFB from the game's model editor.]]&lt;br /&gt;
&lt;br /&gt;
== Remington/USMC M40A3 ==&lt;br /&gt;
Every good first person shooter needs at least one bolt-action sniper rifle. In ''Payback'', the [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] fulfills that role. It holds 5 rounds (in a fictional, miniature box magazine, not to mention that only the M40A5 is fed from box magazines) and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|Remington/USMC M04A3 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-M40A3-1.jpg|thumb|none|600px|The M40A3 during weapon selection. How many bullets could fit into that magazine? Maybe one...]]&lt;br /&gt;
[[Image:SOFP-M40A3-2.jpg|thumb|none|600px|Mason holds an M40A3 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-3.jpg|thumb|none|600px|Mason reloads the M40A3. Another mystery is how can he pull the magazine out, as there is no release paddle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-4.jpg|thumb|none|600px|Mason operates the bolt of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
The [[M249|FN M249E2 SAW]] appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M249-3.jpg|thumb|none|600px|The M249E2 SAW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M249-1.jpg|thumb|none|600px|An M249E2 SAW with red dot scope in the game.]]&lt;br /&gt;
[[Image:SOFP-M249-2.jpg|thumb|none|600px|Mason reloads his M249E2 SAW. He also correctly pulls the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|MK 48 Mod 0 machine gun]] appears as ''M48 SAW'' in the game. Its stock has been altered and the carrying handle and RIS foregrip removed. It can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|FN MK 48 Mod 0 GPMG - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-MK48-2.jpg|thumb|none|600px|The MK 48 Mod 0 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK48-1.jpg|thumb|none|600px|Mason holds an MK 48 Mod 0 fitted with a Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-MK48-4.jpg|thumb|none|600px|The reloading animation of the MK 48 is same as the M249's.]]&lt;br /&gt;
[[Image:SOFP-MK48-3.jpg|thumb|none|600px|Mason pulls the charging handle of his MK 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The heavily modified [[PKM]] appears as ''PK41'' in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the [[PKM#PKP Pecheneg Machine Gun|PKP Pecheneg]], the modernized version of the [[PKM]]. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:SOFP-PKM-2.jpg|thumb|none|600px|The modified PKM during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-PKM-1.jpg|thumb|none|600px|Mason holds a PKM in the game.]]&lt;br /&gt;
[[Image:SOFP-PKM-3.jpg|thumb|none|600px|Mason reloads his PKM.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] appear as the ''PKR-47'' in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK LMG - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-RPK-2.jpg|thumb|none|600px|The RPK during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPK-1.jpg|thumb|none|600px|Mason with the RPK.]]&lt;br /&gt;
[[Image:SOFP-RPK-3.jpg|thumb|none|600px|Mason mime pulls the charging handle of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== FN MK 13 ==&lt;br /&gt;
The [[FN EGLM|FN MK 13 grenade launcher]] appears on the [[FN SCAR#FN SCAR-L|SCAR-L]] rifle. The overall shape of the MK 13 is based on the late model (even though it has a black finish like the early variant), but the trigger guard us from the early version.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Early version FN MK 13 mounted on a SCAR-L - 40mm]]&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late version FN MK 13 mounted on a Gen3 SCAR-L - 40mm]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|The MK 13 grenade launcher mounted on a SCAR-L rifle in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 ==&lt;br /&gt;
The [[AG36]] grenade launcher can only be mounted on the [[HK416]] rifle, odd considering it was designed for the G36 and can also be fitted to its brother the XM8.&lt;br /&gt;
[[Image:Ag36.jpg|thumb|none|400px|H&amp;amp;K AG36 - 40mm]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|AG36 mounted on HK416 rifle.]]&lt;br /&gt;
[[Image:SOFP-AG36-1.jpg|thumb|none|600px|Mason reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] grenade launcher appears on the [[M16A4]] and, incorrectly, on the [[G36K|G36KV]] and [[XM8]] assault rifles. An M203 is also seen mounted on a non-existent [[AR-15]]-type gun shown on the cover of the game.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-M203-1.jpg|thumb|none|600px|Mason reloads the M203 launcher mounted on his G36KV rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L multi-shot grenade launcher]] appear as ''AGL-6P'' in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-MGL-4.jpg|thumb|none|600px|The MGL Mk 1L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MGL-1.jpg|thumb|none|600px|Mason with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:SOFP-MGL-3.jpg|thumb|none|600px|Aiming the Armson OEG reflex sight of the grenade launcher.]]&lt;br /&gt;
[[Image:SOFP-MGL-2.jpg|thumb|none|600px|The MGL Mk 1L is a powerful weapon but reloading it takes ages. In most games the MGL is shown with a &amp;quot;disposable&amp;quot; cylinder, but Mason knows that part is expensive so he never throws it away.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V ==&lt;br /&gt;
The [[RPG-7]]V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7V - 40mm]]&lt;br /&gt;
[[Image:SOFP-RPG-3.jpg|thumb|none|600px|The RPG-7V during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPG-1.jpg|thumb|none|600px|Mason with an RPG-7V.]]&lt;br /&gt;
[[Image:SOFP-RPG-2.jpg|thumb|none|600px|Mason reloads his RPG-7V.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mk2 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's resident frag grenade. Mason can carry up to 10 grenades.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|100px|The Mk2 Hand Grenade]]&lt;br /&gt;
[[Image:(FRAG).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 Smoke Grenade]] can only be used in the multiplayer part to lay down smoke screens.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|100px|The M18 Smoke Grenade]]&lt;br /&gt;
[[Image:(SMOKE).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] can only be used in the multiplayer part.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|400px|The M84 &amp;quot;Flash Bang&amp;quot; Grenade]]&lt;br /&gt;
[[Image:(FLASH).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Phosphorus grenade ==&lt;br /&gt;
Fictional incendiary grenade that can only be used in the multiplayer part.&lt;br /&gt;
[[Image:(PHOSPHORUS).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611878</id>
		<title>Soldier of Fortune: Payback</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611878"/>
		<updated>2012-09-11T08:27:55Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Crye Associates MR-C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Soldier of Fortune: Payback&lt;br /&gt;
|picture = Sofpayback.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Soldier of Fortune&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Cauldron HQ&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Soldier of Fortune: Payback''''' is a first-person shooter video game, the third in the ''Soldier of Fortune'' series. The game was released in 2007 by Activision for the PC, X360 and PS3 platforms and it was immediately banned in Germany due to the high level of violence and dismemberment.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Soldier of Fortune: Payback'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta Px4 Storm ==&lt;br /&gt;
The [[Beretta Px4 Storm]] appear as ''M.40'' in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm, .40 S&amp;amp;W or .45 ACP]]&lt;br /&gt;
[[Image:SOFP-PX4-1.jpg|thumb|none|600px|The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.]]&lt;br /&gt;
[[Image:SOFP-PX4-2.jpg|thumb|none|600px|Mason reloads his Px4 Storm.]]&lt;br /&gt;
[[Image:SOFP-PX4-3.jpg|thumb|none|600px|Mason takes aim with his Px4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;1991A1&amp;quot; ==&lt;br /&gt;
This custom, two-tone [[M1911]]-type pistol appears as ''1991A1'' in the game. It carries 10 rounds with no signs of an extended magazine. Can be wielded in &amp;quot;Akimbo&amp;quot; but cannot equip a suppressor.&lt;br /&gt;
[[Image:SOFP-1911-2.jpg|thumb|none|600px|The 1911 during weapon selection. Note full-length under-barrel rail.]]&lt;br /&gt;
[[Image:SOFP-1911-1.jpg|thumb|none|600px|Mason reloads his pistol.]]&lt;br /&gt;
[[Image:SOFP-1911-3.jpg|thumb|none|600px|Mason dual-wields two pistols.]]&lt;br /&gt;
[[Image:SOFP-1911-4.jpg|thumb|none|600px|Drawing animation of the pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 (converted) ==&lt;br /&gt;
The [[Glock 19]] is shown as a fully automatic machine pistol in the game. It is called ''18C2'' (obviously referring to the [[Glock 18]]) and can also be wielded in an akimbo fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
Although, the Glock 19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-G19-1.jpg|thumb|none|600px|The G19 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-G19-2.jpg|thumb|none|600px|Mason reloads his converted Glock 19. Note odd slide serrations.]]&lt;br /&gt;
[[Image:SOFP-G19-3.jpg|thumb|none|600px|Mason reloads his dual G19's.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
One of the starting pistols in the game is the [[Mk23|H&amp;amp;K Mark 23]]. It is called ''Mk23'' in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-MK23-1.jpg|thumb|none|600px|The Mark 23 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK23-2.jpg|thumb|none|600px|Mason with two Mark 23 pistols.]]&lt;br /&gt;
[[Image:SOFP-MK23-3.jpg|thumb|none|600px|Mason reloads his Mark 23.]]&lt;br /&gt;
[[Image:SOFP-MK23-4.jpg|thumb|none|600px|Drawing the dual pistols.]] &lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark VII  ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark VII|Desert Eagle Mark VII]] appears as ''.50AE'' in the game suggesting that it was modeled after the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|IMI/Magnum Desert Eagle Mark VII - .357 Magnum]]&lt;br /&gt;
[[Image:SOFP-DESERT-2.jpg|thumb|none|600px|The Desert Eagle during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-DESERT-3.jpg|thumb|none|600px|Note the absence of the scope rails denoting the pistol as a Mark VII.]]&lt;br /&gt;
[[Image:SOFP-DESERT-4.jpg|thumb|none|600px|The slide locks back as the pistol runs out.]]&lt;br /&gt;
[[Image:SOFP-DESERT-1.jpg|thumb|none|600px|Mason reloads his dual Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm VLE ==&lt;br /&gt;
Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the [[Metal Storm VLE|VLE]] (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ''ALX'' in the game.&lt;br /&gt;
[[Image:Fwvle.jpg|thumb|none|400px|Metal Storm VLE]]&lt;br /&gt;
[[Image:SOFP-VLE-1.jpg|thumb|none|600px|The VLE during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VLE-2.jpg|thumb|none|600px|Mason holds the VLE.]]&lt;br /&gt;
[[Image:SOFP-VLE-3.jpg|thumb|none|600px|Mason reloads the VLE what is indeed a slow process.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] chambered in .454 Casull is the only revolver featured in the game labeled simply as ''.454''. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.&lt;br /&gt;
[[Image:Rb1.jpg|thumb|none|400px|Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[Image:SOFP-BULL-1.jpg|thumb|none|600px|The Raging Bull during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-BULL-2.jpg|thumb|none|600px|Mason holds the Raging Bull.]]&lt;br /&gt;
[[Image:SOFP-BULL-3.jpg|thumb|none|600px|Mason reloads his revolver using a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] combat shotgun is labeled as the ''M1014'' in the game, which is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a &amp;quot;Collimeter sight&amp;quot;) and a Aimpoint red dot sight. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SOFP-M4S90-4.jpg|thumb|none|600px|The M4 Super 90 during weapon selection. Note that it is modeled with a 4-shot tube, although it holds (incorrectly) 6 shells.]]&lt;br /&gt;
[[Image:SOFP-M4S90-1.jpg|thumb|none|600px|Mason holds an M4 Super 90 he took from an arm lying on the ground.]]&lt;br /&gt;
[[Image:SOFP-M4S90-2.jpg|thumb|none|600px|Reloading the M4 Super 90.]]&lt;br /&gt;
[[Image:SOFP-M4S90-3.jpg|thumb|none|600px|An M4 Super 90 modified with an Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Compact Cruiser]] is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named the ''CAWS-90'' and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:SOFP-MOSS-1.jpg|thumb|none|600px|The M590 Compact Cruiser during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MOSS-2.jpg|thumb|none|600px|The Mossberg 590 in the game.]]&lt;br /&gt;
[[Image:SOFP-MOSS-3.jpg|thumb|none|600px|Mason reloads the M590 Compact Cruiser]]&lt;br /&gt;
&lt;br /&gt;
== NeoStead 2000 ==&lt;br /&gt;
The [[NeoStead 2000 Shotgun]] is labeled as the ''CQC.729'' in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful but only on the Xbox 360 versions of the game.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|The Neostead 2000 Shotgun, 12 gauge.]]&lt;br /&gt;
[[Image:SOFP-2000-1.jpg|thumb|none|600px|The NeoStead 2000 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-2000-2.jpg|thumb|none|600px|Mason holds the NS2000.]]&lt;br /&gt;
[[Image:SOFP-2000-3.jpg|thumb|none|600px|Reloading the NS2000.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Agram 2000 ==&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] (which is a Croatian submachine gun based on the [[Beretta M12]]) appears as ''AMP-9'' in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-A2000-1.jpg|thumb|none|600px|The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.]]&lt;br /&gt;
[[Image:SOFP-A2000-2.jpg|thumb|none|600px|Mason with the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-3.jpg|thumb|none|600px|Reloading the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-4.jpg|thumb|none|600px|Mason about to switch to burst mode on his suppressed Agram 2000.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Tactical ==&lt;br /&gt;
The [[FN P90|P90 Tactical]] (not to be confused with P90TR) appears in the game as ''P90''. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor. &lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|400px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[Image:SOFP-P90TR-1.jpg|thumb|none|600px|The P90 Tactical during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-P90TR-2.jpg|thumb|none|600px|The P90 Tactical with red dot sight.]]&lt;br /&gt;
[[Image:SOFP-P90TR-3.jpg|thumb|none|600px|Mason reloads his P90 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD2 ==&lt;br /&gt;
The [[MP5SD|H&amp;amp;K MP5SD2]] appears as &amp;quot;MP5SD5&amp;quot; in the game. It lacks the 3-round burst option on the selector, but fires in 3-round burst instead of semi-auto. The H&amp;amp;K MP5SD2 can be modified with either a reflex sight, Holographic sight or red dot sight.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-MP5-4.jpg|thumb|none|600px|The MP5SD2 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP5-2.jpg|thumb|none|600px|Mason holds his newly acquired MP5SD2.]]&lt;br /&gt;
[[Image:SOFP-MP5-1.jpg|thumb|none|600px|Mason reloads his MP5SD2. Note the selector's position and the 3-round burst icon on the HUD.]]&lt;br /&gt;
[[Image:SOFP-MP5-5.jpg|thumb|none|600px|Mason racks the cocking-handle while reloading the MP5SD2.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is one of the initial starting submachine gun's in the game. It appears to be a hybrid of several different guns: it has the hump in front of the top rail which is a mount for a detachable front sight of the 4th PDW prototype, the thicker curved butt pad of the original pre A1 model MP7, and the pistol grip texture of the MP7A1. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
The MP7 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the ''PDW-7''. &lt;br /&gt;
[[File:MP7 4th prototype.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW (4th prototype) - 4.6x30mm]]&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SOFP-MP7-1.jpg|thumb|none|600px|The hybrid MP7 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP7-2.jpg|thumb|none|600px|Mason holds two MP7 submachine guns while entering the enemy camp.]]&lt;br /&gt;
[[Image:SOFP-MP7-3.jpg|thumb|none|600px|Mason reloads his suppressed MP7 fitted with a EOTech 552 holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau PP-2000 ==&lt;br /&gt;
The [[PP-2000]] submachine gun appears as ''SR-2007'' in the game. The sound suppressor is the only available attachment for this weapon.&lt;br /&gt;
[[Image:pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SOFP-PP2000-1.jpg|thumb|none|600px|The PP-2000 during weapon selection. Note the customized wire stock.]]&lt;br /&gt;
[[Image:SOFP-PP2000-2.jpg|thumb|none|600px|The PP-2000 in Mason's hands.]]&lt;br /&gt;
[[Image:SOFP-PP2000-3.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.&amp;lt;br&amp;gt;&lt;br /&gt;
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as ''SV.45ACP''.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector Prototype - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-VECTOR-1.jpg|thumb|none|600px|The Vector during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-4.jpg|thumb|none|600px|A TDI Vector fitted with reflex scope.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-3.jpg|thumb|none|600px|Mason changes the rate of fire on his Vector.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-2.jpg|thumb|none|600px|Mason reloads his Vector.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles / Battle Rifles=&lt;br /&gt;
== Armalite AR-10 A4 ==&lt;br /&gt;
The [[Armalite AR-10]] A4 appears as ''CAR-12'' in the game. Holds 20 rounds and fires in semi-auto only.&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-AR10-1.jpg|thumb|none|600px|The AR-10 A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AR10-2.jpg|thumb|none|600px|An AR-10 A4 with suppressor and EOTech holo-sight.]]&lt;br /&gt;
[[Image:SOFP-AR10-3.jpg|thumb|none|600px|An AR-10 A4 being reloaded by Mason.]]&lt;br /&gt;
[[Image:SOFP-AR10-4.jpg|thumb|none|600px|AR-10 A4 with red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] appears as ''M16A3'' in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be modified with grip, [[M203]] grenade launcher, various sights and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M16A4-3.jpg|thumb|none|600px|The M16A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M16A4-1.jpg|thumb|none|600px|The M16A4 in the game. Mason is very experienced, he doesn't need the rear sight.]]&lt;br /&gt;
[[Image:SOFP-M16A4-2.jpg|thumb|none|600px|An M16A4 with ACOG and M203.]]&lt;br /&gt;
[[Image:SOFP-M16A4-4.jpg|thumb|none|600px|Something only in video games could happen: Mason switches to full-auto from 3-round burst. The grip is not very effectively mounted also.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR|SCAR-L]] appears as the ''TCW-L'' in the game and is fitted with an [[M16]]-style buttstock. It can be modified with [[FN EGLM|MK13 Mod 0 grenade launcher]], fore-grip, various sights and suppressor. Fires only in full-auto.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARL-1.jpg|thumb|none|600px|The SCAR-L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARL-2.jpg|thumb|none|600px|Mason holds the SCAR-L fitted with a red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-4.jpg|thumb|none|600px|SCAR-L fitted with grip and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears as ''TCW-H'' in the game. It offers better stopping power than the &amp;quot;Light&amp;quot; version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARH-2.jpg|thumb|none|600px|The SCAR-H during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARH-1.jpg|thumb|none|600px|The SCAR-H without any attachments. Strangely there are no iron sights on the rifle by default. But when Mason equips a precision sight, the iron sights appear flipped-down.]]&lt;br /&gt;
[[Image:SOFP-SCARH-3.jpg|thumb|none|600px|A SCAR-H being reloaded by Mason.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[G36K|G36KV]] is the first assault rifle the player can select along with the [[AK-47]]. Can be modified with grip, [[M203]] grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as ''G36E'' in the game.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|400px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-G36KV-1.jpg|thumb|none|600px|The G36KV during weapon selection. G36E is actually the export version of the G36, now known as the G36V.]]&lt;br /&gt;
[[Image:SOFP-G36KV-2.jpg|thumb|none|600px|Mason reloads his G36KV fitted with grip and rifle scope. The G36KV is modeled with a SEF lower, or should we say &amp;quot;FES&amp;quot; as the letters are in the wrong order. A similar G36K can be seen in the game ''[[G.R.A.W.]].'']]&lt;br /&gt;
[[Image:SOFP-G36KV-3.jpg|thumb|none|600px|Mason about to use the selector on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] can be modified with [[AG36]] grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
Appears as the ''516'' in ''Payback''. (This weapon is often incorrectly labeled as &amp;quot;Heckler &amp;amp; Koch 416&amp;quot;, although its official designation is &amp;quot;Heckler &amp;amp; Koch '''HK'''416&amp;quot;.)&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-HK416-1.jpg|thumb|none|600px|The HK416 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-HK416-2.jpg|thumb|none|600px|Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|Mason switches the fire mode to 3-round burst.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] appears as the ''XAR-4'' and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accessible with mods. An XM8 with M203 can be seen in Miller's hands during the first mission.&amp;lt;br&amp;gt;&lt;br /&gt;
The XM8 can be fitted with various precision sights, a suppressor, and, incorrectly, the [[M203]] grenade launcher.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO]]&lt;br /&gt;
[[Image:SOFP-XM8-1.jpg|thumb|none|600px|The XM8 during weapon selection, shown with an altered carrying handle and top-mounted picatinny rail, similarly to the Malaysian version of the XM8.]]&lt;br /&gt;
[[Image:SOFP-XM8-2.jpg|thumb|none|600px|Miller holds his XM8 rifle fitted with an M203 GL.]]&lt;br /&gt;
[[Image:SOFP-XM8-3.jpg|thumb|none|600px|Mason fires his XM8 fitted with red dot scope in the game's trailer. It looks like the XM8 has an unaltered carrying handle on this image.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor MTAR-21 ==&lt;br /&gt;
The [[TAR-21|MTAR-21]] is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accessible with mods.  Appears as ''TAR-20'' in the game.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-MTAR21-1.jpg|thumb|none|600px|The MTAR-21 during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-AK47-3.jpg|thumb|none|600px|The AK-47 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AK47-2.jpg|thumb|none|600px|An AK-47 fitted with Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-AK47-4.jpg|thumb|none|600px|Mason reloads his modified AK-47.]]&lt;br /&gt;
[[Image:SOFP-AK47-1.jpg|thumb|none|600px|Mason pulls the charging handle of his Kalashnikov.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm AICW ==&lt;br /&gt;
The [[Advanced Indivual Combat Weapon|AICW]] is a cut weapon, but it's still in the game files. and it can be only accessible with mods. and it has an invisible scope for no reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOFP-AICW-1.jpg|thumb|none|600px|The AICW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AICW-2.jpg|thumb|none|600px|Mason holds his AICW, And It has an invisible scope without reason.]]&lt;br /&gt;
[[Image:SOFP-AICW-3.jpg|thumb|none|600px|Mason reloads his AICW.]]&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C ==&lt;br /&gt;
The [[Crye Associates MR-C|MR-C]] is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached. and the weapon's name is &amp;quot;MissingText&amp;quot; for no reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|380px|Crye Associates MR-C]]&lt;br /&gt;
[[Image:SOFP-MRC-1.jpg|thumb|none|600px|The MR-C during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MRC-2.jpg|thumb|none|600px|Mason holds his MR-C.]]&lt;br /&gt;
[[Image:SOFP-MRC-3.jpg|thumb|none|600px|Mason reloads his MR-C.]]&lt;br /&gt;
[[Image:SOFP-MRC-4.jpg|thumb|none|600px|The MR-C attached with an underbarrel grenade launcher. and it has missing texture.]]&lt;br /&gt;
[[Image:SOFP-MRC-5.jpg|thumb|none|600px|Mason reloads his MR-C underbarrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett XM500 ==&lt;br /&gt;
The [[Barrett XM500]] appears as ''TS-50'' in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|500px|Barrett XM500 Anti-Armor Rifle - .50 BMG]]&lt;br /&gt;
[[Image:SOFP-XM500-1.jpg|thumb|none|600px|The XM500 during weapon selection. Note the customized muzzle brake.]]&lt;br /&gt;
[[Image:SOFP-XM500-2.jpg|thumb|none|600px|Mason holds the XM500 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-XM500-3.jpg|thumb|none|600px|Mason reloads his XM500.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL-8 ==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL-8|H&amp;amp;K SL-8]] appears as ''CR-8'' in the game. Can be fitted with red dot scope, EOTech holo-sight, sound suppressor, ACOG and rifle scope.&lt;br /&gt;
[[File:Sl8 original.jpg|thumb|none|400px|H&amp;amp;K SL8 Marksman Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SL8-2.jpg|thumb|none|600px|The SL-8 during weapon selection. Note the missing cheek rest.]]&lt;br /&gt;
[[Image:SOFP-SL8-1.jpg|thumb|none|600px|Mason holds his SL-8 fitted with a &amp;quot;4X32&amp;quot; sight.]]&lt;br /&gt;
[[Image:SOFP-SL8-3.jpg|thumb|none|600px|Mason reloads his SL-8 fitted with an &amp;quot;Electro-optical sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB ==&lt;br /&gt;
The [[Kel-Tec RFB]] appears as ''ACR-2'' in the game. It is unlockable by using a cheat.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|500px|Kel-Tec RFB with 32&amp;quot; heavy-profile barrel, bipod, 10-round magazine, and telescope - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-RFB.jpg|thumb|none|600px|3D Render of the Kel-Tec RFB from the game's model editor.]]&lt;br /&gt;
&lt;br /&gt;
== Remington/USMC M40A3 ==&lt;br /&gt;
Every good first person shooter needs at least one bolt-action sniper rifle. In ''Payback'', the [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] fulfills that role. It holds 5 rounds (in a fictional, miniature box magazine, not to mention that only the M40A5 is fed from box magazines) and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|Remington/USMC M04A3 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-M40A3-1.jpg|thumb|none|600px|The M40A3 during weapon selection. How many bullets could fit into that magazine? Maybe one...]]&lt;br /&gt;
[[Image:SOFP-M40A3-2.jpg|thumb|none|600px|Mason holds an M40A3 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-3.jpg|thumb|none|600px|Mason reloads the M40A3. Another mystery is how can he pull the magazine out, as there is no release paddle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-4.jpg|thumb|none|600px|Mason operates the bolt of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
The [[M249|FN M249E2 SAW]] appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M249-3.jpg|thumb|none|600px|The M249E2 SAW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M249-1.jpg|thumb|none|600px|An M249E2 SAW with red dot scope in the game.]]&lt;br /&gt;
[[Image:SOFP-M249-2.jpg|thumb|none|600px|Mason reloads his M249E2 SAW. He also correctly pulls the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|MK 48 Mod 0 machine gun]] appears as ''M48 SAW'' in the game. Its stock has been altered and the carrying handle and RIS foregrip removed. It can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|FN MK 48 Mod 0 GPMG - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-MK48-2.jpg|thumb|none|600px|The MK 48 Mod 0 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK48-1.jpg|thumb|none|600px|Mason holds an MK 48 Mod 0 fitted with a Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-MK48-4.jpg|thumb|none|600px|The reloading animation of the MK 48 is same as the M249's.]]&lt;br /&gt;
[[Image:SOFP-MK48-3.jpg|thumb|none|600px|Mason pulls the charging handle of his MK 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The heavily modified [[PKM]] appears as ''PK41'' in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the [[PKM#PKP Pecheneg Machine Gun|PKP Pecheneg]], the modernized version of the [[PKM]]. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:SOFP-PKM-2.jpg|thumb|none|600px|The modified PKM during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-PKM-1.jpg|thumb|none|600px|Mason holds a PKM in the game.]]&lt;br /&gt;
[[Image:SOFP-PKM-3.jpg|thumb|none|600px|Mason reloads his PKM.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] appear as the ''PKR-47'' in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK LMG - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-RPK-2.jpg|thumb|none|600px|The RPK during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPK-1.jpg|thumb|none|600px|Mason with the RPK.]]&lt;br /&gt;
[[Image:SOFP-RPK-3.jpg|thumb|none|600px|Mason mime pulls the charging handle of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== FN MK 13 ==&lt;br /&gt;
The [[FN EGLM|FN MK 13 grenade launcher]] appears on the [[FN SCAR#FN SCAR-L|SCAR-L]] rifle. The overall shape of the MK 13 is based on the late model (even though it has a black finish like the early variant), but the trigger guard us from the early version.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Early version FN MK 13 mounted on a SCAR-L - 40mm]]&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late version FN MK 13 mounted on a Gen3 SCAR-L - 40mm]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|The MK 13 grenade launcher mounted on a SCAR-L rifle in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 ==&lt;br /&gt;
The [[AG36]] grenade launcher can only be mounted on the [[HK416]] rifle, odd considering it was designed for the G36 and can also be fitted to its brother the XM8.&lt;br /&gt;
[[Image:Ag36.jpg|thumb|none|400px|H&amp;amp;K AG36 - 40mm]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|AG36 mounted on HK416 rifle.]]&lt;br /&gt;
[[Image:SOFP-AG36-1.jpg|thumb|none|600px|Mason reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] grenade launcher appears on the [[M16A4]] and, incorrectly, on the [[G36K|G36KV]] and [[XM8]] assault rifles. An M203 is also seen mounted on a non-existent [[AR-15]]-type gun shown on the cover of the game.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-M203-1.jpg|thumb|none|600px|Mason reloads the M203 launcher mounted on his G36KV rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L multi-shot grenade launcher]] appear as ''AGL-6P'' in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-MGL-4.jpg|thumb|none|600px|The MGL Mk 1L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MGL-1.jpg|thumb|none|600px|Mason with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:SOFP-MGL-3.jpg|thumb|none|600px|Aiming the Armson OEG reflex sight of the grenade launcher.]]&lt;br /&gt;
[[Image:SOFP-MGL-2.jpg|thumb|none|600px|The MGL Mk 1L is a powerful weapon but reloading it takes ages. In most games the MGL is shown with a &amp;quot;disposable&amp;quot; cylinder, but Mason knows that part is expensive so he never throws it away.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V ==&lt;br /&gt;
The [[RPG-7]]V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7V - 40mm]]&lt;br /&gt;
[[Image:SOFP-RPG-3.jpg|thumb|none|600px|The RPG-7V during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPG-1.jpg|thumb|none|600px|Mason with an RPG-7V.]]&lt;br /&gt;
[[Image:SOFP-RPG-2.jpg|thumb|none|600px|Mason reloads his RPG-7V.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mk2 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's resident frag grenade. Mason can carry up to 10 grenades.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|100px|The Mk2 Hand Grenade]]&lt;br /&gt;
[[Image:(FRAG).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 Smoke Grenade]] can only be used in the multiplayer part to lay down smoke screens.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|100px|The M18 Smoke Grenade]]&lt;br /&gt;
[[Image:(SMOKE).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] can only be used in the multiplayer part.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|400px|The M84 &amp;quot;Flash Bang&amp;quot; Grenade]]&lt;br /&gt;
[[Image:(FLASH).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Phosphorus grenade ==&lt;br /&gt;
Fictional incendiary grenade that can only be used in the multiplayer part.&lt;br /&gt;
[[Image:(PHOSPHORUS).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611877</id>
		<title>Soldier of Fortune: Payback</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611877"/>
		<updated>2012-09-11T08:27:25Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Crye Associates MR-C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Soldier of Fortune: Payback&lt;br /&gt;
|picture = Sofpayback.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Soldier of Fortune&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Cauldron HQ&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Soldier of Fortune: Payback''''' is a first-person shooter video game, the third in the ''Soldier of Fortune'' series. The game was released in 2007 by Activision for the PC, X360 and PS3 platforms and it was immediately banned in Germany due to the high level of violence and dismemberment.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Soldier of Fortune: Payback'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta Px4 Storm ==&lt;br /&gt;
The [[Beretta Px4 Storm]] appear as ''M.40'' in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm, .40 S&amp;amp;W or .45 ACP]]&lt;br /&gt;
[[Image:SOFP-PX4-1.jpg|thumb|none|600px|The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.]]&lt;br /&gt;
[[Image:SOFP-PX4-2.jpg|thumb|none|600px|Mason reloads his Px4 Storm.]]&lt;br /&gt;
[[Image:SOFP-PX4-3.jpg|thumb|none|600px|Mason takes aim with his Px4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;1991A1&amp;quot; ==&lt;br /&gt;
This custom, two-tone [[M1911]]-type pistol appears as ''1991A1'' in the game. It carries 10 rounds with no signs of an extended magazine. Can be wielded in &amp;quot;Akimbo&amp;quot; but cannot equip a suppressor.&lt;br /&gt;
[[Image:SOFP-1911-2.jpg|thumb|none|600px|The 1911 during weapon selection. Note full-length under-barrel rail.]]&lt;br /&gt;
[[Image:SOFP-1911-1.jpg|thumb|none|600px|Mason reloads his pistol.]]&lt;br /&gt;
[[Image:SOFP-1911-3.jpg|thumb|none|600px|Mason dual-wields two pistols.]]&lt;br /&gt;
[[Image:SOFP-1911-4.jpg|thumb|none|600px|Drawing animation of the pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 (converted) ==&lt;br /&gt;
The [[Glock 19]] is shown as a fully automatic machine pistol in the game. It is called ''18C2'' (obviously referring to the [[Glock 18]]) and can also be wielded in an akimbo fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
Although, the Glock 19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-G19-1.jpg|thumb|none|600px|The G19 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-G19-2.jpg|thumb|none|600px|Mason reloads his converted Glock 19. Note odd slide serrations.]]&lt;br /&gt;
[[Image:SOFP-G19-3.jpg|thumb|none|600px|Mason reloads his dual G19's.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
One of the starting pistols in the game is the [[Mk23|H&amp;amp;K Mark 23]]. It is called ''Mk23'' in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-MK23-1.jpg|thumb|none|600px|The Mark 23 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK23-2.jpg|thumb|none|600px|Mason with two Mark 23 pistols.]]&lt;br /&gt;
[[Image:SOFP-MK23-3.jpg|thumb|none|600px|Mason reloads his Mark 23.]]&lt;br /&gt;
[[Image:SOFP-MK23-4.jpg|thumb|none|600px|Drawing the dual pistols.]] &lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark VII  ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark VII|Desert Eagle Mark VII]] appears as ''.50AE'' in the game suggesting that it was modeled after the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|IMI/Magnum Desert Eagle Mark VII - .357 Magnum]]&lt;br /&gt;
[[Image:SOFP-DESERT-2.jpg|thumb|none|600px|The Desert Eagle during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-DESERT-3.jpg|thumb|none|600px|Note the absence of the scope rails denoting the pistol as a Mark VII.]]&lt;br /&gt;
[[Image:SOFP-DESERT-4.jpg|thumb|none|600px|The slide locks back as the pistol runs out.]]&lt;br /&gt;
[[Image:SOFP-DESERT-1.jpg|thumb|none|600px|Mason reloads his dual Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm VLE ==&lt;br /&gt;
Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the [[Metal Storm VLE|VLE]] (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ''ALX'' in the game.&lt;br /&gt;
[[Image:Fwvle.jpg|thumb|none|400px|Metal Storm VLE]]&lt;br /&gt;
[[Image:SOFP-VLE-1.jpg|thumb|none|600px|The VLE during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VLE-2.jpg|thumb|none|600px|Mason holds the VLE.]]&lt;br /&gt;
[[Image:SOFP-VLE-3.jpg|thumb|none|600px|Mason reloads the VLE what is indeed a slow process.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] chambered in .454 Casull is the only revolver featured in the game labeled simply as ''.454''. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.&lt;br /&gt;
[[Image:Rb1.jpg|thumb|none|400px|Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[Image:SOFP-BULL-1.jpg|thumb|none|600px|The Raging Bull during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-BULL-2.jpg|thumb|none|600px|Mason holds the Raging Bull.]]&lt;br /&gt;
[[Image:SOFP-BULL-3.jpg|thumb|none|600px|Mason reloads his revolver using a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] combat shotgun is labeled as the ''M1014'' in the game, which is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a &amp;quot;Collimeter sight&amp;quot;) and a Aimpoint red dot sight. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SOFP-M4S90-4.jpg|thumb|none|600px|The M4 Super 90 during weapon selection. Note that it is modeled with a 4-shot tube, although it holds (incorrectly) 6 shells.]]&lt;br /&gt;
[[Image:SOFP-M4S90-1.jpg|thumb|none|600px|Mason holds an M4 Super 90 he took from an arm lying on the ground.]]&lt;br /&gt;
[[Image:SOFP-M4S90-2.jpg|thumb|none|600px|Reloading the M4 Super 90.]]&lt;br /&gt;
[[Image:SOFP-M4S90-3.jpg|thumb|none|600px|An M4 Super 90 modified with an Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Compact Cruiser]] is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named the ''CAWS-90'' and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:SOFP-MOSS-1.jpg|thumb|none|600px|The M590 Compact Cruiser during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MOSS-2.jpg|thumb|none|600px|The Mossberg 590 in the game.]]&lt;br /&gt;
[[Image:SOFP-MOSS-3.jpg|thumb|none|600px|Mason reloads the M590 Compact Cruiser]]&lt;br /&gt;
&lt;br /&gt;
== NeoStead 2000 ==&lt;br /&gt;
The [[NeoStead 2000 Shotgun]] is labeled as the ''CQC.729'' in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful but only on the Xbox 360 versions of the game.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|The Neostead 2000 Shotgun, 12 gauge.]]&lt;br /&gt;
[[Image:SOFP-2000-1.jpg|thumb|none|600px|The NeoStead 2000 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-2000-2.jpg|thumb|none|600px|Mason holds the NS2000.]]&lt;br /&gt;
[[Image:SOFP-2000-3.jpg|thumb|none|600px|Reloading the NS2000.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Agram 2000 ==&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] (which is a Croatian submachine gun based on the [[Beretta M12]]) appears as ''AMP-9'' in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-A2000-1.jpg|thumb|none|600px|The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.]]&lt;br /&gt;
[[Image:SOFP-A2000-2.jpg|thumb|none|600px|Mason with the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-3.jpg|thumb|none|600px|Reloading the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-4.jpg|thumb|none|600px|Mason about to switch to burst mode on his suppressed Agram 2000.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Tactical ==&lt;br /&gt;
The [[FN P90|P90 Tactical]] (not to be confused with P90TR) appears in the game as ''P90''. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor. &lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|400px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[Image:SOFP-P90TR-1.jpg|thumb|none|600px|The P90 Tactical during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-P90TR-2.jpg|thumb|none|600px|The P90 Tactical with red dot sight.]]&lt;br /&gt;
[[Image:SOFP-P90TR-3.jpg|thumb|none|600px|Mason reloads his P90 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD2 ==&lt;br /&gt;
The [[MP5SD|H&amp;amp;K MP5SD2]] appears as &amp;quot;MP5SD5&amp;quot; in the game. It lacks the 3-round burst option on the selector, but fires in 3-round burst instead of semi-auto. The H&amp;amp;K MP5SD2 can be modified with either a reflex sight, Holographic sight or red dot sight.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-MP5-4.jpg|thumb|none|600px|The MP5SD2 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP5-2.jpg|thumb|none|600px|Mason holds his newly acquired MP5SD2.]]&lt;br /&gt;
[[Image:SOFP-MP5-1.jpg|thumb|none|600px|Mason reloads his MP5SD2. Note the selector's position and the 3-round burst icon on the HUD.]]&lt;br /&gt;
[[Image:SOFP-MP5-5.jpg|thumb|none|600px|Mason racks the cocking-handle while reloading the MP5SD2.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is one of the initial starting submachine gun's in the game. It appears to be a hybrid of several different guns: it has the hump in front of the top rail which is a mount for a detachable front sight of the 4th PDW prototype, the thicker curved butt pad of the original pre A1 model MP7, and the pistol grip texture of the MP7A1. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
The MP7 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the ''PDW-7''. &lt;br /&gt;
[[File:MP7 4th prototype.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW (4th prototype) - 4.6x30mm]]&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SOFP-MP7-1.jpg|thumb|none|600px|The hybrid MP7 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP7-2.jpg|thumb|none|600px|Mason holds two MP7 submachine guns while entering the enemy camp.]]&lt;br /&gt;
[[Image:SOFP-MP7-3.jpg|thumb|none|600px|Mason reloads his suppressed MP7 fitted with a EOTech 552 holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau PP-2000 ==&lt;br /&gt;
The [[PP-2000]] submachine gun appears as ''SR-2007'' in the game. The sound suppressor is the only available attachment for this weapon.&lt;br /&gt;
[[Image:pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SOFP-PP2000-1.jpg|thumb|none|600px|The PP-2000 during weapon selection. Note the customized wire stock.]]&lt;br /&gt;
[[Image:SOFP-PP2000-2.jpg|thumb|none|600px|The PP-2000 in Mason's hands.]]&lt;br /&gt;
[[Image:SOFP-PP2000-3.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.&amp;lt;br&amp;gt;&lt;br /&gt;
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as ''SV.45ACP''.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector Prototype - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-VECTOR-1.jpg|thumb|none|600px|The Vector during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-4.jpg|thumb|none|600px|A TDI Vector fitted with reflex scope.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-3.jpg|thumb|none|600px|Mason changes the rate of fire on his Vector.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-2.jpg|thumb|none|600px|Mason reloads his Vector.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles / Battle Rifles=&lt;br /&gt;
== Armalite AR-10 A4 ==&lt;br /&gt;
The [[Armalite AR-10]] A4 appears as ''CAR-12'' in the game. Holds 20 rounds and fires in semi-auto only.&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-AR10-1.jpg|thumb|none|600px|The AR-10 A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AR10-2.jpg|thumb|none|600px|An AR-10 A4 with suppressor and EOTech holo-sight.]]&lt;br /&gt;
[[Image:SOFP-AR10-3.jpg|thumb|none|600px|An AR-10 A4 being reloaded by Mason.]]&lt;br /&gt;
[[Image:SOFP-AR10-4.jpg|thumb|none|600px|AR-10 A4 with red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] appears as ''M16A3'' in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be modified with grip, [[M203]] grenade launcher, various sights and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M16A4-3.jpg|thumb|none|600px|The M16A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M16A4-1.jpg|thumb|none|600px|The M16A4 in the game. Mason is very experienced, he doesn't need the rear sight.]]&lt;br /&gt;
[[Image:SOFP-M16A4-2.jpg|thumb|none|600px|An M16A4 with ACOG and M203.]]&lt;br /&gt;
[[Image:SOFP-M16A4-4.jpg|thumb|none|600px|Something only in video games could happen: Mason switches to full-auto from 3-round burst. The grip is not very effectively mounted also.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR|SCAR-L]] appears as the ''TCW-L'' in the game and is fitted with an [[M16]]-style buttstock. It can be modified with [[FN EGLM|MK13 Mod 0 grenade launcher]], fore-grip, various sights and suppressor. Fires only in full-auto.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARL-1.jpg|thumb|none|600px|The SCAR-L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARL-2.jpg|thumb|none|600px|Mason holds the SCAR-L fitted with a red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-4.jpg|thumb|none|600px|SCAR-L fitted with grip and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears as ''TCW-H'' in the game. It offers better stopping power than the &amp;quot;Light&amp;quot; version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARH-2.jpg|thumb|none|600px|The SCAR-H during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARH-1.jpg|thumb|none|600px|The SCAR-H without any attachments. Strangely there are no iron sights on the rifle by default. But when Mason equips a precision sight, the iron sights appear flipped-down.]]&lt;br /&gt;
[[Image:SOFP-SCARH-3.jpg|thumb|none|600px|A SCAR-H being reloaded by Mason.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[G36K|G36KV]] is the first assault rifle the player can select along with the [[AK-47]]. Can be modified with grip, [[M203]] grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as ''G36E'' in the game.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|400px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-G36KV-1.jpg|thumb|none|600px|The G36KV during weapon selection. G36E is actually the export version of the G36, now known as the G36V.]]&lt;br /&gt;
[[Image:SOFP-G36KV-2.jpg|thumb|none|600px|Mason reloads his G36KV fitted with grip and rifle scope. The G36KV is modeled with a SEF lower, or should we say &amp;quot;FES&amp;quot; as the letters are in the wrong order. A similar G36K can be seen in the game ''[[G.R.A.W.]].'']]&lt;br /&gt;
[[Image:SOFP-G36KV-3.jpg|thumb|none|600px|Mason about to use the selector on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] can be modified with [[AG36]] grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
Appears as the ''516'' in ''Payback''. (This weapon is often incorrectly labeled as &amp;quot;Heckler &amp;amp; Koch 416&amp;quot;, although its official designation is &amp;quot;Heckler &amp;amp; Koch '''HK'''416&amp;quot;.)&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-HK416-1.jpg|thumb|none|600px|The HK416 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-HK416-2.jpg|thumb|none|600px|Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|Mason switches the fire mode to 3-round burst.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] appears as the ''XAR-4'' and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accessible with mods. An XM8 with M203 can be seen in Miller's hands during the first mission.&amp;lt;br&amp;gt;&lt;br /&gt;
The XM8 can be fitted with various precision sights, a suppressor, and, incorrectly, the [[M203]] grenade launcher.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO]]&lt;br /&gt;
[[Image:SOFP-XM8-1.jpg|thumb|none|600px|The XM8 during weapon selection, shown with an altered carrying handle and top-mounted picatinny rail, similarly to the Malaysian version of the XM8.]]&lt;br /&gt;
[[Image:SOFP-XM8-2.jpg|thumb|none|600px|Miller holds his XM8 rifle fitted with an M203 GL.]]&lt;br /&gt;
[[Image:SOFP-XM8-3.jpg|thumb|none|600px|Mason fires his XM8 fitted with red dot scope in the game's trailer. It looks like the XM8 has an unaltered carrying handle on this image.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor MTAR-21 ==&lt;br /&gt;
The [[TAR-21|MTAR-21]] is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accessible with mods.  Appears as ''TAR-20'' in the game.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-MTAR21-1.jpg|thumb|none|600px|The MTAR-21 during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-AK47-3.jpg|thumb|none|600px|The AK-47 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AK47-2.jpg|thumb|none|600px|An AK-47 fitted with Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-AK47-4.jpg|thumb|none|600px|Mason reloads his modified AK-47.]]&lt;br /&gt;
[[Image:SOFP-AK47-1.jpg|thumb|none|600px|Mason pulls the charging handle of his Kalashnikov.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm AICW ==&lt;br /&gt;
The [[Advanced Indivual Combat Weapon|AICW]] is a cut weapon, but it's still in the game files. and it can be only accessible with mods. and it has an invisible scope for no reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOFP-AICW-1.jpg|thumb|none|600px|The AICW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AICW-2.jpg|thumb|none|600px|Mason holds his AICW, And It has an invisible scope without reason.]]&lt;br /&gt;
[[Image:SOFP-AICW-3.jpg|thumb|none|600px|Mason reloads his AICW.]]&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C ==&lt;br /&gt;
The [[Crye Associates MR-C|MR-C]] is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached. and the weapon's name is &amp;quot;MissingText&amp;quot; for no reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|280px|Crye Associates MR-C]]&lt;br /&gt;
[[Image:SOFP-MRC-1.jpg|thumb|none|600px|The MR-C during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MRC-2.jpg|thumb|none|600px|Mason holds his MR-C.]]&lt;br /&gt;
[[Image:SOFP-MRC-3.jpg|thumb|none|600px|Mason reloads his MR-C.]]&lt;br /&gt;
[[Image:SOFP-MRC-4.jpg|thumb|none|600px|The MR-C attached with an underbarrel grenade launcher. and it has missing texture.]]&lt;br /&gt;
[[Image:SOFP-MRC-5.jpg|thumb|none|600px|Mason reloads his MR-C underbarrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett XM500 ==&lt;br /&gt;
The [[Barrett XM500]] appears as ''TS-50'' in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|500px|Barrett XM500 Anti-Armor Rifle - .50 BMG]]&lt;br /&gt;
[[Image:SOFP-XM500-1.jpg|thumb|none|600px|The XM500 during weapon selection. Note the customized muzzle brake.]]&lt;br /&gt;
[[Image:SOFP-XM500-2.jpg|thumb|none|600px|Mason holds the XM500 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-XM500-3.jpg|thumb|none|600px|Mason reloads his XM500.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL-8 ==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL-8|H&amp;amp;K SL-8]] appears as ''CR-8'' in the game. Can be fitted with red dot scope, EOTech holo-sight, sound suppressor, ACOG and rifle scope.&lt;br /&gt;
[[File:Sl8 original.jpg|thumb|none|400px|H&amp;amp;K SL8 Marksman Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SL8-2.jpg|thumb|none|600px|The SL-8 during weapon selection. Note the missing cheek rest.]]&lt;br /&gt;
[[Image:SOFP-SL8-1.jpg|thumb|none|600px|Mason holds his SL-8 fitted with a &amp;quot;4X32&amp;quot; sight.]]&lt;br /&gt;
[[Image:SOFP-SL8-3.jpg|thumb|none|600px|Mason reloads his SL-8 fitted with an &amp;quot;Electro-optical sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB ==&lt;br /&gt;
The [[Kel-Tec RFB]] appears as ''ACR-2'' in the game. It is unlockable by using a cheat.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|500px|Kel-Tec RFB with 32&amp;quot; heavy-profile barrel, bipod, 10-round magazine, and telescope - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-RFB.jpg|thumb|none|600px|3D Render of the Kel-Tec RFB from the game's model editor.]]&lt;br /&gt;
&lt;br /&gt;
== Remington/USMC M40A3 ==&lt;br /&gt;
Every good first person shooter needs at least one bolt-action sniper rifle. In ''Payback'', the [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] fulfills that role. It holds 5 rounds (in a fictional, miniature box magazine, not to mention that only the M40A5 is fed from box magazines) and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|Remington/USMC M04A3 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-M40A3-1.jpg|thumb|none|600px|The M40A3 during weapon selection. How many bullets could fit into that magazine? Maybe one...]]&lt;br /&gt;
[[Image:SOFP-M40A3-2.jpg|thumb|none|600px|Mason holds an M40A3 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-3.jpg|thumb|none|600px|Mason reloads the M40A3. Another mystery is how can he pull the magazine out, as there is no release paddle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-4.jpg|thumb|none|600px|Mason operates the bolt of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
The [[M249|FN M249E2 SAW]] appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M249-3.jpg|thumb|none|600px|The M249E2 SAW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M249-1.jpg|thumb|none|600px|An M249E2 SAW with red dot scope in the game.]]&lt;br /&gt;
[[Image:SOFP-M249-2.jpg|thumb|none|600px|Mason reloads his M249E2 SAW. He also correctly pulls the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|MK 48 Mod 0 machine gun]] appears as ''M48 SAW'' in the game. Its stock has been altered and the carrying handle and RIS foregrip removed. It can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|FN MK 48 Mod 0 GPMG - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-MK48-2.jpg|thumb|none|600px|The MK 48 Mod 0 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK48-1.jpg|thumb|none|600px|Mason holds an MK 48 Mod 0 fitted with a Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-MK48-4.jpg|thumb|none|600px|The reloading animation of the MK 48 is same as the M249's.]]&lt;br /&gt;
[[Image:SOFP-MK48-3.jpg|thumb|none|600px|Mason pulls the charging handle of his MK 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The heavily modified [[PKM]] appears as ''PK41'' in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the [[PKM#PKP Pecheneg Machine Gun|PKP Pecheneg]], the modernized version of the [[PKM]]. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:SOFP-PKM-2.jpg|thumb|none|600px|The modified PKM during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-PKM-1.jpg|thumb|none|600px|Mason holds a PKM in the game.]]&lt;br /&gt;
[[Image:SOFP-PKM-3.jpg|thumb|none|600px|Mason reloads his PKM.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] appear as the ''PKR-47'' in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK LMG - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-RPK-2.jpg|thumb|none|600px|The RPK during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPK-1.jpg|thumb|none|600px|Mason with the RPK.]]&lt;br /&gt;
[[Image:SOFP-RPK-3.jpg|thumb|none|600px|Mason mime pulls the charging handle of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== FN MK 13 ==&lt;br /&gt;
The [[FN EGLM|FN MK 13 grenade launcher]] appears on the [[FN SCAR#FN SCAR-L|SCAR-L]] rifle. The overall shape of the MK 13 is based on the late model (even though it has a black finish like the early variant), but the trigger guard us from the early version.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Early version FN MK 13 mounted on a SCAR-L - 40mm]]&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late version FN MK 13 mounted on a Gen3 SCAR-L - 40mm]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|The MK 13 grenade launcher mounted on a SCAR-L rifle in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 ==&lt;br /&gt;
The [[AG36]] grenade launcher can only be mounted on the [[HK416]] rifle, odd considering it was designed for the G36 and can also be fitted to its brother the XM8.&lt;br /&gt;
[[Image:Ag36.jpg|thumb|none|400px|H&amp;amp;K AG36 - 40mm]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|AG36 mounted on HK416 rifle.]]&lt;br /&gt;
[[Image:SOFP-AG36-1.jpg|thumb|none|600px|Mason reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] grenade launcher appears on the [[M16A4]] and, incorrectly, on the [[G36K|G36KV]] and [[XM8]] assault rifles. An M203 is also seen mounted on a non-existent [[AR-15]]-type gun shown on the cover of the game.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-M203-1.jpg|thumb|none|600px|Mason reloads the M203 launcher mounted on his G36KV rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L multi-shot grenade launcher]] appear as ''AGL-6P'' in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-MGL-4.jpg|thumb|none|600px|The MGL Mk 1L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MGL-1.jpg|thumb|none|600px|Mason with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:SOFP-MGL-3.jpg|thumb|none|600px|Aiming the Armson OEG reflex sight of the grenade launcher.]]&lt;br /&gt;
[[Image:SOFP-MGL-2.jpg|thumb|none|600px|The MGL Mk 1L is a powerful weapon but reloading it takes ages. In most games the MGL is shown with a &amp;quot;disposable&amp;quot; cylinder, but Mason knows that part is expensive so he never throws it away.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V ==&lt;br /&gt;
The [[RPG-7]]V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7V - 40mm]]&lt;br /&gt;
[[Image:SOFP-RPG-3.jpg|thumb|none|600px|The RPG-7V during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPG-1.jpg|thumb|none|600px|Mason with an RPG-7V.]]&lt;br /&gt;
[[Image:SOFP-RPG-2.jpg|thumb|none|600px|Mason reloads his RPG-7V.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mk2 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's resident frag grenade. Mason can carry up to 10 grenades.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|100px|The Mk2 Hand Grenade]]&lt;br /&gt;
[[Image:(FRAG).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 Smoke Grenade]] can only be used in the multiplayer part to lay down smoke screens.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|100px|The M18 Smoke Grenade]]&lt;br /&gt;
[[Image:(SMOKE).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] can only be used in the multiplayer part.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|400px|The M84 &amp;quot;Flash Bang&amp;quot; Grenade]]&lt;br /&gt;
[[Image:(FLASH).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Phosphorus grenade ==&lt;br /&gt;
Fictional incendiary grenade that can only be used in the multiplayer part.&lt;br /&gt;
[[Image:(PHOSPHORUS).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611874</id>
		<title>Soldier of Fortune: Payback</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611874"/>
		<updated>2012-09-11T08:26:32Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Assault Rifles / Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Soldier of Fortune: Payback&lt;br /&gt;
|picture = Sofpayback.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Soldier of Fortune&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Cauldron HQ&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Soldier of Fortune: Payback''''' is a first-person shooter video game, the third in the ''Soldier of Fortune'' series. The game was released in 2007 by Activision for the PC, X360 and PS3 platforms and it was immediately banned in Germany due to the high level of violence and dismemberment.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Soldier of Fortune: Payback'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta Px4 Storm ==&lt;br /&gt;
The [[Beretta Px4 Storm]] appear as ''M.40'' in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm, .40 S&amp;amp;W or .45 ACP]]&lt;br /&gt;
[[Image:SOFP-PX4-1.jpg|thumb|none|600px|The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.]]&lt;br /&gt;
[[Image:SOFP-PX4-2.jpg|thumb|none|600px|Mason reloads his Px4 Storm.]]&lt;br /&gt;
[[Image:SOFP-PX4-3.jpg|thumb|none|600px|Mason takes aim with his Px4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;1991A1&amp;quot; ==&lt;br /&gt;
This custom, two-tone [[M1911]]-type pistol appears as ''1991A1'' in the game. It carries 10 rounds with no signs of an extended magazine. Can be wielded in &amp;quot;Akimbo&amp;quot; but cannot equip a suppressor.&lt;br /&gt;
[[Image:SOFP-1911-2.jpg|thumb|none|600px|The 1911 during weapon selection. Note full-length under-barrel rail.]]&lt;br /&gt;
[[Image:SOFP-1911-1.jpg|thumb|none|600px|Mason reloads his pistol.]]&lt;br /&gt;
[[Image:SOFP-1911-3.jpg|thumb|none|600px|Mason dual-wields two pistols.]]&lt;br /&gt;
[[Image:SOFP-1911-4.jpg|thumb|none|600px|Drawing animation of the pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 (converted) ==&lt;br /&gt;
The [[Glock 19]] is shown as a fully automatic machine pistol in the game. It is called ''18C2'' (obviously referring to the [[Glock 18]]) and can also be wielded in an akimbo fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
Although, the Glock 19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-G19-1.jpg|thumb|none|600px|The G19 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-G19-2.jpg|thumb|none|600px|Mason reloads his converted Glock 19. Note odd slide serrations.]]&lt;br /&gt;
[[Image:SOFP-G19-3.jpg|thumb|none|600px|Mason reloads his dual G19's.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
One of the starting pistols in the game is the [[Mk23|H&amp;amp;K Mark 23]]. It is called ''Mk23'' in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-MK23-1.jpg|thumb|none|600px|The Mark 23 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK23-2.jpg|thumb|none|600px|Mason with two Mark 23 pistols.]]&lt;br /&gt;
[[Image:SOFP-MK23-3.jpg|thumb|none|600px|Mason reloads his Mark 23.]]&lt;br /&gt;
[[Image:SOFP-MK23-4.jpg|thumb|none|600px|Drawing the dual pistols.]] &lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark VII  ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark VII|Desert Eagle Mark VII]] appears as ''.50AE'' in the game suggesting that it was modeled after the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|IMI/Magnum Desert Eagle Mark VII - .357 Magnum]]&lt;br /&gt;
[[Image:SOFP-DESERT-2.jpg|thumb|none|600px|The Desert Eagle during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-DESERT-3.jpg|thumb|none|600px|Note the absence of the scope rails denoting the pistol as a Mark VII.]]&lt;br /&gt;
[[Image:SOFP-DESERT-4.jpg|thumb|none|600px|The slide locks back as the pistol runs out.]]&lt;br /&gt;
[[Image:SOFP-DESERT-1.jpg|thumb|none|600px|Mason reloads his dual Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm VLE ==&lt;br /&gt;
Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the [[Metal Storm VLE|VLE]] (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ''ALX'' in the game.&lt;br /&gt;
[[Image:Fwvle.jpg|thumb|none|400px|Metal Storm VLE]]&lt;br /&gt;
[[Image:SOFP-VLE-1.jpg|thumb|none|600px|The VLE during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VLE-2.jpg|thumb|none|600px|Mason holds the VLE.]]&lt;br /&gt;
[[Image:SOFP-VLE-3.jpg|thumb|none|600px|Mason reloads the VLE what is indeed a slow process.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] chambered in .454 Casull is the only revolver featured in the game labeled simply as ''.454''. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.&lt;br /&gt;
[[Image:Rb1.jpg|thumb|none|400px|Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[Image:SOFP-BULL-1.jpg|thumb|none|600px|The Raging Bull during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-BULL-2.jpg|thumb|none|600px|Mason holds the Raging Bull.]]&lt;br /&gt;
[[Image:SOFP-BULL-3.jpg|thumb|none|600px|Mason reloads his revolver using a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] combat shotgun is labeled as the ''M1014'' in the game, which is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a &amp;quot;Collimeter sight&amp;quot;) and a Aimpoint red dot sight. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SOFP-M4S90-4.jpg|thumb|none|600px|The M4 Super 90 during weapon selection. Note that it is modeled with a 4-shot tube, although it holds (incorrectly) 6 shells.]]&lt;br /&gt;
[[Image:SOFP-M4S90-1.jpg|thumb|none|600px|Mason holds an M4 Super 90 he took from an arm lying on the ground.]]&lt;br /&gt;
[[Image:SOFP-M4S90-2.jpg|thumb|none|600px|Reloading the M4 Super 90.]]&lt;br /&gt;
[[Image:SOFP-M4S90-3.jpg|thumb|none|600px|An M4 Super 90 modified with an Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Compact Cruiser]] is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named the ''CAWS-90'' and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:SOFP-MOSS-1.jpg|thumb|none|600px|The M590 Compact Cruiser during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MOSS-2.jpg|thumb|none|600px|The Mossberg 590 in the game.]]&lt;br /&gt;
[[Image:SOFP-MOSS-3.jpg|thumb|none|600px|Mason reloads the M590 Compact Cruiser]]&lt;br /&gt;
&lt;br /&gt;
== NeoStead 2000 ==&lt;br /&gt;
The [[NeoStead 2000 Shotgun]] is labeled as the ''CQC.729'' in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful but only on the Xbox 360 versions of the game.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|The Neostead 2000 Shotgun, 12 gauge.]]&lt;br /&gt;
[[Image:SOFP-2000-1.jpg|thumb|none|600px|The NeoStead 2000 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-2000-2.jpg|thumb|none|600px|Mason holds the NS2000.]]&lt;br /&gt;
[[Image:SOFP-2000-3.jpg|thumb|none|600px|Reloading the NS2000.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Agram 2000 ==&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] (which is a Croatian submachine gun based on the [[Beretta M12]]) appears as ''AMP-9'' in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-A2000-1.jpg|thumb|none|600px|The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.]]&lt;br /&gt;
[[Image:SOFP-A2000-2.jpg|thumb|none|600px|Mason with the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-3.jpg|thumb|none|600px|Reloading the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-4.jpg|thumb|none|600px|Mason about to switch to burst mode on his suppressed Agram 2000.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Tactical ==&lt;br /&gt;
The [[FN P90|P90 Tactical]] (not to be confused with P90TR) appears in the game as ''P90''. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor. &lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|400px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[Image:SOFP-P90TR-1.jpg|thumb|none|600px|The P90 Tactical during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-P90TR-2.jpg|thumb|none|600px|The P90 Tactical with red dot sight.]]&lt;br /&gt;
[[Image:SOFP-P90TR-3.jpg|thumb|none|600px|Mason reloads his P90 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD2 ==&lt;br /&gt;
The [[MP5SD|H&amp;amp;K MP5SD2]] appears as &amp;quot;MP5SD5&amp;quot; in the game. It lacks the 3-round burst option on the selector, but fires in 3-round burst instead of semi-auto. The H&amp;amp;K MP5SD2 can be modified with either a reflex sight, Holographic sight or red dot sight.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-MP5-4.jpg|thumb|none|600px|The MP5SD2 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP5-2.jpg|thumb|none|600px|Mason holds his newly acquired MP5SD2.]]&lt;br /&gt;
[[Image:SOFP-MP5-1.jpg|thumb|none|600px|Mason reloads his MP5SD2. Note the selector's position and the 3-round burst icon on the HUD.]]&lt;br /&gt;
[[Image:SOFP-MP5-5.jpg|thumb|none|600px|Mason racks the cocking-handle while reloading the MP5SD2.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is one of the initial starting submachine gun's in the game. It appears to be a hybrid of several different guns: it has the hump in front of the top rail which is a mount for a detachable front sight of the 4th PDW prototype, the thicker curved butt pad of the original pre A1 model MP7, and the pistol grip texture of the MP7A1. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
The MP7 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the ''PDW-7''. &lt;br /&gt;
[[File:MP7 4th prototype.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW (4th prototype) - 4.6x30mm]]&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SOFP-MP7-1.jpg|thumb|none|600px|The hybrid MP7 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP7-2.jpg|thumb|none|600px|Mason holds two MP7 submachine guns while entering the enemy camp.]]&lt;br /&gt;
[[Image:SOFP-MP7-3.jpg|thumb|none|600px|Mason reloads his suppressed MP7 fitted with a EOTech 552 holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau PP-2000 ==&lt;br /&gt;
The [[PP-2000]] submachine gun appears as ''SR-2007'' in the game. The sound suppressor is the only available attachment for this weapon.&lt;br /&gt;
[[Image:pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SOFP-PP2000-1.jpg|thumb|none|600px|The PP-2000 during weapon selection. Note the customized wire stock.]]&lt;br /&gt;
[[Image:SOFP-PP2000-2.jpg|thumb|none|600px|The PP-2000 in Mason's hands.]]&lt;br /&gt;
[[Image:SOFP-PP2000-3.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.&amp;lt;br&amp;gt;&lt;br /&gt;
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as ''SV.45ACP''.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector Prototype - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-VECTOR-1.jpg|thumb|none|600px|The Vector during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-4.jpg|thumb|none|600px|A TDI Vector fitted with reflex scope.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-3.jpg|thumb|none|600px|Mason changes the rate of fire on his Vector.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-2.jpg|thumb|none|600px|Mason reloads his Vector.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles / Battle Rifles=&lt;br /&gt;
== Armalite AR-10 A4 ==&lt;br /&gt;
The [[Armalite AR-10]] A4 appears as ''CAR-12'' in the game. Holds 20 rounds and fires in semi-auto only.&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-AR10-1.jpg|thumb|none|600px|The AR-10 A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AR10-2.jpg|thumb|none|600px|An AR-10 A4 with suppressor and EOTech holo-sight.]]&lt;br /&gt;
[[Image:SOFP-AR10-3.jpg|thumb|none|600px|An AR-10 A4 being reloaded by Mason.]]&lt;br /&gt;
[[Image:SOFP-AR10-4.jpg|thumb|none|600px|AR-10 A4 with red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] appears as ''M16A3'' in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be modified with grip, [[M203]] grenade launcher, various sights and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M16A4-3.jpg|thumb|none|600px|The M16A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M16A4-1.jpg|thumb|none|600px|The M16A4 in the game. Mason is very experienced, he doesn't need the rear sight.]]&lt;br /&gt;
[[Image:SOFP-M16A4-2.jpg|thumb|none|600px|An M16A4 with ACOG and M203.]]&lt;br /&gt;
[[Image:SOFP-M16A4-4.jpg|thumb|none|600px|Something only in video games could happen: Mason switches to full-auto from 3-round burst. The grip is not very effectively mounted also.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR|SCAR-L]] appears as the ''TCW-L'' in the game and is fitted with an [[M16]]-style buttstock. It can be modified with [[FN EGLM|MK13 Mod 0 grenade launcher]], fore-grip, various sights and suppressor. Fires only in full-auto.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARL-1.jpg|thumb|none|600px|The SCAR-L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARL-2.jpg|thumb|none|600px|Mason holds the SCAR-L fitted with a red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-4.jpg|thumb|none|600px|SCAR-L fitted with grip and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears as ''TCW-H'' in the game. It offers better stopping power than the &amp;quot;Light&amp;quot; version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARH-2.jpg|thumb|none|600px|The SCAR-H during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARH-1.jpg|thumb|none|600px|The SCAR-H without any attachments. Strangely there are no iron sights on the rifle by default. But when Mason equips a precision sight, the iron sights appear flipped-down.]]&lt;br /&gt;
[[Image:SOFP-SCARH-3.jpg|thumb|none|600px|A SCAR-H being reloaded by Mason.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[G36K|G36KV]] is the first assault rifle the player can select along with the [[AK-47]]. Can be modified with grip, [[M203]] grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as ''G36E'' in the game.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|400px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-G36KV-1.jpg|thumb|none|600px|The G36KV during weapon selection. G36E is actually the export version of the G36, now known as the G36V.]]&lt;br /&gt;
[[Image:SOFP-G36KV-2.jpg|thumb|none|600px|Mason reloads his G36KV fitted with grip and rifle scope. The G36KV is modeled with a SEF lower, or should we say &amp;quot;FES&amp;quot; as the letters are in the wrong order. A similar G36K can be seen in the game ''[[G.R.A.W.]].'']]&lt;br /&gt;
[[Image:SOFP-G36KV-3.jpg|thumb|none|600px|Mason about to use the selector on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] can be modified with [[AG36]] grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
Appears as the ''516'' in ''Payback''. (This weapon is often incorrectly labeled as &amp;quot;Heckler &amp;amp; Koch 416&amp;quot;, although its official designation is &amp;quot;Heckler &amp;amp; Koch '''HK'''416&amp;quot;.)&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-HK416-1.jpg|thumb|none|600px|The HK416 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-HK416-2.jpg|thumb|none|600px|Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|Mason switches the fire mode to 3-round burst.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] appears as the ''XAR-4'' and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accessible with mods. An XM8 with M203 can be seen in Miller's hands during the first mission.&amp;lt;br&amp;gt;&lt;br /&gt;
The XM8 can be fitted with various precision sights, a suppressor, and, incorrectly, the [[M203]] grenade launcher.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO]]&lt;br /&gt;
[[Image:SOFP-XM8-1.jpg|thumb|none|600px|The XM8 during weapon selection, shown with an altered carrying handle and top-mounted picatinny rail, similarly to the Malaysian version of the XM8.]]&lt;br /&gt;
[[Image:SOFP-XM8-2.jpg|thumb|none|600px|Miller holds his XM8 rifle fitted with an M203 GL.]]&lt;br /&gt;
[[Image:SOFP-XM8-3.jpg|thumb|none|600px|Mason fires his XM8 fitted with red dot scope in the game's trailer. It looks like the XM8 has an unaltered carrying handle on this image.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor MTAR-21 ==&lt;br /&gt;
The [[TAR-21|MTAR-21]] is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accessible with mods.  Appears as ''TAR-20'' in the game.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-MTAR21-1.jpg|thumb|none|600px|The MTAR-21 during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-AK47-3.jpg|thumb|none|600px|The AK-47 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AK47-2.jpg|thumb|none|600px|An AK-47 fitted with Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-AK47-4.jpg|thumb|none|600px|Mason reloads his modified AK-47.]]&lt;br /&gt;
[[Image:SOFP-AK47-1.jpg|thumb|none|600px|Mason pulls the charging handle of his Kalashnikov.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm AICW ==&lt;br /&gt;
The [[Advanced Indivual Combat Weapon|AICW]] is a cut weapon, but it's still in the game files. and it can be only accessible with mods. and it has an invisible scope for no reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOFP-AICW-1.jpg|thumb|none|600px|The AICW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AICW-2.jpg|thumb|none|600px|Mason holds his AICW, And It has an invisible scope without reason.]]&lt;br /&gt;
[[Image:SOFP-AICW-3.jpg|thumb|none|600px|Mason reloads his AICW.]]&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C ==&lt;br /&gt;
The [[Crye Associates MR-C|MR-C]] is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached. and the weapon's name is &amp;quot;MissingText&amp;quot; for no reason.&lt;br /&gt;
&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|600px|Crye Associates MR-C]]&lt;br /&gt;
[[Image:SOFP-MRC-1.jpg|thumb|none|600px|The MR-C during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MRC-2.jpg|thumb|none|600px|Mason holds his MR-C.]]&lt;br /&gt;
[[Image:SOFP-MRC-3.jpg|thumb|none|600px|Mason reloads his MR-C.]]&lt;br /&gt;
[[Image:SOFP-MRC-4.jpg|thumb|none|600px|The MR-C attached with an underbarrel grenade launcher. and it has missing texture.]]&lt;br /&gt;
[[Image:SOFP-MRC-5.jpg|thumb|none|600px|Mason reloads his MR-C underbarrel grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett XM500 ==&lt;br /&gt;
The [[Barrett XM500]] appears as ''TS-50'' in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|500px|Barrett XM500 Anti-Armor Rifle - .50 BMG]]&lt;br /&gt;
[[Image:SOFP-XM500-1.jpg|thumb|none|600px|The XM500 during weapon selection. Note the customized muzzle brake.]]&lt;br /&gt;
[[Image:SOFP-XM500-2.jpg|thumb|none|600px|Mason holds the XM500 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-XM500-3.jpg|thumb|none|600px|Mason reloads his XM500.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL-8 ==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL-8|H&amp;amp;K SL-8]] appears as ''CR-8'' in the game. Can be fitted with red dot scope, EOTech holo-sight, sound suppressor, ACOG and rifle scope.&lt;br /&gt;
[[File:Sl8 original.jpg|thumb|none|400px|H&amp;amp;K SL8 Marksman Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SL8-2.jpg|thumb|none|600px|The SL-8 during weapon selection. Note the missing cheek rest.]]&lt;br /&gt;
[[Image:SOFP-SL8-1.jpg|thumb|none|600px|Mason holds his SL-8 fitted with a &amp;quot;4X32&amp;quot; sight.]]&lt;br /&gt;
[[Image:SOFP-SL8-3.jpg|thumb|none|600px|Mason reloads his SL-8 fitted with an &amp;quot;Electro-optical sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB ==&lt;br /&gt;
The [[Kel-Tec RFB]] appears as ''ACR-2'' in the game. It is unlockable by using a cheat.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|500px|Kel-Tec RFB with 32&amp;quot; heavy-profile barrel, bipod, 10-round magazine, and telescope - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-RFB.jpg|thumb|none|600px|3D Render of the Kel-Tec RFB from the game's model editor.]]&lt;br /&gt;
&lt;br /&gt;
== Remington/USMC M40A3 ==&lt;br /&gt;
Every good first person shooter needs at least one bolt-action sniper rifle. In ''Payback'', the [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] fulfills that role. It holds 5 rounds (in a fictional, miniature box magazine, not to mention that only the M40A5 is fed from box magazines) and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|Remington/USMC M04A3 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-M40A3-1.jpg|thumb|none|600px|The M40A3 during weapon selection. How many bullets could fit into that magazine? Maybe one...]]&lt;br /&gt;
[[Image:SOFP-M40A3-2.jpg|thumb|none|600px|Mason holds an M40A3 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-3.jpg|thumb|none|600px|Mason reloads the M40A3. Another mystery is how can he pull the magazine out, as there is no release paddle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-4.jpg|thumb|none|600px|Mason operates the bolt of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
The [[M249|FN M249E2 SAW]] appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M249-3.jpg|thumb|none|600px|The M249E2 SAW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M249-1.jpg|thumb|none|600px|An M249E2 SAW with red dot scope in the game.]]&lt;br /&gt;
[[Image:SOFP-M249-2.jpg|thumb|none|600px|Mason reloads his M249E2 SAW. He also correctly pulls the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|MK 48 Mod 0 machine gun]] appears as ''M48 SAW'' in the game. Its stock has been altered and the carrying handle and RIS foregrip removed. It can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|FN MK 48 Mod 0 GPMG - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-MK48-2.jpg|thumb|none|600px|The MK 48 Mod 0 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK48-1.jpg|thumb|none|600px|Mason holds an MK 48 Mod 0 fitted with a Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-MK48-4.jpg|thumb|none|600px|The reloading animation of the MK 48 is same as the M249's.]]&lt;br /&gt;
[[Image:SOFP-MK48-3.jpg|thumb|none|600px|Mason pulls the charging handle of his MK 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The heavily modified [[PKM]] appears as ''PK41'' in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the [[PKM#PKP Pecheneg Machine Gun|PKP Pecheneg]], the modernized version of the [[PKM]]. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:SOFP-PKM-2.jpg|thumb|none|600px|The modified PKM during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-PKM-1.jpg|thumb|none|600px|Mason holds a PKM in the game.]]&lt;br /&gt;
[[Image:SOFP-PKM-3.jpg|thumb|none|600px|Mason reloads his PKM.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] appear as the ''PKR-47'' in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK LMG - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-RPK-2.jpg|thumb|none|600px|The RPK during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPK-1.jpg|thumb|none|600px|Mason with the RPK.]]&lt;br /&gt;
[[Image:SOFP-RPK-3.jpg|thumb|none|600px|Mason mime pulls the charging handle of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== FN MK 13 ==&lt;br /&gt;
The [[FN EGLM|FN MK 13 grenade launcher]] appears on the [[FN SCAR#FN SCAR-L|SCAR-L]] rifle. The overall shape of the MK 13 is based on the late model (even though it has a black finish like the early variant), but the trigger guard us from the early version.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Early version FN MK 13 mounted on a SCAR-L - 40mm]]&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late version FN MK 13 mounted on a Gen3 SCAR-L - 40mm]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|The MK 13 grenade launcher mounted on a SCAR-L rifle in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 ==&lt;br /&gt;
The [[AG36]] grenade launcher can only be mounted on the [[HK416]] rifle, odd considering it was designed for the G36 and can also be fitted to its brother the XM8.&lt;br /&gt;
[[Image:Ag36.jpg|thumb|none|400px|H&amp;amp;K AG36 - 40mm]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|AG36 mounted on HK416 rifle.]]&lt;br /&gt;
[[Image:SOFP-AG36-1.jpg|thumb|none|600px|Mason reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] grenade launcher appears on the [[M16A4]] and, incorrectly, on the [[G36K|G36KV]] and [[XM8]] assault rifles. An M203 is also seen mounted on a non-existent [[AR-15]]-type gun shown on the cover of the game.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-M203-1.jpg|thumb|none|600px|Mason reloads the M203 launcher mounted on his G36KV rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L multi-shot grenade launcher]] appear as ''AGL-6P'' in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-MGL-4.jpg|thumb|none|600px|The MGL Mk 1L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MGL-1.jpg|thumb|none|600px|Mason with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:SOFP-MGL-3.jpg|thumb|none|600px|Aiming the Armson OEG reflex sight of the grenade launcher.]]&lt;br /&gt;
[[Image:SOFP-MGL-2.jpg|thumb|none|600px|The MGL Mk 1L is a powerful weapon but reloading it takes ages. In most games the MGL is shown with a &amp;quot;disposable&amp;quot; cylinder, but Mason knows that part is expensive so he never throws it away.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V ==&lt;br /&gt;
The [[RPG-7]]V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7V - 40mm]]&lt;br /&gt;
[[Image:SOFP-RPG-3.jpg|thumb|none|600px|The RPG-7V during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPG-1.jpg|thumb|none|600px|Mason with an RPG-7V.]]&lt;br /&gt;
[[Image:SOFP-RPG-2.jpg|thumb|none|600px|Mason reloads his RPG-7V.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mk2 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's resident frag grenade. Mason can carry up to 10 grenades.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|100px|The Mk2 Hand Grenade]]&lt;br /&gt;
[[Image:(FRAG).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 Smoke Grenade]] can only be used in the multiplayer part to lay down smoke screens.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|100px|The M18 Smoke Grenade]]&lt;br /&gt;
[[Image:(SMOKE).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] can only be used in the multiplayer part.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|400px|The M84 &amp;quot;Flash Bang&amp;quot; Grenade]]&lt;br /&gt;
[[Image:(FLASH).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Phosphorus grenade ==&lt;br /&gt;
Fictional incendiary grenade that can only be used in the multiplayer part.&lt;br /&gt;
[[Image:(PHOSPHORUS).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
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		<updated>2012-09-11T08:21:59Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
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		<author><name>ReikoKotobuki</name></author>
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		<updated>2012-09-11T08:20:53Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
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		<author><name>ReikoKotobuki</name></author>
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		<updated>2012-09-11T08:18:50Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
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		<author><name>ReikoKotobuki</name></author>
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		<updated>2012-09-11T08:17:08Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
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		<author><name>ReikoKotobuki</name></author>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SOFP-MRC-1.jpg&amp;diff=611864"/>
		<updated>2012-09-11T08:16:06Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
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		<author><name>ReikoKotobuki</name></author>
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		<updated>2012-09-11T08:15:01Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SOFP-AICW-2.jpg&amp;diff=611862"/>
		<updated>2012-09-11T08:13:11Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SOFP-AICW-1.jpg&amp;diff=611858</id>
		<title>File:SOFP-AICW-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SOFP-AICW-1.jpg&amp;diff=611858"/>
		<updated>2012-09-11T08:11:23Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611817</id>
		<title>Soldier of Fortune: Payback</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611817"/>
		<updated>2012-09-11T05:32:28Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Crye Associates MR-C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Soldier of Fortune: Payback&lt;br /&gt;
|picture = Sofpayback.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Soldier of Fortune&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Cauldron HQ&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Soldier of Fortune: Payback''''' is a first-person shooter video game, the third in the ''Soldier of Fortune'' series. The game was released in 2007 by Activision for the PC, X360 and PS3 platforms and it was immediately banned in Germany due to the high level of violence and dismemberment.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Soldier of Fortune: Payback'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta Px4 Storm ==&lt;br /&gt;
The [[Beretta Px4 Storm]] appear as ''M.40'' in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm, .40 S&amp;amp;W or .45 ACP]]&lt;br /&gt;
[[Image:SOFP-PX4-1.jpg|thumb|none|600px|The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.]]&lt;br /&gt;
[[Image:SOFP-PX4-2.jpg|thumb|none|600px|Mason reloads his Px4 Storm.]]&lt;br /&gt;
[[Image:SOFP-PX4-3.jpg|thumb|none|600px|Mason takes aim with his Px4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;1991A1&amp;quot; ==&lt;br /&gt;
This custom, two-tone [[M1911]]-type pistol appears as ''1991A1'' in the game. It carries 10 rounds with no signs of an extended magazine. Can be wielded in &amp;quot;Akimbo&amp;quot; but cannot equip a suppressor.&lt;br /&gt;
[[Image:SOFP-1911-2.jpg|thumb|none|600px|The 1911 during weapon selection. Note full-length under-barrel rail.]]&lt;br /&gt;
[[Image:SOFP-1911-1.jpg|thumb|none|600px|Mason reloads his pistol.]]&lt;br /&gt;
[[Image:SOFP-1911-3.jpg|thumb|none|600px|Mason dual-wields two pistols.]]&lt;br /&gt;
[[Image:SOFP-1911-4.jpg|thumb|none|600px|Drawing animation of the pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 (converted) ==&lt;br /&gt;
The [[Glock 19]] is shown as a fully automatic machine pistol in the game. It is called ''18C2'' (obviously referring to the [[Glock 18]]) and can also be wielded in an akimbo fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
Although, the Glock 19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-G19-1.jpg|thumb|none|600px|The G19 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-G19-2.jpg|thumb|none|600px|Mason reloads his converted Glock 19. Note odd slide serrations.]]&lt;br /&gt;
[[Image:SOFP-G19-3.jpg|thumb|none|600px|Mason reloads his dual G19's.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
One of the starting pistols in the game is the [[Mk23|H&amp;amp;K Mark 23]]. It is called ''Mk23'' in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-MK23-1.jpg|thumb|none|600px|The Mark 23 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK23-2.jpg|thumb|none|600px|Mason with two Mark 23 pistols.]]&lt;br /&gt;
[[Image:SOFP-MK23-3.jpg|thumb|none|600px|Mason reloads his Mark 23.]]&lt;br /&gt;
[[Image:SOFP-MK23-4.jpg|thumb|none|600px|Drawing the dual pistols.]] &lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark VII  ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark VII|Desert Eagle Mark VII]] appears as ''.50AE'' in the game suggesting that it was modeled after the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|IMI/Magnum Desert Eagle Mark VII - .357 Magnum]]&lt;br /&gt;
[[Image:SOFP-DESERT-2.jpg|thumb|none|600px|The Desert Eagle during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-DESERT-3.jpg|thumb|none|600px|Note the absence of the scope rails denoting the pistol as a Mark VII.]]&lt;br /&gt;
[[Image:SOFP-DESERT-4.jpg|thumb|none|600px|The slide locks back as the pistol runs out.]]&lt;br /&gt;
[[Image:SOFP-DESERT-1.jpg|thumb|none|600px|Mason reloads his dual Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm VLE ==&lt;br /&gt;
Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the [[Metal Storm VLE|VLE]] (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ''ALX'' in the game.&lt;br /&gt;
[[Image:Fwvle.jpg|thumb|none|400px|Metal Storm VLE]]&lt;br /&gt;
[[Image:SOFP-VLE-1.jpg|thumb|none|600px|The VLE during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VLE-2.jpg|thumb|none|600px|Mason holds the VLE.]]&lt;br /&gt;
[[Image:SOFP-VLE-3.jpg|thumb|none|600px|Mason reloads the VLE what is indeed a slow process.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] chambered in .454 Casull is the only revolver featured in the game labeled simply as ''.454''. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.&lt;br /&gt;
[[Image:Rb1.jpg|thumb|none|400px|Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[Image:SOFP-BULL-1.jpg|thumb|none|600px|The Raging Bull during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-BULL-2.jpg|thumb|none|600px|Mason holds the Raging Bull.]]&lt;br /&gt;
[[Image:SOFP-BULL-3.jpg|thumb|none|600px|Mason reloads his revolver using a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] combat shotgun is labeled as the ''M1014'' in the game, which is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a &amp;quot;Collimeter sight&amp;quot;) and a Aimpoint red dot sight. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SOFP-M4S90-4.jpg|thumb|none|600px|The M4 Super 90 during weapon selection. Note that it is modeled with a 4-shot tube, although it holds (incorrectly) 6 shells.]]&lt;br /&gt;
[[Image:SOFP-M4S90-1.jpg|thumb|none|600px|Mason holds an M4 Super 90 he took from an arm lying on the ground.]]&lt;br /&gt;
[[Image:SOFP-M4S90-2.jpg|thumb|none|600px|Reloading the M4 Super 90.]]&lt;br /&gt;
[[Image:SOFP-M4S90-3.jpg|thumb|none|600px|An M4 Super 90 modified with an Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Compact Cruiser]] is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named the ''CAWS-90'' and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:SOFP-MOSS-1.jpg|thumb|none|600px|The M590 Compact Cruiser during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MOSS-2.jpg|thumb|none|600px|The Mossberg 590 in the game.]]&lt;br /&gt;
[[Image:SOFP-MOSS-3.jpg|thumb|none|600px|Mason reloads the M590 Compact Cruiser]]&lt;br /&gt;
&lt;br /&gt;
== NeoStead 2000 ==&lt;br /&gt;
The [[NeoStead 2000 Shotgun]] is labeled as the ''CQC.729'' in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful but only on the Xbox 360 versions of the game.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|The Neostead 2000 Shotgun, 12 gauge.]]&lt;br /&gt;
[[Image:SOFP-2000-1.jpg|thumb|none|600px|The NeoStead 2000 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-2000-2.jpg|thumb|none|600px|Mason holds the NS2000.]]&lt;br /&gt;
[[Image:SOFP-2000-3.jpg|thumb|none|600px|Reloading the NS2000.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Agram 2000 ==&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] (which is a Croatian submachine gun based on the [[Beretta M12]]) appears as ''AMP-9'' in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-A2000-1.jpg|thumb|none|600px|The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.]]&lt;br /&gt;
[[Image:SOFP-A2000-2.jpg|thumb|none|600px|Mason with the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-3.jpg|thumb|none|600px|Reloading the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-4.jpg|thumb|none|600px|Mason about to switch to burst mode on his suppressed Agram 2000.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Tactical ==&lt;br /&gt;
The [[FN P90|P90 Tactical]] (not to be confused with P90TR) appears in the game as ''P90''. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor. &lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|400px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[Image:SOFP-P90TR-1.jpg|thumb|none|600px|The P90 Tactical during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-P90TR-2.jpg|thumb|none|600px|The P90 Tactical with red dot sight.]]&lt;br /&gt;
[[Image:SOFP-P90TR-3.jpg|thumb|none|600px|Mason reloads his P90 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD2 ==&lt;br /&gt;
The [[MP5SD|H&amp;amp;K MP5SD2]] appears as &amp;quot;MP5SD5&amp;quot; in the game. It lacks the 3-round burst option on the selector, but fires in 3-round burst instead of semi-auto. The H&amp;amp;K MP5SD2 can be modified with either a reflex sight, Holographic sight or red dot sight.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-MP5-4.jpg|thumb|none|600px|The MP5SD2 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP5-2.jpg|thumb|none|600px|Mason holds his newly acquired MP5SD2.]]&lt;br /&gt;
[[Image:SOFP-MP5-1.jpg|thumb|none|600px|Mason reloads his MP5SD2. Note the selector's position and the 3-round burst icon on the HUD.]]&lt;br /&gt;
[[Image:SOFP-MP5-5.jpg|thumb|none|600px|Mason racks the cocking-handle while reloading the MP5SD2.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is one of the initial starting submachine gun's in the game. It appears to be a hybrid of several different guns: it has the hump in front of the top rail which is a mount for a detachable front sight of the 4th PDW prototype, the thicker curved butt pad of the original pre A1 model MP7, and the pistol grip texture of the MP7A1. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
The MP7 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the ''PDW-7''. &lt;br /&gt;
[[File:MP7 4th prototype.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW (4th prototype) - 4.6x30mm]]&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SOFP-MP7-1.jpg|thumb|none|600px|The hybrid MP7 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP7-2.jpg|thumb|none|600px|Mason holds two MP7 submachine guns while entering the enemy camp.]]&lt;br /&gt;
[[Image:SOFP-MP7-3.jpg|thumb|none|600px|Mason reloads his suppressed MP7 fitted with a EOTech 552 holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau PP-2000 ==&lt;br /&gt;
The [[PP-2000]] submachine gun appears as ''SR-2007'' in the game. The sound suppressor is the only available attachment for this weapon.&lt;br /&gt;
[[Image:pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SOFP-PP2000-1.jpg|thumb|none|600px|The PP-2000 during weapon selection. Note the customized wire stock.]]&lt;br /&gt;
[[Image:SOFP-PP2000-2.jpg|thumb|none|600px|The PP-2000 in Mason's hands.]]&lt;br /&gt;
[[Image:SOFP-PP2000-3.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.&amp;lt;br&amp;gt;&lt;br /&gt;
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as ''SV.45ACP''.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector Prototype - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-VECTOR-1.jpg|thumb|none|600px|The Vector during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-4.jpg|thumb|none|600px|A TDI Vector fitted with reflex scope.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-3.jpg|thumb|none|600px|Mason changes the rate of fire on his Vector.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-2.jpg|thumb|none|600px|Mason reloads his Vector.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles / Battle Rifles=&lt;br /&gt;
== Armalite AR-10 A4 ==&lt;br /&gt;
The [[Armalite AR-10]] A4 appears as ''CAR-12'' in the game. Holds 20 rounds and fires in semi-auto only.&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-AR10-1.jpg|thumb|none|600px|The AR-10 A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AR10-2.jpg|thumb|none|600px|An AR-10 A4 with suppressor and EOTech holo-sight.]]&lt;br /&gt;
[[Image:SOFP-AR10-3.jpg|thumb|none|600px|An AR-10 A4 being reloaded by Mason.]]&lt;br /&gt;
[[Image:SOFP-AR10-4.jpg|thumb|none|600px|AR-10 A4 with red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] appears as ''M16A3'' in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be modified with grip, [[M203]] grenade launcher, various sights and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M16A4-3.jpg|thumb|none|600px|The M16A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M16A4-1.jpg|thumb|none|600px|The M16A4 in the game. Mason is very experienced, he doesn't need the rear sight.]]&lt;br /&gt;
[[Image:SOFP-M16A4-2.jpg|thumb|none|600px|An M16A4 with ACOG and M203.]]&lt;br /&gt;
[[Image:SOFP-M16A4-4.jpg|thumb|none|600px|Something only in video games could happen: Mason switches to full-auto from 3-round burst. The grip is not very effectively mounted also.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR|SCAR-L]] appears as the ''TCW-L'' in the game and is fitted with an [[M16]]-style buttstock. It can be modified with [[FN EGLM|MK13 Mod 0 grenade launcher]], fore-grip, various sights and suppressor. Fires only in full-auto.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARL-1.jpg|thumb|none|600px|The SCAR-L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARL-2.jpg|thumb|none|600px|Mason holds the SCAR-L fitted with a red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-4.jpg|thumb|none|600px|SCAR-L fitted with grip and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears as ''TCW-H'' in the game. It offers better stopping power than the &amp;quot;Light&amp;quot; version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARH-2.jpg|thumb|none|600px|The SCAR-H during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARH-1.jpg|thumb|none|600px|The SCAR-H without any attachments. Strangely there are no iron sights on the rifle by default. But when Mason equips a precision sight, the iron sights appear flipped-down.]]&lt;br /&gt;
[[Image:SOFP-SCARH-3.jpg|thumb|none|600px|A SCAR-H being reloaded by Mason.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[G36K|G36KV]] is the first assault rifle the player can select along with the [[AK-47]]. Can be modified with grip, [[M203]] grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as ''G36E'' in the game.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|400px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-G36KV-1.jpg|thumb|none|600px|The G36KV during weapon selection. G36E is actually the export version of the G36, now known as the G36V.]]&lt;br /&gt;
[[Image:SOFP-G36KV-2.jpg|thumb|none|600px|Mason reloads his G36KV fitted with grip and rifle scope. The G36KV is modeled with a SEF lower, or should we say &amp;quot;FES&amp;quot; as the letters are in the wrong order. A similar G36K can be seen in the game ''[[G.R.A.W.]].'']]&lt;br /&gt;
[[Image:SOFP-G36KV-3.jpg|thumb|none|600px|Mason about to use the selector on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] can be modified with [[AG36]] grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
Appears as the ''516'' in ''Payback''. (This weapon is often incorrectly labeled as &amp;quot;Heckler &amp;amp; Koch 416&amp;quot;, although its official designation is &amp;quot;Heckler &amp;amp; Koch '''HK'''416&amp;quot;.)&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-HK416-1.jpg|thumb|none|600px|The HK416 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-HK416-2.jpg|thumb|none|600px|Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|Mason switches the fire mode to 3-round burst.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] appears as the ''XAR-4'' and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accessible with mods. An XM8 with M203 can be seen in Miller's hands during the first mission.&amp;lt;br&amp;gt;&lt;br /&gt;
The XM8 can be fitted with various precision sights, a suppressor, and, incorrectly, the [[M203]] grenade launcher.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO]]&lt;br /&gt;
[[Image:SOFP-XM8-1.jpg|thumb|none|600px|The XM8 during weapon selection, shown with an altered carrying handle and top-mounted picatinny rail, similarly to the Malaysian version of the XM8.]]&lt;br /&gt;
[[Image:SOFP-XM8-2.jpg|thumb|none|600px|Miller holds his XM8 rifle fitted with an M203 GL.]]&lt;br /&gt;
[[Image:SOFP-XM8-3.jpg|thumb|none|600px|Mason fires his XM8 fitted with red dot scope in the game's trailer. It looks like the XM8 has an unaltered carrying handle on this image.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor MTAR-21 ==&lt;br /&gt;
The [[TAR-21|MTAR-21]] is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accessible with mods.  Appears as ''TAR-20'' in the game.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-MTAR21-1.jpg|thumb|none|600px|The MTAR-21 during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-AK47-3.jpg|thumb|none|600px|The AK-47 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AK47-2.jpg|thumb|none|600px|An AK-47 fitted with Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-AK47-4.jpg|thumb|none|600px|Mason reloads his modified AK-47.]]&lt;br /&gt;
[[Image:SOFP-AK47-1.jpg|thumb|none|600px|Mason pulls the charging handle of his Kalashnikov.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm AICW ==&lt;br /&gt;
The [[Advanced Indivual Combat Weapon|AICW]] is a cut weapon, but it's still in the game files. and it can be only accessible with mods. and it has an invisible scope for no reason.&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C ==&lt;br /&gt;
The [[Crye Associates MR-C|MR-C]] is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached. and the weapon's name is &amp;quot;MissingText&amp;quot; for no reason.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett XM500 ==&lt;br /&gt;
The [[Barrett XM500]] appears as ''TS-50'' in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|500px|Barrett XM500 Anti-Armor Rifle - .50 BMG]]&lt;br /&gt;
[[Image:SOFP-XM500-1.jpg|thumb|none|600px|The XM500 during weapon selection. Note the customized muzzle brake.]]&lt;br /&gt;
[[Image:SOFP-XM500-2.jpg|thumb|none|600px|Mason holds the XM500 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-XM500-3.jpg|thumb|none|600px|Mason reloads his XM500.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL-8 ==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL-8|H&amp;amp;K SL-8]] appears as ''CR-8'' in the game. Can be fitted with red dot scope, EOTech holo-sight, sound suppressor, ACOG and rifle scope.&lt;br /&gt;
[[File:Sl8 original.jpg|thumb|none|400px|H&amp;amp;K SL8 Marksman Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SL8-2.jpg|thumb|none|600px|The SL-8 during weapon selection. Note the missing cheek rest.]]&lt;br /&gt;
[[Image:SOFP-SL8-1.jpg|thumb|none|600px|Mason holds his SL-8 fitted with a &amp;quot;4X32&amp;quot; sight.]]&lt;br /&gt;
[[Image:SOFP-SL8-3.jpg|thumb|none|600px|Mason reloads his SL-8 fitted with an &amp;quot;Electro-optical sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB ==&lt;br /&gt;
The [[Kel-Tec RFB]] appears as ''ACR-2'' in the game. It is unlockable by using a cheat.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|500px|Kel-Tec RFB with 32&amp;quot; heavy-profile barrel, bipod, 10-round magazine, and telescope - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-RFB.jpg|thumb|none|600px|3D Render of the Kel-Tec RFB from the game's model editor.]]&lt;br /&gt;
&lt;br /&gt;
== Remington/USMC M40A3 ==&lt;br /&gt;
Every good first person shooter needs at least one bolt-action sniper rifle. In ''Payback'', the [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] fulfills that role. It holds 5 rounds (in a fictional, miniature box magazine, not to mention that only the M40A5 is fed from box magazines) and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|Remington/USMC M04A3 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-M40A3-1.jpg|thumb|none|600px|The M40A3 during weapon selection. How many bullets could fit into that magazine? Maybe one...]]&lt;br /&gt;
[[Image:SOFP-M40A3-2.jpg|thumb|none|600px|Mason holds an M40A3 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-3.jpg|thumb|none|600px|Mason reloads the M40A3. Another mystery is how can he pull the magazine out, as there is no release paddle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-4.jpg|thumb|none|600px|Mason operates the bolt of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
The [[M249|FN M249E2 SAW]] appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M249-3.jpg|thumb|none|600px|The M249E2 SAW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M249-1.jpg|thumb|none|600px|An M249E2 SAW with red dot scope in the game.]]&lt;br /&gt;
[[Image:SOFP-M249-2.jpg|thumb|none|600px|Mason reloads his M249E2 SAW. He also correctly pulls the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|MK 48 Mod 0 machine gun]] appears as ''M48 SAW'' in the game. Its stock has been altered and the carrying handle and RIS foregrip removed. It can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|FN MK 48 Mod 0 GPMG - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-MK48-2.jpg|thumb|none|600px|The MK 48 Mod 0 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK48-1.jpg|thumb|none|600px|Mason holds an MK 48 Mod 0 fitted with a Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-MK48-4.jpg|thumb|none|600px|The reloading animation of the MK 48 is same as the M249's.]]&lt;br /&gt;
[[Image:SOFP-MK48-3.jpg|thumb|none|600px|Mason pulls the charging handle of his MK 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The heavily modified [[PKM]] appears as ''PK41'' in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the [[PKM#PKP Pecheneg Machine Gun|PKP Pecheneg]], the modernized version of the [[PKM]]. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:SOFP-PKM-2.jpg|thumb|none|600px|The modified PKM during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-PKM-1.jpg|thumb|none|600px|Mason holds a PKM in the game.]]&lt;br /&gt;
[[Image:SOFP-PKM-3.jpg|thumb|none|600px|Mason reloads his PKM.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] appear as the ''PKR-47'' in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK LMG - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-RPK-2.jpg|thumb|none|600px|The RPK during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPK-1.jpg|thumb|none|600px|Mason with the RPK.]]&lt;br /&gt;
[[Image:SOFP-RPK-3.jpg|thumb|none|600px|Mason mime pulls the charging handle of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== FN MK 13 ==&lt;br /&gt;
The [[FN EGLM|FN MK 13 grenade launcher]] appears on the [[FN SCAR#FN SCAR-L|SCAR-L]] rifle. The overall shape of the MK 13 is based on the late model (even though it has a black finish like the early variant), but the trigger guard us from the early version.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Early version FN MK 13 mounted on a SCAR-L - 40mm]]&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late version FN MK 13 mounted on a Gen3 SCAR-L - 40mm]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|The MK 13 grenade launcher mounted on a SCAR-L rifle in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 ==&lt;br /&gt;
The [[AG36]] grenade launcher can only be mounted on the [[HK416]] rifle, odd considering it was designed for the G36 and can also be fitted to its brother the XM8.&lt;br /&gt;
[[Image:Ag36.jpg|thumb|none|400px|H&amp;amp;K AG36 - 40mm]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|AG36 mounted on HK416 rifle.]]&lt;br /&gt;
[[Image:SOFP-AG36-1.jpg|thumb|none|600px|Mason reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] grenade launcher appears on the [[M16A4]] and, incorrectly, on the [[G36K|G36KV]] and [[XM8]] assault rifles. An M203 is also seen mounted on a non-existent [[AR-15]]-type gun shown on the cover of the game.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-M203-1.jpg|thumb|none|600px|Mason reloads the M203 launcher mounted on his G36KV rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L multi-shot grenade launcher]] appear as ''AGL-6P'' in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-MGL-4.jpg|thumb|none|600px|The MGL Mk 1L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MGL-1.jpg|thumb|none|600px|Mason with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:SOFP-MGL-3.jpg|thumb|none|600px|Aiming the Armson OEG reflex sight of the grenade launcher.]]&lt;br /&gt;
[[Image:SOFP-MGL-2.jpg|thumb|none|600px|The MGL Mk 1L is a powerful weapon but reloading it takes ages. In most games the MGL is shown with a &amp;quot;disposable&amp;quot; cylinder, but Mason knows that part is expensive so he never throws it away.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V ==&lt;br /&gt;
The [[RPG-7]]V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7V - 40mm]]&lt;br /&gt;
[[Image:SOFP-RPG-3.jpg|thumb|none|600px|The RPG-7V during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPG-1.jpg|thumb|none|600px|Mason with an RPG-7V.]]&lt;br /&gt;
[[Image:SOFP-RPG-2.jpg|thumb|none|600px|Mason reloads his RPG-7V.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mk2 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's resident frag grenade. Mason can carry up to 10 grenades.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|100px|The Mk2 Hand Grenade]]&lt;br /&gt;
[[Image:(FRAG).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 Smoke Grenade]] can only be used in the multiplayer part to lay down smoke screens.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|100px|The M18 Smoke Grenade]]&lt;br /&gt;
[[Image:(SMOKE).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] can only be used in the multiplayer part.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|400px|The M84 &amp;quot;Flash Bang&amp;quot; Grenade]]&lt;br /&gt;
[[Image:(FLASH).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Phosphorus grenade ==&lt;br /&gt;
Fictional incendiary grenade that can only be used in the multiplayer part.&lt;br /&gt;
[[Image:(PHOSPHORUS).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611816</id>
		<title>Soldier of Fortune: Payback</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611816"/>
		<updated>2012-09-11T05:30:55Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Metal Storm AICW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Soldier of Fortune: Payback&lt;br /&gt;
|picture = Sofpayback.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Soldier of Fortune&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Cauldron HQ&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Soldier of Fortune: Payback''''' is a first-person shooter video game, the third in the ''Soldier of Fortune'' series. The game was released in 2007 by Activision for the PC, X360 and PS3 platforms and it was immediately banned in Germany due to the high level of violence and dismemberment.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Soldier of Fortune: Payback'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta Px4 Storm ==&lt;br /&gt;
The [[Beretta Px4 Storm]] appear as ''M.40'' in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm, .40 S&amp;amp;W or .45 ACP]]&lt;br /&gt;
[[Image:SOFP-PX4-1.jpg|thumb|none|600px|The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.]]&lt;br /&gt;
[[Image:SOFP-PX4-2.jpg|thumb|none|600px|Mason reloads his Px4 Storm.]]&lt;br /&gt;
[[Image:SOFP-PX4-3.jpg|thumb|none|600px|Mason takes aim with his Px4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;1991A1&amp;quot; ==&lt;br /&gt;
This custom, two-tone [[M1911]]-type pistol appears as ''1991A1'' in the game. It carries 10 rounds with no signs of an extended magazine. Can be wielded in &amp;quot;Akimbo&amp;quot; but cannot equip a suppressor.&lt;br /&gt;
[[Image:SOFP-1911-2.jpg|thumb|none|600px|The 1911 during weapon selection. Note full-length under-barrel rail.]]&lt;br /&gt;
[[Image:SOFP-1911-1.jpg|thumb|none|600px|Mason reloads his pistol.]]&lt;br /&gt;
[[Image:SOFP-1911-3.jpg|thumb|none|600px|Mason dual-wields two pistols.]]&lt;br /&gt;
[[Image:SOFP-1911-4.jpg|thumb|none|600px|Drawing animation of the pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 (converted) ==&lt;br /&gt;
The [[Glock 19]] is shown as a fully automatic machine pistol in the game. It is called ''18C2'' (obviously referring to the [[Glock 18]]) and can also be wielded in an akimbo fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
Although, the Glock 19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-G19-1.jpg|thumb|none|600px|The G19 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-G19-2.jpg|thumb|none|600px|Mason reloads his converted Glock 19. Note odd slide serrations.]]&lt;br /&gt;
[[Image:SOFP-G19-3.jpg|thumb|none|600px|Mason reloads his dual G19's.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
One of the starting pistols in the game is the [[Mk23|H&amp;amp;K Mark 23]]. It is called ''Mk23'' in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-MK23-1.jpg|thumb|none|600px|The Mark 23 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK23-2.jpg|thumb|none|600px|Mason with two Mark 23 pistols.]]&lt;br /&gt;
[[Image:SOFP-MK23-3.jpg|thumb|none|600px|Mason reloads his Mark 23.]]&lt;br /&gt;
[[Image:SOFP-MK23-4.jpg|thumb|none|600px|Drawing the dual pistols.]] &lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark VII  ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark VII|Desert Eagle Mark VII]] appears as ''.50AE'' in the game suggesting that it was modeled after the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|IMI/Magnum Desert Eagle Mark VII - .357 Magnum]]&lt;br /&gt;
[[Image:SOFP-DESERT-2.jpg|thumb|none|600px|The Desert Eagle during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-DESERT-3.jpg|thumb|none|600px|Note the absence of the scope rails denoting the pistol as a Mark VII.]]&lt;br /&gt;
[[Image:SOFP-DESERT-4.jpg|thumb|none|600px|The slide locks back as the pistol runs out.]]&lt;br /&gt;
[[Image:SOFP-DESERT-1.jpg|thumb|none|600px|Mason reloads his dual Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm VLE ==&lt;br /&gt;
Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the [[Metal Storm VLE|VLE]] (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ''ALX'' in the game.&lt;br /&gt;
[[Image:Fwvle.jpg|thumb|none|400px|Metal Storm VLE]]&lt;br /&gt;
[[Image:SOFP-VLE-1.jpg|thumb|none|600px|The VLE during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VLE-2.jpg|thumb|none|600px|Mason holds the VLE.]]&lt;br /&gt;
[[Image:SOFP-VLE-3.jpg|thumb|none|600px|Mason reloads the VLE what is indeed a slow process.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] chambered in .454 Casull is the only revolver featured in the game labeled simply as ''.454''. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.&lt;br /&gt;
[[Image:Rb1.jpg|thumb|none|400px|Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[Image:SOFP-BULL-1.jpg|thumb|none|600px|The Raging Bull during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-BULL-2.jpg|thumb|none|600px|Mason holds the Raging Bull.]]&lt;br /&gt;
[[Image:SOFP-BULL-3.jpg|thumb|none|600px|Mason reloads his revolver using a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] combat shotgun is labeled as the ''M1014'' in the game, which is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a &amp;quot;Collimeter sight&amp;quot;) and a Aimpoint red dot sight. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SOFP-M4S90-4.jpg|thumb|none|600px|The M4 Super 90 during weapon selection. Note that it is modeled with a 4-shot tube, although it holds (incorrectly) 6 shells.]]&lt;br /&gt;
[[Image:SOFP-M4S90-1.jpg|thumb|none|600px|Mason holds an M4 Super 90 he took from an arm lying on the ground.]]&lt;br /&gt;
[[Image:SOFP-M4S90-2.jpg|thumb|none|600px|Reloading the M4 Super 90.]]&lt;br /&gt;
[[Image:SOFP-M4S90-3.jpg|thumb|none|600px|An M4 Super 90 modified with an Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Compact Cruiser]] is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named the ''CAWS-90'' and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:SOFP-MOSS-1.jpg|thumb|none|600px|The M590 Compact Cruiser during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MOSS-2.jpg|thumb|none|600px|The Mossberg 590 in the game.]]&lt;br /&gt;
[[Image:SOFP-MOSS-3.jpg|thumb|none|600px|Mason reloads the M590 Compact Cruiser]]&lt;br /&gt;
&lt;br /&gt;
== NeoStead 2000 ==&lt;br /&gt;
The [[NeoStead 2000 Shotgun]] is labeled as the ''CQC.729'' in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful but only on the Xbox 360 versions of the game.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|The Neostead 2000 Shotgun, 12 gauge.]]&lt;br /&gt;
[[Image:SOFP-2000-1.jpg|thumb|none|600px|The NeoStead 2000 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-2000-2.jpg|thumb|none|600px|Mason holds the NS2000.]]&lt;br /&gt;
[[Image:SOFP-2000-3.jpg|thumb|none|600px|Reloading the NS2000.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Agram 2000 ==&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] (which is a Croatian submachine gun based on the [[Beretta M12]]) appears as ''AMP-9'' in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-A2000-1.jpg|thumb|none|600px|The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.]]&lt;br /&gt;
[[Image:SOFP-A2000-2.jpg|thumb|none|600px|Mason with the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-3.jpg|thumb|none|600px|Reloading the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-4.jpg|thumb|none|600px|Mason about to switch to burst mode on his suppressed Agram 2000.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Tactical ==&lt;br /&gt;
The [[FN P90|P90 Tactical]] (not to be confused with P90TR) appears in the game as ''P90''. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor. &lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|400px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[Image:SOFP-P90TR-1.jpg|thumb|none|600px|The P90 Tactical during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-P90TR-2.jpg|thumb|none|600px|The P90 Tactical with red dot sight.]]&lt;br /&gt;
[[Image:SOFP-P90TR-3.jpg|thumb|none|600px|Mason reloads his P90 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD2 ==&lt;br /&gt;
The [[MP5SD|H&amp;amp;K MP5SD2]] appears as &amp;quot;MP5SD5&amp;quot; in the game. It lacks the 3-round burst option on the selector, but fires in 3-round burst instead of semi-auto. The H&amp;amp;K MP5SD2 can be modified with either a reflex sight, Holographic sight or red dot sight.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-MP5-4.jpg|thumb|none|600px|The MP5SD2 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP5-2.jpg|thumb|none|600px|Mason holds his newly acquired MP5SD2.]]&lt;br /&gt;
[[Image:SOFP-MP5-1.jpg|thumb|none|600px|Mason reloads his MP5SD2. Note the selector's position and the 3-round burst icon on the HUD.]]&lt;br /&gt;
[[Image:SOFP-MP5-5.jpg|thumb|none|600px|Mason racks the cocking-handle while reloading the MP5SD2.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is one of the initial starting submachine gun's in the game. It appears to be a hybrid of several different guns: it has the hump in front of the top rail which is a mount for a detachable front sight of the 4th PDW prototype, the thicker curved butt pad of the original pre A1 model MP7, and the pistol grip texture of the MP7A1. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
The MP7 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the ''PDW-7''. &lt;br /&gt;
[[File:MP7 4th prototype.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW (4th prototype) - 4.6x30mm]]&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SOFP-MP7-1.jpg|thumb|none|600px|The hybrid MP7 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP7-2.jpg|thumb|none|600px|Mason holds two MP7 submachine guns while entering the enemy camp.]]&lt;br /&gt;
[[Image:SOFP-MP7-3.jpg|thumb|none|600px|Mason reloads his suppressed MP7 fitted with a EOTech 552 holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau PP-2000 ==&lt;br /&gt;
The [[PP-2000]] submachine gun appears as ''SR-2007'' in the game. The sound suppressor is the only available attachment for this weapon.&lt;br /&gt;
[[Image:pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SOFP-PP2000-1.jpg|thumb|none|600px|The PP-2000 during weapon selection. Note the customized wire stock.]]&lt;br /&gt;
[[Image:SOFP-PP2000-2.jpg|thumb|none|600px|The PP-2000 in Mason's hands.]]&lt;br /&gt;
[[Image:SOFP-PP2000-3.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.&amp;lt;br&amp;gt;&lt;br /&gt;
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as ''SV.45ACP''.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector Prototype - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-VECTOR-1.jpg|thumb|none|600px|The Vector during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-4.jpg|thumb|none|600px|A TDI Vector fitted with reflex scope.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-3.jpg|thumb|none|600px|Mason changes the rate of fire on his Vector.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-2.jpg|thumb|none|600px|Mason reloads his Vector.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles / Battle Rifles=&lt;br /&gt;
== Armalite AR-10 A4 ==&lt;br /&gt;
The [[Armalite AR-10]] A4 appears as ''CAR-12'' in the game. Holds 20 rounds and fires in semi-auto only.&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-AR10-1.jpg|thumb|none|600px|The AR-10 A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AR10-2.jpg|thumb|none|600px|An AR-10 A4 with suppressor and EOTech holo-sight.]]&lt;br /&gt;
[[Image:SOFP-AR10-3.jpg|thumb|none|600px|An AR-10 A4 being reloaded by Mason.]]&lt;br /&gt;
[[Image:SOFP-AR10-4.jpg|thumb|none|600px|AR-10 A4 with red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] appears as ''M16A3'' in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be modified with grip, [[M203]] grenade launcher, various sights and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M16A4-3.jpg|thumb|none|600px|The M16A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M16A4-1.jpg|thumb|none|600px|The M16A4 in the game. Mason is very experienced, he doesn't need the rear sight.]]&lt;br /&gt;
[[Image:SOFP-M16A4-2.jpg|thumb|none|600px|An M16A4 with ACOG and M203.]]&lt;br /&gt;
[[Image:SOFP-M16A4-4.jpg|thumb|none|600px|Something only in video games could happen: Mason switches to full-auto from 3-round burst. The grip is not very effectively mounted also.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR|SCAR-L]] appears as the ''TCW-L'' in the game and is fitted with an [[M16]]-style buttstock. It can be modified with [[FN EGLM|MK13 Mod 0 grenade launcher]], fore-grip, various sights and suppressor. Fires only in full-auto.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARL-1.jpg|thumb|none|600px|The SCAR-L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARL-2.jpg|thumb|none|600px|Mason holds the SCAR-L fitted with a red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-4.jpg|thumb|none|600px|SCAR-L fitted with grip and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears as ''TCW-H'' in the game. It offers better stopping power than the &amp;quot;Light&amp;quot; version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARH-2.jpg|thumb|none|600px|The SCAR-H during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARH-1.jpg|thumb|none|600px|The SCAR-H without any attachments. Strangely there are no iron sights on the rifle by default. But when Mason equips a precision sight, the iron sights appear flipped-down.]]&lt;br /&gt;
[[Image:SOFP-SCARH-3.jpg|thumb|none|600px|A SCAR-H being reloaded by Mason.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[G36K|G36KV]] is the first assault rifle the player can select along with the [[AK-47]]. Can be modified with grip, [[M203]] grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as ''G36E'' in the game.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|400px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-G36KV-1.jpg|thumb|none|600px|The G36KV during weapon selection. G36E is actually the export version of the G36, now known as the G36V.]]&lt;br /&gt;
[[Image:SOFP-G36KV-2.jpg|thumb|none|600px|Mason reloads his G36KV fitted with grip and rifle scope. The G36KV is modeled with a SEF lower, or should we say &amp;quot;FES&amp;quot; as the letters are in the wrong order. A similar G36K can be seen in the game ''[[G.R.A.W.]].'']]&lt;br /&gt;
[[Image:SOFP-G36KV-3.jpg|thumb|none|600px|Mason about to use the selector on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] can be modified with [[AG36]] grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
Appears as the ''516'' in ''Payback''. (This weapon is often incorrectly labeled as &amp;quot;Heckler &amp;amp; Koch 416&amp;quot;, although its official designation is &amp;quot;Heckler &amp;amp; Koch '''HK'''416&amp;quot;.)&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-HK416-1.jpg|thumb|none|600px|The HK416 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-HK416-2.jpg|thumb|none|600px|Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|Mason switches the fire mode to 3-round burst.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] appears as the ''XAR-4'' and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accessible with mods. An XM8 with M203 can be seen in Miller's hands during the first mission.&amp;lt;br&amp;gt;&lt;br /&gt;
The XM8 can be fitted with various precision sights, a suppressor, and, incorrectly, the [[M203]] grenade launcher.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO]]&lt;br /&gt;
[[Image:SOFP-XM8-1.jpg|thumb|none|600px|The XM8 during weapon selection, shown with an altered carrying handle and top-mounted picatinny rail, similarly to the Malaysian version of the XM8.]]&lt;br /&gt;
[[Image:SOFP-XM8-2.jpg|thumb|none|600px|Miller holds his XM8 rifle fitted with an M203 GL.]]&lt;br /&gt;
[[Image:SOFP-XM8-3.jpg|thumb|none|600px|Mason fires his XM8 fitted with red dot scope in the game's trailer. It looks like the XM8 has an unaltered carrying handle on this image.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor MTAR-21 ==&lt;br /&gt;
The [[TAR-21|MTAR-21]] is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accessible with mods.  Appears as ''TAR-20'' in the game.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-MTAR21-1.jpg|thumb|none|600px|The MTAR-21 during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-AK47-3.jpg|thumb|none|600px|The AK-47 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AK47-2.jpg|thumb|none|600px|An AK-47 fitted with Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-AK47-4.jpg|thumb|none|600px|Mason reloads his modified AK-47.]]&lt;br /&gt;
[[Image:SOFP-AK47-1.jpg|thumb|none|600px|Mason pulls the charging handle of his Kalashnikov.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm AICW ==&lt;br /&gt;
The [[Advanced Indivual Combat Weapon|AICW]] is a cut weapon, but it's still in the game files. and it can be only accessible with mods. and it has an invisible scope for no reason.&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C ==&lt;br /&gt;
The [[MR-C|Crye Associates MR-C]] is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached for no reason.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett XM500 ==&lt;br /&gt;
The [[Barrett XM500]] appears as ''TS-50'' in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|500px|Barrett XM500 Anti-Armor Rifle - .50 BMG]]&lt;br /&gt;
[[Image:SOFP-XM500-1.jpg|thumb|none|600px|The XM500 during weapon selection. Note the customized muzzle brake.]]&lt;br /&gt;
[[Image:SOFP-XM500-2.jpg|thumb|none|600px|Mason holds the XM500 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-XM500-3.jpg|thumb|none|600px|Mason reloads his XM500.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL-8 ==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL-8|H&amp;amp;K SL-8]] appears as ''CR-8'' in the game. Can be fitted with red dot scope, EOTech holo-sight, sound suppressor, ACOG and rifle scope.&lt;br /&gt;
[[File:Sl8 original.jpg|thumb|none|400px|H&amp;amp;K SL8 Marksman Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SL8-2.jpg|thumb|none|600px|The SL-8 during weapon selection. Note the missing cheek rest.]]&lt;br /&gt;
[[Image:SOFP-SL8-1.jpg|thumb|none|600px|Mason holds his SL-8 fitted with a &amp;quot;4X32&amp;quot; sight.]]&lt;br /&gt;
[[Image:SOFP-SL8-3.jpg|thumb|none|600px|Mason reloads his SL-8 fitted with an &amp;quot;Electro-optical sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB ==&lt;br /&gt;
The [[Kel-Tec RFB]] appears as ''ACR-2'' in the game. It is unlockable by using a cheat.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|500px|Kel-Tec RFB with 32&amp;quot; heavy-profile barrel, bipod, 10-round magazine, and telescope - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-RFB.jpg|thumb|none|600px|3D Render of the Kel-Tec RFB from the game's model editor.]]&lt;br /&gt;
&lt;br /&gt;
== Remington/USMC M40A3 ==&lt;br /&gt;
Every good first person shooter needs at least one bolt-action sniper rifle. In ''Payback'', the [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] fulfills that role. It holds 5 rounds (in a fictional, miniature box magazine, not to mention that only the M40A5 is fed from box magazines) and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|Remington/USMC M04A3 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-M40A3-1.jpg|thumb|none|600px|The M40A3 during weapon selection. How many bullets could fit into that magazine? Maybe one...]]&lt;br /&gt;
[[Image:SOFP-M40A3-2.jpg|thumb|none|600px|Mason holds an M40A3 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-3.jpg|thumb|none|600px|Mason reloads the M40A3. Another mystery is how can he pull the magazine out, as there is no release paddle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-4.jpg|thumb|none|600px|Mason operates the bolt of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
The [[M249|FN M249E2 SAW]] appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M249-3.jpg|thumb|none|600px|The M249E2 SAW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M249-1.jpg|thumb|none|600px|An M249E2 SAW with red dot scope in the game.]]&lt;br /&gt;
[[Image:SOFP-M249-2.jpg|thumb|none|600px|Mason reloads his M249E2 SAW. He also correctly pulls the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|MK 48 Mod 0 machine gun]] appears as ''M48 SAW'' in the game. Its stock has been altered and the carrying handle and RIS foregrip removed. It can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|FN MK 48 Mod 0 GPMG - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-MK48-2.jpg|thumb|none|600px|The MK 48 Mod 0 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK48-1.jpg|thumb|none|600px|Mason holds an MK 48 Mod 0 fitted with a Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-MK48-4.jpg|thumb|none|600px|The reloading animation of the MK 48 is same as the M249's.]]&lt;br /&gt;
[[Image:SOFP-MK48-3.jpg|thumb|none|600px|Mason pulls the charging handle of his MK 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The heavily modified [[PKM]] appears as ''PK41'' in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the [[PKM#PKP Pecheneg Machine Gun|PKP Pecheneg]], the modernized version of the [[PKM]]. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:SOFP-PKM-2.jpg|thumb|none|600px|The modified PKM during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-PKM-1.jpg|thumb|none|600px|Mason holds a PKM in the game.]]&lt;br /&gt;
[[Image:SOFP-PKM-3.jpg|thumb|none|600px|Mason reloads his PKM.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] appear as the ''PKR-47'' in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK LMG - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-RPK-2.jpg|thumb|none|600px|The RPK during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPK-1.jpg|thumb|none|600px|Mason with the RPK.]]&lt;br /&gt;
[[Image:SOFP-RPK-3.jpg|thumb|none|600px|Mason mime pulls the charging handle of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== FN MK 13 ==&lt;br /&gt;
The [[FN EGLM|FN MK 13 grenade launcher]] appears on the [[FN SCAR#FN SCAR-L|SCAR-L]] rifle. The overall shape of the MK 13 is based on the late model (even though it has a black finish like the early variant), but the trigger guard us from the early version.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Early version FN MK 13 mounted on a SCAR-L - 40mm]]&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late version FN MK 13 mounted on a Gen3 SCAR-L - 40mm]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|The MK 13 grenade launcher mounted on a SCAR-L rifle in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 ==&lt;br /&gt;
The [[AG36]] grenade launcher can only be mounted on the [[HK416]] rifle, odd considering it was designed for the G36 and can also be fitted to its brother the XM8.&lt;br /&gt;
[[Image:Ag36.jpg|thumb|none|400px|H&amp;amp;K AG36 - 40mm]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|AG36 mounted on HK416 rifle.]]&lt;br /&gt;
[[Image:SOFP-AG36-1.jpg|thumb|none|600px|Mason reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] grenade launcher appears on the [[M16A4]] and, incorrectly, on the [[G36K|G36KV]] and [[XM8]] assault rifles. An M203 is also seen mounted on a non-existent [[AR-15]]-type gun shown on the cover of the game.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-M203-1.jpg|thumb|none|600px|Mason reloads the M203 launcher mounted on his G36KV rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L multi-shot grenade launcher]] appear as ''AGL-6P'' in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-MGL-4.jpg|thumb|none|600px|The MGL Mk 1L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MGL-1.jpg|thumb|none|600px|Mason with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:SOFP-MGL-3.jpg|thumb|none|600px|Aiming the Armson OEG reflex sight of the grenade launcher.]]&lt;br /&gt;
[[Image:SOFP-MGL-2.jpg|thumb|none|600px|The MGL Mk 1L is a powerful weapon but reloading it takes ages. In most games the MGL is shown with a &amp;quot;disposable&amp;quot; cylinder, but Mason knows that part is expensive so he never throws it away.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V ==&lt;br /&gt;
The [[RPG-7]]V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7V - 40mm]]&lt;br /&gt;
[[Image:SOFP-RPG-3.jpg|thumb|none|600px|The RPG-7V during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPG-1.jpg|thumb|none|600px|Mason with an RPG-7V.]]&lt;br /&gt;
[[Image:SOFP-RPG-2.jpg|thumb|none|600px|Mason reloads his RPG-7V.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mk2 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's resident frag grenade. Mason can carry up to 10 grenades.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|100px|The Mk2 Hand Grenade]]&lt;br /&gt;
[[Image:(FRAG).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 Smoke Grenade]] can only be used in the multiplayer part to lay down smoke screens.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|100px|The M18 Smoke Grenade]]&lt;br /&gt;
[[Image:(SMOKE).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] can only be used in the multiplayer part.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|400px|The M84 &amp;quot;Flash Bang&amp;quot; Grenade]]&lt;br /&gt;
[[Image:(FLASH).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Phosphorus grenade ==&lt;br /&gt;
Fictional incendiary grenade that can only be used in the multiplayer part.&lt;br /&gt;
[[Image:(PHOSPHORUS).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611815</id>
		<title>Soldier of Fortune: Payback</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Soldier_of_Fortune:_Payback&amp;diff=611815"/>
		<updated>2012-09-11T05:30:13Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Soldier of Fortune: Payback&lt;br /&gt;
|picture = Sofpayback.jpg&lt;br /&gt;
|caption = Official Box Art&lt;br /&gt;
|series= Soldier of Fortune&lt;br /&gt;
|date= 2007&lt;br /&gt;
|developer=Cauldron HQ&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Soldier of Fortune: Payback''''' is a first-person shooter video game, the third in the ''Soldier of Fortune'' series. The game was released in 2007 by Activision for the PC, X360 and PS3 platforms and it was immediately banned in Germany due to the high level of violence and dismemberment.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Soldier of Fortune: Payback'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta Px4 Storm ==&lt;br /&gt;
The [[Beretta Px4 Storm]] appear as ''M.40'' in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm, .40 S&amp;amp;W or .45 ACP]]&lt;br /&gt;
[[Image:SOFP-PX4-1.jpg|thumb|none|600px|The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.]]&lt;br /&gt;
[[Image:SOFP-PX4-2.jpg|thumb|none|600px|Mason reloads his Px4 Storm.]]&lt;br /&gt;
[[Image:SOFP-PX4-3.jpg|thumb|none|600px|Mason takes aim with his Px4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;1991A1&amp;quot; ==&lt;br /&gt;
This custom, two-tone [[M1911]]-type pistol appears as ''1991A1'' in the game. It carries 10 rounds with no signs of an extended magazine. Can be wielded in &amp;quot;Akimbo&amp;quot; but cannot equip a suppressor.&lt;br /&gt;
[[Image:SOFP-1911-2.jpg|thumb|none|600px|The 1911 during weapon selection. Note full-length under-barrel rail.]]&lt;br /&gt;
[[Image:SOFP-1911-1.jpg|thumb|none|600px|Mason reloads his pistol.]]&lt;br /&gt;
[[Image:SOFP-1911-3.jpg|thumb|none|600px|Mason dual-wields two pistols.]]&lt;br /&gt;
[[Image:SOFP-1911-4.jpg|thumb|none|600px|Drawing animation of the pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 (converted) ==&lt;br /&gt;
The [[Glock 19]] is shown as a fully automatic machine pistol in the game. It is called ''18C2'' (obviously referring to the [[Glock 18]]) and can also be wielded in an akimbo fashion.&amp;lt;br&amp;gt;&lt;br /&gt;
Although, the Glock 19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-G19-1.jpg|thumb|none|600px|The G19 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-G19-2.jpg|thumb|none|600px|Mason reloads his converted Glock 19. Note odd slide serrations.]]&lt;br /&gt;
[[Image:SOFP-G19-3.jpg|thumb|none|600px|Mason reloads his dual G19's.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
One of the starting pistols in the game is the [[Mk23|H&amp;amp;K Mark 23]]. It is called ''Mk23'' in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-MK23-1.jpg|thumb|none|600px|The Mark 23 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK23-2.jpg|thumb|none|600px|Mason with two Mark 23 pistols.]]&lt;br /&gt;
[[Image:SOFP-MK23-3.jpg|thumb|none|600px|Mason reloads his Mark 23.]]&lt;br /&gt;
[[Image:SOFP-MK23-4.jpg|thumb|none|600px|Drawing the dual pistols.]] &lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark VII  ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark VII|Desert Eagle Mark VII]] appears as ''.50AE'' in the game suggesting that it was modeled after the [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]] but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|300px|IMI/Magnum Desert Eagle Mark VII - .357 Magnum]]&lt;br /&gt;
[[Image:SOFP-DESERT-2.jpg|thumb|none|600px|The Desert Eagle during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-DESERT-3.jpg|thumb|none|600px|Note the absence of the scope rails denoting the pistol as a Mark VII.]]&lt;br /&gt;
[[Image:SOFP-DESERT-4.jpg|thumb|none|600px|The slide locks back as the pistol runs out.]]&lt;br /&gt;
[[Image:SOFP-DESERT-1.jpg|thumb|none|600px|Mason reloads his dual Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm VLE ==&lt;br /&gt;
Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the [[Metal Storm VLE|VLE]] (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ''ALX'' in the game.&lt;br /&gt;
[[Image:Fwvle.jpg|thumb|none|400px|Metal Storm VLE]]&lt;br /&gt;
[[Image:SOFP-VLE-1.jpg|thumb|none|600px|The VLE during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VLE-2.jpg|thumb|none|600px|Mason holds the VLE.]]&lt;br /&gt;
[[Image:SOFP-VLE-3.jpg|thumb|none|600px|Mason reloads the VLE what is indeed a slow process.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
The [[Taurus Raging Bull]] chambered in .454 Casull is the only revolver featured in the game labeled simply as ''.454''. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.&lt;br /&gt;
[[Image:Rb1.jpg|thumb|none|400px|Taurus Raging Bull - .454 Casull]]&lt;br /&gt;
[[Image:SOFP-BULL-1.jpg|thumb|none|600px|The Raging Bull during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-BULL-2.jpg|thumb|none|600px|Mason holds the Raging Bull.]]&lt;br /&gt;
[[Image:SOFP-BULL-3.jpg|thumb|none|600px|Mason reloads his revolver using a speedloader.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M4 Super 90]] combat shotgun is labeled as the ''M1014'' in the game, which is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a &amp;quot;Collimeter sight&amp;quot;) and a Aimpoint red dot sight. &lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SOFP-M4S90-4.jpg|thumb|none|600px|The M4 Super 90 during weapon selection. Note that it is modeled with a 4-shot tube, although it holds (incorrectly) 6 shells.]]&lt;br /&gt;
[[Image:SOFP-M4S90-1.jpg|thumb|none|600px|Mason holds an M4 Super 90 he took from an arm lying on the ground.]]&lt;br /&gt;
[[Image:SOFP-M4S90-2.jpg|thumb|none|600px|Reloading the M4 Super 90.]]&lt;br /&gt;
[[Image:SOFP-M4S90-3.jpg|thumb|none|600px|An M4 Super 90 modified with an Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Compact Cruiser]] is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named the ''CAWS-90'' and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:SOFP-MOSS-1.jpg|thumb|none|600px|The M590 Compact Cruiser during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MOSS-2.jpg|thumb|none|600px|The Mossberg 590 in the game.]]&lt;br /&gt;
[[Image:SOFP-MOSS-3.jpg|thumb|none|600px|Mason reloads the M590 Compact Cruiser]]&lt;br /&gt;
&lt;br /&gt;
== NeoStead 2000 ==&lt;br /&gt;
The [[NeoStead 2000 Shotgun]] is labeled as the ''CQC.729'' in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful but only on the Xbox 360 versions of the game.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|The Neostead 2000 Shotgun, 12 gauge.]]&lt;br /&gt;
[[Image:SOFP-2000-1.jpg|thumb|none|600px|The NeoStead 2000 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-2000-2.jpg|thumb|none|600px|Mason holds the NS2000.]]&lt;br /&gt;
[[Image:SOFP-2000-3.jpg|thumb|none|600px|Reloading the NS2000.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Agram 2000 ==&lt;br /&gt;
The [[Beretta M12#Agram 2000|Agram 2000]] (which is a Croatian submachine gun based on the [[Beretta M12]]) appears as ''AMP-9'' in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.&lt;br /&gt;
[[Image:AGRAM2000.jpg|thumb|none|400px|Agram 2000 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-A2000-1.jpg|thumb|none|600px|The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.]]&lt;br /&gt;
[[Image:SOFP-A2000-2.jpg|thumb|none|600px|Mason with the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-3.jpg|thumb|none|600px|Reloading the Agram 2000.]]&lt;br /&gt;
[[Image:SOFP-A2000-4.jpg|thumb|none|600px|Mason about to switch to burst mode on his suppressed Agram 2000.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Tactical ==&lt;br /&gt;
The [[FN P90|P90 Tactical]] (not to be confused with P90TR) appears in the game as ''P90''. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor. &lt;br /&gt;
[[File:P90 tact d 500px.jpg|thumb|400px|none|FN P90 Tactical - 5.7x28mm]]&lt;br /&gt;
[[Image:SOFP-P90TR-1.jpg|thumb|none|600px|The P90 Tactical during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-P90TR-2.jpg|thumb|none|600px|The P90 Tactical with red dot sight.]]&lt;br /&gt;
[[Image:SOFP-P90TR-3.jpg|thumb|none|600px|Mason reloads his P90 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD2 ==&lt;br /&gt;
The [[MP5SD|H&amp;amp;K MP5SD2]] appears as &amp;quot;MP5SD5&amp;quot; in the game. It lacks the 3-round burst option on the selector, but fires in 3-round burst instead of semi-auto. The H&amp;amp;K MP5SD2 can be modified with either a reflex sight, Holographic sight or red dot sight.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[Image:SOFP-MP5-4.jpg|thumb|none|600px|The MP5SD2 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP5-2.jpg|thumb|none|600px|Mason holds his newly acquired MP5SD2.]]&lt;br /&gt;
[[Image:SOFP-MP5-1.jpg|thumb|none|600px|Mason reloads his MP5SD2. Note the selector's position and the 3-round burst icon on the HUD.]]&lt;br /&gt;
[[Image:SOFP-MP5-5.jpg|thumb|none|600px|Mason racks the cocking-handle while reloading the MP5SD2.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is one of the initial starting submachine gun's in the game. It appears to be a hybrid of several different guns: it has the hump in front of the top rail which is a mount for a detachable front sight of the 4th PDW prototype, the thicker curved butt pad of the original pre A1 model MP7, and the pistol grip texture of the MP7A1. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
The MP7 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the ''PDW-7''. &lt;br /&gt;
[[File:MP7 4th prototype.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW (4th prototype) - 4.6x30mm]]&lt;br /&gt;
[[File:Original MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SOFP-MP7-1.jpg|thumb|none|600px|The hybrid MP7 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MP7-2.jpg|thumb|none|600px|Mason holds two MP7 submachine guns while entering the enemy camp.]]&lt;br /&gt;
[[Image:SOFP-MP7-3.jpg|thumb|none|600px|Mason reloads his suppressed MP7 fitted with a EOTech 552 holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau PP-2000 ==&lt;br /&gt;
The [[PP-2000]] submachine gun appears as ''SR-2007'' in the game. The sound suppressor is the only available attachment for this weapon.&lt;br /&gt;
[[Image:pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:SOFP-PP2000-1.jpg|thumb|none|600px|The PP-2000 during weapon selection. Note the customized wire stock.]]&lt;br /&gt;
[[Image:SOFP-PP2000-2.jpg|thumb|none|600px|The PP-2000 in Mason's hands.]]&lt;br /&gt;
[[Image:SOFP-PP2000-3.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.&amp;lt;br&amp;gt;&lt;br /&gt;
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as ''SV.45ACP''.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector Prototype - .45 ACP]]&lt;br /&gt;
[[Image:SOFP-VECTOR-1.jpg|thumb|none|600px|The Vector during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-4.jpg|thumb|none|600px|A TDI Vector fitted with reflex scope.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-3.jpg|thumb|none|600px|Mason changes the rate of fire on his Vector.]]&lt;br /&gt;
[[Image:SOFP-VECTOR-2.jpg|thumb|none|600px|Mason reloads his Vector.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles / Battle Rifles=&lt;br /&gt;
== Armalite AR-10 A4 ==&lt;br /&gt;
The [[Armalite AR-10]] A4 appears as ''CAR-12'' in the game. Holds 20 rounds and fires in semi-auto only.&lt;br /&gt;
[[Image:AR10-4.jpg|thumb|none|400px|Armalite AR-10 A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-AR10-1.jpg|thumb|none|600px|The AR-10 A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AR10-2.jpg|thumb|none|600px|An AR-10 A4 with suppressor and EOTech holo-sight.]]&lt;br /&gt;
[[Image:SOFP-AR10-3.jpg|thumb|none|600px|An AR-10 A4 being reloaded by Mason.]]&lt;br /&gt;
[[Image:SOFP-AR10-4.jpg|thumb|none|600px|AR-10 A4 with red dot scope.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] appears as ''M16A3'' in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be modified with grip, [[M203]] grenade launcher, various sights and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M16A4-3.jpg|thumb|none|600px|The M16A4 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M16A4-1.jpg|thumb|none|600px|The M16A4 in the game. Mason is very experienced, he doesn't need the rear sight.]]&lt;br /&gt;
[[Image:SOFP-M16A4-2.jpg|thumb|none|600px|An M16A4 with ACOG and M203.]]&lt;br /&gt;
[[Image:SOFP-M16A4-4.jpg|thumb|none|600px|Something only in video games could happen: Mason switches to full-auto from 3-round burst. The grip is not very effectively mounted also.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR|SCAR-L]] appears as the ''TCW-L'' in the game and is fitted with an [[M16]]-style buttstock. It can be modified with [[FN EGLM|MK13 Mod 0 grenade launcher]], fore-grip, various sights and suppressor. Fires only in full-auto.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARL-1.jpg|thumb|none|600px|The SCAR-L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARL-2.jpg|thumb|none|600px|Mason holds the SCAR-L fitted with a red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.]]&lt;br /&gt;
[[Image:SOFP-SCARL-4.jpg|thumb|none|600px|SCAR-L fitted with grip and ACOG.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears as ''TCW-H'' in the game. It offers better stopping power than the &amp;quot;Light&amp;quot; version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-SCARH-2.jpg|thumb|none|600px|The SCAR-H during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-SCARH-1.jpg|thumb|none|600px|The SCAR-H without any attachments. Strangely there are no iron sights on the rifle by default. But when Mason equips a precision sight, the iron sights appear flipped-down.]]&lt;br /&gt;
[[Image:SOFP-SCARH-3.jpg|thumb|none|600px|A SCAR-H being reloaded by Mason.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[G36K|G36KV]] is the first assault rifle the player can select along with the [[AK-47]]. Can be modified with grip, [[M203]] grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as ''G36E'' in the game.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|H&amp;amp;K G36KV - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|400px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-G36KV-1.jpg|thumb|none|600px|The G36KV during weapon selection. G36E is actually the export version of the G36, now known as the G36V.]]&lt;br /&gt;
[[Image:SOFP-G36KV-2.jpg|thumb|none|600px|Mason reloads his G36KV fitted with grip and rifle scope. The G36KV is modeled with a SEF lower, or should we say &amp;quot;FES&amp;quot; as the letters are in the wrong order. A similar G36K can be seen in the game ''[[G.R.A.W.]].'']]&lt;br /&gt;
[[Image:SOFP-G36KV-3.jpg|thumb|none|600px|Mason about to use the selector on the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] can be modified with [[AG36]] grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.&amp;lt;br&amp;gt;&lt;br /&gt;
Appears as the ''516'' in ''Payback''. (This weapon is often incorrectly labeled as &amp;quot;Heckler &amp;amp; Koch 416&amp;quot;, although its official designation is &amp;quot;Heckler &amp;amp; Koch '''HK'''416&amp;quot;.)&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-HK416-1.jpg|thumb|none|600px|The HK416 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-HK416-2.jpg|thumb|none|600px|Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|Mason switches the fire mode to 3-round burst.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[XM8]] appears as the ''XAR-4'' and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accessible with mods. An XM8 with M203 can be seen in Miller's hands during the first mission.&amp;lt;br&amp;gt;&lt;br /&gt;
The XM8 can be fitted with various precision sights, a suppressor, and, incorrectly, the [[M203]] grenade launcher.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO]]&lt;br /&gt;
[[Image:SOFP-XM8-1.jpg|thumb|none|600px|The XM8 during weapon selection, shown with an altered carrying handle and top-mounted picatinny rail, similarly to the Malaysian version of the XM8.]]&lt;br /&gt;
[[Image:SOFP-XM8-2.jpg|thumb|none|600px|Miller holds his XM8 rifle fitted with an M203 GL.]]&lt;br /&gt;
[[Image:SOFP-XM8-3.jpg|thumb|none|600px|Mason fires his XM8 fitted with red dot scope in the game's trailer. It looks like the XM8 has an unaltered carrying handle on this image.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor MTAR-21 ==&lt;br /&gt;
The [[TAR-21|MTAR-21]] is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accessible with mods.  Appears as ''TAR-20'' in the game.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-MTAR21-1.jpg|thumb|none|600px|The MTAR-21 during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-AK47-3.jpg|thumb|none|600px|The AK-47 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-AK47-2.jpg|thumb|none|600px|An AK-47 fitted with Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-AK47-4.jpg|thumb|none|600px|Mason reloads his modified AK-47.]]&lt;br /&gt;
[[Image:SOFP-AK47-1.jpg|thumb|none|600px|Mason pulls the charging handle of his Kalashnikov.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm AICW ==&lt;br /&gt;
The [[AICW|Advanced Indivual Combat Weapon]] is a cut weapon, but it's still in the game files. and it can be only accessible with mods. and it has an invisible scope for no reason.&lt;br /&gt;
&lt;br /&gt;
== Crye Associates MR-C ==&lt;br /&gt;
The [[MR-C|Crye Associates MR-C]] is a cut weapon, but it's still in the game files. and it can be only accesible with mods. and it has an missing texture for underbarrel grenade launcher when it's attached for no reason.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett XM500 ==&lt;br /&gt;
The [[Barrett XM500]] appears as ''TS-50'' in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.&lt;br /&gt;
[[Image:BarrettXM500.jpg|thumb|none|500px|Barrett XM500 Anti-Armor Rifle - .50 BMG]]&lt;br /&gt;
[[Image:SOFP-XM500-1.jpg|thumb|none|600px|The XM500 during weapon selection. Note the customized muzzle brake.]]&lt;br /&gt;
[[Image:SOFP-XM500-2.jpg|thumb|none|600px|Mason holds the XM500 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-XM500-3.jpg|thumb|none|600px|Mason reloads his XM500.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL-8 ==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL-8|H&amp;amp;K SL-8]] appears as ''CR-8'' in the game. Can be fitted with red dot scope, EOTech holo-sight, sound suppressor, ACOG and rifle scope.&lt;br /&gt;
[[File:Sl8 original.jpg|thumb|none|400px|H&amp;amp;K SL8 Marksman Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-SL8-2.jpg|thumb|none|600px|The SL-8 during weapon selection. Note the missing cheek rest.]]&lt;br /&gt;
[[Image:SOFP-SL8-1.jpg|thumb|none|600px|Mason holds his SL-8 fitted with a &amp;quot;4X32&amp;quot; sight.]]&lt;br /&gt;
[[Image:SOFP-SL8-3.jpg|thumb|none|600px|Mason reloads his SL-8 fitted with an &amp;quot;Electro-optical sight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec RFB ==&lt;br /&gt;
The [[Kel-Tec RFB]] appears as ''ACR-2'' in the game. It is unlockable by using a cheat.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|500px|Kel-Tec RFB with 32&amp;quot; heavy-profile barrel, bipod, 10-round magazine, and telescope - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-RFB.jpg|thumb|none|600px|3D Render of the Kel-Tec RFB from the game's model editor.]]&lt;br /&gt;
&lt;br /&gt;
== Remington/USMC M40A3 ==&lt;br /&gt;
Every good first person shooter needs at least one bolt-action sniper rifle. In ''Payback'', the [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] fulfills that role. It holds 5 rounds (in a fictional, miniature box magazine, not to mention that only the M40A5 is fed from box magazines) and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|Remington/USMC M04A3 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOFP-M40A3-1.jpg|thumb|none|600px|The M40A3 during weapon selection. How many bullets could fit into that magazine? Maybe one...]]&lt;br /&gt;
[[Image:SOFP-M40A3-2.jpg|thumb|none|600px|Mason holds an M40A3 sniper rifle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-3.jpg|thumb|none|600px|Mason reloads the M40A3. Another mystery is how can he pull the magazine out, as there is no release paddle.]]&lt;br /&gt;
[[Image:SOFP-M40A3-4.jpg|thumb|none|600px|Mason operates the bolt of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
The [[M249|FN M249E2 SAW]] appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOFP-M249-3.jpg|thumb|none|600px|The M249E2 SAW during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-M249-1.jpg|thumb|none|600px|An M249E2 SAW with red dot scope in the game.]]&lt;br /&gt;
[[Image:SOFP-M249-2.jpg|thumb|none|600px|Mason reloads his M249E2 SAW. He also correctly pulls the charging handle after every reload.]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 48 Mod 0==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|MK 48 Mod 0 machine gun]] appears as ''M48 SAW'' in the game. Its stock has been altered and the carrying handle and RIS foregrip removed. It can be fitted with a reflex scope, holographic sight and red dot scope.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|FN MK 48 Mod 0 GPMG - 7.62x51mm]]&lt;br /&gt;
[[Image:SOFP-MK48-2.jpg|thumb|none|600px|The MK 48 Mod 0 during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MK48-1.jpg|thumb|none|600px|Mason holds an MK 48 Mod 0 fitted with a Holographic sight.]]&lt;br /&gt;
[[Image:SOFP-MK48-4.jpg|thumb|none|600px|The reloading animation of the MK 48 is same as the M249's.]]&lt;br /&gt;
[[Image:SOFP-MK48-3.jpg|thumb|none|600px|Mason pulls the charging handle of his MK 48 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The heavily modified [[PKM]] appears as ''PK41'' in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the [[PKM#PKP Pecheneg Machine Gun|PKP Pecheneg]], the modernized version of the [[PKM]]. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:SOFP-PKM-2.jpg|thumb|none|600px|The modified PKM during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-PKM-1.jpg|thumb|none|600px|Mason holds a PKM in the game.]]&lt;br /&gt;
[[Image:SOFP-PKM-3.jpg|thumb|none|600px|Mason reloads his PKM.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] appear as the ''PKR-47'' in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK LMG - 7.62x39mm]]&lt;br /&gt;
[[Image:SOFP-RPK-2.jpg|thumb|none|600px|The RPK during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPK-1.jpg|thumb|none|600px|Mason with the RPK.]]&lt;br /&gt;
[[Image:SOFP-RPK-3.jpg|thumb|none|600px|Mason mime pulls the charging handle of the RPK.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== FN MK 13 ==&lt;br /&gt;
The [[FN EGLM|FN MK 13 grenade launcher]] appears on the [[FN SCAR#FN SCAR-L|SCAR-L]] rifle. The overall shape of the MK 13 is based on the late model (even though it has a black finish like the early variant), but the trigger guard us from the early version.&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|Early version FN MK 13 mounted on a SCAR-L - 40mm]]&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late version FN MK 13 mounted on a Gen3 SCAR-L - 40mm]]&lt;br /&gt;
[[Image:SOFP-SCARL-3.jpg|thumb|none|600px|The MK 13 grenade launcher mounted on a SCAR-L rifle in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 ==&lt;br /&gt;
The [[AG36]] grenade launcher can only be mounted on the [[HK416]] rifle, odd considering it was designed for the G36 and can also be fitted to its brother the XM8.&lt;br /&gt;
[[Image:Ag36.jpg|thumb|none|400px|H&amp;amp;K AG36 - 40mm]]&lt;br /&gt;
[[Image:SOFP-HK416-3.jpg|thumb|none|600px|AG36 mounted on HK416 rifle.]]&lt;br /&gt;
[[Image:SOFP-AG36-1.jpg|thumb|none|600px|Mason reloads the AG36.]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] grenade launcher appears on the [[M16A4]] and, incorrectly, on the [[G36K|G36KV]] and [[XM8]] assault rifles. An M203 is also seen mounted on a non-existent [[AR-15]]-type gun shown on the cover of the game.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-M203-1.jpg|thumb|none|600px|Mason reloads the M203 launcher mounted on his G36KV rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L multi-shot grenade launcher]] appear as ''AGL-6P'' in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor Mk 1L grenade launcher fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOFP-MGL-4.jpg|thumb|none|600px|The MGL Mk 1L during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-MGL-1.jpg|thumb|none|600px|Mason with the MGL Mk 1L.]]&lt;br /&gt;
[[Image:SOFP-MGL-3.jpg|thumb|none|600px|Aiming the Armson OEG reflex sight of the grenade launcher.]]&lt;br /&gt;
[[Image:SOFP-MGL-2.jpg|thumb|none|600px|The MGL Mk 1L is a powerful weapon but reloading it takes ages. In most games the MGL is shown with a &amp;quot;disposable&amp;quot; cylinder, but Mason knows that part is expensive so he never throws it away.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V ==&lt;br /&gt;
The [[RPG-7]]V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|400px|RPG-7V - 40mm]]&lt;br /&gt;
[[Image:SOFP-RPG-3.jpg|thumb|none|600px|The RPG-7V during weapon selection.]]&lt;br /&gt;
[[Image:SOFP-RPG-1.jpg|thumb|none|600px|Mason with an RPG-7V.]]&lt;br /&gt;
[[Image:SOFP-RPG-2.jpg|thumb|none|600px|Mason reloads his RPG-7V.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== Mk2 Fragmentation Hand Grenade ==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the game's resident frag grenade. Mason can carry up to 10 grenades.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|100px|The Mk2 Hand Grenade]]&lt;br /&gt;
[[Image:(FRAG).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 Smoke Grenade]] can only be used in the multiplayer part to lay down smoke screens.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|100px|The M18 Smoke Grenade]]&lt;br /&gt;
[[Image:(SMOKE).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
The [[M84 stun grenade]] can only be used in the multiplayer part.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|400px|The M84 &amp;quot;Flash Bang&amp;quot; Grenade]]&lt;br /&gt;
[[Image:(FLASH).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Phosphorus grenade ==&lt;br /&gt;
Fictional incendiary grenade that can only be used in the multiplayer part.&lt;br /&gt;
[[Image:(PHOSPHORUS).png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_III&amp;diff=597173</id>
		<title>Grand Theft Auto III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_III&amp;diff=597173"/>
		<updated>2012-08-02T18:22:15Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: The game was released in 2001&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto III&lt;br /&gt;
|picture = GTA3boxcover.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2001&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Grand Theft Auto III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{spoiler|This article contains plot spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
The first firearm Claude uses is the [[M1911 pistol series#M1911A1|Colt M1911A1]]. It is used by the Liberty City Police Department and every gang in the city. The notable exception being the Diablos in the beginning of the game, they only carry bats until Claude betrays them for King Courtney's Yardie Posse. It is erroneously referred to as a &amp;quot;nine&amp;quot; by Luigi Gotterelli ([[Joe Pantoliano]]), Joey Leone ([[Michael Rapaport]]), and even the clerk at AmmuNation, however, this weapon can be a Star Model B who is a 9mm Spanish copy from the M1911A1. It has a twelve round magazine capacity. It is first seen when Catalina shoots Claude in the opening bank robbery, then is later given to Claude in either ''Pump-Action Pimp'' or ''Farewell 'Chunky' Lee Chong'', depending on which mission the player chooses first, and becomes available for purchase at the Portland AmmuNation afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|350px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol 3.png|thumb|500px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTA3-M1911.JPG|thumb|500px|none|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro Uzi|IMI Micro Uzi]], with the folding stock removed and the muzzle painted orange (like an airsoft gun), is carried by the LCPD SWAT team, the Yakuza, the Colombians, and the Southside Hoods. The Leones and the Triads go bananas on each other with Micro Uzis during ''Triads And Tribulations''. Claude uses it to perform drive-by shootings. It is first seen being used by Pump Action Pimp's Diablo bodyguard and is available for purchase at the Portland AmmuNation after ''Cipriani's Chauffeur'', and later at the Staunton Island AmmuNation.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg‎|thumb|none|350px|Micro Uzi with 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi 3.png|thumb|none|500px|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTA3-Uzi.JPG|thumb|500px|none|Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 Folding Stock ==&lt;br /&gt;
&lt;br /&gt;
The shotgun in the game is a [[Remington 870 Shotgun#Remington 870 Folding Stock|Remington 870 Folding Stock]]. It has a slow rate of fire, but is very powerful at close range. It is used by the Leone mafiosi (after Claude assassinates Salvatore Leone ([[Frank Vincent]]), the clerk at AmmuNation, Curly Bob in ''Cutting The Grass'', and the guy (Carl) who kills Marty Chonks at the end of ''Her Lover''. They can be found with five rounds of ammunition inside of the LCPD police cars, or can be purchased from Phil Cassidy. It first appears in the hands of Claude during the opening bank robbery, then later in the hands of the Pump-Action Pimp.&lt;br /&gt;
&lt;br /&gt;
[[Image:Black870folder.jpg|thumb|none|350px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun 3.png|thumb|none|500px|Remington 870 Police Magnum with stock folded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTA3-Shotgun.JPG|thumb|none|500px|Remington 870 Police Magnum with stock folded]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Referred to as an AK-47, it more closely resembles a Romanian version, the [[AK-47|WASR-2]]. (Note the black pistol grip, and the slightly curved, thinner, solid black magazine.) It is used by the Colombians and, strangely, the FBI. It can be purchased at the AmmuNation on Staunton Island. It is first seen in ''Bomb Da Base'', being used by the carteleros guarding the freighter.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|350px|none|Romanian WASR-2 AK clone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 3.png|thumb|500px|none|AK-47 in GTA III]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTA3-AK47.JPG|thumb|500px|none|AK-47 in GTA III]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
Referred to as an M16, it more closely resembles the similar [[Armalite AR-10|Armalite AR10]]. (Note the design of the forearm, the shape and thickness of the barrel, the lack of a forward assist, and the relative thickness of the magazine.) It can be manually aimed. It has a 60 round magazine and a ridiculously high rate of fire. It is carried by Phil Cassidy, the Colombians, and the National Guard. Making its first appearance when the Colombians ambush the prisonbound police convoy to kidnap the Oriental Gentleman, it first appears in actual gameplay during ''Under Surveillance'' in the hands of the Leones' vengeful hit squad. It can be purchased from Phil Cassidy after rescuing him from the Colombians.&lt;br /&gt;
&lt;br /&gt;
[[Image:AR-10BattleRifles.jpg‎|thumb|none|350px|Note the similarity to the top rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16 3.png|thumb|none|500px|The &amp;quot;M16&amp;quot; from Grand Theft Auto 3.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTA3-M16.JPG|thumb|none|500px|The &amp;quot;M16&amp;quot; from Grand Theft Auto 3.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700]] must be manually aimed to be fired. It is first used by Claude to cover 8 Ball while he rigs the cartel's freighter for scuttling during ''Bomb Da Base''. It can be purchased from the AmmuNation on Staunton Island.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|350px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|500px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] must be manually aimed. Claude holds it backwards and uses the endcap as a grip. He uses one to shoot down Catalina's helicopter in the final mission in the game, ''The Exchange''. It is available for purchase from Phil Cassidy after Claude rescues him from the Colombians.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72A2 LAW 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl 3.png|thumb|none|500px|M72 LAW]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTA3-Rocket.JPG|thumb|none|500px|M72 LAW]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
A flamethrower appears in the game, and can set anything flammable on fire. It can be purchased from a garage in Shoreside Vale. Claude uses it to stir fry some triads in ''Trial By Fire.''&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame 3.png|thumb|350px|none|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTA3-Flame.JPG|thumb|500px|none|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
== M67 Grenade ==&lt;br /&gt;
The standard hand grenade in the game is the [[M67_hand_grenade|M67]] HE-Frag. First gifted to Claude by Toni Cipriani ([[Michael Madsen]]) in ''Taking Out The Laundry''. They are available for purchase at the Staunton Island AmmuNation.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|500px|none|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_3&amp;diff=570077</id>
		<title>Far Cry 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_3&amp;diff=570077"/>
		<updated>2012-06-01T07:44:46Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons appear in the video game ''Far Cry 3'':'''&lt;br /&gt;
[[Image:Far-cry-3-box-art.JPG|thumb|right|300px|''Far Cry 3'' (2012)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle ==&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:fc3deag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
Another weapon the player can use in the game is a [[M1911 pistol series#Kimber Desert Warrior/Warrior|Kimber Warrior]] with an optional silencer. Like the AK-103 mentioned above, these are also procured from enemies the player takes out.&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|300px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:FC3KIMBLER.JPG|thumb|none|600px|A silenced Kimber Warrior in ''Far Cry 3'']] &lt;br /&gt;
[[File:FC3KIMBLER2.JPG|thumb|none|600px|A Kimber Warrior in ''Far Cry 3'']]&lt;br /&gt;
[[File:FarCry3KimberFire.jpg|thumb|none|600px|Firing the Kimber Warrior.]]&lt;br /&gt;
[[File:FC3Kimberprekick.jpg|thumb|none|600px|Voss prepares to kick away the player's Kimber Warrior.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:fc3mp5.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
In multiplayer trailer player used PP-19 Bizon&lt;br /&gt;
&lt;br /&gt;
== Skorpion vz. 61 ==&lt;br /&gt;
In the first gameplay trailer player used Skorpion&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
In the first gameplay trailer player used Vector&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:fc3spas.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
One weapon the player can use is a [[Remington 870]] with synthetic furniture and an accessory rail mounted atop the receiver.&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|500px|Remington 870 12 gauge with high-capacity magazine tube and synthetic furniture]]&lt;br /&gt;
[[Image:fc3870.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-47#AK-103|AK-103]] appears in the game, identifiable due to 90 degree gas block, [[AK-74]] type muzzle brake, and use of metal 7.62x39mm [[AK-47]] magazines. It is fitted with an accessory rail on the top of the receiver attached via the mounting bracket on the left side of the lower receiver, and wooden AK-74 furniture. The player picks these up from slain enemies encountered during the game. In some cutscenes, enemies can be seen using these weapons to massacre civilians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Far_Cry_3_AK-103.jpg|thumb|none|500px|AK-103 - 7.62x39mm, as it appears in ''Far Cry 3'', including the position of the safety.]]&lt;br /&gt;
[[File:FC3AK.JPG|thumb|none|600px|An AK-103 in ''Far Cry 3'']]&lt;br /&gt;
[[File:FarCry3AKFire.jpg|thumb|none|600px|Firing the AK-103 from behind cover, notice there is no finger anywhere near the trigger. Of course, don't forget these are form a Beta demo.]]&lt;br /&gt;
[[File:FC3AKReload.jpg|thumb|none|600px|Reloading the AK-103. Note the bullet(s) lack textures.]]&lt;br /&gt;
[[File:FC3AK2.JPG|thumb|none|600px|An enemy brandishing an AK-103 in ''Far Cry 3'']]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:fc3fam.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
Seen in the multiplayer gameplay. and listed as &amp;quot;P416&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:fc3pkm.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 3==&lt;br /&gt;
[[Image:Ultimax mk3 2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:fc3stk.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Unknown Remington==&lt;br /&gt;
M24 possibly?&lt;br /&gt;
[[Image:fc3rem.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:fc3m14.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as one of the weapons available to the player. It is currently a left-handed weapon wielded by a right-handed shooter (as in ''[[Far Cry 2]]''); however, the magazine, forend, and reticle have been modified to more realistic specifications.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Svdrifle.jpg|thumb|none|600px|An SVD Dragunov in ''Far Cry 3'']]&lt;br /&gt;
[[Image:Svdmag.jpg|thumb|none|600px|View of the mag and receiver.]]&lt;br /&gt;
[[Image:Svdreticle.jpg|thumb|none|600px|View of the reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
In some levels, the player can use tripod-mounted [[DShK heavy machine gun]]s to lay down fire on enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK heavy machine gun mounted on tripod 12.7x108mm]]&lt;br /&gt;
[[Image:FC3_M60.jpg|thumb|none|600px|DShK heavy machine gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_3&amp;diff=570072</id>
		<title>Far Cry 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_3&amp;diff=570072"/>
		<updated>2012-06-01T07:15:37Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons appear in the video game ''Far Cry 3'':'''&lt;br /&gt;
[[Image:Far-cry-3-box-art.JPG|thumb|right|300px|''Far Cry 3'' (2012)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle ==&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:fc3deag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Kimber Warrior ==&lt;br /&gt;
Another weapon the player can use in the game is a [[M1911 pistol series#Kimber Desert Warrior/Warrior|Kimber Warrior]] with an optional silencer. Like the AK-103 mentioned above, these are also procured from enemies the player takes out.&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|300px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:FC3KIMBLER.JPG|thumb|none|600px|A silenced Kimber Warrior in ''Far Cry 3'']] &lt;br /&gt;
[[File:FC3KIMBLER2.JPG|thumb|none|600px|A Kimber Warrior in ''Far Cry 3'']]&lt;br /&gt;
[[File:FarCry3KimberFire.jpg|thumb|none|600px|Firing the Kimber Warrior.]]&lt;br /&gt;
[[File:FC3Kimberprekick.jpg|thumb|none|600px|Voss prepares to kick away the player's Kimber Warrior.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:fc3mp5.jpg|thumb|none|500px]]&lt;br /&gt;
 &lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
In multiplayer trailer player used PP-19 Bizon&lt;br /&gt;
&lt;br /&gt;
== Skorpion vz. 61 ==&lt;br /&gt;
In the first gameplay trailer player used Skorpion&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
In the first gameplay trailer player used Vector&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:fc3spas.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
One weapon the player can use is a [[Remington 870]] with synthetic furniture and an accessory rail mounted atop the receiver.&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|500px|Remington 870 12 gauge with high-capacity magazine tube and synthetic furniture]]&lt;br /&gt;
[[Image:fc3870.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-103 ==&lt;br /&gt;
The [[AK-47#AK-103|AK-103]] appears in the game, identifiable due to 90 degree gas block, [[AK-74]] type muzzle brake, and use of metal 7.62x39mm [[AK-47]] magazines. It is fitted with an accessory rail on the top of the receiver attached via the mounting bracket on the left side of the lower receiver, and wooden AK-74 furniture. The player picks these up from slain enemies encountered during the game. In some cutscenes, enemies can be seen using these weapons to massacre civilians.&lt;br /&gt;
&lt;br /&gt;
[[Image:Far_Cry_3_AK-103.jpg|thumb|none|500px|AK-103 - 7.62x39mm, as it appears in ''Far Cry 3'', including the position of the safety.]]&lt;br /&gt;
[[File:FC3AK.JPG|thumb|none|600px|An AK-103 in ''Far Cry 3'']]&lt;br /&gt;
[[File:FarCry3AKFire.jpg|thumb|none|600px|Firing the AK-103 from behind cover, notice there is no finger anywhere near the trigger. Of course, don't forget these are form a Beta demo.]]&lt;br /&gt;
[[File:FC3AKReload.jpg|thumb|none|600px|Reloading the AK-103. Note the bullet(s) lack textures.]]&lt;br /&gt;
[[File:FC3AK2.JPG|thumb|none|600px|An enemy brandishing an AK-103 in ''Far Cry 3'']]&lt;br /&gt;
&lt;br /&gt;
==FAMAS G2==&lt;br /&gt;
[[Image:Famas g2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:fc3fam.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:fc3pkm.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 3==&lt;br /&gt;
[[Image:Ultimax mk3 2.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:fc3stk.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Unknown Remington==&lt;br /&gt;
M24 possibly?&lt;br /&gt;
[[Image:fc3rem.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:fc3m14.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] appears in the game as one of the weapons available to the player. It is currently a left-handed weapon wielded by a right-handed shooter (as in ''[[Far Cry 2]]''); however, the magazine, forend, and reticle have been modified to more realistic specifications.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Svdrifle.jpg|thumb|none|600px|An SVD Dragunov in ''Far Cry 3'']]&lt;br /&gt;
[[Image:Svdmag.jpg|thumb|none|600px|View of the mag and receiver.]]&lt;br /&gt;
[[Image:Svdreticle.jpg|thumb|none|600px|View of the reticle.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weaponry=&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
In some levels, the player can use tripod-mounted [[DShK heavy machine gun]]s to lay down fire on enemies.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK heavy machine gun mounted on tripod 12.7x108mm]]&lt;br /&gt;
[[Image:FC3_M60.jpg|thumb|none|600px|DShK heavy machine gun ingame.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=556803</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=556803"/>
		<updated>2012-05-03T07:06:09Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Unknown Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Black-ops2_Logo.jpg‎|thumb|300px|right|''Call of Duty: Black Ops 2'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops 2''''' is the latest installment in the ''Call of Duty'' franchise that is currently in development by Treyarch and set for release on November 13, 2012. Despite what the name suggest this new title appears to not be a direct sequel to the first ''[[Black Ops]]'' as it takes place in the future in the year 2025.&lt;br /&gt;
&lt;br /&gt;
The game was officially revealed through a reveal trailer that debuted on May 1, 2012.&lt;br /&gt;
&lt;br /&gt;
The following guns and pictures are taken from the official reveal trailer.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
David Mason is seen loading a handgun that appears to be based off the [[TDI Kard]] pistol while inside a vehicle. Another soldier is seen firing a similar pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 hanguns.jpg|thumb|none|600px|Side-view as the pistol is loaded.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 HangunSlide.jpg|thumb|none|600px|Close-up of the slide and the Glock style sights.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
During the horse riding (Yes, horse riding) sequence of the first trailer, a rider can be seen gripping an unknown [[AK-47|AK variant]]. On a closer examination of the screenshot, the proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game&lt;br /&gt;
&lt;br /&gt;
[[File:AK-47.jpg|thumb|400px|none|Type I AK- 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|600px|none|AK encircled in yellow for convenience.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
Two generic Middle Eastern terrorists are seen being blown away by an explosion while still holding on to their [[AN-94]] assault rifles in the premiere trailer. Seems that in Black Ops universe Russia has decided to start exporting the assault rifle by 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94- 5.56x93mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AN-94.jpg|thumb|none|600px|AN-94 encircled in red. Fancy explosions aren't enough to take these two apart from their precious rifles. Immediate death, on the other hand, is.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler &amp;amp; Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|400px|none|XM8- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM8.jpg|thumb|none|600px|A soldier wielding the XM8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
Several soldiers are also seen wielding [[M249 SAW]]s in the reveal.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|400px|none|FN M249 SAW- 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Black ops2 SAW.jpg|thumb|none|600px|A soldier aiming his M249.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 M249 2.jpg|thumb|none|600px|A soldier aiming his M249 while standing.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Unknown Shotgun ==&lt;br /&gt;
An unknown futuristic looking shotgun looks like [[Benelli M3|Benelli M3T]] is held by Harper in the reveal. &lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 shotgun.jpg|thumb|none|600px|Harper holding the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
Harper is seen firing an XM8 with the same unknown futuristic shotgun on his back.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8 with the shotgun on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|As imposing as a gunship with two forward gunner armaments is, what the protagonists are really forgetting is the nasty result of horse riding without a helmet at these speeds.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
Same conglomerate of Mi-35M and Mi-24P seen in the [[Call of Duty: Modern Warfare 3|Modern Warfare 3]] appears again, this time menacing our horse riding protagonists, armed with a twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:YakB-12.7.jpg|thumb|none|600px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
&lt;br /&gt;
[[File:BlOps2 AK+Mi-24hybrid.jpg|thumb|none|600px|Mil Mi-24 hybrid with both GSh-30-2 and Yak-B gatling guns for forward armaments. Somebody ''really'' needs to stop referencing Hind Airfix models apparently pieced together by kids with indecisive instructions]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517455</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517455"/>
		<updated>2012-02-05T07:40:30Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: Moved the SCAR-20 in the sniper rifles list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Counter-Strike_Global_Offensive.jpg|thumb|right|450px|Counter-Strike: Global Offensive (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-51-37.jpg|thumb|none|600px|The P2000 in-game.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-26-29-67.jpg|thumb|none|600px|The pistols buy-menu for the Counter-Terrorists.  The P2000 is in the first slot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Converted to Full-Auto==&lt;br /&gt;
The [[Glock 17]] converted to full-auto fire appears in the game as &amp;quot;Glock-18&amp;quot;. It is very similar in appearance to the &amp;quot;G18&amp;quot; (also a converted G17) in ''[[Modern Warfare 2]]'', which also had a OD frame. &lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:CSGO-G17.jpg|thumb|none|600px|The player holds the converted G17. Note the missing selector on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
The [[Tec-9]] was confirmed in the official gameplay video.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|380px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Tec9_viewmodel_csgo.jpg|none|350px|The player holds the TEC-9 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered for either .40 S&amp;amp;W or .357 SIG.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
A current model [[FN Five-seveN]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Csgodeagle.jpg|thumb|600px|none|Desert Eagle as seen in game]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Dual [[Beretta 92FS]]s, called &amp;quot;Duel Berettas&amp;quot;, were seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for non-lethal takedowns.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
A [[MAC-10]] was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:MAC-10_(PRE-ALPHA).jpg|thumb|none|500px|The player holding the MAC-10 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] was seen used by the player in the official trailer, distinguished by its rails and folding stock.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
[[Image:CSGOMP9.jpg|thumb|none|600px|The Brügger &amp;amp; Thomet MP-9 as seen in the official trailer. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5]] (possible MP5A3 Navy-style) was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
A [[Izhmash PP-19 Bizon]] is seen on a player's back. The game refers to it as &amp;quot;PP-Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|PP-19 Bizon on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was seen at the buying menu in the official trailer. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:CSGO_UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP in CS:GO.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is seen in the official trailer.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[MP7]] is confirmed in the official gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mp7_viewmodel_csgo.jpg|thumb|none|500px|The player holding the MP7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
A [[Colt Model 933]] was used by the player in the official trailer, fitted with a flip-up rear iron sight and RIS handguard; but currently the world-model and the buying menu icon are incorrectly the [[M4A1]]s with carrying-handles from ''[[Counter-Strike: Source]]''.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-24-57-46.jpg|thumb|none|600px|The Colt Model 933 as it appears in ''CS:GO'']]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47]] in the game is actually an [[AKM]].&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:CSGO-AKM.jpg|thumb|none|600px|AKM in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with an unknown low-zoom optic.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 with unknown optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
A [[FAMAS|FAMAS F1]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] has been put out to pasture and replaced by the new Galil ACE, specifically the model 21, identified by its short barrel.  It's seen fitted with an Kimber Mepro red dot sight, which provides a mild zoom when used.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|Galil ACE 21 with Kimber Mepro sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
The SG 556 has confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|none|500px|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope]]&lt;br /&gt;
[[Image:SG_556_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the SG 556.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] was seen used by the player in the official trailer, also at the buying menu.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_WarfareM_-_Psg_90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum.]]&lt;br /&gt;
[[Image:CSGOArcticWarfareMagnum.jpg|thumb|none|600px|Accuracy International AWSM as seen in the official trailer. The player is also seen working the bolt]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A Steyr SSG 08 was seen at he buying menu in the official trailer.&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] was seen at the buying menu in the official trailer, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|502px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The G3SG/1 was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3SG1_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the G3SG/1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] shotgun was seen at the buying menu in the official trailer. Called simply “Nova”.&lt;br /&gt;
[[File:Nova.jpg |thumb|none|500px|Benelli Nova - 12 Gauge.]]&lt;br /&gt;
[[File:CS GO shotguns and lmgs.JPG |thumb|none|600px| Shotguns and Light machineguns menu. The Benelli Nova is in the first slot. Also note the [[P90]] in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] shotgun returns as the 'XM1014'.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] shotgun can be seen in the official trailer.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|thumb|none|600px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== MAG-7 ==&lt;br /&gt;
The [[MAG-7]] was confirmed in the offical gameplay video.&lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|400px|MAG-7, 12 gauge]]&lt;br /&gt;
[[Image:830px-Global_Offensive_Mag7.jpg|thumb|none|580px|The player holding the MAG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] can be seen in the buying menu in the official trailer.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|450px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] can be seen being used by a player in a video.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517454</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517454"/>
		<updated>2012-02-05T07:39:06Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Counter-Strike_Global_Offensive.jpg|thumb|right|450px|Counter-Strike: Global Offensive (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-51-37.jpg|thumb|none|600px|The P2000 in-game.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-26-29-67.jpg|thumb|none|600px|The pistols buy-menu for the Counter-Terrorists.  The P2000 is in the first slot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Converted to Full-Auto==&lt;br /&gt;
The [[Glock 17]] converted to full-auto fire appears in the game as &amp;quot;Glock-18&amp;quot;. It is very similar in appearance to the &amp;quot;G18&amp;quot; (also a converted G17) in ''[[Modern Warfare 2]]'', which also had a OD frame. &lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:CSGO-G17.jpg|thumb|none|600px|The player holds the converted G17. Note the missing selector on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
The [[Tec-9]] was confirmed in the official gameplay video.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|380px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Tec9_viewmodel_csgo.jpg|none|350px|The player holds the TEC-9 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered for either .40 S&amp;amp;W or .357 SIG.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
A current model [[FN Five-seveN]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Csgodeagle.jpg|thumb|600px|none|Desert Eagle as seen in game]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Dual [[Beretta 92FS]]s, called &amp;quot;Duel Berettas&amp;quot;, were seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for non-lethal takedowns.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
A [[MAC-10]] was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:MAC-10_(PRE-ALPHA).jpg|thumb|none|500px|The player holding the MAC-10 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] was seen used by the player in the official trailer, distinguished by its rails and folding stock.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
[[Image:CSGOMP9.jpg|thumb|none|600px|The Brügger &amp;amp; Thomet MP-9 as seen in the official trailer. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5]] (possible MP5A3 Navy-style) was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
A [[Izhmash PP-19 Bizon]] is seen on a player's back. The game refers to it as &amp;quot;PP-Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|PP-19 Bizon on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was seen at the buying menu in the official trailer. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:CSGO_UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP in CS:GO.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is seen in the official trailer.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[MP7]] is confirmed in the official gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mp7_viewmodel_csgo.jpg|thumb|none|500px|The player holding the MP7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
A [[Colt Model 933]] was used by the player in the official trailer, fitted with a flip-up rear iron sight and RIS handguard; but currently the world-model and the buying menu icon are incorrectly the [[M4A1]]s with carrying-handles from ''[[Counter-Strike: Source]]''.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-24-57-46.jpg|thumb|none|600px|The Colt Model 933 as it appears in ''CS:GO'']]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47]] in the game is actually an [[AKM]].&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:CSGO-AKM.jpg|thumb|none|600px|AKM in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with an unknown low-zoom optic.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 with unknown optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
A [[FAMAS|FAMAS F1]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] was seen at the buying menu in the official trailer, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|502px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] has been put out to pasture and replaced by the new Galil ACE, specifically the model 21, identified by its short barrel.  It's seen fitted with an Kimber Mepro red dot sight, which provides a mild zoom when used.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|Galil ACE 21 with Kimber Mepro sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
The SG 556 has confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|none|500px|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope]]&lt;br /&gt;
[[Image:SG_556_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the SG 556.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] was seen used by the player in the official trailer, also at the buying menu.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_WarfareM_-_Psg_90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum.]]&lt;br /&gt;
[[Image:CSGOArcticWarfareMagnum.jpg|thumb|none|600px|Accuracy International AWSM as seen in the official trailer. The player is also seen working the bolt]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A Steyr SSG 08 was seen at he buying menu in the official trailer.&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The G3SG/1 was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3SG1_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the G3SG/1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] shotgun was seen at the buying menu in the official trailer. Called simply “Nova”.&lt;br /&gt;
[[File:Nova.jpg |thumb|none|500px|Benelli Nova - 12 Gauge.]]&lt;br /&gt;
[[File:CS GO shotguns and lmgs.JPG |thumb|none|600px| Shotguns and Light machineguns menu. The Benelli Nova is in the first slot. Also note the [[P90]] in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] shotgun returns as the 'XM1014'.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] shotgun can be seen in the official trailer.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|thumb|none|600px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== MAG-7 ==&lt;br /&gt;
The [[MAG-7]] was confirmed in the offical gameplay video.&lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|400px|MAG-7, 12 gauge]]&lt;br /&gt;
[[Image:830px-Global_Offensive_Mag7.jpg|thumb|none|580px|The player holding the MAG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] can be seen in the buying menu in the official trailer.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|450px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] can be seen being used by a player in a video.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517453</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517453"/>
		<updated>2012-02-05T07:38:06Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Counter-Strike_Global_Offensive.jpg|thumb|right|450px|Counter-Strike: Global Offensive (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-51-37.jpg|thumb|none|600px|The P2000 in-game.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-26-29-67.jpg|thumb|none|600px|The pistols buy-menu for the Counter-Terrorists.  The P2000 is in the first slot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Converted to Full-Auto==&lt;br /&gt;
The [[Glock 17]] converted to full-auto fire appears in the game as &amp;quot;Glock-18&amp;quot;. It is very similar in appearance to the &amp;quot;G18&amp;quot; (also a converted G17) in ''[[Modern Warfare 2]]'', which also had a OD frame. &lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:CSGO-G17.jpg|thumb|none|600px|The player holds the converted G17. Note the missing selector on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
The [[Tec-9]] was confirmed in the official gameplay video.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|380px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Tec9_viewmodel_csgo.jpg|none|350px|The player holds the TEC-9 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered for either .40 S&amp;amp;W or .357 SIG.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
A current model [[FN Five-seveN]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Csgodeagle.jpg|thumb|600px|none|Desert Eagle as seen in game]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Dual [[Beretta 92FS]]s, called &amp;quot;Duel Berettas&amp;quot;, were seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for non-lethal takedowns.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
A [[MAC-10]] was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:MAC-10_(PRE-ALPHA).jpg|thumb|none|500px|The player holding the MAC-10 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] was seen used by the player in the official trailer, distinguished by its rails and folding stock.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
[[Image:CSGOMP9.jpg|thumb|none|600px|The Brügger &amp;amp; Thomet MP-9 as seen in the official trailer. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5]] (possible MP5A3 Navy-style) was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
A [[Izhmash PP-19 Bizon]] is seen on a player's back. The game refers to it as &amp;quot;PP-Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|PP-19 Bizon on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was seen at the buying menu in the official trailer. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:CSGO_UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP in CS:GO.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is seen in the official trailer.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[MP7]] is confirmed in the official gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mp7_viewmodel_csgo.jpg|thumb|none|500px|The player holding the MP7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
A [[Colt Model 933]] was used by the player in the official trailer, fitted with a flip-up rear iron sight and RIS handguard; but currently the world-model and the buying menu icon are incorrectly the [[M4A1]]s with carrying-handles from ''[[Counter-Strike: Source]]''.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-24-57-46.jpg|thumb|none|600px|The Colt Model 933 as it appears in ''CS:GO'']]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47]] in the game is actually an [[AKM]].&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:CSGO-AKM.jpg|thumb|none|600px|AKM in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with an unknown low-zoom optic.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 with unknown optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
A [[FAMAS|FAMAS F1]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] was seen at the buying menu in the official trailer, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|502px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] has been put out to pasture and replaced by the new Galil ACE, specifically the model 21, identified by its short barrel.  It's seen fitted with an Kimber Mepro red dot sight, which provides a mild zoom when used.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|Galil ACE 21 with Kimber Mepro sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
The SG 556 has confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|none|400px|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope]]&lt;br /&gt;
[[Image:SG_556_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the SG 556.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] was seen used by the player in the official trailer, also at the buying menu.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_WarfareM_-_Psg_90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum.]]&lt;br /&gt;
[[Image:CSGOArcticWarfareMagnum.jpg|thumb|none|600px|Accuracy International AWSM as seen in the official trailer. The player is also seen working the bolt]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A Steyr SSG 08 was seen at he buying menu in the official trailer.&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The G3SG/1 was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3SG1_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the G3SG/1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] shotgun was seen at the buying menu in the official trailer. Called simply “Nova”.&lt;br /&gt;
[[File:Nova.jpg |thumb|none|500px|Benelli Nova - 12 Gauge.]]&lt;br /&gt;
[[File:CS GO shotguns and lmgs.JPG |thumb|none|600px| Shotguns and Light machineguns menu. The Benelli Nova is in the first slot. Also note the [[P90]] in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] shotgun returns as the 'XM1014'.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] shotgun can be seen in the official trailer.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|thumb|none|600px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== MAG-7 ==&lt;br /&gt;
The [[MAG-7]] was confirmed in the offical gameplay video.&lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|400px|MAG-7, 12 gauge]]&lt;br /&gt;
[[Image:830px-Global_Offensive_Mag7.jpg|thumb|none|830px|The player holding the MAG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] can be seen in the buying menu in the official trailer.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|450px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] can be seen being used by a player in a video.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517450</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517450"/>
		<updated>2012-02-05T07:34:08Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Ingram MAC-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Counter-Strike_Global_Offensive.jpg|thumb|right|450px|Counter-Strike: Global Offensive (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-51-37.jpg|thumb|none|600px|The P2000 in-game.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-26-29-67.jpg|thumb|none|600px|The pistols buy-menu for the Counter-Terrorists.  The P2000 is in the first slot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Converted to Full-Auto==&lt;br /&gt;
The [[Glock 17]] converted to full-auto fire appears in the game as &amp;quot;Glock-18&amp;quot;. It is very similar in appearance to the &amp;quot;G18&amp;quot; (also a converted G17) in ''[[Modern Warfare 2]]'', which also had a OD frame. &lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:CSGO-G17.jpg|thumb|none|600px|The player holds the converted G17. Note the missing selector on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
The [[Tec-9]] was confirmed in the official gameplay video.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|380px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Tec9_viewmodel_csgo.jpg|none|350px|The player holds the TEC-9 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered for either .40 S&amp;amp;W or .357 SIG.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
A current model [[FN Five-seveN]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Csgodeagle.jpg|thumb|600px|none|Desert Eagle as seen in game]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Dual [[Beretta 92FS]]s, called &amp;quot;Duel Berettas&amp;quot;, were seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for non-lethal takedowns.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
A [[MAC-10]] was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:MAC-10_(PRE-ALPHA).jpg|thumb|none|500px|The player holding the MAC-10 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] was seen used by the player in the official trailer, distinguished by its rails and folding stock.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
[[Image:CSGOMP9.jpg|thumb|none|600px|The Brügger &amp;amp; Thomet MP-9 as seen in the official trailer. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5]] (possible MP5A3 Navy-style) was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
A [[Izhmash PP-19 Bizon]] is seen on a player's back. The game refers to it as &amp;quot;PP-Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|PP-19 Bizon on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was seen at the buying menu in the official trailer. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:CSGO_UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP in CS:GO.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is seen in the official trailer.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[MP7]] is confirmed in the official gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mp7_viewmodel_csgo.jpg|thumb|none|500px|The player holding the MP7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
A [[Colt Model 933]] was used by the player in the official trailer, fitted with a flip-up rear iron sight and RIS handguard; but currently the world-model and the buying menu icon are incorrectly the [[M4A1]]s with carrying-handles from ''[[Counter-Strike: Source]]''.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-24-57-46.jpg|thumb|none|600px|The Colt Model 933 as it appears in ''CS:GO'']]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47]] in the game is actually an [[AKM]].&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:CSGO-AKM.jpg|thumb|none|600px|AKM in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with an unknown low-zoom optic.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 with unknown optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
A [[FAMAS|FAMAS F1]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] was seen at the buying menu in the official trailer, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|502px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] has been put out to pasture and replaced by the new Galil ACE, specifically the model 21, identified by its short barrel.  It's seen fitted with an Kimber Mepro red dot sight, which provides a mild zoom when used.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|Galil ACE 21 with Kimber Mepro sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
The [[SG 556|SIG SG 550#SIG SG 556]] has confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|none|400px|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope]]&lt;br /&gt;
[[Image:SG_556_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the SG 556.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] was seen used by the player in the official trailer, also at the buying menu.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_WarfareM_-_Psg_90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum.]]&lt;br /&gt;
[[Image:CSGOArcticWarfareMagnum.jpg|thumb|none|600px|Accuracy International AWSM as seen in the official trailer. The player is also seen working the bolt]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A Steyr SSG 08 was seen at he buying menu in the official trailer.&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The [[G3SG/1|Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1]] was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3SG1_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the G3SG/1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] shotgun was seen at the buying menu in the official trailer. Called simply “Nova”.&lt;br /&gt;
[[File:Nova.jpg |thumb|none|500px|Benelli Nova - 12 Gauge.]]&lt;br /&gt;
[[File:CS GO shotguns and lmgs.JPG |thumb|none|600px| Shotguns and Light machineguns menu. The Benelli Nova is in the first slot. Also note the [[P90]] in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] shotgun returns as the 'XM1014'.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] shotgun can be seen in the official trailer.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|thumb|none|600px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== MAG-7 ==&lt;br /&gt;
The [[MAG-7]] was confirmed in the offical gameplay video.&lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|400px|MAG-7, 12 gauge]]&lt;br /&gt;
[[Image:830px-Global_Offensive_Mag7.jpg|thumb|none|830px|The player holding the MAG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] can be seen in the buying menu in the official trailer.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|450px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] can be seen being used by a player in a video.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517449</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517449"/>
		<updated>2012-02-05T07:33:32Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Intratec Tec-9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Counter-Strike_Global_Offensive.jpg|thumb|right|450px|Counter-Strike: Global Offensive (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-51-37.jpg|thumb|none|600px|The P2000 in-game.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-26-29-67.jpg|thumb|none|600px|The pistols buy-menu for the Counter-Terrorists.  The P2000 is in the first slot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Converted to Full-Auto==&lt;br /&gt;
The [[Glock 17]] converted to full-auto fire appears in the game as &amp;quot;Glock-18&amp;quot;. It is very similar in appearance to the &amp;quot;G18&amp;quot; (also a converted G17) in ''[[Modern Warfare 2]]'', which also had a OD frame. &lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:CSGO-G17.jpg|thumb|none|600px|The player holds the converted G17. Note the missing selector on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
The [[Tec-9]] was confirmed in the official gameplay video.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|380px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Tec9_viewmodel_csgo.jpg|none|350px|The player holds the TEC-9 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered for either .40 S&amp;amp;W or .357 SIG.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
A current model [[FN Five-seveN]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Csgodeagle.jpg|thumb|600px|none|Desert Eagle as seen in game]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Dual [[Beretta 92FS]]s, called &amp;quot;Duel Berettas&amp;quot;, were seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for non-lethal takedowns.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
A [[MAC-10]] was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|600px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:MAC-10_(PRE-ALPHA).jpg|thumb|none|500px|The player holding the MAC-10 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] was seen used by the player in the official trailer, distinguished by its rails and folding stock.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
[[Image:CSGOMP9.jpg|thumb|none|600px|The Brügger &amp;amp; Thomet MP-9 as seen in the official trailer. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5]] (possible MP5A3 Navy-style) was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
A [[Izhmash PP-19 Bizon]] is seen on a player's back. The game refers to it as &amp;quot;PP-Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|PP-19 Bizon on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was seen at the buying menu in the official trailer. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:CSGO_UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP in CS:GO.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is seen in the official trailer.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[MP7]] is confirmed in the official gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mp7_viewmodel_csgo.jpg|thumb|none|500px|The player holding the MP7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
A [[Colt Model 933]] was used by the player in the official trailer, fitted with a flip-up rear iron sight and RIS handguard; but currently the world-model and the buying menu icon are incorrectly the [[M4A1]]s with carrying-handles from ''[[Counter-Strike: Source]]''.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-24-57-46.jpg|thumb|none|600px|The Colt Model 933 as it appears in ''CS:GO'']]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47]] in the game is actually an [[AKM]].&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:CSGO-AKM.jpg|thumb|none|600px|AKM in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with an unknown low-zoom optic.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 with unknown optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
A [[FAMAS|FAMAS F1]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] was seen at the buying menu in the official trailer, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|502px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] has been put out to pasture and replaced by the new Galil ACE, specifically the model 21, identified by its short barrel.  It's seen fitted with an Kimber Mepro red dot sight, which provides a mild zoom when used.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|Galil ACE 21 with Kimber Mepro sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
The [[SG 556|SIG SG 550#SIG SG 556]] has confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|none|400px|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope]]&lt;br /&gt;
[[Image:SG_556_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the SG 556.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] was seen used by the player in the official trailer, also at the buying menu.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_WarfareM_-_Psg_90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum.]]&lt;br /&gt;
[[Image:CSGOArcticWarfareMagnum.jpg|thumb|none|600px|Accuracy International AWSM as seen in the official trailer. The player is also seen working the bolt]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A Steyr SSG 08 was seen at he buying menu in the official trailer.&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The [[G3SG/1|Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1]] was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3SG1_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the G3SG/1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] shotgun was seen at the buying menu in the official trailer. Called simply “Nova”.&lt;br /&gt;
[[File:Nova.jpg |thumb|none|500px|Benelli Nova - 12 Gauge.]]&lt;br /&gt;
[[File:CS GO shotguns and lmgs.JPG |thumb|none|600px| Shotguns and Light machineguns menu. The Benelli Nova is in the first slot. Also note the [[P90]] in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] shotgun returns as the 'XM1014'.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] shotgun can be seen in the official trailer.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|thumb|none|600px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== MAG-7 ==&lt;br /&gt;
The [[MAG-7]] was confirmed in the offical gameplay video.&lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|400px|MAG-7, 12 gauge]]&lt;br /&gt;
[[Image:830px-Global_Offensive_Mag7.jpg|thumb|none|830px|The player holding the MAG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] can be seen in the buying menu in the official trailer.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|450px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] can be seen being used by a player in a video.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517448</id>
		<title>Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike:_Global_Offensive&amp;diff=517448"/>
		<updated>2012-02-05T07:32:29Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: New Weapons added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Counter-Strike_Global_Offensive.jpg|thumb|right|450px|Counter-Strike: Global Offensive (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Counter-Strike: Global Offensive'' (also known as ''CS:GO'') is the latest installment of the Counter-Strike series, which is scheduled to be released in 2012. The game in developed by Valve Software and Hidden Path Entertainment to the PC, Xbox 360, PS3 and Mac OS X. The most notable changes being the new weapons and that all the weapons have their ejection ports on the correct side.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the upcoming video game, Counter-Strike: Global Offensive:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Heckler &amp;amp; Koch P2000 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Tactical|H&amp;amp;K USP Tactical]] has been replaced with the [[Heckler &amp;amp; Koch P2000|H&amp;amp;K P2000]]'s 9mm variant.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|325px|Heckler &amp;amp; Koch P2000 - 9x19mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-51-37.jpg|thumb|none|600px|The P2000 in-game.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-26-29-67.jpg|thumb|none|600px|The pistols buy-menu for the Counter-Terrorists.  The P2000 is in the first slot.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 Converted to Full-Auto==&lt;br /&gt;
The [[Glock 17]] converted to full-auto fire appears in the game as &amp;quot;Glock-18&amp;quot;. It is very similar in appearance to the &amp;quot;G18&amp;quot; (also a converted G17) in ''[[Modern Warfare 2]]'', which also had a OD frame. &lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:CSGO-G17.jpg|thumb|none|600px|The player holds the converted G17. Note the missing selector on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
The [[Tec-9]] was confirmed in the official gameplay video.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|600px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Tec9_viewmodel_csgo.jpg|none|600px|The player holds the TEC-9 in the game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P250 Compact ==&lt;br /&gt;
The [[SIG-Sauer P228]] has been replaced with the [[SIG-Sauer P250#SIG P250 Compact|P250 Compact]], chambered for either .40 S&amp;amp;W or .357 SIG.&lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|The P250 as it appears in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
A current model [[FN Five-seveN]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:Csgodeagle.jpg|thumb|600px|none|Desert Eagle as seen in game]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Dual [[Beretta 92FS]]s, called &amp;quot;Duel Berettas&amp;quot;, were seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Advanced Taser M26 ==&lt;br /&gt;
An [[Taser|Advanced Taser M26]] was seen at the buying menu in the official trailer as the ''Zeus 27'', and is used in-game for non-lethal takedowns.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|300px|Advanced Taser M26.]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-33-34-35.jpg|thumb|none|600px|The ''Zeus 27'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
= Sub Machine Guns =&lt;br /&gt;
== Ingram MAC-10 ==&lt;br /&gt;
A [[MAC-10]] was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|600px|Ingram MAC-10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:MAC-10_(PRE-ALPHA).jpg|thumb|none|500px|The player holding the MAC-10 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP-9  ==&lt;br /&gt;
A [[Brügger &amp;amp; Thomet MP-9]] was seen used by the player in the official trailer, distinguished by its rails and folding stock.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|300px|Brügger &amp;amp; Thomet MP-9 - 9x19mm.]]&lt;br /&gt;
[[Image:CSGOMP9.jpg|thumb|none|600px|The Brügger &amp;amp; Thomet MP-9 as seen in the official trailer. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5]] (possible MP5A3 Navy-style) was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash PP-19 Bizon ==&lt;br /&gt;
A [[Izhmash PP-19 Bizon]] is seen on a player's back. The game refers to it as &amp;quot;PP-Bizon&amp;quot;.&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|450px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-27-51.jpg|thumb|600px|none|PP-19 Bizon on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] was seen at the buying menu in the official trailer. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP - .45 ACP]]&lt;br /&gt;
[[File:CSGO_UMP.jpg|thumb|none|600px|Heckler &amp;amp; Koch UMP in CS:GO.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The [[FN P90]] is seen in the official trailer.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[MP7]] is confirmed in the official gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mp7_viewmodel_csgo.jpg|thumb|none|500px|The player holding the MP7 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
A [[Colt Model 933]] was used by the player in the official trailer, fitted with a flip-up rear iron sight and RIS handguard; but currently the world-model and the buying menu icon are incorrectly the [[M4A1]]s with carrying-handles from ''[[Counter-Strike: Source]]''.&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-24-57-46.jpg|thumb|none|600px|The Colt Model 933 as it appears in ''CS:GO'']]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47]] in the game is actually an [[AKM]].&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:CSGO-AKM.jpg|thumb|none|600px|AKM in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
Replacing the [[Steyr AUG| Steyr AUG A1]] is the more recent A3 variant, with an unknown low-zoom optic.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px| Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-27-32-21.jpg|thumb|none|600px|AUG A3 with unknown optical sight.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS F1 ==&lt;br /&gt;
A [[FAMAS|FAMAS F1]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] was seen at the buying menu in the official trailer, designated as the &amp;quot;SCAR-20&amp;quot;.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|502px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== IWI Galil ACE 21==&lt;br /&gt;
The [[Galil ARM]] has been put out to pasture and replaced by the new Galil ACE, specifically the model 21, identified by its short barrel.  It's seen fitted with an Kimber Mepro red dot sight, which provides a mild zoom when used.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|Galil ACE 21 with Kimber Mepro sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Mpc-hc_2011-08-26_14-25-13-48.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 556 ==&lt;br /&gt;
The [[SG 556|SIG SG 550#SIG SG 556]] has confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:Sig556_classic.jpg|thumb|none|400px|SIG SG 556 Classic - 5.56x45mm with polymer magazine and SIG-Sauer STS-081 red dot scope]]&lt;br /&gt;
[[Image:SG_556_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the SG 556.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare Magnum]] was seen used by the player in the official trailer, also at the buying menu.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_WarfareM_-_Psg_90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum.]]&lt;br /&gt;
[[Image:CSGOArcticWarfareMagnum.jpg|thumb|none|600px|Accuracy International AWSM as seen in the official trailer. The player is also seen working the bolt]]&lt;br /&gt;
&lt;br /&gt;
== Steyr SSG 08 ==&lt;br /&gt;
A Steyr SSG 08 was seen at he buying menu in the official trailer.&lt;br /&gt;
[[Image:Steyr SSG 08.jpg|thumb|none|500px|Steyr SSG 08 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
The [[G3SG/1|Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1]] was confirmed in the Pre-Alpha gameplay video.&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3SG1_(PRE-ALPHA).jpg|thumb|none|350px|The player holding the G3SG/1.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
==Benelli Nova==&lt;br /&gt;
The [[ Benelli Nova]] shotgun was seen at the buying menu in the official trailer. Called simply “Nova”.&lt;br /&gt;
[[File:Nova.jpg |thumb|none|500px|Benelli Nova - 12 Gauge.]]&lt;br /&gt;
[[File:CS GO shotguns and lmgs.JPG |thumb|none|600px| Shotguns and Light machineguns menu. The Benelli Nova is in the first slot. Also note the [[P90]] in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90]] shotgun returns as the 'XM1014'.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870==&lt;br /&gt;
A sawed off [[Remington Model 870 Shotgun| Remington 870]] shotgun can be seen in the official trailer.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 with sawed off barrel and stock - 12 Gauge]]&lt;br /&gt;
[[File:CS GO remington.JPG|thumb|none|600px|Sawed off Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
== MAG-7 ==&lt;br /&gt;
The [[MAG-7]] was confirmed in the offical gameplay video.&lt;br /&gt;
[[Image:Mag7.jpg|thumb|none|400px|MAG-7, 12 gauge]]&lt;br /&gt;
[[Image:830px-Global_Offensive_Mag7.jpg|thumb|none|830px|The player holding the MAG-7.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249-E2 SAW ==&lt;br /&gt;
An [[M249]] was seen at the buying menu in the official trailer.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] can be seen in the buying menu in the official trailer.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|450px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 hand grenade]] can be seen being used by a player in a video.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid:_Peace_Walker&amp;diff=504805</id>
		<title>Talk:Metal Gear Solid: Peace Walker</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid:_Peace_Walker&amp;diff=504805"/>
		<updated>2012-01-04T03:51:11Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Stealth  Gun'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Fire this at your co-op partner to render them undetectable by enemies.&lt;br /&gt;
[[Image:Snap044.jpg|frame|none]]&lt;br /&gt;
&lt;br /&gt;
'''''Rail Gun'''''&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to one used by fortune in ''[[Metal Gear Solid 2: Sons of Liberty]]'' and Old Snake in ''[[Metal Gear Solid 4: Guns Of The Patriots]]''. Unlike its more modern counterparts, this Rail Gun is much more primitive, to the point where a teammate is required to manually charge the gun's capacitors to maximize its firepower.&lt;br /&gt;
[[Image:Snap045.jpg|frame|none]]&lt;br /&gt;
&lt;br /&gt;
'''''Electromagnetic Wave gun'''''&amp;lt;br&amp;gt;&lt;br /&gt;
A weapon that utilizes Electromagnetic waves. Similar to the Proton Packs in [[Ghostbusters]], connecting the two EM waves and pressing at the moment they connect will generate an explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page needs some spell checking, badly!&lt;br /&gt;
:Fixed for spelling and grammar. [[User:Spartan198|Spartan198]]&lt;br /&gt;
::I just arranged the weapons according to type and did some spell checking. Hope I got it all right. --[[Special:Contributions/85.3.156.148|85.3.156.148]] 15:52, 23 June 2010 (UTC)&lt;br /&gt;
got the Japanese version&lt;br /&gt;
weapons and it's variation spotted so far&lt;br /&gt;
:Mk22(different kind of silencers)&lt;br /&gt;
:Makarov PM&lt;br /&gt;
:M1911A1(silencer)&lt;br /&gt;
:unknown Double Barreled Shotgun(sawed off)&lt;br /&gt;
:Ithaca 37(sawed-off/extended magazine tube/silencer/riot)&lt;br /&gt;
:M16A1(silencer)&lt;br /&gt;
:AK47(GP-25)&lt;br /&gt;
:AMD-65&lt;br /&gt;
:FN FAL(21&amp;quot;barrel/18&amp;quot;barrel/folding stock/laser sight)&lt;br /&gt;
:M10(silencer)&lt;br /&gt;
:M1928A1(foregrip/drum mag)&lt;br /&gt;
:M1-C&lt;br /&gt;
:Mosin Nagant(folding skeleton stock/pistol grip)&lt;br /&gt;
:M60(different kind of drum mag)&lt;br /&gt;
:Stoner M63(different kind of drum mag)&lt;br /&gt;
:PKM(different kind of drum mag)&lt;br /&gt;
:MG3&lt;br /&gt;
:LAW-80 in OD/tan/black color&lt;br /&gt;
:RPG2&lt;br /&gt;
:RPG7&lt;br /&gt;
:FIM-92A&lt;br /&gt;
&lt;br /&gt;
== Cleaned up the mess ==&lt;br /&gt;
Tidied up and removed old information (most of them were based on demo version). Somebody should add more text 'cause I'm not good at typing stuff. &lt;br /&gt;
--[[User:SilentwarriorX|SilentwarriorX]] 05:34, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:thatsgood work and all and ive added some words will do a more in depth one soon but you deleted the XM177E2 pictures --[[User:Smish34|Smish34]] 17:23, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There wasn't any pics of XM177E2 in the first place... I'm not even sure if that gun exists in this game. I've played this for over 40 hours and haven't seen one. --[[User:SilentwarriorX|SilentwarriorX]] 06:35, 20 July 2010 (UTC)&lt;br /&gt;
there definatly is, ive got it, it looks similar to the M4 but has a telescopic stock and sometimes has a m203 and suppressor --[[User:Smish34|Smish34]] 17:05, 20 July 2010 (UTC)&lt;br /&gt;
sorry, your right i mistook the other rifle for it, yeah its not on the game i'll delete it --[[User:Smish34|Smish34]] 17:06, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
&lt;br /&gt;
The description says that the M16 comes with a 30 round clip. I'm not going to post the whole rant about how it's not called a clip here, but I'm going to fix that obvious discrepancy. Hopefully whoever wrote that part just had a minor slip up. [[User:Acora|Acora]] 08:22, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good, less rant, just make the correction. [[User:Excalibur01|Excalibur01]] 17:50, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you want a medal and bucket full of cookies too? --[[User:SilentwarriorX|SilentwarriorX]] 16:03, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes. [[User:Spartan198|Spartan198]] 17:02, 17 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New screenies needed ==&lt;br /&gt;
&lt;br /&gt;
I suggest someone try pulling some of the weapon screenshots from the US version.  I would try it but I can't seem to get RemoteJoy working on my CFW'd PSP. --[[User:HashiriyaR32|HashiriyaR32]] 17:19, 20 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pics are fine, but japanese letters are kinda on way, why whoever took those left them on when there's an option to remove them?&lt;br /&gt;
&lt;br /&gt;
== Shotgun attachment == &lt;br /&gt;
Can anyone identify the shotgun attachment for the M16 and 653? My bet is either the Mossberg 500 or Remington 870 but I can't tell the difference from the model viewer.&lt;br /&gt;
:I think it's a 870[[User:Sate2801|Sate2801]] 06:51, 3 September 2010 (UTC)&lt;br /&gt;
::It's a shortened Ithaca 37. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 23 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
That's not an M18; whatever it is, it's the same as the flashbang / chaff model from MGS4 that I've got down as &amp;quot;unknown stun grenade.&amp;quot; I think it's actually something like an airsoft &amp;quot;distraction device&amp;quot; grenade, such as this: http://www.fire-support.co.uk/product/gbtech-td-distraction-device--gas-charger- . [[User:Evil Tim|Evil Tim]] 03:26, 7 June 2011 (CDT)&lt;br /&gt;
:I know I saw a picture of an M18 that looked very similar to what was shown in-game. It was either on Google images or Bing images. [[User:Pokeria1|Pokeria1]] 16:54, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Anachronisms ==&lt;br /&gt;
&lt;br /&gt;
I think we really need to clean up on the Anachronisms a bit. Yes, the game does technically take place in 1974, but there were some hints that the game does indeed have time passing. For starters, Miller references Sir Eric Gairy, the Prime Minister of Grenada, requesting for the UN to set up a facility to study extraterrestrial occurances thanks to Chico. The only time something like that happened was in 1977 (and trust me, I checked). Besides, several of the weapons were developed using design specs, which are implied to be blueprints of the weapons in question, so it was likely that they just developed them earlier than usual. [[User:Pokeria1|Pokeria1]] 17:12, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MGS:HD Update? ==&lt;br /&gt;
&lt;br /&gt;
So with the release of the MGS:HD Collestion, will the current page be refinished to include the 720p resolution screenshots and english descriptions, or will it more than likely just stay the way it is now?&lt;br /&gt;
&lt;br /&gt;
Could go either way, but just out of curiosity. The current pictures have quite a bit of aliasing xD -- Long Fallen 00:04, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Problem with that is it isn't out over here until February 2012. :( [[User:Evil Tim|Evil Tim]] 01:13, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Do we have people who can grab screens from consoles? [[User:BeardedHoplite|BeardedHoplite]] 07:08, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::We have me, yes. [[User:Evil Tim|Evil Tim]] 13:28, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Missing Hidden Weapon ==&lt;br /&gt;
&lt;br /&gt;
I saw a hidden weapon in the game, Musket. you forgot to add it [[User:ReikoKotobuki|ReikoKotobuki]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=481311</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=481311"/>
		<updated>2011-11-07T15:29:24Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Kel-Tec KSG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:USP45MW3.jpg‎|thumb|none|600px|USP45 as seen in-game]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event. Holds 12 rounds confirming that is the .40 S&amp;amp;W model. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:P99MW3.jpg|thumb|none|600px|P99 as seen in-game]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage. Holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu and is reffered to as the &amp;quot;MP412&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW344magcac.jpg|thumb|600px|none|The Colt Anaconda as seen in the Create-a-Class menu. Note that it has a wooden grip instead of a synthetic one.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Professional 1911 ==&lt;br /&gt;
The [[M1911|SA Professional 1911]] appears in the hands of Price in gameplay of the Prague level, however is unknown if it can be used by the player, or in the multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb|none|370px|Captain Price Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[Image:MW3 1911 Price.jpg|thumb|none|400px|Captain Price returning his 1911 back to Soap.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, it is unknown will be not usable in multiplayer, maybe in single player only.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw3 p90reddot.jpg|thumb|none|600px|P90TR with Red dot sight.]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mw3 mp7holo.jpg|thumb|none|600px|MP7 with EOTech XPS Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. probably a replacement for [[Modern Warfare 2]]'s [[FN FAL]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website. proably a replacement of [[Modern Warfare 2]]'s [[TAR-21]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw3 fadholo.jpg|thumb|none|600px|FAD with EOTech XPS Holographic sight.]]&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3DRAGUNOV.jpg|thumb|none|600px|SVD as seen in-game]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:MW3SPAS-12.jpg|thumb|none|600px|The SPAS-12 as seen in-game.]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[Image:MW31887.jpg|thumb|none|600px|The &amp;quot;Model 1887&amp;quot; first person model.]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10 or 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
[[Image:MW3USAS12.jpg|thumb|none|600px|USAS-12 as seen in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game. it is a replacement of Modern Warfare 2's Ranger.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw3 m60.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=481310</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=481310"/>
		<updated>2011-11-07T15:26:23Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Colt CM901 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:USP45MW3.jpg‎|thumb|none|600px|USP45 as seen in-game]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event. Holds 12 rounds confirming that is the .40 S&amp;amp;W model. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:P99MW3.jpg|thumb|none|600px|P99 as seen in-game]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage. Holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu and is reffered to as the &amp;quot;MP412&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW344magcac.jpg|thumb|600px|none|The Colt Anaconda as seen in the Create-a-Class menu. Note that it has a wooden grip instead of a synthetic one.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Professional 1911 ==&lt;br /&gt;
The [[M1911|SA Professional 1911]] appears in the hands of Price in gameplay of the Prague level, however is unknown if it can be used by the player, or in the multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb|none|370px|Captain Price Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[Image:MW3 1911 Price.jpg|thumb|none|400px|Captain Price returning his 1911 back to Soap.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, it is unknown will be not usable in multiplayer, maybe in single player only.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw3 p90reddot.jpg|thumb|none|600px|P90TR with Red dot sight.]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mw3 mp7holo.jpg|thumb|none|600px|MP7 with EOTech XPS Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. probably a replacement for [[Modern Warfare 2]]'s [[FN FAL]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website. proably a replacement of [[Modern Warfare 2]]'s [[TAR-21]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw3 fadholo.jpg|thumb|none|600px|FAD with EOTech XPS Holographic sight.]]&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3DRAGUNOV.jpg|thumb|none|600px|SVD as seen in-game]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:MW3SPAS-12.jpg|thumb|none|600px|The SPAS-12 as seen in-game.]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[Image:MW31887.jpg|thumb|none|600px|The &amp;quot;Model 1887&amp;quot; first person model.]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10 or 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
[[Image:MW3USAS12.jpg|thumb|none|600px|USAS-12 as seen in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw3 m60.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=481309</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=481309"/>
		<updated>2011-11-07T15:25:31Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* FAD Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:USP45MW3.jpg‎|thumb|none|600px|USP45 as seen in-game]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event. Holds 12 rounds confirming that is the .40 S&amp;amp;W model. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:P99MW3.jpg|thumb|none|600px|P99 as seen in-game]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage. Holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu and is reffered to as the &amp;quot;MP412&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW344magcac.jpg|thumb|600px|none|The Colt Anaconda as seen in the Create-a-Class menu. Note that it has a wooden grip instead of a synthetic one.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Professional 1911 ==&lt;br /&gt;
The [[M1911|SA Professional 1911]] appears in the hands of Price in gameplay of the Prague level, however is unknown if it can be used by the player, or in the multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb|none|370px|Captain Price Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[Image:MW3 1911 Price.jpg|thumb|none|400px|Captain Price returning his 1911 back to Soap.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, it is unknown will be not usable in multiplayer, maybe in single player only.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw3 p90reddot.jpg|thumb|none|600px|P90TR with Red dot sight.]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mw3 mp7holo.jpg|thumb|none|600px|MP7 with EOTech XPS Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website. proably a replacement of [[Modern Warfare 2]]'s [[TAR-21]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw3 fadholo.jpg|thumb|none|600px|FAD with EOTech XPS Holographic sight.]]&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3DRAGUNOV.jpg|thumb|none|600px|SVD as seen in-game]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:MW3SPAS-12.jpg|thumb|none|600px|The SPAS-12 as seen in-game.]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[Image:MW31887.jpg|thumb|none|600px|The &amp;quot;Model 1887&amp;quot; first person model.]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10 or 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
[[Image:MW3USAS12.jpg|thumb|none|600px|USAS-12 as seen in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw3 m60.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=481308</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=481308"/>
		<updated>2011-11-07T15:23:42Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[Image:USP45MW3.jpg‎|thumb|none|600px|USP45 as seen in-game]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event. Holds 12 rounds confirming that is the .40 S&amp;amp;W model. &lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:P99MW3.jpg|thumb|none|600px|P99 as seen in-game]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage. Holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu and is reffered to as the &amp;quot;MP412&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:MW344magcac.jpg|thumb|600px|none|The Colt Anaconda as seen in the Create-a-Class menu. Note that it has a wooden grip instead of a synthetic one.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Professional 1911 ==&lt;br /&gt;
The [[M1911|SA Professional 1911]] appears in the hands of Price in gameplay of the Prague level, however is unknown if it can be used by the player, or in the multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:CaptainPriceSALoaded.JPG|thumb|none|370px|Captain Price Springfield Armory Loaded - .45 ACP]]&lt;br /&gt;
[[Image:MW3 1911 Price.jpg|thumb|none|400px|Captain Price returning his 1911 back to Soap.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer. However, it is unknown will be not usable in multiplayer, maybe in single player only.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw3 p90reddot.jpg|thumb|none|600px|P90TR with Red dot sight.]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s [[Uzi#Mini Uzi|Mini-Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Mw3 mp7holo.jpg|thumb|none|600px|MP7 with EOTech XPS Holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw3 fadholo.jpg|thumb|none|600px|FAD with EOTech XPS Holographic sight.]]&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3DRAGUNOV.jpg|thumb|none|600px|SVD as seen in-game]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:MW3SPAS-12.jpg|thumb|none|600px|The SPAS-12 as seen in-game.]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[Image:MW31887.jpg|thumb|none|600px|The &amp;quot;Model 1887&amp;quot; first person model.]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10 or 12.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
[[Image:MW3USAS12.jpg|thumb|none|600px|USAS-12 as seen in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw3 m60.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the [[NSV heavy machine gun|NSV]] or [[Kord heavy machine gun]]s) during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=473423</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=473423"/>
		<updated>2011-10-20T03:28:38Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Minebea M-9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s Mini-Uzi.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=473422</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=473422"/>
		<updated>2011-10-20T03:27:45Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Minebea M-9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s [[IMI Mini-Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=473421</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=473421"/>
		<updated>2011-10-20T03:27:23Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Minebea M-9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Marx XIX - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu. possibly a replacement for [[Modern Warfare 2]]'s [[Mini-Uzi]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[Image:MW3 Black Tuesday NPC's.jpg|thumb|none|600px|Delta Force operators running down New York City with M4A1's]]&lt;br /&gt;
[[File:MW3 Protagonist with M4A1.jpg|thumb|none|600px|One of the protagonists running from a RPG-stricken Hind-D with a M4A1 Grenadier in hand in the campaign trailer.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
[[Image:RSASS MW3 being loaded.jpg|thumb|none|600px|A RSASS being loaded by one of the protagonists during an assassination attempt on Makarov in the campaign trailer. Note the attachment of a back-up red dot sight in conjunction with a sniper scope.]]&lt;br /&gt;
[[Image:RSASS MW3 SAS.jpg|thumb|none|600px|An RSASS being used by the same protagonist in the Prague streets.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
An [[Accuracy International Arctic Warfare#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame. It is not, as previously suggested, a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|550px|Accuracy International AWSM .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Dillon Aero Minigun ==&lt;br /&gt;
The [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero Minigun]] is an emplaced weapon returns from the previous Modern Warfare titles, and was seen first in the ''&amp;quot;Reveal&amp;quot;'' trailer, later on E3's gameplay demo. it should be noted that the [[Minigun]] is incorrectly mounted on the right doorway of a UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|SGT Derek &amp;quot;Frost&amp;quot; Westbrook fires the Black Hawk's Minigun to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M134_price.jpg|thumb|none|600px|Capt. Price pulls out a robot with a Minigun mounted, in the new ''&amp;quot;Redemption&amp;quot;'' trailer. Note how Price wears his Modern Warfare 2's desert uniform, and the Task Force 141 patch is also visible on his back pouch.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M320_rld.jpg|thumb|none|600px|The player reloads his M320 in the new ''&amp;quot;Redemption&amp;quot;'' trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_Five-seveN&amp;diff=468086</id>
		<title>FN Five-seveN</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_Five-seveN&amp;diff=468086"/>
		<updated>2011-10-09T15:19:01Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FN-FiveSeven USG.jpg|thumb|right|350px|FN Five-seveN USG (U.S. Government) model - 5.7x28mm. This is the most common version of the Five-seveN in channels of commerce. It has a frame-mounted safety and an accessory rail. The FN Five-seveN isn't issued with a threaded barrel, but threaded barrels and sound suppressors are commercially available as aftermarket items.]]&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|right|350px|FN Five-seveN original model, which is no longer produced - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
'''Type:''' Semi-automatic pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.7x28mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20-round magazine (or 30-round extended magazine)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe, Semi-automatic&lt;br /&gt;
&lt;br /&gt;
'''The FN Five-seveN has appeared in the following Television series and video games:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crank]] || [[Jason Statham]] || Chev Chelios || Fitted with a suppressor and laser || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[G.I. Joe: Rise of Cobra]] || [[Ray Park]] || Snake Eyes || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamer]] || [[Gerard Butler]] || John &amp;quot;Kable&amp;quot; Tillman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Faster#Lily.27s_Armory|Faster]] || || || Hanging in a closet of guns || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hit List]] || [[Cuba Gooding Jr]] || Jonas Arbor || || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlestar Galactica]] || || Colonial Military personnel || With underbarrel explosive launcher ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chuck]] || || Various Ring agents || Used with laser sight mounted on rail ||&lt;br /&gt;
|-&lt;br /&gt;
| [[V (2009)|V]] || || Ryan Nichols || In a safe in episode &amp;quot;John May&amp;quot; || 4-13-2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]] || Paul Blackthorne || Thomas O'Neill || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fringe]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Target]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Sons of Anarchy]] || || || Sold to Mexican drug cartel || 2011 (S4, EP2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike]] || ES Five Seven || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid (Game Boy Color)]] || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] ||5.7mm Belgian Pistol|| None || Black Thorn expansion || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell]] || 5.7mm pistol || Suppressor || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Condition Zero]] || ES Five Seven || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Raven Shield]] || AP Army || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Source]] || ES Five Seven || || || 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[Splinter Cell: Pandora Tomorrow]] || 5.7mm pistol || Suppressor and LAM device || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil 4]] || Punisher || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell Chaos Theory|Splinter Cell: Chaos Theory]] || SC Pistol || Suppressor and EMP device || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hidden (VG)|The Hidden]] ||FN Fiveseven|||||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Rising]] || Carlito's handgun || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Double Agent]] || SC Pistol || Suppressor and EMP device || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || ES FiveseveN || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns Of The Patriots]] || || Fitted with flashlight || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[MAG]] || F57 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || F57 || Optional laser sight and/or suppressor || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Conviction]] || Five-seveN || Suppressor and optional laser sight || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Alpha Protocol]] || &amp;quot;Samael&amp;quot; pistol series ||Various upgrades || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Juarez: The Cartel]] || Five-Seven || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || Five-seveN || || || DEV (2011)&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] || Five-seveN || || || DEV (2012)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunslinger Girl]] || Jose || || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetes]] || SDF terrorists || Futuristic variant with combination torch/LAM|| 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Blassreiter]] || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Canaan]] || Alphard || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Shangri-La]] || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_Five-seveN&amp;diff=468084</id>
		<title>FN Five-seveN</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_Five-seveN&amp;diff=468084"/>
		<updated>2011-10-09T15:18:09Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FN-FiveSeven USG.jpg|thumb|right|350px|FN Five-seveN USG (U.S. Government) model - 5.7x28mm. This is the most common version of the Five-seveN in channels of commerce. It has a frame-mounted safety and an accessory rail. The FN Five-seveN isn't issued with a threaded barrel, but threaded barrels and sound suppressors are commercially available as aftermarket items.]]&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|right|350px|FN Five-seveN original model, which is no longer produced - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
'''Type:''' Semi-automatic pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.7x28mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20-round magazine (or 30-round extended magazine)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe, Semi-automatic&lt;br /&gt;
&lt;br /&gt;
'''The FN Five-seveN has appeared in the following Television series and video games:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crank]] || [[Jason Statham]] || Chev Chelios || Fitted with a suppressor and laser || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[G.I. Joe: Rise of Cobra]] || [[Ray Park]] || Snake Eyes || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Gamer]] || [[Gerard Butler]] || John &amp;quot;Kable&amp;quot; Tillman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Faster#Lily.27s_Armory|Faster]] || || || Hanging in a closet of guns || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hit List]] || [[Cuba Gooding Jr]] || Jonas Arbor || || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlestar Galactica]] || || Colonial Military personnel || With underbarrel explosive launcher ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Chuck]] || || Various Ring agents || Used with laser sight mounted on rail ||&lt;br /&gt;
|-&lt;br /&gt;
| [[V (2009)|V]] || || Ryan Nichols || In a safe in episode &amp;quot;John May&amp;quot; || 4-13-2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Notice]] || Paul Blackthorne || Thomas O'Neill || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Fringe]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Human Target]] || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Sons of Anarchy]] || || || Sold to Mexican drug cartel || 2011 (S4, EP2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike]] || ES Five Seven || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid (Game Boy Color)]] || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Rogue Spear]] ||5.7mm Belgian Pistol|| None || Black Thorn expansion || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell]] || 5.7mm pistol || Suppressor || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Condition Zero]] || ES Five Seven || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six 3: Raven Shield]] || AP Army || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Source]] || ES Five Seven || || || 2004&lt;br /&gt;
|- &lt;br /&gt;
| [[Splinter Cell: Pandora Tomorrow]] || 5.7mm pistol || Suppressor and LAM device || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil 4]] || Punisher || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell Chaos Theory|Splinter Cell: Chaos Theory]] || SC Pistol || Suppressor and EMP device || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Hidden (VG)|The Hidden]] ||FN Fiveseven|||||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Rising]] || Carlito's handgun || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Double Agent]] || SC Pistol || Suppressor and EMP device || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || ES FiveseveN || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 4: Guns Of The Patriots]] || || Fitted with flashlight || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[MAG]] || F57 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || F57 || Optional laser sight and/or suppressor || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Conviction]] || Five-seveN || Suppressor and optional laser sight || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Alpha Protocol]] || &amp;quot;Samael&amp;quot; pistol series ||Various upgrades || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Juarez: The Cartel]] || Five-seveN || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Modern Warfare 3]] || Five-seveN || || || DEV (2011)&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] || Five-seveN || || || DEV (2012)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Gunslinger Girl]] || Jose || || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Planetes]] || SDF terrorists || Futuristic variant with combination torch/LAM|| 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Blassreiter]] || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Canaan]] || Alphard || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Shangri-La]] || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=465714</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=465714"/>
		<updated>2011-10-03T17:14:34Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Minebea M-9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 submachine gun (Japan).jpg|thumb|400px|none|Minebea M-9 (Current Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of a [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|Sergeant Derek &amp;quot;Frost&amp;quot; Westbrook uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=462748</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=462748"/>
		<updated>2011-09-26T04:18:22Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 3''''' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the ''[[Call of Duty]]'' series, and the third main entry in the ''Modern Warfare'' sub-franchise, continuing the story of ''[[Modern Warfare 2]]''. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and will be published by Activision for the PC, PS3 and Xbox 360. The current release date is set at November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are known to be featured in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous ''Modern Warfare'' games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from ''[[Modern Warfare 2]]'' and the ASP from ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a character's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in ''Modern Warfare 2'' but not present in ''Black Ops''.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in footage of the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] has been seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Anaconda]] returns as the &amp;quot;.44 Magnum&amp;quot; in the game and is unlocked at level 46 in multiplayer. It appears to have wooden or Hogue grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] has been seen in gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|The player character dual-wields Desert Eagles. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5A2s equipped with suppressors as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] has been seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian submarine crewmen in the gameplay demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' can be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Minebea M-9]] is confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|400px|none|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-90M1]] is confirmed and has been seen in footage of the ''Call of Duty'' XP Multiplayer event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time correctly called a MP9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model used in the game features flip-up iron sights, a Magpul MOE Carbine Stock, a Magpul 20-round STANAG magazine and a customized charging handle. It can be equipped with a SureShot reflex sight, EOTech XPS Holographic sight, EOTech flip-to-side magnifier and / or a RIS foregrip. Some NPCs seen in the 'Reveal' trailer were instead carrying the M4A1 model used in ''[[Modern Warfare 2]]'', though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.&lt;br /&gt;
&lt;br /&gt;
Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Master Sergeant &amp;quot;Sandman&amp;quot; passing the player a magazine. Note that &amp;quot;Sandman&amp;quot; is holding ''Modern Warfare 2's'' M4A1 model, probably a placeholder in-world model used during development.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player character reloads his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|Recent footage showing the M4A1 used by the player as a French GIGN operative, fitted with red dot sight, suppressor and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt CM901 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt CM901]] was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the ''Call of Duty'': XP event. It is seen fitted with a shorter barrel, EOTech XPS Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM901.jpg|thumb|none|500px|Colt CM901 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.]]&lt;br /&gt;
[[File:MW3_SP901_1.jpg|thumb|600px|none|The CM901 in multiplayer gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the 'Reveal' trailer. Later on it can also be seen being used by a player called &amp;quot;thelegendofkarl&amp;quot; in the first Elite trailer and on the Spec-Ops Survival trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 used by player &amp;quot;thelegendofkarl&amp;quot; in the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
The fake [[AKS-74U]] from ''[[Call of Duty 4: Modern Warfare]]'' seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered in 6.8mm SPC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper. Note the projection in front of the magazine release catch and the lack of an ejection port, this is the same modeling mistake that the [[AR-15]] variants in the previous Modern Warfare games have.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as an LMG in the game and is incorrectly dubbed the &amp;quot;MG36&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[FAD Assault Rifle]] can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the ''Call of Duty'' XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in concept art.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. Fires in 3-round burst mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer. Probably a replacement for the [[Cheyenne Tactical M-200 Intervention|CheyTac M200 Intervention]] from Modern Warfare 2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
&lt;br /&gt;
A Remington RSASS can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] can be seen in footage of the the ''Call of Duty'' XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the ''Call of Duty'' XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] can be seen in screenshots. It is incorrectly modeled with it's ejection port on the left side.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:MW3-AS50-2.jpg|thumb|none|600px|AS50 in first-person view.]]&lt;br /&gt;
[[Image:MW3-AS50-3.jpg|thumb|none|600px|The player character throws away the magazine...]]&lt;br /&gt;
[[Image:MW3-AS50-1.jpg|thumb|none|600px|...And inserts the new one.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from ''MW2'' has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] has been seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|Striker in the class menu.]]&lt;br /&gt;
[[Image:MW3_Striker1.jpg|thumb|none|600px|The player character draws his Striker.]]&lt;br /&gt;
[[Image:MW3_Striker2.jpg|thumb|none|600px|Another show of the Striker.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. Appears as the &amp;quot;KSG 12&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupying forces in the Prague level.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot; in-game, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of an [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
[[Image:M249_sentry.jpg|thumb|none|600px|An M249 Para mounted on a sentry robot.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[M240B]] machine gun has been seen in screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player character, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in ''[[Modern Warfare 2]]''. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in ''Modern Warfare 2'' and ''[[Call of Duty: Black Ops]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|Sergeant Derek &amp;quot;Frost&amp;quot; Westbrook uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons can be seen [[M61_Vulcan#General_Dynamics_.2F_Raytheon_Phalanx_Close-In_Weapon_System|Phalanx installations]] in screenshots of the naval battle in New York harbour.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20mm]]&lt;br /&gt;
[[Image:NYHarbor MW3.jpg|thumb|none|600px|A Phalanx CIWS installation is visible above the 5-inch gun of the ''Arleigh Burke''-class destroyer to the left of the shot.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== AT4 ==&lt;br /&gt;
&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] can be seen in gameplay footage from the ''Call of Duty'': XP event.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:MW3_M153_1.jpg|thumb|none|600px|The player aims the SMAW.]]&lt;br /&gt;
[[Image:MW3_M153_2.jpg|thumb|none|600px|Another shot of the SMAW after being fired.]]&lt;br /&gt;
[[Image:MW3_M153_3.jpg|thumb|none|600px|A SMAW on a player's back.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] can be seen in screenshots of the class menu.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
A standalone [[Heckler &amp;amp; Koch M320]] grenade launcher can be seen in the multiplayer premiere. It is a possible replacement for ''[[Modern Warfare 2]]'s'' [[M79 grenade launcher]]. It is unclear at this stage if it can also be mounted as an attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203]] is shown on an M4 in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player character in the newest Spec-Ops Survival mode trailer, used to mark targets for an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player character's hand, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:Frag MW3 CreateAClass.jpg|thumb|none|600px|Frag Grenade seen in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops' Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Daewoo_K7&amp;diff=461386</id>
		<title>Daewoo K7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Daewoo_K7&amp;diff=461386"/>
		<updated>2011-09-21T17:10:44Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DAEWOO K7.jpg|thumb|right|450px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
The 9x19mm '''K7''' is a submachine gun developed by the South Korean Daewoo from the [[Daewoo K1 / K2|Daewoo K1 rifle]]. The built-in sound suppressor negates the whole muzzle flash, making it ideal for covert operations. The magazine capacity is 30 rounds, and also can accept [[Uzi]] and [[Beretta M12]] magazines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Daewoo K7 appears in the following:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier Front]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM 4: US Navy SEALs]]||||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Counter-Strike_Online&amp;diff=460249</id>
		<title>Counter-Strike Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Counter-Strike_Online&amp;diff=460249"/>
		<updated>2011-09-18T13:05:40Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Hecker &amp;amp; Koch MG36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CSOnline.jpg|thumb|right|300px|Counter-Strike Online (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Counter-Strike Online'':'''&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The Glock is returned from Counter-Strike and named &amp;quot;9x19mm Sidearm&amp;quot; in game.As the starting weapon of the terrorist faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|[[Glock#Glock 17|Glock 17]] 9x19 mm]]   &lt;br /&gt;
[[Image:Cso Glock.jpg|thumb|none|600px|9x19 mm Pistol]]&lt;br /&gt;
[[Image:De dust20587.jpg|thumb|none|600px|Glock 17 being dry fire.]]&lt;br /&gt;
[[Image:CsGlock18.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:707.jpg|thumb|none|600px|an operator of the South Korean 707 Battalion with a Glock]]&lt;br /&gt;
[[Image:Gerrard cso.jpg|thumb|none|600px|Gerrand with a Glock]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 Tactical ==&lt;br /&gt;
The USP is returned from Counter-Strike and named &amp;quot;KM .45 Tactical Pistol&amp;quot; in game, comes with a detachable silencer.As the starting pistol for the counter-terrorist faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Tactical|Heckler &amp;amp; Koch USP Tactical]] .45 ACP]]&lt;br /&gt;
[[Image:Usp sl.jpg|thumb|none|600px|KM .45 Tactical Pistol with silencer]]&lt;br /&gt;
[[Image:De dust20568.jpg|thumb|none|600px|USP being dry fire.]]&lt;br /&gt;
[[Image:CsUsp45.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Cso Jennifer.jpg|thumb|none|600px|Jennifer arming with an USP]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
Named &amp;quot;.228 Compact&amp;quot; in game,Fires .357 SIG rounds,it's a weapon from Counter-Strike.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|[[SIG-Sauer P220 pistol series#SIG P228|SIG P228]] 9x19mm]]&lt;br /&gt;
[[Image:De dust20417.jpg|thumb|none|600px|P228 in de_dust2]]&lt;br /&gt;
[[Image:CsP228.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Desert Eagle Mark XIX==&lt;br /&gt;
Named &amp;quot;Nighthawk .50 C&amp;quot; in game.Appear as the most powerful sidearm in the game.It's a weapon from Counter-Strike.The weapon comes with a gold-plated variant and a akimbo variant which only available in Zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|[[Desert Eagle]] .50 AE]]&lt;br /&gt;
[[Image:Deagle cso2.jpg|thumb|none|600px|The Desert Eagle in de_dust2]]&lt;br /&gt;
[[Image:De dust20607.jpg|thumb|none|600px|Deagle being dry fire.]]&lt;br /&gt;
[[Image:CsDeserteagle.jpg|thumb|none|600px|purchase icon of the Desert Eagle]]&lt;br /&gt;
[[Image:Davidblack.jpg|thumb|none|600px|David Black with an Desert Eagle]]&lt;br /&gt;
[[Image:Fernando.jpg|thumb|none|600px|Fernando with an Desert Eagle]]&lt;br /&gt;
[[Image:CSODDE.jpg|thumb|none|500px|Akimbo, painted with jungle camo-]]&lt;br /&gt;
[[Image:Cs assault0146.jpg|thumb|none|600px|Akimbo Deagles available in Zombie Modes]]&lt;br /&gt;
[[Image:Ddeagle dryfire.jpg|thumb|none|500px|Akimbo Deagles being dryfire]]&lt;br /&gt;
[[Image:Deaglegold.jpg|thumb|none|600px|Gold Desert Eagle]]&lt;br /&gt;
[[Image:Deserteagleg.jpg|thumb|none|600px|purchase icon of the Golden Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
Named &amp;quot;ES Five-Seven&amp;quot; in game.It's available for the counter-terrorists only.It's a weapon from Counter-Strike.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|none|500px|[[FN Five-seveN]] 5.7x28 mm]]&lt;br /&gt;
[[Image:De dust20449.jpg|thumb|none|600px|Fn Five-SeveN in game]]&lt;br /&gt;
[[Image:De dust20580.jpg|thumb|none|600px|Five-Seven being dry fire.]]&lt;br /&gt;
[[Image:CsFiveseven.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92G Elite II ==&lt;br /&gt;
Named &amp;quot;.40 Dual Elite&amp;quot; in game. probably a homage to John Woo or Chow Yun Fat.The dual pistols are purchasable by the terrorists.It's a weapon from Counter-Strike. &lt;br /&gt;
[[Image:Beretta92GEliteII.jpg|thumb|none|450px|[[Beretta 92 pistol series#Beretta 92G Elite II |Beretta 92G]] 9x19 mm]]&lt;br /&gt;
[[Image:De dust20498.jpg|thumb|none|600px|Dual Beretta 92G Elite II's in game]]&lt;br /&gt;
[[Image:De dust20630.jpg|thumb|none|600px|Dual pistols being dryfire.]]&lt;br /&gt;
[[Image:Asiaredarmy.jpg|thumb|none|600px|a member of the Asia Red Army arming with two Berettas]]&lt;br /&gt;
[[Image:CsElites.jpg|thumb|none|600px|purchase icon of the dual Elites]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda==&lt;br /&gt;
Named simply as &amp;quot;Anaconda&amp;quot; in game and feed with 7 rounds.It fires .50 AE rounds.Appear as the only revolver in the game and a high-caliber pistol which can equal with the Desert Eagle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|500px|[[Colt Anaconda]] - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt revolver in game.jpg|thumb|none|600px|First Person View]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CsAnaconda.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== SVI Infinity ==&lt;br /&gt;
the Infiniti(s) comes with a few color variants and three akimbo configurations.Appear as the most diverse weapon and the most accurate pistol in the game.The akimbo variants have secondary firing mode which does high rate of fire as the SMGs,although it's extremely inaccurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Infinity.jpg|thumb|500px|none|[[M1911 pistol series#Strayer Voigt Infinity|Strayer Voigt Infinity 1911]] .45 ACP]]&lt;br /&gt;
[[Image:Chngirl.jpg|thumb|none|600px|Mei with an Infinity Black]]&lt;br /&gt;
[[Image:De dust20420.jpg|thumb|none|600px|Infinity Silver in game.]]&lt;br /&gt;
[[Image:De dust20589.jpg|thumb|none|600px|Infinity Silver being dryfire.]]&lt;br /&gt;
[[Image:Spade_cso.jpg|thumb|none|600px|Spade with an Infinity Silver.]]&lt;br /&gt;
[[Image:Infinityss.jpg|thumb|none|600px|purchase icon of the Infinity Silver]]&lt;br /&gt;
[[Image:Infinred.jpg|thumb|none|600px|Infinity Red]]&lt;br /&gt;
[[Image:3 infinity(s).jpg|thumb|none|600px|Akimbo configurations.]]&lt;br /&gt;
[[Image:Infinity gang fire.jpg|thumb|none|600px|The infinit(s) fire in secondary firing mode.]]&lt;br /&gt;
[[Image:CsInfinity.jpg|thumb|none|600px|purchase icon of the dual Infinit(s)]]&lt;br /&gt;
[[Image:Blair.jpg|thumb|none|600px|Blair with Akimbo Infinitys]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
named &amp;quot;Luger&amp;quot; in game,it also comes with gold and silver finishes.It is the most powerful 9mm caliber pistol in the game,but its low capacity and not very accurate.It's the one of three WW2 classic weapon in the game.The Silver Luger is only available in Zombie Mode 3 and usable by Blair only.It is effect against zombies due to its high knock-back power.&lt;br /&gt;
&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|500px|none|[[Luger P08]] 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:De dust20742.jpg|thumb|none|600px|First Person View]]&lt;br /&gt;
&lt;br /&gt;
[[Image:De dust20743.jpg|thumb|none|600px|Luger being dryfire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Luger purchase.jpg|thumb|none|600px|purchase icon of the Luger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DM dust20014.jpg|thumb|none|600px|Luger Gold in first person view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Lugerg.jpg|thumb|none|600px|purchase icon of the Luger Gold.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Lugers.jpg|thumb|none|600px|purchase icon of the Luger Silver.]]&lt;br /&gt;
&lt;br /&gt;
== Flintlock Pistol ==&lt;br /&gt;
An unknown model of [[Flintlock pistol]] is available in the game.With this weapon,the player could kill an enemy with one shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sparroflintlock.jpg|thumb|500px|none|Flintlock Pistol]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cso Musket.jpg|thumb|500px|none|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== AMT Automag V ==&lt;br /&gt;
Named &amp;quot;AutomagV&amp;quot; in game.Currently appear as a skin for the Desert Eagle. Still available only in Korean version of CSO.&lt;br /&gt;
[[Image:AMTAutoMagV.jpg|thumb|400px|none|[[AMT Automag Pistol Series|AMT Automag V]] .50 AE]]&lt;br /&gt;
[[Image:CSO_Automag.jpg|thumb|400px|none| Automag V in Counter-Strike Online]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Benelli M3  ==&lt;br /&gt;
The M3 is returned from Counter-Strike and named &amp;quot;Leone 12 Gauge Super&amp;quot; in game.As the most cheapest shotgun in the game and suitable for close-quarter battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:F1ead049.jpg|thumb|none|500px|[[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] 12 gauge]]&lt;br /&gt;
[[Image:M3 cso.jpg|thumb|none|600px|The M3 Shotgun in de_dust2]]&lt;br /&gt;
[[Image:CsM3.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The XM1014 is returned from Counter-Strike and named &amp;quot;Leone YG1264 Auto Shotgun&amp;quot; in game.It does lower damage but has the highest rate of fire than any other shotguns.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] 12 gauge]]&lt;br /&gt;
[[Image:De dust20428.jpg|thumb|none|600px|First Person View]]&lt;br /&gt;
[[Image:CsXm1014.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Cso VC.jpg|thumb|none|600px|a member of the Vigilante Corps with an M4 Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== USAS 12 ==&lt;br /&gt;
A fully automatic shotgun with a 20-round drum magazine which available for the terrroists only.It's very powerful in close range but it's unstable.Comes with a variant called the &amp;quot;USAS12 Camo&amp;quot;.This variant does higher damage,lighter and has higher rate of fire,suitable to use in Zombie modes.&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|[[USAS-12 Shotgun|USAS 12]] full auto shotgun 12 gauge]]&lt;br /&gt;
[[Image:USAS-12 cso.jpg|thumb|none|600px|USAS-12 in game]]&lt;br /&gt;
[[Image:CsUsas12.jpg|thumb|none|600px|purchase icon of the USAS-12]]&lt;br /&gt;
[[Image:De vostok cz0003.jpg|thumb|none|600px|The camouflaged version of the USAS-12]]&lt;br /&gt;
[[Image:De vegas0018.jpg|thumb|none|600px|firing the camouflaged USAS-12]]&lt;br /&gt;
[[Image:Usas12camo.jpg|thumb|none|600px|purchase icon of the camouflaged USAS-12]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
Named &amp;quot;Winchester&amp;quot; in game.It is very effective for hunting zombies and has high knock-back power.The weapon also comes with a gold-plated variant which could fed with 9 round and have 36 rounds spare ammo.&lt;br /&gt;
[[Image:1887Boomstick.jpg|thumb|none|500px|[[Winchester Model 1887|Winchester M1887]] 12 gauge]]&lt;br /&gt;
[[Image:Cso M1887.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:M1887 firing.jpg|thumb|none|600px|The player cocking the shotgun]]&lt;br /&gt;
[[Image:M1887 insert.jpg|thumb|none|600px|Inserting 12-gauge buckshot shells]]&lt;br /&gt;
[[Image:CsM1887.jpg|thumb|none|600px|purchase icon of the Winchester Shotgun]]&lt;br /&gt;
[[Image:M1887 Gold.jpg|thumb|none|600px|Gold plated version of M1887]]&lt;br /&gt;
[[Image:M1887g.jpg|thumb|none|600px|purchase icon of the Golden Winchester]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
An unknown model of sawed-off double barrel shotgun.It does high damage even in middle-range although it has the lowest capacity.It's also the weapon which has the highest knock-back power in the game.There's a variant called the &amp;quot;Quad Barrel&amp;quot;.The &amp;quot;Quad Barrel&amp;quot; is a shotgun with four barrels,it's only available in Zombie mode 3 and usable by the heroine only.The Quad Barrel could fire 4 shells each time when the user hold on the secondary fire key.&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg‎|thumb|none|500px|[[12 Gauge Double Barreled Shotgun|Sawed-off Double Barreled Shotgun]] 12 gauge]]&lt;br /&gt;
[[Image:CsoDbarrel.jpg|thumb|none|600px|The &amp;quot;DBarrel&amp;quot; ingame]]&lt;br /&gt;
[[Image:Dbarrel shells.jpg|thumb|none|600px|Inserting shells]]&lt;br /&gt;
[[Image:CsDbarrel.jpg|thumb|none|600px|purchase icon of the double-barreled shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] 12 gauge is fed with 15 rounds in game.It's very effect at close range.&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|500px|Kel-Tec KSG, 12 gauge]]&lt;br /&gt;
[[Image:De dust20004.jpg|thumb|none|600px|KSG-12 in game]]&lt;br /&gt;
[[Image:Ksg12 cso.jpg|thumb|none|600px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
Named &amp;quot;Schmidt Machine Pistol&amp;quot; in game. Comes with an integrated suppressor.As the low cost sub-machine gun for the counter-terrroists.It's a weapon from Counter-Strike.&lt;br /&gt;
 &lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|[[Steyr TMP]] 9x19 mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TMP CSO.jpg|thumb|none|600px|First Person View]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CsTmp.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Ingram Mac-10 ==&lt;br /&gt;
Unlike most of other guns, the MAC-10 retains its name because the company holding the rights to the name went bankrupt.It's the same level as the TMP,as the low cost sub-machine gun for the terrorists faction.The weapon was returned from Counter-Strike.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|350px|[[MAC-10#MAC-10 |MAC-10]] .45 ACP]]&lt;br /&gt;
[[Image:Cso mac10.jpg|thumb|none|600px|MAC-10 in de_dust2]]&lt;br /&gt;
[[Image:CsMac10.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The MP5 is returned from Counter-Strike and named &amp;quot;KM Submachine Gun&amp;quot; in game.Appear as the most flexibility sub-machine gun in the game.It comes with a &amp;quot;Chinese Year Edition&amp;quot; and a gold-plated variant.These variants have higher knock-power than the original weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|Heckler &amp;amp; Koch MP5A5]] 9x19 mm]]&lt;br /&gt;
[[Image:Mp5 (2).jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:CsMp5.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Sozo.jpg|thumb|none|600px|an operator of the Taiwanese Thunder Squad arming with an MP5]]&lt;br /&gt;
[[Image:Mp5tiger.jpg|thumb|none|600px|a &amp;quot;Chinese new year&amp;quot; edition of the MP5, with white tiger-stripe foregrip and a doll humping the back of the gun. available through purchase with real money.]]&lt;br /&gt;
[[Image:CsMp5tiger.jpg|thumb|none|600px|purchase icon of the White tiger MP5]]&lt;br /&gt;
[[Image:MP5 gold.jpg|thumb|none|600px|Gold plated version of the MP5]]&lt;br /&gt;
[[Image:Mp5g.jpg|thumb|none|600px|purchase icon of the Golden MP5]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
Named &amp;quot;KM UMP45&amp;quot; in game.Appearing to filled the lack of firepower of the MP5.It's a weapon from Counter-Strike.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|[[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP |Heckler &amp;amp; Koch UMP45]] .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP45CS.jpg|thumb|none|600px|The UMP45 ingame]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CsUmp45.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
The P90 is returned from Counter-Strike named &amp;quot;ES C90&amp;quot; in game.It has high penetration power and also high capacity but it does low damage and expensive.It also comes with a &amp;quot;Chinese Year Edition&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|500px|[[FN P90|FN P90 PDW]] 5.7x28 mm]]&lt;br /&gt;
[[Image:P90 ingame.jpg|thumb|none|600px|First Person]]&lt;br /&gt;
[[Image:CsP90.jpg|thumb|none|600px|purchase icon of the P90]]&lt;br /&gt;
[[Image:P90Lapin dust2.jpg|thumb|none|600px|The P90Lapin in game]]&lt;br /&gt;
[[Image:P90lapin.jpg|thumb|none|600px|purchase icon of the P90 Lapin]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The MP7A1 in game can switch between &amp;quot;pistol mode&amp;quot; and &amp;quot;SMG mode&amp;quot;.Appear as the most compact SMG in the game.But It is only fed with 20 rounds magazine.The weapon comes with a high-capacity variant called the &amp;quot;MP7A1 60R&amp;quot; which fed with 60 rounds and a akimbo variant which only available in Zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1 PDW]] 4.6x30 mm]]&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1 PDW]] 4.6x30 mm with Zeiss Z-Point sight.]]&lt;br /&gt;
[[Image:De dust20433.jpg|thumb|none|600px|MP7A1 in Pistol mode]]&lt;br /&gt;
[[Image:De dust20434.jpg|thumb|none|600px|MP7A1 in SMG mode]]&lt;br /&gt;
[[Image:CsMp7a1.jpg|thumb|none|600px|purchase icon of the MP7A1]]&lt;br /&gt;
[[Image:Mp7 reload ex.jpg|thumb|none|600px|an extended mag variation. note the longer mag]]&lt;br /&gt;
[[Image:Cs downed cz0001.jpg|thumb|none|600px|The MP7A1 Expended looked the same with the origin weapon]]&lt;br /&gt;
[[Image:Mp7a1ammo60r.jpg|thumb|none|600px|purchase icon of the MP7A1 Extended]]&lt;br /&gt;
[[Image:DMP7A1S.jpg|thumb|none|600px|dual wielding variation]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.61 Skorpion ==&lt;br /&gt;
The SA Vz.61 Skorpion appears heavily modified in game and renamed into &amp;quot;Blue Lightning&amp;quot; and &amp;quot;Lazy Lightning&amp;quot;. Both of them can switch between &amp;quot;SMG mode&amp;quot; and &amp;quot;rifle mode&amp;quot;.The Blue Lightning was belong to the Counter-terrorists faction,and the Lazy Lightning was belong to the terrorist faction.These weapons are both belong to the rifles category. &lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|[[Sa. Vz.61 Skorpion]] with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:De train0005.jpg|thumb|none|600px|Dao Lightning smg mode]]&lt;br /&gt;
[[Image:De train0002.jpg|thumb|none|600px|Dao Lightning rifle mode]]&lt;br /&gt;
[[Image:Kartred.jpg|thumb|none|600px|Red Kart Rifle rifle mode being reloaded]]&lt;br /&gt;
[[Image:Cartblue.jpg|thumb|none|600px|purchase icon of the Blue kart rifle]]&lt;br /&gt;
[[Image:Cartred.jpg|thumb|none|600px|purchase icon of the Red kart rifle]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K1A ==&lt;br /&gt;
A Korean Carbine classified as SMG in game which available for the counter-terrorists faction only.It has similar firepower and high rate of fire which equal the assault rifles.It can also effect at long range.It has a Dragon painted variant called the &amp;quot;K1ASE&amp;quot; which does higher damage,rate of fire and better accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|500px|[[Daewoo K1 / K2|Daewoo K1A]] 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:K1A Ingame.jpg|thumb|none|600px|K1A in First Person View]]&lt;br /&gt;
[[Image:CsK1a.jpg|thumb|none|600px|purchase icon of the K1A]]&lt;br /&gt;
[[Image:Criss.jpg|thumb|none|600px|Criss with an K1A]]&lt;br /&gt;
[[Image:K1ASE cso.jpg|thumb|none|600px| K1A with an akward &amp;quot;dragon&amp;quot; painted on side,it 's called &amp;quot;K1ASE&amp;quot;.]]&lt;br /&gt;
[[Image:CsK1ase.jpg|thumb|none|600px|purchase icon of the Dragon K1A]]&lt;br /&gt;
&lt;br /&gt;
== M1928 Thompson ==&lt;br /&gt;
Named &amp;quot;Thompson Chicago&amp;quot; in game.Also comes with a gold plated variant.It's powerful and has high capacity,also has lower price than many SMGs.It's also the one of three WW2 classic weapon in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|[[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928 Thompson]] with 50-round drum magazine .45 ACP]]&lt;br /&gt;
[[Image:De survivor0004.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:DM dust20010.jpg|thumb|none|600px|M1928 in game]]&lt;br /&gt;
[[Image:Thompson cso.jpg|thumb|none|600px|purchase icon of the Thompson]]&lt;br /&gt;
[[Image:Thompsongold.jpg|thumb|none|600px|purchase icon of the Golden Thompson]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
Named &amp;quot;Kriss Super V&amp;quot; in game, comes with a detachable suppressor and a akimbo configuration.It's firepower is equal to the UMP45 and the Thompson.Although it's cheaper,low recoil and accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|500px|[[TDI Vector]] .45 ACP]]&lt;br /&gt;
[[Image:De dust20419.jpg|thumb|none|600px|Kriss with sliencer]]&lt;br /&gt;
[[Image:CsKriss.jpg|thumb|none|600px|purchase icon of the Kriss]]&lt;br /&gt;
[[Image:Dualkriss.jpg|thumb|none|600px|purchase icon of the Dual Kriss(es)]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
The AK is returned from Counter-Strike and named &amp;quot;CV-47&amp;quot; in game. Comes with a few variations.As the most reliable rifle for the terrorists faction.It's powerful and cheap,but unaccurate when fully-automatic.It comes with a gold-plated variant and a &amp;quot;special dragon edition&amp;quot; which could perform &amp;quot;speed reloading&amp;quot;.In zombie modes gameplay,the High-capacity variant of the AK is also available.It is fed with 60 rounds magazine and equiped with a scope,also it does very high damage against zombies and has high rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|[[AK-47]] 7.62x39mm]]&lt;br /&gt;
[[Image:De dust20519.jpg|thumb|none|600px|ingame screenshot]]&lt;br /&gt;
[[Image:CV-47 icon.jpg|thumb|none|600px|The purchase icon of the AK-47]]&lt;br /&gt;
[[Image:G akm.jpg|thumb|none|600px|gold plated version of the AK]]&lt;br /&gt;
[[Image:Ak47g.jpg|thumb|none|600px|The purchase icon of the Golden AK]]&lt;br /&gt;
[[Image:Black AK Long Mag.jpg|thumb|none|600px|High-capacity magazine, aimpoint and synthetic stock/grip/foregrip,which only available in the Zombie Modes]]&lt;br /&gt;
[[Image:Ak47dragon.jpg|thumb|none|600px|&amp;quot;Purgatory&amp;quot;, with a flaming skull painted on the reciver]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM==&lt;br /&gt;
The Galil is returned from Counter-Strike ansd named &amp;quot;IDF Defender&amp;quot; in game. Has the stats of the 5.56x45mm variant.This weapon is available for the terrorists faction only.As the cheapest rifle in the game.This rifle is very effect in close range and middle range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galilarm-05.jpg|thumb|none|600px|[[Galil|IMI Galil]] 7.62x51mm NATO variant. Note the thicker, straight box magazine]]&lt;br /&gt;
[[Image:GalilARM-2.jpg|thumb|none|600px|[[Galil|IMI Galil]] 5.56 ARM.Seen in the purchase icon]]&lt;br /&gt;
[[Image:De dust20495.jpg|thumb|none|600px|First Person]]&lt;br /&gt;
[[Image:IDF Defeder.jpg|thumb|none|600px|Purchase icon shows that the weapon is an Galil 5.56 ARM]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
Renamed as &amp;quot;Clarion 5.56&amp;quot; in game,as the cheapest rifle for the counter-terrorists faction.It's able to fire in 3 round brust,low recoil and also high rate of fire when fully-automatic.It's a weapon from Counter-Strike.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|500px|[[FAMAS|FAMAS F1]] 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20414.jpg|thumb|none|600px|FAMAS in game]]&lt;br /&gt;
[[Image:Clarion.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG552 Commando ==&lt;br /&gt;
Named &amp;quot;Krieg 552&amp;quot; in game and available for the terrorists faction only.Appear as the assault rifle which has the highest rate of fire.This weapon is effect in close range and middle range.It's a weapon from Counter-Strike.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|500px|none|[[SIG SG 550#SIG SG 552|SIG SG 552 Commando]] 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:Cso Eta.jpg|thumb|none|600px|a member of the National Liberation Campaign arming with an unscoped SG552]]&lt;br /&gt;
[[Image:De dust20554.jpg|thumb|none|600px|SG552 in Dust2]]&lt;br /&gt;
[[Image:Krieg552.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
Renamed &amp;quot;Bullpup&amp;quot; in game.Available for the counter-terrorists faction.Appear as a assault rifle which equal the SG552.It has high rate of fire and good accuracy.Effect in middle range to long range.It's a weapon from Counter-Strike.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|[[Steyr AUG]] 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20426.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Bullpup.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The M4A1 is returned from Counter-Strike and named &amp;quot;Maverick M4A1 Carbine&amp;quot; in game, comes with a few variation and all of them features a detachable suppressor (except the Camouflaged M4).As the most reliable rifle for the counter-terrorists.This rifle is accurate,powerful and inexpensive,effect in any ranges.The Camouflaged M4A1 is equiped with ACOG scope and effect in middle range battle;The gold-plated variant has a different barrel with foregrip and tactical light installed;The M4A1 Dragon has &amp;quot;speed reloading&amp;quot; feature.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|[[M16 rifle series#M4/M4A1 Carbine|Colt M4A1 Carbine]] 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20425.jpg|thumb|none|600px|M4A1 with silencer]]&lt;br /&gt;
[[Image:De dust20424.jpg|thumb|none|600px|M4A1 in game]]&lt;br /&gt;
[[Image:Maverick.jpg|thumb|none|600px|purchase icon of the M4A1]]&lt;br /&gt;
[[Image:Saf.jpg|thumb|none|600px|an operator of the SAF Scout with an M4A1]]&lt;br /&gt;
[[Image:M4camo.jpg|thumb|none|600px|Camouflaged M4A1 Carbine, equiped with ACOG scope ]]&lt;br /&gt;
[[Image:M4a1g.jpg|thumb|none|600px|purchase icon of the camouflaged M4]]&lt;br /&gt;
[[Image:De dust20671.jpg|thumb|none|600px|The Golden M4A1 in game]]&lt;br /&gt;
[[Image:M4a1gold.jpg|thumb|none|600px|gold-plated M4A1 purchase icon]]&lt;br /&gt;
[[Image:M4a1dragon.jpg|thumb|none|600px|an &amp;quot;Ice dragon&amp;quot; is painted on the side of the gun, probably in contrast to the flaming skull AK.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The XM8 in game can be convert freely between the carbine variant and the sharpshooter variant,as the new generation rifle for the terrorists faction.It has high rate of fire and light weight,although it's not accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch XM8]] Carbine 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:XM8 Sharpshooter.PNG|thumb|none|500px|[[Heckler &amp;amp; Koch XM8]] Sharpshooter 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20651.jpg|thumb|none|600px|XM8 Carbine]]&lt;br /&gt;
[[Image:Xm8 bolt.jpg|thumb|none|600px|Pulling the bolt of the XM8]]&lt;br /&gt;
[[Image:Xm8c.jpg|thumb|none|600px|purchase icon of the XM8 carbine]]&lt;br /&gt;
[[Image:XM8 Change barrel.jpg|thumb|none|600px|changing barrel into Sharpshooter variant]]&lt;br /&gt;
[[Image:XM8 Sharpshooter.jpg|thumb|none|600px|XM8 Sharpshooter in first person view]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR ==&lt;br /&gt;
The FN SCAR in game can be convert freely between the SCAR-L and the SCAR-H.It's available for the counter-terrorists,as a new rifle for the counter-terrorists.The SCAR L has higher rate of fire and accuracy,effect in middle range.The SCAR H is powerful but low capacity,heavy,mostly effect at close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|500px|none|[[FN SCAR#FN SCAR-L|Fabrique Nationale SCAR-L]] 5.56x45 mm NATO with Aimpoint CompM2 scope and Grippod foregrip]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|500px|[[FN SCAR#FN SCAR-H|Fabrique Nationale SCAR-H]] 7.62x51 mm NATO with Aimpoint CompM2 scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Scar L reload.jpg|thumb|none|600px|Reloading the Scar L]]&lt;br /&gt;
[[Image:Cso Scar l.jpg|thumb|none|600px|SCAR L in first person]]&lt;br /&gt;
[[Image:Scarl.jpg|thumb|none|600px|Purchase icon of the Scar H]]&lt;br /&gt;
[[Image:Scar change barrel.jpg|thumb|none|600px|Changing barrel into SCAR H]]&lt;br /&gt;
[[Image:SCAR H ingame.jpg|thumb|none|600px|SCAR H]]&lt;br /&gt;
[[Image:Cso Sat.jpg|thumb|none|600px|an operator of the Japanese SAT arming with an FN SCAR H]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
Named &amp;quot;M14 EBR&amp;quot; in game.Appear as the most powerful assault rifle in the game.The rifle is accurate when single-fire,but it's heavy and has low rate of fire.It also comes with a Anti-Zombie sniper rifle variation which called &amp;quot;Skull 5&amp;quot;,the rifle fires 5.56 Anti-Zombie round and fed with 24 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|[[M14 Rifle#Mk 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] 7.62x51 mm NATO with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:CsoEbr.jpg|thumb|none|600px|The enhanced battle rifle in game]]&lt;br /&gt;
[[Image:Ma riflemanblue.jpg|thumb|none|400px|The blue faction rifleman with an M14 EBR]]&lt;br /&gt;
[[Image:M14ebr cso.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Skull5_2.jpg|thumb|none|600px|Skull-5 used in &amp;quot;Deadend&amp;quot;]]&lt;br /&gt;
[[Image:Skull5.jpg|thumb|none|600px|purchase icon of the &amp;quot;Skull 5&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
Named simply as &amp;quot;F2000 in game.It's the most low recoil rifle in the game.Comes with a zoomable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|[[FN F2000]] 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Csonew gun.png|thumb|none|500px|an advertisement showing new items, including the F2000]]&lt;br /&gt;
[[Image:DM dust20007.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:CsF2000.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
Named simply as &amp;quot;TAR-21&amp;quot; in game.Comes with a EO-Tech telescope.This rifle has high rate of fire but low recoil,and has high knock-back power against zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg‎|thumb|none|500px|[[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CsoTar21.jpg|thumb|none|600px|First person]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CsTar21.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
The M16A4 retains it's name in game.Painted with desert camo and installed a forearm.It is only available for the counter-terrorists faction.The weapon is only be able to fire in 3 round burst.It's effect in middle range battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|[[M16 rifle series#M16A4 Rifle|Colt M16A4]] 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Garrerd with m16a4.jpg|thumb|none|500px|The promotion poster shows Gerrard is wielding with an M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cso m16a4.jpg|thumb|none|600px|First Person view of the M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CSO M16A4 Reload.jpg|thumb|none|500px|Inserting a new mag onto the M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CsM16a4.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
The AN-94 retains it's name in game.It is only available for the terrorists faction.The weapon's only be able to fire in 2 round burst.It's very accurate and effect in middle range.&lt;br /&gt;
&lt;br /&gt;
[[Image:An94-1.jpg|thumb|none|500px|[[AN-94]] 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sas with an-94.jpg|thumb|none|500px|The promotion poster shows a operator of the SAS wielding an AN-94]]&lt;br /&gt;
&lt;br /&gt;
[[Image:De dust20665.jpg|thumb|none|500px|The AN-94 in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CsAn94.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The StG44 is now available in the game,as the first assault rifle in the world.The rifle is powerful as the AK but it's very unstable and low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|[[Sturmgewehr 44]] 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
[[Image:DM_dust20030.jpg|thumb|none|500px|First Person]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cso Stg44.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== HK 416 ==&lt;br /&gt;
The HK 416 retains it's name in game.Currently appear as a skin for the M4A1. Still available only in Korean version of CSO.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|[[HK416|Heckler &amp;amp; Koch HK416 with 10 inch barrel]] 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The modernized AKM retains it's  name in game. Currently appear as a skin for the AK-47. appears as a black furniture. Still available only in Korean version of CSO.It features a synthetic buttstock,pistol grip and handguard which similar to the AK-103.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|500px|[[AKM]] 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
Named &amp;quot;L85A2&amp;quot; in game.Currently appear as a skin for the FAMAS. Still available only in Korean version of CSO.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|500px|[[SA80|L85A2]] 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
Currently appear as a skin for the Galil. Still available only in Korean version of CSO.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn-fnc-1-.jpg|thumb|none|500px|[[FN FNC]] 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M249 PARA SAW ==&lt;br /&gt;
The SAW is returned from Counter-Strike and retains its name in game.It's suitable used for cover teammates in front line.It comes with a Anti-Zombie variant called the &amp;quot;Skull-7&amp;quot;.The Skull-7 is chambered with 120 rounds of 5.56 Anti-Zombie cartridge and equiped with a zoomable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|500px|[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 PARA SAW]] 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Yuri.jpg|thumb|none|600px|Yuri with an M249]]&lt;br /&gt;
[[Image:De dust20474.jpg|thumb|none|600px|The M249 in game]]&lt;br /&gt;
[[Image:CsM249.jpg|thumb|none|600px|purchase icon of the M249]]&lt;br /&gt;
[[Image:M249red.jpg|thumb|none|600px|Christmas Speical Edition]]&lt;br /&gt;
[[Image:M249ex.jpg|thumb|none|600px|a variation named &amp;quot;Skull-7&amp;quot; in game]]&lt;br /&gt;
[[Image:CsM249ex.jpg|thumb|none|600px|purchase icon of the Skull-7]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
The QBZ-95 is fed with a 75 round drum magazine,appears as the &amp;quot;QBB95&amp;quot; and belongs to the MG class in game.This MG has similar features as the assault rifles and also has cheap price.It comes with a high-capacity variant called the &amp;quot;QBB95EX&amp;quot;.This variant is fed with 80 rounds and with 400 rounds spare ammo,suitable to use in zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|500px|[[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|500px|[[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:De dust20463.jpg|thumb|none|600px|Type 95 LMG in game]]&lt;br /&gt;
[[Image:Ma aliceblue.jpg|thumb|none|600px|Alice in Blue faction with an Type 95 LMG]]&lt;br /&gt;
[[Image:CsQbb95.jpg|thumb|none|600px|purchase icon of the QBB-95,note the box magazine.]]&lt;br /&gt;
[[Image:Qbb95ex.jpg|thumb|none|600px|a variation named &amp;quot;QBB95ex&amp;quot; in game]]&lt;br /&gt;
[[Image:Qbb95 reload.jpg|thumb|none|600px|Removing the drum magazine of a Type 95 LMG while reloading]]&lt;br /&gt;
[[Image:CsQbb95ex.jpg|thumb|none|600px|purchase icon of the QBB95ex]]&lt;br /&gt;
&lt;br /&gt;
== MG3 ==&lt;br /&gt;
The MG3 retains its name in game.Comes with 200 round ammunition box.It's very effect in zombie modes due to its high rate of fire and suppression power.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|500px|[[MG42#MG3|MG3]] 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoMg3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Mg3 chain.jpg|thumb|none|600px|Placing the M13 Belt into a MG3]]&lt;br /&gt;
[[Image:CsMg3.jpg|thumb|none|600px|purchase icon of the MG3]]&lt;br /&gt;
[[Image:MG3 gold.jpg|thumb|none|600px|Gold plated version of the MG3]]&lt;br /&gt;
[[Image:Mg3g.jpg|thumb|none|600px|purchase icon of the Golden MG3]]&lt;br /&gt;
[[Image:Mg3 xmas.jpg|thumb|none|600px|Christmas Special Edition]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
Named simply as &amp;quot;M134&amp;quot; in game.Comes with 200 round belt.It has the highest rate of fire than any other MGs.But it needs 1.5 seconds static time before you fire it.It comes with a modified variant which could reduce the static time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|500px|Handheld [[GE M134 Minigun#Hand Held M134 Minigun |GE M134 Minigun]] with 'Chainsaw grip' to handle the recoil force 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoM134.jpg|thumb|none|600px|First person view of the Minigun]]&lt;br /&gt;
[[Image:M134 fire.jpg|thumb|none|600px|Firing the M134 ]]&lt;br /&gt;
[[Image:M134 reload.jpg|thumb|none|600px|Reloading a M134]]&lt;br /&gt;
[[Image:CsM134.jpg|thumb|none|600px|Purchase icon of the Minigun]]&lt;br /&gt;
[[Image:Ma tankerred.jpg|thumb|none|400px|The machine gunner of the Red faction with an Minigun]]&lt;br /&gt;
[[Image:M134 xmas.jpg|thumb|none|600px| Christmas Special edition ]]&lt;br /&gt;
[[Image:M134ex.jpg|thumb|none|600px|Modified variant]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK23E ==&lt;br /&gt;
Named simply as &amp;quot;HK23&amp;quot; in game.Comes with 100 round ammunition box.It has high flexbility and effect for engage the zombie bosses in Zombie Scenario Mode.It comes with a gold-plated variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK23.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK23|Heckler &amp;amp; Koch HK23E]] 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CsoHk23e.jpg|thumb|none|600px|first person]]&lt;br /&gt;
[[Image:CsHk23.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The M60E4 retains it's name in game.Comes with 100 round ammunition box.It is powerful and has high flexbility,but it has lower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|[[M60 machine gun#M60E4 Machine Gun |M60E4]] 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Vc with m60e4.jpg|thumb|none|500px|a poster of the M60e4 machine gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ZM abyss0008.jpg|thumb|none|600px|The M60E4 in Zombie mode]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CsM60.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36 ==&lt;br /&gt;
The MG36 retain it's name in game.As the most flexibility machine gun in the game.Comes with 100 round C-MAG drums and a zoomable scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36]] 5.56 x45mm NATO]]&lt;br /&gt;
[[Image:Zs lostcityEasy0009.jpg|thumb|none|600px|HK MG36 in game.]]&lt;br /&gt;
[[Image:Mg36_cso.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Steyr Scout == &lt;br /&gt;
Renamed to &amp;quot;Schmidt Scout&amp;quot; in game.The weapon was returned from Counter-Strike.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|500px|[[Steyr Scout]] 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:Scout (2).jpg|thumb|none|600px|first person]]&lt;br /&gt;
[[Image:CsScout.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3SG/1 ==&lt;br /&gt;
Named &amp;quot;D3/AU-1&amp;quot; in game.Available for the terrorists faction.It's a weapon from Counter-Strike.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg‎ |thumb|none|500px|[[Heckler &amp;amp; Koch G3#H&amp;amp;K G3SG/1|Heckler &amp;amp; Koch G3SG/1]] 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:De dust20525.jpg|thumb|none|600px|G3SG1 in game]]&lt;br /&gt;
[[Image:CsG3sg1.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG550 Sniper ==&lt;br /&gt;
Named &amp;quot;KRIEG 550 commando&amp;quot; in game.Available for the counter-terrorists faction.It's a weapon from Counter-Strike. &lt;br /&gt;
&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|500px|[[SIG SG 550#SIG SG 550 SR |SIG SG 550 Sniper]] 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:De dust20445.jpg|thumb|none|600px|SG550 ingame]]&lt;br /&gt;
[[Image:CsSg550.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== VSK-94 ==&lt;br /&gt;
The VSK94 retain it's name in game, Comes with an integrated suppressor,as the new automatic sniper rifle for the counter-terrorists faction.Suitable for use in special operations and use as a SMG.  &lt;br /&gt;
&lt;br /&gt;
[[Image:VSK94.jpg|thumb|none|500px|[[9A-91#VSK-94 |VSK94]] 9x39 mm]]&lt;br /&gt;
[[Image:VSK-94 Cso.jpg|thumb|none|600px|VSK-94 in game]]&lt;br /&gt;
[[Image:VSK-94 reload.jpg|thumb|none|600px|VSK-94 being reloaded]]&lt;br /&gt;
[[Image:Vsk94.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
Named simply &amp;quot;SVD&amp;quot; in game.As the new semi-automatic sniper rifle for the terrorists faction.The user could usually kill a enemy with one shot,although the rifle would became unaccurate when firing the second shot due to the high recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|[[SVD Dragunov]] sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg|thumb|none|500px|[[SVD Dragunov|SVD-M]] - 7.62x54mm R]]&lt;br /&gt;
[[Image:Rbc.jpg|thumb|none|600px|A sniper of the Red Brigades take aims with his Dragunov.]]&lt;br /&gt;
[[Image:De dust20558.jpg|thumb|none|600px|SVD in game]]&lt;br /&gt;
[[Image:CsSvd.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== SVD + M203 Grenade launcher ==&lt;br /&gt;
This SVD variant is named &amp;quot;SVDEX&amp;quot; and only available for VIP player in the zombie game mode. It has feature a Barrett style muzzle brake, and a sawn-off M203 and an EOTech Holograhic sight.&lt;br /&gt;
[[Image:CsoSvdm203.jpg|thumb|none|500px|a poster of the SVDEX.]]&lt;br /&gt;
[[Image:Kuangchao_2.jpg|thumb|none|600px|The hero with his SVDEX.]]&lt;br /&gt;
[[Image:Svdex_(2).jpg|thumb|none|600px|First person view]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum(AWM) ==&lt;br /&gt;
The AWP is returned from Counter-Strike and named &amp;quot;Magnum Sniper Rifle(AWP)&amp;quot; in game, with a few variations.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|[[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum |Accuracy International AWM]] .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Natasha.jpg|thumb|none|600px|Natasha take aims with her AWM.]]&lt;br /&gt;
[[Image:De dust20457.jpg|thumb|none|600px|The original Green AWM in first person view]]&lt;br /&gt;
[[Image:CsAwp.jpg|thumb|none|600px|purchase icon of the AWM]]&lt;br /&gt;
[[Image:Awpred.jpg|thumb|none|600px|Christmas special edition]]&lt;br /&gt;
[[Image:De dust20399.jpg|thumb|none|600px|camouflaged variant]]&lt;br /&gt;
[[Image:Awpcamo.jpg|thumb|none|600px|purchase icon of the camouflaged AWM]]&lt;br /&gt;
[[Image:Sniper force.jpg|thumb|none|600px|The sniper with an camouflaged AWM]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG ==&lt;br /&gt;
Named &amp;quot;TRG42&amp;quot; in game.Feed with 10 round mag.Like the AWP,the user could kill an enemy with one shot.But this rifle has different scope.Comes with a variant called the &amp;quot;TRG42 White Gold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|500px|[[Sako TRG#Sako TRG-42|Sako TRG-42]] .338 Lapua Magnum]]&lt;br /&gt;
[[Image:De dust20533.jpg|thumb|none|600px|TRG-42 in game]]&lt;br /&gt;
[[Image:De dust20535.jpg|thumb|none|500px|The sight of the TRG-42]]&lt;br /&gt;
[[Image:CsTrg42.jpg|thumb|none|500px|purchase icon of the TRG-42]]&lt;br /&gt;
[[Image:Trg42white.jpg|thumb|none|600px|Platinum variant]]&lt;br /&gt;
[[Image:Trg42g.jpg|thumb|none|600px|purchase icon of the platinum variant]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SL8-1 ==&lt;br /&gt;
Named simply &amp;quot;SL8&amp;quot; in game. Comes with 20 round mag and 25 round for the gold-plated version and high capacity variant. Even though this is the single stack SL8-1 variant, it erroneously uses the shorter double stack magazines of the European/Canadian variants. The high capacity variant feeds from AR-15 magazines, a possible modification for the SL8-1 done by replacing the magazine well and removing part of the receiver.The rifle is not very powerful,but does high rate of fire and has high accuracy.&lt;br /&gt;
[[File:H&amp;amp;KSL8Tactical.jpg|thumb|none|500px|[[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8]] 5.56x45 mm NATO]]&lt;br /&gt;
[[Image:CsoSl8.jpg|thumb|none|600px|The SL8 ingame]]&lt;br /&gt;
[[Image:Sl8 bolt.jpg|thumb|none|600px|Pulling the bolt of the SL8]]&lt;br /&gt;
[[Image:Sl8 reload.jpg|thumb|none|600px|Reloading the SL8]]&lt;br /&gt;
[[Image:Sl8 scope.jpg|thumb|none|600px|The sight of the SL8]]&lt;br /&gt;
[[Image:CsSl8.jpg|thumb|none|600px|purchase icon of the SL8]]&lt;br /&gt;
[[Image:Cs assault0059.jpg|thumb|none|600px|gold plated]]&lt;br /&gt;
[[Image:Sl8g.jpg|thumb|none|600px|purchase icon of the Golden SL8]]&lt;br /&gt;
[[Image:csoSl8ex.jpg|thumb|none|600px|Expended Mag variant in first person]]&lt;br /&gt;
[[Image:Sl8ex.jpg|thumb|none|600px|The Expended Mag variant in game]]&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
Named simply as &amp;quot;M24&amp;quot; in game, painted with urban camo.Comes with 10 round mag.The user could usually kill an enemy with one shot in middle range.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|[[Remington 700#M24 Sniper Rifle|M24 Sniper Rifle]] 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:M24a1.jpg|thumb|none|600px|M24 in game]]&lt;br /&gt;
[[Image:M24 mag.jpg|thumb|none|600px|M24 being reloaded]]&lt;br /&gt;
[[Image:M24 scope.jpg|thumb|none|600px|The sight of the M24]]&lt;br /&gt;
[[Image:CsM24.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Named as &amp;quot;M400&amp;quot; in game. Feed with 10 round mag. These screenshots show a .338 Laupa model instead of .408 CheyTac model.Like the AWP,the user could kill an enemy with one shot.But this rifle has different scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|[[Cheyenne Tactical M-200 Intervention]] .408 Chey Tac]]&lt;br /&gt;
[[Image:DM dust20021.jpg|thumb|none|600px|M200 .338]]&lt;br /&gt;
[[Image:DM dust20022.jpg|thumb|none|600px|Sight]]&lt;br /&gt;
[[Image:M400.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The WA2000 retains its name in game and feed with 12 rounds.It is powerful and accurate although it's available to fire in semi-automatic only.It also comes with a gold-plated variation which fed with 15 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|[[Walther WA 2000]] 7.62x51 mm NATO]]&lt;br /&gt;
[[Image:CsoWa2000.jpg|thumb|none|600px|First person]]&lt;br /&gt;
[[Image:Wa2000 mag.jpg|thumb|none|600px|Inserting a new magazine into a WA-2000]]&lt;br /&gt;
[[Image:Sas wa2000.jpg|thumb|none|400px|A picture found in the CSO offical website shows a SAS operator with an WA 2000]]&lt;br /&gt;
[[Image:CsWa2000.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
[[Image:Wa2000g.jpg|thumb|none|600px|purchase icon of the gold-plated variant]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The M95 retains its long name in game as &amp;quot;Barrett M95&amp;quot;.Suitable to use for destroy enemy's helicopters and vehicles.It's also effect for anti-personnel and the user could kill an enemy with one shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|500px|[[Barrett M95]] .50 BMG]]&lt;br /&gt;
[[Image:M95 CSo.jpg|thumb|none|600px|The M95 in de_dust2]]&lt;br /&gt;
[[Image:CsM95.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
&lt;br /&gt;
The MSR is named the &amp;quot;XM2010&amp;quot;,appears as the one of the most powerful sniper rifle in the game and fed with 5 rounds.It is the upgrade version of the M24.It does high damage but has lower capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|[[Remington MSR]] .300 Winchester Magnum]]&lt;br /&gt;
[[Image:De dust20002.jpg|thumb|none|600px|First person view]]&lt;br /&gt;
[[Image:Xm2010 PUI.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
&lt;br /&gt;
The AS-50 is a anti-material sniper rifle which can fire in semi-automatic and feed with 5 rounds magazine.Like the M95,the rifle is suitable to use for destroy enemy's helicopters and vehicles.It's also effect for anti-personnel or anti-zombies.When it's used for anti-personnel,the user could kill an enemy with one shot. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|[[Accuracy International AS50]] .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hs desertstorm0016.jpg|thumb|none|500px|First person view]]&lt;br /&gt;
&lt;br /&gt;
[[Image:As50 purchase.jpg|thumb|none|500px|Purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 Tactical ==&lt;br /&gt;
&lt;br /&gt;
Named simply as &amp;quot;R93&amp;quot; in game.Currently appear as a skin for the AWM. Still available only in Korean version of CSO.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|[[Blaser R93]] .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AW50F ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;AW50&amp;quot; in game.Currently appear as a skin for the AWM. Still available only in Korean version of CSO.&lt;br /&gt;
&lt;br /&gt;
[[Image:AW50F.jpg|thumb|none|500px|[[Accuracy International Arctic Warfare series|AW50F]] .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
= Others =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The crossbow appear as the only &amp;quot;missile weapon&amp;quot; in the game.It fed with 50 rounds arrows and has high knock-back power,effect for engage zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossbow cso2.jpg|thumb|none|600px|The crossbow in game]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Crossbow scope.jpg|thumb|none|600px|The sight of the crossbow]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CsCrossbow.jpg|thumb|none|600px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
Named &amp;quot;Fragmentation grenade&amp;quot; in game as the primary weapon for the player in the &amp;quot;Grenade Warfare&amp;quot; mode, it also has a flame grenade variant which available in the zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|the [[M67 hand grenade]]]]&lt;br /&gt;
[[Image:Cso M67.jpg|thumb|none|500px|frag grenade ingame]]&lt;br /&gt;
[[Image:Fgrenade2.jpg|thumb|none|450px|purchase icon]]&lt;br /&gt;
[[Image:Fragflame.jpg|thumb|none|450px|flame grenade variation]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranade ==&lt;br /&gt;
Named simply as &amp;quot;M24 Grenade&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|[[Model 24 Stielhandgranate]]: German Grenade]]&lt;br /&gt;
[[Image:M24grenade.jpg|thumb|none|400px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher (Sawn-Off)==&lt;br /&gt;
Named &amp;quot;M79 Saw-Off&amp;quot; in game.It's frequently used by players in Zombie Scenario Mode due to the weapon could kill at least a dozen of zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|300px|[[M79 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:CsoM79.jpg|thumb|none|500px|The M79 in game]]&lt;br /&gt;
[[Image:M79 reload.jpg|thumb|none|500px|reloading the m79]]&lt;br /&gt;
[[Image:CsM79.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Sawn-Off) ==&lt;br /&gt;
Appear as a part of the &amp;quot;SVDEX&amp;quot;.The user could blow off enemies with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|300px|[[M203 Grenade Launcher]] 40mm]]&lt;br /&gt;
[[Image:Svdex_(3).jpg|thumb|none|600px|The player prepares to fire the m203 from an SVDEX]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;AT Lance&amp;quot; in game.  Available only in the &amp;quot;Human Scenario&amp;quot; and &amp;quot;Metal Arena&amp;quot; modes.It's usually used by players in Human Scenario Mode to engage enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:At4_m136.jpg|thumb|none|450px|[[M136 AT4]] Anti-Tank recoilless launcher - 84mm with AN/PVS-4 night-vision scope]]&lt;br /&gt;
&lt;br /&gt;
[[Image:At4 csonline.jpg|thumb|none|500px|The AT-4 in used during the mission &amp;quot;Hellfire&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CsAt4.jpg|thumb|none|500px|purchase icon]]&lt;br /&gt;
&lt;br /&gt;
= Land Mines =&lt;br /&gt;
The M14 landmine appears in the zombie union mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 landmine.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
= Unknown Gatling Guns =&lt;br /&gt;
The RAH-66 Comanche,V-22 Osprey and UCAV in game are equiped with 30mm Gatling guns.&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&lt;br /&gt;
* [http://csonline.nexon.com/CSO/Page/Gnx.aspx?Url=Home/Index Korean Counter-Strike Online website]&lt;br /&gt;
* [http://tw.csonline.gamania.com/ Taiwanese Counter-Strike Online website]&lt;br /&gt;
* [http://www.gamania.com.hk/game/CSO/index.html/ Hong Kong Counter-Strike Online website]&lt;br /&gt;
* [http://cso.tiancity.com Chinese Counter-Strike Online website]&lt;br /&gt;
* [http://cso.nexon.co.jp/ Japanese Counter-Strike Online website]&lt;br /&gt;
* [http://cso.iahgames.com/site/index.aspx Singapore Counter-Strike Online website]&lt;br /&gt;
* [http://www.gametrailers.com/player/usermovies/174588.html Counter-Strike Online Official Trailer]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454850</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454850"/>
		<updated>2011-09-05T09:28:54Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Explosives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Modern Warfare 3'' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the [[Call of Duty]] series, also continuing the previous installment, [[Modern Warfare 2]]. The game is been developed by Infinity Ward, Sledgehammer Games and Raven Software, published by Activision for the PC, PS3, Xbox 360, Wii and Nintendo DS platforms and will be released on November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from [[Modern Warfare 2]] and the ASP from [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a player's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in Modern Warfare 2 but not present in Black Ops.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
Returns as the &amp;quot;.44 Magnum&amp;quot; in the game and unlocked at level 46 in multiplayer.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|Two Desert Eagles in Akimbo-style used by the player. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] was spotted in the 'Reveal' trailer and used by SAS operatives, probably returns from [[Call of Duty 4: Modern Warfare]], though this could be the same MP5 variant as above, only with a suppressed configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5SDs as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops's Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] is seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' may be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
The [[Minebea M-9]] is confirmed and it can be seen in the Class menu.&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|400px|none|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by it's black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
The [[PP-90M1]] is confirmed and it can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and it can be seen in the class menu list.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time called correctly MP9.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|A good view of the M4A1 in first-person, used by the player as French GIGN operative. This M4A1 is mounted with a red dot sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt SP901 ==&lt;br /&gt;
The civilian version of the [[Colt CM901]] is seen used by the player in the Spec-Ops's Survival mode trailer. It is using Magpul 20LR PMAGs.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSP901.jpg|thumb|500px|none|Colt SP901 - .308 Win. This is the civilian version of the CM901.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cut outs on the foreguard.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the Prague level. It can also be seen in the hands of thelegendofkarl in the first Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered for a 6.8mm round.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops's Survival mode.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as a LMG in the game and is incorrectly dubbed as the &amp;quot;MG36&amp;quot;.  &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
A FAD Assault Rifle can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in the Concept Art.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. fires in a 3-round burst.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
A Remington RSASS can be seen in the class menu list.&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
A [[Barrett M107]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
A [[Accuracy International AS50|AS50]] can be seen in the class menu list.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|550px|AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from MW2 has been confirmed and it was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. appears as &amp;quot;KSG 12&amp;quot; in the game.&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot;, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of an [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] machine gun was seen in the game's screenshots.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in [[Modern Warfare 2]]. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops's Survival mode, mounted on a tripod and also can be moved by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== AT4 ==&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The M320 EGLM can be seen in the multiplayer premiere. it is a possible replacement for [[Modern Warfare 2]]'s Thumper. &lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player in the newest Spec-Ops's Survival mode trailer, for pointing the target of an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player's hands, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops's Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454849</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=454849"/>
		<updated>2011-09-05T09:26:24Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Heckler &amp;amp; Koch M320 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Modern Warfare 3'' (also known as ''CoD:MW3'' or ''MW3'') is the upcoming eighth installment of the [[Call of Duty]] series, also continuing the previous installment, [[Modern Warfare 2]]. The game is been developed by Infinity Ward, Sledgehammer Games and Raven Software, published by Activision for the PC, PS3, Xbox 360, Wii and Nintendo DS platforms and will be released on November 8, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the upcoming video game, Call of Duty: Modern Warfare 3:'''&lt;br /&gt;
&lt;br /&gt;
'''Official images only!'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
As of now, the [[FN Five-seveN]] incorrectly holds 15 rounds instead of 20. Could be a replacement for the [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] from the previous Modern Warfare games. It is held one handed in a manner similar to the &amp;quot;Glock 18&amp;quot; from [[Modern Warfare 2]] and the ASP from [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm.]]&lt;br /&gt;
[[File:CODMW3-FN57.jpg|thumb|none|600px|The FN Five-seveN as seen in recent gameplay footage on the show ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
[[File:CODMW3-FN57-2.jpg|thumb|none|600px|The reloading animation of the FN Five-seveN as seen in recent gameplay footage on ''Late Night with Jimmy Fallon''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] returns and can be seen on a player's back in the multiplayer world premiere trailer. It is equipped with an under-barrel mounted flashlight.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:MW3USP1.jpg|thumb|none|600px|H&amp;amp;K USP45 on a player's back for some odd reason. This same modeling mistake is present in Modern Warfare 2 but not present in Black Ops.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The [[Walther P99|P99]] pistol can be seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:MW3-5.jpg|thumb|none|600px|P99 in the create-a-class menu screen.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock|Glock 18C]] can be seen in the E3 Footage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]]&lt;br /&gt;
[[File:CODMW3-G18-icon.jpg|thumb|none|600px|The Glock 18C swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:MP412_in-game.jpg|thumb|none|200px|The MP412 seen in the class menu]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
Returns as the &amp;quot;.44 Magnum&amp;quot; in the game and unlocked at level 46 in multiplayer.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Marx XIX with black finish - .50 AE]]&lt;br /&gt;
[[Image:MW3_Deagle_Akimbo.jpg|thumb|600px|none|Two Desert Eagles in Akimbo-style used by the player. Note how the hammers are solidly in the uncocked position and thus, the pistol wouldn't fire in real life.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for ''[[Modern Warfare 2]]'s'' [[MP5K]]. In the screenshot, the MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|450px|H&amp;amp;K MP5A2 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px|Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|600px|A British SAS soldier runs across a London street armed with an MP5A2 in the reveal trailer.]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|600px|Several British SAS soldiers fire their MP5A2's at an approaching truck.]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|600px|In this screenshot the MP5's seem to lack a handguard.The gas port and barrel underneath can be seen clearly.The R.I.S. is evident, but obscure. Also note Navy-pattern flash hiders.]]&lt;br /&gt;
[[File:CODMW3-MP5-4.jpg|thumb|none|600px|Delta Force Operators are seen infiltrating the Russian submarine in the game's E3 gameplay footage. ]]&lt;br /&gt;
[[File:Mw3 mp5a2 2.jpg|thumb|none|600px|Reloading an MP5A2 with red dot sight from the Spec Ops Survival mode trailer. Note that the selector switch is set to a nonexistent semi-auto mode.]]&lt;br /&gt;
[[File:Mw3 mp5a2.jpg|thumb|none|600px|Two MP5A2s can be seen on the ground to the right of the Hesco.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] was spotted in the 'Reveal' trailer and used by SAS operatives, probably returns from [[Call of Duty 4: Modern Warfare]], though this could be the same MP5 variant as above, only with a suppressed configuration.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[image:MW3_SAS.jpg|thumb|none|600px|SAS operatives with MP5SDs as seen in the 'Reveal' trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] makes an appearance in the newest Spec-Ops's Survival mode trailer. Note that the variant depicted in-game features a railed handguard and a MP5A2 buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN - 9x19mm.]]&lt;br /&gt;
[[image:MW3MP5K1.jpg|thumb|none|600px|MP5K in-game, featuring a EOTech XPS holographic sight attachment.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A [[UMP|Heckler &amp;amp; Koch UMP45]] is seen in the Reveal trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|450px| Heckler &amp;amp; Koch UMP45 - .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|600px|An unknown soldier fires his H&amp;amp;K UMP45 at a group of other soldiers in the reveal trailer.]]&lt;br /&gt;
[[Image:MW3-UMP45.jpg|thumb|none|600px|UMP45 in the game.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The [[TDI Vector]] can be seen slung over a soldier's shoulder in a trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[image:CODBO-TDIVector.jpg|thumb|none|600px|An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] fitted with a reflex sight can be seen lying on the ground in the Reveal trailer. The P90 is also seen in the hands of Russian Submarine Crewmen in the gameplay Demo. &lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:MW3-P90TR.jpg|thumb|none|600px|P90TR on the ground.]]&lt;br /&gt;
[[File:CODMW3-P90.jpg|thumb|none|600px|The P90TR swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
The [[Magpul FMG-9]] can be seen in the multiplayer teaser at the end of the recent Spec-ops trailer.&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:FMG1.jpg|thumb|none|600px|FMG-9 in idle.]]&lt;br /&gt;
[[Image:FMG2.jpg|thumb|none|600px|Start of the nifty draw animation. Note that 'FMG' may be seen on the side of the weapon.]]&lt;br /&gt;
[[Image:FMG3.jpg|thumb|none|600px|More of the draw animation.]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Minebea M-9 ==&lt;br /&gt;
The [[Minebea M-9]] is confirmed and it can be seen in the Class menu.&lt;br /&gt;
[[Image:Minebea M-9 (old).jpg|thumb|400px|none|Minebea M-9 (Original Model) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== CZ Vz. 61 E Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|CZ Vz. 61 E Skorpion]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by it's black pistol grip - .32 ACP]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PP-90M1 ==&lt;br /&gt;
The [[PP-90M1]] is confirmed and it can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 - 9x18mm PM]]&lt;br /&gt;
[[Image:MW3-PM90M1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MW3-PM90M1reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7]] has been confirmed and it can be seen in the class menu list.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP-9]] returns, this time called correctly MP9.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:MW3-MP9.jpg|thumb|none|600px|B&amp;amp;T MP9 with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, RIS foregrip and a 20-round STANAG magazine. However, some NPCs in the Reveal Trailer are seen carrying M4A1s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages. In recent trailers, you can switch between the EOtech to the scope on the fly.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|Sandman passing the player some ammo.  He is holding ''Modern Warfare 2's'' M4A1 model, probably a place holder for the early developing.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|600px|The player is reloading his M4A1 with a 20-round STANAG magazine he just received.]]&lt;br /&gt;
[[File:CODMW3-M4A1.jpg|thumb|none|600px|The M4A1 swap icon.]]&lt;br /&gt;
[[File:MW3_M4A1_pic.jpg|thumb|none|630px|A good view of the M4A1 in first-person, used by the player as French GIGN operative. This M4A1 is mounted with a red dot sight and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4]] appears in the trailer for Spec-ops mode.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3M161.jpg|thumb|none|600px|M16A4 with red dot optic attached.]]&lt;br /&gt;
&lt;br /&gt;
== Colt SP901 ==&lt;br /&gt;
The civilian version of the [[Colt CM901]] is seen used by the player in the Spec-Ops's Survival mode trailer. It is using Magpul 20LR PMAGs.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtSP901.jpg|thumb|500px|none|Colt SP901 - .308 Win. This is the civilian version of the CM901.]]&lt;br /&gt;
[[Image:COLTCm901v12345604.jpg|thumb|600px|none|Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cut outs on the foreguard.]]&lt;br /&gt;
&lt;br /&gt;
== Custom AK-47 ==&lt;br /&gt;
A custom [[AK-47]] can be seen in the hands of Russian solders in the Prague level. It can also be seen in the hands of thelegendofkarl in the first Elite trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3 AK 47.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm, similar to the one in game.]]&lt;br /&gt;
[[Image:CODMW3-AK47.jpg|thumb|none|600px|A Russian soldier is seen with a customized AK-47 in the reveal trailer showing that the Russians have taken the Czech Republic.]]&lt;br /&gt;
[[Image:CODMW3-AK47-2.jpg|thumb|none|600px|Another Russian soldier is seen aiming his customized AK-47 at a line of prisoners in the reveal trailer.]]&lt;br /&gt;
[[Image:Thelegendofkarl.jpg|thumb|none|600px|AK-47 in the hands of thelegendofkarl from the first Call of Duty Elite trailer.]]&lt;br /&gt;
[[Image:MW3AK1.jpg|thumb|none|600px|AK-47 as seen in the Spec-ops trailer.]]&lt;br /&gt;
[[Image:MW3AK2.jpg|thumb|none|600px|AK-47 with optic attached.]]&lt;br /&gt;
[[Image:MW3AK3.jpg|thumb|none|600px|AK-47's sight picture.]]&lt;br /&gt;
[[File:CODMW3-AK47-icon.jpg|thumb|none|600px|The AK-47 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot;  ==&lt;br /&gt;
The fake [[AKS-74U]] from [[Call of Duty 4: Modern Warfare]] seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an &amp;quot;AK-74u&amp;quot;, which doesn't exist, and will probably be incorrectly called a submachine gun. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|450px|A JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, one of the few airsoft guns not based on a real-world model.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|Actual AKS-74U for comparison - 5.45x39mm.]]&lt;br /&gt;
[[File:CODMW3-AKS74U-icon.jpg|thumb|none|600px|The AKS-74u swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
A possible variant of the [[FAMAS]] was spotted in the 'Reveal' trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|600px|The FAMAS as seen in the reveal trailer]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] has been spotted in the recent trailer for Call of Duty's 'Elite' service. In the Spec Ops Survival trailer, &amp;quot;ACR 6.8&amp;quot; is listed as a purchasable weapon, implying that the in-game version is chambered for a 6.8mm round.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Remington ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|The player holds the ACR in a Co-Op match. Note Remington logo on the rifle.]]&lt;br /&gt;
[[Image:CODMW3-ACR.jpg|thumb|none|600px|The Remington ACR seen wielded by a US Army soldier.]]&lt;br /&gt;
[[Image:CODMW3-ACR-wallpaper.jpg|thumb|none|600px|Sandman holding the ACR in the Amazon pre-order wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is seen shortly after the armory list is shown in the trailer for Spec-Ops's Survival mode.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3G36C1.jpg|thumb|none|600px|G36C during reload.]]&lt;br /&gt;
[[Image:MW3G36C2.jpg|thumb|none|600px|G36C - Note that the trades on the side claim the weapon to be a G36KE1.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] is used as a LMG in the game and is incorrectly dubbed as the &amp;quot;MG36&amp;quot;.  &lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3-G36KV.jpg|thumb|none|600px|The player reloads his G36KV.]]&lt;br /&gt;
&lt;br /&gt;
== FAD Assault Rifle ==&lt;br /&gt;
A FAD Assault Rifle can be seen in an image on the front page of Sledgehammer's website.&lt;br /&gt;
[[Image:MW3FAD2.jpg|thumb|600px|none|FAD assault rifle]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] is confirmed seen in the Call of Duty XP event.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW3-SCAR.jpg|thumb|none|600px|FN SCAR-L during killcam.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 EBR ==&lt;br /&gt;
A [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen in the Concept Art.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod. 0 EBR with a Harris bipod and vertical RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3 Concept Art.jpg|thumb|none|600px|Concept art showing the Mk. 14 EBR. Note Captain Price in front of the player]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95 ==&lt;br /&gt;
A [[QBZ-95]] is a confirmed weapon. fires in a 3-round burst.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Remington MSR ==&lt;br /&gt;
A [[Remington MSR]] can be seen in the multiplayer world premiere trailer&lt;br /&gt;
[[Image:MSR alt.jpg|thumb|none|500px|Remington MSR - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MW3MSR1.jpg|thumb|none|600px|Remington MSR]]&lt;br /&gt;
&lt;br /&gt;
== Remington RSASS ==&lt;br /&gt;
A Remington RSASS can be seen in the class menu list.&lt;br /&gt;
[[Image:MW3-RSASS.jpg|thumb|none|600px|Icon of the RSASS during Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
A [[Barrett M107]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Berrett_M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:MW3-2.jpg|thumb|none|600px|&amp;quot;Barrett .50cal&amp;quot; during weapon selection.]]&lt;br /&gt;
[[Image:MW3-M107.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== L118A1 ==&lt;br /&gt;
A [[Accuracy International Arctic Warfare|L118A1]] (The British Army designation for the Accuracy International AW) can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called a &amp;quot;L118A&amp;quot; ingame.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|550px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW3-1.jpg|thumb|none|600px|L118A1 during class selection.]]&lt;br /&gt;
[[Image:MW3-AW.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
A [[Accuracy International AS50|AS50]] can be seen in the class menu list.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|550px|AS50 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A [[SVD Dragunov]] can be seen in the class menu list and in the latest multiplayer trailer.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|550px|Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:MW3_SVD.jpg|thumb|none|600px|SVD used by a soldier in the latest multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
A customized [[AA-12]] shotgun with rail mounts and a somewhat pointless spare shell holder has been seen in gameplay trailers and in the E3 gameplay footage.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|450px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[File:CODMW3-AA12.jpg|thumb|none|600px|The customized AA-12 shotgun as seen in the E3 gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
A pickup icon for the [[Franchi SPAS-12]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-SPAS12-icon.jpg|thumb|none|600px|The SPAS-12 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1887 ==&lt;br /&gt;
The sawed-off [[Winchester Model 1887]] from MW2 has been confirmed and it was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. &lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 - 12 Gauge]]&lt;br /&gt;
[[File:CODMW3-M1887.jpg|thumb|none|600px|The Winchester Model 1887 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is seen as an option within Spec-ops mode's weapon purchase menu.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12-gauge]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|USAS-12 appearing on a list of purchasable weapons.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel Striker and variants#Armsel Striker|Armsel Striker]] can be seen in the Call of Duty XP Multiplayer event.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:MW3-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bullpup shotgun with two magazine-tubes. appears as &amp;quot;KSG 12&amp;quot; in the game.&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4]] appears as an option on a list of purchasable weapons in the Spec-ops trailer.&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WPM1.jpg|thumb|none|600px|M60E4 on the list.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] can be seen in hands of Russian occupants in the Prague level.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|600px|Russian soldiers walk down the streets of Prague, several of them armed with RPD machine guns.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Juggernaut soldier.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|500px|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:CODMW3-PKP.jpg|thumb|none|600px|Juggernaut soldier carries the PKP.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 Para ==&lt;br /&gt;
Despite being called &amp;quot;MK46&amp;quot;, this weapon is actually an [[FN Minimi|FN M249 Para]] with the RIS handguard of an [[FN Minimi#Mk 46 Mod 0|Mk 46]]. The machine gun can be seen in the hands of an enemy player in the multiplayer world premiere trailer.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|500px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:MW3MK461.jpg|thumb|none|600px|Enemy player firing the M249 Para.]]&lt;br /&gt;
[[Image:MW3-M249.jpg|thumb|none|600px|First person view. Note the STANAG magazine well below the ammo-belt. The Mk46 has this removed to reduce weight.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] machine gun was seen in the game's screenshots.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|550px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MW3M2401.jpg|thumb|none|600px|M240B held by the player, fitted with red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany. In the latest multiplayer trailer, a possible DShK is mounted on an M5-like sentry gun auto turret.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on Tripod - 12.7x108mm.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|600px|The DShk as seen in the 'Reveal' trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II (a.k.a., &amp;quot;The Warthog&amp;quot;).]]&lt;br /&gt;
[[File:MW3_DShK.jpg|thumb|none|600px|DShK sentry gun, as seen in the latest multiplayer trailer. Note the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is an emplaced weapon returns from previous Modern Warfare titles, and seen firstly in the 'Reveal' trailer, later on E3's gameplay demo. The [[M134]] is incorrectly mounted on the right doorway of an UH-60 Black Hawk instead directly on its right window. This mistake also appears in [[Modern Warfare 2]]. The M134 can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and [[Call of Duty: Black Ops]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm.]]&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|600px|During flight, the player (SGT Derek &amp;quot;Frost&amp;quot; Westbrook) uses a Minigun mounted on a Black Hawk to shoot down a Russian Mi-24 'Hind' gunship.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher|Mk 19 Grenade Launcher]] was spotted in the newest trailer of Spec-Ops's Survival mode, mounted on a tripod and also can be moved by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-31-57.jpg|thumb|none|600px|The Mk 19 in front of the player, designated as &amp;quot;turret&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== AT4 ==&lt;br /&gt;
A pickup icon for the [[M136 AT4]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[File:CODMW3-AT4-icon.jpg|thumb|none|600px|The AT4 swap icon.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
An [[RPG-7]]V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg |thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CODMW3-RPG7.jpg|thumb|none|600px|An RPG-7 rocket flies through the air during a street battle in Paris, narrowly missing the soldier running for cover.]]&lt;br /&gt;
[[Image:MW3_RPG-7.jpg|thumb|none|600px|RPG-7 on the back of an enemy player.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM-25 ==&lt;br /&gt;
Gameplay footage showing the player holding a [[Heckler &amp;amp; Koch XM25]] has been seen in trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|none|450px|XM25 Grenade Launcher - 25mm.]]&lt;br /&gt;
[[Image:CODMW3-XM25.jpg|thumb|none|600px|The H&amp;amp;K XM-25 is seen in the most recent gameplay demo being used by Delta Force Operators in the battle on the roof of New York City's Stock Exchange.]]&lt;br /&gt;
[[Image:MW3_XM25_1.jpg|thumb|none|600px|A side view of the XM-25.]]&lt;br /&gt;
[[Image:MW3_XM25_2.jpg|thumb|none|600px|A view of the XM-25's sight.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 127mm]]&lt;br /&gt;
[[Image:MW3-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The M320 EGLM can be seen in the multiplayer premiere. it is a possible replacement for [[Modern Warfare 2]]'s Thumper. &lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:MW3M320-1-.jpg|thumb|none|200px|The M320 EGLM in the game]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203]] is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|600px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version being tossed to the player.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] can be seen in the latest multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|Masterkey - 12 Gauge.]]&lt;br /&gt;
[[Image:MW3_Masterkey.jpg|thumb|none|600px|Masterkey shotgun circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] was used several times by the player in the newest Spec-Ops's Survival mode trailer, for pointing the target of an AC-130 gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[Image:Wmplayer_2011-08-09_23-35-45-29.jpg|thumb|none|600px|M18 in the player's hands, about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] was seen in the newest trailer of Spec-Ops's Survival mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''   &lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
= External Links =&lt;br /&gt;
&lt;br /&gt;
* [http://www.youtube.com/watch?v=coiTJbr9m04| Call of Duty: Modern Warfare 3 Reveal Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kel-Tec_KSG&amp;diff=454649</id>
		<title>Kel-Tec KSG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kel-Tec_KSG&amp;diff=454649"/>
		<updated>2011-09-04T17:17:51Z</updated>

		<summary type="html">&lt;p&gt;ReikoKotobuki: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Kel-Tec KSG can be seen in the following video games used by the following actors:'''&lt;br /&gt;
The '''Kel-Tec KSG''' is a modern pump-action shotgun, the principle feature being twin side-by-side tube magazines under the barrel. Like the [[NeoStead 2000 Shotgun]], it is not uncommon for people to mistake it for a double-barrel shotgun with one tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|right|500px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game''' &lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]|| KSG-12 || || Added in a patch in 2011 || 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty: Modern Warfare 3]]|| KSG 12 || || Two magazine tubes || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>ReikoKotobuki</name></author>
	</entry>
</feed>